mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
1093 lines
52 KiB
Plaintext
1093 lines
52 KiB
Plaintext
/*
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* Contains:
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* Lasertag
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* Costume
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* Misc
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*/
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/*
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* Lasertag
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*/
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/obj/item/clothing/suit/bluetag
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name = "blue laser tag armor"
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desc = "A piece of plastic armor. It has sensors that react to red light." //Lasers are concentrated light
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icon_state = "bluetag"
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item_state = "bluetag"
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blood_overlay_type = "armor"
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body_parts_covered = CHEST
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allowed = list (/obj/item/gun/energy/laser/bluetag)
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resistance_flags = NONE
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/suit/redtag
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name = "red laser tag armor"
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desc = "A piece of plastic armor. It has sensors that react to blue light."
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icon_state = "redtag"
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item_state = "redtag"
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blood_overlay_type = "armor"
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body_parts_covered = CHEST
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allowed = list (/obj/item/gun/energy/laser/redtag)
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resistance_flags = NONE
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/*
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* Costume
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*/
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/obj/item/clothing/suit/hooded/flashsuit
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name = "flashy costume"
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desc = "What did you expect?"
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icon_state = "flashsuit"
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item_state = "armor"
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body_parts_covered = CHEST|GROIN
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hoodtype = /obj/item/clothing/head/hooded/flashsuit
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/head/hooded/flashsuit
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name = "flash button"
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desc = "You will learn to fear the flash."
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icon_state = "flashsuit"
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body_parts_covered = HEAD
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flags_inv = HIDEHAIR|HIDEEARS|HIDEFACIALHAIR|HIDEFACE|HIDEMASK
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/obj/item/clothing/suit/pirate
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name = "pirate coat"
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desc = "Yarr."
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icon_state = "pirate"
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item_state = "pirate"
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allowed = list(/obj/item/melee/transforming/energy/sword/pirate, /obj/item/clothing/glasses/eyepatch, /obj/item/reagent_containers/food/drinks/bottle/rum)
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/obj/item/clothing/suit/pirate/captain
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name = "pirate captain coat"
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desc = "Yarr."
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icon_state = "hgpirate"
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item_state = "hgpirate"
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/suit/cyborg_suit
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name = "cyborg suit"
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desc = "Suit for a cyborg costume."
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icon_state = "death"
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item_state = "death"
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flags_1 = CONDUCT_1
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fire_resist = T0C+5200
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body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|FEET
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/justice
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name = "justice suit"
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desc = "this pretty much looks ridiculous" //Needs no fixing
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icon_state = "justice"
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item_state = "justice"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|FEET
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/judgerobe
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name = "judge's robe"
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desc = "This robe commands authority."
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icon_state = "judge"
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item_state = "judge"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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allowed = list(/obj/item/storage/fancy/cigarettes, /obj/item/stack/spacecash)
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flags_inv = HIDEJUMPSUIT
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/suit/tailcoat
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name = "tailcoat"
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desc = "A rather impractical, long coat."
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icon_state = "tailcoat"
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item_state = "tailcoat"
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/suit/vickyblack
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name = "black victorian coat"
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desc = "An overbearing black coat, it looks far older than you are."
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icon_state = "vickyblack"
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item_state = "vickyblack"
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/suit/vickyred
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name = "red victorian coat"
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desc = "An overbearing red coat, it looks far older than you are."
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icon_state = "vickyred"
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item_state = "vickyred"
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/suit/apron/overalls
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name = "coveralls"
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desc = "A set of denim overalls."
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icon_state = "overalls"
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item_state = "overalls"
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body_parts_covered = CHEST|GROIN|LEGS
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/obj/item/clothing/suit/apron/purple_bartender
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name = "purple bartender apron"
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desc = "A fancy purple apron for a stylish person."
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icon_state = "purplebartenderapron"
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item_state = "purplebartenderapron"
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body_parts_covered = CHEST
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/suit/syndicatefake
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name = "black and red space suit replica"
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icon_state = "syndicate-black-red"
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item_state = "syndicate-black-red"
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desc = "A plastic replica of the Syndicate space suit. You'll look just like a real murderous Syndicate agent in this! This is a toy, it is not made for use in space!"
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body_parts_covered = CHEST|ARMS|GROIN|LEGS|FEET|HANDS
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy)
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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resistance_flags = NONE
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/obj/item/clothing/suit/hastur
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name = "\improper Hastur's robe"
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desc = "Robes not meant to be worn by man."
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icon_state = "hastur"
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item_state = "hastur"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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mutantrace_variation = NONE
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/obj/item/clothing/suit/imperium_monk
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name = "\improper Imperium monk suit"
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desc = "Have YOU killed a xeno today?"
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icon_state = "imperium_monk"
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item_state = "imperium_monk"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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flags_inv = HIDESHOES|HIDEJUMPSUIT
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allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen)
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mutantrace_variation = NONE
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/obj/item/clothing/suit/chickensuit
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name = "chicken suit"
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desc = "A suit made long ago by the ancient empire KFC."
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icon_state = "chickensuit"
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item_state = "chickensuit"
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body_parts_covered = CHEST|ARMS|GROIN|LEGS|FEET
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flags_inv = HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/monkeysuit
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name = "monkey suit"
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desc = "A suit that looks like a primate."
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icon_state = "monkeysuit"
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item_state = "monkeysuit"
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body_parts_covered = CHEST|ARMS|GROIN|LEGS|FEET|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/toggle/owlwings
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name = "owl cloak"
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desc = "A soft brown cloak made of synthetic feathers. Soft to the touch, stylish, and a 2 meter wing span that will drive the ladies mad."
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icon_state = "owl_wings"
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item_state = "owl_wings"
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togglename = "wings"
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body_parts_covered = ARMS
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actions_types = list(/datum/action/item_action/toggle_wings)
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/obj/item/clothing/suit/toggle/owlwings/Initialize()
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. = ..()
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allowed = GLOB.security_vest_allowed
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/obj/item/clothing/suit/toggle/owlwings/griffinwings
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name = "griffon cloak"
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desc = "A plush white cloak made of synthetic feathers. Soft to the touch, stylish, and a 2 meter wing span that will drive your captives mad."
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icon_state = "griffin_wings"
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item_state = "griffin_wings"
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/obj/item/clothing/suit/cardborg
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name = "cardborg suit"
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desc = "An ordinary cardboard box with holes cut in the sides."
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icon_state = "cardborg"
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item_state = "cardborg"
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body_parts_covered = CHEST|GROIN
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flags_inv = HIDEJUMPSUIT
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dog_fashion = /datum/dog_fashion/back
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/obj/item/clothing/suit/cardborg/equipped(mob/living/user, slot)
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..()
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if(slot == SLOT_WEAR_SUIT)
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disguise(user)
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/obj/item/clothing/suit/cardborg/dropped(mob/living/user)
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..()
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user.remove_alt_appearance("standard_borg_disguise")
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/obj/item/clothing/suit/cardborg/proc/disguise(mob/living/carbon/human/H, obj/item/clothing/head/cardborg/borghead)
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if(istype(H))
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if(!borghead)
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borghead = H.head
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if(istype(borghead, /obj/item/clothing/head/cardborg)) //why is this done this way? because equipped() is called BEFORE THE ITEM IS IN THE SLOT WHYYYY
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var/image/I = image(icon = 'icons/mob/robots.dmi' , icon_state = "robot", loc = H)
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I.override = 1
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I.add_overlay(mutable_appearance('icons/mob/robots.dmi', "robot_e")) //gotta look realistic
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add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/silicons, "standard_borg_disguise", I) //you look like a robot to robots! (including yourself because you're totally a robot)
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/obj/item/clothing/suit/snowman
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name = "snowman outfit"
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desc = "Two white spheres covered in white glitter. 'Tis the season."
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icon_state = "snowman"
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item_state = "snowman"
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body_parts_covered = CHEST|GROIN
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flags_inv = HIDEJUMPSUIT
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/suit/poncho
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name = "poncho"
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desc = "Your classic, non-racist poncho."
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icon_state = "classicponcho"
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item_state = "classicponcho"
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body_parts_covered = CHEST|GROIN
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/suit/poncho/green
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name = "green poncho"
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desc = "Your classic, non-racist poncho. This one is green."
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icon_state = "greenponcho"
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item_state = "greenponcho"
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/obj/item/clothing/suit/poncho/red
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name = "red poncho"
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desc = "Your classic, non-racist poncho. This one is red."
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icon_state = "redponcho"
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item_state = "redponcho"
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/obj/item/clothing/suit/poncho/ponchoshame
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name = "poncho of shame"
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desc = "Forced to live on your shameful acting as a fake Mexican, you and your poncho have grown inseparable. Literally."
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icon_state = "ponchoshame"
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item_state = "ponchoshame"
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/obj/item/clothing/suit/poncho/ponchoshame/Initialize()
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, SHAMEBRERO_TRAIT)
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/obj/item/clothing/suit/whitedress
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name = "white dress"
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desc = "A fancy white dress."
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icon_state = "white_dress"
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item_state = "w_suit"
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body_parts_covered = CHEST|GROIN|LEGS|FEET
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flags_inv = HIDEJUMPSUIT|HIDESHOES
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mutantrace_variation = NONE
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/obj/item/clothing/suit/hooded/carp_costume
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name = "carp costume"
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desc = "A costume made from 'synthetic' carp scales, it smells."
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icon_state = "carp_casual"
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item_state = "labcoat"
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body_parts_covered = CHEST|GROIN|ARMS|LEGS|FEET
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cold_protection = CHEST|GROIN|ARMS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT //Space carp like space, so you should too
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allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/gun/ballistic/automatic/speargun)
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hoodtype = /obj/item/clothing/head/hooded/carp_hood
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/obj/item/clothing/head/hooded/carp_hood
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name = "carp hood"
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desc = "A hood attached to a carp costume."
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icon_state = "carp_casual"
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body_parts_covered = HEAD
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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flags_inv = HIDEHAIR|HIDEEARS
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/obj/item/clothing/suit/hooded/ian_costume //It's Ian, rub his bell- oh god what happened to his inside parts?
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name = "corgi costume"
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desc = "A costume that looks like someone made a human-like corgi, it won't guarantee belly rubs."
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icon_state = "ian"
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item_state = "labcoat"
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body_parts_covered = CHEST|GROIN|ARMS|LEGS|FEET
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allowed = list()
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hoodtype = /obj/item/clothing/head/hooded/ian_hood
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dog_fashion = /datum/dog_fashion/back
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/obj/item/clothing/head/hooded/ian_hood
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name = "corgi hood"
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desc = "A hood that looks just like a corgi's head, it won't guarantee dog biscuits."
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icon_state = "ian"
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body_parts_covered = HEAD
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flags_inv = HIDEHAIR|HIDEEARS
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/obj/item/clothing/suit/hooded/bee_costume // It's Hip!
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name = "bee costume"
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desc = "Bee the true Queen!"
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icon_state = "bee"
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item_state = "labcoat"
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body_parts_covered = CHEST|GROIN|ARMS
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clothing_flags = THICKMATERIAL
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hoodtype = /obj/item/clothing/head/hooded/bee_hood
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/head/hooded/bee_hood
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name = "bee hood"
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desc = "A hood attached to a bee costume."
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icon_state = "bee"
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body_parts_covered = HEAD
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clothing_flags = THICKMATERIAL
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flags_inv = HIDEHAIR|HIDEEARS
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dynamic_hair_suffix = ""
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/obj/item/clothing/suit/hooded/bloated_human //OH MY GOD WHAT HAVE YOU DONE!?!?!?
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name = "bloated human suit"
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desc = "A horribly bloated suit made from human skins."
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icon_state = "lingspacesuit"
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item_state = "labcoat"
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body_parts_covered = CHEST|GROIN|ARMS|LEGS|FEET|HANDS
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allowed = list()
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actions_types = list(/datum/action/item_action/toggle_human_head)
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hoodtype = /obj/item/clothing/head/hooded/human_head
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mutantrace_variation = NONE
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/obj/item/clothing/head/hooded/human_head
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name = "bloated human head"
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desc = "A horribly bloated and mismatched human head."
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icon_state = "lingspacehelmet"
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body_parts_covered = HEAD
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flags_cover = HEADCOVERSEYES
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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/obj/item/clothing/suit/armor/navyblue/russian
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name = "\improper Russian officer's jacket"
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desc = "This jacket is for those special occasions when a russian officer isn't required to wear their armor."
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icon_state = "officertanjacket"
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item_state = "officertanjacket"
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body_parts_covered = CHEST|ARMS
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/suit/ran
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name = "shikigami costume"
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desc = "A costume that looks like a certain shikigami, is super fluffy."
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icon_state = "ran_suit"
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item_state = "ran_suit"
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body_parts_covered = CHEST|GROIN|LEGS
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flags_inv = HIDEJUMPSUIT|HIDETAUR
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heat_protection = CHEST|GROIN|LEGS //fluffy tails!
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/head/ran
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name = "shikigami hat"
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desc = "A hat that looks like it keeps any fluffy ears contained super warm, has little charms over it."
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icon_state = "ran_hat"
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item_state = "ran_hat"
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flags_inv = HIDEEARS
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/*
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* Misc
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*/
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/obj/item/clothing/suit/straight_jacket
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name = "straight jacket"
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desc = "A suit that completely restrains the wearer. Manufactured by Antyphun Corp." //Straight jacket is antifun
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icon_state = "straight_jacket"
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item_state = "straight_jacket"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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equip_delay_self = 50
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strip_delay = 60
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breakouttime = 3000
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/obj/item/clothing/suit/ianshirt
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name = "worn shirt"
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desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it, but it's pretty close. Good for sleeping in."
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icon_state = "ianshirt"
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item_state = "ianshirt"
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body_parts_covered = CHEST|GROIN
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/suit/nerdshirt
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name = "gamer shirt"
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desc = "A baggy shirt with vintage game character Phanic the Weasel. Why would anyone wear this?"
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icon_state = "nerdshirt"
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item_state = "nerdshirt"
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body_parts_covered = CHEST|GROIN
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/suit/vapeshirt //wearing this is asking to get beat.
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name = "Vape Naysh shirt"
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desc = "A cheap white T-shirt with a big tacky \"VN\" on the front, Why would you wear this unironically?"
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icon_state = "vapeshirt"
|
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item_state = "vapeshirt"
|
|
body_parts_covered = CHEST|GROIN
|
|
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
|
|
|
/obj/item/clothing/suit/jacket
|
|
name = "bomber jacket"
|
|
desc = "Aviators not included."
|
|
icon_state = "bomberjacket"
|
|
item_state = "brownjsuit"
|
|
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/radio)
|
|
body_parts_covered = CHEST|ARMS
|
|
cold_protection = CHEST|GROIN|ARMS
|
|
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
|
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
|
|
|
/obj/item/clothing/suit/jacket/flannel
|
|
name = "black flannel jacket"
|
|
desc = "Comfy and supposedly flammable."
|
|
icon_state = "flannel"
|
|
item_state = "flannel"
|
|
|
|
/obj/item/clothing/suit/jacket/flannel/red
|
|
name = "red flannel jacket"
|
|
desc = "Comfy and supposedly flammable."
|
|
icon_state = "flannel_red"
|
|
item_state = "flannel_red"
|
|
|
|
/obj/item/clothing/suit/jacket/flannel/aqua
|
|
name = "aqua flannel jacket"
|
|
desc = "Comfy and supposedly flammable."
|
|
icon_state = "flannel_aqua"
|
|
item_state = "flannel_aqua"
|
|
|
|
/obj/item/clothing/suit/jacket/flannel/brown
|
|
name = "brown flannel jacket"
|
|
desc = "Comfy and supposedly flammable."
|
|
icon_state = "flannel_brown"
|
|
item_state = "flannel_brown"
|
|
|
|
/obj/item/clothing/suit/jacket/leather
|
|
name = "leather jacket"
|
|
desc = "Pompadour not included."
|
|
icon_state = "leatherjacket"
|
|
item_state = "hostrench"
|
|
resistance_flags = NONE
|
|
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
|
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver, /obj/item/gun/ballistic/revolver/detective, /obj/item/radio)
|
|
|
|
/obj/item/clothing/suit/jacket/leather/overcoat
|
|
name = "leather overcoat"
|
|
desc = "That's a damn fine coat."
|
|
icon_state = "leathercoat"
|
|
body_parts_covered = CHEST|GROIN|ARMS|LEGS
|
|
cold_protection = CHEST|GROIN|ARMS|LEGS
|
|
mutantrace_variation = STYLE_DIGITIGRADE
|
|
|
|
/obj/item/clothing/suit/jacket/puffer
|
|
name = "puffer jacket"
|
|
desc = "A thick jacket with a rubbery, water-resistant shell."
|
|
icon_state = "pufferjacket"
|
|
item_state = "hostrench"
|
|
body_parts_covered = CHEST|GROIN|ARMS
|
|
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 0)
|
|
|
|
/obj/item/clothing/suit/jacket/puffer/vest
|
|
name = "puffer vest"
|
|
desc = "A thick vest with a rubbery, water-resistant shell."
|
|
icon_state = "puffervest"
|
|
item_state = "armor"
|
|
body_parts_covered = CHEST|GROIN
|
|
cold_protection = CHEST|GROIN
|
|
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 0, "acid" = 0)
|
|
|
|
/obj/item/clothing/suit/jacket/miljacket
|
|
name = "military jacket"
|
|
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
|
|
icon_state = "militaryjacket"
|
|
item_state = "militaryjacket"
|
|
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver, /obj/item/radio)
|
|
|
|
/obj/item/clothing/suit/jacket/letterman
|
|
name = "letterman jacket"
|
|
desc = "A classic brown letterman jacket. Looks pretty hot and heavy."
|
|
icon_state = "letterman"
|
|
item_state = "letterman"
|
|
|
|
/obj/item/clothing/suit/jacket/letterman_red
|
|
name = "red letterman jacket"
|
|
desc = "A letterman jacket in a sick red color. Radical."
|
|
icon_state = "letterman_red"
|
|
item_state = "letterman_red"
|
|
|
|
/obj/item/clothing/suit/jacket/letterman_syndie
|
|
name = "blood-red letterman jacket"
|
|
desc = "Oddly, this jacket seems to have a large S on the back..."
|
|
icon_state = "letterman_s"
|
|
item_state = "letterman_s"
|
|
|
|
/obj/item/clothing/suit/jacket/letterman_nanotrasen
|
|
name = "blue letterman jacket"
|
|
desc = "A blue letterman jacket with a proud Nanotrasen N on the back. The tag says that it was made in Space China."
|
|
icon_state = "letterman_n"
|
|
item_state = "letterman_n"
|
|
|
|
/obj/item/clothing/suit/dracula
|
|
name = "dracula coat"
|
|
desc = "Looks like this belongs in a very old movie set."
|
|
icon_state = "draculacoat"
|
|
item_state = "draculacoat"
|
|
body_parts_covered = CHEST|ARMS
|
|
|
|
/obj/item/clothing/suit/drfreeze_coat
|
|
name = "doctor freeze's labcoat"
|
|
desc = "A labcoat imbued with the power of features and freezes."
|
|
icon_state = "drfreeze_coat"
|
|
item_state = "drfreeze_coat"
|
|
body_parts_covered = CHEST|GROIN|ARMS
|
|
|
|
/obj/item/clothing/suit/gothcoat
|
|
name = "gothic coat"
|
|
desc = "Perfect for those who want stalk in a corner of a bar."
|
|
icon_state = "gothcoat"
|
|
item_state = "gothcoat"
|
|
body_parts_covered = CHEST|ARMS|HAND_LEFT //peculiar
|
|
|
|
/obj/item/clothing/suit/xenos
|
|
name = "xenos suit"
|
|
desc = "A suit made out of chitinous alien hide."
|
|
icon_state = "xenos"
|
|
item_state = "xenos_helm"
|
|
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS
|
|
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
|
allowed = list(/obj/item/clothing/mask/facehugger/toy)
|
|
|
|
// WINTER COATS
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat
|
|
name = "winter coat"
|
|
desc = "A heavy jacket made from 'synthetic' animal furs."
|
|
icon_state = "coatwinter"
|
|
item_state = "coatwinter"
|
|
body_parts_covered = CHEST|GROIN|ARMS
|
|
cold_protection = CHEST|GROIN|ARMS
|
|
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
|
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
|
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
|
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
|
|
|
/obj/item/clothing/head/hooded/winterhood
|
|
name = "winter hood"
|
|
desc = "A hood attached to a heavy winter jacket."
|
|
icon_state = "winterhood"
|
|
body_parts_covered = HEAD
|
|
cold_protection = HEAD
|
|
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
|
flags_inv = HIDEHAIR|HIDEEARS
|
|
rad_flags = RAD_NO_CONTAMINATE
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/centcom
|
|
name = "centcom winter coat"
|
|
icon_state = "coatcentcom"
|
|
item_state = "coatcentcom"
|
|
armor = list("melee" = 40, "bullet" = 45, "laser" = 45, "energy" = 35, "bomb" = 40, "bio" = 25, "rad" = 25, "fire" = 35, "acid" = 50)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/centcom
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/centcom/Initialize()
|
|
. = ..()
|
|
allowed = GLOB.security_wintercoat_allowed
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/centcom
|
|
icon_state = "winterhood_centcom"
|
|
armor = list("melee" = 40, "bullet" = 45, "laser" = 45, "energy" = 35, "bomb" = 40, "bio" = 25, "rad" = 25, "fire" = 35, "acid" = 50)
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/captain
|
|
name = "captain's winter coat"
|
|
desc = "A luxurious winter coat, stuffed with the down of the endangered Uka bird and trimmed with genuine sable. The fabric is an indulgently soft micro-fiber, and the deep ultramarine color is only one that could be achieved with minute amounts of crystalline bluespace dust woven into the thread between the plectrums. Extremely lavish, and extremely durable. The tiny flakes of protective material make it nothing short of extremely light lamellar armor."
|
|
icon_state = "coatcaptain"
|
|
item_state = "coatcaptain"
|
|
armor = list("melee" = 25, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/captain
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/captain/Initialize()
|
|
. = ..()
|
|
allowed = GLOB.security_wintercoat_allowed
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/captain
|
|
desc = "A blue and yellow hood attached to a heavy winter jacket."
|
|
icon_state = "winterhood_captain"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/hop
|
|
name = "head of personnel's winter coat"
|
|
desc = "A cozy winter coat, covered in thick fur. The breast features a proud yellow chevron, reminding everyone that you're the second banana."
|
|
icon_state = "coathop"
|
|
item_state = "coathop"
|
|
armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 5, "bio" = 5, "rad" = 0, "fire" = 0, "acid" = 5)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/hop
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/hop
|
|
desc = "A cozy winter hood attached to a heavy winter jacket."
|
|
icon_state = "winterhood_hop"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/security
|
|
name = "security winter coat"
|
|
desc = "A red, armor-padded winter coat. It glitters with a mild ablative coating and a robust air of authority. The zipper tab is a pair of jingly little handcuffs that get annoying after the first ten seconds."
|
|
icon_state = "coatsecurity"
|
|
item_state = "coatsecurity"
|
|
armor = list("melee" = 25, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 45)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/security
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/security/Initialize()
|
|
. = ..()
|
|
allowed = GLOB.security_wintercoat_allowed
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/security
|
|
desc = "A red, armor-padded winter hood."
|
|
icon_state = "winterhood_security"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/hos
|
|
name = "head of security's winter coat"
|
|
desc = "A red, armor-padded winter coat, lovingly woven with a Kevlar interleave and reinforced with semi-ablative polymers and a silver azide fill material. The zipper tab looks like a tiny replica of Beepsky."
|
|
icon_state = "coathos"
|
|
item_state = "coathos"
|
|
armor = list("melee" = 35, "bullet" = 35, "laser" = 35, "energy" = 15, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 55)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/hos
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/hos/Initialize()
|
|
. = ..()
|
|
allowed = GLOB.security_wintercoat_allowed
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/hos
|
|
desc = "A red, armor-padded winter hood, lovingly woven with a Kevlar interleave. Definitely not bulletproof, especially not the part where your face goes."
|
|
icon_state = "winterhood_hos"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/medical
|
|
name = "medical winter coat"
|
|
desc = "An arctic white winter coat with a small blue caduceus instead of a plastic zipper tab. Snazzy."
|
|
icon_state = "coatmedical"
|
|
item_state = "coatmedical"
|
|
allowed = list(/obj/item/analyzer, /obj/item/sensor_device, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
|
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 45)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/medical
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/medical
|
|
desc = "A white winter coat hood."
|
|
icon_state = "winterhood_medical"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/cmo
|
|
name = "chief medical officer's winter coat"
|
|
desc = "An arctic white winter coat with a small blue caduceus instead of a plastic zipper tab. The normal liner is replaced with an exceptionally thick, soft layer of fur."
|
|
icon_state = "coatcmo"
|
|
item_state = "coatcmo"
|
|
allowed = list(/obj/item/analyzer, /obj/item/sensor_device, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
|
armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 0)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/cmo
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/cmo
|
|
desc = "A white winter coat hood."
|
|
icon_state = "winterhood_cmo"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/chemistry
|
|
name = "chemistry winter coat"
|
|
desc = "A lab-grade winter coat made with acid resistant polymers. For the enterprising chemist who was exiled to a frozen wasteland on the go."
|
|
icon_state = "coatchemistry"
|
|
item_state = "coatchemistry"
|
|
allowed = list(/obj/item/analyzer, /obj/item/sensor_device, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
|
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 30, "acid" = 45)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/chemistry
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/chemistry
|
|
desc = "A white winter coat hood."
|
|
icon_state = "winterhood_chemistry"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/viro
|
|
name = "virology winter coat"
|
|
desc = "A white winter coat with green markings. Warm, but wont fight off the common cold or any other disease. Might make people stand far away from you in the hallway. The zipper tab looks like an oversized bacteriophage."
|
|
icon_state = "coatviro"
|
|
item_state = "coatviro"
|
|
allowed = list(/obj/item/analyzer, /obj/item/sensor_device, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
|
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 0, "acid" = 0)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/viro
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/viro
|
|
desc = "A white winter coat hood with green markings."
|
|
icon_state = "winterhood_viro"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/paramedic
|
|
name = "paramedic winter coat"
|
|
desc = "A winter coat with blue markings. Warm, but probably won't protect from biological agents. For the cozy doctor on the go."
|
|
icon_state = "coatparamed"
|
|
item_state = "coatparamed"
|
|
allowed = list(/obj/item/analyzer, /obj/item/sensor_device, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
|
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 45)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/paramedic
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/paramedic
|
|
desc = "A white winter coat hood with blue markings."
|
|
icon_state = "winterhood_paramed"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/science
|
|
name = "science winter coat"
|
|
desc = "A white winter coat with an outdated atomic model instead of a plastic zipper tab."
|
|
icon_state = "coatscience"
|
|
item_state = "coatscience"
|
|
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
|
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/science
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/science
|
|
desc = "A white winter coat hood. This one will keep your brain warm. About as much as the others, really."
|
|
icon_state = "winterhood_science"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/robotics
|
|
name = "robotics winter coat"
|
|
desc = "A black winter coat with a badass flaming robotic skull for the zipper tab. This one has bright red designs and a few useless buttons."
|
|
icon_state = "coatrobotics"
|
|
item_state = "coatrobotics"
|
|
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/screwdriver, /obj/item/crowbar, /obj/item/wrench, /obj/item/stack/cable_coil, /obj/item/weldingtool, /obj/item/multitool)
|
|
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/robotics
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/robotics
|
|
desc = "A black winter coat hood. You can pull it down over your eyes and pretend that you're an outdated, late 1980s interpretation of a futuristic mechanized police force. They'll fix you. They fix everything."
|
|
icon_state = "winterhood_robotics"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/genetics
|
|
name = "genetics winter coat"
|
|
desc = "A white winter coat with a DNA helix for the zipper tab. "
|
|
icon_state = "coatgenetics"
|
|
item_state = "coatgenetics"
|
|
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/genetics
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/genetics
|
|
desc = "A white winter coat hood. It's warm."
|
|
icon_state = "winterhood_genetics"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/rd
|
|
name = "research director's winter coat"
|
|
desc = "A thick arctic winter coat with an outdated atomic model instead of a plastic zipper tab. Most in the know are heavily aware that Bohr's model of the atom was outdated by the time of the 1930s when the Heisenbergian and Schrodinger models were generally accepted for true. Nevertheless, we still see its use in anachronism, roleplaying, and, in this case, as a zipper tab. At least it should keep you warm on your ivory pillar."
|
|
icon_state = "coatrd"
|
|
item_state = "coatrd"
|
|
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
|
armor = list("melee" = 0, "bullet" = 0, "laser" = 5,"energy" = 0, "bomb" = 15, "bio" = 5, "rad" = 5, "fire" = 0, "acid" = 0)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/rd
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/rd
|
|
desc = "A white winter coat hood. It smells faintly of hair gel."
|
|
icon_state = "winterhood_rd"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/ce
|
|
name = "chief engineer's winter coat"
|
|
desc = "A white winter coat with reflective green and yellow stripes. Stuffed with asbestos, treated with fire retardant PBDE, lined with a micro thin sheet of lead foil and snugly fitted to your body's measurements. This baby's ready to save you from anything except the thyroid cancer and systemic fibrosis you'll get from wearing it. The zipper tab is a tiny golden wrench."
|
|
icon_state = "coatce"
|
|
item_state = "coatce"
|
|
armor = list("melee" = 0, "bullet" = 0, "laser" = 5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 30, "fire" = 35, "acid" = 45)
|
|
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/t_scanner, /obj/item/construction/rcd, /obj/item/pipe_dispenser, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/ce
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/ce
|
|
desc = "A white winter coat hood. Feels surprisingly heavy. The tag says that it's not child safe."
|
|
icon_state = "winterhood_ce"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/engineering
|
|
name = "engineering winter coat"
|
|
desc = "A surprisingly heavy yellow winter coat with reflective orange stripes. It has a small wrench for its zipper tab, and the inside layer is covered with a radiation-resistant silver-nylon blend. Because you're worth it."
|
|
icon_state = "coatengineer"
|
|
item_state = "coatengineer"
|
|
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 20, "fire" = 30, "acid" = 45)
|
|
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/t_scanner, /obj/item/construction/rcd, /obj/item/pipe_dispenser, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/engineering
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/engineering
|
|
desc = "A yellow winter coat hood. Definitely not a replacement for a hard hat."
|
|
icon_state = "winterhood_engineer"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/engineering/atmos
|
|
name = "atmospherics winter coat"
|
|
desc = "A yellow and blue winter coat. The zipper pull-tab is made to look like a miniature breath mask."
|
|
icon_state = "coatatmos"
|
|
item_state = "coatatmos"
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/engineering/atmos
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/engineering/atmos
|
|
desc = "A yellow and blue winter coat hood."
|
|
icon_state = "winterhood_atmos"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/hydro
|
|
name = "hydroponics winter coat"
|
|
desc = "A green and blue winter coat. The zipper tab looks like the flower from a member of Rosa Hesperrhodos, a pretty pink-and-white rose. The colors absolutely clash."
|
|
icon_state = "coathydro"
|
|
item_state = "coathydro"
|
|
allowed = list(/obj/item/reagent_containers/spray/plantbgone, /obj/item/plant_analyzer, /obj/item/seeds, /obj/item/reagent_containers/glass/bottle, /obj/item/cultivator, /obj/item/reagent_containers/spray/pestspray, /obj/item/hatchet, /obj/item/storage/bag/plants, /obj/item/toy, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/hydro
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/hydro
|
|
desc = "A green winter coat hood."
|
|
icon_state = "winterhood_hydro"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/bar
|
|
name = "bartender winter coat"
|
|
desc = "A fancy winter coat with a waistcoat and flamboyant bowtie stuck onto it. The zipper tab is actually the bowtie."
|
|
icon_state = "coatbar"
|
|
item_state = "coatbar"
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/bar
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/bar
|
|
desc = "A fancy winter coat hood."
|
|
icon_state = "winterhood_bar"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/cosmic
|
|
name = "cosmic winter coat"
|
|
desc = "A starry winter coat that even glows softly."
|
|
icon_state = "coatcosmic"
|
|
item_state = "coatcosmic"
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/cosmic
|
|
light_power = 1.8
|
|
light_range = 1.2
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/cosmic
|
|
desc = "A starry winter hood."
|
|
icon_state = "winterhood_cosmic"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/janitor
|
|
name = "janitors winter coat"
|
|
desc = "A purple-and-beige winter coat that smells of space cleaner."
|
|
icon_state = "coatjanitor"
|
|
item_state = "coatjanitor"
|
|
allowed = list(/obj/item/toy, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/storage/fancy/cigarettes, /obj/item/lighter,/obj/item/grenade/chem_grenade,/obj/item/lightreplacer,/obj/item/flashlight,/obj/item/reagent_containers/glass/beaker,/obj/item/reagent_containers/glass/bottle,/obj/item/reagent_containers/spray,/obj/item/soap,/obj/item/holosign_creator,/obj/item/key/janitor,/obj/item/melee/flyswatter,/obj/item/paint/paint_remover,/obj/item/storage/bag/trash,/obj/item/reagent_containers/glass/bucket)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/janitor
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/janitor
|
|
desc = "A purple hood that smells of space cleaner."
|
|
icon_state = "winterhood_janitor"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/cargo
|
|
name = "cargo winter coat"
|
|
desc = "A tan-and-grey winter coat that has a crate for its zipper pull tab. It fills you with the warmth of a fierce independence."
|
|
icon_state = "coatcargo"
|
|
item_state = "coatcargo"
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/cargo
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/cargo
|
|
desc = "A grey hood for a winter coat."
|
|
icon_state = "winterhood_cargo"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/qm
|
|
name = "quartermaster's winter coat"
|
|
desc = "A dark brown winter coat that has a golden crate pin for its zipper pully."
|
|
icon_state = "coatqm"
|
|
item_state = "coatqm"
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/qm
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/qm
|
|
desc = "A dark brown winter hood"
|
|
icon_state = "winterhood_qm"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/aformal
|
|
name = "assistant's formal winter coat"
|
|
desc = "A black button up winter coat."
|
|
icon_state = "coataformal"
|
|
item_state = "coataformal"
|
|
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter,/obj/item/clothing/gloves/color/yellow)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/aformal
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/aformal
|
|
desc = "A black winter coat hood."
|
|
icon_state = "winterhood_aformal"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/miner
|
|
name = "mining winter coat"
|
|
desc = "A dusty button up winter coat. The zipper tab looks like a tiny pickaxe."
|
|
icon_state = "coatminer"
|
|
item_state = "coatminer"
|
|
allowed = list(/obj/item/pickaxe, /obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
|
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/miner
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/miner
|
|
desc = "A dusty winter coat hood."
|
|
icon_state = "winterhood_miner"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/ratvar
|
|
name = "ratvarian winter coat"
|
|
desc = "A brass-plated button up winter coat. Instead of a zipper tab, it has a brass cog with a tiny red gemstone inset."
|
|
icon_state = "coatratvar"
|
|
item_state = "coatratvar"
|
|
armor = list("melee" = 30, "bullet" = 45, "laser" = -10, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
|
|
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/clockwork/replica_fabricator, /obj/item/clockwork/integration_cog, /obj/item/clockwork/slab, /obj/item/clockwork/weapon/ratvarian_spear)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/ratvar
|
|
var/real = TRUE
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/ratvar
|
|
icon_state = "winterhood_ratvar"
|
|
desc = "A brass-plated winter hood that glows softly, hinting at its divinity."
|
|
light_range = 3
|
|
light_power = 1
|
|
light_color = "#B18B25" //clockwork slab background top color
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/ratvar/equipped(mob/living/user,slot)
|
|
..()
|
|
if (slot != SLOT_WEAR_SUIT || !real)
|
|
return
|
|
if (is_servant_of_ratvar(user))
|
|
return
|
|
else
|
|
user.dropItemToGround(src)
|
|
to_chat(user,"<span class='large_brass'>\"Amusing that you think you are fit to wear this.\"</span>")
|
|
to_chat(user,"<span class='userdanger'>Your skin burns where the coat touched your skin!</span>")
|
|
user.adjustFireLoss(rand(10,16))
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/narsie
|
|
name = "narsian winter coat"
|
|
desc = "A somber button-up in tones of grey entropy and a wicked crimson zipper. When pulled all the way up, the zipper looks like a bloody gash. The zipper pull looks like a single drop of blood."
|
|
icon_state = "coatnarsie"
|
|
item_state = "coatnarsie"
|
|
armor = list("melee" = 30, "bullet" = 20, "laser" = 30,"energy" = 10, "bomb" = 30, "bio" = 10, "rad" = 10, "fire" = 30, "acid" = 30)
|
|
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/restraints/legcuffs/bola/cult,/obj/item/melee/cultblade,/obj/item/melee/cultblade/dagger,/obj/item/reagent_containers/glass/beaker/unholywater,/obj/item/cult_shift,/obj/item/flashlight/flare/culttorch,/obj/item/cult_spear)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/narsie
|
|
var/real = TRUE
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/narsie/equipped(mob/living/user,slot)
|
|
..()
|
|
if (slot != SLOT_WEAR_SUIT || !real)
|
|
return
|
|
if (iscultist(user))
|
|
return
|
|
else
|
|
user.dropItemToGround(src)
|
|
to_chat(user,"<span class='cultlarge'>\"You are not fit to wear my follower's coat!\"</span>")
|
|
to_chat(user,"<span class='userdanger'>Sharp spines jab you from within the coat!</span>")
|
|
user.adjustBruteLoss(rand(10,16))
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/narsie
|
|
desc = "A black winter hood full of whispering secrets that only She shall ever know."
|
|
icon_state = "winterhood_narsie"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/ratvar/fake
|
|
name = "brass winter coat"
|
|
desc = "A brass-plated button up winter coat. Instead of a zipper tab, it has a brass cog with a tiny red piece of plastic as an inset."
|
|
icon_state = "coatratvar"
|
|
item_state = "coatratvar"
|
|
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
|
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
|
real = FALSE
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/narsie/fake
|
|
name = "runed winter coat"
|
|
desc = "A dusty button up winter coat in the tones of oblivion and ash. The zipper pull looks like a single drop of blood."
|
|
icon_state = "coatnarsie"
|
|
item_state = "coatnarsie"
|
|
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
|
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
|
real = FALSE
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/durathread
|
|
name = "durathread winter coat"
|
|
desc = "The one coat to rule them all. Extremely durable while providing the utmost comfort."
|
|
icon_state = "coatdurathread"
|
|
item_state = "coatdurathread"
|
|
armor = list("melee" = 15, "bullet" = 8, "laser" = 25, "energy" = 5, "bomb" = 12, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/durathread
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/durathread/Initialize()
|
|
. = ..()
|
|
allowed = GLOB.security_wintercoat_allowed
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/durathread
|
|
icon_state = "winterhood_durathread"
|
|
armor = list("melee" = 20, "bullet" = 8, "laser" = 15, "energy" = 8, "bomb" = 25, "bio" = 10, "rad" = 15, "fire" = 75, "acid" = 37)
|
|
|
|
/obj/item/clothing/suit/spookyghost
|
|
name = "spooky ghost"
|
|
desc = "This is obviously just a bedsheet, but maybe try it on?"
|
|
icon_state = "bedsheet"
|
|
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|HEAD
|
|
user_vars_to_edit = list("name" = "Spooky Ghost", "real_name" = "Spooky Ghost" , "incorporeal_move" = INCORPOREAL_MOVE_BASIC, "appearance_flags" = KEEP_TOGETHER|TILE_BOUND, "alpha" = 150)
|
|
alternate_worn_layer = ABOVE_BODY_FRONT_LAYER //so the bedsheet goes over everything but fire
|
|
mutantrace_variation = NONE
|
|
|
|
/obj/item/clothing/suit/bronze
|
|
name = "bronze suit"
|
|
desc = "A big and clanky suit made of bronze that offers no protection and looks very unfashionable. Nice."
|
|
icon = 'icons/obj/clothing/clockwork_garb.dmi'
|
|
icon_state = "clockwork_cuirass_old"
|
|
body_parts_covered = CHEST|GROIN|LEGS
|
|
armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
|
|
|
|
/obj/item/clothing/suit/ghost_sheet
|
|
name = "ghost sheet"
|
|
desc = "The hands float by themselves, so it's extra spooky."
|
|
icon_state = "ghost_sheet"
|
|
item_state = "ghost_sheet"
|
|
throwforce = 0
|
|
throw_speed = 1
|
|
throw_range = 2
|
|
w_class = WEIGHT_CLASS_TINY
|
|
flags_inv = HIDEGLOVES|HIDEEARS|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
|
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|HEAD
|
|
alternate_worn_layer = UNDER_HEAD_LAYER
|
|
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
|
|
|
/obj/item/clothing/suit/flakjack
|
|
name = "flak jacket"
|
|
desc = "A dilapidated jacket made of a supposedly bullet-proof material (Hint: It isn't.). Smells faintly of napalm."
|
|
icon_state = "flakjack"
|
|
item_state = "redtag"
|
|
blood_overlay_type = "armor"
|
|
body_parts_covered = CHEST
|
|
resistance_flags = NONE
|
|
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -5, "acid" = -15) //nylon sucks against acid
|
|
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
|
|
|
/obj/item/clothing/suit/assu_suit
|
|
name = "DAB suit"
|
|
desc = "A cheap replica of old SWAT armor. On its back, it is written: \"<i>Desperate Assistance Battleforce</i>\"."
|
|
icon_state = "assu_suit"
|
|
item_state = "assu_suit"
|
|
blood_overlay_type = "armor"
|
|
body_parts_covered = CHEST|GROIN|ARMS|LEGS
|
|
flags_inv = HIDEJUMPSUIT
|
|
resistance_flags = NONE
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/christmascoatr
|
|
name = "red christmas coat"
|
|
desc = "A festive red Christmas coat! Smells like Candy Cane!"
|
|
icon_state = "christmascoatr"
|
|
item_state = "christmascoatr"
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/christmashoodr
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/christmashoodr
|
|
icon_state = "christmashoodr"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/christmascoatg
|
|
name = "green christmas coat"
|
|
desc = "A festive green Christmas coat! Smells like Candy Cane!"
|
|
icon_state = "christmascoatg"
|
|
item_state = "christmascoatg"
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/christmashoodg
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/christmashoodg
|
|
icon_state = "christmashoodg"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/christmascoatrg
|
|
name = "red and green christmas coat"
|
|
desc = "A festive red and green Christmas coat! Smells like Candy Cane!"
|
|
icon_state = "christmascoatrg"
|
|
item_state = "christmascoatrg"
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/christmashoodrg
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/christmashoodrg
|
|
icon_state = "christmashoodrg"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/polychromic
|
|
name = "polychromic winter coat"
|
|
icon_state = "coatpoly"
|
|
item_state = "coatpoly"
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/polychromic
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/polychromic/ComponentInitialize()
|
|
. = ..()
|
|
AddElement(/datum/element/polychromic, list("#6A6964", "#C4B8A6", "#0000FF"), 3)
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/polychromic
|
|
icon_state = "winterhood_poly"
|
|
item_state = "winterhood_poly"
|
|
|
|
/obj/item/clothing/suit/striped_sweater
|
|
name = "striped sweater"
|
|
desc = "Reminds you of someone, but you just can't put your finger on it..."
|
|
icon_state = "waldo_shirt"
|
|
item_state = "waldo_shirt"
|
|
|
|
/obj/item/clothing/suit/samurai
|
|
name = "Samurai outfit"
|
|
desc = "An outfit used by traditional japanese warriors."
|
|
icon_state = "samurai"
|
|
item_state = "samurai"
|
|
|
|
/obj/item/clothing/suit/bomber
|
|
name = "old bomber jacket"
|
|
desc = "It looks like someone dragged this out of a muddy lake."
|
|
icon_state = "bomberalt"
|
|
item_state = "bomberalt"
|