mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
* first series of updates * datums * games folder * admin and atmosia stuffs * moar * mob updates borg riding * sprites and stuff * fixes for various things * oops. some missed fixes
198 lines
6.2 KiB
Plaintext
198 lines
6.2 KiB
Plaintext
/obj/item/clothing/mask/gas
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name = "gas mask"
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desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate
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icon_state = "gas_alt"
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flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
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flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
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w_class = WEIGHT_CLASS_NORMAL
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item_state = "gas_alt"
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
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resistance_flags = 0
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// **** Welding gas mask ****
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/obj/item/clothing/mask/gas/welding
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name = "welding mask"
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desc = "A gas mask with built-in welding goggles and a face shield. Looks like a skull - clearly designed by a nerd."
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icon_state = "weldingmask"
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materials = list(MAT_METAL=4000, MAT_GLASS=2000)
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flash_protect = 2
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tint = 2
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 55)
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origin_tech = "materials=2;engineering=3"
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actions_types = list(/datum/action/item_action/toggle)
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flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
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flags_cover = MASKCOVERSEYES
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visor_flags_inv = HIDEEYES
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visor_flags_cover = MASKCOVERSEYES
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/mask/gas/welding/attack_self(mob/user)
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weldingvisortoggle(user)
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// ********************************************************************
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//Plague Dr suit can be found in clothing/suits/bio.dm
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/obj/item/clothing/mask/gas/plaguedoctor
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name = "plague doctor mask"
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desc = "A modernised version of the classic design, this mask will not only filter out toxins but it can also be connected to an air supply."
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icon_state = "plaguedoctor"
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item_state = "gas_mask"
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armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 75, rad = 0, fire = 0, acid = 0)
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/obj/item/clothing/mask/gas/syndicate
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name = "syndicate mask"
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desc = "A close-fitting tactical mask that can be connected to an air supply."
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icon_state = "syndicate"
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strip_delay = 60
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/obj/item/clothing/mask/gas/clown_hat
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name = "clown wig and mask"
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desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
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flags = MASKINTERNALS
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icon_state = "clown"
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item_state = "clown_hat"
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flags_cover = MASKCOVERSEYES
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resistance_flags = FLAMMABLE
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actions_types = list(/datum/action/item_action/adjust)
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dog_fashion = /datum/dog_fashion/head/clown
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/obj/item/clothing/mask/gas/clown_hat/ui_action_click(mob/user)
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if(!istype(user) || user.incapacitated())
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return
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var/list/options = list()
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options["True Form"] = "clown"
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options["The Feminist"] = "sexyclown"
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options["The Madman"] = "joker"
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options["The Rainbow Color"] ="rainbow"
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var/choice = input(user,"To what form do you wish to Morph this mask?","Morph Mask") in options
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if(src && choice && !user.incapacitated() && in_range(user,src))
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icon_state = options[choice]
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user.update_inv_wear_mask()
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtonIcon()
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user << "<span class='notice'>Your Clown Mask has now morphed into [choice], all praise the Honkmother!</span>"
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return 1
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/obj/item/clothing/mask/gas/sexyclown
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name = "sexy-clown wig and mask"
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desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
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flags = MASKINTERNALS
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icon_state = "sexyclown"
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item_state = "sexyclown"
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flags_cover = MASKCOVERSEYES
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resistance_flags = FLAMMABLE
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/obj/item/clothing/mask/gas/mime
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name = "mime mask"
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desc = "The traditional mime's mask. It has an eerie facial posture."
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flags = MASKINTERNALS
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icon_state = "mime"
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item_state = "mime"
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flags_cover = MASKCOVERSEYES
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resistance_flags = FLAMMABLE
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actions_types = list(/datum/action/item_action/adjust)
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/obj/item/clothing/mask/gas/mime/ui_action_click(mob/user)
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if(!istype(user) || user.incapacitated())
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return
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var/list/options = list()
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options["Blanc"] = "mime"
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options["Triste"] = "sadmime"
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options["Effrayé"] = "scaredmime"
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options["Excité"] ="sexymime"
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var/choice = input(user,"To what form do you wish to Morph this mask?","Morph Mask") in options
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if(src && choice && !user.incapacitated() && in_range(user,src))
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icon_state = options[choice]
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user.update_inv_wear_mask()
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtonIcon()
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user << "<span class='notice'>Your Mime Mask has now morphed into [choice]!</span>"
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return 1
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/obj/item/clothing/mask/gas/monkeymask
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name = "monkey mask"
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desc = "A mask used when acting as a monkey."
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flags = MASKINTERNALS
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icon_state = "monkeymask"
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item_state = "monkeymask"
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flags_cover = MASKCOVERSEYES
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resistance_flags = FLAMMABLE
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/obj/item/clothing/mask/gas/sexymime
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name = "sexy mime mask"
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desc = "A traditional female mime's mask."
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flags = MASKINTERNALS
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icon_state = "sexymime"
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item_state = "sexymime"
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flags_cover = MASKCOVERSEYES
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resistance_flags = FLAMMABLE
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/obj/item/clothing/mask/gas/death_commando
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name = "Death Commando Mask"
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icon_state = "death_commando_mask"
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item_state = "death_commando_mask"
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/obj/item/clothing/mask/gas/cyborg
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name = "cyborg visor"
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desc = "Beep boop."
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icon_state = "death"
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resistance_flags = FLAMMABLE
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/obj/item/clothing/mask/gas/owl_mask
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name = "owl mask"
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desc = "Twoooo!"
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icon_state = "owl"
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flags = MASKINTERNALS
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flags_cover = MASKCOVERSEYES
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resistance_flags = FLAMMABLE
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/obj/item/clothing/mask/gas/carp
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name = "carp mask"
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desc = "Gnash gnash."
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icon_state = "carp_mask"
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/obj/item/clothing/mask/gas/tiki_mask
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name = "tiki mask"
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desc = "A creepy wooden mask. Surprisingly expresive for a poorly carved bit of wood."
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icon_state = "tiki_eyebrow"
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item_state = "tiki_eyebrow"
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resistance_flags = FLAMMABLE
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obj_integrity = 100
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max_integrity = 100
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actions_types = list(/datum/action/item_action/adjust)
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dog_fashion = null
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obj/item/clothing/mask/gas/tiki_mask/ui_action_click(mob/user)
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var/mob/M = usr
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var/list/options = list()
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options["Original Tiki"] = "tiki_eyebrow"
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options["Happy Tiki"] = "tiki_happy"
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options["Confused Tiki"] = "tiki_confused"
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options["Angry Tiki"] ="tiki_angry"
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var/choice = input(M,"To what form do you wish to change this mask?","Morph Mask") in options
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if(src && choice && !M.stat && in_range(M,src))
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icon_state = options[choice]
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user.update_inv_wear_mask()
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtonIcon()
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M << "The Tiki Mask has now changed into the [choice] Mask!"
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return 1
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