mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
855 lines
29 KiB
Plaintext
855 lines
29 KiB
Plaintext
/// Global proc that sets up all MOD themes as singletons in a list and returns it.
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/proc/setup_mod_themes()
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. = list()
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for(var/path in typesof(/datum/mod_theme))
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var/datum/mod_theme/new_theme = new path()
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.[path] = new_theme
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/// MODsuit theme, instanced once and then used by MODsuits to grab various statistics.
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/datum/mod_theme
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/// Theme name for the MOD.
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var/name = "standard"
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/// Description added to the MOD.
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var/desc = "A civilian class suit by Nakamura Engineering, doesn't offer much other than slightly quicker movement."
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/// Default skin of the MOD.
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var/default_skin = "standard"
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/// Armor shared across the MOD pieces.
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var/armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, FIRE = 25, ACID = 25, WOUND = 10, RAD = 0)
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/// Resistance flags shared across the MOD pieces.
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var/resistance_flags = NONE
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/// Max heat protection shared across the MOD pieces.
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var/max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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/// Max cold protection shared across the MOD pieces.
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var/min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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/// Permeability shared across the MOD pieces.
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var/permeability_coefficient = 0.01
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/// Siemens shared across the MOD pieces.
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var/siemens_coefficient = 0.5
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/// How much modules can the MOD carry without malfunctioning.
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var/complexity_max = DEFAULT_MAX_COMPLEXITY
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/// How much battery power the MOD uses by just being on
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var/cell_drain = DEFAULT_CHARGE_DRAIN
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/// Slowdown of the MOD when not active.
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var/slowdown_inactive = 1.25
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/// Slowdown of the MOD when active.
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var/slowdown_active = 0.75
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/// Theme used by the MOD TGUI.
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var/ui_theme = "ntos"
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/// List of inbuilt modules. These are different from the pre-equipped suits, you should mainly use these for unremovable modules with 0 complexity.
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var/list/inbuilt_modules = list()
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/// Modules blacklisted from the MOD.
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var/list/module_blacklist = list()
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/// List of skins with their appropriate clothing flags.
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var/list/skins = list(
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"standard" = list(
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HELMET_LAYER = NECK_LAYER,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = NONE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
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),
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CHESTPLATE_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_INVISIBILITY = HIDEJUMPSUIT,
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),
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GAUNTLETS_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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),
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BOOTS_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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),
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),
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"civilian" = list(
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HELMET_LAYER = null,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
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),
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CHESTPLATE_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_INVISIBILITY = HIDEJUMPSUIT,
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),
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GAUNTLETS_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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),
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BOOTS_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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),
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),
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)
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/datum/mod_theme/engineering
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name = "engineering"
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desc = "An engineer-fit suit with heat and shock resistance. Nakamura Engineering's classic."
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default_skin = "engineering"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 100, FIRE = 100, ACID = 25, WOUND = 10, RAD = 20)
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resistance_flags = FIRE_PROOF
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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siemens_coefficient = 0
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slowdown_inactive = 1.5
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slowdown_active = 1
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skins = list(
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"engineering" = list(
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HELMET_LAYER = NECK_LAYER,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = NONE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
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),
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CHESTPLATE_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_INVISIBILITY = HIDEJUMPSUIT,
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),
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GAUNTLETS_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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),
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BOOTS_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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),
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),
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)
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/datum/mod_theme/atmospheric
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name = "atmospheric"
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desc = "An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit."
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default_skin = "atmospheric"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 100, FIRE = 100, ACID = 75, WOUND = 10, RAD = 0)
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resistance_flags = FIRE_PROOF
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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slowdown_inactive = 1.5
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slowdown_active = 1
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skins = list(
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"atmospheric" = list(
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HELMET_LAYER = NECK_LAYER,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = NONE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDESNOUT,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR,
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UNSEALED_COVER = HEADCOVERSMOUTH,
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SEALED_COVER = HEADCOVERSEYES,
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),
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CHESTPLATE_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_INVISIBILITY = HIDEJUMPSUIT,
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),
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GAUNTLETS_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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),
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BOOTS_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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),
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),
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)
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/datum/mod_theme/advanced
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name = "advanced"
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desc = "An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish."
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default_skin = "advanced"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 100, FIRE = 100, ACID = 90, WOUND = 10, RAD = 35)
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resistance_flags = FIRE_PROOF
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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siemens_coefficient = 0
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slowdown_inactive = 1
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slowdown_active = 0.5
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inbuilt_modules = list(/obj/item/mod/module/magboot/advanced)
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skins = list(
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"advanced" = list(
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HELMET_LAYER = NECK_LAYER,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = NONE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
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),
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CHESTPLATE_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_INVISIBILITY = HIDEJUMPSUIT,
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),
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GAUNTLETS_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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),
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BOOTS_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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),
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),
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)
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/datum/mod_theme/mining
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name = "mining"
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desc = "A high-power Nanotrasen mining suit, supporting more complexity at a bigger drain."
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default_skin = "mining"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 100, FIRE = 100, ACID = 75, WOUND = 15, RAD = 0)
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resistance_flags = FIRE_PROOF
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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cell_drain = DEFAULT_CHARGE_DRAIN * 2
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complexity_max = DEFAULT_MAX_COMPLEXITY + 5
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skins = list(
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"mining" = list(
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HELMET_LAYER = null,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEYES|HIDEFACE,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
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),
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CHESTPLATE_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_INVISIBILITY = HIDEJUMPSUIT,
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),
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GAUNTLETS_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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),
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BOOTS_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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),
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),
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)
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/datum/mod_theme/medical
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name = "medical"
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desc = "A lightweight suit by DeForest Medical Corporation, allows for easier movement."
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default_skin = "medical"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 100, FIRE = 60, ACID = 75, WOUND = 10, RAD = 0)
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cell_drain = DEFAULT_CHARGE_DRAIN * 1.5
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slowdown_inactive = 1
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slowdown_active = 0.5
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skins = list(
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"medical" = list(
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HELMET_LAYER = NECK_LAYER,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = NONE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
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),
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CHESTPLATE_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_INVISIBILITY = HIDEJUMPSUIT,
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),
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GAUNTLETS_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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),
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BOOTS_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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),
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),
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"corpsman" = list(
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HELMET_LAYER = NECK_LAYER,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = NONE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
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),
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CHESTPLATE_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_INVISIBILITY = HIDEJUMPSUIT,
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),
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GAUNTLETS_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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),
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BOOTS_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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),
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),
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)
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/datum/mod_theme/rescue
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name = "rescue"
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desc = "An advanced version of DeForest Medical Corporation's medical suit, designed for quick rescue of bodies from the most dangerous environments."
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default_skin = "rescue"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 100, FIRE = 100, ACID = 100, WOUND = 10, RAD = 0)
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resistance_flags = FIRE_PROOF|ACID_PROOF
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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cell_drain = DEFAULT_CHARGE_DRAIN * 1.5
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slowdown_inactive = 0.75
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slowdown_active = 0.25
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inbuilt_modules = list(/obj/item/mod/module/quick_carry/advanced)
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skins = list(
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"rescue" = list(
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HELMET_LAYER = NECK_LAYER,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = NONE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
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),
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CHESTPLATE_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_INVISIBILITY = HIDEJUMPSUIT,
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),
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GAUNTLETS_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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),
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BOOTS_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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),
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),
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)
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/datum/mod_theme/research
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name = "research"
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desc = "A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive."
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default_skin = "research"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 100, BIO = 100, FIRE = 100, ACID = 100, WOUND = 15, RAD = 0)
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resistance_flags = FIRE_PROOF|ACID_PROOF
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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complexity_max = DEFAULT_MAX_COMPLEXITY + 5
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slowdown_inactive = 2
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slowdown_active = 1.5
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inbuilt_modules = list(/obj/item/mod/module/reagent_scanner/advanced)
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skins = list(
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"research" = list(
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HELMET_LAYER = null,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
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),
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CHESTPLATE_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_INVISIBILITY = HIDEJUMPSUIT,
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),
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GAUNTLETS_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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),
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BOOTS_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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),
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),
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)
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/datum/mod_theme/security
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name = "security"
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desc = "An Apadyne Technologies security suit, offering shock protection and quicker speed, at the cost of carrying capacity."
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default_skin = "security"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 100, FIRE = 75, ACID = 75, WOUND = 20, RAD = 0)
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siemens_coefficient = 0
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complexity_max = DEFAULT_MAX_COMPLEXITY - 5
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slowdown_inactive = 1
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slowdown_active = 0.5
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skins = list(
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"security" = list(
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HELMET_LAYER = null,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEYES|HIDEFACE,
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UNSEALED_COVER = HEADCOVERSMOUTH,
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SEALED_COVER = HEADCOVERSEYES,
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),
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CHESTPLATE_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_INVISIBILITY = HIDEJUMPSUIT,
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),
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GAUNTLETS_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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),
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BOOTS_FLAGS = list(
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UNSEALED_CLOTHING = THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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),
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),
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)
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/datum/mod_theme/safeguard
|
|
name = "safeguard"
|
|
desc = "An Apadyne Technologies advanced security suit, offering greater speed and fire protection than the standard security model."
|
|
default_skin = "safeguard"
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 25, BIO = 100, FIRE = 100, ACID = 95, WOUND = 25, RAD = 0)
|
|
resistance_flags = FIRE_PROOF
|
|
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
|
siemens_coefficient = 0
|
|
complexity_max = DEFAULT_MAX_COMPLEXITY - 5
|
|
slowdown_inactive = 0.75
|
|
slowdown_active = 0.25
|
|
skins = list(
|
|
"safeguard" = list(
|
|
HELMET_LAYER = null,
|
|
HELMET_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
|
|
),
|
|
CHESTPLATE_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
),
|
|
GAUNTLETS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
),
|
|
BOOTS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/mod_theme/magnate
|
|
name = "magnate"
|
|
desc = "A fancy, very protective suit for Nanotrasen's captains. Shock, fire and acid-proof while also having a large capacity and high speed."
|
|
default_skin = "magnate"
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 100, FIRE = 100, ACID = 100, WOUND = 20, RAD = 0)
|
|
resistance_flags = FIRE_PROOF|ACID_PROOF
|
|
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
|
siemens_coefficient = 0
|
|
complexity_max = DEFAULT_MAX_COMPLEXITY + 5
|
|
slowdown_inactive = 0.75
|
|
slowdown_active = 0.25
|
|
skins = list(
|
|
"magnate" = list(
|
|
HELMET_LAYER = NECK_LAYER,
|
|
HELMET_FLAGS = list(
|
|
UNSEALED_CLOTHING = NONE,
|
|
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
|
|
),
|
|
CHESTPLATE_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
),
|
|
GAUNTLETS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
),
|
|
BOOTS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/mod_theme/cosmohonk
|
|
name = "cosmohonk"
|
|
desc = "A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost."
|
|
default_skin = "cosmohonk"
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 100, FIRE = 60, ACID = 30, WOUND = 5, RAD = 0)
|
|
cell_drain = DEFAULT_CHARGE_DRAIN * 0.25
|
|
slowdown_inactive = 1.75
|
|
slowdown_active = 1.25
|
|
skins = list(
|
|
"cosmohonk" = list(
|
|
HELMET_LAYER = NECK_LAYER,
|
|
HELMET_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
UNSEALED_INVISIBILITY = HIDEEARS|HIDEHAIR,
|
|
SEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEYES|HIDEFACE|HIDESNOUT,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
|
|
),
|
|
CHESTPLATE_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
),
|
|
GAUNTLETS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
),
|
|
BOOTS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/mod_theme/syndicate
|
|
name = "syndicate"
|
|
desc = "A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar."
|
|
default_skin = "syndicate"
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 35, BIO = 100, FIRE = 50, ACID = 90, WOUND = 25, RAD = 0)
|
|
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
|
siemens_coefficient = 0
|
|
slowdown_inactive = 1
|
|
slowdown_active = 0.5
|
|
ui_theme = "syndicate"
|
|
inbuilt_modules = list()
|
|
skins = list(
|
|
"syndicate" = list(
|
|
HELMET_LAYER = NECK_LAYER,
|
|
HELMET_FLAGS = list(
|
|
UNSEALED_CLOTHING = NONE,
|
|
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
|
|
),
|
|
CHESTPLATE_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
),
|
|
GAUNTLETS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
),
|
|
BOOTS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/mod_theme/elite
|
|
name = "elite"
|
|
desc = "An elite suit upgraded by Cybersun Industries, offering upgraded armor values."
|
|
default_skin = "elite"
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 55, BIO = 100, FIRE = 100, ACID = 100, WOUND = 25, RAD = 0)
|
|
resistance_flags = FIRE_PROOF|ACID_PROOF
|
|
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
|
siemens_coefficient = 0
|
|
slowdown_inactive = 0.75
|
|
slowdown_active = 0.25
|
|
ui_theme = "syndicate"
|
|
inbuilt_modules = list()
|
|
skins = list(
|
|
"elite" = list(
|
|
HELMET_LAYER = null,
|
|
HELMET_FLAGS = list(
|
|
UNSEALED_CLOTHING = NONE,
|
|
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
|
|
),
|
|
CHESTPLATE_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
),
|
|
GAUNTLETS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
),
|
|
BOOTS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/mod_theme/enchanted
|
|
name = "enchanted"
|
|
desc = "The Wizard Federation's relatively low-tech MODsuit. Is very protective, though."
|
|
default_skin = "enchanted"
|
|
armor = list(MELEE = 40, BULLET = 40, LASER = 40, ENERGY = 50, BOMB = 35, BIO = 100, FIRE = 100, ACID = 100, WOUND = 30, RAD = 0)
|
|
resistance_flags = FIRE_PROOF|ACID_PROOF
|
|
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
|
siemens_coefficient = 0
|
|
complexity_max = DEFAULT_MAX_COMPLEXITY - 5
|
|
slowdown_inactive = 0.75
|
|
slowdown_active = 0.25
|
|
ui_theme = "wizard"
|
|
inbuilt_modules = list(/obj/item/mod/module/anti_magic/wizard)
|
|
skins = list(
|
|
"enchanted" = list(
|
|
HELMET_LAYER = null,
|
|
HELMET_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
|
|
),
|
|
CHESTPLATE_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
),
|
|
GAUNTLETS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
),
|
|
BOOTS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/mod_theme/prototype
|
|
name = "prototype"
|
|
desc = "A prototype modular suit powered by locomotives. While it is comfortable and has a big capacity, it remains very bulky and power-inefficient."
|
|
default_skin = "prototype"
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 100, FIRE = 100, ACID = 75, WOUND = 5, RAD = 0)
|
|
resistance_flags = FIRE_PROOF
|
|
complexity_max = DEFAULT_MAX_COMPLEXITY + 10
|
|
slowdown_inactive = 2.5
|
|
slowdown_active = 2
|
|
ui_theme = "hackerman"
|
|
inbuilt_modules = list(/obj/item/mod/module/kinesis)
|
|
skins = list(
|
|
"prototype" = list(
|
|
HELMET_LAYER = null,
|
|
HELMET_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
|
|
),
|
|
CHESTPLATE_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
),
|
|
GAUNTLETS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
),
|
|
BOOTS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/mod_theme/responsory
|
|
name = "responsory"
|
|
desc = "A high-speed rescue suit by Nanotrasen, intended for its' emergency response teams."
|
|
default_skin = "responsory"
|
|
armor = list(MELEE = 35, BULLET = 30, LASER = 30, ENERGY = 40, BOMB = 50, BIO = 100, FIRE = 100, ACID = 90, WOUND = 15, RAD = 0)
|
|
resistance_flags = FIRE_PROOF
|
|
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
|
siemens_coefficient = 0
|
|
slowdown_inactive = 0.5
|
|
slowdown_active = 0
|
|
skins = list(
|
|
"responsory" = list(
|
|
HELMET_LAYER = NECK_LAYER,
|
|
HELMET_FLAGS = list(
|
|
UNSEALED_CLOTHING = NONE,
|
|
SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
|
|
),
|
|
CHESTPLATE_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
),
|
|
GAUNTLETS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
),
|
|
BOOTS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
),
|
|
),
|
|
"inquisitory" = list(
|
|
HELMET_LAYER = null,
|
|
HELMET_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
|
|
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
|
|
),
|
|
CHESTPLATE_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
),
|
|
GAUNTLETS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
),
|
|
BOOTS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/mod_theme/apocryphal
|
|
name = "apocryphal"
|
|
desc = "A high-tech, only technically legal, armored suit created by a collaboration effort between Nanotrasen and Apadyne Technologies."
|
|
default_skin = "apocryphal"
|
|
armor = list(MELEE = 80, BULLET = 80, LASER = 50, ENERGY = 60, BOMB = 100, BIO = 100, FIRE = 100, ACID = 100, WOUND = 25, RAD = 0)
|
|
resistance_flags = FIRE_PROOF|ACID_PROOF
|
|
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
|
siemens_coefficient = 0
|
|
complexity_max = DEFAULT_MAX_COMPLEXITY + 10
|
|
skins = list(
|
|
"apocryphal" = list(
|
|
HELMET_LAYER = null,
|
|
HELMET_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
UNSEALED_INVISIBILITY = HIDEEARS|HIDEHAIR,
|
|
SEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEYES|HIDEFACE|HIDESNOUT,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
|
|
),
|
|
CHESTPLATE_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
),
|
|
GAUNTLETS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
),
|
|
BOOTS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/mod_theme/corporate
|
|
name = "corporate"
|
|
desc = "A fancy, high-tech suit for Nanotrasen's high ranking officers."
|
|
default_skin = "corporate"
|
|
armor = list(MELEE = 35, BULLET = 40, LASER = 40, ENERGY = 50, BOMB = 50, BIO = 100, FIRE = 100, ACID = 100, WOUND = 15, RAD = 0)
|
|
resistance_flags = FIRE_PROOF|ACID_PROOF
|
|
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
|
siemens_coefficient = 0
|
|
slowdown_inactive = 0.5
|
|
slowdown_active = 0
|
|
skins = list(
|
|
"corporate" = list(
|
|
HELMET_LAYER = null,
|
|
HELMET_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEYES|HIDEFACE,
|
|
SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
|
|
),
|
|
CHESTPLATE_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
),
|
|
GAUNTLETS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
),
|
|
BOOTS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/mod_theme/debug
|
|
name = "debug"
|
|
desc = "Strangely nostalgic."
|
|
default_skin = "debug"
|
|
armor = list(MELEE = 50, BULLET = 50, LASER = 50, ENERGY = 50, BOMB = 100, BIO = 100, FIRE = 100, ACID = 100, WOUND = 0, RAD = 25)
|
|
resistance_flags = FIRE_PROOF|ACID_PROOF
|
|
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
|
complexity_max = 50
|
|
slowdown_inactive = 0.5
|
|
slowdown_active = 0
|
|
skins = list(
|
|
"debug" = list(
|
|
HELMET_LAYER = null,
|
|
HELMET_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE,
|
|
UNSEALED_COVER = HEADCOVERSMOUTH,
|
|
SEALED_COVER = HEADCOVERSEYES,
|
|
),
|
|
CHESTPLATE_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
),
|
|
GAUNTLETS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
),
|
|
BOOTS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL,
|
|
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
|
),
|
|
),
|
|
)
|
|
|
|
/datum/mod_theme/administrative
|
|
name = "administrative"
|
|
desc = "A suit made of adminium. Who comes up with these stupid mineral names?"
|
|
default_skin = "debug"
|
|
armor = list(MELEE = 100, BULLET = 100, LASER = 100, ENERGY = 100, BOMB = 100, BIO = 100, FIRE = 100, ACID = 100, WOUND = 100, RAD = 35)
|
|
resistance_flags = INDESTRUCTIBLE|LAVA_PROOF|FIRE_PROOF|UNACIDABLE|ACID_PROOF
|
|
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
|
complexity_max = 1000
|
|
cell_drain = DEFAULT_CHARGE_DRAIN * 0
|
|
slowdown_inactive = 0
|
|
slowdown_active = 0
|
|
skins = list(
|
|
"debug" = list(
|
|
HELMET_LAYER = null,
|
|
HELMET_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
|
|
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
|
|
SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE,
|
|
UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES,
|
|
),
|
|
CHESTPLATE_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
|
|
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
|
),
|
|
GAUNTLETS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
|
|
),
|
|
BOOTS_FLAGS = list(
|
|
UNSEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
|
|
),
|
|
),
|
|
)
|