Files
S.P.L.U.R.T-Station-13/code/modules/shuttle/manipulator.dm
kevinz000 5c5fc37959 Introducing noitatsxoB (#12073)
* okay

* ok

* ok

* ok

* ok

* why am i doing this

* WHY DID I DO THIS

* mirror doesn't work

* compile

* shuttles should work

* fix engine

* fix engine

* off by 1

* ok

* adds proccall to write next map

* haha post processing funny

* fixes

* Update code/modules/mapping/map_template.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mapping/map_template.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mapping/map_template.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mapping/map_template.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-05-06 17:50:50 +02:00

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/obj/machinery/shuttle_manipulator
name = "shuttle manipulator"
desc = "I shall be telling this with a sigh\n\
Somewhere ages and ages hence:\n\
Two roads diverged in a wood, and I,\n\
I took the one less traveled by,\n\
And that has made all the difference."
icon = 'icons/obj/machines/shuttle_manipulator.dmi'
icon_state = "holograph_on"
density = TRUE
// UI state variables
var/datum/map_template/shuttle/selected
var/obj/docking_port/mobile/existing_shuttle
var/obj/docking_port/mobile/preview_shuttle
var/datum/map_template/shuttle/preview_template
/obj/machinery/shuttle_manipulator/Initialize()
. = ..()
update_icon()
SSshuttle.manipulator = src
/obj/machinery/shuttle_manipulator/Destroy(force)
if(!force)
. = QDEL_HINT_LETMELIVE
else
SSshuttle.manipulator = null
. = ..()
/obj/machinery/shuttle_manipulator/update_overlays()
. = ..()
var/mutable_appearance/hologram_projection = mutable_appearance(icon, "hologram_on")
hologram_projection.pixel_y = 22
var/mutable_appearance/hologram_ship = mutable_appearance(icon, "hologram_whiteship")
hologram_ship.pixel_y = 27
. += hologram_projection
. += hologram_ship
/obj/machinery/shuttle_manipulator/can_interact(mob/user)
// Only admins can use this, but they can use it from anywhere
return user.client && check_rights_for(user.client, R_ADMIN)
/obj/machinery/shuttle_manipulator/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.admin_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "shuttle_manipulator", name, 800, 600, master_ui, state)
ui.open()
/proc/shuttlemode2str(mode)
switch(mode)
if(SHUTTLE_IDLE)
. = "idle"
if(SHUTTLE_IGNITING)
. = "engines charging"
if(SHUTTLE_RECALL)
. = "recalled"
if(SHUTTLE_CALL)
. = "called"
if(SHUTTLE_DOCKED)
. = "docked"
if(SHUTTLE_STRANDED)
. = "stranded"
if(SHUTTLE_ESCAPE)
. = "escape"
if(SHUTTLE_ENDGAME)
. = "endgame"
if(!.)
CRASH("shuttlemode2str(): invalid mode [mode]")
/obj/machinery/shuttle_manipulator/ui_data(mob/user)
var/list/data = list()
data["tabs"] = list("Status", "Templates", "Modification")
// Templates panel
data["templates"] = list()
var/list/templates = data["templates"]
data["templates_tabs"] = list()
data["selected"] = list()
for(var/shuttle_id in SSmapping.shuttle_templates)
var/datum/map_template/shuttle/S = SSmapping.shuttle_templates[shuttle_id]
if(!templates[S.port_id])
data["templates_tabs"] += S.port_id
templates[S.port_id] = list(
"port_id" = S.port_id,
"templates" = list())
var/list/L = list()
L["name"] = S.name
L["shuttle_id"] = S.shuttle_id
L["port_id"] = S.port_id
L["description"] = S.description
L["admin_notes"] = S.admin_notes
if(selected == S)
data["selected"] = L
templates[S.port_id]["templates"] += list(L)
data["templates_tabs"] = sortList(data["templates_tabs"])
data["existing_shuttle"] = null
// Status panel
data["shuttles"] = list()
for(var/i in SSshuttle.mobile)
var/obj/docking_port/mobile/M = i
var/timeleft = M.timeLeft(1)
var/list/L = list()
L["name"] = M.name
L["id"] = M.id
L["timer"] = M.timer
L["timeleft"] = M.getTimerStr()
if (timeleft > 1 HOURS)
L["timeleft"] = "Infinity"
L["can_fast_travel"] = M.timer && timeleft >= 50
L["can_fly"] = TRUE
if(istype(M, /obj/docking_port/mobile/emergency))
L["can_fly"] = FALSE
else if(!M.destination)
L["can_fast_travel"] = FALSE
if (M.mode != SHUTTLE_IDLE)
L["mode"] = capitalize(shuttlemode2str(M.mode))
L["status"] = M.getDbgStatusText()
if(M == existing_shuttle)
data["existing_shuttle"] = L
data["shuttles"] += list(L)
return data
/obj/machinery/shuttle_manipulator/ui_act(action, params)
if(..())
return
var/mob/user = usr
// Preload some common parameters
var/shuttle_id = params["shuttle_id"]
var/datum/map_template/shuttle/S = SSmapping.shuttle_templates[shuttle_id]
switch(action)
if("select_template")
if(S)
existing_shuttle = SSshuttle.getShuttle(S.port_id)
selected = S
. = TRUE
if("jump_to")
if(params["type"] == "mobile")
for(var/i in SSshuttle.mobile)
var/obj/docking_port/mobile/M = i
if(M.id == params["id"])
user.forceMove(get_turf(M))
. = TRUE
break
if("fly")
for(var/i in SSshuttle.mobile)
var/obj/docking_port/mobile/M = i
if(M.id == params["id"])
. = TRUE
M.admin_fly_shuttle(user)
break
if("fast_travel")
for(var/i in SSshuttle.mobile)
var/obj/docking_port/mobile/M = i
if(M.id == params["id"] && M.timer && M.timeLeft(1) >= 50)
M.setTimer(50)
. = TRUE
message_admins("[key_name_admin(usr)] fast travelled [M]")
log_admin("[key_name(usr)] fast travelled [M]")
SSblackbox.record_feedback("text", "shuttle_manipulator", 1, "[M.name]")
break
if("preview")
if(S)
. = TRUE
unload_preview()
load_template(S)
if(preview_shuttle)
preview_template = S
user.forceMove(get_turf(preview_shuttle))
if("load")
if(existing_shuttle == SSshuttle.backup_shuttle)
// TODO make the load button disabled
WARNING("The shuttle that the selected shuttle will replace \
is the backup shuttle. Backup shuttle is required to be \
intact for round sanity.")
else if(S)
. = TRUE
// If successful, returns the mobile docking port
var/obj/docking_port/mobile/mdp = action_load(S)
if(mdp)
user.forceMove(get_turf(mdp))
message_admins("[key_name_admin(usr)] loaded [mdp] with the shuttle manipulator.")
log_admin("[key_name(usr)] loaded [mdp] with the shuttle manipulator.</span>")
SSblackbox.record_feedback("text", "shuttle_manipulator", 1, "[mdp.name]")
update_icon()
/obj/machinery/shuttle_manipulator/proc/action_load(datum/map_template/shuttle/loading_template, obj/docking_port/stationary/destination_port)
// Check for an existing preview
if(preview_shuttle && (loading_template != preview_template))
preview_shuttle.jumpToNullSpace()
preview_shuttle = null
preview_template = null
if(!preview_shuttle)
if(load_template(loading_template))
preview_shuttle.linkup(loading_template, destination_port)
preview_template = loading_template
// get the existing shuttle information, if any
var/timer = 0
var/mode = SHUTTLE_IDLE
var/obj/docking_port/stationary/D
if(istype(destination_port))
D = destination_port
else if(existing_shuttle)
timer = existing_shuttle.timer
mode = existing_shuttle.mode
D = existing_shuttle.get_docked()
if(!D)
CRASH("No dock found for preview shuttle ([preview_template.name]), aborting.")
var/result = preview_shuttle.canDock(D)
// truthy value means that it cannot dock for some reason
// but we can ignore the someone else docked error because we'll
// be moving into their place shortly
if((result != SHUTTLE_CAN_DOCK) && (result != SHUTTLE_SOMEONE_ELSE_DOCKED))
WARNING("Template shuttle [preview_shuttle] cannot dock at [D] ([result]).")
return
if(existing_shuttle)
existing_shuttle.jumpToNullSpace()
var/list/force_memory = preview_shuttle.movement_force
preview_shuttle.movement_force = list("KNOCKDOWN" = 0, "THROW" = 0)
preview_shuttle.initiate_docking(D)
preview_shuttle.movement_force = force_memory
. = preview_shuttle
// Shuttle state involves a mode and a timer based on world.time, so
// plugging the existing shuttles old values in works fine.
preview_shuttle.timer = timer
preview_shuttle.mode = mode
preview_shuttle.register()
// TODO indicate to the user that success happened, rather than just
// blanking the modification tab
preview_shuttle = null
preview_template = null
existing_shuttle = null
selected = null
/obj/machinery/shuttle_manipulator/proc/load_template(datum/map_template/shuttle/S)
. = FALSE
// load shuttle template, centred at shuttle import landmark,
var/turf/landmark_turf = get_turf(locate(/obj/effect/landmark/shuttle_import) in GLOB.landmarks_list)
S.load(landmark_turf, centered = TRUE, register = FALSE)
var/affected = S.get_affected_turfs(landmark_turf, centered = TRUE)
var/found = 0
// Search the turfs for docking ports
// - We need to find the mobile docking port because that is the heart of
// the shuttle.
// - We need to check that no additional ports have slipped in from the
// template, because that causes unintended behaviour.
for(var/T in affected)
for(var/obj/docking_port/P in T)
if(istype(P, /obj/docking_port/mobile))
found++
if(found > 1)
qdel(P, force=TRUE)
log_world("Map warning: Shuttle Template [S.mappath] has multiple mobile docking ports.")
else
preview_shuttle = P
if(istype(P, /obj/docking_port/stationary))
log_world("Map warning: Shuttle Template [S.mappath] has a stationary docking port.")
if(!found)
var/msg = "load_template(): Shuttle Template [S.mappath] has no mobile docking port. Aborting import."
for(var/T in affected)
var/turf/T0 = T
T0.empty()
message_admins(msg)
WARNING(msg)
return
//Everything fine
S.on_bought()
return TRUE
/obj/machinery/shuttle_manipulator/proc/unload_preview()
if(preview_shuttle)
preview_shuttle.jumpToNullSpace()
preview_shuttle = null
/obj/docking_port/mobile/proc/admin_fly_shuttle(mob/user)
var/list/options = list()
for(var/port in SSshuttle.stationary)
if (istype(port, /obj/docking_port/stationary/transit))
continue // please don't do this
var/obj/docking_port/stationary/S = port
if (canDock(S) == SHUTTLE_CAN_DOCK)
options[S.name || S.id] = S
options += "--------"
options += "Infinite Transit"
options += "Delete Shuttle"
options += "Into The Sunset (delete & greentext 'escape')"
var/selection = input(user, "Select where to fly [name || id]:", "Fly Shuttle") as null|anything in options
if(!selection)
return
switch(selection)
if("Infinite Transit")
destination = null
mode = SHUTTLE_IGNITING
setTimer(ignitionTime)
if("Delete Shuttle")
if(alert(user, "Really delete [name || id]?", "Delete Shuttle", "Cancel", "Really!") != "Really!")
return
jumpToNullSpace()
if("Into The Sunset (delete & greentext 'escape')")
if(alert(user, "Really delete [name || id] and greentext escape objectives?", "Delete Shuttle", "Cancel", "Really!") != "Really!")
return
intoTheSunset()
else
if(options[selection])
request(options[selection])
/obj/docking_port/mobile/emergency/admin_fly_shuttle(mob/user)
return // use the existing verbs for this
/obj/docking_port/mobile/arrivals/admin_fly_shuttle(mob/user)
switch(alert(user, "Would you like to fly the arrivals shuttle once or change its destination?", "Fly Shuttle", "Fly", "Retarget", "Cancel"))
if("Cancel")
return
if("Fly")
return ..()
var/list/options = list()
for(var/port in SSshuttle.stationary)
if (istype(port, /obj/docking_port/stationary/transit))
continue // please don't do this
var/obj/docking_port/stationary/S = port
if (canDock(S) == SHUTTLE_CAN_DOCK)
options[S.name || S.id] = S
var/selection = input(user, "Select the new arrivals destination:", "Fly Shuttle") as null|anything in options
if(!selection)
return
target_dock = options[selection]
if(!QDELETED(target_dock))
destination = target_dock