mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 09:54:52 +00:00
406 lines
12 KiB
Plaintext
406 lines
12 KiB
Plaintext
/obj/item/stock_parts/cell
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name = "power cell"
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desc = "A rechargeable electrochemical power cell."
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icon = 'icons/obj/power.dmi'
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icon_state = "cell"
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item_state = "cell"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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force = 5
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throwforce = 5
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throw_speed = 2
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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var/charge = 0 // note %age conveted to actual charge in New
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var/maxcharge = 1000
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custom_materials = list(/datum/material/iron=700, /datum/material/glass=50)
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var/start_charged = TRUE
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grind_results = list(/datum/reagent/lithium = 15, /datum/reagent/iron = 5, /datum/reagent/silicon = 5)
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var/rigged = FALSE // true if rigged to explode
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var/chargerate = 100 //how much power is given every tick in a recharger
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var/self_recharge = 0 //does it self recharge, over time, or not?
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var/ratingdesc = TRUE
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///If it's a grown that acts as a battery, add a wire overlay to it.
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var/grown_battery = FALSE
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/// If true, add the o1 and o2 overlays based on charge level.
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var/has_charge_overlay = TRUE
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rad_flags = RAD_NO_CONTAMINATE // Prevent the same cheese as with the stock parts
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/obj/item/stock_parts/cell/get_cell()
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return src
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/obj/item/stock_parts/cell/Initialize(mapload, override_maxcharge)
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. = ..()
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if(self_recharge)
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START_PROCESSING(SSobj, src)
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create_reagents(5, INJECTABLE | DRAINABLE)
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if (override_maxcharge)
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maxcharge = override_maxcharge
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if(start_charged)
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charge = maxcharge
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if(ratingdesc)
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desc += " This one has a rating of [DisplayEnergy(maxcharge)], and you should not swallow it."
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update_icon()
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/obj/item/stock_parts/cell/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/stock_parts/cell/vv_edit_var(var_name, var_value)
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switch(var_name)
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if(NAMEOF(src, self_recharge))
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if(var_value)
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START_PROCESSING(SSobj, src)
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else
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STOP_PROCESSING(SSobj, src)
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. = ..()
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/obj/item/stock_parts/cell/process()
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if(self_recharge)
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give(chargerate * 0.25)
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else
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return PROCESS_KILL
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/obj/item/stock_parts/cell/update_overlays()
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. = ..()
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if(grown_battery)
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. += image('icons/obj/power.dmi', "grown_wires")
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return
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if(!has_charge_overlay || charge < 0.01)
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return
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else if(charge/maxcharge >=0.995)
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. += "cell-o2"
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else
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. += "cell-o1"
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/obj/item/stock_parts/cell/proc/percent() // return % charge of cell
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return 100*charge/maxcharge
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// use power from a cell
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/obj/item/stock_parts/cell/use(amount, can_explode = TRUE)
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if(rigged && amount > 0 && can_explode)
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explode()
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return FALSE
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if(charge < amount)
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return FALSE
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charge -= amount
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if(!istype(loc, /obj/machinery/power/apc))
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SSblackbox.record_feedback("tally", "cell_used", 1, type)
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return TRUE
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// recharge the cell
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/obj/item/stock_parts/cell/proc/give(amount)
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if(amount < 0)
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return
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if(rigged && amount > 0)
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explode()
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return FALSE
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if(maxcharge < amount)
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amount = maxcharge
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var/power_used = min(maxcharge-charge,amount)
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charge += power_used
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return power_used
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/obj/item/stock_parts/cell/examine(mob/user)
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. = ..()
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if(rigged)
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. += "<span class='danger'>This power cell seems to be faulty!</span>"
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else
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. += "The charge meter reads [round(src.percent() )]%."
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/obj/item/stock_parts/cell/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is licking the electrodes of [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (FIRELOSS)
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/obj/item/stock_parts/cell/on_reagent_change(changetype)
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..()
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rigged = reagents?.has_reagent(/datum/reagent/toxin/plasma, 5) ? TRUE : FALSE //has_reagent returns the reagent datum
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/obj/item/stock_parts/cell/proc/explode()
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var/turf/T = get_turf(src.loc)
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if (charge==0)
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return
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var/devastation_range = -1 //round(charge/11000)
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var/heavy_impact_range = round(sqrt(charge)/60)
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var/light_impact_range = round(sqrt(charge)/30)
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var/flash_range = light_impact_range
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if (light_impact_range==0)
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rigged = FALSE
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corrupt()
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return
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//explosion(T, 0, 1, 2, 2)
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explosion(T, devastation_range, heavy_impact_range, light_impact_range, flash_range)
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qdel(src)
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/obj/item/stock_parts/cell/proc/corrupt()
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charge /= 2
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maxcharge = max(maxcharge/2, chargerate)
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if (prob(10))
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rigged = TRUE //broken batterys are dangerous
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/obj/item/stock_parts/cell/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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charge -= 10 * severity
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if(charge < 0)
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charge = 0
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/obj/item/stock_parts/cell/ex_act(severity, target, origin)
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..()
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if(!QDELETED(src))
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switch(severity)
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if(2)
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if(prob(50))
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corrupt()
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if(3)
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if(prob(25))
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corrupt()
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/obj/item/stock_parts/cell/attack_self(mob/user)
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if(isethereal(user))
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var/mob/living/carbon/human/H = user
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if(charge < 100)
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to_chat(H, "<span class='warning'>The [src] doesn't have enough power!</span>")
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return
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var/obj/item/organ/stomach/ethereal/stomach = H.getorganslot(ORGAN_SLOT_STOMACH)
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if(stomach.crystal_charge > 146)
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to_chat(H, "<span class='warning'>Your charge is full!</span>")
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return
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to_chat(H, "<span class='notice'>You clumsily channel power through the [src] and into your body, wasting some in the process.</span>")
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if(do_after(user, 5, target = src))
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if((charge < 100) || (stomach.crystal_charge > 146))
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return
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if(istype(stomach))
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to_chat(H, "<span class='notice'>You receive some charge from the [src].</span>")
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stomach.adjust_charge(3)
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charge -= 100 //you waste way more than you receive, so that ethereals cant just steal one cell and forget about hunger
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else
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to_chat(H, "<span class='warning'>You can't receive charge from the [src]!</span>")
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return
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/obj/item/stock_parts/cell/blob_act(obj/structure/blob/B)
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ex_act(EXPLODE_DEVASTATE)
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/obj/item/stock_parts/cell/proc/get_electrocute_damage()
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if(charge >= 1000)
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return clamp(round(charge/10000), 10, 90) + rand(-5,5)
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else
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return FALSE
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/obj/item/stock_parts/cell/get_part_rating()
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return rating * maxcharge
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/* Cell variants*/
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/obj/item/stock_parts/cell/empty
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start_charged = FALSE
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/obj/item/stock_parts/cell/crap
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name = "\improper Nanotrasen brand rechargeable AA battery"
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desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT
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maxcharge = 500
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custom_materials = list(/datum/material/glass=40)
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/obj/item/stock_parts/cell/crap/empty
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start_charged = FALSE
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/obj/item/stock_parts/cell/upgraded
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name = "upgraded power cell"
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desc = "A power cell with a slightly higher capacity than normal!"
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maxcharge = 2500
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custom_materials = list(/datum/material/glass=50)
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chargerate = 1000
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/obj/item/stock_parts/cell/upgraded/plus
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name = "upgraded power cell+"
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desc = "A power cell with an even higher capacity than the base model!"
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maxcharge = 5000
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/obj/item/stock_parts/cell/secborg
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name = "security borg rechargeable D battery"
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maxcharge = 1250 //25/12/6 disabler/laser/taser shots.
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custom_materials = list(/datum/material/glass=40)
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/obj/item/stock_parts/cell/secborg/empty
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start_charged = FALSE
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/obj/item/stock_parts/cell/lascarbine
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name = "laser carbine power supply"
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maxcharge = 1500 //20 laser shots.
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/obj/item/stock_parts/cell/pulse //200 pulse shots
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name = "pulse rifle power cell"
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maxcharge = 40000
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chargerate = 1500
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/obj/item/stock_parts/cell/pulse/carbine //25 pulse shots
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name = "pulse carbine power cell"
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maxcharge = 5000
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/obj/item/stock_parts/cell/pulse/pistol //10 pulse shots
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name = "pulse pistol power cell"
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maxcharge = 2000
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/obj/item/stock_parts/cell/high
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name = "high-capacity power cell"
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icon_state = "hcell"
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maxcharge = 10000
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custom_materials = list(/datum/material/glass=60)
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chargerate = 1500
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/obj/item/stock_parts/cell/high/plus
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name = "high-capacity power cell+"
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desc = "Where did these come from?"
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icon_state = "h+cell"
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maxcharge = 15000
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chargerate = 2250
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rating = 2
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/obj/item/stock_parts/cell/high/empty
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start_charged = FALSE
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/obj/item/stock_parts/cell/super
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name = "super-capacity power cell"
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icon_state = "scell"
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maxcharge = 20000
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custom_materials = list(/datum/material/glass=300)
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chargerate = 2000
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rating = 3
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/obj/item/stock_parts/cell/super/empty
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start_charged = FALSE
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/obj/item/stock_parts/cell/hyper
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name = "hyper-capacity power cell"
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icon_state = "hpcell"
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maxcharge = 30000
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custom_materials = list(/datum/material/glass=400)
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chargerate = 3000
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rating = 4
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/obj/item/stock_parts/cell/hyper/empty
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start_charged = FALSE
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/obj/item/stock_parts/cell/bluespace
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name = "bluespace power cell"
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desc = "A rechargeable transdimensional power cell."
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icon_state = "bscell"
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maxcharge = 40000
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custom_materials = list(/datum/material/glass=600)
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chargerate = 4000
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rating = 5
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/obj/item/stock_parts/cell/bluespace/empty
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start_charged = FALSE
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/obj/item/stock_parts/cell/infinite
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name = "infinite-capacity power cell!"
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icon_state = "icell"
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maxcharge = 30000
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custom_materials = list(/datum/material/glass=1000)
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rating = 100
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chargerate = 30000
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/obj/item/stock_parts/cell/infinite/use()
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return TRUE
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/obj/item/stock_parts/cell/infinite/abductor
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name = "void core"
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desc = "An alien power cell that produces energy seemingly out of nowhere."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "cell"
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maxcharge = 50000
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ratingdesc = FALSE
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/obj/item/stock_parts/cell/infinite/abductor/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/update_icon_blocker)
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/obj/item/stock_parts/cell/potato
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name = "potato battery"
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desc = "A rechargeable starch based power cell."
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icon = 'icons/obj/hydroponics/harvest.dmi'
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icon_state = "potato"
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charge = 100
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maxcharge = 300
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custom_materials = null
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grown_battery = TRUE //it has the overlays for wires
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/obj/item/stock_parts/cell/high/slime
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name = "charged slime core"
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desc = "A yellow slime core infused with plasma, it crackles with power."
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icon = 'icons/mob/slimes.dmi'
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icon_state = "yellow slime extract"
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custom_materials = null
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rating = 5 //self-recharge makes these desirable
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self_recharge = 1 // Infused slime cores self-recharge, over time
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/obj/item/stock_parts/cell/emproof
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name = "\improper EMP-proof cell"
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desc = "An EMP-proof cell."
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maxcharge = 500
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rating = 3
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/obj/item/stock_parts/cell/emproof/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/empprotection, EMP_PROTECT_SELF)
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/obj/item/stock_parts/cell/emproof/empty
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start_charged = FALSE
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/obj/item/stock_parts/cell/emproof/corrupt()
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return
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/obj/item/stock_parts/cell/beam_rifle
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name = "beam rifle capacitor"
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desc = "A high powered capacitor that can provide huge amounts of energy in an instant."
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maxcharge = 50000
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chargerate = 5000 //Extremely energy intensive
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/obj/item/stock_parts/cell/beam_rifle/corrupt()
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return
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/obj/item/stock_parts/cell/beam_rifle/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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charge = clamp((charge-(100*severity)),0,maxcharge)
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/obj/item/stock_parts/cell/emergency_light
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name = "miniature power cell"
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desc = "A tiny power cell with a very low power capacity. Used in light fixtures to power them in the event of an outage."
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maxcharge = 120 //Emergency lights use 0.2 W per tick, meaning ~10 minutes of emergency power from a cell
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custom_materials = list(/datum/material/glass = 20)
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w_class = WEIGHT_CLASS_TINY
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/obj/item/stock_parts/cell/emergency_light/Initialize(mapload)
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. = ..()
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var/area/A = get_area(src)
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if(!A.lightswitch || !A.light_power)
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charge = 0 //For naturally depowered areas, we start with no power
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//found inside the inducers ordered from cargo.
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/obj/item/stock_parts/cell/inducer_supply
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maxcharge = 5000
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/obj/item/stock_parts/cell/magnetic
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name = "magrifle power supply"
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maxcharge = 12000
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chargerate = 600
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/obj/item/stock_parts/cell/magnetic/pistol
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name = "magpistol power supply"
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maxcharge = 6000
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/obj/item/stock_parts/cell/toymagburst
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name = "toy mag burst rifle power supply"
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maxcharge = 4000
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/obj/item/stock_parts/cell/family
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name = "broken power cell"
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desc = "An old faulty power cell. You can see your family name faintly etched onto it."
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maxcharge = 100
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self_recharge = -5 //it loses power over time instead of gaining
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rating = 1
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