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S.P.L.U.R.T-Station-13/code/modules/mob/living/carbon/human/human.dm

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/mob/living/carbon/human
name = "Unknown"
real_name = "Unknown"
icon = 'icons/mob/human.dmi'
icon_state = "caucasian_m"
SET_APPEARANCE_FLAGS(KEEP_TOGETHER|TILE_BOUND|PIXEL_SCALE)
/mob/living/carbon/human/Initialize(mapload)
add_verb(src, /mob/living/proc/mob_sleep)
add_verb(src, /mob/living/proc/lay_down)
add_verb(src, TYPE_VERB_REF(/mob/living/carbon/human, underwear_toggle))
add_verb(src, TYPE_VERB_REF(/mob/living, subtle))
add_verb(src, TYPE_VERB_REF(/mob/living, subtler))
add_verb(src, /mob/living/proc/surrender) // Sandstorm change
//initialize limbs first
create_bodyparts()
setup_human_dna()
if(dna.species)
set_species(dna.species.type)
//initialise organs
create_internal_organs() //most of it is done in set_species now, this is only for parent call
physiology = new()
AddComponent(/datum/component/personal_crafting)
AddComponent(/datum/component/footstep, FOOTSTEP_MOB_HUMAN, 1, 2)
. = ..()
if(CONFIG_GET(flag/disable_stambuffer))
enable_intentional_sprint_mode()
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, TYPE_PROC_REF(/atom, clean_blood))
GLOB.human_list += src
/mob/living/carbon/human/proc/setup_human_dna()
//initialize dna. for spawned humans; overwritten by other code
create_dna(src)
randomize_human(src)
dna.initialize_dna()
/mob/living/carbon/human/ComponentInitialize()
. = ..()
if(!CONFIG_GET(flag/disable_human_mood))
AddComponent(/datum/component/mood)
AddComponent(/datum/component/combat_mode)
AddElement(/datum/element/flavor_text/carbon, _name = "Flavor Text", _save_key = "flavor_text")
AddElement(/datum/element/flavor_text/carbon/temporary, "", "Set Pose (Temporary Flavor Text)", "This should be used only for things pertaining to the current round!", _save_key = null)
AddElement(/datum/element/flavor_text, _name = "OOC Notes", _addendum = "Put information on ERP/vore/lewd-related preferences here. THIS SHOULD NOT CONTAIN REGULAR FLAVORTEXT!!", _always_show = TRUE, _save_key = "ooc_notes", _examine_no_preview = TRUE)
AddElement(/datum/element/strippable, GLOB.strippable_human_items, TYPE_PROC_REF(/mob/living/carbon/human, should_strip))
/mob/living/carbon/human/Destroy()
QDEL_NULL(physiology)
QDEL_NULL_LIST(vore_organs) // CITADEL EDIT belly stuff
GLOB.human_list -= src
return ..()
/mob/living/carbon/human/prepare_data_huds()
//Update med hud images...
..()
//...sec hud images...
sec_hud_set_ID()
sec_hud_set_implants()
sec_hud_set_security_status()
//...and display them.
add_to_all_human_data_huds()
/mob/living/carbon/human/get_status_tab_items()
. = ..()
. += "Intent: [a_intent]"
. += "Move Mode: [m_intent]"
if(internal)
if(!internal.air_contents)
qdel(internal)
else
. += ""
. += "Internal Atmosphere Info: [internal.name]"
. += "Tank Pressure: [internal.air_contents.return_pressure()]"
. += "Distribution Pressure: [internal.distribute_pressure]"
if(mind)
var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
if(changeling)
. += ""
. += "Chemical Storage: [changeling.chem_charges]/[changeling.chem_storage]"
. += "Absorbed DNA: [changeling.absorbedcount]"
//NINJACODE
if(istype(wear_suit, /obj/item/clothing/suit/space/space_ninja)) //Only display if actually a ninja.
var/obj/item/clothing/suit/space/space_ninja/SN = wear_suit
. += "SpiderOS Status: [SN.s_initialized ? "Initialized" : "Disabled"]"
. += "Current Time: [STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)]"
if(SN.s_initialized)
//Suit gear
. += "Energy Charge: [round(SN.cell.charge/100)]%"
//Ninja status
. += "Fingerprints: [md5(dna.uni_identity)]"
. += "Unique Identity: [dna.unique_enzymes]"
. += "Overall Status: [stat > 1 ? "dead" : "[health]% healthy"]"
. += "Nutrition Status: [nutrition]"
. += "Hydration Status: [thirst]"
. += "Oxygen Loss: [getOxyLoss()]"
. += "Toxin Levels: [getToxLoss()]"
. += "Burn Severity: [getFireLoss()]"
. += "Brute Trauma: [getBruteLoss()]"
. += "Radiation Levels: [radiation] rad"
. += "Body Temperature: [bodytemperature-T0C] degrees C ([bodytemperature*1.8-459.67] degrees F)"
//Diseases
if(length(diseases))
. += "Viruses:"
for(var/thing in diseases)
var/datum/disease/D = thing
. += "* [D.name], Type: [D.spread_text], Stage: [D.stage]/[D.max_stages], Possible Cure: [D.cure_text]"
// called when something steps onto a human
// this could be made more general, but for now just handle mulebot
/mob/living/carbon/human/Crossed(atom/movable/AM)
SEND_SIGNAL(src, COMSIG_MOVABLE_CROSSED, AM)
var/mob/living/simple_animal/bot/mulebot/MB = AM
if(istype(MB))
MB.RunOver(src)
//Hyper Change - Step on people
var/mob/living/carbon/human/H = AM
if(istype(H) && lying && H.a_intent != INTENT_HELP)
H.handle_micro_bump_other(src)
spreadFire(AM)
/mob/living/carbon/human/Topic(href, href_list)
if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY, check_resting = FALSE))
if(href_list["embedded_object"])
var/obj/item/bodypart/L = locate(href_list["embedded_limb"]) in bodyparts
if(!L)
return
var/obj/item/I = locate(href_list["embedded_object"]) in L.embedded_objects
if(!I || I.loc != src) //no item, no limb, or item is not in limb or in the person anymore
return
SEND_SIGNAL(src, COMSIG_CARBON_EMBED_RIP, I, L)
return
///////HUDs///////
if(href_list["hud"])
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
var/perpname = get_face_name(get_id_name(""))
if(istype(H.glasses, /obj/item/clothing/glasses/hud) || istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud))
var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.general)
if(href_list["photo_front"] || href_list["photo_side"])
if(R)
if(!H.canUseHUD())
return
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/medical))
return
var/obj/item/photo/P = null
if(href_list["photo_front"])
P = R.fields["photo_front"]
else if(href_list["photo_side"])
P = R.fields["photo_side"]
if(P)
P.show(H)
if(href_list["hud"] == "m")
if(istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/medical))
if(href_list["p_stat"])
var/health_status = input(usr, "Specify a new physical status for this person.", "Medical HUD", R.fields["p_stat"]) in list("Active", "Physically Unfit", "*Unconscious*", "*Deceased*", "Cancel")
if(R)
if(!H.canUseHUD())
return
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/health) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/medical))
return
if(health_status && health_status != "Cancel")
R.fields["p_stat"] = health_status
return
if(href_list["m_stat"])
var/health_status = input(usr, "Specify a new mental status for this person.", "Medical HUD", R.fields["m_stat"]) in list("Stable", "*Watch*", "*Unstable*", "*Insane*", "Cancel")
if(R)
if(!H.canUseHUD())
return
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/health) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/medical))
return
if(health_status && health_status != "Cancel")
R.fields["m_stat"] = health_status
return
if(href_list["evaluation"])
if(!getBruteLoss() && !getFireLoss() && !getOxyLoss() && getToxLoss() < 20)
to_chat(usr, "<span class='notice'>No external injuries detected.</span><br>")
return
var/span = "notice"
var/status = ""
if(getBruteLoss())
to_chat(usr, "<b>Physical trauma analysis:</b>")
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
var/brutedamage = BP.brute_dam
if(brutedamage > 0)
status = "received minor physical injuries."
span = "notice"
if(brutedamage > 20)
status = "been seriously damaged."
span = "danger"
if(brutedamage > 40)
status = "sustained major trauma!"
span = "userdanger"
if(brutedamage)
to_chat(usr, "<span class='[span]'>[BP] appears to have [status]</span>")
if(getFireLoss())
to_chat(usr, "<b>Analysis of skin burns:</b>")
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
var/burndamage = BP.burn_dam
if(burndamage > 0)
status = "signs of minor burns."
span = "notice"
if(burndamage > 20)
status = "serious burns."
span = "danger"
if(burndamage > 40)
status = "major burns!"
span = "userdanger"
if(burndamage)
to_chat(usr, "<span class='[span]'>[BP] appears to have [status]</span>")
if(getOxyLoss())
to_chat(usr, "<span class='danger'>Patient has signs of suffocation, emergency treatment may be required!</span>")
if(getToxLoss() > 20)
to_chat(usr, "<span class='danger'>Gathered data is inconsistent with the analysis, possible cause: poisoning.</span>")
if(href_list["hud"] == "s")
if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security))
if(usr.stat || usr == src) //|| !usr.canmove || usr.restrained()) Fluff: Sechuds have eye-tracking technology and sets 'arrest' to people that the wearer looks and blinks at.
return //Non-fluff: This allows sec to set people to arrest as they get disarmed or beaten
// Checks the user has security clearence before allowing them to change arrest status via hud, comment out to enable all access
var/allowed_access = null
var/obj/item/clothing/glasses/G = H.glasses
if (!(G.obj_flags & EMAGGED))
if(H.wear_id)
var/list/access = H.wear_id.GetAccess()
if(ACCESS_SEC_DOORS in access)
allowed_access = H.get_authentification_name()
else
allowed_access = "@%&ERROR_%$*"
if(!allowed_access)
to_chat(H, "<span class='warning'>ERROR: Invalid Access</span>")
return
if(perpname)
R = find_record("name", perpname, GLOB.data_core.security)
if(R)
if(href_list["status"])
var/setcriminal = input(usr, "Specify a new criminal status for this person.", "Security HUD", R.fields["criminal"]) in list("None", "*Arrest*", "Incarcerated", "Paroled", "Discharged", "Cancel")
if(setcriminal != "Cancel")
if(R)
if(H.canUseHUD())
if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security))
investigate_log("[key_name(src)] has been set from [R.fields["criminal"]] to [setcriminal] by [key_name(usr)].", INVESTIGATE_RECORDS)
R.fields["criminal"] = setcriminal
sec_hud_set_security_status()
return
if(href_list["view"])
if(R)
if(!H.canUseHUD())
return
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security))
return
to_chat(usr, "<b>Name:</b> [R.fields["name"]] <b>Criminal Status:</b> [R.fields["criminal"]]")
to_chat(usr, "<b>Minor Crimes:</b>")
for(var/datum/data/crime/c in R.fields["mi_crim"])
to_chat(usr, "<b>Crime:</b> [c.crimeName]")
to_chat(usr, "<b>Details:</b> [c.crimeDetails]")
to_chat(usr, "Added by [c.author] at [c.time]")
to_chat(usr, "----------")
to_chat(usr, "<b>Major Crimes:</b>")
for(var/datum/data/crime/c in R.fields["ma_crim"])
to_chat(usr, "<b>Crime:</b> [c.crimeName]")
to_chat(usr, "<b>Details:</b> [c.crimeDetails]")
to_chat(usr, "Added by [c.author] at [c.time]")
to_chat(usr, "----------")
to_chat(usr, "<b>Notes:</b> [R.fields["notes"]]")
return
if(href_list["add_crime"])
switch(alert("What crime would you like to add?","Security HUD","Minor Crime","Major Crime","Cancel"))
if("Minor Crime")
if(R)
var/t1 = stripped_input("Please input minor crime names:", "Security HUD", "", null)
var/t2 = stripped_multiline_input("Please input minor crime details:", "Security HUD", "", null)
if(R)
if (!t1 || !t2 || !allowed_access)
return
else if(!H.canUseHUD())
return
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security))
return
var/crime = GLOB.data_core.createCrimeEntry(t1, t2, allowed_access, STATION_TIME_TIMESTAMP("hh:mm:ss", world.time))
GLOB.data_core.addMinorCrime(R.fields["id"], crime)
investigate_log("New Minor Crime: <strong>[t1]</strong>: [t2] | Added to [R.fields["name"]] by [key_name(usr)]", INVESTIGATE_RECORDS)
to_chat(usr, "<span class='notice'>Successfully added a minor crime.</span>")
return
if("Major Crime")
if(R)
var/t1 = stripped_input("Please input major crime names:", "Security HUD", "", null)
var/t2 = stripped_multiline_input("Please input major crime details:", "Security HUD", "", null)
if(R)
if (!t1 || !t2 || !allowed_access)
return
else if (!H.canUseHUD())
return
else if (!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security))
return
var/crime = GLOB.data_core.createCrimeEntry(t1, t2, allowed_access, STATION_TIME_TIMESTAMP("hh:mm:ss", world.time))
GLOB.data_core.addMajorCrime(R.fields["id"], crime)
investigate_log("New Major Crime: <strong>[t1]</strong>: [t2] | Added to [R.fields["name"]] by [key_name(usr)]", INVESTIGATE_RECORDS)
to_chat(usr, "<span class='notice'>Successfully added a major crime.</span>")
return
if(href_list["view_comment"])
if(R)
if(!H.canUseHUD())
return
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security))
return
to_chat(usr, "<b>Comments/Log:</b>")
var/counter = 1
while(R.fields[text("com_[]", counter)])
to_chat(usr, R.fields[text("com_[]", counter)])
to_chat(usr, "----------")
counter++
return
if(href_list["add_comment"])
if(R)
var/t1 = stripped_multiline_input("Add Comment:", "Secure. records", null, null)
if(R)
if (!t1 || !allowed_access)
return
else if(!H.canUseHUD())
return
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security))
return
var/counter = 1
while(R.fields[text("com_[]", counter)])
counter++
R.fields["com_[counter]"] = "Made by [allowed_access] on [STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)] [time2text(world.realtime, "MMM DD")], [GLOB.year_integer]<BR>[t1]"
to_chat(usr, "<span class='notice'>Successfully added comment.</span>")
return
to_chat(usr, "<span class='warning'>Unable to locate a data core entry for this person.</span>")
if(href_list["lookitem"]) //It's for the show item at modular_sand/code/modules/mob/living/carbon/show.dm
var/obj/item/I = locate(href_list["lookitem"])
if(I.loc in view(4))
examinate(I)
else
to_chat(usr, "<span class='warning'>You need to get closer to examine that!</span>")
/mob/living/carbon/human/proc/canUseHUD()
return CHECK_MOBILITY(src, MOBILITY_UI)
/mob/living/carbon/human/can_inject(mob/user, error_msg, target_zone, penetrate_thick = FALSE, bypass_immunity = FALSE)
. = 1 // Default to returning true.
if(user && !target_zone)
target_zone = user.zone_selected
if(HAS_TRAIT(src, TRAIT_PIERCEIMMUNE) && !bypass_immunity)
. = 0
// If targeting the head, see if the head item is thin enough.
// If targeting anything else, see if the wear suit is thin enough.
if (!penetrate_thick)
if(above_neck(target_zone))
if(head && istype(head, /obj/item/clothing))
var/obj/item/clothing/CH = head
if (CH.clothing_flags & THICKMATERIAL)
. = 0
else
if(wear_suit && istype(wear_suit, /obj/item/clothing))
var/obj/item/clothing/CS = wear_suit
if (CS.clothing_flags & THICKMATERIAL)
. = 0
if(!. && error_msg && user)
// Might need re-wording.
to_chat(user, "<span class='alert'>There is no exposed flesh or thin material [above_neck(target_zone) ? "on [p_their()] head" : "on [p_their()] body"].</span>")
/mob/living/carbon/human/check_obscured_slots()
. = ..()
if(wear_suit)
if(wear_suit.flags_inv & HIDEGLOVES)
LAZYOR(., ITEM_SLOT_GLOVES)
LAZYOR(., ITEM_SLOT_WRISTS)
if(wear_suit.flags_inv & HIDEJUMPSUIT)
LAZYOR(., ITEM_SLOT_ICLOTHING)
LAZYOR(., ITEM_SLOT_SHIRT)
LAZYOR(., ITEM_SLOT_UNDERWEAR)
if(wear_suit.flags_inv & HIDESHOES)
LAZYOR(., ITEM_SLOT_FEET)
LAZYOR(., ITEM_SLOT_SOCKS)
if(w_uniform)
if(underwear_hidden())
LAZYOR(., ITEM_SLOT_UNDERWEAR)
if(undershirt_hidden())
LAZYOR(., ITEM_SLOT_SHIRT)
if(shoes)
if(socks_hidden())
LAZYOR(., ITEM_SLOT_SOCKS)
/mob/living/carbon/human/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null)
if(judgement_criteria & JUDGE_EMAGGED)
return 10 //Everyone is a criminal!
var/threatcount = 0
//Lasertag bullshit
if(lasercolor)
if(lasercolor == "b")//Lasertag turrets target the opposing team, how great is that? -Sieve
if(istype(wear_suit, /obj/item/clothing/suit/redtag))
threatcount += 4
if(is_holding_item_of_type(/obj/item/gun/energy/laser/redtag))
threatcount += 4
if(istype(belt, /obj/item/gun/energy/laser/redtag))
threatcount += 2
if(lasercolor == "r")
if(istype(wear_suit, /obj/item/clothing/suit/bluetag))
threatcount += 4
if(is_holding_item_of_type(/obj/item/gun/energy/laser/bluetag))
threatcount += 4
if(istype(belt, /obj/item/gun/energy/laser/bluetag))
threatcount += 2
return threatcount
//Check for ID
var/obj/item/card/id/idcard = get_idcard(FALSE)
if( (judgement_criteria & JUDGE_IDCHECK) && !idcard && name=="Unknown")
threatcount += 4
//Check for weapons
if( (judgement_criteria & JUDGE_WEAPONCHECK) && weaponcheck)
if(!idcard || !(ACCESS_WEAPONS in idcard.access))
for(var/obj/item/I in held_items) //if they're holding a gun
if(weaponcheck.Invoke(I))
threatcount += 4
if(weaponcheck.Invoke(belt) || weaponcheck.Invoke(back)) //if a weapon is present in the belt or back slot
threatcount += 2 //not enough to trigger look_for_perp() on it's own unless they also have criminal status.
//Check for arrest warrant
if(judgement_criteria & JUDGE_RECORDCHECK)
var/perpname = get_face_name(get_id_name())
var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.security)
if(R && R.fields["criminal"])
switch(R.fields["criminal"])
if("*Arrest*")
threatcount += 5
if("Incarcerated")
threatcount += 2
if("Paroled")
threatcount += 2
//Check for dresscode violations
if(istype(head, /obj/item/clothing/head/wizard) || istype(head, /obj/item/clothing/head/helmet/space/hardsuit/wizard) || istype(head, /obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard) || istype(head, /obj/item/clothing/head/helmet/space/hardsuit/syndi) || istype(head, /obj/item/clothing/head/helmet/space/hardsuit/shielded/syndi))
threatcount += 4 //fuk u antags <3 //no you
//mindshield implants imply trustworthyness
if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
threatcount -= 1
//Agent cards lower threatlevel.
if(istype(idcard, /obj/item/card/id/syndicate))
threatcount -= 2
return threatcount
//Used for new human mobs created by cloning/goleming/podding
/mob/living/carbon/human/proc/set_cloned_appearance()
if(dna.features["body_model"] == MALE)
facial_hair_style = "Full Beard"
else
facial_hair_style = "Shaved"
hair_style = pick("Bedhead", "Bedhead 2", "Bedhead 3")
underwear = "Nude"
undershirt = "Nude"
socks = "Nude"
update_body(TRUE)
update_hair()
/mob/living/carbon/human/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_THREE)
for(var/obj/item/hand in held_items)
if(prob(current_size * 5) && hand.w_class >= ((11-current_size)/2) && dropItemToGround(hand))
step_towards(hand, src)
to_chat(src, "<span class='warning'>\The [S] pulls \the [hand] from your grip!</span>")
rad_act(current_size * 3)
if(mob_negates_gravity())
return
/mob/living/carbon/human/proc/do_cpr(mob/living/carbon/C)
CHECK_DNA_AND_SPECIES(C)
if(C.stat == DEAD || (HAS_TRAIT(C, TRAIT_FAKEDEATH)))
to_chat(src, "<span class='warning'>[C.name] is dead!</span>")
return
if(is_mouth_covered())
to_chat(src, "<span class='warning'>Remove your mask first!</span>")
return FALSE
if(C.is_mouth_covered())
to_chat(src, "<span class='warning'>Remove [p_their()] mask first!</span>")
return FALSE
if(C.cpr_time < world.time + 30)
visible_message("<span class='notice'>[src] is trying to perform CPR on [C.name]!</span>", \
"<span class='notice'>You try to perform CPR on [C.name]... Hold still!</span>")
if(!do_mob(src, C))
to_chat(src, "<span class='warning'>You fail to perform CPR on [C]!</span>")
return FALSE
var/they_breathe = !HAS_TRAIT(C, TRAIT_NOBREATH)
var/they_lung = C.getorganslot(ORGAN_SLOT_LUNGS)
if(C.health > C.crit_threshold)
return
src.visible_message("[src] performs CPR on [C.name]!", "<span class='notice'>You perform CPR on [C.name].</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "perform_cpr", /datum/mood_event/perform_cpr)
C.cpr_time = world.time
log_combat(src, C, "CPRed")
if(they_breathe && they_lung)
var/suff = min(C.getOxyLoss(), 7)
C.adjustOxyLoss(-suff)
C.updatehealth()
to_chat(C, "<span class='unconscious'>You feel a breath of fresh air enter your lungs... It feels good...</span>")
else if(they_breathe && !they_lung)
to_chat(C, "<span class='unconscious'>You feel a breath of fresh air... but you don't feel any better...</span>")
else
to_chat(C, "<span class='unconscious'>You feel a breath of fresh air... which is a sensation you don't recognise...</span>")
/mob/living/carbon/human/cuff_resist(obj/item/I)
if(dna && dna.check_mutation(HULK))
say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk")
if(..(I, cuff_break = FAST_CUFFBREAK))
dropItemToGround(I)
else
if(..())
dropItemToGround(I)
/mob/living/carbon/human/clean_blood()
var/mob/living/carbon/human/H = src
if(H.gloves)
if(H.gloves.clean_blood())
H.update_inv_gloves()
else
..() // Clear the Blood_DNA list
if(H.bloody_hands)
H.bloody_hands = 0
H.update_inv_gloves()
update_icons() //apply the now updated overlays to the mob
/mob/living/carbon/human/wash_cream()
if(creamed) //clean both to prevent a rare bug
cut_overlay(mutable_appearance('icons/effects/creampie.dmi', "creampie_snout"))
cut_overlay(mutable_appearance('icons/effects/creampie.dmi', "creampie_human"))
creamed = FALSE
//Turns a mob black, flashes a skeleton overlay
//Just like a cartoon!
/mob/living/carbon/human/proc/electrocution_animation(anim_duration)
//Handle mutant parts if possible
if(dna && dna.species)
add_atom_colour("#000000", TEMPORARY_COLOUR_PRIORITY)
var/static/mutable_appearance/electrocution_skeleton_anim
if(!electrocution_skeleton_anim)
electrocution_skeleton_anim = mutable_appearance(icon, "electrocuted_base")
electrocution_skeleton_anim.appearance_flags |= RESET_COLOR|KEEP_APART
add_overlay(electrocution_skeleton_anim)
addtimer(CALLBACK(src, PROC_REF(end_electrocution_animation), electrocution_skeleton_anim), anim_duration)
else //or just do a generic animation
flick_overlay_view(image(icon,src,"electrocuted_generic",ABOVE_MOB_LAYER), src, anim_duration)
/mob/living/carbon/human/proc/end_electrocution_animation(mutable_appearance/MA)
remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, "#000000")
cut_overlay(MA)
/mob/living/carbon/human/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE, no_tk=FALSE, check_resting = TRUE)
if(incapacitated() || (check_resting && !CHECK_MOBILITY(src, MOBILITY_STAND)))
to_chat(src, "<span class='warning'>You can't do that right now!</span>")
return FALSE
if(!Adjacent(M) && (M.loc != src))
if((be_close == 0) || (!no_tk && (dna.check_mutation(TK) && tkMaxRangeCheck(src, M))))
return TRUE
to_chat(src, "<span class='warning'>You are too far away!</span>")
return FALSE
return TRUE
/mob/living/carbon/human/resist_restraints()
if(wear_suit && wear_suit.breakouttime)
MarkResistTime()
cuff_resist(wear_suit)
else
..()
/mob/living/carbon/human/replace_records_name(oldname,newname) // Only humans have records right now, move this up if changed.
for(var/list/L in list(GLOB.data_core.general,GLOB.data_core.medical,GLOB.data_core.security,GLOB.data_core.locked))
var/datum/data/record/R = find_record("name", oldname, L)
if(R)
R.fields["name"] = newname
/mob/living/carbon/human/get_total_tint()
. = ..()
if(glasses)
. += glasses.tint
/mob/living/carbon/human/update_health_hud()
if(!client || !hud_used)
return
if(dna.species.update_health_hud())
return
else
if(hud_used.healths)
var/health_amount = min(health, maxHealth - clamp(getStaminaLoss()-50, 0, 80))//CIT CHANGE - makes staminaloss have less of an impact on the health hud
if(..(health_amount)) //not dead
switch(hal_screwyhud)
if(SCREWYHUD_CRIT)
hud_used.healths.icon_state = "health6"
if(SCREWYHUD_DEAD)
hud_used.healths.icon_state = "health7"
if(SCREWYHUD_HEALTHY)
hud_used.healths.icon_state = "health0"
if(hud_used.healthdoll)
hud_used.healthdoll.cut_overlays()
if(stat != DEAD)
hud_used.healthdoll.icon_state = "healthdoll_OVERLAY"
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
var/damage = BP.burn_dam + BP.brute_dam
var/comparison = (BP.max_damage/5)
var/icon_num = 0
if(damage)
icon_num = 1
if(damage > (comparison))
icon_num = 2
if(damage > (comparison*2))
icon_num = 3
if(damage > (comparison*3))
icon_num = 4
if(damage > (comparison*4))
icon_num = 5
if(hal_screwyhud == SCREWYHUD_HEALTHY)
icon_num = 0
if(icon_num)
hud_used.healthdoll.add_overlay(mutable_appearance('icons/mob/screen_gen.dmi', "[BP.body_zone][icon_num]"))
for(var/t in get_missing_limbs()) //Missing limbs
hud_used.healthdoll.add_overlay(mutable_appearance('icons/mob/screen_gen.dmi', "[t]6"))
for(var/t in get_disabled_limbs()) //Disabled limbs
hud_used.healthdoll.add_overlay(mutable_appearance('icons/mob/screen_gen.dmi', "[t]7"))
else
hud_used.healthdoll.icon_state = "healthdoll_DEAD"
hud_used.staminas?.update_icon_state()
hud_used.staminabuffer?.mark_dirty()
/mob/living/carbon/human/fully_heal(admin_revive = FALSE)
if(admin_revive)
regenerate_limbs()
regenerate_organs()
remove_all_embedded_objects()
set_heartattack(FALSE)
drunkenness = 0
for(var/datum/mutation/human/HM in dna.mutations)
if(HM.quality != POSITIVE)
dna.remove_mutation(HM.name)
if(blood_volume < (BLOOD_VOLUME_NORMAL*blood_ratio))
blood_volume = (BLOOD_VOLUME_NORMAL*blood_ratio)
integrating_blood = 0
..()
/mob/living/carbon/human/check_weakness(obj/item/weapon, mob/living/attacker)
. = ..()
if (dna && dna.species)
. += dna.species.check_weakness(weapon, attacker)
/mob/living/carbon/human/is_literate()
return TRUE
/mob/living/carbon/human/update_gravity(has_gravity,override = 0)
if(dna && dna.species) //prevents a runtime while a human is being monkeyfied
override = dna.species.override_float
..()
/mob/living/carbon/human/vomit(lost_nutrition = 10, blood = FALSE, stun = TRUE, distance = 1, message = TRUE, vomit_type = VOMIT_TOXIC, harm = TRUE, force = FALSE, purge_ratio = 0.1)
if(blood && dna?.species && (NOBLOOD in dna.species.species_traits))
if(message)
visible_message("<span class='warning'>[src] dry heaves!</span>", \
"<span class='userdanger'>You try to throw up, but there's nothing in your stomach!</span>")
if(stun)
DefaultCombatKnockdown(200)
return TRUE
..()
/mob/living/carbon/human/vv_get_dropdown()
. = ..()
VV_DROPDOWN_OPTION("", "---------")
VV_DROPDOWN_OPTION(VV_HK_COPY_OUTFIT, "Copy Outfit")
VV_DROPDOWN_OPTION(VV_HK_MOD_QUIRKS, "Add/Remove Quirks")
VV_DROPDOWN_OPTION(VV_HK_MAKE_MONKEY, "Make Monkey")
VV_DROPDOWN_OPTION(VV_HK_MAKE_CYBORG, "Make Cyborg")
VV_DROPDOWN_OPTION(VV_HK_MAKE_SLIME, "Make Slime")
VV_DROPDOWN_OPTION(VV_HK_MAKE_ALIEN, "Make Alien")
VV_DROPDOWN_OPTION(VV_HK_SET_SPECIES, "Set Species")
VV_DROPDOWN_OPTION(VV_HK_PURRBATION, "Toggle Purrbation")
/mob/living/carbon/human/vv_do_topic(list/href_list)
. = ..()
if(href_list[VV_HK_COPY_OUTFIT])
if(!check_rights(R_SPAWN))
return
copy_outfit()
if(href_list[VV_HK_MOD_QUIRKS])
if(!check_rights(R_SPAWN))
return
var/list/options = list("Clear"="Clear")
for(var/x in subtypesof(/datum/quirk))
var/datum/quirk/T = x
var/qname = initial(T.name)
options[has_quirk(T) ? "[qname] (Remove)" : "[qname] (Add)"] = T
var/result = input(usr, "Choose quirk to add/remove","Quirk Mod") as null|anything in options
if(result)
if(result == "Clear")
for(var/datum/quirk/q in roundstart_quirks)
remove_quirk(q.type)
else
var/T = options[result]
if(has_quirk(T))
remove_quirk(T)
else
add_quirk(T,TRUE)
if(href_list[VV_HK_MAKE_MONKEY])
if(!check_rights(R_SPAWN))
return
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform")
return
usr.client.holder.Topic("vv_override", list("monkeyone"=href_list[VV_HK_TARGET]))
if(href_list[VV_HK_MAKE_CYBORG])
if(!check_rights(R_SPAWN))
return
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform")
return
usr.client.holder.Topic("vv_override", list("makerobot"=href_list[VV_HK_TARGET]))
if(href_list[VV_HK_MAKE_ALIEN])
if(!check_rights(R_SPAWN))
return
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform")
return
usr.client.holder.Topic("vv_override", list("makealien"=href_list[VV_HK_TARGET]))
if(href_list[VV_HK_MAKE_SLIME])
if(!check_rights(R_SPAWN))
return
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform")
return
usr.client.holder.Topic("vv_override", list("makeslime"=href_list[VV_HK_TARGET]))
if(href_list[VV_HK_SET_SPECIES])
if(!check_rights(R_SPAWN))
return
var/result = input(usr, "Please choose a new species","Species") as null|anything in GLOB.species_list
if(result)
var/newtype = GLOB.species_list[result]
admin_ticket_log("[key_name_admin(usr)] has modified the bodyparts of [src] to [result]")
set_species(newtype)
if(href_list[VV_HK_PURRBATION])
if(!check_rights(R_SPAWN))
return
if(!ishumanbasic(src))
to_chat(usr, "This can only be done to the basic human species at the moment.")
return
var/success = purrbation_toggle(src)
if(success)
to_chat(usr, "Put [src] on purrbation.")
log_admin("[key_name(usr)] has put [key_name(src)] on purrbation.")
var/msg = "<span class='notice'>[key_name_admin(usr)] has put [key_name(src)] on purrbation.</span>"
message_admins(msg)
admin_ticket_log(src, msg)
else
to_chat(usr, "Removed [src] from purrbation.")
log_admin("[key_name(usr)] has removed [key_name(src)] from purrbation.")
var/msg = "<span class='notice'>[key_name_admin(usr)] has removed [key_name(src)] from purrbation.</span>"
message_admins(msg)
admin_ticket_log(src, msg)
/mob/living/carbon/human/MouseDrop_T(mob/living/target, mob/living/user)
var/GS_needed = istype(target, /mob/living/silicon/pai)? GRAB_PASSIVE : GRAB_AGGRESSIVE
if(pulling == target && grab_state >= GS_needed && stat == CONSCIOUS)
//If they dragged themselves and we're currently aggressively grabbing them try to piggyback
if(user == target && can_piggyback(target))
piggyback(target)
return
//If you dragged them to you and you're aggressively grabbing try to fireman carry them
else if(user == src)
if(user.a_intent == INTENT_GRAB)
fireman_carry(target)
return
. = ..()
//src is the user that will be carrying, target is the mob to be carried
/mob/living/carbon/human/proc/can_piggyback(mob/living/target)
return (iscarbon(target) || ispAI(target)) && target.stat == CONSCIOUS && CHECK_MOBILITY(src, MOBILITY_STAND)
/mob/living/carbon/human/proc/can_be_firemanned(mob/living/carbon/target)
return (ishuman(target) && !CHECK_MOBILITY(target, MOBILITY_STAND)) || ispAI(target)
/mob/living/carbon/human/proc/fireman_carry(mob/living/carbon/target)
var/carrydelay = 50 //if you have latex you are faster at grabbing
var/skills_space = "" //cobby told me to do this
if(HAS_TRAIT(src, TRAIT_QUICKER_CARRY))
carrydelay = 30
skills_space = "expertly "
else if(HAS_TRAIT(src, TRAIT_QUICK_CARRY))
carrydelay = 40
skills_space = "quickly "
if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
visible_message("<span class='notice'>[src] starts [skills_space]lifting [target] onto their back..</span>",
//Joe Medic starts quickly/expertly lifting Grey Tider onto their back..
"<span class='notice'>[carrydelay < 35 ? "Using your gloves' nanochips, you" : "You"] [skills_space]start to lift [target] onto your back[carrydelay == 40 ? ", while assisted by the nanochips in your gloves.." : "..."]</span>")
//(Using your gloves' nanochips, you/You) ( /quickly/expertly) start to lift Grey Tider onto your back(, while assisted by the nanochips in your gloves../...)
if(do_after(src, carrydelay, target, extra_checks = CALLBACK(src, PROC_REF(can_be_firemanned), target)))
//Second check to make sure they're still valid to be carried
if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
buckle_mob(target, TRUE, TRUE, 90, 1, 0, TRUE)
return
visible_message("<span class='warning'>[src] fails to fireman carry [target]!")
else
if (ishuman(target))
to_chat(src, "<span class='notice'>You can't fireman carry [target] while they're standing!</span>")
else
to_chat(src, "<span class='notice'>You can't seem to fireman carry that kind of species.</span>")
/mob/living/carbon/human/proc/piggyback(mob/living/carbon/target)
if(can_piggyback(target))
visible_message("<span class='notice'>[target] starts to climb onto [src]...</span>")
if(do_after(target, 1.5 SECONDS, src, IGNORE_INCAPACITATED, extra_checks = CALLBACK(src, PROC_REF(can_piggyback), target)))
if(can_piggyback(target))
if(target.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
target.visible_message("<span class='warning'>[target] can't hang onto [src]!</span>")
return
buckle_mob(target, TRUE, TRUE, 0, 1, 2, FALSE)
else
visible_message("<span class='warning'>[target] fails to climb onto [src]!</span>")
else
to_chat(target, "<span class='warning'>You can't piggyback ride [src] right now!</span>")
/mob/living/carbon/human/buckle_mob(mob/living/target, force = FALSE, check_loc = TRUE, lying_buckle = 0, hands_needed = 0, target_hands_needed = 0, fireman = FALSE)
if(!force)//humans are only meant to be ridden through piggybacking and special cases
return
if(!is_type_in_typecache(target, can_ride_typecache))
target.visible_message("<span class='warning'>[target] really can't seem to mount [src]...</span>")
return
buckle_lying = lying_buckle
var/datum/component/riding/human/riding_datum = LoadComponent(/datum/component/riding/human)
if(target_hands_needed)
riding_datum.ride_check_rider_restrained = TRUE
if(buckled_mobs && ((target in buckled_mobs) || (buckled_mobs.len >= max_buckled_mobs)) || buckled)
return
if(istype(target, /mob/living/silicon/pai))
hands_needed = 1
target_hands_needed = 0
var/equipped_hands_self
var/equipped_hands_target
if(hands_needed)
equipped_hands_self = riding_datum.equip_buckle_inhands(src, hands_needed, target)
if(target_hands_needed)
equipped_hands_target = riding_datum.equip_buckle_inhands(target, target_hands_needed)
if(hands_needed || target_hands_needed)
if(hands_needed && !equipped_hands_self)
src.visible_message("<span class='warning'>[src] can't get a grip on [target] because their hands are full!</span>",
"<span class='warning'>You can't get a grip on [target] because your hands are full!</span>")
return
else if(target_hands_needed && !equipped_hands_target)
target.visible_message("<span class='warning'>[target] can't get a grip on [src] because their hands are full!</span>",
"<span class='warning'>You can't get a grip on [src] because your hands are full!</span>")
return
stop_pulling()
riding_datum.handle_vehicle_layer(dir)
riding_datum.fireman_carrying = fireman
. = ..(target, force, check_loc)
/mob/living/carbon/human/proc/is_shove_knockdown_blocked() //If you want to add more things that block shove knockdown, extend this
for(var/obj/item/clothing/C in get_equipped_items()) //doesn't include pockets
if(C.blocks_shove_knockdown)
return TRUE
return FALSE
/mob/living/carbon/human/updatehealth()
. = ..()
dna?.species.spec_updatehealth(src)
if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN)) //if we want to ignore slowdown from damage and equipment
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
return
if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN)) //if we want to ignore slowdown from damage, but not from equipment
var/scaling = maxHealth / 100
var/health_deficiency = max(((maxHealth / scaling) - (health / scaling)), max(0, getStaminaLoss() - 39))
if(health_deficiency >= 40)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown, TRUE, health_deficiency / 75)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying, TRUE, health_deficiency / 25)
else
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
else
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
/mob/living/carbon/human/is_bleeding()
if(NOBLOOD in dna.species.species_traits || bleedsuppress)
return FALSE
return ..()
/mob/living/carbon/human/get_total_bleed_rate()
if(NOBLOOD in dna.species.species_traits)
return FALSE
return ..()
/mob/living/carbon/human/species
var/race = null
/mob/living/carbon/human/species/Initialize(mapload)
. = ..()
set_species(race)
/**
* # `spec_trait_examine_font()`
*
* This gets a humanoid's special examine font, which is used to color their species name during examine / health analyzing.
* The first of these that applies is returned.
* Returns:
* * Metallic font if robotic
* * Cyan if a toxinlover
* * Purple if plasmaperson
* * Rock / Brownish if a golem
* * Green if none of the others apply (aka, generic organic)
*/
/mob/living/carbon/human/proc/spec_trait_examine_font()
if(HAS_TRAIT(src, TRAIT_ROBOTIC_ORGANISM))
return "<font color='#aaa9ad'>"
if(HAS_TRAIT(src, TRAIT_TOXINLOVER))
return "<font color='#00ffff'>"
if(isplasmaman(src))
return "<font color='#800080'>"
if(isgolem(src))
return "<font color='#8b4513'>"
return "<font color='#18d855'>"
/mob/living/carbon/human/get_tooltip_data()
var/t_He = p_they(TRUE)
var/t_is = p_are()
. = list()
var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
if(skipface || get_visible_name() == "Unknown")
. += "You can't make out what species they are."
else
. += "[t_He] [t_is] a [spec_trait_examine_font()][dna.custom_species ? dna.custom_species : dna.species.name]</font>"
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, usr, .)
/mob/living/carbon/human/chestonly
bodyparts = list(/obj/item/bodypart/chest)
/mob/living/carbon/human/species/abductor
race = /datum/species/abductor
/mob/living/carbon/human/species/android
race = /datum/species/android
/mob/living/carbon/human/species/corporate
race = /datum/species/corporate
/mob/living/carbon/human/species/felinid
race = /datum/species/human/felinid
/mob/living/carbon/human/species/fly
race = /datum/species/fly
/mob/living/carbon/human/species/golem
race = /datum/species/golem
/mob/living/carbon/human/species/golem/random
race = /datum/species/golem/random
/mob/living/carbon/human/species/golem/adamantine
race = /datum/species/golem/adamantine
/mob/living/carbon/human/species/golem/plasma
race = /datum/species/golem/plasma
/mob/living/carbon/human/species/golem/diamond
race = /datum/species/golem/diamond
/mob/living/carbon/human/species/golem/gold
race = /datum/species/golem/gold
/mob/living/carbon/human/species/golem/silver
race = /datum/species/golem/silver
/mob/living/carbon/human/species/golem/plasteel
race = /datum/species/golem/plasteel
/mob/living/carbon/human/species/golem/titanium
race = /datum/species/golem/titanium
/mob/living/carbon/human/species/golem/plastitanium
race = /datum/species/golem/plastitanium
/mob/living/carbon/human/species/golem/alien_alloy
race = /datum/species/golem/alloy
/mob/living/carbon/human/species/golem/wood
race = /datum/species/golem/wood
/mob/living/carbon/human/species/golem/uranium
race = /datum/species/golem/uranium
/mob/living/carbon/human/species/golem/sand
race = /datum/species/golem/sand
/mob/living/carbon/human/species/golem/glass
race = /datum/species/golem/glass
/mob/living/carbon/human/species/golem/bluespace
race = /datum/species/golem/bluespace
/mob/living/carbon/human/species/golem/bananium
race = /datum/species/golem/bananium
/mob/living/carbon/human/species/golem/blood_cult
race = /datum/species/golem/runic
/mob/living/carbon/human/species/golem/cloth
race = /datum/species/golem/cloth
/mob/living/carbon/human/species/golem/plastic
race = /datum/species/golem/plastic
/mob/living/carbon/human/species/golem/bronze
race = /datum/species/golem/bronze
/mob/living/carbon/human/species/golem/cardboard
race = /datum/species/golem/cardboard
/mob/living/carbon/human/species/golem/leather
race = /datum/species/golem/leather
/mob/living/carbon/human/species/golem/bone
race = /datum/species/golem/bone
/mob/living/carbon/human/species/golem/durathread
race = /datum/species/golem/durathread
/mob/living/carbon/human/species/golem/clockwork
race = /datum/species/golem/clockwork
/mob/living/carbon/human/species/golem/clockwork/no_scrap
race = /datum/species/golem/clockwork/no_scrap
/mob/living/carbon/human/species/jelly
race = /datum/species/jelly
/mob/living/carbon/human/species/jelly/slime
race = /datum/species/jelly/slime
/mob/living/carbon/human/species/jelly/stargazer
race = /datum/species/jelly/stargazer
/mob/living/carbon/human/species/jelly/luminescent
race = /datum/species/jelly/luminescent
/mob/living/carbon/human/species/lizard
race = /datum/species/lizard
/mob/living/carbon/human/species/ethereal
race = /datum/species/ethereal
/mob/living/carbon/human/species/lizard/ashwalker
race = /datum/species/lizard/ashwalker
/mob/living/carbon/human/species/insect
race = /datum/species/insect
/mob/living/carbon/human/species/mush
race = /datum/species/mush
/mob/living/carbon/human/species/plasma
race = /datum/species/plasmaman
/mob/living/carbon/human/species/pod
race = /datum/species/pod
/mob/living/carbon/human/species/shadow
race = /datum/species/shadow
/mob/living/carbon/human/species/shadow/nightmare
race = /datum/species/shadow/nightmare
/mob/living/carbon/human/species/skeleton
race = /datum/species/skeleton
/mob/living/carbon/human/species/synth
race = /datum/species/synth
/mob/living/carbon/human/species/synth/military
race = /datum/species/synth/military
/mob/living/carbon/human/species/vampire
race = /datum/species/vampire
/mob/living/carbon/human/species/zombie
race = /datum/species/zombie
/mob/living/carbon/human/species/zombie/infectious
race = /datum/species/zombie/infectious
/mob/living/carbon/human/species/zombie/krokodil_addict
race = /datum/species/krokodil_addict
/mob/living/carbon/human/species/mammal
race = /datum/species/mammal
/mob/living/carbon/human/species/insect
race = /datum/species/insect
/mob/living/carbon/human/species/xeno
race = /datum/species/xeno
/mob/living/carbon/human/species/ipc
race = /datum/species/ipc
/mob/living/carbon/human/species/roundstartslime
race = /datum/species/jelly/roundstartslime
/mob/living/carbon/human/species/arachnid
race = /datum/species/arachnid