mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 09:54:52 +00:00
ok you know what yeah i think i'll properly mirror https://github.com/Citadel-Station-13/Citadel-Station-13/pull/2411
554 lines
19 KiB
Plaintext
554 lines
19 KiB
Plaintext
#define HIGHLIGHT_DYNAMIC_TRANSIT 1
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#define MAX_TRANSIT_REQUEST_RETRIES 10
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SUBSYSTEM_DEF(shuttle)
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name = "Shuttle"
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wait = 10
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init_order = INIT_ORDER_SHUTTLE
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flags = SS_KEEP_TIMING|SS_NO_TICK_CHECK
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runlevels = RUNLEVEL_SETUP | RUNLEVEL_GAME
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var/list/mobile = list()
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var/list/stationary = list()
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var/list/transit = list()
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var/list/turf/transit_turfs = list()
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var/list/transit_requesters = list()
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var/list/transit_request_failures = list()
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var/clear_transit = FALSE
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//emergency shuttle stuff
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var/obj/docking_port/mobile/emergency/emergency
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var/obj/docking_port/mobile/arrivals/arrivals
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var/obj/docking_port/mobile/emergency/backup/backup_shuttle
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var/emergencyCallTime = 6000 //time taken for emergency shuttle to reach the station when called (in deciseconds)
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var/emergencyDockTime = 1800 //time taken for emergency shuttle to leave again once it has docked (in deciseconds)
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var/emergencyEscapeTime = 1200 //time taken for emergency shuttle to reach a safe distance after leaving station (in deciseconds)
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var/area/emergencyLastCallLoc
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var/emergencyCallAmount = 0 //how many times the escape shuttle was called
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var/emergencyNoEscape
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var/emergencyNoRecall = FALSE
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var/list/hostileEnvironments = list()
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//supply shuttle stuff
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var/obj/docking_port/mobile/supply/supply
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var/ordernum = 1 //order number given to next order
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var/points = 5000 //number of trade-points we have
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var/centcom_message = "" //Remarks from CentCom on how well you checked the last order.
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var/list/discoveredPlants = list() //Typepaths for unusual plants we've already sent CentCom, associated with their potencies
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var/list/supply_packs = list()
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var/list/shoppinglist = list()
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var/list/requestlist = list()
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var/list/orderhistory = list()
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var/datum/round_event/shuttle_loan/shuttle_loan
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var/shuttle_purchased = FALSE //If the station has purchased a replacement escape shuttle this round
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var/list/shuttle_purchase_requirements_met = list() //For keeping track of ingame events that would unlock new shuttles, such as defeating a boss or discovering a secret item
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var/lockdown = FALSE //disallow transit after nuke goes off
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var/auto_call = 99000 //time before in deciseconds in which the shuttle is auto called. Default is 2½ hours plus 15 for the shuttle. So total is 3.
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/datum/controller/subsystem/shuttle/Initialize(timeofday)
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if(!arrivals)
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WARNING("No /obj/docking_port/mobile/arrivals placed on the map!")
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if(!emergency)
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WARNING("No /obj/docking_port/mobile/emergency placed on the map!")
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if(!backup_shuttle)
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WARNING("No /obj/docking_port/mobile/emergency/backup placed on the map!")
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if(!supply)
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WARNING("No /obj/docking_port/mobile/supply placed on the map!")
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ordernum = rand(1, 9000)
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for(var/pack in subtypesof(/datum/supply_pack))
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var/datum/supply_pack/P = new pack()
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if(!P.contains)
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continue
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supply_packs[P.type] = P
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setup_transit_zone()
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initial_move()
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#ifdef HIGHLIGHT_DYNAMIC_TRANSIT
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color_space()
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#endif
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..()
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/datum/controller/subsystem/shuttle/proc/setup_transit_zone()
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// transit zone
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var/turf/A = get_turf(locate(SHUTTLE_TRANSIT_BORDER,SHUTTLE_TRANSIT_BORDER,ZLEVEL_TRANSIT))
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var/turf/B = get_turf(locate(world.maxx - SHUTTLE_TRANSIT_BORDER,world.maxy - SHUTTLE_TRANSIT_BORDER,ZLEVEL_TRANSIT))
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for(var/i in block(A, B))
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var/turf/T = i
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T.ChangeTurf(/turf/open/space)
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transit_turfs += T
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T.flags |= UNUSED_TRANSIT_TURF
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#ifdef HIGHLIGHT_DYNAMIC_TRANSIT
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/datum/controller/subsystem/shuttle/proc/color_space()
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var/turf/A = get_turf(locate(SHUTTLE_TRANSIT_BORDER,SHUTTLE_TRANSIT_BORDER,ZLEVEL_TRANSIT))
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var/turf/B = get_turf(locate(world.maxx - SHUTTLE_TRANSIT_BORDER,world.maxy - SHUTTLE_TRANSIT_BORDER,ZLEVEL_TRANSIT))
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for(var/i in block(A, B))
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var/turf/T = i
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// Only dying the "pure" space, not the transit tiles
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if(istype(T, /turf/open/space/transit) || !isspaceturf(T))
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continue
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if((T.x == A.x) || (T.x == B.x) || (T.y == A.y) || (T.y == B.y))
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T.color = "#ffff00"
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else
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T.color = "#00ffff"
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#endif
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/datum/controller/subsystem/shuttle/fire()
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for(var/thing in mobile)
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if(!thing)
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mobile.Remove(thing)
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continue
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var/obj/docking_port/mobile/P = thing
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P.check()
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var/changed_transit = FALSE
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for(var/thing in transit)
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var/obj/docking_port/stationary/transit/T = thing
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if(!T.owner)
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qdel(T, force=TRUE)
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changed_transit = TRUE
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// This next one removes transit docks/zones that aren't
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// immediately being used. This will mean that the zone creation
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// code will be running a lot.
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var/obj/docking_port/mobile/owner = T.owner
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if(owner)
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var/idle = owner.mode == SHUTTLE_IDLE
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var/not_centcom_evac = owner.launch_status == NOLAUNCH
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var/not_in_use = (!T.get_docked())
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if(idle && not_centcom_evac && not_in_use)
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qdel(T, force=TRUE)
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changed_transit = TRUE
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if(clear_transit)
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transit_requesters.Cut()
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for(var/i in transit)
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qdel(i, force=TRUE)
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setup_transit_zone()
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clear_transit = FALSE
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changed_transit = TRUE
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#ifdef HIGHLIGHT_DYNAMIC_TRANSIT
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if(changed_transit)
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color_space()
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#endif
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while(transit_requesters.len)
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var/requester = popleft(transit_requesters)
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var/success = generate_transit_dock(requester)
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if(!success) // BACK OF THE QUEUE
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transit_request_failures[requester]++
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if(transit_request_failures[requester] < MAX_TRANSIT_REQUEST_RETRIES)
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transit_requesters += requester
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else
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var/obj/docking_port/mobile/M = requester
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M.transit_failure()
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if(MC_TICK_CHECK)
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return
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/datum/controller/subsystem/shuttle/proc/getShuttle(id)
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for(var/obj/docking_port/mobile/M in mobile)
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if(M.id == id)
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return M
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WARNING("couldn't find shuttle with id: [id]")
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/datum/controller/subsystem/shuttle/proc/getDock(id)
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for(var/obj/docking_port/stationary/S in stationary)
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if(S.id == id)
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return S
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WARNING("couldn't find dock with id: [id]")
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/datum/controller/subsystem/shuttle/proc/requestEvac(mob/user, call_reason)
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if(!emergency)
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WARNING("requestEvac(): There is no emergency shuttle, but the \
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shuttle was called. Using the backup shuttle instead.")
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if(!backup_shuttle)
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throw EXCEPTION("requestEvac(): There is no emergency shuttle, \
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or backup shuttle! The game will be unresolvable. This is \
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possibly a mapping error, more likely a bug with the shuttle \
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manipulation system, or badminry. It is possible to manually \
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resolve this problem by loading an emergency shuttle template \
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manually, and then calling register() on the mobile docking port. \
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Good luck.")
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return
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emergency = backup_shuttle
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if(world.time - SSticker.round_start_time < config.shuttle_refuel_delay)
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to_chat(user, "The emergency shuttle is refueling. Please wait another [abs(round(((world.time - SSticker.round_start_time) - config.shuttle_refuel_delay)/600))] minutes before trying again.")
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return
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switch(emergency.mode)
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if(SHUTTLE_RECALL)
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to_chat(user, "The emergency shuttle may not be called while returning to CentCom.")
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return
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if(SHUTTLE_CALL)
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to_chat(user, "The emergency shuttle is already on its way.")
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return
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if(SHUTTLE_DOCKED)
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to_chat(user, "The emergency shuttle is already here.")
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return
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if(SHUTTLE_IGNITING)
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to_chat(user, "The emergency shuttle is firing its engines to leave.")
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return
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if(SHUTTLE_ESCAPE)
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to_chat(user, "The emergency shuttle is moving away to a safe distance.")
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return
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if(SHUTTLE_STRANDED)
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to_chat(user, "The emergency shuttle has been disabled by CentCom.")
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return
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call_reason = trim(html_encode(call_reason))
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if(length(call_reason) < CALL_SHUTTLE_REASON_LENGTH && seclevel2num(get_security_level()) > SEC_LEVEL_GREEN)
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to_chat(user, "You must provide a reason.")
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return
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var/area/signal_origin = get_area(user)
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var/emergency_reason = "\nNature of emergency:\n\n[call_reason]"
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var/security_num = seclevel2num(get_security_level())
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switch(security_num)
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if(SEC_LEVEL_RED,SEC_LEVEL_DELTA)
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emergency.request(null, signal_origin, html_decode(emergency_reason), 1) //There is a serious threat we gotta move no time to give them five minutes.
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else
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emergency.request(null, signal_origin, html_decode(emergency_reason), 0)
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log_game("[key_name(user)] has called the shuttle.")
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if(call_reason)
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SSblackbox.add_details("shuttle_reason", call_reason)
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log_game("Shuttle call reason: [call_reason]")
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message_admins("[key_name_admin(user)] has called the shuttle. (<A HREF='?_src_=holder;trigger_centcom_recall=1'>TRIGGER CENTCOM RECALL</A>)")
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/datum/controller/subsystem/shuttle/proc/centcom_recall(old_timer, admiral_message)
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if(emergency.mode != SHUTTLE_CALL || emergency.timer != old_timer)
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return
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emergency.cancel()
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if(!admiral_message)
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admiral_message = pick(GLOB.admiral_messages)
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var/intercepttext = "<font size = 3><b>NanoTrasen Update</b>: Request For Shuttle.</font><hr>\
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To whom it may concern:<br><br>\
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We have taken note of the situation upon [station_name()] and have come to the \
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conclusion that it does not warrant the abandonment of the station.<br>\
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If you do not agree with our opinion we suggest that you open a direct \
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line with us and explain the nature of your crisis.<br><br>\
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<i>This message has been automatically generated based upon readings from long \
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range diagnostic tools. To assure the quality of your request every finalized report \
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is reviewed by an on-call rear admiral.<br>\
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<b>Rear Admiral's Notes:</b> \
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[admiral_message]"
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print_command_report(intercepttext, announce = TRUE)
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// Called when an emergency shuttle mobile docking port is
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// destroyed, which will only happen with admin intervention
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/datum/controller/subsystem/shuttle/proc/emergencyDeregister()
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// When a new emergency shuttle is created, it will override the
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// backup shuttle.
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src.emergency = src.backup_shuttle
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/datum/controller/subsystem/shuttle/proc/cancelEvac(mob/user)
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if(canRecall())
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emergency.cancel(get_area(user))
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log_game("[key_name(user)] has recalled the shuttle.")
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message_admins("[key_name_admin(user)] has recalled the shuttle.")
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return 1
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/datum/controller/subsystem/shuttle/proc/canRecall()
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if(!emergency || emergency.mode != SHUTTLE_CALL)
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return
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if(SSticker.mode.name == "meteor")
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return
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var/security_num = seclevel2num(get_security_level())
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switch(security_num)
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if(SEC_LEVEL_GREEN)
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if(emergency.timeLeft(1) < emergencyCallTime)
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return
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if(SEC_LEVEL_BLUE)
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if(emergency.timeLeft(1) < emergencyCallTime * 0.5)
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return
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else
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if(emergency.timeLeft(1) < emergencyCallTime * 0.25)
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return
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return 1
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/datum/controller/subsystem/shuttle/proc/autoEvac()
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var/callShuttle = 1
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for(var/thing in GLOB.shuttle_caller_list)
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if(isAI(thing))
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var/mob/living/silicon/ai/AI = thing
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if(AI.deployed_shell && !AI.deployed_shell.client)
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continue
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if(AI.stat || !AI.client)
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continue
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else if(istype(thing, /obj/machinery/computer/communications))
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var/obj/machinery/computer/communications/C = thing
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if(C.stat & BROKEN)
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continue
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var/turf/T = get_turf(thing)
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if(T && T.z == ZLEVEL_STATION)
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callShuttle = 0
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break
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if(callShuttle)
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if(EMERGENCY_IDLE_OR_RECALLED)
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emergency.request(null, set_coefficient = 2.5)
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log_game("There is no means of calling the shuttle anymore. Shuttle automatically called.")
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message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.")
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/datum/controller/subsystem/shuttle/proc/registerHostileEnvironment(datum/bad)
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hostileEnvironments[bad] = TRUE
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checkHostileEnvironment()
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/datum/controller/subsystem/shuttle/proc/clearHostileEnvironment(datum/bad)
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hostileEnvironments -= bad
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checkHostileEnvironment()
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/datum/controller/subsystem/shuttle/proc/checkHostileEnvironment()
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for(var/datum/d in hostileEnvironments)
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if(!istype(d) || QDELETED(d))
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hostileEnvironments -= d
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emergencyNoEscape = hostileEnvironments.len
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if(emergencyNoEscape && (emergency.mode == SHUTTLE_IGNITING))
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emergency.mode = SHUTTLE_STRANDED
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emergency.timer = null
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emergency.sound_played = FALSE
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priority_announce("Hostile environment detected. \
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Departure has been postponed indefinitely pending \
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conflict resolution.", null, 'sound/misc/notice1.ogg', "Priority")
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if(!emergencyNoEscape && (emergency.mode == SHUTTLE_STRANDED))
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emergency.mode = SHUTTLE_DOCKED
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emergency.setTimer(emergencyDockTime)
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priority_announce("Hostile environment resolved. \
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You have 3 minutes to board the Emergency Shuttle.",
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null, 'sound/AI/shuttledock.ogg', "Priority")
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//try to move/request to dockHome if possible, otherwise dockAway. Mainly used for admin buttons
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/datum/controller/subsystem/shuttle/proc/toggleShuttle(shuttleId, dockHome, dockAway, timed)
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var/obj/docking_port/mobile/M = getShuttle(shuttleId)
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if(!M)
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return 1
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var/obj/docking_port/stationary/dockedAt = M.get_docked()
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var/destination = dockHome
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if(dockedAt && dockedAt.id == dockHome)
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destination = dockAway
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if(timed)
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if(M.request(getDock(destination)))
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return 2
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else
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if(M.dock(getDock(destination)))
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return 2
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return 0 //dock successful
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/datum/controller/subsystem/shuttle/proc/moveShuttle(shuttleId, dockId, timed)
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var/obj/docking_port/mobile/M = getShuttle(shuttleId)
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var/obj/docking_port/stationary/D = getDock(dockId)
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if(!M)
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return 1
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if(timed)
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if(M.request(D))
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return 2
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else
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if(M.dock(D))
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return 2
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return 0 //dock successful
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/datum/controller/subsystem/shuttle/proc/request_transit_dock(obj/docking_port/mobile/M)
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if(!istype(M))
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throw EXCEPTION("[M] is not a mobile docking port")
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if(M.assigned_transit)
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return
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else
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if(!(M in transit_requesters))
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transit_requesters += M
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/datum/controller/subsystem/shuttle/proc/autoEnd()
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if(world.time > auto_call && EMERGENCY_IDLE_OR_RECALLED) //3 hours
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SSshuttle.emergency.request(null, 1.5)
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priority_announce("The shift has come to an end and the shuttle called.")
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log_game("Round time limit reached. Shuttle has been auto-called.")
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message_admins("Round time limit reached. Shuttle called.")
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/datum/controller/subsystem/shuttle/proc/generate_transit_dock(obj/docking_port/mobile/M)
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// First, determine the size of the needed zone
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// Because of shuttle rotation, the "width" of the shuttle is not
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// always x.
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var/travel_dir = M.preferred_direction
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// Remember, the direction is the direction we appear to be
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// coming from
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var/dock_angle = dir2angle(M.preferred_direction) + M.port_angle + 180
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var/dock_dir = angle2dir(dock_angle)
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var/transit_width = SHUTTLE_TRANSIT_BORDER * 2
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var/transit_height = SHUTTLE_TRANSIT_BORDER * 2
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// Shuttles travelling on their side have their dimensions swapped
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// from our perspective
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switch(dock_dir)
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if(NORTH, SOUTH)
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transit_width += M.width
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transit_height += M.height
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if(EAST, WEST)
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transit_width += M.height
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transit_height += M.width
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/*
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to_chat(world, "The attempted transit dock will be [transit_width] width, and \)
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[transit_height] in height. The travel dir is [travel_dir]."
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*/
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// Then find a place to put the zone
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var/list/proposed_zone
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base:
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for(var/i in transit_turfs)
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CHECK_TICK
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var/turf/topleft = i
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if(!(topleft.flags & UNUSED_TRANSIT_TURF))
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continue
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var/turf/bottomright = locate(topleft.x + transit_width,
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topleft.y + transit_height, topleft.z)
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if(!bottomright)
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continue
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if(!(bottomright.flags & UNUSED_TRANSIT_TURF))
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continue
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proposed_zone = block(topleft, bottomright)
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if(!proposed_zone)
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continue
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for(var/j in proposed_zone)
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var/turf/T = j
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if(!T)
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continue base
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if(!(T.flags & UNUSED_TRANSIT_TURF))
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continue base
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//to_chat(world, "[COORD(topleft)] and [COORD(bottomright)]")
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break base
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if((!proposed_zone) || (!proposed_zone.len))
|
|
return FALSE
|
|
|
|
var/turf/topleft = proposed_zone[1]
|
|
//to_chat(world, "[COORD(topleft)] is TOPLEFT")
|
|
// Then create a transit docking port in the middle
|
|
var/coords = M.return_coords(0, 0, dock_dir)
|
|
//to_chat(world, json_encode(coords))
|
|
/* 0------2
|
|
| |
|
|
| |
|
|
| x |
|
|
3------1
|
|
*/
|
|
|
|
var/x0 = coords[1]
|
|
var/y0 = coords[2]
|
|
var/x1 = coords[3]
|
|
var/y1 = coords[4]
|
|
// Then we want the point closest to -infinity,-infinity
|
|
var/x2 = min(x0, x1)
|
|
var/y2 = min(y0, y1)
|
|
/*
|
|
var/lowx = topleft.x + SHUTTLE_TRANSIT_BORDER
|
|
var/lowy = topleft.y + SHUTTLE_TRANSIT_BORDER
|
|
|
|
var/turf/low_point = locate(lowx, lowy, topleft.z)
|
|
new /obj/effect/landmark/stationary(low_point)
|
|
to_chat(world, "Starting at the low point, we go [x2],[y2]")
|
|
*/
|
|
// Then invert the numbers
|
|
var/transit_x = topleft.x + SHUTTLE_TRANSIT_BORDER + abs(x2)
|
|
var/transit_y = topleft.y + SHUTTLE_TRANSIT_BORDER + abs(y2)
|
|
|
|
var/transit_path = /turf/open/space/transit
|
|
switch(travel_dir)
|
|
if(NORTH)
|
|
transit_path = /turf/open/space/transit/north
|
|
if(SOUTH)
|
|
transit_path = /turf/open/space/transit/south
|
|
if(EAST)
|
|
transit_path = /turf/open/space/transit/east
|
|
if(WEST)
|
|
transit_path = /turf/open/space/transit/west
|
|
|
|
//to_chat(world, "Docking port at [transit_x], [transit_y], [topleft.z]")
|
|
var/turf/midpoint = locate(transit_x, transit_y, topleft.z)
|
|
if(!midpoint)
|
|
return FALSE
|
|
//to_chat(world, "Making transit dock at [COORD(midpoint)]")
|
|
var/area/shuttle/transit/A = new()
|
|
A.parallax_movedir = travel_dir
|
|
A.contents = proposed_zone
|
|
var/obj/docking_port/stationary/transit/new_transit_dock = new(midpoint)
|
|
new_transit_dock.assigned_turfs = proposed_zone
|
|
new_transit_dock.name = "Transit for [M.id]/[M.name]"
|
|
new_transit_dock.turf_type = transit_path
|
|
new_transit_dock.owner = M
|
|
new_transit_dock.assigned_area = A
|
|
|
|
|
|
// Add 180, because ports point inwards, rather than outwards
|
|
new_transit_dock.setDir(angle2dir(dock_angle))
|
|
|
|
for(var/i in new_transit_dock.assigned_turfs)
|
|
var/turf/T = i
|
|
T.ChangeTurf(transit_path)
|
|
T.flags &= ~(UNUSED_TRANSIT_TURF)
|
|
|
|
M.assigned_transit = new_transit_dock
|
|
return TRUE
|
|
|
|
/datum/controller/subsystem/shuttle/proc/initial_move()
|
|
for(var/obj/docking_port/mobile/M in mobile)
|
|
if(!M.roundstart_move)
|
|
continue
|
|
M.dockRoundstart()
|
|
CHECK_TICK
|
|
|
|
/datum/controller/subsystem/shuttle/Recover()
|
|
if (istype(SSshuttle.mobile))
|
|
mobile = SSshuttle.mobile
|
|
if (istype(SSshuttle.stationary))
|
|
stationary = SSshuttle.stationary
|
|
if (istype(SSshuttle.transit))
|
|
transit = SSshuttle.transit
|
|
if (istype(SSshuttle.discoveredPlants))
|
|
discoveredPlants = SSshuttle.discoveredPlants
|
|
if (istype(SSshuttle.requestlist))
|
|
requestlist = SSshuttle.requestlist
|
|
if (istype(SSshuttle.orderhistory))
|
|
orderhistory = SSshuttle.orderhistory
|
|
if (istype(SSshuttle.emergency))
|
|
emergency = SSshuttle.emergency
|
|
if (istype(SSshuttle.backup_shuttle))
|
|
backup_shuttle = SSshuttle.backup_shuttle
|
|
if (istype(SSshuttle.supply))
|
|
supply = SSshuttle.supply
|
|
if (istype(SSshuttle.transit_turfs))
|
|
transit_turfs = SSshuttle.transit_turfs
|
|
|
|
centcom_message = SSshuttle.centcom_message
|
|
ordernum = SSshuttle.ordernum
|
|
points = SSshuttle.points
|
|
|
|
|
|
/datum/controller/subsystem/shuttle/proc/is_in_shuttle_bounds(atom/A)
|
|
var/area/current = get_area(A)
|
|
if(istype(current, /area/shuttle) && !istype(current, /area/shuttle/transit))
|
|
return TRUE
|
|
for(var/obj/docking_port/mobile/M in mobile)
|
|
if(M.is_in_shuttle_bounds(A))
|
|
return TRUE
|
|
|
|
/datum/controller/subsystem/shuttle/proc/get_containing_shuttle(atom/A)
|
|
for(var/obj/docking_port/mobile/M in mobile)
|
|
if(M.is_in_shuttle_bounds(A))
|
|
return M
|