mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
174 lines
5.2 KiB
Plaintext
174 lines
5.2 KiB
Plaintext
/*
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Cyborg ClickOn()
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Cyborgs have no range restriction on attack_robot(), because it is basically an AI click.
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However, they do have a range restriction on item use, so they cannot do without the
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adjacency code.
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*/
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/mob/living/silicon/robot/ClickOn(var/atom/A, var/params)
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if(check_click_intercept(params,A))
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return
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if(stat || locked_down || IsParalyzed() || IsStun() || IsUnconscious())
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return
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var/list/modifiers = params2list(params)
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if(modifiers["shift"] && modifiers["ctrl"])
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return CtrlShiftClickOn(A)
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if(modifiers["shift"] && modifiers["middle"])
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return ShiftMiddleClickOn(A)
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if(modifiers["middle"])
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return MiddleClickOn(A)
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if(modifiers["shift"])
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return ShiftClickOn(A)
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if(modifiers["alt"]) // alt and alt-gr (rightalt)
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return AltClickOn(A)
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if(modifiers["ctrl"])
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return CtrlClickOn(A)
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if(!CheckActionCooldown(immediate = TRUE))
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return
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face_atom(A) // change direction to face what you clicked on
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/*
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cyborg restrained() currently does nothing
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if(restrained())
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RestrainedClickOn(A)
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return
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*/
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if(aicamera.in_camera_mode) //Cyborg picture taking
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aicamera.camera_mode_off()
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INVOKE_ASYNC(aicamera, /obj/item/camera.proc/captureimage, A, usr)
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return
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var/obj/item/W = get_active_held_item()
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if(!W && A.Adjacent(src) && (isobj(A) || ismob(A)))
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var/atom/movable/C = A
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if(C.can_buckle && C.has_buckled_mobs())
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INVOKE_ASYNC(C, /atom/movable.proc/precise_user_unbuckle_mob, src)
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return
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if(!W && (get_dist(src,A) <= interaction_range))
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A.attack_robot(src)
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return
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if(W)
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// buckled cannot prevent machine interlinking but stops arm movement
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if( buckled || incapacitated())
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return
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if(W == A)
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W.attack_self(src)
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return
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// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
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if(A == loc || (A in loc) || (A in contents))
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. = W.melee_attack_chain(src, A, params)
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if(!(. & NO_AUTO_CLICKDELAY_HANDLING) && ismob(A))
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DelayNextAction(CLICK_CD_MELEE)
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return
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if(!isturf(loc))
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return
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// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
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if(isturf(A) || isturf(A.loc))
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if(A.Adjacent(src)) // see adjacent.dm
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. = W.melee_attack_chain(src, A, params)
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if(!(. & NO_AUTO_CLICKDELAY_HANDLING) && ismob(A))
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DelayNextAction(CLICK_CD_MELEE)
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return
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else
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return W.afterattack(A, src, 0, params)
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//Middle click cycles through selected modules.
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/mob/living/silicon/robot/MiddleClickOn(atom/A)
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cycle_modules()
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return
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//Give cyborgs hotkey clicks without breaking existing uses of hotkey clicks
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// for non-doors/apcs
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/mob/living/silicon/robot/CtrlShiftClickOn(atom/A)
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A.BorgCtrlShiftClick(src)
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/mob/living/silicon/robot/ShiftClickOn(atom/A)
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A.BorgShiftClick(src)
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/mob/living/silicon/robot/CtrlClickOn(atom/A)
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A.BorgCtrlClick(src)
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/mob/living/silicon/robot/AltClickOn(atom/A)
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A.BorgAltClick(src)
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/atom/proc/BorgCtrlShiftClick(mob/living/silicon/robot/user) //forward to human click if not overridden
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CtrlShiftClick(user)
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/obj/machinery/door/airlock/BorgCtrlShiftClick(mob/living/silicon/robot/user) // Sets/Unsets Emergency Access Override Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AICtrlShiftClick()
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else
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..()
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/atom/proc/BorgShiftClick(mob/living/silicon/robot/user) //forward to human click if not overridden
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ShiftClick(user)
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/obj/machinery/door/airlock/BorgShiftClick(mob/living/silicon/robot/user) // Opens and closes doors! Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AIShiftClick()
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else
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..()
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/atom/proc/BorgCtrlClick(mob/living/silicon/robot/user) //forward to human click if not overridden
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CtrlClick(user)
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/obj/machinery/door/airlock/BorgCtrlClick(mob/living/silicon/robot/user) // Bolts doors. Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AICtrlClick()
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else
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..()
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/obj/machinery/power/apc/BorgCtrlClick(mob/living/silicon/robot/user) // turns off/on APCs. Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AICtrlClick()
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else
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..()
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/obj/machinery/turretid/BorgCtrlClick(mob/living/silicon/robot/user) //turret control on/off. Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AICtrlClick()
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else
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..()
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/atom/proc/BorgAltClick(mob/living/silicon/robot/user)
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return AltClick(user)
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/obj/machinery/door/airlock/BorgAltClick(mob/living/silicon/robot/user) // Eletrifies doors. Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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return AIAltClick()
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return ..()
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/obj/machinery/turretid/BorgAltClick(mob/living/silicon/robot/user) //turret lethal on/off. Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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return AIAltClick()
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return ..()
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/*
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As with AI, these are not used in click code,
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because the code for robots is specific, not generic.
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If you would like to add advanced features to robot
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clicks, you can do so here, but you will have to
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change attack_robot() above to the proper function
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*/
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/mob/living/silicon/robot/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
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A.attack_robot(src)
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/mob/living/silicon/robot/RangedAttack(atom/A)
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A.attack_robot(src)
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/atom/proc/attack_robot(mob/user)
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attack_ai(user)
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return
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