mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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59 lines
2.1 KiB
Plaintext
59 lines
2.1 KiB
Plaintext
/datum/round_event_control/wizard/magicarp //these fish is loaded
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name = "Magicarp"
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weight = 1
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typepath = /datum/round_event/wizard/magicarp
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max_occurrences = 1
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earliest_start = 0 MINUTES
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description = "Summons a school of carps with magic projectiles."
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/datum/round_event/wizard/magicarp
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announce_when = 3
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start_when = 50
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/datum/round_event/wizard/magicarp/setup()
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start_when = rand(40, 60)
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/datum/round_event/wizard/magicarp/announce(fake)
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priority_announce("Unknown magical entities have been detected near [station_name()], please stand-by.", "Lifesign Alert")
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/datum/round_event/wizard/magicarp/start()
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for(var/obj/effect/landmark/carpspawn/C in GLOB.landmarks_list)
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if(prob(5))
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new /mob/living/simple_animal/hostile/carp/ranged/chaos(C.loc)
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else
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new /mob/living/simple_animal/hostile/carp/ranged(C.loc)
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/mob/living/simple_animal/hostile/carp/ranged
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name = "magicarp"
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desc = "50% magic, 50% carp, 100% horrible."
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icon_state = "magicarp"
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icon_living = "magicarp"
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icon_dead = "magicarp_dead"
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icon_gib = "magicarp_gib"
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ranged = 1
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retreat_distance = 2
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minimum_distance = 0 //Between shots they can and will close in to nash
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projectiletype = /obj/item/projectile/magic
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projectilesound = 'sound/weapons/emitter.ogg'
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maxHealth = 50
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health = 50
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gold_core_spawnable = NO_SPAWN
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var/allowed_projectile_types = list(/obj/item/projectile/magic/change, /obj/item/projectile/magic/animate, /obj/item/projectile/magic/resurrection,
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/obj/item/projectile/magic/death, /obj/item/projectile/magic/teleport, /obj/item/projectile/magic/door, /obj/item/projectile/magic/aoe/fireball,
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/obj/item/projectile/magic/spellblade, /obj/item/projectile/magic/arcane_barrage)
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/mob/living/simple_animal/hostile/carp/ranged/Initialize(mapload)
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projectiletype = pick(allowed_projectile_types)
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. = ..()
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/mob/living/simple_animal/hostile/carp/ranged/chaos
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name = "chaos magicarp"
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desc = "50% carp, 100% magic, 150% horrible."
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color = "#00FFFF"
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maxHealth = 75
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health = 75
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/mob/living/simple_animal/hostile/carp/ranged/chaos/Shoot()
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projectiletype = pick(allowed_projectile_types)
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..()
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