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42 lines
982 B
Plaintext
42 lines
982 B
Plaintext
#define SSBELLIES_PROCESSED 1
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#define SSBELLIES_IGNORED 2
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//
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// Bellies subsystem - Process vore bellies
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//
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SUBSYSTEM_DEF(bellies)
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name = "Bellies"
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priority = FIRE_PRIORITY_VORE
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wait = 1 SECONDS
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flags = SS_KEEP_TIMING|SS_NO_INIT
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runlevels = RUNLEVEL_GAME|RUNLEVEL_POSTGAME
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var/static/list/belly_list = list()
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var/list/currentrun = list()
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var/ignored_bellies = 0
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/datum/controller/subsystem/bellies/stat_entry()
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..("#: [belly_list.len] | P: [ignored_bellies]")
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/datum/controller/subsystem/bellies/fire(resumed = 0)
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if (!resumed)
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ignored_bellies = 0
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src.currentrun = belly_list.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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var/times_fired = src.times_fired
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while(currentrun.len)
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var/obj/belly/B = currentrun[currentrun.len]
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currentrun.len--
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if(QDELETED(B))
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belly_list -= B
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else
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if(B.process_belly(times_fired,wait) == SSBELLIES_IGNORED)
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ignored_bellies++
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if (MC_TICK_CHECK)
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return
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