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S.P.L.U.R.T-Station-13/code/modules/holodeck/computer.dm
Poojawa 73b6b33f79 TG sync Sunday (#201)
* stage one

* datums and shit

* game stuff

* modules

* tgstation.dme

* tools

* these things for icons

* compiling fixes

* merge spree on TG

* other updates

* updated maps with deepfryers

* My helpers were not helping
2017-02-06 00:36:56 -06:00

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/*
Holodeck Update
The on-station holodeck area is of type [holodeck_type].
All subtypes of [program_type] are loaded into the program cache or emag programs list.
If init_program is null, a random program will be loaded on startup.
If you don't wish this, set it to the offline program or another of your choosing.
You can use this to add holodecks with minimal code:
1) Define new areas for the holodeck programs
2) Map them
3) Create a new control console that uses those areas
Non-mapped areas should be skipped but you should probably comment them out anyway.
The base of program_type will always be ignored; only subtypes will be loaded.
*/
/obj/machinery/computer/holodeck
name = "holodeck control console"
desc = "A computer used to control a nearby holodeck."
icon_screen = "holocontrol"
idle_power_usage = 10
active_power_usage = 50
var/area/holodeck/linked
var/area/holodeck/program
var/area/holodeck/last_program
var/area/offline_program = /area/holodeck/rec_center/offline
var/list/program_cache = list()
var/list/emag_programs = list()
// Splitting this up allows two holodecks of the same size
// to use the same source patterns. Y'know, if you want to.
var/holodeck_type = /area/holodeck/rec_center // locate(this) to get the target holodeck
var/program_type = /area/holodeck/rec_center // subtypes of this (but not this itself) are loadable programs
// set this if you want it to start with some particular program.
var/init_program = null
// or this to get anything
var/random_program = 0
var/active = 0
var/damaged = 0
var/list/spawned = list()
var/list/effects = list()
var/last_change = 0
/obj/machinery/computer/holodeck/New()
if(ispath(holodeck_type,/area))
linked = locate(holodeck_type)
if(ispath(offline_program,/area))
offline_program = locate(offline_program)
// the following is necessary for power reasons
var/area/AS = get_area(src)
if(istype(AS,/area/holodeck))
world.log << "### MAPPING ERROR"
world.log << "Holodeck computer cannot be in a holodeck."
world.log << "This would cause circular power dependency."
qdel(src) // todo handle constructed computers
return //l-lewd...
else
linked.linked = src // todo detect multiple/constructed computers
..()
/obj/machinery/computer/holodeck/Initialize(mapload)
..()
if(!mapload && ticker.current_state < GAME_STATE_PLAYING)
return
program_cache = list()
emag_programs = list()
for(var/typekey in subtypesof(program_type))
var/area/holodeck/A = locate(typekey)
if(!A || A == offline_program) continue
if(A.contents.len == 0) continue // not loaded
if(A.restricted)
emag_programs += A
else
program_cache += A
if(typekey == init_program)
load_program(A,force=1)
if(random_program && program_cache.len && init_program == null)
load_program(pick(program_cache),force=1)
else if(!program)
load_program(offline_program)
/obj/machinery/computer/holodeck/power_change()
..()
toggle_power(!stat)
/obj/machinery/computer/holodeck/proc/toggle_power(toggleOn = 0)
if(active == toggleOn) return
if(toggleOn)
if(last_program && last_program != offline_program)
load_program(last_program, delay = 1)
active = 1
else
last_program = program
load_program(offline_program,force=1)
active = 0
/obj/machinery/computer/holodeck/proc/emergency_shutdown()
last_program = program
load_program(offline_program,1)
active = 0
/obj/machinery/computer/holodeck/process()
if(damaged)
if(prob(10))
for(var/turf/T in linked)
if(prob(5))
var/datum/effect_system/spark_spread/s = new
s.set_up(2, 1, T)
s.start()
return
if(!..() || !active)
return
if(!floorcheck())
emergency_shutdown()
damaged = 1
for(var/mob/M in urange(10,src))
M.show_message("The holodeck overloads!")
for(var/turf/T in linked)
if(prob(30))
var/datum/effect_system/spark_spread/s = new
s.set_up(2, 1, T)
s.start()
T.ex_act(3)
T.hotspot_expose(1000,500,1)
if(!emagged)
for(var/item in spawned)
if(!(get_turf(item) in linked))
derez(item, 0)
for(var/obj/effect/holodeck_effect/HE in effects)
HE.tick()
active_power_usage = 50 + spawned.len * 3 + effects.len * 5
/obj/machinery/computer/holodeck/proc/floorcheck()
for(var/turf/T in linked)
if(!T.intact || isspaceturf(T))
return 0
return 1
/obj/machinery/computer/holodeck/Topic(href, list/href_list)
if(..())
return
if(!Adjacent(usr) && !issilicon(usr))
return
usr.set_machine(src)
add_fingerprint(usr)
if(href_list["loadarea"])
var/areapath = text2path(href_list["loadarea"])
if(!ispath(areapath, /area/holodeck))
return
var/area/holodeck/area = locate(areapath)
if(!istype(area))
return
if(area == offline_program || (area in program_cache) || (emagged && (area in emag_programs)))
load_program(area)
else if("safety" in href_list)
var/safe = text2num(href_list["safety"])
emagged = !safe
if(!program)
return
if(safe && (program in emag_programs))
emergency_shutdown()
nerf(safe)
updateUsrDialog()
/obj/machinery/computer/holodeck/proc/nerf(active)
for(var/obj/item/I in spawned)
I.damtype = (active? STAMINA : initial(I.damtype) )
for(var/obj/effect/holodeck_effect/HE in effects)
HE.safety(active)
/obj/machinery/computer/holodeck/emag_act(mob/user as mob)
if(!emagged)
if(!emag_programs.len)
user << "[src] does not seem to have a card swipe port. It must be an inferior model."
return
playsound(loc, 'sound/effects/sparks4.ogg', 75, 1)
emagged = 1
user << "<span class='warning'>You vastly increase projector power and override the safety and security protocols.</span>"
user << "Warning. Automatic shutoff and derezing protocols have been corrupted. Please call Nanotrasen maintenance and do not use the simulator."
log_game("[key_name(user)] emagged the Holodeck Control Console")
updateUsrDialog()
nerf(!emagged)
/obj/machinery/computer/holodeck/Destroy()
emergency_shutdown()
return ..()
/obj/machinery/computer/holodeck/emp_act(severity)
emergency_shutdown()
return ..()
/obj/machinery/computer/holodeck/ex_act(severity, target)
emergency_shutdown()
return ..()
/obj/machinery/computer/holodeck/blob_act(obj/structure/blob/B)
emergency_shutdown()
return ..()