mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
381 lines
13 KiB
Plaintext
381 lines
13 KiB
Plaintext
// Used for translating channels to tokens on examination
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GLOBAL_LIST_INIT(channel_tokens, list(
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RADIO_CHANNEL_COMMON = RADIO_KEY_COMMON,
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RADIO_CHANNEL_SCIENCE = RADIO_TOKEN_SCIENCE,
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RADIO_CHANNEL_COMMAND = RADIO_TOKEN_COMMAND,
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RADIO_CHANNEL_MEDICAL = RADIO_TOKEN_MEDICAL,
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RADIO_CHANNEL_ENGINEERING = RADIO_TOKEN_ENGINEERING,
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RADIO_CHANNEL_SECURITY = RADIO_TOKEN_SECURITY,
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RADIO_CHANNEL_CENTCOM = RADIO_TOKEN_CENTCOM,
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RADIO_CHANNEL_SYNDICATE = RADIO_TOKEN_SYNDICATE,
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RADIO_CHANNEL_SUPPLY = RADIO_TOKEN_SUPPLY,
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RADIO_CHANNEL_SERVICE = RADIO_TOKEN_SERVICE,
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MODE_BINARY = MODE_TOKEN_BINARY,
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RADIO_CHANNEL_AI_PRIVATE = RADIO_TOKEN_AI_PRIVATE
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))
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/obj/item/radio/headset
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name = "radio headset"
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desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
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icon_state = "headset"
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item_state = "headset"
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custom_materials = list(/datum/material/iron=75)
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subspace_transmission = TRUE
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canhear_range = 0 // can't hear headsets from very far away
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slot_flags = ITEM_SLOT_EARS
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var/obj/item/encryptionkey/keyslot2 = null
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dog_fashion = null
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var/bowman = FALSE
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/obj/item/radio/headset/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] begins putting \the [src]'s antenna up [user.p_their()] nose! It looks like [user.p_theyre()] trying to give [user.p_them()]self cancer!</span>")
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return TOXLOSS
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/obj/item/radio/headset/examine(mob/user)
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. = ..()
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if(item_flags & IN_INVENTORY && loc == user)
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// construction of frequency description
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var/list/avail_chans = list("Use [RADIO_KEY_COMMON] for the currently tuned frequency")
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if(translate_binary)
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avail_chans += "use [MODE_TOKEN_BINARY] for [MODE_BINARY]"
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if(length(channels))
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for(var/i in 1 to length(channels))
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if(i == 1)
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avail_chans += "use [MODE_TOKEN_DEPARTMENT] or [GLOB.channel_tokens[channels[i]]] for [lowertext(channels[i])]"
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else
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avail_chans += "use [GLOB.channel_tokens[channels[i]]] for [lowertext(channels[i])]"
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. += "<span class='notice'>A small screen on the headset displays the following available frequencies:\n[english_list(avail_chans)]."
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if(command)
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. += "<span class='info'>Alt-click to toggle the high-volume mode.</span>"
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else
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. += "<span class='notice'>A small screen on the headset flashes, it's too small to read without holding or wearing the headset.</span>"
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/obj/item/radio/headset/ComponentInitialize()
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. = ..()
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if (bowman)
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AddComponent(/datum/component/wearertargeting/earprotection, list(ITEM_SLOT_EARS_LEFT, ITEM_SLOT_EARS_RIGHT))
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/obj/item/radio/headset/Initialize()
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. = ..()
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recalculateChannels()
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/obj/item/radio/headset/Destroy()
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QDEL_NULL(keyslot2)
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return ..()
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/obj/item/radio/headset/talk_into(mob/living/M, message, channel, list/spans,datum/language/language)
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if (!listening)
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return ITALICS | REDUCE_RANGE
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if (language != /datum/language/signlanguage)
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return ..()
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/obj/item/radio/headset/can_receive(freq, level, AIuser)
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if(ishuman(src.loc))
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var/mob/living/carbon/human/H = src.loc
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if(H.ears == src)
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return ..(freq, level)
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//skyrat edit
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else if(H.ears_extra == src)
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return ..(freq, level)
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//
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else if(AIuser)
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return ..(freq, level)
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return FALSE
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/obj/item/radio/headset/syndicate //disguised to look like a normal headset for stealth ops
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/obj/item/radio/headset/syndicate/alt //undisguised bowman with flash protection
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name = "syndicate headset"
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desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs."
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icon_state = "syndie_headset"
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item_state = "syndie_headset"
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bowman = TRUE
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/obj/item/radio/headset/syndicate/alt/leader
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name = "team leader headset"
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command = TRUE
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/obj/item/radio/headset/syndicate/Initialize()
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. = ..()
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make_syndie()
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/obj/item/radio/headset/binary
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/obj/item/radio/headset/binary/Initialize()
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. = ..()
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qdel(keyslot)
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keyslot = new /obj/item/encryptionkey/binary
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recalculateChannels()
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/obj/item/radio/headset/headset_prisoner
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name = "prison radio headset"
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desc = "An updated, modular intercom that fits over the head. Takes encryption keys. It looks like it has been modified to not broadcast."
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icon_state = "prisoner_headset"
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prison_radio = TRUE
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/obj/item/radio/headset/headset_sec
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name = "security radio headset"
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desc = "This is used by your elite security force."
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icon_state = "sec_headset"
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keyslot = new /obj/item/encryptionkey/headset_sec
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/obj/item/radio/headset/headset_sec/alt
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name = "security bowman headset"
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desc = "This is used by your elite security force. Protects ears from flashbangs."
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icon_state = "sec_headset_alt"
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item_state = "sec_headset_alt"
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bowman = TRUE
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/obj/item/radio/headset/headset_eng
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name = "engineering radio headset"
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desc = "When the engineers wish to chat like girls."
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icon_state = "eng_headset"
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keyslot = new /obj/item/encryptionkey/headset_eng
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/obj/item/radio/headset/headset_med
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name = "medical radio headset"
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desc = "A headset for the trained staff of the medbay."
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icon_state = "med_headset"
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keyslot = new /obj/item/encryptionkey/headset_med
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/obj/item/radio/headset/headset_sci
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name = "science radio headset"
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desc = "A sciency headset. Like usual."
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icon_state = "sci_headset"
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keyslot = new /obj/item/encryptionkey/headset_sci
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/obj/item/radio/headset/headset_medsci
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name = "medical research radio headset"
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desc = "A headset that is a result of the mating between medical and science."
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icon_state = "medsci_headset"
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keyslot = new /obj/item/encryptionkey/headset_medsci
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/obj/item/radio/headset/headset_com
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name = "command radio headset"
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desc = "A headset with a commanding channel.\nTo access the command channel, use :c."
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icon_state = "com_headset"
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keyslot = new /obj/item/encryptionkey/headset_com
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/obj/item/radio/headset/heads
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command = TRUE
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/obj/item/radio/headset/heads/captain
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name = "\proper the captain's headset"
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desc = "The headset of the king."
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icon_state = "com_headset"
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keyslot = new /obj/item/encryptionkey/heads/captain
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/obj/item/radio/headset/heads/captain/alt
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name = "\proper the captain's bowman headset"
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desc = "The headset of the boss. Protects ears from flashbangs."
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icon_state = "com_headset_alt"
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item_state = "com_headset_alt"
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bowman = TRUE
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/obj/item/radio/headset/heads/rd
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name = "\proper the research director's headset"
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desc = "Headset of the fellow who keeps society marching towards technological singularity."
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icon_state = "com_headset"
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keyslot = new /obj/item/encryptionkey/heads/rd
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/obj/item/radio/headset/heads/hos
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name = "\proper the head of security's headset"
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desc = "The headset of the man in charge of keeping order and protecting the station."
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icon_state = "com_headset"
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keyslot = new /obj/item/encryptionkey/heads/hos
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/obj/item/radio/headset/heads/hos/alt
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name = "\proper the head of security's bowman headset"
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desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs."
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icon_state = "com_headset_alt"
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item_state = "com_headset_alt"
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bowman = TRUE
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/obj/item/radio/headset/heads/ce
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name = "\proper the chief engineer's headset"
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desc = "The headset of the guy in charge of keeping the station powered and undamaged."
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icon_state = "com_headset"
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keyslot = new /obj/item/encryptionkey/heads/ce
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/obj/item/radio/headset/heads/cmo
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name = "\proper the chief medical officer's headset"
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desc = "The headset of the highly trained medical chief."
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icon_state = "com_headset"
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keyslot = new /obj/item/encryptionkey/heads/cmo
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/obj/item/radio/headset/heads/hop
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name = "\proper the head of personnel's headset"
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desc = "The headset of the guy who will one day be captain."
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icon_state = "com_headset"
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keyslot = new /obj/item/encryptionkey/heads/hop
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/obj/item/radio/headset/heads/qm
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name = "\proper the quartermaster's headset"
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desc = "The headset of the king (or queen) of paperwork."
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icon_state = "com_headset"
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keyslot = new /obj/item/encryptionkey/heads/qm
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/obj/item/radio/headset/headset_cargo
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name = "supply radio headset"
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desc = "A headset used by the QM and his slaves."
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icon_state = "cargo_headset"
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keyslot = new /obj/item/encryptionkey/headset_cargo
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/obj/item/radio/headset/headset_cargo/mining
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name = "mining radio headset"
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desc = "Headset used by shaft miners."
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icon_state = "mine_headset"
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keyslot = new /obj/item/encryptionkey/headset_mining
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/obj/item/radio/headset/headset_srv
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name = "service radio headset"
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desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean."
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icon_state = "srv_headset"
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keyslot = new /obj/item/encryptionkey/headset_service
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/obj/item/radio/headset/headset_clown
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name = "clown's headset"
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desc = "A headset for the clown. Finally. A megaphone you can't take away."
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icon_state = "srv_headset"
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keyslot = new /obj/item/encryptionkey/headset_service
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command = TRUE
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commandspan = SPAN_CLOWN
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/obj/item/radio/headset/headset_cent
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name = "\improper CentCom headset"
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desc = "A headset used by the upper echelons of Nanotrasen."
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icon_state = "cent_headset"
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keyslot = new /obj/item/encryptionkey/headset_com
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keyslot2 = new /obj/item/encryptionkey/headset_cent
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/obj/item/radio/headset/headset_cent/empty
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keyslot = null
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keyslot2 = null
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/obj/item/radio/headset/headset_cent/commander
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keyslot = new /obj/item/encryptionkey/heads/captain
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/obj/item/radio/headset/headset_cent/alt
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name = "\improper CentCom bowman headset"
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desc = "A headset especially for emergency response personnel. Protects ears from flashbangs."
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icon_state = "cent_headset_alt"
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item_state = "cent_headset_alt"
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keyslot = null
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bowman = TRUE
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/obj/item/radio/headset/silicon/pai
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name = "\proper mini Integrated Subspace Transceiver "
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subspace_transmission = FALSE
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/obj/item/radio/headset/silicon/pai/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/empprotection, EMP_PROTECT_WIRES)
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/obj/item/radio/headset/silicon/pai/emp_act(severity)
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. = ..()
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return EMP_PROTECT_SELF
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/obj/item/radio/headset/silicon/ai
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name = "\proper Integrated Subspace Transceiver "
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keyslot2 = new /obj/item/encryptionkey/ai
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command = TRUE
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/obj/item/radio/headset/silicon/can_receive(freq, level)
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return ..(freq, level, TRUE)
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/obj/item/radio/headset/attackby(obj/item/W, mob/user, params)
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user.set_machine(src)
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if (istype(W,/obj/item/headsetupgrader))
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if (!bowman)
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to_chat(user,"<span class='notice'>You upgrade [src].</span>")
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bowmanize()
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qdel(W)
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if(W.tool_behaviour == TOOL_SCREWDRIVER)
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if(keyslot || keyslot2)
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for(var/ch_name in channels)
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SSradio.remove_object(src, GLOB.radiochannels[ch_name])
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secure_radio_connections[ch_name] = null
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if(keyslot)
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user.put_in_hands(keyslot)
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keyslot = null
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if(keyslot2)
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user.put_in_hands(keyslot2)
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keyslot2 = null
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recalculateChannels()
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to_chat(user, "<span class='notice'>You pop out the encryption keys in the headset.</span>")
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else
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to_chat(user, "<span class='warning'>This headset doesn't have any unique encryption keys! How useless...</span>")
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else if(istype(W, /obj/item/encryptionkey))
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if(keyslot && keyslot2)
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to_chat(user, "<span class='warning'>The headset can't hold another key!</span>")
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return
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if(!keyslot)
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if(!user.transferItemToLoc(W, src))
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return
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keyslot = W
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else
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if(!user.transferItemToLoc(W, src))
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return
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keyslot2 = W
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recalculateChannels()
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else
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return ..()
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/obj/item/radio/headset/recalculateChannels()
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..()
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if(keyslot2)
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for(var/ch_name in keyslot2.channels)
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if(!(ch_name in src.channels))
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channels[ch_name] = keyslot2.channels[ch_name]
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if(keyslot2.translate_binary)
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translate_binary = TRUE
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if(keyslot2.syndie)
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syndie = TRUE
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if (keyslot2.independent)
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independent = TRUE
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for(var/ch_name in channels)
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secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
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/obj/item/radio/headset/AltClick(mob/living/user)
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. = ..()
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if(!istype(user) || !Adjacent(user) || user.incapacitated())
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return
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if (command)
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use_command = !use_command
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to_chat(user, "<span class='notice'>You toggle high-volume mode [use_command ? "on" : "off"].</span>")
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return TRUE
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/obj/item/radio/headset/proc/bowmanize()
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cut_overlays()
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var/icon/yeas = icon(icon,icon_state)
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icon_state = "antenna_alt"
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var/mutable_appearance/center = mutable_appearance(icon,"center_alt")
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center.color = yeas.GetPixel(15,18)
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var/mutable_appearance/centeralt = mutable_appearance(icon,"centeralt_alt")
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centeralt.color = yeas.GetPixel(14,22)
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var/mutable_appearance/centercenter = mutable_appearance(icon,"centercenter_alt")
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centercenter.color = yeas.GetPixel(13,19)
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var/mutable_appearance/centerpixel = mutable_appearance(icon,"centerpixel_alt")
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centerpixel.color = yeas.GetPixel(13,21)
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add_overlay(center)
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add_overlay(centeralt)
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add_overlay(centercenter)
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add_overlay(centerpixel)
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name = replacetext(name,"headset", "bowman headset")
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desc = "[desc] Protects ears from flashbangs."
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bowman = TRUE
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AddComponent(/datum/component/wearertargeting/earprotection, list(ITEM_SLOT_EARS_LEFT, ITEM_SLOT_EARS_RIGHT))
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