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S.P.L.U.R.T-Station-13/code/modules/clothing/masks/gasmask.dm
Poojawa 6674f9fc15 Tg 2 11 sync (#215)
* first series of updates

* datums

* games folder

* admin and atmosia stuffs

* moar

* mob updates borg riding

* sprites and stuff

* fixes for various things

* oops. some missed fixes
2017-02-12 03:56:14 -06:00

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/obj/item/clothing/mask/gas
name = "gas mask"
desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate
icon_state = "gas_alt"
flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
w_class = WEIGHT_CLASS_NORMAL
item_state = "gas_alt"
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
resistance_flags = 0
// **** Welding gas mask ****
/obj/item/clothing/mask/gas/welding
name = "welding mask"
desc = "A gas mask with built-in welding goggles and a face shield. Looks like a skull - clearly designed by a nerd."
icon_state = "weldingmask"
materials = list(MAT_METAL=4000, MAT_GLASS=2000)
flash_protect = 2
tint = 2
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 55)
origin_tech = "materials=2;engineering=3"
actions_types = list(/datum/action/item_action/toggle)
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
flags_cover = MASKCOVERSEYES
visor_flags_inv = HIDEEYES
visor_flags_cover = MASKCOVERSEYES
resistance_flags = FIRE_PROOF
/obj/item/clothing/mask/gas/welding/attack_self(mob/user)
weldingvisortoggle(user)
// ********************************************************************
//Plague Dr suit can be found in clothing/suits/bio.dm
/obj/item/clothing/mask/gas/plaguedoctor
name = "plague doctor mask"
desc = "A modernised version of the classic design, this mask will not only filter out toxins but it can also be connected to an air supply."
icon_state = "plaguedoctor"
item_state = "gas_mask"
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 75, rad = 0, fire = 0, acid = 0)
/obj/item/clothing/mask/gas/syndicate
name = "syndicate mask"
desc = "A close-fitting tactical mask that can be connected to an air supply."
icon_state = "syndicate"
strip_delay = 60
/obj/item/clothing/mask/gas/clown_hat
name = "clown wig and mask"
desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
flags = MASKINTERNALS
icon_state = "clown"
item_state = "clown_hat"
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
actions_types = list(/datum/action/item_action/adjust)
dog_fashion = /datum/dog_fashion/head/clown
/obj/item/clothing/mask/gas/clown_hat/ui_action_click(mob/user)
if(!istype(user) || user.incapacitated())
return
var/list/options = list()
options["True Form"] = "clown"
options["The Feminist"] = "sexyclown"
options["The Madman"] = "joker"
options["The Rainbow Color"] ="rainbow"
var/choice = input(user,"To what form do you wish to Morph this mask?","Morph Mask") in options
if(src && choice && !user.incapacitated() && in_range(user,src))
icon_state = options[choice]
user.update_inv_wear_mask()
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
user << "<span class='notice'>Your Clown Mask has now morphed into [choice], all praise the Honkmother!</span>"
return 1
/obj/item/clothing/mask/gas/sexyclown
name = "sexy-clown wig and mask"
desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
flags = MASKINTERNALS
icon_state = "sexyclown"
item_state = "sexyclown"
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
/obj/item/clothing/mask/gas/mime
name = "mime mask"
desc = "The traditional mime's mask. It has an eerie facial posture."
flags = MASKINTERNALS
icon_state = "mime"
item_state = "mime"
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
actions_types = list(/datum/action/item_action/adjust)
/obj/item/clothing/mask/gas/mime/ui_action_click(mob/user)
if(!istype(user) || user.incapacitated())
return
var/list/options = list()
options["Blanc"] = "mime"
options["Triste"] = "sadmime"
options["Effrayé"] = "scaredmime"
options["Excité"] ="sexymime"
var/choice = input(user,"To what form do you wish to Morph this mask?","Morph Mask") in options
if(src && choice && !user.incapacitated() && in_range(user,src))
icon_state = options[choice]
user.update_inv_wear_mask()
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
user << "<span class='notice'>Your Mime Mask has now morphed into [choice]!</span>"
return 1
/obj/item/clothing/mask/gas/monkeymask
name = "monkey mask"
desc = "A mask used when acting as a monkey."
flags = MASKINTERNALS
icon_state = "monkeymask"
item_state = "monkeymask"
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
/obj/item/clothing/mask/gas/sexymime
name = "sexy mime mask"
desc = "A traditional female mime's mask."
flags = MASKINTERNALS
icon_state = "sexymime"
item_state = "sexymime"
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
/obj/item/clothing/mask/gas/death_commando
name = "Death Commando Mask"
icon_state = "death_commando_mask"
item_state = "death_commando_mask"
/obj/item/clothing/mask/gas/cyborg
name = "cyborg visor"
desc = "Beep boop."
icon_state = "death"
resistance_flags = FLAMMABLE
/obj/item/clothing/mask/gas/owl_mask
name = "owl mask"
desc = "Twoooo!"
icon_state = "owl"
flags = MASKINTERNALS
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
/obj/item/clothing/mask/gas/carp
name = "carp mask"
desc = "Gnash gnash."
icon_state = "carp_mask"
/obj/item/clothing/mask/gas/tiki_mask
name = "tiki mask"
desc = "A creepy wooden mask. Surprisingly expresive for a poorly carved bit of wood."
icon_state = "tiki_eyebrow"
item_state = "tiki_eyebrow"
resistance_flags = FLAMMABLE
obj_integrity = 100
max_integrity = 100
actions_types = list(/datum/action/item_action/adjust)
dog_fashion = null
obj/item/clothing/mask/gas/tiki_mask/ui_action_click(mob/user)
var/mob/M = usr
var/list/options = list()
options["Original Tiki"] = "tiki_eyebrow"
options["Happy Tiki"] = "tiki_happy"
options["Confused Tiki"] = "tiki_confused"
options["Angry Tiki"] ="tiki_angry"
var/choice = input(M,"To what form do you wish to change this mask?","Morph Mask") in options
if(src && choice && !M.stat && in_range(M,src))
icon_state = options[choice]
user.update_inv_wear_mask()
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
M << "The Tiki Mask has now changed into the [choice] Mask!"
return 1