Files
S.P.L.U.R.T-Station-13/code/game/objects/structures/bedsheet_bin.dm
Timothy Teakettle c3e9cdd9a5 finale
2020-12-26 23:09:19 +00:00

407 lines
14 KiB
Plaintext

/*
CONTAINS:
BEDSHEETS
LINEN BINS
*/
/obj/item/bedsheet
name = "bedsheet"
desc = "A surprisingly soft linen bedsheet."
icon = 'icons/obj/bedsheets.dmi'
icon_state = "sheetwhite"
item_state = "bedsheet"
slot_flags = ITEM_SLOT_NECK
layer = MOB_LAYER
throwforce = 0
throw_speed = 1
throw_range = 2
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
dying_key = DYE_REGISTRY_BEDSHEET
dog_fashion = /datum/dog_fashion/head/ghost
var/list/dream_messages = list("white")
/obj/item/bedsheet/attack(mob/living/M, mob/user)
if(!attempt_initiate_surgery(src, M, user))
..()
/obj/item/bedsheet/attack_self(mob/user)
if(!user.CanReach(src)) //No telekenetic grabbing.
return
if(!user.dropItemToGround(src))
return
if(layer == initial(layer))
layer = ABOVE_MOB_LAYER
to_chat(user, "<span class='notice'>You cover yourself with [src].</span>")
else
layer = initial(layer)
to_chat(user, "<span class='notice'>You smooth [src] out beneath you.</span>")
add_fingerprint(user)
return
/obj/item/bedsheet/attackby(obj/item/I, mob/user, params)
if(!(flags_1 & HOLOGRAM_1) && (istype(I, /obj/item/wirecutters) || I.get_sharpness()))
var/obj/item/stack/sheet/cloth/C = new (get_turf(src), 3)
transfer_fingerprints_to(C)
C.add_fingerprint(user)
qdel(src)
to_chat(user, "<span class='notice'>You tear [src] up.</span>")
else
return ..()
/obj/item/bedsheet/blue
icon_state = "sheetblue"
dream_messages = list("blue")
/obj/item/bedsheet/green
icon_state = "sheetgreen"
dream_messages = list("green")
/obj/item/bedsheet/grey
icon_state = "sheetgrey"
dream_messages = list("grey")
/obj/item/bedsheet/orange
icon_state = "sheetorange"
dream_messages = list("orange")
/obj/item/bedsheet/purple
icon_state = "sheetpurple"
dream_messages = list("purple")
/obj/item/bedsheet/patriot
name = "patriotic bedsheet"
desc = "You've never felt more free than when sleeping on this."
icon_state = "sheetUSA"
dream_messages = list("America", "freedom", "fireworks", "bald eagles")
/obj/item/bedsheet/rainbow
name = "rainbow bedsheet"
desc = "A multicolored blanket. It's actually several different sheets cut up and sewn together."
icon_state = "sheetrainbow"
dream_messages = list("red", "orange", "yellow", "green", "blue", "purple", "a rainbow")
/obj/item/bedsheet/red
icon_state = "sheetred"
dream_messages = list("red")
/obj/item/bedsheet/yellow
icon_state = "sheetyellow"
dream_messages = list("yellow")
/obj/item/bedsheet/mime
name = "mime's blanket"
desc = "A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this."
icon_state = "sheetmime"
dream_messages = list("silence", "gestures", "a pale face", "a gaping mouth", "the mime")
/obj/item/bedsheet/clown
name = "clown's blanket"
desc = "A rainbow blanket with a clown mask woven in. It smells faintly of bananas."
icon_state = "sheetclown"
dream_messages = list("honk", "laughter", "a prank", "a joke", "a smiling face", "the clown")
/obj/item/bedsheet/captain
name = "captain's bedsheet"
desc = "It has a Nanotrasen symbol on it, and was woven with a revolutionary new kind of thread guaranteed to have 0.01% permeability for most non-chemical substances, popular among most modern captains."
icon_state = "sheetcaptain"
dream_messages = list("authority", "a golden ID", "sunglasses", "a green disc", "an antique gun", "the captain")
/obj/item/bedsheet/rd
name = "research director's bedsheet"
desc = "It appears to have a beaker emblem, and is made out of fire-resistant material, although it probably won't protect you in the event of fires you're familiar with every day."
icon_state = "sheetrd"
dream_messages = list("authority", "a silvery ID", "a bomb", "a mech", "a facehugger", "maniacal laughter", "the research director")
// for Free Golems.
/obj/item/bedsheet/rd/royal_cape
name = "Royal Cape of the Liberator"
desc = "Majestic."
dream_messages = list("mining", "stone", "a golem", "freedom", "doing whatever")
/obj/item/bedsheet/medical
name = "medical blanket"
desc = "It's a sterilized* blanket commonly used in the Medbay. *Sterilization is voided if a virologist is present onboard the station."
icon_state = "sheetmedical"
dream_messages = list("healing", "life", "surgery", "a doctor")
/obj/item/bedsheet/cmo
name = "chief medical officer's bedsheet"
desc = "It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime."
icon_state = "sheetcmo"
dream_messages = list("authority", "a silvery ID", "healing", "life", "surgery", "a cat", "the chief medical officer")
/obj/item/bedsheet/hos
name = "head of security's bedsheet"
desc = "It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!"
icon_state = "sheethos"
dream_messages = list("authority", "a silvery ID", "handcuffs", "a baton", "a flashbang", "sunglasses", "the head of security")
/obj/item/bedsheet/hop
name = "head of personnel's bedsheet"
desc = "It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio."
icon_state = "sheethop"
dream_messages = list("authority", "a silvery ID", "obligation", "a computer", "an ID", "a corgi", "the head of personnel")
/obj/item/bedsheet/ce
name = "chief engineer's bedsheet"
desc = "It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil."
icon_state = "sheetce"
dream_messages = list("authority", "a silvery ID", "the engine", "power tools", "an APC", "a parrot", "the chief engineer")
/obj/item/bedsheet/qm
name = "quartermaster's bedsheet"
desc = "It is decorated with a crate emblem in silver lining. It's rather tough, and just the thing to lie on after a hard day of pushing paper."
icon_state = "sheetqm"
dream_messages = list("a grey ID", "a shuttle", "a crate", "a sloth", "the quartermaster")
/obj/item/bedsheet/brown
icon_state = "sheetbrown"
dream_messages = list("brown")
/obj/item/bedsheet/black
icon_state = "sheetblack"
dream_messages = list("black")
/obj/item/bedsheet/centcom
name = "\improper CentCom bedsheet"
desc = "Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials."
icon_state = "sheetcentcom"
dream_messages = list("a unique ID", "authority", "artillery", "an ending")
/obj/item/bedsheet/syndie
name = "syndicate bedsheet"
desc = "It has a syndicate emblem and it has an aura of evil."
icon_state = "sheetsyndie"
dream_messages = list("a green disc", "a red crystal", "a glowing blade", "a wire-covered ID")
/obj/item/bedsheet/cult
name = "cultist's bedsheet"
desc = "You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence."
icon_state = "sheetcult"
dream_messages = list("a tome", "a floating red crystal", "a glowing sword", "a bloody symbol", "a massive humanoid figure")
/obj/item/bedsheet/wiz
name = "wizard's bedsheet"
desc = "A special fabric enchanted with magic so you can have an enchanted night. It even glows!"
icon_state = "sheetwiz"
dream_messages = list("a book", "an explosion", "lightning", "a staff", "a skeleton", "a robe", "magic")
/obj/item/bedsheet/nanotrasen
name = "nanotrasen bedsheet"
desc = "It has the Nanotrasen logo on it and has an aura of duty."
icon_state = "sheetNT"
dream_messages = list("authority", "an ending")
/obj/item/bedsheet/ian
icon_state = "sheetian"
dream_messages = list("a dog", "a corgi", "woof", "bark", "arf")
/obj/item/bedsheet/runtime
icon_state = "sheetruntime"
dream_messages = list("a kitty", "a cat", "meow", "purr", "nya~")
/obj/item/bedsheet/pirate
name = "pirate's bedsheet"
desc = "It has a Jolly Roger emblem on it and has a faint scent of grog."
icon_state = "sheetpirate"
dream_messages = list("doing whatever oneself wants", "cause a pirate is free", "being a pirate", "stealing", "landlubbers", "gold", "a buried treasure", "yarr", "avast", "a swashbuckler", "sailing the Seven Seas", "a parrot", "a monkey", "an island", "a talking skull")
/obj/item/bedsheet/gondola
name = "gondola bedsheet"
desc = "A precious bedsheet made from the hide of a rare and peculiar critter."
icon_state = "sheetgondola"
var/g_mouth
var/g_eyes
/obj/item/bedsheet/gondola/Initialize()
. = ..()
g_mouth = "sheetgondola_mouth[rand(1, 4)]"
g_eyes = "sheetgondola_eyes[rand(1, 4)]"
add_overlay(g_mouth)
add_overlay(g_eyes)
/obj/item/bedsheet/gondola/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
. = ..()
if(!isinhands)
. += mutable_appearance(icon_file, g_mouth)
. += mutable_appearance(icon_file, g_eyes)
/obj/item/bedsheet/cosmos
name = "cosmic space bedsheet"
desc = "Made from the dreams of those who wonder at the stars."
icon_state = "sheetcosmos"
dream_messages = list("the infinite cosmos", "Hans Zimmer music", "a flight through space", "the galaxy", "being fabulous", "shooting stars")
light_power = 2
light_range = 1.4
/obj/item/bedsheet/random
icon_state = "random_bedsheet"
name = "random bedsheet"
desc = "If you're reading this description ingame, something has gone wrong! Honk!"
/obj/item/bedsheet/random/Initialize()
..()
var/type = pick(typesof(/obj/item/bedsheet) - (list(/obj/item/bedsheet/random, /obj/item/bedsheet/chameleon) + typesof(/obj/item/bedsheet/unlockable)))
new type(loc)
return INITIALIZE_HINT_QDEL
/obj/item/bedsheet/chameleon //donator chameleon bedsheet
name = "chameleon bedsheet"
desc = "Bedsheet technology has truly gone too far."
var/datum/action/item_action/chameleon/change/chameleon_action
/obj/item/bedsheet/chameleon/New()
..()
chameleon_action = new(src)
chameleon_action.chameleon_type = /obj/item/bedsheet
chameleon_action.chameleon_name = "Bedsheet"
chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/bedsheet/chameleon, /obj/item/bedsheet/random, /obj/item/bedsheet/unlockable), only_root_path = FALSE)
chameleon_action.initialize_disguises()
//unlockable bedsheets
/obj/item/bedsheet/unlockable
name = "unlockable bedsheet"
desc = "this shouldn't be here!"
//janitor: clean 100 messes with mop as janitor
/obj/item/bedsheet/unlockable/janitor
name = "janitor bedsheet"
desc = "A white bedsheet, with a warning sign on the front."
icon_state = "sheetjanitor"
//cook: use microwave 100 times properly (contents must make one good item) as cook
/obj/item/bedsheet/unlockable/cook
name = "cook bedsheet"
desc = "A grey bedsheet, with a microwave on the front."
icon_state = "sheetcook"
//miner: redeem 100,000 mining points
/obj/item/bedsheet/unlockable/miner
name = "miner bedsheet"
desc = "A red and black bedsheet. It seems to be made with goliath hide."
icon_state = "sheetminer"
//bedsheet bin
/obj/structure/bedsheetbin
name = "linen bin"
desc = "It looks rather cosy."
icon = 'icons/obj/structures.dmi'
icon_state = "linenbin-full"
anchored = TRUE
resistance_flags = FLAMMABLE
max_integrity = 70
var/amount = 10
var/list/sheet_types = list(/obj/item/bedsheet)
var/static/allowed_sheets = list(/obj/item/bedsheet, /obj/item/reagent_containers/rag/towel)
var/list/sheets = list()
var/obj/item/hidden = null
/obj/structure/bedsheetbin/empty
amount = 0
icon_state = "linenbin-empty"
anchored = FALSE
/obj/structure/bedsheetbin/examine(mob/user)
. = ..()
if(amount < 1)
. += "There are no sheets in the bin."
else if(amount == 1)
. += "There is one sheet in the bin."
else
. += "There are [amount] sheets in the bin."
/obj/structure/bedsheetbin/update_icon_state()
switch(amount)
if(0)
icon_state = "linenbin-empty"
if(1 to 5)
icon_state = "linenbin-half"
else
icon_state = "linenbin-full"
/obj/structure/bedsheetbin/fire_act(exposed_temperature, exposed_volume)
if(amount)
amount = 0
update_icon()
..()
/obj/structure/bedsheetbin/attackby(obj/item/I, mob/user, params)
if(is_type_in_list(I, allowed_sheets))
if(!user.transferItemToLoc(I, src))
to_chat(user, "<span class='warning'>\The [I] is stuck to your hand, you cannot place it into the bin!</span>")
return
sheets.Add(I)
amount++
to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
update_icon()
else if(amount && !hidden && I.w_class < WEIGHT_CLASS_BULKY) //make sure there's sheets to hide it among, make sure nothing else is hidden in there.
if(!user.transferItemToLoc(I, src))
to_chat(user, "<span class='warning'>\The [I] is stuck to your hand, you cannot hide it among the sheets!</span>")
return
hidden = I
to_chat(user, "<span class='notice'>You hide [I] among the sheets.</span>")
/obj/structure/bedsheetbin/attack_paw(mob/user)
return attack_hand(user)
/obj/structure/bedsheetbin/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(user.incapacitated())
return
if(amount >= 1)
amount--
var/obj/item/B
if(sheets.len > 0)
B = sheets[sheets.len]
sheets.Remove(B)
else
var/chosen = pick(sheet_types)
B = new chosen
B.forceMove(drop_location())
user.put_in_hands(B)
to_chat(user, "<span class='notice'>You take [B] out of [src].</span>")
update_icon()
if(hidden)
hidden.forceMove(drop_location())
to_chat(user, "<span class='notice'>[hidden] falls out of [B]!</span>")
hidden = null
add_fingerprint(user)
/obj/structure/bedsheetbin/attack_tk(mob/user)
if(amount >= 1)
amount--
var/obj/item/B
if(sheets.len > 0)
B = sheets[sheets.len]
sheets.Remove(B)
else
var/chosen = pick(sheet_types)
B = new chosen
B.forceMove(drop_location())
to_chat(user, "<span class='notice'>You telekinetically remove [B] from [src].</span>")
update_icon()
if(hidden)
hidden.forceMove(drop_location())
hidden = null
/obj/structure/bedsheetbin/towel
desc = "It looks rather cosy. This one is designed to hold towels."
sheet_types = list(/obj/item/reagent_containers/rag/towel)
/obj/structure/bedsheetbin/color
sheet_types = list(/obj/item/bedsheet, /obj/item/bedsheet/blue, /obj/item/bedsheet/green, /obj/item/bedsheet/orange, \
/obj/item/bedsheet/purple, /obj/item/bedsheet/red, /obj/item/bedsheet/yellow, /obj/item/bedsheet/brown, \
/obj/item/bedsheet/black)