mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 09:54:52 +00:00
211 lines
7.0 KiB
Plaintext
211 lines
7.0 KiB
Plaintext
//Mild traumas are the most common; they are generally minor annoyances.
|
|
//They can be cured with mannitol and patience, although brain surgery still works.
|
|
//Most of the old brain damage effects have been transferred to the dumbness trauma.
|
|
|
|
/datum/brain_trauma/mild
|
|
|
|
/datum/brain_trauma/mild/hallucinations
|
|
name = "Hallucinations"
|
|
desc = "Patient suffers constant hallucinations."
|
|
scan_desc = "schizophrenia"
|
|
gain_text = "<span class='warning'>You feel your grip on reality slipping...</span>"
|
|
lose_text = "<span class='notice'>You feel more grounded.</span>"
|
|
|
|
/datum/brain_trauma/mild/hallucinations/on_life()
|
|
owner.hallucination = min(owner.hallucination + 10, 50)
|
|
..()
|
|
|
|
/datum/brain_trauma/mild/hallucinations/on_lose()
|
|
owner.hallucination = 0
|
|
..()
|
|
|
|
/datum/brain_trauma/mild/stuttering
|
|
name = "Stuttering"
|
|
desc = "Patient can't speak properly."
|
|
scan_desc = "reduced mouth coordination"
|
|
gain_text = "<span class='warning'>Speaking clearly is getting harder.</span>"
|
|
lose_text = "<span class='notice'>You feel in control of your speech.</span>"
|
|
|
|
/datum/brain_trauma/mild/stuttering/on_life()
|
|
owner.stuttering = min(owner.stuttering + 5, 25)
|
|
..()
|
|
|
|
/datum/brain_trauma/mild/stuttering/on_lose()
|
|
owner.stuttering = 0
|
|
..()
|
|
|
|
/datum/brain_trauma/mild/dumbness
|
|
name = "Dumbness"
|
|
desc = "Patient has reduced brain activity, making them less intelligent."
|
|
scan_desc = "reduced brain activity"
|
|
gain_text = "<span class='warning'>You feel dumber.</span>"
|
|
lose_text = "<span class='notice'>You feel smart again.</span>"
|
|
|
|
/datum/brain_trauma/mild/dumbness/on_gain()
|
|
ADD_TRAIT(owner, TRAIT_DUMB, TRAUMA_TRAIT)
|
|
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "dumb", /datum/mood_event/oblivious)
|
|
..()
|
|
|
|
/datum/brain_trauma/mild/dumbness/on_life()
|
|
owner.derpspeech = min(owner.derpspeech + 5, 25)
|
|
if(prob(3))
|
|
owner.emote("drool")
|
|
else if(owner.stat == CONSCIOUS && prob(3))
|
|
owner.say(pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage"), forced = "brain damage")
|
|
..()
|
|
|
|
/datum/brain_trauma/mild/dumbness/on_lose()
|
|
REMOVE_TRAIT(owner, TRAIT_DUMB, TRAUMA_TRAIT)
|
|
owner.derpspeech = 0
|
|
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "dumb")
|
|
..()
|
|
|
|
/datum/brain_trauma/mild/speech_impediment
|
|
name = "Speech Impediment"
|
|
desc = "Patient is unable to form coherent sentences."
|
|
scan_desc = "communication disorder"
|
|
gain_text = "" //mutation will handle the text
|
|
lose_text = ""
|
|
|
|
/datum/brain_trauma/mild/speech_impediment/on_gain()
|
|
ADD_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
|
|
. = ..()
|
|
|
|
/datum/brain_trauma/mild/speech_impediment/on_lose()
|
|
REMOVE_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
|
|
. = ..()
|
|
|
|
/datum/brain_trauma/mild/concussion
|
|
name = "Concussion"
|
|
desc = "Patient's brain is concussed."
|
|
scan_desc = "a concussion"
|
|
gain_text = "<span class='warning'>Your head hurts!</span>"
|
|
lose_text = "<span class='notice'>The pressure inside your head starts fading.</span>"
|
|
|
|
/datum/brain_trauma/mild/concussion/on_life()
|
|
if(prob(5))
|
|
switch(rand(1,11))
|
|
if(1)
|
|
owner.vomit()
|
|
if(2,3)
|
|
owner.dizziness += 10
|
|
if(4,5)
|
|
owner.confused += 10
|
|
owner.blur_eyes(10)
|
|
if(6 to 9)
|
|
owner.slurring += 30
|
|
if(10)
|
|
to_chat(owner, "<span class='notice'>You forget for a moment what you were doing.</span>")
|
|
owner.Stun(20)
|
|
if(11)
|
|
to_chat(owner, "<span class='warning'>You faint.</span>")
|
|
owner.Unconscious(80)
|
|
|
|
..()
|
|
|
|
/datum/brain_trauma/mild/healthy
|
|
name = "Anosognosia"
|
|
desc = "Patient always feels healthy, regardless of their condition."
|
|
scan_desc = "self-awareness deficit"
|
|
gain_text = "<span class='notice'>You feel great!</span>"
|
|
lose_text = "<span class='warning'>You no longer feel perfectly healthy.</span>"
|
|
|
|
/datum/brain_trauma/mild/healthy/on_gain()
|
|
owner.set_screwyhud(SCREWYHUD_HEALTHY)
|
|
..()
|
|
|
|
/datum/brain_trauma/mild/healthy/on_life()
|
|
owner.set_screwyhud(SCREWYHUD_HEALTHY) //just in case of hallucinations
|
|
owner.adjustStaminaLoss(-5) //no pain, no fatigue
|
|
..()
|
|
|
|
/datum/brain_trauma/mild/healthy/on_lose()
|
|
owner.set_screwyhud(SCREWYHUD_NONE)
|
|
..()
|
|
|
|
/datum/brain_trauma/mild/muscle_weakness
|
|
name = "Muscle Weakness"
|
|
desc = "Patient experiences occasional bouts of muscle weakness."
|
|
scan_desc = "weak motor nerve signal"
|
|
gain_text = "<span class='warning'>Your muscles feel oddly faint.</span>"
|
|
lose_text = "<span class='notice'>You feel in control of your muscles again.</span>"
|
|
|
|
/datum/brain_trauma/mild/muscle_weakness/on_life()
|
|
var/fall_chance = 1
|
|
if(owner.m_intent == MOVE_INTENT_RUN)
|
|
fall_chance += 2
|
|
if(prob(fall_chance) && !owner.lying && !owner.buckled)
|
|
to_chat(owner, "<span class='warning'>Your leg gives out!</span>")
|
|
owner.Knockdown(35)
|
|
|
|
else if(owner.get_active_held_item())
|
|
var/drop_chance = 1
|
|
var/obj/item/I = owner.get_active_held_item()
|
|
drop_chance += I.w_class
|
|
if(prob(drop_chance) && owner.dropItemToGround(I))
|
|
to_chat(owner, "<span class='warning'>You drop [I]!</span>")
|
|
|
|
else if(prob(3))
|
|
to_chat(owner, "<span class='warning'>You feel a sudden weakness in your muscles!</span>")
|
|
owner.adjustStaminaLoss(50)
|
|
..()
|
|
|
|
/datum/brain_trauma/mild/muscle_spasms
|
|
name = "Muscle Spasms"
|
|
desc = "Patient has occasional muscle spasms, causing them to move unintentionally."
|
|
scan_desc = "nervous fits"
|
|
gain_text = "<span class='warning'>Your muscles feel oddly faint.</span>"
|
|
lose_text = "<span class='notice'>You feel in control of your muscles again.</span>"
|
|
|
|
/datum/brain_trauma/mild/muscle_spasms/on_life()
|
|
if(prob(7))
|
|
switch(rand(1,5))
|
|
if(1)
|
|
if(owner.canmove && !isspaceturf(owner.loc))
|
|
to_chat(owner, "<span class='warning'>Your leg spasms!</span>")
|
|
step(owner, pick(GLOB.cardinals))
|
|
if(2)
|
|
if(owner.incapacitated())
|
|
return
|
|
var/obj/item/I = owner.get_active_held_item()
|
|
if(I)
|
|
to_chat(owner, "<span class='warning'>Your fingers spasm!</span>")
|
|
owner.log_message("used [I] due to a Muscle Spasm", LOG_ATTACK)
|
|
I.attack_self(owner)
|
|
if(3)
|
|
var/prev_intent = owner.a_intent
|
|
owner.a_intent = INTENT_HARM
|
|
|
|
var/range = 1
|
|
if(istype(owner.get_active_held_item(), /obj/item/gun)) //get targets to shoot at
|
|
range = 7
|
|
|
|
var/list/mob/living/targets = list()
|
|
for(var/mob/M in oview(owner, range))
|
|
if(isliving(M))
|
|
targets += M
|
|
if(LAZYLEN(targets))
|
|
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
|
owner.log_message(" attacked someone due to a Muscle Spasm") //the following attack will log itself
|
|
owner.ClickOn(pick(targets))
|
|
owner.a_intent = prev_intent
|
|
if(4)
|
|
var/prev_intent = owner.a_intent
|
|
owner.a_intent = INTENT_HARM
|
|
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
|
owner.log_message("attacked [owner.p_them()]self to a Muscle Spasm", LOG_ATTACK)
|
|
owner.ClickOn(owner)
|
|
owner.a_intent = prev_intent
|
|
if(5)
|
|
if(owner.incapacitated())
|
|
return
|
|
var/obj/item/I = owner.get_active_held_item()
|
|
var/list/turf/targets = list()
|
|
for(var/turf/T in oview(owner, 3))
|
|
targets += T
|
|
if(LAZYLEN(targets) && I)
|
|
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
|
owner.log_message("threw [I] due to a Muscle Spasm", LOG_ATTACK)
|
|
owner.throw_item(pick(targets))
|
|
..()
|