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S.P.L.U.R.T-Station-13/code/modules/mod/mod_actions.dm
2023-05-01 00:16:20 -05:00

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/datum/action/item_action/mod
background_icon_state = "bg_tech_blue"
icon_icon = 'icons/mob/actions/actions_mod.dmi'
check_flags = AB_CHECK_CONSCIOUS
var/obj/item/mod/control/mod
/// Whether this action is intended for the AI. Stuff breaks a lot if this is done differently.
var/ai_action = FALSE
/datum/action/item_action/mod/New(Target)
..()
if(!istype(Target, /obj/item/mod/control))
qdel(src)
return
if(ai_action)
background_icon_state = "bg_tech"
/datum/action/item_action/mod/Grant(mob/user)
mod = target
if(ai_action && user != mod.ai)
return
else if(!ai_action && user == mod.ai)
return
return ..()
/datum/action/item_action/mod/Remove(mob/user)
if(ai_action && mod && user != mod.ai)
return
else if(!ai_action && mod && user == mod.ai)
return
return ..()
/datum/action/item_action/mod/Trigger(trigger_flags)
if(!IsAvailable())
return FALSE
if(mod.malfunctioning && prob(75))
mod.balloon_alert(usr, "button malfunctions!")
return FALSE
return TRUE
/datum/action/item_action/mod/deploy
name = "Deploy MODsuit"
desc = "Deploy/Conceal a part of the MODsuit."
button_icon_state = "deploy"
/datum/action/item_action/mod/deploy/Trigger()
if(!IsAvailable())
return FALSE
mod.choose_deploy(usr)
return TRUE
/datum/action/item_action/mod/deploy/ai
ai_action = TRUE
/datum/action/item_action/mod/activate
name = "Activate MODsuit"
desc = "Activate/Deactivate the MODsuit."
button_icon_state = "activate"
/datum/action/item_action/mod/activate/Trigger()
if(!IsAvailable())
return FALSE
mod.toggle_activate(usr)
return TRUE
/datum/action/item_action/mod/activate/ai
ai_action = TRUE
/datum/action/item_action/mod/module
name = "Toggle Module"
desc = "Toggle a MODsuit module."
button_icon_state = "module"
/datum/action/item_action/mod/module/Trigger()
if(!IsAvailable())
return FALSE
mod.quick_module(usr)
return TRUE
/datum/action/item_action/mod/module/ai
ai_action = TRUE
/datum/action/item_action/mod/panel
name = "MODsuit Panel"
desc = "Open the MODsuit's panel."
button_icon_state = "panel"
/datum/action/item_action/mod/panel/Trigger()
if(!IsAvailable())
return FALSE
mod.ui_interact(usr)
return TRUE
/datum/action/item_action/mod/panel/ai
ai_action = TRUE