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S.P.L.U.R.T-Station-13/code/modules/mining/mint.dm

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/**********************Mint**************************/
/obj/machinery/mineral/mint
name = "coin press"
icon = 'icons/obj/economy.dmi'
icon_state = "coinpress0"
density = TRUE
anchored = TRUE
var/newCoins = 0 //how many coins the machine made in it's last load
var/processing = FALSE
var/chosen = MAT_METAL //which material will be used to make coins
var/coinsToProduce = 10
speed_process = TRUE
/obj/machinery/mineral/mint/Initialize()
. = ..()
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_URANIUM, MAT_DIAMOND, MAT_BANANIUM), MINERAL_MATERIAL_AMOUNT * 50)
/obj/machinery/mineral/mint/process()
var/turf/T = get_step(src, input_dir)
if(!T)
return
GET_COMPONENT(materials, /datum/component/material_container)
for(var/obj/item/stack/sheet/O in T)
materials.insert_stack(O, O.amount)
/obj/machinery/mineral/mint/attack_hand(mob/user)
var/dat = "<b>Coin Press</b><br>"
GET_COMPONENT(materials, /datum/component/material_container)
for(var/mat_id in materials.materials)
var/datum/material/M = materials.materials[mat_id]
if(!M.amount && chosen != mat_id)
continue
dat += "<br><b>[M.name] amount:</b> [M.amount] cm<sup>3</sup> "
if (chosen == mat_id)
dat += "<b>Chosen</b>"
else
dat += "<A href='?src=[REF(src)];choose=[mat_id]'>Choose</A>"
var/datum/material/M = materials.materials[chosen]
dat += "<br><br>Will produce [coinsToProduce] [lowertext(M.name)] coins if enough materials are available.<br>"
dat += "<A href='?src=[REF(src)];chooseAmt=-10'>-10</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=-5'>-5</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=-1'>-1</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=1'>+1</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=5'>+5</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=10'>+10</A> "
dat += "<br><br>In total this machine produced <font color='green'><b>[newCoins]</b></font> coins."
dat += "<br><A href='?src=[REF(src)];makeCoins=[1]'>Make coins</A>"
user << browse(dat, "window=mint")
/obj/machinery/mineral/mint/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
src.add_fingerprint(usr)
if(processing==1)
to_chat(usr, "<span class='notice'>The machine is processing.</span>")
return
GET_COMPONENT(materials, /datum/component/material_container)
if(href_list["choose"])
if(materials.materials[href_list["choose"]])
chosen = href_list["choose"]
if(href_list["chooseAmt"])
coinsToProduce = Clamp(coinsToProduce + text2num(href_list["chooseAmt"]), 0, 1000)
if(href_list["makeCoins"])
var/temp_coins = coinsToProduce
processing = TRUE
icon_state = "coinpress1"
var/coin_mat = MINERAL_MATERIAL_AMOUNT * 0.2
var/datum/material/M = materials.materials[chosen]
if(!M || !M.coin_type)
updateUsrDialog()
return
while(coinsToProduce > 0 && materials.use_amount_type(coin_mat, chosen))
create_coins(M.coin_type)
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5)
icon_state = "coinpress0"
processing = FALSE
coinsToProduce = temp_coins
src.updateUsrDialog()
return
/obj/machinery/mineral/mint/proc/create_coins(P)
var/turf/T = get_step(src,output_dir)
if(T)
var/obj/item/O = new P(src)
var/obj/item/storage/bag/money/M = locate(/obj/item/storage/bag/money, T)
if(!M)
M = new /obj/item/storage/bag/money(src)
unload_mineral(M)
O.forceMove(M)