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S.P.L.U.R.T-Station-13/code/game/machinery/vending.dm
Poojawa 6674f9fc15 Tg 2 11 sync (#215)
* first series of updates

* datums

* games folder

* admin and atmosia stuffs

* moar

* mob updates borg riding

* sprites and stuff

* fixes for various things

* oops. some missed fixes
2017-02-12 03:56:14 -06:00

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#define STANDARD_CHARGE 1
#define CONTRABAND_CHARGE 2
#define COIN_CHARGE 3
/datum/data/vending_product
var/product_name = "generic"
var/product_path = null
var/amount = 0
var/max_amount = 0
var/display_color = "blue"
/obj/machinery/vending
name = "\improper Vendomat"
desc = "A generic vending machine."
icon = 'icons/obj/vending.dmi'
icon_state = "generic"
layer = BELOW_OBJ_LAYER
anchored = 1
density = 1
verb_say = "beeps"
verb_ask = "beeps"
verb_exclaim = "beeps"
obj_integrity = 300
max_integrity = 300
integrity_failure = 100
armor = list(melee = 20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 70)
var/active = 1 //No sales pitches if off!
var/vend_ready = 1 //Are we ready to vend?? Is it time??
// To be filled out at compile time
var/list/products = list() //For each, use the following pattern:
var/list/contraband = list() //list(/type/path = amount,/type/path2 = amount2)
var/list/premium = list() //No specified amount = only one in stock
var/product_slogans = "" //String of slogans separated by semicolons, optional
var/product_ads = "" //String of small ad messages in the vending screen - random chance
var/list/product_records = list()
var/list/hidden_records = list()
var/list/coin_records = list()
var/list/slogan_list = list()
var/list/small_ads = list() //Small ad messages in the vending screen - random chance of popping up whenever you open it
var/vend_reply //Thank you for shopping!
var/last_reply = 0
var/last_slogan = 0 //When did we last pitch?
var/slogan_delay = 6000 //How long until we can pitch again?
var/icon_vend //Icon_state when vending!
var/icon_deny //Icon_state when vending!
var/seconds_electrified = 0 //Shock customers like an airlock.
var/shoot_inventory = 0 //Fire items at customers! We're broken!
var/shut_up = 0 //Stop spouting those godawful pitches!
var/extended_inventory = 0 //can we access the hidden inventory?
var/scan_id = 1
var/obj/item/weapon/coin/coin
var/dish_quants = list() //used by the snack machine's custom compartment to count dishes.
var/obj/item/weapon/vending_refill/refill_canister = null //The type of refill canisters used by this machine.
/obj/machinery/vending/New()
..()
wires = new /datum/wires/vending(src)
if(refill_canister) //constructable vending machine
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/vendor(null)
B.apply_default_parts(src)
else
build_inventory(products)
build_inventory(contraband, 1)
build_inventory(premium, 0, 1)
slogan_list = splittext(product_slogans, ";")
// So not all machines speak at the exact same time.
// The first time this machine says something will be at slogantime + this random value,
// so if slogantime is 10 minutes, it will say it at somewhere between 10 and 20 minutes after the machine is crated.
last_slogan = world.time + rand(0, slogan_delay)
power_change()
/obj/item/weapon/circuitboard/machine/vendor
name = "Booze-O-Mat Vendor (Machine Board)"
build_path = /obj/machinery/vending/boozeomat
origin_tech = "programming=1"
req_components = list(
/obj/item/weapon/vending_refill/boozeomat = 3)
var/list/names_paths = list(/obj/machinery/vending/boozeomat = "Booze-O-Mat",
/obj/machinery/vending/coffee = "Solar's Best Hot Drinks",
/obj/machinery/vending/snack = "Getmore Chocolate Corp",
/obj/machinery/vending/cola = "Robust Softdrinks",
/obj/machinery/vending/cigarette = "ShadyCigs Deluxe",
/obj/machinery/vending/autodrobe = "AutoDrobe",
/obj/machinery/vending/clothing = "ClothesMate")
/obj/item/weapon/circuitboard/machine/vendor/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/screwdriver))
var/position = names_paths.Find(build_path)
position = (position == names_paths.len) ? 1 : (position + 1)
var/typepath = names_paths[position]
user << "<span class='notice'>You set the board to \"[names_paths[typepath]]\".</span>"
set_type(typepath)
else
return ..()
/obj/item/weapon/circuitboard/machine/vendor/proc/set_type(var/obj/machinery/vending/typepath)
build_path = typepath
name = "[names_paths[build_path]] Vendor (Machine Board)"
req_components = list(initial(typepath.refill_canister) = 3)
/obj/item/weapon/circuitboard/machine/vendor/apply_default_parts(obj/machinery/M)
for(var/typepath in names_paths)
if(istype(M, typepath))
set_type(typepath)
break
..()
/obj/machinery/vending/Destroy()
qdel(wires)
wires = null
qdel(coin)
coin = null
return ..()
/obj/machinery/vending/snack/Destroy()
for(var/obj/item/weapon/reagent_containers/food/snacks/S in contents)
S.loc = get_turf(src)
qdel(wires)
wires = null
return ..()
/obj/machinery/vending/RefreshParts() //Better would be to make constructable child
if(component_parts)
product_records = list()
hidden_records = list()
coin_records = list()
build_inventory(products, start_empty = 1)
build_inventory(contraband, 1, start_empty = 1)
build_inventory(premium, 0, 1, start_empty = 1)
for(var/obj/item/weapon/vending_refill/VR in component_parts)
refill_inventory(VR, product_records, STANDARD_CHARGE)
refill_inventory(VR, coin_records, COIN_CHARGE)
refill_inventory(VR, hidden_records, CONTRABAND_CHARGE)
/obj/machinery/vending/deconstruct(disassembled = TRUE)
if(!refill_canister) //the non constructable vendors drop metal instead of a machine frame.
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/metal(loc, 3)
qdel(src)
else
..()
/obj/machinery/vending/obj_break(damage_flag)
if(!(stat & BROKEN) && !(flags & NODECONSTRUCT))
var/dump_amount = 0
for(var/datum/data/vending_product/R in product_records)
if(R.amount <= 0) //Try to use a record that actually has something to dump.
continue
var/dump_path = R.product_path
if(!dump_path)
continue
while(R.amount>0)
var/obj/O = new dump_path(loc)
step(O, pick(alldirs)) //we only drop 20% of the total of each products and spread it
R.amount -= 5 //around to not fill the turf with too many objects.
dump_amount++
if(dump_amount > 15) //so we don't drop too many items (e.g. ClothesMate)
break
stat |= BROKEN
icon_state = "[initial(icon_state)]-broken"
/obj/machinery/vending/proc/build_inventory(list/productlist, hidden=0, req_coin=0, start_empty = null)
for(var/typepath in productlist)
var/amount = productlist[typepath]
if(isnull(amount))
amount = 0
var/atom/temp = new typepath(null)
var/datum/data/vending_product/R = new /datum/data/vending_product()
R.product_name = initial(temp.name)
R.product_path = typepath
if(!start_empty)
R.amount = amount
R.max_amount = amount
R.display_color = pick("red","blue","green")
if(hidden)
hidden_records += R
else if(req_coin)
coin_records += R
else
product_records += R
/obj/machinery/vending/proc/refill_inventory(obj/item/weapon/vending_refill/refill, datum/data/vending_product/machine, var/charge_type = STANDARD_CHARGE)
var/total = 0
var/to_restock = 0
for(var/datum/data/vending_product/machine_content in machine)
if(machine_content.amount == 0 && refill.charges[charge_type] > 0)
machine_content.amount++
refill.charges[charge_type]--
total++
to_restock += machine_content.max_amount - machine_content.amount
if(to_restock <= refill.charges[charge_type])
for(var/datum/data/vending_product/machine_content in machine)
machine_content.amount = machine_content.max_amount
refill.charges[charge_type] -= to_restock
total += to_restock
else
var/tmp_charges = refill.charges[charge_type]
for(var/datum/data/vending_product/machine_content in machine)
if(refill.charges[charge_type] == 0)
break
var/restock = Ceiling(((machine_content.max_amount - machine_content.amount)/to_restock)*tmp_charges)
if(restock > refill.charges[charge_type])
restock = refill.charges[charge_type]
machine_content.amount += restock
refill.charges[charge_type] -= restock
total += restock
return total
/obj/machinery/vending/snack/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/reagent_containers/food/snacks))
if(!compartment_access_check(user))
return
var/obj/item/weapon/reagent_containers/food/snacks/S = W
if(!S.junkiness)
if(!iscompartmentfull(user))
if(!user.drop_item())
return
W.loc = src
food_load(W)
user << "<span class='notice'>You insert [W] into [src]'s chef compartment.</span>"
else
user << "<span class='notice'>[src]'s chef compartment does not accept junk food.</span>"
else if(istype(W, /obj/item/weapon/storage/bag/tray))
if(!compartment_access_check(user))
return
var/obj/item/weapon/storage/T = W
var/loaded = 0
var/denied_items = 0
for(var/obj/item/weapon/reagent_containers/food/snacks/S in T.contents)
if(iscompartmentfull(user))
break
if(!S.junkiness)
T.remove_from_storage(S, src)
food_load(S)
loaded++
else
denied_items++
if(denied_items)
user << "<span class='notice'>[src] refuses some items.</span>"
if(loaded)
user << "<span class='notice'>You insert [loaded] dishes into [src]'s chef compartment.</span>"
updateUsrDialog()
return
else
return ..()
/obj/machinery/vending/snack/proc/compartment_access_check(user)
req_access_txt = chef_compartment_access
if(!allowed(user) && !emagged && scan_id)
user << "<span class='warning'>[src]'s chef compartment blinks red: Access denied.</span>"
req_access_txt = "0"
return 0
req_access_txt = "0"
return 1
/obj/machinery/vending/snack/proc/iscompartmentfull(mob/user)
if(contents.len >= 30) // no more than 30 dishes can fit inside
user << "<span class='warning'>[src]'s chef compartment is full.</span>"
return 1
return 0
/obj/machinery/vending/snack/proc/food_load(obj/item/weapon/reagent_containers/food/snacks/S)
if(dish_quants[S.name])
dish_quants[S.name]++
else
dish_quants[S.name] = 1
sortList(dish_quants)
/obj/machinery/vending/attackby(obj/item/weapon/W, mob/user, params)
if(panel_open)
if(default_unfasten_wrench(user, W, time = 60))
return
if(component_parts)
if(default_deconstruction_crowbar(W))
return
if(istype(W, /obj/item/weapon/screwdriver))
if(anchored)
panel_open = !panel_open
user << "<span class='notice'>You [panel_open ? "open" : "close"] the maintenance panel.</span>"
cut_overlays()
if(panel_open)
add_overlay(image(icon, "[initial(icon_state)]-panel"))
playsound(src.loc, W.usesound, 50, 1)
updateUsrDialog()
else
user << "<span class='warning'>You must first secure [src].</span>"
return
else if(istype(W, /obj/item/device/multitool)||istype(W, /obj/item/weapon/wirecutters))
if(panel_open)
attack_hand(user)
return
else if(istype(W, /obj/item/weapon/coin) && premium.len > 0)
if(!user.drop_item())
return
W.loc = src
coin = W
user << "<span class='notice'>You insert [W] into [src].</span>"
return
else if(istype(W, refill_canister) && refill_canister != null)
if(stat & (BROKEN|NOPOWER))
user << "<span class='notice'>It does nothing.</span>"
else if(panel_open)
//if the panel is open we attempt to refill the machine
var/obj/item/weapon/vending_refill/canister = W
if(canister.charges[STANDARD_CHARGE] == 0)
user << "<span class='notice'>This [canister.name] is empty!</span>"
else
var/transfered = refill_inventory(canister,product_records,STANDARD_CHARGE)
transfered += refill_inventory(canister,coin_records,COIN_CHARGE)
transfered += refill_inventory(canister,hidden_records,CONTRABAND_CHARGE)
if(transfered)
user << "<span class='notice'>You loaded [transfered] items in \the [name].</span>"
else
user << "<span class='notice'>The [name] is fully stocked.</span>"
return
else
user << "<span class='notice'>You should probably unscrew the service panel first.</span>"
else
return ..()
/obj/machinery/vending/on_deconstruction()
var/product_list = list(product_records, hidden_records, coin_records)
for(var/i=1, i<=3, i++)
for(var/datum/data/vending_product/machine_content in product_list[i])
while(machine_content.amount !=0)
var/safety = 0 //to avoid infinite loop
for(var/obj/item/weapon/vending_refill/VR in component_parts)
safety++
if(VR.charges[i] < VR.init_charges[i])
VR.charges[i]++
machine_content.amount--
if(!machine_content.amount)
break
else
safety--
if(safety <= 0) // all refill canisters are full
break
..()
/obj/machinery/vending/emag_act(mob/user)
if(!emagged)
emagged = 1
user << "<span class='notice'>You short out the product lock on [src].</span>"
/obj/machinery/vending/attack_ai(mob/user)
return attack_hand(user)
/obj/machinery/vending/attack_hand(mob/user)
var/dat = ""
if(panel_open && !isAI(user))
return wires.interact(user)
else
if(stat & (BROKEN|NOPOWER))
return
dat += "<h3>Select an item</h3>"
dat += "<div class='statusDisplay'>"
if(product_records.len == 0)
dat += "<font color = 'red'>No product loaded!</font>"
else
var/list/display_records = product_records
if(extended_inventory)
display_records = product_records + hidden_records
if(coin)
display_records = product_records + coin_records
if(coin && extended_inventory)
display_records = product_records + hidden_records + coin_records
dat += "<ul>"
for (var/datum/data/vending_product/R in display_records)
dat += "<li>"
if(R.amount > 0)
dat += "<a href='byond://?src=\ref[src];vend=\ref[R]'>Vend</a> "
else
dat += "<span class='linkOff'>Sold out</span> "
dat += "<font color = '[R.display_color]'><b>[sanitize(R.product_name)]</b>:</font>"
dat += " <b>[R.amount]</b>"
dat += "</li>"
dat += "</ul>"
dat += "</div>"
if(premium.len > 0)
dat += "<b>Coin slot:</b> "
if (coin)
dat += "[coin]&nbsp;&nbsp;<a href='byond://?src=\ref[src];remove_coin=1'>Remove</a>"
else
dat += "<i>No coin</i>&nbsp;&nbsp;<span class='linkOff'>Remove</span>"
if(istype(src, /obj/machinery/vending/snack))
dat += "<h3>Chef's Food Selection</h3>"
dat += "<div class='statusDisplay'>"
for (var/O in dish_quants)
if(dish_quants[O] > 0)
var/N = dish_quants[O]
dat += "<a href='byond://?src=\ref[src];dispense=[sanitize(O)]'>Dispense</A> "
dat += "<B>[capitalize(O)]: [N]</B><br>"
dat += "</div>"
user.set_machine(src)
if(seconds_electrified && !(stat & NOPOWER))
if(shock(user, 100))
return
var/datum/browser/popup = new(user, "vending", (name))
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
/obj/machinery/vending/Topic(href, href_list)
if(..())
return
if(issilicon(usr))
if(iscyborg(usr))
var/mob/living/silicon/robot/R = usr
if(!(R.module && istype(R.module,/obj/item/weapon/robot_module/butler) ))
usr << "<span class='notice'>The vending machine refuses to interface with you, as you are not in its target demographic!</span>"
return
else
usr << "<span class='notice'>The vending machine refuses to interface with you, as you are not in its target demographic!</span>"
return
if(href_list["remove_coin"])
if(!coin)
usr << "<span class='notice'>There is no coin in this machine.</span>"
return
coin.loc = loc
if(!usr.get_active_held_item())
usr.put_in_hands(coin)
usr << "<span class='notice'>You remove [coin] from [src].</span>"
coin = null
usr.set_machine(src)
if((href_list["dispense"]) && (vend_ready))
var/N = href_list["dispense"]
if(dish_quants[N] <= 0) // Sanity check, there are probably ways to press the button when it shouldn't be possible.
return
vend_ready = 0
use_power(5)
dish_quants[N] = max(dish_quants[N] - 1, 0)
for(var/obj/O in contents)
if(O.name == N)
O.loc = src.loc
break
vend_ready = 1
updateUsrDialog()
return
if((href_list["vend"]) && (vend_ready))
if(panel_open)
usr << "<span class='notice'>The vending machine cannot dispense products while its service panel is open!</span>"
return
if((!allowed(usr)) && !emagged && scan_id) //For SECURE VENDING MACHINES YEAH
usr << "<span class='warning'>Access denied.</span>" //Unless emagged of course
flick(icon_deny,src)
return
vend_ready = 0 //One thing at a time!!
var/datum/data/vending_product/R = locate(href_list["vend"])
if(!R || !istype(R) || !R.product_path)
vend_ready = 1
return
if(R in hidden_records)
if(!extended_inventory)
vend_ready = 1
return
else if(R in coin_records)
if(!coin)
usr << "<span class='warning'>You need to insert a coin to get this item!</span>"
vend_ready = 1
return
if(coin.string_attached)
if(prob(50))
if(usr.put_in_hands(coin))
usr << "<span class='notice'>You successfully pull [coin] out before [src] could swallow it.</span>"
coin = null
else
usr << "<span class='warning'>You couldn't pull [coin] out because your hands are full!</span>"
qdel(coin)
coin = null
else
usr << "<span class='warning'>You weren't able to pull [coin] out fast enough, the machine ate it, string and all!</span>"
qdel(coin)
coin = null
else
qdel(coin)
coin = null
else if (!(R in product_records))
vend_ready = 1
message_admins("Vending machine exploit attempted by [key_name(usr, usr.client)]!")
return
if (R.amount <= 0)
usr << "<span class='warning'>Sold out.</span>"
vend_ready = 1
return
else
R.amount--
if(((last_reply + 200) <= world.time) && vend_reply)
speak(vend_reply)
last_reply = world.time
use_power(5)
if(icon_vend) //Show the vending animation if needed
flick(icon_vend,src)
new R.product_path(get_turf(src))
vend_ready = 1
return
updateUsrDialog()
return
else if(href_list["togglevoice"] && panel_open)
shut_up = !shut_up
updateUsrDialog()
/obj/machinery/vending/process()
if(stat & (BROKEN|NOPOWER))
return
if(!active)
return
if(seconds_electrified > 0)
seconds_electrified--
//Pitch to the people! Really sell it!
if(last_slogan + slogan_delay <= world.time && slogan_list.len > 0 && !shut_up && prob(5))
var/slogan = pick(slogan_list)
speak(slogan)
last_slogan = world.time
if(shoot_inventory && prob(2))
throw_item()
/obj/machinery/vending/proc/speak(message)
if(stat & (BROKEN|NOPOWER))
return
if(!message)
return
say(message)
/obj/machinery/vending/power_change()
if(stat & BROKEN)
icon_state = "[initial(icon_state)]-broken"
else
if(powered())
icon_state = initial(icon_state)
stat &= ~NOPOWER
else
icon_state = "[initial(icon_state)]-off"
stat |= NOPOWER
//Somebody cut an important wire and now we're following a new definition of "pitch."
/obj/machinery/vending/proc/throw_item()
var/obj/throw_item = null
var/mob/living/target = locate() in view(7,src)
if(!target)
return 0
for(var/datum/data/vending_product/R in product_records)
if(R.amount <= 0) //Try to use a record that actually has something to dump.
continue
var/dump_path = R.product_path
if(!dump_path)
continue
R.amount--
throw_item = new dump_path(loc)
break
if(!throw_item)
return 0
throw_item.throw_at(target, 16, 3)
visible_message("<span class='danger'>[src] launches [throw_item] at [target]!</span>")
return 1
/obj/machinery/vending/proc/shock(mob/user, prb)
if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
return FALSE
if(!prob(prb))
return FALSE
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
var/tmp/check_range = TRUE
if(electrocute_mob(user, get_area(src), src, 0.7, check_range))
return TRUE
else
return FALSE
/*
* Vending machine types
*/
/*
/obj/machinery/vending/[vendors name here] // --vending machine template :)
name = ""
desc = ""
icon = ''
icon_state = ""
products = list()
contraband = list()
premium = list()
IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY CANISTER CHARGES in vending_items.dm
*/
/*
/obj/machinery/vending/atmospherics //Commenting this out until someone ponies up some actual working, broken, and unpowered sprites - Quarxink
name = "Tank Vendor"
desc = "A vendor with a wide variety of masks and gas tanks."
icon = 'icons/obj/objects.dmi'
icon_state = "dispenser"
product_paths = "/obj/item/weapon/tank/internals/oxygen;/obj/item/weapon/tank/internals/plasma;/obj/item/weapon/tank/internals/emergency_oxygen;/obj/item/weapon/tank/internals/emergency_oxygen/engi;/obj/item/clothing/mask/breath"
product_amounts = "10;10;10;5;25"
*/
/obj/machinery/vending/boozeomat
name = "\improper Booze-O-Mat"
desc = "A technological marvel, supposedly able to mix just the mixture you'd like to drink the moment you ask for one."
icon_state = "boozeomat" //////////////18 drink entities below, plus the glasses, in case someone wants to edit the number of bottles
icon_deny = "boozeomat-deny"
products = list(/obj/item/weapon/reagent_containers/food/drinks/bottle/gin = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey = 5,
/obj/item/weapon/reagent_containers/food/drinks/bottle/tequila = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka = 5,
/obj/item/weapon/reagent_containers/food/drinks/bottle/vermouth = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/rum = 5,
/obj/item/weapon/reagent_containers/food/drinks/bottle/wine = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/cognac = 5,
/obj/item/weapon/reagent_containers/food/drinks/bottle/kahlua = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/hcider = 5,
/obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe = 5, /obj/item/weapon/reagent_containers/food/drinks/bottle/grappa = 5,
/obj/item/weapon/reagent_containers/food/drinks/ale = 6,/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice = 4,
/obj/item/weapon/reagent_containers/food/drinks/bottle/tomatojuice = 4,/obj/item/weapon/reagent_containers/food/drinks/bottle/limejuice = 4,
/obj/item/weapon/reagent_containers/food/drinks/bottle/cream = 4,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/tonic = 8,
/obj/item/weapon/reagent_containers/food/drinks/soda_cans/cola = 8, /obj/item/weapon/reagent_containers/food/drinks/soda_cans/sodawater = 15,
/obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 30,/obj/item/weapon/reagent_containers/food/drinks/ice = 10,
/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass = 12,
/obj/item/weapon/reagent_containers/food/drinks/flask = 3)
contraband = list(/obj/item/weapon/reagent_containers/food/drinks/mug/tea = 12)
product_slogans = "I hope nobody asks me for a bloody cup o' tea...;Alcohol is humanity's friend. Would you abandon a friend?;Quite delighted to serve you!;Is nobody thirsty on this station?"
product_ads = "Drink up!;Booze is good for you!;Alcohol is humanity's best friend.;Quite delighted to serve you!;Care for a nice, cold beer?;Nothing cures you like booze!;Have a sip!;Have a drink!;Have a beer!;Beer is good for you!;Only the finest alcohol!;Best quality booze since 2053!;Award-winning wine!;Maximum alcohol!;Man loves beer.;A toast for progress!"
req_access_txt = "25"
refill_canister = /obj/item/weapon/vending_refill/boozeomat
/obj/machinery/vending/assist
products = list( /obj/item/device/assembly/prox_sensor = 5,/obj/item/device/assembly/igniter = 3,/obj/item/device/assembly/signaler = 4,
/obj/item/weapon/wirecutters = 1, /obj/item/weapon/cartridge/signal = 4)
contraband = list(/obj/item/device/flashlight = 5,/obj/item/device/assembly/timer = 2, /obj/item/device/assembly/voice = 2, /obj/item/device/assembly/health = 2)
product_ads = "Only the finest!;Have some tools.;The most robust equipment.;The finest gear in space!"
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
resistance_flags = FIRE_PROOF
/obj/machinery/vending/coffee
name = "\improper Solar's Best Hot Drinks"
desc = "A vending machine which dispenses hot drinks."
product_ads = "Have a drink!;Drink up!;It's good for you!;Would you like a hot joe?;I'd kill for some coffee!;The best beans in the galaxy.;Only the finest brew for you.;Mmmm. Nothing like a coffee.;I like coffee, don't you?;Coffee helps you work!;Try some tea.;We hope you like the best!;Try our new chocolate!;Admin conspiracies"
icon_state = "coffee"
icon_vend = "coffee-vend"
products = list(/obj/item/weapon/reagent_containers/food/drinks/coffee = 25,/obj/item/weapon/reagent_containers/food/drinks/mug/tea = 25,/obj/item/weapon/reagent_containers/food/drinks/mug/coco = 25)
contraband = list(/obj/item/weapon/reagent_containers/food/drinks/ice = 12)
refill_canister = /obj/item/weapon/vending_refill/coffee
/obj/machinery/vending/snack
name = "\improper Getmore Chocolate Corp"
desc = "A snack machine courtesy of the Getmore Chocolate Corporation, based out of Mars"
product_slogans = "Try our new nougat bar!;Twice the calories for half the price!"
product_ads = "The healthiest!;Award-winning chocolate bars!;Mmm! So good!;Oh my god it's so juicy!;Have a snack.;Snacks are good for you!;Have some more Getmore!;Best quality snacks straight from mars.;We love chocolate!;Try our new jerky!"
icon_state = "snack"
products = list(/obj/item/weapon/reagent_containers/food/snacks/candy = 6,/obj/item/weapon/reagent_containers/food/drinks/dry_ramen = 6,/obj/item/weapon/reagent_containers/food/snacks/chips =6,
/obj/item/weapon/reagent_containers/food/snacks/sosjerky = 6,/obj/item/weapon/reagent_containers/food/snacks/no_raisin = 6,/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie = 6,
/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers = 6)
contraband = list(/obj/item/weapon/reagent_containers/food/snacks/syndicake = 6)
refill_canister = /obj/item/weapon/vending_refill/snack
var/chef_compartment_access = "28"
/obj/machinery/vending/sustenance
name = "\improper Sustenance Vendor"
desc = "A vending machine which vends food, as required by section 47-C of the NT's Prisoner Ethical Treatment Agreement."
product_slogans = "Enjoy your meal.;Enough calories to support strenuous labor."
product_ads = "Sufficiently healthy.;Efficiently produced tofu!;Mmm! So good!;Have a meal.;You need food to live!;Have some more candy corn!;Try our new ice cups!"
icon_state = "sustenance"
products = list(/obj/item/weapon/reagent_containers/food/snacks/tofu = 24,
/obj/item/weapon/reagent_containers/food/drinks/ice = 12,
/obj/item/weapon/reagent_containers/food/snacks/candy_corn = 6)
contraband = list(/obj/item/weapon/kitchen/knife = 6,
/obj/item/weapon/reagent_containers/food/drinks/coffee = 12,
/obj/item/weapon/tank/internals/emergency_oxygen = 6,
/obj/item/clothing/mask/breath = 6)
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
resistance_flags = FIRE_PROOF
/obj/machinery/vending/cola
name = "\improper Robust Softdrinks"
desc = "A softdrink vendor provided by Robust Industries, LLC."
icon_state = "Cola_Machine"
product_slogans = "Robust Softdrinks: More robust than a toolbox to the head!"
product_ads = "Refreshing!;Hope you're thirsty!;Over 1 million drinks sold!;Thirsty? Why not cola?;Please, have a drink!;Drink up!;The best drinks in space."
products = list(/obj/item/weapon/reagent_containers/food/drinks/soda_cans/cola = 10,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/space_mountain_wind = 10,
/obj/item/weapon/reagent_containers/food/drinks/soda_cans/dr_gibb = 10,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/starkist = 10,
/obj/item/weapon/reagent_containers/food/drinks/soda_cans/space_up = 10,
/obj/item/weapon/reagent_containers/food/drinks/soda_cans/lemon_lime = 10)
contraband = list(/obj/item/weapon/reagent_containers/food/drinks/soda_cans/thirteenloko = 6)
refill_canister = /obj/item/weapon/vending_refill/cola
//This one's from bay12
/obj/machinery/vending/cart
name = "\improper PTech"
desc = "Cartridges for PDAs"
product_slogans = "Carts to go!"
icon_state = "cart"
icon_deny = "cart-deny"
products = list(/obj/item/weapon/cartridge/medical = 10,/obj/item/weapon/cartridge/engineering = 10,/obj/item/weapon/cartridge/security = 10,
/obj/item/weapon/cartridge/janitor = 10,/obj/item/weapon/cartridge/signal/toxins = 10,/obj/item/device/pda/heads = 10,
/obj/item/weapon/cartridge/captain = 3,/obj/item/weapon/cartridge/quartermaster = 10)
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
resistance_flags = FIRE_PROOF
/obj/machinery/vending/liberationstation
name = "\improper Liberation Station"
desc = "An overwhelming amount of <b>ancient patriotism</b> washes over you just by looking at the machine."
icon_state = "liberationstation"
req_access_txt = "1"
product_slogans = "Liberation Station: Your one-stop shop for all things second ammendment!;Be a patriot today, pick up a gun!;Quality weapons for cheap prices!;Better dead than red!"
product_ads = "Float like an astronaut, sting like a bullet!;Express your second ammendment today!;Guns don't kill people, but you can!;Who needs responsibilities when you have guns?"
vend_reply = "Remember the name: Liberation Station!"
products = list(/obj/item/weapon/gun/ballistic/automatic/pistol/deagle/gold = 2,/obj/item/weapon/gun/ballistic/automatic/pistol/deagle/camo = 2,
/obj/item/weapon/gun/ballistic/automatic/pistol/m1911 = 2,/obj/item/weapon/gun/ballistic/automatic/proto/unrestricted = 2,
/obj/item/weapon/gun/ballistic/shotgun/automatic/combat = 2,/obj/item/weapon/gun/ballistic/automatic/gyropistol = 1,
/obj/item/weapon/gun/ballistic/shotgun = 2,/obj/item/weapon/gun/ballistic/automatic/ar = 2)
premium = list(/obj/item/ammo_box/magazine/smgm9mm = 2,/obj/item/ammo_box/magazine/m50 = 4,/obj/item/ammo_box/magazine/m45 = 2,/obj/item/ammo_box/magazine/m75 = 2)
contraband = list(/obj/item/clothing/under/patriotsuit = 1,/obj/item/weapon/bedsheet/patriot = 3)
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
resistance_flags = FIRE_PROOF
/obj/machinery/vending/cigarette
name = "\improper ShadyCigs Deluxe"
desc = "If you want to get cancer, might as well do it in style."
product_slogans = "Space cigs taste good like a cigarette should.;I'd rather toolbox than switch.;Smoke!;Don't believe the reports - smoke today!"
product_ads = "Probably not bad for you!;Don't believe the scientists!;It's good for you!;Don't quit, buy more!;Smoke!;Nicotine heaven.;Best cigarettes since 2150.;Award-winning cigs."
icon_state = "cigs"
products = list(/obj/item/weapon/storage/fancy/cigarettes = 5,
/obj/item/weapon/storage/fancy/cigarettes/cigpack_uplift = 3,
/obj/item/weapon/storage/fancy/cigarettes/cigpack_robust = 3,
/obj/item/weapon/storage/fancy/cigarettes/cigpack_carp = 3,
/obj/item/weapon/storage/fancy/cigarettes/cigpack_midori = 3,
/obj/item/weapon/storage/box/matches = 10,
/obj/item/weapon/lighter/greyscale = 4,
/obj/item/weapon/storage/fancy/rollingpapers = 5)
contraband = list(/obj/item/weapon/lighter = 3, /obj/item/clothing/mask/vape = 5)
premium = list(/obj/item/weapon/storage/fancy/cigarettes/cigpack_robustgold = 3, \
/obj/item/weapon/storage/fancy/cigarettes/cigars = 1, /obj/item/weapon/storage/fancy/cigarettes/cigars/havana = 1, /obj/item/weapon/storage/fancy/cigarettes/cigars/cohiba = 1)
refill_canister = /obj/item/weapon/vending_refill/cigarette
/obj/machinery/vending/medical
name = "\improper NanoMed Plus"
desc = "Medical drug dispenser."
icon_state = "med"
icon_deny = "med-deny"
product_ads = "Go save some lives!;The best stuff for your medbay.;Only the finest tools.;Natural chemicals!;This stuff saves lives.;Don't you want some?;Ping!"
req_access_txt = "5"
products = list(/obj/item/weapon/reagent_containers/syringe = 12,/obj/item/weapon/reagent_containers/dropper = 3,/obj/item/stack/medical/gauze = 8,/obj/item/weapon/reagent_containers/pill/patch/styptic = 5, /obj/item/weapon/reagent_containers/pill/insulin = 10,
/obj/item/weapon/reagent_containers/pill/patch/silver_sulf = 5,/obj/item/weapon/reagent_containers/glass/bottle/charcoal = 4, /obj/item/weapon/reagent_containers/spray/medical/sterilizer = 1,
/obj/item/weapon/reagent_containers/glass/bottle/epinephrine = 4,/obj/item/weapon/reagent_containers/glass/bottle/morphine = 4,/obj/item/weapon/reagent_containers/glass/bottle/salglu_solution = 3,
/obj/item/weapon/reagent_containers/glass/bottle/toxin = 3,/obj/item/weapon/reagent_containers/syringe/antiviral = 6,/obj/item/weapon/reagent_containers/pill/salbutamol = 2,/obj/item/device/healthanalyzer = 4, /obj/item/device/sensor_device = 2)
contraband = list(/obj/item/weapon/reagent_containers/pill/tox = 3,/obj/item/weapon/reagent_containers/pill/morphine = 4,/obj/item/weapon/reagent_containers/pill/charcoal = 6)
premium = list(/obj/item/weapon/storage/box/hug/medical = 1,/obj/item/weapon/reagent_containers/hypospray/medipen = 3, /obj/item/weapon/storage/belt/medical = 3, /obj/item/weapon/wrench/medical = 1)
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
resistance_flags = FIRE_PROOF
//This one's from bay12
/obj/machinery/vending/plasmaresearch
name = "\improper Toximate 3000"
desc = "All the fine parts you need in one vending machine!"
products = list(/obj/item/clothing/under/rank/scientist = 6,/obj/item/clothing/suit/bio_suit = 6,/obj/item/clothing/head/bio_hood = 6,
/obj/item/device/transfer_valve = 6,/obj/item/device/assembly/timer = 6,/obj/item/device/assembly/signaler = 6,
/obj/item/device/assembly/prox_sensor = 6,/obj/item/device/assembly/igniter = 6)
contraband = list(/obj/item/device/assembly/health = 3)
/obj/machinery/vending/wallmed
name = "\improper NanoMed"
desc = "Wall-mounted Medical Equipment dispenser."
icon_state = "wallmed"
icon_deny = "wallmed-deny"
density = 0
products = list(/obj/item/weapon/reagent_containers/syringe = 3,/obj/item/weapon/reagent_containers/pill/patch/styptic = 5,
/obj/item/weapon/reagent_containers/pill/patch/silver_sulf = 5,/obj/item/weapon/reagent_containers/pill/charcoal = 2,
/obj/item/weapon/reagent_containers/spray/medical/sterilizer = 1)
contraband = list(/obj/item/weapon/reagent_containers/pill/tox = 2,/obj/item/weapon/reagent_containers/pill/morphine = 2)
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
resistance_flags = FIRE_PROOF
/obj/machinery/vending/security
name = "\improper SecTech"
desc = "A security equipment vendor"
product_ads = "Crack capitalist skulls!;Beat some heads in!;Don't forget - harm is good!;Your weapons are right here.;Handcuffs!;Freeze, scumbag!;Don't tase me bro!;Tase them, bro.;Why not have a donut?"
icon_state = "sec"
icon_deny = "sec-deny"
req_access_txt = "1"
products = list(/obj/item/weapon/restraints/handcuffs = 8,/obj/item/weapon/restraints/handcuffs/cable/zipties = 10,/obj/item/weapon/grenade/flashbang = 4,/obj/item/device/assembly/flash/handheld = 5,
/obj/item/weapon/reagent_containers/food/snacks/donut = 12,/obj/item/weapon/storage/box/evidence = 6,/obj/item/device/flashlight/seclite = 4,/obj/item/weapon/restraints/legcuffs/bola/energy = 7)
contraband = list(/obj/item/clothing/glasses/sunglasses = 2,/obj/item/weapon/storage/fancy/donut_box = 2)
premium = list(/obj/item/weapon/coin/antagtoken = 1)
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
resistance_flags = FIRE_PROOF
/obj/machinery/vending/hydronutrients
name = "\improper NutriMax"
desc = "A plant nutrients vendor"
product_slogans = "Aren't you glad you don't have to fertilize the natural way?;Now with 50% less stink!;Plants are people too!"
product_ads = "We like plants!;Don't you want some?;The greenest thumbs ever.;We like big plants.;Soft soil..."
icon_state = "nutri"
icon_deny = "nutri-deny"
products = list(/obj/item/weapon/reagent_containers/glass/bottle/nutrient/ez = 30,/obj/item/weapon/reagent_containers/glass/bottle/nutrient/l4z = 20,/obj/item/weapon/reagent_containers/glass/bottle/nutrient/rh = 10,/obj/item/weapon/reagent_containers/spray/pestspray = 20,
/obj/item/weapon/reagent_containers/syringe = 5,/obj/item/weapon/storage/bag/plants = 5,/obj/item/weapon/cultivator = 3,/obj/item/weapon/shovel/spade = 3,/obj/item/device/plant_analyzer = 4)
contraband = list(/obj/item/weapon/reagent_containers/glass/bottle/ammonia = 10,/obj/item/weapon/reagent_containers/glass/bottle/diethylamine = 5)
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
resistance_flags = FIRE_PROOF
/obj/machinery/vending/hydroseeds
name = "\improper MegaSeed Servitor"
desc = "When you need seeds fast!"
product_slogans = "THIS'S WHERE TH' SEEDS LIVE! GIT YOU SOME!;Hands down the best seed selection on the station!;Also certain mushroom varieties available, more for experts! Get certified today!"
product_ads = "We like plants!;Grow some crops!;Grow, baby, growww!;Aw h'yeah son!"
icon_state = "seeds"
products = list(/obj/item/seeds/ambrosia = 3,/obj/item/seeds/apple = 3,/obj/item/seeds/banana = 3,/obj/item/seeds/berry = 3,
/obj/item/seeds/cabbage = 3,/obj/item/seeds/carrot = 3,/obj/item/seeds/cherry = 3,/obj/item/seeds/chanter = 3,
/obj/item/seeds/chili = 3,/obj/item/seeds/cocoapod = 3,/obj/item/seeds/coffee = 3,/obj/item/seeds/corn = 3,
/obj/item/seeds/eggplant = 3,/obj/item/seeds/grape = 3,/obj/item/seeds/grass = 3,/obj/item/seeds/lemon = 3,
/obj/item/seeds/lime = 3,/obj/item/seeds/orange = 3,/obj/item/seeds/potato = 3,/obj/item/seeds/poppy = 3,
/obj/item/seeds/pumpkin = 3,/obj/item/seeds/replicapod = 3,/obj/item/seeds/wheat/rice = 3,/obj/item/seeds/soya = 3,/obj/item/seeds/sunflower = 3,
/obj/item/seeds/tea = 3,/obj/item/seeds/tobacco = 3,/obj/item/seeds/tomato = 3,
/obj/item/seeds/tower = 3,/obj/item/seeds/watermelon = 3,/obj/item/seeds/wheat = 3,/obj/item/seeds/whitebeet = 3)
contraband = list(/obj/item/seeds/amanita = 2,/obj/item/seeds/glowshroom = 2,/obj/item/seeds/liberty = 2,/obj/item/seeds/nettle = 2,
/obj/item/seeds/plump = 2,/obj/item/seeds/reishi = 2,/obj/item/seeds/cannabis = 3, /obj/item/seeds/random = 2)
premium = list(/obj/item/weapon/reagent_containers/spray/waterflower = 1)
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
resistance_flags = FIRE_PROOF
/obj/machinery/vending/magivend
name = "\improper MagiVend"
desc = "A magic vending machine."
icon_state = "MagiVend"
product_slogans = "Sling spells the proper way with MagiVend!;Be your own Houdini! Use MagiVend!"
vend_reply = "Have an enchanted evening!"
product_ads = "FJKLFJSD;AJKFLBJAKL;1234 LOONIES LOL!;>MFW;Kill them fuckers!;GET DAT FUKKEN DISK;HONK!;EI NATH;Destroy the station!;Admin conspiracies since forever!;Space-time bending hardware!"
products = list(/obj/item/clothing/head/wizard = 1,/obj/item/clothing/suit/wizrobe = 1,/obj/item/clothing/head/wizard/red = 1,/obj/item/clothing/suit/wizrobe/red = 1,/obj/item/clothing/head/wizard/yellow = 1,/obj/item/clothing/suit/wizrobe/yellow = 1,/obj/item/clothing/shoes/sandal/magic = 1,/obj/item/weapon/staff = 2)
contraband = list(/obj/item/weapon/reagent_containers/glass/bottle/wizarditis = 1) //No one can get to the machine to hack it anyways; for the lulz - Microwave
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
resistance_flags = FIRE_PROOF
/obj/machinery/vending/autodrobe
name = "\improper AutoDrobe"
desc = "A vending machine for costumes."
icon_state = "theater"
icon_deny = "theater-deny"
req_access_txt = "46" //Theatre access needed, unless hacked.
product_slogans = "Dress for success!;Suited and booted!;It's show time!;Why leave style up to fate? Use AutoDrobe!"
vend_reply = "Thank you for using AutoDrobe!"
products = list(/obj/item/clothing/suit/chickensuit = 1,/obj/item/clothing/head/chicken = 1,/obj/item/clothing/under/gladiator = 1,
/obj/item/clothing/head/helmet/gladiator = 1,/obj/item/clothing/under/gimmick/rank/captain/suit = 1,/obj/item/clothing/head/flatcap = 1,
/obj/item/clothing/suit/toggle/labcoat/mad = 1,/obj/item/clothing/shoes/jackboots = 1,
/obj/item/clothing/under/schoolgirl = 1,/obj/item/clothing/under/schoolgirl/red = 1,/obj/item/clothing/under/schoolgirl/green = 1,/obj/item/clothing/under/schoolgirl/orange = 1,/obj/item/clothing/head/kitty = 1,/obj/item/clothing/under/skirt/black = 1,/obj/item/clothing/head/beret = 1,
/obj/item/clothing/tie/waistcoat = 1,/obj/item/clothing/under/suit_jacket = 1,/obj/item/clothing/head/that =1,/obj/item/clothing/under/kilt = 1,/obj/item/clothing/head/beret = 1,/obj/item/clothing/tie/waistcoat = 1,
/obj/item/clothing/glasses/monocle =1,/obj/item/clothing/head/bowler = 1,/obj/item/weapon/cane = 1,/obj/item/clothing/under/sl_suit = 1,
/obj/item/clothing/mask/fakemoustache = 1,/obj/item/clothing/suit/bio_suit/plaguedoctorsuit = 1,/obj/item/clothing/head/plaguedoctorhat = 1,/obj/item/clothing/mask/gas/plaguedoctor = 1,
/obj/item/clothing/suit/toggle/owlwings = 1, /obj/item/clothing/under/owl = 1,/obj/item/clothing/mask/gas/owl_mask = 1,
/obj/item/clothing/suit/toggle/owlwings/griffinwings = 1, /obj/item/clothing/under/griffin = 1, /obj/item/clothing/shoes/griffin = 1, /obj/item/clothing/head/griffin = 1,
/obj/item/clothing/suit/apron = 1,/obj/item/clothing/under/waiter = 1,/obj/item/clothing/suit/jacket/miljacket = 1,
/obj/item/clothing/under/pirate = 1,/obj/item/clothing/suit/pirate = 1,/obj/item/clothing/head/pirate = 1,/obj/item/clothing/head/bandana = 1,
/obj/item/clothing/head/bandana = 1,/obj/item/clothing/under/soviet = 1,/obj/item/clothing/head/ushanka = 1,/obj/item/clothing/suit/imperium_monk = 1,
/obj/item/clothing/mask/gas/cyborg = 1,/obj/item/clothing/suit/holidaypriest = 1,/obj/item/clothing/head/wizard/marisa/fake = 1,
/obj/item/clothing/suit/wizrobe/marisa/fake = 1,/obj/item/clothing/under/sundress = 1,/obj/item/clothing/head/witchwig = 1,/obj/item/weapon/staff/broom = 1,
/obj/item/clothing/suit/wizrobe/fake = 1,/obj/item/clothing/head/wizard/fake = 1,/obj/item/weapon/staff = 3,/obj/item/clothing/mask/gas/sexyclown = 1,
/obj/item/clothing/under/rank/clown/sexy = 1,/obj/item/clothing/mask/gas/sexymime = 1,/obj/item/clothing/under/sexymime = 1,/obj/item/clothing/mask/rat/bat = 1,/obj/item/clothing/mask/rat/bee = 1,/obj/item/clothing/mask/rat/bear = 1,/obj/item/clothing/mask/rat/raven = 1,/obj/item/clothing/mask/rat/jackal = 1,/obj/item/clothing/mask/rat/fox = 1,/obj/item/clothing/mask/rat/tribal = 1,/obj/item/clothing/mask/rat = 1,/obj/item/clothing/suit/apron/overalls = 1,
/obj/item/clothing/head/rabbitears =1, /obj/item/clothing/head/sombrero = 1, /obj/item/clothing/head/sombrero/green = 1, /obj/item/clothing/suit/poncho = 1,
/obj/item/clothing/suit/poncho/green = 1, /obj/item/clothing/suit/poncho/red = 1,
/obj/item/clothing/under/maid = 1, /obj/item/clothing/under/janimaid = 1,/obj/item/clothing/glasses/cold=1,/obj/item/clothing/glasses/heat=1,
/obj/item/clothing/suit/whitedress = 1,
/obj/item/clothing/under/jester = 1, /obj/item/clothing/head/jester = 1,
/obj/item/clothing/under/villain = 1,
/obj/item/clothing/shoes/singery = 1,/obj/item/clothing/under/singery = 1,
/obj/item/clothing/shoes/singerb = 1,/obj/item/clothing/under/singerb = 1,
/obj/item/clothing/suit/hooded/carp_costume = 1,
/obj/item/clothing/suit/hooded/ian_costume = 1,
/obj/item/clothing/suit/hooded/bee_costume = 1,
/obj/item/clothing/suit/snowman = 1,
/obj/item/clothing/head/snowman = 1,
/obj/item/clothing/mask/joy = 1,
/obj/item/clothing/head/cueball = 1,
/obj/item/clothing/under/scratch = 1,
/obj/item/clothing/under/sailor = 1)
contraband = list(/obj/item/clothing/suit/judgerobe = 1,/obj/item/clothing/head/powdered_wig = 1,/obj/item/weapon/gun/magic/wand = 2,/obj/item/clothing/glasses/sunglasses/garb = 2)
premium = list(/obj/item/clothing/suit/pirate/captain = 2, /obj/item/clothing/head/pirate/captain = 2, /obj/item/clothing/head/helmet/roman = 1, /obj/item/clothing/head/helmet/roman/legionaire = 1, /obj/item/clothing/under/roman = 1, /obj/item/clothing/shoes/roman = 1, /obj/item/weapon/shield/riot/roman = 1, /obj/item/weapon/skub = 1)
refill_canister = /obj/item/weapon/vending_refill/autodrobe
/obj/machinery/vending/dinnerware
name = "\improper Plasteel Chef's Dinnerware Vendor"
desc = "A kitchen and restaurant equipment vendor"
product_ads = "Mm, food stuffs!;Food and food accessories.;Get your plates!;You like forks?;I like forks.;Woo, utensils.;You don't really need these..."
icon_state = "dinnerware"
products = list(/obj/item/weapon/storage/bag/tray = 8,/obj/item/weapon/kitchen/fork = 6,/obj/item/weapon/kitchen/knife = 6,/obj/item/weapon/kitchen/rollingpin = 2,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 8,/obj/item/clothing/suit/apron/chef = 2,/obj/item/weapon/reagent_containers/food/condiment/pack/ketchup = 5,/obj/item/weapon/reagent_containers/food/condiment/pack/hotsauce = 5,/obj/item/weapon/reagent_containers/food/condiment/saltshaker = 5,/obj/item/weapon/reagent_containers/food/condiment/peppermill = 5,/obj/item/weapon/reagent_containers/glass/bowl = 20)
contraband = list(/obj/item/weapon/kitchen/rollingpin = 2, /obj/item/weapon/kitchen/knife/butcher = 2)
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
resistance_flags = FIRE_PROOF
/obj/machinery/vending/sovietsoda
name = "\improper BODA"
desc = "Old sweet water vending machine"
icon_state = "sovietsoda"
product_ads = "For Tsar and Country.;Have you fulfilled your nutrition quota today?;Very nice!;We are simple people, for this is all we eat.;If there is a person, there is a problem. If there is no person, then there is no problem."
products = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/filled/soda = 30)
contraband = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/filled/cola = 20)
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
resistance_flags = FIRE_PROOF
/obj/machinery/vending/tool
name = "\improper YouTool"
desc = "Tools for tools."
icon_state = "tool"
icon_deny = "tool-deny"
//req_access_txt = "12" //Maintenance access
products = list(/obj/item/stack/cable_coil/random = 10,/obj/item/weapon/crowbar = 5,/obj/item/weapon/weldingtool = 3,/obj/item/weapon/wirecutters = 5,
/obj/item/weapon/wrench = 5,/obj/item/device/analyzer = 5,/obj/item/device/t_scanner = 5,/obj/item/weapon/screwdriver = 5)
contraband = list(/obj/item/weapon/weldingtool/hugetank = 2,/obj/item/clothing/gloves/color/fyellow = 2)
premium = list(/obj/item/clothing/gloves/color/yellow = 1)
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
resistance_flags = FIRE_PROOF
/obj/machinery/vending/engivend
name = "\improper Engi-Vend"
desc = "Spare tool vending. What? Did you expect some witty description?"
icon_state = "engivend"
icon_deny = "engivend-deny"
req_access_txt = "11" //Engineering Equipment access
products = list(/obj/item/clothing/glasses/meson/engine = 2,/obj/item/device/multitool = 4,/obj/item/weapon/electronics/airlock = 10,/obj/item/weapon/electronics/apc = 10,/obj/item/weapon/electronics/airalarm = 10,/obj/item/weapon/stock_parts/cell/high = 10, /obj/item/weapon/rcd/loaded = 3, /obj/item/device/geiger_counter = 5)
contraband = list(/obj/item/weapon/stock_parts/cell/potato = 3)
premium = list(/obj/item/weapon/storage/belt/utility = 3)
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
resistance_flags = FIRE_PROOF
//This one's from bay12
/obj/machinery/vending/engineering
name = "\improper Robco Tool Maker"
desc = "Everything you need for do-it-yourself station repair."
icon_state = "engi"
icon_deny = "engi-deny"
req_access_txt = "11"
products = list(/obj/item/clothing/under/rank/chief_engineer = 4,/obj/item/clothing/under/rank/engineer = 4,/obj/item/clothing/shoes/sneakers/orange = 4,/obj/item/clothing/head/hardhat = 4,
/obj/item/weapon/storage/belt/utility = 4,/obj/item/clothing/glasses/meson/engine = 4,/obj/item/clothing/gloves/color/yellow = 4, /obj/item/weapon/screwdriver = 12,
/obj/item/weapon/crowbar = 12,/obj/item/weapon/wirecutters = 12,/obj/item/device/multitool = 12,/obj/item/weapon/wrench = 12,/obj/item/device/t_scanner = 12,
/obj/item/weapon/stock_parts/cell = 8, /obj/item/weapon/weldingtool = 8,/obj/item/clothing/head/welding = 8,
/obj/item/weapon/light/tube = 10,/obj/item/clothing/suit/fire = 4, /obj/item/weapon/stock_parts/scanning_module = 5,/obj/item/weapon/stock_parts/micro_laser = 5,
/obj/item/weapon/stock_parts/matter_bin = 5,/obj/item/weapon/stock_parts/manipulator = 5,/obj/item/weapon/stock_parts/console_screen = 5)
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
resistance_flags = FIRE_PROOF
//This one's from bay12
/obj/machinery/vending/robotics
name = "\improper Robotech Deluxe"
desc = "All the tools you need to create your own robot army."
icon_state = "robotics"
icon_deny = "robotics-deny"
req_access_txt = "29"
products = list(/obj/item/clothing/suit/toggle/labcoat = 4,/obj/item/clothing/under/rank/roboticist = 4,/obj/item/stack/cable_coil = 4,/obj/item/device/assembly/flash/handheld = 4,
/obj/item/weapon/stock_parts/cell/high = 12, /obj/item/device/assembly/prox_sensor = 3,/obj/item/device/assembly/signaler = 3,/obj/item/device/healthanalyzer = 3,
/obj/item/weapon/scalpel = 2,/obj/item/weapon/circular_saw = 2,/obj/item/weapon/tank/internals/anesthetic = 2,/obj/item/clothing/mask/breath/medical = 5,
/obj/item/weapon/screwdriver = 5,/obj/item/weapon/crowbar = 5)
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
resistance_flags = FIRE_PROOF
//DON'T FORGET TO CHANGE THE REFILL SIZE IF YOU CHANGE THE MACHINE'S CONTENTS!
/obj/machinery/vending/clothing
name = "ClothesMate" //renamed to make the slogan rhyme
desc = "A vending machine for clothing."
icon_state = "clothes"
product_slogans = "Dress for success!;Prepare to look swagalicious!;Look at all this free swag!;Why leave style up to fate? Use the ClothesMate!"
vend_reply = "Thank you for using the ClothesMate!"
products = list(/obj/item/clothing/head/that=2,/obj/item/clothing/head/fedora=1,/obj/item/clothing/glasses/monocle=1,
/obj/item/clothing/suit/jacket=2, /obj/item/clothing/suit/jacket/puffer/vest=2, /obj/item/clothing/suit/jacket/puffer=2,
/obj/item/clothing/under/suit_jacket/navy=1,/obj/item/clothing/under/suit_jacket/really_black=1,/obj/item/clothing/under/suit_jacket/burgundy=1,
/obj/item/clothing/under/suit_jacket/charcoal=1, /obj/item/clothing/under/suit_jacket/white=1,/obj/item/clothing/under/kilt=1,/obj/item/clothing/under/overalls=1,
/obj/item/clothing/under/sl_suit=1,/obj/item/clothing/under/pants/jeans=3,/obj/item/clothing/under/pants/classicjeans=2,
/obj/item/clothing/under/pants/camo = 1,/obj/item/clothing/under/pants/blackjeans=2,/obj/item/clothing/under/pants/khaki=2,
/obj/item/clothing/under/pants/white=2,/obj/item/clothing/under/pants/red=1,/obj/item/clothing/under/pants/black=2,
/obj/item/clothing/under/pants/tan=2,/obj/item/clothing/under/pants/track=1,/obj/item/clothing/suit/jacket/miljacket = 1,
/obj/item/clothing/neck/tie/blue=1, /obj/item/clothing/neck/tie/red=1, /obj/item/clothing/neck/tie/black=1, /obj/item/clothing/neck/tie/horrible=1,
/obj/item/clothing/neck/scarf/red=1,/obj/item/clothing/neck/scarf/green=1,/obj/item/clothing/neck/scarf/darkblue=1,
/obj/item/clothing/neck/scarf/purple=1,/obj/item/clothing/neck/scarf/yellow=1,/obj/item/clothing/neck/scarf/orange=1,
/obj/item/clothing/neck/scarf/cyan=1,/obj/item/clothing/neck/scarf=1,/obj/item/clothing/neck/scarf/black=1,
/obj/item/clothing/neck/scarf/zebra=1,/obj/item/clothing/neck/scarf/christmas=1,/obj/item/clothing/neck/stripedredscarf=1,
/obj/item/clothing/neck/stripedbluescarf=1,/obj/item/clothing/neck/stripedgreenscarf=1,/obj/item/clothing/tie/waistcoat=1,
/obj/item/clothing/under/skirt/black=1,/obj/item/clothing/under/skirt/blue=1,/obj/item/clothing/under/skirt/red=1,/obj/item/clothing/under/skirt/purple=1,
/obj/item/clothing/under/sundress=2,/obj/item/clothing/under/stripeddress=1, /obj/item/clothing/under/sailordress=1, /obj/item/clothing/under/redeveninggown=1, /obj/item/clothing/under/blacktango=1,
/obj/item/clothing/under/plaid_skirt=1,/obj/item/clothing/under/plaid_skirt/blue=1,/obj/item/clothing/under/plaid_skirt/purple=1,/obj/item/clothing/under/plaid_skirt/green=1,
/obj/item/clothing/glasses/regular=2,/obj/item/clothing/head/sombrero=1,/obj/item/clothing/suit/poncho=1,
/obj/item/clothing/suit/ianshirt=1,/obj/item/clothing/shoes/laceup=2,/obj/item/clothing/shoes/sneakers/black=4,
/obj/item/clothing/shoes/sandal=1, /obj/item/clothing/gloves/fingerless=2,/obj/item/clothing/glasses/orange=1,/obj/item/clothing/glasses/red=1,
/obj/item/weapon/storage/belt/fannypack=1, /obj/item/weapon/storage/belt/fannypack/blue=1, /obj/item/weapon/storage/belt/fannypack/red=1, /obj/item/clothing/suit/jacket/letterman=2,
/obj/item/clothing/head/beanie=1, /obj/item/clothing/head/beanie/black=1, /obj/item/clothing/head/beanie/red=1, /obj/item/clothing/head/beanie/green=1, /obj/item/clothing/head/beanie/darkblue=1,
/obj/item/clothing/head/beanie/purple=1, /obj/item/clothing/head/beanie/yellow=1, /obj/item/clothing/head/beanie/orange=1, /obj/item/clothing/head/beanie/cyan=1, /obj/item/clothing/head/beanie/christmas=1,
/obj/item/clothing/head/beanie/striped=1, /obj/item/clothing/head/beanie/stripedred=1, /obj/item/clothing/head/beanie/stripedblue=1, /obj/item/clothing/head/beanie/stripedgreen=1,
/obj/item/clothing/suit/jacket/letterman_red=1)
contraband = list(/obj/item/clothing/under/syndicate/tacticool=1,/obj/item/clothing/mask/balaclava=1,/obj/item/clothing/head/ushanka=1,/obj/item/clothing/under/soviet=1,/obj/item/weapon/storage/belt/fannypack/black=2,/obj/item/clothing/suit/jacket/letterman_syndie=1,/obj/item/clothing/under/jabroni=1, /obj/item/clothing/suit/vapeshirt=1, /obj/item/clothing/under/geisha=1)
premium = list(/obj/item/clothing/under/suit_jacket/checkered=1,/obj/item/clothing/head/mailman=1,/obj/item/clothing/under/rank/mailman=1,/obj/item/clothing/suit/jacket/leather=1,/obj/item/clothing/suit/jacket/leather/overcoat=1,/obj/item/clothing/under/pants/mustangjeans=1,/obj/item/clothing/neck/necklace/dope=3,/obj/item/clothing/suit/jacket/letterman_nanotrasen=1)
refill_canister = /obj/item/weapon/vending_refill/clothing
#undef STANDARD_CHARGE
#undef CONTRABAND_CHARGE
#undef COIN_CHARGE