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S.P.L.U.R.T-Station-13/code/modules/food_and_drinks/food/condiment.dm
2019-06-07 06:27:04 +02:00

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///////////////////////////////////////////////Condiments
//Notes by Darem: The condiments food-subtype is for stuff you don't actually eat but you use to modify existing food. They all
// leave empty containers when used up and can be filled/re-filled with other items. Formatting for first section is identical
// to mixed-drinks code. If you want an object that starts pre-loaded, you need to make it in addition to the other code.
//Food items that aren't eaten normally and leave an empty container behind.
/obj/item/reagent_containers/food/condiment
name = "condiment container"
desc = "Just your average condiment container."
icon = 'icons/obj/food/containers.dmi'
icon_state = "emptycondiment"
reagent_flags = OPENCONTAINER
possible_transfer_amounts = list(1, 5, 10, 15, 20, 25, 30, 50)
volume = 50
//Possible_states has the reagent id as key and a list of, in order, the icon_state, the name and the desc as values. Used in the on_reagent_change(changetype) to change names, descs and sprites.
var/list/possible_states = list(
"ketchup" = list("ketchup", "ketchup bottle", "You feel more American already."),
"capsaicin" = list("hotsauce", "hotsauce bottle", "You can almost TASTE the stomach ulcers now!"),
"enzyme" = list("enzyme", "universal enzyme bottle", "Used in cooking various dishes"),
"soysauce" = list("soysauce", "soy sauce bottle", "A salty soy-based flavoring"),
"frostoil" = list("coldsauce", "coldsauce bottle", "Leaves the tongue numb in its passage"),
"sodiumchloride" = list("saltshakersmall", "salt shaker", "Salt. From space oceans, presumably"),
"blackpepper" = list("peppermillsmall", "pepper mill", "Often used to flavor food or make people sneeze"),
"cornoil" = list("oliveoil", "corn oil bottle", "A delicious oil used in cooking. Made from corn"),
"sugar" = list("emptycondiment", "sugar bottle", "Tasty spacey sugar!"),
"mayonnaise" = list("mayonnaise", "mayonnaise jar", "An oily condiment made from egg yolks."))
var/originalname = "condiment" //Can't use initial(name) for this. This stores the name set by condimasters.
/obj/item/reagent_containers/food/condiment/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] is trying to eat the entire [src]! It looks like [user.p_they()] forgot how food works!</span>")
return OXYLOSS
/obj/item/reagent_containers/food/condiment/attack(mob/M, mob/user, def_zone)
if(!reagents || !reagents.total_volume)
to_chat(user, "<span class='warning'>None of [src] left, oh no!</span>")
return 0
if(!canconsume(M, user))
return 0
if(M == user)
user.visible_message("<span class='notice'>[user] swallows some of contents of \the [src].</span>", "<span class='notice'>You swallow some of contents of \the [src].</span>")
else
user.visible_message("<span class='warning'>[user] attempts to feed [M] from [src].</span>")
if(!do_mob(user, M))
return
if(!reagents || !reagents.total_volume)
return // The condiment might be empty after the delay.
user.visible_message("<span class='warning'>[user] feeds [M] from [src].</span>")
log_combat(user, M, "fed", reagents.log_list())
var/fraction = min(10/reagents.total_volume, 1)
reagents.reaction(M, INGEST, fraction)
reagents.trans_to(M, 10)
playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
return 1
/obj/item/reagent_containers/food/condiment/afterattack(obj/target, mob/user , proximity)
. = ..()
if(!proximity)
return
if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
if(!target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty!</span>")
return
if(reagents.total_volume >= reagents.maximum_volume)
to_chat(user, "<span class='warning'>[src] is full!</span>")
return
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the contents of [target].</span>")
//Something like a glass or a food item. Player probably wants to transfer TO it.
else if(target.is_drainable() || istype(target, /obj/item/reagent_containers/food/snacks))
if(!reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
if(target.reagents.total_volume >= target.reagents.maximum_volume)
to_chat(user, "<span class='warning'>you can't add anymore to [target]!</span>")
return
var/trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You transfer [trans] units of the condiment to [target].</span>")
/obj/item/reagent_containers/food/condiment/on_reagent_change(changetype)
if(!possible_states.len)
return
if(reagents.reagent_list.len > 0)
var/main_reagent = reagents.get_master_reagent_id()
if(main_reagent in possible_states)
var/list/temp_list = possible_states[main_reagent]
icon_state = temp_list[1]
name = temp_list[2]
desc = temp_list[3]
else
name = "[originalname] bottle"
main_reagent = reagents.get_master_reagent_name()
if (reagents.reagent_list.len==1)
desc = "Looks like it is [lowertext(main_reagent)], but you are not sure."
else
desc = "A mixture of various condiments. [lowertext(main_reagent)] is one of them."
icon_state = "mixedcondiments"
else
icon_state = "emptycondiment"
name = "condiment bottle"
desc = "An empty condiment bottle."
return
/obj/item/reagent_containers/food/condiment/enzyme
name = "universal enzyme"
desc = "Used in cooking various dishes."
icon_state = "enzyme"
list_reagents = list("enzyme" = 50)
/obj/item/reagent_containers/food/condiment/sugar
name = "sugar bottle"
desc = "Tasty spacey sugar!"
list_reagents = list("sugar" = 50)
/obj/item/reagent_containers/food/condiment/saltshaker //Separate from above since it's a small shaker rather then
name = "salt shaker" // a large one.
desc = "Salt. From space oceans, presumably."
icon_state = "saltshakersmall"
possible_transfer_amounts = list(1,20) //for clown turning the lid off
amount_per_transfer_from_this = 1
volume = 20
list_reagents = list("sodiumchloride" = 20)
possible_states = list()
/obj/item/reagent_containers/food/condiment/saltshaker/on_reagent_change(changetype)
if(reagents.reagent_list.len == 0)
icon_state = "emptyshaker"
else
icon_state = "saltshakersmall"
/obj/item/reagent_containers/food/condiment/saltshaker/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] begins to swap forms with the salt shaker! It looks like [user.p_theyre()] trying to commit suicide!</span>")
var/newname = "[name]"
name = "[user.name]"
user.name = newname
user.real_name = newname
desc = "Salt. From dead crew, presumably."
return (TOXLOSS)
/obj/item/reagent_containers/food/condiment/saltshaker/afterattack(obj/target, mob/living/user, proximity)
. = ..()
if(!proximity)
return
if(isturf(target))
if(!reagents.has_reagent("sodiumchloride", 2))
to_chat(user, "<span class='warning'>You don't have enough salt to make a pile!</span>")
return
user.visible_message("<span class='notice'>[user] shakes some salt onto [target].</span>", "<span class='notice'>You shake some salt onto [target].</span>")
reagents.remove_reagent("sodiumchloride", 2)
new/obj/effect/decal/cleanable/salt(target)
return
/obj/item/reagent_containers/food/condiment/peppermill
name = "pepper mill"
desc = "Often used to flavor food or make people sneeze."
icon_state = "peppermillsmall"
possible_transfer_amounts = list(1,20) //for clown turning the lid off
amount_per_transfer_from_this = 1
volume = 20
list_reagents = list("blackpepper" = 20)
possible_states = list()
/obj/item/reagent_containers/food/condiment/peppermill/on_reagent_change(changetype)
if(reagents.reagent_list.len == 0)
icon_state = "emptyshaker"
else
icon_state = "peppermillsmall"
/obj/item/reagent_containers/food/condiment/milk
name = "space milk"
desc = "It's milk. White and nutritious goodness!"
icon_state = "milk"
item_state = "carton"
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
list_reagents = list("milk" = 50)
possible_states = list()
/obj/item/reagent_containers/food/condiment/flour
name = "flour sack"
desc = "A big bag of flour. Good for baking!"
icon_state = "flour"
item_state = "flour"
list_reagents = list("flour" = 30)
possible_states = list()
/obj/item/reagent_containers/food/condiment/soymilk
name = "soy milk"
desc = "It's soy milk. White and nutritious goodness!"
icon_state = "soymilk"
item_state = "carton"
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
list_reagents = list("soymilk" = 50)
possible_states = list()
/obj/item/reagent_containers/food/condiment/rice
name = "rice sack"
desc = "A big bag of rice. Good for cooking!"
icon_state = "rice"
item_state = "flour"
list_reagents = list("rice" = 30)
possible_states = list()
/obj/item/reagent_containers/food/condiment/soysauce
name = "soy sauce"
desc = "A salty soy-based flavoring."
icon_state = "soysauce"
list_reagents = list("soysauce" = 50)
possible_states = list()
/obj/item/reagent_containers/food/condiment/mayonnaise
name = "mayonnaise"
desc = "An oily condiment made from egg yolks."
icon_state = "mayonnaise"
list_reagents = list("mayonnaise" = 50)
possible_states = list()
//Food packs. To easily apply deadly toxi... delicious sauces to your food!
/obj/item/reagent_containers/food/condiment/pack
name = "condiment pack"
desc = "A small plastic pack with condiments to put on your food."
icon_state = "condi_empty"
volume = 10
amount_per_transfer_from_this = 10
possible_transfer_amounts = list()
possible_states = list("ketchup" = list("condi_ketchup", "Ketchup", "You feel more American already."), "capsaicin" = list("condi_hotsauce", "Hotsauce", "You can almost TASTE the stomach ulcers now!"), "soysauce" = list("condi_soysauce", "Soy Sauce", "A salty soy-based flavoring"), "frostoil" = list("condi_frostoil", "Coldsauce", "Leaves the tongue numb in it's passage"), "sodiumchloride" = list("condi_salt", "Salt Shaker", "Salt. From space oceans, presumably"), "blackpepper" = list("condi_pepper", "Pepper Mill", "Often used to flavor food or make people sneeze"), "cornoil" = list("condi_cornoil", "Corn Oil", "A delicious oil used in cooking. Made from corn"), "sugar" = list("condi_sugar", "Sugar", "Tasty spacey sugar!"))
/obj/item/reagent_containers/food/condiment/pack/attack(mob/M, mob/user, def_zone) //Can't feed these to people directly.
return
/obj/item/reagent_containers/food/condiment/pack/afterattack(obj/target, mob/user , proximity)
. = ..()
if(!proximity)
return
//You can tear the bag open above food to put the condiments on it, obviously.
if(istype(target, /obj/item/reagent_containers/food/snacks))
if(!reagents.total_volume)
to_chat(user, "<span class='warning'>You tear open [src], but there's nothing in it.</span>")
qdel(src)
return
if(target.reagents.total_volume >= target.reagents.maximum_volume)
to_chat(user, "<span class='warning'>You tear open [src], but [target] is stacked so high that it just drips off!</span>" )
qdel(src)
return
else
to_chat(user, "<span class='notice'>You tear open [src] above [target] and the condiments drip onto it.</span>")
src.reagents.trans_to(target, amount_per_transfer_from_this)
qdel(src)
/obj/item/reagent_containers/food/condiment/pack/on_reagent_change(changetype)
if(reagents.reagent_list.len > 0)
var/main_reagent = reagents.get_master_reagent_id()
if(main_reagent in possible_states)
var/list/temp_list = possible_states[main_reagent]
icon_state = temp_list[1]
desc = temp_list[3]
else
icon_state = "condi_mixed"
desc = "A small condiment pack. The label says it contains [originalname]"
else
icon_state = "condi_empty"
desc = "A small condiment pack. It is empty."
//Ketchup
/obj/item/reagent_containers/food/condiment/pack/ketchup
name = "ketchup pack"
originalname = "ketchup"
list_reagents = list("ketchup" = 10)
//Hot sauce
/obj/item/reagent_containers/food/condiment/pack/hotsauce
name = "hotsauce pack"
originalname = "hotsauce"
list_reagents = list("capsaicin" = 10)