mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 09:54:52 +00:00
* buncha things from upstream * datums globals, onclick * datums * game folder, holy shit mirror bot why * modules * icons * dme * compiles cleanly * tools purge * updates maps * double check just because. and wew lad * incidentally, this needs more work first * some things * weh * sound cleanup and icons * reeeee * compile issues * oh look, fresh code sync * cleans up some unused icons * dirty vars * reeeeeeeeeeeeeeee * wew lad. fuck off with this already
21 lines
1010 B
Plaintext
21 lines
1010 B
Plaintext
GLOBAL_VAR_INIT(admin_notice, "") // Admin notice that all clients see when joining the server
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GLOBAL_VAR_INIT(timezoneOffset, 0) // The difference betwen midnight (of the host computer) and 0 world.ticks.
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// For FTP requests. (i.e. downloading runtime logs.)
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// However it'd be ok to use for accessing attack logs and such too, which are even laggier.
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GLOBAL_VAR_INIT(fileaccess_timer, 0)
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GLOBAL_VAR_INIT(TAB, " ")
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GLOBAL_DATUM_INIT(data_core, /datum/datacore, new)
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GLOBAL_VAR_INIT(CELLRATE, 0.002) // multiplier for watts per tick <> cell storage (eg: .002 means if there is a load of 1000 watts, 20 units will be taken from a cell per second)
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GLOBAL_VAR_INIT(CHARGELEVEL, 0.001) // Cap for how fast cells charge, as a percentage-per-tick (.001 means cellcharge is capped to 1% per second)
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GLOBAL_LIST_EMPTY(powernets)
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GLOBAL_VAR_INIT(bsa_unlock, FALSE) //BSA unlocked by head ID swipes
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GLOBAL_LIST_EMPTY(player_details) // ckey -> /datum/player_details
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