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S.P.L.U.R.T-Station-13/code/modules/events/wizard/curseditems.dm
SandPoot 54641ce201 send
2023-01-23 20:44:28 -03:00

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/datum/round_event_control/wizard/cursed_items //fashion disasters
name = "Cursed Items"
weight = 3
typepath = /datum/round_event/wizard/cursed_items
max_occurrences = 3
earliest_start = 0 MINUTES
can_be_midround_wizard = FALSE
description = "Gives everyone a cursed item."
//Note about adding items to this: Because of how NODROP_1 works if an item spawned to the hands can also be equiped to a slot
//it will be able to be put into that slot from the hand, but then get stuck there. To avoid this make a new subtype of any
//item you want to equip to the hand, and set its slots_flags = null. Only items equiped to hands need do this.
/datum/round_event/wizard/cursed_items/start()
var/item_set = pick("wizardmimic", "swords", "bigfatdoobie", "boxing", "voicemodulators", "catgirls2015")
var/list/loadout[SLOTS_AMT]
var/ruins_spaceworthiness
var/ruins_wizard_loadout
switch(item_set)
if("wizardmimic")
loadout[ITEM_SLOT_OCLOTHING] = /obj/item/clothing/suit/wizrobe
loadout[ITEM_SLOT_FEET] = /obj/item/clothing/shoes/sandal/magic
loadout[ITEM_SLOT_HEAD] = /obj/item/clothing/head/wizard
ruins_spaceworthiness = 1
if("swords")
loadout[ITEM_SLOT_HANDS] = /obj/item/katana/cursed
if("bigfatdoobie")
loadout[ITEM_SLOT_MASK] = /obj/item/clothing/mask/cigarette/rollie/trippy
ruins_spaceworthiness = 1
if("boxing")
loadout[ITEM_SLOT_MASK] = /obj/item/clothing/mask/luchador
loadout[ITEM_SLOT_GLOVES] = /obj/item/clothing/gloves/boxing
ruins_spaceworthiness = 1
if("voicemodulators")
loadout[ITEM_SLOT_MASK] = /obj/item/clothing/mask/chameleon
if("catgirls2015")
loadout[ITEM_SLOT_HEAD] = /obj/item/clothing/head/kitty
ruins_spaceworthiness = 1
ruins_wizard_loadout = 1
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(ruins_spaceworthiness && !is_station_level(H.z) || isspaceturf(H.loc) || isplasmaman(H))
continue //#savetheminers
if(ruins_wizard_loadout && iswizard(H))
continue
if(item_set == "catgirls2015") //Wizard code means never having to say you're sorry
H.gender = FEMALE
for(var/i in 1 to loadout.len)
if(loadout[i])
var/obj/item/J = loadout[i]
var/obj/item/I = new J //dumb but required because of byond throwing a fit anytime new gets too close to a list
H.dropItemToGround(H.get_item_by_slot(i), TRUE)
H.equip_to_slot_or_del(I, i)
ADD_TRAIT(I, TRAIT_NODROP, CURSED_ITEM_TRAIT)
I.item_flags |= DROPDEL
I.name = "cursed " + I.name
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(0, H.loc)
smoke.start()