Files
S.P.L.U.R.T-Station-13/code/game/objects/items/weapons/storage/toolbox.dm
Poojawa 6674f9fc15 Tg 2 11 sync (#215)
* first series of updates

* datums

* games folder

* admin and atmosia stuffs

* moar

* mob updates borg riding

* sprites and stuff

* fixes for various things

* oops. some missed fixes
2017-02-12 03:56:14 -06:00

381 lines
15 KiB
Plaintext

/obj/item/weapon/storage/toolbox
name = "toolbox"
desc = "Danger. Very robust."
icon_state = "red"
item_state = "toolbox_red"
flags = CONDUCT
force = 12
throwforce = 12
throw_speed = 2
throw_range = 7
w_class = WEIGHT_CLASS_BULKY
materials = list(MAT_METAL = 500)
origin_tech = "combat=1;engineering=1"
attack_verb = list("robusted")
hitsound = 'sound/weapons/smash.ogg'
/obj/item/weapon/storage/toolbox/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] robusts [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (BRUTELOSS)
/obj/item/weapon/storage/toolbox/emergency
name = "emergency toolbox"
icon_state = "red"
item_state = "toolbox_red"
/obj/item/weapon/storage/toolbox/emergency/New()
..()
new /obj/item/weapon/crowbar/red(src)
new /obj/item/weapon/weldingtool/mini(src)
new /obj/item/weapon/extinguisher/mini(src)
if(prob(50))
new /obj/item/device/flashlight(src)
else
new /obj/item/device/flashlight/flare(src)
new /obj/item/device/radio/off(src)
/obj/item/weapon/storage/toolbox/emergency/old
name = "rusty red toolbox"
item_state = "toolbox_red_old"
/obj/item/weapon/storage/toolbox/mechanical
name = "mechanical toolbox"
icon_state = "blue"
item_state = "toolbox_blue"
/obj/item/weapon/storage/toolbox/mechanical/New()
..()
new /obj/item/weapon/screwdriver(src)
new /obj/item/weapon/wrench(src)
new /obj/item/weapon/weldingtool(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/device/analyzer(src)
new /obj/item/weapon/wirecutters(src)
/obj/item/weapon/storage/toolbox/mechanical/old
name = "rusty blue toolbox"
item_state = "toolbox_blue_old"
/obj/item/weapon/storage/toolbox/electrical
name = "electrical toolbox"
icon_state = "yellow"
item_state = "toolbox_yellow"
/obj/item/weapon/storage/toolbox/electrical/New()
..()
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
new /obj/item/weapon/screwdriver(src)
new /obj/item/weapon/wirecutters(src)
new /obj/item/device/t_scanner(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/stack/cable_coil(src,30,pickedcolor)
new /obj/item/stack/cable_coil(src,30,pickedcolor)
if(prob(5))
new /obj/item/clothing/gloves/color/yellow(src)
else
new /obj/item/stack/cable_coil(src,30,pickedcolor)
/obj/item/weapon/storage/toolbox/syndicate
name = "suspicious looking toolbox"
icon_state = "syndicate"
item_state = "toolbox_syndi"
origin_tech = "combat=2;syndicate=1;engineering=2"
silent = 1
force = 15
throwforce = 18
/obj/item/weapon/storage/toolbox/syndicate/New()
..()
new /obj/item/weapon/screwdriver/nuke(src)
new /obj/item/weapon/wrench(src)
new /obj/item/weapon/weldingtool/largetank(src)
new /obj/item/weapon/crowbar/red(src)
new /obj/item/weapon/wirecutters(src, "red")
new /obj/item/device/multitool(src)
new /obj/item/clothing/gloves/combat(src)
/obj/item/weapon/storage/toolbox/drone
name = "mechanical toolbox"
icon_state = "blue"
item_state = "toolbox_blue"
/obj/item/weapon/storage/toolbox/drone/New()
..()
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
new /obj/item/weapon/screwdriver(src)
new /obj/item/weapon/wrench(src)
new /obj/item/weapon/weldingtool(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/stack/cable_coil(src,30,pickedcolor)
new /obj/item/weapon/wirecutters(src)
new /obj/item/device/multitool(src)
/obj/item/weapon/storage/toolbox/brass
name = "brass box"
desc = "A huge brass box with several indentations in its surface."
icon_state = "brassbox"
w_class = WEIGHT_CLASS_HUGE
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 28
storage_slots = 28
slowdown = 1
flags = HANDSLOW
attack_verb = list("robusted", "crushed", "smashed")
var/proselytizer_type = /obj/item/clockwork/clockwork_proselytizer/scarab
/obj/item/weapon/storage/toolbox/brass/prefilled/New()
..()
new proselytizer_type(src)
new /obj/item/weapon/screwdriver/brass(src)
new /obj/item/weapon/wirecutters/brass(src)
new /obj/item/weapon/wrench/brass(src)
new /obj/item/weapon/crowbar/brass(src)
new /obj/item/weapon/weldingtool/experimental/brass(src)
/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar
var/slab_type = /obj/item/clockwork/slab/scarab
/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar/New()
..()
new slab_type(src)
/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar/admin
slab_type = /obj/item/clockwork/slab/debug
proselytizer_type = /obj/item/clockwork/clockwork_proselytizer/scarab/debug
/obj/item/weapon/storage/toolbox/artistic
name = "artistic toolbox"
desc = "A toolbox painted bright green. Why anyone would store art supplies in a toolbox is beyond you, but it has plenty of extra space."
icon_state = "green"
item_state = "artistic_toolbox"
max_combined_w_class = 20
storage_slots = 10
w_class = 5 //Holds more than a regular toolbox!
/obj/item/weapon/storage/toolbox/artistic/New()
..()
new/obj/item/weapon/storage/crayons(src)
new/obj/item/weapon/crowbar(src)
new/obj/item/stack/cable_coil/red(src)
new/obj/item/stack/cable_coil/yellow(src)
new/obj/item/stack/cable_coil/blue(src)
new/obj/item/stack/cable_coil/green(src)
new/obj/item/stack/cable_coil/pink(src)
new/obj/item/stack/cable_coil/orange(src)
new/obj/item/stack/cable_coil/cyan(src)
new/obj/item/stack/cable_coil/white(src)
#define HIS_GRACE_SATIATED 0 //He hungers not. If bloodthirst is set to this, His Grace is asleep.
#define HIS_GRACE_PECKISH 30 //Slightly hungry. Slightly increased damage and nothing else.
#define HIS_GRACE_HUNGRY 60 //Getting closer. Increased danage and slight healing. It also starts eating anyone around it if it's left on the ground.
#define HIS_GRACE_FAMISHED 90 //Dangerous. Highly increased damage, good healing, and stun resist. It also becomes nodrop at this point.
#define HIS_GRACE_STARVING 110 //Incredibly close to breaking loose. Extreme damage and healing, and stun immunity.
#define HIS_GRACE_CONSUME_OWNER 120 //You're dead, kiddo. The toolbox consumes its owner at this point and resets to zero.
#define HIS_GRACE_FALL_ASLEEP 150 //If it reaches this point, it falls asleep and resets to zero.
//His Grace is a very special weapon granted only to traitor chaplains.
//When awakened through sacrifice, it thirsts for blood and begins ticking a "bloodthirst" counter.
//As His Grace grows hungrier, it grants its wielder various benefits.
//If the wielder fails to feed His Grace in time, it will devour them.
//Leaving His Grace alone for some time will reset its timer and put it to sleep.
//Using His Grace effectively is a delicate balancing act of keeping it hungry enough to induce benefits but sated enough to let you live.
/obj/item/weapon/storage/toolbox/artistic/his_grace
name = "artistic toolbox"
desc = "A toolbox painted bright green. Looking at it makes you feel uneasy."
origin_tech = "combat=4;engineering=4;syndicate=2"
var/awakened = 0
var/bloodthirst = HIS_GRACE_SATIATED
var/victims = 0
var/list/warning_messages = list("peckish", "hungry", "famished", "starving", "consume") //Messages that have NOT been shown
/obj/item/weapon/storage/toolbox/artistic/his_grace/Destroy()
for(var/mob/living/L in src)
L.forceMove(get_turf(src))
return ..()
/obj/item/weapon/storage/toolbox/artistic/his_grace/attack_self(mob/living/user)
if(!awakened)
user << "<span class='notice'>[src] begins to vibrate...</span>"
addtimer(CALLBACK(src, .proc/awaken), 50)
/obj/item/weapon/storage/toolbox/artistic/his_grace/attack(mob/living/M, mob/user)
if(awakened && M.stat)
consume(M)
else
..()
/obj/item/weapon/storage/toolbox/artistic/his_grace/examine(mob/user)
..()
if(awakened)
if(victims)
user << "You hear the distant murmuring of [victims] victims to [src]."
switch(bloodthirst)
if(HIS_GRACE_SATIATED to HIS_GRACE_PECKISH)
user << "<span class='danger'>[src] isn't very hungry. Not yet.</span>"
if(HIS_GRACE_PECKISH to HIS_GRACE_HUNGRY)
user << "<span class='danger'>[src] would like a snack.</span>"
if(HIS_GRACE_HUNGRY to HIS_GRACE_FAMISHED)
user << "<span class='warning'>[src] is quite hungry now...</span>"
if(HIS_GRACE_FAMISHED to HIS_GRACE_STARVING)
user << "<span class='boldannounce'>[src] is openly salivating at the sight of you. Be careful.</span>"
if(HIS_GRACE_STARVING to HIS_GRACE_CONSUME_OWNER)
user << "<span class='boldwarning'>You walk a fine line. [src] is very close to devouring you.</span>"
if(HIS_GRACE_CONSUME_OWNER to HIS_GRACE_FALL_ASLEEP)
user << "<span class='boldwarning'>[src] is shaking violently and staring directly at you.</span>"
/obj/item/weapon/storage/toolbox/artistic/his_grace/relaymove(mob/living/user) //Allows changelings, etc. to climb out of the box after they revive
user.forceMove(get_turf(src))
user.visible_message("<span class='warning'>[user] scrambles out of [src]!</span>", "<span class='notice'>You climb out of [src]!</span>")
/obj/item/weapon/storage/toolbox/artistic/his_grace/process()
if(!awakened)
return
adjust_bloodthirst(1 + victims) //Maybe adjust this?
change_phases()
if(ishuman(loc))
var/mob/living/carbon/human/master = loc
switch(bloodthirst) //Handles benefits outside of stun absorbs, which are in change_phases()
if(HIS_GRACE_HUNGRY to HIS_GRACE_FAMISHED)
master.adjustBruteLoss(-1)
master.adjustFireLoss(-1)
master.adjustToxLoss(-0.5)
master.adjustOxyLoss(-5)
master.adjustCloneLoss(-0.5)
if(HIS_GRACE_FAMISHED to HIS_GRACE_STARVING)
master.adjustBruteLoss(-2)
master.adjustFireLoss(-2)
master.adjustToxLoss(-1)
master.adjustOxyLoss(-10)
master.adjustCloneLoss(-1)
master.AdjustStunned(-1)
master.AdjustWeakened(-1)
if(HIS_GRACE_STARVING to HIS_GRACE_CONSUME_OWNER)
master.adjustBruteLoss(-20) //The biggest danger at this point is the toolbox itself
master.adjustFireLoss(-20)
master.adjustToxLoss(-10)
master.setOxyLoss(0)
master.adjustCloneLoss(-5)
master.add_stun_absorption("his_grace", 15, 1, null, null, "[src] shields them from harm!")
if(HIS_GRACE_CONSUME_OWNER to HIS_GRACE_FALL_ASLEEP)
master.visible_message("<span class='boldwarning'>[src] turns on its master!</span>", "<span class='userdanger'>[src] turns on you!</span>")
playsound(src, 'sound/effects/tendril_destroyed.ogg', 100, 0)
master.Weaken(3)
master.adjustBruteLoss(100)
playsound(master, 'sound/misc/desceration-03.ogg', 100, )
playsound(master, 'sound/effects/splat.ogg', 100, 0)
master.emote("scream")
consume(master) //Y O U H A V E F A I L E D M E
if(HIS_GRACE_FALL_ASLEEP to INFINITY)
drowse()
else
if(bloodthirst >= HIS_GRACE_CONSUME_OWNER)
if(bloodthirst >= HIS_GRACE_FALL_ASLEEP)
drowse()
return
for(var/mob/living/L in range(1, src))
if(L.loc == src)
continue
if(!L.stat)
L.visible_message("<span class='warning'>[src] lunges at [L]!</span>", "<span class='userdanger'>[src] lunges at you!</span>")
playsound(L, 'sound/effects/splat.ogg', 50, 1)
playsound(L, 'sound/misc/desceration-01.ogg', 50, 1)
L.adjustBruteLoss(force)
return //Only one at a tome
else
consume(L)
return
/obj/item/weapon/storage/toolbox/artistic/his_grace/proc/awaken() //Attempts to awaken. This can only occur if organs fill the box, and gives out a global warning.
if(awakened)
return
var/organ_count = 0
for(var/obj/item/organ/O in src) //Doesn't have to be any kind, we're not picky
organ_count++
if(organ_count < 5)
if(isliving(loc))
loc = get_turf(src)
visible_message("<span class='warning'>[src] stops shaking. It needs more organs.</span>")
else
for(var/obj/item/organ/O in src)
qdel(O) //delicious flesh
name = "His Grace"
desc = "A bloodthirsty artefact created by a profane rite."
gender = MALE
visible_message("<span class='boldwarning'>[src] begins to rattle. It thirsts.</span>") //rattle me bones capn
adjust_bloodthirst(1)
awakened = 1
send_to_playing_players("<span class='boldannounce'><font size=6>HIS GRACE THIRSTS FOR BLOOD</font></span>")
send_to_playing_players('sound/effects/his_grace_awaken.ogg')
icon_state = "green_awakened"
START_PROCESSING(SSprocessing, src)
/obj/item/weapon/storage/toolbox/artistic/his_grace/proc/drowse() //Falls asleep, spitting out all victims and resetting to zero.
if(!awakened)
return
visible_message("<span class='boldwarning'>[src] slowly stops rattling and falls still... but it still lurks in its sleep.</span>")
name = initial(name)
desc = initial(desc)
icon_state = initial(icon_state)
gender = initial(gender)
awakened = 0
victims = 0
warning_messages = initial(warning_messages)
adjust_bloodthirst(-bloodthirst)
STOP_PROCESSING(SSprocessing, src)
send_to_playing_players("<span class='boldannounce'><font size=6>HIS GRACE HAS RETURNED TO SLUMBER</font></span>")
send_to_playing_players('sound/effects/pope_entry.ogg')
for(var/mob/living/L in src)
L.forceMove(get_turf(src))
/obj/item/weapon/storage/toolbox/artistic/his_grace/proc/adjust_bloodthirst(amt)
bloodthirst = min(max(1, bloodthirst + amt), HIS_GRACE_FALL_ASLEEP)
/obj/item/weapon/storage/toolbox/artistic/his_grace/proc/consume(mob/living/meal)
if(!meal)
return
meal.adjustBruteLoss(200)
meal.visible_message("<span class='warning'>[src] pulls [meal] into itself!</span>", "<span class='userdanger'>[src] consumes you!</span>")
playsound(meal, 'sound/misc/desceration-02.ogg', 75, 1)
playsound(src, 'sound/items/eatfood.ogg', 100, 1)
meal.forceMove(src)
adjust_bloodthirst(-(bloodthirst - victims)) //Never fully sated, and it starts off higher as it eats
victims++
/obj/item/weapon/storage/toolbox/artistic/his_grace/proc/change_phases()
switch(bloodthirst)
if(HIS_GRACE_SATIATED to HIS_GRACE_PECKISH)
force = 15 //Constantly keep its power low if it's this full
if(HIS_GRACE_PECKISH to HIS_GRACE_HUNGRY)
if(is_string_in_list("peckish", warning_messages))
remove_strings_from_list("peckish", warning_messages)
loc.visible_message("<span class='warning'>[src] is feeling snackish.</span>", "<span class='danger'>[src] begins to hunger. Its damage has been increased.</span>")
force = 20
spawn(400) //To prevent spam
if(src)
warning_messages += "peckish"
if(HIS_GRACE_HUNGRY to HIS_GRACE_FAMISHED)
if(is_string_in_list("hungry", warning_messages))
remove_strings_from_list("hungry", warning_messages)
loc.visible_message("<span class='warning'>[src] is getting hungry. Its power grows.</span>", "<span class='boldannounce'>You feel a sense of hunger come over you. [src]'s damage has increased.</span>")
force = 25
spawn(400)
if(src)
warning_messages += "hungry"
if(HIS_GRACE_FAMISHED to HIS_GRACE_STARVING)
if(is_string_in_list("famished", warning_messages))
remove_strings_from_list("famished", warning_messages)
loc.visible_message("<span class='warning'>[src] is very hungry...</span>", "<span class='boldwarning'>Bloodlust overcomes you. You are now resistant to stuns.</span>")
force = 30
spawn(400)
if(src)
warning_messages += "famished"
if(HIS_GRACE_STARVING to HIS_GRACE_CONSUME_OWNER)
if(is_string_in_list("starving", warning_messages))
remove_strings_from_list("starving", warning_messages)
loc.visible_message("<span class='boldwarning'>[src] is starving!</span>", "<span class='userdanger'>[src] is at its full power! Feed it quickly or you will be consumed!</span>")
force = 40
spawn(400)
if(src)
warning_messages += "starving"