mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 07:48:55 +00:00
356 lines
12 KiB
Plaintext
356 lines
12 KiB
Plaintext
// Quick overview:
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//
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// Pipes combine to form pipelines
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// Pipelines and other atmospheric objects combine to form pipe_networks
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// Note: A single pipe_network represents a completely open space
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//
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// Pipes -> Pipelines
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// Pipelines + Other Objects -> Pipe network
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#define PIPE_VISIBLE_LEVEL 2
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#define PIPE_HIDDEN_LEVEL 1
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/obj/machinery/atmospherics
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anchored = TRUE
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move_resist = INFINITY //Moving a connected machine without actually doing the normal (dis)connection things will probably cause a LOT of issues.
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idle_power_usage = 0
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active_power_usage = 0
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power_channel = ENVIRON
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layer = GAS_PIPE_HIDDEN_LAYER //under wires
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plane = ABOVE_WALL_PLANE
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resistance_flags = FIRE_PROOF
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max_integrity = 200
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obj_flags = CAN_BE_HIT | ON_BLUEPRINTS
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var/nodealert = 0
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var/can_unwrench = 0
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var/initialize_directions = 0
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var/pipe_color
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var/piping_layer = PIPING_LAYER_DEFAULT
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var/pipe_flags = NONE
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var/static/list/iconsetids = list()
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var/static/list/pipeimages = list()
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var/image/pipe_vision_img = null
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var/device_type = 0
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var/list/obj/machinery/atmospherics/nodes
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var/construction_type
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var/pipe_state //icon_state as a pipe item
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var/on = FALSE
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/obj/machinery/atmospherics/Initialize(mapload)
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. = ..()
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register_context()
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/obj/machinery/atmospherics/examine(mob/user)
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. = ..()
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if(is_type_in_list(src, GLOB.ventcrawl_machinery) && isliving(user))
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var/mob/living/L = user
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if(SEND_SIGNAL(L, COMSIG_CHECK_VENTCRAWL))
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. += "<span class='notice'>Alt-click to crawl through it.</span>"
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/obj/machinery/atmospherics/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
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. = ..()
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if(can_unwrench && held_item?.tool_behaviour == TOOL_WRENCH)
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Unfasten")
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. = CONTEXTUAL_SCREENTIP_SET
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if(is_type_in_list(src, GLOB.ventcrawl_machinery) && isliving(user) && SEND_SIGNAL(user, COMSIG_CHECK_VENTCRAWL))
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LAZYSET(context[SCREENTIP_CONTEXT_ALT_LMB], INTENT_ANY, "Crawl into")
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. = CONTEXTUAL_SCREENTIP_SET
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/obj/machinery/atmospherics/New(loc, process = TRUE, setdir)
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if(!isnull(setdir))
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setDir(setdir)
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if(pipe_flags & PIPING_CARDINAL_AUTONORMALIZE)
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normalize_cardinal_directions()
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nodes = new(device_type)
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if (!armor)
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armor = list(MELEE = 25, BULLET = 10, LASER = 10, ENERGY = 100, BOMB = 0, BIO = 100, RAD = 100, FIRE = 100, ACID = 70)
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..()
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if(process)
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SSair.start_processing_machine(src)
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SetInitDirections()
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/obj/machinery/atmospherics/Destroy()
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for(var/i in 1 to device_type)
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nullifyNode(i)
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SSair.stop_processing_machine(src)
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SSair.pipenets_needing_rebuilt -= src
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dropContents()
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if(pipe_vision_img)
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qdel(pipe_vision_img)
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return ..()
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//return QDEL_HINT_FINDREFERENCE
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/obj/machinery/atmospherics/proc/destroy_network()
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return
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/obj/machinery/atmospherics/proc/build_network()
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// Called to build a network from this node
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return
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/obj/machinery/atmospherics/proc/nullifyNode(i)
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if(nodes[i])
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var/obj/machinery/atmospherics/N = nodes[i]
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N.disconnect(src)
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nodes[i] = null
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/obj/machinery/atmospherics/proc/getNodeConnects()
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var/list/node_connects = list()
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node_connects.len = device_type
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for(var/i in 1 to device_type)
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for(var/D in GLOB.cardinals)
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if(D & GetInitDirections())
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if(D in node_connects)
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continue
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node_connects[i] = D
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break
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return node_connects
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/obj/machinery/atmospherics/proc/normalize_cardinal_directions()
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switch(dir)
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if(SOUTH)
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setDir(NORTH)
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if(WEST)
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setDir(EAST)
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//this is called just after the air controller sets up turfs
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/obj/machinery/atmospherics/proc/atmosinit(list/node_connects)
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if(!node_connects) //for pipes where order of nodes doesn't matter
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node_connects = getNodeConnects()
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for(var/i in 1 to device_type)
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for(var/obj/machinery/atmospherics/target in get_step(src,node_connects[i]))
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if(can_be_node(target, i))
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nodes[i] = target
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break
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update_icon()
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/obj/machinery/atmospherics/proc/setPipingLayer(new_layer)
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piping_layer = (pipe_flags & PIPING_DEFAULT_LAYER_ONLY) ? PIPING_LAYER_DEFAULT : new_layer
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update_icon()
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/obj/machinery/atmospherics/proc/can_be_node(obj/machinery/atmospherics/target, iteration)
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return connection_check(target, piping_layer)
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//Find a connecting /obj/machinery/atmospherics in specified direction
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/obj/machinery/atmospherics/proc/findConnecting(direction, prompted_layer)
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for(var/obj/machinery/atmospherics/target in get_step(src, direction))
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if(target.initialize_directions & get_dir(target,src))
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if(connection_check(target, prompted_layer))
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return target
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/obj/machinery/atmospherics/proc/connection_check(obj/machinery/atmospherics/target, given_layer)
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if(isConnectable(target, given_layer) && target.isConnectable(src, given_layer) && (target.initialize_directions & get_dir(target,src)))
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return TRUE
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return FALSE
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/obj/machinery/atmospherics/proc/isConnectable(obj/machinery/atmospherics/target, given_layer)
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if(isnull(given_layer))
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given_layer = piping_layer
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if((target.piping_layer == given_layer) || (target.pipe_flags & PIPING_ALL_LAYER))
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return TRUE
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return FALSE
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/obj/machinery/atmospherics/proc/pipeline_expansion()
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return nodes
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/obj/machinery/atmospherics/proc/SetInitDirections()
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return
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/obj/machinery/atmospherics/proc/GetInitDirections()
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return initialize_directions
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/obj/machinery/atmospherics/proc/returnPipenet()
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return
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/obj/machinery/atmospherics/proc/returnPipenetAir()
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return
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/obj/machinery/atmospherics/proc/setPipenet()
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return
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/obj/machinery/atmospherics/proc/replacePipenet()
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return
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/obj/machinery/atmospherics/proc/disconnect(obj/machinery/atmospherics/reference)
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if(istype(reference, /obj/machinery/atmospherics/pipe))
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var/obj/machinery/atmospherics/pipe/P = reference
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P.destroy_network()
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nodes[nodes.Find(reference)] = null
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update_icon()
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/obj/machinery/atmospherics/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/pipe)) //lets you autodrop
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var/obj/item/pipe/pipe = W
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if(user.dropItemToGround(pipe))
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pipe.setPipingLayer(piping_layer) //align it with us
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return TRUE
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else
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return ..()
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/obj/machinery/atmospherics/wrench_act(mob/living/user, obj/item/I)
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if(!can_unwrench(user))
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return ..()
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var/turf/T = get_turf(src)
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if (level==1 && isturf(T) && T.intact)
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to_chat(user, "<span class='warning'>You must remove the plating first!</span>")
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return TRUE
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var/datum/gas_mixture/int_air = return_air()
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var/datum/gas_mixture/env_air = loc.return_air()
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add_fingerprint(user)
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var/unsafe_wrenching = FALSE
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var/internal_pressure = int_air.return_pressure()-env_air.return_pressure()
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to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
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if (internal_pressure > 2*ONE_ATMOSPHERE)
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to_chat(user, "<span class='warning'>As you begin unwrenching \the [src] a gush of air blows in your face... maybe you should reconsider?</span>")
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unsafe_wrenching = TRUE //Oh dear oh dear
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if(I.use_tool(src, user, 20, volume=50))
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user.visible_message( \
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"[user] unfastens \the [src].", \
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"<span class='notice'>You unfasten \the [src].</span>", \
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"<span class='italics'>You hear ratchet.</span>")
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investigate_log("was <span class='warning'>REMOVED</span> by [key_name(usr)]", INVESTIGATE_ATMOS)
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//You unwrenched a pipe full of pressure? Let's splat you into the wall, silly.
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if(unsafe_wrenching)
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unsafe_pressure_release(user, internal_pressure)
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deconstruct(TRUE)
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return TRUE
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/obj/machinery/atmospherics/proc/can_unwrench(mob/user)
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return can_unwrench
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// Throws the user when they unwrench a pipe with a major difference between the internal and environmental pressure.
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/obj/machinery/atmospherics/proc/unsafe_pressure_release(mob/user, pressures = null)
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if(!user)
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return
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if(!pressures)
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var/datum/gas_mixture/int_air = return_air()
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var/datum/gas_mixture/env_air = loc.return_air()
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pressures = int_air.return_pressure() - env_air.return_pressure()
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user.visible_message("<span class='danger'>[user] is sent flying by pressure!</span>","<span class='userdanger'>The pressure sends you flying!</span>")
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// if get_dir(src, user) is not 0, target is the edge_target_turf on that dir
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// otherwise, edge_target_turf uses a random cardinal direction
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// range is pressures / 250
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// speed is pressures / 1250
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user.throw_at(get_edge_target_turf(user, get_dir(src, user) || pick(GLOB.cardinals)), pressures / 250, pressures / 1250)
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/obj/machinery/atmospherics/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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if(can_unwrench)
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var/obj/item/pipe/stored = new construction_type(loc, null, dir, src)
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stored.setPipingLayer(piping_layer)
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if(!disassembled)
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stored.obj_integrity = stored.max_integrity * 0.5
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transfer_fingerprints_to(stored)
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..()
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/obj/machinery/atmospherics/proc/getpipeimage(iconset, iconstate, direction, col=rgb(255,255,255), piping_layer=2)
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//Add identifiers for the iconset
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if(iconsetids[iconset] == null)
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iconsetids[iconset] = num2text(iconsetids.len + 1)
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//Generate a unique identifier for this image combination
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var/identifier = iconsetids[iconset] + "_[iconstate]_[direction]_[col]_[piping_layer]"
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if((!(. = pipeimages[identifier])))
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var/image/pipe_overlay
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pipe_overlay = . = pipeimages[identifier] = image(iconset, iconstate, dir = direction)
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pipe_overlay.color = col
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PIPING_LAYER_SHIFT(pipe_overlay, piping_layer)
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/obj/machinery/atmospherics/on_construction(obj_color, set_layer)
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if(can_unwrench)
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add_atom_colour(obj_color, FIXED_COLOUR_PRIORITY)
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pipe_color = obj_color
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setPipingLayer(set_layer)
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var/turf/T = get_turf(src)
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level = T.intact ? 2 : 1
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atmosinit()
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var/list/nodes = pipeline_expansion()
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for(var/obj/machinery/atmospherics/A in nodes)
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A.atmosinit()
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A.addMember(src)
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build_network()
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/obj/machinery/atmospherics/Entered(atom/movable/AM)
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if(istype(AM, /mob/living))
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var/mob/living/L = AM
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L.ventcrawl_layer = piping_layer
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return ..()
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/obj/machinery/atmospherics/singularity_pull(S, current_size)
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if(current_size >= STAGE_FIVE)
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deconstruct(FALSE)
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return ..()
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#define VENT_SOUND_DELAY 30
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/obj/machinery/atmospherics/relaymove(mob/living/user, direction)
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direction &= initialize_directions
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if(!direction || !(direction in GLOB.cardinals)) //cant go this way.
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return
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if(user in buckled_mobs)// fixes buckle ventcrawl edgecase fuck bug
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return
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var/obj/machinery/atmospherics/target_move = findConnecting(direction, user.ventcrawl_layer)
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if(target_move)
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if(target_move.can_crawl_through())
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if(is_type_in_typecache(target_move, GLOB.ventcrawl_machinery))
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user.forceMove(target_move.loc) //handle entering and so on.
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user.visible_message("<span class='notice'>You hear something squeezing through the ducts...</span>", "<span class='notice'>You climb out the ventilation system.")
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else
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var/list/pipenetdiff = returnPipenets() ^ target_move.returnPipenets()
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if(pipenetdiff.len)
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user.update_pipe_vision(target_move)
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user.forceMove(target_move)
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user.client.eye = target_move //Byond only updates the eye every tick, This smooths out the movement
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if(world.time - user.last_played_vent > VENT_SOUND_DELAY)
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user.last_played_vent = world.time
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playsound(src, 'sound/machines/ventcrawl.ogg', 50, 1, -3)
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else if(is_type_in_typecache(src, GLOB.ventcrawl_machinery) && can_crawl_through()) //if we move in a way the pipe can connect, but doesn't - or we're in a vent
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user.forceMove(loc)
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user.visible_message("<span class='notice'>You hear something squeezing through the ducts...</span>", "<span class='notice'>You climb out the ventilation system.")
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/obj/machinery/atmospherics/AltClick(mob/living/L)
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if(is_type_in_typecache(src, GLOB.ventcrawl_machinery))
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return SEND_SIGNAL(L, COMSIG_HANDLE_VENTCRAWL, src)
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return ..()
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/obj/machinery/atmospherics/proc/can_crawl_through()
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return TRUE
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/obj/machinery/atmospherics/proc/returnPipenets()
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return list()
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/obj/machinery/atmospherics/update_remote_sight(mob/user)
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user.sight |= (SEE_TURFS|BLIND)
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//Used for certain children of obj/machinery/atmospherics to not show pipe vision when mob is inside it.
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/obj/machinery/atmospherics/proc/can_see_pipes()
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return TRUE
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/obj/machinery/atmospherics/proc/update_layer()
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layer = initial(layer) + (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_LCHANGE
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