mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
ok you know what yeah i think i'll properly mirror https://github.com/Citadel-Station-13/Citadel-Station-13/pull/2411
310 lines
11 KiB
Plaintext
310 lines
11 KiB
Plaintext
/obj/item/device/radio/headset
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name = "radio headset"
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desc = "An updated, modular intercom that fits over the head. Takes encryption keys. \nTo speak on the general radio frequency, use ; before speaking."
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icon_state = "headset"
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item_state = "headset"
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materials = list(MAT_METAL=75)
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subspace_transmission = 1
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canhear_range = 0 // can't hear headsets from very far away
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slot_flags = SLOT_EARS
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var/obj/item/device/encryptionkey/keyslot2 = null
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dog_fashion = null
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/obj/item/device/radio/headset/Initialize()
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. = ..()
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recalculateChannels()
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/obj/item/device/radio/headset/Destroy()
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qdel(keyslot)
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qdel(keyslot2)
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keyslot = null
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keyslot2 = null
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return ..()
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/obj/item/device/radio/headset/talk_into(mob/living/M, message, channel, list/spans,datum/language/language)
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if (!listening)
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return ITALICS | REDUCE_RANGE
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return ..()
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/obj/item/device/radio/headset/receive_range(freq, level, AIuser)
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if(ishuman(src.loc))
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var/mob/living/carbon/human/H = src.loc
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if(H.ears == src)
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return ..(freq, level)
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else if(AIuser)
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return ..(freq, level)
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return -1
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/obj/item/device/radio/headset/syndicate //disguised to look like a normal headset for stealth ops
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origin_tech = "syndicate=3"
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/obj/item/device/radio/headset/syndicate/alt //undisguised bowman with flash protection
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name = "syndicate headset"
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desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs. \nTo access the syndicate channel, use ; before speaking."
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origin_tech = "syndicate=3"
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icon_state = "syndie_headset"
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item_state = "syndie_headset"
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/obj/item/device/radio/headset/syndicate/alt/Initialize(mapload)
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. = ..()
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SET_SECONDARY_FLAG(src, BANG_PROTECT)
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/obj/item/device/radio/headset/syndicate/alt/leader
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name = "team leader headset"
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command = TRUE
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/obj/item/device/radio/headset/syndicate/Initialize()
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. = ..()
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make_syndie()
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/obj/item/device/radio/headset/binary
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origin_tech = "syndicate=3"
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/obj/item/device/radio/headset/binary/Initialize()
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. = ..()
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qdel(keyslot)
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keyslot = new /obj/item/device/encryptionkey/binary
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recalculateChannels()
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/obj/item/device/radio/headset/headset_sec
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name = "security radio headset"
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desc = "This is used by your elite security force. \nTo access the security channel, use :s."
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icon_state = "sec_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_sec
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/obj/item/device/radio/headset/headset_sec/alt
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name = "security bowman headset"
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desc = "This is used by your elite security force. Protects ears from flashbangs. \nTo access the security channel, use :s."
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icon_state = "sec_headset_alt"
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item_state = "sec_headset_alt"
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/obj/item/device/radio/headset/headset_sec/alt/Initialize(mapload)
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. = ..()
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SET_SECONDARY_FLAG(src, BANG_PROTECT)
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/obj/item/device/radio/headset/headset_eng
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name = "engineering radio headset"
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desc = "When the engineers wish to chat like girls. \nTo access the engineering channel, use :e. "
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icon_state = "eng_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_eng
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/obj/item/device/radio/headset/headset_rob
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name = "robotics radio headset"
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desc = "Made specifically for the roboticists, who cannot decide between departments. \nTo access the engineering channel, use :e. For research, use :n."
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icon_state = "rob_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_rob
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/obj/item/device/radio/headset/headset_med
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name = "medical radio headset"
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desc = "A headset for the trained staff of the medbay. \nTo access the medical channel, use :m."
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icon_state = "med_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_med
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/obj/item/device/radio/headset/headset_sci
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name = "science radio headset"
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desc = "A sciency headset. Like usual. \nTo access the science channel, use :n."
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icon_state = "sci_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_sci
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/obj/item/device/radio/headset/headset_medsci
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name = "medical research radio headset"
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desc = "A headset that is a result of the mating between medical and science. \nTo access the medical channel, use :m. For science, use :n."
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icon_state = "medsci_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_medsci
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/obj/item/device/radio/headset/headset_com
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name = "command radio headset"
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desc = "A headset with a commanding channel. \nTo access the command channel, use :c."
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icon_state = "com_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_com
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/obj/item/device/radio/headset/heads
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command = TRUE
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/obj/item/device/radio/headset/heads/captain
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name = "\proper the captain's headset"
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desc = "The headset of the king. \nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
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icon_state = "com_headset"
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keyslot = new /obj/item/device/encryptionkey/heads/captain
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/obj/item/device/radio/headset/heads/captain/alt
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name = "\proper the captain's bowman headset"
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desc = "The headset of the boss. Protects ears from flashbangs. \nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
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icon_state = "com_headset_alt"
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item_state = "com_headset_alt"
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/obj/item/device/radio/headset/heads/captain/alt/Initialize(mapload)
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. = ..()
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SET_SECONDARY_FLAG(src, BANG_PROTECT)
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/obj/item/device/radio/headset/heads/rd
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name = "\proper the research director's headset"
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desc = "Headset of the fellow who keeps society marching towards technological singularity. \nTo access the science channel, use :n. For command, use :c."
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icon_state = "com_headset"
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keyslot = new /obj/item/device/encryptionkey/heads/rd
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/obj/item/device/radio/headset/heads/hos
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name = "\proper the head of security's headset"
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desc = "The headset of the man in charge of keeping order and protecting the station. \nTo access the security channel, use :s. For command, use :c."
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icon_state = "com_headset"
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keyslot = new /obj/item/device/encryptionkey/heads/hos
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/obj/item/device/radio/headset/heads/hos/alt
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name = "\proper the head of security's bowman headset"
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desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs. \nTo access the security channel, use :s. For command, use :c."
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icon_state = "com_headset_alt"
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item_state = "com_headset_alt"
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/obj/item/device/radio/headset/heads/hos/alt/Initialize(mapload)
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. = ..()
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SET_SECONDARY_FLAG(src, BANG_PROTECT)
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/obj/item/device/radio/headset/heads/ce
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name = "\proper the chief engineer's headset"
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desc = "The headset of the guy in charge of keeping the station powered and undamaged. \nTo access the engineering channel, use :e. For command, use :c."
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icon_state = "com_headset"
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keyslot = new /obj/item/device/encryptionkey/heads/ce
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/obj/item/device/radio/headset/heads/cmo
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name = "\proper the chief medical officer's headset"
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desc = "The headset of the highly trained medical chief. \nTo access the medical channel, use :m. For command, use :c."
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icon_state = "com_headset"
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keyslot = new /obj/item/device/encryptionkey/heads/cmo
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/obj/item/device/radio/headset/heads/hop
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name = "\proper the head of personnel's headset"
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desc = "The headset of the guy who will one day be captain. \nChannels are as follows: :u - supply, :v - service, :c - command."
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icon_state = "com_headset"
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keyslot = new /obj/item/device/encryptionkey/heads/hop
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/obj/item/device/radio/headset/headset_cargo
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name = "supply radio headset"
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desc = "A headset used by the QM and his slaves. \nTo access the supply channel, use :u."
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icon_state = "cargo_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_cargo
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/obj/item/device/radio/headset/headset_cargo/mining
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name = "mining radio headset"
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desc = "Headset used by shaft miners. \nTo access the supply channel, use :u. For science, use :n."
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icon_state = "mine_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_mining
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/obj/item/device/radio/headset/headset_srv
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name = "service radio headset"
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desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean. \nTo access the service channel, use :v."
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icon_state = "srv_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_service
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/obj/item/device/radio/headset/headset_cent
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name = "\improper CentCom headset"
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desc = "A headset used by the upper echelons of Nanotrasen. \nTo access the centcom channel, use :y."
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icon_state = "cent_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_com
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keyslot2 = new /obj/item/device/encryptionkey/headset_cent
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/obj/item/device/radio/headset/headset_cent/commander
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keyslot = new /obj/item/device/encryptionkey/heads/captain
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/obj/item/device/radio/headset/headset_cent/alt
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name = "\improper CentCom bowman headset"
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desc = "A headset especially for emergency response personnel. Protects ears from flashbangs. \nTo access the centcom channel, use :y."
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icon_state = "cent_headset_alt"
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item_state = "cent_headset_alt"
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keyslot = null
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/obj/item/device/radio/headset/headset_cent/alt/Initialize(mapload)
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. = ..()
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SET_SECONDARY_FLAG(src, BANG_PROTECT)
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/obj/item/device/radio/headset/ai
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name = "\proper Integrated Subspace Transceiver "
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keyslot2 = new /obj/item/device/encryptionkey/ai
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command = TRUE
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/obj/item/device/radio/headset/ai/receive_range(freq, level)
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return ..(freq, level, 1)
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/obj/item/device/radio/headset/attackby(obj/item/weapon/W, mob/user, params)
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user.set_machine(src)
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if(istype(W, /obj/item/weapon/screwdriver))
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if(keyslot || keyslot2)
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for(var/ch_name in channels)
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SSradio.remove_object(src, GLOB.radiochannels[ch_name])
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secure_radio_connections[ch_name] = null
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if(keyslot)
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var/turf/T = get_turf(user)
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if(T)
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keyslot.loc = T
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keyslot = null
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if(keyslot2)
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var/turf/T = get_turf(user)
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if(T)
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keyslot2.loc = T
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keyslot2 = null
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recalculateChannels()
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to_chat(user, "<span class='notice'>You pop out the encryption keys in the headset.</span>")
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else
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to_chat(user, "<span class='warning'>This headset doesn't have any unique encryption keys! How useless...</span>")
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else if(istype(W, /obj/item/device/encryptionkey/))
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if(keyslot && keyslot2)
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to_chat(user, "<span class='warning'>The headset can't hold another key!</span>")
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return
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if(!keyslot)
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if(!user.transferItemToLoc(W, src))
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return
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keyslot = W
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else
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if(!user.transferItemToLoc(W, src))
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return
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keyslot2 = W
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recalculateChannels()
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else
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return ..()
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/obj/item/device/radio/headset/recalculateChannels()
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..()
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if(keyslot2)
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for(var/ch_name in keyslot2.channels)
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if(ch_name in src.channels)
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continue
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src.channels += ch_name
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src.channels[ch_name] = keyslot2.channels[ch_name]
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if(keyslot2.translate_binary)
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src.translate_binary = 1
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if(keyslot2.syndie)
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src.syndie = 1
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if (keyslot2.independent)
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independent = TRUE
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for(var/ch_name in channels)
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secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
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return
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/obj/item/device/radio/headset/AltClick(mob/living/user)
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if(!istype(user) || !Adjacent(user) || user.incapacitated())
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return
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if (command)
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use_command = !use_command
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to_chat(user, "<span class='notice'>You toggle high-volume mode [use_command ? "on" : "off"].</span>")
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