mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
940 lines
33 KiB
Plaintext
940 lines
33 KiB
Plaintext
#define GLOW_MODE 3
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#define LIGHT_MODE 2
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#define REMOVE_MODE 1
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/*
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CONTAINS:
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RCD
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ARCD
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RLD
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*/
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/obj/item/construction
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name = "not for ingame use"
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desc = "A device used to rapidly build and deconstruct. Reload with metal, plasteel, glass or compressed matter cartridges."
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opacity = 0
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density = FALSE
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anchored = FALSE
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flags_1 = CONDUCT_1
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item_flags = NOBLUDGEON
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force = 0
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throwforce = 10
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throw_speed = 3
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL
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custom_materials = list(/datum/material/iron=100000)
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req_access_txt = "11"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 50)
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resistance_flags = FIRE_PROOF
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var/datum/effect_system/spark_spread/spark_system
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var/matter = 0
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var/max_matter = 100
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var/sheetmultiplier = 4 //Controls the amount of matter added for each glass/metal sheet, triple for plasteel
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var/plasteelmultiplier = 3 //Plasteel is worth 3 times more than glass or metal
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var/plasmarglassmultiplier = 2 //50% less plasma than in plasteel
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var/rglassmultiplier = 1.5 //One metal sheet, half a glass sheet
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var/no_ammo_message = "<span class='warning'>The \'Low Ammo\' light on the device blinks yellow.</span>"
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var/has_ammobar = FALSE //controls whether or not does update_icon apply ammo indicator overlays
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var/ammo_sections = 10 //amount of divisions in the ammo indicator overlay/number of ammo indicator states
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var/custom_range = 7
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var/upgrade = FALSE
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/obj/item/construction/Initialize(mapload)
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. = ..()
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spark_system = new /datum/effect_system/spark_spread
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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/obj/item/construction/examine(mob/user)
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. = ..()
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. += "It currently holds [matter]/[max_matter] matter-units."
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if(upgrade & RCD_UPGRADE_FRAMES)
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. += "It contains the design for machine frames, computer frames and deconstruction."
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if(upgrade & RCD_UPGRADE_SIMPLE_CIRCUITS)
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. += "It contains the design for firelock, air alarm, fire alarm, apc circuits and crap power cells."
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/obj/item/construction/Destroy()
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QDEL_NULL(spark_system)
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. = ..()
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/obj/item/construction/attackby(obj/item/W, mob/user, params)
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if(iscyborg(user))
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return
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var/loaded = 0
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if(istype(W, /obj/item/rcd_ammo))
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var/obj/item/rcd_ammo/R = W
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var/load = min(R.ammoamt, max_matter - matter)
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if(load <= 0)
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to_chat(user, "<span class='warning'>[src] can't hold any more matter-units!</span>")
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return
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R.ammoamt -= load
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if(R.ammoamt <= 0)
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qdel(R)
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matter += load
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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loaded = 1
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else if(istype(W, /obj/item/stack/sheet/metal) || istype(W, /obj/item/stack/sheet/glass))
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loaded = loadwithsheets(W, sheetmultiplier, user)
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else if(istype(W, /obj/item/stack/sheet/plasteel))
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loaded = loadwithsheets(W, plasteelmultiplier*sheetmultiplier, user) //12 matter for 1 plasteel sheet
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else if(istype(W, /obj/item/stack/sheet/plasmarglass))
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loaded = loadwithsheets(W, plasmarglassmultiplier*sheetmultiplier, user) //8 matter for one plasma rglass sheet
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else if(istype(W, /obj/item/stack/sheet/rglass))
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loaded = loadwithsheets(W, rglassmultiplier*sheetmultiplier, user) //6 matter for one rglass sheet
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else if(istype(W, /obj/item/stack/rods))
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loaded = loadwithsheets(W, sheetmultiplier * 0.5, user) // 2 matter for 1 rod, as 2 rods are produced from 1 metal
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else if(istype(W, /obj/item/stack/tile/plasteel))
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loaded = loadwithsheets(W, sheetmultiplier * 0.25, user) // 1 matter for 1 floortile, as 4 tiles are produced from 1 metal
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if(loaded)
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to_chat(user, "<span class='notice'>[src] now holds [matter]/[max_matter] matter-units.</span>")
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else if(istype(W, /obj/item/rcd_upgrade))
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to_chat(user, "<span class='notice'>You upgrade the RCD with the [W]!</span>")
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var/obj/item/rcd_upgrade/rcd_up = W
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if(!(upgrade & rcd_up.upgrade))
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upgrade |= rcd_up.upgrade
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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qdel(W)
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else
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return ..()
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update_icon() //ensures that ammo counters (if present) get updated
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/obj/item/construction/proc/loadwithsheets(obj/item/stack/sheet/S, value, mob/user)
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var/maxsheets = round((max_matter-matter)/value) //calculate the max number of sheets that will fit in RCD
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if(maxsheets > 0)
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var/amount_to_use = min(S.amount, maxsheets)
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S.use(amount_to_use)
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matter += value*amount_to_use
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You insert [amount_to_use] [S.name] sheets into [src]. </span>")
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return TRUE
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to_chat(user, "<span class='warning'>You can't insert any more [S.name] sheets into [src]!</span>")
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return FALSE
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/obj/item/construction/proc/activate()
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playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
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/obj/item/construction/attack_self(mob/user)
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playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
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if(prob(20))
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spark_system.start()
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/obj/item/construction/proc/useResource(amount, mob/user)
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if(matter < amount)
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if(user)
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to_chat(user, no_ammo_message)
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return FALSE
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matter -= amount
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update_icon()
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return TRUE
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/obj/item/construction/proc/checkResource(amount, mob/user)
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. = matter >= amount
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if(!. && user)
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to_chat(user, no_ammo_message)
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if(has_ammobar)
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flick("[icon_state]_empty", src) //somewhat hacky thing to make RCDs with ammo counters actually have a blinking yellow light
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return .
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/obj/item/construction/proc/check_menu(mob/living/user)
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if(!istype(user))
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return FALSE
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if(user.incapacitated() || !user.Adjacent(src))
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return FALSE
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return TRUE
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/obj/item/construction/proc/range_check(atom/A, mob/user)
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if(!(A in range(custom_range, get_turf(user))))
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to_chat(user, "<span class='warning'>The \'Out of Range\' light on [src] blinks red.</span>")
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return FALSE
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var/view_range = user.client ? user.client.view : world.view
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//if user can't be seen from A (only checks surroundings' opaqueness) and can't see A.
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//jarring, but it should stop people from targetting atoms they can't see...
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//excluding darkness, to allow RLD to be used to light pitch black dark areas.
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if(!((user in view(view_range, A)) || (user in fov_viewers(view_range, A))))
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to_chat(user, "<span class='warning'>You focus, pointing \the [src] at whatever outside your field of vision in that direction... to no avail.</span>")
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return FALSE
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return TRUE
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/obj/item/construction/rcd
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name = "rapid-construction-device (RCD)"
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icon = 'icons/obj/tools.dmi'
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icon_state = "rcd"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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custom_price = PRICE_ABOVE_EXPENSIVE
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custom_premium_price = PRICE_ALMOST_ONE_GRAND
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max_matter = 160
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item_flags = NO_MAT_REDEMPTION | NOBLUDGEON
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has_ammobar = TRUE
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var/mode = 1
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var/ranged = FALSE
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var/computer_dir = 1
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var/airlock_type = /obj/machinery/door/airlock
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var/airlock_glass = FALSE // So the floor's rcd_act knows how much ammo to use
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var/window_type = /obj/structure/window/fulltile
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var/advanced_airlock_setting = 1 //Set to 1 if you want more paintjobs available
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var/list/conf_access = null
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var/use_one_access = 0 //If the airlock should require ALL or only ONE of the listed accesses.
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var/delay_mod = 1
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var/canRturf = FALSE //Variable for R walls to deconstruct them
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/obj/item/construction/rcd/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] sets the RCD to 'Wall' and points it down [user.p_their()] throat! It looks like [user.p_theyre()] trying to commit suicide..</span>")
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return (BRUTELOSS)
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/obj/item/construction/rcd/verb/toggle_window_type_verb()
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set name = "RCD : Toggle Window Type"
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set category = "Object"
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set src in view(1)
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if(!usr.canUseTopic(src, BE_CLOSE))
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return
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toggle_window_type(usr)
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/obj/item/construction/rcd/proc/toggle_window_type(mob/user)
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var/window_type_name
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if (window_type == /obj/structure/window/fulltile)
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window_type = /obj/structure/window/reinforced/fulltile
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window_type_name = "reinforced glass"
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else
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window_type = /obj/structure/window/fulltile
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window_type_name = "glass"
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to_chat(user, "<span class='notice'>You change \the [src]'s window mode to [window_type_name].</span>")
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/obj/item/construction/rcd/verb/change_airlock_access(mob/user)
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if (!ishuman(user) && !user.silicon_privileges)
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return
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var/t1 = ""
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if(use_one_access)
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t1 += "Restriction Type: <a href='?src=[REF(src)];access=one'>At least one access required</a><br>"
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else
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t1 += "Restriction Type: <a href='?src=[REF(src)];access=one'>All accesses required</a><br>"
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t1 += "<a href='?src=[REF(src)];access=all'>Remove All</a><br>"
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var/accesses = ""
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accesses += "<div align='center'><b>Access</b></div>"
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accesses += "<table style='width:100%'>"
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accesses += "<tr>"
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for(var/i = 1; i <= 7; i++)
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accesses += "<td style='width:14%'><b>[get_region_accesses_name(i)]:</b></td>"
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accesses += "</tr><tr>"
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for(var/i = 1; i <= 7; i++)
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accesses += "<td style='width:14%' valign='top'>"
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for(var/A in get_region_accesses(i))
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if(A in conf_access)
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accesses += "<a href='?src=[REF(src)];access=[A]'><font color=\"red\">[replacetext(get_access_desc(A), " ", " ")]</font></a> "
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else
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accesses += "<a href='?src=[REF(src)];access=[A]'>[replacetext(get_access_desc(A), " ", " ")]</a> "
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accesses += "<br>"
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accesses += "</td>"
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accesses += "</tr></table>"
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t1 += "<tt>[accesses]</tt>"
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t1 += "<p><a href='?src=[REF(src)];close=1'>Close</a></p>\n"
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var/datum/browser/popup = new(user, "rcd_access", "Access Control", 900, 500, src)
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popup.set_content(t1)
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popup.open()
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/obj/item/construction/rcd/Topic(href, href_list)
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..()
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if (usr.stat || usr.restrained())
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return
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if (href_list["close"])
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usr << browse(null, "window=rcd_access")
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return
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if (href_list["access"])
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toggle_access(href_list["access"])
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change_airlock_access(usr)
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/obj/item/construction/rcd/proc/toggle_access(acc)
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if (acc == "all")
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conf_access = null
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else if(acc == "one")
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use_one_access = !use_one_access
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else
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var/req = text2num(acc)
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if (conf_access == null)
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conf_access = list()
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if (!(req in conf_access))
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conf_access += req
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else
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conf_access -= req
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if (!conf_access.len)
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conf_access = null
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/obj/item/construction/rcd/proc/get_airlock_image(airlock_type)
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var/obj/machinery/door/airlock/proto = airlock_type
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var/ic = initial(proto.icon)
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var/mutable_appearance/MA = mutable_appearance(ic, "closed")
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if(!initial(proto.glass))
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MA.overlays += "fill_closed"
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//Not scaling these down to button size because they look horrible then, instead just bumping up radius.
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return MA
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/obj/item/construction/rcd/proc/change_computer_dir(mob/user)
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if(!user)
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return
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var/list/computer_dirs = list(
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"NORTH" = image(icon = 'icons/mob/radial.dmi', icon_state = "cnorth"),
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"EAST" = image(icon = 'icons/mob/radial.dmi', icon_state = "ceast"),
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"SOUTH" = image(icon = 'icons/mob/radial.dmi', icon_state = "csouth"),
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"WEST" = image(icon = 'icons/mob/radial.dmi', icon_state = "cwest")
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)
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var/computerdirs = show_radial_menu(user, src, computer_dirs, custom_check = CALLBACK(src, PROC_REF(check_menu), user), require_near = TRUE, tooltips = TRUE)
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if(!check_menu(user))
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return
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switch(computerdirs)
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if("NORTH")
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computer_dir = 1
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if("EAST")
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computer_dir = 4
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if("SOUTH")
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computer_dir = 2
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if("WEST")
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computer_dir = 8
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/obj/item/construction/rcd/proc/change_airlock_setting(mob/user)
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if(!user)
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return
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var/list/solid_or_glass_choices = list(
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"Solid" = get_airlock_image(/obj/machinery/door/airlock),
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"Glass" = get_airlock_image(/obj/machinery/door/airlock/glass)
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)
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var/list/solid_choices = list(
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"Standard" = get_airlock_image(/obj/machinery/door/airlock),
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"Public" = get_airlock_image(/obj/machinery/door/airlock/public),
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"Engineering" = get_airlock_image(/obj/machinery/door/airlock/engineering),
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"Atmospherics" = get_airlock_image(/obj/machinery/door/airlock/atmos),
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"Security" = get_airlock_image(/obj/machinery/door/airlock/security),
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"Command" = get_airlock_image(/obj/machinery/door/airlock/command),
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"Medical" = get_airlock_image(/obj/machinery/door/airlock/medical),
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"Research" = get_airlock_image(/obj/machinery/door/airlock/research),
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"Freezer" = get_airlock_image(/obj/machinery/door/airlock/freezer),
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"Science" = get_airlock_image(/obj/machinery/door/airlock/science),
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"Virology" = get_airlock_image(/obj/machinery/door/airlock/virology),
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"Mining" = get_airlock_image(/obj/machinery/door/airlock/mining),
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"Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance),
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"External" = get_airlock_image(/obj/machinery/door/airlock/external),
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"External Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/external),
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"Airtight Hatch" = get_airlock_image(/obj/machinery/door/airlock/hatch),
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"Maintenance Hatch" = get_airlock_image(/obj/machinery/door/airlock/maintenance_hatch)
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)
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var/list/glass_choices = list(
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"Standard" = get_airlock_image(/obj/machinery/door/airlock/glass),
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"Public" = get_airlock_image(/obj/machinery/door/airlock/public/glass),
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"Engineering" = get_airlock_image(/obj/machinery/door/airlock/engineering/glass),
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"Atmospherics" = get_airlock_image(/obj/machinery/door/airlock/atmos/glass),
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"Security" = get_airlock_image(/obj/machinery/door/airlock/security/glass),
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"Command" = get_airlock_image(/obj/machinery/door/airlock/command/glass),
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"Medical" = get_airlock_image(/obj/machinery/door/airlock/medical/glass),
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"Research" = get_airlock_image(/obj/machinery/door/airlock/research/glass),
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"Science" = get_airlock_image(/obj/machinery/door/airlock/science/glass),
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"Virology" = get_airlock_image(/obj/machinery/door/airlock/virology/glass),
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"Mining" = get_airlock_image(/obj/machinery/door/airlock/mining/glass),
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"Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/glass),
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"External" = get_airlock_image(/obj/machinery/door/airlock/external/glass),
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"External Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/external/glass)
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)
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var/airlockcat = show_radial_menu(user, src, solid_or_glass_choices, custom_check = CALLBACK(src, PROC_REF(check_menu), user), require_near = TRUE)
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if(!check_menu(user))
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return
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switch(airlockcat)
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if("Solid")
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if(advanced_airlock_setting == 1)
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var/airlockpaint = show_radial_menu(user, src, solid_choices, radius = 42, custom_check = CALLBACK(src, PROC_REF(check_menu), user), require_near = TRUE)
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if(!check_menu(user))
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return
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switch(airlockpaint)
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if("Standard")
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airlock_type = /obj/machinery/door/airlock
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if("Public")
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airlock_type = /obj/machinery/door/airlock/public
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if("Engineering")
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airlock_type = /obj/machinery/door/airlock/engineering
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if("Atmospherics")
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airlock_type = /obj/machinery/door/airlock/atmos
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if("Security")
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airlock_type = /obj/machinery/door/airlock/security
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if("Command")
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airlock_type = /obj/machinery/door/airlock/command
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if("Medical")
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airlock_type = /obj/machinery/door/airlock/medical
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if("Research")
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airlock_type = /obj/machinery/door/airlock/research
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if("Freezer")
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airlock_type = /obj/machinery/door/airlock/freezer
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if("Science")
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airlock_type = /obj/machinery/door/airlock/science
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if("Virology")
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airlock_type = /obj/machinery/door/airlock/virology
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if("Mining")
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airlock_type = /obj/machinery/door/airlock/mining
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if("Maintenance")
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airlock_type = /obj/machinery/door/airlock/maintenance
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if("External")
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airlock_type = /obj/machinery/door/airlock/external
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if("External Maintenance")
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airlock_type = /obj/machinery/door/airlock/maintenance/external
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|
if("Airtight Hatch")
|
|
airlock_type = /obj/machinery/door/airlock/hatch
|
|
if("Maintenance Hatch")
|
|
airlock_type = /obj/machinery/door/airlock/maintenance_hatch
|
|
airlock_glass = FALSE
|
|
else
|
|
airlock_type = /obj/machinery/door/airlock
|
|
airlock_glass = FALSE
|
|
|
|
if("Glass")
|
|
if(advanced_airlock_setting == 1)
|
|
var/airlockpaint = show_radial_menu(user, src , glass_choices, radius = 42, custom_check = CALLBACK(src, PROC_REF(check_menu), user), require_near = TRUE)
|
|
if(!check_menu(user))
|
|
return
|
|
switch(airlockpaint)
|
|
if("Standard")
|
|
airlock_type = /obj/machinery/door/airlock/glass
|
|
if("Public")
|
|
airlock_type = /obj/machinery/door/airlock/public/glass
|
|
if("Engineering")
|
|
airlock_type = /obj/machinery/door/airlock/engineering/glass
|
|
if("Atmospherics")
|
|
airlock_type = /obj/machinery/door/airlock/atmos/glass
|
|
if("Security")
|
|
airlock_type = /obj/machinery/door/airlock/security/glass
|
|
if("Command")
|
|
airlock_type = /obj/machinery/door/airlock/command/glass
|
|
if("Medical")
|
|
airlock_type = /obj/machinery/door/airlock/medical/glass
|
|
if("Research")
|
|
airlock_type = /obj/machinery/door/airlock/research/glass
|
|
if("Science")
|
|
airlock_type = /obj/machinery/door/airlock/science/glass
|
|
if("Virology")
|
|
airlock_type = /obj/machinery/door/airlock/virology/glass
|
|
if("Mining")
|
|
airlock_type = /obj/machinery/door/airlock/mining/glass
|
|
if("Maintenance")
|
|
airlock_type = /obj/machinery/door/airlock/maintenance/glass
|
|
if("External")
|
|
airlock_type = /obj/machinery/door/airlock/external/glass
|
|
if("External Maintenance")
|
|
airlock_type = /obj/machinery/door/airlock/maintenance/external/glass
|
|
airlock_glass = TRUE
|
|
else
|
|
airlock_type = /obj/machinery/door/airlock/glass
|
|
airlock_glass = TRUE
|
|
else
|
|
airlock_type = /obj/machinery/door/airlock
|
|
airlock_glass = FALSE
|
|
|
|
|
|
/obj/item/construction/rcd/proc/rcd_create(atom/A, mob/user)
|
|
var/list/rcd_results = A.rcd_vals(user, src)
|
|
if(!rcd_results)
|
|
return FALSE
|
|
var/delay = rcd_results["delay"] * delay_mod
|
|
var/obj/effect/constructing_effect/rcd_effect = new(get_turf(A), delay, src.mode)
|
|
var/turf/the_turf = get_turf(A)
|
|
var/turf_coords = "[COORD(the_turf)]"
|
|
investigate_log("[user] is attempting to use [src] on [A] (loc [turf_coords] at [the_turf]) with cost [rcd_results["cost"]], delay [rcd_results["delay"]], mode [rcd_results["mode"]].", INVESTIGATE_RCD)
|
|
if(do_after(user, delay, target = A))
|
|
if(checkResource(rcd_results["cost"], user))
|
|
var/atom/cached = A
|
|
if(A.rcd_act(user, src, rcd_results["mode"]))
|
|
rcd_effect.end_animation()
|
|
useResource(rcd_results["cost"], user)
|
|
activate()
|
|
investigate_log("[user] used [src] on [cached] (loc [turf_coords] at [the_turf]) with cost [rcd_results["cost"]], delay [rcd_results["delay"]], mode [rcd_results["mode"]].", INVESTIGATE_RCD)
|
|
playsound(src, 'sound/machines/click.ogg', 50, 1)
|
|
return TRUE
|
|
qdel(rcd_effect)
|
|
|
|
/obj/item/construction/rcd/Initialize(mapload)
|
|
. = ..()
|
|
GLOB.rcd_list += src
|
|
|
|
/obj/item/construction/rcd/Destroy()
|
|
GLOB.rcd_list -= src
|
|
. = ..()
|
|
|
|
/obj/item/construction/rcd/attack_self(mob/user)
|
|
..()
|
|
var/list/choices = list(
|
|
"Airlock" = image(icon = 'icons/mob/radial.dmi', icon_state = "airlock"),
|
|
"Grilles & Windows" = image(icon = 'icons/mob/radial.dmi', icon_state = "grillewindow"),
|
|
"Floors & Walls" = image(icon = 'icons/mob/radial.dmi', icon_state = "wallfloor")
|
|
)
|
|
if(upgrade & RCD_UPGRADE_FRAMES)
|
|
choices += list(
|
|
"Deconstruct" = image(icon= 'icons/mob/radial.dmi', icon_state = "delete"),
|
|
"Machine Frames" = image(icon = 'icons/mob/radial.dmi', icon_state = "machine"),
|
|
"Computer Frames" = image(icon = 'icons/mob/radial.dmi', icon_state = "computer_dir"),
|
|
)
|
|
if(mode == RCD_AIRLOCK)
|
|
choices += list(
|
|
"Change Access" = image(icon = 'icons/mob/radial.dmi', icon_state = "access"),
|
|
"Change Airlock Type" = image(icon = 'icons/mob/radial.dmi', icon_state = "airlocktype")
|
|
)
|
|
else if(mode == RCD_WINDOWGRILLE)
|
|
choices += list(
|
|
"Change Window Type" = image(icon = 'icons/mob/radial.dmi', icon_state = "windowtype")
|
|
)
|
|
var/choice = show_radial_menu(user,src,choices, custom_check = CALLBACK(src,PROC_REF(check_menu),user))
|
|
if(!check_menu(user))
|
|
return
|
|
switch(choice)
|
|
if("Floors & Walls")
|
|
mode = RCD_FLOORWALL
|
|
if("Airlock")
|
|
mode = RCD_AIRLOCK
|
|
if("Deconstruct")
|
|
mode = RCD_DECONSTRUCT
|
|
if("Grilles & Windows")
|
|
mode = RCD_WINDOWGRILLE
|
|
if("Machine Frames")
|
|
mode = RCD_MACHINE
|
|
if("Computer Frames")
|
|
mode = RCD_COMPUTER
|
|
change_computer_dir(user)
|
|
return
|
|
if("Change Access")
|
|
change_airlock_access(user)
|
|
return
|
|
if("Change Airlock Type")
|
|
change_airlock_setting(user)
|
|
return
|
|
if("Change Window Type")
|
|
toggle_window_type(user)
|
|
return
|
|
else
|
|
return
|
|
playsound(src, 'sound/effects/pop.ogg', 50, 0)
|
|
to_chat(user, "<span class='notice'>You change RCD's mode to '[choice]'.</span>")
|
|
|
|
/obj/item/construction/rcd/proc/target_check(atom/A, mob/user) // only returns true for stuff the device can actually work with
|
|
if((isturf(A) && A.density && mode==RCD_DECONSTRUCT) || (isturf(A) && !A.density) || (istype(A, /obj/machinery/door/airlock) && mode==RCD_DECONSTRUCT) || istype(A, /obj/structure/grille) || (istype(A, /obj/structure/window) && mode==RCD_DECONSTRUCT) || istype(A, /obj/structure/girder))
|
|
return TRUE
|
|
else
|
|
return FALSE
|
|
|
|
/obj/item/construction/rcd/afterattack(atom/A, mob/user, proximity)
|
|
. = ..()
|
|
if(!proximity)
|
|
if(!ranged || !range_check(A,user)) //early return not-in-range sanity.
|
|
return
|
|
if(target_check(A,user))
|
|
user.Beam(A,icon_state="rped_upgrade",time=30)
|
|
rcd_create(A,user)
|
|
return
|
|
rcd_create(A, user)
|
|
|
|
/obj/item/construction/rcd/proc/detonate_pulse()
|
|
audible_message("<span class='danger'><b>[src] begins to vibrate and \
|
|
buzz loudly!</b></span>","<span class='danger'><b>[src] begins \
|
|
vibrating violently!</b></span>")
|
|
// 5 seconds to get rid of it
|
|
addtimer(CALLBACK(src, PROC_REF(detonate_pulse_explode)), 50)
|
|
|
|
/obj/item/construction/rcd/proc/detonate_pulse_explode()
|
|
explosion(src, 0, 0, 3, 1, flame_range = 1)
|
|
qdel(src)
|
|
|
|
/obj/item/construction/rcd/update_overlays()
|
|
. = ..()
|
|
if(has_ammobar)
|
|
var/ratio = CEILING((matter / max_matter) * ammo_sections, 1)
|
|
if(ratio)
|
|
cut_overlays() //To prevent infinite stacking of overlays
|
|
add_overlay("[icon_state]_charge[ratio]")
|
|
|
|
/obj/item/construction/rcd/Initialize(mapload)
|
|
. = ..()
|
|
update_icon()
|
|
|
|
/obj/item/construction/rcd/borg
|
|
no_ammo_message = "<span class='warning'>Insufficient charge.</span>"
|
|
desc = "A device used to rapidly build walls and floors."
|
|
canRturf = TRUE
|
|
upgrade = TRUE
|
|
var/energyfactor = 72
|
|
|
|
|
|
/obj/item/construction/rcd/borg/useResource(amount, mob/user)
|
|
if(!iscyborg(user))
|
|
return FALSE
|
|
var/mob/living/silicon/robot/borgy = user
|
|
if(!borgy.cell)
|
|
if(user)
|
|
to_chat(user, no_ammo_message)
|
|
return FALSE
|
|
. = borgy.cell.use(amount * energyfactor) //borgs get 1.3x the use of their RCDs
|
|
if(!. && user)
|
|
to_chat(user, no_ammo_message)
|
|
return .
|
|
|
|
/obj/item/construction/rcd/borg/checkResource(amount, mob/user)
|
|
if(!iscyborg(user))
|
|
return FALSE
|
|
var/mob/living/silicon/robot/borgy = user
|
|
if(!borgy.cell)
|
|
if(user)
|
|
to_chat(user, no_ammo_message)
|
|
return FALSE
|
|
. = borgy.cell.charge >= (amount * energyfactor)
|
|
if(!. && user)
|
|
to_chat(user, no_ammo_message)
|
|
return .
|
|
|
|
/obj/item/construction/rcd/borg/syndicate
|
|
icon_state = "ircd"
|
|
item_state = "ircd"
|
|
energyfactor = 66
|
|
|
|
/obj/item/construction/rcd/loaded
|
|
custom_materials = list(/datum/material/iron = 48000, /datum/material/glass = 32000)
|
|
matter = 160
|
|
|
|
/obj/item/construction/rcd/loaded/upgraded
|
|
upgrade = TRUE
|
|
|
|
/obj/item/construction/rcd/combat
|
|
name = "Combat RCD"
|
|
desc = "A device used to rapidly build and deconstruct. Reload with metal, plasteel, glass or compressed matter cartridges. This RCD has been upgraded to be able to remove Rwalls!"
|
|
icon_state = "ircd"
|
|
item_state = "ircd"
|
|
max_matter = 500
|
|
matter = 500
|
|
canRturf = TRUE
|
|
|
|
/obj/item/construction/rcd/industrial
|
|
name = "industrial RCD"
|
|
icon_state = "ircd"
|
|
item_state = "ircd"
|
|
max_matter = 500
|
|
matter = 500
|
|
delay_mod = 0.6
|
|
sheetmultiplier = 8
|
|
|
|
/obj/item/rcd_ammo
|
|
name = "compressed matter cartridge"
|
|
desc = "Highly compressed matter for the RCD."
|
|
icon = 'icons/obj/ammo.dmi'
|
|
icon_state = "rcd"
|
|
item_state = "rcdammo"
|
|
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
|
custom_materials = list(/datum/material/iron=12000, /datum/material/glass=8000)
|
|
var/ammoamt = 40
|
|
|
|
/obj/item/rcd_ammo/large
|
|
name = "large compressed matter cartridge"
|
|
desc = "Highly compressed matter for the RCD. Has four times the matter packed into the same space as a normal cartridge."
|
|
custom_materials = list(/datum/material/iron=48000, /datum/material/glass=32000)
|
|
ammoamt = 160
|
|
|
|
|
|
/obj/item/construction/rcd/combat/admin
|
|
name = "admin RCD"
|
|
max_matter = INFINITY
|
|
matter = INFINITY
|
|
upgrade = TRUE
|
|
ranged = TRUE
|
|
|
|
// Ranged RCD
|
|
|
|
|
|
/obj/item/construction/rcd/arcd
|
|
name = "advanced rapid-construction-device (ARCD)"
|
|
desc = "A prototype RCD with ranged capability and extended capacity. Reload with metal, plasteel, glass or compressed matter cartridges."
|
|
max_matter = 300
|
|
matter = 300
|
|
delay_mod = 0.6
|
|
ranged = TRUE
|
|
icon_state = "arcd"
|
|
item_state = "oldrcd"
|
|
has_ammobar = FALSE
|
|
upgrade = TRUE
|
|
|
|
|
|
// RAPID LIGHTING DEVICE
|
|
|
|
|
|
/obj/item/construction/rld
|
|
name = "rapid-light-device (RLD)"
|
|
desc = "A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges."
|
|
icon = 'icons/obj/tools.dmi'
|
|
icon_state = "rld"
|
|
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
|
matter = 200
|
|
max_matter = 200
|
|
sheetmultiplier = 5
|
|
var/mode = LIGHT_MODE
|
|
actions_types = list(/datum/action/item_action/pick_color)
|
|
ammo_sections = 5
|
|
has_ammobar = TRUE
|
|
|
|
var/wallcost = 20
|
|
var/floorcost = 25
|
|
var/launchcost = 10
|
|
var/deconcost = 20
|
|
|
|
var/walldelay = 10
|
|
var/floordelay = 10
|
|
var/decondelay = 10
|
|
|
|
var/color_choice = null
|
|
|
|
|
|
/obj/item/construction/rld/Initialize(mapload)
|
|
. = ..()
|
|
update_icon()
|
|
|
|
/obj/item/construction/rld/ui_action_click(mob/user, var/datum/action/A)
|
|
if(istype(A, /datum/action/item_action/pick_color))
|
|
color_choice = input(user,"","Choose Color",color_choice) as color
|
|
else
|
|
..()
|
|
|
|
/obj/item/construction/rld/update_overlays()
|
|
. = ..()
|
|
var/ratio = CEILING((matter / max_matter) * ammo_sections, 1)
|
|
. += "rld_light[ratio]"
|
|
|
|
/obj/item/construction/rld/attack_self(mob/user)
|
|
..()
|
|
switch(mode)
|
|
if(REMOVE_MODE)
|
|
mode = LIGHT_MODE
|
|
to_chat(user, "<span class='notice'>You change RLD's mode to 'Permanent Light Construction'.</span>")
|
|
if(LIGHT_MODE)
|
|
mode = GLOW_MODE
|
|
to_chat(user, "<span class='notice'>You change RLD's mode to 'Light Launcher'.</span>")
|
|
if(GLOW_MODE)
|
|
mode = REMOVE_MODE
|
|
to_chat(user, "<span class='notice'>You change RLD's mode to 'Deconstruct'.</span>")
|
|
|
|
|
|
/obj/item/construction/rld/proc/checkdupes(var/target)
|
|
. = list()
|
|
var/turf/checking = get_turf(target)
|
|
for(var/obj/machinery/light/dupe in checking)
|
|
if(istype(dupe, /obj/machinery/light))
|
|
. |= dupe
|
|
|
|
|
|
/obj/item/construction/rld/afterattack(atom/A, mob/user)
|
|
. = ..()
|
|
if(!range_check(A,user))
|
|
return
|
|
var/turf/start = get_turf(src)
|
|
switch(mode)
|
|
if(REMOVE_MODE)
|
|
if(istype(A, /obj/machinery/light/))
|
|
if(checkResource(deconcost, user))
|
|
to_chat(user, "<span class='notice'>You start deconstructing [A]...</span>")
|
|
user.Beam(A,icon_state="light_beam",time=15)
|
|
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
|
if(do_after(user, decondelay, target = A))
|
|
if(!useResource(deconcost, user))
|
|
return FALSE
|
|
activate()
|
|
qdel(A)
|
|
return TRUE
|
|
return FALSE
|
|
if(LIGHT_MODE)
|
|
if(iswallturf(A))
|
|
var/turf/closed/wall/W = A
|
|
if(checkResource(floorcost, user))
|
|
to_chat(user, "<span class='notice'>You start building a wall light...</span>")
|
|
user.Beam(A,icon_state="light_beam",time=15)
|
|
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
|
playsound(src.loc, 'sound/effects/light_flicker.ogg', 50, 0)
|
|
if(do_after(user, floordelay, target = A))
|
|
if(!istype(W))
|
|
return FALSE
|
|
var/list/candidates = list()
|
|
var/turf/open/winner = null
|
|
var/winning_dist = null
|
|
for(var/direction in GLOB.cardinals)
|
|
var/turf/C = get_step(W, direction)
|
|
var/list/dupes = checkdupes(C)
|
|
if(start.CanAtmosPass(C) && !dupes.len)
|
|
candidates += C
|
|
if(!candidates.len)
|
|
to_chat(user, "<span class='warning'>Valid target not found...</span>")
|
|
playsound(src.loc, 'sound/misc/compiler-failure.ogg', 30, 1)
|
|
return FALSE
|
|
for(var/turf/open/O in candidates)
|
|
if(istype(O))
|
|
var/x0 = O.x
|
|
var/y0 = O.y
|
|
var/contender = cheap_hypotenuse(start.x, start.y, x0, y0)
|
|
if(!winner)
|
|
winner = O
|
|
winning_dist = contender
|
|
else
|
|
if(contender < winning_dist) // lower is better
|
|
winner = O
|
|
winning_dist = contender
|
|
activate()
|
|
if(!useResource(wallcost, user))
|
|
return FALSE
|
|
var/light = get_turf(winner)
|
|
var/align = get_dir(winner, A)
|
|
var/obj/machinery/light/L = new /obj/machinery/light(light)
|
|
L.setDir(align)
|
|
L.color = color_choice
|
|
L.light_color = L.color
|
|
return TRUE
|
|
return FALSE
|
|
|
|
if(isfloorturf(A))
|
|
var/turf/open/floor/F = A
|
|
if(checkResource(floorcost, user))
|
|
to_chat(user, "<span class='notice'>You start building a floor light...</span>")
|
|
user.Beam(A,icon_state="light_beam",time=15)
|
|
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
|
playsound(src.loc, 'sound/effects/light_flicker.ogg', 50, 1)
|
|
if(do_after(user, floordelay, target = A))
|
|
if(!istype(F))
|
|
return FALSE
|
|
if(!useResource(floorcost, user))
|
|
return FALSE
|
|
activate()
|
|
var/destination = get_turf(A)
|
|
var/obj/machinery/light/floor/FL = new /obj/machinery/light/floor(destination)
|
|
FL.color = color_choice
|
|
FL.light_color = FL.color
|
|
return TRUE
|
|
return FALSE
|
|
|
|
if(GLOW_MODE)
|
|
if(useResource(launchcost, user))
|
|
activate()
|
|
to_chat(user, "<span class='notice'>You fire a glowstick!</span>")
|
|
var/obj/item/flashlight/glowstick/G = new /obj/item/flashlight/glowstick(start)
|
|
G.color = color_choice
|
|
G.light_color = G.color
|
|
G.throw_at(A, 9, 3, user)
|
|
G.on = TRUE
|
|
G.update_brightness()
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/obj/item/construction/rld/mini
|
|
name = "mini-rapid-light-device (MRLD)"
|
|
desc = "A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges."
|
|
matter = 100
|
|
max_matter = 100
|
|
|
|
/obj/item/rcd_upgrade
|
|
name = "RCD advanced design disk"
|
|
desc = "It seems to be empty."
|
|
icon = 'icons/obj/module.dmi'
|
|
icon_state = "datadisk3"
|
|
var/upgrade
|
|
|
|
/obj/item/rcd_upgrade/frames
|
|
desc = "It contains the design for machine frames, computer frames and deconstruction."
|
|
upgrade = RCD_UPGRADE_FRAMES
|
|
|
|
/obj/item/rcd_upgrade/simple_circuits
|
|
desc = "It contains the design for firelock, air alarm, fire alarm, apc circuits and crap power cells."
|
|
upgrade = RCD_UPGRADE_SIMPLE_CIRCUITS
|
|
|
|
/obj/item/construction/plumbing
|
|
name = "Plumbing Constructor"
|
|
desc = "An expertly modified RCD outfitted to construct plumbing machinery. Reload with compressed matter cartridges."
|
|
icon = 'icons/obj/tools.dmi'
|
|
icon_state = "arcd"
|
|
item_state = "oldrcd"
|
|
has_ammobar = FALSE
|
|
matter = 200
|
|
max_matter = 200
|
|
|
|
///type of the plumbing machine
|
|
var/blueprint = null
|
|
///index, used in the attack self to get the type. stored here since it doesnt change
|
|
var/list/choices = list()
|
|
///index, used in the attack self to get the type. stored here since it doesnt change
|
|
var/list/name_to_type = list()
|
|
///
|
|
var/list/machinery_data = list("cost" = list(), "delay" = list())
|
|
|
|
/obj/item/construction/plumbing/attack_self(mob/user)
|
|
..()
|
|
if(!choices.len)
|
|
for(var/A in subtypesof(/obj/machinery/plumbing))
|
|
var/obj/machinery/plumbing/M = A
|
|
if(initial(M.rcd_constructable))
|
|
choices += list(initial(M.name) = image(icon = initial(M.icon), icon_state = initial(M.icon_state)))
|
|
name_to_type[initial(M.name)] = M
|
|
machinery_data["cost"][A] = initial(M.rcd_cost)
|
|
machinery_data["delay"][A] = initial(M.rcd_delay)
|
|
|
|
var/choice = show_radial_menu(user, src, choices, custom_check = CALLBACK(src, PROC_REF(check_menu), user), require_near = TRUE, tooltips = TRUE)
|
|
if(!check_menu(user))
|
|
return
|
|
|
|
blueprint = name_to_type[choice]
|
|
playsound(src, 'sound/effects/pop.ogg', 50, FALSE)
|
|
to_chat(user, "<span class='notice'>You change [name]s blueprint to '[choice]'.</span>")
|
|
|
|
///pretty much rcd_create, but named differently to make myself feel less bad for copypasting from a sibling-type
|
|
/obj/item/construction/plumbing/proc/create_machine(atom/A, mob/user)
|
|
if(!machinery_data || !isopenturf(A))
|
|
return FALSE
|
|
|
|
if(checkResource(machinery_data["cost"][blueprint], user) && blueprint)
|
|
if(do_after(user, machinery_data["delay"][blueprint], target = A))
|
|
if(checkResource(machinery_data["cost"][blueprint], user) && canPlace(A))
|
|
useResource(machinery_data["cost"][blueprint], user)
|
|
activate()
|
|
playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
|
|
new blueprint (A, FALSE, FALSE)
|
|
return TRUE
|
|
|
|
/obj/item/construction/plumbing/proc/canPlace(turf/T)
|
|
if(!isopenturf(T))
|
|
return FALSE
|
|
. = TRUE
|
|
for(var/obj/O in T.contents)
|
|
if(O.density) //let's not built ontop of dense stuff, like big machines and other obstacles, it kills my immershion
|
|
return FALSE
|
|
|
|
/obj/item/construction/plumbing/afterattack(atom/A, mob/user)
|
|
. = ..()
|
|
if(!range_check(A, user))
|
|
return
|
|
if(istype(A, /obj/machinery/plumbing))
|
|
var/obj/machinery/plumbing/P = A
|
|
if(P.anchored)
|
|
to_chat(user, "<span class='warning'>The [P.name] needs to be unanchored!</span>")
|
|
return
|
|
if(do_after(user, 20, target = P))
|
|
P.deconstruct() //Let's not substract matter
|
|
playsound(get_turf(src), 'sound/machines/click.ogg', 50, TRUE) //this is just such a great sound effect
|
|
else
|
|
create_machine(A, user)
|
|
|
|
|
|
#undef GLOW_MODE
|
|
#undef LIGHT_MODE
|
|
#undef REMOVE_MODE
|