mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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48 lines
1.4 KiB
Plaintext
48 lines
1.4 KiB
Plaintext
/datum/round_event_control/brain_trauma
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name = "Spontaneous Brain Trauma"
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typepath = /datum/round_event/brain_trauma
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weight = 25
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min_players = 5
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category = EVENT_CATEGORY_HEALTH
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description = "A crewmember gains a random trauma."
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/datum/round_event_control/brain_trauma/canSpawnEvent(var/players_amt, var/gamemode)
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if(!..()) return FALSE
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var/list/enemy_roles = list("Medical Doctor","Chief Medical Officer","Paramedic","AI","Chemist","Virologist","Captain","Head of Personnel","Roboticist")
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for (var/mob/M in GLOB.alive_mob_list)
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if(M.stat != DEAD && (M.mind?.assigned_role in enemy_roles))
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return TRUE
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return FALSE
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/datum/round_event/brain_trauma
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fakeable = FALSE
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/datum/round_event/brain_trauma/start()
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for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list))
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if(!H.client)
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continue
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if(H.stat == DEAD) // What are you doing in this list
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continue
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if(!H.getorgan(/obj/item/organ/brain)) // If only I had a brain
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continue
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if(HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
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continue
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if(!is_station_level(H.z))
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continue
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traumatize(H)
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announce_to_ghosts(H)
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break
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/datum/round_event/brain_trauma/proc/traumatize(mob/living/carbon/human/H)
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var/resistance = pick(
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65;TRAUMA_RESILIENCE_BASIC,
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35;TRAUMA_RESILIENCE_SURGERY)
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var/trauma_type = pickweight(list(
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BRAIN_TRAUMA_MILD = 80,
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BRAIN_TRAUMA_SEVERE = 10,
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BRAIN_TRAUMA_SPECIAL = 10
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))
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H.gain_trauma_type(trauma_type, resistance)
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