Files
S.P.L.U.R.T-Station-13/code/game/area/Space_Station_13_areas.dm
Poojawa 7e9b96a00f April sync (#360)
* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
2017-04-13 23:37:00 -05:00

1034 lines
22 KiB
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/*
### This file contains a list of all the areas in your station. Format is as follows:
/area/CATEGORY/OR/DESCRIPTOR/NAME (you can make as many subdivisions as you want)
name = "NICE NAME" (not required but makes things really nice)
icon = 'ICON FILENAME' (defaults to 'icons/turf/areas.dmi')
icon_state = "NAME OF ICON" (defaults to "unknown" (blank))
requires_power = 0 (defaults to 1)
music = null (defaults to nothing, look in sound/ambience for music)
NOTE: there are two lists of areas in the end of this file: centcom and station itself. Please maintain these lists valid. --rastaf0
*/
/*-----------------------------------------------------------------------------*/
/area/engine/supermatter
name = "Supermatter Engine"
icon_state = "engine_sm"
/area/ai_monitored //stub defined ai_monitored.dm
/area/ai_monitored/turret_protected
/area/arrival
requires_power = 0
/area/arrival/start
name = "Arrival Area"
icon_state = "start"
/area/admin
name = "Admin room"
icon_state = "start"
/area/space
icon_state = "space"
requires_power = 1
always_unpowered = 1
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
power_light = 0
power_equip = 0
power_environ = 0
valid_territory = 0
outdoors = 1
ambientsounds = list('sound/ambience/ambispace.ogg','sound/ambience/title2.ogg')
blob_allowed = 0 //Eating up space doesn't count for victory as a blob.
/area/space/nearstation
icon_state = "space_near"
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
/area/start
name = "start area"
icon_state = "start"
requires_power = 0
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
has_gravity = 1
//EXTRA
/area/asteroid
name = "Asteroid"
icon_state = "asteroid"
requires_power = 0
has_gravity = 1
blob_allowed = 0 //Nope, no winning on the asteroid as a blob. Gotta eat the station.
valid_territory = 0
/area/asteroid/cave
name = "Asteroid - Underground"
icon_state = "cave"
requires_power = 0
outdoors = 1
/area/asteroid/artifactroom
name = "Asteroid - Artifact"
icon_state = "cave"
/area/asteroid/artifactroom/New()
..()
set_dynamic_lighting()
/area/planet/clown
name = "Clown Planet"
icon_state = "honk"
requires_power = 0
/area/telesciareas
name = "Cosmic Anomaly"
icon_state = "telesci"
requires_power = 0
//STATION13
/area/atmos
name = "Atmospherics"
icon_state = "atmos"
flags = NONE
//Maintenance
/area/maintenance
ambientsounds = list('sound/ambience/ambimaint1.ogg',
'sound/ambience/ambimaint2.ogg',
'sound/ambience/ambimaint3.ogg',
'sound/ambience/ambimaint4.ogg',
'sound/ambience/ambimaint5.ogg',
'sound/voice/lowHiss2.ogg', //Xeno Breathing Hisses, Hahahaha I'm not even sorry.
'sound/voice/lowHiss3.ogg',
'sound/voice/lowHiss4.ogg')
valid_territory = 0
/area/maintenance/atmos_control
name = "Atmospherics Maintenance"
icon_state = "fpmaint"
/area/maintenance/fpmaint
name = "EVA Maintenance"
icon_state = "fpmaint"
/area/maintenance/fpmaint2
name = "Arrivals North Maintenance"
icon_state = "fpmaint"
/area/maintenance/fpmaint2/port_maintenance
name = "Port Maintenance"
icon_state = "fpmaint"
/area/maintenance/fpmaint2/fore_port_maintenance
name = "Arrivals North Maintenance"
icon_state = "fpmaint"
/area/maintenance/fpmaint2/aft_port_maintenance
name = "Aft Port Maintenance"
icon_state = "fpmaint"
/area/maintenance/fsmaint
name = "Dormitory Maintenance"
icon_state = "fsmaint"
/area/maintenance/fsmaint2
name = "Bar Maintenance"
icon_state = "fsmaint"
/area/maintenance/asmaint
name = "Medbay Maintenance"
icon_state = "asmaint"
/area/maintenance/asmaint2
name = "Science Maintenance"
icon_state = "asmaint"
/area/maintenance/apmaint
name = "Cargo Maintenance"
icon_state = "apmaint"
/area/maintenance/maintcentral
name = "Bridge Maintenance"
icon_state = "maintcentral"
/area/maintenance/fore
name = "Fore Maintenance"
icon_state = "fmaint"
/area/maintenance/starboard
name = "Starboard Maintenance"
icon_state = "smaint"
/area/maintenance/starboard/aft_starboard_maintenance
name = "Aft Starboard Maintenance"
icon_state = "smaint"
/area/maintenance/starboard/fore_starboard_maintenance
name = "Fore Starboard Maintenance"
icon_state = "smaint"
/area/maintenance/port
name = "Locker Room Maintenance"
icon_state = "pmaint"
/area/maintenance/aft
name = "Engineering Maintenance"
icon_state = "amaint"
/area/maintenance/aft/Aft_Maintenance
name = "Aft Maintenance"
icon_state = "amaint"
/area/maintenance/storage
name = "Atmospherics"
icon_state = "green"
/area/maintenance/incinerator
name = "Incinerator"
icon_state = "disposal"
/area/maintenance/disposal
name = "Waste Disposal"
icon_state = "disposal"
/area/maintenance/electrical
name = "Electrical Maintenance"
icon_state = "yellow"
//Hallway
/area/hallway/primary/fore
name = "Fore Primary Hallway"
icon_state = "hallF"
/area/hallway/primary/starboard
name = "Starboard Primary Hallway"
icon_state = "hallS"
/area/hallway/primary/aft
name = "Aft Primary Hallway"
icon_state = "hallA"
/area/hallway/primary/port
name = "Port Primary Hallway"
icon_state = "hallP"
/area/hallway/primary/central
name = "Central Primary Hallway"
icon_state = "hallC"
/area/hallway/secondary/exit
name = "Escape Shuttle Hallway"
icon_state = "escape"
/area/hallway/secondary/construction
name = "Construction Area"
icon_state = "construction"
/area/hallway/secondary/entry
name = "Arrival Shuttle Hallway"
icon_state = "entry"
//Command
/area/bridge
name = "Bridge"
icon_state = "bridge"
music = "signal"
/area/bridge/meeting_room
name = "Heads of Staff Meeting Room"
icon_state = "meeting"
music = null
/area/crew_quarters/captain
name = "Captain's Office"
icon_state = "captain"
/area/crew_quarters/captain/captains_quarters
name = "Captain's Quarters"
icon_state = "captain"
/area/crew_quarters/courtroom
name = "Courtroom"
icon_state = "courtroom"
/area/crew_quarters/heads
name = "Head of Personnel's Office"
icon_state = "head_quarters"
/area/crew_quarters/hor
name = "Research Director's Office"
icon_state = "head_quarters"
/area/crew_quarters/chief
name = "Chief Engineer's Office"
icon_state = "head_quarters"
/area/mint
name = "Mint"
icon_state = "green"
/area/comms
name = "Communications Relay"
icon_state = "tcomsatcham"
/area/server
name = "Messaging Server Room"
icon_state = "server"
//Crew
/area/crew_quarters
name = "Dormitories"
icon_state = "Sleep"
safe = 1
/area/crew_quarters/toilet
name = "Dormitory Toilets"
icon_state = "toilet"
/area/crew_quarters/sleep
name = "Dormitories"
icon_state = "Sleep"
/area/crew_quarters/sleep_male
name = "Male Dorm"
icon_state = "Sleep"
/area/crew_quarters/sleep_male/toilet_male
name = "Male Toilets"
icon_state = "toilet"
/area/crew_quarters/sleep_female
name = "Female Dorm"
icon_state = "Sleep"
/area/crew_quarters/sleep_female/toilet_female
name = "Female Toilets"
icon_state = "toilet"
/area/crew_quarters/locker
name = "Locker Room"
icon_state = "locker"
/area/crew_quarters/locker/locker_toilet
name = "Locker Toilets"
icon_state = "toilet"
/area/crew_quarters/fitness
name = "Fitness Room"
icon_state = "fitness"
/area/crew_quarters/cafeteria
name = "Cafeteria"
icon_state = "cafeteria"
/area/crew_quarters/kitchen
name = "Kitchen"
icon_state = "kitchen"
/area/crew_quarters/bar
name = "Bar"
icon_state = "bar"
/area/crew_quarters/bar/atrium
name = "Atrium"
icon_state = "bar"
/area/crew_quarters/electronic_marketing_den
name = "Electronic Marketing Den"
icon_state = "bar"
/area/crew_quarters/abandoned_gambling_den
name = "Abandoned Gambling Den"
icon_state = "bar"
/area/crew_quarters/theatre
name = "Theatre"
icon_state = "Theatre"
/area/library
name = "Library"
icon_state = "library"
flags = NONE
/area/library/abandoned_library
name = "Abandoned Library"
icon_state = "library"
flags = NONE
/area/chapel
icon_state = "chapel"
ambientsounds = list('sound/ambience/ambicha1.ogg','sound/ambience/ambicha2.ogg','sound/ambience/ambicha3.ogg','sound/ambience/ambicha4.ogg')
flags = NONE
/area/chapel/main
name = "Chapel"
/area/chapel/office
name = "Chapel Office"
icon_state = "chapeloffice"
/area/lawoffice
name = "Law Office"
icon_state = "law"
//Engineering
/area/engine
ambientsounds = list('sound/ambience/ambisin1.ogg','sound/ambience/ambisin2.ogg','sound/ambience/ambisin3.ogg','sound/ambience/ambisin4.ogg')
/area/engine/engine_smes
name = "Engineering SMES"
icon_state = "engine_smes"
/area/engine/engineering
name = "Engineering"
icon_state = "engine"
/area/engine/break_room
name = "Engineering Foyer"
icon_state = "engine"
/area/engine/chiefs_office
name = "Chief Engineer's office"
icon_state = "engine_control"
/area/engine/secure_construction
name = "Secure Construction Area"
icon_state = "engine"
/area/engine/gravity_generator
name = "Gravity Generator Room"
icon_state = "blue"
//Solars
/area/solar
requires_power = 0
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
valid_territory = 0
blob_allowed = FALSE
flags = NONE
/area/solar/auxport
name = "Fore Port Solar Array"
icon_state = "panelsA"
/area/solar/auxstarboard
name = "Fore Starboard Solar Array"
icon_state = "panelsA"
/area/solar/fore
name = "Fore Solar Array"
icon_state = "yellow"
/area/solar/aft
name = "Aft Solar Array"
icon_state = "aft"
/area/solar/starboard
name = "Aft Starboard Solar Array"
icon_state = "panelsS"
/area/solar/port
name = "Aft Port Solar Array"
icon_state = "panelsP"
/area/maintenance/auxsolarport
name = "Fore Port Solar Maintenance"
icon_state = "SolarcontrolA"
/area/maintenance/starboardsolar
name = "Aft Starboard Solar Maintenance"
icon_state = "SolarcontrolS"
/area/maintenance/portsolar
name = "Aft Port Solar Maintenance"
icon_state = "SolarcontrolP"
/area/maintenance/auxsolarstarboard
name = "Fore Starboard Solar Maintenance"
icon_state = "SolarcontrolA"
/area/assembly/chargebay
name = "Mech Bay"
icon_state = "mechbay"
/area/assembly/showroom
name = "Robotics Showroom"
icon_state = "showroom"
/area/assembly/robotics
name = "Robotics Lab"
icon_state = "ass_line"
/area/assembly/assembly_line //Derelict Assembly Line
name = "Assembly Line"
icon_state = "ass_line"
power_equip = 0
power_light = 0
power_environ = 0
//Teleporter
/area/teleporter
name = "Teleporter Room"
icon_state = "teleporter"
music = "signal"
/area/gateway
name = "Gateway"
icon_state = "teleporter"
music = "signal"
//MedBay
/area/medical/medbay
name = "Medbay Central"
icon_state = "medbay"
music = 'sound/ambience/signal.ogg'
/area/medical/medbay/front_office
name = "Medbay Front Office"
icon_state = "medbay"
music = 'sound/ambience/signal.ogg'
/area/medical/medbay/lobby
name = "Medbay Lobby"
icon_state = "medbay"
music = 'sound/ambience/signal.ogg'
//Medbay is a large area, these additional areas help level out APC load.
/area/medical/medbay2
name = "Medbay"
icon_state = "medbay2"
music = 'sound/ambience/signal.ogg'
/area/medical/medbay2/medbay_storage
name = "Medbay Storage"
icon_state = "medbay2"
music = 'sound/ambience/signal.ogg'
/area/medical/medbay3
name = "Medbay"
icon_state = "medbay3"
music = 'sound/ambience/signal.ogg'
/area/medical/abandoned_medbay
name = "Abandoned Medbay"
icon_state = "medbay3"
music = 'sound/ambience/signal.ogg'
/area/medical/patients_rooms
name = "Patients' Rooms"
icon_state = "patients"
/area/medical/cmo
name = "Chief Medical Officer's office"
icon_state = "CMO"
/area/medical/robotics
name = "Robotics"
icon_state = "medresearch"
/area/medical/research
name = "Research Division"
icon_state = "medresearch"
/area/medical/research/research_lobby
name = "Research Division Lobby"
icon_state = "medresearch"
/area/medical/research/abandoned_research_lab
name = "Abandoned Research Lab"
icon_state = "medresearch"
/area/medical/virology
name = "Virology"
icon_state = "virology"
flags = NONE
/area/medical/morgue
name = "Morgue"
icon_state = "morgue"
ambientsounds = list('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg')
/area/medical/chemistry
name = "Chemistry"
icon_state = "chem"
/area/medical/surgery
name = "Surgery"
icon_state = "surgery"
/area/medical/cryo
name = "Cryogenics"
icon_state = "cryo"
/area/medical/exam_room
name = "Exam Room"
icon_state = "exam_room"
/area/medical/genetics
name = "Genetics Lab"
icon_state = "genetics"
/area/medical/genetics_cloning
name = "Cloning Lab"
icon_state = "cloning"
/area/medical/sleeper
name = "Medbay Treatment Center"
icon_state = "exam_room"
//Security
/area/security/main
name = "Security Office"
icon_state = "security"
/area/security/brig
name = "Brig"
icon_state = "brig"
/area/security/prison
name = "Prison Wing"
icon_state = "sec_prison"
/area/security/processing
name = "Labor Shuttle Dock"
icon_state = "sec_prison"
/area/security/warden
name = "Brig Control"
icon_state = "Warden"
/area/security/armory
name = "Armory"
icon_state = "armory"
/area/security/hos
name = "Head of Security's Office"
icon_state = "sec_hos"
/area/security/detectives_office
name = "Detective's Office"
icon_state = "detective"
ambientsounds = list('sound/ambience/ambidet1.ogg','sound/ambience/ambidet2.ogg')
/area/security/detectives_office/private_investigators_office
name = "Private Investigator's Office"
icon_state = "detective"
ambientsounds = list('sound/ambience/ambidet1.ogg','sound/ambience/ambidet2.ogg')
/area/security/range
name = "Firing Range"
icon_state = "firingrange"
/area/security/transfer
name = "Transfer Centre"
icon_state = "armory"
/area/security/nuke_storage
name = "Vault"
icon_state = "nuke_storage"
/area/ai_monitored/nuke_storage
name = "Vault"
icon_state = "nuke_storage"
/area/security/checkpoint
name = "Security Checkpoint"
icon_state = "checkpoint1"
/area/security/checkpoint2
name = "Security Checkpoint"
icon_state = "security"
/area/security/checkpoint/supply
name = "Security Post - Cargo Bay"
icon_state = "checkpoint1"
/area/security/checkpoint/engineering
name = "Security Post - Engineering"
icon_state = "checkpoint1"
/area/security/checkpoint/medical
name = "Security Post - Medbay"
icon_state = "checkpoint1"
/area/security/checkpoint/science
name = "Security Post - Science"
icon_state = "checkpoint1"
/area/security/vacantoffice
name = "Vacant Office"
icon_state = "security"
/area/security/vacantoffice2
name = "Vacant Office B"
icon_state = "security"
/area/quartermaster
name = "Quartermasters"
icon_state = "quart"
///////////WORK IN PROGRESS//////////
/area/quartermaster/sorting
name = "Delivery Office"
icon_state = "quartstorage"
/area/quartermaster/warehouse
name = "Warehouse"
icon_state = "quartstorage"
////////////WORK IN PROGRESS//////////
/area/quartermaster/office
name = "Cargo Office"
icon_state = "quartoffice"
/area/quartermaster/storage
name = "Cargo Bay"
icon_state = "quartstorage"
/area/quartermaster/qm
name = "Quartermaster's Office"
icon_state = "quart"
/area/quartermaster/miningdock
name = "Mining Dock"
icon_state = "mining"
/area/quartermaster/miningoffice
name = "Mining Office"
icon_state = "mining"
/area/quartermaster/miningstorage
name = "Mining Storage"
icon_state = "mining"
/area/quartermaster/mechbay
name = "Mech Bay"
icon_state = "yellow"
/area/janitor
name = "Custodial Closet"
icon_state = "janitor"
flags = NONE
/area/hydroponics
name = "Hydroponics"
icon_state = "hydro"
/area/hydroponics/Abandoned_Garden
name = "Abandoned Garden"
icon_state = "hydro"
//Toxins
/area/toxins/lab
name = "Research and Development"
icon_state = "toxlab"
/area/toxins/xenobiology
name = "Xenobiology Lab"
icon_state = "toxlab"
/area/toxins/storage
name = "Toxins Storage"
icon_state = "toxstorage"
/area/toxins/mineral_storeroom
name = "Mineral Storeroom"
icon_state = "toxmisc"
/area/toxins/test_area
valid_territory = 0
name = "Toxins Test Area"
icon_state = "toxtest"
/area/toxins/mixing
name = "Toxins Mixing Lab"
icon_state = "toxmix"
/area/toxins/misc_lab
name = "Testing Lab"
icon_state = "toxmisc"
/area/toxins/server
name = "Research Division Server Room"
icon_state = "server"
/area/toxins/explab
name = "Experimentation Lab"
icon_state = "toxmisc"
//Storage
/area/storage/tools
name = "Auxiliary Tool Storage"
icon_state = "storage"
/area/storage/primary
name = "Primary Tool Storage"
icon_state = "primarystorage"
/area/storage/autolathe
name = "Autolathe Storage"
icon_state = "storage"
/area/storage/art
name = "Art Supply Storage"
icon_state = "storage"
/area/storage/auxillary
name = "Auxillary Storage"
icon_state = "auxstorage"
/area/storage/eva
name = "EVA Storage"
icon_state = "eva"
/area/storage/secure
name = "Secure Storage"
icon_state = "storage"
/area/storage/emergency
name = "Starboard Emergency Storage"
icon_state = "emergencystorage"
/area/storage/emergency2
name = "Port Emergency Storage"
icon_state = "emergencystorage"
/area/storage/tech
name = "Technical Storage"
icon_state = "auxstorage"
/area/storage/testroom
requires_power = 0
name = "Test Room"
icon_state = "storage"
//Construction
/area/construction
name = "Construction Area"
icon_state = "yellow"
/area/construction/minisat_exterior
name = "Minisat Exterior"
icon_state = "yellow"
/area/mining_construction
name = "Auxillary Base Construction"
icon_state = "yellow"
/area/construction/supplyshuttle
name = "Supply Shuttle"
icon_state = "yellow"
/area/construction/quarters
name = "Engineers' Quarters"
icon_state = "yellow"
/area/construction/qmaint
name = "Maintenance"
icon_state = "yellow"
/area/construction/hallway
name = "Hallway"
icon_state = "yellow"
/area/construction/solars
name = "Solar Panels"
icon_state = "yellow"
/area/construction/solarscontrol
name = "Solar Panel Control"
icon_state = "yellow"
/area/construction/Storage
name = "Construction Site Storage"
icon_state = "yellow"
//AI
/area/ai_monitored/security/armory
name = "Armory"
icon_state = "armory"
/area/ai_monitored/storage/eva
name = "EVA Storage"
icon_state = "eva"
/area/ai_monitored/storage/secure
name = "AI Satellite Storage"
icon_state = "storage"
/area/ai_monitored/storage/emergency
name = "Emergency Storage"
icon_state = "storage"
/area/ai_monitored/storage/satellite
name = "AI Satellite Maint"
icon_state = "storage"
/area/ai_monitored/turret_protected
ambientsounds = list('sound/ambience/ambimalf.ogg')
/area/ai_monitored/turret_protected/ai_upload
name = "AI Upload Chamber"
icon_state = "ai_upload"
/area/ai_monitored/turret_protected/ai_upload_foyer
name = "AI Upload Access"
icon_state = "ai_foyer"
/area/ai_monitored/turret_protected/ai
name = "AI Chamber"
icon_state = "ai_chamber"
/area/ai_monitored/turret_protected/aisat
name = "AI Satellite"
icon_state = "ai"
/area/aisat
name = "AI Satellite Exterior"
icon_state = "yellow"
/area/ai_monitored/turret_protected/aisat_interior
name = "AI Satellite Antechamber"
icon_state = "ai"
/area/ai_monitored/turret_protected/AIsatextFP
name = "AI Sat Ext"
icon_state = "storage"
/area/ai_monitored/turret_protected/AIsatextFS
name = "AI Sat Ext"
icon_state = "storage"
/area/ai_monitored/turret_protected/AIsatextAS
name = "AI Sat Ext"
icon_state = "storage"
/area/ai_monitored/turret_protected/AIsatextAP
name = "AI Sat Ext"
icon_state = "storage"
/area/ai_monitored/turret_protected/NewAIMain
name = "AI Main New"
icon_state = "storage"
// Telecommunications Satellite
/area/tcommsat
ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
/area/tcommsat/entrance
name = "Telecoms Teleporter"
icon_state = "tcomsatentrance"
/area/tcommsat/chamber
name = "Abandoned Satellite"
icon_state = "tcomsatcham"
/area/ai_monitored/turret_protected/tcomsat
name = "Telecoms Satellite"
icon_state = "tcomsatlob"
ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
/area/ai_monitored/turret_protected/tcomfoyer
name = "Telecoms Foyer"
icon_state = "tcomsatentrance"
ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
/area/ai_monitored/turret_protected/tcomwest
name = "Telecommunications Satellite West Wing"
icon_state = "tcomsatwest"
ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
/area/ai_monitored/turret_protected/tcomeast
name = "Telecommunications Satellite East Wing"
icon_state = "tcomsateast"
ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
/area/tcommsat/computer
name = "Telecoms Control Room"
icon_state = "tcomsatcomp"
/area/tcommsat/server
name = "Telecoms Server Room"
icon_state = "tcomsatcham"
/area/tcommsat/lounge
name = "Telecommunications Satellite Lounge"
icon_state = "tcomsatlounge"
/area/chapel/asteroid
name = "Chapel Asteroid"
icon_state = "explored"
/area/chapel/dock
name = "Chapel Dock"
icon_state = "construction"
/////////////////////////////////////////////////////////////////////
/*
Lists of areas to be used with is_type_in_list.
Used in gamemodes code at the moment. --rastaf0
*/
//SPACE STATION 13
GLOBAL_LIST_INIT(the_station_areas, list (
/area/atmos,
/area/maintenance,
/area/hallway,
/area/bridge,
/area/crew_quarters,
/area/holodeck,
// /area/mint, //not present on map
/area/library,
/area/chapel,
/area/lawoffice,
/area/engine,
/area/solar,
/area/assembly,
/area/teleporter,
/area/medical,
/area/security,
/area/quartermaster,
/area/janitor,
/area/hydroponics,
/area/toxins,
/area/storage,
/area/construction,
/area/ai_monitored/storage/eva, //do not try to simplify to "/area/ai_monitored" --rastaf0
// /area/ai_monitored/storage/secure, //not present on map
// /area/ai_monitored/storage/emergency, //not present on map
/area/ai_monitored/turret_protected/ai_upload, //do not try to simplify to "/area/ai_monitored/turret_protected" --rastaf0
/area/ai_monitored/turret_protected/ai_upload_foyer,
/area/ai_monitored/turret_protected/ai,
))