mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
280 lines
12 KiB
Plaintext
280 lines
12 KiB
Plaintext
#define pet_carrier_full(carrier) carrier.occupants.len >= carrier.max_occupants || carrier.occupant_weight >= carrier.max_occupant_weight
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//Used to transport little animals without having to drag them across the station.
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//Comes with a handy lock to prevent them from running off.
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/obj/item/pet_carrier
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name = "pet carrier"
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desc = "A big white-and-blue pet carrier. Good for carrying <s>meat to the chef</s> cute animals around."
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icon = 'icons/obj/pet_carrier.dmi'
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icon_state = "pet_carrier_open"
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item_state = "pet_carrier"
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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force = 5
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attack_verb = list("bashed", "carried")
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w_class = WEIGHT_CLASS_BULKY
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throw_speed = 2
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throw_range = 3
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custom_materials = list(/datum/material/iron = 7500, /datum/material/glass = 100)
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var/open = TRUE
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var/locked = FALSE
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var/list/occupants = list()
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var/occupant_weight = 0
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var/max_occupants = 3 //Hard-cap so you can't have infinite mice or something in one carrier
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var/max_occupant_weight = MOB_SIZE_SMALL //This is calculated from the mob sizes of occupants
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var/entrance_name = "door" //name of the entrance to the item
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var/escape_time = 200 //how long it takes for mobs above small sizes to escape (for small sizes, its randomly 1.5 to 2x this)
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var/load_time = 30 //how long it takes for mobs to be loaded into the pet carrier
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var/has_lock_sprites = TRUE //whether to load the lock overlays or not
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var/allows_hostiles = FALSE //does the pet carrier allow hostile entities to be held within it?
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/obj/item/pet_carrier/Destroy()
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if(occupants.len)
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for(var/V in occupants)
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remove_occupant(V)
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return ..()
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/obj/item/pet_carrier/Exited(atom/movable/occupant)
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if(occupant in occupants && isliving(occupant))
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var/mob/living/L = occupant
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occupants -= occupant
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occupant_weight -= L.mob_size
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/obj/item/pet_carrier/handle_atom_del(atom/A)
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if(A in occupants && isliving(A))
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var/mob/living/L = A
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occupants -= L
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occupant_weight -= L.mob_size
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..()
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/obj/item/pet_carrier/examine(mob/user)
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. = ..()
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if(occupants.len)
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for(var/V in occupants)
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var/mob/living/L = V
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. += "<span class='notice'>It has [L] inside.</span>"
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else
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. += "<span class='notice'>It has nothing inside.</span>"
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if(user.canUseTopic(src))
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. += "<span class='notice'>Activate it in your hand to [open ? "close" : "open"] its [entrance_name].</span>"
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if(!open)
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. += "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"] its [entrance_name].</span>"
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/obj/item/pet_carrier/attack_self(mob/living/user)
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if(open)
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to_chat(user, "<span class='notice'>You close [src]'s [entrance_name].</span>")
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playsound(user, 'sound/effects/bin_close.ogg', 50, TRUE)
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open = FALSE
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else
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if(locked)
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to_chat(user, "<span class='warning'>[src] is locked!</span>")
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return
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to_chat(user, "<span class='notice'>You open [src]'s [entrance_name].</span>")
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playsound(user, 'sound/effects/bin_open.ogg', 50, TRUE)
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open = TRUE
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update_icon()
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/obj/item/pet_carrier/AltClick(mob/living/user)
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. = ..()
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if(open || !user.canUseTopic(src, BE_CLOSE))
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return
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locked = !locked
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to_chat(user, "<span class='notice'>You flip the lock switch [locked ? "down" : "up"].</span>")
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if(locked)
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playsound(user, 'sound/machines/boltsdown.ogg', 30, TRUE)
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else
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playsound(user, 'sound/machines/boltsup.ogg', 30, TRUE)
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update_icon()
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return TRUE
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/obj/item/pet_carrier/attack(mob/living/target, mob/living/user)
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if(user.a_intent == INTENT_HARM)
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return ..()
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if(!open)
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to_chat(user, "<span class='warning'>You need to open [src]'s [entrance_name]!</span>")
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return
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if(target.mob_size > max_occupant_weight)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if(iscatperson(H))
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to_chat(user, "<span class='warning'>You'd need a lot of catnip and treats, plus maybe a laser pointer, for that to work.</span>")
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else
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to_chat(user, "<span class='warning'>Humans, generally, do not fit into [name]s.</span>")
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else
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to_chat(user, "<span class='warning'>You get the feeling [target] isn't meant for a [name].</span>")
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return
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if(user == target)
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to_chat(user, "<span class='warning'>Why would you ever do that?</span>")
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return
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if(ishostile(target) && !allows_hostiles && target.move_resist < MOVE_FORCE_VERY_STRONG) //don't allow goliaths into pet carriers
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to_chat(user, "<span class='warning'>You have a feeling you shouldn't keep this as a pet.</span>")
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load_occupant(user, target)
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/obj/item/pet_carrier/relaymove(mob/living/user, direction)
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if(open)
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loc.visible_message("<span class='notice'>[user] climbs out of [src]!</span>", \
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"<span class='warning'>[user] jumps out of [src]!</span>")
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remove_occupant(user)
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return
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else if(!locked)
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loc.visible_message("<span class='notice'>[user] pushes open the [entrance_name] to [src]!</span>", \
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"<span class='warning'>[user] pushes open the [entrance_name] of [src]!</span>")
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open = TRUE
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update_icon()
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return
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else if(user.client)
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container_resist(user)
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/obj/item/pet_carrier/container_resist(mob/living/user)
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//don't do the whole resist timer thing if it's open!
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if(open)
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loc.visible_message("<span class='notice'>[user] climbs out of [src]!</span>", \
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"<span class='warning'>[user] jumps out of [src]!</span>")
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remove_occupant(user)
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return
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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if(user.mob_size <= MOB_SIZE_SMALL)
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to_chat(user, "<span class='notice'>You begin to try escaping the [src] and start fumbling for the lock switch... (This will take some time.)</span>")
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to_chat(loc, "<span class='warning'>You see [user] attempting to unlock the [src]!</span>")
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if(!do_after(user, rand(escape_time * 1.5, escape_time * 2), target = user) || open || !locked || !(user in occupants))
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return
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loc.visible_message("<span class='warning'>[user] flips the lock switch on [src] by reaching through!</span>", null, null, null, user)
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to_chat(user, "<span class='boldannounce'>Bingo! The lock pops open!</span>")
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locked = FALSE
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playsound(src, 'sound/machines/boltsup.ogg', 30, TRUE)
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update_icon()
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else
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loc.visible_message("<span class='warning'>[src] starts rattling as something pushes against the [entrance_name]!</span>", null, null, null, user)
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to_chat(user, "<span class='notice'>You start pushing out of [src]... (This will take about 20 seconds.)</span>")
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if(!do_after(user, escape_time, target = user) || open || !locked || !(user in occupants))
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return
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loc.visible_message("<span class='warning'>[user] shoves out of [src]!</span>", null, null, null, user)
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to_chat(user, "<span class='notice'>You shove open [src]'s [entrance_name] against the lock's resistance and fall out!</span>")
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locked = FALSE
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open = TRUE
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update_icon()
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remove_occupant(user)
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/obj/item/pet_carrier/update_icon_state()
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if(open)
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icon_state = initial(icon_state)
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else
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icon_state = "pet_carrier_[!occupants.len ? "closed" : "occupied"]"
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/obj/item/pet_carrier/update_overlays()
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. = ..()
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if(!open && has_lock_sprites)
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. += "[locked ? "" : "un"]locked"
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/obj/item/pet_carrier/MouseDrop(atom/over_atom)
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if(isopenturf(over_atom) && usr.canUseTopic(src, BE_CLOSE, ismonkey(usr)) && usr.Adjacent(over_atom) && open && occupants.len)
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usr.visible_message("<span class='notice'>[usr] unloads [src].</span>", \
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"<span class='notice'>You unload [src] onto [over_atom].</span>")
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for(var/V in occupants)
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remove_occupant(V, over_atom)
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else
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return ..()
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/obj/item/pet_carrier/proc/load_occupant(mob/living/user, mob/living/target)
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if(pet_carrier_full(src))
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to_chat(user, "<span class='warning'>[src] is already carrying too much!</span>")
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return
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user.visible_message("<span class='notice'>[user] starts loading [target] into [src].</span>", \
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"<span class='notice'>You start loading [target] into [src]...</span>", null, null, target)
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to_chat(target, "<span class='userdanger'>[user] starts loading you into [user.p_their()] [name]!</span>")
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if(!do_mob(user, target, load_time))
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return
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if(target in occupants)
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return
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if(pet_carrier_full(src)) //Run the checks again, just in case
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to_chat(user, "<span class='warning'>[src] is already carrying too much!</span>")
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return
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user.visible_message("<span class='notice'>[user] loads [target] into [src]!</span>", \
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"<span class='notice'>You load [target] into [src].</span>", null, null, target)
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to_chat(target, "<span class='userdanger'>[user] loads you into [user.p_their()] [name]!</span>")
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add_occupant(target)
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/obj/item/pet_carrier/proc/add_occupant(mob/living/occupant)
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if(occupant in occupants || !istype(occupant))
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return
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occupant.forceMove(src)
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occupants += occupant
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occupant_weight += occupant.mob_size
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/obj/item/pet_carrier/proc/remove_occupant(mob/living/occupant, turf/new_turf)
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if(!(occupant in occupants) || !istype(occupant))
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return
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occupant.forceMove(new_turf ? new_turf : get_turf(src))
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occupants -= occupant
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occupant_weight -= occupant.mob_size
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occupant.setDir(SOUTH)
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//bluespace jar, a reskin of the pet carrier that can fit people and smashes when thrown
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/obj/item/pet_carrier/bluespace
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name = "bluespace jar"
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desc = "A jar, that seems to be bigger on the inside, somehow allowing lifeforms to fit through its narrow entrance."
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open = FALSE //starts closed so it looks better on menus
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icon_state = "bluespace_jar"
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item_state = "bluespace_jar"
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lefthand_file = ""
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righthand_file = ""
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max_occupant_weight = MOB_SIZE_HUMAN //can fit people, like a bluespace bodybag!
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load_time = 40 //loading things into a jar takes longer than a regular pet carrier
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entrance_name = "lid"
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w_class = WEIGHT_CLASS_SMALL //it's a jar
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throw_speed = 3
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throw_range = 7
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max_occupants = 1 //far less than a regular carrier or bluespace bodybag, because it can be thrown to release the contents
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allows_hostiles = TRUE //can fit hostile creatures, with the move resist restrictions in place, this means they still cannot take things like legions/goliaths/etc regardless
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has_lock_sprites = FALSE //jar doesn't show the regular lock overlay
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custom_materials = list(/datum/material/glass = 1000, /datum/material/bluespace = 600)
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escape_time = 10 //half the time of a bluespace bodybag
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var/datum/gas_mixture/occupant_gas_supply
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/obj/item/pet_carrier/bluespace/update_icon_state()
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if(open)
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icon_state = "bluespace_jar_open"
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else
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icon_state = "bluespace_jar"
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/obj/item/pet_carrier/bluespace/throw_impact()
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. = ..()
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//delete the item upon impact, releasing the creature inside (this is handled by its deletion)
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if(occupants.len)
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loc.visible_message("<span class='warning'>The bluespace jar smashes, releasing [occupants[1]]!</span>")
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playsound(src, "shatter", 70, 1)
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qdel(src)
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/obj/item/pet_carrier/bluespace/add_occupant(mob/living/occupant) //update the gas supply as required, this acts like magical internals
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. = ..()
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if(!occupant_gas_supply)
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occupant_gas_supply = new
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if(isanimal(occupant))
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var/mob/living/simple_animal/animal = occupant
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occupant_gas_supply.set_temperature(animal.minbodytemp) //simple animals only care about temperature when their turf isnt a location
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else
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if(ishuman(occupant)) //humans require resistance to cold/heat and living in no air while inside, and lose this when outside
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ADD_TRAIT(occupant, TRAIT_RESISTCOLD, "bluespace_container_cold_resist")
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ADD_TRAIT(occupant, TRAIT_RESISTHEAT, "bluespace_container_heat_resist")
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ADD_TRAIT(occupant, TRAIT_NOBREATH, "bluespace_container_no_breath")
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ADD_TRAIT(occupant, TRAIT_RESISTHIGHPRESSURE, "bluespace_container_resist_high_pressure")
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ADD_TRAIT(occupant, TRAIT_RESISTLOWPRESSURE, "bluespace_container_resist_low_pressure")
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/obj/item/pet_carrier/bluespace/remove_occupant(mob/living/occupant)
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. = ..()
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if(ishuman(occupant))
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REMOVE_TRAIT(occupant, TRAIT_RESISTCOLD, "bluespace_container_cold_resist")
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REMOVE_TRAIT(occupant, TRAIT_RESISTHEAT, "bluespace_container_heat_resist")
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REMOVE_TRAIT(occupant, TRAIT_NOBREATH, "bluespace_container_no_breath")
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REMOVE_TRAIT(occupant, TRAIT_RESISTHIGHPRESSURE, "bluespace_container_resist_high_pressure")
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REMOVE_TRAIT(occupant, TRAIT_RESISTLOWPRESSURE, "bluespace_container_resist_low_pressure")
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/obj/item/pet_carrier/bluespace/return_air()
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if(!occupant_gas_supply)
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occupant_gas_supply = new
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return occupant_gas_supply
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#undef pet_carrier_full
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