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S.P.L.U.R.T-Station-13/code/modules/food_and_drinks/kitchen_machinery/microwave.dm

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/obj/machinery/microwave
name = "microwave oven"
desc = "Cooks and boils stuff."
icon = 'icons/obj/kitchen.dmi'
icon_state = "mw"
layer = BELOW_OBJ_LAYER
density = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 5
active_power_usage = 100
circuit = /obj/item/circuitboard/machine/microwave
pass_flags = PASSTABLE
light_color = LIGHT_COLOR_YELLOW
light_power = 0.9
var/operating = FALSE // Is it on?
var/dirty = 0 // = {0..100} Does it need cleaning?
var/broken = 0 // ={0,1,2} How broken is it???
var/max_n_of_items = 10 // whatever fat fuck made this a global var needs to look at themselves in the mirror sometime
var/efficiency = 0
var/datum/looping_sound/microwave/soundloop
//Microwaving doesn't use recipes, instead it calls the microwave_act of the objects. For food, this creates something based on the food's cooked_type
/*******************
* Initialising
********************/
/obj/machinery/microwave/Initialize()
. = ..()
create_reagents(100)
soundloop = new(list(src), FALSE)
/obj/machinery/microwave/RefreshParts()
var/E
var/max_items = 10
for(var/obj/item/stock_parts/micro_laser/M in component_parts)
E += M.rating
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
max_items = 10 * M.rating
efficiency = E
max_n_of_items = max_items
/obj/machinery/microwave/examine(mob/user)
..()
if(!operating)
to_chat(user, "<span class='notice'>Alt-click [src] to turn it on.</span>")
/*******************
* Item Adding
********************/
/obj/machinery/microwave/attackby(obj/item/O, mob/user, params)
if(operating)
return
if(!broken && dirty<100)
if(default_deconstruction_screwdriver(user, "mw-o", "mw", O))
return
if(default_unfasten_wrench(user, O))
return
if(default_deconstruction_crowbar(O))
return
if(src.broken > 0)
if(src.broken == 2 && istype(O, /obj/item/wirecutters)) // If it's broken and they're using a screwdriver
user.visible_message( \
"[user] starts to fix part of the microwave.", \
"<span class='notice'>You start to fix part of the microwave...</span>" \
)
if (O.use_tool(src, user, 20))
user.visible_message( \
"[user] fixes part of the microwave.", \
"<span class='notice'>You fix part of the microwave.</span>" \
)
src.broken = 1 // Fix it a bit
else if(src.broken == 1 && istype(O, /obj/item/weldingtool)) // If it's broken and they're doing the wrench
user.visible_message( \
"[user] starts to fix part of the microwave.", \
"<span class='notice'>You start to fix part of the microwave...</span>" \
)
if (O.use_tool(src, user, 20))
user.visible_message( \
"[user] fixes the microwave.", \
"<span class='notice'>You fix the microwave.</span>" \
)
src.icon_state = "mw"
src.broken = 0 // Fix it!
src.dirty = 0 // just to be sure
src.container_type = OPENCONTAINER
return 0 //to use some fuel
else
to_chat(user, "<span class='warning'>It's broken!</span>")
return 1
else if(istype(O, /obj/item/reagent_containers/spray/))
var/obj/item/reagent_containers/spray/clean_spray = O
if(clean_spray.reagents.has_reagent("cleaner",clean_spray.amount_per_transfer_from_this))
clean_spray.reagents.remove_reagent("cleaner",clean_spray.amount_per_transfer_from_this,1)
playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
user.visible_message( \
"[user] has cleaned the microwave.", \
"<span class='notice'>You clean the microwave.</span>" \
)
src.dirty = 0 // It's clean!
src.broken = 0 // just to be sure
src.icon_state = "mw"
src.container_type = OPENCONTAINER
src.updateUsrDialog()
return 1 // Disables the after-attack so we don't spray the floor/user.
else
to_chat(user, "<span class='warning'>You need more space cleaner!</span>")
return 1
else if(istype(O, /obj/item/soap/)) // If they're trying to clean it then let them
var/obj/item/soap/P = O
user.visible_message( \
"[user] starts to clean the microwave.", \
"<span class='notice'>You start to clean the microwave...</span>" \
)
if (do_after(user, P.cleanspeed, target = src))
user.visible_message( \
"[user] has cleaned the microwave.", \
"<span class='notice'>You clean the microwave.</span>" \
)
src.dirty = 0 // It's clean!
src.broken = 0 // just to be sure
src.icon_state = "mw"
src.container_type = OPENCONTAINER
else if(src.dirty==100) // The microwave is all dirty so can't be used!
to_chat(user, "<span class='warning'>It's dirty!</span>")
return 1
else if(istype(O, /obj/item/storage/bag/tray))
var/obj/item/storage/T = O
var/loaded = 0
for(var/obj/item/reagent_containers/food/snacks/S in T.contents)
if (contents.len>=max_n_of_items)
to_chat(user, "<span class='warning'>[src] is full, you can't put anything in!</span>")
return 1
if(SEND_SIGNAL(T, COMSIG_TRY_STORAGE_TAKE, S, src))
loaded++
if(loaded)
to_chat(user, "<span class='notice'>You insert [loaded] items into [src].</span>")
else if(O.w_class <= WEIGHT_CLASS_NORMAL && !istype(O, /obj/item/storage) && user.a_intent == INTENT_HELP)
if (contents.len>=max_n_of_items)
to_chat(user, "<span class='warning'>[src] is full, you can't put anything in!</span>")
return 1
else
if(!user.transferItemToLoc(O, src))
to_chat(user, "<span class='warning'>\the [O] is stuck to your hand, you cannot put it in \the [src]!</span>")
return 0
user.visible_message( \
"[user] has added \the [O] to \the [src].", \
"<span class='notice'>You add \the [O] to \the [src].</span>")
else
..()
updateUsrDialog()
/obj/machinery/microwave/AltClick(mob/user)
if(user.canUseTopic(src, BE_CLOSE) && !(operating || broken > 0 || panel_open || !anchored || dirty == 100))
cook()
/*******************
* Microwave Menu
********************/
/obj/machinery/microwave/ui_interact(mob/user) // The microwave Menu
. = ..()
if(panel_open || !anchored)
return
var/dat = "<div class='statusDisplay'>"
if(broken > 0)
dat += "ERROR: 09734014-A2379-D18746 --Bad memory<BR>Contact your operator or use command line to rebase memory ///git checkout {HEAD} -a commit pull --rebase push {*NEW HEAD*}</div>" //Thats how all the git fiddling looks to me
else if(operating)
dat += "Microwaving in progress!<BR>Please wait...!</div>"
else if(dirty==100)
dat += "ERROR: >> 0 --Response input zero<BR>Contact your operator of the device manifactor support.</div>"
else
var/list/items_counts = new
for (var/obj/O in contents)
if(istype(O, /obj/item/stack/))
var/obj/item/stack/S = O
items_counts[O.name] += S.amount
else
items_counts[O.name]++
for (var/O in items_counts)
var/N = items_counts[O]
dat += "[capitalize(O)]: [N]<BR>"
if (items_counts.len==0)
dat += "The microwave is empty.</div>"
else
dat = "<h3>Ingredients:</h3>[dat]</div>"
dat += "<A href='?src=[REF(src)];action=cook'>Turn on</A>"
dat += "<A href='?src=[REF(src)];action=dispose'>Eject ingredients</A><BR>"
var/datum/browser/popup = new(user, "microwave", name, 300, 300)
popup.set_content(dat)
popup.open()
/***********************************
* Microwave Menu Handling/Cooking
************************************/
/obj/machinery/microwave/proc/cook()
if(stat & (NOPOWER|BROKEN))
return
start()
if (prob(max(5/efficiency-5,dirty*5))) //a clean unupgraded microwave has no risk of failure
muck_start()
if (!microwaving(4))
muck_finish()
return
muck_finish()
return
else
if(has_extra_item() && prob(min(dirty*5,100)) && !microwaving(4))
broke()
return
if(!microwaving(10))
abort()
return
stop()
var/metal = 0
for(var/obj/item/O in contents)
O.microwave_act(src)
if(O.materials[MAT_METAL])
metal += O.materials[MAT_METAL]
if(metal)
visible_message("<span class='warning'>Sparks fly around [src]!</span>")
if(prob(max(metal/2, 33)))
explosion(loc,0,1,2)
broke()
return
dropContents()
return
/obj/machinery/microwave/proc/microwaving(seconds as num)
for (var/i=1 to seconds)
if (stat & (NOPOWER|BROKEN))
return 0
use_power(500)
sleep(max(12-2*efficiency,2)) // standard microwave means sleep(10). The better the efficiency, the faster the cooking
return 1
/obj/machinery/microwave/proc/has_extra_item()
for (var/obj/O in contents)
if ( \
!istype(O, /obj/item/reagent_containers/food) && \
!istype(O, /obj/item/grown) \
)
return 1
return 0
/obj/machinery/microwave/proc/start()
visible_message("The microwave turns on.", "<span class='italics'>You hear a microwave humming.</span>")
soundloop.start()
operating = TRUE
icon_state = "mw1"
set_light(1.5)
updateUsrDialog()
/obj/machinery/microwave/proc/abort()
operating = FALSE // Turn it off again aferwards
icon_state = "mw"
updateUsrDialog()
set_light(0)
soundloop.stop()
/obj/machinery/microwave/proc/stop()
abort()
/obj/machinery/microwave/proc/dispose()
for (var/obj/O in contents)
O.forceMove(drop_location())
to_chat(usr, "<span class='notice'>You dispose of the microwave contents.</span>")
updateUsrDialog()
/obj/machinery/microwave/proc/muck_start()
playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) // Play a splat sound
icon_state = "mwbloody1" // Make it look dirty!!
/obj/machinery/microwave/proc/muck_finish()
visible_message("<span class='warning'>The microwave gets covered in muck!</span>")
dirty = 100 // Make it dirty so it can't be used util cleaned
icon_state = "mwbloody" // Make it look dirty too
operating = FALSE // Turn it off again aferwards
updateUsrDialog()
for(var/obj/item/reagent_containers/food/snacks/S in src)
if(prob(50))
new /obj/item/reagent_containers/food/snacks/badrecipe(src)
qdel(S)
set_light(0)
soundloop.stop()
/obj/machinery/microwave/proc/broke()
var/datum/effect_system/spark_spread/s = new
s.set_up(2, 1, src)
s.start()
icon_state = "mwb" // Make it look all busted up and shit
visible_message("<span class='warning'>The microwave breaks!</span>") //Let them know they're stupid
broken = 2 // Make it broken so it can't be used util fixed
flags_1 = null //So you can't add condiments
operating = FALSE // Turn it off again aferwards
updateUsrDialog()
set_light(0)
soundloop.stop()
/obj/machinery/microwave/Topic(href, href_list)
if(..() || panel_open)
return
usr.set_machine(src)
if(operating)
updateUsrDialog()
return
switch(href_list["action"])
if ("cook")
cook()
if ("dispose")
dispose()
updateUsrDialog()