Files
S.P.L.U.R.T-Station-13/code/game/objects/structures/crates_lockers/crates.dm
Winter Flare 59b5b0b9a6 A bunch of tiny tweaks.
Added additional blood types to blood crate.
Added Soy Sauce packet.
Added Soy Sauce and BBQ packet to chef vendor.
Changed Birthday Cake recipie to mirror TG.
2020-02-01 04:49:56 -05:00

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/obj/structure/closet/crate
name = "crate"
desc = "A rectangular steel crate."
icon = 'icons/obj/crates.dmi'
icon_state = "crate"
req_access = null
can_weld_shut = FALSE
horizontal = TRUE
allow_objects = TRUE
allow_dense = TRUE
dense_when_open = TRUE
climbable = TRUE
climb_time = 10 //real fast, because let's be honest stepping into or onto a crate is easy
climb_stun = 0 //climbing onto crates isn't hard, guys
delivery_icon = "deliverycrate"
var/obj/item/paper/fluff/jobs/cargo/manifest/manifest
/obj/structure/closet/crate/New()
..()
if(icon_state == "[initial(icon_state)]open")
opened = TRUE
update_icon()
/obj/structure/closet/crate/CanPass(atom/movable/mover, turf/target)
if(!istype(mover, /obj/structure/closet))
var/obj/structure/closet/crate/locatedcrate = locate(/obj/structure/closet/crate) in get_turf(mover)
if(locatedcrate) //you can walk on it like tables, if you're not in an open crate trying to move to a closed crate
if(opened) //if we're open, allow entering regardless of located crate openness
return 1
if(!locatedcrate.opened) //otherwise, if the located crate is closed, allow entering
return 1
return !density
/obj/structure/closet/crate/update_icon()
icon_state = "[initial(icon_state)][opened ? "open" : ""]"
cut_overlays()
if(manifest)
add_overlay("manifest")
/obj/structure/closet/crate/attack_hand(mob/user)
. = ..()
if(.)
return
if(manifest)
tear_manifest(user)
/obj/structure/closet/crate/open(mob/living/user)
. = ..()
if(. && manifest)
to_chat(user, "<span class='notice'>The manifest is torn off [src].</span>")
playsound(src, 'sound/items/poster_ripped.ogg', 75, 1)
manifest.forceMove(get_turf(src))
manifest = null
update_icon()
/obj/structure/closet/crate/handle_lock_addition()
return
/obj/structure/closet/crate/handle_lock_removal()
return
/obj/structure/closet/crate/proc/tear_manifest(mob/user)
to_chat(user, "<span class='notice'>You tear the manifest off of [src].</span>")
playsound(src, 'sound/items/poster_ripped.ogg', 75, 1)
manifest.forceMove(loc)
if(ishuman(user))
user.put_in_hands(manifest)
manifest = null
update_icon()
/obj/structure/closet/crate/coffin
name = "coffin"
desc = "It's a burial receptacle for the dearly departed."
icon_state = "coffin"
resistance_flags = FLAMMABLE
max_integrity = 70
material_drop = /obj/item/stack/sheet/mineral/wood
material_drop_amount = 5
/obj/structure/closet/crate/coffin/examine(mob/user)
. = ..()
if(user.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
. += {"<span class='cult'>This is a coffin which you can use to regenerate your burns and other wounds faster.</span>"}
. += {"<span class='cult'>You can also thicken your blood if you survive the day, and hide from the sun safely while inside.</span>"}
/* if(user.mind.has_antag_datum(ANTAG_DATUM_VASSAL)
. += {"<span class='cult'>This is a coffin which your master can use to shield himself from the unforgiving sun.\n
You yourself are still human and dont need it. Yet.</span>"} */
/obj/structure/closet/crate/internals
desc = "An internals crate."
name = "internals crate"
icon_state = "o2crate"
/obj/structure/closet/crate/trashcart
desc = "A heavy, metal trashcart with wheels."
name = "trash cart"
icon_state = "trashcart"
/obj/structure/closet/crate/medical
desc = "A medical crate."
name = "medical crate"
icon_state = "medicalcrate"
/obj/structure/closet/crate/freezer
desc = "A freezer."
name = "freezer"
icon_state = "freezer"
//Snowflake organ freezer code
//Order is important, since we check source, we need to do the check whenever we have all the organs in the crate
/obj/structure/closet/crate/freezer/open()
recursive_organ_check(src)
..()
/obj/structure/closet/crate/freezer/close()
..()
recursive_organ_check(src)
/obj/structure/closet/crate/freezer/Destroy()
recursive_organ_check(src)
..()
/obj/structure/closet/crate/freezer/Initialize()
. = ..()
recursive_organ_check(src)
/obj/structure/closet/crate/freezer/blood
name = "blood freezer"
desc = "A freezer containing packs of blood."
icon_state = "surgery"
/obj/structure/closet/crate/freezer/blood/PopulateContents()
. = ..()
new /obj/item/reagent_containers/blood(src)
new /obj/item/reagent_containers/blood(src)
new /obj/item/reagent_containers/blood/AMinus(src)
new /obj/item/reagent_containers/blood/BMinus(src)
new /obj/item/reagent_containers/blood/BPlus(src)
new /obj/item/reagent_containers/blood/OMinus(src)
new /obj/item/reagent_containers/blood/OPlus(src)
new /obj/item/reagent_containers/blood/lizard(src)
new /obj/item/reagent_containers/blood/jellyblood(src)
new /obj/item/reagent_containers/blood/insect(src)
new /obj/item/reagent_containers/blood/synthetics(src)
for(var/i in 1 to 3)
new /obj/item/reagent_containers/blood/random(src)
/obj/structure/closet/crate/freezer/surplus_limbs
name = "surplus prosthetic limbs"
desc = "A crate containing an assortment of cheap prosthetic limbs."
/obj/structure/closet/crate/freezer/surplus_limbs/PopulateContents()
. = ..()
new /obj/item/bodypart/l_arm/robot/surplus(src)
new /obj/item/bodypart/l_arm/robot/surplus(src)
new /obj/item/bodypart/r_arm/robot/surplus(src)
new /obj/item/bodypart/r_arm/robot/surplus(src)
new /obj/item/bodypart/l_leg/robot/surplus(src)
new /obj/item/bodypart/l_leg/robot/surplus(src)
new /obj/item/bodypart/r_leg/robot/surplus(src)
new /obj/item/bodypart/r_leg/robot/surplus(src)
/obj/structure/closet/crate/radiation
desc = "A crate with a radiation sign on it."
name = "radiation crate"
icon_state = "radiation"
/obj/structure/closet/crate/hydroponics
name = "hydroponics crate"
desc = "All you need to destroy those pesky weeds and pests."
icon_state = "hydrocrate"
/obj/structure/closet/crate/engineering
name = "engineering crate"
icon_state = "engi_crate"
/obj/structure/closet/crate/engineering/electrical
icon_state = "engi_e_crate"
/obj/structure/closet/crate/rcd
desc = "A crate for the storage of an RCD."
name = "\improper RCD crate"
icon_state = "engi_crate"
/obj/structure/closet/crate/rcd/PopulateContents()
..()
for(var/i in 1 to 4)
new /obj/item/rcd_ammo(src)
new /obj/item/construction/rcd(src)
/obj/structure/closet/crate/science
name = "science crate"
desc = "A science crate."
icon_state = "scicrate"
/obj/structure/closet/crate/solarpanel_small
name = "budget solar panel crate"
icon_state = "engi_e_crate"
/obj/structure/closet/crate/solarpanel_small/PopulateContents()
..()
for(var/i in 1 to 13)
new /obj/item/solar_assembly(src)
new /obj/item/circuitboard/computer/solar_control(src)
new /obj/item/paper/guides/jobs/engi/solars(src)
new /obj/item/electronics/tracker(src)
/obj/structure/closet/crate/goldcrate
name = "gold crate"
/obj/structure/closet/crate/goldcrate/PopulateContents()
..()
for(var/i in 1 to 3)
new /obj/item/stack/sheet/mineral/gold(src, 1, FALSE)
new /obj/item/storage/belt/champion(src)
/obj/structure/closet/crate/silvercrate
name = "silver crate"
/obj/structure/closet/crate/silvercrate/PopulateContents()
..()
for(var/i in 1 to 5)
new /obj/item/coin/silver(src)