Files
S.P.L.U.R.T-Station-13/code/modules/admin/fun_balloon.dm
Poojawa 73b6b33f79 TG sync Sunday (#201)
* stage one

* datums and shit

* game stuff

* modules

* tgstation.dme

* tools

* these things for icons

* compiling fixes

* merge spree on TG

* other updates

* updated maps with deepfryers

* My helpers were not helping
2017-02-06 00:36:56 -06:00

152 lines
4.0 KiB
Plaintext

/obj/effect/fun_balloon
name = "fun balloon"
desc = "This is going to be a laugh riot."
icon = 'icons/obj/weapons.dmi'
icon_state = "syndballoon"
anchored = TRUE
var/popped = FALSE
/obj/effect/fun_balloon/New()
. = ..()
SSobj.processing |= src
/obj/effect/fun_balloon/Destroy()
SSobj.processing -= src
. = ..()
/obj/effect/fun_balloon/process()
if(!popped && check() && !QDELETED(src))
popped = TRUE
effect()
pop()
/obj/effect/fun_balloon/proc/check()
return FALSE
/obj/effect/fun_balloon/proc/effect()
return
/obj/effect/fun_balloon/proc/pop()
visible_message("[src] pops!")
playsound(get_turf(src), 'sound/items/party_horn.ogg', 50, 1, -1)
qdel(src)
/obj/effect/fun_balloon/attack_ghost(mob/user)
if(!user.client || !user.client.holder || popped)
return
switch(alert("Pop [src]?","Fun Balloon","Yes","No"))
if("Yes")
effect()
pop()
/obj/effect/fun_balloon/sentience
name = "sentience fun balloon"
desc = "When this pops, things are gonna get more aware around here."
var/effect_range = 3
var/group_name = "a bunch of giant spiders"
/obj/effect/fun_balloon/sentience/effect()
var/list/bodies = list()
for(var/mob/living/M in range(effect_range, get_turf(src)))
bodies += M
var/question = "Would you like to be [group_name]?"
var/list/candidates = pollCandidatesForMobs(question, "pAI", null, FALSE, 100, bodies)
while(candidates.len && bodies.len)
var/mob/dead/observer/ghost = pick_n_take(candidates)
var/mob/living/body = pick_n_take(bodies)
body << "Your mob has been taken over by a ghost!"
message_admins("[key_name_admin(ghost)] has taken control of ([key_name_admin(body)])")
body.ghostize(0)
body.key = ghost.key
new /obj/effect/overlay/temp/gravpush(get_turf(body))
/obj/effect/fun_balloon/sentience/emergency_shuttle
name = "shuttle sentience fun balloon"
var/trigger_time = 60
/obj/effect/fun_balloon/sentience/emergency_shuttle/check()
. = FALSE
if(SSshuttle.emergency && (SSshuttle.emergency.timeLeft() <= trigger_time) && (SSshuttle.emergency.mode == SHUTTLE_CALL))
. = TRUE
/obj/effect/fun_balloon/scatter
name = "scatter fun balloon"
desc = "When this pops, you're not going to be around here anymore."
var/effect_range = 5
/obj/effect/fun_balloon/scatter/effect()
for(var/mob/living/M in range(effect_range, get_turf(src)))
var/turf/T = find_safe_turf()
new /obj/effect/overlay/temp/gravpush(get_turf(M))
M.forceMove(T)
M << "<span class='notice'>Pop!</span>"
/obj/effect/station_crash
name = "station crash"
desc = "With no survivors!"
icon = 'icons/obj/weapons.dmi'
icon_state = "syndballoon"
anchored = TRUE
/obj/effect/station_crash/New()
for(var/S in SSshuttle.stationary)
var/obj/docking_port/stationary/SM = S
if(SM.id == "emergency_home")
var/new_dir = turn(SM.dir, 180)
SM.loc = get_ranged_target_turf(SM, new_dir, rand(3,15))
break
qdel(src)
//Luxury Shuttle Blockers
/obj/effect/forcefield/luxury_shuttle
var/threshhold = 500
var/list/approved_passengers = list()
/obj/effect/forcefield/luxury_shuttle/CanPass(atom/movable/mover, turf/target, height=0)
if(mover in approved_passengers)
return 1
if(!isliving(mover)) //No stowaways
return 0
var/total_cash = 0
var/list/counted_money = list()
for(var/obj/item/weapon/coin/C in mover)
total_cash += C.value
counted_money += C
if(total_cash >= threshhold)
break
for(var/obj/item/stack/spacecash/S in mover)
total_cash += S.value * S.amount
counted_money += S
if(total_cash >= threshhold)
break
if(total_cash >= threshhold)
for(var/obj/I in counted_money)
qdel(I)
mover << "Thank you for your payment! Please enjoy your flight."
approved_passengers += mover
return 1
else
mover << "You don't have enough money to enter the main shuttle. You'll have to fly coach."
return 0
//Shuttle Build
/obj/effect/shuttle_build
name = "shuttle_build"
desc = "Some assembly required"
icon = 'icons/obj/weapons.dmi'
icon_state = "syndballoon"
anchored = TRUE
/obj/effect/shuttle_build/New()
SSshuttle.emergency.dock(SSshuttle.getDock("emergency_home"))
qdel(src)