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S.P.L.U.R.T-Station-13/code/modules/events/portal_storm.dm
SandPoot 54641ce201 send
2023-01-23 20:44:28 -03:00

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/datum/round_event_control/portal_storm_syndicate
name = "Portal Storm: Syndicate Shocktroops"
typepath = /datum/round_event/portal_storm/syndicate_shocktroop
weight = 2
min_players = 15
earliest_start = 30 MINUTES
category = EVENT_CATEGORY_ENTITIES
description = "Syndicate troops pour out of portals."
/datum/round_event/portal_storm/syndicate_shocktroop
boss_types = list(/mob/living/simple_animal/hostile/syndicate/melee/space/stormtrooper = 2)
hostile_types = list(/mob/living/simple_animal/hostile/syndicate/melee/space = 8,\
/mob/living/simple_animal/hostile/syndicate/ranged/space = 2)
/datum/round_event_control/portal_storm_narsie
name = "Portal Storm: Constructs"
typepath = /datum/round_event/portal_storm/portal_storm_narsie
weight = 0
max_occurrences = 0
category = EVENT_CATEGORY_ENTITIES
description = "Nar'sie constructs pour out of portals."
/datum/round_event/portal_storm/portal_storm_narsie
boss_types = list(/mob/living/simple_animal/hostile/construct/builder = 6)
hostile_types = list(/mob/living/simple_animal/hostile/construct/armored/hostile = 8,\
/mob/living/simple_animal/hostile/construct/wraith/hostile = 6)
/datum/round_event/portal_storm
start_when = 7
end_when = 999
announce_when = 1
var/list/boss_spawn = list()
var/list/boss_types = list() //only configure this if you have hostiles
var/number_of_bosses
var/next_boss_spawn
var/list/hostiles_spawn = list()
var/list/hostile_types = list()
var/number_of_hostiles
var/mutable_appearance/storm
/datum/round_event/portal_storm/setup()
storm = mutable_appearance('icons/obj/tesla_engine/energy_ball.dmi', "energy_ball_fast", FLY_LAYER)
storm.color = "#00FF00"
number_of_bosses = 0
for(var/boss in boss_types)
number_of_bosses += boss_types[boss]
number_of_hostiles = 0
for(var/hostile in hostile_types)
number_of_hostiles += hostile_types[hostile]
while(number_of_bosses > boss_spawn.len)
boss_spawn += get_random_station_turf()
while(number_of_hostiles > hostiles_spawn.len)
hostiles_spawn += get_random_station_turf()
next_boss_spawn = start_when + CEILING(2 * number_of_hostiles / number_of_bosses, 1)
/datum/round_event/portal_storm/announce(fake)
do_announce()
/datum/round_event/portal_storm/proc/do_announce()
set waitfor = FALSE
sound_to_playing_players('sound/magic/lightning_chargeup.ogg')
sleep(80)
priority_announce("Massive bluespace anomaly detected en route to [station_name()]. Brace for impact.")
sleep(20)
sound_to_playing_players('sound/magic/lightningbolt.ogg')
/datum/round_event/portal_storm/tick()
spawn_effects(get_random_station_turf())
if(spawn_hostile())
var/type = safepick(hostile_types)
hostile_types[type] = hostile_types[type] - 1
spawn_mob(type, hostiles_spawn)
if(!hostile_types[type])
hostile_types -= type
if(spawn_boss())
var/type = safepick(boss_types)
boss_types[type] = boss_types[type] - 1
spawn_mob(type, boss_spawn)
if(!boss_types[type])
boss_types -= type
time_to_end()
/datum/round_event/portal_storm/proc/spawn_mob(type, spawn_list)
if(!type)
return
var/turf/T = pick_n_take(spawn_list)
if(!T)
return
new type(T)
spawn_effects(T)
/datum/round_event/portal_storm/proc/spawn_effects(turf/T)
if(!T)
log_game("Portal Storm failed to spawn effect due to an invalid location.")
return
T = get_step(T, SOUTHWEST) //align center of image with turf
flick_overlay_static(storm, T, 15)
playsound(T, 'sound/magic/lightningbolt.ogg', rand(80, 100), 1)
/datum/round_event/portal_storm/proc/spawn_hostile()
if(!hostile_types || !hostile_types.len)
return 0
return ISMULTIPLE(activeFor, 2)
/datum/round_event/portal_storm/proc/spawn_boss()
if(!boss_types || !boss_types.len)
return 0
if(activeFor == next_boss_spawn)
next_boss_spawn += CEILING(number_of_hostiles / number_of_bosses, 1)
return 1
/datum/round_event/portal_storm/proc/time_to_end()
if(!hostile_types.len && !boss_types.len)
end_when = activeFor
if(!number_of_hostiles && number_of_bosses)
end_when = activeFor