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S.P.L.U.R.T-Station-13/code/modules/vehicles/speedbike.dm
Katherine Kiefer a41d6b4369 fix the runtimes
2024-03-10 12:41:16 +11:00

94 lines
3.5 KiB
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/obj/vehicle/ridden/space
name = "Generic Space Vehicle!"
/obj/vehicle/ridden/space/Initialize(mapload)
. = ..()
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.override_allow_spacemove = TRUE
/obj/vehicle/ridden/space/speedbike
name = "Speedbike"
icon = 'icons/obj/bike.dmi'
icon_state = "speedbike_blue"
layer = LYING_MOB_LAYER
var/overlay_state = "cover_blue"
var/mutable_appearance/overlay
/obj/vehicle/ridden/space/speedbike/Initialize(mapload)
. = ..()
overlay = mutable_appearance(icon, overlay_state, ABOVE_MOB_LAYER)
add_overlay(overlay)
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, -8), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(-10, 5), TEXT_WEST = list( 10, 5)))
D.vehicle_move_delay = 0
D.set_vehicle_dir_offsets(NORTH, -16, -16)
D.set_vehicle_dir_offsets(SOUTH, -16, -16)
D.set_vehicle_dir_offsets(EAST, -18, 0)
D.set_vehicle_dir_offsets(WEST, -18, 0)
/obj/vehicle/ridden/space/speedbike/Move(newloc,move_dir)
if(has_buckled_mobs())
new /obj/effect/temp_visual/dir_setting/speedbike_trail(loc,move_dir)
. = ..()
/obj/vehicle/ridden/space/speedbike/red
icon_state = "speedbike_red"
overlay_state = "cover_red"
//BM SPEEDWAGON
/obj/vehicle/ridden/space/speedwagon
name = "BM Speedwagon"
desc = "Push it to the limit, walk along the razor's edge."
icon = 'icons/obj/car.dmi'
icon_state = "speedwagon"
layer = LYING_MOB_LAYER
var/static/mutable_appearance/overlay
max_buckled_mobs = 4
var/crash_all = FALSE //CHAOS
pixel_y = -48
pixel_x = -48
/obj/vehicle/ridden/space/speedwagon/Initialize(mapload)
. = ..()
overlay = mutable_appearance(icon, "speedwagon_cover", ABOVE_MOB_LAYER)
add_overlay(overlay)
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.vehicle_move_delay = 0
D.set_riding_offsets(1, list(TEXT_NORTH = list(-10, -4), TEXT_SOUTH = list(16, 3), TEXT_EAST = list(-4, 30), TEXT_WEST = list(4, -3)))
D.set_riding_offsets(2, list(TEXT_NORTH = list(19, -5, 4), TEXT_SOUTH = list(-13, 3, 4), TEXT_EAST = list(-4, -3, 4.1), TEXT_WEST = list(4, 28, 3.9)))
D.set_riding_offsets(3, list(TEXT_NORTH = list(-10, -18, 4.2), TEXT_SOUTH = list(16, 25, 3.9), TEXT_EAST = list(-22, 30), TEXT_WEST = list(22, -3, 4.1)))
D.set_riding_offsets(4, list(TEXT_NORTH = list(19, -18, 4.2), TEXT_SOUTH = list(-13, 25, 3.9), TEXT_EAST = list(-22, 3, 3.9), TEXT_WEST = list(22, 28)))
D.set_vehicle_dir_offsets(NORTH, -48, -48)
D.set_vehicle_dir_offsets(SOUTH, -48, -48)
D.set_vehicle_dir_offsets(EAST, -48, -48)
D.set_vehicle_dir_offsets(WEST, -48, -48)
for(var/i in GLOB.cardinals)
D.set_vehicle_dir_layer(i, BELOW_MOB_LAYER)
/obj/vehicle/ridden/space/speedwagon/Bump(atom/movable/A)
. = ..()
if(A.density && has_buckled_mobs())
var/atom/throw_target = get_edge_target_turf(A, dir)
if(crash_all)
A.throw_at(throw_target, 4, 3)
visible_message("<span class='danger'>[src] crashes into [A]!</span>")
playsound(src, 'sound/effects/bang.ogg', 50, 1)
if(ishuman(A))
var/mob/living/carbon/human/H = A
H.DefaultCombatKnockdown(100)
H.adjustStaminaLoss(30)
H.apply_damage(rand(20,35), BRUTE)
if(!crash_all)
H.throw_at(throw_target, 4, 3)
visible_message("<span class='danger'>[src] crashes into [H]!</span>")
playsound(src, 'sound/effects/bang.ogg', 50, 1)
/obj/vehicle/ridden/space/speedwagon/Moved()
. = ..()
if(has_buckled_mobs())
for(var/atom/A in range(2, src))
if(!(A in buckled_mobs))
Bump(A)