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S.P.L.U.R.T-Station-13/code/datums/components/squeek.dm
2017-09-22 09:31:39 -05:00

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/datum/component/squeak
var/static/list/default_squeak_sounds = list('sound/items/toysqueak1.ogg'=1, 'sound/items/toysqueak2.ogg'=1, 'sound/items/toysqueak3.ogg'=1)
var/list/override_squeak_sounds
var/squeak_chance = 100
var/volume = 30
// This is so shoes don't squeak every step
var/steps = 0
var/step_delay = 1
// This is to stop squeak spam from inhand usage
var/last_use = 0
var/use_delay = 20
/datum/component/squeak/Initialize(custom_sounds, volume_override, chance_override, step_delay_override, use_delay_override)
if(custom_sounds)
override_squeak_sounds = custom_sounds
if(chance_override)
squeak_chance = chance_override
if(volume_override)
volume = volume_override
if(step_delay_override)
step_delay = step_delay_override
if(use_delay_override)
use_delay = use_delay_override
if(istype(parent, /atom))
RegisterSignal(COMSIG_ATOM_BLOB_ACT, .proc/play_squeak)
RegisterSignal(COMSIG_ATOM_HULK_ATTACK, .proc/play_squeak)
RegisterSignal(COMSIG_PARENT_ATTACKBY, .proc/play_squeak)
if(istype(parent, /atom/movable))
RegisterSignal(COMSIG_MOVABLE_CROSSED, .proc/play_squeak)
RegisterSignal(COMSIG_MOVABLE_COLLIDE, .proc/play_squeak)
RegisterSignal(COMSIG_MOVABLE_IMPACT, .proc/play_squeak)
if(istype(parent, /obj/item))
RegisterSignal(COMSIG_ITEM_ATTACK, .proc/play_squeak)
RegisterSignal(COMSIG_ITEM_ATTACK_SELF, .proc/use_squeak)
RegisterSignal(COMSIG_ITEM_ATTACK_OBJ, .proc/play_squeak)
if(istype(parent, /obj/item/clothing/shoes))
RegisterSignal(COMSIG_SHOES_STEP_ACTION, .proc/step_squeak)
else
RegisterSignal(COMSIG_ATOM_ENTERED, .proc/play_squeak)
/datum/component/squeak/proc/play_squeak()
if(prob(squeak_chance))
if(!override_squeak_sounds)
playsound(parent, pickweight(default_squeak_sounds), volume, 1, -1)
else
playsound(parent, pickweight(override_squeak_sounds), volume, 1, -1)
/datum/component/squeak/proc/step_squeak()
if(steps > step_delay)
play_squeak()
steps = 0
else
steps++
/datum/component/squeak/proc/use_squeak()
if(last_use + use_delay < world.time)
last_use = world.time
play_squeak()