Files
S.P.L.U.R.T-Station-13/code/datums/riding.dm
Poojawa 6674f9fc15 Tg 2 11 sync (#215)
* first series of updates

* datums

* games folder

* admin and atmosia stuffs

* moar

* mob updates borg riding

* sprites and stuff

* fixes for various things

* oops. some missed fixes
2017-02-12 03:56:14 -06:00

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/datum/riding
var/generic_pixel_x = 0 //All dirs show this pixel_x for the driver
var/generic_pixel_y = 0 //All dirs show this pixel_y for the driver, use these vars if the pixel shift is stable across all dir, override handle_vehicle_offsets otherwise.
var/next_vehicle_move = 0 //used for move delays
var/vehicle_move_delay = 2 //tick delay between movements, lower = faster, higher = slower
var/keytype = null
var/atom/movable/ridden = null
var/slowed = FALSE
var/slowvalue = 1
/datum/riding/proc/handle_vehicle_layer()
if(ridden.dir != NORTH)
ridden.layer = ABOVE_MOB_LAYER
else
ridden.layer = OBJ_LAYER
//Override this to set your vehicle's various pixel offsets
//if they differ between directions, otherwise use the
//generic variables
/datum/riding/proc/handle_vehicle_offsets()
if(ridden.has_buckled_mobs())
for(var/m in ridden.buckled_mobs)
var/mob/living/buckled_mob = m
buckled_mob.setDir(ridden.dir)
buckled_mob.pixel_x = generic_pixel_x
buckled_mob.pixel_y = generic_pixel_y
//KEYS
/datum/riding/proc/keycheck(mob/user)
if(keytype)
if(user.is_holding_item_of_type(keytype))
return TRUE
else
return TRUE
return FALSE
//BUCKLE HOOKS
/datum/riding/proc/restore_position(mob/living/buckled_mob)
if(istype(buckled_mob))
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 0
if(buckled_mob.client)
buckled_mob.client.change_view(world.view)
//MOVEMENT
/datum/riding/proc/handle_ride(mob/user, direction)
if(user.incapacitated())
ridden.unbuckle_mob(user)
return
if(world.time < next_vehicle_move)
return
next_vehicle_move = world.time + vehicle_move_delay
if(keycheck(user))
if(!Process_Spacemove(direction) || !isturf(ridden.loc))
return
step(ridden, direction)
handle_vehicle_layer()
handle_vehicle_offsets()
else
user << "<span class='notice'>You'll need the keys in one of your hands to drive \the [ridden.name].</span>"
/datum/riding/proc/Process_Spacemove(direction)
if(ridden.has_gravity())
return 1
if(ridden.pulledby)
return 1
return 0
/datum/riding/space/Process_Spacemove(direction)
return 1
//atv
/datum/riding/atv
keytype = /obj/item/key
generic_pixel_x = 0
generic_pixel_y = 4
vehicle_move_delay = 1
/datum/riding/atv/handle_vehicle_layer()
if(ridden.dir == SOUTH)
ridden.layer = ABOVE_MOB_LAYER
else
ridden.layer = OBJ_LAYER
/datum/riding/atv/turret
var/obj/machinery/porta_turret/syndicate/vehicle_turret/turret = null
/datum/riding/atv/turret/handle_vehicle_layer()
if(ridden.dir == SOUTH)
ridden.layer = ABOVE_MOB_LAYER
else
ridden.layer = OBJ_LAYER
if(turret)
if(ridden.dir == NORTH)
turret.layer = ABOVE_MOB_LAYER
else
turret.layer = OBJ_LAYER
/datum/riding/atv/turret/handle_vehicle_offsets()
..()
if(turret)
turret.forceMove(get_turf(ridden))
switch(ridden.dir)
if(NORTH)
turret.pixel_x = 0
turret.pixel_y = 4
if(EAST)
turret.pixel_x = -12
turret.pixel_y = 4
if(SOUTH)
turret.pixel_x = 0
turret.pixel_y = 4
if(WEST)
turret.pixel_x = 12
turret.pixel_y = 4
//pimpin ride
/datum/riding/janicart
keytype = /obj/item/key/janitor
/datum/riding/janicart/handle_vehicle_offsets()
..()
if(ridden.has_buckled_mobs())
for(var/m in ridden.buckled_mobs)
var/mob/living/buckled_mob = m
switch(buckled_mob.dir)
if(NORTH)
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 4
if(EAST)
buckled_mob.pixel_x = -12
buckled_mob.pixel_y = 7
if(SOUTH)
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 7
if(WEST)
buckled_mob.pixel_x = 12
buckled_mob.pixel_y = 7
//scooter
/datum/riding/scooter/handle_vehicle_layer()
if(ridden.dir == SOUTH)
ridden.layer = ABOVE_MOB_LAYER
else
ridden.layer = OBJ_LAYER
/datum/riding/scooter/handle_vehicle_offsets()
..()
if(ridden.has_buckled_mobs())
for(var/m in ridden.buckled_mobs)
var/mob/living/buckled_mob = m
switch(buckled_mob.dir)
if(NORTH)
buckled_mob.pixel_x = 0
if(EAST)
buckled_mob.pixel_x = -2
if(SOUTH)
buckled_mob.pixel_x = 0
if(WEST)
buckled_mob.pixel_x = 2
if(buckled_mob.get_num_legs() > 0)
buckled_mob.pixel_y = 5
else
buckled_mob.pixel_y = -4
/datum/riding/proc/account_limbs(mob/living/M)
if(M.get_num_legs() < 2 && !slowed)
vehicle_move_delay = vehicle_move_delay + slowvalue
slowed = TRUE
else if(slowed)
vehicle_move_delay = vehicle_move_delay - slowvalue
slowed = FALSE
/datum/riding/scooter/skateboard
vehicle_move_delay = 0//fast
//secway
/datum/riding/secway
keytype = /obj/item/key/security
generic_pixel_x = 0
generic_pixel_y = 4
//speedbike
/datum/riding/space/speedbike
keytype = null
vehicle_move_delay = 0
/datum/riding/space/speedbike/handle_vehicle_layer()
switch(ridden.dir)
if(NORTH,SOUTH)
ridden.pixel_x = -16
ridden.pixel_y = -16
if(EAST,WEST)
ridden.pixel_x = -18
ridden.pixel_y = 0
/datum/riding/space/speedbike/handle_vehicle_offsets()
if(ridden.has_buckled_mobs())
for(var/m in ridden.buckled_mobs)
var/mob/living/buckled_mob = m
buckled_mob.setDir(ridden.dir)
switch(ridden.dir)
if(NORTH)
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = -8
if(SOUTH)
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 4
if(EAST)
buckled_mob.pixel_x = -10
buckled_mob.pixel_y = 5
if(WEST)
buckled_mob.pixel_x = 10
buckled_mob.pixel_y = 5
//SPEEDUWAGON
/datum/riding/space/speedbike/speedwagon/handle_vehicle_offsets()
if(ridden.has_buckled_mobs())
for(var/m in ridden.buckled_mobs)
var/mob/living/buckled_mob = m
buckled_mob.setDir(ridden.dir)
switch(ridden.dir)
if(NORTH)
buckled_mob.pixel_x = -5
buckled_mob.pixel_y = -5
if(SOUTH)
buckled_mob.pixel_x = 5
buckled_mob.pixel_y = 3
if(EAST)
buckled_mob.pixel_x = -8
buckled_mob.pixel_y = 5
if(WEST)
buckled_mob.pixel_x = 8
buckled_mob.pixel_y = 5
///////////////BOATS////////////
/datum/riding/boat
keytype = /obj/item/weapon/oar
/datum/riding/boat/handle_ride(mob/user, direction)
var/turf/next = get_step(ridden, direction)
var/turf/current = get_turf(ridden)
if(istype(next, /turf/open/floor/plating/lava) || istype(current, /turf/open/floor/plating/lava)) //We can move from land to lava, or lava to land, but not from land to land
..()
else
user << "Boats don't go on land!"
return 0
/datum/riding/boat/dragon
keytype = null
generic_pixel_y = 2
generic_pixel_x = 1
vehicle_move_delay = 1
///////////////ANIMALS////////////
//general animals
/datum/riding/animal
keytype = null
generic_pixel_x = 0
generic_pixel_y = 4
/datum/riding/animal/handle_ride(mob/user, direction)
if(user.incapacitated())
ridden.unbuckle_mob(user)
return
if(world.time < next_vehicle_move)
return
next_vehicle_move = world.time + vehicle_move_delay
if(keycheck(user))
if(!isturf(ridden.loc))
return
step(ridden, direction)
handle_vehicle_layer()
handle_vehicle_offsets()
else
user << "<span class='notice'>You'll need something to guide the [ridden.name].</span>"
//CYBORGS. NO, THEY ARE NOT ANIMALS.
/datum/riding/cyborg
keytype = null
vehicle_move_delay = 1
/datum/riding/cyborg/proc/ride_check(mob/user)
if(user.incapacitated())
var/kick = TRUE
if(istype(ridden, /mob/living/silicon/robot))
var/mob/living/silicon/robot/R = ridden
if(R.module && R.module.ride_allow_incapacitated)
kick = FALSE
if(kick)
user << "<span class='userdanger'>You fall off of [ridden]!</span>"
ridden.unbuckle_mob(user)
return
if(istype(user, /mob/living/carbon))
var/mob/living/carbon/carbonuser = user
if(!carbonuser.get_num_arms())
ridden.unbuckle_mob(user)
user << "<span class='userdanger'>You can't grab onto [ridden] with no hands!</span>"
return
/datum/riding/cyborg/handle_vehicle_layer()
if(ridden.dir == SOUTH)
ridden.layer = ABOVE_MOB_LAYER
else
ridden.layer = OBJ_LAYER
if(!ridden.buckled_mobs)
ridden.layer = MOB_LAYER
/datum/riding/cyborg/handle_vehicle_offsets()
if(ridden.has_buckled_mobs())
for(var/mob/living/M in ridden.buckled_mobs)
M.setDir(ridden.dir)
if(iscyborg(ridden))
var/mob/living/silicon/robot/R = ridden
if(istype(R.module))
M.pixel_x = R.module.ride_offset_x[dir2text(ridden.dir)]
M.pixel_y = R.module.ride_offset_y[dir2text(ridden.dir)]
else
switch(ridden.dir)
if(NORTH)
M.pixel_x = 0
M.pixel_y = 4
if(SOUTH)
M.pixel_x = 0
M.pixel_y = 4
if(EAST)
M.pixel_x = -6
M.pixel_y = 3
if(WEST)
M.pixel_x = 6
M.pixel_y = 3
/datum/riding/cyborg/proc/on_vehicle_move()
for(var/mob/living/M in ridden.buckled_mobs)
ride_check(M)
handle_vehicle_offsets()
handle_vehicle_layer()
/datum/riding/cyborg/proc/force_dismount()
for(var/mob/living/M in ridden.buckled_mobs)
ridden.unbuckle_mob(M)
var/turf/target = get_edge_target_turf(ridden, ridden.dir)
var/turf/targetm = get_step(get_turf(ridden), ridden.dir)
M.Move(targetm)
M.visible_message("<span class='boldwarning'>[M] is thrown clear of [ridden] by rapid spinning!</span>")
M.throw_at(target, 14, 5, ridden)
M.Weaken(3)