mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
150 lines
5.8 KiB
Plaintext
150 lines
5.8 KiB
Plaintext
//Holds defibs and recharges them from the powernet
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//You can activate the mount with an empty hand to grab the paddles
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//Not being adjacent will cause the paddles to snap back
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/obj/machinery/defibrillator_mount
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name = "defibrillator mount"
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desc = "Holds and recharges defibrillators. You can grab the paddles if one is mounted."
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icon = 'icons/obj/machines/defib_mount.dmi'
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icon_state = "defibrillator_mount"
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density = FALSE
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use_power = IDLE_POWER_USE
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idle_power_usage = 1
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power_channel = EQUIP
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req_one_access = list(ACCESS_MEDICAL, ACCESS_HEADS, ACCESS_SECURITY) //used to control clamps
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var/obj/item/defibrillator/defib //this mount's defibrillator
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var/clamps_locked = FALSE //if true, and a defib is loaded, it can't be removed without unlocking the clamps
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/obj/machinery/defibrillator_mount/loaded/Initialize() //loaded subtype for mapping use
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. = ..()
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defib = new/obj/item/defibrillator/loaded(src)
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/obj/machinery/defibrillator_mount/Destroy()
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if(defib)
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QDEL_NULL(defib)
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. = ..()
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/obj/machinery/defibrillator_mount/examine(mob/user)
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. = ..()
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if(defib)
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. += "<span class='notice'>There is a defib unit hooked up. Alt-click to remove it.<span>"
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if(GLOB.security_level >= SEC_LEVEL_RED)
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. += "<span class='notice'>Due to a security situation, its locking clamps can be toggled by swiping any ID.</span>"
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else
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. += "<span class='notice'>Its locking clamps can be [clamps_locked ? "dis" : ""]engaged by swiping an ID with access.</span>"
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/obj/machinery/defibrillator_mount/process()
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if(defib && defib.cell && defib.cell.charge < defib.cell.maxcharge && is_operational())
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use_power(200)
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defib.cell.give(180) //90% efficiency, slightly better than the cell charger's 87.5%
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update_icon()
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/obj/machinery/defibrillator_mount/update_overlays()
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. = ..()
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if(!defib)
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return
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. += "defib"
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if(defib.powered)
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. += (defib.safety ? "online" : "emagged")
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var/ratio = defib.cell.charge / defib.cell.maxcharge
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ratio = CEILING(ratio * 4, 1) * 25
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. += "charge[ratio]"
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if(clamps_locked)
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. += "clamps"
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/obj/machinery/defibrillator_mount/get_cell()
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if(defib)
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return defib.get_cell()
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//defib interaction
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/obj/machinery/defibrillator_mount/attack_hand(mob/living/user)
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if(!defib)
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to_chat(user, "<span class='warning'>There's no defibrillator unit loaded!</span>")
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return
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if(defib.paddles.loc != defib)
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to_chat(user, "<span class='warning'>[defib.paddles.loc == user ? "You are already" : "Someone else is"] holding [defib]'s paddles!</span>")
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return
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user.put_in_hands(defib.paddles)
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/obj/machinery/defibrillator_mount/attackby(obj/item/I, mob/living/user, params)
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if(istype(I, /obj/item/defibrillator))
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if(defib)
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to_chat(user, "<span class='warning'>There's already a defibrillator in [src]!</span>")
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return
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if(HAS_TRAIT(I, TRAIT_NODROP) || !user.transferItemToLoc(I, src))
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to_chat(user, "<span class='warning'>[I] is stuck to your hand!</span>")
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return
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user.visible_message("<span class='notice'>[user] hooks up [I] to [src]!</span>", \
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"<span class='notice'>You press [I] into the mount, and it clicks into place.</span>")
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playsound(src, 'sound/machines/click.ogg', 50, TRUE)
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defib = I
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update_icon()
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return
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else if(I == defib.paddles)
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defib.paddles.snap_back()
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return
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var/obj/item/card/id = I.GetID()
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if(id)
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if(check_access(id) || GLOB.security_level >= SEC_LEVEL_RED) //anyone can toggle the clamps in red alert!
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if(!defib)
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to_chat(user, "<span class='warning'>You can't engage the clamps on a defibrillator that isn't there.</span>")
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return
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clamps_locked = !clamps_locked
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to_chat(user, "<span class='notice'>Clamps [clamps_locked ? "" : "dis"]engaged.</span>")
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update_icon()
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else
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to_chat(user, "<span class='warning'>Insufficient access.</span>")
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return
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..()
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/obj/machinery/defibrillator_mount/multitool_act(mob/living/user, obj/item/multitool)
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if(!defib)
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to_chat(user, "<span class='warning'>There isn't any defibrillator to clamp in!</span>")
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return TRUE
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if(!clamps_locked)
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to_chat(user, "<span class='warning'>[src]'s clamps are disengaged!</span>")
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return TRUE
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user.visible_message("<span class='notice'>[user] presses [multitool] into [src]'s ID slot...</span>", \
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"<span class='notice'>You begin overriding the clamps on [src]...</span>")
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playsound(src, 'sound/machines/click.ogg', 50, TRUE)
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if(!do_after(user, 100, target = src) || !clamps_locked)
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return
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user.visible_message("<span class='notice'>[user] pulses [multitool], and [src]'s clamps slide up.</span>", \
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"<span class='notice'>You override the locking clamps on [src]!</span>")
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playsound(src, 'sound/machines/locktoggle.ogg', 50, TRUE)
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clamps_locked = FALSE
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update_icon()
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return TRUE
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/obj/machinery/defibrillator_mount/AltClick(mob/living/carbon/user)
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. = ..()
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if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
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return
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. = TRUE
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if(!defib)
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to_chat(user, "<span class='warning'>It'd be hard to remove a defib unit from a mount that has none.</span>")
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return
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if(clamps_locked)
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to_chat(user, "<span class='warning'>You try to tug out [defib], but the mount's clamps are locked tight!</span>")
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return
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if(!user.put_in_hands(defib))
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to_chat(user, "<span class='warning'>You need a free hand!</span>")
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return
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user.visible_message("<span class='notice'>[user] unhooks [defib] from [src].</span>", \
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"<span class='notice'>You slide out [defib] from [src] and unhook the charging cables.</span>")
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playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
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defib = null
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update_icon()
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//wallframe, for attaching the mounts easily
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/obj/item/wallframe/defib_mount
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name = "unhooked defibrillator mount"
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desc = "A frame for a defibrillator mount. It can't be removed once it's placed."
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icon = 'icons/obj/machines/defib_mount.dmi'
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icon_state = "defibrillator_mount"
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materials = list(MAT_METAL = 300, MAT_GLASS = 100)
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w_class = WEIGHT_CLASS_BULKY
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result_path = /obj/machinery/defibrillator_mount
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pixel_shift = -28 |