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S.P.L.U.R.T-Station-13/html/changelogs/.all_changelog.yml
2021-03-01 00:15:08 +00:00

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2015-04-04:
ACCount:
- rscadd: Emergency welding tool added to emergency toolbox.
- rscadd: Changed industrial welding tool sprite.
- tweak: Replaced welder in syndicate toolbox with industrial one.
- tweak: All tools in syndicate toolbox are red. Corporate style!
- tweak: Red crowbar is a bit more robust.
- bugfix: 'Fixed two bugs: welder icon disappearing and drone toolbox spawning with
invisible cable coil.'
AnturK:
- rscadd: 'Picket signs: table crafted with a rod and two cardboard sheets, write
on them with pen or crayon.'
Cheridan:
- wip: The bar's layout has been changed with a poker table and re-arranged seating.
Dannno:
- rscadd: Added gun lockers for shotguns and energy guns. Click on the lockers with
an item to close them if they're full.
Gun Hog:
- rscadd: Nanotrasen research has finalized improvements for the experimental Reactive
Teleport Armor. The armor is now made of a thinner, lightweight material which
will not hinder movement. In addition, the armor shows an increase in responsiveness,
activating in at least 50% of tests.
Incoming:
- rscadd: The iconic blood-red hardsuits of nuke ops can now be purchased for a
moderate sum of 8 TC by traitors.
Jordie0608:
- tweak: Cyborg mining drills now use up their internal battery before drawing power
from a borg's cell.
- bugfix: Fixes cyborg mining drills not recharging.
RemieRichards:
- rscadd: Burning mobs will ignite others they bump into or when they are stepped
on.
Xhuis:
- tweak: Malfunctioning AIs can no longer leave the station z-level. Upon doing
this, they will fail the round.
- tweak: Phazon exosuits now require an anomaly core as the final step in their
construction.
xxalpha:
- rscadd: Added Nutriment Pump, Nutriment Pump Plus and Reviver implants.
- tweak: Added origin technologies to all implants.
- tweak: 'The following implants are now much harder to obtain: X-ray, Thermals,
Anti-Stun, Nutriment Pump Plus, Reviver.'
- tweak: Cauterizing a surgery wound will now heal some of the damage done by the
bonesaw if it was used as part of the same surgery.
- tweak: Added ability for Medical HUDs to detect cybernetic implants in humans.
2015-04-09:
Iamgoofball:
- rscadd: Quite a lot of cleanables can now be scooped up with a beaker in order
to acquire the contents.
- rscadd: Light a piece of paper on fire with a lighter, and scoop up the ashes!
- rscadd: Scoop up the flour the clown sprayed everywhere as a 'joke'!
- rscadd: Scoop up the oil left behind by exploding robots for re-usage in chemistry!
- rscadd: You can splash the contents of a beaker onto the floor to create a Chemical
Pile! This pile can be heated or blown up and have the reagents take the effects.
Make a string of black powder around a department in maint. and then heat it
with a welder today!
- rscadd: Reagents now can have processing effects when just sitting in a beaker.
- rscadd: Pyrosium and Cryostylane now feed off of oxygen and heat/cool the beaker
without having to be inside of a person!
- rscadd: Reagents can now respond to explosions!
- rscadd: Black Powder now instantly detonates if there is an explosion that effects
it.
- rscadd: Fire now heats up beakers and their contents!
- rscadd: Activate some smoke powder in style by lighting the beaker on fire with
a burning hot plasma fire!
RemieRichards:
- tweak: Ninja stars are summoned to your hand to be thrown rather than automatically
targetting nearby mobs.
- rscadd: 'Added Sword Recall: pulls your katana towards you, hitting mobs in the
way. Free if within sight, cost scales with distance otherwise.'
- rscadd: Enemies can be electrocuted by a ninja as the cost of his energy, stunning
and injuring them.
- rscdel: Removed SpiderOS, functions moved to status panel.
- bugfix: Fixed energy nets not anchoring target, katana emag spam and sound delay.
optimumtact:
- bugfix: Mimes can't use megaphone without breaking their vow anymore.
phil235:
- tweak: Flying animals no longer triggers mouse traps, bear traps or mines.
2015-04-11:
Gun Hog:
- tweak: Nanotrasen has approved an access upgrade for Cargo Technicians! They are
now authorized to release minerals from the ore redemption machine, to allow
proper inventory management and shipping.
Iamgoofball:
- tweak: Blobbernauts no longer deal chemical damage, brute damage increased however.
Ikarrus:
- experiment: Getting converted by a rev or cultist will stun you for a few seconds.
Incoming5643:
- bugfix: Fixes some AI malf powers being usable when dead.
MrPerson:
- tweak: Reduces movement speed penalty from being cold.
Xhuis:
- rscadd: Adds a pizza bomb traitor item for 4 telecrystals. It's a bomb, diguised
as a pizza box. You can also attempt to defuse it by using wirecutters.
kingofkosmos:
- rscadd: Activating internals with an adjusted breath mask will automatically push
it up to normal state.
- tweak: Masks can now be adjusted when buckled to a chair.
optimumtact:
- tweak: Stun batons no longer lose charge over time when on.
phil235:
- tweak: The AI holopads now use a popup window just like computers and other machines.
- rscdel: Nerfs kinetic accelerator and plasma cutters. Plasma cutter is no longer
in the mining vendor. Reduces the drilling cost of all drills.
- rscadd: Adding 40+ new food and drink recipes, mostly using the newest plants.
Notably rice recipes, burritos, nachos, salads, pizzas.
- tweak: Opening the tablecrafting window can now also be done by dragging the mouse
from any food (that's on a table) onto you.
- rscadd: The kitchen cabinet starts with one rice pack.
- tweak: Glasses with unknown reagent will no longer be always brown but will take
the color of their reagents.
2015-04-13:
AnturK:
- rscadd: 'Spacemen have learned the basics of martial arts: Boxing, unleash it''s
power by wearing Boxing Gloves.'
- rscadd: While boxing you can't grab or disarm, but you hit harder with a knockout
chance that scales off stamina damage above 50.
- rscadd: Rumors have been heard of powerful martial styles avaliable only to the
gods themselves.
CosmicScientist:
- rscadd: Added a dehydrated space carp to traitor items, bought with telecrystals.
Use dehydrated space carp in hand to school them on loyalty. Add water to create
a vicious murder machine just for the halibut.
- tweak: The toy carp plushie now has attack verbs for fun, hit your friend with
one today. I put my sole into this mod.
- wip: If you can think of a better fish pun let minnow but I shouldn't leave it
to salmon else.
Ikarrus:
- tweak: Gang bosses can no longer purchase certain potent traitor items but instead
have access to some of a nuke op's arsenal of weapons.
Incoming5643:
- rscadd: 'Three new chemical types of blob can occur: Omnizine, Morphine and Space
Drugs.'
MrPerson:
- experiment: New lighting system! Lighting now smoothly transfers from one lighting
level to the next.
Xhuis:
- rscadd: There have been... odd sighting in Space Station 13's sector. Alien organisms
have appeared on stations 57, 23, and outlying.
- rscadd: Nanotrasen personnel have reason to believe that Space Station 13 is under
attack by shadowlings. We have little intel on these creatures, but be on the
lookout for odd behavior and dark areas. Use plenty of lights.
Zelacks:
- tweak: Defibs no longer have a minimum damage requirement for a successful revive.
Patients will have 150 total damage on a successful revive.
- tweak: Additional feedback is given for several failure states of the defib.
xxalpha:
- wip: Airlock crushing damage increased.
2015-04-16:
AnturK:
- rscadd: Nanotrasen authorities are reporting sightings of unidentified space craft
near space station 13. Report any strange sightings or mental breakdowns to
central command.
- rscadd: 'PS : Abductions are not covered by health insurance.'
- rscadd: Shadowlings and their thralls now have HUD icons.
- rscadd: Thralls learn their master's objectives when enthralled.
- rscadd: Regenerate Chitin ability lets shadowlings re-equip their armor if lost.
- tweak: Loyalty implanted people take 25% longer to enthrall, but lose their implant
and become immune to re-implanting.
- experiment: Shadowlings now have a message in their spawning text which specifies
that cooperation is mandatory.
- bugfix: Veil now works on equipped lights.
- bugfix: Shadowlings now take correct amount of burn damage and in light and heal
clone and brain damage in darkness.
- bugfix: Fixes 'Round end code broke' displaying every round.
- bugfix: Shadowlings who ascend will nore greentext properly.
Gun Hog:
- rscadd: Thinktronic Systems, LTD. has increased the Value of the Value-PAK PDA
cartridge! Standard issue for Captain PDAs, it can now access security bots,
medibots, cleanbots, and floorbots ALL AT ONCE! In addition, it can also connect
to your station's Newscaster network at NO EXTRA CHARGE! As a Thank you for
our contract with them, they have thrown in Newscaster access for the HumanResources9001
cartridge, Heads of Personnel rejoice!
- tweak: The Newscaster app has also gotten a free upgrade which allows it to display
images and comments inside of posts!
- bugfix: Nanotrasen has concurrently released a patch for bots which will allow
off-station bots to properly patrol.
Incoming5643:
- rscadd: Changeling head slugs have been given player control, ventcrawling, and
a short escape period after egg laying.
MrStonedOne:
- rscadd: Admin ghosts can now drag ghosts to mobs to put that ghost in control
of that mob.
Xhuis:
- rscadd: Nanotrasen scientists have recently observed a strange genome shift in
green slimes. Experiments have shown that injection of radium into an active
green slime extract will create a very unstable mutation toxin. Use with caution.
2015-04-19:
AnturK:
- bugfix: Observers can now see abductor hivemind messages.
- rscadd: 'Adds advanced baton for abductors: Stun, Sleep and Cuff in one tool.'
- rscadd: Abductor agents now have vest cameras.
- imageadd: New sprites for abductors and their gear made by Ausops.
Fayrik:
- rscadd: Added jobban options for Abductors and Deathsquads.
- tweak: Made admin antag spawning buttons more efficient and less prone to failure.
Xhuis:
- rscadd: Recent sightings aboard space stations shows that spirits seem to be manifesting
as malevolent revenants and draining the life of crew. The chaplain may be helpful
in stopping this new threat.
kingofkosmos:
- wip: Girder and machine frame construction protocols has been changed. They can
now be secured/unsecured with a wrench and disassembled with a welder.
2015-04-20:
Fayrik:
- rscadd: Abductors now get advanced camera consoles.
- tweak: Redesigned Centcom again. There's a bar at the thunderdome now.
- rscadd: Headsets can now be locked to a spesific frequency, this only occurs for
nuke ops and deathsquads.
- rscadd: The Centcom channel is now available over all z-levels, regardless of
telecomms status.
- tweak: The Deathsquad space suits have been upgraded to hardsuits.
- rscadd: The Deathsquad now have thermal imaging huds, which can swap which hud
they display on the fly.
phil235:
- tweak: Reagents are now back to being metabolized every tick. Fixes frost oil
and capsaicin not working.
- tweak: Fixes not being able to make sterilizine.
- rscadd: Adding overdose to space drug, causing mild hallucination and toxin and
brain damage.
- tweak: Nerfed healing power of stimulant reagent. Buffed ephedrine a bit.
- rscadd: Nitroglycerin can now be stabilized with stabilizing agent, and explodes
when heated.
2015-04-21:
Ikarrus:
- wip: Gang mode has had some considerable work done on it, including a new objective
and currency dynamic.
- rscadd: <b>New objective:</b> Claim half the station as territory by tagging it
with spray cans supplied to gang bosses, but usable by any member.
- wip: An area can only be tagged by one gang at a time, remove your opponent's
tag or spray over it.
- rscadd: <b>New recruitment:</b> Recruiment pens replace flashes, stab people to
recruit them.
- experiment: Recruitment is silent, but causes brief seizures and has a cooldown
that scales upwards with a gang's size.
- rscadd: <b>New tool:</b> The Gangtool is used by bosses and lieutenants to recall
the shuttle and purchase supplies.
- rscadd: Pistols, ammo, spraycans, recruitment pens and additional gangtools can
all be bought.
- tweak: Gangtools also alert the user of promotions, purchases and territory changes
within the gang.
- rscadd: Lieutenants are promoted from gang members when given their own gangtool;
they're immune to deconversion and able to do anything a boss can except promotion.
- rscadd: <b>New currency:</b> Influence is used to purchase with the gangtool and
is generated every 5 minutes by each territory owned by the gang.
- tweak: Thermite can be cleaned off walls now.
2015-04-22:
Incoming5643:
- rscadd: 'Adds a new fun button for admins: ''Set Round End Sound''. You can use
the set round end sound button to set the round end sound. Glad we cleared that
up!'
Miauw62:
- wip: Very slightly expanded atmos and added an external airlock.
Xhuis:
- bugfix: A few issues have been fixed for revenants. In addition, the Mind Blast/Mind
Spike sound effect has been removed.
- rscadd: Adds the Hypnotize ability to revenants. It will cause a target to fall
asleep after a short time.
xxalpha:
- rscadd: Added an Exosuit Mining Scanner to the robotics fabricator.
- tweak: Buffed Ripley's movement and drilling speed in low pressure environments.
2015-04-25:
Boggart:
- rscadd: Generalizes handheld instrument code and Ports Nienhaus's guitar, sounds
by BartNixon of Tau Ceti.
- rscadd: Fixes being unable to build disposal pipes on walls, makes changing the
RPD's settings not affect pipes that are currently building, makes the RPD use
the datum/browser ui, makes it use categories and makes it show the selected
mode.
Gun Hog:
- rscadd: Nanotrasen has provided designs for fabrication of APC power control modules.
You may print them at any autolathe.
Ikarrus:
- rscadd: Gangs can now purchase switchblades, a relatively cheap and decently robust
melee weapon.
- tweak: Gangs now require at least 66% control of the station to win.
- tweak: Gang spraycan uses reduced to 15.
- tweak: Pistol cost increased to 30 Influence
- tweak: Promotions now start off cheap at 20 influence but get more expensive the
more people you promote.
Xhuis:
- rscadd: Added a Create Antagonist button for revenants.
- rscdel: Removed Mind Blast.
- bugfix: Revenants no longer get killed by explosions.
- tweak: Mind spike cooldown increased to 4 seconds.
- tweak: Harvest now takes 8 seconds and requires you to be adjacent to the target.
- tweak: Hypnotise sleeps targets for longer.
- tweak: Revenant now starts with 3 strikes.
phil235:
- tweak: Telecom machines are now deconstructed the same way as all other constructable
machines.
- tweak: You can no longer overdose on nicotine but you can get addicted (very mild
effects).
2015-04-29:
AndroidSFV:
- tweak: Dehydrated carp now are friendly to both the imprinter of the plushie as
well as any coded-in allies (I.E. Nuke Ops team), and unfriendly to carp of
other origin othan than yourself or your coded-in allies. Dehydrated carp that
are not imprinted will still have the same behavior as regular carp.
AnturK:
- rscadd: Advanced cameras now have all functionality of the abductor consoles.
- tweak: Pinpoint teleportation takes 8 seconds and spawns a flashy silhouette at
the target location. Can be used as distraction since it appears even if teleporter
is empty.
- bugfix: Abductors are now immune to viruses.
- bugfix: Dissection surgery ignores clothes.
- bugfix: Non-abductors can escape the ship by fiddling with consoles enough.
- rscadd: Three new negative glands.
- rscadd: Bloody glands spray blood everywhere and injure the host.
- rscadd: Bodysnatch glands turn the host into a cocoon that hatches doppelgangers.
- rscadd: Plasma glands cause the host to explode into a cloud of plasma.
GoonOnMoon:
- rscadd: Added a new assault rifle to the game for use by Nanotrasen fighting forces
in special events. Also happens to be available in the Liberation Station vending
machine and the summon guns spell usable by the wizard and badminnery.
Iamgoofball:
- rscdel: Acid blob has been removed.
- tweak: Charcoal and Silver Sulf are more powerful now.
- tweak: Styptic power and Silver Sulf metabolize at the default rate.
Ikarrus:
- rscadd: Spraycans and crayons can now draw Poseur Tags, aka Fake Gang Tags, as
grafiti.
- tweak: Influence income changed to provide weaker gangs a bigger boost, while
slowing down stronger gangs to promote opportunity for comebacks.
- tweak: Gangs only earn influence on territories they have held on to since the
previous Status Report (the income calculation every 5 minutes). This places
more significance on defending your existing territory.
- bugfix: You must be in the territory physically to tag it now. So no more tagging
everything from maint.
- tweak: Gang income delay reduced to 3 minutes intervals.
- tweak: Gang Capture goal reduced to 50%
- tweak: Gang spraycan use increased to 20
- tweak: Gang Boss icon is now a red [G] icon to make it stand out better from regular
gang icons
JJRcop:
- tweak: TED's kill duration has been halved.
- tweak: Escaping from the TED's field no longer kills you.
RemieRichards:
- rscadd: Adds Easels and canvases for custom drawings.
- imageadd: Place a canvas on an easel and draw on it with crayons, clean one pixel
with a rag or soap and activate it in-hand to erase the whole canvas.
- rscadd: Ports VG's Ventcrawling overhaul!
- tweak: Crawling through vents is no longer instant, you now have to move and navigate
manually
- rscadd: While inside pipes and other atmos machinery, you now see pipe vision
phil235:
- bugfix: Podplants are no longer unharvestable.
- tweak: Choosing your clown, mime, cyborg and AI name as well as religion and deity
is now done in the preferences window. As a chaplain , your bible's icon is
now chosen by clicking the bible.
2015-04-30:
Fayrik:
- rscadd: Ported NanoUI to most atmospherics equipment.
TheVekter:
- tweak: Hooch is now made with 2 parts Ethanol, 1 part Welder fuel and 1 part Universal
Enzyme as a catalyst.
- tweak: No-slip shoes are paintable, painting them doesn't remove no-slip properties.
2015-05-01:
Ikarrus:
- rscadd: Gang bosses can now rally their gang to their location with their gangtool.
- rscadd: Gangtools can no longer recall the shuttle if station integrity is lower
than 70%
- rscdel: Removed requirement to be in the territory to tag it.
- tweak: Recruitment Pen cost reduced to 40.
- bugfix: Communications console should now accurately print the (lack of a) location
of the last shuttle call.
Xhuis:
- rscdel: Revenants will no longer spawn without admin intervention. They are pending
a remake.
2015-05-02:
Boggart:
- bugfix: Cryo tubes can no longer be used for ventcrawling.
Ikarrus:
- rscadd: Admins can choose the strength and size of Centcom teams to send, ranging
from officials to deathsquads, with the 'Make Centcom Respone Team' button.
phil235:
- tweak: Space carps can no longer knock down anyone, but they now deal additional
stamina damage to humans.
- tweak: Radiation effects from uranium walls are nerfed to the level of uranium
floor.
- rscadd: You can no longer put an inactive MMI in a cyborg shell. Ghosted brains
now get an alert when someone puts their brain in a MMI. You can now examine
the MMI to see if its brain is active.
2015-05-03:
AnturK:
- rscadd: Abductors can purchase spare gear with experimentation points.
Ikarrus:
- rscadd: Admins can now adjust the pre-game delay time.
MrStonedOne:
- experiment: MasterController and subsystem rejiggering!
- rscadd: The MC can now dynamcially change the rate a subsystem is triggered based
on how laggy it's being. This has been applied to atmos to allow for faster
air processing without lagging the server
- tweak: Pipes and atmos machinery now processes in tune with air, rather than seperately.
- bugfix: Fixed hotspots and fire causing more lag than they needed to
- bugfix: Fixed some objects not getting garbage collected because they didn't properly
clear references in Destory()
- tweak: The qdel subsystem will now limit its processing time to a 5th of a second
each tick to prevent lag when a lot of deletes happen
- bugfix: Fixed the ticker not showing a tip of the round if an admin forces the
round to start immediately
2015-05-04:
Firecage:
- bugfix: Emagged windoors can now be deconstructed.
RemieRichards:
- rscadd: Adds Plasmamen, a species that breathes plasma and bursts into flames
if they don't wear special suits.
- imageadd: New burning icon for all humanoid mobs.
- imageadd: New sprite for Skeletons to match Plasmamen.
oranges:
- tweak: Thanks to recent advances in fork science, you no longer need to aim at
your eyes to eat the food off a fork
xxalpha:
- rscadd: 'Adds a new barsign: ''The Net''.'
2015-05-05:
Firecage:
- bugfix: Golems and skeletons no longer fall over when stepping on shards.
Gun Hog:
- bugfix: Mining borg diamond drill upgrade now functional.
Ikarrus:
- tweak: Doubled the initial charge of SMESs in Engineering.
- tweak: Influence cap for gangs has been increased.
incoming5643:
- bugfix: All modes now select their antagonists before job selection, this means
that a player who prefers roles normally immune to being certain antagonists
(implanted roles/silicons) can still have a fair shot at every antagonist roll
they opt into. If they're selected they simply will not end up with an incompatible
job.
- bugfix: As an example if someone loved to play Head of Security (humor me here)
and had it set to high, and the only other jobs he had set were security officer
at medium and botanist at low but he was selected to be a traitor, he would
spawn as a botanist even if there ended up being no Head of Security.
- experiment: Please give playing security another chance if you'd written it off
because it affected your antag chances.
xxalpha:
- bugfix: Hulks can now break windoors.
- bugfix: Fixed smoking pipe messages. Fixed emptying a smoking pipe with nothing
in it.
2015-05-06:
Jordie0608:
- bugfix: Borgs can now open lockers with the 'Toggle Open' verb.
Thunder12345:
- bugfix: Severed the cryo tube's connection to the spirit world. Ghosts will no
longer be able to eject people from cryo. Please report further instances of
poltergeist activity to your local exorcist.
Xhuis:
- tweak: Many minor technical changes have been made to cult.
- rscadd: Cultist communications now show the name of the person using them. Emergency
communications do not do this.
- rscadd: Emergency communication does less damage.
xxalpha:
- rscadd: Engineering cyborgs can now pick their cable coil color whenever they
want.
2015-05-07:
Xhuis:
- rscadd: Emagged defibrillators will now do burn damage and stop the patient's
heart if used in harm intent.
- tweak: The previous stunning functionality of the emagged defibrillator has been
moved to disarm intent.
phil235:
- tweak: Temperature effects from frost oil and capsaicin reagents and basilisk
have been buffed to be significant again.
xxalpha:
- tweak: Hulks can now break windoors.
2015-05-08:
Firecage:
- tweak: Mobs can now be buckled to operating tables.
Gun Hog:
- rscadd: 'Top scientists at Nanotrasen have made strong progress in Artificial
Intelligence technology, and have completed a design for replicating a human
mind: Positronic Brains. Prototypes produced on your research station should
be compatible with all Man-Machine Interface compliant machines, be it Mechs,
AIs, and even Cyborg bodies. Please note that Cyborgs created from artificial
brains are called Androids.'
- tweak: The pAI role preference and related jobbans have been renamed to properly
reflect that they are not soley for pAI, but include drones and positroinc prains.
astralenigma:
- tweak: Cargo packages are now delivered with their manifests taped to the outside.
Click on them with an open hand to remove them.
optimumtact:
- tweak: Machine frame and girder deconstruction now uses a screwdriver instead
of welding tool.
2015-05-09:
Firecage:
- tweak: Increased the manifestation chance of super powers.
Ikarrus:
- experiment: 'Loyalty implants will no longer survive deconverting a gangster.
Security now needs to use two of them if they want the permanent effects: The
first to deconvert them, and the second to make them loyal.'
KorPhaeron:
- tweak: Slime mutation chance now starts at 30%.
- rscadd: Baby slimes have a -5% to 5% difference of their parent's mutation chance,
allowing you to breed slimes that are more likely to mutate.
- rscdel: Plasma and epinephrine no longer affect mutation chance of slimes.
- rscadd: Red slime extract and plasma makes a potion that can increase mutation
chance, Blue slime extract and plasma potions will decrease it.
2015-05-10:
AnturK:
- bugfix: Fixed borg's cells draining much faster than they're meant to.
Gun Hog:
- tweak: Station bot performance greatly increased.
- rscadd: Captain PDA cartridge now includes nearly all utilities and functions,
including signaller and all bots! HoP now has janitor and quartermaster functions!
The RD and Roboticists now have access to Floor, Clean, and Medibots!
- tweak: Bot access on PDA is now one button across all PDAs. You will only see
what bots you can access, however.
- rscadd: Cartridges that include a signaller have been improved so they will work
on a larger frequency range.
- tweak: All bots now have Robotics access, so they may be set to patrol and released
once constructed.
- tweak: Roboticists now have access to bot navigation beacons. They are found under
the floor tiles as patrol route nodes.
2015-05-11:
Firecage:
- imageadd: New icons for Industrial and Experimental welding tools.
Gun Hog:
- rscdel: The power mechanic for mining drills and the jackhammer has been removed.
They no longer require cells or recharging.
- bugfix: The diamond drill upgrade for mining cyborgs has been fixed.
Xhuis:
- rscadd: Adds the pneumatic cannon, attach an air tank and shoot anything out of
it.
- rscadd: Improvised pneumatic cannons can be tablecrafted with a wrench, 4 metal,
2 pipes, a pipe manifold, a pipe valve and 8 package wrappers.
spasticVerbalizer:
- bugfix: False walls no longer stackable.
2015-05-13:
Firecage:
- rscadd: Kudzu is now admin-logged in Investigate.
GunHog:
- tweak: Positronic brains are now entered by clicking on an empty one, in the same
manner as drones.
- rscadd: Ghosts are alerted when a new posibrain is made.
Jordie0608:
- rscadd: Borg reagent containers (beakers, spraybottles, shakers etc.) are no longer
emptied when stowed.
- bugfix: Fixes North and West Mining Outposts having empty SMESs.
- bugfix: Aliens and slimes can smash metal foam again.
- rscdel: Deconstructing reinforced walls no longer creates additional rods out
of nowhere.
- imageadd: Pepperspray now has inhand sprites.
Xhuis:
- bugfix: Fixes the recipe for pneumatic cannons; it now only requires a wrench,
4 metal, 2 pipes and 8 package wrappers .
2015-05-15:
xxalpha:
- bugfix: Fixed emitter beams not being reflectable.
2015-05-16:
MartiUK:
- bugfix: Fixed a typo when cleaning a Microwave.
- bugfix: Fixed a typo when burning someone with a lighter.
2015-05-20:
xxalpha:
- rscadd: Added three drone shells to the derelict.
2015-05-22:
Jordie0608:
- tweak: Smothering someone with a damp rag when in harm intent will apply reagents
onto them, for acid-burning their face; otherwise it will inject them, for drugging
with chloral hydrate.
- imageadd: The healthdoll is now blue when at full health to make it more clear
when a body part is injured.
2015-05-25:
spasticVerbalizer:
- tweak: Glass airlocks can now be made heat-proof by using a sheet of reinforced
glass to create the window, regular glass creates a normal glass airlock.
xxalpha:
- bugfix: You can no longer drop items inside mechas nor machinery (this includes
gas pipes, disposal pipes, cryopods, sleepers, etc.).
- bugfix: Fixed exploit of changelings being able to keep thermal vision after resetting
their powers.
- bugfix: Fixed being able to implant NODROP items with cavity implant surgery.
2015-05-26:
CosmicScientist:
- spellcheck: Corrected wording for the pAI, donksoft riot darts and some tip of
the round tips.
xxalpha:
- bugfix: Fixed changeling revival.
2015-05-30:
duncathan:
- bugfix: Fixes passive gates not auto-coloring.
spasticVerbalizer:
- tweak: Players trying to speak but unable to will now get a message.
2015-05-31:
duncathan:
- tweak: Clarified the ability to retract changeling armblades.
2015-06-04:
Cuboos:
- rscadd: Added casting and firing sounds for wizard spells and staves.
- rscadd: A new title theme has been added.
Gun Hog:
- rscadd: Nanotrasen has approved the designs for destination taggers and hand labelers
in the autolathe.
Palpatine213:
- tweak: Allows sechuds to have their id locks removed via emag as well as EMP
2015-06-05:
CandyClown:
- tweak: Ointments, bruise packs, and gauze are now stacked to 6 instead of 5.
CorruptComputer:
- bugfix: Security lockers no longer spawn in front of each other on Box.
- bugfix: Hooked up the scrubbers in QM's office on Box.
- bugfix: Fixed bar disposals on Box
- bugfix: Fixed the stacked heater+freezer in expirementor maint on Box
- tweak: Made the turbine into Atmos and Engineering access only, and renamed the
doors to Turbine on Box.
Ikarrus:
- rscadd: Gang Bosses will now be able to discreetly send messages to everyone in
their gang for 5 influence a message.
- tweak: Conversion pens now use a flat 60sec cooldown rate.
KorPhaeron:
- rscadd: You can now lay tiles on the asteroid. Go nuts building forts.
2015-06-06:
Incoming5643:
- rscadd: Antagonists with escape alone can now escape with others on the shuttle,
so long as they are also antagonists.
- rscadd: Antagonists with escape alone can also win if non-antagonists are on the
shuttle provided they are locked in the brig.
- rscadd: Escaping to syndicate space on board the nuke op shuttle is now a valid
way to escape the station.
Jordie0608:
- rscadd: Admin-delaying the round now works once it has finished.
2015-06-07:
Aranclanos:
- rscadd: Malfunctioning AIs can preview placement of a Robotic Factory.
Iamgoofball:
- rscadd: Bicardine, Dexalin, Kelotane, Anti-toxin, Inaprovaline and Tricordrazine
have been re-added.
RemieRichards:
- rscadd: Lizards can now wag their tails, emote *wag to start and *stopwag to stop.
kingofkosmos:
- tweak: Mops can now be wet from normal buckets and sinks.
2015-06-08:
AnturK:
- imageadd: Improved the interface of Spellbooks.
Cheridan:
- tweak: Push-force from Atmospherics now depends on an entity's weight, heavier
objects are less prone to being pushed.
- rscadd: Magboots and No-Slip shoes now prevent pushing from spacewind.
Firecage:
- rscadd: Protolathes can now build Experimental Welding Tools.
2015-06-09:
Aranclanos:
- wip: Structures and machines can now be built on shuttles.
Iamgoofball:
- rscadd: 'Adds the Bluespace Rapid Part Exchange Device: holds up to 400 stock
parts and can be used to upgrade machines at range without needing to open their
maintenance panel.'
- rscadd: A new tier of stock parts have been added, they're very expensive to produce
but provide ample improvements.
- experiment: Many machines can now also be upgraded.
- tweak: 'Emitter: Lasers decrease firing delay and Capacitors decrease power consumption.'
- tweak: 'Gibber: Matter Bins increase yield of meat and Manipulators speed up operation
time, at high level can gib creatures with clothes.'
- tweak: 'Seed Extractor: Matter Bins increase storage and Manipulators multiply
seed production.'
- tweak: 'Monkey Recycler: Matter Bins increase the amount of monkey cubes produced
and Manipulators reduce the monkey-to-cubes ratio to a minimum of 1-to-1.'
- tweak: 'Crusher: Matter Bins increase material yield and Manipulators increase
chance to yield materials, at high level there is a chance for rarer materials.'
- tweak: 'Holopad: Capacitors increase an AI''s traversal range from the holopad.'
- tweak: 'Smartfridge: Matter Bins increase storage.'
- tweak: 'Processor: Matter Bins increase yield and Manipulators speed up operation
time.'
- tweak: 'Microwave: Matter Bins increase storage.'
- tweak: 'Ore Redemption Machine: Matter Bins increase yield per ore, Lasers increase
points per ore and Manipulators speed up operation time.'
- tweak: 'Hydroponics Tray: Manipulators improve water and nutrients efficiency.'
- tweak: 'Biogenerator: Matter Bins increase storage.'
bananacreampie:
- rscadd: Added several new options to the ghostform sprites
2015-06-11:
Cheridan:
- rscdel: Removes the powerdrain for individiual active modules on cyborgs.
2015-06-12:
Ikarrus:
- experiment: <B>Gang Updates</b>
- rscadd: 'New objective: To win, Gangs must now buy a Dominator machine (50 influence)
and defend it for a varying time frame.<br>* The location of the dominator is
broadcasted to the entire station the moment it is activated<br>* The more territories
the gang controls, the less time it will take<br>* Gangs no longer win by capturing
territories'
- rscadd: A choice of gang outfits are now purchasable for 1 influence each
- rscadd: Thompson SMGs aka "tommy guns" are now purchasable for 50 influence
- rscadd: Bulletproof armor vests are now purchasable for 10 influence
- tweak: Gang messages are now free to send
- tweak: Prices of pistols and pens reduced to 20 and 30, respectively
- tweak: Gang spraycans have been made a lot less obvious. They look nearly identical
to regular ones, now.
- rscdel: Gangs will no longer be notified how much territory the enemy controls
Incoming5643:
- rscadd: Growing tired of reports of slain members, the Wizard Federation has cautiously
sactioned the dark path of lichdom. Beware of the powerful lich who hides his
phylactery well, for he is immortal!
- rscadd: The trick to defeating liches is to destroy either their body or their
phylactery item before they can ressurect to it. The more a lich is slain the
longer it will take him to make use of his phylactery and the more likely the
crew is to catch him during a vunerable moment.
- rscremove: Due to the addition of proper liching, skeletons as a choosable race
from magic mirrors has been discontinued. My apologies to the powergamers. A
special admin version of the mirror that allows for skeletons has also been
added to the code.
Miauw:
- tweak: 'AIs have received several minor nerfs in order to increase antagonist
counterplay:'
- tweak: AI tracking is no longer instant, it takes an amount of time that increases
with distance from the AI eye, up to 4 seconds. The AI detector item will light
up when an AI begins tracking.
- tweak: A random camera failure event has been added, which will break one or two
random cameras.
- tweak: You can no longer keep tracking people that are outside of your camera
vision.
- tweak: Camera wires have been removed. Screwdriver a camera to open the panel,
then use wirecutters to disable it or a multitool to change the focus.
- tweak: You can now hit cameras with items to break them. To repair a camera, simply
open the panel and use wirecutters on it.
- tweak: Camera alerts now only happen after a camera is reactivated.
RemieRichards:
- rscadd: New optional explosion effect ported from /vg/'s DeityLink, Explosions
that are affected by Walls and Doors
2015-06-14:
Ikarrus:
- rscadd: White suits added to gang outfits
- tweak: Gang outfits are now free, but are now limited in stock (that replenishes
over time)
- tweak: While attempting a Hostile Takeover, gangs do not gain influence. Instead,
the takeover timer will be reduced by how many territories they control.
- tweak: Spraycan cost reduced to 5 influence.
- tweak: Recruitment Pen cooldown increased to 2 minutes, but is reduced if the
enemy gang has more members than yours.
- tweak: Tommy guns no longer deal stamina damage.
- rscdel: Gangtools can no longer recall the shuttle if the game mode is not Gang
War
2015-06-15:
Incoming5643:
- rscadd: Lizards can now choose from a wide varity of physical appearances in character
creation! Sprites made by WJohn. Hiss Responsibly.
Kor:
- rscadd: A terrible new creature stalks the halls of SS13.
- rscadd: The wizard has a new artefact related to said creature.
- rscadd: Added a new sepia slime plasma reaction. Try it out!
spasticVerbalizer:
- bugfix: Drones can now properly quick-equip.
2015-06-18:
AnturK:
- rscadd: Added new photo-over-pda function. Apply the photo to PDA to send it with
your next message!
Ikarrus:
- rscadd: Department Management consoles have been added to Head of Staff offices.
These will enable heads to modify ID's access to their department, as well as
preform demotions.
Miauw:
- tweak: Bullets can now damage cameras.
- tweak: Camera alarms now trigger 90 seconds after the first EMP pulse, instead
of when all EMP pulses run out.
- tweak: Makes the force required to damage cameras greater than or equal to ten
instead of greater than ten.
- tweak: Camera alarms now trigger when cameras are disabled with brute force or
bullets.
Xhuis:
- rscadd: Nanotrasen scientists have determined that a delaminating supermatter
shard combining with a gravitational singularity is an extremely bad idea. They
advise keeping the two as far apart as possible.
phil235:
- rscdel: Nerfed the xray gun. Its range is now 15 tiles.
2015-06-20:
Dorsisdwarf:
- tweak: Syndicate Bulldog Shotguns now use slug ammo instead of buckshot by default
- rscadd: Nuke Ops can now buy team grab-bags of bulldog ammo at a discount.
Ikarrus:
- rscadd: Wearing your gang's outfit now increases influence and shortens takeover
time faster.
- rscadd: Added several more options for gang outfits
- rscadd: Pinpointers will now point at active dominators.
- tweak: Gang outfits are now slightly armored
- tweak: Gang tags are now named 'graffiti' to make them harder to detect
- tweak: Initial takeover timer is now capped at 5 minutes (50% control)
- tweak: 'Server Operators: The default Delta Alert texts have changed. Please check
if your game_options.txt is up to date.'
- rscdel: Loyalty implants now treat gangs as it treats cultists. Implants can no
longer deconvert gangsters, but it can still prevent recruitments.
- tweak: Replaced tommy guns with 9mm 2-burst 32 mag uzis that costs 40 influence.
Unlike tommy guns gangs will be able to purchase ammo for uzis.
Jordie0608:
- tweak: 'For Admins: Jump-to-Mob (JMP) notification command replaced with Follow
(FLW).'
- rscadd: Message and Follow links added to many notifications.
- rscadd: New buttons to toggle nuke and set security level.
- spellcheck: Flamethrowers are logged in attack_log.
Thunder12345:
- rscadd: Combat shotguns are now semi automatic, and will be pumped automatically
after firing.
- tweak: Combat shotgun capacity has been reduced to six shells.
Xhuis:
- rscadd: You will now trip over securitrons if you run over them whilst they are
chasing a target.
- rscadd: An admin-spawnable drone dispenser has been added that will automatically
create drone shells when supplied with materials.
- rscadd: Airlock charges are available to traitors and will cause a lethal explosion
on the next person to open the door.
- rscadd: Nuclear operatives can now buy drum magazines for their Bulldog shotguns
filled with lethal poison-filled darts.
- rscadd: When a malfunctioning AI declares Delta, all blue tiles in its core will
begin flashing red.
- rscadd: Back-worn cloaks have been added for all heads except the HoP. LARPers
rejoice!
- rscadd: More suicide messages have been added for a few items.
2015-06-21:
GunHog:
- tweak: The Hostile Lockdown ability for Malfunctioning AIs has been nerfed. It
now costs 30 CPU, is much more obvious, and automatically resets in 90 seconds.
- tweak: Buffed the Upgrade Turrets Malfunction ability. Turrets will now fire heavy
lasers instead of simply shooting faster.
- rscadd: Nanotrasen has released an Artificial Intelligence firmware upgrade under
the ID 41ST0L3MYB1K3. It contains drivers for interacting with all variants
of exosuit technology, from the Ripley APLU design to even experimental Phazon
units. Simply upload your AI to the exosuit's internal computer via the InteliCard
device. Per safety regulations, the exosuit must have maintenance protocols
enabled in order to remove an AI from it.
- rscadd: Malfunctioning AIs may wirelessly steal mechs via a new power, Mech Domination.
For 30 CPU, a Malf AI may permanently upload itself to a mech, ejecting any
pilots. Malf AIs will still lose if they leave the Z-level, and the Malf will
be gibbed if the mech is destroyed - they cannot be carded out of the mech or
shunt to an APC.
Iamgoofball:
- rscdel: Blobs can no longer have Morphine as their chemical.
duncathan:
- tweak: Heat exchangers now update their color to match that of the pipe connected
to them.
- tweak: Heat exchangers are on longer dense.
2015-06-22:
Iamgoofball:
- rscdel: Removed failure chance and delay when emagging an APC.
KorPhaeron:
- tweak: Rebalanced armor to be less effective, reducing the melee, bullet and/or
laser damage reduction of all armor suits.
LaharlMontogmmery:
- rscadd: You can now click and drag a storage container to empty it's contents
into another container, disposal bin or floor tile.
Xhuis:
- experiment: Revenants have received a considerable overhaul.
- rscadd: Revenants will no longer share spawn points with space carp and will spawn
in locations like the morgue and prisoner transfer center.
- rscadd: Revenants can no longer cross tiles covered in holy water.
- rscadd: Revenants have a new ability called Defile for 30E. It will cause robots
to malfunction, holy water over tiles to evaporate, and a few other effects.
- rscadd: Upon death, revenants will appear and play a sound before rapidly fading
away and leaving behind glimmering residue as evidence of their demise.
- rscadd: This residue lingers with the essence of the revenant. If left unattended,
it may reform into a new revenant. Simply scattering it is enough to stop this,
but it also has high research levels.
- rscadd: Revenants now have fluff objectives as well as a set essence goal.
- tweak: Revenanants will be revealed for longer when using abilities and also receive
feedback on this revealing.
- tweak: Revenants can now only spawn via random event with a specific amount of
dead mobs on the station. The default for this is 10.
- bugfix: Revenants can no longer use abilities from inside walls.
- rscdel: Directly lethal abilities have been removed from revenants. In addition,
they can no longer harvest unconscious people, only the dead.
2015-06-23:
Fayrik:
- rscadd: NanoUI is now Telekenesis aware, but due to other constraints, NanoUI
interfaces are read only at a distance.
- tweak: Refactored all NanoUI interfaces to use a more universal proc.
- tweak: Adjusted the refresh time of the NanoUI SubSystem. All interfaces will
update less, but register mouse clicks faster.
- bugfix: Removed automatic updates on atmospheric pumps, canisters and tanks, making
them respond to button clicks much faster.
- bugfix: Atmos alarm reset buttons work now. Probably.
Iamgoofball:
- rscadd: Adds a progress bar when performing actions.
Ikarrus:
- rscadd: New gang names with tags created by Joan
- rscadd: C4 explosive can be purchased by gangs for 10 influence.
- tweak: Recruitment pen cost increased to 50.
- rscadd: Lieutenants recieve one free recruitment pen.
- tweak: Recruitment pens are now stealthy and no longer give a tiny prick message.
- tweak: Increased chance of deconversion with head trauma
- tweak: Recalling the shuttle now takes about a minute to work, during which you
won't be able to use your gangtool.
- rscadd: Pinpointers no longer point at dominators. Instead, dominators will beep
while active.
- rscadd: Added puffer jackets and vests.
- tweak: Increased gang outfit armor. It is moderately resistant to bullets now.
- rscdel: Removed bulletproof vests from gangtool menu.
Jordie0608:
- rscadd: Admins can now flag ckeys to be alerted when they connect to the server.
MrStonedOne:
- rscadd: Admins can now reject poor adminhelps. This will tell the player how to
construct a useful adminhelp and give them back their adminhelp verb
RemieRichards:
- tweak: Cumulative armour damage resistance is now capped at 90%, you will now
always take at bare minimum, 10% of the incoming damage.
- rscadd: Added a system for Armour Penetration to items, it works by temporarily
(It does NOT damage the armour or anything) reducing the armour values by the
AP value during the attack instance.
- rscadd: 'The formula for AP is Armour-ArmourPenetration = AdjustedArmour and AdjustedArmour
is used for all the remaining calculations instead of Armour (Eg: 80 Melee -
15 AP = 65 Melee).'
- rscadd: The Ninja's Energy Katana has 15 AP, Xenomorphs have an inbuilt AP of
10.
- tweak: You can now unwrench pipes who's internal pressures are greater than that
of their environment...
- rscadd: However it will throw you away from the pipe at extreme speed! (You are
warned beforehand if the pipe will do this, allowing you to cancel)
Vekter:
- bugfix: Finally fixed immovable rods! They will now properly bisect the station
(and crit anyone unlucky enough to be in their path).
- tweak: Increased Meteor activity detected in the vicinity of the station. Be advised
that many storms may be more violent than they once were.
- rscadd: Gravitational anomalies will now throw items at mobs in their vicinity.
Take care while scanning them.
- rscadd: Flux anomalies explode much more violently now. Get there and destroy
them, or risk losing half a department.
xxalpha:
- rscadd: 'Added a new Reviver implant: now it revives you from unconsciousness
rather than death.'
- rscadd: Added cybernetic implants and a cybernetic implants bundle to the Nuke
Ops uplink.
- bugfix: Fixed Nutriment pump implant printing.
- tweak: Health Analyzers now have the ability to detect cybernetic implants.
- tweak: X-Ray implants are now much harder to unlock.
2015-06-24:
Ikarrus:
- rscadd: Request Console message sent to major departments will now be broadcasted
on that department's radio.
- rscadd: Request Consoles can be used to quicly declare a security, medical, or
engineering emergency.
2015-06-25:
Iamgoofball:
- rscadd: Changes up how Explosive Implants work.
- rscadd: They have become Microbomb Implants. They cost 1 TC each. Each implant
you inject increases the size of the explosion. You gib on usage, regardless
of explosion size.
- rscadd: A Macrobomb implant was added for 20 TC. It is the equivalent of injecting
20 microbombs.
- rscadd: Nuke Ops start with microbomb implants again.
2015-06-26:
Ikarrus:
- imageadd: Added a couple of new gang tag resprites by Joan.
Kor:
- tweak: Summon Guns has returned to its former glory. The spell will once again
create antagonists, now with the objective to steal as many guns as possible.
- tweak: Summon Guns once again costs a spell point, rather than granting one.
phil235:
- tweak: Buffs traitor stimpack (and adrenalin implant) to be more efficient against
stuns/knockdowns.
pudl:
- rscadd: You can now play games of mastermind to unlock abandoned crates found
throughout space.
2015-06-27:
Ikarrus:
- rscadd: Some objects can be burned now.
- rscadd: Bombs will shred your clothes, with respect to their layering and armor
values. Exterior clothing will shield clothing underneath. Storage items will
drop their contents when bombed this way.
Laharl Montogmmery:
- rscadd: 'Storage Content Transfer : Bluespace Boogaloo! You can now transfer the
content of the BoH/BRPED into tiles/bins/bags out of your reach. Range is 7
tiles.'
MrStonedOne:
- tweak: Admins will now receive a notification when one of them starts to reply
to an adminhelp to cut down on multiple responses to adminhelps and let admins
know when an adminhelp isn't getting replied to.
- rscadd: The keyword finder in admin helps (adds a (?) link next to player names
in the text of adminhelps) has been added for all player to admin pms, as well
as admin say.
NullQuery:
- wip: Introduces html_interface, a module to streamline the management of browser
windows.
- rscadd: Adds playing cards that utilize a new HTML window management system.
Vekter:
- rscadd: Added a new military jacket to the Autodrobe and ClothesMate.
2015-06-28:
Ikarrus:
- rscadd: Gang Lieutenants can buy gang tools now, but at a higher cost than the
original boss
- rscadd: Gang leaders can register additional gangtools to themselves for use as
spares.
- tweak: Number of maximum lieutenants lowered to 2
- tweak: Pistol cost increased to 25 influence
- tweak: Uzi cost increased to 50 influence
- tweak: Uzi Ammo decreased to 20 influence
- rscadd: Overcoats added to items the biogenerator can produce.
- rscdel: Micro and Macro bomb implants are now restricted to the Nuclear game mode.
phil235:
- tweak: Smoke (and foam) no longer distribute more reagents than they have. The
amount of clouds in a smoke now depends on the amount of smoke created. Acid
no longer melts items on a mob at low volume, and the chances to melt them increases
with the amount applied on the mob. Sprays can now contain acid again.
2015-06-29:
Ikarrus:
- rscadd: Clothing has been separated out of equipment lockers into wardrobes to
reduce clutter.
Incoming5643:
- rscadd: The secrets of the rainbow slimes have finally been revealed. To attain
this rare blob you must breed a slime with a 100% mutation chance!
- rscadd: Rainbow slime cores will generate a randomly colored slime when injected
with plasma. It's a good plan B if the slimes aren't cooperating in terms of
colors. You can get any color slime this way, pray to the RNG!
Xhuis:
- rscadd: The Sleeping Carp clan has made its presence known on Space Station 13.
Some gangs will name themselves after this group and practice martial arts rather
than using traditional gang weaponry. These shadowboxers are not to be taken
lightly.
oranges:
- tweak: Thanks to a breakthrough in directed vector thrusting, all nanotrasen brand
jetpacks have been greatly improved in speed and handling
2015-07-01:
Ikarrus:
- rscadd: Multiple gang leaders are spawned at round start, the number which depends
on server population
- rscdel: Gangsters can no longer be promoted mid-game.
- rscadd: Security can once again deconvert gangsters with loyalty implants
- rscadd: Added an Implant Breaker item to the gangtool as a purchasable item for
10 influence each<BR>* They are a one-use item that destroys all implants in
the target, including loyalty implants<BR>* They will also attempt to recruit
the target before destroying itself
- rscdel: Implanters no longer work if the target is wearing headgear. Remove them
first.
NullQuery:
- tweak: The crew monitoring computer, AI crew monitoring popup and the handheld
crew monitor now update automatically.
- tweak: 'Crew monitoring: The health information has been turned into a health
indicator. It goes from green to red. Hovering over the icon shows detailed
information (if available).'
- tweak: 'Crew monitoring: The location coordinates have been hidden. You can see
them by hovering over the ''Location'' column.'
- rscadd: 'Crew monitoring: A minimap has been added so you can easily see where
people are.'
- tweak: 'Crew monitoring: Players who are not in range of a camera are not shown
on the minimap.'
- tweak: 'Crew monitoring: AI players can quickly move to other locations or track
players by clicking the minimap or items in the table.'
- tweak: 'Crew monitoring: For AI players, health information always shows a white
indicator instead of green-to-red. This is a deliberate limitation to prevent
the AI from becoming too omnipresent.'
phil235:
- tweak: Space drug overdose no longer cause brute/brain damage but you hallucinate
more. Space Drug Blob now makes you hallucinate even if you don't overdose on
its space drug.
xxalpha:
- rscadd: 'Added a new traitor objective: steal the station''s self-destruct nuke
plutonium core.'
2015-07-02:
Ikarrus:
- rscadd: Throwing reagent containers such as drinks or beakers may spill their
contents onto whatever they hit
- rscadd: Slipping while carrying items in your hand may cause ~accidents~
- tweak: Mounted and portable flashers can now only be burned out from overuse,
similar to flashes.
oranges:
- tweak: Thanks to department budget cuts we've had to remove the security cameras
built into officer helmets, Nanotrasen apologies for this inconvenience.
2015-07-03:
Ikarrus:
- experiment: Added support for up to six gangs at a time. Admins may add additional
gangs to any round.
- experiment: Gang mode now has a chance to start with a third gang.
- rscadd: Promotion of lieutenants have been re-added
- rscadd: Every lieutenant promoted will lengthen the gang's recruitment cooldowns
by one minute.
- rscdel: Only gang bosses will be able to recall the shuttle from their gangtool.
- rscadd: A recruitment pen that has not been used for a while will accumilate charges,
so you are no longer punished for waiting to convert people.
- rscadd: Gangs are now fully functional outside of gang mode.
Ricotez:
- rscadd: 'Added two categories of mutant bodyparts for humans with the same system
that lizards use: ears and tails. Right now only admins can edit these.'
- rscadd: Updated the system that checks for which jobs your character qualifies
to be species-dependant. At this moment you won't notice any differences, but
in the future coders can use this to be more specific about which jobs a species
is allowed in under which circumstances.
- imageadd: 'Added one option to both categories, taken from the kitty ears: a cat
tail and cat ears.'
- rscadd: 'Added a new button to the VV menu drop-down list for admins: Toggle Purrbation.
Putting a human on purrbation will give them cat ears and a cat tail, and send
them the message ''You suddenly feel valid.'' Using the button a second time
removes the effects.'
- wip: 'Adding categories for tattoos and scars is in the works. (Read: I need sprites!)'
oranges:
- tweak: Engineers in nanotrasen's safety equipment department announced the release
of a new and improved version of the X25 taser trigger, previous triggers, which
suffered from a long line of misfire problems were recalled enmasse. Nanotrasen
refused to comment on rumours that the previous trigger design was the work
of a saboteur.
2015-07-04:
Gun Hog:
- tweak: The Ore Redemption Machine now allows users to release minerals without
having to insert an ID first.
Ikarrus:
- bugfix: Fixed items that logically shouldn't spill, spilling their contents when
thrown
- bugfix: Fixed Bartender's non-spilling powers
- bugfix: Fixed thrown beakers not applying their contents onto floors
- bugfix: Fixed unable to transfer reagents between beakers you are holding
- bugfix: Fixed bombs shredding clothes that should have been protected by covering
clothes
- bugfix: Fixed gang mode.
MMMiracles:
- rscadd: Added patriotic underwear apparel due to the most god damn american holiday
being just around the corner.
- rscadd: Also adds some other stuff for those inferior countires too, I guess.
2015-07-05:
AlexanderUlanH & Xhuis:
- rscadd: Shadowling Ascendants have a new ability to send messages to the world.
- bugfix: Glare now properly silences targets.
- bugfix: Veil now turns off held lights.
- tweak: Drain Thralls replaced with Drain Life, which targets all nearby humans.
- rscadd: Spatial Relocation replaced with Black Recuperation which lets you revive
a dead thrall every five minutes.
- rscdel: Removed Vortex.
- tweak: Shadowlings can now only enthrall five people before being forced to hatch;
Hatched shadowlings can continue to enthrall however non-hatched ones can't
pass the global limit.
- tweak: Enthralling sends a message to all nearby humans.
- tweak: Removed cooldown on Glacial Freeze.
Ikarrus:
- tweak: Reactive armor may now teleport user to space tiles. Be careful using it
around space.
Razharas:
- tweak: Firing pins can now be removed by tablecrafting a gun with a plasmacutter,
screwdriver and wirecutters.
RemieRichards:
- imageadd: Melee attacks with weapons now display and animation of the weapon over
the target.
- rscadd: Tablecrafting window now shows all recipies and has been split into categorized
tabs.
- rscdel: 30 item limit removed.
Sabbat:
- rscadd: Updated the cult armor rune to let you get additional equipment or abilities
based on what you're wearing or holding. Some nerfed versions of wizard spells
can be used by the cult in exchange for unique clothing, these spells require
the cult robes or armor in order to use. No armor choices are mandatory, you
will always have the option of the default choice.
- rscadd: Zealot - Default armor rune. If none of the required clothing is worn
this will be chosen automatically. Is the same as ever.
- rscadd: Summoner - If you are wearing the wizard robe and hat when using the armor
rune this choice will be available. User will receive magus robes and hat and
nerfed versions of the summon shard and summon shell spells.
- rscadd: Traveler - Available to people wearing EVA suit and helmet. Replaces the
EVA suit and helmet with the cult space suit and space helmet. Gives you a sword.
- rscadd: Marauder - Available to people wearing the captain's space suit and helmet.
Same as Traveler except user is given a spell of summon creature (two creatures).
They can and will attack the user.
- rscadd: Trickster - Available if wearing the RD's reactive teleport armor. Gives
you magus robes, a wand of doors, and a nerfed version of Blink.
- rscadd: Physician - Available if wearing the CMO's labcoat. Gives you a wand of
life.
TheVekter:
- rscadd: Ian now has a dog-bed in the HoP's office.
nukeop:
- rscadd: Uplinks now have a syndicate surgery bag containing surgery tools, a muzzle,
a straightjacket and a syndicate MMI.
- rscadd: Syndicate MMIs can only be placed in cyborgs to create an unlinked cyborg
with syndicate laws.
2015-07-06:
Ikarrus:
- tweak: Increased Uzi SMG cost to 60 influence.
- tweak: Increased Uzi ammo cost to 40 influence.
- tweak: Domination attempt limit is reduced to 1 per gang while the shuttle is
docked with the station.
- tweak: Gang bosses can promote and recall the shuttle using spare gangtools
- bugfix: Fixed Gang bosses getting deconverted with head trauma
- rscadd: Lizard characters can now get random names unique from humans.
2015-07-07:
Ikarrus:
- bugfix: Fixed bug where gang messages would occasionally fail to send.
- bugfix: Fixed bug that prevented implant breakers from recruiting security.
- tweak: Implanters are now only blocked by helmets with THICKMATERIAL
- rscdel: Light severity explosions no longer shred clothes.
MMMiracles:
- rscadd: Adds a new crate to cargo in the security section, for when desperate
times call for desperate measures.
NullQuery:
- bugfix: Crew monitoring computers now sort by department and rank again.
- tweak: 'Crew monitoring computer: Hovering over a dot on the minimap will now
jump to the appropriate entry in the table.'
- bugfix: sNPCs were given ID cards with blank assignments.
2015-07-09:
AlexanderUlanH:
- rscadd: Riot Shotguns now spawn loaded with rubber pellet shells that deal high
stamina damage.
kingofkosmos:
- tweak: Both beakers and drinking glasses can now be be drunk from, fed to mobs
and splashed on mobs, turfs and most objects with harm intent.
nukeop:
- tweak: RCDs have a larger storage and can be loaded with glass, metal and plasteel.
- rscadd: Grilles and Windows can be made with an RCD.
- rscadd: Engi-Vend machine now has three RCDs.
- rscdel: Removed RCD as a steal objective.
2015-07-10:
Ikarrus:
- rscadd: 'New Changeling Ability: False Armblade Sting. It creates an undroppable
armblade on the target temporarily. It will appear exactly like a real one,
except you can''t do anything with it.'
- tweak: Transform stings are no longer stealthy.
2015-07-11:
Dorsidwarf:
- tweak: Due to a new Syndicate budget, uplink implants are now only 14 TC.
- tweak: In order to facilitate inter-agent communication, Syndicate Encryption
Keys have been reduced to 2TC. They retain the ability to intercept all channels
and speak on a private frequency.
Ikarrus:
- tweak: Robotic augmentations have been made a bit more difficult to maintain.
2015-07-13:
Ikarrus:
- imageadd: Loyalty Implant HUD Icon has been updated.
duncathan:
- tweak: Greatly shortened the time it takes to lay pipes with the RPD and to unwrench
pipes in general.
- rscadd: Added Optical T-Ray scanners to R&D and Atmospheric Technician closets.
Optical T-Ray Scanners function identically to a handheld scanner.
2015-07-14:
AnturK:
- rscadd: New species of mimic was spotted in the wilderness of space. Watch out!
Jordie0608:
- rscadd: Added a Local Narrate verb for admins.
2015-07-17:
Ikarrus:
- bugfix: Virology is no longer all-access.
- rscadd: Changelings now have the ability to swap forms with another being.
- tweak: Halved Domination Time.
- tweak: Reinforced windows and windoors are a bit more resistant to fires and blasts.
MrStonedOne:
- tweak: 'Scrubbers now use power: 10w + 10w for every gas its configured to filter.
(60w for siphon)'
- rscadd: Scrubbers can now be configured to operate on a 3x3 range via the air
alarm at a high cost (ranging from 100w to 1000w depending on how many tiles
are near it that aren't blocked and how much power it's using normally)
- tweak: Huge portable scrubbers (like in toxins storage) now use a 3x3 range rather
then a higher volume rate
- bugfix: Fixed issue with atmos not allowing low levels of plasma to spread
- bugfix: Fixed issue with atmos not adding or removing plasma overlays in some
cases
- tweak: Panic siphon now uses a 3x3 area range rather then increasing the scrubbers
intake rate by 8x
- tweak: Replace air uses 3x3 range for the first stage
- rscadd: 'Air alarms now have 3 new environmental modes:'
- rscadd: Siphon - Panic siphon without the panic, operates on a 1 tile range
- rscadd: Contaminated - Activates all gas filters and 3x3 scrubbing mode
- rscadd: Refill Air - 3 times the normal vent output
2015-07-18:
AlexanderUlanH:
- tweak: Reduced stun duration of tabling to be closer to other stuns.
Iamgoofball:
- tweak: The Bioterror Chemical Sprayer is now filled with a more deadly mix of
chemicals.
RemieRichards:
- tweak: Changelings now regenerate chemicals and geneticdamage while dead, but
only up to specific caps (50% of their max chem storage, and 50 geneticdamage)
- tweak: Fakedeath's length has been reduced from 80s dead (1 minute 20) to 40s
dead
- rscadd: Changelings now get to see the last 8 messages the person they absorbed
said, to allow them to better impersonate their victim's speech patterns
Steelpoint:
- tweak: Reduced weight of Sechailer, it now fits in boxes.
phil:
- tweak: Smoke and foam touch reactions gets buffed.
- rscadd: Reagent dispensers (watertank, fueltank) tells you how much reagents they
have left when examined.
- tweak: Liquid dark matter blob spore smoke now cannot throw you. The effects of
sorium, blob sorium, liquid dark matter and blob liquid dark matter are now
scaled by their volume. Sorium/LDM blob's touch now throws the mobs who are
close but simply moves the mobs that are further away.
2015-07-19:
Gun Hog:
- rscadd: Nanotrasen advancements in cyborg technology now allow for integrated
headlamps! As such, the flashlight package normally used as a module is now
seamlessly merged with their systems!
Ikarrus:
- rscadd: Asimov's subject of "human beings" can now be modified by uploaders.
- rscadd: Eaxmining AI modules while adjacent to them will show you what laws it
will upload.
MMMiracles:
- soundadd: Adds a TWANG sound effect when hitting things with a guitar.
2015-07-20:
AnturK:
- tweak: Lightning Bolt now always bounces 5 times and deals 15 to 50 burn damage
to each target depending on the chargeup
KorPaheron:
- rscadd: Added the Multiverse Sword, a new wizard artifact that can summon clones
of yourself from other universes, allowing for dangerous amounts of recursion.
phil235:
- tweak: Mechs no longer use object verbs and the exosuit interface tab. They now
use action buttons. Mechs now have a cycle equipment action button to change
weapon faster than by using the view stats window. Mechs get two special alerts
when their battery or health is low. Mechs now properly consume energy when
moving and having their lights on. Using a mech tool that takes time to act
now shows a progress bar (e.g. mech drill).
- rscadd: Mechs now have a cycle equipment action button to change weapon faster
than by using the view stats window.
- rscadd: Mechs get two special alerts when their battery or health is low.
- tweak: Mechs now properly consume energy when moving and having their lights on.
- rscadd: Using a mech tool that takes time to act now shows a progress bar (e.g.
mech drill).
2015-07-21:
Fayrik:
- tweak: Syndicate Donksoft gear now costs less.
Xhuis:
- rscadd: Firelocks may now be constructed and deconstructed with standard tools.
Circuit boards can be produced at a standard autolathe.
phil235:
- tweak: Thrown things no longer bounces off walls, unless they're in no gravity.
Heavy items and mobs thrown can push the mobs and non anchored objects they
land on. Throwing a mob onto a mob in no gravity will push each one in opposite
direction. Thrown mobs landing on wall, or dense object or mob gets stunned
and a bit injured. The damage when mob hit a wall is nerfed.
2015-07-23:
NullQuery:
- tweak: 'Crew monitoring: The minimap now supports scaling. You can zoom in and
out using the buttons. Hovering over an entry in the table centers the minimap
on that part of the screen.'
- tweak: 'Crew monitoring: If the window is wide enough the health indicator will
expand to show full health data (if available).'
- tweak: 'Crew monitoring: Clicking on the area name will now copy the coordinates
to your clipboard.'
- tweak: 'Crew monitoring: The AI can view health information again, but there is
a 5 second delay between updates for everyone watching.'
freerealestate:
- rscadd: Added resist hotkeys for borgs and humans. With hotkeys mode, use CTRL+C
or C as a human and CTRL+C, C or END as a borg. With hotkeys mode off, use CTRL+C
as a human and END as a borg.
xxalpha:
- bugfix: Changeling augmented eyesight night vision is now working.
2015-07-24:
Incoming5643:
- rscadd: The spells disintegrate and flesh to stone have had their mechanics changed.
Using these spells will spawn a special touch weapon in a free hand (your dominant
hand if possible) that can then be used to inflict the spell on the target of
your choice. Having the touch weapon out is obvious, this is not a stealth based
change. Clicking the spell while the hand is out will let you return the charge
without using it.
- rscdel: The spell won't begin to recharge until the hand attack is either used
or returned. Additionally these changes mean you can no longer use these spells
while stunned or handcuffed. As a suggestion remember that the mutate spell
allows you to break out of cuffs very easily, and warping abilities will keep
you from getting cuffed to begin with!
2015-07-25:
Dorsisdwarf:
- tweak: Due to a fire sale at Syndicate HQ, many of the more interesting traitor
gadgets have been cut in price dramatically. Please take this opportunity to
make full use, as we cannot guarantee that the sale will last!
bgobandit:
- bugfix: Under pressure from the Animal Rights Consortium, Nanotrasen has improved
conditions at its cat and dog breeding facilities. Cats and pugs are now much
more responsive to their owners.
duncathan:
- tweak: Restores RPD delay on disposals machines.
xxalpha:
- tweak: Agent IDs are now rewrittable.
2015-07-26:
Phil235:
- rscadd: Sechailers will now break when used too often.
- imageadd: Mechs now have new action button sprites.
Steelpoint:
- rscadd: Security Officers now spawn with a security breathmask in their internals
box.
- imageadd: Abductor's batons now changes color with modes.
- imageadd: Unique sprites for Abductor hand cuffs and paper.
goosefraba19:
- imageadd: Updated the Power Monitoring Console with better alignment and colorized
readouts.
2015-07-27:
Bgobandit:
- bugfix: Burgers can now be made from corgi meat again.
Ikarrus:
- rscadd: Added shutters to the armory to allow quick access when needed.
- bugfix: Security can now use the Brig external airlocks.
- rscadd: Added a join queue when the server has exceeded the population cap.
- tweak: Decreased the cost of Body Swap and removed it's genetic damage.
kingofkosmos:
- rscadd: Added a link to re-enter corpse to alert when your body is placed in a
cloning scanner.
2015-07-28:
Anonus:
- imageadd: New gang tags for Omni and Prima gangs.
Chiefwaffles:
- rscadd: After realizing how often AIs tend to 'disappear', Central Command has
authorized the shipment of the Automated Announcement System to take over the
AI's responsibility of announcing new arrivals.
- rscadd: In addition, users are able to configure the messages to their liking.
Early testing has shown that this feature may be vulnerable to malicious external
elements!
- rscadd: The station's R&D software has been updated so it can now succesfully
create its own prototype AAS board once the prerequisite levels have been met.
Dorsisdwarf:
- tweak: Increased the cost of Bioterror darts to 6TC.
Incoming5643:
- experiment: Double Agents no longer know they're Double Agents and not just standard
Traitors.
xxalpha:
- rscdel: Removed Anti-Drop and Nutriment Pump implants from Nuclear Operative's
uplink.
2015-07-29:
AnturK:
- rscadd: Aliens can now mine through asteroid rock.
GunHog:
- tweak: Cyborg headlamps have a short cooldown before reactivation when forcibly
deactivated.
- bugfix: Shadowling's Veil now shuts down headlamps for the ability's entire duration.
Kor:
- rscadd: Eating the heart of a Slaughter Demon will grant you dark powers.
freerealestate:
- bugfix: Fixed bug where copying with ctrl+C didn't work due to it being assigned
to resist.
- rscadd: Changed resist to B (hotkeys mode) and ctrl+B (either mode) instead.
- rscdel: Removed End resist from cyborgs.
2015-07-30:
Gun Hog:
- tweak: The Reactivate Camera power for Malfunctining AIs now costs 10 CPU, and
works on the entire camera network, up to 30 cameras fixed.
- tweak: The Upgrade Cameras power now costs 35 CPU, upgrades all cameras in the
network to have EMP proofing, X-ray, and gives the AI night-vision.
Ikarrus:
- rscadd: Door Access buttons can now be emagged to remove access restrictions.
LordPidey:
- rscadd: Added a new medication, Miner's Salve. It heals brute/burn damage over
time, and has the side effect of making the patient think their wounds are fully
healed. It is mixed with water+iron+oil, or grind a twinkie, a sheet of metal,
and a sheet of plasma.
- rscadd: Added a grinder to the mining station.
Midaychi:
- rscadd: Random loot has been added to the derelict as salvage for drones.
Scones:
- rscadd: Adds a Rice Hat to the biogenerator.
2015-08-02:
Incoming5643:
- rscadd: Syndicate toolboxes now come with never before seen red insulated gloves.
Steelpoint:
- bugfix: Fixed multiple mapping errors for Boxstation and the mining base.
- rscadd: A circuit imprinter and exosuit fabrication board have been added to tech
storage.
SvartaSvansen:
- rscadd: Our lizard engineers have worked hard and managed to improve Centcom airlocks
so they no longer disintegrate when the electronics are removed!
- tweak: Put a safety net in place so future airlocks without assemblies produce
the default assembly instead of disintegrating.
2015-08-04:
Kor:
- rscadd: Soulstones will now attempt to pull ghosts from beyond if the targeted
corpse has no soul.
Summoner99:
- rscadd: Added the *roar emote back to Alien Larva
- bugfix: Fixed aliens not being able to do the *hiss and *screech emotes
- tweak: 'Changed how the plural emote system works and now some emotes have plural
versions, example is: *hiss and *hisses.'
2015-08-05:
CoreOverload:
- rscadd: Implants, implant cases and implanters got RnD levels and can be DA'ed
for science.
- rscadd: Surgically removed implant can be placed into an implant case. Remove
implant with empty implant case in inactive hand.
- rscadd: Surgical steps now got progress bars.
- rscadd: You can cancel a surgery by using drape on operable body part again. This
works only before you perform surgery's first step.
- rscadd: Operating computer shows next step for surgeries. No more alt-tabbing
to view next step on wiki while operating.
- tweak: You cannot start two surgeries on one body part at once. You can start
two multiloc surgeries (i.e. two augumentations) on diffirent body parts at
once.
- tweak: Monkey <-> Human transformations now keep your internal organs, cyberimplants
and xeno embryos included.
Ikarrus:
- rscdel: Head beatings no longer deconvert gangsters.
LordPidey:
- rscadd: 'Added a new chemical. Spray tan. It is made by mixing orange juice with
oil or corn oil. Warning: overexposure may result in orange douchebaggery.'
Xhuis:
- rscadd: Shadowling thralls can now be deconverted via surgery or borging.
- rscadd: Thralls can be revealed by examining them. They can hide this by wearing
a mask.
- rscadd: Thralls have a few minor abilities they can use in addition to night vision.
- rscadd: Hatch-exclusive abilities can no longer be used if you are not the shadowling
mutant race.
- rscadd: Ascendants are now immune to bombs and singularities. Honk.
- rscadd: A Centcom report has been added for shadowlings.
- tweak: Ascending no longer kills all shadowling thralls. This allows antagonists
who were enthralled to succeed along with the ascendants.
- tweak: Annihilate now has different sound and a shorter delay before the target
explodes. In addition, it now works on all mobs, instead of just humans.
- bugfix: Glacial Blast now properly has no cooldown if used while phase shifting.
- bugfix: Fixes a runtime if a target with no mind is enthralled.
bgobandit:
- rscadd: Nanotrasen scientists have achieved the tremendous breakthrough of injecting
gold slime extracts with water. Pets ensued.
2015-08-06:
AnturK:
- rscadd: Adds the voodoo doll as a mining treasure, link it with a victim with
an item previously held by them.
- rscadd: Once linked the voodoo doll can be used to injure, confuse and control
the victim.
Core0verlad:
- tweak: Items can now be removed from storage containers inside storage containers.
- imageadd: Beds and bedsheets have new sprites.
- rscdel: MMIs are no longer ID locked.
KorPhaeron:
- tweak: Slaughter Demon's have had their health reduced to 200 and their speed
reduced but they get a speed boost when exiting blood.
MrPerson:
- rscadd: Items stacks now automatically merge unless thrown when moved onto the
same tile.
2015-08-07:
KorPhaeron:
- rscadd: Added a new Guardian Mob that can be summoned to manifest inside a mob.
- rscadd: Guardians can communicate with their host and materialize themselves to
protect their host with magic powers.
- rscadd: Guardians are invincible but cannot live without or too far from their
host, they also relay injuries they suffer to the host.
Phil235:
- bugfix: Fixed being able to run into your own bullet.
RemieRichards:
- rscadd: You no longer need to click on an item in a storage container to remove
it, clicking anywhere around the item works.
bustygoku:
- rscdel: Removed the chance for a disease to make you a carrier on transfer.
phil235:
- tweak: The plasma cutter's fire rate is now a bit lower but its projectile can
pierce multiple asteroid walls and its range isn't lowered in pressurized environment
anymore.
2015-08-09:
RemieRichards:
- rscadd: 'Nanotrasen Mandatory FunCo Subsidiary: CoderbusGames, would like to announce
an update to Orion Trail!'
- rscadd: 'Spaceports: Buy/Sell Crew, Trade Fuel for Food, Trade Food for Fuel,
Buy Spare Electronics, Engine Parts and Hull Plates, or maybe you think you''re
tough enough to attack the spaceport?'
- rscadd: 'Changelings: Changelings can now sneak into your crew, Changelings eat
double the standard food ration and have a chance to Ambush the rest of the
crew!'
- rscadd: 'Kill Crewmembers: Do you suspect changelings? or dont feel you have enough
food rations? Just shoot somebody in the head, at any time!'
2015-08-12:
CosmicScientist:
- rscadd: Added Space Carp costume to the code, get it from an autodrobe near you.
- rscadd: Added Ian costume to the code, take his place under the HoP's hand, get
it from an autodrobe or corgi hide, keep it away from washing machines or it'll
meat its end as clothing.
- rscadd: Added Space Carp spacesuit to the code, I know what I'm praying for.
bgobandit:
- rscadd: After multiple complaints from WaffleCo food activists, Nanotrasen has
added real chocolate, berry juice and blue flavouring to its ice cream products.
2015-08-13:
CoreOverload:
- rscadd: 'Added a new 8TC traitor item: subspace storage implant. It allows you
to store two box-sized items in (almost) undetectable storage. '
- tweak: Changed the way most of the surgical operations work. See wiki for new
steps.
- tweak: You can cancel step 2+ surgeries with drapes and cautery in inactive hand.
- tweak: Defib no longer works on humans who have no heart. Changeling/thrall/cult/strange
reagent revives are still working, and this is intended.
- rscadd: You can eat all organs raw now, with exception for brains and cyberimplants.
- rscadd: Some xenos abilities are linked to their organs. Play with xenos' guts
for fun and profit!
RemieRichards:
- rscadd: Modifying a string (Text) variable with View Variables or View Variables
Mass Modify now allows you to embed variables like real byond strings, For example
the variable real_name; you could set a text var to [real_name] and it would
be replaced with the actual contents of the var, This allows for Mass fixing
of certain variables but it's also useful for badmin gimmickery
2015-08-15:
Miauw:
- rscadd: Changeling transformations have been upgraded to also include clothing
instead of just DNA.
- tweak: Patches no longer work on dead people.
- rscadd: Added 15-force edaggers that function like pens when off.
MrPerson:
- rscadd: Objects being dragged will no longer get shoved out of your grasp by space
wind. Retrieving dead bodies should be possible.
RemieRichards:
- rscadd: Added Changeling Team Objectives, these are handed out to all lings, with
the chance of a round having one being 20*number_of_lings% (3 lings = 60%)
- rscadd: 'Impersonate Department (Team Objective): As many members of a department
as can reasonably be picked are chosen for the lings to kill, replace and escape
as'
- rscadd: 'Impersonate Heads (Team Objective): 3 to 6 Heads of Staff are chosen
for the lings to kill, replace and escape as'
- tweak: If the Changelings have a Team Objective, their usual Kill, Maroon, Etc.
objectives will not pick other changelings, to discourage backstabbing in teamling
- tweak: Changeling Engorged Glands is now the default storage and regen rate, Engorged
Glands remains for an extra boost
- rscadd: Armblades can now be used to open powered doors, however it takes 10 seconds
of the changeling standing still, Their ability to instantly open unpowered
doors remains unchanged
- rscdel: Debrain objective is no longer handed out to lings, it's as good as broken
these days
- rscadd: Changelings may now purchase a togglable version of the Chameleon Skin
genetics mutation, for 2 DNA
2015-08-16:
Joan:
- rscadd: Revenants will now occasionally spawn as an event.
- tweak: Revenants gain more energy from Harvesting, and can Harvest from people
in crit.
- tweak: Revenant powers are more effective, and no longer freeze you in place,
besides Harvest.
- tweak: Slain Revenants will respawn much faster.
- bugfix: Fixed a whole bunch of revenant bugs, including one that caused the objective
to always fail.
Kor:
- rscadd: The wizard can now stop time.
MMMiracles:
- tweak: Revamps bioterror darts into a less-lethal, syringe form. Removed the coniine
and spore toxins to keep it solely for quiet take-downs.
2015-08-18:
CoreOverload:
- rscadd: Added a new low-tech eye cyberimplant in RnD - welding shield implant.
- rscadd: Implanter and empty implant case added to protolathe.
- rscadd: You can sell tech disks and maxed reliability design disks in cargo for
supply points.
- tweak: DA menu shows current research levels.
- tweak: You can print cyberimplants in updated mech fab.
Supermichael777:
- bugfix: Added an ooc hotkey for borgs = O. They simply didn't have one and it
was a consistency issue
- rscadd: Also added Ctrl+O as an any mode keycombo so you dont have to backspace
and type ooc. Added to hotkey mode to remain consistent with all other Ctrl
combos
bustygoku:
- tweak: Most backpacks now have 21 or more slots, but are still weight restricted.
What this means is that you can have a lot of tiny weight items, but only 7
medium items just like before.
phil235:
- tweak: Janicart rider no longer slip on wet floor or bananas. Moving on a floor
tile with lube while buckled (chair, roller bed, etc) will make you fall off.
2015-08-19:
Joan:
- rscadd: Added a new revenant ability; Malfunction. It does bad stuff to machines.
- tweak: Defile and Overload Lights now briefly stun the revenant.
- tweak: You can now Harvest a target by clicking on them while next to them.
- bugfix: Harvesting no longer leaves you draining if the target is deleted mid-drain
attempt.
- rscdel: Defile no longer emags bots or disables cyborgs, Malfunction does that
now.
Kor:
- rscadd: The Ranged and Scout guardian types have been merged, and gained a new
surveillance snare ability.
SconesC:
- rscadd: Added Military Belts to traitor uplinks.
bgobandit:
- rscadd: CentComm now offers its cargo department toys, as well as detective gear
so their boss can figure out which tech wasted all the points on them.
phil235:
- rscadd: You can now partially protect yourself from blob attack effects by wearing
impermeable clothes like hardsuits, medical clothes, masks, etc. Max protection
effect is capped at 50%.
- rscdel: Splashing someone with chemicals no longer injects those chemicals in
their body.
- bugfix: Fixes splashing acid on items or floor with items not having any effect.
2015-08-28:
bgobandit:
- bugfix: 'Overheard at CentComm: ''This burn kit said salicyclic acid would heal
my burns! WHO MADE THIS SHIT?'' A muffled honking is heard in the background.
(Burn first-aid kits now contain an appropriate burn pill.)'
- rscadd: Oxandrolone, a new burn healing medication, has been added to burn first-aid
kits and to chemistry. Ingesting 25 units or more causes burn and brute damage.
2015-09-01:
Dorsidwarf:
- tweak: Changelings' Digital Camoflague ability now renders them totally invisible
to the AI
ExcessiveUseOfCobblestone:
- rscadd: Added health analyzer to the autolathe.
- tweak: Moved Cloning board to Medical Machinery section.
- tweak: Moved Telesci stuff to Teleporter section.
Fox P McCloud:
- tweak: Adds the emitter board to to the circuit imprinter for R&D.
Gun Hog:
- tweak: The Disable RCD Malfunction power is now Destroy RCDs! It costs 25 CPU
(down from 50), causes RCDs to explode, can be used multiple times, and no longer
affects cyborgs.
Kor:
- rscadd: Revheads and Gang leaders now spawn with chameleon security HUDs, for
keeping track of loyalty implanted crew.
- rscadd: Syndicate thermals now have a chameleon function as well, allowing you
to disguise the goggles to match your job.
Miauw:
- tweak: Edaggers actually work now and have been buffed to 18 brute and 2 TC.
Oisin100:
- rscadd: Nanotransen discover ancient human knowledge confirming that trees produce
Oxygen From Carbon Dioxide
- tweak: Trees now require Oxygen to live. And will die in extreme temperatures
Xhuis:
- rscadd: The arcade machines have been stocked with a xenomorph action figure that
comes with realistic sounds!
- rscadd: Darksight now has its own icon.
- rscadd: Empowered thralls have been added. While obvious, they are more powerful
and can resist dethralling while conscious. Only 5 can exist at one time.
- rscadd: Shadowlings can now change their night vision radius by using the action
button their eyes (glasses) now provide.
- tweak: Torches are dimmer, being as bright as flashlights, and no longer fit on
belts.
- tweak: Black Recuperation now has a 1 minute cooldown, down from 5. It can also
be used to empower living thralls.
- tweak: Guise can now be used outside of darkness and makes the user more invisible
than before.
- bugfix: Enthrall now functions properly when a shadowling is not hatched, allowing
them to enthrall up to 5 people before hatching.
xxalpha:
- tweak: Blood crawling is now a spell.
- rscadd: Engineering cyborgs now have a constant magpulse.
- tweak: Changed foam spreading to be like gas spreading.
2015-09-05:
Shadowlight213:
- rscadd: The syndicate have taken notice of the camera bug's woeful underuse, and
have managed to combine all of its upgrades into one!
2015-09-06:
Fox P McCloud:
- bugfix: Fixes gold sheets having plasma as their material.
Xhuis:
- bugfix: Nanotrasen inspectors have discovered a fault in the buckles of chairs
and beds. This has been fixed and you are now able to buckle again.
2015-09-07:
xxalpha:
- tweak: Changed xeno weed spread to be like gas spread.
2015-09-09:
Joan:
- rscadd: New blob chemical; Cryogenic Liquid. Cools down targets.
- tweak: Tweaked names, colors, and effects of remaining blob chemicals;
- tweak: Skin Ripper is now Ripping Tendrils and does minor stamina damage, in addition
to the brute damage.
- tweak: Toxic Goop is now Envenomed Filaments and injects targets with spore toxin
and causes hallucinations, in addition to the toxin damage.
- tweak: Lung Destroying Toxin is now Lexorin Jelly and does brute damage instead
of toxin damage. The oxygen loss it causes can also no longer crit you in one
hit.
- tweak: Explosive Gelatin is now Kinetic Gelatin and does random brute damage,
instead of randomly exploding targets.
- rscdel: Skin Melter, Radioactive Liquid, Omnizine, and Space Drugs blob chemicals
are gone.
bgobandit:
- rscadd: Nanotrasen has commissioned two new corporate motivational posters for
your perusal and edification.
- rscadd: Nanotrasen also wishes to remind the crew that non-authorized posters
ARE CONTRABAND. Especially those new ones with Rule 34. Perverts.
2015-09-11:
CosmicScientist:
- tweak: Drone dispenser now has a var for its cooldown, get var editing.
2015-09-13:
Fox P McCloud:
- bugfix: Fixes an exploit and inconsistency issue with a few material amounts on
a few items and designs.
- bugfix: Fixes Bibles/holy books not properly revealing runes.
- bugfix: fixes stimulants not properly applying its speedbuff.
Gun Hog:
- tweak: Nanotrasen scientists have proposed a refined prototype design for the
nuclear powered Advanced Energy guns to include a taser function along with
the disable and kill modes. Addtionally, they have modified the chassis blueprint
to include a hardpoint for attachable seclites.
Iamgoofball:
- tweak: Reduced the cost of changeling armor to 1 and increased it's armor values.
Jordie0608:
- rscadd: You can now view the reason of a jobban from character setup.
xxalpha:
- rscadd: Drying agent splashed on galoshes will turn them into absorbent galoshes
that dry wet floors they walk on.
- rscadd: Drying agent can be made with ethanol, sodium and stable plasma.
2015-09-14:
Fox P McCloud:
- tweak: Adds a mining voucher to the Quartermaster's locker.
Thunder12345:
- rscadd: The captain has been issued with a new jacket for formal occasions.
- tweak: Research has shown that is is possible to build technological shotshells
without the need for silver. The design blueprints supplied to your station
have been updated accordingly.
xxalpha:
- bugfix: Fixed not being able to grab things from storage while inside aliens.
- bugfix: Fixed two progress bars when devouring.
- rscadd: Shields will now block alien hunter pounces.
- tweak: Alien hunters health reduced to 125 from 150. Alien sentinels health increased
to 150 from 125.
- tweak: Alien hunters will no longer be transparent when stalking, this ability
was given to alien sentinels.
- tweak: Alien slashing now deals constant 20 damage but has a chance to miss.
- tweak: Reduced alien disarm stun duration vs cyborgs, from 7 seconds to 2 seconds.
- tweak: Alien sentinels now move as fast as humans.
- tweak: Facehuggers and alien eggs layers increased to be higher than resin walls.
2015-09-16:
Razharas:
- tweak: Replaces the space cube with space torus. Space levels are now each round
randomly placed on the grid with at least one neigbour, any side of the space
level that doesnt have neigbour will loop either onto itself or onto the opposite
side of the furthest straight-connected space level on the same axis.
Supermichael777:
- tweak: The detomax pda cartridge no longer blows its user up.
Xhuis:
- experimental: Cultists will now be able to create all runes without needing to
research or collect words. This is subject to change.
- tweak: Cult code has been significantly improved and will run much faster and
be more responsive.
- tweak: Conversion runes can now be invoked with less than three cultists, but
take a small amount of time to convert the target.
- tweak: Armor runes will only outfit the user with standard armor, rather than
having different loadouts for different worn clothing items.
- tweak: Astral Journey runes will now pull the user back to the rune if they are
moved. The user also has a different color while on the rune.
- tweak: Free Cultist has been removed. Summon Cultist now works even if the target
is restrained.
- tweak: Sacrifice and Raise Dead runes now offer more precise target selection.
- soundadd: Sacrifice runes now have different sounds, and gib rather than dust
(assuming the target is not a silicon).
- tweak: There is no longer a maximum cap on active runes.
- tweak: Runes have been renamed to Rites. For instance, the Teleport rune is now
the Rite of Translocation. The only exception to this is the rune to summon
Nar-Sie, which is a Ritual.
- tweak: Nar-Sie now has a new summon sound.
- tweak: The Nar-Sie summon rune has a new 3x3 sprite.
- tweak: The stun rune no longer stuns cultists.
- rscadd: The Rite of False Truths had been added, that will make all nearby runes
appear as if they were drawn in crayon.
- rscadd: Runes can now be examined by cultists to determine their name, function,
and words.
phil235:
- tweak: Riot and energy shield users now have a chance to block things thrown at
them as well as xeno leaping at them.
2015-09-17:
bgobandit:
- rscadd: Meatspikes can now be constructed and deconstructed with metal and rods,
as well as wrenched and unwrenched! Humans and corgis can be used on them as
well.
xxalpha:
- tweak: 'Reworked nuke deconstruction: Standardized steps, partial reparation (use
metal) to contain radiation.'
- rscadd: New portable nuke, self-destruct terminal, syndie screwdriver sprites
by WJohnston.
2015-09-19:
Xhuis:
- rscadd: Shadowlings are now able to sacrifice a thrall to extend the shuttle timer
by 15 minutes. This will not stack.
- bugfix: Additional abilities granted by Collective Mind will now properly have
icons.
- bugfix: Shadowlings now have their antagonism removed if turned into a silicon.
- tweak: The order of abilities unlocked by Collective Mind has been changed. It
now starts with Sonic Screech.
- tweak: Veil now destroys glowshrooms in a much larger radius than before.
2015-09-20:
Xhuis:
- tweak: Rites have been renamed to their old runes, which reflect their functionality.
- tweak: Examining a talisman no longer opens the paper GUI.
- tweak: Armor talismans have been re-added.
- tweak: EMP talismans now have the same range as their rune counterpart.
- tweak: Some talismans now cost health to use, costing more or less depending on
their effect.
- tweak: Scribing runes now deals 0.1 brute damage instead of 1.
- tweak: Bind Talisman runes no longer deal 5 brute damage when invoking.
- tweak: Rune shapes and colors are now identical to their old versions.
- tweak: Conversion runes can no longer be used by yourself, and require a static
2 cultists.
2015-09-22:
Kor:
- rscadd: A new admin command, Offer Control to Ghosts, can be found in the view
variables menu. It will randomly select a willing candidate from among dead
players, providing a fair method of replacing antagonists.
Xhuis:
- tweak: When a morph changes form, a message is shown to nearby people. This also
happens upon undisguising.
- tweak: Morphs now have an attack sound and message.
- tweak: The Spawn Morph event now plays a sound to the chosen candidate.
- tweak: Slaughter demons (and other creatures with blood crawl) now take two seconds
to emerge from blood pools. Entering is still instantaneous.
- tweak: The demon heart's sprite has been updated.
- tweak: Eating a demon heart now surgically implants the heart into your chest.
If the heart is removed from you, you lose the ability. Someone else can eat
the heart to gain the ability.
- tweak: Blood Crawl no longer has a 1-second cooldown, instead having none.
- tweak: You can no longer hold items when attempting to Blood Crawl, nor can you
use any items while Blood Crawling.
- tweak: Creatures that can Blood Crawl now take two seconds to emerge from blood
pools.
- tweak: Slaughter demons now store devoured creatures, and will drop them upon
death.
- tweak: Revenants now have the ability to speak to the dead.
- tweak: Revenant abilities now have icons.
- tweak: Malfunction no longer EMPs a specific area - it will instead EMP nearby
machines directly and stun cyborgs. Dominators are immune to this.
- tweak: Revenants now have directional sprites.
- tweak: Overload Lights now has a smaller radius.
- tweak: Defile no longer corrupts tiles.
- tweak: When glimmering residue reforms, the game will attempt to place the old
revenant in control of the new one. If this cannot be done, it will find a random
candidate.
- tweak: Revenants can no longer see ghosts. They can see other revenants, however,
and ghosts can still see revenants.
- tweak: The Spawn Slaughter Demon event now plays a sound to the chosen candidate.
phil235:
- rscdel: Lizards and other non human species can no longer acquire the hulk mutation.
Hulks no longer have red eyes
- bugfix: Monkeys now always have dna and a blood type (compatible with humans).
- bugfix: Monkey transformation no longer deletes the human's clothes.
- bugfix: Space Retrovirus now correctly transfers dna SE to the infected human.
- bugfix: Changeling's Anatomic Panacea removes alien embryo again.
- bugfix: Cloning someone now correctly sets up their dna UE.
- bugfix: Fixes the laser eyes mutation not giving glowing red eyes to the human.
- bugfix: Using changeling readaptation now properly removes all evolutions bought
(arm blade, chameleon skin, organic suit).
xxalpha:
- rscadd: Added a researchable cyborg self-repair module to the robotics fabricator.
2015-09-23:
Xhuis:
- rscadd: Syndicate medical cyborgs have been added.
- rscadd: The Dart Pistol is now available from the uplink for 4 telecrystals. It
functions as a pocket-sized syringe gun with a quieter firing sound.
- tweak: Boxes of riot foam darts now cost 2 telecrystals, down from 10, and are
available to traitors.
- tweak: Foam dart pistols now cost 3 telecrystals, down from 6.
- tweak: Syndicate cyborg teleporters now allow a choice between Assault and Medical
cyborgs.
- tweak: Syndicate cyborgs are now distinguished as Syndicate Assault.
- tweak: Syndicate cyborg energy swords now cost 50 energy per use, down from 500.
- tweak: Airlock charges now cost 2 telecrystals, down from 5.
- tweak: Airlock charges are much more powerful.
- tweak: There is no longer a 25% chance to detonate an airlock charge while removing
it.
- tweak: The description of many uplink items has been changed to better reflect
their use.
2015-09-24:
Jordie0608:
- tweak: Advanced energy guns now only critically fail after successive minor failures.
Cease firing after multiple recent minor failures to avoid critical ones.
Kor:
- rscadd: Guardian Spirit types and powers have been heavily reworked. Full details
of each type are available on the wiki.
- rscadd: Guardian damage transfer to users now deals cloneloss if their user is
in crit.
- rscadd: Guardians are now undergoing a trial run in the traitor uplink, under
the name of Holoparasites.
- rscadd: You can now hang human mobs (dead or alive) from meatspikes. Escaping
the meatspike will further damage the victim.
- rscdel: You can no longer slam humans into the meatspike as an attack.
2015-09-25:
Xhuis:
- rscadd: Changelings have a new ablity, Biodegrade. Costing 30 chemicals and having
an unlock cost of 1, it allows them to dissolve handcuffs and straight jackets
in 3 seconds, and escape from lockers in 7.
- tweak: Fleshmend's effectiveness is now halved each time it is used in a short
time span.
- tweak: Last Resort now blinds and confuses nearby humans and briefly disables
silicons upon use.
- tweak: Headslugs now have 50 health, up from 20.
2015-09-26:
MMMiracles:
- rscadd: Nanotrasen's genetic researchers have rediscovered the inactive dwarfism
genetic defect inside all bipedal humanoids. Suffer not the short to live.
WJohnston:
- tweak: Repiped the entire station. Atmosia and the disposals loop were not touched.
- tweak: Moved mulebot delivery from misc lab to RnD.
2015-09-28:
Feemjmeem:
- bugfix: Rechargers can now be wrenched and unwrenched by cyborgs.
- bugfix: Rechargers no longer stop working forever if you move them from an unpowered
area to a powered area, and now actually look powered off when they are.
- bugfix: Guns and batons can no longer be placed in unwrenched chargers.
Razharas:
- rscadd: Added button to preferences menu that kills all currently playing sounds
when pressed, now you can kill midis and any other sounds for real.
phil235:
- bugfix: Fixed the syndicate cyborg's grenade launcher.
- tweak: You can modify the dna of corpses again.
2015-09-29:
Kor:
- bugfix: The Chaos holoparasite can now actually set people on fire properly.
- tweak: Guardian powers are now used via alt+click rather than shift+click.
- tweak: Added an alert chime for ghosts when someone is summoning a Guardian.
2015-10-04:
Fox P McCloud:
- tweak: Adds a bar of soap to the janitor's locker.
- rscadd: Re-adds the advanced mop as a researchable R&D item.
- rscadd: Adds a bluespace trashbag as a researchable R&D item; can hold large quantities
of garbage.
Jordie0608:
- rscadd: Added Special Verb 'Create Poll', an in-game interface to create server
polls for admins with +permissions.
MrPerson:
- rscdel: Removed NTSL. Sorry. People could write scripts that crashed the server,
and this is the only thing that can be done to prevent them from doing that.
MrStonedOne:
- rscdel: Removed feature where quick consecutive ghost orbits while moving could
be used to fuck with your sprite
- bugfix: Fixed ghosts losing floating animation when returning from an orbit
- bugfix: Fixed logic error that prevented orbit's automatic cancel when the orbiting
thing moved in certain situations.
- rscadd: Ghost Orbit size now changes based on the icon size of the thing they
are orbiting (for that sweet sweet singulo orbiting action)
- tweak: Removed needless checks in ghost orbit, you can now orbit yourself and
restart an orbit around the thing you are already orbiting
Xhuis:
- rscadd: Syndicate Medical cyborgs now have cryptographic sequencers.
- rscdel: Syndicate Medical cyborgs no longer have syringes.
- tweak: Restorative Nanites now heal much more damage per type.
- bugfix: Operative pinpointers now actually point toward the nearest operative.
- bugfix: Syndicate Assault cyborgs no longer start with medical supplies.
- bugfix: Energy saws now have a proper icon.
- bugfix: Non-operatives can now longer use operative pinpointers or Syndicate cyborg
teleporters.
- tweak: Doctor's Delight now requires cryoxadone in its recipe instead of omnizine.
- tweak: Doctor's Delight now restores half a point of brute, burn, toxin, and oxygen
damage per tick.
- tweak: Doctor's Delight now drains nutrition while it's in your system (that is,
unless you're a doctor).
- bugfix: Syndicate roboticists have given Syndicate medical cyborgs sharper hypospray
needles - they are now able to penetrate armor.
2015-10-06:
Gun Hog, for WJohnston:
- rscadd: 'Add new Xenomorph caste: The Praetorian. Drones may become this on their
way to growing into a full queen, and a queen may promote one if there is not
one already.'
- tweak: Xenomorph queens are now GIGANTIC, along with the new Praetorian. Together,
they are considered royals.
- tweak: Queens are now significantly tougher to make up for their huge size.
- bugfix: All forms of dead xenomorph may now be grabbed and placed on a surgery
table for organ harvesting!
Xhuis:
- rscadd: Maintenance drones now have a more descriptive message when examined.
- tweak: A recent Nanotrasen firmware update to drones has increased vulnerability
to foreign influences. Please periodically check drones for abnormal behavior
or status LED malfunction. Note, however, that cryptographic sequencers will
not incur this behavior.
- tweak: In response to complaints about rogue drones, Nanotrasen engineers have
allowed factory resets on all drones by simply using a wrench.
- experiment: Central Command reminds drones to immediately retreat, if possible,
when a law override is begun. Not doing so may anger the gods and incur their
wrath!
- rscadd: Some virus symptoms that had no messages now have them.
- rscadd: 'New virology symptom: Weakness. This will cause stamina damage and fainting
spells.'
- tweak: Many virus symptom messages have been changed to be more threatening.
2015-10-07:
Kor:
- rscadd: The alien queen can now perform a tail sweep attack, throwing back and
stunning all nearby foes.
2015-10-13:
AnturK:
- rscadd: Display cases can now be built using 5 wood planks and 10 glass sheets.
- rscadd: Add airlock electronics to open it with id later, otherwise you'll have
to use crowbar
- tweak: Broken display cases can be fixed with glass sheets or removed using crowbar
- tweak: Added start_showpiece_type variable for mappers to create custom displays
- rscadd: Syndicate Lone Operatives spotted near the nanotrasen stations! Keep the
disk safe!
- tweak: Admin spawned nuclear operatives will now have access to nukeop equipment
Gun Hog:
- rscadd: Nanotrasen's research team has released a new, high tech design for Science
Goggles, which previously did nothing! They new come fitted with a portable
scanning module which will display the potential research data gained from experimenting
with an object. Nanotrasen has also released drivers which shall enable the
prototype hardsuit's built in scan visor.
- rscadd: Supporting this new design, Nanotrasen has seen fit to provide blueprints
for Science Goggles to the station's protolathe.
Kor:
- tweak: Gang implanters now only break implants/deconvert gangsters, meaning you
will have to use a pen to convert them afterwards.
- rscadd: An important function, accessible via alt+click, has been restored to
the detectives hat.
- sounddel: When Nar-Sie is created, they now use the old sound effect.
Steelpoint:
- rscadd: The Chief Medical Officers 'Medical Hardsuit' has been added to the CMO's
office. Boasts the usage of lightweight materials allowing fast movement while
wearing the suit as well as complete biological protection to airborne and similar
pathogens.
- rscadd: The Head of Security's personal 'HoS Hardsuit' has been added to the HoS's
office. This Hardsuit is slightly more armored than the regular Security Hardsuit.
- rscadd: The Research Directors 'Prototype Hardsuit' has been added to the RD's
office. This Hardsuit offers the highest levels of protection against explosive,
as well as biological, attacks, as well as fireproofing.
- rscdel: The Command EVA space suits, due to budget concerns, have been removed
and reloacted to another space station.
Xhuis:
- rscdel: All instances of autorifles have been removed from Security.
- rscadd: The armory has been re-mapped.
- tweak: The spell book has received a rebalancing! There are now ten uses by default,
but most spells cost two uses. Some underused spells, like Blind, Smoke, and
Forcewall, only cost a single use.
- experiment: After searching through the Sleeping Carp's ancient monastery in deep
space, more secrets have been uncovered of their traditional fighting techniques.
- tweak: Members of the Sleeping Carp gang are now able to deflect all ranged projectiles.
- tweak: Members of the Sleeping Carp gang are now uanble to use any type of ranged
weaponry. Doing so would be dishonorable.
- tweak: The Sleeping Carp martial art's effects are more damaging, and many stuns
have been increased in duration.
phil235:
- bugfix: Fixes critical bug causing multiple hits from single projectile.
- bugfix: Fixes not being able to shoot a mob on same tile as the shooter.
- bugfix: Clicking your mob (without targeting your mouth) no longer causes you
to shoot yourself.
- bugfix: Fixes not being able to shoot non human mobs at point blank.
- rscdel: Morphs no longer automatically drop the things they swallowed, you have
to butcher their corpse to retrieve their contents.
- bugfix: butchering a corpse no longer also attacks it.
- rscdel: Dipping cigarette (to asbsorb liquids) in a glass can now only be done
with an unlit cigarette. Lit cigarette now heats up the glass content (like
other heat sources).
- bugfix: Fixes trashbag not being able to pickup drinks and ammo casings.
- tweak: Slimes now attaches themselves to mobs via buckling.
2015-10-16:
MrStonedOne:
- rscadd: Added a reconnect option to the file menu. This will allow you to reconnect
to the game server without closing and re-opening the game window. This should
also prevent another byond ad from playing during reconnections.
Xhuis:
- rscadd: A gamebreaking bug has been fixed with buckets. You can now wear them
on your head.
bgobandit:
- rscadd: The Grape Growers Consortium has complained that Nanotrasen kitchens do
not use their products enough. HQ has come up with a few recipes to pacify them.
Goddamn winos.
2015-10-19:
AnturK:
- rscadd: Handheld T-Ray Scanners now detect critters in pipes.
Kor:
- tweak: Weapons and projectiles that are armour piercing now have an increased
chance to bypass riot shields.
- tweak: Slipping on lube now deals slightly more damage, but is concentrated on
a random body part, rather than spread to your entire body.
- tweak: Slipping on water no longer deals damage
- rscadd: You can now attach grenades and C4 to spears to create explosive lances.
This is done via table crafting. Alt+click the spear to set a war cry.
Shadowlight213:
- rscadd: In response to reports of stranded drones, Nanotrasen has added magnets
to drone legs. They are no longer affected by lack of gravity or spacewind!
- bugfix: Drones can now set Airlock access on RCDs.
bgobandit:
- rscadd: Nanotrasen loves recycling! In the highly unlikely occasion that your
space station accumulates gibs, scoop 'em up and bring them to chemistry to
recycle into soap, candles, or even delicious meat product!
- rscadd: L3 biohazard closets now contain bio-bag satchels for the safe collection
of biowaste products, such as slime extracts.
phil235:
- rscdel: Removing Smile, Swedish, Chav and Elvis mutations from genetics. These
mutation can still be acquired via adminspawned dna injector.
- rscadd: Added a dna injector for laser eyes mutation for admin use.
- bugfix: Fixes winter coat hood sprite appearing as a bucket.
- bugfix: Fixes using razor on non human shaving non existent hair.
- bugfix: Fixes chair deconstruction dropping too much metal.
- bugfix: Fixes snapcorn not giving seeds.
- bugfix: Fixes portable chem dispenser.
- tweak: Changing the transfer amount of all reagent containers (beaker, bucket,
glass) is now done by clicking them, similar to spray. Reagent dispensers (watertank,
fueltank, pepperspray dispenser) no longer have their own transfer amounts and
use the reagent container's transfer amount instead (except for sprays which
get 50u for faster refilling).
2015-10-23:
Incoming5643:
- rscadd: 'Syndicate bomb payloads will now detonate if set on fire long enough.
Note that the casings for the bombs is fireproof, so if you want to set fire
to a bombcore you''ll need to remove it from the case first (cut all wires,
then crowbar it out). A reassurance from our explosives department: it is, and
always has been, impossible to detonate a syndicate bomb that isn''t ticking
with wirecutters alone.'
Xhuis:
- rscadd: Geiger counters have been added and are obtainable from autolathes and
EngiVends. They will measure the severity of radiation pulses while in your
pockets, belt, or hands. One can scan a mob's radiation level by switching to
Help intent and clicking on it. These counters never really discard the radiation
they store, and rumor has it this can be used in nefarious ways...
- tweak: When a mob is impacted by radiation, the radiation is now relayed to all
items on the mob.
2015-10-24:
Kor:
- rscadd: The friendly gold slime reaction now spawns three mobs.
phil235:
- tweak: Changed the effects of alcohol to be more realistic. The effects of alcohol
now appear twice as fast. Drunkenness now scales with how much alcohol is in
you, not how long you've been drinking. This means drinking very little but
continuously no longer makes you very drunk, or confused/slurring for a long
time or give you alcohol poisoning. The dizziness and slurring effects now properly
scale with how drunk you are (and dizziness is generally more pronounced).
2015-10-25:
Incoming5643:
- rscadd: The spell Charge has been added to the spellbook. It can be used to extend
the life of magic and energy weapons and even reset the cooldowns of held wizards!
It cannot reset your own cooldowns.
- rscadd: The Staff of Healing has been added to the spellbook. Heals all damage
and raises the dead! Can't be used on yourself however.
- bugfix: The exploit that allowed you to use the staff of healing on yourself by
suicide has been fixed.
Jordie0608:
- rscadd: You can now selectively mute non-admin players from OOC with the Ignore
verb in the OOC tab.
Tkdrg:
- rscadd: Added chainsaws. They can be tablecrafted using a circular saw, a plasteel
sheet, some cable coil, and a welding tool. Don't forget to turn it on!
2015-10-26:
Fox P McCloud:
- tweak: Standardizes the slowdown of most spacesuits to 1 as opposed to 2.
Incoming5643:
- rscadd: 48x48 pixel mode (x1.5 zoom) has been added to the Icons menu (top left).
While playing in 32x32 or 64x64 will still provide a clearer looking station,
for those of us with resolutions that fall into the gap between the two zooms
this can provide a more consistant looking station than stretch to fit.
- rscadd: 96x96 pixel mode (x3 zoom) has also been added for our players who enjoy
looking at spacemen on their 4k monitors at a crisp and consistent scale.
- tweak: The lich spell has been subjected to some gentle nerfing. When you die
a string of energy will tie your new body to your old body for a short time,
aiding others in determining your location. The duration of this beam scales
with the number of deaths you've avoided.
- tweak: Additionally the post revival stun now also scales in this way.
- tweak: The spell will also fail if the item and the wizard don't share the same
z level, though the nature of space means the odds of the item (or the wizard)
looping around back to the station is pretty high.
- rscadd: The spell is still really good.
2015-10-27:
Joan:
- bugfix: You can now click on things under timestop effects, instead of clicking
the effect and looking like a fool.
Kor:
- rscadd: Added a zombie mob that turns its kills into more zombies. Currently adminspawn
and xenobio only.
- rscadd: Using water with a red slime extract will now yield a speed potion. Using
the speed potion on an item of clothing will paint it red and remove its slowdown.
MrStonedOne:
- rscadd: You may now access the setup character screen when not in the lobby via
the game preferences verb in the preferences tab
- rscadd: The round end restart delay can now be configured by server operators.
New servers will default to 90 seconds while old servers will default to the
old 25 seconds until they import the config option to their server.
2015-10-28:
Tkdrg:
- rscadd: Added a Ghost On-screen HUD. It can be toggled using the "Toggle Ghost
HUD" verb. Thank you Razharas for the sprites!
- rscadd: Ghosts can now use the "Toggle med/sec HUD" verb to see the basic secHUD
(jobs only) or the medHUD of humans.
- rscadd: Ghost will now get clickable icon alerts from events such as being put
in a cloner, drones being created, Nar-sie being summoned, among others. The
older chat messages were kept. These alerts can not be toggled.
2015-10-29:
Kor:
- tweak: Slightly changed what items spawn on the captain vs in his locker, hopefully
saving some annoying inventory shuffle at roundstart.
2015-10-30:
Incoming5643:
- rscadd: Slimepeople can now split if they contain 200 units of slime jelly, and
slimepeople will now slowly generate slime jelly up to 200 units provided they
are very well fed. Split slimepeople are NOT player controlled, but rather the
original slime person can swap between the two mobs at will. If one of the slimepeople
should die under player control, the player won't be able to swap back to their
living body. Splitting only creates a new body, any items you have on you are
not duplicated.
- rscadd: Slimepeople now take half damage from sources of heat, but double damage
from sources of cold. Lasers good, Space bad.
2015-11-01:
Gun Hog:
- rscadd: Nanotrasen listens! After numerous complaints and petitions from Security
personnel regarding energy weapon upkeep, we have authorized the construction
and maintenance of your station's weapon rechargers. As an added bonus, we have
also provided a more modular design for the devices, allowing for greater recharge
rates if fitted with a more efficient capacitor!
- rscadd: Added Diagnostic HUDs! They can be used to view the health and cell status
of borgs and mechs. Silicons have them built in, Roboticists get two in their
locker, and the RD's hardsuit has one built in.
Incoming5643:
- rscadd: The number of roundstart head revolutionaries nows depends on the roundstart
security force as well as the roundstart heads
- rscadd: The maximum number of head revs is 3, the minimum is 1. If there is fewer
than three station heads there will never be more than that number of head revs
at roundstart. For every three vacant security roles (Head of Security/Warden/Security
Officer/Detective) at roundstart the number of starting head revs will be reduced
by 1.
- rscadd: Head revolutionaries can be gained during play if the security/head roles
are filled. They are drawn from existing revolutionaries.
- rscadd: Added dental implant surgery. While targeting the mouth drill a hole in
a tooth then stick a pill in there for hands free later use.
Kor:
- rscadd: Added an experimental control console for Xenobiology. Ask the admins
if you'd like to try it out. It may not work on maps other than Box if they
have renamed the Xenobiology Lab.
- rscadd: Injecting blood into a cerulean slime will yield a special one use set
of blueprints that will allow you to expand the territory your camera can cover.
Kor and Remie:
- rscadd: Added as series of laser reflector structures, the frame of which can
be built with 5 metal sheets.
- rscadd: Completing the frame with 5 glass sheets creates a mirror that will reflect
lasers at a 90 degree angle.
- rscadd: Completing the frame with 10 reinforced glass sheets creates a double
sided mirror that reflects lasers at a 90 degree angle.
- rscadd: Completing the frame with a single diamond sheet creates a box that will
redirect all lasers that hit it from any angle in a single direction.
MMMiracles:
- tweak: Energy Swords can now embed when thrown for a 75% chance. Embedding
2015-11-05:
AnturK:
- rscadd: Added wild shapeshift spell for wizards.
2015-11-08:
Cuboos:
- soundadd: Added a new and better sounding flashbang sound and a ringing sound
for flashbang deaf effect
JJRcop:
- tweak: Chronosuits have had their movement revised, they now take time to teleport
depending on how far you've traveled, and don't teleport automatically anymore
unless you stop moving for a short moment, or press the new ' Teleport Now'
button.
- rscadd: Added new outfit that allows admins to dress people up in the chrono equipment
easier.
Jalleo:
- tweak: Due to a recently discovered report it turns out The Wizard Federation
has devised a way for CEOs to stop having some teas from their Smartfridges
due to this change all smartfridges will temporarily be unable to stack contents.
Joan:
- tweak: Revenant draining now takes about 5 seconds to complete and can be interrupted
by dragging the target away.
- tweak: Revenants can now tell if they are currently visible.
- tweak: Revenant ability costs tweaked; Defile now costs 40 essence to cast, Overload
Lights now costs 45 essence to cast, and Malfunction now costs 50 essence to
cast.
- tweak: Malfunction now affects non-machine objects, even if they're not being
held by a human.
- tweak: Defile does an extremely low amount of toxin damage to humans and confuses,
but does much less stamina damage and stuns the revenant for slightly longer.
- tweak: Overload Lights will no longer shock if the light is broken after a light
is chosen to shock an area.
Kor:
- rscadd: Using water on a dark blue slime extract will now yield a new potion capable
of completely fireproofing clothing items.
- rscadd: You can once again click+drag mobs into disposal units. Xenobiologists
rejoice.
Xhuis:
- tweak: Shadowling abilities now require the user to be human.
- tweak: Enthralling now takes 21 seconds (down from 30).
- tweak: Regenerate Chitin has been renamed to Rapid Re-Hatch.
- tweak: Dethralling surgery's final step now requires a flash, penlight, or flashlight.
- tweak: Dethralling surgery now produces a black tumor, which has a high biological
tech origin but dies quickly in the light.
- rscdel: Shadowlings no longer have Enthrall before hatching.
- rscadd: Shadowling clothing now has icons to better reflect its existence.
- rscdel: Ascendant Broadcast has been removed.
- rscdel: Destroy Engines is now removed from the user after it is used once.
2015-11-11:
AnturK:
- tweak: DNA Injectors now grant temporary powers on every use. Duration dependent
on activated powers and machine upgrades
- rscadd: 'Delayed Transfer added to DNA Scanner - It will activate on the next
closing of scanner door '
- rscadd: 'UI+UE injectors/buffer transfers added for convinience '
- tweak: Injector creation timeout cut in half
Firecage:
- rscadd: NanoTrasen specialists has developed a new type of operating table. You
can now make one yourself with only some rods and a sheet of silver!
Kor:
- rscadd: Adds immovable and indestructible reflector structures for badmin use.
- rscadd: The Mjolnir has been added to the wizards spellbook.
- rscadd: The Singularity Hammer has been added to the wizards spellbook.
- rscadd: The Supermatter Sword has been added to the wizards spellbook.
- rscadd: The Veil Render has been added to the wizards spellbook.
- rscadd: Trigger Multiverse War (give the entire crew multiswords) has been added
to the wizards spellbook, at a cost of 8 points.
- rscadd: Converting (to cultist, rev, or gangster) a jobbaned player will now automatically
offer control of their character to ghosts.
- rscadd: Emergency Response Teams and Deathsquads no longer accept non-human members
if the server is configured to bar mutants from being heads of staff.
LordPidey:
- rscadd: Nanotransen doctors have re-approved Saline-Glucose Solution for usage
in IV drips, when blood supplies are low. Simple pills will not suffice.
MMMiracles:
- tweak: Water slips have been nerfed to a more reasonable duration. It is still
a guaranteed way to disarm an opponent and obtain their weapon, but you can
no longer manage to cuff/choke everyone who manages to slip without a problem.
MrStonedOne:
- bugfix: Fixes the smartfridge not stacking items.
Xhuis:
- soundadd: The emergency shuttle now plays unique sounds (thanks to Cuboos for
creating them) when launching from the station and arriving at Central Command.
torger597:
- rscadd: Added a syringe to boxed poison kits.
2015-11-12:
Dunc:
- rscdel: DNA injectors have been restored to their original permanent RNG state
from the impermanent guaranteed state.
Xhuis:
- rscadd: Reagents can no longer be determined by examining a reagent container
without the proper apparatus. Silicons and ghosts can always see reagents.
- rscadd: Science goggles now allow reagents to be seen on examine. In addition,
chemists now start wearing them. The bartender has a pair that looks and functions
like sunglasses.
2015-11-13:
as334:
- rscadd: Nanotrasen has hired a brand new supply of ~~expendable labor~~ *LOYAL
CREW MEMBERS* please welcome them with open arms.
- rscadd: Plasmamen are now a playable race. They require plasma gas to survive
and will ignite in oxygen environments.
2015-11-15:
CosmicScientist:
- tweak: Hopefully made the dehydrated carp's uplink description 100% clear.
- tweak: Made the dehydrated carp cost 1 TC (instead of 3) to help with your traitor
gear combos.
Incoming5643:
- tweak: The supermatter sword was being far too kind in the hands of men. They
should now have <b>the desired effect</b> when swung at people.
Joan:
- tweak: Anomalies move more often, are resistant to explosions and will only be
destroyed if they are in devastation range. You shouldn't bomb them, though.
- tweak: Hyper-energetic flux anomaly will shock mobs that run into it, or if it
runs into them.
- tweak: Bluespace anomaly will occasionally teleport mobs away from it in a small
radius.
- tweak: Vortex anomalies will sometimes throw objects at nearby living mobs.
- tweak: Pyroclastic anomalies will produce bigger, hotter fires, and if not disabled,
it will release an additional burst of flame. In addition, the resulting slime
will be rabid and thus attack much more aggressively.
- bugfix: Gravitational anomalies will now properly throw objects at nearby living
things.
MrStonedOne:
- bugfix: Away mission loading will no longer improperly expand the width of the
game world to two times the size of the away mission map.
- tweak: This should also improve the speed of loading away missions, since the
game doesn't have to resize the world
RemieRichards:
- rscadd: Deities now start off with the ability to place 1 free turret
- tweak: HoG Claymores now do 30 Brute (Down from 40) but now have 15 Armour Penetration
(Up from 0)
- bugfix: Killing the other god objective is fixed
- tweak: Turrets will no longer attack handcuffed people
- rscadd: Followers are now informed of their god's death
- rscadd: Followers are now informed of the location of their god's nexus when it
is placed
- tweak: Gods can no longer place structures near the enemy god's nexus
2015-11-16:
Gun Hog:
- tweak: The Combat tech requirement for Loyalty Firing Pins has been reduced from
6 to 5.
Joan:
- tweak: Plasmamen can now man the bar.
- tweak: Defile no longer directly affects mobs. Instead, it rips up floors and
opens most machines and lockers.
- rscadd: Blight added. Blight infects humans with a virus that does a set amount
of damage over time and is relatively easily cured. Blight also badly affects
nonhuman mobs and other living things.
- experiment: While the cure to Blight is simple, it's not in this changelog. Use
a medical analyzer to find the cure.
- tweak: Tweaked costs and stuntimes of abilities;
- tweak: Defile now costs 30 essence and stuns for about a second.
- tweak: Overload Lights now costs 40 essence.
- tweak: Malfunction now costs 45 essence.
- rscadd: Blight costs 50 essence and 200 essence to unlock.
- imageadd: Transmit has a new, spookier icon.
- bugfix: Revenant abilities can be given to non-revenants, and will work as normal
spells instead of runtiming.
bgobandit:
- rscadd: Blood packs can now be labeled with a pen.
2015-11-17:
Xhuis:
- tweak: Many medicines have received rebalancing. Expect underused chemicals like
Oxandralone to be much more effective in restoring damage.
- tweak: Many toxins are now more or less efficient.
- tweak: The descriptions of many reagents have been made more accurate.
- rscadd: 'New poison: Heparin. Made from Formaldehyde, Sodium, Chlorine, and Lithium.
Functions as an anticoagulant, inducing uncontrollable bleeding and small amounts
of bruising.'
- rscadd: 'New poison: Teslium. Made from Plasma, Silver, and Black Powder, heated
to 400K. Modifies examine text and induces periodic shocks in the victim as
well as making all shocks against them more damaging.'
- rscadd: Two Chemistry books have been placed in the lab. When used, they will
link to the wiki page for chemistry in the same vein as other wiki books.
2015-11-18:
oranges:
- tweak: Nanotrasen apologies for a recent bad batch of synthflesh that was shipped
to the station, any rumours of death or serious injury are false and should
be reported to your nearest political officer. At most, only light burns would
result.
phil235:
- bugfix: Remotely detonating a planted c4 with a signaler now works again.
2015-11-19:
Joan:
- rscadd: Constructs have action buttons for their spells.
- imageadd: The Juggernaut forcewall now has a new, more cult-appropriate sprite.
- imageadd: Cult floors and walls now have a glow effect when being created.
- bugfix: Nar-Sie and Artificers will properly produce cult flooring.
- spellcheck: Nar-Sie is a she.
2015-11-20:
AnturK:
- tweak: Staff of Doors now creates random types of doors.
Incoming5643:
- bugfix: Setting your species to something other than human (if available) once
again saves properly. Note that if you join a round where your species setting
is no longer valid it will be reset to human.
PKPenguin321:
- tweak: Healing Fountains in Hand of God now give cultists a better and more culty
healing chemical instead of Doctor's Delight.
kingofkosmos:
- rscadd: Added the ability to upgrade your grab by clicking the grabbed mob repeatedly.
octareenroon91:
- rscadd: Add the four-color pen, which writes in black, red, green, and blue.
- rscadd: Adds two such pens to the Bureaucracy supply pack.
2015-11-21:
Joan:
- rscadd: Blobs now have a hud, with jump to node, create storage blob, create resource
blob, create node blob, create factory blob, readapt chemical, relocate core,
and jump to core buttons.
- tweak: Manual blob expansion is now triggered by clicking anything next to a blob
tile, instead of by ctrl-click.
- tweak: 'Rally Spores no longer has a cost. Reminder: You can middle-click anything
you can see to rally spores to it.'
- tweak: Creating a Shield Blob with hotkeys is now ctrl-click instead of alt-click.
- rscadd: Removing a blob now refunds some points based on the blob type, usually
around 40% of initial cost. Hotkey for removal is alt-click.
- rscadd: Blobs now have the *Blob Help* verb which will pull up useful information,
including what your reagent does.
- tweak: Storage Blobs now cost 20, from 40. Storage Blobs also cannot be removed
by blob removal.
- tweak: Readapt Chemical now costs 40, from 50.
octareenroon91:
- rscadd: Add numbers and a star graffiti to crayon/spraycan designs.
2015-11-23:
octareenroon91:
- rscadd: Spilling oxygen or nitrogen will obtain a release of the corresponding
atmospheric gas in the effected tile.
- rscadd: 'Carbon Dioxide has been added as a reagent. Recipe: 2:1 carbon:oxygen,
heated to 777K.'
- rscadd: Spilling CO2 will produce CO2 gas.
2015-11-24:
Kor:
- rscadd: Added a lava turf. Expect to see it in away missions or in admin 'events'
2015-11-25:
Incoming5643:
- experiment: A number of popular stunning spells have undergone balance changes.
Note that for the most part the stuns themselves are untouched.
- experiment: 'Lightning Bolt Changes:'
- rscdel: You can no longer throw the bolt whenever you want, it will fire itself
once it's done charging.
- rscadd: Getting hit by a bolt will do a flat 30 burn now, as opposed to scaling
with how long the wizard spent charging the spell. Unless said wizard made a
habit of charging lightning bolt to near maximum every time this is a buff to
damage.
- rscdel: Every time the bolt jumps the next shock will do five less burn damage.
- rscadd: Lightning bolts can still jump back to the same body, so the maximum number
of bolts you can be hit by in a single casting is three, and the maximum amount
of damage you could take for that is 60 burn.
- experiment: 'Magic Missile Changes:'
- rscdel: Cooldown raised to 20 seconds, up from 15
- rscadd: Cooldown reduction from taking the spell multiple times raised from 1.5
seconds to 3.5 seconds. Rank 5 magic missile now has a cooldown of 6 seconds,
down from 9, and is effectively a permastun.
- experiment: 'Time Stop Changes:'
- rscadd: Time Stop field now persists for 10 seconds, up from 9
- rscdel: Cooldown raised to 50 seconds, up from 40
- rscadd: Cooldown reduction from taking the spell multiple times raised from 7.75
seconds to 10 seconds. Rank 5 time stop now has a cooldown of 10 seconds, up
from 9, and is effectively a permastun.
Kor:
- rscadd: Escape pods can now be launched to the asteroid during red and delta level
security alerts. Pods launched in this manner will not travel to Centcomm at
the end of the round.
- rscadd: Each pod is now equipped with a safe that contains two emergency space
suits and mining pickaxes. This safe will only open during red or delta level
security alerts.
MrStonedOne:
- bugfix: fixes interfaces (like the "ready" button) being unresponsive for the
first minute or two after connecting.
- tweak: Burn related code has been changed
- tweak: This will give a small buff to fires by making them burn for longer
- tweak: This will give a massive nerf to plasma related bombs
- tweak: I am actively seeking feedback, if the nerf to bombs is too bad we can
still tweak stuff
PKPenguin321:
- rscadd: Chainsaws (both arm-mounted and not arm-mounted) can now be used in surgeries
as a ghetto sawing tool. Arm-mounted chainsaws are a teeny bit more precise
than regular ol' everyday chainsaws.
YotaXP:
- tweak: Spruced up the preview icons on the Character Setup dialog.
incoming5643:
- rscdel: Citing shenanigan quality concerns the wizard federation has withdrawn
supermatter swords and veil renderers from spellbooks.
neersighted:
- bugfix: Make Airlock Electronics use standard ID checks, allowing Drones to use
them.
2015-11-26:
neersighted:
- tweak: Cyborg Toner is now refilled by recharging stations.
oranges:
- tweak: Removed the 'gloves' from the sailor dress which looked weird since it
was a blouse basically
- tweak: Made the skirt on the blue/red skirts less blocky,
- tweak: Made the striped dress consistent at every direction
2015-11-27:
AnturK:
- rscadd: Turret control panels can now be made through frames available at autolathe.
- rscadd: Unlocked turrets can be linked with built controls with multiool
JJRcop:
- bugfix: Restores golem shock immunity.
Kor and Ausops:
- rscadd: Added four different suits of medieval plate armour.
- rscadd: The Chaplain starts with a suit of Templar armour in his locker. God wills
it!
- rscadd: Rumour has it that Nanotrasen is now training a new elite unit of soldiers
to deal with paranormal threats. Corporate was unable to be reached for comment.
MMMiracles:
- rscadd: Adds a brand new away mission for the gateway called 'Caves'.
- rscadd: The away mission has multiple levels to explore and could be quite dangerous,
running in without proper preparation is unadvised.
YotaXP:
- bugfix: Drones can now use the pick-up verb, and watertanks no longer get jammed
in their internal storage.
bgobandit:
- rscadd: Due to changes in Nanotrasen's mining supply chain, ore redemption machines
now offer a variety of upgraded items! However, certain items are more expensive.
Point values for minerals have been adjusted to reflect their scarcity.
- rscadd: Nanotrasen R&D has discovered how to improve upon the resonator and kinetic
accelerator.
- rscadd: After a colossal tectonic event on Nanotrasen's asteroid, ores are distributed
more randomly.
- rscadd: Bluespace crystals have been discovered to be ore. They will now fit into
satchels and ore boxes.
- rscadd: Mech advanced mining scanners now include meson functionality.
neersighted:
- bugfix: Wooden Barricades now take bullet damage.
- tweak: Rebalance Wooden Barricade damage.
2015-11-28:
TechnoAlchemisto:
- tweak: Cloaks are now worn in your exosuit slot!
2015-11-29:
Firecage:
- rscadd: Hand tools now have variable operating speeds.
GunHog:
- tweak: Nanotrasen has improved the interface for the hand-held teleportation device.
It will now provide the user with the name of the destination tracking beacon.
JJRcop:
- bugfix: Fixes changeling Hive Absorb DNA ability runtime.
Joan:
- imageadd: When sacrificing a target with the sacrifice rune, Nar-Sie herself will
briefly appear to consume them.
- imageadd: When an artificer repairs a construct, there is a visible beam between
it and the target.
- imageadd: When reviving a target with the raise dead rune, there is a visible
beam between the two corpses used.
- imageadd: When draining a target with the blood drain rune, there is a visible
beam between you and the rune.
- imageadd: Construct sprites are now consistent and all bob in the air.
- rscadd: Most cult messages now use the cult span classes, though visible messages
from cult things generally do not.
- bugfix: Examining a cultist talisman as a cultist no longer causes the paper popup
to appear.
- bugfix: You no longer need to press two buttons to read a cultist tome.
- spellcheck: Cult should have a few less typos and grammatical errors.
- spellcheck: The sacrifice rune now uses the proper invocation.
KorPhaeron:
- rscadd: Guardians and holoparasites can now be manually recalled by their master.
- rscadd: The ghost controlling a guardian or holoparasite can be repicked by their
master, only one use which is removed when a new ghost is chosen.
MrStonedOne:
- rscadd: Re-adds 100% chance timed injectors, as it was removed over a misunderstanding.
- bugfix: Fixes bug with injectors having a 100% power chance despite not being
timed
- bugfix: Fixes the excessive amount of time it took the game to initialize.
- bugfix: Fixes some interface bugs.
- rscadd: when an interface window has to send a lot of resources before it can
open, it will now tell you with a "sending resources" line so you know why it's
not opening right away.
PKPenguin321:
- rscadd: Teleprods can now be constructed. Make them via tablecrafting, or by putting
a bluespace crystal onto a stunprod. They warp the target to a random nearby
area (which may include space/the inside of a wall) in addition to giving the
victim a brief stun. Like stunprods, they require a power cell to function.
- rscadd: Teleprods can have their crystal removed and be made back into stunprods
by using them in your hand when they have no cell installed.
- imageadd: Mounted chainsaws now have a unique inhand sprite.
Remie + Kor:
- tweak: Holopads now use AltClick to request the AI
Shadowlight213:
- tweak: Syndie melee mobs have been buffed.
TheNightingale:
- rscadd: Nuclear operatives can now buy the Elite Syndicate Hardsuit for 8 TC that
has better armor and fireproofing.
- tweak: Added throwing stars and Syndicate playing cards to nuclear operative's
uplink.
Yolopanther12:
- rscadd: Added the ability to use a box of lights on a light replacer to more quickly
refill it to capacity.
incoming5643:
- rscadd: OOC will now take steps to try and prevent accidental IC from people who
mistakenly use OOC instead of say. This doesn't catch all mistakes, so please
don't test it.
ktccd:
- bugfix: Blob pieces on some areas no longer count for blob mode victory (Such
as space or asteroid).
- bugfix: Blobcode no longer spawns and destroys blobs uselessly, which fixes other
stuff too.
- bugfix: Asteroid areas are no longer valid gang territory.
neersighted:
- experiment: Nanotrasen would like to announce NanoUI 2.0, now being rolled out
across all our stations. Existing NanoUI devices have been updated, and more
will be added soon. Please report any bugs to Nanotrasen Support.
- tweak: Many NanoUI interfaces have had +/- buttons replaced with input fields.
- tweak: Some NanoUI interfaces have had more information added.
- bugfix: Drones can now interact with NanoUI windows.
swankcookie:
- bugfix: Fixes issue of space-Christians forgetting about the true, humbling values
of space-Christmas.
- rscadd: Adds snowmen outfits
2015-11-30:
neersighted:
- bugfix: Nanotrasen would like to apologize for Chemistry being stuck on NanoUI
1.0... Please report any further bugs to Nanotrasen Support.
- tweak: NanoUI becomes... difficult to operate with brain damage. Who would have
guessed?
- tweak: Telekinesis enables you to use NanoUI at a distance.
- bugfix: Canisters require physical proximity to actuate...
- bugfix: NanoUI no longer leaks memory on click.
2015-12-01:
Kor:
- rscadd: The away mission Listening Post, originally mapped by Petethegoat, has
removed as a mission. It is now present in normal deep space.
neersighted:
- tweak: Attack animations are now directional!
- rscadd: Nanotrasen brand Airlock Electronics now sport our latest NanoUI interface!
Upgrade your electronics today!
- bugfix: Cryo now knocks you out.
- bugfix: Resisting out of cryo has a delay.
- rscadd: Cryo auto-ejection can now be configured.
- rscdel: Remove Cryo eject verb (resist out).
- bugfix: Cryo works... Love, neersighted
swankcookie:
- tweak: Switches cloak usage to overclothing slot
2015-12-02:
GunHog:
- bugfix: Nanotrasen has discovered a flaw in the weapon recharging station's design
that makes it incompatible with the Rapid Part Exchange Device. This has been
corrected.
neersighted:
- tweak: You can now stop pulling by trying to pull the same object again.
- rscadd: Nanotrasen is proud to announce that even the dead can use our state of
the art NanoUI technology.
2015-12-03:
Joan:
- rscadd: Artificers now have feedback when healing other constructs, showing how
much health the target has.
- tweak: Constructs can move in space.
- imageadd: Fixes cult flooring not lining up with normal floors.
- imageadd: Fixes a juggernaut back spine not glowing where it should.
Spudboy:
- tweak: Realigned the librarian's PDA.
Swankcookie:
- bugfix: Cakehat now creates light
YotaXP:
- rscadd: Rolled out a new line of space heaters around the station. This new model
has the functionality to cool down the environment, as well as heat it. Additionally,
they can be built and upgraded like any other machine.
neersighted:
- bugfix: Dominator now shows the correct area name on non-Box maps.
- bugfix: Unwrenching atmos pipes is less... nuts...
- bugfix: You don't get hopelessly spun when standing on a unwrenched pipe... Don't
try it, though.
- tweak: You can now cancel pulling by Ctrl+Clicking anything else
- tweak: Chemistry Dispensers now have a built-in drain!
2015-12-05:
Joan:
- rscdel: Magic missiles no longer do damage.
2015-12-06:
Gun Hog:
- rscadd: Nanotrasen is proud to announce that it has improved its Diagnostic HUD
firmware to include the station's automated robot population! New features include
integrity tracking, Off/On status, and mode tracking! If your little robot friend
suddenly manages to acquire free will, you will be able to track that as well!
- tweak: Artificial Intelligence units may find that their bot management interface
now shows when a robot gains free will. This is also displayed on the Personal
Data Assistant's bot control interface.
neersighted:
- bugfix: Cryo now properly checks it is on before healing...
2015-12-07:
octareenroon91:
- rscadd: Wallets now use the access of all IDs stored inside them.
- rscadd: As the accesses of all IDs are merged, two IDs in a wallet may grant access
to a door that neither one alone would open.
- bugfix: Wallets used to be useless for access if the first ID card put into it
was taken out, until another ID card was put back in. That should not happen
anymore.
2015-12-08:
Joan:
- experiment: Revenants can no longer move through walls and windows while revealed,
though they can move through tables, plastic flaps, mobs, and other similarly
thin objects.
- tweak: Defile now reveals for 4 seconds, from 8.
- tweak: Overload lights now reveals for 10 seconds, from 8.
- tweak: Blight now reveals for 6 seconds, from 8.
- rscadd: Blight has a higher chance of applying stamina damage to the infected.
Kor:
- rscadd: The blocking system has been completely overhauled. Any held item, exosuit,
or jumpsuit can now have a chance to block, or a custom on hit effect. Different
shields can now have different block chances.
- rscadd: The clowns jumpsuit now honks when you beat the owner.
- rscadd: There is a new (admin only for now) suit of reactive armour that ignites
attackers instead of warping you.
- rscadd: Shields will no longer block hugs. Give peace a chance.
neersighted:
- tweak: MC tab reworked, more items made available.
- rscadd: Admins can now click entries in the MC tab to debug.
2015-12-09:
GunHog:
- tweak: Nanotrasen has discovered new strains of Xenomorph which resist penetration
by known injection devices, including syringes. This seems to only extend to
the large 'Royal' strains, designed 'Queen' and 'Praetorian'. Extreme caution
is advised should these specimens escape containment.
- rscadd: Ghosts may now use Diagnostic HUD.
- tweak: Feedback added for which HUD is active.
Kor:
- rscadd: Security barricades now block gunfire 80% of the time while deployed.
- rscadd: Standing adjacent to barricades will allow you to shoot over them.
MrStonedOne:
- rscadd: noslip floors make you slightly faster
Shadowlight213:
- rscadd: Admins can now interact with mos of the station's machinery as if they
were an AI when ghosting.
incoming5643:
- rscadd: a mutation of glowshrooms, glowcaps, have recently been discovered in
botany.
ktccd:
- bugfix: Blobs now require the correct amount of blobs to win that scales depending
on number of blobs, instead of a set value of 700.
2015-12-12:
Joan:
- tweak: The blob Split Consciousness ability now requires a node under the overmind's
selector, instead of picking the oldest living node to spawn a core on.
- bugfix: Revenant antagonist preference can once again be toggled from the Game
Preferences menu.
Kor:
- rscadd: You now have a chance to flip while attacking with a dualsaber.
- rscadd: Bluespace survival capsules have been added to escape pod safes.
- rscadd: Standing between activating shield generators now has disastrous consequences.
Lo6a4evskiy:
- bugfix: Ninja drains power properly, no more infinite stealth.
RemieRichards:
- rscadd: Adds a Synth Species
- rscadd: Species can now react to being force set by admins, used for Synth species
2015-12-13:
Kor:
- rscadd: Adds reactive stealth armor. Admin spawn only.
2015-12-15:
Incoming5643:
- rscadd: The summon events... event "RPG loot" now allows for items to have bonuses
of up to +15!
- rscadd: The "RPG loot" event now also improves the damage reduction of armor!
- rscadd: <s>Check out the item mall for new item fortification scrolls!</s>
as334:
- rscadd: New research has shown that when when plasma reaches a high enough temperature
in the presence of a carbon catalyst, it undergoes a violent and powerful fusion
reaction.
- rscadd: Adds a new gas reaction, fusion. Heat up plasma and carbon dioxide in
order to produce large amounts of energy and heat.
oranges:
- tweak: hulk no longer stuns
- tweak: John Cena
2015-12-16:
AnturK:
- rscadd: Medical Beam Gun now available for Nuclear Operatives and ERT Medics.
Joan:
- tweak: Revenant Overload Lights reveal time lowered from 10 seconds to 8 seconds,
shock damage increased from 18 to 20.
- tweak: Revenant Blight reveal time lowered from 6 seconds to 5 seconds.
Kor:
- rscadd: Styptic once again works in patches.
- rscadd: Nuke Op team leaders can now activate challenge mode if more than 50 players
are online.
- rscadd: Xenobio mobs will no longer spontaneously murder their friends if you
give them sentience
The-Albinobigfoot:
- bugfix: The Wishgranter now displays its faith in humans with curbed enthusiasm.
Tkdrg:
- experiment: Cult has been overhauled in an attempt to make the gamemode more fun.
- rscdel: Cult onversion and stunpapers have been removed. So have most cult objectives.
- tweak: The cult's single objective is now defend and feed a large construct shell
in order to summon the Geometer.
- tweak: The cult must sacrifice souls in order to acquire summoning orbs, which
must be inserted inside said shell.
- tweak: The large construct shell can be procured by using a summoning orb in hand,
but it is vulnerable to attack.
- tweak: Once enough orbs are inserted, the station will go Delta. After three minutes,
the cult will have won.
- rscadd: Cult communications now no longer damage you when done without a tome.
- rscadd: Cultists now start with a sacrificial dagger, with bleeding effects and
high throwing damage.
- rscadd: Most existing runes were buffed, merged, or removed. A Immolate rune and
a Time Stop rune were added. Experiment!
- experiment: Each cultist now gets a random set of runes in their tomes. Pool together
your knowledge in order to thrive.
neersighted:
- experiment: NanoUI 3.0
- experiment: Completely rewrite NanoUI frontend; rework backend.
- tweak: Re-design NanoUI interface to be much more attractive.
- tweak: Reduce NanoUI LOC count/resource size.
- tweak: Reduce NanoUI tickrate; make UIs update properly.
- rscadd: Add chromeless NanoUI mode.
- rscadd: NanoUI's chromeless mode can be toggled with the 'Fancy NanoUI' preference.
- bugfix: Allow NanoUI to work on IE8-IE11, and Edge.
- bugfix: Close holes that allow NanoUI href spoofing.
2015-12-17:
Kor:
- rscadd: Security barricades are now deployed via grenade. You can no longer move
them after they've been deployed, you must destroy them.
- rscadd: You can now shoot through wooden barricades while adjacent, while any
other gunfire has a 50% chance of being blocked.
- rscadd: There are no longer restrictions against implanting the nuclear disk in
people.
- rscadd: If the station is destroyed in a nuclear blast, any surviving traitors
will complete their "escape alive" objective regardless of their location.
- rscadd: Hulks now lose hulk when going into crit, rather than at 25 health.
- rscadd: Shuttles will no longer drag random tiles of space with them. This means
you can be thrown out of partially destroyed escape shuttles very easily.
- rscadd: The people and objects on destroyed tiles won't be along for the ride
when the shuttle moves either.
- rscadd: Adds hardsuits with built in energy shielding. CTF and security versions
are admin only.
- rscadd: Nuclear operatives can buy a shielded hardsuit for 30tc.
- rscadd: Traitors can now buy a Mulligan for 4 telecrystals, a syringe that completely
randomizes your name and appearance.
- rscadd: The spy bundle now includes a switchblade and Mulligan.
MMMiracles:
- rscadd: A set of coordinates have recently reappeared on the Nanotrasen gateway
project. Ask your local central official about participation.
MrStonedOne:
- tweak: 'Ghosts can now double click on ANY movable thing (ie: not a turf) to orbit
it'
PKPenguin321:
- rscadd: Dope golden necklaces have been added. They're a jumpsuit attachment like
ties and are completely cosmetic.
- rscadd: Dope necklaces can be bought from the clothesmate with a coin. Three are
in the clothesmate by default, so you can get your posse going. Gangs that aren't
Sleeping Carp can also purchase necklaces for 1 influence each. Dope.
xxalpha:
- tweak: Restores the ability to bolt and unbolt operating airlocks.
2015-12-18:
Incoming5643:
- rscadd: Soon to be blobs in blob mode can now burst at their choosing. However
they will still burst if they wait too long.
- rscadd: Burst responsibly.
Joan:
- rscadd: 'New blob chemicals:'
- rscadd: Pressurized Slime, which is grey, does low brute, oxygen, and stamina
damage, but releases water when damaged or destroyed.
- rscadd: Energized Fibers, which is light yellow, does low burn damage, high stamina
damage, and heals if hit with stamina damage.
- rscadd: Hallucinogenic Nectar, which is pink, does low toxin damage, causes vivid
hallucinations, and does some bonus toxin damage over time.
- tweak: Replaces Kinetic Gelatin with Reactive Gelatin, which does less brute damage,
but if hit with brute damage in melee, damages all nearby objects.
- wip: 'Changes three of the old blob chemicals:'
- tweak: Ripping Tendrils does slightly more stamina damage
- tweak: Envenomed Filaments no longer causes hallucinations, but does some stamina
damage in addition to toxin damage over time.
- tweak: Cryogenic Liquid will freeze targets more effectively.
Kor:
- rscadd: Shooting someone who is holding a grenade has a chance to set the grenade
off.
- rscadd: Shooting someone who is holding a flamethrower has a chance to rupture
the fuel tank.
- tweak: Shields have a bonus against blocking thrown projectiles.
Swankcookie:
- rscadd: lanterns no longer turn into flashlights when you pick them up.
bgobandit:
- rscadd: Lizard tails can now be severed by surgeons with a circular saw and cautery,
and attached the same way augmented limbs are.
- rscadd: The Animal Rights Consortium is horrified by Nanotrasen stations' sudden
rise of illegal lizard tail trade, with such atrocities as lizardskin hats,
lizard whips, lizard clubs and even lizard kebab!
neersighted:
- tweak: NanoUI should now load much faster, as the filesize and file count have
been reduced
2015-12-20:
Joan:
- tweak: Reduces Lexorin Jelly's oxygen damage significantly.
- experiment: Blobbernaut chemical application on attack is back, but much less
absurd this time; blobbernauts with an overmind will do 70% of the normal chem
damage(plus 4) and attack at a much slower rate than the blob itself can.
- wip: As an example, a blobbernaut with the Ripping Tendrils chemical would do
14.5 brute and 10.5 stamina damage per hit.
Kor:
- rscadd: Adds reactive tesla armour. Adminspawn only.
- rscadd: Adds the legendary spear, Grey Tide. Admin only.
- rscadd: Nuke Ops can now purchase penetrator rounds for their sniper rifles.
- rscadd: Nuke ops can now purchase additional team members for 25 telecrystals.
They don't come with any gear other than a pistol however, so remember to save
some points for them.
- rscadd: Nuke Ops now have an assault pod. A 30tc targeting device will allow you
to select any area on the station as its landing zone. The pod is one way, so
don't forget your nuke.
- rscdel: The teleporter board is no longer available for purchase in the uplink.
- rscdel: After finding absolutely nothing of value, Nanotrasen away teams placed
charges and scuttled the abandoned space hotel.
- rscadd: Metastation now has xenobiology computers.
- rscadd: Metastation now has escape pod computers.
- rscadd: A distress signal has been detected broadcasting in an asteroid field
near Space Station 13.
- rscadd: Clicking the (F) follow link for AI speech will now make you orbit their
camera eye.
MMMiracles:
- tweak: The SAW has been revamped slightly. It now requires a free hand to fire,
but includes 4 new ammo variants along with a TC cost decrease for both the
gun and the ammo boxes.
MrStonedOne:
- bugfix: Fixes ghost orbit breaking ghost floating
- bugfix: Fixes orbiting ever breaking golem spawning
- bugfix: 'Fixes orbiting ever preventing that ghost from showing up in pictures
taken by ghost cameras resdel: Fixes being able to break your ghost sprite by
multiple quick consecutive orbits (FINAL SOLUTION, PROVE ME WRONG YOU CAN''T)'
Remie:
- rscadd: 'Byond members can now choose how their ghost orbits things, their choices
are: Circle, Triangle, Square, Pentagon and Hexagon!'
- tweak: orbit() should be much cheaper for clients now, allowing those of you with
potato PCs to survive mega ghost swirling better.
incoming5643:
- bugfix: the terror of double tailed lizards and featureless clones should now
be over
- rscdel: the emote *stopwag no longer works, just *wag again to stop instead
2015-12-21:
AnturK:
- tweak: Ghost HUD and Ghost Inquisitiveness toggles are now persistent between
rounds.
Kor:
- rscadd: Malfunctioning AIs have been merged with traitor AIs. They no longer appear
in their own mode.
- rscadd: Hacking APCs now gives you points to spend on your modules. Save up enough
points and you can buy a doomsday device on a 450 second timer.
- rscadd: The detectives revolver reskins on alt click now.
- rscadd: You can now dual wield guns. Firing a gun will automatically fire the
gun held in your off hand if you are on harm intent.
LanCartwright:
- tweak: The TC costs for nuke ops have been rebalanced. Guns, viscerators and mechs
are cheaper, ammo and borgs are more expensive.
- rscadd: Most guns can now be bought in bundles, together with some ammo and freebies
for a special discount.
The-Albinobigfoot:
- rscadd: Nuclear Operative families may once again requisition ultra-adhesive footwear.
2015-12-22:
Iamgoofball:
- rscadd: Tesla engine has been added alongside the singularity engine to all maps.
Joan:
- wip: 'Adds three new blob chemicals:'
- rscadd: Replicating Foam, which is brown, does brute damage, has bonus expansion,
and has a chance to expand when damaged.
- rscadd: Sporing Pods, which is light orange, does low toxin damage, and has a
chance to produce weak spores when expanding or killed.
- rscadd: Synchronous Mesh, which is teal, does brute damage and bonus damage for
each blob tile near the target, and splits damage taken between nearby blobs.
- experiment: Synchronous Mesh blobs take 25% more damage, to compensate for the
spread damage.
Kor:
- rscadd: Cayenne will no longer be targeted by the syndicate turrets.
- tweak: Energy shields now only reflect energy projectiles.
- rscadd: Added accelerator sniper rounds to uplink, a weak projectile that ramps
up damage the farther it flies.
MMMiracles:
- bugfix: Saber magazines have been dropped to 21 per magazine. When asked, Nanotrasens
official ballistic department replied "There is indeed such a thing as too much
bullet."
Xhuis:
- tweak: Stun batons can now be blocked by shields, blocked hits don't deduct charge.
xxalpha:
- rscadd: Janitor cyborgs now have a bottle of drying agent.
2015-12-25:
Joan:
- rscdel: The blob Split Consciousness ability has been removed.
- tweak: The blob mode now spawns more roundstart blobs, instead.
Kor:
- rscadd: AI holograms no longer drift in zero gravity
LanCartwright:
- tweak: Shotguns shells now have one extra pellet.
MrStonedOne:
- bugfix: Screen shakes will no longer allow you to see through walls
- tweak: Screen shakes will now move with you when moving rather than lag your client
behind your mob
- tweak: Screen shakes are now less laggy in higher tickrates
2015-12-26:
Buggy123:
- tweak: Salicyclic Acid now rapidly heals severe bruising and slowly heals minor
ones.
Iamgoofball:
- tweak: Telsa energy ball now shoots only a single, powerful beam of lightning
that can arc between mobs.
- soundadd: Energy ball can now be heard when near-by.
Incoming5643:
- tweak: Animated objects now revert if they have no one to attack for a while.
- rscadd: Added Golden revolver, a powerful sounding gun with large recoil.
Kor:
- rscadd: Transform Sting is now actually functional.
MrStonedOne:
- tweak: Movement in no gravity now allows you to push off of things only dense
to some mobs if it is dense to you (such as tables/blob tiles) rather than just
objects that are only dense to all mobs.
- bugfix: Long/timed actions will now cancel properly if you move and quickly move
back to the right location.
2015-12-27:
Joan:
- rscadd: Overmind-created blobbernauts are now player-controlled if possible.
- tweak: Creating a blobbernaut no longer destroys the factory, instead doing heavy
damage to it and preventing it from spawning spores for one minute.
- tweak: You cannot spawn blobbernauts from overly damaged factories.
- rscadd: Procedure 5-6 may be issued for biohazard containment under certain situations.
- tweak: Blobs will now burst slightly later on average, and the nuke report with
the nuke code will arrive slightly earlier.
Kor:
- soundadd: Spacemen now announce when they are changing magazines.
- rscadd: Command headsets now have a toggle to let you have larger radio speech.
LanCartwright:
- rscdel: The Syndicate Ship no longer spawns with Bulldog shotguns, operative have
been given 10 extra telecrystals instead.
MrStonedOne:
- bugfix: Flashes that were emp'ed were incorrectly flashing people in range of
the emper, not in range of the flash.
- tweak: Flashes in a mob's inventory that are emp'ed will only aoe stun if it is
not inside of a container like a backpack/box
2015-12-28:
AnturK:
- rscadd: You can now write an entire word with crayons by setting it as a buffer
and then clicking the target tiles in the right order.
Joan:
- rscdel: Blobbernauts can no longer smash walls of any type.
MrStonedOne:
- tweak: Progress bars now have 20 states instead of 5.
- bugfix: Bump mining should be fixed.
- tweak: Long actions now checks for movement/changed hands/etc more often to prevent
edge cases.
- tweak: Multiple progress bars will now stack properly, rather than fight each
other for focus.
Ressler:
- rscadd: Adds the reagent Haloperidol.
- rscadd: It is an anti-drug reagent, good for stopping assistants hyped up on meth,
bath salts, and equally illegal drugs.
- rscadd: It can be made with Chlorine, Fluorine, Aluminum, Potassium Iodide, and
Oil.
neersighted:
- bugfix: Make NanoUIs transfer upon (un)ghosting.
- bugfix: Fix NanoUIs jumping when resized/dragged.
- bugfix: Lots of other NanoUI bugs.
2015-12-31:
Bawhoppen:
- rscadd: Nanotrasen has opened the availability of tactical SWAT gear to station's
cargo department
- rscadd: Due to a new trade agreement with Chinese space suit manufacturers, Nanotrasen
can now obtain basic space suits much cheaper; This has been reflected in the
cargo prices
- rscadd: Amateur medieval enthusiasts have found a quick way to easily make wooden
bucklers.
Joan:
- imageadd: Replaced every book sprite in the game with new, consistent versions.
- imageadd: Except the one-use wizard spellbooks, which already got new sprites.
PKPenguin321:
- rscadd: Chest implants have been added that allow you to morph your arms into
a gun and back at will. There are two variants, a taser version and a laser
version. Both versions are self-charging. Getting EMPed with one of these implants
results in the implant breaking and loads of fire damage. The implants are currently
admin-only.
- tweak: The telecrystal price for thermal imaging goggles has been lowered from
6 to 4.
incoming5643:
- rscadd: The wizard federation has finally updated their assortment of guns for
the summon guns event. Look forward to getting shot in the face with a whole
new batch of interesting and rarely seen weaponry!
2016-01-01:
Iamgoofball:
- experiment: Redid how objectives are assigned, they're now a lot more random in
terms of what you can get.
Incoming5643:
- tweak: Removed gender restrictions from socks.
Joan:
- rscdel: Storage Blobs are gone; they were effectively a waste of resources, as
there are more or less no points at which you should need them, unless you were
winning excessively hard.
- rscdel: Blobs can no longer burst early; instead, the button gives some early
help and serves to indicate you're a blob.
- wip: Blobbernauts now poll candidates instead of grabbing a candidate immediately.
The poll is 5 seconds, so that there's no significant pause between making a
blobbernaut and it doing stuff.
- rscadd: Blobbernaut creation replaces Storage Blob creation on the blob HUD.
- tweak: Overmind communication is now much larger and easier to see, and blob mobs,
such as blobbernauts, will hear it.
Kor:
- rscadd: The wizard has a new spell, Lesser Summon Guns. This summons an unending
stream of single shot bolt action rifles into his hands, automatically replacing
themselves as you fire.
- bugfix: Fixes successive generations of grey tide clones not despawning.
- tweak: Using challenge ops now delays shuttle refuel.
- rscadd: Added a new wizard event, Advanced Darkness.
MrStonedOne:
- experiment: GHOST POPUP RE-WORK
- bugfix: Ghost popups will no longer steal focus
- bugfix: Ghost popups will no longer submit on key press (regardless of focus)
unless you tab to a button first
- tweak: Ghost popups will close themselves after the time out has ended
- rscadd: Ghost popups are now themed.
- tweak: Long actions (like resisting out of handcuffs) will no longer count space/nograv
drifting as the user moving.
- tweak: This does not apply to the target of a long action if that target isn't
you. Pulling something while space drifting and working on it intentionally
won't work.
2016-01-02:
Kor:
- rscadd: Guardians/Parasites are now named after constellations, and have new sprites
from Ausops.
Kor and GunHog:
- rscadd: Malfunctioning AIs can now purchase Enhanced Surveillance for 30 points,
which allows them to "hear" with their camera eye.
MMMiracles:
- rscadd: A distress signal was recently discovered with gateway coordinates attached
to a far-off research facility owned by Nanotrasen. The signal was sent out
in hopes of someone competent receiving it, unfortunately, your station was
the only one to respond. Local security forces may not be welcoming your arrival
group with open arms.
2016-01-07:
KorPhaeron:
- tweak: Doubled cost of Lesser Summon Guns to 4 and increased charge time to 75
seconds.
TrustyGun:
- rscadd: 'Added two new UI styles: black and green Operative and pale green Slimecore.'
2016-01-09:
Wjohnston:
- wip: AI Satellite has been remapped to make it more secure.
2016-01-11:
Joan:
- rscdel: Blob cores and nodes no longer cause normal pulsed blobs to animate. Factories
and resource nodes will still animate.
- imageadd: Holoparasite sprites have been updated again, are now named after silvery
metals and flowers and can also be colored purple, blue or yellow.
xxalpha:
- tweak: Pipes and cables under walls, intact floors, grilles and reinforced windows
will now be shielded from explosions until exposed.
2016-01-13:
Joan:
- imageadd: Alien whisper ability has a new icon
MrStonedOne:
- tweak: Control clicking on the thing you are pulling will no longer unpull, instead
control clicking on anything too far away to be pulled will unpull. (reminder
that the delete key also unpulls)
OneArmedYeti:
- imageadd: To help with colorblindness, gang HUDs have been changed so leaders
have a border and normal gangster icons are smaller.
2016-01-15:
Joan:
- bugfix: Holoparasites can no longer beat their owner to death while inside of
them.
- spellcheck: Updates traitor holoparasite descriptions for accuracy.
- spellcheck: Adds 8 additional silvery metals to the holoparasite name pool.
- imageadd: Adds two new holoparasite colors, light purple and red.
- imageadd: Holoparasite HUD buttons now have new sprites.
- imageadd: Adds glow effects when guardians teleport or recall, including fire
guardian teleporting and support guardian teleporting.
Kor:
- rscadd: Washing machines are activated via alt+click rather than a right click
verb.
2016-01-16:
Joan:
- imageadd: Alien queens and praetorians have suitably large speechbubbles.
- imageadd: Syndicate cyborgs and syndrones have suitably evil robotic speechbubbles.
- imageadd: Blob mobs have suitably uncomfortable-looking speechbubbles.
- imageadd: Holoparasites and guardians have suitably robotic and magical speechbubbles.
- imageadd: Swarmers have suitably holographic speechbubbles.
- imageadd: Slimes have suitably slimy speechbubbles.
2016-01-17:
Joan:
- bugfix: You can once again repair a hacked APC by using an APC frame on it instead
of welding it off the wall, at the same stage as you'd weld it off the wall.
MrStonedOne:
- bugfix: Control clicking on a turf now un-pulls
2016-01-19:
neersighted:
- rscadd: Many many interfaces have been ported to tgui; uplinks and MULEbots being
the most important
- rscadd: You can now tune radios by entering a frequency
- bugfix: Air Alarms now support any gas
2016-01-23:
neersighted:
- experiment: Refactor wires; port wire interface to tgui.
- rscadd: Wire colors are now fully randomized.
- rscdel: Remove pizza bombs, as the code and sprites were terrible.
- rscadd: Add pizza bomb cores, which can be combined with a pizza box to make a
pizza bomb.
octareenroon91:
- bugfix: Chemistry machinery should now all equally accept beakers, drinking glasses,
etc.
2016-01-27:
Joan:
- tweak: Golems have about a 40% chance to stun with punches, from about 60%.
- tweak: Millitary Synths have about a 50% chance to stun with punches, from literally
100%.
- wip: Blobbernaut creation costs 30 points, and does much more damage to the factory.
- rscdel: Blob factories regenerate at half normal rate.
- tweak: Blob reagents tweaked;
- rscadd: Ripping Tendrils does slightly more brute damage, but less stamina damage.
- rscdel: Lexorin Jelly does less brute damage.
- rscadd: Energized Fibers does slightly more burn damage.
- rscadd: Sporing Pods does slightly more toxin damage.
- rscadd: Replicating Foam will try to replicate when hit more often.
- rscadd: Hallucinogenic Nectar does slightly more toxin damage and causes hallucinations
for longer.
- rscadd: Cryogenic Liquid does more burn damage.
- experiment: Synchronous Mesh does slightly less damage with one blob but massive
damage with more than one nearby blob.
- rscdel: Dark Matter does less brute damage.
- rscdel: Sorium does slightly less brute damage.
- rscdel: Pressurized Slime has a lower chance to emit water when killed and when
attacking targets.
- tweak: Supermatter explosion is no longer capped, and under normal conditions
will produce a 8/16/24 explosion when delaminating.
- imageadd: Blob tiles now do an attack animation when failing to expand into a
turf.
- imageadd: Overmind-directed expansion is more visible than automatic expansion.
Kor:
- rscadd: Capture the flag has been added in space near central command. The spawners
are disabled by default, so be sure to harass admins when you die until they
let you play. The arena was mapped by Ausops.
- rscadd: Nuke ops can purchase mosin nagants for 2 telecrystals.
MrStonedOne:
- bugfix: Fixes the powersink drawing less power than the smeses put out.
- tweak: Made the powersink hold significantly more power before overloading and
going boom.
- tweak: Buffed the explosion of the power sink when it overloads. You are suggested
to think twice about wiring the engine to the grid.
PKPenguin321:
- rscadd: The Autoimplanter, a device that can insert cyberimplants into humans
instantly and without the need of surgery, has been added to the game. It is
currently only obtainable by nuke ops, by way of being included in the Box of
Implants.
2016-01-28:
Joan:
- rscadd: Blobs can communicate before bursting to allow for more coordination.
Kor:
- rscadd: Butchering mobs by attacking them with sharp objects will only happen
on harm intent. This means it is possible to do surgery on aliens again.
2016-01-29:
Joan:
- rscadd: Holoparasites can now see their summoner's health at all times. The health
displayed is a percentage, with 0 being dead.
- imageadd: Holoparasites now have visual flashes on the summoner's location when
recalled due to range limits and when manifesting.
Kor:
- rscadd: Red xenobio potions now work on vehicles (janitor cart, ATV, secway, etc),
causing them to go faster.
- rscadd: Stuffing people in bins uses clickdrag instead of grab.
2016-01-30:
Boredone:
- tweak: Due to an experiment gone wrong, the Research Director's Teleport Armor
now causes some mild radiation poisoning on teleportation to the wearer.
Francinum:
- rscadd: Added two new female underwear styles.
Kor:
- rscadd: You can now use the abandoned white ship as an escape route at round end.
This is possible on Box, Meta, and Dream.
- rscadd: Added support so that mappers can make any shuttle function as an escape
shuttle.
MMMiracles:
- rscadd: Three new bra sets have been added for the ladies out there who want to
show their patriotism.
xxalpha:
- rscadd: Blueprints will now allow the expansion of an existing area by giving
its name to a new adjacent area.
- rscadd: Added a no power warning cyborg verb to Robot Commands.
2016-01-31:
Kor:
- rscadd: Added a special AI upgrade disk that allows normal AIs to use malf modules
and hack APCs. It is admin only.
- rscadd: Added an AI upgrade disk that grants AIs the lipreading power. It is admin
only.
2016-02-01:
Erwgd:
- rscadd: The Kitchen Vending machine now stocks salt shakers and pepper mills!
- rscadd: The NutriMax now stocks spades, cultivators and plant analyzers.
- rscadd: Rice seeds are now stocked in the MegaSeed Servitor, and the seeds supply
crate now contains a pack of rice seeds.
- rscdel: Botanists should be aware that wheat stalks can no longer mutate into
rice.
Fayrik:
- rscadd: pAI cards can now be inserted into simple robots, to allow for more robust
robot personalities.
PKPenguin321:
- rscadd: You can now store knives, pens, switchblades, and energy daggers in certain
types of shoes (such as jackboots, workboots, winter boots, combat boots, or
no-slips).
- rscadd: Horns can now be stored in clown shoes. Honk.
TrustyGun:
- rscadd: Adds gag handcuffs to the prize pool for arcade machines. They act like
regular handcuffs, but you break out of them in a second.
WJohnston:
- rscadd: Adds missing booze & soda dispenser, library console, fixes door access
and a few other minor things to Efficiency Station
- rscadd: Also adds direction tags so people can find their way around better.
bgobandit:
- rscadd: On Valentine's Day, all spacemen will receive candy hearts and valentines
for their special someones! Label valentines with a pen.
- rscadd: Note that today is not Valentine's Day.
2016-02-05:
Joan:
- experiment: Blob expansion is faster near the expanding blob, but slower further
away from it.
- tweak: Blob spores produce a slightly larger smoke cloud when dying. Sporing Pods
spores and blob zombies produce the current small cloud.
- rscdel: Blobbernauts can no longer pull anything at all.
- tweak: Blobbernauts health reduced to 200, but blobbernauts now take half brute
damage.
- tweak: Blobbernauts now take massive damage from fire.
- tweak: Blobbernauts do approximately 3 more damage when attacking.
- wip: Replicating Foam will expand more actively when damaged.
- rscadd: Adds Electromagnetic Web, which is light blue, does burn damage and EMPs
targets, and causes a small EMP when dying.
- rscadd: Electromagnetic Web takes more damage; a normal blob that hasn't been
near a node or the core for 6~ seconds can be oneshotted by a laser.
- rscadd: Anomalies, such as pyroclastic and vortex anomalies, now appear at the
bottom of the ghost orbit and observe menus.
Kor:
- rscadd: Nuke ops can purchase sentience potions for 4tc
MMMiracles:
- tweak: Bulldog now starts with stun-slugs instead of its usual 60-brute slugs.
Slugs now cost 3 TC instead of 2.
- tweak: Most SAW ammo has been slightly buffed in damage so maybe it'll be worth
buying now along with a slight cost decrease for the gun itself.
- tweak: Incen shells for the shotgun now apply extra firestacks on hit so it actually
sets people on fire instead of turning them into a light show.
- tweak: Incen rounds for the SAW now leave a fire trail similar to the bulldog's
dragonsbreath round.
- rscadd: Nuke Ops now have the ability to purchase breaching shells, a weaker variant
of the meteorslugs that can still push back people/airlocks/mechs/corgis.
- bugfix: SAW should now use its in-hand sprites for an open-closed magazine
PKPenguin321:
- rscadd: You can now sharpen carrots into shivs by using a knife or hatchet on
them.
bgobandit:
- rscadd: Seven new emoji have been added to hasten the death of the English language.
octareenroon91:
- rscadd: Player-controlled medibots can examine a patient to know what chems are
in the patient's body.
- bugfix: autolathes have been showing extra copies of the hacked designs, but no
more.
2016-02-06:
LordPidey:
- rscadd: Added suicide command for pipe valves. It's quite messy.
Lzimann:
- tweak: Combat Mechas now have a increased chance of destroying a wall with punches
(40% for walls and 20% for reinforced walls)!
- rscadd: Combat mechas can now destroy tables and racks with a punch!
neersighted:
- rscadd: The Syndicate has stolen the latest tgui improvements from Nanotrasen!
All uplinks now feature filtering/search.
- rscadd: Nanotrasen is proud to announce its next generation sleepers, featuring
tgui!
- rscadd: Portable atmospheric components have been overhauled to use the latest
interface technology.
- rscdel: The Area Atmosphere Computer has been removed.
- rscadd: Huge scrubbers now require power.
- rscdel: Borg jetpacks are now refilled from a recharger and not a canister.
- rscadd: Power monitors now have a state of the art graph. Hopefully they're actually
useful to someone.
- rscadd: Cargo consoles have been redesigned and now feature search and a shopping
cart!
2016-02-08:
Incoming5643:
- rscadd: Poly will now speak a line or emote when pet.
- rscadd: Poly now responds to getting fed crackers by becoming more annoying for
the round.
- experiment: Every day he is growing stronger
Kor:
- rscadd: A certain hygiene obsessed alien is now obtainable via xenobiology gold
cores.
- rscadd: Add laserguns with swappable, rechargeable magazines. They are adminspawn
only.
- rscadd: Operatives now get their pinpointers in their pocket when they spawn,
meaning reinforcements automatically come with them (and hopefully people stop
forgetting them in general).
- rscadd: Capture the flag now features a high speed instagib mode, with guns courtesy
of MMMiracles.
phil235:
- tweak: The vision updates for mobs are now instantaneous (e.g. you don't have
to wait one second to see again when removing your welding helmet)
- tweak: Your vision is now affected when you're inside something or viewing through
a camera. You can no longer see mobs or objects when ventcrawling (unless you
have xray for example), an xray user viewing through a camera do not see through
walls around the camera. On the other hand, cameras with an xray upgrade let
you see through walls. Unfocused camera now give you the same effect as when
you are nearsighted. Being inside closets, morgue container and disposal bins
give you some vision impairments.
- rscadd: The ability to toggle your hud on and off (with f12) is now available
to all mobs not just humans.
2016-02-09:
AnturK:
- rscadd: Syndicate Operatives can now buy bags full of plastic explosives for 9
TC.
Gun Hog:
- rscadd: '"Nanotrasen has drafted a design for an exosuit version of the medical
nanite projector normally issued to its Emergency Response Personnel. With sufficient
research, a prototype may be fabricated for field testing!"'
incoming5643:
- rscadd: The wizard spell wild shapeshift has been made less terrible.
neersighted:
- rscadd: Internals tanks now provide an action button
- rscadd: Jetpacks now emit the gas consumed for propulsion onto their turf
- rscdel: Jetpacks no longer have object verbs
- rscdel: tgui no longer has internals buttons
- bugfix: Malf AI's flood ability now correctly sets vent pressure bounds -- the
results are devastating... Try it!
2016-02-10:
Joan:
- rscadd: Blob mobs now heal for 2.5% of their maxhealth when blob_act()ed, basically
whenever they're on blobs near a node or the core.
- tweak: Blob expansion no longer has a chance to fail inversely proportional with
the expanding blob's health. Blobs still, however, expand at roughly the same
rate as they do currently.
- experiment: Adds five new blob chemicals.
- rscadd: Adds Penetrating Spines, which is sea green and does brute damage through
armor. The damage can still be reduced by bio protection.
- rscadd: Adds Explosive Lattice, which is dark orange and does brute damage to
all mobs near the target. Explosive Lattice is very resistant to explosions.
- rscadd: Adds Cyclonic Grid, which is a light blueish green and does oxygen damage,
in addition to randomly throwing or pulling nearby objects.
- rscadd: Adds Zombifying Feelers, which is a fleshy zombie color and does toxin
damage, in addition to killing and reviving unconscious humans as blob zombies.
- rscadd: Adds Regenerative Materia, which is light pink and does toxin damage,
in addition to making the attacked mob think it is at full health.
- wip: Tweaks some of the existing blob chemicals slightly.
- rscadd: Sporing Pods can produce spores when killed by damage less than 21, from
less than 20. This means lasers can produce spores.
- rscadd: Reactive Gelatin has a slightly higher maximum damage and will attack
the nearby area when hit with brute damage projectiles, from just when attacked
by brute damage in melee.
- tweak: Sorium, Dark Matter, and the new Cyclonic Grid will not throw mobs with
the 'blob' faction, such as blobbernauts and spores.
Kor:
- rscadd: The chaplain can now transform the null rod into a holy weapon of his
choice by using it in hand. Each one has different strengths and drawbacks.
MrStonedOne:
- tweak: Tesla balance changes
- tweak: Tesla will now require increasingly more energy to trigger new orbiting
balls. First ball comes with 32 energy (down from 300), fourth requires 256
(down from 1200), and so on and on, doubling with each new ball. Balls after
7 are increasingly harder to get than before, whereas balls before 6 are easier
to get.
- rscadd: MULTIBOLT IS BACK!
- tweak: Be warned that in multibolt all but 1 primary bolt now have a random shocking
range, meaning they may still target a close human over a far away grounding
rod as the rod may be out of range.
- tweak: Power output of tesla massively dropped, it should no longer put out almost
twice the power of a stage 3 singulo with maxed collectors without any balls,
you'll need at least 3 balls for that now.
- tweak: Tesla can now lose power, causing ball count to drop. Tesla will never
shrink out of existence, just lose its balls.
- tweak: Tesla is now more likely to head in the direction of the thing it last
zapped.
PKPenguin321:
- rscadd: Chameleon Jumpsuits now have slight melee, bullet, and laser protection.
- tweak: The armor values for security helmets, caps, and berets have all been brought
in line. Consequently, helmets and berets are a teeny bit better, and caps now
have the slight bomb protection that the other two had.
- experiment: The time needed to complete most tablecrafting recipes has been cut
in half to make tablecrafting less annoying to use.
Shadowlight213:
- rscadd: pAI controlled mulebots can now run people over.
- tweak: Mulebot health has been greatly decreased.
neersighted:
- rscadd: Horizontal (lying) mobs now fit into crates
- rscadd: Mobs may now be stuffed into crates, as with lockers
- rscadd: Stuffing into a locker deals a mild stun (the same as tabling)
octareenroon91:
- rscadd: New designs can now be added to Autolathes via a design disk. Simply use
a disk containing a suitable design on your autolathe.
2016-02-11:
neersighted:
- rscdel: Remove all cyborg jetpacks... They were awful...
- rscadd: Adds borg ion thrusters, which are available as an upgrade module for
any borg.
- rscdel: Jetpack stabilizers are always on, but now we have...
- rscadd: Jetpack turbo mode, to move at sanic speed in space.
2016-02-12:
Kor:
- rscadd: Malf AIs can now get the objective to have a robot army by the end of
the round.
- rscadd: Malf AIs can now get the objective to ensure only human crew (no mutants)
are on the shuttle at round end.
- rscadd: Malf AIs can now get the objective to prevent a crewmember from escaping
the station, while requiring that crewmember still be alive.
neersighted:
- rscadd: Cybernetic implants purchased from the uplink now include a free autoimplanter!
octareenroon91:
- rscdel: You can no longer kill yourself with the SORD
- rscadd: Suicide attempts with the SORD will inflict 200 stamina damage. You will
only die of shame.
- bugfix: Cleanup to suicide verb code.
2016-02-13:
Buggy123:
- rscadd: You can now build cable coils using the autolathe.
Fox McCloud:
- bugfix: Fixes the sleeping carp martial arts grab not being an instant aggressive
grab
KazeEspada:
- rscadd: 'New backpack options available! New options include: Department Bags,
Leather Satchels, and Dufflebags!'
Kor:
- rscadd: Chainsaw sword, force weapon, and war hammer have all been added as Chaplain
weapon options.
Malkevin:
- tweak: Tracking implants have been upgraded. The old clunky manually adjusted
number system has been replaced with an automated ID scanner, this will show
the implant carrier's name on both the Prisoner Management Console and the hand
tracker. Happy deep striking!
PKPenguin321:
- tweak: 'Traitor EMP kits have had their cost reduced from 5 to 2, and no longer
contain the EMP flashlight. rcsadd: EMP flashlights can now be bought separately
for 2 TCs.'
Zerrien:
- rscadd: Conveyor pieces can be placed as corner pieces when building in non-cardinal
directions.
- rscadd: Using a wrench on a conveyor rotates it while in place.
neersighted:
- tweak: Gibtonite can now be pulled.
- tweak: Slowdown factors are ignored when in zero gravity.
phil235:
- rscadd: Brains can no longer be blinded.
- bugfix: Fixes brain being immortal. They are immune to everything but melee weapon
attacks. Brains not inside a MMI can now be attacked just like MMIs. Damaged
brain can't be put into a robot, they can still be put inside a brainless humanoid
corpse and cloned, but deffibing the corpse always fails (can't revive someone
with a brain beaten to a pulp).
2016-02-14:
Joan:
- rscadd: Blobbernauts can now speak to overminds and other blobbernauts with :b
- rscadd: Blobs can now expand onto lattices and catwalks.
- rscdel: Blob expansion on space tiles with no supports is much slower.
- tweak: Blob Sorium and Dark Matter now have less range on targets with bio protection.
- tweak: Blob Sorium does slightly less damage.
2016-02-17:
Fox McCloud:
- tweak: Laser eyes mutation no longer drains nutrition
Joan:
- rscdel: The sleeping carp gang no longer has special equipment and an inability
to use pneumatic cannons.
PKPenguin321:
- tweak: The traitor surgery bag now costs 3 TC, down from 4.
Zerrien:
- rscadd: adds unique icons for the two medical patch types
2016-02-18:
Kor:
- rscadd: 'Four more chaplain weapon options have been added: hanzo steel, light
energy sword, dark energy sword, and monk''s staff.'
2016-02-19:
AnturK:
- rscadd: Chairs and stools can now be picked up and used as weapons by dragging
them over your character.
PKPenguin321:
- rscadd: The cleanbot uprising has begun.
- rscadd: Emagged cleanbots are much scarier now. Standing on top of one will yield
very devastating results, namely in the form of powerful flesh-eating acid.
2016-02-20:
CPTANT:
- tweak: Due to new crystals Nanotrasen lasers weapons may now set you on FIRE.
Joan:
- imageadd: Blobbernauts and blob spores now have a visual healing effect when being
healed by the blob.
xxalpha:
- rscadd: 'New event: Portal Storm.'
- rscadd: Kinetic accelerators now reload automatically.
2016-02-24:
CPTANT:
- tweak: stamina regeneration is now 50% faster.
Joan:
- rscadd: Revenants now have an essence display on their HUD
- rscadd: Revenants retain the essence cap from the previous revenant when reforming,
minus any perfect souls.
- rscadd: Revenants can now toggle their night vision.
- tweak: Revenant Defile has one tile more of range, but does less damage to windows.
- tweak: Revenant Blight kills space vines and glowshrooms slightly more rapidly.
- tweak: Delays before appearing when harvesting are slightly randomized.
- tweak: Revenant fluff objectives have been changed to be slightly more interesting.
RemieRichards:
- rscadd: Cursed heart item for wizards, allows them to heal themselves in exchange
for having to MANUALLY beat their heart every 6 seconds. Heals 25 brute/burn/oxy
damage per correctly timed pump.
Steelpoint:
- tweak: Syndicate engineers have reinforced the exterior of their stealth attack
ships. Nuclear Operative ship hull walls are now, once again, indestructible.
- tweak: In addition Syndicate engineers had the opportunity to revamp the interior
of stealth attack ships. The inside of Op ships now has a slightly new layout,
including a expanded medbay, as well as additional medical and explosive equipment.
- rscadd: Thanks to covert Syndicate operatives, strike teams can now bring the
stealth attack ship within very close proximity to the station codenamed 'Boxstation'.
A new ship destination labeled 'south maintenance airlock' is now available
to Op strike teams.
phil235:
- rscadd: Holo tape is replaced by holo barriers.
- rscadd: The action button of gas tanks and jetpacks now turn green when you turn
your internals on.
2016-02-26:
Iamgoofball:
- rscadd: Adds the Chameleon Kit to uplinks for 4 telecrystals containing a Chameleon
Jumpsuit/Exosuit/Gloves/Shoes/Glasses/Hat/Mask/Backpack/Radio/Stamp/Gun/PDA.
- rscadd: The chameleon gun fires no-damage lasers regardless of what it looks like.
- rscadd: The Voice Changer has been merged into the Chameleon Mask.
- rscadd: No-slip shoes have been combined into Chameleon Shoes.
- rscdel: Space Ninjas no longer have voice changing capabilities.
- rscdel: The Chameleon Jumpsuit has been replaced by the Chameleon Kit in the uplink
for the same price.
- tweak: All chameleon clothing items have lost EMP vulnerability.
- tweak: Chameleon equipment provides very minor armor.
- experimental: Agent ID Cards can now use chameleon technology to look like any
other ID card.
- bugfix: The Chameleon Kit is actually purchasable now. It doesn't give a single
chameleon jumpsuit anymore.
PKPenguin321:
- rscadd: The kitchen vendor now contains two sharpening blocks.
- rscadd: Only items that are already sharp (such as fire axes, knives, etc) can
be sharpened. Items used on sharpening blocks become sharper and deadlier. The
sharpening blocks themselves can only be used once, and you can only sharpen
items once.
- tweak: The EMP kit has been buffed. It now contains five EMP grenades, up from
two.
- tweak: The EMP implant found in the EMP kit has been buffed. It now has three
uses, up from two.
2016-03-02:
CoreOverload:
- rscadd: A new "breathing tube" mouth implant. It allows you to use internals without
a mask and protects you from being choked. It doesn't protect you from the grab
itself.
- tweak: Arm cannon implants are now actually implanted into the arms, not into
the chest.
- bugfix: Arm cannons have an action button again.
- tweak: Heart removal is no longer instakill. It puts you in condition similar
to heart attack instead. You can fix it by installing a new heart and applying
defibrillator if it wasn't beating.
- rscadd: You can now make a stopped heart beat again by squeezing it. It will stop
beating very soon, so you better be quick if you want to install it without
using defibrillator.
- rscadd: There is now a chance to recover some of the internal organs when butchering
aliens or monkeys.
- rscadd: A new organ - lungs. When removed, it will give you breathing and speaking
troubles.
- rscadd: Human burgers are, once again, named after the generous meat donors that
made them possible.
Fox McCloud:
- rscadd: Gibbing mobs will now throw their internal organs
Gun Hog:
- rscadd: Ghost security HUDs now show arrest status and implants.
- tweak: The Alien queen, upon her death, will now severely weaken the remaining
alien forces.
Joan:
- tweak: Replicating Foam has a lower chance to expand when hit.
- tweak: Penetrating Spines is now purple instead of sea green.
- imageadd: Blobbernauts now have a brief animation when produced.
- experiment: Adds five new blob chemicals. This is a total of 25 blob chemicals.
Will it ever stop?
- rscadd: Draining Spikes, which is reddish pink and does medium brute damage, and
drains blood from targets.
- rscadd: Shifting Fragments, which is tan and does medium brute damage, and shifts
position when attacked.
- rscadd: Flammable Goo, which is reddish orange and does low burn and toxin damage,
and when hit with burn damage, emits a burst of flame. It takes more damage
from burn, though.
- rscadd: Poisonous Strands, which is lavender and does burn, fire, and toxin damage
over a few seconds, instead of instantly.
- rscadd: Adaptive Nexuses, which is dark blue and does medium brute damage, and
reaps 5-10 resources from unconscious humans, killing them in the process.
- wip: Confused about what the chemical you're fighting does? Look at https://tgstation13.org/wiki/Blob#Blob_Chemicals
- rscadd: Adds 'Support and Mechanized Exosuits' and 'Space Suits and Hardsuits'
categories to the syndicate uplink.
- rscadd: Nuke op reinforcements and mechs have been moved to the first category.
Syndicate space suits and hardsuits have been moved to the second category.
- bugfix: Traitors can now properly buy the blood-red hardsuit for 8 TC.
- tweak: Nuke ops can no longer buy the blood-red hardsuit, as the elite hardsuit
costs the same amount while being absolutely better.
Kor:
- rscadd: Added door control remotes. Clicking on doors while holding them will
let you open/bolt/toggle emergency access depending on the mode. They will not
work on doors that have their IDscan disabled (rogue AIs take note!)
- rscadd: The Captain, RD, CE, HoS, CMO, and QM all now have door control remotes
in their lockers.
LanCartwright:
- rscadd: Adds Uranium to Virus reaction. Will create a random symptom between 5
and 6 when mixed with blood.
- rscadd: Adds Virus rations, which creates a level 1 symptom when mixed with blood.
- rscadd: Adds Mutagenic agar, which creates a level 3 symptom.
- rscadd: Adds Sucrose agar which creates a level 4 symptom.
- rscadd: Adds Weak virus plasma, which creates a level 5 symptom.
- rscadd: Adds Virus plasma, which creates a level 6 symptom.
- rscadd: Adds Virus food and Mutagen reaction, creating Mutagenic agar.
- rscadd: Adds Virus food and Synaptizine reaction, creating Virus rations.
- rscadd: Adds Virus food and Plasma reaction, creating Virus plasma.
- rscadd: Adds Synaptizine and Virus plasma reaction, creating weakened virus plasma.
- rscadd: Adds Sugar and Mutagenic agar reaction, creating sucrose agar.
- rscadd: Adds Saline glucose solution and Mutagenic agar reaction, creating sucrose
agar.
- rscadd: Adds Viral self-adaptation symptom, which boosts stealth and resistance,
but lowers stage speed.
- rscadd: Adds Viral evolutionary acceleration, which bosts stage speed and transmittability,
but lowers stealth and resistance.
- rscadd: Flypeople now vomit when they eat nutriment.
- rscadd: Flypeople can now suck the vomit off the floor to gain it's nutritional
content.
- rscadd: Flypeople now must suck puke chunks and vomit to fill themselves of food
content.
Malkevin:
- tweak: Sec officers have two sets of cuffs again (one on spawn, one in locker)
- tweak: Done some optimisation of sec spawn equipment lists and lockers to remove
some of the repetitive clicking, sec belts are now preloaded with equipment.
- tweak: HoS has a full baton instead of the collapsible one
- tweak: Detective has a classic police baton and pepper spray instead of the collapsible
baton (someone made police batons shit, so don't get overly happy)
- bugfix: pop scaled additional lockers spawned were the wrong type, changed them
to the right type which has batons now (actually belts now that I've changed
them).
MrStonedOne:
- tweak: Suit sensors will now favor higher levels for starting amount with the
exception of the max level, that remains unchanged.
- tweak: 'Old odds: 25% off 25% binary lifesigns 25% full lifesigns 25% coordinates'
- tweak: 'New odds: 12.5% off 25% binary lifesigns 37.5% full lifesigns 25% coordinates'
PKPenguin321:
- rscadd: Bolas are now in the game. They're a simple device fashioned from a cable
and two weights on the end, designed to entangle enemies by wrapping around
their legs upon being thrown at them. The victim can remove them rather quickly,
however.
- rscadd: Bolas can be crafted by applying 6 metal sheets to cablecuffs. They can
also be tablecrafted.
Sestren413:
- rscadd: Botanists have access to a new banana mutation now, bluespace bananas.
These will teleport anyone unfortunate enough to slip on their peel.
Shadowlight213:
- rscadd: A wave of dark energy has been detected in the area. Corgi births may
be affected.
Shadowlight213 and Robustin:
- rscadd: '"Old Cult is back baby!"'
- tweak: '"Cult survival objective disabled"'
- tweak: '"Imbuing talismans now consumes the imbue rune"'
- tweak: '"Invoking the stun talisman now hurts the cultist more"'
- tweak: '"The stun talisman duration is nerfed by 10%, mute is nerfed by 60% but
a stutter and special new slur effect will last much longer"'
- tweak: '"The old cult has retained the rune of time stop, now requiring 3 cultists
to invoke"'
- rscdel: '"New Cult is removed!"'
bgobandit:
- rscadd: CentComm has been informed that cargo is receiving new forms of contraband
in crates. Remember, Nanotrasen has a zero-tolerance contraband policy!
lordpidey:
- rscadd: New virology symptom, projectile vomiting. It is a level four symptom.
2016-03-03:
Joan:
- tweak: Blobbernauts now die slowly when not near a blob.
- rscadd: Blobbernauts can now see their health and the core health of the overmind
that created them.
2016-03-05:
CoreOverload:
- imageadd: Cyborg tools (screwdriver, crowbar, wrench, etc) now have new fancy
sprites.
- tweak: Said cyborg tools have received a buff and are now two times faster than
their non-cyborg counterparts.
Joan:
- tweak: Replicating Foam has lower expand chances when hit and on normal expand.
- bugfix: Shifting Fragments will no longer try and fail to swap with invalid blobs
when hit.
- tweak: Electromagnetic Web no longer always EMPs targets, instead doing it at
a 25% chance.
- tweak: Synchronous Mesh now only takes bonus damage from fire, bombs, and flashbangs.
- tweak: Synchronous Mesh no longer tries to split damage to blob cores or nodes.
Cores and nodes still split damage to nearby blobs, however.
- tweak: Blobbernauts now attack much slower.
- tweak: Blobbernauts are now maximum one per factory, reduce that factory's health
drastically, and die slowly if that factory is destroyed.
- experiment: Factories must still have above 50% health to produce blobbernauts.
2016-03-07:
WJohnston:
- tweak: Queens and praetorians have new sprites!
2016-03-09:
Joan:
- rscadd: Blobs can now attack people that end up on top of blob tiles with Left-Click
or the Expand/Attack Blob verb.
- tweak: The Toxin Filter virology symptom now heals 4-8 toxin damage instead of
8-14.
- tweak: The Damage Converter virology symptom will now do toxin damage for each
limb healed.
MrStonedOne:
- tweak: Centcom has improved the the tesla generator! The generated tesla energy
balls should now be more stable! Growing quicker and dissipating slower. It
seems to also move around a touch more but that shouldn't be an issue as the
the tesla escaping containment is unheard of!
2016-03-10:
Joan:
- rscadd: The blob can now be shocked by the tesla.
- tweak: Strong blobs are now much more resistant to brute damage.
- wip: Tweaks blob reagents;
- rscdel: Removes Ripping Tendrils.
- rscdel: Removes Draining Spikes.
- tweak: Cryogenic Liquid does less burn damage.
- tweak: Pressurized Slime does less brute damage.
- tweak: Reactive Gelatin now has a lower minimum damage.
- tweak: Poisonous Strands applies its damage over a longer period of time.
- tweak: Sporing Pods now does much less damage, and is less likely to produce spores
when killed.
- tweak: Regenerative Materia, Hallucinogenic Nectar, and Envenomed Filaments do
less toxin damage.
- rscadd: Energized Fibers no longer heals when hit with stamina damage, and is
instead immune to the tesla.
- rscadd: Boiling Oil now takes damage from extinguisher blasts. Boiling Oil blobbernauts,
however, do not.
- tweak: Replicating Foam now takes increased brute damage and when expanding from
damage, will not expand again.
- tweak: Flammable Goo takes 50% increased burn damage, from 30%.
- tweak: Explosive Lattice now takes much higher damage from fire, flashbangs, and
the tesla.
- experiment: Electromagnetic Web takes full brute damage, lasers will now one-hit
normal blobs, and the death EMP is smaller.
2016-03-12:
Joan:
- bugfix: Blobbernauts and blob spores can now move near blob tiles in no gravity.
- tweak: Boiling Oil does slightly more damage and takes slightly less damage when
extinguished.
- rscadd: Flammable Goo now applies firestacks to targets, but does not ignite them.
Jordie0608:
- rscadd: Show Server Revision will now tell you if a PR is test merged currently.
PKPenguin321:
- rscadd: Added reinforced bolas. They do a very short stun in addition to normal
functions, and take twice as long to break out of when compared to regular bolas.
- tweak: The traitor's Throwing Star Box has been made into the Throwing Weapons
Box. It now contains two reinforced bolas in addition to its old contents. It
also costs 5 TCs, down from 6.
tkdrg:
- tweak: The detective's revolver now takes three full seconds to reload.
xxalpha:
- rscadd: Detective can be a Traitor/Double Agent.
- tweak: Removed Detective's access to security lockers and secbots.
- tweak: Removed bowman's headset from Detective's locker.
- tweak: Box Brig Security Office and Locker Room require a higher access level
(Security Officer level).
2016-03-13:
Dorsisdwarf:
- rscadd: 'Adds Robo-Doctor board (The Hippocratic Oath: Now on your beepbot)'
- rscadd: Adds Reporter board (The truth will set ye free (termsandconditionsmayapply))
- rscadd: Adds Live and Let Live board
- rscadd: Adds Thermodynamics as a dangerous board.
Impisi:
- tweak: Improvised shells now deal more far more damage but are more inaccurate.
- tweak: Overloaded shells now require liquid plasma in addition to black powder.
Shells now fire explosive pellets that are good at hurting you and everything
in front of you.
Joan:
- rscdel: Blob gamemode blobs will no longer burst from people.
- rscadd: Instead, the blob gamemode spawns overminds, which can place their blob
core underneath them in an unobserved area.
- rscadd: The overminds can, until they have placed a blob core, move to any non-space,
non-shuttle tile.
- rscadd: If the overminds fail to place a blob core within a time limit, it will
be automatically placed for them at a random blob spawnpoint.
- tweak: The time before the overmind automatically places the core is slightly
lower than the previous average time it'd take a blob to burst.
2016-03-15:
Cuboos:
- soundadd: Modded the current door sound and added a few new ones, unique sound
for closing, bolting up/down and a nifty denied sound.
Isratosh:
- rscadd: Security flashlights can now be attached to the bulletproof helmets.
Joan:
- tweak: Resource blobs produce resources for their overmind slightly slower for
each resource blob their overmind has.
- rscadd: Blob overminds get one free chemical reroll.
- rscadd: Blob overminds can no longer place resource and factory blobs out of range
of cores and nodes, unless they Toggle Node Requirement off. It is on by default.
- rscadd: Blob UI buttons now have tooltips.
- tweak: Cores and nodes will expand slightly slower.
- tweak: Blob Chemicals no longer trigger effects on dead mobs.
- tweak: Shifting Fragments has a lower chance to move shields with normal expansion
and will no longer shift blobs to the location of a dying blob.
- tweak: Flammable Goo no longer applies fire to tiles with blobs.
- tweak: Electromagnetic Web has a slightly higher EMP range.
Kor:
- rscadd: Hunger was accidentally disabled sometime back in October 2015. We finally
noticed and fixed it.
Kor (And all the lovely maintainers and spriters who helped me along the way):
- rscadd: Adds a new, lava themed planet to mine on,with randomly generated rivers
of lava and islands of volcanic rock. This mine is used on Box and Metastation.
Other mappers may enable it at their discretion.
- rscadd: Added deadly ash storms to mining.
- rscadd: Added slightly deadlier variants of mining mobs to lavaland, with sprites
done by my girlfriend.
- rscadd: Added portable survival capsules to mining equipment lockers. Don't forget
these, or you might get caught out by a storm. You may purchase more at the
venders.
- rscadd: Added randomly loaded ruins to mining. These maps contain new and unique
items not seen elsewhere in thegame. There are around a dozen of them added
with the "release" of lavaland, though I plan for many more.
- rscadd: Some ruins contain sleepers which allow you to spawn as various roles,
such as survivors of a shuttle crash stranded in the wilderness. You can find
these sleepers in the orbit list.
- rscadd: You can now fly the abandoned white ship to lavaland.
LanCartwright:
- tweak: Choking now deals damage based on virus' Stage speed and virus Stealth.
- tweak: Fever heats the body based on Transmittability and Stage speed.
- tweak: Spontaneous Combustion now adjusts firestacks based on stage speed minus
Stealth.
- tweak: Necrotizing Fasciitis now deals damage based on lower Stealth values.
- tweak: Toxic Filter now heals based on Stage speed.
- tweak: Deoxyribonucleic Acid Restoration now heals brain damage based on Stage
speed minus Stealth.
- tweak: Shivering now chills based on Stealth and Resistance.
- rscadd: Proc for the total stage speed of a virus' symptoms.
- rscadd: Proc for the total stealth of a virus' symptoms.
- rscadd: Proc for the total resistance of a virus' symptoms.
- rscadd: Proc for the total transmittance speed of a virus' symptoms.
MrStonedOne:
- rscdel: 'Lag has been removed from the following systems: mob life()/virus process,
machine/object/event processing, atmos, deletion subsystem, lighting, explosions,
singularity''s eat(), timers, wall smoothing, mass var edit, mass proc calls(and
all of sdql2), map loader, and the away mission loader.'
- rscdel: Removed limit on bomb cap of 32,64,128, it can now go to the MOON.
- tweak: Minimap generation is now a config option that defaults to off so coders
don't have to wait for it to generate to test their code, server operators should
note that they need to enable it on production servers that want minimap generation.
- wip: if you find any things that still lag, please report them to MrStonedOne
for lag removal.
- experiment: I'm gonna take this time to shill out that, Lummox JR, byond's only
dev, coded the tool that made this change possible, he lives off of byond membership
donations, if you like the lag removal, become a byond member or at least throw
5 bucks byond's way for doing this.
- experiment: Feel free to ask for bomb cap removals when solo antag, but remember,
the later in the round it is, the more likely you'll get it.
PKPenguin321:
- rscadd: Scooters and skateboards have been added.
- rscadd: Use rods to make a scooter frame. From there, apply metal to make wheels,
creating a skateboard. Apply a few more rods to make a full scooter. You can
also use tablecrafting to create them, their recipes can be found under the
Misc. category.
- rscadd: Each step of scooter deconstruction is performed with either a wrench
or a screwdriver, depending on the step.
xxalpha:
- rscadd: Scrubber clog event now ejects cockroaches.
2016-03-17:
CoreOverload:
- rscdel: The recent jetpacks nerf is finally reverted. Turbo mode is dead and stabilization
is once again can be toggled on and off.
- rscadd: 'Added a new chest cyberimplant: implantable thrusters set. This implant
is a built-in jetpack that has no stabilization mode at all and can use gas
from environment (if 30+ kPa) or from internals. It can also use plasma from
plasma vessel organ, if you have one.'
Joan:
- tweak: Moved the security hud's icons down slightly to allow it to coexist with
medical and antag huds.
Shadowlight213:
- rscadd: HOG deity can now be heard by all of its followers!
- tweak: The prophet no longer needs to wear his hat to speak with his deity.
- rscadd: The prophet's hat and staff have a new functionality! Use the staff inhand
to reveal hidden structures.
- rscadd: Deities can now hide their structures from view! Pretend to be a book
club when sec bursts in. experiment:Only enemy prophets or your own deity can
reveal these structures and they are disabled when hidden.
2016-03-19:
Joan:
- imageadd: Xray lasers now have unique inhands.
- imageadd: Xray lasers have been recolored to match R&D equipment.
Zombehz:
- rscadd: Adds 'chicken' nuggets* in 4 shapes, including regular, star, corgi, and
lizard. it. They are made with one cutlet of meat.
2016-03-20:
Joan:
- rscadd: Nar-Sie will now corrupt airlocks, tables, windows, and windoors.
- rscadd: Corrupted airlocks have no access restrictions.
- tweak: Nar-Sie no longer causes destruction while moving around in favor of additional
corruption.
- tweak: The surplus crate is less likely to give you eight space suits.
- bugfix: Nukeops can once again buy noslips. The nuke op magboots are still better
than noslips, buy them instead.
Kor:
- rscadd: Runtime now has a chance to spawn with a more classic look.
- rscadd: Killing a necropolis tendril will now drop a chest full of spooky loot.
- rscadd: Killing a necropolis tendril will now cause the ground to collapse around
it after 5 seconds.
2016-03-21:
CoreOverload:
- rscadd: You can now construct and deconstruct wall mounted flashes by using a
wrench on empty wall flash. A crate with four linked "flash frame - flash controller"
pairs is added to cargo.
Joan:
- rscadd: Explosive Holoparasites now have a 33% chance to explosively teleport
attacked targets, doing damage to everyone near the target's appearance point.
- tweak: Explosive Holoparasite bombs can now detonate when living mobs bump them.
- rscadd: Adds lightning holoparasites, which have medium damage resist, a weak
attack, have a lightning chain to their summoner, and apply lightning chains
when attacking targets.
- rscadd: Lightning chains shock everyone nearby, doing low burn damage. This is
excluding the parasite and summoner; chains will shock enemies they're attached
to.
- tweak: Holoparasites can now smash tables and lockers.
PKPenguin321 && !JJRcop:
- rscadd: Milk, which is good for your bones, is now extra beneficial to species
that are mostly comprised of bones.
kingofkosmos:
- rscdel: The backpack close-button has got a visual overhaul.
- rscadd: All storage items can be closed by clicking on them again.
2016-03-23:
Iamgoofball:
- rscadd: Cargo now works off of Credits.
- rscadd: Cargo now plays the Stock Market.
- rscadd: Buy Low, Sell High
2016-03-24:
Iamgoofball:
- rscadd: CLF3 now melts, burns, and destroys floors a lot more often, as it should
be.
- rscadd: CLF3 now makes 3x3 fireballs on tiles it touches now, instead of a single
fireball.
Joan:
- tweak: Lightning Holoparasites will actually shock relatively often instead of
'sometimes, maybe, if you're really lucky'
PKPenguin321:
- tweak: Sand now fits in your pockets
- rscadd: Sand can now be thrown into people's eyes, doing slight stamina damage,
making their vision slightly blurry, and making them stumble when they walk
for a short time.
RemieRichards:
- rscadd: BEES
- rscadd: Hydroponics can now manage bee colonies, bees produce honeycombs that
can be grinded to obtain honey, a decent nutriment+healing chemical
- rscadd: Hydroponics can inject a queen bee with a syringe of a reagent to alter
her DNA to match that reagent, meaning all honeycombs produced will contain
that reagent in small amounts
- rscadd: Bees with reagents will attack with that reagent
Xhuis:
- experiment: Alcohol has received multiple tweaks.
- tweak: Drunkenness will now be displayed on examine as long as the target's face
is not hidden, ranging from a slight flush to being a completely drunken wreck.
This also helps to measure alcohol poisoning, although the appearance will remain
for thirty seconds after the alcohol leaves the imbiber's bloodstream.
- tweak: Alcohol poisoning now has different effects. It begins with standard things
such as confusion, dizziness, and slurring, but eventually escalates to constant
vomiting, blacking out, and toxin damage.
- tweak: Drinks now have a wide variety of alcoholism. Grog is barely a drink whatsoever,
for instance, but Manly Dorf will completely floor you with too much consumption.
Note that drinks based off of whiskey and vodka are the hardest, whereas beer
and wine are the softest.
- tweak: The speed of alcohol poisoning has been slightly reduced.
- rscadd: Some drinks have received unique effects. Experiment!
- rscadd: A new base alcohol joins the lineup! Absinthe has been added, and is very
strong.
- rscadd: Whiskey Sour, made with Whiskey, Lemon Juice, and Sugar, simply expands
the existing whiskey-based lineup.
- rscadd: Fetching Fizz, made with Nuka-Cola and Iron, will pull all nearby ores
in the direction of the imbiber.
- rscadd: Hearty Punch, made with Brave Bull, Syndicate Bomb, and Absinthe, will
provide extreme healing in critical condition.
- rscadd: Bacchus' Blessing, made with four of the most powerful alcohols on the
station, is over three times stronger than any other alcohol on the station.
Consume in small amounts or risk death.
2016-03-26:
CPTANT:
- tweak: Nanotrasen found a new taser supplier. The new tasers hold 12 shots, down
people with 2 hits and hybrid tasers now have a light laser attached.
CoreOverload:
- tweak: Sorting junctions now support multiple sorting tags.
Fox McCloud:
- bugfix: Fixes Shadowlings not being spaceproof to pressure
- bugfix: Fixes being able to receive multiple spells as a Lesser Shadowling
Joan:
- rscadd: Adds assassin holoparasites, which do low damage and take full damage,
but can go invisible, causing their next attack to do massive damage and ignore
armor.
- rscadd: Assassin holoparasite stealth will be broken by attacking or taking damage,
which will briefly prevent the parasite from recalling.
- rscadd: Traitor holoparasite injectors include this parasite type.
Kor:
- rscadd: There are a couple new lavaland ruins, including one with a new ghost
role.
PKPenguin321:
- tweak: The RD's reactive teleport armor now has a cooldown between teleports.
EMPing it will cause it to shut down and have a longer cooldown applied.
- imageadd: Bolas, both reinforced and regular, now have newer, sexier sprites.
2016-03-29:
Bawhoppen:
- tweak: Bruisepacks, ointment, and gauze now will apply significanty faster.
- rscdel: SWAT crates no longer contain combat knives.
- rscadd: SWAT crates now contain combat gloves.
- rscadd: Combat knives now can be ordered in their own crate.
Iamsaltball:
- rscadd: GRAB SUPER NERFED
- rscadd: IT'S WAY EASIER TO ESCAPE GRABS NOW
- rscadd: IT TAKES WAY LONGER TO UPGRADE GRABS NOW
- rscadd: 'YOU CAN ACTUALLY FUCKING ESCAPE GRABS NOW TOO #WOW #WHOA'
- rscadd: GRAB TEXT IS ALL BIG BOLD AND RED MUCH LIKE YOUR MOM LAST NIGHT
- experiment: GIT GUDDERS GO FUCK YOURSELVES YOU CAN'T GET GOOD AGAINST "LOL INSTANT
PERMASTUN THAT ISN'T OBVIOUS IN CHAT LIKE THE REST OF THE STUNS"
Joan:
- tweak: Ghost revival/body creation alerts now use the ghost's hud style.
- imageadd: Support holoparasites now have a healing effect with their color when
successfully healing a target.
- tweak: Ranged holoparasite projectiles now take on the color of the holoparasite.
- bugfix: Holoparasite communication(holo->summoner) now sends the message to all
holoparasites the summoner has.
- bugfix: If you have multiple holoparasites for some reason, Reset Guardian allows
you to choose which to reset.
- tweak: Resetting a holoparasite also resets its color and name, to make it more
obvious it's a new player.
- rscadd: Holoparasites can now see their summoner's health and various ability
cooldowns from the status panel.
- rscadd: Blobbernauts are now alerted when their factory is destroyed.
KazeEspada:
- bugfix: Blob Mobs no longer swap with other mobs.
RemieRichards:
- rscadd: Added the ability to make Apiaries and Honey frames with wood
- rscadd: Added the ability to make Royal Bee Jelly from 10 Mutagen and 40 Honey
- rscadd: Added the ability to make more Queen Bees from Royal Bee Jelly by using
it on an existing Queen, to split her into two Queens
- tweak: Made homeless bees more obvious
- bugfix: Fixed a typo that made almost all bees homeless, severely reducing the
odds of getting honeycomb
- tweak: Made bee progress reports (50% towards new honeycomb, etc.) always show,
even if it's 0%
- tweak: Made some feedback text more obvious
- bugfix: Fixed being able to duplicate the bee holder object, this was not exploity,
just weird
- bugfix: Fixed being able to put two (or more) queens in the same apiary
- bugfix: Fixed some runtimes from hydro code assuming a plant gene exists
- bugfix: Fixed runtime when you use a honeycomb in your hand
- tweak: It now takes and uses 5u of a reagent to give a bee that reagent
- rscdel: Removed unused icon file
Ricotez:
- imageadd: The default white ghost form now has directional sprites.
- rscadd: The default white ghost form now also has (your) hair! Here's how it works.
- experiment: If you ghost from a body, you'll get the hair from that body. If it
has hair.
- experiment: If you hit Observe, you'll get the hair from the character you had
active in your setup window. If they had hair.
- wip: This only works with the default white ghost form right now (because the
other forms have the wrong shape or lack directional sprites), and with human
bodies since they're the only ones that have hair. Sorry lizards and plasmamen!
You'll get your turn next time.
- rscadd: A new preference called Ghost Accessories. This lets you configure if
you want your ghost sprite to show both hair and directional sprites, only directional
sprites or just use its original default version without directional sprites.
- rscadd: 'A new preference called Ghosts of Others. This preference is clientside
and lets you configure how other ghosts appear to you: as their own setting,
as the form they chose but without any hair or directional sprites, or as the
simple white ghost sprite if you''re sick of those premium users with their
rainbow ghosts.'
- experiment: The layout of the ghost preference buttons has slightly changed. The
old Choose Ghost Form and Choose Ghost Orbit are now a part of Ghost Customization,
which also contains the new Ghost Accessories button. Clicking Ghost Customization
will send you directly to Ghost Accessories if you don't have premium. The Preferences
tab now also contains the Ghost Display button, which lets you configure how
other ghosts appear to you.
- bugfix: Fixed a bug where the toggles for Ghost Accessories and Ghosts of Others
in the Preferences menu wouldn't save your preference update to your save file.
- bugfix: Renamed the "Ghost Display Settings" preference toggle button to "Ghosts
of Others", so it fits with the name the preference has everywhere else.
TehZombehz:
- rscadd: Paper sacks are now craftable by tablecrafting with 5 sheets of paper.
- rscadd: 'Comes in 5 different designs: Use a pen on a paper sack to change the
design.'
- rscadd: Certain paper sack designs can be modified with a sharp object to craft
a (creepy) paper sack hat.
Xhuis:
- bugfix: Portal storm messages now use the station name rather than the world name.
- bugfix: Shadowlings can no longer glare while shadow walking.
- bugfix: Progress bars are now properly shown when reloading revolvers.
- bugfix: Cyborgs and AIs are no longer knocked out when being stuffed into lockers.
- bugfix: Plasmamen can no longer be the patient zero of the space retrovirus.
- bugfix: Cyborgs and AIs now properly display death messages.
- bugfix: Revenants can no longer be closed into lockers.
- bugfix: Airlocks no longer play sounds or flash lights when denying access if
the airlock has no power.
- bugfix: Job spawn icons in mapping have been fixed.
- bugfix: Gibtonite's disarm message no longer include the outside viewer.
- bugfix: Cult walls and girders are now more streamlined and can be built with
runed metal.
- bugfix: Positronic brains and MMIs can no longer see ghosts.
- rscadd: When someone is turned into a statue, the statue now appears as a greyscale
version of them.
- rscadd: Returning from a statue to a human now knocks you down.
- rscdel: Flesh to Stone no longer works on dead mobs.
- bugfix: Wall-mounted flasher crates now have the proper price.
- bugfix: Wall-mounted flasher frames now have icons.
- bugfix: Upgraded resonators now have an inhand sprite.
2016-03-30:
Coiax:
- rscadd: Geiger counters can now be stored in the suit storage of radiation suits
RemieRichards:
- bugfix: fixes shift-clicking action buttons not instantly resetting their location.
(I'm only making a changelog for this because apparently barely noone even knows
you can move the buttons, let alone reset them...)
TehZombehz:
- rscadd: Honey buns and honey nut bars are now craftable using honey.
- tweak: Brewing mead now requires actual honey.
2016-04-01:
Erwgd:
- bugfix: Weed Killer bottles and Pest Killer bottles now contain 50 units.
- rscadd: The biogenerator can now make empty bottles and black pepper.
Isratosh:
- rscadd: Added an admin jump button to explosion logs.
Joan:
- rscadd: Traitors can now buy charger holoparasites.
- rscadd: Charger holoparasites move extremely fast, do medium damage, and can charge
at a location, damaging the first target it hits and forcing them to drop any
items they're holding.
Kor:
- rscadd: Mechas are now storm proof
- rscadd: Kinetic Accelerators now require two hands to fire, but are free standard
gear for miners.
- rscadd: All mining scanners are now automatic, with the advanced version having
longer range.
- rscadd: The QM and HoP no longer have spare vouchers.
- rscadd: You can buy a pack of two survival capsules with your mining voucher.
- rscadd: Mining Bots will no longer cause friendly fire incidents. They'll hold
fire if you are between them and their target
- rscadd: There are now four different mining drone upgrades available in the vendor.
- rscadd: Resonators can now have more fields and deal more melee damage.
- rscadd: Lavaland miners now have explorer's suits instead of hardsuits. Sprites
by Ausops.
- rscadd: You can now butcher Goliath's for their meat. It cooks well in lava.
Shadowlight213:
- rscadd: Clients now have a volume preference for admin-played sounds.
TehZombehz:
- rscadd: The 'Plasteel Chef' program has provided station chefs with complimentary
ingredient packages. There are several package themes, and chefs are provided
a random package on arrival.
coiax:
- rscadd: Free Golems on Lavaland have been naming their newborn siblings with a
wider range of geology terms
2016-04-02:
Eaglendia:
- rscadd: Central Command has released a new, more functional run of their most
stylish fashion line.
- rscadd: Head of Staff cloaks can now hold specific items - the antique laser gun
for the Captain, the replica energy gun for the Head of Security, the hypospray
for the Chief Medical Officer, the Hand Teleporter or RPED for the Research
Director, and the RCD or RPD for the Chief Engineer.
2016-04-03:
Erwgd:
- rscadd: Our valued colleagues in the security department are reminded to search
boots for hidden items (such as knives or syringes) as part of standard search
procedures. Alt-click a pair of boots to remove any hidden items.
Isratosh:
- bugfix: Fixed rudimentary transform not working properly on ghosts with minds.
- rscadd: Admin logs for bluespace capsules not activated on the mining Z level.
2016-04-04:
TechnoAlchemisto:
- rscadd: The recipes for some Trekchems are now back in the game
- rscadd: Bicaridine can be made with carbon, oxygen, and sugar.
- rscadd: Kelotane can be made with silicon and carbon.
- rscadd: Antitoxin can be made with nitrogen, silicon, and potassium
- rscadd: tricordrazine can be made by combining all three.
2016-04-05:
Erwgd:
- rscadd: Utility belts of all kinds can now accept gloves. Most belts, except janitorial
belts, may now also hold station bounced radios.
- rscadd: Hazard vests and most jackets can carry a station bounced radio as well.
Labcoats can be used to store a handheld crew monitor.
- rscadd: The autolathe can now make toolboxes.
Joan:
- rscadd: Adds protector holoparasites to traitor holoparasite injectors.
- rscadd: Protector holoparasites cause the summoner to teleport to them when out
of range, instead of the other way around.
- rscadd: Protector holoparasites have two modes; Combat, where they do and take
medium damage, and Protection, where they do and take almost no damage, but
move slightly slower.
- tweak: Explosive Holoparasites no longer teleport non-mobs when attacking, but
have a higher chance to teleport mobs.
- rscdel: Explosive Holoparasite bombs no longer trigger on their summoner or any
other parasites their summoner has.
- bugfix: Ranged Holoparasites no longer have nightvision active by default. It
can still be toggled on.
- tweak: Ranged Holoparasite snares no longer alert if the crossing mob is their
summoner or one of the parasites their summoner has.
- tweak: Ranged Holoparasites are slightly less visible in scout mode.
- tweak: Standard Holoparasites attack 20% faster than other parasite types.
- rscdel: Support Holoparasite beacons no longer require safe atmospheric conditions,
but the warp channel takes slightly longer, and is preceded with a visible message.
- tweak: Zombies can no longer destroy more than one airlock at a time.
- rscadd: The mining station has been updated.
MrStonedOne:
- bugfix: Centcom is glad to announce the end of sending workers to our control
group for space exposure testing, a fake station in "space" that noticeably
had air in "space".
TechnoAlchemisto:
- tweak: Detective scanners are now smaller.
- tweak: Pickaxes now fit in explorer suit exosuit slots.
bgobandit:
- rscadd: Alt-clicking a fire extinguisher cabinet opens and closes it. That is
all.
2016-04-06:
CoreOverload:
- rscadd: You can now put slimes in stasis by exposing them to room temp CO2. Useful
for both fighting the slimes and safely storing them.
Erwgd:
- rscadd: The autolathe can now make hydroponics tools! Access the design routines
in the Misc. category of the machine.
LanCartwright:
- tweak: Custom viruses with stealth values of 3 or above are now invisible on the
PANDEMIC and no longer visible on health huds.
MrStonedOne:
- bugfix: Centcom is happy to report that our single sided windows and our windoors
should once again create an airtight seal.
bgobandit:
- rscadd: Honk! Nanotrasen's clowning and development department has invented the
clown megaphone, standard in all clowning loadouts! Honk honk!
2016-04-07:
Kor:
- rscadd: The Laser Cannon in RD has been replaced with the Accelerator Laser Cannon.
Try it out!
- rscadd: Mechas now have armour facings. Attacking the front will deal far less
damage, while attacking the back will deal massive bonus damage.
- rscadd: EMPs now deal far less damage/drain to mechas.
Kor and Ausops:
- rscadd: Survival pod interiors have been redone.
- rscadd: Survival pods now contain a stationary GPS computer.
- rscadd: You can now toggle your GPS off with alt+click.
bgobandit:
- rscadd: Due to budget cuts, Nanotrasen is no longer utilizing copy-protected paper
for its classified documents. Fortunately, our world-class security team has
always prevented any thefts or photocopies from being made!
- rscadd: Secret documents can be photocopied. If you have an objective to steal
any set of documents, a photocopy will be accepted. If you must steal red or
blue documents, a photocopy will NOT be accepted. Enterprising traitors can
forge the red/blue seal with a crayon to take advantage of this.
2016-04-09:
GunHog:
- rscadd: Aliens may now force open unbolted, unwelded airlocks. Unpowered airlocks
open faster than powered ones. Has a cool sound provided by @Ultimate-Chimera!
- tweak: Alien Drone health increased to 125 hp.
- tweak: Alien drone is now faster!
- tweak: Alien egg and larva maturation times halved.
- tweak: Resin membrane health increased to 160 hp.
- rscadd: Aliens may now open firelocks.
- rscadd: Aliens may now unweld scrubbers and vents. (From the outside!)
- tweak: Droppers no longer affect aliens.
Joan:
- rscdel: You can no longer drop survival capsules on top of dense objects, such
as the windows in the emergency shuttle. You can still drop them on non-dense
objects and mobs, however.
- tweak: Swarmers can now deconstruct objects simply by clicking.
- rscadd: Swarmers can still teleport mobs away via ctrl-click.
- bugfix: Emps will now properly damage swarmers.
Kor:
- rscadd: Added wisp lanterns to necropolis chests.
- rscadd: Added red/blue cube pairs to necropolis chests.
- rscadd: Added meat hooks to necropolis chests.
- rscadd: Added immortality talismans to necropolis chests.
- rscadd: Added paradox bags to necropolis chests.
- rscadd: Ripley drills work again. Go tear up lavaland.
PKPenguin321:
- tweak: Goofball's grab nerf has been reverted.
TechnoAlchemisto:
- tweak: Pickaxe upgrades are now better.
coiax:
- tweak: Efficiency Station Testing Lab now has a Drone Shell Dispenser
- tweak: Fixed an issue with a door on the Golem Ship
- rscadd: The unfathomable entity Carp'sie has blessed vir followers with mysterious
carp guardians.
- rscadd: Nanotrasen Cyborgs are now able to empty ore boxes without human assistance
- rscadd: Ore boxes are now craftable with 4 planks of wood
- tweak: Ore boxes now drop their contents when destroyed, or dismantled with a
crowbar
coiax, bobdobbington, Core0verload:
- rscadd: An experimental plant DNA manipulator, based on machinery recovered from
ancient seed vaults, has been installed in the Botany department.
2016-04-11:
Joan:
- rscadd: Blob cores will take slight brute damage from explosions.
RandomMarine:
- rscadd: Additional luxuries have been added to golem ships. Including new rewards.
Praise be to The Liberator!
- rscdel: However, jaunters are no longer easily obtained by free golems.
RemieRichards:
- rscadd: The Station Blueprints now display the piping/wiring and some of the machinery
the station started with, to assist in repairs
coiax:
- rscadd: Emagging the cargo console also unlocks regular contraband, in addition
to syndicate gear
- rscadd: A working drone shell dispenser is now on display in MetaStation's museum,
displaying the virtue of the tireless little workers!
- rscadd: Dreamstation now has a drone shell dispenser in the Toxins Launch Room
2016-04-12:
Incoming5643:
- rscadd: Leading scientists have finally proven that humans (and xenos) in fact
have tongues in their mouths.
- rscadd: Swapping out tongues allows the various races to change their speech impediments.
Putting a xeno tongue in someone allows them to make the hissing sound like
a xeno whenever they speak.
- rscdel: There are no erp mechanics tied to this feature.
- experiment: Remember that tongues are stored in the MOUTH, selecting the head
isn't good enough.
Kor:
- rscadd: Ash walker starting gear has been rebalanced.
- rscadd: Ash walkers can no longer use guns.
TrustyGun:
- rscadd: After carefully investing in the market, the Captain had enough money
to replace his silver flask with a golden one!
- rscadd: The Detective is now bringing his personalized flask to work, due to the
grim work he has to do.
- rscadd: The Booze-O-Mat now stocks 3 flasks.
2016-04-16:
Bawhoppen:
- tweak: Cryo is no longer god-awful.
CoreOverload:
- rscadd: A lot of items are now exportable in cargo.
- rscadd: Use Export Scanner to check any item's export value.
Erwgd:
- rscadd: Forks, bowls, drinking glasses, shot glasses and shakers can now be made
and recycled in the autolathe! Access the designs in the new 'Dinnerware' category.
- tweak: Kitchen knives have been moved to the Dinnerware category of the autolathe.
- rscadd: Butcher's cleavers can now be made in a hacked autolathe.
Fox McCloud:
- rscadd: Slime batteries now self-recharge.
- rscadd: Adds transference potion. A potion that allows the user to transfer their
consciousness to a simple mob.
- rscadd: Adds rainbow slime core reaction that generates a consciousness transference
potion when injected with blood.
Iamgoofball, Lati, Geo_Jerkal, Tanquetsunami25:
- rscadd: Lati requested that the Slime Processor will now automatically scoop up
any dead slimes into itself for processing.
- rscadd: Geo_Jerkal requested that you be able to mix Arnold Palmers with Tea and
Lemon Juice.
- rscadd: Tanquetsunami25 requested that cyborg be able to boop.
Incoming5643:
- rscdel: Removed the horrible meme skeletons, please don't sue us.
Kor:
- rscadd: Adrenals, no slips, surplus crates and SUHTANDOS now have minimum population
requirements before they can be purchased.
KorPhaeron:
- rscadd: You now need to butcher goliaths and watchers on lavaland to receive their
loot. Use the combat knives to do so.
Lati:
- rscadd: Custom floor tiles can now be added to floorbots. They will start replacing
other tiles with these tiles if the option is toggled on.
coiax:
- rscadd: Boxstation, not to be outdone by all the other competing station designs,
has installed a drone shell dispenser in the Testing Lab, which makes automated
drones to help fix the station.
- rscadd: Toy fans, rejoyce! The famous skeleton brothers from the beloved game
Belowyarn now have toys that you can win from the arcade machines!
- rscadd: Airlock painters can be printed at your local autolathe
- rscadd: Please do not attempt suicide with the airlock painter or the medical
wrench.
- rscadd: Metastation now has a plant DNA manipulator in Botany.
- rscadd: Using the fire extinguisher on yourself or others while in HELP intent
will spray you or them, rather than beat their probably flaming body with a
metal object.
- tweak: Alt-clicking extinguishers to empty them now wets the floor underneath
them.
lordpidey:
- rscadd: Meth labs can now blow up if you don't purify the ingredients or over-heat
the end product.
nullbear:
- rscadd: Added attack verbs for heart and tongue organs
- tweak: Maximum output of air pumps has been raised.
2016-04-18:
Joan:
- rscdel: Crates are now dense even when open.
- rscadd: You can now climb onto crates in the same way as table and sandbags, though
climbing onto crates is very fast and does not stun you.
- wip: You can walk on crates, provided both are closed/open or the crate you're
on is closed.
- rscdel: You can't close or open a crate if there's a large mob on top of it.
- rscadd: Stuffing items into a closet or crate is now instant and does not close
the closet or crate. Stuffing mobs into a closet or crate still takes time and
closes the closet/crate in question.
- imageadd: Crowbars and wirecutters have new inhand sprites. Crowbars can now be
distinguished from wrenches in-hand.
RandomMarine:
- tweak: Cloth items removed from biogenerator. Instead, it can create stacking
cloth that crafts those items.
- rscadd: In addition, cloth can be used to create grey jumpsuits, backpacks, dufflebags,
bio bags, black shoes, bedsheets, and bandages.
- tweak: Bedsheets now tear into cloth instead of directly into bandages.
Shadowlight213:
- tweak: AI will be notified when one of their cyborgs is detonated.
coiax:
- bugfix: Fixed slime grinders not sucking up more than one slime
- rscadd: Drones now start with a spacious dufflebag full of tools, so they will
stop stealing the captain's
- bugfix: Fixed issues with drones wearing chameleon headgear.
- rscadd: Added admin-only "snowflake drone" (also known as drone camogear) headgear.
nullbear:
- bugfix: Fixes air canisters being silent when bashed.
2016-04-20:
Erwgd:
- rscadd: The autolathe can now make trays.
Fox McCloud:
- bugfix: Fixes abductor vests having no cooldown between uses
Kor:
- rscadd: You can now craft boats and oars out of goliath hides. These boats can
move in lava.
- rscadd: Added a spooky, upgraded boat to necropolis chests.
coiax:
- tweak: Slime grinders now cease suction of new slimes while grinding
coiax, Joan:
- rscadd: Drone dufflebags now have their own sprite.
kevinz000:
- rscadd: 'Admin Detection Multitool: A multitool that shows when administrators
are watching you! Now you can grief in safety!'
- tweak: Syndicate R&D scientists have significantly increased the range of their
"AI detection multitools", making them turn yellow when an AI's tracking is
near, but not on you just yet!
2016-04-21:
Kor:
- rscadd: Mechas can now toggle strafing mode.
2016-04-22:
Bawhoppen:
- rscadd: Security belts can now hold any type of grenade. This includes barrier
grenades.
- rscadd: Janitorial belts are now able to store chem grenades.
- rscadd: Military belts have been given a size upgrade, so they can now hold larger
items.
- rscadd: Bandoliers have been given a buff and now can hold a much larger amount
of ammunition.
nullbear:
- bugfix: xenobio console is deconstructable again.
- tweak: syndibomb recipe calls for any matter bin, scaling effectiveness with tier.
2016-04-23:
Joan:
- bugfix: Aliens can now open crates and lockers.
- bugfix: Aliens and monkeys can now climb climbable objects, such as crates and
sandbags.
- rscadd: Aliens climb very, very fast.
Kor:
- rscadd: Running HE pipes over lava will now heat the gas inside.
- rscadd: Alt+clicking on your mecha (while inside it) will toggle strafing mode.
Mercenaryblue:
- rscadd: Allowed all corgis to wear red wizard hats.
TechnoAlchemisto:
- rscadd: Goliaths now drop bones, and Watchers drop sinews.
- rscadd: You can craft primitive gear from bone and sinew.
coiax:
- bugfix: Non-humans are now able to interact with bee boxes.
2016-04-25:
Joan:
- bugfix: You can once again hit a closet or crate with an item to open it.
Kor Razharas:
- rscadd: Adds support for autoclicking.
- rscadd: The Shock Revolver has been added to RnD.
- rscadd: The Laser Gatling Gun has been added to RnD. The Gatling Gun uses autoclick
to fire as you hold down the mouse.
- rscadd: The Research Director now starts with a box of firing pins.
- rscadd: The SABR and Stun Revolver recipes have been removed from RnD
coiax:
- rscadd: Laughter demons are like slaughter demons, but they tickle people to death
- tweak: Slaughter demons are no longer able to cast spells while phased.
- tweak: Wizards can now speak while ethereal, but still cannot cast spells while
ethereal.
- rscadd: 'Centcom''s "drone expert" reports that drones vision filters have been
upgraded to include the option of making all beings appear as harmless animals.
info: As always, all drone filters are togglable.'
- rscadd: As a sign of friendship between the Free Golems and Centcom, they have
modified Centcom's jaunter to be worn around a user's waist, which will save
them from falling to their death in a chasm.
- experiment: The Golems warn that these modifications have created a risk of accidental
activation when exposed to heavy electromagnetic fields.
- tweak: Renamed hivelord stabilizer to stabilizing serum.
- rscadd: Centcom regret to inform you that new instabilities with nearby gas giants
are causing exospheric bubbles to affect the telecommunications processors.
Please contact your supervisor for further instructions.
- rscadd: The Janitor's Union has mandated additional features to station light
replacer devices.
- rscadd: The light replacer now can be used on the floor to replace the bulbs of
any lights on that tile.
- rscadd: The light replacer now eats replaced bulbs, and after a certain number
of bulb fragments (four) will recycle them into a new bulb.
- tweak: The description of the light replacer is now more informative.
- rscadd: Clown mask appearance toggle now has an action button.
2016-04-26:
Iamgoofball & Super Aggro Crag:
- tweak: Fluorosulfuric Acid now has doubled acid power.
- experiment: Fluorosulfuric Acid now does BONUS burn damage scaling on the time
it's been inside the consumer.
Joan:
- tweak: Blobbernauts now spawn at half health.
- tweak: Blobbernauts regeneration on blob is now 2.5 health per tick, from 5.
- tweak: Blobbernauts now cost 40 resources to produce, from 30.
- rscdel: Factories supporting blobbernauts do not spawn spores.
Lati:
- tweak: Syndicate bomb can be only delayed once by pulsing the delay wire. Time
gained from this is changed from 10 seconds to 30 seconds.
TechnoAlchemisto:
- tweak: Goliath plates can now be stacked.
phil235:
- rscadd: More structures and machines are now breakable and/or destroyable with
melee weapon. Additionally, Some structures and machines that are already breakable/destroyable
are now affected by more attack methods (gun projectiles, thrown items, melee
weapons, xeno/animal attacks, explosions).
- rscadd: Hitting any machine now always makes a sound.
- rscadd: You can hit closed closets/crates and doors by using an item on harm intent
(but it doesn't actually hurt them).
- rscadd: you can now burst filled water balloons with sharp items.
- bugfix: Wooden barricade drops wood when destroyed.
- bugfix: Slot machines with coins inside are deconstructable now.
2016-04-27:
TechnoAlchemisto:
- rscadd: Miners can now select explorer belts from the mining vendor using their
vouchers, or mining points.
2016-04-28:
Bawhoppen:
- tweak: Sandbags are no longer tablecrafted. Now you just put in sand (or ash)
by hand to make them.
- rscadd: Miners and Engis now get boxes of empty sandbags in their lockers. Miners
also get a few premade aswell.
- rscadd: You can now break sandstone down into normal sand.
Joan:
- rscadd: Attacking a blob with an analyzer will tell you what its chemical does,
its health, and a small fact about the blob analyzed.
- rscdel: 'NERFS:'
- tweak: Zombifying Feelers does less toxin damage.
- tweak: Adaptive Nexuses does slightly less brute damage.
- tweak: Replicating Foam does slightly less brute damage.
- tweak: Blob Sorium does slightly less brute damage.
- tweak: Blob Dark Matter does slightly less brute damage.
- tweak: Cyrogenic Liquid injects slightly less frost oil and ice and does slightly
less stamina damage.
- tweak: Pressurized Slime does less brute, oxygen, and stamina damage, and extinguishes
objects and people on turfs it wets.
- rscdel: Blob core strong blobs no longer give points when removed.
- wip: 'PROBABLY BUFFS:'
- tweak: Flammable Goo now does slightly more burn damage and applies more firestacks,
but applies fire to blob tiles that don't share its chemical.
- tweak: Energized Fibers does slightly more burn damage, slightly less stamina
damage, and now takes damage from EMPs.
- rscadd: 'BUFFS:'
- tweak: Boiling Oil does slightly more burn damage and applies more firestacks.
- tweak: Reactive Gelatin does slightly more damage on average.
- tweak: Penetrating Spines now also ignores bio resistance in addition to armor.
- tweak: Hallucinogenic Nectar causes more hallucinations.
- tweak: Normal strong blobs now refund 4 points when removed, from 2.
- rscadd: Charger holoparasites now play a sound when hitting a target, as well
as shaking the target's camera.
PKPenguin321:
- rscadd: The warden's locker now contains krav maga gloves.
TechnoAlchemisto:
- rscadd: You can now craft skull helmets from bones.
- rscadd: Syndicate bombs are now harder to detect
2016-04-29:
Bawhoppen:
- rscadd: Several lesser-used uplink's TC cost have been rebalanced.
- tweak: Steckhin down from 9TC to 7TC.
- tweak: Tactical medkit down from 9TC to 4TC.
- tweak: Syndicate magboots from 3TC to 2TC.
- tweak: Powersinks down from 10TC to 6TC.
- tweak: Stealth rad-laser down from 5TC to 3TC.
- tweak: Bundles have been updated accordingly.
Incoming5643:
- rscadd: The staff/wand of door creation can now also be used to open airlock doors.
- rscadd: Doors spawned by the staff/wand now start open. Keep this in mind the
next time you try to turn every wall on the escape shuttle into a door.
Robustin:
- rscdel: The Teleport Other, Veil, Imbue, Reveal, Disguise, Blood Drain, Timestop,
Stun, Deafen, Blind, Armaments, Construct Shell and Summon Tome runes are gone.
- rscadd: Disguise, Veil/Reveal, Construct Shell and Armaments are now talismans.
The Construction talisman requires 25 sheets of metal.
- rscadd: Cultists will now receive a warning when attempting to use emergency communion
or create the Nar-Sie rune
- rscadd: Cultists can now create talismans with a super-simple Talisman-Creation
rune. It takes about 10 seconds to invoke and will present a menu of all the
talisman choices available. Its as simple as tossing the paper on, clicking
the rune, and selecting your talisman.
- rscadd: Cultists now have a proc, "How to Play" that will give a basic explanation
of how to succeed as a cultist.
- rscadd: The new Talisman of Horror is a stealthy talisman that will cause hallucinations
in the victim. Great for undermining security without having to commit to murder
them in middle of the hall.
- rscadd: Creating the Summon Nar-Sie rune does takes slightly less time, but now
adds a 3x3 square of red barrier shields (60hp each) to prevent the rune-scriber
from being bumped by other idiots. This works in conjunction with the rune's
warning to give crew a chance to stop the summoning. Manifest ghost has a weaker
1x1 shield to prevent bumps as well.
- rscadd: Talismans are now color-coded by their effect so you can easily organize
and deploy talismans.
- rscadd: You can now make colored paper in the washing machine using crayons or
stamps, honk.
- rscadd: The Electromagnetic Disruption rune will now scale with the number of
cultists invoking the rune. **A full 9-cultist invocation will EMP the entire
station!**
- rscadd: Armaments will now give the recipient a new cult bola.
- rscadd: The new Talisman of Shackling will apply handcuffs directly to the victim.
These cuffs will disappear when removed.
- tweak: Cult slur is a little less potent so victims might be able to squeeze in
a coherent word or two if you let them keep jabbering on the radio, stun talismans
now have less of a health cost and the stun is back to 10 seconds, from 9.
- tweak: Rune and Talisman names now give a much clearer idea of what they do.
- experiment: The following changes are courtesy of ChangelingRain
- rscadd: The Teleport rune now allows cultists to select which rune to teleport
to, and teleports everything on it.
- rscadd: Veil and Reveal are merged into Talisman of Veiling. Veiling has two uses,
the first use will hide and the second use will reveal.
- rscadd: New icons for the cult bola
- tweak: You can now attack fellow cultists with a Talisman of Arming to arm them
with robes and a sword.
- tweak: You can now only place one rune per tile.
- tweak: Ghosts are notified when a new manifest rune is created.
TechnoAlchemisto:
- rscadd: Sinew can now be fashioned into restraints.
coiax:
- tweak: Internals Crate now contains breath masks and small tanks.
- rscadd: Metal foam grenade box crate added for 1000 points
- rscadd: Added two Engineering Mesons to Engineering Gear Crate
- tweak: Engineering Gear now costs 1300
- rscadd: Breach Shield Generator Crate added for 2500 points
- rscadd: Grounding Rod Crate added for 1700 points
- rscadd: PACMAN Generator Crate added for 2500
- rscadd: Defibrillator Crate added for 2500
- rscadd: Added more helmets to the Laser Tag Crate.
- rscadd: Nanotrasen Customs report that some wide band suppliers have been providing
"alternative" firing pins. Nanotrasen reminds all crewmembers that contraband
is contraband.
- rscadd: Contraband crates now appear visually similar to legitimate crates.
- bugfix: The cargo shuttle's normal transit time has been restored.
nullbear:
- rscadd: Adds a preference option, allowing players to toggle whether recipes with
no matching components should be hidden.
2016-04-30:
Joan:
- rscadd: Blobs attempting to attack the supermatter will instead be eaten by it.
- experiment: This doesn't mean throwing a supermatter shard at the blob is a good
idea; blobs attacking it will gradually damage it, eventually resulting in a
massive explosion, and it will not consume blobs if on a space turf.
- tweak: Hitting a locker or crate with an ID, PDA with ID, or wallet with ID will
try to toggle the lock instead of trying to open it.
- imageadd: Cable coils, cablecuffs, and zipties now all have properly colored inhands.
Kor:
- rscadd: Megafauna have been added to lavaland.
- rscadd: Ash Drakes have been spotted roaming the wastes. Use your GPS to track
their fiery signals.
- rscadd: You can now knock on the Necropolis door, but it's probably best that
you don't.
Mercenaryblue:
- rscadd: Adds a basic paper plane to the game. Fold paper with alt-clicking.
- rscadd: Paper planes are now fully compatible with every stamps on station.
bgobandit:
- rscadd: 'Nanotrasen has released Cards Against Spess! Visit your local library
for a copy. Warning: may cause breakage of the fourth wall.'
2016-05-02:
Joan:
- tweak: Blob spores spawn from factories 2 seconds faster, but the factory goes
on cooldown when any of its spores die.
- experiment: You can examine tomes, soulstones, and construct shells to see what
you can do with them.
- rscadd: Releasing a shade from a soulstone now allows you to reuse that soulstone
for capturing shades or souls, instead of preventing the stone's use forever
if the shade dies.
- imageadd: Runes now actually pulse red on failure.
- rscadd: The Summon Cultist rune no longer includes the cultists invoking it in
the selection menu.
- tweak: Imperfect Communication renamed to Emergency Communication.
- rscdel: You can no longer hide the Nar-Sie rune with a Talisman of Veiling/Revealing.
Kor:
- rscadd: Engineering cyborgs now have internal blueprints.
Lzimann:
- tweak: Automatic nexus placing time changed from 2 to 15 minutes.
- tweak: Prophet's gear(hat and staff) prioritizes the backpack instead of automatically
equipping.
- rscadd: Divine telepathy and prophet to god speak now have a follow button for
ghosts.
- rscadd: Divine telepathy and prophet to god speak now has the god's color.
- bugfix: CTF spawn protection trap is no longer constructable
Mercenaryblue:
- tweak: Drastically reduced the chances of eye damage when throwing a paper plane.
RandomMarine:
- tweak: Medical HUDs improved. To better prioritize patients, subjects deep into
critical condition have a blinking red outline around the entire HUD icon, and
will blink more rapidly when very close to death.
TechnoAlchemisto:
- tweak: Security uniforms have been made more professional, and more tactical.
TrustyGun:
- rscadd: By crafting together a legion skull, a goliath steak, ketchup, and capsaicin
oil, you can create Stuffed Legion! Be careful, it's hot.
coiax:
- rscadd: Centcom Department of [REDACTED] have announced a change of supplier of
[EXPLETIVE DELETED]. As such, for security reasons, the absinthe [MOVE ALONG
CITIZEN] will instead be [NOTHING TO SEE HERE]. We hope that this will not affect
the performance of the [INFORMATION ABOVE YOUR SECURITY CLEARANCE].
nullbear:
- rscadd: A reminder for crew to avoid mopping floors in cold rooms, as the water
will freeze and provide a dangerous slipping hazard known as 'ice'. Running
on it is not recommended.
- rscadd: Frostoil is an effective chemical for rapidly cooling areas in the event
of a fire.
- rscadd: Added X4, a breaching charge more destructive than C4, it can be purchased
from uplinks.
- rscadd: C4 can be used with assemblies.
- bugfix: Fixes chembomb recipe to use any matter bin. Again.
- bugfix: ARG's disappear once finished reacting.
2016-05-03:
coiax, Robustin:
- tweak: Changeling Fleshmend is much less effective when used repeatedly in a short
time. Changeling Panacea is much more effective at purging reagents, reducing
radiation and now reduces braindamage.
2016-05-04:
Fox McCloud:
- tweak: shock revolver projectiles are now energy instead of bullets
Joan:
- rscdel: Cultists no longer communicate via tomes.
- rscadd: Cultists now communicate via the 'Communion' action button.
- rscadd: Examining the blob with an active research scanner or medical hud will
display effects, akin to hitting it with an analyzer.
- rscadd: Improved medical HUDs to work on all living creatures.
- rscadd: Drones and swarmers, being machines, require a diagnostic HUD for analysis
instead.
TechnoAlchemist:
- rscadd: You can now craft cloaks from the scales of fallen ash drakes, look for
the recipe in tablecrafting!
coiax:
- rscadd: The Service and the Standard cyborg module now have a spraycan built in,
for hijinks and passing on important urban messages. The Service cyborg module
also has a cyborg-hand labeler, in case anything needs to be labelled.
- rscadd: 'Centcom Suicide Prevention wishes to remind the station: Please do not
kill yourself with a hand labeler.'
xxalpha:
- bugfix: Fixed the mk-honk prototype shoes.
2016-05-05:
Joan:
- tweak: Revenants are slower while revealed.
- rscdel: Revenants can no longer cast inside dense objects.
- tweak: Lying down will cure Blight much, much faster.
\"Macho Man\" Randy Savage:
- rscadd: OOOHHH YEAAAAHHHH
- rscadd: SNAP INTO A JLIM SIM WITH THE ALL NEW WRESTLING BELT
- rscadd: YOU CAN FREAKOUT YOUR OPPONENTS WITH THE 5 HOT MOVES ON THIS BELT YEAH
- rscadd: PRAY TO THE LOCAL SPACE GODS TO EXCHANGE YOUR TELECRYSTALS TO ENSURE THE
CREAM RISES TO THE TOP
2016-05-07:
Robustin:
- rscadd: A small pantry has been added to SW maintenance.
nullbear:
- rscadd: Makes Shift+Middleclick the hotkey for pointing.
phil235:
- rscadd: DISMEMBERMENT! Humans can now lose their bodyparts. Explosions and being
attacked with a heavy sharp item on a specific bodypart can cause dismemberment.
- rscadd: You can't be handcuffed or legcuffed if you're missing an arm or leg.
You can't use items when you have no legs, your arms are too busy helping you
crawl, unless your are buckled to a chair. You're slower when missing a leg.
- rscadd: You lose organs and items if the bodypart they are inside gets cut off.
You can always retrieve them by cutting the dropped bodypart with a sharp object.
- rscadd: Medbay can replace your missing limbs with robotic parts via surgery,
or amputate you.
- rscadd: Changelings do not die when decapitated! They can regrow all their limbs
with Fleshmend, or just one arm with Arm Blade or Organic Shield.
- rscadd: Your chest cannot be dropped, but it will spill its organs onto the ground
when dismembered.
2016-05-08:
CoreOverload:
- rscadd: You can now de-power inactive swarmers with a screwdriver to prevent them
from activating.
- rscadd: Recycle depowered swarmers in autolathe or sell them in cargo!
Joan:
- rscadd: Cultist constructs, and shades, can now invoke runes by clicking them.
- rscdel: This does not include Manifest Ghost, Blood Boil, or Astral Journey runes.
- rscadd: Medical huds will now show parasites in dead creatures.
KorPhaeron:
- rscadd: Burn weapons can now dismember, and they reduce the limb to ash in the
process
- rscadd: Weapons with high AP values will now dismember limbs much easier. These
values are subject to change depending on how things play out over the next
week or two.
- rscadd: Various weapons with high AP values had them lowered (chaplain scythe,
energy sword, dualsaber) to prevent them taking limbs off in a single hit.
- rscadd: The chaplain has two new weapons (they are mechanically identical to previous
weapons, before anyone gets upset about balance). One is dismemberment themed,
the other is related to a new antagonist.
Mercenaryblue:
- rscadd: Throwing a Banana Cream Pie will now knock down and cream the target's
face.
- rscadd: You can clean off the cream with the usual methods, such as soap, shower,
cleaner spray, etc.
- rscadd: The Clown Federation would like to remind the crew that the HoS is worth
double points! Honk!
Robustin:
- experiment: There are rumors that the Cult's 'Talisman of Construction', which
turns ordinary metal for construct shells, can be used on plasteel to create
structures. If the stories are true, the cult has been producing relics of incredible
power through this transmutation.
coiax:
- rscadd: To save credits, Centcom has subcontracted out emergency shuttle design
to third parties. Rest assured, all of these produced shuttles meet our stringent
quality control.
- tweak: Lavaland ruins spawning chances have been modified. Expect to see more
smaller and less round affecting ruins, and no duplicates of major ruins, like
ash walkers or golems.
lordpidey:
- rscadd: Infernal devils have been seen onboard our spacestations, offering great
boons in exchange for souls.
- rscadd: Employees are reminded that their souls already belong to nanotrasen. If
you have sold your soul in error, a lawyer or head of personnel can help return
your soul to Nanotrasen by hitting you with your employment contract.
- rscadd: Nanotrasen headquarters will be bluespacing employment contracts into
the Lawyer's office filing cabinet when a new arrival reaches the station. It
is recommended that the lawyer create copies of some of these for safe keeping.
- rscadd: Due to the recent infernal incursions, the station library has been equipped
with a Codex Gigas to help research infernal weaknesses. Please note that reading
this book may have unintended side effects. Also note, you must spell the devil's
name exactly, as there are countless demons with similar names.
- rscadd: When a devil dies, if the proper banishment ritual is not performed on
it's remains, the devil will revive itself at the cost of some of it's power. The
banishment ritual is described in the Codex Gigas.
- rscadd: When a demon gains enough souls, It's form will mutate to a more demonic
looking form. The Arch-demon form is known to be on par with an ascended shadowling
in power.
2016-05-09:
Joan:
- tweak: Sporing Pods produces spores when expanding slightly more often.
- tweak: Replicating Foam now only expands when hit with burn damage, from all damage,
but does so at a higher chance. Free expansion from it is, however, more rare.
- tweak: Penetrating Spines does slightly more brute damage, and Poisonous Strands
does its damage 50% faster.
KorPhaeron:
- rscadd: The AI no longer has a tracking delay because artificial lag is the most
miserable thing in the world.
Razharas:
- tweak: crafting can now be done everywhere, little button near the intents with
hammer on it(its not T) opens the crafting menu, if you are in a locker or mech
only things in your hands will be considered for crafting
coiax:
- tweak: Skeletons now have bone "tongues"
2016-05-11:
Joan:
- rscadd: Shades can move in space.
- rscadd: Artificers can now heal shades.
coiax:
- tweak: Added action button to chameleon stamp
- rscadd: Added APPROVED and DENIED stamps to Bureaucracy Crate
- rscadd: Added the cream pie closet to various maps. Added contraband Cream Pie
Crate to Cargo.
pudl:
- rscadd: The armory has been redesigned.
2016-05-12:
Shadowlight and coiax:
- rscdel: Due to numerous reports of teams using human weapons instead of stealth
when carrying out their assignments, future teams have been genetically modified
to only be able to use their assigned blaster and are unable to use human weapons.
2016-05-13:
Joan:
- rscadd: Cultists can now unanchor and reanchor cult structures by hitting them
with a tome. Unanchored cult structures don't do anything.
KorPhaeron:
- rscadd: Drake attacks are now much easier to avoid.
- rscadd: Player controlled drakes can now consume bodies to heal, and alt+click
targets to divebomb them.
TechnoAlchemisto:
- rscadd: More items have been added to the mining vendor, check them out!
2016-05-14:
Cruix:
- bugfix: Fixed foam darts with the safety cap removed being reset when fired.
- rscadd: Added the ability to remove pens from foam darts.
- bugfix: Foam darts with pens inside them are no longer destroyed when fired.
- bugfix: Foam darts no longer drop two darts when fired at a person on a janicart.
Joan:
- rscdel: The Raise Dead rune no longer accepts dead cultists as a sacrifice to
raise the dead.
Metacide:
- rscadd: 'A small update for MetaStation, changes include:'
- rscadd: Added extra grounding rods to the engine area to stop camera destruction.
- rscadd: Added canvases and extra crayons to art storage and some easels to maint.
- rscadd: Added formal security uniform crate for parades to the warden's gear area.
- rscadd: The armory securitron now starts active.
- rscadd: The genetics APC now starts unlocked.
- rscadd: Other minor changes and fixes as detailed on the wiki page.
coiax, Nienhaus:
- rscdel: Unfortunately, the Belowyarn toys have been withdrawn from distribution
due to Assistants choking on the batteries. Centcom has sent their condolences
to the battery manufacturing plant.
- rscadd: We are introducing Oh-cee the original content skeleton figurines. Pull
its string, and hear it say a variety of phrases. Not suitable for infants or
assistants under 36 months.
- tweak: Note that pulling the string of all talking toys is now visible to others.
- rscadd: Talking toys produce a lot more chatter than they did before. So do some
skeleton "tongues".
pudl:
- rscadd: Adds normal security headsets to security lockers
xxalpha:
- bugfix: Fixed drone dispenser multiplying glass or metal.
2016-05-15:
Iamgoofball:
- rscadd: Nanotrasen is short on cash, and are now borrowing escape shuttles from
other stations, and Space Apartments.
Mercenaryblue:
- rscadd: Turns out a bike horn made with Bananium is flipping awesome! Honk!
2016-05-18:
Cruix:
- bugfix: unwrapping an item with telekinesis no longer teleports the item into
your hand.
Metacide:
- rscadd: 'MetaStation: the library and chapel have had windows removed to make
them feel more isolated.'
MrStonedOne:
- tweak: Tesla has been rebalanced.
- tweak: It should now lose balls slower, increase balls faster, and be a bit more
aggressive about finding nearby grounding rods.
- tweak: additional zaps from it's orbiting balls should be a bit more varied, but
a touch less powerful.
Robustin:
- rscadd: Lings have a new default ability, Hivemind Link. This lets you bring a
neck-grabbed victim into hivemind communications after short period of time.
You can talk to victims who are in crit/muted and perhaps persuade them to help
you, give you intel, or even a PDA code. The link will stabilize crit victims
to help ensure they do not die during the link.
Shadowlight213:
- bugfix: Cleanbot and floorbot scanning has greatly improved. they should prioritize
areas next to them, as well as resolve themselves stacking on the same tiles.
coiax:
- rscadd: Kinetic accelerators only require one hand to be fired, as before
- rscdel: Kinetic accelerators recharge time is multiplied by the number of KAs
that person is carrying.
- rscdel: Kinetic accelerators lose their charge quickly if not equipped or being
held
- rscadd: Kinetic accelerator modkits (made at R&D or your local Free Golem ship)
overcome these flaws
2016-05-19:
Razharas:
- rscadd: HE pipes once again work in space and in lava.
- rscadd: Space cools down station air again
2016-05-20:
KorPhaeron:
- rscadd: The HoS now has a pinpointer, the Warden now has his door remote.
bgobandit:
- rscadd: Nanotrasen has begun to research BZ, a hallucinogenic gas. We trust you
will use it responsibly.
- rscadd: BZ causes hallucinations once breathed in and, at high doses, has a chance
of doing brain damage.
- rscadd: BZ is known to cause unusual stasis-like behavior in the slime species.
coiax:
- rscadd: Neurotoxin spit can be used as makeshift space propulsion
2016-05-21:
Iamsaltball:
- rscadd: Heads of Staff now have basic Maint. access.
NicholasM10:
- rscadd: The chef can now make Khinkali and Khachapuri
coiax:
- rscdel: NOBREATH species (golems, skeletons, abductors, ash walkers, zombies)
no longer have or require lungs. They no longer take suffocation/oxyloss damage,
cannot give CPR and cannot benefit from CPR. Instead of suffocation damage,
during crit they take gradual brute damage.
- rscdel: NOBLOOD (golems, skeletons, abductors, slimepeople, plasmamen) species
no longer have or require hearts.
- tweak: NOBREATH species that require hearts still take damage from heart attacks,
as their tissues die and the lack of circulation causes toxins to build up.
- rscdel: NOHUNGER (plasmamen, skeletons) species no longer have appendixes.
coiax, OPDingo:
- tweak: Renamed and reskinned legion's heart to legion's soul to avoid confusion;
it is not a substitute heart, it is a supplemental chest organ.
- rscadd: Legion's souls are now more obviously inert when becoming inert.
nullbear:
- tweak: Wetness updates less often.
- rscadd: Wetness now stacks. Spraying lube over a tile that already has lube, will
make the lube take longer to dry. Likewise, dumping 100 units of lube will take
longer to dry than if only 10 units were dumped. (lube used to last just as
long, regardless of whether it was 1u, or 100u) There is a limit, however, and
you can't stack infinite lube.
- tweak: Hotter temperatures cause water to evaporate more quickly. At 100C, water
will boil away instantly.
- rscadd: About 5 seconds of wetness are removed from a tile for each unit of drying
agent. Absorbant Galoshes remain the most effective method of drying, and dry
tiles instantly regardless of wetness.
2016-05-22:
coiax:
- rscdel: Lavaland monsters now give ruins a wide berth.
- bugfix: Glass tables now break when people are pushed onto them.
2016-05-23:
CoreOverload:
- rscadd: New cyberimplant, "Toolset Arm", is now available in RnD.
coiax, OPDingo:
- rscadd: Crayons and spraycans are now easier to use.
- rscdel: Centcom announce due to budget cuts their supplier of rainbow crayons
has been forced to use more... exotic chemicals. Please do not ingest your standard
issue crayon.
kevinz000:
- rscadd: 'Peacekeeper borgs: Security borgs but without any stuns or restraints!
Modules: Harm Alarm, Cookie Dispenser, Energy Bola Launcher, Peace Injector
that confuses living things, and a weak holobarrier projector! It also comes
with the ability to hug.'
- rscadd: 'Cookie Synthesizer: Self recharging RCD that prints out cookies!'
- tweak: Nanotrasen scientists have added a hugging module to medical and peacekeeper
cyborgs to boost emotions during human-cyborg interaction.
2016-05-24:
Joan:
- rscdel: You can no longer scribe the Summon Nar-Sie rune under non-valid conditions.
Kiazusho:
- rscadd: Added three new advanced syringes to R&D
2016-05-26:
Xhuis:
- rscadd: Purge all untruths and honor Ratvar.
coiax:
- bugfix: Fixes bug where bolt of change to the host would kill an attached guardian.
- bugfix: Fixes bug where bolt of change to laughter demon would not release its
friends.
- bugfix: Fixes bug where bolt of change to morphling would not release its contents.
- bugfix: Fixes bug where bolt of change transforming someone into a drone would
not give them hacked laws and vision.
- bugfix: Blobbernauts created by a staff of change are now "independent" and will
not decay if seperated from a blob or missing a factory.
- rscadd: Independent blobbernauts added to gold slime core spawn pool.
- rscadd: Medical scanners now inform the user if the dead subject is within the
(currently) 120 second defib window.
- rscadd: Ghosts now have the "Restore Character Name" verb, which will set their
ghost appearance and dead chat name to their character preferences.
- bugfix: Mob spawners now give any generated names to the mind of the spawned mob,
meaning ghosts will have the name they had in life.
- bugfix: Fixes interaction with envy's knife and lavaland spawns.
- bugfix: Fixes a bug where swarmers teleporting humans would incorrectly display
a visible message about restraints breaking.
- rscdel: Emagging the emergency shuttle computer with less than ten seconds until
launch no longer gives additional time.
- rscadd: The emergency shuttle computer now reads the ID in your ID slot, rather
than your hand.
2016-05-27:
coiax:
- rscdel: Gatling gun removed from R&D for pressing ceremonial reasons.
phil235:
- tweak: Pull and Grab are merged together. Pulling stays unchanged. Using an empty
hand with grab intent on a mob will pull them. Using an empty hand with grab
intent on a mob that you're already pulling will try to upgrade your grip to
aggressive grab>neck grab>kill grab. Aggressive grabs no longer stun you, but
they act exactly like a handcuff, preventing you from using your hands until
you escape the grip. You can break free from the grip by trying to move or using
the resist button.
- tweak: Someone pulling a restrained mob now swap position with them instead of
getting blocked by the mob, unable to even push them.
2016-05-29:
GunHog:
- rscadd: The CE, RD, and CMO have been issued megaphones.
Paprika, Crystalwarrior, Korphaeron and Bawhoppen:
- rscadd: Pixel projectiles. This is easier to see than explain, so go fire a weapon.
Xhuis:
- rscadd: Ratvar and Nar-Sie now actively seek each other out if they both exist.
- tweak: Celestial gateway animations have been twweaked.
- tweak: Ratvar now has a new sound and message upon spawning.
- tweak: Ratvar now only moves one tile at a time.
- bugfix: The celestial gateway now takes an unreasonably long amount of time.
- bugfix: God clashing is now much more likely to work properly.
- bugfix: Function Call now works as intended.
- bugfix: Break Will now works as intended.
- bugfix: Holy water now properly deconverts servants of Ratvar.
- bugfix: Deconverted servants of Ratvar are no longer considered servants.
pudl:
- rscadd: Chemicals should now have color, instead of just being pink.
2016-05-30:
coiax:
- rscadd: A new Shuttle Manipulator verb has been added for quick access to probably
the best and <strike>most</strike> mostly bugfree feature on /tg/.
- rscadd: Spectral sword is now a point of interest for ghosts.
- bugfix: Clicking the spectral sword action now orbits the sword, instead of just
teleporting to its location.
- bugfix: Gang tags can again be sprayed over.
- bugfix: Fixes bug where the wisp was unable to be recalled to the lantern.
xxalpha:
- rscdel: Engineering, CE and Atmos hardsuits no longer have in-built jetpacks.
2016-05-31:
CoreOverload:
- rscadd: 'Cleanbot software was updated to version 1.2, improving pathfinding and
adding two new cleaning options: "Clean Trash" and "Exterminate Pests".'
- experiment: New cleaning options are still experimental and disabled by default.
Kiazusho:
- bugfix: Changeling organic suit and chitin armor can be toggled off once again.
Kor:
- rscadd: The Japanese Animes button is back,
- rscadd: 'The chaplain has three new weapons: The possessed blade, the extra-dimensional
blade, and the nautical energy sword. The former has a new power, the latter
two are normal sword reskins.'
- rscadd: The chapel mass driver has been buffed.
coiax:
- rscdel: Zombies can no longer be butchered
- rscadd: If you encounter an infectious zombie, be cautious, its claws will infect
you, and on death you will rise with them. If you manage to kill the beast,
you can remove the corruption from its brain via surgery, or just chop off the
head to stop it coming back.
- rscadd: Adds some stock computers and lavaland to Birdboat Station.
- bugfix: Free Golem scientists have proved that as beings made out of stone, golems
are immune to all electrical discharges, including the tesla.
- rscadd: Nuclear bombs are now points of interest. Never miss a borg steal a nuke
from the syndicate shuttle again!
- rscadd: Alt-clicking a spraycan toggles the cap.
2016-06-01:
coiax:
- rscadd: Added a mirror to the beach biodome. Beach Bums, rejoyce!
pudl:
- rscadd: The brig infirmary has received a redesign.
2016-06-02:
Joan:
- tweak: Closed false walls will block air.
Lati:
- rscadd: R&D required levels and origin tech levels have been rebalanced
- experiment: Overall, items buildable in R&D have lower tech levels and items in
other departments have their tech levels raised. Remember to use science goggles
to see tech levels of items!
- tweak: There are now level gates at high levels. R&D scientists will need help
from others to get past these level gates.
- tweak: Other departments such as hydroponics and genetics will be important to
R&D's progress now and xenobio, mining and cargo are more important than before
- tweak: Efficiency upgrades are back in R&D machines and tweaked to be less powerful
in autolathes
- rscdel: Reliability has been removed from all items
- bugfix: Most bugs in R&D machines should be fixed
PKPenguin321 & Nienhaus:
- rscadd: Letterman jackets are now available from the ClothesMate.
Quiltyquilty:
- rscadd: The bar has seen a redesign.
coiax:
- rscadd: Clone pods now notify the medical channel on a successful clone. They
also notify the medical channel if the clone dies or is horribly mutilated;
but not if it is ejected early by authorised medical personnel.
- rscadd: Cloning pods now are more capable of cloning humanoid species that do
not breathe.
- bugfix: You can only be damaged once by a shuttle's arrival. It is still unpleasant
to be in the path of one though; try to avoid it.
- rscadd: Adds Asteroid emergency shuttle to shuttle templates. It is a very oddly
shaped one though, it might not be compatible with all stations.
- rscdel: The Chaplain soulshard can only turn a body into a shade once. A released
shade can still be reabsorbed by the stone to heal it.
- rscadd: The shuttle manipulator now has a Fast Travel button, for those admins
that really want a shuttle to get to where its going FAST.
2016-06-04:
MrStonedOne:
- bugfix: fixes see_darkness improperly hiding ghosts in certain cases.
Xhuis:
- tweak: Clockwork marauders can now smash walls and tables.
- tweak: Servants are no longer turned into harvesters by Nar-Sie but instead take
heavy brute damage and begin to bleed. Similarly, cultists are no longer converted
by Ratvar but instead take heavy fire damage and are set ablaze.
- rscadd: Added clockwork reclaimers. Ghosts can now click on Ratvar to become clockwork
reclaimers - small constructs capable of forcefully converting those that still
resist Ratvar's reign. Alt-clicking a valid target will allow the reclaimer
to leap onto the head of any non-servant, latching onto their head and converting
the target if they are able. The target will be outfitted with an unremovable,
acid-proof hat version of the reclaimer. The reclaimer will be able to speak
as normal and attack its host and anything nearby. If the reclaimer's host goes
unconscious or dies, it will leap free.
- rscadd: Added pinion airlocks. These airlocks can only be opened by servants and
conventional deconstruction will not work on them. They can be created by proselytizing
a normal airlock or from Ratvar.
- rscadd: Added ratvarian windows. They are created when Ratvar twists the form
of a normal window, and there are both single-direction and full-tile variants.
- bugfix: Non-servants can no longer use clockwork proselytizers or mending motors.
- bugfix: Servants are now deconverted properly.
coiax:
- bugfix: The cloning pod now sounds robotic on the radio.
- rscadd: For extra observer drama, ghosts can now visibly see the countdown of
syndicate bombs, nuclear devices, cloning pods, gang dominators and AI doomsday
devices.
2016-06-05:
Joan:
- rscadd: Clockwork structures can be damaged by projectiles and simple animals,
and will actually drop debris when destroyed.
- rscadd: AIs and Cyborgs that serve Ratvar can control clockwork airlocks and clockwork
windoors.
- rscadd: The clockwork proselytizer can now proselytize windows, doors, grilles,
and windoors.
- rscadd: The clockwork proselytizer can proselytize wall gears and alloy shards
to produce replicant alloy. It can also proselytize replicant alloy to refill,
in addition to refilling by attacking it with alloy.
- rscadd: The clockwork proselytizer can replace clockwork floors with clockwork
walls and vice versa.
- rscadd: Ratvar will convert windoors, tables, and computers in addition to everything
else.
- tweak: Ratvar now moves around much faster.
- rscadd: Ratvar and Nar-Sie will break each other's objects.
- tweak: The blind eye from a broken ocular warden now serves as a belligerent eye
instead of as replicant alloy. The pinion lock from a deconstructed clockwork
airlock now serves as a vanguard cogwheel instead of as replicant alloy.
- rscadd: Clockwork walls drop a wall gear when removed by a welding tool. The wall
gear is dense, but can be climbed over or unwrenched, and drops alloy shards
when broken. Clockwork walls drop alloy shards when broken by other means.
- bugfix: Fixed Nar-Sie wandering while battling Ratvar.
- bugfix: Ratvarian Spears now last for the proper 5 minute duration.
- bugfix: Servant communication now has ghost follow links.
- imageadd: New sigil sprites, courtesy Skowron.
- imageadd: Sigils of Transgression have a visual effect when stunning a target.
- imageadd: Clockwork spears now have a visual effect when breaking.
PKPenguin321:
- rscadd: The CMO's medical HUD implant now comes with a one-use autoimplanter for
ease of use.
RemieRichards:
- rscadd: Slimes may now be ordered to attack! You must be VERY good friends with
the slime(s) to give this command, asking them to attack their friends or other
slimes will result in them liking you less so be careful!
X-TheDark:
- rscadd: Mech battery replacement improved. The inserted battery's charge will
be set to the same percentage of the removed one's (or 10%, if removed one's
was less).
coiax:
- bugfix: Clicking the (F) link when an AI talks in binary chat will follow its
camera eye, the same as when (F) is clicked for its radio chat.
- bugfix: Laughter demons should now always let their friends go when asked correctly.
- rscadd: Cloning pods now grab the clone's mind when the body is ejected, rather
than when it starts cloning.
- rscadd: Wizards have been experimenting with summoning the slightly less lethal
"laughter demon". Please be aware that these demons appear to be nearly as dangerous
as their slaughter cousins. But adorable, nonetheless.
kevinz000:
- rscadd: Gravity Guns! It is a mildly expensive R&D gun that has a 5 second cooldown
between shots, but doesn't need to be recharged. It has two modes, attract and
repulse. For all your gravity-manipulation needs!
2016-06-07:
Bobylein:
- rscadd: Nanotrasen is finally able to source transparent bottles for chemistry.
Iamgoofball:
- experiment: The Greytide Virus got some teeth.
Joan:
- wip: This is a bunch of Clockwork Cult changes.
- rscadd: Added the Clockwork Obelisk, an Application scripture that produces a
clockwork obelisk, which can Hierophant Broadcast a large message to all servants
or open a Spatial Gateway with 5 uses and a 10 second duration to any conscious
servant or clockwork obelisk.
- wip: Spatial Gateways of any source have doubled uses and duration when the target
is a clockwork obelisk.
- rscadd: Added the Mania Motor, an Application scripture that produces a mania
motor, which, while active, causes hallucinations and brain damage in all nearby
humans.
- wip: The Mania Motor will try to convert any non-servant human directly adjacent
to it at an additional power cost and will remove brain damage, hallucinations,
and the druggy effect from servants.
- rscadd: Added the Vitality Matrix, an Application scripture that produces a sigil
that will slowly drain health from non-servants that remain on it. Servants
that remain on the sigil will instead be healed with the vitality drained from
non-servants.
- wip: The Vitality Matrix can revive dead servants for a cost of 25 vitality plus
all non-oxygen damage the servant has. If it cannot immediately revive a servant,
it will still heal their corpse.
- experiment: Most clockwork structures, including the Mending Motor, Interdiction
Lens, and the newly added Clockwork Obelisk and Mania Motor, now require power
to function.
- wip: Mending Motors can still use alloy for power.
- tweak: The Sigil of Transmission has been remade into a power battery and will
power directly adjecent clockwork structures. Sigils of Transmission start off
with 4000 power and can be recharged with Volt Void.
- tweak: Volt Void drains somewhat more power, but will not damage the invoker unless
they drain too much power. Invokers with augmented limbs will instead have those
limbs healed unless they drain especially massive amounts of power.
- wip: Using Volt Void on top of a Sigil of Transmission will transfer most of the
power drained to the Sigil of Transmission, effectively making it far less likely
to damage the invoker.
- rscdel: You can no longer stack most sigils and clockwork objects with themself.
You can still have multiple different objects or sigils on a tile, however.
- tweak: The Break Will Script has been renamed to Dementia Doctrine, is slightly
faster, and causes slightly more brain damage.
- tweak: The Judicial Visor now uses an action button instead of alt-click. Cultists
of Nar-Sie judged by the visor will be stunned for half duration, but will be
set on fire.
- tweak: Multiple scriptures have had their component requirements changed. The
Summon Judicial Visor Script has been reduced from a Script to a Driver.
- rscadd: Recollection will now show both required and consumed components.
- tweak: Clockwork Marauders can now emerge from their host if their host is at
or below 60% total health(for humans, this is 20 health out of crit)
- tweak: Clockwork Marauders will slowly heal if directly adjacent to their host
and have a slightly larger threshold for their no-Fatigue bonus damage.
Quiltyquilty:
- rscadd: Botany, atmospherics and cargo now all have access to high-capacity watertanks.
- rscadd: The bar has now been outfitted with custom bar stools.
Xhuis:
- rscdel: Removed the global message played when Nar-Sie _begins_ to spawn (but
not when it actually spawns).
- tweak: Drunkenness recovery speed now increases with how drunk the imbiber is
and is much quicker when the imbiber is asleep.
- tweak: Suit storage units now take three seconds to enter (up from one) and have
different sounds and messages for UV ray cauterization.
- bugfix: Fixed some bugs with the suit storage unit, inserting mobs, and contents
to seemed to duplicate themselves.
- bugfix: The Summon Nar-Sie rune can now only be drawn on original station tiles
and fails to invoke if scribed on the station then moved elsewhere.
coiax:
- rscdel: Bluespace shelter capsules can no longer be used on shuttles.
- rscadd: Bluespace shelters may have different capsules stored. View what your
capsule has inside by examining it.
- rscdel: The Nar'sie rune cannot be scribed on shuttles or off Z-level.
- rscadd: The Raise Dead rune automatically grabs the ghost of the raised corpse.
- rscadd: Deadchat is now notified when a sentient mob dies.
phil235:
- rscadd: Monkeys and all other animals that should have blood now has it. Beating
them up will make you and your weapon bloody, just like beating a human does.
Dragging them when wounded and lying will leave a blood trail. Their blood is
still mostly cosmetic, they suffer no effects from low blood level, unlike humans.
- rscadd: When a mob leaves a blood trail while dragged, it loses blood. You can
no longer drag a corpse to make an inifinite amount of blood trails, because
once the victim's blood reaches a certain threshold it no longer leaves a blood
trail (and no longer lose any more blood). The threshold depends on how much
damage the mob has taken. You can always avoid hurting the dragged mob by making
them stand up or by buckling them to something or by putting them in a container.
- rscdel: You can no longer empty a mob of its blood entirely with a syringe, once
the mob's blood volume reaches a critically low level you are unable to draw
any more blood from it.
- tweak: A changeling absorbing a human now sucks all their blood.
2016-06-08:
Cruix:
- bugfix: Changelings no longer lose the regenerate ability if they respect while
in regenerative stasis.
Fox McCloud:
- bugfix: Fixes Experimentor critical reactions not working
- bugfix: Fixes Experimentor item cloning not working
- bugfix: Fixes Experimentor producing coffee vending machines instead of coffe
cups
- tweak: Experimentor can only clone critical reaction items instead of anything
with an origin tech
GunHog:
- rscadd: Nanotrasen has approved the Hyper-Kenetic Accelerator upgrade for cyborg
mining modules.
- tweak: Each of the heads' ID computers are now themed for their department!
Joan:
- tweak: Anima Fragments have slightly more health and move faster, but slow down
temporarily when taking damage. Also they can move in space now.
Kor:
- rscadd: The clown will play a sad trombone noise upon death.
- rscadd: Colossi now roam the wastes.
- rscadd: Bubblegum now roams the wastes.
PKPenguin321:
- rscadd: You can now emag chemical dispensers, such as the ones in chemistry or
the bar, to unlock illegal chemicals.
lordpidey:
- tweak: Infernal jaunt has been significantly nerfed with an enter and exit delay.
2016-06-09:
GunHog:
- rscadd: Nanotrasen scientists have completed a design for adapting mining cyborgs
to the Lavaland Wastes in the form of anti-ash storm plating. Research for this
technology must be adapted at your local station.
Joan:
- tweak: Anima Fragments have slightly less health and damage and will slow down
for longer when hit.
Kor:
- rscadd: The captain now spawns with the station charter, which allows him to name
the station.
Papa Bones:
- tweak: Loyalty implants have been refluffed to mindshield implants, they are mechanically
the same.
Xhuis:
- rscadd: You can now remove all plants and weeds from a hydroponics tray by using
a spade on it.
- rscadd: Added meatwheat, a mutated variant of wheat that can be crushed into meat
substitute.
- rscadd: Added ambrosia gaia, a mysterious plant that is rumored to provide nutrients
and water to any soil - hydroponic or otherwise - that it's planted in.
- rscadd: Added cherry bombs, a mutated variant of blue cherries that have an explosively
good taste. Oh, and don't pluck the stems.
coiax:
- tweak: The beacons from support guardians are now structures, rather than replacing
the floor tile. In practice, this will change little, aside from not leaving
empty plating when a beacon is removed because a new one has been placed.
nullbear:
- tweak: Removes the restriction on wormhole jaunters, preventing them from teleporting
you to beacons on other z-levels.
- tweak: No longer able to use beacons to bypass normal shuttle/centcomm anti-bluespace
measures.
2016-06-11:
Joan:
- rscadd: Clockwork Slabs, Clockwork Caches near walls, and Tinkerer's Daemons will
now be more likely to generate components that the clockwork cult has the least
of.
- rscadd: Destroyed Clockwork Caches will drop all Tinkerer's Daemons in them.
- tweak: Clockwork Caches can now only generate a component every 30 seconds(when
near a clockwork wall), Clockwork Slabs can only generate a component every
40 seconds, and Tinkerer's Daemons can only generate a component every 20 seconds.
This should result in higher component generation for everything except Clockwork
Caches near clockwork walls.
- tweak: Adding a component to a Clockwork Slab instead puts that component in the
global component cache.
- tweak: Clockwork Slabs only generate components if held by a mob or in a mob's
storage, and when generating a component will prevent other Slabs held from
generating a component.
- tweak: The Replicant Driver no longer costs a Replicant Alloy to invoke; basically
you can throw free Slabs at converts.
- rscdel: Clockwork Slabs no longer have Repository as a menu option; instead, you
can examine them to see how many components they have access to.
- rscdel: Clockwork Caches directly on top of clockwork walls won't generate components
from that wall.
Lzimann:
- rscadd: Bar stools are now constructable with metal!
coiax:
- rscadd: Ghosts are notified when someone arrives on the Arrivals Shuttle. This
is independent of the announcement system, and the (F) link will follow the
arrived person.
- tweak: Slimes and aliens with custom names now retain those names when changing
forms.
kevinz000:
- bugfix: Malf AI hacking an APC that is then destroyed will no longer bug the AI
- bugfix: Being turned into a Revolutionary now stuns you for a short while.
- bugfix: Kinetic Accelerators no longer drop their firing pin or cell when destroyed
by lava
phil235:
- rscadd: Firelock assemblies can be reinforced with plasteel to construct heavy
firelocks.
2016-06-12:
Joan:
- rscadd: Attacking a human you are pulling or have grabbed with a ratvarian spear
will impale them, doing massive damage, stunning the target, and breaking the
spear if they remain conscious after being attacked.
- tweak: The Function Call verb is now an action button.
Xhuis:
- rscdel: While experimenting with floral genetic engineering, Nanotrasen botanists
discovered an explosive variety of the cherry plant. Due to gross misuse, the
genes used to produce this strain have been isolated and removed while Central
Command decides how best to modify it.
xxalpha:
- rscadd: 'New wizard spell: Spacetime Distortion.'
- rscadd: 3x1 grafitti
2016-06-13:
Joan:
- tweak: Sigils of Transgression will now only stun for about 5 seconds, from around
10 seconds.
- tweak: Sigils of Submission take about 5 seconds to convert a target, from around
3 seconds, and will glow faintly.
- rscadd: Sigils of any type can be attacked with an open hand to destroy them,
instead of requiring harm intent. Servants still require harm intent to do so.
Lati:
- rscadd: Nanotrasen has added one of their rare machine prototypes to cargo's selection.
It might be valuable to research.
Xhuis:
- rscadd: You can now create living cake/cat hybrids through a slightly expensive
crafting recipe. These "caks" are remarkably resilient, quickly regenerating
any brute damage dealt, and can be attacked on harm intent to take a bite to
be fed by a small amount. They serve as mobile sources of food and make great
pets.
- rscadd: If a brain occupied by a player is used in the crafting recipe for caks,
that player then takes control of the cak!
2016-06-14:
Joan:
- tweak: The Gateway to the Celestial Derelict now takes exactly 5 minutes to successfully
summon Ratvar and has 500 health, from 1000.
- rscadd: You can now actually hit people adjacent to the Gateway; only the center
of the Gateway can be attacked. The Gateway is also now dense, allowing you
to more easily shoot at it.
- rscadd: All Scripture in the Clockwork Slab's recital has a simple description.
Razharas:
- rscadd: Wiki now has the method of cultivating kudzu vines that was in game for
over a year. https://tgstation13.org/wiki/Guide_to_hydroponics#Kudzu
kevinz000:
- tweak: Gravity Guns should no longer destroy local reality when set to attract
and shot in an east cardinal direction. Added safety checks has slightly increased
the cost of the gun's fabrication. Nanotrasen apologizes for the inconvenience.
- bugfix: Gravity guns now have an inhand sprite.
2016-06-16:
GunHog:
- rscadd: In response to alarmingly high mining cyborg losses, Nanotrasen has equipped
the units with an internal positioning beacon, as standard within the module.
Joan:
- rscadd: You can now strike a Tinkerer's Cache with a Clockwork Proselytizer to
refill the Proselytizer from the global component cache.
- tweak: The Clockwork Proselytizer requires slightly less alloy to convert windows
and windoors.
- tweak: Several clockwork objects have more useful descriptions, most notably including
structures, which will show a general health level to non-servants and exact
health to servants.
- imageadd: The Clockwork Proselytizer has new, more appropriate inhands.
- tweak: Invoking Inath-Neq, the Resonant Cogwheel, now gives total invulnerability
to all servants in range for 15 seconds instead of buffing maximum health.
- tweak: Impaling a target with a ratvarian spear no longer breaks the spear.
- tweak: Judicial Markers(the things spawned from Ratvar's Flame, in turn spawned
from a Judicial Visor) explode one second faster.
- rscdel: Removed Dementia Doctrine, replacing it with an Application sigil.
- rscadd: Adds the Sigil of Accession, the previously-mentioned Application sigil,
which is much like a Sigil of Submission, except it isn't removed on converting
un-mindshielded targets and will disappear after converting a mindshielded target.
- tweak: Sigil of Submission is now a Script instead of a Driver; It's unlocked
one tier up, so you have to rely on the Drivers you have until you get Scripts,
instead of spamming both Driver sigils for free converts.
- rscadd: To replace Sigil of Submission in the Driver tier; Added Taunting Tirade,
which is a chanted scripture with a very fast invocation, which, on chanting,
confuses, dizzies, and briefly stuns nearby non-servants and allows the invoker
a brief time to relocate before continuing the chant.
- rscadd: Ghosts can now see the Gateway to the Celestial Derelict's remaining time
as a countdown.
- tweak: Anima Fragments are now slightly slower if not at maximum health and no
longer drop a soul vessel when destroyed.
Quiltyquilty:
- rscdel: Patches now hold only 40u.
- rscdel: Patches in first aid kits now only contain 20u of chemicals.
coiax:
- rscadd: Polymorphed mobs now have the same name, and where possible, the same
equipment as their previous form.
2016-06-19:
Joan:
- tweak: Assassin holoparasite attack damage increased from 13 to 15, stealth cooldown
decreased from 20 seconds to 16 seconds.
- tweak: Charger holoparasite charge cooldown decreased from 5 seconds to 4 seconds.
- tweak: Chaos holoparasite attack damage decreased from 10 to 7, range decreased
from 10 to 7.
- tweak: Lightning holoparasite attack damage increased from 5 to 7, chain damage
increased by 33%.
- rscdel: Clock cult scripture unlock now only counts humans and silicons.
- rscadd: Servants of ratvar can now create cogscarab shells with a Script scripture.
Adding a soul vessel to one will produce a small, drone-like being with an inbuilt
proselytizer and tools.
- imageadd: Clockwork mobs have their own speechbubble icons.
- tweak: Invoking Sevtug now causes massive hallucinations, brain damage, confusion,
and dizziness for all non-servant humans on the same zlevel as the invoker.
- rscdel: Invoking Sevtug is no longer mind control. RIP mind control 2016-2016.
- tweak: Clockwork slabs now produce a component every 50 seconds, from 40, Tinkerer's
Caches now produce(if near a clockwork wall) a component every 35 seconds, from
30.
- experiment: 'Tinkerer''s daemons have a slightly higher cooldown for each component
of the type they chose to produce that''s already in the cache: This is very
slight, but it''ll add up if you have a lot of one component type and are trying
to get more of it with daemons; 5 of a component type will add a second of delay.'
Kor and Iamgoofball:
- rscadd: Miners can now purchase fulton extraction packs.
- rscadd: Miners can now purchase fulton medivac packs.
- rscadd: Two new fulton related bundles are available for purchase with vouchers.
Quiltyquilty:
- rscadd: Beepsky now has his own home in the labor shuttle room.
Wizard's Federation:
- bugfix: We've fired the old Pope, who was actually an apprentice in disguise.
We've a-pope-riately replaced him with a much more experienced magic user.
- rscadd: Some less-then-sane people have been sighted forming mysterious cults
in lieu of recent Pope sightings, lashing out at anyone who speaks ill of him.
- bugfix: We've rejiggered our trans-dimensional rifts, and almost all cases of
clergy members being flung into nothingness should be resolved.
- bugfix: All members of the Space Wizard's Clergy have been appropriately warned
about usage of skin-to-stone spells, and such there should be no more instances
of permanent statueification.
Xhuis:
- tweak: Revenants have been renamed to umbras and have undergone some tweaks.
coiax:
- rscadd: Drones can hear robotic talk, but cannot communicate on it. AIs and cyborgs
are encouraged to share information with station repair drones.
- rscadd: Potted plants can now be ordered from cargo.
- rscdel: AI turrets no longer fire at drones.
2016-06-20:
Kor:
- rscadd: Cult runes can only be scribed on station and on mining.
- rscadd: The comms console now has a new option allowing you to communicate with
the other server.
Quiltyquilty:
- rscadd: The detective has been moved to above the post office.
coiax:
- rscadd: Birdboat's supply loop has been split into two unconnected halves, to
maintain award winning air quality.
incoming5643:
- experiment: New abilities for some races!
- rscadd: Skeletons (liches) and zombies now are much more susceptible to limb loss,
but can also reattach lost limbs manually without surgery.
- rscadd: Slimepeople can now lose their limbs, but also can regenerate them if
they have the jelly for it. Additionally slimepeople will (involuntarily) lose
limbs and convert them to slime jelly if they're extremely low on jelly.
- rscadd: Zombies and slimepeople now have reversed toxic damage, what usually heals
now hurts and what usually hurts now heals. Keep in mind that while you could
for example heal with unstable mutagen, you'd still mutate. Beware of secondary
effects! Drugs like antitoxin are especially dangerous to these races now since
not only do they do toxin damage, but they remove other toxic chems before they
can heal you. Be wary also of wide band healing drugs like omnizine.
- rscadd: For slime people the above mechanic also adds/drains slime jelly. So yes
inhaling plasma is now a valid way to build jelly (but you'll still suffocate
if there's no oxygen).
- rscadd: Pod people now mutate if shot with the mutation setting of the floral
somatoray.
2016-06-22:
Cheridan:
- tweak: Flashes no longer stun cyborgs, instead working almost exactly like a human,
causing them to become confused and unequip their current module.
Joan:
- rscdel: Those who do not serve Ratvar cannot understand His creations.
- rscadd: You can now repair clockwork structures with a clockwork proselytizer.
This is about a third as efficient as a mending motor, costing 2 liquified alloy
to 1 health, and also about a third as fast.
- tweak: Scarab proselytizers are more efficient and will reap more alloy from metal
and plasteel.
- rscadd: They can also directly convert rods to alloy.
- tweak: Nuclear bombs will no longer explode the station if in space. Please be
aware of this.
Kor:
- rscadd: You can now pick up potted plants.
PKPenguin321:
- rscadd: You can now pick up a skateboard and use it as a weapon by dragging it
to yourself.
- imageadd: Skateboards have been given brand new sprites, courtesy of JStheguy
Quiltyquilty:
- rscadd: The AI is back in the center of the station. The gravity generator is
now where the SMES room used to be. The SMESes are in the equipment room.
Supermichael777:
- rscadd: Flaps are no longer space-racist and now accept all bots.
Xhuis:
- tweak: Holy weapons, such as the null rod and possessed blade, now protect from
Ratvar's magic.
coiax:
- rscadd: Certain custom station names may be rejected by Centcom.
- rscadd: Drone shells can be ordered in Emergency supplies at Cargo.
2016-06-23:
Joan:
- tweak: Tinkerer's Caches generate components(when near clockwork walls) every
minute and a half, from every 35 seconds. Clockwork Slabs generate components
once per minute, from once per 50 seconds.
- tweak: Spatial Gateway will last four seconds per invoker, instead of two per
invoker.
- rscdel: Clockwork floors now only heal toxin damage on servants of Ratvar.
- rscdel: You can no longer place ocular wardens very close to other ocular wardens.
- tweak: The Flame produced by a Judicial Visor is no longer an effective melee
weapon and will trigger on all intents, not just harm intent.
Wizard's Federation:
- bugfix: Acolytes of Hades have revealed their true forms.
- rscadd: We've discovered a way to traverse portals left behind by Hades, and have
discovered a great treasure through it.
- bugfix: Hades has undergone Anger Management classes, and should no longer remain
wrathful for the duration of his visit.
coiax:
- rscadd: Changelings now evolve powers via the cellular emporium, which they can
access via an action button.
- rscadd: Due to budget cuts, the shuttle's hyperspace engines now create a visual
distortion at their destination, a few seconds before arrival. Crewmembers are
encouraged to use these "ripples" as an indication of where not to stand.
- bugfix: Shuttles now only run over mobs in turfs they are moving into, rather
than the entire rectangle.
- rscadd: If you are an observer, you can click on transition edges of a Z-level
in order to move as a mob would.
- rscadd: Due to safety concerns, the Hyperfractal Gigashuttle now has some safety
grilles to prevent accidental matter energising.
coiax, incoming:
- rscadd: Due to budget cuts, the builtin anti-orbit engines on the station have
been removed. As such, expect the station to start orbiting the system again,
and encounter an unpredictable stellar environment.
- rscdel: All permanent structures (not on station, Centcom or lavaland) have been
removed.
- rscadd: All removed structures are now space ruins, and can be placed randomly
in space ruin zlevels.
- wip: The White Ship remains at its current location, but has lost any reliable
landmarks near it. Its starting position will be made more random in a coming
update.
- rscadd: The Space Bar has a small atmos system added and a teleporter. Some other
ruins have been cleaned up to not have atmos active turfs.
2016-06-24:
Joan:
- experiment: The Interdiction Lens has been reworked; instead of allowing you to
disable Telecomms, Cameras, or non-Servant Cyborgs, it drains power from all
APCs, SMES units, and non-Servant cyborgs in a relatively large area, funneling
that power into nearby Sigils of Transmission, then disables all cameras and
radios in that same area.
- wip: If it fails to find anything it could disable or drain any power, it turns
off for 2 minutes.
- tweak: You can now target yourself with Sentinel's Compromise, allowing you to
heal yourself with it.
- rscadd: Flashes will once again stun borgs, but for a much shorter time than they
previously did; average stun time is reduced from the previous average of 15
seconds to about 6 seconds. The confusion remains, but it will no longer unequip
borg modules.
MMMiracles:
- tweak: Metastation xenobiology's lights and cell have been modified so it won't
drain 5 minutes into the round.
SnipeDragon:
- bugfix: Changelings created at round start now correctly receive their Antag HUD.
Xhuis:
- rscadd: Cardboard cutouts have been added. Now you can set up advertisements for
your clown mart.
2016-06-26:
Basilman:
- rscadd: The Donor prompt for becoming an alien queen maid is now an action button
instead, and can be toggled on and off.
Joan:
- rscadd: Fellowship Armory now invokes faster for each nearby servant and provides
clockwork gauntlets, which are shock-resistant and provide armor to the arms.
- tweak: It's not wise to equip clockwork armor if you don't serve Ratvar.
- bugfix: A full set of clockwork armor will now actually cover all limbs.
coiax:
- rscadd: Our administrators, here at /tg/, don't get enough credit for their wealth
of experience and knowledge. Now they get the chance to share that with you
by giving out custom tips!
- tweak: Gang domination now uses the same timing method as shuttles, making their
domination times more accurate.
- rscdel: The default shuttle transit time is now 15 seconds.
- rscadd: Please do not commit suicide with the nuclear authentication disk.
- rscadd: Observers now have a visible countdown for borg factories, silicons can
examine the factory to determine how long it has remaining until it is ready.
- rscadd: Clockwork mobs sound like Ratvar chants if you do not serve Ratvar.
- rscadd: When servants recite, they now talk in a strange voice that is more noticable.
2016-06-28:
CoreOverload:
- rscadd: Kinetic accelerator now supports seclite attachment.
- rscadd: All cyborgs have been outfitted with ash-proof plating.
- rscadd: Mining cyborg module now includes a welder and a fire extinguisher.
- rscadd: 'Mining cyborgs now have a new upgrade: lavaproof tracks.'
Joan:
- rscdel: Clockwork Marauders are no longer totally invincible to damage unless
a holy weapon was involved.
- rscadd: Clockwork Marauders will take damage when attacked, but unless they're
fighting excessive amounts, they'll be forced to return to their host before
they'd normally die.
- experiment: A holy weapon held in either hand in the presence of a marauder will
massively increase the damage they take, making it much more likely the marauder
can be killed.
- tweak: Clockwork Marauders do slightly less damage at low fatigue levels.
- rscadd: Clockwork Marauders now have a chance to block melee attacks, negating
the damage from them, and an additional chance to immediately counter, attacking
whoever tried to attack them.
- wip: If Ratvar has awoken, Marauders have a much higher chance to block and counter,
will block thrown items and projectiles, and gradually regenerate.
- experiment: Clockwork Marauders no longer have a verb to communicate; they instead
use :b to do so.
- rscadd: Faked deaths are now effectively indistinguishable from real deaths.
MMMiracles:
- rscadd: Adds some ruins for space and lavaland. Balance not included.
- rscadd: Adds spooky ghosts.
SnipeDragon:
- bugfix: Cardboard Cutouts now become opaque when their appearance is changed.
Wizard's Federation:
- rscadd: Acolytes of Hades have been scolded for gluing their clothes to themselves,
and their clothes can now be cut off them.
- rscadd: Hades has learned a few new tricks, to ensure the ultimate demise of his
target.
- bugfix: Hades has faced a council of his repeated use of time magic inside chapels,
and as it was deemed unholy, he will no longer do it.
- rscadd: Wizards of the Wizard's Federation have been granted access to Dark Seeds,
ancient relics used to call upon Hades in a time of need.
Xhuis:
- rscdel: You can no longer put paper cups back onto water coolers. In addition,
they're now just called "liquid coolers" instead of changing based on their
contents.
coiax:
- rscadd: Status displays added to a variety of shuttle templates.
- rscdel: Large graffiti now consumes 5 uses from limited use crayons and spraycans,
as well as taking three times the amount of time to draw.
- rscadd: All items inside the supply shuttle will now be sold, regardless of whether
they're inside a container or not.
- bugfix: Fixes issue where the AI core APC on Metastation would not charge.
'name: Lzimann':
- rscadd: Engineer and atmos wintercoat can hold the RPD now!
optional name here:
- rscdel: Shadowlings have been completely removed.
oranges:
- tweak: You can now hear dice
timkoster1:
- rscadd: adds a hud soul counter for devils. Sprites by PouFrou and special thanks
to lordpidey for about everything.
2016-06-29:
Joan:
- rscadd: Ghosts spawning via Ratvar can now choose to spawn as a Cogscarab with
a usable slab instead of as a Reclaimer.
- bugfix: You can no longer permanently block hostile simple mobs with sandbags
and other barricades.
MrStonedOne:
- rscadd: Ghosts may now jump between the two linked servers using the new Server
Hop verb. Rather than whine in deadchat about dieing, you can just go play a
new round on the other server.
coiax:
- rscadd: Adds a new UI to slimepeople, allowing them to select more easily which
body to swap to
- rscadd: Slimepeople swapping consciousness between bodies is now visible to onlookers
- bugfix: The AI malfunction "Hostile Lockdown" power now restores the station doors
to normal after 90 seconds, rather than keeping everything shut forever.
2016-07-01:
Flavo:
- bugfix: fixed a bug where lights would not update.
Joan:
- rscadd: Clockwork Slabs now use an action button to communicate instead of the
"Report" option in the menu after using a slab.
- tweak: Clockwork Slabs now fit in pockets, the belt slot, or in the suit storage
slot(if wearing clockwork armor), where they can be used as hands-free communication.
- imageadd: Clockwork items with action buttons have a new, clockwork-y background.
- rscadd: Judicial Visors now tell the user how many targets the Judicial Blast
struck.
- soundadd: Judicial Markers now have sounds when appearing and exploding.
- tweak: Wet turfs should remain that way for slightly longer than 5 seconds now.
- rscadd: Drones and Swarmers should now sound more robotic.
- tweak: Ratvarian Spears will stun cyborgs and cultists for twice as long when
thrown; on cyborgs, this should be long enough to use Guvax on them.
- rscdel: Removed the Justicar's Gavel application scripture.
- tweak: Vitality Matrices will drain and heal 50% faster, and the base cost to
revive is 20% lower; 20, from 25.
- rscadd: Vitality Matrices will not revive or heal corpses unless they can grab
the ghost of the corpse, and will immediately grab the ghost when reviving.
- rscadd: Swarmers consuming swarmer shells now refunds the swarmer the entire cost
of the shell instead of 2% of the shell's cost.
- experiment: Application scriptures require at least 75 CV, from 50.
- experiment: Revenant scriptures require at least 4 Caches, from 3, and at least
150 CV, from 100.
- experiment: Judgement scripture requires at least 12 servants, from 10, 5 Caches,
from 3, and at least 250 CV, from 100.
- experiment: Script and Application scripture have had their component costs and
requirements tweaked to reduce overuse of certain components.
- wip: Invoke times for a few scriptures that were instant are now very short instead.
Kor:
- rscdel: Holoparasites are no longer in the uplink
NikNak:
- tweak: Showcases are now movable and deconstructable. Wrench them to unanchor
and then screwdriver and crowbar to deconstruct.
Papa Bones:
- tweak: Security now has energy bolas available to them in their vending machines,
check them out!
bobdobbington:
- rscadd: Added skub to the AutoDrobe as a premium item.
coiax:
- rscadd: The CTF arena regenerates every round, and the blue team now shoot blue
lasers.
- rscadd: Adds some descriptions to alien surgery tools
- rscadd: The agent vest can be locked and unlocked (toggling the NODROP flag)
- rscadd: An abductor team can spend data points to purchase an agent vest (note
that only abductor agents are trained in their use)
- rscadd: The nuke disk reappears on the station in far more random locations, but
tends to re-materialise in safe pressurised areas that aren't on fire.
'name: Lzimann':
- tweak: Mulebots with pAI cards no longer stun people
2016-07-02:
Joan:
- rscadd: Clockwork Proselytizers can now reform stored alloy into usable component
alloy when used in-hand.
- rscdel: Mending motors start with 2500W of power in alloy, from 5000. Sigils of
Transmission start with 2500W of power, from 4000. Clockwork Proselytizers start
with 90 alloy, from 100.
- rscdel: Umbras have been removed.
- rscadd: Revenants have been readded, though they are now vulnerable to salt piles.
MMMiracles:
- rscadd: Added the power fist, a gauntlet with a piston-powered ram attached to
the top for traitors to punch people across the station. Punch people into walls
for added fun.
incoming5643:
- rscadd: 'Nuke ops can now harness the power of METAL BOXES: special versions of
cardboard boxes that can take a lot of abuse and can fit the whole team if need
be. They''re not nearly as light as their cardboard brothers though...'
kevinz000:
- rscadd: Some new emojis have been added to OOC for your enjoyment. Try them out.
- rscadd: 'New emojis are : coffee, trophy, tea, gear, supermatter, forceweapon,
gift, kudzu, dosh, chrono, nya, and tophat. Type :nameofemoji: in OOC to use.'
2016-07-03:
Cruix:
- bugfix: Hand labelers can now label storage containers.
- bugfix: You can now properly resist out of wrapped lockers.
- bugfix: You can now resist out of morgues if you are in a bodybag.
- bugfix: Mechs can no longer spam doors they do not have access to.
Joan:
- tweak: Clock Cult can now happen at 24 players, same as cult.
- tweak: Clock Cult player scaling is lower; 3 people, plus one for every 15 players
above 30, from 1 for every 10 players with a player minimum of 30.
- experiment: Guvax now invokes 1 second faster(5 seconds), but is 0.75 seconds
slower for each scripture-valid servant above 5, up to a maximum of 15 seconds.
- experiment: Clockwork Slabs generate components 20 seconds slower for each scripture-valid
servant above 5, up to a maximum of 1 component every 5 minutes.
- tweak: Tinkerer's Daemons that would be useless cannot be made.
2016-07-04:
Gun Hog:
- rscadd: The Space Wizard Federation has finally begun teaching its pupils how
to properly aim the Fireball spell!
- tweak: Fireball spells, including the Devil version, are now aimed via mouse click.
It is recommended to avoid firing at anything too close, as the user can still
blow himself up!
Joan:
- rscdel: Mecha are no longer immune to ocular wardens.
Lzimann:
- rscadd: Throwing active stunbatons now has a chance to stun whoever it hits!
MMMiracles:
- rscadd: Adds space ruins. Balance not included.
- tweak: Simple mob ghosts actually work now.
- rscdel: Puzzle1 ruin removed due to issues with projectiles.
X-TheDark:
- rscadd: Switching mobs/ghosting/etc related actions during the round will now
no longer reset your hotkey settings.
Xhuis:
- bugfix: Ash storms can now occur again.
bgobandit:
- rscadd: Bluespace polycrystals, basically stacks of bluespace crystals, have been
added. The ore redemptor accepts them now.
- tweak: The ore redemptor machine should be less spammy now.
coiax:
- rscadd: The zone of hyperspace that a shuttle travels in is dynamically determined
when a shuttle begins charging its engines. This is signified by the shuttle
mode IGN. All shuttles must now charge engines before launching. This time is
already included in the emergency shuttle timer.
- rscdel: The cargo shuttle can only be loaned to Centcom while at Centcom.
- rscadd: Immovable rods now notify ghosts when created, allowing them to orbit
it and follow their path of destruction through the station.
- bugfix: Fixed bugs where no meteors would come or go from the south. Seriously,
that was a real bug. Meteor showers are now about 33% stronger as a result.
2016-07-06:
Cruix:
- bugfix: Vending machine restocking units now work.
Joan:
- rscadd: Servants should now be more aware of when scripture tiers are locked or
unlocked.
- experiment: Judicial Explosions from a Judicial Visor now mute for about 10 seconds.
MrStonedOne:
- rscadd: Instant Runoff Voting polls are now available.
RemieRichards:
- tweak: Fixes accidental buff to botany, all modifiers should now be at the point
they were at pre-bees (this does not remove, nerf or alter bees)
Xhuis:
- rscadd: The Necropolis gate now looks as regal as it should. Credit goes to KorPhaeron
for turf and wall sprites.
- bugfix: Ash storms are actually damaging now.
coiax:
- bugfix: Gulag prisoners can no longer duplicate their mining efforts through window
breaking on the shuttle.
- bugfix: Fixes pickaxes inside walls on lavaland, along with lava having eaten
one of the storage units.
- rscadd: More fire extinguishers for lavaland mining base.
- bugfix: You can now reload your gun in CTF.
- rscadd: Dying in CTF will spawn a short lived ammo pickup, which you can walk
over to reload all your weapons.
- rscadd: If reduced to critical status in CTF, you will automatically die, so you
no longer have to succumb or be coup de graced. If you are conscious, you will
now heal slowly if some damage got through your shield and didn't crit you.
- bugfix: The tesla now dusts all carbon mobs on the turf that it moves to, grounding
rod or no.
coiax, Niknakflak:
- rscadd: Added fireplaces, fuel with logs or paper and set on fire and enjoy that
warm comforting glow.
- bugfix: Cardboard cutouts are now flammable.
- rscadd: Cigarettes, fireplaces and candles now share a pool of possible igniters.
So you can now esword that candle on, but turn it on first.
- rscadd: Eswords will ignite plasma in the air if turned on.
kevinz000:
- tweak: Kudzu is no longer unstoppable
optional name here:
- bugfix: Suit Storage Units can now disinfect items other than living and dead
creatures.
2016-07-09:
CoreOverload:
- rscadd: You can remove jetpack from a hardsuit by using screwdriver on it.
Crazylemon:
- bugfix: The map loader no longer resets when reading another map mid-load
Goofball Sanders:
- rscadd: Added a new plant to the game to encourage the Chef to be a more relevant
job, alongside a recipe for a food related to it. Throw a cannabis leaf on a
table and check the recipes list to find it.
Gun Hog:
- rscdel: Malf (Traitor) AI's Fireproof Core ability has been removed, as it was
entirely obsolete.
- rscadd: Nanotrasen is proud to announce that conveyor belts can now be fabricated
at your station's autolathes!
Iamgoofball:
- bugfix: Fixes the Atheist's Fedora's throw damage.
Joan:
- rscadd: Tips for Clock Cult may now show up.
- experiment: The global component cache can only be accessed by clockwork slabs
if there is at least one Tinkerer's Cache active.
- rscadd: Ratvarian Spears are now sharp and can be used to cut off limbs or butcher
mobs.
- rscadd: Clock Cult silicons get an action button to communicate with other servants.
- tweak: Clockwork Slabs now produce a component every 1 minute, 30 seconds, from
every 1 minute.
- experiment: The slab production time gain from each servant above 5 has been increased
from 20 seconds to 30 seconds, and the maximum production time has been increased
from 5 minutes to 6 minutes.
- rscadd: You can now transfer components between two clockwork slabs by attacking
one slab, or a person holding a slab, with the other; this will transfer the
attacking slab's components into the target slab.
- tweak: Application scripture now requires 100 CV, from 75, Revenant scripture
now requires 200 CV, from 150, and Judgment scripture now requires 300 CV, from
250.
- experiment: However, converted windows, windoors, airlocks, and grilles will all
provide some CV.
Lzimann & Keekenox:
- rscadd: You can now craft a baseball bat with 5 sheets of wood!
MrStonedOne:
- experiment: Atmos on planets is now more realistic. There is an unseen upper atmosphere
that gas changes get carried away into, causing planet turfs to revert back
to their original gas mixture.
- tweak: This should massively improve atmos run speed as all of lavaland won't
be processing the moment somebody opens a door anymore
MrStonedOne, coiax:
- rscadd: View Variables can expand on associated lists with type keys. Only 90s
admins will truely understand.
RemieRichards:
- rscadd: Added a Compact mode to the crafting tgui
- tweak: Modified the back end of the crafting tgui so that it has well let's just
say "a lot less" calls to certain functions, should lag a little less but don't
expect miracles (you'd have to wait till we get a new version of ractive for
those!)
coiax:
- rscadd: Podpeople (and venus human traps) are now no longer damaged, poisoned
or obstructed by space vines. Explosive vines still damage them, because there's
an actual explosion.
- rscadd: During a meteor shower, observers can automatically orbit threatening
meteors via an action button and watch them hit the station.
- rscadd: Added Major Space Dust event, which is a meteor shower containing only
space dust.
- bugfix: Fixes bug where meteors wouldn't move when spawned.
- rscadd: Meteor Shower split into three different events, Normal, Threatening and
Catastrophic. They all have the same crew messages, but admins can tell the
difference.
- bugfix: Damage to a shuttle while it is moving will now correctly make transit
space turfs, rather than non-moving space.
- rscadd: AIs get a notification when hacking an APC, which can be clicked to jump
your camera to the APC's location. AIs also get notification sounds when a hack
has completed or failed.
- rscadd: Nuclear bombs now use a more accurate timer system, the same as gang dominators
and shuttles.
- rscadd: Nuclear bombs now have a TGUI interface.
- rscdel: Fleshmend no longer regrows lost limbs.
- rscadd: Added free Regenerate power to changelings, which regrows all external
limbs and internal organs (including the tongue if you lost your head). It costs
10 chemicals to use.
- rscadd: Fleshmend now costs 20 chemicals, down from 25.
- tweak: Changeling revive power name changed from Regenerate to Revive.
- rscadd: When a player uses a communication console to ask for the codes to the
self destruct, for better or for worse, the admins can set them with a single
click. Whether the admins a) click the button b) actually give the random person
the codes, is another thing entirely.
- rscadd: Servants of Ratvar get an alert if they have no tinkerer's caches constructed.
Because it's important that they should.
2016-07-11:
Iamgoofball:
- bugfix: Fixes Nicotine's stun reduction
Joan:
- tweak: The Function Call action that summons a Ratvarian Spear is no longer one-use;
instead, it can be reused once every five minutes.
- experiment: Clockwork Walls and Floors will appear as normal walls and plating
to mesons, respectively.
coiax:
- tweak: Syndicate bombs now use a more accurate timer.
- bugfix: Fixed a separate bug that caused bomb timers to take twice as long (ie.
60 seconds took 120 seconds)
- tweak: The AI doomsday device timer is more accurate.
- bugfix: Fixes a bug where the doomsday device would take twice as long as it should.
optional name here:
- bugfix: The search function on security records consoles now works.
2016-07-12:
MMMiracles:
- bugfix: Hotel staff can now actually use their own lockers.
RemieRichards:
- bugfix: fixed Kor's plant disguises
- bugfix: fixed some issues with Alternate Appearances not being added/removed
hornygranny:
- bugfix: Attacks will no longer miss missing limbs
2016-07-14:
Basilman:
- rscadd: Added a new hairstyle "Boddicker"
Bawhoppen:
- rscadd: Added two new materials, Titanium and plastitanium. Titanium is naturally
occuring, and plastitanium is an alloy made of plasma and titanium.
- rscadd: These materials can be used to build shuttle walls and floors, though
this serves no current purpose.
CoreOverload:
- rscadd: Some clothing has pockets now.
Firecage:
- tweak: Mechas can no longer pass through Plastic Flaps
Fox McCloud:
- bugfix: Fixes borg stun arm not having a hitsound, bypassing shields, and not
doing an attack animation
- bugfix: Fixes simple mobs not properly having armor penetration
Joan:
- rscadd: Added dextrous guardians to the code, able to hold and use items and store
a single item within themselves.
- experiment: Dextrous guardians do low damage on punches, have medium damage resist,
and recalling or leashing will force them to drop any items in their hands.
Kor:
- tweak: Shuttle travel time has been shortened from 25 seconds to 6 seconds
Lzimann:
- tweak: Alt clicking a jumpsuit now removes the accessories(if there's any)!
Papa Bones:
- tweak: Security's lethal injections are actually lethal now.
Xhuis:
- rscadd: Nanotrasen electricians have introduced a software update to all licensed
pinpointers. The new pinpointers are more responsive and automatically switch
modes based on the current crisis.
- rscadd: It should be noted that some of these pinpointers have been reported as
missing from their distribution warehouse and are presumed to have been stolen.
This is likely nothing to worry about.
lordpidey:
- tweak: Infernal jaunt now has a cooldown, to prevent trying to jaunt while already
jaunting. This should have no practical changes.
- bugfix: Infernal jaunt no longer occasionally leaves you permanently on fire.
- bugfix: Pitchforks no longer burn devils and soul-sellers, as intended.
2016-07-15:
Cheridan:
- rscadd: Added an aesthetic new space ruin
2016-07-16:
Gun Hog and WJohnston:
- rscadd: Aliens (Xenos) now have the ability to sense the direction and rough distance
of their queen!
Iamgoofball:
- bugfix: Fixed the lag when opening the foodcrafting menu by splitting everything
up into categories.
Joan:
- rscadd: Cogscarabs(and other nonhuman mobs able to hold clockwork slabs) can now
check the stats of the clockwork cult by using a clockwork slab. They remain
unable to use slabs under normal conditions.
MrStonedOne:
- experiment: Added a system to detect when stickybans go rogue and revert all recent
matches.
2016-07-18:
CoreOverload:
- rscadd: Sterilizine now reduces probability of step failure if you apply it after
starting surgery. Useful while operating in less-than-perfect conditions.
- rscadd: Potent alcohol can be used as replacement for sterilizine.
Joan:
- experiment: The Vanguard scripture no longer prevents you from using slabs while
active, but you cannot reactivate it if it is currently active.
- tweak: It now only lasts 20 seconds, instead of 30.
- tweak: When Vanguard deactivates, it now stuns for half the time of all stuns
absorbed, instead of all of them.
- tweak: Invoking Sevtug is less potent at long ranges, and slightly more potent
if extremely close.
- experiment: Invoking Sevtug now requires 3 invokers instead of 1.
- rscadd: The Clockwork Slab now has action buttons for rapidly invoking Guvax and
Vanguard.
- tweak: Belligerent is now chanted more often.
- experiment: Taunting Tirade now weakens nearby nonservants, but is now only invoked
once every 6 seconds(1 second chant, 5 second flee time) and is only chanted
five times.
lordpidey:
- rscadd: Flyswatters are now included in beekeeping crates, they are great at killing
insects and flies of all sizes.
2016-07-19:
Joan:
- tweak: Cogscarabs can no longer pass mobs and have slightly less health.
- experiment: The Gateway to the Celestial Derelict can now take damage from bombs.
RemieRichards:
- rscadd: Added VR Sleepers that allow users to enter a virtual body in a virtual
world (Currently not mapped in ;_;)
Xhuis:
- rscadd: Added communication intercept texts for gamemodes that were missing them.
- tweak: Changed all intercept texts and improved grammar for a lot of key game
code.
- rscdel: The shuttle can now leave while a celestial gateway exists.
- rscadd: If the shuttle docks at Central Command while a celestial gateway exists,
Ratvar's servants will win a minor victory. His arrival will still award a major
victory.
- rscadd: The celestial gateway can now take damage from explosions.
2016-07-22:
Bawhoppen:
- rscadd: Titanium now spawns in mining again.
- rscadd: It has uses in R&D and robotics production.
- rscadd: All shuttle walls are now using a new proper smoothing path. Mappers please
make sure to use this path correctly in the future. (along with tiles)
Cheridan:
- rscadd: Added another space ruin.
Cruix:
- bugfix: Camera bugs can now show camera views.
- bugfix: The chameleon masks in the chameleon kit can once again have their voice
changers toggled.
Incoming5643:
- rscadd: You now have the ability to automatically "back out" of a round if you
miss your chance at all the jobs you have set to low or higher. This is found
on the toggle at the bottom of the jobs window
- rscadd: Due to a quirk of game mode code this option will fail to work if you've
been selected as an antag (what a tragedy!) In this situation, you'll be assigned
a random job.
Joan:
- bugfix: You can now throw items and mobs over chasms without causing them to drop.
- bugfix: You can now throw items over lava without burning them. Mobs will still
burn, however.
- experiment: Tinkerer's Caches now link to a nearby unlinked clockwork wall, and
will not generate components unless linked. As compensation, they will link
to nearby walls(and can generate components) in a larger area.
- wip: Guvax is now slightly slower when above 5 valid servants; 1 additional second
of invoke time for each one above 5, from 0.75 additional seconds, up to a maximum
of 20 seconds of invoke time, from 15 seconds.
- tweak: Sigils of Transgression now stun for about 7 seconds.
- experiment: Sigils of Submission/Accession now take 7 seconds to convert successfully,
and have an obvious message to the person on them that their mind is being invaded.
- tweak: Ocular Wardens do 17% less damage.
- tweak: Mania Motors cause less brain damage and hallucinations.
- rscadd: If you lack the components to recite a scripture, you will be informed
of how many components that scripture requires.
- experiment: Tinkerer's Caches now cost an additional one of each non-alloy component
to construct for every three existing Tinkerer's Caches, up to a maximum of
5 of each non-alloy component.
- rscadd: Revenant scriptures now announce to all servants and ghosts when used
instead of having a visible message.
Lzimann:
- tweak: Blood packs are now back in surgery room.
MMMiracles:
- rscadd: A giant wad of paper has been seen hurling through the nearby sector of
SS13, officials deny existence of giant paper ball hurling through space because
'thats really fucking stupid'.
MrStonedOne:
- bugfix: Fixes super darkness from lighting creating two darkness overlays on the
same turf but only changing the darkness of one of the overlays
PKPenguin321:
- rscadd: Added Canned Laughter for the clown. Hehehe
RemieRichards:
- tweak: Auto-generated ratvarian now follows all the rules of hand-written ratvarian,
but you probably won't notice.
Shadowlight213:
- tweak: Angels can now equip satchels
- rscadd: Players will now receive an achievement for killing their first megafauna
after this point.
- rscadd: Additionally, megafauna kills are now tracked on a hub page. Rack up those
kills for first place!
Xhuis:
- rscadd: Clockwork cultists may now have the "Escape" and "Silicon" objectives,
requiring a certain amount of servants to escape on the shuttle and all silicons
to be converted respectively.
- rscadd: Ocular wardens are now forced to target bibles rather than the people
holding them.
2016-07-28:
Cruix:
- bugfix: Fixed a bug where some objects in photos would not be displayed if they
were facing a certain direction.
- bugfix: Photograph descriptions will no longer claim that mobs with low max health
are hurt when they are not.
Incoming5643:
- rscadd: The previously underwhelming viscerator robot has been made a lot more
terrifying by the new ability to proactively target and dismember limbs.
Joan:
- tweak: The Tinkerer's Cache cost increase for having multiple Tinkerer's Caches
now happens every 5 caches, from every 3.
- experiment: If the invoker of Nzcrentr is knocked unconscious or killed, they
will gib instead of producing a lighting blast.
- tweak: Anima Fragments slow down for slightly less time when hit.
- tweak: Clockwork Marauders do 1 more damage on every attack.
- tweak: Wraith Spectacles are now less hard on the eyes, and can be used without
permanent vision impairment for about 50% longer; from 40~ seconds to about
1 minute.
- tweak: Halves the Interdiction Lens' disrupt cost from 100 per disrupted object
to 50 per disrupted object.
- tweak: Clockwork Sigils will now be destroyed by any level of explosion, except
for Sigils of Transmission, which will gain a small amount of power if hit by
a light explosion instead of breaking.
- bugfix: Clockwork Structures will now properly take damage from explosions instead
of variably not taking damage or instantly being destroyed.
- rscadd: Ghosts can now click Spatial Gateways to teleport to the other gateway.
- bugfix: Spatial Gateways are now properly disrupted by devastating explosions(but
not heavy or light explosions)
- rscadd: Striking a Sigil with any damaging item as a non-servant will remove it.
Servants still need to be on harm intent with an empty hand to remove Sigils.
Kor:
- rscadd: The Staff of Storms, dropped by Legion, can now be used on station.
MMMiracles:
- rscadd: Adds jump boots, a mid/end-tier mining equipment that allows the user
to dash over 4-wide chasms.
ModernViolence:
- bugfix: Hulk now has default cooldown for melee attacks against dominator
MrStonedOne:
- tweak: Space wind (movement from pressure differentials (like a hole to space))
has been improved.
- tweak: Space wind's rate of movement now scales with pressure differential amount.
- experiment: Actively moving (as in holding down a move key) reduces chance/rate
of getting moved by space wind.
- rscadd: 'Having a wall or dense anchored object to your left or right will lower
the chance/rate of getting moved by space wind for each direction (IE: a wall
on both sides of you will be a double reduction)'
- rscadd: Added Lazy airlock cycling. Bump opening an airlock with this system will
close its partner. This system has been added to most airlocks that go to space
on boxstation, as well as airlocks to secure areas like brig, bridge, engine.
- tweak: This can be overridden by click opening, having a shuttle docked, or setting
emergency mode on one of the doors.
PKPenguin321:
- bugfix: Laughter no longer makes you laugh if you're muted.
- rscadd: Laughter can now be brewed with banana juice and sugar.
Thunder12345:
- rscadd: An old rapier was found rusting in the back of a closet. We cleaned it
up, polished it, and assigned it to your captain as a ceremonial weapon only.
Warranty void if used in combat.
incoming5643:
- tweak: viscerator grenades are now more generous with viscerators spawned
2016-07-30:
astralenigma:
- bugfix: Admins can now turn people into red god.
2016-07-31:
Arctophylax:
- bugfix: Birdboat's atmospheric tanks now function normally again.
- bugfix: Birdboat's TEG is now orientated to match the pipe layout.
Bawhoppen:
- tweak: toolboxes fit in backpacks
Gun Hog:
- rscadd: In an effort to reduce the demoralizing effects that accompany the death
of a crew member, Nanotrasen has provided the prototype designs for the Sad
Trombone implant. It can be fabricated at your station's protolathe, if you
manage to secure the ever elusive Bananium ore.
Joan:
- rscadd: Megafauna will now seek and consume corpses of enemies to heal or otherwise.
- tweak: Toolboxes are slightly more robust.
- tweak: Vanguard now only stuns for 25% of absorbed stuns, from 50%.
Kor:
- rscadd: Hostile mobs will now attack turrets.
Robustin:
- rscdel: Amber ERT Commanders no longer have thermal goggles
lordpidey:
- rscadd: Added Devil agent gamemode, where multiple devils are each trying to buy
more souls than the next in line.
- rscadd: If you've already sold your soul, you can sell it again to a different
devil. You can even go back and forth for INFINITE POWER.
2016-08-01:
Bawhoppen:
- rscadd: Added crowns. Make them from gold. Cap gets a fancy one.
Fox McCloud:
- rscadd: Adds in generic uplink refund system that potentially allows for even
regular traitors to refund uplink items
Joan:
- rscadd: Soul Vessels can now be used on unconscious or dead humans to extract
their consciousness, much like a soulstone.
- tweak: Soul Vessels no longer automatically ping ghosts when created, though they
can still be used in-hand to ping ghosts.
- rscadd: Soul Vessels can now communicate over the Hierophant Network
- experiment: Xenobiology golems enslaved to someone will become convertable if
their enslaver is converted to the enslaving antag type; this applies to gang
and both cult types.
oranges:
- rscdel: Reverted toolboxes fitting in backpacks due to being incorrectly merged
2016-08-02:
CoreOverload:
- rscadd: Pockets in coats!
2016-08-05:
Arctophylax:
- bugfix: The Emergency Medical and Winter Wonderland Holodeck programs work once
again.
Cruix:
- bugfix: RCDs can no longer place multiple grilles on the same tile.
- bugfix: RCDs will no longer use all their ammo if you try to build a wall on the
same turf multiple times.
- tweak: RCDs will now inform their user if they do not have enough ammo to complete
an operation.
Incoming5643:
- rscadd: Parrots have been made more robust.
Joan:
- rscadd: Clockwork Constructs, including anima fragments, marauders, and reclaimers,
can now communicate over the Hierophant Network.
- rscadd: Plasma cutters(normal, advanced, and mech) now have double range in low
pressure areas, but slightly lower range in high pressure areas.
- rscadd: Vitality Matrices will consume dead non-servant mobs to gain a large amount
of Vitality. This doesn't work on mobs that did not have a mind at some point.
Lordpidey and PKPenguin321:
- rscadd: Recent studies have revealed that fly amanita can give you a huge trip.
Lzimann:
- tweak: Holy water no longers makes you confused.
ModernViolence:
- bugfix: 'Photocopier fixes: proper sprites for not empty copies; removing originals
now does not delete them'
PKPenguin321:
- rscadd: Chef, do your station a favor and make a home run baseball burger (TM)
Robustin:
- rscadd: The initial supply talisman can now be used to create runed metal, 5 per
use
- rscadd: The void torch is now available from the altar, use it to transport any
item instantly to any cultist! It appears alongside the veil shifter as part
of the "Veil Walker" set.
- rscadd: Cult floors no longer appear on mesons!
- tweak: Flagellant's Robes now increases damage taken by 50%, down from 100%
- tweak: Veil Shifter has 4 uses, up from 2
- tweak: Shuttle curse now delays shuttle 3 minutes, up from 2.5 minutes
- tweak: Cult forges, archives, and airlocks have had their cost reduced by 1 runed
metal each
Shadowlight213:
- rscadd: You will now receive an achievement for winning a pulse rifle at the arcade.
TheCarlSaganExpress:
- rscadd: Added lighting effects to the welder.
2016-08-07:
Arctophylax:
- bugfix: You can unbuckle mobs from meat spikes by clicking on the spike once again.
Joan:
- tweak: Barrier runes will now block air while active.
- rscadd: Trying to use sleeping carp against the colossus will now anger it.
frtbngll:
- bugfix: Fixed Paper Wizard summoning only 9 minions in its lifespan by making
the dead stickman decrease it's summoned_minions variable
lordpidey:
- bugfix: Centcom has received reports of cyborgs electrocuting themselves when
working on the power grid, and we have decided to stop storing important electronics
on the wirecutter's blade.
2016-08-08:
Ergovisavi:
- rscadd: Added bonfires to botany. Requires five tower cap logs to create, and
mobs can be buckled to them if an iron rod is added to the bonfire and the mob
is restrained.
Joan:
- rscadd: Added the clockcult "Global Records" alert, which clock cultists can mouse
over to check a variety of information on the clockcult's status, including
living servants, number of caches, CV, tinkerer's daemons, if there's an unconverted
AI, what clockwork generals can be invoked, and what scripture is unlocked.
Shadowlight213:
- rscadd: Ghosts can now see human player's huds when using the OOC -> Observe verb
WJohnston, Gun Hog:
- tweak: Xenos are now considered female.
- tweak: Hunter pounce are now always blocked by shields, and may be blocked more
often by other protective items.
- tweak: Alien Queen is now somewhat faster.
- tweak: Adjusted larva growth sprites.
- tweak: Removed 20% facehugger failure chance for masks.
- tweak: Disarm now always forces a person to drop an item in the active hand, and
if a person's hand is empty/undroppable, Disarm will always result in a tackle.
- tweak: Cyborgs disarmed by a Xeno will first disable their selected module, and
if there is none selected, the cyborg will be pushed back and stunned.
- tweak: Tail Sweep now has a slightly longer stun.
2016-08-10:
Cruix:
- rscadd: Sentient minebots can now toggle meson vision, a flashlight, their mode,
and dump their stored ore.
- bugfix: Sentient minebots can now be repaired if they were made sentient while
the AI was active.
- bugfix: Healing minebots will no longer switch them to attack mode.
- tweak: Sentient minebots can now shoot at humans.
- bugfix: The cooldown on wizard lightning will no longer break if you ethereal
jaunt or RISE! after the initial cast.
Kor:
- rscadd: You can now detonate drones with the RD console
LanCartwright:
- rscadd: Acute respiratory distress syndrom symptom.
- rscadd: Toxic metabolism.
- rscadd: Alkali perspiration
- rscadd: Autophagocytosis Necrosis
- rscadd: Apoptoxin filter
- rscadd: 3 different lategame/Non-roundstart virus reagents
- rscadd: 4 different lategame/Non-roundstart virus recipes
MrStonedOne:
- tweak: Tweaked space wind, it should now only trigger at higher pressure differences,
but be quicker to become aggressive as the pressure difference gets higher.
This should alleviate issues where small differences was still moving a lot
of things.
- tweak: Paper still moves with any pressure difference.
PKPenguin321:
- rscadd: There's now an achievement for managing to examine a meteor as a living
mob!
RemieRichards:
- rscadd: 'Added a new PDA button/app: Drone Phone!'
2016-08-14:
Cheridan:
- tweak: Greatly reduced amount of Hydroponics yield multipliers
- tweak: Somewhat reduced gaia'd tray sustainability.
- tweak: Mutagen will no longer potentially cause plant instadeath based on RNG.
Ergovisavi:
- tweak: Watchers no longer randomly fire beams at you when damaged, and no longer
beam you at point blank.
Gun Hog:
- tweak: The AI's Crew Manifest button now uses the updated styling.
Joan:
- rscadd: Sigils of Transgression now glow brightly when stunning a target.
- rscadd: The Global Records alert now shows the location and countdown time of
the Gateway to the Celestial Derelict.
- tweak: Clockcult tooltips now all have the clockcult tooltip style.
- rscdel: You can no longer become a Reclaimer when clicking on Ratvar. You can
still become a Cogscarab, however.
- bugfix: You can no longer invoke Vanguard while under its effects.
- bugfix: Servants of Ratvar should now always get an announcement when scripture
states change.
- tweak: Function Call can be used to summon a Ratvarian Spear once every 3 minutes,
from 5, but the spear summoned will now only last 3 minutes.
- rscadd: Belligerent now does minor damage to the legs on each invocation, up to
a maximum of 30 damage per recital.
- tweak: Ratvarian Spears will now stun any mob they're thrown at instead of just
enemy cultists and silicons, though the stun is still longer on enemy cultists
and silicons.
Jordie0608:
- rscdel: Removed clicking clown mask to morph it's shape, use action button instead.
Kor:
- rscadd: Added support for projectiles which can dismember
- rscadd: Added a new wizard sword, the spellblade, which fires dismembering projectiles.
Sprites from Lexorion.
- rscadd: Plasmacutter blasts can now take limbs off, but they still do pitiful
damage in a pressurized environment.
- rscadd: Humans and drones now have a UI button that allows them to create new
areas, in the same manner as blueprints. Unlike blueprints, this button does
not allow you to edit existing areas.
- rscadd: You can now use mineral doors (or any other object that blocks atmos)
to complete rooms with blueprints
- rscadd: Players created by sentience potions, mining drone upgrades, or Guardian/Holoparsite
summoners will now automatically join the users antagonist team, if any.
- rscadd: Mobs created in this manner will no longer be convertable/deconvertable
unless their creator is first converted/deconverted.
- rscadd: Cayenne will now officially become an operative when given a sentience
potion.
LanCartwright:
- bugfix: Fixes the recipes not working.
- tweak: Changes Stable uranium virus food recipe from Plasma virus food to just
plasma.
RemieRichards:
- bugfix: You can no longer use the incorrect limb type during augmentation
- bugfix: You can no longer use the incorrect limb type during prosthetic replacement
Shadowlight213:
- rscadd: Security has two new weapons in their arsenal. The security temperature
gun, and the DRAGnet capture and recovery system.
optional name here:
- bugfix: The syndicate uplink ui has been refactored to majorly reduce lag
2016-08-15:
Joan:
- rscadd: The Ark of the Clockwork Justicar can now be constructed even if Ratvar's
rise is not the objective.
- experiment: Accordingly, its behavior is different; instead of summoning Ratvar,
it will convert a massive amount of the station, and should effectively instantly
complete the clockwork cult's objectives.
MrStonedOne:
- tweak: Tweaked the lag stop numbers to hopefully reduce lag during 80+ population
- tweak: Fixed the blackbox not blackboxing.
OSCAR MIKE:
- rscadd: CONTACT ON THE LEFT SIDE!
2016-08-16:
MrStonedOne:
- rscadd: Automated the granting of profiler access to admins
oranges:
- rscadd: Nanotrasen is an all right kind of company
2016-08-17:
Basilman:
- rscadd: Added an admin-spawnable only "Cosmohonk" hardsuit that has the same protection
values of an engineering hardsuit. Comes with built-in lights and requires clown
roundstart role to be equipped.
Ergovisavi:
- rscadd: Adds the "Proto-Kinetic Crusher", a new melee mining weapon. Available
at a mining vendor near you!
Gun Hog:
- tweak: Nanotrasen has improved the coolant system in the stations automated robots.
They will no longer violently explode in hot rooms.
Joan:
- rscadd: Once the blob alert message is sent in the blob game mode, all mobs get
to see how many tiles the blob has until it wins, via the Status tab.
- rscdel: Removed/merged a bunch of blob chems, you probably don't care about the
specifics.
- tweak: The remaining blob chems should, overall, be more powerful.
- tweak: Shield blobs soak brute damage less well.
- tweak: Flashbangs do higher damage to blobs up close, but their damage falls off
faster.
- experiment: Shield blobs now cost 15 resources to make instead of 10. Node blobs
now cost 50 resources to make instead of 60.
- experiment: Expanding/attacking now costs 4 resources instead of 5, and blobs
can now ATTACK DIAGONALLY. Diagonal attacks are weaker than normal attacks,
especially against cyborgs(which may be entirely immune, depending), and they
remain unable to expand diagonally.
- rscadd: Shield blobs no longer block atmos while under half health. Shield blobs
are still immune to fire, even if they can't block atmos.
- tweak: Blobs should block explosions less well.
- rscadd: Blob cores and nodes are no longer immune to fire and no longer block
atmos.
- rscadd: Blobs can only auto-expand one tile at a time per expanding thing, and
should be easier to beat back in general.
- tweak: Blobbernauts now attack faster.
- tweak: Blob Overminds attack mobs slower but can attack non-mobs much faster.
- rscadd: Blob Overminds start with some amount of resources; in the gamemode, it's
80 divided by the number of overminds, in the event, it's 20 plus the number
of active players, and otherwise, it's 60.
- bugfix: You can no longer move blob cores into space, onto the mining shuttle,
white ship, gulag shuttle, or solars.
- bugfix: Blob rounds might be less laggy, if they were laggy?
- tweak: Blobs don't heal as fast, excluding the core.
- experiment: Blobs are marginally less destructive to their environment.
MrStonedOne:
- rscdel: The server will no longer wait until the next tick to process movement
key presses. Movements should now be ~25-50ms more responsive.
Shadowlight213:
- rscadd: Adds modular computers
2016-08-21:
Ergovisavi:
- tweak: Consolidates the fulton packs into a single item and makes them more user
friendly
Google Play Store:
- spellcheck: Minor Text Fixes.
Incoming5643:
- rscadd: Smuggler satchels left behind hidden on the station can now reappear in
a later round.
- experiment: There's absolutely no way of knowing when exactly it will reappear
however...
- rscadd: Only one item in the satchel will remain when the satchel reappears.
- rscadd: Items are saved in their <b>initial</b> forms, so saving things like chemical
grenades will only disappoint you.
- rscadd: The item pool is map specific and needs to be a certain size before satchels
can start reappearing, so get to hiding that loot!
- rscadd: The staff of change has been expanded to turn you into even more things
that don't have hands.
Jalleo:
- bugfix: Gulag Teleporter of two issues any more please report them.
Jordie0608:
- rscadd: Advanced Energy Guns once again have a chance to irradiate you if EMPed.
Kor:
- rscadd: Kinetic Accelerators are now modular. You can find mod kits in the mining
vendor and in RnD.
- bugfix: Chaplain's dormant spellblade is no longer invisible.
Papa Bones:
- rscadd: A new, scandalous outfit is now available as contraband from the clothesmate
vendor, check it out! Fulfill your deep, dark fantasies.
Shadowlight213:
- tweak: Service and cargo have lost roundstart tablets and engineering has gained
them
- tweak: you can now charge battery modules in cell chargers. Use a screwdriver
on a computer to remove them. As a note, tablets and laptops can be charged
directly by placing them in a security charger.
WJohnston:
- rscadd: Metastation and Boxstation now boast auxillary mining construction rooms
in arrivals. These allow you to build a base and then launch it to wherever
you want on lavaland.
Wjohnston, Gun Hog:
- rscadd: Aliens with Neurotoxic Spit readied will now have drooling animations.
- rscadd: Hunters may now safely leap over lava.
- tweak: Hulk punches no longer stun Xenos.
- tweak: Alien evolve and promotion buttons updated to current Xeno sprites
- bugfix: Handcuff sprites for Xenos now show properly.
2016-08-22:
Bawhoppen:
- rscdel: Stock computers have been temporarily removed due to imbalances.
Ergovisavi:
- bugfix: Bubblegum's charge indicator should be significantly more accurate now.
ExcessiveUseOfCobblestone:
- rscdel: Reverts getting partial credit for discovered seeds.
- tweak: 'Tweaks Money Tree Potency Values [For instance: 1000 Space Cash requires
98-100 Potency]'
Lzimann & Lexorion:
- rscadd: Adds a bow to the game, currently not craftable
Shadowlight213:
- bugfix: The efficiency AI sat SMES will now charge the APCs instead of itself.
XDTM:
- rscdel: Removed the Longevity symptom.
- rscadd: Added Viral Aggressive Metabolism, which will make viruses act quickly
but decay over time.
- rscadd: Cloning can now give bad mutations if unupgraded!
- rscadd: Cloning can, however, give you good ones if upgraded!
2016-08-24:
Bones:
- rscadd: The detective's closet now contains a seclite, get sleuthing!
Cargo Intelligence Agency:
- rscdel: You don't get to bring traitor items.
Ergovisavi:
- rscadd: Adds "Sacred Flame", a spell that makes everyone around you more flammable,
and lights yourself on fire. Share the wealth. Of fire.
- tweak: Replaces the fireball spellbook as a possible reward from a Drake chest
with a book of sacred flame.
Gun Hog:
- rscadd: The Aux mining base can now call the mining shuttle once landed! The mining
shuttle beacon that comes with the base must be deployed to enable this functionality.
- tweak: Multiple landing zones may now be set for the mining base.
- tweak: The coordinates of each landing zone is shown in the list.
- rscadd: Miners now each get a remote in their starting lockers. tweak The Aux
mining base now requires lighting while on station.
- tweak: The Aux Mining Base now has a GPS signal.
- tweak: The Aux Mining Base now has an alarm for when it is about to drop.
Incoming5643:
- rscadd: 'A slight change to the secret satchel system described below: If a satchel
cannot be spawned due to there not being enough hidden satchels to choose from,
a <b>free</b> empty satchel will spawn hidden SOMEWHERE on the station. Dig
it up and bury it with something interesting!'
Joan:
- rscadd: Using a resonator on an existing resonator field will immediately detonate
that field. Normal resonators will reduce the damage dealt to 80% of normal,
while upgraded resonators will not reduce it at all.
- rscadd: Adds a KA mod that does damage in an AoE, found only in necropolis chests.
- rscadd: You can now install any KA mods into a mining cyborg, though its mod capacity
is slightly lower.
- tweak: Mining cyborgs now have a crowbar to remove mods from their KA.
- tweak: Kinetic Accelerators now have a larger mod capacity, though most mods can
still only be installed the same amount of times as they can currently.
- tweak: You can now hit modkits with Kinetic Accelerators to install that modkit
into the accelerator. Mining cyborgs are unable to do so.
- rscadd: Added white and adjustably-coloured tracer round mods to the mining equipment
vendor, so you can see where your projectile is going(and look cool).
- rscadd: Added the super and hyper chassis mods to the mining equipment vendor,
so you can use excess mod space to have a cool-looking KA.
MrStonedOne:
- rscdel: Removes check on lights preventing you from turning them on while in a
locker
PKPenguin321:
- rscadd: Xeno queens now have an action button that makes them appear to themselves
as the old, small queen sprite. Now they should be able to interact with things
that are above them more easily.
Shadowlight213:
- tweak: Reviver and nutriment implants are far easier to get and have lower tech
origins.
- rscdel: Centcom has cut back on their cat carrier budget and will now only be
able to bring kittens along with runtime.
- rscadd: A new event has been added. The automated grid check. All apcs in non
critical areas will be shut off for some time, but can be manually rebooted
via interaction.
Yackemflam:
- tweak: Boxes are worth >26 tc at LEAST
2016-08-28:
CoreOverload:
- tweak: You can now use sheets from any hand, not just the active one.
Iamgoofball:
- tweak: Station and Character names are now allowed to be longer.
- rscdel: Gender Reassignment surgery has been removed.
Incoming5643:
- experiment: 'Due to a bad case of "being terrible" the save system for secret
satchels has been reworked. All saves are now unified in a single data file:
/data/npc_saves/SecretSatchels'
- rscdel: 'Old savefiles such as: /data/npc_saves/SecretSatchels_Box Station can
now be safely removed.'
- rscadd: A new slime reaction has been found for pink slimes using blood. The potion
produced from this reaction can be used to change the gender of living things.
Decently useful for animal husbandry, but otherwise mostly just for pranks/"""roleplay"""/enforcing
a brutal regime composed entirely of female slime people.
Joan:
- bugfix: Bumping the AI on help intent will no longer cause it and you to swap
positions, even if it is unanchored. If unanchored, it will properly push the
AI around.
- rscadd: The staff of lava can now turn lava back into basalt.
- bugfix: Placing a singularity or energy ball generator directly in front of an
active particle accelerator may be a bad idea.
Kor:
- rscadd: Added Battlemage armour to the spellbook. The armour is heavily shielded,
but will not recharge once the shields are depleted.
- rscadd: Added armour runes to the spellbook, which can grant additional charges
to the Battlemage armour.
MrStonedOne:
- rscadd: The game window will now flash in the taskbar on incoming admin pm, and
to all admins when an admin help comes in.
PKPenguin321:
- rscadd: The tesla is now much more dangerous, and can cause electronics to explode
violently.
- rscadd: It now hurts to get thrown into another person.
Shadowlight213:
- tweak: The radiation storm random event will automatically enable and disable
emergency maint.
- rscadd: The radiation storm random event is now a weather type that affects the
station.
- bugfix: The security temperature gun now has a firing pin making it 0.0000001%
more useful!
- rscadd: Added config option to use byond account creation age for job limits.
WJohnston:
- imageadd: Lavaland lava probably sorta looks better I guess.
Yackemflam:
- rscadd: Sniper kit have been given as a syndicate bundle set. Be warned though,
they are not as equipped as the nuclear agent kits.
kilkun:
- rscadd: Adds a shielded deathsquad hardsuit. it has four charges and recharges
after 15 seconds of not being shot (compared to the syndicate 3 charges and
20 second recharge rate)
- tweak: All death commandos now spawn with this new hardsuit. The previous hardsuit
was not removed.
pubby:
- rscadd: Mining scanner module to standard borgs
- rscdel: Sheet snatcher module from standard borgs
xxalpha:
- rscadd: Cigarette packs, donut boxes, egg boxes can now be closed and opened with
Ctrl+Click.
- rscadd: Lighters are now represented in cigarette packs with a sprite of their
own.
- rscadd: You can now remove a lighter from a cigarette pack quickly with Alt+Click.
- bugfix: Reduced the amount of cigars that cigar cases can hold to 5 because the
cigar case sprite doesn't support more than that.
2016-08-29:
Cruix:
- rscadd: Space floppy-disk technology has advanced to the point that multiple technologies
or designs can be stored on a single disk.
Joan:
- rscadd: Lava bubbling up from basalt turfs now glows if in sufficient concentration.
- rscadd: Necropolis tendrils now glow.
- rscadd: Lava rivers now have riverbanks, and should overall look much nicer.
Shadowlight213:
- bugfix: The revenant ectoplasm sprite is no longer invisible.
Xhuis:
- rscadd: Highlander has been revamped. Now you can butcher your coworkers in cold
blood like never before!
2016-08-30:
oranges:
- tweak: The ed209 can now only fire as fast as the portaturrets
2016-08-31:
Iamgoofball:
- rscadd: Adds a new experimental gas to the game. Check it out!
Joan:
- rscadd: Vanguard now has a tooltip showing the amount of stuns you've absorbed
and will be affected by.
MMMiracles:
- bugfix: Xenomorphs can now actually damage barricades.
Shadowlight213:
- bugfix: Fixed runtime preventing access locked programs from being downloaded
XDTM:
- rscadd: Metal slimes now spawn a few sheets of glass when injected with water.
xxalpha:
- tweak: Opening and closing of donut boxes, etc. is now done with clicking the
object with itself.
yackemflam:
- rscadd: The standard rounds now blow off limbs. Happy hunting!
2016-09-01:
Cruix:
- bugfix: fortune cookies will now drop their fortunes when they are eaten.
Iamgoofball:
- tweak: NULL Crate in cargo was added again because people are fucking idiots so
if we're going to have this stupid fucking crate might as well make it not fucking
garbo
Kor:
- rscadd: Watertanks will now explode when shot.
Lzimann:
- tweak: You can now open all access doors while restrained.
Shadowlight213:
- tweak: Rad storms are more obvious
- bugfix: Pizza bombs will now delete after exploding.
phil235:
- tweak: Putting packagewrap or hand labeler in a backpack is now done by clicking
and dragging.
- bugfix: You can now wrap backpacks and other storage items with packagewrap.
2016-09-02:
A-t48:
- bugfix: Fixed cyborgs being able to use Power Warning emote when broken.
Iamgoofball:
- experiment: Freon has been reworked completely.
- rscadd: Water Vapor has been added to the Janitor's Closet.
RemieRichards:
- bugfix: Cutting bedsheets with a sharp object/wirecutters no longer puts the resulting
cloth INSIDE OF YOU if you're holding it, what a bug.
bgobandit:
- tweak: You can hide small items in urinals now. Use a screwdriver to screw open
the drain enclosure.
- rscadd: Every space urinal comes complete with space urinal cake. Do not eat.
2016-09-04:
A-t48:
- bugfix: Radiation storms no longer spam "Your armor softened the blow."
- bugfix: Radiation always gives a message that you are being irradiated, regardless
of armor level (only an issue if you stripped off all clothing)
- bugfix: Radiation now displays a message appropriate for all mob types (no longer
references clothes).
Gun Hog:
- rscadd: Ghosts may now read an AI or Cyborg's laws by examining them.
Joan:
- rscadd: The talisman of construction now has 25 uses, each of which can convert
a sheet of plasteel to a sheet of runed metal. It can still convert metal into
construct shells, and requires no specific amount of uses to do so.
- rscadd: Added the 'Drain Life' rune to the runes cultists can make. It will drain
life from all creatures on the rune, healing the invoker.
- imageadd: The 'Astral Communion' rune has a new sprite, made by WJohnston.
- rscdel: You can no longer use telekinesis to hit people with items they're holding,
items inside items they're holding, items embedded in them, items actually implanted
in them, or items they're wearing.
MMMiracles:
- rscadd: A set of combat gear for bears has been added, see your local russian
for more information.
XDTM:
- tweak: Nanotrasen has now stocked the DNA Manipulators with potassium iodide instead
of epinephrine as rejuvenators.
2016-09-07:
A-t48:
- bugfix: you can now scrub freon and water vapor
- bugfix: you can now label canisters as freon and water vapor
AnturK:
- rscadd: Watch out for special instructions from Centcom in the intercept report.
Cheridan:
- tweak: Brain damage no longer causes machines to be inoperable.
Ergovisavi:
- bugfix: Stops ash drakes from swooping across zlevels
Impisi:
- tweak: Increased chances of Modular Receiver drop in Maintenance
Incoming5643:
- rscdel: Wizards can no longer purchase the Cursed Heart from their spellbook.
Joan:
- experiment: The lava staff now has a short delay before creating lava, with a
visible indicator.
- tweak: The lava staff's cooldown is now somewhat shorter, and turning lava back
into basalt has a much shorter cooldown and no delay.
Lzimann:
- tweak: Stunprods no longer fit in your backpack, they go on your back now.
MrStonedOne:
- bugfix: Fixed lava sometimes doing massive amounts of damage.
- tweak: AFK players will no longer default to continue playing during restart votes.
XDTM:
- bugfix: Cloners now preserve your genetic mutations.
pubby:
- tweak: Changed military belt TC cost from 3 -> 1
- tweak: Update ingredient boxes to have more useful ingredients
2016-09-08:
Jordie0608:
- rscadd: Notes can now be tagged as secret to be hidden from player viewed notes.
Lzimann:
- tweak: Legion implants now have a full heal when implanted instead of passive
heal + spawn tentacles. The healing also goes off when you enter crit.
Yackemflam:
- rscadd: You can now buy a box for a chance to mess with the stations meta for
ops.
2016-09-09:
Ergovisavi:
- rscadd: Adds new loot for the colossus, the "Anomalous Crystal"
- tweak: Enabled colossus spawning again
Joan, Ausops:
- rscadd: Added some very fancy tables, constructed by adding carpet tiles to a
standard table frame.
MrStonedOne:
- experiment: Blessed our beloved code with dark magic.
Shadowlight213:
- tweak: Radiation storm direct tox loss removed
- tweak: Radiation storms now cause a radiation alert to appear for the duration
2016-09-12:
Joan:
- rscadd: Cult structures can once again be constructed with runed metal.
- experiment: Cult structures can now take damage and be destroyed. Artificers can
repair them if they're damaged.
- tweak: The Recollection function of the clockwork slab is much more useful and
easier to parse.
- wip: Tweaked the Recital menus for scripture so the scripture are all in the proper
order. This might fuck you up if you were used to the incorrect order, but you'll
get used to it.
Nanotrasen Anti-Cheese Committee:
- bugfix: A glitch in the hydroponics tray firmware allowed it to retain plant growth
even after the plant was removed, resulting in the next planted seed being grown
instantaneously. This is no longer possible.
PKPenguin321:
- bugfix: Tesla shocks from grilles will no longer do thousands and thousands of
damage. They now properly deal burn damage that is equal to the current power
in the powernet divided by 5000.
Papa Bones:
- tweak: You can now rename the captain's sabre by using a pen on it.
RemieRichards:
- rscadd: Added the functionality for mobs to have multiple hands, this might have
broken some things, so please report any weirdness
Shadowlight213:
- rscdel: The surplus crate and random item will now only contain items allowed
by the gamemode
- rscdel: removes sleeping carp scroll from surplus crates
- experiment: Minimaps will now try to load from a cache or backup file if minimap
generation is disabled.
TheCarlSaganExpress:
- rscadd: Crayons, lipstick, cigarettes, and penlights can now be inserted into
PDAs.
phil235:
- rscadd: Monkeys can be dismembered.
- rscadd: Humans, monkeys and aliens can drop limbs when they are gibbed.
- rscadd: Roboticists can remove flashes, wires and power cells that they inserted
in robot head or torso by using a crowbar on it.
- rscadd: visual wounds appear on a monkey's bodyparts when injured, exactly like
humans.
- rscadd: Using a health analyzer on a monkey or alien shows the injuries to each
bodypart.
- rscadd: Monkeys can become husks.
- bugfix: Human-monkey transformations now respect missing limbs. No more limb regrowth
by becoming a monkey.
- bugfix: Changeling's regenerate ability also work while in monkey form.
- bugfix: Alien larva has its own gib and dust animation.
- bugfix: A bodypart that looks wounded still looks bloody when dismembered.
- bugfix: Amputation surgery now works on robotic limbs, and monkeys.
2016-09-14:
Ergovisavi:
- bugfix: Fixes lockers, bodybags, etc, giving you ash storm / radiation storm protection
Erwgd:
- rscadd: Upgraded sleepers can now inject inacusiate to treat ear damage.
Joan:
- rscadd: Added brass, producible by proselytizing rods, metal, or plasteel, or
by using Replicant Alloy in-hand, and usable to construct a variety of cult-y
brass objects.
- tweak: Objects constructable with brass include; wall gears, pinion airlocks,
brass windoors, brass windows, brass table frames and tables, and brass floor
tiles.
- rscadd: Cogscarabs can convert brass sheets into liquified alloy with their proselytizer.
- tweak: You can use brass sheets on wall gears to produce clockwork walls, or,
if the gear is unanchored, false clockwork walls.
- bugfix: Fixed a bug preventing you from converting grilles into ratvar grilles.
- experiment: Please note that conservation of mass exists.
Sligneris:
- tweak: Captain's space armor has been readapted with modern hardsuit technology.
oranges:
- tweak: Examine code for dismembered humans now has better easter eggs
2016-09-17:
BoxcarRacer41:
- rscadd: Added a new food, bacon. Bacon is made by processing raw meat cutlets.
- rscadd: Added a new burger recipe, the Bacon Burger. It is made with one bun,
one cheese wedge and three pieces of cooked bacon.
Ergovisavi:
- rscadd: Added a nightvision toggle to Shadowpeople
- tweak: Made several anomalous crystal variants more easily identified/easier to
see the effects thereof, and removed the "magic" activation possibility (replaced
with the "bomb" flag)
Gun Hog:
- tweak: Nanotrasen Robotics Division is proud to announce slightly less clunky
leg servo designs relating to the "Ripley" APLU and "Firefighter" exosuits.
Tests show increased mobility in both high and low pressure environments. The
previous designer has been fired for incompetence.
Improves tablets design:
- imageadd: Brings the tablet icons into the holy light of having depth
Joan:
- rscadd: Megafauna will now use ranged attacks even if they don't have direct vision
on their target.
- rscadd: Volt Void and Interdiction Lenses will now drain mech cells of energy.
- tweak: Ocular Wardens do slightly more damage to mechs.
- experiment: Replicant, Soul Vessel, Cogscarab, and Anima Fragment now take an
additional second to recite.
- tweak: Anima Fragments do slightly less damage in melee.
- tweak: Mending Motors and Clockwork Obelisks have slightly less health.
- tweak: Invoking Nezbere now requires 3 invokers.
- rscdel: Clockwork armor no longer has 5% energy resistance.
- bugfix: You can no longer construct clockwork structures on space turfs.
Papa Bones:
- tweak: BZ gas is no longer available on Box and Metastation layouts.
phil235:
- tweak: You no longer have to click a megaphone to use it, you simply keep it in
your active hand and talk normally.
- rscadd: Added new things
- imageadd: added some icons and images
2016-09-20:
Ergovisavi:
- bugfix: fixed "friendly" xenobio mobs and mining drones attacking station drones
Joan:
- rscadd: Miners can now buy KA AoE damage mods from the mining vendor for 2000
points per mod.
- rscadd: 'Combined the Convert and Sacrifice runes into one rune. It''ll convert
targets that are alive and eligible, and attempt to sacrifice them otherwise.
The only changes to mechanics are that: Converting someone will heal them of
all brute and burn damage they had, and sacrificing anything will always produce
a soulstone(but will still only sometimes fill it)'
- tweak: You can no longer teleport to Teleport runes that have dense objects on
top of them.
- experiment: Wall runes will now activate other nearby wall runes when activated,
but will automatically disable after a minute and a half of continuous activity
and become unusable for 5 seconds.
- experiment: The Blood Boil rune no longer does all of its damage instantly or
stuns, but if you remain in range for the full duration you will be sent deep
into critical.
- experiment: Bubblegum has been seen reaching through blood. Try not to get hit.
- experiment: The Raise Dead rune no longer requires a noncultist corpse to revive
a cultist; instead, it will draw from the pool of all people sacrificed to power
the rune.
Mekhi:
- rscadd: Nanotrasen has been experimenting on cybernetics for a while, and rumors
are they have a few combat prototypes available...
- experiment: 'New arm implants: Energy-blade projector, implanted medical beamgun,
stun-arm implant (Like the borg version), flash implant that is automatically-regenerating
and doubles as a powerful flashlight. There is also one with all four items
in one. Also, a surgery toolkit implant. Adminspawn only for the moment.'
MrStonedOne:
- bugfix: Fixed space/nograv movement not triggering when atoms moved twice quickly
in space/nograv
Nanotrasen Stress Relief Board:
- rscadd: Latecomers to highlander can now join in on the fun.
- rscadd: The crew are encouraged to less pacifistic during highlander. Failing
to shed blood will result in your soul being devoured. Have a nice day.
Nicho1010:
- bugfix: Fixed lattices appearing after exploding lava
Screemonster:
- tweak: Abandoned crates no longer accept impossible guesses.
- tweak: Lets players know that all the digits in the code must be unique.
- tweak: Reads the last guess back on the multitool along with the correct/incorrect
guess readout.
- bugfix: multitool output on crates no longer returns nonsense values.
XDTM:
- rscadd: Positive viruses are now recognized by medical HUDs with a special icon.
- tweak: fully_heal no longer removes nonharmful viruses. This affects legion souls,
staffs of healing, and changeling's revive.
- rscadd: Canisters of any type of gas are now orderable in cargo. Dangerous experimental
gases will require Research Director approval.
Yackemflam:
- rscadd: The syndicate has learned on how to give their agents a true syndicate
ninja experience.
chickenboy10:
- rscadd: Added a Experimental Limb Grower to the medbay department, now medical
stuff can grow synthetic limbs using Synthflesh to help crew that suffer any
work related accidents. There may also be a limb that can be grown with a special
card...
feemjmeem:
- tweak: You can now disassemble meatspike frames with a welding tool.
phil235:
- experiment: 'adds a talk button next to the crafting button. Clicking it makes
a "wheel" appear around you with short predetermined messages that you click
to say them. This lets you say common responses without having to type in the
chat bar. Current messages available are: "Hi", "Bye", "Thanks", "Come", "Help",
"Stop", "Get out", "Yes", and "No". The talk button can be activated with the
hotkey "H" or "CTRL+H"'
- rscadd: Wearing colored glasses colors your vision. This option can be enabled/disabled
by alt-clicking any glasses with such feature.
2016-09-21:
Cyberboss:
- bugfix: The food processor's sprite's maintenance panel is no longer open while
closed and vice/versa
- tweak: Tesla arcs no longer lose power when passing through a coil that isn't
connected to a grid
MrStonedOne:
- bugfix: Fixes minimap generation crashes by making parts of it less precise
2016-09-23:
Cyberboss:
- rscadd: Wire layouts of NanoTransen devices for the round can now be found in
the Station Blueprints
Incoming5643 + WJohnston:
- imageadd: Lizard sprites have received an overhaul, sprites courtesy of WJohnston!
- rscdel: While there are some new bits, a few old bits have gone by the wayside,
if your lizard has been affected by this the specific feature will be randomized
until you pick a new setting.
- rscadd: Lizards can now choose to have digitigrade legs (those weird backwards
bending ones). Keep in mind that they can only be properly seen in rather short
pants. They also preclude the use of shoes. By default no lizard will have these
legs, you have to opt in.
- rscadd: All ash walker lizards however are forced to have these legs.
- experiment: There is absolutely no tactical benefits to using digitigrade legs,
you are only crippling yourself if you use them.
Papa Bones:
- tweak: You can now quick-draw the officer's sabre from its sheath by alt-clicking
it.
XDTM:
- bugfix: Holy Water no longer leaves you stuttering for years.
2016-09-24:
Cheridan:
- tweak: Nerfed Critical Hits
MrStonedOne:
- tweak: Orbits now use a subsystem.
- tweak: Orbits now bind to object's moving to allow for quicker updates, subsystem
fallback for when that doesn't work (for things inside of things or things that
move without announcing it)
XDTM:
- rscdel: Viruses start with 0 in every stat instead of 1.
- bugfix: Atomic Bomb, Pan-Galactic Gargle Blaster, Neurotoxin and Hippie's Delight
are now proper alcoholic drinks, and as such can disinfect, ignite, and be purged
by antihol.
optional name here:
- tweak: Changes cursed heart description to something slightly more clear.
- bugfix: Fixes a capitalization issue
2016-09-26:
Cuboos:
- rscadd: Added E-cigarettes as contraband to cigarettes vending machines. They
take reagents instead of dried plants and also hold more than cigarettes or
pipes. You can modify them to puff out clouds of reagents or emag them to fill
a whole room with reagent vapor.
- rscadd: Added a new shirt to the clothing vendor relating to the newly added vapes.
Joan:
- tweak: Blobs will generally require fewer blobs to win during the blob mode, which
should hopefully make the mode end faster at lower overmind amounts.
Razharas:
- rscadd: '"Kudzu now keeps the mutations it had before and thus can be properly
cultivated to be whatever you want"'
TheCarlSaganExpress:
- rscadd: You may now insert crayons, lipstick, penlights, or cigarettes in your
PDA.
- bugfix: Removing cartridges from the PDA will no longer cause them to automatically
fall to the floor.
oranges:
- rscadd: It looks like a pizza delivery from an un-named station got misplaced
2016-09-27:
Cobby:
- tweak: Nanotrasen has buffed the electronic safety devices found in Secure Briefcases
and Wallsafes, making them... well... more secure. In Particular, we added more
wires that do absolutely nothing but hinder the use of the multitool, along
with removing the ID slot only used by syndicates to emag the safe.
Incoming5643:
- rscadd: The secret satchels system has been updated to hide more smuggler's satchels
hidden randomly under the station
- experiment: In case you forgot about the secret satchel system, basically if you
take a smuggler's satchel (a traitor item also occasionally found under a random
tile in the station [USE T-RAYS]), stow away an item in it, and bury it under
the floor tiles that item can reappear in a random later round!
MrStonedOne:
- tweak: Custom Round end sounds selected by admins will be preloaded to all clients
before actually rebooting the world
Shadowlight213:
- bugfix: Fixes broken icon states when replacing warning floor tile
Supermichael777:
- tweak: Cat men have finally achieved equal discrimination.
TrustyGun+Pubby:
- imageadd: Lawyers now have unique speech bubbles.
XDTM:
- tweak: Using plasma on dark blue slimes will now spawn freon instead of arbitrarily
freezing mobs.
uraniummeltdown:
- tweak: Protolathe stock parts now build 5 times faster
2016-09-28:
Cuboos:
- bugfix: Removed the admin message spam from the smoke_spread proc. You may now
vape in peace without the threat of a Blue Space Artillery
LanCartwright:
- rscdel: Removed Stimulants and Coffee from survival pens.
- tweak: Nanites have been replaced with Mining Nanites which heal more when you
are lower health, and do not have the ridiculous healing Adminorazine had.
2016-10-01:
Incoming5643:
- rscadd: After years of having to live on a mostly blown up hunk of junk the wizard's
ship has finally been repaired
- rscdel: No one paid attention to that lore anyway
2016-10-07:
WJohnston:
- imageadd: Improved/resprited AI card, pAI, easel/canvases, shotgun shells, RCD
cartridge, speedloaders, and certain older buttons.
- imageadd: Improved/resprited a few bar signs, basketball/dodgeball/hoop, blood
bags, and body bags.
- imageadd: Improved/resprited Paper, stamps, folders, small fires, pens, energy
daggers, cabinets, newspaper and other bureaucracy related items.
2016-10-10:
ChemicalRascal:
- bugfix: Previously, improving the incinerator's efficiency made the RPM decay
more quickly, instead of less quickly. No more!
Cyberboss:
- rscadd: More reagent containers can be used for filling your dirty vapor cancer
sticks
- spellcheck: Fixed some vape spelling/grammar
MrStonedOne:
- tweak: Player Preferences window made slightly faster.
Nanotrasen Stress Relief Board:
- rscdel: Claymores created through Highlander no longer thirst for blood or announce
their wielder's location incessantly.
- bugfix: Claymores should now properly absorb fallen foes' corpses.
- bugfix: Losing a limb now properly destroys your claymore.
Supermichael777:
- bugfix: The wizards federation have instituted a strict 1 demon limit on demon
bottles.
XDTM:
- rscadd: Using blood on an Oil Slime will create Corn Oil.
- rscadd: Using blood on Pyrite Slimes will create a random crayon.
- rscadd: Using water on Orange Slimes will create a small smoke cloud.
- rscadd: Using water on Blue Slimes will spawn foam.
- rscadd: You can now retrieve materials inserted in a Drone Shell Dispenser with
a crowbar.
phil235:
- rscadd: A whole bunch of structures and machines can now be broken and destroyed
using conventional attack methods.
- rscadd: The effect of fire on objects is overhauled. When on fire, your external
clothes now take fire damage and can become ashes, unless fire proof. All objects
caught in a fire can now take fire damage, instead of just flammable ones, unless
fire proof.
- rscadd: Acid effect is overhauled. Splashing acid on something puts a green effect
on it and start slowly melting it. Throwing acid on mobs puts acid on their
clothes. Acid can destroy structures and items alike, as long as they're not
acid proof. The more acid put on an object, the faster it melts. Walking on
an acid puddle puts acid on your shoes or burns your bare feet. Picking up an
item with acid without adequate glove protection burns your hand. Acid can be
washed away with any sort of water source (extinguisher, shower, water glass,etc...).
- rscadd: When a mob receives melee attacks, its clothes also get damaged. Clothes
with enough damage get a visual effect. Damaged clothes can be repaired with
cloth (produced with botany's biogenerator). Clothes that receives too much
melee damage become shreds.
- tweak: Clicking a structure/machine with an item on help intent can never result
in an attack.
- tweak: Hostile animals that are environment destroyers no longer destroys tables&closets
in one hit. It now takes several hits depending on the animal.
2016-10-11:
Cyberboss:
- rscadd: The waste line now has a digital valve leading to space (off by default)
along with a port on it's far side
Incoming5643:
- rscadd: Wizards may finally use jaunt and blink on the escape shuttle. Maybe elsewhere
too?
- bugfix: The previously broken radios in the wizards den should work now. You still
have to turn them on though.
Kor:
- rscadd: Added frogs, with sprites by WJ and sounds by Cuboos.
Papa Bones:
- rscadd: Flora now spawns in lavaland tunnels, they can be harvested with a knife.
- rscadd: Flora have a range of effects, be careful what you eat!
- bugfix: You harvest flora on lavaland with your hands, not a knife. My bad.
Shadowlight213:
- rscadd: Cargo can order the antimatter engine
2016-10-12:
Cyberboss:
- bugfix: Fixed motion alarms instantly triggering and de/un/re/triggering
- bugfix: Airlock speed mode now works
Joan:
- rscadd: You can now deconstruct AI cores that contain no actual AI.
WJohnston:
- imageadd: Recolored and resprited candles and ID cards. Folders should have improved
color contrast.
XDTM:
- rscadd: Exhausted slime extracts will now dissolve instead of leaving useless
used slime extracts.
- tweak: Airlocks are now immune to any damage below 20, to prevent pickaxe prison
breaks.
- tweak: High-Security Airlocks, such as the vault or the AI core's airlocks, are
now immune to any damage below 30.
2016-10-13:
Razharas:
- tweak: Makes clicking something in heat of battle a bit easier by making drag&drops
that dont have any effect be counted as clicks
XDTM:
- rscadd: 'Added four new symptoms: Regeneration and Tissue Regrowth heal respectively
brute and burn damage slowly; Flesh Mending and Heat Resistance are the level
8 version of those symptoms, and heal faster.'
- rscdel: The Toxic Compensation, Toxic Metabolism and Stimulants symptoms have
been removed.
- rscdel: Viruses no longer stack. Viruses can be overridden if the infecting virus
has higher transmittability than the previous virus' resistance.
- tweak: Viruses can now have 8 symptoms, up from 6.
- rscadd: You can now store monkey cubes in bio bags; using bio bags on the consoles
will load them with the monkey cubes inside the bags.
ma44:
- rscadd: Cargo can now order a 2500 supply point crate that requires a QM or above
to unlock. This crates contains a explorer suit, compact pickaxe, mesons, and
a bag to hold ore with.
2016-10-16:
Cuboos:
- rscadd: Added a new unique tool belt to the CE
- rscadd: Added new power tools, a hand drill that can be used as a screw driver
or wrench and jaws of life which can be used as either a crowbar or wire cutters
- rscadd: Power tools can also be made from the protolathe with engineering and
electromagnet 6
- tweak: slightly revamped how construction/deconstruction handle sound
- soundadd: added new sounds for the power tools
- soundadd: added a new sound for activating and deactivating welding tools, just
because.
Cyberboss:
- bugfix: Plasma fires no longer cause cameras to break.
Joan:
- tweak: Blazing Oil blobs are now outright immune to fire. This does not affect
damage taken from other sources that happen to do burn damage.
- tweak: Normal blob spores now take two welder hits to die, from three.
- tweak: Cyborgs now die much less rapidly to blob attacks.
Lzimann:
- tweak: 'Changed two admin hotkeys: f7 is now stealth-mode and f8 to toggle-build-mode-self.'
Shadowlight213:
- bugfix: Modular consoles have been fixed.
Supermichael777:
- tweak: Changeling Sting is now one part screwdriver cocktail and 2 parts lemon-lime
soda.
- bugfix: Triple citrus now actually displays its sprite.
Yackemflam:
- tweak: extinguishers now spray faster
coiax:
- rscadd: RCDs have a Toggle Window Type verb allowing the rapid construction of
reinforced windows, rather than regular windows.
- rscadd: RCDs can now finish and deconstruct wall girders.
phil235:
- tweak: Clicking a floor with a bodybag or roller bed now deploys them directly
(and the bodybag starts open)
scoopscoop:
- bugfix: The cult shifter will now properly spawn as part of the veil walker set.
2016-10-18:
Basilman:
- rscadd: A third martial art, CQC, has been added and is now available to nuke
ops instead of sleeping carp
Kor:
- rscadd: Added sloths to cargobay on Box and Meta
MrPerson:
- rscadd: New toxin - Rotatium. It doesn't quite do what it does on other servers.
Instead it rocks your game view back and forth while slowly doing toxin damage.
The rocking gets more intense with time.
- rscadd: To make it, mix equal parts mindbreaker, neurotoxin, and teslium.
MrStonedOne:
- experiment: Byond 511 beta users may now choose their own FPS. This will apply
to animations and other client side only effects. Find it in your game preferences.
Shadowlight213:
- bugfix: fixed removing modular computer components
TheCarlSaganExpress:
- tweak: Provided you have access, you may now use your ID to unlock the display
case.
- tweak: The fire axe cabinet and display case may now be repaired with the welder.
XDTM:
- rscadd: You can now grind slime extracts in a reagent grinder. If the slime was
unused it will result in slime jelly, while if used it will only output the
reagents inside the extract.
Yackemflam:
- bugfix: fixed the standard vest being weaker than the slim variant
lordpidey:
- rscadd: There is a new potential obligation for devils to have. Musical duels. Ask
your nearest devil for a musical duel, there's a 14% chance he's obligated to
do it.
- rscdel: Removed the old offering a drink obligation for devils, it overlapped
too much with the food obligation.
- tweak: Trying to clone people who've sold their soul now results in FUN.
- tweak: Devils can no longer spam ghosts with revival contracts.
phil235:
- rscadd: Visual effects appear on the target of an attack, similar to the item
attack effect.
- rscdel: You now only see a message in chat when witnessing someone else getting
attacked or hit by a bullet if you are close enough to the action.
2016-10-19:
Cyberboss:
- bugfix: Physically speaking is no longer delayed by your radio's lag
- bugfix: You can now attack doors with fireaxes and crowbars when using the harm
intent
- tweak: The BSA is no longer ready to fire when constructed
- bugfix: The BSA can no longer be reloaded faster by rebuilding the console
MrStonedOne:
- tweak: tweaked the settings of the space drift subsystem to be less effected by
anti-lag slowdowns
Pubby:
- rscadd: 'A new map: PubbyStation. Set it to your favorite in map preferences!'
XDTM:
- rscadd: PanD.E.M.I.C. now displays the statistics of the viruses inside.
phil235:
- tweak: Made the singularity gen and tesla gen immune to fire.
- tweak: All unique traitor steal objective item are now immune to all damage except
severity=1 explosion.
- tweak: Mobs on fire no longer get damage to their worn backpacks, belts, id, pocket
stuff, and suit storage.
- bugfix: Mob receiving melee attacks now only have its outer layer of clothes damaged,
e.g. no damage to jumpsuit when wearing a suit.
- bugfix: now all hardsuit have 50% more health, as intended.
wrist:
- rscadd: Toxins is different now.
2016-10-21:
Adam E.:
- tweak: Added cargo and engi access to auxillary mine base launching console.
Cyberboss:
- tweak: Your brain is now gibbed upon chestburst
- bugfix: The safe is indestructible again
Joan:
- rscadd: Wraith Spectacles will now slowly repair the eye damage they did to you
as long as you aren't wearing them.
- experiment: You can now see how much eye damage the spectacles have done to you
overall, as well as how close you are to being nearsighted/blinded.
- tweak: Mending Motors heal for more.
- wip: Mania Motors are overall more powerful; they have greater effect, but require
more power to run and less power to convert adjacent targets.
- experiment: Interdiction Lenses no longer require power to disrupt electronics
and will no longer disrupt the radios of servants.
- bugfix: You need to be holding teleport talismans and wizard teleport scrolls
in your hands when you finish the input, and cannot simply open the input and
finish it whenever you get stunned.
- tweak: The range for seeing visible messages in combat is a tile higher.
Screemonster:
- tweak: The anti-tamper mechanism on abandoned crates now resists tampering.
- tweak: Secure, non-abandoned crates can be given a %chance of exploding when tampered
with. Defaults to 0.
Shadowlight213:
- bugfix: The Swap minds wizard event will now function
Swindly:
- rscadd: The action button for a dental implant now includes the name of the pill
- bugfix: The pill activation button now properly displays the pill's icon
uraniummeltdown:
- rscadd: Adds more replacements to the Swedish gene
2016-10-22:
Shadowlight213:
- experiment: Breathing has been moved from species to the lung organ
- rscadd: Lung transplants are now possible!
2016-10-23:
Cyberboss:
- bugfix: Fixed a bug that caused door buttons to open doors one after another rather
than simultaneously like they are suppose to
- bugfix: NOHUNGER species no longer hunger
- bugfix: Appropriate gloves now protect you from getting burned by cheap cigarette
lighters
- rscdel: Labcoats no longer have pockets
Yackemflam:
- tweak: Riot helmets are now more useful in melee situations and the standard helmet
is now slightly weaker
uraniummeltdown:
- rscadd: Atmos grenades are now in the game and uplink
2016-10-24:
Batman:
- tweak: The sniper rifle descriptions are less edgy.
Cobby:
- rscadd: Finally, a way to relate to Bees!
Cyberboss:
- bugfix: Morphs no longer gain the transparency of chameleons
- bugfix: Turrets can no longer shoot when unwrenched
- bugfix: Spray bottle can now be used in the chem dispenser
Joan:
- rscadd: Clockwork marauders now have a HUD, showing block chance, counter chance,
health, fatigue, and host health(if applicable), as well as including a button
to try to emerge/recall.
- experiment: Clockwork marauders can now block bullets and thrown items, even if
Ratvar has not risen.
- rscadd: The Judicial Visor no longer requires an open hand to use. Instead, clicking
the button will give you a target selector to place the Judicial Marker.
- experiment: Tinkerer's Daemons are now a structure instead of a Cache addon.
- wip: Tinkerer's Daemons now consume a small amount of power when producing a component,
but produce components every 12 seconds with no additional delay.
- tweak: Adjusted the costs of the Tinkerer's Daemon and Interdiction Lens.
- imageadd: Floaty component images appear when Tinkerer's Caches and Daemons produce
components.
MrStonedOne:
- bugfix: Spectral sword now tracks orbiting ghosts correctly.
Shadowlight213:
- imageadd: Damaged airlocks now have a sparking effect
Swindly:
- rscadd: Added a button to the ChemMaster that dispenses the entire buffer to bottles.
ma44:
- rscadd: Reminds the user that reading or writing a book is stupid.
2016-10-27:
Chowder McArthor:
- rscadd: Added a neck slot.
- tweak: Modified some of the attachment items (ties, scarves, etc) to be neck slot
items instead.
Cyberboss:
- rscadd: NEW HOTKEYS
- rscadd: The number pad can be used to select the body part you want to target
(Cycle through head -> eyes -> mouth with 8) in hotkey mode. Be sure Numlock
is on!
- rscadd: Holding shift can be used as a modifier to your current run state in both
hotkey and normal mode.
- bugfix: Emag can no longer be spammed on shuttle console
Gun Hog:
- bugfix: Fixed AIs uploaded to mechs having their camera view stuck to their card.
Joan:
- rscadd: Clockwork Floors now have a glow when healing servants of toxin damage.
Only other servants can see it, so don't get any funny ideas.
- bugfix: The Interdiction Lens now properly has a high Belligerent Eye cost instead
of a high Replicant Alloy cost.
Pubby:
- tweak: PubbyStation's bar is now themed like a spooky castle!
Swindly:
- bugfix: Chem implants can now be properly filled and implanted
WJohnston:
- rscadd: Adds an unlocked miner equipment locker on Boxstation and Metastation's
Aux Base Construction area, as well as a telescreen to the camera inside. All
mining outpost computers can also see through that camera.
lordpidey:
- rscadd: The wizard federation has teamed up with various LARP groups to invent
a new type of spell.
2016-10-28:
Erwgd:
- rscadd: You can now use cloth to make black or fingerless gloves.
- tweak: Biogenerators require less biomass to produce botanist's leather gloves.
Tacolizard:
- rscadd: Added a new contraband crate to cargo, the ATV crate.
2016-10-29:
Chowder McArthor:
- bugfix: Added in icons for the neck slot for the other huds.
Cobby:
- rscadd: Adds several Halloween-Themed Emojis. See if you can get them all! [no
code diving cheaters!]
Erwgd:
- rscadd: The NanoMed Plus now stocks premium items.
Joan:
- experiment: Guvax is now targeted; invoking it charges your slab to bind and start
converting the next target attacked in melee within 10 seconds. This makes your
slab visible in-hand.
- tweak: Above 5 Servants, the invocation to charge your slab is not whispered,
and the conversion time is increased for each Servant above 5.
- wip: Using Guvax on an already bound target will stun them. The bound target can
resist out, which will prevent conversion.
- experiment: Sentinel's Compromise is now targeted, like Guvax, but can select
any target in vision range.
- rscadd: Sentinel's Compromise now also removes holy water from the target Servant.
- wip: Clicking your slab will cancel these scriptures.
- imageadd: Both of these will change your cursor, to make it obvious they're active
and you can't do anything else.
- rscadd: Arks of the Clockwork Justicar that do not summon Ratvar will still quick-call
the shuttle.
- bugfix: Clockwork structures that return power can now return power to the APC
of the area they're in if there happens to be one.
- bugfix: Clockwork structures that use power from an APC will cause that APC to
start charging and update the tgUI of anyone looking at the APC.
- bugfix: Converting metal, rods, or plasteel to brass with a clockwork proselytizer
while holding it will no longer leave a remainder inside of you.
- tweak: Plasteel to brass is now a 2:1 ratio, from a 2.5:1 ratio. Accordingly,
you now only need 2 sheets of plasteel to convert it to brass instead of 10
sheets.
- tweak: Wall gears are now converted to brass sheets instead of directly to alloy.
- rscdel: You can no longer do other proselytizer actions while refueling from a
cache.
- bugfix: Fixed a bug where certain stacks wouldn't merge with other stacks, even
when they should have been.
- bugfix: Clockwork structures constructed from brass sheets now all have appropriate
construction value to replicant alloy ratios.
- bugfix: Tinkerer's Caches no longer need to see a clockwork wall to link to it
and generate components.
MrStonedOne:
- experiment: Shoes do not go on heads.
NikNak:
- rscadd: Action figures are finally winnable at arcade machines. Comes in boxes
of 4.
Pubby:
- rscadd: The holodeck has been upgraded with new programs. Try them out!
Shadowlight213:
- rscdel: The HOS and other heads of staff no longer have a chance to be revheads
TehZombehz:
- tweak: Custom food items can now fit inside of smaller containers, such as paper
sacks.
- rscadd: Small cartons can be crafted using 1 piece of cardboard. Don't be late
for school.
- rscadd: Apples can now be juiced for apple juice. Chocolate milk can now be crafted
using milk and cocoa.
- tweak: Chocolate bar recipe has been modified to compensate for chocolate milk.
The soy milk version of the chocolate bar recipe remains unchanged.
- bugfix: Grapes can now be properly juiced for grape juice using a grinder.
XDTM:
- tweak: Wizards no longer need sandals to cast robed spells.
Xhuis:
- rscadd: Syndicate and malfunctioning AIs may now be transferred onto an intelliCard
if their parent core has been destroyed. This may only be done with the AI's
consent, and the AI may not be re-transferred onto another APC or the APC it
came from.
- rscadd: New additions have been made for this Halloween and all future ones. Happy
Halloween!
ma44:
- rscadd: You can now solidify liquid gold into sheets of gold with frostoil and
a very little amount of iron
2016-10-30:
Joan:
- rscadd: The Recollection option in the Clockwork Slab has been significantly improved,
with a better information to fluff ratio, and the ability to toggle which tiers
of scripture that are visible in Recollection.
Lzimann:
- bugfix: You can once again order books by its ID in the library.
Mysak0CZ:
- bugfix: You no longer need to deconstruct emagged (or AI-hacked) APC to fix them,
replacing board is sufficient
- bugfix: You can no longer unlock AI-hacked APCs
- bugfix: Removing APC's and SMES's terminal no longer ignore current tool's speed
- rscadd: You can repair APC's cover (only if APC is not compleatly broken) by using
APC frame on it
- rscadd: closing APC's cover will lock it
bgobandit:
- rscadd: The creepy clown epidemic has arrived at Space Station 13.
- rscadd: Honk.
2016-10-31:
Joan:
- experiment: Brass windows will now survive two fireaxe hits, and are slightly
more resistant to bullets.
Lzimann:
- rscdel: Changelings no longer have the Swap Forms ability.
Xhuis:
- rscadd: Disposal units, outlets, etc. are now fireproof.
- rscadd: Changelings can now use biodegrade to escape silk cocoons.
2016-11-02:
Iamgoofball:
- rscadd: Added a new lobby menu sound.
Joan:
- rscdel: Brass windows and windoors no longer drop full sheets of brass when destroyed.
- rscadd: Instead, they'll drop gear bits, which can be proselytized for a small
amount of liquified alloy; 80% of the materials used to construct the window.
- tweak: Mending Motors have an increased range and heal for more.
- experiment: Mending Motors will no longer waste massive amounts of power on slightly
damaged objects; instead, they will heal a small amount, use a small amount
of power, and stop if the object is fully healed.
- wip: Mending Motors can now heal all clockwork objects, including pinion airlocks,
brass windows, and anything else you can think of.
- rscadd: Ocular Wardens will no longer attack targets that are handcuffed, buckled
to something AND lying, or in the process of being converted by Guvax.
- tweak: Also, they do very slightly more damage.
- rscdel: Hulks no longer one-shot most clockwork structures and will no longer
four-shot the Gateway to the Celestial Derelict.
- bugfix: Hulks are no longer a blob counter.
XDTM:
- tweak: Ninjas are now slightly visible when stealthing.
phil235:
- rscadd: Spray cleaner and soap can now wash off paint color.
2016-11-03:
Cobby:
- rscadd: Adds a geisha outfit to the clothesmate on hacking. QT space ninja BF
not included
Joan:
- rscadd: 'Proselytizing a window will automatically proselytize any grilles under
it. This is free, so don''t worry about wasting alloy. rcsadd: Trying to proselytize
something that can''t be proselytized will try to proselytize the turf under
it, instead.'
- experiment: Clockcult's "Convert All Silicons" objective now also requires that
Application scripture is unlocked.
- wip: The "Convert All Silicons" objective will also only be given if there is
an AI, instead of only if there is a silicon.
2016-11-05:
Joan:
- rscadd: Proselytizer conversion now accounts for existing materials, and deconstructing
a wall, a girder, or a window for its materials is no longer more efficient
than just converting it.
- imageadd: Heal glows now appear when mending motors repair clockwork mobs and
objects.
Lzimann:
- rscdel: You can no longer walk holding shift.
2016-11-06:
Joan:
- bugfix: Dragging people over a Vitality Matrix will actually cause the Matrix
to start working on them instead of failing to start draining because it's "active"
from when the dragging person crossed it.
phil235:
- rscadd: You can now climb on transit tube, like tables.
- rscadd: You can now use tabs when writing on paper by writing "[tab]"
2016-11-07:
Basilman:
- rscadd: CQC users can now block attacks by having their throw mode on.
- tweak: The CQC kick and Disorient-disarm combos are now much easier to use, CQC
harm intent attacks are stronger aswell.
- bugfix: Fixed being able to CQC restrain someone, let him go, then 10 minutes
later disarm someone else to instantly chokehold them.
- tweak: CQC costs more TC (13)
Cyberboss:
- bugfix: Tesla zaps that don't come from an energy ball can no longer destroy nukes
and gravity generators
El Tacolizard:
- rscadd: A space monastery and chaplain job have been added to PubbyStation.
- rscadd: Improved pubby's maint detailing
Joan:
- tweak: Ratvarian Spears now do 18 damage and ignore a small amount of armor on
normal attacks, but have a slightly lower chance to knowdown/knockout. Impaling
also ignores a larger amount of armor.
- rscadd: Throwing a Ratvarian Spear at a Servant will not damage them and may cause
them to catch the spear.
- rscadd: Standard drones will be converted to Cogscarabs by Ratvar and the Celestial
Gateway proselytization.
- rscdel: Cogscarabs no longer receive station alerts.
- bugfix: Anima Fragments, Clockwork Marauders, and cult constructs are now properly
immune to heat and electricity.
- tweak: Clockwork armor is much stronger against bullets and bombs but much weaker
against lasers.
- wip: Specific numbers; Bullet armor from 50% to 70%, bomb armor from 35% to 60%,
laser armor from -15% to -25%. This means lasers are a 4-hit crit.
- rscadd: You can now Quickbind scripture other than Guvax and Vanguard to the Clockwork
Slab's action buttons, via Recollection.
- rscadd: You can also recite scripture directly from Recollection, if doing so
suits your taste. Of course it suits your taste, it's way easier than menus.
- tweak: You can also toggle compact scripture in Recollection, so that you don't
see description, invocation time, component cost, or tips.
- tweak: Dropping items into Spatial Gateways no longer consumes a use from the
gateway.
- rscadd: If your Spatial Gateway target is unconscious, you can pick a new target
instead.
Kor:
- rscadd: Multiverse teams now have HUD icons.
- rscadd: Multiverse war is back in the spellbook.
phil235:
- rscadd: Altclicking a PDA without id now removes its pen.
- rscadd: The PDA's sprite now shows whether it has an id, a pAI, a pen, or if its
light is on.
2016-11-09:
Changes:
- tweak: Old mining asteroid is more interesting (mining world can be picked in
ministation.dm)
- tweak: Space around ministation is now half(?) the size of normal space
- rscadd: Loot spawners to maintenance
- bugfix: Rad storms frying maintenance
- bugfix: Bad conveyor belts in mining/cargo area of station
- bugfix: Bombs completely destroying toxins test site
- rscadd: Cyborg job available again
- tweak: Mining cyborgs can use steel rods when asteroid mining is enabled
Joan:
- tweak: Repairing clockwork structures with a Clockwork Proselytizer now only costs
1 alloy per point of damage.
- experiment: Vitality Matrices will no longer heal dead Servants that they cannot
outright revive.
- rscadd: The Celestial Gateway will now prevent the emergency shuttle from leaving.
- tweak: However, Centcom will alert, in general terms, the location of the Celestial
Gateway two minutes after it is summoned.
- rscadd: Reciting scripture while not on the station, centcom, or mining/lavaland
will double recital time and component costs.
Kor:
- rscadd: You can now examine an r-wall to find out which tool is needed to continue
deconstructing it.
- rscadd: The game will now recognize a successful detonation of the nuclear bomb
in the syndicate base.
- rscadd: Cloaks are now cosmetic items that can be worn in the neck slot, allowing
you to wear them over armour.
Shadowlight213:
- rscdel: Removed the restriction on attacking people with a fire extinguisher on
help intent if the safety is on.
uraniummeltdown:
- rscadd: Added Cortical Borers, a brainslug parasite.
- rscadd: Added Cortical Borer Event
2016-11-10:
Kor:
- rscadd: The wizard has a new spell, Rod Form, which allows him to transform into
an immovable rod.
uraniummeltdown:
- bugfix: fixed brains not having ckeys when removed
- bugfix: hopefully fixed multiple ghosts entering a borer ghosting all but one
- tweak: tweaked the formula for hosts needed for borer event to 1+humans/6
- tweak: borer endround report is a lot nicer
2016-11-11:
Cyberboss:
- bugfix: Promotion of revheads won't occur if they are restrained/incapacitated
- bugfix: Facehuggers can no longer latch onto mobs without a head... How the fuck
did you get a living mob without a head?
- bugfix: Hulks and monkeys can no longer bypass armor
- rscadd: Metastation now has a waste to space line
- bugfix: Objects will no longer get stuck behind the recycler on Boxstation
Joan:
- rscadd: You can now repair reinforced walls by using the tool you'd use to get
to the state they're currently in. Examining will give you a hint as to which
tool to use.
- spellcheck: Renamed Guvax to Geis. This also applies to the component, which has
been similarly renamed.
Kor:
- rscadd: The Captain can now purchase alternate escape shuttles from the communications
console. This drains from the station supply of cargo points, and you can only
do so once per round, so spend wisely.
- rscadd: Some shuttles are less desirable than the default, and will instead grant
the station a credit bonus when purchased.
- rscadd: Explosions are no longer capped on the mining z level.
- rscadd: The forcewall spell now creates a 3x1 wall which the caster can pass through.
- rscadd: Bedsheets are now worn in the neck slot, rather than the back slot.
2016-11-13:
Cyberboss:
- rscadd: Using a screwdriver on a conveyor belt will reverse it's direction
- bugfix: Medibots, by default, can no longer OD you on tricord
- tweak: They will now use charcoal instead of anti-toxin to heal tox damage
- bugfix: Silicons no longer get warm skin when irradiated
Gun Hog:
- tweak: Wizard (and Devil) fireballs now automatically toggle off once fired.
Joan:
- tweak: Judicial Visors now protect from flashes.
- rscadd: Reciting Scripture is now done through an actual interface, and can thus
be done much faster.
- rscdel: The recital and quickbind functions that Recollection had have been moved
to this interface instead.
- rscadd: Servants of Ratvar can now unsecure and move most Clockwork Structures
with a wrench, though doing so will damage the structure by 25% of its maximum
integrity.
- rscadd: Clockwork Structures become less effective as their integrity lowers,
reducing their effect by up to 50% at 25% integrity.
- tweak: You can now deconstruct unsecured wall gears with a screwdriver.
- tweak: Wall gears now have much more health and can be repaired with a proselytizer.
Mysak0CZ:
- rscadd: You can now use wrech to anchor (as long as it is not in space) / unanchor
lockers
- bugfix: Cyborgs can now simply use "hand" to open / close lockers (instead of
using toggle open verb)
- bugfix: You can now properly put unlit welder inside lockers
- bugfix: Lockers using different decostruction tools (like cardboard boxes wirecutters)
can now be deconstructed too
Xhuis:
- rscadd: All computers now have sounds. Try them out!
coiax:
- rscadd: Swarmers can now use :b to talk on Swarm Communication.
- rscadd: Lich phylacteries are now in the "points of interest" for ghosts.
uraniummeltdown:
- bugfix: Cancel Assume Control works as borer now
- rscadd: Added the cueball helmet, scratch suit, joy mask to Autodrobe
2016-11-14:
Joan:
- rscdel: You can no longer pick up cogscarabs.
- rscadd: Servants of Ratvar can now reactivate Cogscarabs with a screwdriver.
- tweak: Cogscarab proselytizers proselytize things twice as fast.
- tweak: Cogscarabs now have 1.6 seconds of delay when firing guns, as much as an
unmodded kinetic accelerator.
- bugfix: Fixed Vitality Matrices and Raise Dead runes not reviving if the target
happened to be in their body already.
Kor:
- rscadd: Extended mode now has a special command report that tells you the round
type. This is to let people know they have time to start on large scale projects
rather than milling about waiting for antagonists to attack.
- rscadd: All station goals are now unlocked during extended.
Mysak0CZ:
- bugfix: MetaStation's xenobiology disposals now work properly
uraniummeltdown:
- tweak: Changed the Command and Security radio colors
- rscadd: Added raw telecrystals to the uplink, can be used with uplinks and uplink
implants.
- rscadd: Added 10mm ammo variants to uplink
2016-11-15:
Cyberboss:
- bugfix: Brains and heads with brains trigger the emergency stop on the recycler
Kor:
- rscadd: The vault is now home to a new machine which can accept cash deposits,
adding to the cargo point total.
- rscadd: You can also use this machine to steal credits from the cargo point total.
Doing so takes time, and will set off an alarm.
- rscadd: You can now buy an asteroid with engines strapped to it to replace the
emergency escape shuttle.
- rscadd: You can now buy a luxury shuttle to replace the emergency escape shuttle.
Each crewmember must bring 500 credits worth of cash or coins to board though.
Lexorion & Lzimann:
- tweak: Wizards have developed a new spell. It's called Arcane Barrage and it has
been reported that it has a similar function to Lesser Summon Guns!
Supermichael777:
- rscdel: The atmos grenades have been removed. if you want to burn down the shuttle
use canisters or something but at least work at it.
coiax:
- rscadd: Mice (the rodent, not the peripheral) now start in random locations.
2016-11-16:
Mysak0CZ:
- rscadd: Door can now have higher security, making them stronger and wires harder
to access
- rscadd: More info can be found on github or wiki (if this passes)
- imageadd: Protected wires now have sprites
Pubby:
- bugfix: cyclelinked airlock pairs now close behind you even when running through
at full speed.
Swindly:
- rscadd: Dice can now be rigged by microwaving them.
2016-11-18:
Cyberboss:
- bugfix: The amount of metal used to construct High Security airlocks with the
RCD is now consistent with the actual cost
Incoming5643:
- bugfix: The charge spell should once again work correctly with guns/wands
Joan:
- rscadd: Clockcult AIs have power as long as they are on a Clockwork Floor or next
to a Sigil of Transmission. This is in addition to having power under normal
conditions.
- rscadd: Clockcult silicons can now activate Clockwork Structures from a distance.
- rscdel: Interdiction Lenses will not disable cameras if there are no living unconverted
AIs.
- rscadd: Clockcult Cyborgs can charge from Sigils of Transmission by crossing them;
after a 5 second delay, the cyborg regains either their missing charge or the
amount of power in the sigil(whichever is lower) over 10 seconds.
- rscadd: You can now cancel out of selecting a robot module!
- imagedel: Robot modules now only have a generic transform animation when selected;
the borg is locked in place for 5 seconds in a small cloud of smoke while the
base borg sprite fades out and the new module fades in.
- tweak: Resetting a borg will do that animation.
- rscadd: Adds Networked Fibers, which gains points instead of automatic expansion
and causes manual expansion near its core to move its core.
- rscadd: Added a new UI style, Clockwork.
NikNak:
- rscadd: Added tator tots, made my putting a potato in the food processor
- tweak: French fries are now made by cutting up a potato into wedges and putting
the wedges (plate and all) into the food processor
coiax:
- bugfix: The observer visible countdown timer for the malfunctioning AI doomsday
device is now formatted and rounded appropriately.
erwgd:
- rscadd: You can now make emergency welding tools in the autolathe.
2016-11-19:
Crushtoe:
- imageadd: Added a shiny new icon for the reaper's scythe in-hand and normal sprite.
It's 25% less gardener.
RandomMarine:
- rscadd: An instruction paper has been added to the morgue on most maps, because
somehow it's needed.
Shadowlight213:
- rscadd: Added the AI integrity restorer as a modular computer program
- rscadd: Added an AI intelliCard slot. Insert an Intellicard into it to be able
to use the restoration program.
- bugfix: Fixes Alarm program detecting ruins
- bugfix: Fixes being unable to toggle the card reader module power
- tweak: The downloader will now tell you if a program is incompatible with your
hardware
2016-11-20:
Basilman:
- rscadd: Added a new beard style, Broken Man.
Cobby:
- tweak: Airlock security is only given to vault doors, centcomm, and Secure Tech
[Secure Tech just requires a welder]
Incoming5643:
- rscadd: The warp whistle has been added to the wizard's repertoire of spells and
artifacts.
- rscadd: The drop table for summon magic has been expanded.
Joan:
- rscdel: Servant cyborgs no longer have emagged modules.
- rscadd: Servant cyborgs now have a limited selection of scripture and tools, which
varies by cyborg type.
Kor:
- bugfix: Station goals will once again function in extended.
Swindly:
- rscadd: Added a nitrous oxide reagent. It can be created by heating 3 parts ammonia,
1 part nitrogen, and 2 parts oxygen to 525K. The process produces water as a
by-product and will cause an explosion if too much heat is applied.
2016-11-21:
Cobby:
- tweak: mining/labor shuttles are now radiation proof.
2016-11-23:
Crushtoe:
- rscadd: Added more tips.
- bugfix: Fixes some sprites and spelling issues, namely bedsheet capes.
Cyberboss:
- bugfix: Changing an airlock's security level no longer heals it
Gun Hog:
- bugfix: Medibots now heal toxin damage again.
Joan:
- rscadd: Clockcult AIs can now listen to conversations through cameras.
- rscadd: Due to complaints that the new slab interface was too difficult to navigate,
it now starts off in compressed format. The button to toggle this is now also
larger.
Kor:
- rscadd: Rounds ending on one server will send a news report to the other server.
Shadowlight213:
- tweak: Borers now have a 10 second delay before waking up after sugar leaves the
host system
- tweak: There is a chance for borers to lose control, based on brain damage levels
Swindly:
- rscadd: Most small items can now be placed in the microwave. Remember not to microwave
metallic objects.
XDTM:
- rscadd: 'Golems now have special properties based on the mineral they''re made
of:'
- rscadd: Silver golems have a higher chance of stun when punching
- rscadd: Gold golems are faster but less armoured
- rscadd: Diamond golems are more armoured
- rscadd: Uranium golems are radioactive
- rscadd: Plasma golems explode on death
- rscadd: Iron and adamantine golems are unchanged.
jakeramsay007:
- tweak: Borers can no longer take control of people who have a mindshield implant
or are a member of either cult. This however does not stop them from infesting
and controlling them through other means, such as chemicals.
2016-11-24:
Kor:
- rscadd: Shaft miners now have access to the science channel.
Lzimann:
- rscdel: Multiverse sword is no longer buyable by wizards
erwgd:
- rscadd: Plasmamen get their own random names.
2016-11-25:
Joan:
- rscadd: Clockcult AIs with borgs 'slaved' to them will convert them when hacking
via the robotics console.
- experiment: Replaced the "No Cache" alert with an alert that will show what you
need for the next tier of scripture.
Kor:
- rscadd: The captain may now purchase an unfinished shuttle chassis, which will
dock immediately when bought, but will not launch until the end of the regular
shuttle call procedure. The shuttle is empty and devoid of atmosphere however,
so you'll need to do some work on it if you want a safe trip home.
Shadowlight213:
- bugfix: The activation button for the AI integrity restorer modular program actually
works now!
- rscdel: The cortical borer event is now admin only
2016-11-27:
Cyberboss:
- bugfix: False armblades are now removed after one minute. Start feeling the P
A R A N O I A when you see em
Gun Hog:
- rscadd: AIs piloting a mech may now be recovered with an Intellicard from the
wreckage if the mech is destroyed. They will be require repair once recovered.
- tweak: Instructions for piloting mechs as an AI are now more obvious.
- tweak: Traitor and Ratvar AIs may now be carded from mechs, at their discretion.
Joan:
- tweak: Clockwork walls are now about as hard for hulks to break as rwalls.
- rscadd: You can now quickbind up to 5 scriptures from the recital menu, and the
recital menu has less empty space.
- tweak: Clockwork slabs now only start with only Geis pre-bound.
Kor:
- rscadd: Shaft miners can now redeem their starting voucher for a conscription
kit, which contains everything they need to rope their friend into joining them
on lavaland.
- rscadd: You can now see which emergency shuttle is coming in the status panel.
Lzimann:
- rscadd: The robots stole Santa's Elfs jobs.
MMMiracles:
- tweak: Jump boots now have a pocket
- imageadd: Jump boots from mining now have on-character icons.
Mervill:
- imageadd: Disposal units now use a tgui instead of plain html
- rscadd: 'As the AI: Click an AI status display to bring up the prompt for changing
the image'
Swindly:
- rscadd: Wet leather can be dried by putting it on a drying rack.
Xhuis:
- bugfix: Plastic explosives now actually explode when you commit suicide with them.
- bugfix: Resisting out of straight jackets now works properly.
- rscdel: Highlander will no longer announce the last man standing.
- rscadd: Cyborgs can now open morgue trays. This does not include crematoriums!
uraniummeltdown:
- rscdel: Borers no longer randomly lose control based on host brain damage
- tweak: Borer Dominate Victim stun time reduced from 4 -> 2.
- tweak: Borers no longer force unhidden when infesting someone.
- tweak: Borer event is rarer (weight 20->15).
- tweak: Borer reproduction chemicals required increased from 100 to 200.
2016-11-29:
Joan:
- tweak: Interdiction Lenses are more likely to turn off if damaged.
- tweak: Reduced Interdiction Lens and Tinkerer's Daemon CV from 25 to 20.
RemieRichards:
- rscadd: Devils may now spawn with an obligation to accept dance off challanges,
if they have this obligation they also gain a spell to summon/unsummon a 3x3
dance floor at will.
Swindly:
- rscadd: Microwaves now heat open reagent containers to 1000K.
XDTM:
- rscadd: 'Added new types of golem: glass, sand, wood, plasteel, titanium, plastitanium,
alien alloy, bananium, bluespace, each with their own traits. Experiment!'
- tweak: Golems will be told what their traits are when spawning.
- rscadd: Putting a golem in a gibber will give ores of its mineral type, instead
of meat.
- rscadd: Using Iron on an adamantine slime extract will spawn an incomplete golem
shell, that will be slaved to whoever completes it, much like a normal adamantine
golem.
jughu:
- tweak: Proselytizing airlocks into pinion airlocks takes longer.
2016-11-30:
ANGRY CODER:
- tweak: NT news reports the clandestine criminal organization known as the syndicate
may have upgraded one of their illegally stolen cyborg modules with additional
healing technology.
Cobby [Idea stolen from Shaps]:
- rscadd: For objects that you could previously rename with a pen, you can now edit
their description as well.
Cyberboss:
- rscdel: Due to budget cuts. Firelocks no longer have safety features
- bugfix: Roundstart airlock electronics now properly generate the correct accesses
- bugfix: tgui windows will now close on round end
Gun Hog:
- bugfix: Syndicate Medical Cyborg hyposprays now properly work through Operative
hardsuits and other thick clothing.
Joan:
- tweak: Cogscarabs will once again convert metal, rods, and plasteel directly to
alloy.
- tweak: Tinkerer's caches now increase in cost every 4 caches, from 5.
- rscadd: The Ark of the Clockwork Justicar now converts all silicons once it finishes
proselytizing the station.
Mervill:
- rscadd: AI hologram can move seamlessly between holopads
Thunder12345:
- rscadd: Added anti-armour launcher. A single-use rocket launcher capable of penetrating
all but the heaviest of armour. Deals massively increased damage to cyborgs
and mechs.
2016-12-02:
Cobby:
- bugfix: Removes the exploit that allowed you to bypass grabcooldowns with Ctrl+Click
PeopleAreStrange:
- tweak: Changed F7 to buildmode, F8 to Invismin (again). Removed stealthmin toggle
RemieRichards:
- rscadd: Added a new lavaland "boss"
- tweak: Hostile mobs will now find a new target if they failed to attack their
current one for 30 seconds, this reduces cheese by simply making the mob find
something else to do/someone to kill
- bugfix: Hostile mobs with search_objects will now regain that value after a certain
amount of time (per-mob, base 3 seconds), this is because being attacked causes
mobs with this var to turn it off, so they can run away, however it was literally
never turned on which caused swarmers to get depression and never do anything.
2016-12-03:
Joan:
- rscadd: Trying to move while bound by Geis will cause you to start resisting,
but the time required to resist is up by half a second.
- experiment: Resisting out of Geis now does damage to the binding, and as such
being stunned while bound will no longer totally reset your resist progress.
- rscadd: Using Geis on someone already bound by Geis will interrupt them resisting
out of it and will fully repair the binding.
- tweak: Geis's pre-binding channel now takes longer for each servant above 5. Geis's
conversion channel also takes slightly longer for each servant above 5.
- rscadd: Converted engineering and miner cyborgs can now create Sigils of Transgression.
RandomMarine:
- tweak: Airlocks will keep their original name when their electronics are removed
and replaced. You may still use a pen to rename the assembly if desired.
2016-12-04:
Durkel:
- tweak: Recent enemy reports indicate that changelings have grown bored with attacking
near desolate stations and have shifted focus to more fertile hunting grounds.
2016-12-06:
BASILMAN YOUR MAIN MAN:
- bugfix: fixes people "walking over the glass shard!" when they're on the ground,
changes message when incapacitated
Chnkr:
- rscadd: Nuclear Operatives can now customize the message broadcast to the station
when declaring war.
Cyberboss:
- bugfix: The atmos waste lines for the Metastation Kitchen and Botany departments
is now actually connected
Gun Hog:
- rscadd: Nanotrasen Janitorial Sciences Division is proud to announce a new concept
for the Advanced Mop prototype; It now includes a built-in condenser for self
re-hydration! See your local Scientist today! In the event that janitorial staff
wish to use more expensive solutions, the condenser may be shut off with a handy
handle switch!
Incoming5643:
- bugfix: The timer for shuttle calls/recalls now scales with the security level
of the station (Code Red/Green, etc.). You no longer have to feel dumb if you
forget to call Code Red before you call the shuttle!
- rscadd: Shuttles called in Code Green (the lowest level) now take 20 minutes to
arrive, but may be recalled for up to 10 minutes. They also don't require a
reason to be called.
- experiment: That doesn't mean you should call a code green shuttle every round
the moment it finishes refueling.
- rscadd: Server owners may now customize the population levels required to play
various modes. Keep in mind that this does not preserve the balance of the mode
if you change it drastically. See game_modes.txt for details.
Joan:
- rscadd: You can now proselytize floor tiles at a rate of 20 tiles to 1 brass sheet
or 2 tiles to 1 liquified alloy for cogscarabs.
- rscadd: Proselytizers will automatically pry up floor tiles if those tiles can
be proselytized.
- tweak: Brass floor tiles no longer exist. Instead, you can just apply brass sheets
to a tile. Crowbarring up a clockwork floor will yield that brass sheet.
- rscadd: You can now cancel AI intellicard wiping.
- tweak: Geis now takes 5 seconds to resist.
Mervill:
- bugfix: Examining now lists the neck slot
MisterTikva:
- rscadd: Nanotrasen informs that certain berry and root plants have been infused
with additional genetic traits.
- rscadd: Watermelons now have water in them!
- rscadd: Blumpkin's chlorine production has been reduced for better workplace efficiency.
- rscadd: Squishy plants now obey the laws of physics and will squash all over you
if fall on them.
Shadowlight213:
- bugfix: The lavaland syndicate agents, as well as the ID for all simple_animal
syndicate corpses should have their ID actually have syndicate access on it
now!
Swindly:
- rscadd: 'Adds a new toxin: Anacea. It metabolizes very slowly and quickly purges
medicines in the victim while dealing light toxin damage. Its recipe is 1 part
Haloperidol, 1 part Impedrezene, 1 part Radium.'
WJohn:
- bugfix: AI core turrets can once again hit you if you are standing in front of
the glass panes, or in the viewing area's doorway.
XDTM:
- rscadd: Quantum Pads are now buildable in R&D!
- rscadd: Quantum Pads, once built, can be linked to other Quantum Pads using a
multitool. Using a Pad who has been linked will teleport everything on the sending
pad to the linked pad!
- rscadd: 'Pads do not need to be linked in pairs: Pad A can lead to Pad B which
can lead to pad C.'
- rscadd: Upgrading a Quantum Pad will reduce the cooldown, charge-up time, and
power consumption.
- rscadd: Quantum Pads require a bluespace crystal, a micro manipulator, a capacitor
and a cable piece.
kilkun:
- rscadd: New lore surrounding the various SWAT suits.
- tweak: Captain's hardsuit/SWAT suit got a few buffs. It's now much more robust.
- bugfix: Captain's space suit is now heat proof as well as fireproof. Long overlooked
no longer.
2016-12-07:
Cyberboss:
- bugfix: Atmos canisters now stay connected after relabeling them
Incoming5643:
- rscadd: Server owners that use the panic bunker feature can now optionally redirect
new players to a different server. See config.txt for details.
LOOT DUDE:
- tweak: Swarmers will drop bluespace crystals on death, non-artificial crystals.
MisterTikva:
- rscadd: Nanotrasen Mushroom Studies Division proudly announces that growth serum
producing plants were genetically reassembled. You no longer alternate between
sizes with doses 20u+ and more effects were added to higher doses.
Thunder12345:
- bugfix: You can now only order a replacement shuttle once
2016-12-08:
Fox McCloud:
- rscadd: The ability to harvest a plant, repeatedly, is now a gene-extractable
trait that can be spliced into other plants
- rscadd: can extract the battery capabilities of potatoes and splice them into
other plants
- rscadd: Plants types are now gene traits that can be added/removed from plants
- rscadd: Adds new stinging plant trait that will inject a bit of a plant's reagents
when thrown at someone
Joan:
- rscadd: The clockwork slab's interface is now TGUI.
- imageadd: You can now see what an ocular warden is attacking.
Mervill:
- rscadd: The light replacer can now create bulbs from glass shards
- rscadd: Click a light replacer while holding a glass shard to add the shard to
the replacer
- rscadd: Click a glass shard while holding a light replacer to consume the shard
MrStonedOne:
- tweak: world initialization is now faster.
- bugfix: fixed the modify bodypart admin tool not working
PKPenguin321:
- tweak: Swarmer beacons now have 750 health, down from 3000.
TehZombehz:
- rscadd: Nanotrasen Culinary Division has authorized the production of tacos, both
plain and classic.
XDTM:
- bugfix: Replica Pod cloning now works on people who have been decapitated.
coiax:
- rscadd: Additional mice sometimes appear in the maintenance tunnels. Engineers
beware!
2016-12-10:
Cyberboss:
- bugfix: The slips bug (which made freon laggy) is fixed
Kor:
- imagedel: Deleted all (3000+) left handed inhand icons. They are now automatically
mirrored from the right hand, saving spriters a lot of tedious busywork.
- rscadd: By crafting a wall mounted flasher frame (can be ordered via cargo), a
flash, and a riot shield, you can now construct a strobe shield. The strobe
shield combines the functionality of a riot shield and a flash, and can be reloaded
with flash bulbs.
Supermichael777:
- tweak: Conveyors have been more firmly anchored. No fun allowed
Thunder12345:
- rscadd: Added the Standby Emergency Vessel "Scrapheap Challenge" as a new emergency
shuttle option. You'll even be paid 1000 credits to use it!
coiax:
- rscadd: Due to a combination of radiation and water supply contamination, stations
have been reporting animals gaining self awareness.
optional name here:
- bugfix: fixed ashdrake's flame wall.
- bugfix: fixed walls decon spawning metal in a random location in the same room.
2016-12-11:
Cobby:
- bugfix: Fixes literally everything regarding renaming so far. When adding unique_rename
to objects, make sure the attackby checks for inheritance.
- bugfix: You can pull as other mobs now. Sorry, clickcode is stupid.
Cyberboss:
- bugfix: Frozen things will now unfreeze above 0C
Joan:
- tweak: Invoking Nezbere now increases ocular warden damage slightly more, but
increases ocular warden range slightly less.
Swindly:
- tweak: The recipe for moonshine now calls for 5 units of nutriment and 5 units
of sugar instead of 10 units of nutriment.
Thunder12345:
- bugfix: Scrapheap Challenge shuttle now actually works
coiax:
- rscadd: Cyborgs now have a reset module wire, that when pulsed, triggers the cyborg's
reset module hardware.
- rscadd: Cyborgs now eject all upgrades when reset, rather than the upgrades being
destroyed.
- rscdel: Removed redundant reset module.
2016-12-12:
Dannno:
- rscadd: more chaplain outfits
- rscadd: animal and tribal masks to the theater vendor
2016-12-13:
Fox McCloud:
- rscadd: Adds in random botany seeds; never the same twice.
- rscadd: Adds in new trait that makes a grown release smoke when squashed
- rscadd: Weed rates and chances are now core seed genes
Joan:
- experiment: Clockwork proselytizers suffer doubled cost and proselytization time
when not on the station, mining, or centcom.
- soundadd: Trying to recite scripture offstation is more clearly disapproved of.
XDTM:
- bugfix: The internal rage of the crew has been suppressed, and they will no longer
attack their own backpacks when opening them.
2016-12-14:
Incoming5643:
- rscadd: Recently we've been receiving reports of cheap knock off nuclear authentication
disks circulating among the syndicate network. Don't be fooled by these decoys,
only the real deal can be used to destroy the station!
- experiment: Please don't destroy the station in an attempt to make sure the disk
is real.
Joan:
- rscdel: The Ark of the Clockwork Justicar can no longer be repaired.
- tweak: The Ark now has 20% more health.
- rscadd: The Ark of the Clockwork Justicar will now force objects away from it.
- tweak: Faster-than-normal tools are somewhat slower than before.
- tweak: Mania Motors now require a much larger amount of power to convert people
adjacent, and people converted by it are knocked out.
Mindustry:
- bugfix: Goliath meat can be cooked in lava again
Okand37:
- rscadd: DeltaStation's emergency shuttle
XDTM:
- rscadd: Abductor Agents have now been equipped with extremely advanced construction
and hacking tools.
2016-12-18:
Dannno:
- rscadd: Sec hailers can now be emagged for a more rational, calm message.
Erwgd:
- rscadd: Limb Grower circuit boards can now be made in Research and Development,
requiring level 3 in data theory and level 2 in biological technology.
Firecage:
- rscadd: The NanoTrasen Airlock Builder Federation(NTABF) has recently released
the blueprints involving building and deconstructing Titanium Airlocks! These
airlocks are now being used on all of our shuttles.
Fox McCloud:
- bugfix: Fixes the personal crafting cost of ED-209's being too expensive
Hyena:
- tweak: adds 2 geiger counters to radition protection crates and a gift from the
russians
Joan:
- rscadd: Adds Replicant and Tinkerer's Cache to the default slab quickbind.
- rscadd: Revenants will be revealed by ocular wardens when targeted.
Joan, Dagdammit:
- rscadd: You can now push Wraith Spectacles up to avoid vision damage, but lose
xray vision.
- wip: Do note that flicking them on and off very quickly may cause you to lose
vision rather quickly.
Kor:
- rscadd: Added the treasure hunter's hat, coat, uniform, and whip. These aren't
available on the map yet, but will be available to the librarian soon.
Mervill:
- rscadd: Notice boards can now have photographs pined to them
- tweak: Items removed from the notice board are placed in your hands
- bugfix: Intents can be cycled forward and backwards with hotkeys again
- bugfix: Russian revolver ammo display works correctly
- rscadd: Added a credit deposit to pubbystation's vault
- rscdel: Removed a rather garish golden statue of the HoP from pubbystation's vault
Okand37 & Lexorion:
- rscadd: Added a new hair style, the Sidecut!
Supermichael777:
- rscadd: Clockwork components the chaplain picks up are now destroyed.
Swindly:
- rscadd: Adds eggnog. It can be made by mixing 5 parts rum, 5 parts cream, and
5 parts egg yolk.
XDTM:
- rscadd: Changelings can now buy Tentacles on the Cellular emporium for 2 evolution
points.
- rscadd: Tentacles, once used, can be fired once against an item or mob to pull
it towards yourself. Items will be automatically grabbed. Costs 10 chemicals
per tentacle.
- rscadd: 'On humanoid mobs tentacles have a varying effect depending on intent:
- Help intent simply pulls the target closer without harming him; - Disarm intent
does not pull the target but instead pulls whatever item he''s holding in his
hands to yours; - Grab intent puts the target into an aggressive grab after
it is pulled, allowing you to throw it or try to consume it; - Harm intent will
briefly stun the target on landing; if you''re holding a sharp weapon you''ll
also impale the target, dealing increased damage and a longer stun.'
- bugfix: Random golems now properly acquire the properties of the golem they pick.
- rscadd: When becoming a random golem the user is informed of the properties of
the picked golem.
coiax:
- rscadd: Chameleon clothing produced by the syndicate has been found to react negatively
to EMPs, randomly switching forms for a time.
- rscadd: Anomalies now have observer-visible countdowns to their detonation.
- rscadd: Adds upgrades for the medical cyborg!
- rscadd: The Hypospray Expanded Synthesiser that adds chemicals to treat blindness,
deafness, brain damage, genetic corruption and drug abuse.
- rscadd: The Hypospray High-Strength Synthesiser, containing stronger versions
of drugs to treat brute, burn, oxyloss and toxic damage.
- rscadd: The Piercing Hypospray (also applicable to the Standard and Peacekeeper
borgs) that allows a hypospray to pierce thick clothing and hardsuits.
- rscadd: The Defibrillator, giving the medical cyborg an onboard defibrillator.
- rscadd: Loose atmospherics pipes are now dangerous to be hit by.
- rscadd: Whenever you automatically pick up ore with an ore satchel, if you are
dragging a wooden ore box, the satchel automatically empties into the box.
dannno:
- rscadd: Adds a villain costume to the autodrobe.
- bugfix: Fixes autodrobe failing to stock items.
jughu:
- tweak: 'sandals are not fireproof or acidproof anymore :add: Magical sandals for
the wizard that are still fireproof/acid proof :tweak: makes the marisa boots
acid and fire proof too'
karlnp:
- bugfix: made facehuggers work again
- bugfix: vendors, airlocks, etc now cannot shock at a distance
uraniummeltdown:
- tweak: Side entrance to Box Medbay, a few layout changes.
2016-12-19:
spudboy:
- bugfix: Fixed items not appearing in the detective's fedora.
2016-12-20:
Kor:
- rscadd: You can put a variety of hats on cyborgs using help intent (the engiborg
can't wear hats though, as it is shaped too oddly. Sorry!)
- rscadd: 'The complete list of currently equippable hats is as follows: Cakehat,
Captains Hat, Centcomm Hat, Witch Hunter Hat, HoS Cap, HoP Cap, Sombrero, Wizard
Hat, Nurse Hat.'
Lzimann:
- bugfix: Mjor the Creative will drop his loot correctly now.
Mekhi Anderson:
- rscdel: Fixes various PAI bugs, various tweaks and bullshit.
MrPerson:
- rscadd: Starlight will have more of a gradient and generally shine a more constant
amount of light regardless of how many tiles are touching space. In dark places
with long borders to space, starlight will be much darker.
2016-12-21:
FTL13, yogstation, Iamgoofball, and MrStonedOne:
- rscadd: Space is pretty.
- tweak: You can configure how pretty space is in preferences, those of you on toasters
should go to low to remove the need to do client side animations. (standard
fanfare as job selection, left click to increase, right click to decrease) (Changes
are applied immediately in most cases, on reconnect otherwise)
Joan:
- rscadd: EMPs will generally fuck up clockwork structures.
- rscdel: Cogscarabs can no longer hold slabs to produce components.
- rscadd: Slabs will now produce components even if in a box in your backpack inside
of a bag of holding on your back; any depth you can hide the slab in will still
produce components.
- bugfix: Non-Servants in possession of clockwork slabs will also no longer produce
components.
Mekhi Anderson:
- bugfix: PAI notifications no longer flood those who do not wish to be flooded.
Shadowlight213:
- imageadd: 2 new performer's outfits have been added to the autodrobe
2016-12-24:
AnturK:
- rscadd: Implants now work on animals.
Cyberboss:
- bugfix: Dead things can no longer be used to open doors
F-OS:
- bugfix: swarmers can no longer destroy airlocks.
MrStonedOne:
- tweak: AI's call bot command has been throttled to prevent edge cases causing
lag. You will not be able to call another bot until the first bot has finished
mapping out it's route.
TehZombehz:
- tweak: Observers can now orbit derelict station drone shells, much like current
lavaland ghost role spawners, to make finding them easier. Regular drone shells
are not affected by this.
XDTM:
- rscadd: Autolathes are now true to their name and can queue 5 or 10 copies of
the same item.
coiax:
- rscadd: Cyborg renaming boards cannot be used if no name has been entered.
- rscdel: Cyborg rename and emergency reboot modules are destroyed upon use, and
not stored inside the cyborg to be ejected if modules are reset.
- rscadd: Emagging the book management console and printing forbidden lore now has
a chance of producing a clockwork slab rather than an arcane tome.
kevinz000:
- experiment: Flightsuits now have their own subsystem!
- bugfix: Flightsuits properly account for power before calculating drifting
- experiment: Flightpack users will automatically fly over anyone buckled without
crashing.
- experiment: Flightpack users automatically slip through mineral doors
- experiment: Flightpack users will crash straight through grills at appropriate
times
- experiment: Flightpack users automatically slip through unbolted airlocks
- experiment: Flightpacks are faster in space, but their space momentum decay has
been upped significantly to compensate
- experiment: Flighthelmets now have a function to allow the wearer to zoom out
to see further. Helps you not crash eh?
spudboy:
- bugfix: Gave cyborgs some hotkeys they should have had.
2016-12-27:
Firecage:
- bugfix: The Nanotrasen Sewing Club has finally fixed the problem which rendered
NT, Ian, and Grey bedsheets invisible when worn!
Hyena:
- tweak: Detective coats can now hold police batons
- bugfix: Fixes disabler in hand sprites
Joan:
- rscadd: You can now put syndicate MMIs and soul vessels into AI cores.
- rscadd: The Hierophant boss will now create an arena if you try to leave its arena.
- imageadd: The Hierophant boss, its arena, and the weapon it drops all have new
sprites.
- soundadd: And new sounds.
- wip: And new text.
- rscadd: Wizards can now buy magic guardians for 2 points. They are not limited
to one guardian, meaning they can have up to 5. If that's wise is an entirely
different question.
- experiment: Wizards cannot buy support guardians, but can buy dexterous guardians,
which can hold items.
Shadowlight213:
- tweak: Shuttle are now safe from radstorms
XDTM:
- bugfix: HUD implants now properly allow you to modify the records of those you
examine, like HUD glasses do.
- bugfix: Organ Manipulation surgery now properly heals on the cautery step.
- bugfix: The maintenance door adjacent to R&D in metastation is now accessible
to scientists, instead of requiring both science and robotics access.
2016-12-28:
Erwgd:
- rscadd: A new access level is available, named "Cloning Room". Medical Doctors,
Geneticists and CMOs start with it.
- tweak: On Box Station and on Meta Station, the cloning lab doors require Cloning
Room access in addition to each door's previous requirements.
- tweak: Cloning pods are now unlocked with Cloning Room access only.
Incoming5643:
- rscadd: There's a new category in uplinks for discounted gear. These special discounts
however can only be taken once, so even if you are lucky enough to see syndibombs
for 75% off you won't be able to nuke the entire station with them.
- bugfix: The charge spell will no longer bilk you on wand charges, and wands that
are dead won't show up as charged.
Joan:
- rscdel: Clockwork Marauders no longer have Fatigue. It was difficult to balance
and made them too easy to force into recalling. This means they just have health;
they aren't forced to recall by anything, but can accordingly die much more
easily.
- rscadd: Accordingly Clockwork Marauders now have more health, do slightly more
damage, block slightly more often, and have to go slightly further from their
host to take damage.
- rscadd: Marauders that are not recovering(from recalling while the host's health
is too high to emerge) and are inside their host, or are within a tile of their
host, will gradually heal their host until their host is above the health threshold
to emerge.
- tweak: Chaos guardians transfer slightly less damage to their summoner.
XDTM:
- tweak: Armblades now go slash slash instead of thwack thwack
- imageadd: Tentacles have some fancier sprites
2016-12-29:
Mervill:
- bugfix: Patched an exploit related to pulling a vehicle as its driver while in
space
- bugfix: Fixed evidence bags not displaying their contents when held
- bugfix: Clothing without a casual variant will no longer say it can be worn differently
when examined
- bugfix: Only standard handcuffs can be used to make chained shoes
- bugfix: Fixed cards against space
- bugfix: Drying rack sprite updates properly when things are removed without drying
XDTM:
- rscadd: Colossi now drop the Voice of God, a mouth organ that, if implanted, allows
you to speak in a HEAVY TONE. This voice can compel hearers to briefly obey
certain codewords, such as "STOP". Using these codewords will severely increase
this ability's cooldown, and only one will be used per sentence.
- rscadd: 'Use .x, :x, or #x as a prefix to use Voice of God or any future vocal
cord organs.'
- rscadd: Chaplains, being closer to the gods, and command staff, being used to
giving orders, gain an increased effect when using the Voice of God. The mime,
not being used to speaking, has a reduced effect.
2016-12-31:
hyena:
- bugfix: fixes caps suit fire immunity
kevinz000:
- bugfix: Machine overloads/overrides aren't as bullshit as you'll actually be able
to dodge it now.
2017-01-01:
A whole bunch of spiders in a SWAT suit:
- bugfix: spiders can't wrap anchored things
2017-01-02:
MrStonedOne:
- tweak: Throwing was refactored to cause less lag and be more precise
- rscadd: Item throwing now imparts the momentum of the user throwing. Throwing
in the direction you are moving throws the item faster, throwing away from the
direction you are moving throws the item slower. This should make hitting yourself
with floor tiles less likely.
XDTM:
- bugfix: Storage bags should now cause less lag when picking up large amounts of
items.
- bugfix: Storage bags now don't send an error message for every single item they
fail to pick up.
2017-01-03:
Cyberboss:
- bugfix: AIs can no longer see cult runes properly
Mervill:
- bugfix: Can't kick racks if weakened, resting or lying
2017-01-06:
Cruix:
- bugfix: Fixed the leftmost and bottommost 15 turfs not having static for AIs and
camera consoles
Joan:
- bugfix: Tesla coils and grounding rods must be anchored with a closed panel to
function, ie; not explode when shocked.
- tweak: Metastation's xenobio has been slightly modified to avoid getting hit by
some standard shuttles.
Mervill:
- bugfix: Regular spraycans aren't silent anymore
MrStonedOne and Ter13:
- rscadd: Added some ping tracking to the game.
- rscadd: Your ping shows in the status tab
- rscadd: Other players ping shows in who to players and admins.
Nabski89:
- bugfix: Re-Vitiligo Levels to match wiki.
XDTM:
- tweak: Voice of God's Sleep lasts less than the other stuns.
- rscadd: You can also use people's jobs to single them out, instead of only names.
- tweak: If multiple people share the same name/job they'll all be included, although
at a reduced bonus.
- tweak: Names and jobs will only be accepted if they're the first part of the command,
and not in the middle, to prevent unintended focusing.
- bugfix: Voice of God now shows speech before the emotes it causes.
- bugfix: Special characters are no longer over-sanitized.
- bugfix: You can now properly apply items to clothing with pockets, such as slime
speed potions on clown shoes.
- bugfix: Mechs are now able to enter wormhole-sized portals.
2017-01-08:
Mervill:
- bugfix: pre-placed posters don't retain their pixel offset when taken down carefully
- bugfix: Dinnerware Vendor will show it's wire panel
Nanotrasen Station Project Advisory Board:
- wip: It is highly recommended that, when constructing the Meteor Shield project,
you are able to see, at minimum, two meteor shields from a stationary location.
The Nanotrasen Station Project Advisory Board is not liable for meteor damage
taken under wider shield arrangements.
Speed of Light Somehow Changed:
- tweak: Dynamic lights are no longer animated, and update instantly
- tweak: Increased maximum radius of mob and mobile lights
2017-01-10:
Arianya:
- bugfix: Doors and vending machines once again make a sound when you screwdriver
them.
Cyberboss:
- bugfix: Explosions can no longer be dodged
- tweak: Airlocks are now destroyed by the same level explosion that destroys walls
- tweak: Diamond/External/Centcomm airlocks and firedoors now block explosions as
walls do
Joan:
- experiment: Clockwork Proselytizers no longer require Replicant Alloy to function;
instead, they gradually charge themselves with power, which is used more or
less the same as alloy.
- tweak: Clockwork Proselytizers now produce brass sheets when used in-hand, instead
of Replicant Alloy.
- rscdel: Tinkerer's Caches can no longer have Replicant Alloy removed from them;
using an empty hand on them will simply check when they'll next produce a component.
- rscdel: Mending Motors can no longer use Replicant Alloy in place of power.
Mervill:
- bugfix: Controlling the station status displays no longer overrides the cargo
supply timer
MrStonedOne:
- experiment: Lighting was made more responsive.
XDTM:
- rscadd: Earmuffs and null rods protect against the Voice of God.
- rscadd: Earmuffs are now buildable in autolathes.
- tweak: Voice of God stuns have a longer cooldown.
coiax:
- rscadd: Girders now offer hints to their deconstruction when examined.
2017-01-13:
Cyberboss:
- bugfix: Walls blow up less stupidly
- bugfix: You no longer drop a beaker after attempting to load it into an already
full cryo cell
Joan:
- bugfix: Instant Summons is no longer greedy with containers.
Mervill:
- bugfix: Hardsuits, amour and other suits that cover the feet now protect against
glass shards
- bugfix: You will now lose the lawyer's speech bubble effect if you unequip the
layer's badge
MrStonedOne:
- tweak: More performance tweaks with the modulated reactive ensured entropy frame
governor system
PKPenguin321:
- tweak: Ash walker tendrils will now restore 5% of their HP when fed.
Shadowlight213:
- bugfix: Borg emotes should now play at the correct pitch
- bugfix: The ID console now properly handles authorization
- bugfix: Clicking on one of the ID cards in the UI will no longer eject both of
them
Thunder12345:
- bugfix: Morphs will no longer retain the colour of the last thing mimicked when
reverting to their true form
XDTM:
- bugfix: Patches' application is now properly delayed instead of instant.
- bugfix: Accelerator laser cannons' projectile now properly grows with distance.
coiax:
- rscadd: The end of round stats include the number of people who escaped on the
main emergency shuttle.
2017-01-14:
Cyberboss:
- bugfix: Explosions now flash people properly
Lzimann:
- bugfix: Fixes TGUI not working for people without IE11
Thunder12345:
- bugfix: Recoloured mobs and objects will no longer produce coloured fire.
XDTM:
- bugfix: Nanotrasen decided that the "violent osmosis" method for refilling fire
extinguishers was, while cathartic, too expensive, due to the water tank repair
bills. Water tanks now have a tap.
- bugfix: (refilling extinguishers from tanks won't make you hit them)
- bugfix: Golems no longer drop belt, id, and pocket contents in a fit of extreme
clumsiness when drawing a sword from a sheath.
- bugfix: Wrenching portable chem dispensers won't cause you to immediately try
unwrenching them.
coiax:
- bugfix: Blue circuit floors are now restored to their normal colour if an AI doomsday
device is disabled.
2017-01-16:
Cyberboss:
- bugfix: Firedoors no longer have maintenance panels
- tweak: Firedoors must now be welded and screwdrivered prior to be deconstructed
Joan:
- rscadd: Ratvar will now convert lattices and catwalks to clockwork versions.
XDTM:
- tweak: Updating your PDA info with an agent id card inside will also overwrite
the previous name.
- bugfix: Loading a xenobiology console with a bio bag won't cause you to smack
it with it.
- tweak: Chemical splashing is now based on distance rather than affected tiles.
- bugfix: You can now properly wet floors by putting enough water in a grenade.
- bugfix: Floating without gravity won't drain hunger.
2017-01-18:
Mervill:
- bugfix: Using a welder to repair a mining drone now follows standard behaviour
- bugfix: Redeeming the mining voucher for a mining drone now also provides welding
goggles
- bugfix: ntnrc channels are now deleted properly
Tofa01:
- bugfix: Moved all sprites for heat pipe manifold either up or down by one so that
they will line up correctly when connected to adjacent pipes.
uraniummeltdown:
- rscadd: More AI holograms!
2017-01-19:
Cyberboss:
- bugfix: Various abstract entities will no longer be affected by spacewind
- bugfix: Ash will, once again, burn in lava
- rscadd: Active testmerges of PRs will now be shown in the MOTD
- bugfix: You will no longer appear to bleed while bandaged
Joan:
- spellcheck: Clockwork airlocks now have more explicit deconstruction messages,
using the same syntax as rwall deconstruction.
Mervill:
- bugfix: Raw Telecrystals won't appear in the Traitor's purchase log at the end
of the round
MrStonedOne:
- bugfix: Fixed excessive and immersion ruining delay on the smoothing of asteroid/mining
rock after a neighboring rock turf was mined up.
XDTM:
- bugfix: Plasmamen that are set on fire by reacting with oxygen will burn even
if they have protective clothing. It will still protect from external fire sources.
- tweak: Atmos-sealing clothing, like hardsuits, will protect plasmamen from reacting
with the atmosphere.
- tweak: Plasmamen can survive up to 1 mole of oxygen before burning, instead of
burning with any hint of oxygen.
- bugfix: Nanotrasen no longer ships self-glueing posters. You'll have to finish
placing the posters to ensure they don't fall on the ground.
- bugfix: Exosuits can't push anchored mobs, such as megafauna or tendrils, anymore.
coiax:
- bugfix: AIs can no longer activate the Doomsday Device off-station. Previously
it would activate and then immediately turn off, outing the AI as a traitor
without any benefit.
2017-01-20:
CoreOverload:
- tweak: Any sharp item can now be used for "incise" surgery step, with 30% success
probability.
Joan:
- rscadd: Sentinel's Compromise will also convert oxygen damage into half toxin,
in addition to brute and burn.
- tweak: Reduced the Ark of the Clockwork Justicar's health from 600 to 500
- rscadd: You can now pull objects past the Ark of the Clockwork Justicar without
them being moved and or destroyed by its power.
MrStonedOne:
- tweak: Server side timing of the parallax shuttle launch animation now runs on
client time rather than byond time/server time. This will fix the odd issues
it has during lag. The parallax shuttle slowdown animation will still have issues,
those will be fixed in another more involved update to shuttles.
- rscadd: The window will flash in the taskbar when a new round is ready and about
to start.
Tofa01:
- bugfix: Moved The CentComm station 6 tiles to the left in order to prevent large
shuttles such as "asteroid with engines on it" from clipping off the end of
the right side of the map.
XDTM:
- bugfix: Chameleon PDAs can now morph into assistant PDAs.
- bugfix: A few iconless items have been blacklisted from chameleon clothing.
- tweak: Reviver implants now warn you when they're turning on or off, or when giving
a heart attack due to EMP.
2017-01-22:
ChemicalRascal:
- tweak: Voice analyzers in "inclusive" mode (the default mode) are now case-insensitive.
Cyberboss:
- tweak: You can no longer meatspike bots and silicons
- bugfix: Secbots will now drop the baton type they were constructed with
Dannno:
- rscadd: yeehaw.ogg is now a round end sound
Fox McCloud:
- tweak: drying meat slabs and grapes now yields a healthy non-junkfood snack
Hyena:
- rscadd: Adds paint remover to the janitors closet
Joan:
- rscadd: Clockwork Proselytizers can now convert lattices and catwalks. This has
negative gameplay benefit, but looks cool.
- rscadd: Sigils of Transmission can be accessed by clockwork structures in a larger
range.
- tweak: You can see, when examining a clockwork structure, how many sigils are
in range of it.
- rscadd: Clockwork constructs will toggle clockwork structures instead of attacking
them.
Shadowlight213:
- bugfix: Zombies will now get their claws upon zombification
Thunder12345:
- rscadd: The indestructible walls on CentComm will now smooth.
Tofa01:
- tweak: Changed alert message on early launch Authorization shuttle repeal message.
- bugfix: Makes the repeal message work and push a alert to the crew properly, also
reports every Authorization repeal now.
- bugfix: Auto Capitalisation will now work with all types of MMI chat
Ultimate-Chimera:
- rscadd: Adds a new costume crate to the cargo ordering console.
XDTM:
- rscadd: Xenobiology consoles are now buildable from circuitboards in R&D. They'll
be limited to the area they're built in plus any area with the same name.
- rscadd: Stock Exchange computers are now also buildable this way.
- rscadd: Androids now speak in a more robotic tone of voice.
- imageadd: Armblades now look a bit more bladelike.
coiax:
- rscadd: The Delta emergency shuttle now travels towards the south, rather than
the north. This changes nothing except which direction the stars rushing past
the windows are moving.
- bugfix: Fixed dragging the spawn protection traps on CTF.
2017-01-24:
CoreOverload:
- rscadd: You can now buckle handcuffed people to singularity/tesla generators,
RTGs, tesla coils and grounding rods.
Cyberboss:
- tweak: Firealarms now go off if it's too cold
- bugfix: World start will no longer lag
- bugfix: Dismembered heads will now use a mob's real name
Joan:
- rscadd: Clockwork Slabs can now focus on a specific component type to produce.
- experiment: 'Redesigned: Volt Void now allows you to fire up to 5 energy rays
at targets in view; each ray does 25 laser damage to non-Servants in the target
tile. The ray will consume power to do up to double damage, however.'
- wip: Failing to fire a Volt Void ray will damage you, though you won't die from
it unless you have access to a lot of power and are either low on health or
fail all five rays in a row.
- rscadd: The Ark of the Clockwork Justicar will gradually convert objects near
it with increasing range as it gets closer to activating.
- tweak: 'Brass windows have 20% less health, and are accordingly easier to destroy.
Fun fact: Lasers do more damage to brass windows!'
- tweak: 'Wall gears have 33% less health and are slightly faster to deconstruct.
Fun fact: You can climb over wall gears!'
- tweak: Marauders will heal more of their host's damage, on average, per life tick.
- rscadd: Clockwork Proselytizers can now repair Servant silicons and clockwork
mobs. This works in the same manner as repairing clockwork structures.
- tweak: Cogscarabs work slightly differently, and act as though the proselytizer
is a screwdriver.
Kor:
- rscadd: Megafauna will not heal while on the station. Do not be afraid to throw
your life away to get in a few toolbox hits.
Shadowlight213:
- rscdel: PAIs can no longer ventcrawl
Tofa01:
- rscadd: '[Delta Station] Adds a tracking beacon to AI MiniSat Exterior Hallway'
coiax:
- rscdel: Statues are now just incredibly tough mobs, rather than GODMODE. As a
side effect, they are no longer immune to bolts of change.
- bugfix: Fixed some issues with X (as Y) names on polymorphed mobs.
2017-01-26:
Robustin:
- tweak: Unholy Water can now be thrown or vaporized to deliver a powerful poison
unto the cult's enemies - or healing and stun resistance to its acolytes.
Tofa01:
- tweak: Moved Meta station AI MiniSat tracking beacon to AI MiniSat entrance. Should
prevent being regular teleported into space.
- bugfix: Added missing row of pixels to Flypeople torso so head connects to body
properly.
Tofa01 & XDTM:
- rscadd: Adds radio alert messages going to medical channel to the cryo tube when
a patient is fully restored.
- soundadd: Adds new alert sound for cryo tube. (cryo_warning.ogg)
XDTM:
- rscadd: Voice of God has received a few more commands.
- rscadd: You can now use job abbreviations (ex. hos > head of security) and first
names (ex. Duke > Duke Hayka) to focus targets.
coiax:
- rscadd: The nuclear operative cybernetic implant bundle now actually contains
implants.
- rscdel: The cybernetic implant bundle is no longer eligible for discounts (bundles
are, in general, not eligible).
- rscadd: Telecrystals can be purchased in stacks of five and twenty.
- rscadd: The entire stack of telecrystals are added to the uplink when charging
them.
2017-01-27:
Joan:
- tweak: Buckshot now does a maximum of 75 damage, from 90.
- tweak: The unique cyborg scriptures(Linked Vanguard, Judicial Marker) take 3 seconds
to invoke, from 4.
- tweak: Invoking Inath-neq and Invoking Nzcrentr now both take 10 seconds to invoke,
from 15.
Lzimann:
- rscadd: Now you can choose what department you want to be as security! (This may
not be completly reliable).
RemieRichards:
- rscadd: 'Emagging a sleeper now randomises the buttons, the buttons remain the
same until randomised again so you can "learn" the new button config if you''re
a masochist, Inject omnizine but realise far too late that it''s all morphine,
woops! (Note: Epinephrine can always be injected, regardless of chem levels,
this means if something !!FUN!! ends up on the Epinephrine button, it will always
be injectable!)'
Sweaterkittens:
- tweak: There are now updated names and descriptions for the items that your plasma-based
crewmembers start with and use frequently.
2017-01-28:
Joan:
- tweak: Brass windows no longer start off anchored, but are constructed instantly.
- bugfix: You can no longer stack multiple windows of the same direction on a tile.
- rscadd: Vitality Matrices now share vitality globally, allowing you to use vitality
gained from any Matrix.
- tweak: Geis now mutes human targets if there are less than 6 Servants.
- tweak: Geis no longer produces resist messages below 6 Servants; this isn't a
change, as Geis cannot be successfully resisted below 6 Servants.
- tweak: Applying Geis to an already bound target will also mute them, in addition
to preventing resistance.
RemieRichards:
- rscadd: A New weapon for clown mechs, the Oingo Boingo Punch-face! it's a giant
boxing glove that extends out on a spring and sends atoms flying (including
anchored ones and things that make no sense to move because -clowns-)
Tofa01:
- bugfix: Mop will no longer try and clean tile under janitorial cart when wetting
the mop.
- rscadd: Adds modular computers to Metastation.
- bugfix: Fixes no air in Deltastation maintenance kitchen.
- rscadd: Adds a modular computer to the CE office on Pubbystation.
Xhuis:
- rscadd: Energy-based weapons can now light cigarettes.
coiax:
- rscadd: Communication consoles now share cooldowns on announcements.
- rscadd: Cyborgs can now alter the messages of the announcement system.
- bugfix: Deadchat is now notified of any deaths on the shuttle or on Centcom. The
CTF arena does not generate death messages, due to the high levels of death.
- rscadd: The Human-level Intelligence event now occurs slightly more often, and
produces a classified message.
kevinz000:
- rscadd: Emitters and Tesla Coils now have activation wires!
- rscadd: Emitters will shoot out an emitter bolt when pulsed, regardless of it
is on.
- rscadd: Tesla coils will shoot lightning when pulsed, if it is connected to a
cable that has power.
- bugfix: Bolas no longer restrain your hands for 10 seconds when you try to remove
them and fail.
2017-01-29:
BASILMAN YOUR MAIN MAN:
- rscadd: Added a new sailor outfit to the autodrobe, now you can play sailors vs
pirates.
BlakHoleSun:
- rscadd: Added new reaction with the rainbow slime extract. Injecting a rainbow
slime extract with 5u of holy water and 5u of uranium gives you a flight potion.
Cobby:
- tweak: AI's can now be your banker by manipulating the stock machine.
Cyberboss:
- experiment: Nuclear bombs now detonate
- rscadd: You can now link additional cloning pods in the same powered area to a
single computer using a multitool.
Fox McCloud:
- bugfix: Fixes Kudzu seed gene stats not being properly altered by certain reagents
- bugfix: Fixes Kudzu vine dropped seeds not properly having gene stats set
- bugfix: Fixes glowshrooms having an invalidly high lifespan
- bugfix: Fixes explosive vines not properly chaining
Joan:
- rscadd: Clockwork Marauders now grant their host action buttons to force them
to emerge/recall and communicate with them, instead of requiring the host to
type their name or use a verb, respectively.
- rscdel: Clockwork Marauders no longer see their block and counter chances; this
was mostly useless info, as knowing the chance didn't matter as to what you'd
do.
- rscdel: Clockwork Marauders can no longer change their name.
- tweak: Clockwork Marauders have a slightly lower chance to block, and take slightly
more damage when far from their host.
- bugfix: Fixes a bug where Clockwork Marauders never suffered reduced damage and
speed at low health and never got the damage bonus at high health.
Kor:
- rscdel: Stimpacks are no longer available in the mining vendor.
Lzimann:
- rscadd: You can now change your view range as ghost. To do so, either use the
View Range verb in the ghost tab, the mouse scroll up/down or control + "+"/"-".
The verb also works as a reset if you changed your view.
Sogui:
- tweak: There are now 2 less traitors in the double agent mode
- tweak: All security (and captain) suit sensors are set to max by default
Supermichael777:
- tweak: The wooden chair with wings is now craft-able. -1 non reconstruct-able
map object
- rscadd: Added the Tiki mask, you can make it in wood's crafting menu.
- imageadd: Ported Tiki mask's sprites from Hippie station. It is under the same
Creative Commons 3.0 BY-SA as the rest of our sprites. They are from Nienhaus.
Tofa01:
- rscadd: Adds a camera network onto the Omega Station.
- imageadd: Added new sprite for the AI Slipper.
XDTM:
- tweak: Implanting chainsaws is now a prosthetic replacement instead of its own
surgery.
- rscadd: You can now implant synthetic armblades (from an emagged limb grower)
into people's arms to use it at its full potential.
- rscdel: Chainsaw removal surgery has been removed as well; you'll have to sever
the limb and get a new one.
Xhuis:
- rscadd: AI control beacons are a new item created from the exosuit fabricator.
When installed into a mech, it allows AIs to jump to and from that mech freely.
Note that malfunctioning AIs with the domination power unlocked will instead
be forced to dominate the mech.
- tweak: Some timed actions are no longer interrupted while drifting through space.
- rscadd: Riot foam darts can now be constructed from a hacked autolathe.
bgobandit:
- rscadd: The library computer can now upload scanned books to the newscaster. Remember,
seditious or unsavory news channels should receive a Nanotrasen D-Notice!
- rscadd: The library computer can now print corporate posters as well as Bibles.
- rscdel: Cargo no longer offers a corporate poster crate. Nobody ever bought it
anyway.
coiax:
- rscadd: The Librarian now starts with a chisel/soapstone/chalk/magic marker capable
of engraving messages for subsequent shifts, and permanently erasing messages
that the Librarian is unhappy with. It has limited uses, so order more at Cargo.
- bugfix: The contraband cream pie crate is now locked, and requires Theatre access.
- rscadd: Any silicons created by bolts of change have no laws.
- rscadd: Cyborgs are immune to polymorph while changing module.
- rscadd: Adds Romerol to the traitor uplink for 25 TC. (This means you need a discount,
or to work with another traitor to afford it). Romerol is a highly experimental
bioterror agent which silently create dormant nodules to be etched into the
grey matter of the brain. On death, these nodules take control of the dead body,
causing limited revivification, along with slurred speech, aggression, and the
ability to infect others with this agent.
- rscdel: Zombie infections are no longer visible on MediHUD.
- rscdel: Zombies no longer tear open airlocks, since they can just smash them open
just as fast.
- rscdel: Zombies are no longer TOXINLOVING.
- rscadd: EMPs may cause random wires to be pulsed. Please ensure that sensitive
equipment avoids exposure to heavy electromagnetic pulses.
jughu:
- tweak: Changes some cargo export prices
ma44:
- tweak: Nanotrasen has improved training of the crew, teaching crewmembers like
you to unscrew the top off the bottle and pour it into containers like beakers.
vcordie:
- bugfix: Loads the HADES carbine with the correct bullet.
- tweak: The SRM-8 Rocket Pods have been loaded with new explosives designed to
do maximum damage to terrain. These explosives are less effective on people,
however.
2017-01-30:
BASILMAN YOUR MAIN MAN:
- rscadd: Added BM SPEEDWAGON THE BEST (AND ONLY) SPACE CAR ON THE MARKET.
CoreOverload:
- tweak: Clicking item slot now clicks the item in it.
Cyberboss:
- bugfix: Judicial visors now recharge properly
- bugfix: Gluon grenades now properly freeze turfs
- bugfix: Revs are now properly jobbanned
Fox McCloud:
- tweak: Plant analyzers will now display plant traits
- tweak: Plant analyzers will now display all of a grown's genetic reagents
Joan:
- rscdel: Cutting off legs no longer stuns.
- tweak: Volt Void now only allows you to fire 4 volt rays instead of 5, and the
damage of each ray has been reduced to 20, from 25.
- rscdel: Cyborgs using Volt Void now take damage if they fail to fire.
- experiment: 'Clockwork scripture can no longer require more components than it
consumes: This means that most scriptures ""cost"" one less component.'
MrStonedOne:
- rscadd: Because of abuse, actions on interfaces are throttled. Some bursting is
allowed. You will get a message if an action is ignored. Server operators can
configure this in config.dm
Tofa01:
- bugfix: '[Delta] Fixes area names for Deltastation'
- bugfix: '[Delta] Fixes custodial closet being cold all the time on Deltastation'
bgobandit:
- rscadd: Nanotrasen supports the arts. We now offer picture frames!
coiax:
- rscdel: The Syndicate "Uplink Implant" now has no TC precharged. You can charge
it with the use of physical telecrystals. The price has been reduced from 14TC
to 4TC accordingly. (The uplink implant in the implant bundle still has 10TC).
- rscadd: Syndicate bombs and nuclear devices now have a minimum timer of 90 seconds.
- rscadd: Camoflaged HUDs given to head revolutionaries now function the same as
chameleon glasses in the chameleon kit bundle, giving them an action button
and far more disguise options.
- rscadd: Syndicate thermals are also now more like chameleon glasses as well.
- rscadd: You can regain a use of a soapstone by erasing one of your own messages.
(This means you can remove a message if you don't like the colour and want to
try rephrasing it to get a better colour). Erasing someone else's message still
uses a charge.
- bugfix: Fixes bugs where you'd spend a charge without engraving anything.
- bugfix: Fixes a bug where the wrong ckey was entered in the engraving, you won't
be able to take advantage of the "recharging" on messages made before this change.
2017-01-31:
Cyberboss:
- tweak: The cyborg hugging module can no longer self target
Joan:
- tweak: Changed what scriptures and tools Servant cyborgs get; a full list can
be found on the clockwork cult wiki page.
RemieRichards:
- rscadd: Added the ability to choose where your uplink spawns, choose between the
classic PDA, the "woops you don't actually have a PDA" fallback Radio uplink
and the brand new Pen uplink!
2017-02-01:
Cyberboss:
- bugfix: AI integrity restorer computer now respects power usage
- bugfix: Progress bars will now stack vertically instead of on top of each other
- bugfix: Progress bars will no longer be affected by lighting
Xhuis:
- rscadd: You can now fold up bluespace body bags with creatures or objects inside.
You can't fold them up if too many things are inside, but anything you fold
up in can be carried around in the object and redeployed at any time.
2017-02-03:
Cobby:
- rscadd: Ghosts will now be informed when an event has been triggered by our lovely
RNG system.
Cyberboss:
- tweak: Firedoors will eventually reseal themselves if left open during a fire
alarm
Joan:
- tweak: Clockwork Marauders have 25% less health, 300 health from 400.
- wip: The Vitality Matrix scripture is now a Script, from an Application. Its cost
has been accordingly adjusted.
- tweak: Vitality Matrices will be consumed upon successfully reviving a Servant.
They also drain and heal conscious targets slightly slower.
- wip: The Fellowship Armory scripture is now an Application, from a Script. Its
cost has been accordingly adjusted.
- tweak: Fellowship Armory now affects all Servants in view of the invoker, and
will replace weaker gear and armor with its Ratvarian armor. Also, clockwork
treads now allow you to move in no gravity like magboots.
- rscdel: Mania Motors no longer instantly convert people next to them.
- rscadd: Instead, you have to remain next to them for several seconds, after which
you will be knocked out, then converted if possible.
- tweak: Mania Motors now cost slightly less power to run.
Jordie0608:
- tweak: Admin notes, memos and watchlist entries now use a generalized system,
they can all be accessed from the former notes browser.
- rscadd: Added to this are messages, which allow admins to leave a message for
players that is delivered to them when they next connect.
Lexorion:
- tweak: Laser projectiles have a new sprite! They also have a new effect when they
hit a wall.
Sweaterkittens and Joan:
- rscadd: Ocular Wardens will now provide auditory feedback when they acquire targets
and deal damage.
- soundadd: adds ocularwarden-target.ogg, ocularwarden-dot1.ogg and ocularwarden-dot2.ogg
to the game sound files.
Tofa01:
- bugfix: '[Delta] Allows Station Engineers to access Delta Atmospherics Solar Panel
Array Room.'
- rscadd: '[Omega] Adds a Massdriver room to chapel on Omegastation.'
bgobandit:
- rscadd: All art storage facilities offer construction paper now!
coiax:
- rscadd: A victim of a transformation disease will retain their name.
- tweak: The slime transformation disease can turn you into any colour or age of
slime.
- rscadd: The Abductor event can now happen at any time, rather than thirty (30)
minute plus rounds.
2017-02-04:
Cyberboss:
- bugfix: Modular computers now explode properly
- bugfix: Emagged holograms can no longer be exported for credits
- bugfix: Abstract entities no longer feed the singularity
- tweak: Machine frames will no longer be anchored when created
Joan:
- rscadd: Vanguard now shows you how long you have until it deactivates.
Kor:
- rscadd: 'By combing two flashlights and cable coil, you can create a new eye implant:
flashlight eyes. People with flashlights for eyes can not see, but they will
provide an enormous amount of light to their friends.'
- rscadd: Valentines day will now randomly pair up crew members on dates. The paired
crewmembers will get an objective to protect each other at all costs.
Steelpoint:
- rscadd: Addition of two security DragNETs to Deltastations, Omegastations and
Metastations armouries.
Tofa01:
- rscadd: '[Delta] Removes space money from gold crate replaces with 3 Gold Bars
Gold Wrestling belt is still there.'
- rscadd: '[Delta] Removes space money from silver crate replaces with 5 Silver
Coins.'
- bugfix: Fixes incorrect placement of RD modular computer on Metastation.
WhiteHusky:
- rscadd: Fields are supported when printing with a modular computer
- rscadd: PRINTER_FONT is now a variable
- rscdel: Removed the [logo] tag on Modular computers as the logo no longer exists
- tweak: New lines on paper are parsed properly
- tweak: '[tab] is now four non-breaking spaces on papers'
- tweak: Papers have an additional proc, reload_fields, to allow fields made programmatically
to be used
- tweak: 'stripped_input stripped_multiline_input has a new argument: no_trim'
- bugfix: Modular computers no longer spew HTML when looking at a file, rather it
is unescaped like it should
- bugfix: Modular computers no longer show escaped HTML entities when editing
- bugfix: Modular computers can now propperly read and write from external media
- bugfix: Modular computers' file browser lists files correctly
- spellcheck: NTOS File Manager had a spelling mistake; Manage instead of Manager
coiax:
- bugfix: Engraved messages can no longer be moved by a gravitational singularity.
- tweak: The deadchat notification of randomly triggered events now uses the deadsay
span.
- rscdel: The wizard spell "Rod Form" does not produce a message in deadchat everytime
it is used.
2017-02-05:
Cyberboss:
- bugfix: Shuttle docking/round end shouldn't lag as much
- rscadd: There's a new round end sound!
Hyena:
- bugfix: The bible now contains 1 whiskey
Joan:
- rscadd: Ratvar-converted AIs become brass-colored, speak in Ratvarian, and cannot
be carded.
Kor:
- rscadd: Eyes are now organs. You can remove or implant them into peoples heads
with organ manipulation surgery. A mob without eyes will obviously have trouble
seeing.
- rscadd: All special eye powers are now tied to their respective organs. For example,
this means you can harvest an alien or shadow persons eyes, have them implanted,
and gain toggle-able night vision.
- rscadd: All cybernetic eye implants are now cybernetic eyes, meaning you must
replace the patients organic eyes. HUD implants are still just regular implants.
Lzimann:
- rscadd: Tesla zaps can now generate an energy ball if they zap a tesla generator!
Sweaterkittens:
- rscadd: The station's Plasmamen have been issued a new production of envirosuits.
The most notable change aside from small aesthetic differences is the addition
of an integrated helmet light.
- tweak: Tweaked a few of the Plasma Envirosuit sprites to be more fitting thematically.
Swindly:
- bugfix: Saline-glucose solution can no longer decrease blood volume
- rscadd: Cyborg hyposprays can now dispense saline-glucose solution
- rscadd: Saline-glucose solution now increases blood volume when it heals
coiax:
- bugfix: The mulligan reagent can now be created with 1u stable mutation toxin
+ 1u unstable mutagen.
- rscdel: Tesla balls cannot dust people near grounding rods.
- rscadd: Soapstones/chisel/magic markers/chalk can remove messages for free. Removing
one of your own messages still grants a use.
- rscadd: The Janitor starts with a dull soapstone for removing unwanted messages.
xmikey555:
- tweak: The tesla engine no longer destroys energy ball generators.
2017-02-06:
Xhuis:
- rscadd: Traitor janitors can now order EZ-clean grenades for 6 telecrystals per
bundle. They function like normal cleaning grenades with an added "oh god my
face is melting" effect, and can also be found in surplus crates.
2017-02-07:
Cyberboss:
- bugfix: Wire, atmos, and disposal networks no longer work across hyperspace when
on the border of a shuttle
- bugfix: Implants that work on death will now work for simple_animals
- bugfix: The target moving while being implanted will no longer continue the implant
- bugfix: Implanters now show progress bars as they were intended to
- bugfix: Pipe painters are no longer aggressive
- bugfix: Carding the AI will now stop a doomsday device
- rscadd: The job subsystem now loads instantly. No more waiting to set your occupation
prefs!
- bugfix: The rare case of duping your inventory at roundstart has been fixed
- bugfix: Self deleting stackable items are fixed
Dannno:
- tweak: We've switched to a new brand of colored jumpsuit.
JJRcop:
- tweak: Adds 4% chance when assigning a valentines day date to also assign someone
else to the same date, but your date will still have you as their only date.
Poojawa:
- bugfix: '[Delta] Active turfs down from 300+'
- bugfix: '[Delta] Janitor closet isn''t 2.7K anymore'
- bugfix: '[Delta] Various pipe fixes'
RemieRichards:
- rscadd: Added a new checmial, Skewium, it's produced by mixing rotatium, plasma
and sulphuric acid in the ratio 2:2:1, which results in 5 Skewium.
Swindly:
- bugfix: Robotic eyes can no longer be eaten
Tofa01:
- bugfix: Fixes grammar issue when changing someones appearance via plastic surgery.
- tweak: '[OmegaStation] Allows Chaplain job to be selectable.'
- bugfix: '[Omega] Fixes Overpressurization In Mass Driver Room'
Xhuis:
- rscadd: Traitor clowns can now buy a reverse revolver. I'll leave it up to you
to guess what it does. Honk.
iamthedigitalme:
- imageadd: Legion has a new, animated sprite.
kevinz000:
- rscadd: 'ADMINS: SDQL2 has been given some new features!'
- bugfix: SDQL2 now gives you an exception on runtime instead of flooding server
runtime logs.
- rscadd: SDQL2 now supports usr, which makes that variable reference to whatever
mob you are in, src, which targets the object it is being called on itself,
and marked, which targets the datum marked by the admin calling it. Also, it
supports hex references (the hex number at the top of a VV panel) in {}s, so
you can target nearly anything! Also, global procs are supported by global.[procname](args),
for CALL queries.
- bugfix: SDQL2 can no longer edit /datum/admins or /datum/admin_rank, and is protected
from changing x/y/z of a turf and anything that would cause broken movement
for movable atoms.
- rscadd: SDQL2 can now get list input with [arg1, arg2]!
- experiment: Do '"<string>"' to put strings inside of SDQL2 or it won't work.
2017-02-09:
Cyberboss:
- bugfix: Certain firedoors that should have closed during an alarm now actually
close
- soundadd: You can now knock on firedoors
- bugfix: Supermatter in a closet/crate will now properly fee the singulo
- bugfix: Paper planes can be unfolded again
- bugfix: Paper planes can be stamped properly
Joan:
- tweak: Impaling someone with a sharp item by pulling them with a changeling Tentacle
now does significantly less damage and stuns for less time.
Jordie0608:
- rscadd: Admins can now filter watchlist entries to only users who are connected.
- tweak: Messages no longer delete themselves when sent.
Kor:
- rscadd: The limb grower has been replaced with a box of surplus limbs. Visit robotics
or harvest limbs from another person if you want quality.
Reeeeimstupid:
- rscadd: Silly Abductee objectives. Try not to go crazy trading life stories with
Lord Singulo.
Tofa01:
- tweak: Removes virology access to jobs including Medical Doctor, Geneticist and
Chemist.
- tweak: '[Delta] Changes NW supermatter filter to filter O2 instead of N2'
- rscadd: '[Delta] Adds wardrobes to Dorms & Arrivals Shuttle'
- rscadd: '[Delta] Adds access buttons to virology doors for extra security'
- rscadd: '[Delta] Adds bolt door button to all dorms'
- rscadd: '[Delta] Adds three pairs of optical meson scanners to supermatter room'
- rscadd: '[Delta] Adds a disk fridge to botany'
- rscadd: '[Delta] Adds a cake hat to the bar'
- bugfix: '[Delta] Fixes misplaced station intercom in Supermatter SMES room'
XDTM:
- rscadd: A Law Removal module can be build in RnD. It can remove a specified core
or freeform law.
- tweak: 'When stating laws, silicons won''t skip a number when hiding laws. (example:
1. Law 1; 2. Law 2; 3. Law 4 if you choose not to state Law 3)'
Xhuis:
- rscadd: Artistic toolboxes now spawn in maintenance and possess various supplies
for wire art and crayon art.
- rscadd: Traitors can now obtain His Grace. Chaplains can buy it for 20 TC, or
it can be found in a surplus crate.
- rscadd: Soapstone messages can now be rated! Attack the message with your hand
to rate it positive or negative. Anyone can see the rating, and you cannot rate
a message more than once, even across rounds.
- rscdel: Soapstones no longer have a write time.
- tweak: Soapstones now have a fixed vocabulary to write messages with.
chanoc1:
- tweak: The salt and pepper shakers have new sprites.
coiax:
- rscadd: Added metal rods and floor tiles to Standard cyborgs.
- rscadd: Added a remote signaling device to Engineering cyborg.
- rscadd: Adds a 'Guardian of Balance' lawset and AI module, currently admin spawn
only.
uraniummeltdown:
- tweak: Kinetic Accelerator Cosmetic and Tracer Modkits now don't use mod capacity.
Cosmetic kits change the name of the KA.
2017-02-10:
Ausops:
- rscadd: Air tanks and plasma tanks have been resprited.
ChemicalRascal:
- tweak: Pen is able to wind up ruined tapes.
CoreOverload:
- rscadd: You can now emag the escape pods to launch them under any alert code.
- tweak: Shuttle name is no longer displayed on "Status" panel. Instead, you can
now examine a status screen to see it.
Cyberboss:
- bugfix: Simple animals now deathgasp properly again
- bugfix: Testmerged PRs will no longer duplicate in the list
- bugfix: Pods and shuttles now have air again
Joan:
- experiment: Clockwork Cults must always construct and activate the Ark.
- imageadd: Updates air tank inhands to match Ausops' new sprites.
Mekhi Anderson:
- rscadd: All mobs can now *spin!
- rscadd: Cyborgs now have handholds. This means you can ride around on them, but
if you get stunned or hit, you fall off! The cyborg can also throw you off by
spinning.
Tofa01:
- soundadd: Changes fire alarm to make new sound FireAlarm.ogg
Xhuis:
- rscdel: The Syndicate will no longer prank their operatives by including reverse
revolvers in surplus crates.
coiax:
- rscadd: A reverse revolver now comes in a box of hugs.
- rscadd: 'Added a new admin only event: Station-wide Human-level Intelligence.
Like the random animal intelligence event, but affecting as many animals as
there are ghosties.'
- rscadd: The Luxury Shuttle grabs cash in your wallet and backpack, and shares
approval between the entrance gates.
- rscadd: The NES Port shuttle now costs 500 credits.
2017-02-11:
Dannno:
- tweak: hahaha I switched your toolboxes you MORONS
Kor:
- rscadd: Killing bubblegum now unlocks a new shuttle for purchase.
Lzimann:
- tweak: Hardsuit built-in jetpacks no longer have a speed boost.
Pyko:
- bugfix: Fixed legit posters and map editing official/serial number for poster
decals.
Tofa01:
- bugfix: '[Delta] Fixes doors walls and windows being incorrectly placed due to
mapmerge issues.'
- bugfix: '[Box] Fixes access levels for HOP shutters.'
2017-02-12:
AnturK:
- rscadd: Added Poison Pen to uplink.
Drunk Musicians:
- rscadd: Drunk music
Gun Hog:
- rscadd: Nanotrasen Engineering has devised a construction console to assist with
building the Auxiliary Mining Base, usually located near a station's Arrivals
hallway. A breakthrough in bluespace technology, this console employs an advanced
internal Rapid Construction Device linked to a camera-assisted holocrane for
rapid, remote construction!
Lzimann:
- bugfix: MMIs/posibrains works with mechas again
RandomMarine:
- rscadd: The Russians have expanded to the shuttle business. A new escape shuttle
is available for purchase.
Sweaterkittens:
- tweak: Plasmamen burn damage multiplier reduced to 1.5x from 2x
coiax:
- rscdel: Removes the STV5 shuttle from purchase.
- rscadd: Swarmers no longer consume the deep fryer, since they have too much respect
for the potential fried foods it can produce.
- rscadd: The clown's survival/internals box is now a box of hugs. Dawww.
2017-02-13:
ChemicalRascal:
- tweak: Delta station brig cell chairs have been replaced with beds. One bed per
cell, no funny business.
Cyberboss:
- bugfix: Simple animals that are deleted when killed will now deathrattle
- bugfix: Fixed Alt-click stack duplication
Joan:
- imageadd: Updated the back and belt sprites for airtanks to match the new sprites.
Kor:
- rscadd: Mobile pAIs are now slower than humans.
Swindly:
- rscadd: Added Nuka Cola as a premium item in Robust Softdrinks
Tofa01:
- bugfix: '[Delta] Fixes double windoor on chemistry windows.'
- tweak: Lowered volume of fire alarm sound also makes it more quiet.
coiax:
- rscadd: Added an admin only tool, the life candle. Touch the candle, and when
you die, you'll respawn shortly afterwards. Touch it again to stop. Used for
testing, thunderdome brawls and good old fashioned memery.
- bugfix: Fried foods no longer shrink to miniature size.
2017-02-14:
Cyberboss:
- bugfix: Fixed unequipping items while stunned
- bugfix: Fixed various things deleting when unequipped
- bugfix: Fixed tablet ID slots deleting cards
- bugfix: Fixed water mister nozzle getting stuck in hands
- tweak: Title music now starts immediately upon login
- tweak: You can no longer sharpen energy weapons
Joan:
- tweak: Mania Motors are overall less effective and only affect people who can
see the motor.
- tweak: Mania Motors have slightly more health; 100, from 80.
MrStonedOne:
- tweak: Station time is now always visible in the status tab.
- tweak: Both server time and station time now displays seconds so you can actively
see how game time (ByondTime[tm]) is progressing along side real time.
- rscadd: Added a time dilation tracker, this allows you to better understand how
time will progress in game. It shows the time dilation percent for the last
minute as well as some rolling averages.
RandomMarine:
- tweak: Pre-made charcoal pills now contain 10 units instead of 50. The amount
of pills inside of toxin first aid kits and the smartfridge have been increased
to compensate. Keep in mind that each ten unit pill recovers 100 points of toxin
damage and purges 50 units of other reagents.
Steelpoint:
- tweak: All Drones now have a walking animation.
Tofa01:
- bugfix: '[Delta] Fixes space cleaner being empty in brig medbay'
- bugfix: '[Delta] Fixes some areas that are not radiation proof'
- bugfix: '[Meta] Fixes Atmospherics Freezer Spawning As A Heater'
uraniummeltdown:
- rscadd: Window Flashing is now a preference
- rscadd: Your game window will flash when alerted as a ghost. This includes being
revived by defibs/cloning and events such as borers, swarmers, revenant, etc.
2017-02-16:
Cyberboss:
- rscadd: Test merged PRs are now more detailed
Steelpoint:
- rscadd: The Head of Security's Hardsuit is now equipped with a inbuilt Jetpack.
coiax:
- rscadd: The Hyperfractal Gigashuttle is now purchasable for 100,000 credits. Help
Centcom by testing this very safe and efficient shuttle design. (Terms and conditions
apply.)
- rscadd: The changeling power "Anatomic Panacea" now causes the changeling to vomit
out zombie infections, along with headslugs and xeno infections, as before.
- bugfix: The main CTF laser gun disappears when dropped on the floor.
2017-02-17:
Arianya:
- tweak: The Labour Camp rivet wall has been removed!
- spellcheck: Fixed some typos in Prison Ofitser's description.
Cobby:
- experiment: Flashes have been rebalanced to be more powerful
Cyberboss:
- bugfix: Rack construction progress bars will no longer be spammed
- tweak: The round start timer will count down during subsystem initialization
- tweak: Total subsystem initialization time will now be displayed
Joan:
- rscdel: His Grace no longer globally announces when He is awakened or falls to
sleep.
- rscdel: His Grace is not a toolbox, even if He looks like one.
- experiment: His Grace no longer requires organs to awaken.
- tweak: His Grace now gains 4 force for each victim consumed, always provides stun
immunity, and will, generally, take longer to consume His owner.
- experiment: His Grace must be destroyed to free the bodies within Him.
- experiment: Dropping His Grace while He is awake will cause you to suffer His
Wrath until you hold Him again.
- rscadd: His Grace becomes highly aggressive after consuming His owner, and will
hunt His own prey.
- experiment: The Ark of the Clockwork Justicar now only costs 3 of each component
to summon, but must consume an additional 7 of each component before it will
activate and start counting down.
- rscadd: The presence of the Ark will be immediately announced, though the location
will still only be announced after it has been active and counting down for
2 minutes.
- tweak: The Ark also requires an additional invoker to invoke.
Lobachevskiy:
- bugfix: Fixed glass shards affecting buckled and flying mobs
MrStonedOne:
- experiment: The game will now force hardware rendering on for all clients.
Nienhaus:
- rscadd: Drying racks have new sprites.
Swindly:
- rscadd: Trays can now be used to insert food into food processors
Thunder12345:
- bugfix: It's ACTUALLY possible to pat people on the head now
WJohn:
- imageadd: Improved blueshift sprites, courtesy of Nienhaus.
XDTM:
- rscadd: Bluespace Crystals are now a material that can be inserted in Protolathes
and Circuit Printers. Some items now require Bluespace Mesh.
- rscadd: Bluespace Crystal can now be ground in a reagent grinder to gain bluespace
dust. It has no uses, but it teleports people if splashed on them, and if ingested
it will occasionally cause teleportation.
coiax:
- rscadd: Engraved messages now have a UI, which any player, living or dead can
access. See when the message was engraved, and upvote or downvote accordingly.
- rscadd: Admins have additional options with the UI, seeing the player ckey, original
character name, and the ability to outright delete messages at the press of
a button.
kevinz000:
- bugfix: Flightsuits actually fly over people
- bugfix: Flightsuits don't interrupt pulls when you pass through doors
2017-02-18:
Cyberboss:
- imageadd: New round end animation. Inspired by @Iamgoofball
Gun Hog:
- rscadd: The Aux Base console now controls turrets made by the construction console.
- rscadd: The Aux Base may now be dropped at a random location if miners fail to
use the landing remote.
- rscadd: The mining shuttle may now dock at the Aux Base's spot once the base is
dropped.
- tweak: Removed access levels on the mining shuttle so it can be used at the public
dock.
- tweak: The Aux Base's turrets now fire through glass. Reminder that the turrets
need to be installed outside the base for full damage.
- rscadd: Added a base construction console to Delta Station.
Mysterious Basilman:
- rscadd: More powerful toolboxes are active in this world...
Scoop:
- tweak: Condimasters now correctly drop their items in front of their sprite.
Tofa01:
- bugfix: Re-Arranges And Extends Pubby Escape Hallway To Allow Larger Shuttle To
Dock
- bugfix: '[Meta] Fixes top left grounding rod from being destroyed by the Tesla
engine.'
TrustyGun:
- rscadd: Traitor mimes can now learn two new spells for 15 tc.
- rscadd: The first, Invisible Blockade, creates a 3x1 invisible wall.
- rscadd: The second, Finger Guns, allows them to shoot bullets out of their fingers.
kevinz000:
- rscadd: You can now ride piggyback on other human beings, as a human being! To
do so they must grab you aggressively and you must climb on without outside
assistance without being restrained or incapacitated in any manner. They must
also not be restrained or incapacitated in any manner.
- rscadd: If someone is riding on you and you want them to get off, disarm them
to instantly floor them for a few seconds! It's pretty rude, though.
rock:
- soundadd: you can now harmlessly slap somebody by aiming for the mouth on disarm
intent.
- soundadd: you can only slap somebody who is unarmed on help intent, restrained,
or ready to slap you.
2017-02-19:
Basilman:
- rscadd: some toolboxes, very rarely, have more than one latch
Joan:
- rscadd: You can now put components, and deposit components from slabs, directly
into the Ark of the Clockwork Justicar provided it actually requires components.
- experiment: Taunting Tirade now leaves a confusing and weakening trail instead
of confusing and weakening everyone in view.
- tweak: Invoking Inath-neq/Nzcrentr is now 33% cheaper and has a 33% lower cooldown.
Tofa01:
- rscdel: '[Delta] Removes SSU From Mining Equipment Room'
- tweak: Changes centcomm ferry to require centcomm general access instead of admin
permission.
coiax:
- rscadd: Nuke ops syndicate cyborgs have been split into two seperate uplink items.
Medical cyborgs now cost 35 TC, assault cyborgs now cost 65 TC.
grimreaperx15:
- tweak: Blood Cult Pylons will now rapidly regenerate any nearby cultists blood,
in addition to the normal healing they do.
ma44:
- tweak: Intercepted messages from a lavaland syndicate base reveals they have additional
grenade and other miscellaneous equipment.
uraniummeltdown:
- rscadd: Shuttle engines have new sprites.
2017-02-20:
Cyberboss:
- bugfix: The frequncy fire alarms play at is now consistent
MrStonedOne:
- tweak: bluespace ore cap changed from 100 ores to 500
Tofa01:
- tweak: '[Meta] Replaces orange jumpsuit in holding cell with prisoner jumpsuits'
XDTM:
- tweak: Repairing someone else's robotic limb is instant. Repairing your own robotic
limbs will still take time.
- tweak: Repairing limbs with cable or welding will now heal more.
Xhuis:
- bugfix: Medipens are no longer reusable.
2017-02-21:
Cyberboss:
- bugfix: You can now unshunt as a malfunctioning AI again
Kor:
- bugfix: You will now retain your facing when getting pushed by another mob.
Tofa01:
- bugfix: '[Z2] Fixed Centcomm shutters to have proper access levels for inspectors
and other Admin given roles'
coiax:
- rscadd: Refactors heart attack code, a cardiac arrest will knock someone unconscious
and kill them very quickly.
- rscadd: Adds corazone, an anti-heart attack drug, made by mixing 2 parts Phenol,
1 part Lithium. A person with corazone in their system will not suffer any negative
effects from missing a heart. Use it during surgery.
- rscadd: Abductor glands are now hearts, the abductor operation table now automatically
injects corazone to prevent deaths during surgery. The gland will restart if
it stops beating.
- bugfix: Cloning pods always know the name of the person they are cloning.
- rscadd: You can swipe a medical ID card to eject someone from the cloning pod
early. The cloning pod will announce this over the radio.
- rscdel: Fresh clones have no organs or limbs, they gain them during the cloning
process. Ejecting a clone too early is not recommended. Power loss will also
eject a clone as before.
- rscdel: An ejected clone will take damage from being at critical health very quickly
upon ejection, rather than before, where a clone could be stable in critical
for up to two minutes.
- rscadd: Occupants of cloning pods do not interact with the air outside the pod.
uraniummeltdown:
- bugfix: All shuttle engines should now be facing the right way
2017-02-22:
AnonymousNow:
- rscadd: Added Medical HUD Sunglasses. Not currently available on-station, unless
you can convince Centcom to send you a pair.
Cyberboss:
- bugfix: Spawning to the station should now be a less hitchy experience
MrPerson:
- experiment: 'Ion storms have several new additions:'
- rscadd: 25% chance to flatly replace the AI's core lawset with something random
in the config. Suddenly the AI is Corporate, deal w/ it.
- rscadd: 10% chance to delete one of the AI's core or supplied laws. Hope you treated
the AI well without its precious law 1 to protect your sorry ass.
- rscadd: 10% chance that, instead of adding a random law, it will instead replace
one of the AI's existing core or supplied laws with the ion law. Otherwise,
it adds the generated law as normal. There's still a 100% chance of getting
a generated ion law.
- rscadd: 10% chance afterwards to shuffle all the AI's laws.
TalkingCactus:
- bugfix: New characters will now have their backpack preference correctly set to
"Department Backpack".
Tofa01:
- bugfix: '[Delta] Fixes missing R&D shutter near public autolathe'
Xhuis:
- tweak: Highlanders can no longer hide behind chairs and plants.
- tweak: Highlanders no longer bleed and are no longer slowed down by damage.
2017-02-23:
Cyberboss:
- bugfix: Fixed a bug where the fire overlay wasn't getting removed from objects
- bugfix: The graphical delays with characters at roundstart are gone
- bugfix: The crew manifest is working again
- rscadd: Admins can now asay with ":p" and dsay with ":d"
Dannno:
- imageadd: Robust Softdrinks LLC. has sent out new vendies to the stendy.
Joan:
- rscdel: Off-station and carded AIs no longer prevent Judgement scripture from
unlocking.
Nienhaus:
- tweak: Updates ammo sprites to the new perspective.
Tofa01:
- bugfix: Disables sound/frequency variance on cryo tube alert sound
coiax:
- rscadd: Nanotrasen reminds its employees that they have ALWAYS been able to taste.
Anyone claiming that they've recently only just gained the ability to taste
are probably Syndicate agents.
2017-02-24:
MrStonedOne:
- rscdel: Limit on Mining Satchel of Holding Removed
- tweak: Dumping/mass pickup/mass transfer of items is now lag checked
- rscadd: Dumping/mass pickup/mass transfer of items has a progress bar
2017-02-25:
AnonymousNow:
- rscadd: Nerd Co. has sent pairs of thicker prescription glasses out to Nanotrasen
stations, for your local geek to wear.
Basilman:
- rscadd: New box sprites
Robustin:
- tweak: Hulks can no longer use pneumatic cannons or flamethrowers
Tofa01:
- rscadd: '[All Maps] The new and improved Centcom transportation ferry version
2.0 is out now!'
coiax:
- rscadd: Cargo can now order plastic sheets to make plastic flaps. No doubt other
uses for plastic will be discovered in the future.
- rscadd: To deconstruct plastic flaps, unscrew from the floor, then cut apart with
wirecutters. Plastic flaps have examine tips like reinforced walls.
uraniummeltdown:
- rscadd: Science crates now have new sprites
2017-02-26:
Ausops:
- imageadd: New sprites for water, fuel and hydroponics tanks.
Joan:
- experiment: 'Clockwork objects are overall easier to deconstruct:'
- wip: Clockwork Walls now take 33% less time to slice through, Brass Windows now
work like non-reinforced windows, and Pinion Airlocks now have less health and
only two steps to decon(wrench, then crowbar).
- rscadd: EMPing Pinion Airlocks and Brass Windoors now has a high chance to open
them and will not shock or bolt them.
- rscadd: Anima fragments will very gradually self-repair.
Tofa01:
- bugfix: '[Omega] Fixes ORM input and output directions'
- bugfix: Fixes space bar kitchen freezer access level
- bugfix: Fixes giving IDs proper access for players who spawn on a ruin via a player
sleeper/spawners
- bugfix: '[Delta] Fixes varedited tiles causing tiles to appear as if they have
no texture'
- bugfix: Fixes robotic limb repair grammar issue
2017-02-27:
Kor, Jordie0608 and Tokiko1:
- rscadd: Singularity containment has been replaced on box, meta, and delta with
a supermatter room. The supermatter gives ample warning when melting down, so
hopefully we'll see fewer 15 minute rounds ended by a loose singularity.
- rscadd: Supermatter crystals now collapse into singularities when they fail, rather
than explode.
Tofa01:
- bugfix: Stops AI And Borgs From Interfacing With Ferry Console
TrustyGun:
- imageadd: Box sprites are improved.
WJohnston:
- imageadd: New and improved BRPED beam. The old one was hideous.
coiax:
- rscadd: Drone shells are now points of interest in the orbit list.
- rscadd: Derelict drone shells now spawn with appropriate headgear.
2017-02-28:
Cyberboss:
- tweak: You will no longer be shown empty memories when the game starts
- bugfix: Built APCs now work again
- bugfix: Borg AI cameras now work again
Joan:
- rscadd: Anima Fragments now slam into non-Servants when bumping. This will ONLY
happen if the fragment is not slowed, and slamming into someone will slightly
damage the fragment and slow it severely.
Lzimann:
- tweak: Communications console can also check the ID the user is wearing.
Supermichael777:
- tweak: The button now has a five second delay when detonating bombs
XDTM:
- rscadd: You can now change the input/output directons for Ore Redemption Machines
by using a multitool on them with the panel open.
- rscadd: Diagnostic HUDs can now see if airlocks are shocked.
2017-03-01:
Cyberboss:
- bugfix: Lobby music is no longer delayed
2017-03-02:
Gun Hog:
- tweak: Advanced camera, Slime Management, and Base Construction consoles may now
be operated by drones and cyborgs.
Robustin:
- rscadd: The syndicate power beacon will now announce the distance and direction
of any engines every 10 seconds.
Steelpoint:
- rscadd: Robotics and Mech Bay have seen a mapping overhaul on Boxstation.
- rscadd: A cautery surgical tool has been added to the Robotics surgical area on
Boxstation.
XDTM:
- tweak: Hallucinations have been modified to increase the creepiness factor and
reduce the boring factor.
- rscadd: Added some new hallucinations.
- bugfix: Fixed a bug where the singularity hallucination was stunning for longer
than intended and leaving the fake HUD crit icon permanently.
coiax:
- rscadd: Ghosts are polled if they want to play an alien larva that is about to
chestburst. They are also told who is the (un)lucky victim.
- bugfix: Clones no longer gasp for air while in cloning pods.
- rscadd: Adds a new reagent, "Mime's Bane", that prevents all emoting while it
is in a victim's system. Currently admin only.
- experiment: Mappers now have an easier time adding posters, and specifying whether
they're random, random official, random contraband or a specific poster.
- rscdel: Posters no longer have serial numbers when rolled up; their names are
visible instead.
kevinz000:
- rscadd: You can now craft pressure plates.
- rscadd: Pressure plates are hidden under the floor like smuggler satchels are,
but you can attach a signaller to them to have it signal when a mob passes over
them!
- experiment: Bomb armor is now effective in lessening the chance of being knocked
out by bombs.
2017-03-03:
Cyberboss:
- tweak: You can now repair shuttles in transit space
Incoming5643:
- imageadd: 'Server Owners: There is a new system for title screens accessible from
config/title_screen folder.'
- rscadd: This system allows for multiple rotating title screens as well as map
specific title screens.
- rscadd: It also allows for hosting title screens in formats other than DMI.
- rscadd: 'See the readme.txt in config/title_screen for full details. remove: The
previous method of title screen selection, the define TITLESCREEN, has been
depreciated by this change.'
Sligneris:
- imageadd: Updated sprites for the small xeno queen mode
2017-03-04:
Cyberboss:
- bugfix: You can build lattice in space again
Hyena:
- tweak: Detective revolver/ammo now starts in their shoulder holster
Joan:
- tweak: Weaker cult talismans take less time to imbue.
PJB3005:
- rscadd: Rebased to /vg/station lighting code.
Supermichael777:
- rscadd: Grey security uniforms have unique names and descriptions
Tofa01:
- rscadd: Adds the new Centcomm Raven Battlecruiser to the purchasable shuttle list
buy now get one free!
coiax:
- rscadd: CTF players start with their helmet toggled off, better to see the whites
of their opponents eyes. Very briefly.
- bugfix: Existing CTF barricades are repaired between rounds, and deploy instantly
when replaced.
- tweak: Healing non-critical CTF damage is faster. Remember though, if you drop
into crit, YOU DIE.
- rscadd: Admin ghosts can just click directly on the CTF controller to enable them,
in addition to using the Secrets panel.
- bugfix: Cyborg radios can no longer have their inaccessible wires pulsed by EMPs.
2017-03-06:
Cyberboss:
- experiment: Map rotation has been made smoother
Gun Hog:
- bugfix: The Aux Base Construction Console now directs to the correct Base Management
Console.
- bugfix: The missing Science Department access has been added to the Auxiliary
Base Management Console.
Hyena:
- rscdel: Space bar is out of bussiness
MrStonedOne:
- bugfix: patched a hacky workaround for /vg/lights memory leaking crashing the
server
Penguaro:
- bugfix: Changed DIR of Gas Filter for O2 in Waste Loop from 1 to 4
Sligneris:
- imageadd: '''xeno queen'' AI hologram now actually uses the xeno queen sprite
as a reference'
Tofa01:
- bugfix: '[Omega] Fixes missing walls and wires new dock to the powergrid'
XDTM:
- rscadd: Changelings can now click their fake clothing to remove it, without needing
to drop the full disguise.
coiax:
- rscadd: The Bardrone and Barmaid are neutral, even in the face of reality altering
elder gods.
2017-03-07:
Supermichael777:
- rscadd: Wannabe ninjas have been found carrying an experimental chameleon belt.
The Spider clan has disavowed any involvement.
2017-03-08:
Cyberboss:
- imageadd: Added roundstart animation
- experiment: Roundstart should now be a smoother experience... again
- bugfix: You can now scan storage items with the forensic scanner
- bugfix: Unfolding paper planes no longer deletes them
- bugfix: Plastic no longer conducts electricity
- tweak: The map rotation message will only show if the map is actually changing
Francinum:
- bugfix: Holopads now require power.
Fun Police:
- tweak: Reject Adminhelp and IC Issue buttons have a cooldown.
Joan:
- rscadd: Circuit tiles now glow faintly.
- rscadd: Glowshrooms now have colored light.
- tweak: Tweaked the potency scaling for glowshroom/glowberry light; high-potency
plantss no longer light up a huge area, but are slightly brighter.
Kor:
- rscadd: People with mutant parts (cat ears) are no longer outright barred from
selecting command roles in their preferences, but will have their mutant parts
removed on spawning if they are selected for that role.
LanCartwright:
- rscadd: Adds scaling damage to buckshot.
Robustin:
- tweak: The DNA Vault has 2 new powers
- tweak: The DNA Vault requires super capacitors instead of quadratic
- tweak: Cargo's Vault Pack now includes DNA probes
Supermichael777:
- rscadd: Robust Soft Drinks LLC is proud to announce Premium canned air for select
markets. There is not an air shortage. Robust Soft Drinks has never engaged
in any form of profiteering.
TalkingCactus:
- rscadd: Energy swords (and other energy melee weapons) now have a colored light
effect when active.
Tofa01:
- bugfix: '[All Maps] Fixes syndicate shuttles spawning too close to stations by
moving their spawn further from the station'
- rscadd: '[Omegastation] This station now has a syndicate shuttle and syndicate
shuttle spawn.'
coiax:
- rscadd: Wizards now have a new spell "The Traps" in their spellbook. Summon an
array of temporary and permanent hazards for your foes, but don't fall into
your own trap(s)!
- rscadd: Permanent wizard traps can be triggered relatively safely by throwing
objects across the trap, or examining it at close range. The trap will then
be on cooldown for a minute.
- rscadd: Toy magic eightballs can now be found around the station in maintenance
and arcade machines. Ask your question aloud, and then shake for guidance.
- rscadd: Adds new Librarian traitor item, the Haunted Magic Eightball. Although
identical in appearance to the harmless toys, this occult device reaches into
the spirit world to find its answers. Be warned, that spirits are often capricious
or just little assholes.
- rscadd: You only have a headache looking at the supermatter if you're a human
without mesons.
- rscadd: The supermatter now speaks in a robotic fashion.
- rscadd: Admins have a "Rename Station Name" option, under Secrets.
- rscadd: A special admin station charter exists, that has unlimited uses and can
be used at any time.
- rscadd: Added glowsticks. Found in maintenance, emergency toolboxes and Party
Crates.
kevinz000:
- rscadd: The Syndicate reports a breakthrough in chameleon laser gun technology
that will disguise its projectiles to be just like the real thing!
2017-03-10:
Cyberboss:
- bugfix: You should no longer be seeing entities with `\improper` in front of their
name
- rscadd: The arrivals shuttle will now ferry new arrivals to the station. It will
not depart if any intelligent living being is on board. It will remain docked
if it is depressurized.
- tweak: You now late-join spawn buckled to arrivals shuttle chairs
- tweak: Ghost spawn points have been moved to the center of the station
- tweak: Departing shuttles will now try and shut their docking airlocks
- bugfix: The arrivals shuttle airlocks are now properly cycle-linked
- bugfix: You can now hear hyperspace sounds outside of shuttles
- experiment: The map loader is faster
- tweak: Lavaland will now load instantly when the game starts
Jordie0608:
- tweak: The Banning Panel now organises search results into pages of 15 each.
XDTM:
- bugfix: Slimes can now properly latch onto humans.
- bugfix: Slimes won't aggro neutral mobs anymore. This includes blood-spawned gold
slime mobs.
- rscadd: Clicking on a tile with another tile and a crowbar in hand directly replaces
the tile.
Xhuis:
- imageadd: Ratvar and Nar-Sie now have fancy colored lighting!
coiax:
- rscadd: Wizards can now use their magic to make ghosts visible to haunt the crew,
and possibly attempt to betray the wizard.
- rscadd: When someone dies, if their body is no longer present, the (F) link will
instead jump to the turf they previously occupied.
- bugfix: Stacks of materials will automatically merge together when created. You
may notice differences when ejecting metal, glass or using the cash machine
in the vault.
- rscadd: You can find green and red glowsticks in YouTool vending machines.
fludd12:
- bugfix: Modifying/deconstructing skateboards while riding them no longer nails
you to the sky.
lordpidey:
- rscadd: Glitter bombs have been added to arcade prizes.
2017-03-11:
AnturK:
- rscadd: Traitors now have access to radio jammers for 10 TC
Hyena:
- bugfix: fixes anti toxin pill naming
Joan:
- tweak: Window construction steps are slightly faster; normal windows now take
6 seconds with standard tools, from 7 and reinforced windows now take 12 seconds
with standard tools, from 14.
- tweak: Brass windows take 8 seconds with standard tools, from 7.
- rscadd: Added Shadowshrooms as a glowshroom mutation. They do exactly what you'd
expect.
- rscdel: Removed His Grace ascension.
PKPenguin321:
- tweak: Cryoxadone's ability to heal cloneloss has been greatly reduced.
- rscadd: Clonexadone has been readded. It functions exactly like cryoxadone, but
only heals cloneloss, and at a decent rate. Brew it with 1 part cryoxadone,
1 part sodium, and 5 units of plasma for a catalyst.
Penguaro:
- tweak: Adjusted table locations
- tweak: Moved chair and Cargo Tech start location
- tweak: Moved filing cabinet
- rscdel: Removed Stock Computer
Tofa01:
- bugfix: '[Meta] Fixes Supermatter Shutters Not Working'
coiax:
- rscadd: Swarmer lights are coloured cyan.
kevinz000:
- bugfix: Deadchat no longer has huge amount of F's.
2017-03-12:
JStheguy:
- imageadd: Changed Desert Eagle sprites, changed .50 AE magazine sprites, added
Desert Eagle magazine overlay to icons/obj/guns/projectile.dmi.
- tweak: The empty Desert Eagle sprite now only displays on an empty chamber. The
existence or lack thereof of the magazine is rendered using an overlay instead.
Lzimann:
- tweak: Braindead has a more intuitive message
coiax:
- rscdel: A cloner that is EMP'd will merely eject the clone early, rather than
gibbing it. Emagging the cloner will still gib the clone.
2017-03-13:
Cyberboss:
- tweak: You must now be on any intent EXCEPT help to weld an airlock shut
- rscadd: You can now repair airlocks with welding tools on help intent (broken
airlocks still need their wires mended though)
Cyberboss, Bgobandit, and Yogstation:
- rscadd: The HoP can now prioritze roles for late-joiners
Every coder, player, and admin in Space Station 13:
- rscadd: Adds the Tomb Of The Unknown Employee to Central Command,
- rscadd: Rest in peace, those who died after contributing to Space Station 13.
Hyena:
- bugfix: Surplus leg r/l name fixed
- bugfix: You can now carry honey in plant bags
Lordpidey:
- bugfix: Devils can no longer break into areas with sheer force of disco funk
- rscadd: The pitchfork of an ascended devil can now break down walls.
- rscadd: Hell has decided to at least clothe it's devils when sending them a brand
new body.
- rscadd: Pitchforks glow red now.
Penguaro:
- rscdel: '**Engineering** - Removed Tables, paper bin, and pen'
- rscadd: '**Engineering** - Replaced with Welder and Electrical Lockers'
- rscadd: '**Engineering** - Moved First-Aid Burn kit to Engineering Foyer'
- tweak: '**Chapel** - Replaced one Window with Win-Door for Coffin Storage'
Space Bicycle Consortium:
- bugfix: Bicycles now only cost 10,000 yen, down from 1,000,000 yen.
coiax:
- rscadd: The egg spawner on Metastation will generate a station message and inform
the admins if an egg is spawned. (It's only a two percent chance, but live in
hope.)
- rscadd: Glowsticks can now be found in "Swarmer Cyan" colors.
2017-03-14:
Joan:
- rscadd: Shuttles now have dynamic lighting; you can remove the lights on them
and use your own lights.
- tweak: All maps now use Deltastation's fancy syndicate shuttle.
- tweak: Shadowshrooms of lower potency are much less able to blanket the station
in darkness.
PKPenguin321:
- tweak: Lattices now require wirecutters to deconstruct, rather than welding tools.
2017-03-15:
Cyberboss:
- bugfix: You can no longer depart on the arrivals shuttle by hiding inside things
Joan:
- tweak: Proselytizers converting clockwork floors to walls now always take 10 seconds,
regardless of how fast the proselytizer is.
- tweak: Clockwork grilles no longer provide CV.
Penguaro:
- bugfix: '**Engineering** - Changed Access Level from **24** (_Atmo_) to **10**
(_Engine_) on **Radiation Shutter Control**'
TrustyGun:
- tweak: Traitor Mimes with the finger guns spell now fire 3 bullets at a time,
as opposed to just 1.
octareenroon91:
- rscadd: Allow new reflector frames to be built from metal sheets.
oranges:
- rscdel: Removed patting
2017-03-16:
BASILMAN YOUR MAIN MAN:
- rscadd: The BM Speedwagon has been improved both in terms of aesthetics and performance!
Cyberboss:
- bugfix: The shield generators in Boxstation Xenobiology now have the correct access
Joan:
- rscadd: Cult structures that emitted light now have colored light.
MrPerson:
- rscadd: Humans can see in darkness slightly again. This is only so you can see
where you are when the lights go out.
MrStonedOne:
- bugfix: Fixed lighting not updating when a opaque object was deleted
Penguaro:
- tweak: Increased Synchronization Range on Exosuit Fabricator
Tofa01:
- bugfix: '[Delta] Fixes telecoms temperature and gas mixing / being contaminated.'
- bugfix: '[Delta] Fixes some doubled up turfs causing items and objects to get
stuck to stuff'
- tweak: '[Omega] Makes telecoms room cool down and be cold.'
Tokiko1:
- rscadd: Most gases now have unique effects when surrounding the supermatter crystal.
- tweak: The supermatter crystal can now take damage from too much energy and too
much gas.
- rscadd: Added a dangerous overcharged state to the supermatter crystal.
- rscadd: Readded explosion delaminations, a new tesla delamination and allowed
the singulo delamination to absorb the supermatter.
- tweak: The type of delamination now depends on the state of the supermatter crystal.
- tweak: Various supermatter engine rebalancing and fixes.
kevinz000:
- rscadd: SDQL2 now supports outputting proccalls to variables, and associative
lists
peoplearestrange:
- bugfix: Fixed buildmodes full tile window to be correct path
rock:
- tweak: if we can have glowsticks in toolvends why not flashlights amirite guys
2017-03-17:
BeeSting12:
- bugfix: Moved Metastation's deep fryer so that the chef can walk all the way around
the table.
Cobby:
- tweak: The gulag mineral ratio has been tweaked so there are PLENTY of iron ore,
nice bits of silver/plasma, with the negative of having less really high valued
ores. If you need minerals, it may be a good time to ask the warden now!
Joan:
- rscadd: You can now place lights and most wall objects on shuttles.
Xhuis:
- rscadd: Added the power flow control console, which allows remote manipulation
of most APCs on the z-level. You can find them in the Chief Engineer's office
on all maps.
2017-03-18:
Supermichael777:
- rscadd: Free golems can now buy new ids for 250 points.
XDTM:
- rscadd: You can now complete a golem shell with runed metal, if you somehow manage
to get both.
- rscadd: Runic golems don't have passive bonuses over golems, but they have some
special abilities.
coiax:
- bugfix: The alert level is no longer lowered by a nuke's detonation.
2017-03-19:
BeeSting12:
- rscadd: Nanotrasen has decided to better equip the box-class emergency shuttles
with a recharger on a table in the cockpit.
Cheridan:
- tweak: The slime created by a pyroclastic anomaly detonating is now adult and
player-controlled! Reminder that if you see an anomaly alert, you should grab
an analyzer and head to the announced location to scan it, and then signal the
given frequency on a signaller!
Penguaro:
- bugfix: change access variables for turrets and shield gens
- bugfix: Box Station - Replaces the smiling table grilles with their more serious
counterparts.
coiax:
- tweak: The Syndicate lavaland base now has a single self destruct bomb located
next to the Communications Room. Guaranteed destruction of the base is guaranteed
by payloads embedded in the walls.
octareenroon91:
- bugfix: Fixes infinite vaping bug.
uraniummeltdown:
- rscadd: Plant data disks have new sprites.
- bugfix: Fixed Monkey Recycler board not showing in Circuit Imprinter
- tweak: Kinetic Accelerator Range Mod now takes up 25% space instead of 24%
2017-03-21:
ExcessiveUseOfCobblestone:
- experiment: All core traits [Hydroponics] scale with the parts in the gene machine.
Time to beg Duke's Guide Read.... I mean RND!
- tweak: Data disks with genes on them will have just the name of the gene instead
of the prefix "plant data disk".
- tweak: If you were unaware, you can rename these disks with a pen. Now, you can
also change the description if you felt inclined to.
Joan:
- experiment: Caches produce components every 70 seconds, from every 90, but each
other linked, component-producing cache slows down cache generation by 10 seconds.
Lombardo2:
- rscadd: The tentacle changeling mutation now changes the arm appearance when activated.
MrPerson:
- bugfix: Everyone's eyes aren't white anymore.
Penguaro:
- tweak: Box Station - The Vents and Scrubbers for the Supermatter Air Alarm are
now isolated from the rest of the Air Alarms in Engineering.
Supermichael777:
- bugfix: Chasms now smooth properly.
Tokiko1:
- tweak: Minor supermatter balancing changes.
- tweak: Supermatter now announces its damage half as frequently.
- tweak: Badly unstable supermatter now occasionally zaps nearby engineers and causes
anomalies to appear nearby, similar to overcharged supermatter.
XDTM:
- rscadd: Golem Shells can now be completed with medical gauze or cloth to form
cloth golems, which are weaker and extremely flammable. However, if they die,
they turn into a pile of cloth that will eventually re-animate back into full
health. That is, unless someone lights it on fire.
2017-03-22:
BeeSting12:
- rscadd: Added an autolathe circuit board to deltastation's tech storage.
- rscadd: Added 49 sheets of metal to deltastation's auxiliary tool storage.
Iamgoofball:
- bugfix: Freon no longer bypasses atmos hardsuits.
Penguaro:
- rscadd: Meta - Added Tool Belts to Engineering and Engineering Foyer
- rscdel: Meta - Removed Coffee Machine from Permabrig
- rscadd: Added Cameras for Supermatter Chamber (to view rad collectors and crystal)
- tweak: Adjusted Engine Camera Names for Station Consistency
- bugfix: Adjusted Monitor Names / Networks to view the Engine Cameras
coiax:
- rscadd: APCs now glow faintly with their charging lights. So red is not charging,
blue is charging, green is full. Emagged APCs are also blue. Broken APCs do
not emit light.
- rscadd: Alien glowing resin now glows.
2017-03-23:
Joan:
- tweak: Clock cults always have to summon Ratvar, but that always involves a proselytization
burst.
- rscdel: The proselytization burst will no longer convert heretics, leaving Ratvar
free to chase them down.
- spellcheck: Places that referred to the Ark of the Clockwork Justicar as the "Gateway
to the Celestial Derelict" have been corrected to always refer to the Ark.
Penguaro:
- bugfix: Wizard Ship - Bolts that floating light to the wall.
XDTM:
- rscadd: Medical Gauze now stacks up to 12
- bugfix: Pressure plates are now craftable.
bgobandit:
- tweak: Alt-clicking a command headset toggles HIGH VOLUME mode.
coiax:
- bugfix: A dead AI no longer counts as an "unconverted AI" for clockcult.
2017-03-24:
BeeSting12:
- bugfix: Auxiliary base maintenance airlock now requires the proper access. Sorry
greyshirts, no loot for you!
Cyberboss:
- tweak: The recycler's base reclaim rate has been buffed from 1% to 50%. Manipulator
upgrades now give +12.5% per level instead of +25%
- bugfix: You can now successfully remove a pen from a PDA while it's in a container
Fox McCloud:
- rscadd: Modular receiver removed from the protolathe to autolathe
- tweak: Modular receiver cost is now 15,000 metal
Joan:
- bugfix: Fixes structures being unable to go through spatial gateways.
- tweak: Blazing Oil blobs take 33% less damage from water.
Penguaro:
- rscadd: '[Meta] Replaced Power Monitoring Console in Engineering with Modular
Engineering Console'
- rscadd: '[Pubby] Replaced Power Monitoring Console in Engineering with Modular
Engineering Console'
- rscadd: '[Omega] Replaced Power Monitoring Console in Engineering with Modular
Engineering Console'
- rscadd: '[Omega] Added RD and Command Modular Consoles to Bridge'
- rscadd: '[Delta] Replaced Power Monitoring Console in Engineering with Modular
Engineering Console'
- rscadd: '[Delta] Replaced duplicate Atmospherics Monitoring Console in Atmo with
Modular Engineering Console'
coiax:
- rscadd: Destroying a lich's body does not destroy the lich permanently, provided
the phylactery is intact.
- rscadd: A lich will respawn three minutes after its death, provided the phylactery
is intact.
- rscadd: The Soul Bind spell is forgotten after cast, respawn is now automatic.
- rscdel: Stationloving objects like the nuke disk are not valid objects for a phylactery.
- rscadd: Explosive implants can always be triggered via action button, even if
unconscious.
rock:
- tweak: lizards are hurt slightly more by cold but less by heat. this does not
mean they are more resistant to being lasered, fortunately.
2017-03-26:
BeeSting12:
- spellcheck: The bar shuttle's buckable bar stools are now buckleable bar stools.
Gun Hog and Shadowlight213:
- rscadd: The AI may now deploy to cyborgs prepared as AI shells. The module to
do this may be research in the exosuit fabricator. Simply slot the module into
a completed cyborg frame as with an MMI, or into a playerless (with no ckey)
cyborg.
- rscadd: AI shells and AIs controlling a shell can be determined through the Diagnostic
HUD.
- rscadd: AIs can deploy to a shell using the new action buttons or by simply clicking
on it.
- experiment: An AI shell will always have the laws of its controlling AI.
Penguaro:
- rscadd: Brig - Added Air Alarm
- rscdel: Engineering - Removed Brig Shutter
- tweak: Omega, Meta, & Delta Stations - The Vents and Scrubbers for the Supermatter
Air Alarm are now isolated from the rest of the Air Alarms in Engineering.
Qbopper:
- spellcheck: Drones are now given OOC guidelines to follow as well as their IC
lawset.
Robustin:
- rscadd: Added the prototype canister with expanded volume, valve pressure, and
access/timer features
TrustyGun:
- bugfix: Deconstructing display cases and coffins now drop the correct amount of
wood.
XDTM:
- tweak: Some golems now spawn with more thematic names.
- tweak: Adamantine Golems are no longer numbered, but receive a random golem name.
- bugfix: Airlocks properly remove the shock overlay when a temporary shock runs
out.
coiax:
- bugfix: Teams playing CTF have their own radio channels, rather than using the
Centcom and Syndicate channels.
- bugfix: Actually actually makes CTF barricades repair between rounds.
- bugfix: Blue CTF lasers have little blue effects when they hit things, rather
than red effects.
2017-03-28:
Supermichael777:
- rscadd: Backup operatives now get the nukes code.
XDTM:
- bugfix: Wooden tiles can now be quick-replaced with a screwdriver instead of a
crowbar, preserving the floor tile.
octareenroon91:
- bugfix: Bonfires that have a metal rod added should buckle instead of runtiming.
2017-03-29:
BeeSting12:
- rscadd: Adds emergency launch console to the backup emergency shuttle.
Joan:
- rscdel: Putting sec armour and a helmet on a corgi no longer makes the corgi immune
to item attacks.
- rscadd: All items with armour will now grant corgis actual armour.
Kevinz000:
- rscadd: High-powered floodlights may be constructed with 5 sheets of metal, a
wrench, a screwdriver, 5 cable coils, and a light tube. They require a powernet
connection via direct wire node.
coiax:
- bugfix: All tophats, rather than just the ones in maintenance, hurt a tiny bit
if you throw them at people.
- bugfix: Supermatter anomalies are more shortlived than regular anomalies, as intended.
2017-03-30:
coiax:
- rscadd: Autoimplanters have been renamed to autosurgeons. Currently only the CMO
and nuclear operatives have access to autosurgeons. What is the CMO hiding?
- bugfix: All upgraded organs for purchase by nuclear operatives now actually come
in an autosurgeon, for speed of surgery.
2017-03-31:
Cobby:
- tweak: Shot glasses are now more ambiguous [EASIER TO MAINTAIN]
Cyberboss:
- bugfix: Temperature changes will now properly cause atmospherics simulation to
activate
- bugfix: The command report for random xeno eggs will now be delivered along with
the rest of the roundstart reports
- bugfix: Drones can no longer be irradiated
2017-04-01:
Cyberboss:
- bugfix: The contents of the shelterpod smart fridge work again
XDTM:
- bugfix: Facehuggers no longer rip masks from people protected by helmets.
2017-04-02:
BeeSting12:
- bugfix: Metastation's northeast radiation collector is now connected to the grid.
Nanotrasen would like to apologize for any inconvenience caused to engineers,
but copper is expensive.
- rscadd: Boxstation's HoP office now has a PDA tech.
Cyberboss:
- tweak: Firedoors no longer operate automatically without power
- bugfix: Blood and other decals will no longer remain on turfs they shouldn't
- bugfix: The splashscreen is working again
- bugfix: False alarms are now guaranteed to actually announce something
Incoming5643:
- rscadd: Lighting visuals have been changed slightly to reduce it's cost to the
client. If you had trouble running the new lighting, it might run a little better
now.
MMMiracles (CereStation):
- rscadd: Added a patrol path for bots, includes 2 round-start securitrons placed
on opposite sites of station.
- wip: Due to map size, mulebots are still somewhat unreliable on longer distances.
Disposals are still advised, but mule bots are now technically an option for
delivery.
- rscadd: Added multiple status displays, extinguishers, and appropriate newscasters
to hallways.
- rscadd: A drone dispenser is now located underneath Engineering in maintenance.
- rscadd: Each security checkpoint now has a disposal chute that directs to a waiting
cell in the Brig for rapid processing of criminals. Why run half-way across
the station with some petty thief when you can just shove him in the criminal
chute and have the warden deal with him?
- tweak: Security's mail chute no longer leads into the armory. This was probably
not the best idea in hindsight.
- tweak: Virology has a bathroom now.
- tweak: Genetics monkey pen is a bit more green now.
- bugfix: Lawyer now has access the brig cells so he can complain more effectively.
- bugfix: Xenobio kill chamber is now in range of a camera.
- bugfix: Removed rogue bits of Vault area.
- bugfix: Medbay escape pod no longer juts out far enough to block the disposal's
path.
- bugfix: Captain's spare ID is now real and not just a gold ID card.
Penguaro:
- tweak: '[Meta] The Chapel Security Hatches were very intimidating. They have been
changed to more inviting glass doors.'
- bugfix: '[Meta] The maintenance tunnels in the Xeno Lab now have radiation shielding.
The Slime Euthanization Chamber will not have radiation shielding at this time
as dead slimes will not mind radiation.'
coiax:
- rscadd: Adds seperate languages to the game. Now Ratvarian, Drone, Machine, Swarmer,
Human (now called Galactic Common), Slime and Monkey are separate languages.
Each languages has its own comma prefix, for example, Galcom has the ,0 prefix,
while Ratvarian has the ,r prefix. If you don't understand a language when it
is spoken to you, you will hear a scrambled version that will vary depending
on the language that you're not understanding.
- experiment: This does not change who can understand what.
- rscdel: Removed the talk wheel feature.
- rscadd: Clicking the speech bubble icon now opens the Language Menu, allowing
you to review which languages you speak, their keys, and letting you set which
language you speak by default. Admins have additional abilities to add and remove
languages from mobs using this menu.
ktccd:
- bugfix: Ninja suits have received a new software update, making them able to **actually
steal tech levels** from R&D consoles and servers, thus avoid being forced to
honourably kill themselves for failing their objective.
2017-04-05:
Cyberboss:
- bugfix: Cardboard boxes and bodybags can no longer be anchored
Penguaro:
- rscadd: '[Box] A fire alarm has been added to the Lawyer''s office.'
- rscadd: '[Box] Adds access for Scientists to Starboard Maintenance Areas outside
of Toxins.'
- tweak: '[Box] Adjusted Science doors to more logical access codes.'
QV:
- bugfix: Fixed taking max suffocation damage whenever oxygen was slightly low
RemieRichards:
- bugfix: Using TK on the supermatter will burn your head off violently, don't do
this.
- rscadd: 'Examining clothing with pockets will now give information about the pockets:
number of slots, how it is interacted with (backpack, etc.), if it has quickdraw
(Alt-Click) support and whether or not it is silent to interact with.'
coiax:
- bugfix: Emergency shuttles will now forget early launch authorizations if they
cannot launch due to a hostile environment.
2017-04-07:
Qbopper:
- bugfix: Secure lockers will no longer have multiple lines about being broken.
2017-04-09:
4dplanner:
- bugfix: Gas analyzers can now detect more gases in pipes
Joan:
- bugfix: Fixed a bug where getting caught between two shield generators as they
activated wouldn't cause you to gib and die.
QV:
- tweak: Refactored the way limbs that aren't limbs work
octareenroon91:
- bugfix: Hackable wires should work as intended again.
2017-04-11:
BeeSting12:
- spellcheck: '"the herpes of arts and crafts" is now "The herpes of arts and crafts."'
Cyberboss:
- bugfix: Runes no longer make you/themselves/random atoms yuge
JJRcop:
- tweak: Refactors whisper, now all living mobs can use it
- rscadd: 'Prefix any message with # to whisper, for example, "# Man, that guy is
weird.", you can still use the whisper verb if you whish.'
- rscadd: This is compatible with languages, for example "#,r That HoS is a problem,
we should kill him"
- rscdel: 'Removes #a #b #c etc radio codes, as well as :w and .w, which used to
be whisper.'
MrStonedOne:
- tweak: Nightvision was heavily modified.
- rscadd: Nightvision has been given 3 levels of nightvisionness. (some, most, and
full)
- tweak: ghosts, aliens, guardians, night vision eyes, and statues were given all
3 levels in a cycling toggle
- tweak: thermals, and hud+NV goggles give "some" nightvisionness
- tweak: standalone masons are unchanged.
- tweak: Nightvision goggles (that aren't also sec huds or medhuds or the like)
give "most" nightvisionness. Nightvision masons also give "most" nightvisionness
- tweak: Most simple mobs with the ability to see in the dark were given "most"
nightvisionness, others got full nightvisionness.
- bugfix: Fixed certain ghost only things disappearing when disabling darkness.
- bugfix: Fixed ash storms not being visible when using things that modified your
ability to see darkness
- bugfix: fix a bug with the new github web processor
Shadowlight213:
- bugfix: The anime admin button will no longer cause equipped items to drop.
coiax:
- rscadd: Examining a ghost determines whether it is visible.
2017-04-13:
Cyberboss:
- bugfix: Fixed the incorrectly named Brig APC on Box Station=
- spellcheck: Fixed simple animal attack grammar
- bugfix: Roundstart department head announcements have been fixed
- bugfix: Brig cell doors now properly require the correct access
- bugfix: Fixed a bug preventing chameleon stamps from being picked up
- bugfix: Fixed a bug where honey frames couldn't be picked up
- bugfix: Photocopied papers will now retain their stamps
Davidj361:
- bugfix: Made it so chemsprayers, peppersprays, extinguishers don't spray when
you click your inventory items
- bugfix: Spray guns now actually have their range change when changing modes between
spray and stream
- bugfix: Krav maga now gets its abilities toggled if you click the same ability
twice
- bugfix: Added a link to the bottom right of paper when writing that shows help
for paper writing
- bugfix: Fixed the shift+middle-click pointing shortcut to work for cyborgs as
the functionality wasn't even there
- bugfix: Bodies in body bags get cremated properly now
RemieRichards:
- bugfix: Constructing lattice no longer prevents space transitions.
Robustin:
- rscadd: Ranged RCD added to the game
- rscadd: Rapid Lighting Device (also ranged) has been added. It can create wall,
floor, and temporary lights of any color you desire.
coiax:
- bugfix: Cigarette branding has been fixed.
- rscadd: Uplift Smooth brand cigarettes now taste minty as advertised.
- rscdel: You can no longer inject cigarette packets to inject all cigarettes simultaneously.
powergaming research director:
- bugfix: woops i dropped the emp protection module when i made your cns rebooters
today, guess they're vulnerable again!
2017-04-15:
Cyberboss:
- bugfix: Holopads can no longer be interacted with while unpowered
Davidj361:
- bugfix: Monkeys won't pickup items or rob you while they are in your stomach,
neither walk out of your stomach.
- bugfix: You can't cheat with eyewear/eye-implants when using advanced cameras
- bugfix: Mutant digitigrade legs re-added to the ashwalker species
Robustin:
- rscadd: The Prototype Emitter, will function like an ordinary emitter while also
charging a secondary power supply that will allow a buckled user to manually
fire the emitter. Returning to automatic fire will have the emitter continue
to fire at the last target struck by manual fire.
- rscadd: The Engineering Dance Machine, along with assorted effects/sounds.
coiax:
- bugfix: Plasmamen no longer burn to death while inside a cloning pod.
2017-04-18:
BeeSting12:
- bugfix: Cerestation's shuttle now has a recharger.
- rscdel: Centcomm's thunderdome airlocks have been removed due to contestants breaking
out.
- bugfix: Deltastation's chemistry lab now has a pill bottle closet.
- bugfix: The shield wall generators in xenobiology on Deltastation, Boxstation,
Metastation, and Pubbystation can now be locked and unlocked by scientists.
Davidj361:
- bugfix: Spawned humans no longer spawn eyeless (sprite)
MMMiracles (Cerestation):
- rscadd: Departments have been given head offices for a more secure place to chill
in their departments.
- rscadd: There is now a theatre on the service asteroid.
- tweak: Maintenance visuals and loot have been overhauled to be more visually interesting
and have more scattered bits of loot.
- bugfix: Various fixes with missing APCs, camera coverage, and misc things.
QualityVan:
- rscadd: Some foam guns can now be suppressed
coiax:
- rscadd: Drone, monkey and swarmer language now have distinctive colours when spoken.
- rscadd: Since drones are allowed to interact with pAIs, pAIs in mobile chassis
form are no longer distorted to drone viewpoints.
- bugfix: The shuttle's arrival can no longer be delayed after Nar-Sie's arrival.
The End cannot be delayed.
2017-04-19:
QualityVan:
- bugfix: Improved stethoscopes
Thunder12345:
- bugfix: You can no longer extract negative sheets from the ORM
XDTM:
- bugfix: APCs hacked by a malfunctioning AI are no longer immune to alien attacks.
- bugfix: Fixed bug where flashlight eyes weren't emitting light.
2017-04-20:
Cyberboss:
- bugfix: Fixed mining closets having extra, unrelated items
2017-04-22:
Cyberboss:
- bugfix: Conveyors no longer move things they aren't supposed to
XDTM:
- bugfix: Gold and Light Pink slime extracts no longer disappear before working.
coiax:
- bugfix: Fixed people understanding languages over the radio when they shouldn't.
2017-04-23:
coiax:
- rscadd: Centcom would like to inform all employees that they have ears.
- rscadd: Adds "ear" organs to all carbons. These organs store ear damage and deafness.
A carbon without any ears is deaf. Genetic deafness functions as before.
2017-04-25:
BeeSting12:
- bugfix: Deltastation's secure tech storage is no longer all access.
CoreOverload:
- bugfix: Disposals no longer get broken by shuttles rotation.
- bugfix: Wires no longer get broken by shuttles movement and rotation.
- bugfix: Atmospheric equipment no longer gets broken by shuttles movement and rotation.
Glory to the Flying Fortress of Atmosia!
Jalleo:
- rscdel: WW_maze from lavaland has been removed it wasnt that good really anyhow
QualityVan:
- bugfix: Changeling brains are now more fully vestigial
WJohnston:
- tweak: Skeletons and plasmamen's hitboxes now more closely match that of humans.
They are no longer full of holes and incredibly frustrating to hit, should they
run around naked.
XDTM:
- bugfix: Items will no longer be used on backpacks if they fail to insert when
they're too full.
- bugfix: T-Ray scans are no longer visible to bystanders.
- bugfix: T-Ray scans no longer allow viewers to interact with underfloor objects.
basilman:
- bugfix: fixed species with no skin dropping skin when gibbed.
coiax:
- rscadd: Examining a window now gives hints to the appropriate tool for the next
stage of construction/deconstruction.
- rscadd: You can examine a firedoor for hints on how to construct/deconstruct it.
- rscadd: Add an additional hint during construction where you can add plasteel
to make the firedoor reinforced.
- bugfix: Fixed easter eggs spawning during non-Easter.
- bugfix: Fixes stations not having holiday specific prefixes during the holidays.
- bugfix: Ghosts no longer drift in space.
- bugfix: Swarmers now only speak their own language, rather than swarmer and common.
- bugfix: When you are crushed by a door, it prints a visible message, instead of,
in some cases, silently damaging you.
- bugfix: The vent in the Escape Coridoor on Omega Station has been fixed.
- bugfix: You no longer die when turning into a monkey.
coiax, WJohnston:
- rscadd: Plasmamen lungs, also known as "plasma filters" now look different from
human lungs.
- rscadd: Plasmamen now have their own special type of bone tongue. They still sound
the same, it's just purple. Like them.
2017-04-26:
CoreOverload:
- rscadd: Gas injectors are now buildable!
Joan:
- tweak: Ash Drake swoops no longer teleport the Ash Drake to your position.
- balance: Some other tweaks to Ash Drake attacks and patterns; discover these yourself!
coiax:
- balance: The wizard spell Rod Form now costs 3 points, up from 2.
flashdim:
- bugfix: Omega Station had two APCs not wired properly. (#26526)
2017-04-27:
Gun Hog:
- rscadd: The GPS interface has been converted to tgui.
- experiment: GPS now update automatically or manually, give distance and direction
to a signal, and many other improvements!
MrStonedOne:
- tweak: Tweaked how things were deleted to cut down on lag from consecutive deletes
and provide better logging for things that cause lag when hard-deleted.
- tweak: Server hop verb moved to the OOC tab
- rscadd: Server hop verb can now be used in the lobby as well as while a ghost.
QualityVan:
- bugfix: You can hit emagged cloning pods with a medical ID to empty them
- rscadd: Crayons can be ground
- rscadd: Crayon powder can be used to color stuff
Shadowlight213:
- tweak: Heads of staff may now download the ID card modification program from NTNet.
bgobandit:
- tweak: When jumpsuits take severe damage, their suit sensors break. They can be
fixed by applying a cable coil.
coiax:
- rscadd: Anomalous crystals can be examined by ghosts to determine their function
and activation method.
- rscdel: Lightbringers can understand Slime and Galactic Common, and can only speak
Slime, as before.
- rscadd: The helper anomalous crystal is in the orbit list after it has been activated.
2017-04-28:
Kor:
- rscadd: Librarians can speak any language
coiax, WJohnston:
- rscdel: Languages no longer colour their text.
- rscadd: Languages now have icons to identify them. Galatic Common does not have
an icon if understood.
2017-04-29:
BeeSting12:
- bugfix: The emergency backup shuttle has lighting now.
- bugfix: Plating in deltastation's aux tool storage is no longer checkered.
Cobby:
- rscadd: Syndicate Lavabase now has more explicit instructions when it comes to
outing non-syndicate affiliated enemies of Nanotrasen.
- tweak: The GPS set tag has gone from a limit of 5 characters to 20.
- rscadd: The GPS can now be personalized in both name and description using a pen.
Joan:
- rscdel: Removed Mending Motor.
- rscadd: Added Mending Mantra, which is a script that causes you to repair nearby
constructs and structures as long as you continue chanting it.
- tweak: Mending Mantra will also heal Servants as long as they're wearing clockwork
armor.
Kor:
- rscdel: Removed double agents mode.
- rscadd: Replaced it with Internal Affairs mode.
Swindly:
- rscadd: Added organ storage bags for medical cyborgs. They can hold an organic
body part. Use the bag on a carbon during organ manipulation or prosthetic replacement
to add the held body part.
coiax:
- rscdel: Swarmer traps are no longer summoned by The Traps.
- balance: Wizard traps automatically disappear five minutes after being summoned.
- balance: Wizard traps disappear after firing, whether triggered via person or
something being thrown across it.
- balance: Wizards are immune to their own traps.
- tweak: The Traps are now marked as a Defensive spell, rather than an Offensive
spell.
kevinz000:
- experiment: Songs can now be added to disco machines with add_track(file, name,
length, beat). Only file is required, the other 3 should still be put in, though.
tacolizard forever:
- bugfix: Rechargers no longer flash the 'fully charged' animation before charging
something
2017-04-30:
QualityVan:
- bugfix: Changelings can once again revive with their brain missing
XDTM:
- rscdel: Voice of God's Rest command now no longer makes listeners rest. It instead
activates the sleep command.
coiax:
- rscadd: The Bank Machine in the vault now uses the radio to announce unauthorized
withdrawals, rather than an endless stream of loud announcements.
2017-05-01:
4dplanner:
- tweak: Syndicate surplus crates now contain fewer implants
Bawhoppen:
- rscadd: Deep storage space ruin has been readded.
- rscadd: Space Cola machines now stock bottles of water.
Cobby:
- balance: The Gang pen is now stealthy. Stab away!
Cyberboss:
- rscadd: You can now make holocalls! Simply stand on a pad, bring up the menu,
and select the holopad you wish to call. Remain still until someone answers.
When they do, you'll be able to act just like an AI hologram until the call
ends
Joan:
- rscadd: Belligerent now prevents you from running for 7 seconds after every chant.
- rscdel: However, you no longer remain walking after Belligerent's effect fades.
- rscadd: Clockcult component generation will automatically focus on components
needed to activate the Ark if it exists.
- rscadd: Gaining Vanguard, such as from the Linked Vanguard scripture, will remove
existing stuns.
- rscadd: Proselytizers can now charge from Sigils of Transmission at a rate of
1000W per second.
- rscadd: Sigils of Transmission can be charged with brass at a rate of 250W per
sheet.
Moonlighting Mac says:
- bugfix: Due to a clerical error in the chef's cookbooks now being resolved, you
can now make the pristine cookery dish "Stuffed Legion" out of exotic ingredients
from Lavaland.
- experiment: After being found again you will now be able to enjoy its special
blend of flavors with your tastebuds. Mmm.
QualityVan:
- tweak: Saline glucose now acts as temporary blood instead of increasing blood
regeneration
Swindly:
- tweak: Mercury and Lithium make people move when not in space instead of when
in space.
ninjanomnom:
- tweak: TEG displays power in kw or MW now
- tweak: TEG power bar only maxes over 1MW now
- experiment: Moves TEG to SSair
- experiment: Moves SM to SSair
2017-05-02:
4dplanner:
- bugfix: Squishy plants will now affect walls and other turfs they get squished
on
Kor, Goof and Plizzard:
- rscadd: Adds persistent trophy cases. They are not on any map yet.
Shadowlight213:
- bugfix: The biogenerator will now show its recipes again.
XDTM:
- tweak: Blood Cult's talisman of Horrors now works at range. It will still give
no warning to the victim.
- rscadd: Golems can now click on empty golem shells to transfer into them.
- tweak: Plasma Golems now no longer explode on death. They instead explode if they're
on fire and are hot enough. The explosion size has been increased.
- tweak: Plasma Golems are now always flammable.
coiax:
- rscadd: When talking on the alien hivemind, a person will be identified by their
real name, rather than who they are disguised as.
2017-05-03:
BeeSting12:
- bugfix: Omega shuttle now has lighting.
Joan:
- balance: Clockwork component generation is twice as fast.
- balance: Scriptures cost up to twice as much; Driver scriptures are unaffected,
meaning they cost 50% less, Script scriptures cost 25% less, Application scriptures
cost about 12.5% less, and Revenant scriptures cost about 5% less.
Jordie0608:
- rscadd: Investigate logs are now persistent.
- tweak: Game logs are now stored per-round; use .getserverlog to access previous
rounds.
- rscdel: .giveruntimelog and .getruntimelog removed.
Kor, Profakos, Iamgoofball:
- rscadd: The Librarian has been replaced by the Curator.
- rscadd: Persistent trophy cases have been added to the library on Meta, Delta,
and Box. These are only usable by the Curator.
- rscadd: The Curator now starts with his whip.
- rscadd: The Curator now has access to his treasure hunter outfit, stashed in his
private office.
coiax:
- balance: Plasma vessels, the organs inside aliens that are responsible for their
internal plasma storage, will regenerate small amounts of plasma even if the
owner is not on resin weeds.
- rscadd: Restrictions on Lizardpeople using their native language on the station
have been lifted by Centcom, in order to maximise worker productivity. The language's
key is ",o".
deathride58:
- tweak: Fixed the slimecore HUD's neck slot sprite.
2017-05-04:
4dplanner:
- bugfix: revenants now properly resurrect from ectoplasm, as opposed to ectoplasm
merely spawning a new grief ghost
- bugfix: Turrets can no longer see invisible things, such as unrevealed revenants
Joan:
- rscadd: Mania Motors now do minor toxin damage over time and will convert those
affected if the toxin damage is high enough.
- balance: The effects of a Mania Motor continue to apply to targets after they
leave its range, though they will fall off extremely quickly.
- rscdel: Mania Motors no longer cause brain damage.
- imageadd: Ratvarian Spears have new inhand icons.
Lzimann:
- rscdel: Gang game mode was removed
Moonlighting Mac says:
- rscadd: Courtesy of the art & crafts division, imitation basalt tiles themed on
the rough volcanic terrain of lavaland are now available to be made out of sandstone.
- experiment: The manufacturer even managed to replicate the way that it lights
up with volcanic energy, it is the perfect accompaniment to other fake (or real)
lava-land tiles or a independent piece.
QualityVan:
- rscadd: Point flashlights at mouths to see what's inside them
2017-05-05:
Incoming:
- tweak: Display cases now require a key to open, which the curator spawns with
Joan:
- balance: Sigil of Accession, Fellowship Armory, Memory Allocation, Anima Fragment,
and Sigil of Transmission are not affected by the previously-mentioned % reduction
to Application scripture costs.
LanCartwright:
- rscadd: Lesser smoke book to Delta and Metastation
- rscdel: Normal smoke book from Delta and Metastation
- tweak: Civilian smoke book now has a 360 max cooldown (from 120) and halved smoke
output.
QualityVan:
- bugfix: Dental implants stay with the head they're in
bgobandit:
- tweak: The Syndicate has added basic functionality to their state-of-the-art equipment.
Nuke ops can now donate all TCs at once.
lordpidey:
- rscadd: There is a new traitor poison, spewium. It will cause uncontrollable
vomiting, which gets worse the longer it's in your system. An overdose can
cause vomiting of organs.
- tweak: Committing suicide with a gas pump can now shoot out random organs.
- bugfix: Toxic vomit now shows up as intended.
2017-05-06:
4dplanner:
- rscadd: Internal Affairs Agents now obtain the kill objectives of their targets
when they die.
- rscadd: Internal Affairs Agents now have an integrated nanotrasen pinpointer that
tracks their target at distances further than ten squares.
- rscadd: Internal Affairs Agents will now lose any restrictions on collateral damage
and gain a "Die a glorious death" objective upon becoming the last man standing,
and revert if any of their targets are cloned.
BeeSting12:
- bugfix: Pubbystation no longer has two airlocks stacked on top of each other leading
into xenobiology's kill room.
- rscadd: Deltastation's chemistry now has a screwdriver.
- bugfix: Deltastation's morgue no longer has a blue tile.
- bugfix: Deltastation's chemistry smart fridge is no longer blocked by a disposal
unit.
Cyberboss:
- tweak: Teslas now give off light
Joan:
- balance: Sigils of Transgression are slightly more visible and glow very faintly.
LanCartwright:
- rscadd: Reduction to nutrition when consuming Miner's salve.
- rscdel: Stun/weaken that bypasses bugged chemical protection when consuming Miner's
salve.
Lzimann:
- rscdel: Telescience is no more.
PKPenguin321:
- rscadd: Undid the gang gamemode removal.
QualityVan:
- rscadd: Cargo can order restocking units for NanoMed vending machines
- rscadd: NanoMed vending machines can be build and unbuilt
Robustin:
- rscadd: Blood Cultists can now attempt to claim the position of Cult Master with
the approval of a majority of their brethren.
- rscadd: 'The Cult Master has access to unique blood magic that will aid them in
leading the cult to victory:'
- rscadd: The Cult Master can mark targets, allowing the entire cult to track them
down.
- rscadd: The Cult Master has single-use, noisy, and overt channeled spell that
will summon the entire cult to their location.
- rscadd: All cultists gain a HUD alert that will assist them in completing their
objectives.
- rscadd: Constructs created by soul shards will now be able to track their master.
- rscadd: Cultists created outside of cult mode will now get a working sacrifice
and summon objective and the summon rune will no longer fail outside of cult
mode.
- tweak: Gang Dominator max time is now 8 minutes down from 15m
- tweak: Gang Tagging now reduces the timer by 9 seconds per territory, down from
12 seconds.
coiax:
- rscadd: Adamantine golems have special vocal cords that allow them to send one-way
messages to all golems, due to fragments of resonating adamantine in their heads.
Both of these are organs, and can be removed and put in other species.
- rscadd: You can use adamantine vocal cords by prefixing your message with ":x".
- rscdel: Xenobiology is no longer capable of making golem runes with plasma. Instead,
inject plasma into the adamantine slime core to get bars of adamantine which
you can then craft into an incomplete golem shell. Add 10 sheets of suitable
material to finish the shell.
- experiment: The metal adamantine is also quite valuable when sold via cargo.
- bugfix: If you know more than the usual number of languages, you'll now remember
them after you get cloned.
- rscdel: Humans turning into monkeys will not suddenly be able to speak the monkey
language, and will continue to understand and speak human.
- rscadd: Ghosts can now modify their own understood languages with the language
menu.
- rscadd: Any mob can also open their language menu with the IC->Open Language Menu
verb.
- rscadd: Silicons can now understand Draconic as part of their internal databases.
- bugfix: Golems no longer have underwear, undershorts or socks.
- tweak: The lavaland Seed Vault ruin can spawn only once.
- rscadd: It is now possible to make plastic golems, who are made of a material
flexible enough to crawl through vents (while not carrying equipment). They
also can pass through plastic flaps.
- bugfix: Fixed adamantine vocal cord (F) links not working for observers.
2017-05-07:
Anonmare:
- tweak: Removes organic check from mediborg storage container
Joan:
- rscadd: Cultists of Nar-sie have their own language. The language's key is ",n".
- balance: Sigils of Transgression are slightly brighter.
Moonlighting Mac:
- experiment: Due to budget cuts and oil synthesis replacing expensive processes
of digging up haunted primeval ashwalker burial grounds, Nanotransen has taught
chemists how to make plastic from chemicals in the hopes that new plastic products
can reduce expenditure on metal and glass.
- rscadd: you can now make plastic sheets from chemistry out of heated up crude
oil, ash & sodium chloride
MrStonedOne:
- bugfix: fixed bug that caused an infinite connection loop when connecting on a
new computer or computer with recently changed hardware.
- rscadd: Moved to a new system to make top menu items easier to edit.
- tweak: Moved icon size stuff to a sub menu
- rscadd: Added option to change icon scaling mode.
- bugfix: Byond added fancy shader supported scaling(Point Sampling), this sucks
because it's blurry, the default for /tg/station has changed back to the old
nearest neighbor scaling.
Penguaro:
- bugfix: Adjusted the Examine description of the right-most tiles of the Space
Station 13 sign to be consistent with the rest of the tiles.
- bugfix: Anywhere there was lava below a tile on the station is now space.
Robustin:
- tweak: c4 planting is now 40% faster
coiax:
- bugfix: Smartfridges no longer magically gain medicines if deconstructed and rebuilt.
- rscadd: Ash walkers now know and speak Draconic by default, but still know Galactic
Common. Remember, Galcom's language key is ",0" and you can review your known
languages with the Language Menu.
octareenroon91:
- rscadd: Showers and sinks added to gulag and mining station for hygiene and fire
safety.
- rscadd: Watertanks added to mining station for convenient fire extinguisher refill.
2017-05-08:
Dorsisdwarf:
- bugfix: Fixed being unable to hit museum cases in melee
Joan:
- tweak: The verb to Assert Leadership over the cult has been replaced with an action
button that does the same thing, but is much more visible.
Moonlighting Mac says:
- tweak: After a recent trade fair, employees have took it upon themselves to learn
how to craft leather objects out of finished leather sheets, for novices they
are pretty good at it! Try it yourself!
- rscadd: Muzzles to silence people are now craftable out of leather sheets.
- rscdel: You can no longer print off designs from a bio-generator that can now
be crafted out of leather sheets.
- tweak: Complete sheets of leather can be printed from the bio-generator for 150
biomass to accommodate for a loss of designs.
- experiment: Specialist objects from the leather & cloth category bio-generator
category were not removed as to encourage interdepartmental interaction & balance.
Penguaro:
- rscadd: The Slime Scanner is available from the Autolathe.
- tweak: The Design Names in the various machines are now capitalized consistently
coiax:
- bugfix: Fixes various mobs speaking languages that they were only supposed to
understand.
- bugfix: Fixes being able to bypass language restrictions by selecting languages
you can't speak as your default language.
ninjanomnom:
- tweak: Highlander no longer breaks your speakers
2017-05-09:
Expletive:
- rscadd: Curator's fedora has a pocket, like all the other fedoras.
- tweak: Treasure hunter suits can now hold large internal tanks, to ease the exploration
of lavaland.
- tweak: The curator can now access the Auxillary Base and open doors on the mining
station.
MrStonedOne:
- tweak: Lighting now defaults to fully bright until the first update tick for that
tile. This makes shuttle movements less immersion breaking.
- experiment: Rather than remove the light source from the system and then re-adding
it on light movements, the system now calculates and applies the difference
to each tile. This should speed up lighting updates.
Penguaro:
- tweak: Adjusts Meteor Shuttle Name
- bugfix: The Central Command Ferry will now dock at one of the ports in Arrivals
- tweak: '[Meta] The Slime Control Console boundaries have been adjusted around
the Kill Room'
XDTM:
- rscadd: Added bluespace launchpads. They can be built with R&D, and can teleport
objects and mobs up to 5 tiles away (8 at max upgrades), from the pad to the
target and viceversa.
- rscadd: To set up a launchpad, a launchpad and a launchpad console must be built.
The pad must be opened with a screwdriver, then linked to the console using
a multitool. A console can support up to 4 pads.
- rscadd: Launchpads require some time to charge up teleports, but don't require
cooldowns unlike quantum pads. Upgrading launchpads increases the range by 1
per manipulator tier.
- rscadd: A special variant, the Briefcase Launchpad, has also been added to the
traitor uplink for 6 TC.
- rscadd: Briefcase Launchpads look like briefcases until setup (which requires
a few seconds). When setup, the launchpad will be functional, but can still
be dragged on the ground. To pick a pad back up, click and drag it to your character's
sprite.
- rscadd: Unlike stationary launchpads, briefcase pads only have 3 tiles of maximum
range.
- rscadd: Briefcase pads are controlled by a remote (that is sent with the briefcase)
instead of a console. The remote must be linked to the briefcase by simply hitting
it. Each remote can only be linked to one pad, unlike consoles.
coiax:
- rscadd: Visible ghosts emit light.
2017-05-11:
Joan:
- rscadd: You can now buy double eswords from the uplink for 16 telecrystals. They
cannot be bought below 25 players.
- rscdel: You can no longer use two eswords to construct a double esword.
Joan, Robustin:
- rscdel: Harvesters can no longer break walls, construct walls, convert floors,
or emit paralyzing smoke.
- rscadd: Harvesters now remove the limbs of humans when attacking, can heal OTHER
constructs, have thermal vision, and can move through cult walls.
- rscadd: Harvesters can now convert turfs in a small area around them and can create
a wall of force.
- tweak: Harvesters are now cultists.
- rscadd: When Nar-Sie is summoned, she will convert all living non-construct cultists
to harvesters, who will automatically track her.
Kor:
- rscadd: a new mysterious book has been discovered in lavaland chests!
- tweak: weird purple hearts found in lavaland chests have started beating again!
what could this mean?
MrStonedOne:
- bugfix: Fixes t-ray mode on engineering goggles not resetting the lighting override
properly.
QualityVan:
- tweak: Machine names will be capitalized when they talk on radio
Robustin:
- tweak: Dominators now require a significant amount of open (non-walled) space
around them in order to operate.
TehZombehz:
- rscadd: Sticks of butter and liquid mayonnaise can now be produced via a new 'mix'
function on the grinder. Please eat responsibly.
XDTM:
- bugfix: Plasma Golems now have the correct updated tip.
- tweak: Plasma Golems no longer take damage from fire, and take normal instead
of increased burn damage from other sources. They will still explode if on fire
and hot enough.
- rscadd: Plasma Golems can now self-ignite with an action button.
- tweak: Plasma Golems are now warned when they're close to exploding.
- tweak: Plasma Golems now have a constant chance of exploding after 850K instead
of a precise threshold at 900K, making it less predictable.
bandit:
- tweak: Nanotrasen has enhanced personality matchmaking for its personal AIs. pAI
candidates will now see who is requesting a pAI personality.
duncathan:
- tweak: opening a dangerous canister will only alert admins if it contains meaningful
amounts of a dangerous gas. No more being bwoinked because you opened an empty
canister that used to have plasma in it.
lordpidey:
- tweak: Modified chances for returning someone's soul using an employment contract. Now
everyone has a chance, not just lawyers and HoP.
- rscadd: Particularly brain damaged people can no longer sign infernal contracts
properly.
- tweak: Infernal contracts for power no longer give fireball, and instead give
robeless 'lightning bolt' spell.
- rscadd: Devils can now sell you a friend, for the cost of your soul.
- tweak: The codex gigas should now be easier to use, and less finicky.
- rscdel: The codex gigas no longer sintouches readers.
ma44:
- tweak: Doubles the amount of points wooden planks sell for (now 50 points)
2017-05-12:
Joan:
- tweak: Manifest Spirit will no longer continue to cost the user health if the
summoned ghost is put into critical or gibbed.
- rscadd: Ghosts summoned by Manifest Spirit are outfitted with ghostly armor and
a ghostly cult blade that does slightly less damage than a normal cult blade.
- balance: Manifest Spirit now consumes 1 health per second per summoned ghost,
from 0.333~.
- balance: Manifest Spirit can now only summon a maximum of 5 ghosts per rune, and
the summoned ghosts cannot use Manifest Spirit to summon more ghosts.
- rscadd: Wraiths now refund Phase Shift's cooldown by attacking; 1 second on normal
attacks, 5 seconds when putting a target into critical, and a full refund when
killing a target.
- balance: Increased Phase Shift's cooldown from 20 seconds to 25 seconds.
KorPhaeron:
- rscadd: Zombies can now see in the dark. If you steal their eyes you'll be able
to see in the dark as well!
MMMiracles (Cerestation):
- tweak: Hydroponics has been revamped, adding a few things missing before and adding
a bee room in place of the backroom.
- bugfix: Fixed some other stuff.
New Antag Alert sounds:
- soundadd: added sounds that alert players to their antag status
- soundadd: Blood cult has a new alert sound
- soundadd: Clock cult has a new alert sound
- soundadd: changeling has a new alert sound
- soundadd: Malf/traitor AI has a new alert sound
- soundadd: Nuke Ops has a new alert sound
- soundadd: Ragin' Mages has a new alert sound
- soundadd: Traitor has a new alert sound
Swindly:
- tweak: Solid plasma now begins burning at the temperature at which it was ignited.
- balance: Snow walls no longer block explosions, are deconstructed faster, and
no longer leave girders when deconstructed.
coiax:
- balance: Nanotrasen Cloning Divison's three hundred identical scientists have
announced an upgrade to the cloning computer's software. You can now scan brains
or dismembered heads and successfully clone from them. Brains seem to remember
the DNA of the last body they were attached to.
2017-05-13:
QualityVan:
- bugfix: Pizza boxes once again look different when open
'Tacolizard Forever: It''s hip to fuck bees':
- rscadd: Added a honey jar item. It's not implemented yet.
- balance: Honey is now more robust at healing, but don't eat too much or you'll
turn into a fatty landwhale.
TehZombehz:
- rscadd: Butter noodles, butter biscuits, buttered toast, and pigs in a blanket
can now be crafted using sticks of butter and other ingredients.
coiax:
- rscadd: Servant golems now follow the "Material Golem (123)" naming scheme.
octareenroon91:
- rscadd: Hermit ruin now includes a portable seed extractor.
2017-05-14:
coiax:
- rscadd: Free Golems can purchase Royal Capes of the Liberator at their mining
equipment vendor.
2017-05-15:
Dorsidwarf:
- balance: Nanotrasen Robotics Supply Division has successfully petitioned to replace
the "My First Robot" motors in turret coverings with a standard commercial brand.
As such, they will now open faster.
Expletive:
- rscadd: You can now create water bottles and wet floor signs by using plastic
sheets.
- rscadd: You can create toy swords out of plastic sheets, a piece of cable, and
a light bulb.
Joan:
- tweak: Glowshrooms now have a less saturated glow.
- balance: The summoned ghosts from Manifest Spirit can no longer break airlocks
with their standard blade.
- balance: Manifest Spirit now does a small amount of damage when initially manifesting
a ghost.
McBawbaggings:
- tweak: SMES units will now accept charge from the power network even if the available
load is less than the input rate. Credit to Zaers for the original code.
- bugfix: Wizards are now at least 30 years old. Apprentices will be in-between
ages 17 to 29.
Penguaro:
- bugfix: The Gravity Generator description now mentions a graviton field as opposed
to a gravaton field. What is Gravaty anyway?
- bugfix: Centcom Engineering has reviewed the plans for the Box series station
and has addressed some concerns related to some APCs not affecting their designated
section. APCs for the Detective's Office, Cargobay, and Gateway, now control
those rooms. The Bridge Maintenance APC has been removed from future construction
as it serves no purpose and thus is an unnecessary construction cost.
- bugfix: The pipe from the station to the AI Satellite has been completed.
Profakos:
- rscadd: Centcom has decided to upgrade the Ore Redemption machines with a floppy
drive, intended for design disks.
Qbopper:
- tweak: The supermatter crystal now sends its warning messages to the engineering
channel. (if it's in critical condition the message will be sent to the common
radio channel as before)
Swindly:
- balance: Nitrous oxide now causes anemia.
coiax:
- bugfix: Curator soapstones now successfully leave messages for future shifts.
- rscdel: Soapstones can no longer be purchased in cargo.
- rscdel: The janitor no longer starts with an empty soapstone.
- experiment: Engraved messages can be left anywhere in the world, but be wary that
the terrain of places like lavaland and space can change shift to shift.
- rscadd: Goats on the station have developed a taste for glowshrooms, and will
eat them if they encounter any.
ma44:
- tweak: Seed vault remapped
- tweak: The seed vault random seed spawner can now spawn cherry bombs instead of
regular cherry seeds
- rscadd: BEES to plant vault
octareenroon91:
- rscadd: Ambrosia Deus can now mutate into Gaia, and Gaia into Deus.
- rscdel: A single branch of Ambrosia Gaia will not immediately make a hydroponics
tray self-sufficient.
- balance: A (total) dose of 20u Earthsblood (from Gaia) will make a hydroponics
tray self-sufficient.
uraniummeltdown:
- rscadd: Ambrosia Gaia is back
2017-05-16:
Moonlighting Mac says:
- rscadd: Starthistles now return seeds when they are harvested, amongst having
a overhaul of description, alteration of statistics & a mutational path into
harebells. These seeds have been supplied into the hydroponics seed vendor.
- imageadd: Starthistle tray sprites have been restructured & also fixed from a
issue of them being broken and not appearing in trays. In addition there are
new sprites for its seeds.
Penguaro:
- bugfix: There is now Space under the rocks at the Dragoon's Tomb
- bugfix: Centcom Intelligence reports that the Hidden Syndicate Research Base may
have received a shipment of viruses.
QualityVan:
- bugfix: Fixed fire alarms not being repairable if the board was broken
- bugfix: People without eyes and ears are no longer susceptible to flashbangs they
aren't directly on top of
Robustin:
- rscadd: Summoning Nar'Sie now triggers a different ending. No shuttle is coming!
Survivors must escape on a pod or survive the Red Harvest for 3 minutes. If
Nar'Sie acquires enough souls, the round ends immediately with a **special ending**.
- rscadd: New Harvester Sprite
- rscadd: Harvesters can now track a random survivor on the station, then switch
back to tracking Nar'Sie, via a new action button.
fludd12:
- rscadd: You can now add grills to a bonfire, letting you cook things on top of
them.
2017-05-17:
4dplanner:
- bugfix: revenant respawning will not spam up deadchat so much, and is less likely
to break.
Expletive:
- rscadd: Syndicate Tomes have been added to traitor uplinks for 9 TC. They let
an agent or an operative provide both weal and woe.
Penguaro:
- bugfix: Centcom Engineering has reviewed the power schematic for the engine room
and added an Area Power Controller.
coiax:
- balance: Magic eightballs are now tiny items, able to fit into a box and pocket.
2017-05-18:
Joan:
- rscadd: Proselytizing alloy shards will now proselytize all the shards in the
tile, instead of requiring you to proselytize each one at a time.
Lordpidey:
- tweak: Space ninjas now use action buttons instead of verbs for a more consistent
user experience.
- rscadd: Toy toolboxes with realistic rumbling action have been added to arcade
prizes.
'Tacolizard Forever: Plasmaman Powercreep':
- tweak: Plasmaman tanks are the same size as emergency oxygen tanks.
coiax:
- rscadd: Syndicate agents can purchase a "codespeak manual", that teaches them
a language that sounds like a series of codewords. You can also hit other people
with the manual to teach them. One use per manual.
- rscadd: Nuclear operatives have access to a deluxe manual that is more expensive
but has unlimited uses.
- rscadd: Syndicate AIs know Codespeak for free.
- bugfix: Spacevines can no longer spread on space transit turfs.
- balance: Plastic explosives can no longer be detonated by EMPs.
- rscadd: Various vending machines, when shooting their inventory at nearby people,
will "demonstrate their products features". This means that if a cigarette vending
machine throws a lighter at you, it will be on. Vending machines also choose
random products when throwing, rather than the first available one.
kevinz000:
- rscadd: Peacekeeper cyborgs now have projectile dampening fields.
2017-05-19:
4dplanner:
- balance: the Hierophant club has gained in power
2017-05-20:
Joan:
- balance: Proto-kinetic crushers have been worked over by our highly qualified
techs, will recharge 12% faster, and no longer require very low-pressure atmospheres
to fire!
- balance: In addition, our techs have tweaked the quantum linker module and proto-kinetic
crushers can apply multiple marks to different targets! Marks applied may eventually
expire if not detonated.
Steelpoint:
- rscadd: All Pulse weapons now accurately show, by their sprites, what fire mode
they are in.
- rscadd: ERT, non-red alert, Security Response Officers spawn with a Tactical Energy
Gun. This is a military variant of the Egun that, in addition to laser and disable
rounds, has access to stun rounds.
- tweak: Pulse Pistols can now be recharged.
Swindly:
- rscadd: Added modified syringe guns. They fire DNA injectors. Geneticists and
CMOs can buy them from the traitor uplink for 14 TC.
coiax:
- rscadd: When a shuttle is called, sometimes an on-call admiral, using available
information to them, will recall the shuttle from Centcom.
octareenroon91:
- bugfix: Golems touching a shell can now choose to stay in their own body.
2017-05-21:
Gun Hog:
- bugfix: The Auxiliary Base can no longer land outside the lavaland map's boundaries.
RandomMarine:
- tweak: Drone laws no longer restrict drones to the station.
Steelpoint:
- rscadd: The Warden's Cycler Shotgun has been replaced with a Compact Combat Shotgun.
A unique weapon, it can fit in armour slots but at the sacrifice of a smaller
ammo capacity of four shells.
2017-05-22:
Joan:
- tweak: Resonator fields now visually show how long they have until they burst.
- bugfix: Hitting a legion skull with a resonator will now produce a field.
- balance: Swapped how far plasma cutter blasts go when going through rock and in
open air. This means blasts through air will go 4/5 tiles, but will mine 7/10
tiles, for normal/advanced plasma cutters, respectively.
- tweak: There is now a buffer zone between the mining base and lavaland where megafauna
will not spawn.
- tweak: Ruins will no longer spawn directly in front of the mining base.
Lzimann:
- rscadd: Pandemic is now tgui!
Robustin:
- rscadd: Gang influence is now decentralized, each gangster has their own influence
that they can increase by spraying (and protecting) their tags and new influence-enhancing
bling.
- rscadd: Gang uniforms are now created based on your gang's color and can be purchased
by any gang member. They will increase the wearer's influence and provide protection,
but will make it fairly obvious which gang you belong to.
- rscadd: Gangs have access to a new surplus rifle; it is a semi-automatic rifle
that is very bulky and has a very low rate of fire. Gang members can buy this
gun for just 8 influence.
- rscadd: Gangs have access to the new machine gun turret; it unleashes a volley
of bullets with an extended view range. It does not run out of ammo, but a significant
delay between volleys and its stationary nature leaves the gunner vulnerable
to flanking and return fire. Holding down the trigger will allow you to aim
the gun while firing. It will cost gangs 50 influence.
- rscadd: The sawn-off improvised shotgun is now available to gangs for 6 influence.
With buckshot shells being easy to produce or purchase, this gun gives the most
"bang for your buck" but its single-shell capacity will leave you vulnerable
during a pitched gunfight.
- rscadd: The Wetwork boots give gangs access to a lightly armored noslip variant.
- tweak: The armored gang outfits are now slightly more resistant to ballistic and
bomb damage
Swindly:
- balance: Monkeys can be weakened by stamina loss
kevinz000:
- bugfix: Nanotrasen decided to remove the integrated jet engines from jetpacks.
They can no longer be used successfully indoors.
2017-05-23:
ClosingBracket:
- spellcheck: Fixed very minor inconsistencies on items & punctuation on items.
Joan:
- rscdel: Nanotrasen has taken a lower bid for their meson suppliers, and meson
scanners will no longer display terrain layouts while on the planet.
- tweak: However, they have discovered that, with some tweaks, mineral scanners
will no longer actually require you to be wearing mesons.
- tweak: The cheaper mesons will not completely remove reliance on light.
- tweak: Ripleys will collect all ore in front of them when they move with a clamp
and stored ore box.
- tweak: Chasms will glow dimly, like lava.
Joan, Repukan:
- rscadd: Traitor miners can now buy up to 2 KA Pressure Mods for 5 TC each.
- balance: KA Pressure Mods now only take up 35 mod capacity each, allowing traitor
miners to use 2 and have space for 1 other mod.
- rscdel: R&D can no longer build KA Pressure Mods.
Robustin:
- rscadd: Added a sexy new icon for the harvester's AOE conversion spell
- bugfix: Fixed construct's forcewall being invisible
- bugfix: Fixed cult constructs "Locate Master" and "Locate Prey" not functioning
- bugfix: Fixed spell action buttons not showing their actual availability status
- tweak: Changed the duration of a few frames for the new Cult ending
Steelpoint:
- rscadd: Auto Rifle alt ammo mags (AP, Incendiary, Uranium Tipped) now have a coloured
stripe to denote them.
That Really Good Soda Flavor:
- bugfix: Martial arts are no longer lost when mind-swapping, cloning, moving your
brain, et cetera.
- bugfix: Fixed a bug where paper bins could swallow up pens into the void.
coiax:
- rscadd: Galactic Common has been added to silicon's internal language database,
meaning even if a cyborg is created from someone who previously did not know
Galactic Common, they will be able to speak it as a silicon.
kevinz000:
- bugfix: Spessmen seems to have stopped suffering from the mental condition that
makes them believe they can't move fast if they have only one leg, even if they're
in space and using a jetpack!
ma44:
- rscadd: Reports of syndicate base on lavaland has been outfitted with a state
of the art donksoft toy weapon dispenser.
2017-05-24:
Joan, WJohnston:
- rscadd: Adds marker beacons to mining as a vendible item. They can be bought in
stacks of 1, 10, and 30 at a rate of 10 points per beacon.
- rscadd: Miners start with a stack of 10 in their backpack, and the Extraction
and Rescue Kit contains a stack of 30.
- rscadd: Marker beacons come in a large selection of colors and simply light up
a small area when placed, but are useful as a path marker or to indicate dangers.
QualityVan:
- rscadd: Hairless hides now become wet when exposed to water
- rscadd: You can microwave wet leather to dry it
- bugfix: Inserted legion cores no longer work if they went inert before implanting
Steelpoint:
- rscadd: Sketchin alternative magazines (Armour Piercing, Hollow Point, Incendiary)
now have unique sprites to better identify them.
- rscadd: ERT Sec Tactical Energy Guns now have a unique sprite.
- tweak: Changes to production of Nanotrasen Auto Rifle armour piercing bullets
have now made AP bullets better able to penetrate armour, but at the cost of
the amount of possible damage the bullet can do to soft targets.
- rscadd: Many Ballistic weapons now have new sounds related to reloading or placing
bullets into magazines.
- rscadd: Boxstation armoury weapon racks now have glass panes to help prevent the
weapons easily flying out of a breached hull.
- bugfix: Fixed Battleship Raven's bridge blast doors not working.
Tacolizard:
- tweak: Station based armour is slightly more descriptive of what it does.
That Really Good Soda Flavor:
- tweak: Changed spray tan overdoses to be more realistic.
- rscadd: People who are high and beach bums can now talk in their own stoner language.
- tweak: Beach bums can only communicate with other beach bums and people who are
high.
2017-05-25:
4dplanner:
- bugfix: crushers now apply marks properly
- rscadd: 20% of internal affairs agents are actually traitors
4dplanner, robustin:
- bugfix: c4 has always taken 3 seconds to plant, and you are not allow to believe
otherwise
Crexfu:
- spellcheck: typo fix for origin tech
Cyberboss:
- experiment: Explosions will no longer have a start up delay
- bugfix: Indestructible objects can no longer be destroyed by bombs
Oldman Robustin:
- tweak: Gang mode now calls a 4 minute unrecallable shuttle once 60% of the crew
is dead
ohnopigeons:
- balance: The cost of plasma has been reduced from 500 to 300, but retain their
immunity to saturation
2017-05-26:
Moonlighting Mac says:
- rscadd: You can now craft a strong cloak with a hood made out of goliath and monster
materials from within the primitive crafting screen.
- rscadd: The cloak has a suit slot for all kind of primitive supplies, however
it cannot carry most electronic miner equipment.
- balance: Due to the recipe requiring leather, it is not normally accessible to
all ghost roles without a source of water & electricity.
kevinz000:
- rscadd: You can now add bayonets to kinetic accelerators. However, only combat
knives and survival knives can be added. Harm intent attacking things will cause
you to attack that thing with the bayonet instead!
2017-05-28:
ClosingBracket:
- tweak: Allows explorer webbings to hold marker beacons.
Expletive:
- tweak: E-Cigarettes can now fit in your pocket.
Iamgoofball:
- bugfix: After the Syndicate realized their top chemist was both mixing a stamina
destroying drug with a stimulant to avoid slowdowns entirely in their sleepypens,
they fired him and replaced him with a new chemist.
Joan:
- rscadd: Miner borgs can now place marker beacons from a storage of 30.
- bugfix: Necropolis tendrils will once again emit light.
- rscadd: The kinetic crusher can now gain bonus effects via trophy items gained
by killing bosses with it.
- rscadd: Yes, you do have to kill the boss primarily doing damage via the kinetic
crusher, or you won't get the trophy item and the bonus effect it grants.
Kor:
- bugfix: The chaplains possessed blade, shades, and constructs, can once again
speak galactic common.
QualityVan:
- bugfix: Bayonets can now be used for butchery
- tweak: Cloning pods which are interrupted by a emagging will now produce a slightly
lumpier smoothie
- bugfix: Cloning pods that have stopped cloning early can no longer be broken open
to extract leftover parts
- bugfix: Crew monitoring consoles once again have minimaps while you're on the
station level
Steelpoint:
- rscadd: A New Iron Hawk troop transport ruin has been added to lavaland. Can the
sole surviving Marine somehow survive the horrors of lavaland? Lore fluff included.
- rscadd: Central Command has listened to complaints and, as such, has now stationed
"real" Private Security Officers at centcom docks.
- rscadd: A new Nanotrasen Security Officer NPC variant is available to admins,
this 'peaceful' version will only attack people who attack it first. Great for
keeping order.
Swindly:
- bugfix: fixed not being able to attach heads without brainmobs in them
cacogen:
- rscadd: You can now rename dog beds by buckling a new owner to them
- rscadd: Dogs that spawn in an area with a vacant bed will take possession of and
rename the bed
- rscadd: Adds AI follow links to holopad speech and PDA messages. Note that PDA
messages point to the owner of the PDA and not the PDA's actual location.
- bugfix: Fixes PDA icon not showing up beside received messages for AIs
kevinz000:
- rscadd: Nanotrasen's new titanium wall blueprints are smooth enough that it can
reflect projectiles!
2017-05-29:
Joan:
- spellcheck: Renames hivelord and legion cores to 'regenerative core'. Their descs
have also been updated to be more clear.
Nanotrasen Plasmaman Outreach Division:
- tweak: plasmaman tank volume has been increased from 3 to 6.
XDTM:
- balance: Abductors have learned how to properly delete the memories of their test
subjects.
bandit:
- tweak: The officer's sabre standard in Nanotrasen captain rollouts can be used
to remove the tails of lizard traitors, or lizards in general.
oranges:
- rscadd: AI's can now hang up all holocalls at a station with alt+click
2017-05-30:
Expletive:
- rscadd: Luxury versions of the bluespace shelter capsule are now available! Purchase
them at the mining equipment vendor.
- rscadd: 'Cardboard cutouts have a new option: Xenomorph Maid'
- rscadd: Black Carpet can now be crafted using a stack of carpet and a black crayon.
- rscadd: Black fancy tables can now be crafted using Black Carpet.
- rscadd: Shower curtains can now be recoloured with crayons, unscrewed from the
floor, disassembled with wire cutters, and reassembled using cloth, plastic,
and a metal rod.
kevinz000:
- rscadd: Research and Development have recieved designs for new prototype Beam
Marksman Rifles. These rifles require a short aiming cycle to fire, however,
have extreme velocity over other weapons.
- experiment: Aiming time is 2 seconds, hold down mouse to aim, aiming time increases
if you change your aim based on angle changed, or if you move while aiming.
The weapon can not be fired while unscoped.
- rscdel: However, someone tripped and pulled out the power cord while your servers
were being updated with the latest revision of accelerator laser cannons. All
data have been lost...
2017-06-02:
Cyberboss:
- experiment: New server backend!
- tweak: Test merged PRs now show the commit of the PR at which they were merged
Expletive:
- rscadd: Adds the NT75 Electromagnetic Power Inducer, a tool which can be used
to quickly recharge many devices! They can be found in Electrical Closets, the
CE's locker, ordered by cargo, or created in RnD.
Goodstuff:
- bugfix: Fixes the crafting recipe for black carpet
- bugfix: Removed a random white dot on the black carpet sprite
Joan:
- rscadd: Goliaths, Watchers, and Legions have a small chance of dropping a kinetic
crusher trophy item when killed with a kinetic crusher. Like the boss trophy
items, these give various effects.
- tweak: Kinetic crushers recharge very slightly slower.
- rscadd: Three unique Kinetic Accelerator modules will now appear in necropolis
chests.
MMMiracles (Cerestation):
- rscadd: CereStation's Security department has been overhauled entirely thanks
to the tireless efforts of Nanotrasen's construction division.
Nanotrasen Mining Alert:
- rscadd: Nanotrasen's mining operations have created far more corpses than an entire
galaxy of cooks could hope to deal with. To solve this, we decided to just dump
them all from orbit onto the barren lava planet. Unfortunately, the creatures
called "Legion" have infested a great number of them, and you can now commonly
find the bodies of former Nanotrasen employees left behind. Additionally, there
are reports of natives, other settlers, and even stranger things found among
the corpses.
QualityVan:
- tweak: The tactical rigging in op closets is more tacticool
Shadowlight213:
- balance: The reset wire on borgs must now be cut to reset a borg's module instead
of pulsed.
- tweak: Portable pump max pressure has been lowered.
Steelpoint:
- tweak: Iron Hawk Marine no longer has Centcom all access. My mistake.
- bugfix: Fixes Iron Hawk marine carbine not having a visible sprite.
Swindly:
- balance: Nitrous oxide no longer produces water as a by-product, requires 2 parts
ammonia instead of 3, and produces 5 parts when made instead of 2.
kevinz000:
- experiment: Gang turrets now follow the mouse of the person using them! Yay!
octareenroon91:
- bugfix: Attempts to add items to a storage container beyond its slots limit will
now obtain a failure message again.
2017-06-03:
Expletive:
- tweak: Chem Dispensers now store their power in their batteries.
- tweak: Instead of being based on battery and capacitor ratings, recharge delay
for portable chem dispensers is now based on their capacitor and matter bin
ratings.
- tweak: The Seed Vault's chemical dispenser now has all the chemicals a pod person
could want.
- rscadd: The crafting menu now has subcategories!
- rscadd: Food recipe categories have been combined as subcategories of the Foods
category.
- rscadd: Weaponry and Ammunition have been combined as subcategories of the Weaponry
category.
Improvedname:
- rscadd: Janitors now start with a flyswatter
Mothership Epsilon:
- tweak: All your base are belong to us.
Penguaro:
- bugfix: '[Box] Removes extra/unattached vent from Xeno Lab'
Planned Spaceparenthood:
- bugfix: We would like to apologize for mislabeled cloning pod buttons.
WJohnston:
- bugfix: Deltastation's south nuke op shuttle location should no longer be possible
to teleport into by moving off the map and back on, and moved the rest closer
to the station.
p440:
- bugfix: Fixed duping cable coils with magic APC terminals
- bugfix: Fixed invalid icon state for empty APCs
2017-06-04:
Expletive:
- rscadd: Many stacks now update their sprite based on their amount.
- rscadd: Stacks will now weigh less if they're less than full.
- imageadd: Added new icon states for glass, reinforced glass, metal, plasteel,
plastic, plasma, plastitanium, titanium, gold, silver, adamantine, brass, bruise
packs, ointment, gauze, cloth, leather, wet leather, hairless hide, human hide,
ash drake hide, goliath hide, bones, sandstone blocks, and snow blocks.
- tweak: Some lavaland stacks' max amounts have been reduced.
- bugfix: Bulldog Shotguns should update their sprite properly when you remove the
magazine.
- bugfix: Riot suits no longer hide jumpsuits.
Joan:
- balance: Rod Form now costs 2 points, from 3.
- balance: Rod Form now does 70 damage, from 160, but gains 20 damage, per upgrade,
when upgraded. This means you'll need to spend 6 points on it to instantly crit
people from full health.
Swindly:
- balance: Chemical grenades are no longer permanently disabled after being unlocked
by wirecutters after being primed.
2017-06-05:
Expletive:
- rscadd: The Ore Redemption Machine has been ported to TGUI. New features include
the addition of "Release All" and "Smelt All" buttons.
- rscadd: The Ore Redemption Machine now be loaded with sheets of material.
- rscadd: The Ore Redemption Machine can now 'smelt' Reinforced Glass.
Joan:
- balance: Only human and silicon servants can help recite multi-invoker scriptures.
This means cogscarabs, clockwork marauders, and anima fragments DO NOT COUNT
for scriptures that require multiple invokers.
- balance: Clockcult scripture tiers can no longer be lost by dipping below their
requirements once they are unlocked.
- rscdel: Removes Revenant scriptures entirely.
MMMiracles:
- tweak: Deepstorage ruin has been redone to be more self-sufficient and up to better
mapping standards.
2017-06-06:
Joan:
- rscadd: Added a new unique Kinetic Accelerator module to necropolis chests.
- spellcheck: Renames Clockwork Proselytizers to Replica Fabricators.
- balance: Replica Fabricators can directly consume floor tiles, rods, metal, and
plasteel for power instead of needing to convert to brass first.
- balance: Cogscarabs can no longer use guns.
- tweak: KA modkits in necropolis chests are now design discs with designs for those
modkits, to force miners to bring back minerals.
PKPenguin321:
- bugfix: The fake pits that the arcade machines can vend now vend properly, for
real this time.
Robustin:
- rscadd: The cult master has finally acquired their 3rd spell, Eldritch Pulse.
This ability allows the cult master to quickly teleport any cultist or cult
structure in visual range to another tile in visual range. This spell has an
obvious spell effect that will indicate where the target has gone but without
explicitly revealing who the master is. This spell should assist with moving
obstinate cultists off an important rune, getting wandering cultists back onto
an important rune, save a cultist from an untimely arrest/summary execution,
assist in getting your allies into secure areas, etc.
- bugfix: The void torch now only works on items that have been placed on surfaces,
this prevents the inventory bugs associated with this item.
thefastfoodguy:
- tweak: you can burn your brains out with a flashlight if you're tired of life
2017-06-07:
Expletive:
- rscadd: New plasma medals have been added to the Captain's medal box. Don't get
them too warm.
- imageadd: New sprites for plasma medals.
- imageadd: Icon and worn sprites for all medals and the lawyer's badge have been
improved. Worn medals more closely match their icons.
- tweak: The bone talisman is an accessory again, so it's not useless.
- imageadd: It also has a new worn sprite, based on an arm band.
- imagedel: Ties have been removed from accessories.dmi and vice versa. Same for
the explorer's webbing sprites that were in there. ties.dmi is now neck.dmi,
and has sprites for scarves, ties, sthetoscopes, etc.
- tweak: Examining an accessory now tells you how to use it.
Joan:
- spellcheck: Renamed Volt Void to Volt Blaster.
- tweak: Volt Blaster does not consume power when firing and does not cause backlash
if you don't fire.
- balance: Volt Blaster does 25 damage, from 20-40 depending on power, and has 5
shots, from 4, over its duration.
QualityVan:
- bugfix: Surplus rifles are no longer invisible while unloaded
Shadowlight213:
- balance: The Changeling Transformation Sting is once again stealthy. However,
it no longer transfers mutations.
- balance: The chemical cost of Transformation Sting has been increased to 50
2017-06-08:
4dplanner:
- bugfix: traitors show up on antagHUD
Expletive:
- tweak: The detective's flask has Hearty Punch instead of whiskey.
- bugfix: The Detective's fedora no longer clips with hair.
- imageadd: Adds 91 new sprites to fix clipping issues with the Detective's fedora
and hair.
- imageadd: Change the standard fedora to match the detective and treasure hunter
variants.
- tweak: Detective, Treasure Hunter, and standard fedoras now all benefit from new
sprites.
Joan:
- balance: Tinkerer's Daemons are no longer totally disabled if you drop below the
servant requirement.
- balance: Instead, Tinkerer's Daemons will disable until the number of active daemons
is equal to or less than one-fifth of the living Servants.
- tweak: Tinkerer's Daemons produce components very slightly slower.
- rscadd: Added Prolonging Prism as an application scripture.
- balance: Prolonging Prism will delay the arrival of an emergency shuttle by 2
minutes at the cost of 2500W of power plus 75W for every 10 CV and 750W for
every previous activation. In addition to the high cost, it very obviously affects
the shuttle dock and leaves an obvious trail to the prism.
- balance: Script scripture now requires 6 Servants to unlock, from 5, and Application
scripture now requires 9 Servants to unlock, from 8.
Lzimann + Cyberboss:
- experiment: Ported goonchat. Much less laggy and crashy than BYOND chat. + Frills!
NanoTrasen Public Relations Department:
- rscadd: A mining accident has released large amounts of space dust, which is starting
to drift near our stations. Don't panic, it's probably safe.
Nanotrasen Plastic Surgery Advert:
- rscadd: Are you a mutant? Were you born hideously deformed? Do you have ears growing
out of the top of your head? Or even a tail? Don't worry, with our patented
surgical techniques, Nanotrasen's highly trained medical staff can make you
normal! Schedule an appointment, and one of our surgeons can see you same day.
- balance: Cat ears now give you double the ear damage.
QualityVan:
- bugfix: Cremators now still work when there's only one thing in them
- bugfix: The ORM now uses the intended amount of resources when making alloys
- rscdel: Cyborgs can no longer alt-click their material stacks to split them
Robustin:
- balance: The blood cult can only attempt to summon Nar-Sie in one of three rooms
that are randomly selected at round-start.
Shadowlight213:
- rscadd: Tracking implants and chem implants have been added to rnd
- rscdel: Adrenaline and freedom implants have been removed from rnd
Xhuis:
- tweak: Defibrillator paddles will no longer stick to your hands, and will snap
back onto the unit if you drop them somehow.
lzimann:
- rscdel: Xeno queens can no longer be maids
oranges:
- rscadd: Added stungloves to the brain damage lines
2017-06-09:
Nanotrasen Shiny Object Appreciation Club:
- rscadd: The RD and HoS now receive medal lockboxes in their lockers, containing
science and security medals, respectively.
Tacolizard and Cyberboss, idea by RandomMarine:
- rscadd: You can now add a commendation message when pinning a medal on someone.
- rscadd: Medal commendations will be displayed when the round ends.
- tweak: Refactored the outfit datum to allow accessories as part of an outfit.
- bugfix: The Captain spawns with the Medal of Captaincy again.
TrustyGun:
- rscadd: Some of the clown's toys have been moved into a crate in the theater.
If you think you are missing something, check in there.
- rscadd: Wooden crates have been added. You can construct them with 6 wooden planks,
and deconstruct them the same way as regular crates
oranges:
- tweak: Security minor and major crime descriptors are now a single line input,
making it easier to add them
- tweak: Medical record descriptions are single inputs now
2017-06-11:
Expletive:
- imageadd: Glass tables are shinier
Nanotrasen Consistency Affairs:
- bugfix: You no longer see yourself in place of the user when examining active
Spirit Sight runes.
Shadowlight213:
- bugfix: Cloning dismembered heads and brains now respects husking and other clone
preventing disabilities.
WJohn:
- bugfix: It is now easier to wire the powernet into box's telecomms SMES cell.
Xhuis:
- rscadd: You can now pin papers and photos to airlocks. Anyone examining the airlock
from up close can see the details. You can cut them down with wirecutters.
lordpidey:
- rscadd: Added F.R.A.M.E. cartridge to uplinks. This PDA cartridge contains 5
viruses, which when used will unlock the target's PDA into a syndicate uplink,
in addition, you will receive the code needed to unlock the uplink again, if
you so desire.
- rscadd: If you use telecrystals on a F.R.A.M.E. cartridge, the next time it is
used, it will also give those crystals to the target uplink.
octareenroon91:
- bugfix: Mecha tools now respond to MMI control signals as intended.
shizcalev:
- tweak: '"Species immune to radiation are no longer compatible targets of radiation
based DNA injectors."'
- bugfix: '"A gun''s firing pin will no longer malfunction when placed into your
own mouth. Phew!"'
- imageadd: '"Bedsheets capes are now slightly more accurate. Be jealous of the
clown and their sexy cape!"'
2017-06-13:
Expletive:
- tweak: Paper planes are now the same color as the paper used to make them.
- bugfix: Flashdarks can no longer be used to examine head based organs.
Fox McCloud:
- tweak: Tweaked game options animal speed value to match live server
Joan:
- spellcheck: Renamed AI liquid dispensers to foam dispensers.
- tweak: Foam dispensers now activate immediately when clicked, rather than forcing
the user to go through a menu. They also have better visual, message, and examine
feedback on if they can be activated.
MrStonedOne:
- experiment: Added some code to detect the byond bug causing clients to send phantom
actions shortly after connection. It will attempt to fix or work around the
issue.
Nanotrasen Robotics Department:
- rscadd: To aid in general-purpose cleaning and maintaining of station faculties,
all janitor cyborgs are now outfitted with a screwdriver, crowbar, and floor
tile synthesizer.
WJohnston:
- bugfix: Survival bunker ruin's power now works, mostly.
shizcalev:
- tweak: '"Radiation immune species are now incompatible with the radiation based
genetics DNA scanner/modifier."'
2017-06-14:
Expletive:
- rscadd: The medalboxes are now fancy.
- imageadd: New sprites for opened medal boxes.
Joan:
- tweak: Being converted to clockcult will briefly cause your world to turn yellow
and you to hear the machines of Reebe, matching the description in the messages.
- spellcheck: The messages for being converted and for failing conversion to clockcult
have been updated.
Tacolizard:
- bugfix: Flamethrowers no longer say they're being ignited when you extinguish
them
2017-06-17:
Cyberboss:
- tweak: NT now provides education on the proper response for experiencing the excrutiating
pain of varying degree burns (You scream when burning)
Expletive:
- rscadd: The Captain now starts with a deluxe fountain pen in their PDA.
- rscadd: The quartermaster, curator, research director, lawyer, and bartender start
with normal fountain pens in their PDAs.
- rscadd: Cargo can order fountain pens via the Calligraphy Crate.
- rscadd: Nerds on the station will be pleased to know they now have pocket protectors.
- bugfix: Cryo cells work properly on mobs with varying max health values.
Joan:
- rscdel: Cultists must be human to run for Cult Master status.
- tweak: The Hierophant is a little less chaotic and murdery on average.
LanCartwright:
- rscadd: Penguins, penguin chicks, penguin eggs.
- rscadd: Penguin family to Winter Wonderland.
MrStonedOne and Lummox JR:
- bugfix: Fixed icon scaling and size preferences not loading (Technically size
preferences were loading because byond saves that locally, but that's not reliable
because ss13 shares a hub)
QualityVan:
- rscadd: The botany vending machine now has a stock of onion seeds
RandomMarine:
- tweak: RCDs now always use matter consistent with the material needed when building.
- tweak: Floors now cost 3 or 1 matter to build, based on if a lattice exists on
the tile.
- tweak: Reinforced windows cost 12 matter. Normal windows cost 8 matter. (Both
up/down from 10)
- tweak: Glass airlocks cost 20 matter.
- tweak: RCDs are faster at building grilles and plain glass windows.
Steelpoint:
- tweak: Slightly reshuffles the Head of Security's, and Research Directors, locker
to place fluff items below essential items.
Tacolizard:
- rscdel: Flashes no longer have a tech requirement
That Really Good Soda Flavor:
- bugfix: High luminosity eyes will have material science instead of an error research
type
Thunder12345 and Improvedname:
- rscadd: You can now turn severed cat tails and ears into genuine kitty ears
- rscadd: Cat tails can now be used to make a cat o' nine tails, similarly to the
liz o' nine tails.
Xhuis:
- spellcheck: The names of the hand drill, jaws of life, and emitter are now lowercase.
- spellcheck: The descriptions of the hand drill, jaws of life, and emitter have
been changed to be more descriptive and less lengthy.
- rscadd: Tablets with IDs in them now show the ID's name when examining someone
with that tablet in their ID slot, similar to a PDA would.
bandit:
- tweak: Default short/medium/long brig times are now, in order, 2, 3, and 5 minutes.
2017-06-18:
Expletive:
- tweak: Stacks of space cash now tell you their total value and their value per
bill when you examine them.
RandomMarine:
- tweak: Compressed matter cartridge production costs now reflect their material
worth at basic efficiency.
- bugfix: Compressed matter cartridges can now be exported.
Xhuis:
- bugfix: Puny windows will no longer stop the progress of Ratvar.
2017-06-19:
Expletive:
- rscadd: Paper frames can be created using wood and paper, and can be used to create
decorative structures.
- rscadd: Natural paper can now be crafted
- rscadd: KorPhaeron can now start a maid cafe, if they so desire.
- rscadd: Thanks to the invention of "Bill slots", vending machines can now accept
space cash.
- tweak: The Clown and Mime can now find their unique crayons stored inside their
PDAs
LanCartwright:
- rscadd: 1D4 into Lavaland Mining base crate.
RandomMarine:
- tweak: Bonfires now work on lavaland!
Tacolizard:
- rscadd: Repurposed the action button tooltip code to add tooltips with the examine
details of all held and equipped items. Hover your mouse over any item equipped,
held or in your inventory to examine it.
- rscadd: Examine tooltips can be toggled with the 'toggle-examine-tooltips' verb,
which can be typed or accessed from the OOC menu.
- rscadd: You can change the delay before a tooltip appears with the 'set-examine-tooltip-delay'
verb, also accessible via the OOC menu. The default delay is 500ms.
2017-06-20:
Bawhoppen:
- bugfix: Grenade belts and bandoliers will no longer obscure half the screen when
they're completely filled.
LanCartwright:
- rscdel: Removed loot drops from Syndicate Simple mobs.
Tacolizard:
- rscadd: Some items now have custom force strings in their tooltips.
- bugfix: items with no force can still use a custom force string.
Xhuis:
- bugfix: The station's heaters and freezers have been sternly reprimanded and will
now drop the correct circuit boards and cable coils.
- rscadd: The straight jacket now takes five seconds to put on.
- bugfix: The display cases in luxury shelter capsules will no longer spawn unobtainable,
abstract offhand objects.
- bugfix: Disablers now have an in-hand sprite.
nicbn:
- imageadd: Changed cryo sprites to Bay cryopods, which show the person inside of
them.
2017-06-22:
Bawhoppen:
- rscadd: Dressers are now constructable, and unanchorable with a wrench.
ClosingBracket:
- spellcheck: Fixes small typographical errors on flight suits and implanters.
Ergovisavi:
- tweak: Nanofrost setting and metal foam synthesizer on the Atmos watertank backpack
changed to "Resin", which is a solid, but transparent structure similar to metal
foam that scrubs the air of toxins, regulates temperature, etc
- tweak: Atmos holobarrier device swapped out for an Atmos holo-firelock device,
which creates holographic firelocks that prevent atmospheric changes from going
over them
Expletive:
- tweak: Flame thrower plasma tanks can be removed with alt-click.
Lordpidey:
- bugfix: True and arch devils are no longer deaf.
- bugfix: Fixed some edge cases with devils getting two sets of spells.
- bugfix: True/arch devils can now instabreak cuffs.
- rscadd: The codex gigas now indicates if a devil is ascendable or not.
- tweak: Hellfire has been buffed, it now explodes multiple times.
Nanotrasen Robotics Department:
- tweak: Traitor AIs' malfunction modules have received a firmware update and are
more responsive, with HUD buttons and more sensible menus.
- tweak: Overload and Override Machines now function differently; instead of right-clicking
a machine to choose a context menu option, you activate the ability, which lets
you left-click on a machine to overload or override it. This also changes your
cursor.
Xhuis:
- rscadd: Alt-clicking the Show/Hide Actions button will now reset the positions
of all action buttons.
- rscadd: Hints to the two shortcuts for action buttons are now included in the
Show/Hide Actions button's tooltip.
- rscadd: (As a reminder, that's shift-click to reset the clicked button, and alt-clicking
the Show/Hide Actions button to reset it and all the others!)
- spellcheck: The names of several objects, such as the holopad and biogenerator,
have been lowercased.
- spellcheck: Added some descriptions to a few objects that lacked them.
- rscadd: Tablets now have a built-in flashlight! It can even change colors, as
long as they're light enough in hue.
bandit:
- rscadd: Nanotrasen researchers have made the breakthrough discovery that Lavaland's
plants are, in fact, plants, and can be harvested with seed extractors.
ohnopigeons:
- bugfix: After a janitorial audit Nanotrasen has decided to further cut costs by
removing the janicart's secret space propulsion functionality
2017-06-23:
BeeSting12:
- bugfix: The clowndagger now has the correct skin.
MrStonedOne:
- tweak: Makes old chat show while goonchat loads. Should goonchat fail to load,
the old chat will still be operational.
2017-06-25:
Expletive:
- rscadd: Adds the skull codpiece, which can be crafted from parts of lavaland monsters.
- rscadd: Maid Costume aprons can now be detached and reattached to any uniform.
Improvedname:
- rscadd: You can now export cat ears/tails for 1000 credits
JJRcop:
- bugfix: Fixed telekinesis remote item pick up exploit
Kor:
- rscadd: Robotic legs now let you use pockets without a jumpsuit, and a robot chest
now lets you use the belt slot and ID slot without a jumpsuit.
RandomMarine:
- rscadd: Cargo can now export mechs!
Steelpoint:
- rscadd: Station Engineers spawn with a Industrial Welder in their toolbelt.
- tweak: Engineering Welder Locker now only holds three standard Welders.
- rscadd: An old Nanotrasen Space Station has quietly reawoken its surviving crew
one hundred years after they fell to slumber. Can the surviving crew, using
old, broken and out of date equipment, overcome all odds and survive, or will
the cold embrace of the stars become their new home?
- tweak: Nanotrasens Corps of Engineers has refitted and refurbished NTSS Boxstations
Engineering area into, what Centcom believes, a more efficient design.
That Really Good Soda Flavor:
- experiment: Added the ability for a holiday to start on the nth weekday of a month.
- experiment: Allahu ackbar! Added the ability to calculate Ramadan.
- rscadd: Added Thanksgiving, Mother's Day, Father's Day, Ramadan, and Columbus
Day to the possible holidays.
- bugfix: Fixed nuclear bombs being radioactive.
Xhuis:
- rscadd: You can now unfasten intercoms from walls and place them elsewhere on
the station.
- rscadd: Intercom frames can now be created at an autolathe for 75 metal and 25
glass.
- bugfix: Nearly-full goliath hide stacks now correctly have a sprite.
2017-06-27:
Ergovisavi:
- bugfix: Fixed a few anomalous crystal effects
- bugfix: Fixes stacking atmos resin objects in a single tile
- tweak: Lasers now go through atmos resin objects
Joan:
- tweak: The Necropolis has been rethemed.
Kor:
- rscadd: Added dash weapons, which let you do a short teleport within line of sight.
- rscadd: The ninjas energy katana now lets him dash. He can no longer teleport
with right click.
- rscadd: Glass shards will no longer hurt people with robotic legs.
- rscadd: Mesons work on lavaland again.
Xhuis:
- spellcheck: The names of most glasses, like mesons, t-ray scanners, and night
vision goggles, have been lowercased.
- spellcheck: The thermonocle's description now changes based on the gender of the
person examining it.
- bugfix: Straight jackets can now properly be put onto others.
drline:
- bugfix: Nanotrasen finally sent out IT personnel to plug your modular consoles
back in. You're welcome.
2017-06-28:
Cyberboss:
- rscdel: Cortical borers have been removed
Shadowlight213:
- rscadd: There is now a new monitor program that engineers can use to monitor the
supermatter status
Tacolizard:
- rscadd: NanoTrasen has now outfitted their employees with Extra-Loud(TM) Genetically
Modified Hearts! Now you can hear your heart about to explode when the clown
shoots you full of meth, or hear it slowly coming to a stop as you bleed out
in critical condition after being toolboxed by an unknown gas-mask wearing assistant.
2017-07-07:
Ergovisavi:
- tweak: Added a recovery window after some variable length megafauna attacks
- rscadd: Adds a new mob to the game, the "leaper"
- rscadd: Adds another planetstation mob, the "wanderer/mook" to the backend
- bugfix: Fixes a problem with player controlled leapers where they occasionally
can't fire
Joan:
- tweak: Rethemes the ash walker nest to match the Necropolis.
- balance: Chasms, asteroid turfs, basalt, and lava can no longer be made wet.
- rscadd: A strange new Resonant Signal has appeared on lavaland.
- tweak: Dreams while sleeping are now slightly longer on average and will contain
more possibilities.
- rscadd: Bedsheets may affect what you can dream.
Lexorion:
- imageadd: The portable PACMAN generators now have new icons, including on and
off states.
More Robust Than You:
- rscadd: Nanotrasen has added lids to their soda that POP! when opened. Up to 3
possible sounds!
- bugfix: brain damage should no longer attempt to emote/say things while unconcious
NanoTrasen Smithy Department:
- soundadd: Tasked by corporate heads to make NanoTrasen's line of captain rapiers
flashier, a few brave smiths have managed to forge their steel in a way that
enhances their swords' acoustic properties.
Shadowlight213:
- rscdel: The majority of the tiny fans on Deltastation have been removed.
- tweak: Airlocks going to space, and secure areas like the bridge and sec on Delta
have been given the cycling system.
- balance: The freedom suit no longer slows you down and can withstand the FIRES
OF LIBERTY!
Steelpoint (Ancient Station):
- rscadd: Major changes to Ancient Station include new sounds for the prototype
RIG hardsuit, the NASA Engineering Voidsuit slowing the user down properly and
new insulated gloves in engineering.
- rscadd: Several minor changes, such as an extra oxygen tank, spawn in equipment
and minor tile changes.
Supermichael777:
- balance: The AI swap menu is now given to the person with the multi-tool rather
than the Borg. Old behavior remains for all non multi-tool sources
- bugfix: Borgs and shells now notify when un-linked due to the wire being cut.
Tacolizard:
- bugfix: Nanotrasen has begun a program to inform the souls of the departed that
their hearts can't beat after death.
- bugfix: heartbeat noises now loop (i can't come up with any dumb fluff for this
one sorry)
That Really Good Soda Flavor:
- bugfix: Martial arts will no longer be transferred in cloning, etc. if they are
temporary (i.e. wrestling, krav maga).
Xhuis:
- tweak: Recollection has been separated into categories and should be easier to
read and more informative.
- bugfix: Ratvar has been reminded that he hates Nar-Sie and will now actively pursue
fighting her.
- bugfix: You can now properly dig out plants from patches of soil.
- bugfix: Reskinnable guns no longer become invisible after firing a single shot.
- bugfix: The kinetic crusher and other forced two-handed objects can now correctly
be stored in a bag of holding.
- bugfix: Positronic brains' icons will now properly change depending on status.
- tweak: Positronic brains will now stop searching as soon as they're occupied.
- tweak: Positronic brains now have error messages if activating them fails for
whatever reason.
- bugfix: Unconscious Servants are now properly informed when they're deconverted.
- bugfix: The Voice of God no longer specifically targets creatures like constructs
and clockwork marauders.
- bugfix: Heartbeat sounds no longer play indefinitely if your body is destroyed.
kevinz000:
- rscadd: Headphones have been provided to the station in Autodrobes, mixed wardrobes,
and fitness wardrobes. Please use them responsibly, and remember to focus on
your job above all else!
- experiment: Headphones fit in head, ears, OR neck slots!
ohnopigeons:
- bugfix: Nanotrasen Electronics have fixed a bug where issued factory-fresh PDAs
did not link to their cartridges, requiring manual reinsertion.
shizcalev:
- balance: Nanotrasen has upgraded the obsolete teleporter consoles on most NT branded
stations with newer ones preloaded with the newest Supermatter monitoring application!
- soundadd: The supermatter base now has a speaker and will provide audio cues as
to it's current status!
somebody:
- rscadd: Strong plasma glass windows
2017-07-09:
Crexfu:
- tweak: 2 plasma sheets have been added to viro break room on box
More Robust Than You:
- bugfix: Plasma and Reinforced plasma glass no longer merge with Normal and Reinforced
Glass
Xhuis:
- bugfix: You can no longer catch objects that require two hands at all times with
only one hand.
2017-07-11:
RandomMarine:
- rscadd: Drones can now switch between help and harm intent.
Tacolizard:
- rscadd: Admins can now set a message/warning when they delay the round end, to
be shown to anyone who tries to reboot the world.
Tacolizard and Cyberboss:
- rscadd: Added two new organs, the liver and stomach. Without them, you won't metabolize
chemicals.
- rscadd: The liver is responsible for processing all chemicals except nutrients.
If your liver is removed, you will be unable to metabolize any drugs and will
slowly die of toxin damage.
- rscadd: Drinking too much alcohol or having too many toxins in you will damage
your liver, if it becomes too damaged, it will undergo liver failure and you
will slowly die of toxin damage. Your liver naturally heals a small amount of
its damage. However, it doesn't heal enough to offset stronger alcohols or large
amounts of toxins, at least until they are metabolized out of your body.
- rscadd: to conduct a liver transplant, inject corazone into the patient. Corazone
will prevent the patient from taking damage due to either not having a liver
or undergoing liver failure. Corazone will metabolize out of the patient quickly,
so at least 50u is recommended.
- rscadd: The stomach is responsible for metabolizing nutrients. Without a stomach,
you will be unable to get fat, but you will also be unable to process any nutrients,
meaning you will eventually starve to death.
Xhuis:
- bugfix: Mobs spawned by Necropolis curses are now immune to chasms.
- tweak: The BoxStation warden's office now has a crew monitoring console.
- imageadd: Clockwork slabs now show icons of the components used in scripture instead
of initials.
factoryman942:
- bugfix: Boxstation Robotics now has 6 flashes, from 2.
- bugfix: Metastation Robotics now has 40 sheets of glass, instead of 20.
shizcalev:
- tweak: The supermatter reporting system has been updated to report remaining integrity,
as opposed to how unstable the SM currently is.
2017-07-18:
BeeSting12:
- tweak: Deltastation's auxiliary storage in arrivals can be accessed by anyone
now.
- bugfix: Deltastation's cargo bay maintenance can now be accessed by cargo techs.
Dannno/Supermichael777/InsaneHyena:
- rscadd: You can now pick from a few different styles when augmenting someone with
robot parts by putting them in the augment manipulator. Alt+click to take parts
out.
Ergovisavi:
- bugfix: Fixed the refresher variant of the anomalous crystal making holodeck items
real
Fox McCloud:
- rscdel: blood and gibs on turfs can no longer infect nearby people
- tweak: Tuberculosis bypasses species virus immunity (it's not a virus!)
- tweak: Disease and appendicitis events no longer infect clientless mobs
- tweak: Disease event will no longer pick virus immune mobs
- tweak: Appendicitis event will no longer pick mobs without an appendix
- bugfix: Fixed changeling panacea curing non-harmful viruses
- bugfix: Fixes IV drips not properly injecting the right amount of blood
Joan:
- rscdel: Removed the Soul Vessel, Cogscarab, and Anima Fragment Scriptures.
- bugfix: The Ark of the Clockwork Justicar will still forcibly take up a 3x3 area
even if it still needs components to activate.
MrStonedOne & Fox-McCloud:
- tweak: Made pathfinding much quicker
NewSta:
- bugfix: Fixes the maid apron being invisible when in-hand or attached to the maid
outfit.
XDTM:
- experiment: Viruses and symptoms have been havily reworked.
- rscadd: Symptoms now have statistic thresholds, that give them new properties
or improve their existing ones if the overall virus statistic is above the threshold.
Check the pull request in github or the wiki (soon) for the full list.
- rscdel: Some symptoms no longer scale linearly with stats, and instead have thresholds.
- tweak: The symptom limit is now 6.
- rscdel: Viruses can no longer be made invisible to the Pandemic
- tweak: Symptoms no longer trigger with a 5% chance every second, but instead have
a minimum and maximum number of seconds between each activation, making them
more consistent.
- rscdel: The symptoms Blood Vomit and Projectile Vomit have been removed, and are
now bonuses for the base Vomit symptom.
- rscdel: The Weakness symptom has been removed as it was completely useless.
- tweak: The Sensory Destruction symptom has been reworked into Narcolepsy, which
causes drowsiness and sleep.
- tweak: Viral Aggressive Metabolism now has a timer before it starts decaying the
virus. It scales with the highest between Resistance or Stage Speed.
- rscadd: You can now neuter symptoms, making them inactive. They will still affect
stats. Adding formaldehyde to a virus will neuter a random symptom. A bottle
of formaldehyde starts in the virus fridge.
Xhuis:
- tweak: The tachyon-doppler array's rotation now has messages, sprites, and examine
text.
- bugfix: Time stop is now fixed, finally!
- soundadd: Time stop's sound now plays in reverse when the effect ends.
- bugfix: Missiles can no longer ricochet off of shuttle walls, etc.
- bugfix: Winter coats now hold all flashlights properly, instead of seclites.
Xhuis & Cyberboss:
- rscadd: New hivebot invasion event
kevinz000:
- rscadd: Personal Cabinets now have piano synthesizers for handheld piano playing.
- experiment: Thank @nicbn for the sprites!
ninjanomnom:
- experiment: Thank you for updating your ShuttlSoft product! Your last update was
-ERROR- years ago. A full changelog can be found at CYG10408.SHSO.b9 along with
the EULA. This update lays a foundation for new things to come and a sample
in the form of new and improved docking procedures.
shizcalev:
- bugfix: Cerestation's emergency shuttle autopilot will no longer fly you in reverse
back to Centcom!
2017-07-27:
Anonmare:
- bugfix: Informs a person about how bomb cores work
BeeSting12:
- rscdel: Water bottles from the sustenance vendor are gone. Wait for the ice in
the ice cups melt, criminal scum.
- rscdel: There is no longer a sink in gulag. Hygiene is for the moral members of
society.
- tweak: Janitor and service cyborgs now get pocket fire extinguishers for fire
suppression and space propulsion.
- rscadd: Pubbystation's dorms now has a dresser.
- bugfix: Crafting satchels from leather now makes a leather satchel rather than
a regular satchel.
Fox McCloud:
- tweak: breathing plasma now causes direct tox damage
- tweak: breathing hot/cold air now warns you when you're doing so, again
- tweak: species heat/cold mod now impacts damage from breathing hot/cold gases
HAL 9000:
- bugfix: I'm sorry Dave, I'm afraid I can't do that
JStheguy:
- imageadd: Resprited the tablet, including completely redone screen sprites.
- rscadd: Tablets can now come spawn in one of 5 colors; red, green, yellow, blue,
and black.
- imageadd: Most alcohol bottles have been resprited, as well as a poster that used
one of the current bottles as part of it's design.
Joan:
- balance: Unwrenching clockwork structures no longer damages them.
- tweak: The Hierophant will now release a burst when melee attacking instead of
actually hitting its target.
- bugfix: The Hierophant Club's blasts will now properly aggro hostile mobs.
- tweak: The blood-drunk miner will fire its KA a bit more often.
PopNotes:
- soundadd: Nar-Sie now sounds like an eldritch abomination that obliterates worlds
instead of a sweet maiden that gently whispers sweet nothings in your ear.
Supermichael777:
- bugfix: delayed chloral hydrate actually works now.
Tacolizard:
- rscadd: Added cybernetic organs to RnD, they can be used to replace organic organs.
Remember to administer corazone during implantation though!
- rscadd: Added the upgraded cybernetic liver. It is exceptionally robust against
toxins and alcohol poisoning.
Xhuis:
- bugfix: Cyborgs now regenerate oxygen damage.
- bugfix: If a cyborg somehow takes toxin damage, it can be healed with cables as
though it was burn damage.
- spellcheck: Picking up ores by walking over them now longer spams messages, instead
showing one message per tile of ore picked up.
- tweak: You can now control-click action buttons to lock them and prevent them
from being moved. Alt-clicking the "Show/Hide Actions" button will unlock all
buttons.
- tweak: There is now a preference for if buttons should be locked by default or
not.
- rscadd: Pizza box stacks can now fall over
- imageadd: Pizza box inhands now stacks depending on how many you're holding.
- bugfix: Mining satchels no longer hold infinite amounts of ore.
- bugfix: Reviving Stasis now consistently regenerates organs.
- bugfix: Medibots now properly render the overlays of the medkits they are made
from.
- bugfix: The latest batch of Syndicate screwdrivers fell into a vat of paint and
were colored randomly. We have rinsed them off and they will no longer come
in random colors.
- bugfix: Supermatter slivers can now be stolen properly.
- tweak: Whenever you're trying to hack off your own limbs, you'll now always hit
those limbs.
Xhuis & MoreRobustThanYou:
- imageadd: Toolbelts now have overlays for crowbars, wirecutters, screwdrivers,
multitools, and wrenches.
Y0SH1_M4S73R:
- bugfix: Romerol zombies count as dead for assassinate and maroon objectives.
bandit:
- rscadd: New Cards against Spess cards are available!
ktccd:
- bugfix: Hijacking should now be possible again!
2017-07-29:
Fox McCloud:
- rscadd: Sound should carry further, but should get quieter and quieter the further
you are from it
Joan:
- tweak: Sigils of Transmission can now drain power in a large area when activated
by a Servant.
- rscdel: Interdiction Lenses have been removed, as they were largely only used
to drain power into Sigils of Transmission.
- balance: Sigils can no longer directly be removed by Servants.
- balance: Prolonging Prisms have a higher cost to delay, but no longer increase
in cost based off of CV.
- balance: Base delay cost changed from 2500W to 3000W, cost increase per activation
changed from 750W to 1250W, cost increase per 10 CV changed from 75W to 0W.
- rscdel: Removed the Volt Blaster scripture.
- rscdel: Ratvarian spears can no longer impale.
- balance: Vitality Matrices now require a flat 150 Vitality to revive Servants,
from 20 + the Servant's non-oxygen damage. Vitality Matrices are also no longer
destroyed when reviving Servants.
- balance: Ratvarian spear damage changed from 18 to 20, Ratvarian spears now generate
5 Vitality when attacking living targets. Ratvarian spear armour penetration
changed from 0 to 10.
- balance: The Judicial Visor's mark now immediately applies Belligerent and knocks
down for 0.5 seconds. Mark exploding no longer mutes, mark explosion stun changed
from 16 seconds to 1.5 seconds, mark explosion damage changed from 10 to 20.
More Robust Than You:
- rscadd: Nanotrasen has begun production of the Rapid Cable Layer, a tool that
helps you lay down cables faster
- rscadd: You can now craft ghetto RCLs with metal, a screwdriver, welder, and wrench.
They hold less cable, and may fall apart or jam!
Xhuis:
- spellcheck: Player-controlled medibots now receive a notice whenever they try
to heal someone with too high health.
- bugfix: Syringes now properly inject targets wearing thick clothing on different
slots.
- bugfix: Stun baton overlays now appear on security belts when active.
kevinz000:
- rscadd: 'Badmins: Buildmode map generators have names in the list to select them,
instead of paths.'
- rscadd: Also, a new map generator has been added, repair/reload station. Use it
VERY sparingly, it deletes the block of the map and reloads it to roundstart.
THIS CAN CAUSE ISSUES WITH MACHINES AND ATMOSPHERICS, SO DO NOT USE IT UNLESS
YOU ABSOLUTELY HAVE TO!
- experiment: The reload station one tagged DO NOT USE shouldn't be used as it doesn't
delete anything before loading, so if you use it you'll have two copies of things.
That can result in a LOT of issues, so don't use it unless you're a codermin
and know what you're doing/abusing!
ktccd:
- bugfix: Ashstorms no longer pierces the protected people to kill anyone/anything
in them.
2017-08-06:
Anonmare:
- rscadd: Surgical toolarm to protolathe and exofab
- tweak: Toolarm tools are less robust but more efficient at surgery
- tweak: Arm augments are no longer a huge item
AnturK:
- balance: Cyborg remote control range is now limited to 7 tiles.
Ergovisavi:
- rscadd: Adds the "seedling" planetstation mob to the backend
Floyd:
- bugfix: No longer does everyone look like a sick, nauseated weirdo!
Galactic Corgi Breeding Mills, LLC:
- bugfix: Fixed corgis being able to wear spacesuit helmets despite lacking the
proper code and sprites for them.
Joan:
- tweak: Colossus's shotgun is now a static-spread blast of 6 bolts, making it more
predictable.
- balance: Geis now mutes for 12-14 seconds and "stuns" the target, via a binding
effect, for 25 seconds instead of initiating a conversion.
- experiment: Geis's "stun" restrains the target and prevents them from taking actions,
but its duration is halved if the binding is not being pulled by a Servant.
- wip: Using Geis on a target prevents you from taking actions other than attempting
to pull the binding. If you are pulling the binding, you can dispel it at any
time.
- wip: As should be obvious, if the binding is destroyed or dispelled, you can once
again take normal actions.
- tweak: Sigils of Submission are now permanent and have been moved from the Script
tier to the Driver tier, with an according cost adjustment. They still do not
penetrate mindshield implants.
- rscdel: Removed Taunting Tirade.
- rscdel: Removed Sigils of Accession.
Lexorion:
- imageadd: Hearty Punch has a new, fancier sprite.
More Robust Than You:
- bugfix: RCL and Ghetto RCLs are no longer invisible
- bugfix: RCL action button now has a sprite
- bugfix: RCLs can no longer go inside you
XDTM:
- bugfix: Eyes can now be properly damaged.
Xhuis:
- spellcheck: Removed an improper period from the supermatter sliver theft objective's
name.
- bugfix: Alien hunters can no longer pounce through shields.
- bugfix: Observing mobs that have no HUD will no longer cause intense lighting
glare.
- bugfix: Objects on shuttles now rotate in the correct directions.
- soundadd: The speakers in the ceiling have been upgraded, and many sounds are
now less tinny.
Xhuis and oranges:
- bugfix: Banana cream pies no longer splat when they're caught by someone.
- soundadd: Throwing a pie in someone's face now has a splat sound.
kingofkosmos:
- bugfix: Fixed hair sticking through headgear.
2017-08-13:
JStheguy:
- imageadd: Laptops now have actual sprites for using the supermatter monitoring
instead of defaulting to a generic one.
Joan:
- imageadd: Belligerent now has a visible indicator over the caster.
More Robust Than You:
- tweak: Mulligan and non-continuous completion checks will not consider afk/logged
out people to be "living crew".
- tweak: The wiki button now asks what page you want to be taken to
- tweak: His Grace now shows up on the orbit list
Pubby:
- rscadd: The Curator job is now available on PubbyStation
- rscadd: Beekeeping has been added to PubbyStation's monastery
- tweak: PubbyStation's bar has been rearranged
Xhuis:
- bugfix: Swarmer shells now have ghost notifications again.
- bugfix: Minebots no longer lack icons for their action buttons.
kingofkosmos:
- imageadd: Adds icon_states to the unused and used Eldritch whetstones. Sprites
by Fury McFlurry.
2017-08-14:
Joan:
- imageadd: Ported CEV-Eris's APC sprites.
More Robust Than You:
- bugfix: Fixes a typo in the blobbernaut spawn text
WJohnston:
- rscadd: Adds an ore box and shuttle console to aux bases on all stations.
Xhuis:
- bugfix: The Resurrect Cultist rune now works as intended.
- bugfix: Cyborg energy swords now properly have an icon.
kingofkosmos:
- tweak: Canisters don't flash red lights anymore when empty.
2017-08-19:
Anonmare:
- balance: Raised airlock deflection by one point
BeeSting12:
- balance: The meth explosion temperature has been raised.
FrozenGuy5/PraiseRatvar:
- balance: Nerfs L6 SAW Hollow Point Bullets from -10 armour penetration to -60
armour penetration.
Joan:
- balance: Deathsquads no longer get shielded hardsuits.
More Robust Than You:
- rscadd: Blobs can now sense when they're being cuddled!
- bugfix: Fixes mining hardsuit heat_protection
- bugfix: RCL icons are now better at updating
NewSta:
- bugfix: Fixes the wiki button
- spellcheck: Fixes a typo in the wiki button description
XDTM:
- rscadd: You can now click on symptoms in the Pandemic to see their description
and stats
Xhuis:
- soundadd: The station's explosion now uses a new (or old) sound.
- rscadd: Adds smart metal foam, which conforms to area borders and walls. It can
be made through chemistry by mixing foaming agent, acetone, and iron.
- rscadd: Smart metal foam will create foamed plating on tiles exposed to space.
Foamed plating can be struck with floor tiles to turn it into regular plating!
- spellcheck: The chat message has been removed from *spin. I hope you're happy.
nicbn:
- imageadd: Nanotrasen redesigned the area power controllers!
- imageadd: Thanks Xhuis for the contrast tweak on APCs
2017-08-23:
Cobby:
- balance: Planting kudzu now has a short delay with a visible message to users
around you. Hit-N-Run planting is no longer possible.
- rscdel: kudzu bluespace mutation and spacewalk mutation are removed.
Cruix:
- rscadd: The syndicate shuttle now has a navigation computer that allows it to
fly to any unoccupied location on the station z-level.
Ergovisavi:
- tweak: Slightly increased the radius of the atmos resin launcher, and resin now
makes floors unslippery
Pubby:
- rscadd: Gorillas
- rscadd: Irradiating monkeys can now turn them into hostile gorillas
Shadowlight213:
- experiment: The amount of time spent playing, and jobs played are now tracked
per player.
- experiment: This tracking can be used as a requirement of playtime to unlock jobs.
ShizCalev:
- balance: Morphlings now have to restore to their original form before taking a
new one.
- bugfix: Morphlings will no longer have combined object appearances
Supermichael777:
- bugfix: Boss tiles have been reconstructed out of an unstoppable force.
TehZombehz:
- rscadd: Nanotrasen Culinary Division has authorized the construction of pancakes,
including blueberry and chocolate chip pancakes. Pancakes can be stacked on
top of each other.
2017-08-26:
Cyberboss:
- rscadd: Added the credits roll
Iamgoofball:
- rscadd: Plasmamen now hallucinate with blackpowder in their system
Joan:
- balance: Geis bindings no longer decay faster if not pulled by a Servant, but
last for 20 seconds, from 25.
- tweak: Geis bindings will decay slower when on a Sigil of Submission, and, if
being pulled by a Servant when crossing a Sigil of Submission, will helpfully
remove the pull.
- tweak: Removing Geis bindings is no longer instant and can be done by any Servant
with a slab, not just the initiator.
- wip: Geis no longer prevents you from taking actions, but you remain unable to
recite scripture while the target is bound. In addition, dealing damage to a
bound target will cause the bindings to decay much more rapidly.
- rscadd: You can now remove sigils by hitting them with a clockwork slab for a
small refund.
More Robust Than You:
- balance: Lowers the chance for monkeys to become gorillas
- rscadd: Holoparasite prompts now have a "Never For This Round" option
Naksu:
- spellcheck: fixed inconsistent grammar between machines that derive from /obj/machinery/chem_dispenser
- spellcheck: touched up some chat messages to include references to objects instead
of "that" or "the machine" etc., also removed references to beakers being loaded
in machines that can accept any container
2017-08-30:
CPTANT:
- balance: Hacked AI module cost is reduced to 9TC
Cobby & Cyberboss:
- rscadd: A stealth option for the traitor microlaser has been added. When used,
it adds 30 seconds to the cooldown of the device.
Cyberboss (unwillingly by Kor's hand):
- balance: You no longer take damage/are as heavily blinded in crit while above
-30HP
- balance: Whispering in crit above -30HP will not cause you to succumb
- balance: You can now hear in crit above -30HP
Joan:
- imageadd: Cult blades have updated item and inhand sprites.
Kor:
- rscadd: Added Shadow Walk, a new form of jaunt that lasts for an unlimited amount
of time, but ends if you enter a well lit tile. It is planned for use in a Shadowling
rework, but feel free to hassle admins to test it out in the mean time.
- balance: Slime people can consume meat and dairy again.
Lzimann:
- rscadd: Ghosts now have a way to see all available ghost roles! Check your ghost
tab!
MMMiracles:
- rscdel: Cerestation has been decommissioned. Nanotrasen apologizes for any spikes
of suicidal tendencies, sporadic outbursts of primitive anger, and other issues
that may of been caused during the station's run.
Naksu:
- bugfix: fixed portable chem dispensers charging 50% slower than intended when
initialized.
- bugfix: fixed portable chem dispensers getting faster charging rate every time
refreshparts() is called
Pubby:
- rscadd: Crew-tracking pinpointers to replace laggy crew monitoring console functionality
- rscadd: Crew-tracking pinpointers in medical vendors and the detective's office
RemieRichards:
- rscadd: AltClick listing now updates instantly on AltClick
- bugfix: AltClick listing no longer reveals obscured items
ShizCalev:
- tweak: The singularity now poses a threat towards asteroids as well as stations.
- tweak: All power systems will now report their wattage values in Watts, Kilowatts,
Megawatts, and Gigawatts. Gone are the days of seeing 48760 W total load when
working with an APC!
kingofkosmos:
- tweak: You can now unbuckle out a chair/bed by moving.
ninjanomnom:
- bugfix: Fixed a problem with shuttles being unrepairable under certain circumstances.
2017-09-01:
Fury McFlurry:
- rscadd: Added more halloween costumes.
- rscadd: Among them are a lobster suit, a cold villain costume and some gothic
clothes
More Robust Than You:
- rscdel: Finally fucking removed gangs
MrStonedOne:
- rscadd: Player notes can now be configured to fade out over time to allow admins
to quickly see how recent notes are. Server Operators, check the config for
more info
Pubby:
- rscdel: The multiverse sword is toast
YPOQ:
- bugfix: Pouring radium into a ninja suit restores adrenaline boosts.
- bugfix: Adrenaline boost works while unconscious again.
- bugfix: Energy nets can be used again!
2017-09-02:
Frozenguy5:
- tweak: Added new station prefixes, names and suffixes!
Tortellini Tony:
- tweak: Round-end credits can now be toggled on or off in the server game options.
XDTM:
- tweak: The Disease Outbreak event now can generate random advanced viruses, with
more symptoms and higher level as round time goes on.
2017-09-11:
Anonmare:
- balance: Altered pressure plate crafting recipe
Basilman:
- rscadd: A strange asteroid has drifted nearby...
Firecage:
- rscadd: The NanoTrasen Department for Cybernetics (NDC) would like to announce
the creation of Cybernetic Lungs. Both a stock variety to replace traditional
stock human lungs in emergencies, and a more enhanced variety allowing greater
tolerance of breathing cold air, toxins, and CO2.
JJRcop:
- rscadd: Admins can now play media content from the web to players.
- rscadd: Adds a volume slider for admin midis to the chat options menu.
Jay:
- bugfix: Goliaths can be butchered again
Joan:
- tweak: While below 0 health but above -30 health, you will be able to crawl slowly
if not pulled, whisper, hear speech, and see with worsening vision.
- wip: The previous softcrit got reverted, for changelog context.
- rscdel: Standard attacks, such as swords, hulk punches, mech punches, xeno slashes,
and slime glomps, will no longer damage clothing.
Kor:
- rscadd: People in soft crit will take oxyloss more slowly than people in full
crit if they remain still.
- rscadd: People dragging themselves in critical condition will now leave blood
trails. This will rapidly deal oxyloss to you.
MrStonedOne:
- rscadd: Admins may now show the variables interface to players to help contributors
debug their new additions
Naksu:
- rscadd: Added TGUI interfaces to various smartfridges of different kinds, drying
racks and the disk compartmentalizer
Pubby:
- bugfix: Escape pods and PubbyStation's monastery shuttle are back in commission
Robustin:
- tweak: Golem shells no longer fit in standard crew bags.
Supermichael777:
- bugfix: Stands now check if their user got queue deleted somehow
VexingRaven:
- bugfix: Hearty Punch once again pulls people out of crit.
Xhuis:
- spellcheck: Various grammar in the Orion Trail arcade game has been tweaked.
- rscadd: You can now kill yourself in fun and creative ways with the hierophant
club.
- rscadd: Common lavaland mobs now have rare mutations! Keep an eye out for rare
Poke- err, monsters.
- imageadd: The hand drill and jaws of life now have sprites on the toolbelt.
YPOQ:
- bugfix: Windoors open when emagged again
as334:
- rscadd: Added a mass spectrometer to the detective's closet
basilman:
- rscadd: penguins may now have shamebreros, noot noot
2017-09-13:
BeeSting12:
- balance: The stetchkin APS pistol is smaller.
- rscadd: The 9mm pistol magazines can be purchased from nuke op uplinks at two
telecrystals each.
Kor:
- rscadd: Added Nightmares. They're admin only currently, so as usual, make sure
to beg admins to be one.
- rscadd: The Chaplain may now choose the Unholy Blessing as a null rod skin.
KorPhaeron:
- rscadd: Added Jacob's ladder to the necropolis chest
Lordpidey:
- bugfix: Centcom roundstart threat reports are fixed, and can now be used to narrow
down the types of threats facing the station.
MrROBUST:
- rscadd: Mechs now can be connected to atmos ports
VexingRaven:
- bugfix: Changeling Augmented Eyesight ability now grants flash protection when
toggled off
- bugfix: Changeling Augmented Eyesight ability can now be toggled properly
- bugfix: Changeling Augmented Eyesight ability is properly removed when readapting
- bugfix: The syndicate have once again stocked the toy C20r and L6 Saw with riot
darts.
Xhuis:
- rscadd: You can now use metal rods and departmental jumpsuits to craft departments
for each banner.
- tweak: The lavaland animal hospital ruin has been remapped, including more supplies
as well as light sources.
2017-09-14:
BeeSting12:
- balance: Deltastation's and Metastation's armory now starts with three riot shotguns!
Fun Police:
- rscdel: Removed some of the free lag.
Kor:
- bugfix: It is possible to multitool the cargo computer circuitboard for contraband
again
ShizCalev:
- bugfix: Holding a potted plant will no longer put you above objects on walls.
- bugfix: Replaced leftover references to loyalty implants with mindshield implants.
ninjanomnom:
- bugfix: Shuttle transit parallax should be working again
2017-09-16:
Basilman:
- rscadd: Gondolas are now procedural generated.
Mey-Ha-Zah:
- imageadd: Updated the knife sprite.
Naksu:
- bugfix: Evidence bags will no longer show ghosts of items such as primed flashbangs
after the flashbang inside explodes
- bugfix: Prevents dead monkeys from fleeing their attackers or escaping His Grace
only to be eaten again
- rscdel: Corgis can no longer be targeted by facehuggers
- rscdel: Removed unused vine floors and their sprite.
Robustin:
- rscadd: Due to budget cuts, airlocks that control access to non-functional maint
rooms and other abandoned areas now have a chance to spawn welded, bolted, screwdrivered,
or flat out replaced by a wall at roundstart.
- bugfix: Dice will now roll when thrown
YPOQ:
- rscadd: Ninja adrenaline boost removes stamina damage
- bugfix: Depowered AIs can no longer use abilities or interact with machinery
- bugfix: The doomsday device will again periodically announce the time until its
activation
- bugfix: Crafting stackable items results in the right stack sizes
2017-09-18:
More Robust Than you:
- balance: Blobbernauts are healed quicker by cores and nodes
Naksu:
- bugfix: OOC for dead people is now (re-)enabled at round-end
- bugfix: Fixed chemfridges being unable to display items with dots in their name
Pubby:
- rscadd: Traitorbro gamemode
Supermichael777:
- bugfix: Airlocks now check metal for upgrades using the standard get_amount()
proc instead of checking the amount var, this means it is compatible with cyborgs.
TungstenOxide:
- tweak: Swapped the action of purchasing a pAI software and subtracting the RAM
from available pool.
Xhuis:
- balance: Brave Bull now increases your max HP by 10, up from 5.
- rscadd: Tequila Sunrise now makes you radiate dim light while it's in your body.
- rscadd: Dwarves are now very resistant to the intense alcohol content of the Manly
Dorf and can freely quaff them without too much worry.
- rscadd: Bloody Mary now restores lost blood.
2017-09-20:
PopNotes:
- imageadd: Airlocks animate faster. This doesn't change the time it takes to pass
through an airlock, but it does visually match up much better so you don't just
appear to glide through the airlock while it's half-open.
Pubby:
- bugfix: Atmos pipenets are less glitchy
TehZombehz:
- rscadd: Several new plushie dolls are now available in toy crates.
2017-09-22:
AutomaticFrenzy:
- bugfix: Mice spawning finds the station z level properly
CPTANT:
- balance: Knockdown and unconcious now let you regenerate stamina damage.
- rscadd: Sleeping regenerates more stamina damage.
Naksu:
- bugfix: Admin ghosts can no longer unintentionally make a mess of things.
2017-09-23:
Armhulen:
- rscadd: Rare Spider Variants have arrived! Every spiderling has a rare chance
of growing up to a rare version of their original spider type!
- rscadd: Special thanks to Onule for the sprites, you're the best!
JJRcop:
- rscadd: Suiciding with a ballistic gun now actually blows your brain out.
More Robust Than You:
- tweak: Taking the beaker out of a cryotube now tries to put it into your hand
- code_imp: Removed some spawn()s from secbot code
- bugfix: Using a soulstone on somebody now transfers your languages to the shade
- bugfix: Zombies now stay dead if they suicide
- rscadd: If a zombie suicides, they now rip their head off!
- bugfix: pAIs now transfer their languages to bots
- bugfix: Support Holoparasites must be manifested to heal
Robustin:
- balance: A zombie's automatic self-healing is stopped for 6 seconds after taking
damage.
- bugfix: Deconverted revs will now always get a message, logs will now include
more details.
YPOQ:
- bugfix: Pet persistence works again
2017-09-27:
Arianya:
- balance: Lesser ash drakes no longer drop ash drake hide when butchered.
GLA Coding:
- tweak: Cells must now be installed in mechs when being constructed, this step
is always before the application of internal armor.
- bugfix: Combat mechs now get stats upgrades from their scanning modules and capacitors
Improvedname:
- rscadd: Adds racial equality to color burgers
More Robust Than You:
- rscadd: Implant Chairs now also support organs
Naksu:
- bugfix: Fixed jump boots breaking if used when you can't jump, such as when inside
a sleeper.
- code_imp: Removed meteor-related free lag.
- bugfix: Syndicate MMIs will now properly transfer their laws to newly-constructed
AIs
Pubby:
- rscadd: Bluespace pipes to atmospherics, which create a single pipenet with all
bluespace pipes in existence.
2017-09-28:
RandomMarine:
- imageadd: Air tanks (o2+n2) now have a different appearance from oxygen tanks.
Robustin:
- tweak: Revheads no longer spawn with chameleon glasses or a spraycan, instead
they will start with a cybernetic security HUD implanted into their eyes.
Xhuis:
- rscadd: Ian has recently communed with unspeakable horrors and may now be warped
by their power if Nar-Sie passes near them.
- rscadd: In order to fight back against their ancient foe Ian, Poly has struck
a bargain with Ratvar and will be transformed into a machine by their presence.
Y0SH1_M4S73R:
- bugfix: AFK players count as dead for the assassinate objective.
2017-09-29:
Kor:
- rscadd: Gunfire can now leave bullet holes/dents in walls. Sprites by JStheguy.
RandomMarine:
- rscadd: You can now light your cigs with people that are on fire. The surgeon
general is spinning in their grave.
Robustin:
- tweak: Hacking a secure container with a multitool now takes longer, but no longer
has a chance to fail.
XDTM:
- rscadd: Nurse spiders can now set a directive that will be seen by their spiderlings,
when they get controlled by a player.
- rscadd: Spiders' actions are now action buttons instead of verbs.
- rscadd: Wrapping stuff in a cocoon is now a targeted action!
kevinz000:
- rscadd: The syndicate have recently begun sending agents to extract vital research
information from Nanotrasen.
- bugfix: 'Timestop fields will now stop thrown objects experimental: Timestops
will now be much quicker to react.'
kingofkosmos:
- spellcheck: You can now find out if an item uses alt-clicking by examining it.
2017-10-07:
Antur:
- bugfix: Liches will no longer lose their spells when reviving.
AnturK:
- rscadd: Wigs are now available in AutoDrobe
Cobby:
- admin: Players will now be notified automatically when an admin resolves their
ahelp.
Cyberboss:
- config: The shuttle may now be configured to be automatically called if the amount
of living crew drops below a certain percentage
- bugfix: Fixed a rare case where creating a one tank bomb would result in a broken
object
- bugfix: Fixed many cases where forced item drops could be avoided by not having
an item in your active hand
DaxDupont:
- rscdel: No more roundstart tips about gangs. You can finally start to forget gangs
ever existed.
Incoming5643:
- bugfix: The rarely utilized secret satchel item persistence system has been fixed
and made more lenient.
- rscadd: 'In case you forgot how it works: if you find or buy secret satchels,
put an item in them, and then bury them under tiles on the station you or someone
else can find them again in a future round with the item still there! Free satchels
can often be found hiding around the station, so get to burying!'
JJRcop:
- config: Hosts can now lock config options with the @ prefix. This prevents admins
from editing the option in-game.
- tweak: Admin volume slider moved to its own menu for better visibility.
Joan:
- bugfix: Fixes Vanguard never stunning for more than 2 seconds.
- balance: Ocular Warden base damage per second changed from 12.5 to 15.
- bugfix: Ocular Wardens no longer count themselves when checking for dense objects,
which decreased their overall damage by 15%.
- balance: Ocular Wardens now only reduce their damage by 10% per dense object,
and only do so once per turf. However, dense turfs now reduce their damage with
the same 10% penalty.
Kerbin-Fiber:
- bugfix: Wood is no longer invisible
Kor:
- rscadd: Nightmares now have mutant hearts and brains, with their own special properties
when consumed or implanted in mobs. Experiment!
- bugfix: You can now tell when someone is in soft crit by examining them.
- rscadd: Nightmares now have a chance to spawn via event.
More Robust Than You:
- bugfix: Fixes cogscarab sprites not updating
- balance: Blobs now take damage from particle accelerators
MrDoomBringer:
- rscadd: Nanotrasen, as part of their new Employee Retention program, has encouraged
more station point-makery by adding the "Cargo Tech of the Shift"! The award
is located in a lockbox in the Quartermaster's locker.
MrStonedOne:
- tweak: The MC will now reduce tick rate during high populations to keep it from
fighting with byond for processing time.
- config: Added config options to control MC tick rate
- admin: Admins can no longer manually control the mc's tick rate by editing the
MC's processing value, instead you will have to edit the config datum's values
for high/low pop tick rates.
Naksu:
- bugfix: Removed some of the free lag
- bugfix: Updates to station name are now reflected on Cargo's stock exchange computers.
- bugfix: Gutlunches will now once again look for gibs to eat.
- bugfix: Bees now come with reduced amounts of free lag
- balance: Pyrosium and cryostylane now react at ludicrous speeds.
- tweak: Made atmos tiny bit faster
- bugfix: Tweaks to atmos performance
Qbopper:
- tweak: Moved a locker blocking an airlock in Toxins maintenance.
RandomMarine:
- bugfix: Simple mobs should no longer experience severe hud/lighting glitches when
reconnecting.
Robustin:
- rscadd: Blood cultists can now create a unique bastard sword at their forge
- rscdel: Blood cultists can no longer obtain a hardsuit from the forge
- bugfix: Emotes (e.g. spinning and flipping) will now properly check for consciousness,
restraints, etc. when appropriate.
- bugfix: The Cult's bastard sword should now properly store souls and create constructs.
- bugfix: Neutering a disease symptom now produces a unique ID that will ensure
the PANDEMIC machine copies it properly.
ShizCalev:
- bugfix: You now have to unbuckle a player PRIOR to shaking them up off a bed or
resin nest.
- bugfix: Wizards will now have the correct name when attacked with Envy's knife!
- soundadd: Space ninja energy katanas now make a swish when drawn!
Supermichael777:
- balance: The detectives gun has been restored from a system change that nerfed
knockdown in general. We need to have a serious discussion about anti revolver
hate in this community.
- tweak: The PDA default font has been switched from "eye bleed" to old-style monospace.
Check your preference.
Thefastfoodguy:
- bugfix: Silicons can no longer take brain damage
- bugfix: Antimatter shielding that can't find a control unit won't delete itself
anymore
WJohnston:
- rscadd: Boxstation and Metastation's white ships now have navigation computers,
letting you move them around in the station, deep space, and derelict z levels.
XDTM:
- rscadd: Added the H.E.C.K. suit, a guaranteed loot frop from Bubblegum.
- rscadd: The H.E.C.K. suit is fully fire (and ash) proof, and has very good melee
armor.
- rscadd: H.E.C.K. suits can also be painted with spraycans, to fully customize
your experience.
- rscadd: Despite spending centuries inside a demon king, H.E.C.K. suits are most
definitely safe.
- bugfix: Fixed a bug where Viral Aggressive Metabolism caused viruses to be cured
instantly.
- bugfix: Fixed a bug where viruses' symptoms would all instantly activate on infection.
- rscadd: The CMO now has an advanced health analyzer in his closet! It can give
more precise readings on the non-standard damage types.
Xhuis:
- bugfix: Runed metal and brass are no longer invisible.
Xhuis and Y0SH1_M4S73R:
- bugfix: Servants of Ratvar now spawn in as the actual race set on their preferences,
with plasmamen getting the gear they need to not immediately die.
Y0SH1_M4S73R:
- balance: Gygax overdrive consumes at least 100 power per step
YPOQ:
- bugfix: Jaunters equipped on the belt slot will save you from chasms again.
kevinz000:
- rscadd: Wormhole event wormholes now actually teleport you.
- bugfix: portals now actually teleport on click.
kingofkosmos:
- rscadd: You can now see construction/deconstruction hints when examining airlocks.
- spellcheck: Beds, chairs, closets, grilles, lattices, catwalks, tables, racks,
floors, plating and bookcases now show hints about constructing/deconstructing
them.
nicbn:
- rscadd: Paperwork now uses Markdown instead of BBCode, see the writing help for
changes.
- imageadd: Changed the drop, throw, pull and resist icons.
2017-10-15:
Armhulen:
- bugfix: Clockwork golems no longer slip and slide on glass!
Armie:
- tweak: Holoparasites are once again in the uplink.
Bawhoppen:
- tweak: Smoke machine board has been moved to tech storage.
DaxDupont:
- tweak: After lobbying by Robust Softdrinks and Getmore Chocolate Corp all vendor
firmware has been changed to add sillicons to their target demographic.
- spellcheck: Replaces instances of "permenant" and "permenantly" with the proper
spelling in several areas,
Epoc:
- rscadd: Added a Toggle Underline button to the PDA menu
- code_imp: Cleaned HTML spacing
Frozenguy5:
- bugfix: C20r damage upped from 20 to 30 (used to be 30 before an ammo cleanup
in the code)
GLACoding:
- bugfix: Syndicate turrets and other machines in walls can now be hit by projectiles
Improvedname:
- rscadd: You can now put custom name and lore on your holy weapon by using a pen
on it!
- tweak: Cmo, captain, and the bartender now get pet collars in their lockers.
Jambread/RemieRichards/Incoming5643:
- server: There is a new system for title music accessible from config/title_music
folder. This system allows for multiple rotating lobby music without bloating
Git as well as map specific lobby music. See the readme.txt in config/title_music
for full details.
- config: The previous method of title music selection, strings/round_start_sounds.txt
has been depreciated by this change.
Kor:
- balance: You can now smash the bulbs out of floodlights rather than having to
entirely destroy the object.
Mercenaryblue:
- rscadd: Use the Clown Stamp on some cardboard to begin... the honkbot!
- rscadd: These honkbots are just adorable, and totally not annoying. I swear! Honk!
- rscadd: You can even slot in a pAI! Just don't emag them... oh boy. oh no. oh
geez.
- soundadd: Honkbots now release an evil laugh when emagged.
- imageadd: added some in_hands for banana peels.
- tweak: Golden Bike Horns now permit its victims to perform a full flip before
forcing them to jump again.
More Robust Than You:
- bugfix: Makes the santa event properly poll ghosts
- bugfix: Diseases will now cure if species is changed
- tweak: You can now drag-drop people into open DNA scanners
- bugfix: Medibots will no longer inject people in lockers/sleepers/etc
Naksu:
- bugfix: Fixes to door/airlock deletion routines.
- bugfix: Traitor pen uplinks now preferentially spawn in the PDA pen, and not in
a pocket protector full of pens that no-one checks.
- bugfix: Reusable projectiles such as foam darts no longer get deleted if they're
shot at a shooting range target or a cardboard cutout.
- bugfix: Ghosts no longer inherit the movement delay of their former bodies.
- bugfix: Fixed mobs being able to smash shocked objects without taking damage.
- bugfix: Fixed some mobs not deleting correctly
- code_imp: Fixed dusting code, supermatter-suicides no longer spam the runtime
logs.
- code_imp: Fixed some initialize paths.
Onule:
- tweak: Sunflower sprites were changed, small edits to variants.
- imageadd: Sunflower and variant's inhands sprites.
- imageadd: Tweaked growing sprites to match the new sunflower.
- imageadd: Moonflower and novaflowers now have slightly different growing sprites.
Robustin:
- rscadd: The Chemistry Smoke Machine! Chemist offices will have a board available
should they choose to construct a smoke machine. The smoke machine will regularly
produce smoke from whatever chemicals have been inserted into the machine. Designs
for the circuitboard are also available at RND.
- tweak: Abandoned Airlocks will no longer be deleted when their turf is changed
to a wall.
- tweak: Tesla movement is now completely random.
- bugfix: Clock Cult mode will no longer end if all the cultists die. The round
will not end until the Ark is destroyed or completed.
- bugfix: Chain reactions between explosives will now properly trigger explosives
located in an individual's bag.
- tweak: The wrench-anchoring time of the smoke machine is now doubled to 4 seconds.
- tweak: Smoke Machine smoke is now transparent.
- rscadd: The smoke machine has taken its rightful place in the chemist's office.
- bugfix: Smoke machine will no longer operate while moving/unanchored.
ShizCalev:
- tweak: Nanotrasen brand "Box" model stations have received approval from CentCom
to be retrofitted with the latest in Xenobiology equipment. You will now find
a chemmaster, a chemical dispenser, and a dropper within the Research Division's
Xenobiology lab.
- bugfix: C4 will no longer appear underneath objects on walls.
- bugfix: Plastic explosives will no longer be invisible after being planted.
- imageadd: The security bombsuit's sprite has been updated!
SpaceManiac:
- spellcheck: Grammar when examining objects has been improved.
- bugfix: AI eye camera static is now correctly positioned on Lavaland.
- spellcheck: Fixed many instances of "the the" when interacting with objects.
- bugfix: The tracking implant locator now works on the station again.
WJohn:
- rscadd: An old cruiser class vessel has resiliently stuck around, and may do so
for the foreseeable future.
WJohnston:
- tweak: Due to age, the abandoned ship's engines are now considerably slower when
bringing it place to place. This does however mean that the ship now has a more
gradual takeoff, with no sudden jolt to knock passengers off their feet.
- imageadd: Black carpets no longer have an ugly periodic black line in them. Regular
catwalks are now totally opaque so you won't accidentally click on space when
trying to place wires or tiles on them.
- rscdel: Boxstation's guitar white ship is no more.
- rscadd: Metastation's white ship stands in its place!
- tweak: Metastation's white ship has a couple of weak laser turrets to protect
the cockpit from space carp.
- tweak: Boxstation and metastation now have some plating under the grilles near
the AI sat's transit tube to prevent players from deleting the tube by landing
there.
WJohnston & ninjanomnom:
- rscadd: Plastitanium walls smooth, fancier syndicate shuttles!
- bugfix: Infiltrator shuttles have been moved out of the station maps and made
into a multi-area shuttle.
- balance: Titanium and plastitanium have explosion resistance (requested by Wjohn)
XDTM:
- rscadd: Blood and vomit pools can now spread the diseases of the mob that made
them! Cover your feet properly to avoid infection.
- rscadd: Virus severity now changes the color of the disease HUD icon, scaling
from green to red to flashing black-red.
- tweak: Contact-based diseases no longer spread by simply standing near other people;
it requires interaction like touching or attacking. Bumping against people/swapping
with help intent still counts as touching.
- tweak: Advanced viruses now have another infection type, "Fluids"; it's between
blood and skin contact, and will only be transmitted through fluid contact.
- rscdel: Two "hidden" infection types have been removed. Overall this means that
making a virus airborne is a little bit easier.
- bugfix: Species who cannot breathe can no longer be infected by breathing.
- bugfix: Internals now properly work if set to 0 pressure, and will prevent breathing
gas from the external atmosphere.
- bugfix: Viral Aggressive Metabolism is now properly inactive when neutered.
Xhuis:
- tweak: Cogscarabs can now experiment more freely with base design during non-clockcult
rounds with infinite power and the ability to recite scripture!
- bugfix: The Ark of the Clockwork Justiciar is now registered as a hostile environment.
- refactor: Clockwork scripture now has one progress bar for the entire recital
instead of multiple ones for each sentence in the invocation.
- bugfix: Ocular wardens no longer have a burning hatred for revenants and won't
attack their corpse endlessly anymore.
- balance: Stargazers can no longer be built off-station, even in new areas.
- balance: Integration cogs no longer emit sounds and steam visuals when active.
armie:
- bugfix: mob spawners are no longer possessable
deathride58:
- rscadd: '*slap'
duncathan:
- bugfix: Scrubbers and filters no longer allow for infinite pressure in pipes.
improvedname:
- bugfix: 9mm doesn't longer appear in traitor surplus crates
kevinz000:
- bugfix: 'Flightsuits now allow proper pulling experimental: Moved now has an argument
for if it was a regular Move or a forceMove.'
- rscadd: Instead of dumb sleep()s, follow trails now use SSfastprocess for processing!
- rscadd: Mobs now float while flying automatically!
- rscdel: 'Flightsuits can no longer be safely shut off if you''re still barreling
down the hallway. experimental: Flightsuits should be less shitcode. Hope this
PR doesn''t blow anything important up!'
- bugfix: Fixed trying to clear beaker in pandemic when the beaker is already removed
causing a runtime.
kingofkosmos:
- rscadd: Alt-clicking on a computer now ejects the ID card inside it.
nicbn:
- tweak: You can now clear bullet holes in walls using a welding tool.
ninjanomnom:
- refactor: Radiation has been completely overhauled.
- rscadd: A new radiation subsystem and spreading mechanics.
- rscadd: Walls and other dense objects insulate you from radiation.
- rscadd: Geiger counters now store the last burst of radiation so you can view
it at your leisure or show it to someone. Examine it.
- rscadd: Geiger counters can check mobs for contaminated objects. Scan yourself
before you leave to make sure you aren't carrying dangerous radioactive items.
- soundadd: Geiger counters have realistic sounds and the radiation pulse spam in
chat has been replaced.
- balance: Radiation is more deadly and causes burns at high intensities, WEAR YOUR
RADSUITS.
- balance: However residue radiation is far slower acting and kills you with toxin.
- balance: Engineering holosigns have a light amount of radiation insulation.
- balance: Rad collectors are nerfed. No more supercharging with pressurized plasma.
No more collector spam either.
- balance: Engine output is a lot more stable as a result of collector changes.
- balance: Monkeys need more rads and take more time to turn into gorillas.
- tweak: Over 100% on the DNA computer means your subject is now taking damage.
- tweak: The asteroid escape shuttle has no stabilizers and throws you around when
it moves
- bugfix: Shuttles no longer rotate ghosts of players who prefer directionless sprites
- bugfix: 2 Years later and cameras work on shuttles now, probably.
- bugfix: Buckled mobs when on a rotating shuttle should now rotate correctly
- bugfix: Fixes shuttles gibbing in supposedly safe areas
- bugfix: Mobs that didn't move during shuttle launch would not have their parallax
updated. This is fixed now.
- bugfix: The custom shuttle placement highlight now works for multi area shuttles.
- bugfix: Directional windows shouldn't leak air anymore
- tweak: Windows only block air while anchored
- bugfix: Fixes camera mobs being considered a target by radiation
- bugfix: Cables can no longer be contaminated as well
- balance: Buffs radiation cleansing chems
- balance: Toxin damage per tick from radiation is halved
- admin: Contaminated objects keep track of what contaminated them
- admin: Radiation pulses over 3000 are logged now
spessmenart:
- imageadd: The captains sabre no longer looks like a rapier.
2017-10-17:
DaxDupont:
- bugfix: 'Fancy boxes(ie: donut boxes) now show the proper content amount in the
sprite and no longer go invisible when empty.'
Mercenaryblue:
- bugfix: when decapitated, banana-flavored cream no longer hovers where your head
used to be.
More Robust Than You:
- rscadd: EI NATH! now causes a flash of light
Naksu:
- bugfix: Pinned notes will now show up on vault, abductor, centcom and large glass
airlocks.
- spellcheck: Removed a misleading message when handling full stacks of sheets.
- bugfix: Pre-filled glass bottles (uplink, medbay, botany) will now give visual
feedback about how much stuff is left inside, and the color of contents will
match an empty bottle being filled with the same reagent.
- bugfix: Player-controlled "neutral" mobs such as minebots are now considered valid
targets by clock cult's ocular wardens.
Xhuis:
- bugfix: Cogged APCs can now be correctly unlocked with an ID card.
duncathan:
- tweak: Portable air pumps can output to a maximum of 25 atmospheres.
kevinz000:
- refactor: Legacy projectiles have been removed. Instead, all projectiles are now
PIXEL PROJECTILES!
- rscadd: Reflectors can now be at any angle you want. Alt click them to set angle!
- rscadd: Pipes can now be layered up to 3 layers.
2017-10-18:
DaxDupont:
- bugfix: Fixes automatic fire on guns.
Gun Hog:
- bugfix: The GPS item now correctly changes its name when the GPS tag is changed.
Improvedname:
- tweak: Reverts katana's to its orginal size being huge
Mercenaryblue:
- balance: it should be far easier to clean out your face from multiple cream pies.
More Robust Than You:
- tweak: People that are burning slightly less will appear to be burning... slightly
less.
Robustin:
- bugfix: The smoke machine now properly generates transparent smoke, transmits
chemicals, and displays the proper icons.
ShizCalev:
- tweak: You can no longer build reinforced floors directly on top of dirt, asteroid
sand, ice, or beaches. You'll have to first construct flooring on top of it
instead.
- bugfix: Corrected mapping issues introduced with the latest SM engine/radiation
update across all relevant maps.
- bugfix: The tools on the Caravan Ambush space ruin have had their speeds corrected.
- bugfix: Slappers will no longer appear as a latex balloon in your hand.
- bugfix: Renault now has a comfy new bed on Metastation!
- tweak: Engineering cyborgs now have access to geiger counters.
Xhuis:
- bugfix: You can no longer pick up brass chairs.
Y0SH1_M4S73R:
- bugfix: Disabling leg actuators sets the power drain per step to the correct value.
duncathan:
- bugfix: Filters no longer stop passing any gas through if the filtered output
is full.
ninjanomnom:
- rscadd: You can vomit blood at high enough radiation.
- balance: Radiation knockdown is far far shorter.
- balance: Genetics modification is less harmful but still, upgrade your machines.
- balance: Pentetic acid is useless for low amounts of radiation but indispensable
for high amounts now.
- balance: Singularity radiation has been normalized and Pubby engine has been remapped.
- bugfix: No more hair loss spam
- bugfix: Mob rad contamination has been disabled for now. Regular contamination
is still a thing.
- bugfix: Fixed turfs not rotating
- bugfix: Fixed stealing structures you shouldn't be moving
2017-10-19:
Kor:
- rscadd: Blob is now a side antagonist.
- rscadd: Event and admin blobs will now be able to choose their spawn location.
- rscadd: Blob can now win in any mode by gaining enough tiles to reach Critical
Mass.
- rscadd: Blobs that have Critical Mass have unlimited points, and a minute after
achieving critical mass, they will spread to every tile on station, killing
anyone still on board and ending the round.
- rscadd: Using an analyzer on a blob will now reveal its progress towards Critical
Mass.
- rscadd: The blob event is now more common.
Mercenaryblue:
- tweak: You will no longer trip on inactive honkbots.
- bugfix: Sentient Honkbots are no longer forced to speak when somebody trip on
them.
Naksu:
- bugfix: Manned turrets stop firing when there's no-one in the turret shooting.
- refactor: 'mobs will enter a deep power-saving state when there''s not much to
do except wander around. change: bees are slightly more passive in general'
deathride58:
- tweak: You can now press Ctrl+H to stop pulling, or simply H to stop pulling if
you're in hotkey mode.
ninjanomnom:
- rscadd: Engineering scanner goggles have a radiation mode now
- rscadd: Objects placed under showers are cleansed of radioactive contamination
over a short time.
- soundadd: Showers make sound now.
oranges:
- rscdel: Removed the bluespace pipe
2017-10-20:
Kor:
- rscadd: You can now select your Halloween race, rather than having it assigned
randomly via event.
Robustin:
- bugfix: Fixed a bug where detonating maxcaps, especially multiple maxcaps, on
Reebe guaranteed that everyone would die and thus the Clock Cult would immediately
lose; Reebe maxcap is now 2/5/10.
ShizCalev:
- bugfix: All reflector prisms/mirrors have had their angles corrected.
- tweak: Remains left over by dusting or soul-stoning a mob are now dissoluble with
acid.
- tweak: Changelings using biodegrade to escape restraints will now leave a pile
of goop.
- bugfix: Fixed messages related to changelings using biodegrade not appearing.
2017-10-21:
More Robust Than You:
- bugfix: Heads of staff will now have cat organs removed at roundstart
Robustin:
- balance: Spray tan no longer stuns when ingested.
Thunder12345:
- bugfix: Sentient cats no longer forget to fall over when they die
2017-10-22:
More Robust Than You:
- bugfix: Blood Brother now properly shows up in player panel
Naksu:
- server: Paper bins no longer let server admins know that pens were eaten.
- code_imp: Removed dangling mob references to last attacker/attacked
Robustin:
- balance: Medical biosuits (and hardsuits) now offer heavy, but not complete, radiation
resistance.
ninjanomnom:
- bugfix: Contents of silicon mobs are no longer considered for targets of radiation.
This blocks them from being contaminated.
2017-10-24:
Armhulen:
- rscadd: Wizards may now shapeshift into viper spiders.
Improvedname:
- tweak: Blacklists holoparasite's from surplus crates
Kor:
- rscadd: Added dullahans, which will be available from the character set up menu
during the Halloween event.
- bugfix: Severed heads will no longer appear bald.
More Robust Than You:
- bugfix: Fixes champrojector camera bugs
Naksu:
- bugfix: Grinders will now grind grown items like cocoa pods again
- code_imp: Cameras no longer keep hard references to mobs in their motion tracking
list.
ShizCalev:
- bugfix: Creatures made via gold slime cores will now be given the proper name
of their master.
deathride58:
- tweak: Deltastation's armory now contains reinforced windows surrounding the lethal
weaponry. This makes Delta's armory consistent with Box.
- tweak: There are now decals in places where extra Security lockers can spawn.
- tweak: Cleaned up semicolons in Meta and Boxstation's .dmms
2017-10-25:
Cruix:
- rscadd: Shuttle navigation computers can now place new transit locations over
the shuttle's current position.
JJRcop:
- rscadd: The heart of darkness revives you as a shadowperson if you aren't one
already.
ShizCalev:
- bugfix: Shades will no longer always hear a heartbeat.
- bugfix: Golem abilities will now be start on cooldown when they are made.
2017-10-26:
Kor and JJRcop:
- rscadd: Added vampires. They will be available as a roundstart race during the
Halloween holiday event.
ShizCalev:
- bugfix: Reflectors will no longer drop more materials than they took to make when
deconstructed.
- bugfix: You will no longer be prompted to reenter your body while being defibbed
if you can't actually be revived.
- bugfix: You can no longer teleport past the ticket stands of the Luxury Emergency
Shuttle.
- bugfix: Lightgeists can now -actually- be spawned with gold slime cores.
- tweak: The Staff of Change will now randomly assign a cyborg module when transforming
a mob into a cyborg.
Xhuis:
- balance: Clockwork marauders now move more slowly below 40% health.
- balance: Instead of a 40% chance (or more) chance to block projectiles, clockwork
marauders now have three fixed 100% blocks; after using those three, they cannot
block anymore without avoiding projectiles for ten seconds. This number increases
to four if war is declared.
- balance: Projectiles that deal no damage DO reduce marauders' shield health. Use
disabler shots to open them up, then use lasers to go for the kill!
- bugfix: Cogscarab shells and marauder armor now appear in the spawners menu.
- bugfix: You can no longer stack infinitely many stargazers on one tile.
nicbn:
- imageadd: Chemical heater and smoke machine resprited.
ninjanomnom:
- soundadd: Portable generators have a sound while active.
- soundadd: The supermatter has a sound that scales with stored energy.
ninjanomnom & Wjohn:
- bugfix: Cable cuffs now inherit the color of the cables used to make them.
- bugfix: Split cable stacks keep their color.
- tweak: The blue cable color is now a better blue.
2017-10-27:
Anonmare:
- rscadd: Adds new grindables
JamieH:
- rscadd: Buildmode map generators will now show you a preview of the area you're
changing
- rscadd: Buildmode map generators will now ask before nuking the map
- bugfix: Buildmode map generator corners can now only be set by left clicking
Kor:
- rscadd: Cloth golems will be available as a roundstart race during Halloween.
MrStonedOne:
- code_imp: Created a system to profile code on a line by line basis and return
detailed info about how much time was spent (in milliseconds) on each line(s).
Xhuis:
- balance: Servants can no longer teleport into the gravity generator, EVA, or telecomms.
ninjanomnom:
- bugfix: Hardsuit helmets work like geiger counters for the user.
- code_imp: Radiation should perform a little better in places.
- balance: Various radiation symptom thresholds have been tweaked.
- balance: Contamination strengths at different ranges have been tweaked.
- balance: Contaminated objects have less range for their radiation.
- balance: Hitting something with a contaminated object reduces its strength faster.
- balance: Contaminated objects decay faster.
- balance: Both radiation healing medicines have been buffed a bit.
- balance: Passive radiation loss for mobs is nerfed.
- balance: There is a soft cap for mob radiation now.
- balance: Projectiles, ammo casings, and implants are disallowed from becoming
contaminated.
- rscadd: Suit storage units can completely cleanse contamination from stored objects
- admin: The first time an object is contaminated enough to spread more contamination
admins will be warned. This is also added to stat tracking.
- rscadd: Thermite works on floors and can be ignited by sufficiently hot fires
now
- refactor: Thermite has been made into a component
- bugfix: Thermite no longer removes existing overlays on turfs
2017-10-28:
Mark9013100:
- tweak: The Medical Cloning manual has been updated.
2017-10-29:
Armhulen:
- rscadd: Frost Spiders now use Frost OIL!
Mercenaryblue:
- rscadd: Skeletons can now have their own spectral instruments
- rscadd: \[Dooting Intensifies\]
- admin: the variable "too_spooky" defines if it will spawn new instruments, by
default TRUE.
Naksu:
- bugfix: Removed meteor-related free lag
- bugfix: Cleaned up dangling mob references from alerts
Xhuis:
- bugfix: You can no longer become an enhanced clockwork golem with mutation toxin.
- balance: Normal clockwork golems now have 20% armor, down from 40%.
as334:
- spellcheck: This changelog has been updated and so read it again if you are interested
in doing assmos.
- rscadd: Atmospherics has been massively expanded including new gases.
- rscadd: These new gases include Brown Gas, Pluoxium, Stimulum, Hyper-Noblium and
Tritium.
- rscadd: Brown Gas is acidic to breath, but mildly stimulation.
- rscadd: Stimulum is more stimulating and much safer.
- rscadd: Pluoxium is a non-reactive form of oxygen that delivers more oxygen into
the bloodstream.
- rscadd: Hyper-Noblium is an extremely noble gas, and stops gases from reacting.
- rscadd: Tritium is radioactive and flammable.
- rscadd: New reactions have also been added to create these gases.
- rscadd: 'Tritium formation: Heat large amounts of oxygen with plasma. Make sure
you have a filter ready and setup!'
- rscadd: Fusion has been reintroduced. Plasma will fuse when heated to a high thermal
energy with Tritium as a catalyst. Make sure to manage the waste products.
- rscadd: 'Brown Gas formation: Heat Oxygen and Nitrogen.'
- rscadd: 'BZ fixation: Heat Tritium and Plasma.'
- rscadd: 'Stimulum formation: Heated Tritium, Plasma, BZ and Brown Gas.'
- rscadd: 'Hyper-Noblium condensation: Needs Nitrogen and Tritium at a super high
heat. Cools rapidly.'
- rscadd: Pluoxium is unable to be formed.
- rscdel: Freon has been removed. Use cold nitrogen for your SME problems now.
- rscadd: Water vapor now freezes the tile it is on when it is cooled heavily.
naltronix:
- bugfix: fixes that table that wasnt accessible in Metastation
2017-10-30:
PKPenguin321:
- tweak: You can now use beakers/cups/etc that have welding fuel in them on welders
to refuel them.
bgobandit:
- tweak: 'Due to cuts to Nanotrasen''s Occupational Safety and Health Administration
(NO-SHA) budget, station fixtures no longer undergo as much safety testing.
(Translation for rank and file staff: More objects on the station will hurt
you.)'
2017-11-02:
ACCount:
- tweak: '"Tail removal" and "tail attachment" surgeries are merged with "organ
manipulation".'
- imageadd: New sprites for reflectors. They finally look like something.
- rscadd: You can lock reflector's rotation by using a screwdriver. Use the screwdriver
again to unlock it.
- rscadd: Reflector examine now shows the current angle and rotation lock status.
- rscadd: You can now use a welder to repair damaged reflectors.
- bugfix: Multiple reflector bugs are fixed.
Improvedname:
- rscdel: Removes statues from gold slime pool
Mercenaryblue:
- imageadd: Updated Clown Box sprite to match the others.
More Robust Than You:
- admin: ONLY ADMINS CAN ACTIVATE THE ARK NOW
- tweak: The Ark's time measurements are now a bit more readable
MrStonedOne:
- tweak: Meteor events will not happen before 25 minutes, the worst versions before
35 and 45 minutes.
- tweak: Meteor events are now player gated to 15, 20, and 25 players respectively
- balance: The more destructive versions of meteor events now have a slightly higher
chance of triggering, to offset the decrease in how often it is that they will
even qualify.
- bugfix: Fixed the changelog generator.
Naksu:
- tweak: Smartfridges and chem/condimasters now output items in a deterministic
3x3 grid rather than in a huge pile in the middle of the tile.
SpaceManiac:
- bugfix: Admins can once again spawn nuke teams on demand.
Xhuis:
- admin: Admins can now create sound emitters (/obj/effect/sound_emitter) that can
be customized to play sounds to different people, at different volumes, and
at different locations such as by z-level. They're much more versatile for events
than the Play Sound commands!
- rscadd: You can now add grenades to plushies! You'll need to cut out the stuffing
first.
- tweak: Clockwork cult tips of the round have been updated to match the rework.
- tweak: Abscond and Reebe rifts now place servants directly at the Ark instead
of below the "base" area.
nicbn:
- tweak: Brown gas renamed to nitryl.
ninjanomnom:
- bugfix: Fixes decals not rotating correctly with the turf.
- bugfix: Fixes a runtime causing some turfs to be left behind by removed shuttles.
- code_imp: Shuttles should be roughly 40-50% smoother.
- bugfix: Fixes the cargo shuttle occasionally breaking if a mob got on at exactly
the right time.
2017-11-10:
Anonmare:
- bugfix: Adds an organ storage bag to the syndicate medborg.
AnturK:
- balance: Dying in shapeshifted form reverts you to the original one. (You're still
dead)
Floyd / Qustinnus:
- soundadd: Redtexting as a traitor now plays a depressing tune to you
Floyd / Qustinnus (And all the sounds by Kayozz11 from Yogstation):
- soundadd: Adds about 30 new ambience sounds
- refactor: added new defines for ambience lists.
Iamgoofball:
- tweak: Cooldown on the Ripley's mining drills has been halved.
- tweak: The frequency of the Ripley's ore pulse has been doubled.
Jalleo:
- tweak: Removed a variable to state which RCD's can deconstruct reinforced walls
- balance: Made combat (ERT ones) and admin RCDs able to deconstruct r walls alongside
borg ones
Kor:
- bugfix: Cult mode will once again print out names at round end.
Mark9013100:
- rscadd: Deltastation now has a Whiteship.
- tweak: Charcoal bottles have been renamed, and have been given a more informative
description.
Mercenaryblue:
- spellcheck: spellchecked the hotel staff.
- rscadd: Added frog masks. Reeeeeeeeee!!
More Robust Than You:
- bugfix: Blobbernauts and spores are no longer killed by blob victory
- bugfix: New blob overminds off the station Z level are moved to the station
- bugfix: You can now use banhammers as a weapon
- tweak: Monkeys can no longer transmit diseases through hardsuits
- tweak: Xenobio blobbernauts can no longer walk on blob tiles
Naksu:
- tweak: Added deterministic output slots to the slime processor
- bugfix: Fixed some interactions with ghosts and items
- bugfix: Nonhumans such as monkeys can now be scanned for chemicals with the health
analyzer.
Okand37 (DeltaStation Updates):
- rscadd: Tweaked Atmospherics
- bugfix: Fixed the Incinerator air injector
- rscadd: Tweaked Engineering
- rscadd: Added logs to the Chaplain's closet for gimmicks (bonfires)
- rscadd: Tweaked Security
- bugfix: Fixed medical morgue maintenance not providing radiation shielding and
exterior chemistry windoor
- rscadd: Bar now has a door from the backroom to the theatre stage
- rscadd: Tweaked Locker Room/Dormitories
ShizCalev:
- bugfix: You can now -actually- load pie cannons.
- bugfix: The captain's winter coat can now hold a flashlight.
- bugfix: The captain's and security winter coats can now hold internals tanks.
- tweak: All winter coats can now hold toys, lighters, and cigarettes.
- tweak: The captain's hardsuit can now hold pepperspray.
- rscadd: Updated the Test Map debugging verb to report more issues regarding APCs.
DELTASTATION
- bugfix: Reverted Okand37's morgue changes which broke power in the area.
- bugfix: Corrected wrong area on the Southern airlock leading into electrical maintenance.
ALL STATIONS
- bugfix: Corrected numerous duplicate APCs in areas which led to power issues.
SpaceManiac:
- bugfix: Ghosts can no longer create sparks from the hand teleporter's portals.
- bugfix: Digging on Lavaland no longer shows two progress bars.
- bugfix: The holodeck now has an "Offline" option.
- bugfix: Injury and crit overlays are now scaled properly for zoomed-out views.
- bugfix: Already-downloaded software is now hidden from the NTNet software downloader.
- bugfix: The crafting, language, and building buttons are now positioned correctly
in zoomed-out views.
- bugfix: Bluespace shelter walls no longer smooth with non-shelter walls and windows.
Swindly:
- rscadd: Organ storage bags can be used to perform limb augmentation.
- bugfix: You can now cancel a cavity implant during the implanting/removing step
by using drapes while holding the appropriate tool in your inactive hand. Cyborgs
can cancel the surgery by using drapes alone.
- bugfix: Fixed hot items and fire heating reagents to temperatures higher than
their heat source.
- bugfix: Sprays can now be heated with hot items.
- tweak: The heating of reagents by hot items, fire, and microwaves now scales linearly
with the difference between the reagent holder's temperature and the heat source's
temperature instead of constantly.
- tweak: The body temperature of a mob with reagents is affected by the temperature
of the mob's reagents.
- tweak: Reagent containers can now be heated by hot air.
Thefastfoodguy:
- bugfix: Spamming runes / battlecries / etc will no longer trigger spam prevention
WJohnston:
- bugfix: Ancient station lighting fixed on beta side (medical and atmos remains)
XDTM:
- rscadd: Ghosts now have a Toggle Health Scan verb, which allows them to health
scan mobs they click on.
Xhuis:
- rscadd: Ratvar and Nar-Sie plushes now have a unique interaction.
- balance: Clockwork marauders are now on harm intent.
- balance: The Clockwork Marauder scripture now takes five seconds longer to invoke
per marauder summoned in the last 20 seconds, capping at 30 extra seconds.
- balance: Clockwork marauders no longer gain a health bonus when war is declared.
- tweak: Moved the BoxStation deep fryers up one tile.
- rscadd: Microwaves have new sounds!
YPOQ:
- bugfix: EMPs can pulse multiple wires
as334:
- rscadd: Pluoxium can now be formed by irradiating tiles with CO2 in the air.
- rscadd: Rad collectors now steadily form Tritium at a slow pace.
- balance: Nerfs fusion by making it slower, and produce radioactivity.
- balance: Noblium formation now requires significantly more energy input.
- balance: Tanks now melt if their temperature is above 1 Million Kelvin.
deathride58:
- bugfix: Directional character icon previews now function properly. Other things
relying on getflaticon probably work with directional icons again, as well.
nicbn:
- imageadd: Canister sprites for the new gases
ninjanomnom:
- bugfix: Shuttle parallax has been fixed once more
- bugfix: You can no longer set up the auxiliary base's shuttle beacon overlapping
with the edge of the map
uraniummeltdown:
- tweak: Replica fabricatoring airlocks and windoors keeps the old name
- tweak: Narsie and Ratvar converting airlocks and windoors keeps the old name
2017-11-11:
DaxDupont:
- bugfix: Medbots can inject from one tile away again.
SpaceManiac:
- bugfix: The detective and heads of staff are no longer attacked by portable turrets.
deathride58:
- bugfix: You can no longer delete girders, lattices, or catwalks with the RPD
- bugfix: Fixes runtimes that occur when clicking girders, lattices, catwalks, or
disposal pipes with the RPD in paint mode
ninjanomnom:
- bugfix: Fixes ruin cable spawning and probably some other bugs
2017-11-12:
Cyberboss:
- bugfix: Clockwork slabs no longer refer to components
2017-11-13:
Cobby:
- rscadd: The Xray now only hits the first mob it comes into contact with instead
of being outright removed from the game.
Floyd / Qustinnus:
- soundadd: Reebe now has ambience sounds
'Floyd / Qustinnus:':
- soundadd: Adds a few sound_loop datums to machinery.
Frozenguy5:
- bugfix: Broken cable cuffs no longer has an invisible sprite.
PKPenguin321:
- rscadd: Welders must now be screwdrivered open to reveal their fuel tank.
- rscadd: You can empty welders into open containers (like beakers or glasses) when
they're screwdrivered open.
- rscadd: You can now insert any chemical into a welder, but all most will do is
clog the fuel. Welding fuel will refuel it as usual. Plasma in welders tends
to explode.
Qbopper and JJRcop:
- tweak: The default internet sound volume was changed from 100 to 25. Stop complaining
in OOC about your ears!
SpaceManiac:
- bugfix: Posters may no longer be placed on diagonal wall corners.
WJohnston:
- rscdel: Removes stationary docking ports for syndicate infiltrator ships on all
maps. Use the docking navigator computer instead! This gives the white ship
and syndicate infiltrator more room to navigate and place custom locations that
are otherwise occupied by fixed shuttle landing zones that are rarely used.
Xhuis:
- rscadd: Deep fryers now have sound.
- tweak: Deep fryers now use cooking oil, a specialized reagent that becomes highly
damaging at high temperatures. You can get it from grinding soybeans and meat.
- tweak: Deep fryers now become more efficient with higher-level micro lasers, using
less oil and frying faster.
- tweak: Deep fryers now slowly use oil as it fries objects, instead of all at once.
- bugfix: You can now correctly refill deep fryers with syringes and pills.
nicn:
- balance: Damage from low pressure has been doubled.
ninjanomnom:
- rscadd: You can now select a nearby area to expand when using a blueprint instead
of making a new area.
- rscadd: New shuttle areas can be created using blueprints. This is currently not
useful but will be used later for shuttle construction.
- tweak: Blueprints can modify existing areas on station.
- admin: Blueprint functionality has been added to the debug tab as a verb.
2017-11-14:
ike709:
- imageadd: Added directional computer sprites. Maps haven't been changed yet.
psykzz:
- refactor: AI Airlock UI to use TGUI
- tweak: Allow AI to swap between electrified door states without having to un-electrify
first.
selea/arsserpentarium:
- rscadd: Integrated circuits have been added to Research!
- rscadd: You can use these to create devices with very complex behaviors.
- rscadd: Research the Integrated circuits printer to get started.
2017-11-15:
Fury:
- rscadd: Added new sprites for the Heirophant Relay (clock cultist telecomms equipment).
Naksu:
- bugfix: 'Removed fire-related free lag. change: fire alarms and cameras no longer
work after being ripped off a wall by a singulo'
- tweak: 'Minor speedups to movement processing. change: Fat mobs no longer gain
temperature by running.'
Robustin:
- refactor: Cult population scaling no longer operates on arbitrary breakpoints.
Each additional player between the between the breakpoints will add to the "chance"
that an additional cultist will spawn.
- tweak: On average you will see less roundstart cultists in lowpop and more roundstart
cultists in highpop.
- tweak: Damage examinations now include a "moderate" classification. Before minor
was <30 and severe was anything 30 or above. Now minor is <25, moderate is 25
to <50, and severe is 50+.
- tweak: The tesla will now move toward power beacons at a significantly slower
rate.
SpaceManiac:
- bugfix: The post-round station integrity report is now functional again.
ninjanomnom:
- bugfix: Gas overlays no longer block clicks, on 512
2017-11-22:
ACCount:
- refactor: Old integrated circuit save file format is ditched in favor of JSON.
Readability, both of save files and save code, is improved greatly.
- tweak: Integrated circuit panels now open with screwdriver instead of crowbar,
to match every single other thing on this server.
- tweak: Integrated circuit printer now stores up to 25 metal sheets.
- bugfix: Fixed integrated circuit rechargers not recharging guns properly and not
updating icons.
- bugfix: Fixed multiple bugs in integrated circuits UIs, improved overall usability.
Anonmare:
- balance: Laserpoitners now incapcitate catpeople
AutomaticFrenzy:
- bugfix: cell chargers weren't animating properly
- bugfix: disable_warning wasn't getting checked and the chat was being spammed
Code by Pyko, Ported by Frozenguy5:
- rscadd: Rat Kebabs and Double Rat Kebabs have been added!
Cyberboss:
- server: Server tools API changed to version 3.2.0.1
- admin: '"ahelp" chat command can now accept a ticket number as opposed to a ckey'
DaxDupont:
- tweak: CentCom has issued a firmware updated for the operating computers. It is
no longer needed to manually refresh the procedure and patient status.
- bugfix: Proximity sensors no longer beep when unarmed.
- bugfix: Plant trays will now properly process fluorine and adjust toxins and water
contents.
Francinum:
- tweak: The shuttle build plate is now better sized for all stations.
Iamgoofball:
- spellcheck: fixes grammar on logic gate descriptions
- spellcheck: fixes grammar on list circuits
- bugfix: fixes grammar on trig circuits
- spellcheck: fixed grammar on output circuits
JJRcop:
- bugfix: Fixes changeling eggs not putting the changeling in control if the brainslug
is destroyed before hatching.
- tweak: The silicon airlock menu looks a little more like it used to.
Kor:
- bugfix: Blobbernauts will no longer spawn if a player is not selected to control
it, preventing AI blobbernauts from running off the blob and to their deaths.
- rscdel: Following complaints that cargo has been selling all the materials they
receive rather than distributing them, mineral exporting has been removed.
MMMiracles:
- balance: Power regen on the regular tesla relay has been reduced to 50, from 150.
Naksu:
- bugfix: Sped up saycode to remove free lag from highpop
- bugfix: Using a chameleon projector will now dismount you from any vehicles you
are riding, in order to prevent wacky space glitches and being sent to a realm
outside space and time.
Shadowlight213:
- code_imp: Added round id to the status world topic
ShizCalev:
- bugfix: Chameleon goggles will no longer go invisible when selecting Optical Tray
scanners.
- rscadd: Engineering and Atmos scanner goggles will now have correctly colored
inhand sprites.
- tweak: The computers on all maps have have been updated for the latest directional
sprite changes. Please report any computers facing in strange directions to
your nearest mapper.
- bugfix: MetaStation - The consoles in medbay have had their directions corrected.
- imageadd: The Nanotrasen logo on modular computers has been fixed, rejoice!
- bugfix: PubbyStation - Unpowered air injectors in various locations have been
fixed.
- bugfix: MetaStation - Air injector leading out of the incinerator has been fixed
- bugfix: MetaStation - Corrected a couple maintenance airlocks being powered by
the wrong areas.
- bugfix: Computers will no longer rotate incorrectly when being deconstructed.
- bugfix: You can now rotate computer frames during construction.
- bugfix: Chairs, PA parts, infrared emitters, and doppler arrays will now rotate
clockwise.
- bugfix: Throwing drinking glasses and cartons will now consistently cause them
to break!
- bugfix: Humans missing legs or are legcuffed will no longer move slower in areas
without gravity.
- bugfix: The structures external to stations are now properly lit. Make sure you
bring a flashlight.
- bugfix: Computers will no longer delete themselves when being built, whoops!
- bugfix: Space cats will no longer have a smashed helmet when they lay down.
Skylar Lineman, your local R&D moonlighter:
- rscadd: Research has been completely overhauled into the techweb system! No more
levels, the station now unlocks research "nodes" with research points passively
generated when there is atleast one research server properly cooled, powered,
and online.
- rscadd: R&D lab has been replaced by the departmental lathe system on the three
major maps. Each department gets a lathe and possibly a circuit imprinter that
only have designs assigned by that department.
- rscadd: The ore redemption machine has been moved into cargo bay on maps with
decentralized research to prevent the hallways from becoming a free for all.
Honk!
- balance: You shouldn't expect balance as this is the initial merge. Please put
all feedback and concerns on the forum so we can revise the system over the
days, weeks, and months, to make this enjoyable for everyone. Heavily wanted
are ideas of how to add more ways of generating points.
- balance: You can get techweb points by setting off bombs with an active science
doppler array listening. The bombs have to have a theoretical radius far above
maxcap to make a difference. You can only go up, not down, in radius, so you
can't get 6 times the points with 6 TTVs. The algorithm is exponentially/logarithmically
scaled to prevent "world destroyer" bombs from instantly finishing research.
SpaceManiac:
- bugfix: HUDs from mechs and helmets no longer conflict with HUD glasses and no
longer inappropriately remove implanted HUDs.
- code_imp: Chasm code has been refactored to be more sane.
- bugfix: Building lattices over chasms no longer sometimes deletes the chasm.
- code_imp: Ladders have been refactored and should be far less buggy.
- bugfix: Jacob's ladder actually works again.
- bugfix: Pizza box stacking works again.
- bugfix: Fix some permanent-on and permanent-off bugs caused by the HUD stacking
change.
WJohnston:
- imageadd: A bunch of new turf decals for mappers to play with, coming in yellow,
white, and red varieties!
- bugfix: Green banded default airlocks now have extended click area like all other
airlocks.
Y0SH1 M4S73R:
- spellcheck: The R&D Server's name is now improper.
- spellcheck: The R&D Server now has an explanation of what it does.
arsserpentarium:
- bugfix: now lists should work properly
duncathan:
- rscadd: The RPD has a shiny new UI!
- rscadd: The RPD can now paint pipes as it lays them, for quicker piping projects.
- rscadd: Atmos scrubbers (vent and portable) can now filter any and all gases.
ike709:
- imageadd: Added new vent and scrubber sprites by Partheo.
- bugfix: Fixed some computers facing the wrong direction.
jammer312:
- bugfix: fixed conjuration spells forgetting about conjured items
kevinz000:
- rscadd: purple bartender suit and apron added to clothesmates!
- rscadd: long hair 3 added, check it out. both have sprites from okand!
nicbn:
- soundadd: Now rolling beds and office chairs have a sound!
oranges:
- rscdel: Removed the shocker circuit
psykzz:
- imageadd: Grilles have new damaged and default sprites
- rscadd: Added TGUI for Turbine computer
tserpas1289:
- tweak: Any suit that could hold emergency oxygen tanks can now also hold plasma
man internals
- tweak: Hydroponics winter coats now can hold emergency oxygen tanks just like
the other winter coats.
- bugfix: Plasma men jumpsuits can now hold accessories like pocket protectors and
medals.
zennerx:
- bugfix: fixed a bug that made you try and scream while unconscious due to a fire
- tweak: Skateboard crashes now give slight brain damage!
- rscadd: Using a helmet prevents brain damage from the skateboard!
2017-11-23:
GupGup:
- bugfix: Fixes hostile mobs attacking surrounding tiles when trying to attack someone
MrStonedOne and Jordie:
- server: As a late note, serverops be advise that mysql is no longer supported.
existing mysql databases will need to be converted to mariadb
Robustin:
- tweak: RND consoles will no longer display options for machines or disks that
are not connected/inserted.
ShizCalev:
- bugfix: Aliens in soft-crit will now use the correct sprite.
XDTM:
- rscadd: 'Added two new symptoms: one allows viruses to still work while dead,
and allows infection of undead species, and one allows infection of inorganic
species (such as plasmapeople or golems).'
2017-11-24:
ACCount:
- rscdel: Removed "console screen" stock part. Just use glass sheets instead.
More Robust Than You:
- tweak: Spessmen are now smart enough to realize you don't need to turn around
to pull cigarette butts
SpaceManiac:
- bugfix: Fix water misters being inappropriately glued to hands in some cases.
- bugfix: Some misplaced decals in the Hotel brig have been corrected.
ninjanomnom:
- bugfix: Custom shuttle dockers can no longer place docking regions inside other
custom docker regions.
2017-11-25:
CosmicScientist:
- bugfix: bolas are back in tablecrafting!
Dorsisdwarf:
- tweak: Catpeople are now distracted instead of debilitated
- rscadd: Normal cats now go for laser pointers
SpaceManiac:
- bugfix: You can no longer buckle people to roller beds from inside of a locker.
YPOQ:
- bugfix: AIs and cyborgs can interact with unscrewed airlocks and APCs.
ninjanomnom:
- bugfix: Fixes thermite burning hotter than the boiling point of stone
zennerx:
- bugfix: Zombies don't reanimate with no head!
2017-11-27:
ACCount:
- rscadd: 'New integrated circuit components: list constructors/deconstructors.
Useful for building lists and taking them apart.'
- bugfix: Fixed multiple bugs in integrated circuits UIs, improved overall usability.
More Robust Than You:
- bugfix: Fixed cult leaders being de-culted upon election if they had a mindshield
implant
Naksu:
- bugfix: Hopefully fixed mesons granting the ability to hear people through walls.
Okand37:
- rscadd: Re-organized Delta's departmental protolathes for all departments.
- rscadd: Re-organized Delta's ORM placement by connecting it to the mining office,
which now has a desk for over handing materials to the outside.
- rscadd: Added a second Nanomed to Deltastation's medical bay.
- rscadd: Nanotrasen has decided to add proper caution signs to most docking ports
on Deltastation, warning individuals to be cautious around these areas.
- rscadd: Two health sensors are now placed in Deltastation's robotics area for
medibots.
- bugfix: Atmospheric Technicians at Deltastation can now open up their gas storage
in the supermatter power area as intended.
WJohnston:
- bugfix: Fixed a case where items would sometimes be placed underneath racks.
XDTM:
- balance: Viruses' healing symptoms have been reworked!
- rscdel: All existing healing symptoms have been removed in favour of new ones.
- rscdel: Weight Even and Weight Gain have been removed, so hunger can be used for
balancing in symptoms.
- rscadd: Starlight Condensation heals toxin damage if you're in space using starlight
as a catalyst. Being up to two tiles away also works, as long as you can still
see it, but slower.
- rscadd: Toxolysis (level 7) rapidly cleanses all chemicals from the body, with
no exception.
- rscadd: 'Cellular Molding heals brute damage depending on your body temperature:
the higher the temperature, the faster the healing. Requires above-average temperature
to activate, and the speed heavily increases while on fire.'
- rscadd: Regenerative Coma (level 8) causes the virus to send you into a deep coma
when you are heavily damaged (>70 brute+burn damage). While you are unconscious,
either from the virus or from other sources, the virus will heal both brute
and burn damage fairly quickly. Sleeping also works, but at reduced speed.
- rscadd: Tissue Hydration heals burn damage if you are wet (negative fire stacks)
or if you have water in your bloodstream.
- rscadd: Plasma Fixation (level 8) stabilizes temperature and heals burns while
plasma is in your body or while standing in a plasma cloud. Does not protect
from the poisoning effects of plasma.
- rscadd: Radioactive Resonance gives a mild constant brute and burn healing while
irradiated. The healing becomes more intense if you reach higher levels of radiation,
but is still less than the alternatives.
- rscadd: Metabolic Boost (level 7) doubles the rate at which you process chemicals,
good and bad, but also increases hunger tenfold.
kevinz000:
- bugfix: Cryo cells can now be properly rotated with a wrench.
ninjanomnom:
- rscadd: 'You can now make a new tasty traditional treat: butterdogs. Watch out,
they''re slippery.'
2017-11-28:
ACCount:
- rscdel: '"Machine prototype" is removed from the game.'
- rscdel: Mass-spectrometers are removed. Would anyone notice if not for this changelog
entry?
Cruix:
- rscadd: AI and observer diagnostic huds will now show the astar path of all bots,
and Pai bots will be given a visible path to follow when called by the AI.
JJRcop:
- admin: Fixed the Make space ninja verb.
Naksu:
- code_imp: rejiggered botcode a little bit
SpaceManiac:
- spellcheck: Admin-added "download research" objectives are now consistent with
automatic ones.
improvedname:
- tweak: toolbelts can now carry geiger counters
uraniummeltdown:
- rscadd: You can make many different types of office and comfy chairs with metal
- tweak: Stack menus use /datum/browser
2017-11-29:
MrStonedOne:
- tweak: The sloth no longer suspiciously moves fast when gliding between tiles.
- balance: The sloth's movespeed when inhabited by a player has been lowered from
once every 1/5 of a second to once every second.
SpaceManiac:
- spellcheck: The techweb node for mech LMGs no longer claims to be for mech tasers.
2017-11-30:
ninjanomnom:
- tweak: Reduced the max volume of sm by 1/5th and made the upper bounds only play
mid delamination.
psykzz:
- bugfix: Fixing the broken turbine computer
2017-12-02:
BeeSting12:
- spellcheck: Occupand ---> Occupant on opened cryogenic pods.
- spellcheck: Cyrogenic ---> Cryogenic on opened cryogenic pods.
CosmicScientist:
- rscadd: You can make plushies kiss one another!
Frozenguy5:
- tweak: The Particle Accelerator's wires can no longer be EMP'd
Naksu:
- code_imp: Cleans up some loc assignments
Robustin:
- tweak: Damage examinations now include a "moderate" classification. Before minor
was <30 and severe was anything 30 or above. Now minor is <25, moderate is 25
to <50, and severe is 50+.
- balance: Clockwork magicks will now prevent Bags of Holding from being combined
on Reebe.
- bugfix: Flashes will now burn out AFTER flashing when they fail instead of being
a ticking time bomb that waits to screw you over on your next attempt.
SpaceManiac:
- tweak: The R&D Console has been given a much prettier interface.
- tweak: Research scanner goggles now show materials and technology prospects in
a nicer way.
uraniummeltdown:
- imageadd: Construct shells have a new animated sprite
2017-12-03:
ExcessiveUseOfCobblestone:
- bugfix: You can now lay (buckle!) yourself to a bed to avoid being burnt to a
crisp during "the floor is lava" event.
Robustin:
- tweak: Igniting plasma statues no longer ignores ignition temperature and only
creates as much plasma as was used in its creation.
Xhuis:
- rscadd: Light fixtures now turn an ominous, dim red color when they lose power,
and draw from an internal power cell to maintain it until either the cell dies
(usually after 10 minutes) or power is restored.
- rscadd: You can override emergency light functionality from an APC. You can also
click on individual lights as a cyborg or AI to override them individually.
Traitor AIs also have a new ability that disables emergency lights across the
entire station.
zennerx:
- spellcheck: fixed some typos in the weapon firing mechanism description
2017-12-04:
AnturK:
- rscadd: You can now record and replay holopad messages using holodisks.
- rscadd: Holodisks are printable in autolathes.
Xhuis:
- bugfix: You now need fuel in your welder to repair mechs.
2017-12-05:
Cyberboss:
- sounddel: Reduced the volume of showers
Dax Dupont:
- rscadd: Nanotrasen is happy to announce the pinnacle in plasma research! The Disco
Inferno shuttle design is the result of decades of plasma research. Burn, baby,
burn!
MrPerson & ninjanomnom:
- refactor: Completely changed how keyboard input is read.
- rscadd: Holding two directions at the same time will now move you diagonally.
This works with the arrow keys, wasd, and the numpad.
- tweak: Moving diagonally takes twice as long as moving a cardinal direction.
- bugfix: You can use control to turn using wasd and the numpad instead of just
the arrow keys.
- rscdel: 'Some old non-hotkey mode behaviors, especially in relation to chatbox
interaction, can''t be kept with the new system. Of key note: You can''t type
while walking. This is due to limitations of byond and the work necessary to
overcome it is better done as another overhaul allowing custom controls.'
Robustin:
- rscdel: Reverted changes in 3d sound system that tripled the distance that sound
would carry.
SpaceManiac:
- spellcheck: Energy values are now measured in joules. What was previously 1 unit
is now 1 kJ.
- bugfix: Syndicate uplink implants now work again.
Xhuis:
- tweak: Stethoscopes now inform the user if the target can be defibrillated; the
user will hear a "faint, fluttery pulse."
coiax:
- rscadd: Quiet areas of libraries on station have now been equipped with a vending
machine containing suitable recreational activities.
2017-12-06:
Dax Dupont & Alek2ander:
- tweak: Binary chat messages been made more visible.
Revenant Defile ability:
- bugfix: Revenant's Defile now removes salt piles
XDTM:
- rscadd: 'Brain damage has been completely reworked! remove: Brain damage now no
longer simply makes you dumb. Although most of its effects have been shifted
into a brain trauma.'
- rscadd: Every time you take brain damage, there's a chance you'll suffer a brain
trauma. There are many variations of brain traumas, split in mild, severe, and
special.
- rscadd: Mild brain traumas are the easiest to get, can be lightly to moderately
annoying, and can be cured with mannitol and time.
- rscadd: Severe brain traumas are much rarer and require extensive brain damage
before you have a chance to get them; they are usually very debilitating. Unlike
mild traumas, they require surgery to cure. A new surgery procedure has been
added for this, the aptly named Brain Surgery. It can also heal minor traumas.
- rscadd: 'Special brain traumas are rarely gained in place of Severe traumas: they
are either complex or beneficial. However, they are also even easier to cure
than mild traumas, which means that keeping these will usually mean keeping
a mild trauma along with it.'
- rscadd: Mobs can only naturally have one mild trauma and one severe or special
trauma.
- balance: Brain damage will now kill and ruin the brain if it goes above 200. If
it somehow goes above 400, the brain will melt and be destroyed completely.
- balance: Many brain-damaging effects have been given a damage cap, making them
non-lethal.
- rscdel: The Unintelligible mutation has been removed and made into a brain trauma.
- rscdel: Brain damage no longer makes using machines a living hell.
- rscadd: Abductors give minor traumas to people they experiment on.
coiax:
- rscadd: The drone dispenser on Metastation has been moved to the maintenance by
Robotics.
2017-12-07:
ShizCalev:
- bugfix: Games vending machines can now properly be rebuilt.
- bugfix: Games vending machines can now be refilled via supply crates.
- rscadd: Games Supply Crates have been added to the cargo console.
SpaceManiac:
- bugfix: Radio frequency 148.9 is once again serviced by the telecomms system.
Xhuis:
- rscadd: Added the Eminence role to clockcult! Players can elect themselves or
ghosts as the Eminence from the eminence spire structure on Reebe.
- rscadd: The Eminence is incorporeal and invisible, and directs the entire cult.
Anything they say is heard over the Hierophant network, and they can issue commands
by middle-clicking themselves or different turfs.
- rscadd: The Eminence also has a single-use mass recall that warps all servants
to the Ark chamber.
- rscadd: Added traps, triggers, and brass filaments to link them. They can all
be constructed from brass sheets, and do different things and trigger in different
ways. Current traps include the brass skewer and steam vent, and triggers include
the pressure sensor, lever, and repeater.
- rscadd: The Eminence can activate trap triggers by clicking on them!
- rscadd: Servants can deconstruct traps instantly with a wrench.
- rscdel: Mending Mantra has been removed.
- tweak: Clockwork scriptures have been recolored and sorted based on their functions;
yellow scriptures are for construction, red for offense, blue for defense, and
purple for niche.
- balance: Servants now spawn with a PDA and black shoes to make disguise more feasible.
- balance: The Eminence can superheat up to 20 clockwork walls at a time. Superheated
walls are immune to hulk and mech punches, but can still be broken conventionally.
- balance: Clockwork walls are slightly faster to build before the Ark activates,
taking an extra second less.
- bugfix: Poly no longer continually undergoes binary fission when Ratvar is in
range.
- code_imp: The global records alert for servants will no longer display info that
doesn't affect them since the rework.
coiax:
- rscadd: The drone dispenser on Box Station has been moved from the Testing Lab
to the Morgue/Robotics maintenance tunnel.
deathride58:
- config: The default view range can now be defined in the config. The default is
15x15, which is simplified to 7 by BYOND. For reference, Goonstation's widescreen
range is 21x15. Do note that changing this value will affect the title screen.
The title screen images and the title screen area on the Centcom z-level will
have to be updated if the default view range is changed.
2017-12-08:
Dax Dupont:
- bugfix: Fixed observer chat flavor of silicon chat.
- bugfix: Grilles now no longer revert to a pre-broken icon state when you hit them
after they broke.
Dorsisdwarf:
- tweak: Minor fixes to some techweb nodes
- balance: Made flight suits, combat implants, and combat modules require more nodes
Fox McCloud:
- tweak: Slime blueprints can now make an area compatible with Xenobio consoles,
regardless of the name of the new area
MrDoomBringer:
- imageadd: All stations have been outfitted with brand new Smoke Machines! They
have nicer sprites now!
Shadowlight213:
- rscadd: You now can get a medal for wasting hours talking to the secret debug
tile.
- bugfix: Fixed runtime for the tile when poly's speech file doesn't exist.
Xhuis:
- rscadd: You can now make pet carriers from the autolathe, to carry around chef
meat and other small animals without having to drag them. The HoP, captain,
and CMO also start with carriers in their lockers for their pets.
YPOQ:
- bugfix: Fixed the camera failure, race swap, cursed items, and imposter wizard
random events
- tweak: The cursed items event no longer nullspaces items
jammer312:
- rscadd: Action buttons now remember positions where you locked.
- tweak: Now locking action buttons prevents them from being reset.
2017-12-10:
SpaceManiac:
- bugfix: External airlocks of the mining base and gulag are now cycle-linked.
- tweak: The pAI software interface is now accessible via an action button.
Swindly:
- rscadd: You can kill yourself with a few more items.
XDTM:
- tweak: Instead of activating randomly on speech, Godwoken Syndrome randomly grants
inspiration, causing the next message to be a Voice of God.
Xhuis:
- tweak: Flickering lights will now actually flicker and not go between emergency
lights and normal lighting.
- bugfix: Emergency lights no longer stay on forever in some cases.
kevinz000:
- rscadd: Nanotrasen would like to remind crewmembers and especially medical personnel
to stand clear of cadeavers before applying a defibrillator shock. (You get
shocked if you're pulling/grabbing someone being defibbed.)
- tweak: defib shock/charge sounds upped from 50% to 75%.
2017-12-11:
Anonmare:
- bugfix: Booze-o-mats have beer
Cruix:
- tweak: The white ship navigation computer now takes 10 seconds to designate a
landing spot, and users can no longer see the syndicate shuttle or its custom
landing location. If the white ship landing location would intersect the syndicate
shuttle or its landing location, it will fail after the 10 seconds have elapsed.
Frozenguy5:
- balance: Some hardsuits have had their melee, fire and rad armor ratings tweaked.
Improvedname:
- tweak: cats now drop their ears and tail when butchered.
Robustin:
- bugfix: Modes not in rotation have had their "false report" weights for the Command
Report standardized
SpaceManiac:
- bugfix: The MULEbots that the station starts with now show their ID numbers.
- bugfix: The dependency by Advanced Cybernetic Implants and Experimental Flight
Equipment on Integrated HUDs has been restored.
kevinz000:
- bugfix: flightsuits should no longer disappear when you take them off involuntarily
- bugfix: beam rifles actually fire striaght now
- bugfix: click catchers now actually work
- bugfix: you no longer see space in areas you normally can't see, instead of black.
in reality you can still see space but it's faint enough that you can't tell
so I'll say I fixed it.
uraniummeltdown:
- rscadd: Added MANY new types of airlock assembly that can be built with metal.
Use metal in hand to see the new airlock assembly recipes.
- rscadd: Added new airlock types to the RCD and airlock painter
- rscadd: Vault door assemblies can be built with 8 plasteel, high security assemblies
with 6 plasteel
- rscadd: Glass mineral airlocks are finally constructible. Use glass and mineral
sheets on an airlock assembly in any order to make them.
- tweak: Glass and mineral sheets are now able to be welded out of door assemblies
rather than having to deconstruct the whole thing
- rscdel: Airlock painter no longer works on airlock assemblies (still works on
airlocks)
- bugfix: Titanium airlocks no longer have any missing overlays
2017-12-12:
Mark9013100:
- rscadd: Medical Wardrobes now contain an additional standard and EMT labcoat.
Robustin:
- rscadd: The blood cult revive rune will now replace the souls of braindead or
inactive cultists/constructs when properly invoked. These "revivals" will not
count toward the revive limit.
- rscadd: The clock cult healing rune will now replace the souls of braindead or
inactive cultists/constructs when left atop the rune. These "revivals" will
not drain the rune's energy.
Swindly:
- bugfix: Swarmers can no longer deconstruct objects with living things in them.
kevinz000:
- bugfix: You can now print telecomms equipment again.
2017-12-13:
Naksu:
- bugfix: glass shards and bananium floors no longer make a sound when "walked"
over by a camera or a ghost
SpaceManiac:
- bugfix: Nonstandard power cells found in MULEbots, cyborgs, and elsewhere now
have the correct description.
deathride58:
- bugfix: Genetics will no longer have a random block completely disappear each
round
2017-12-15:
AverageJoe82:
- rscadd: drones now have night vision
- rscdel: drones no longer have lights
Cruix:
- bugfix: Shuttles now place hyperspace ripples where they are about to land again.
Cyberboss:
- config: Added "$include" directives to config files. These are recursive. Only
config.txt will be default loaded if they are specified inside it
- config: Added multi string list entry CROSS_SERVER. e.g. CROSS_SERVER Server+Name
byond://server.net:1337
- config: CROSS_SERVER_ADDRESS removed
Epoc:
- bugfix: Adds Cybernetic Lungs to the Cyber Organs research node
JStheguy:
- rscadd: Added 10 new assembly designs to the integrated circuit printer, the difference
from current designs is purely aesthetics.
- imageadd: Added the icons for said new assembly designs to electronic_setups.dmi,
changed the current electronic mechanism and electronic machine sprites.
MrStonedOne:
- server: Added new admin flag, AUTOLOGIN, to control if admins start with admin
powers. this defaults to on, and can be removed with -AUTOLOGIN
- admin: Admins with +PERMISSION may now deadmin or readmin other admins via the
permission panel.
Naksu:
- code_imp: Preliminary work on tracking cliented living mobs across Z-levels to
facilitate mob AI changes later
- code_imp: Tidied up some loc assignments
- code_imp: fixes the remaining loc assignments
ShizCalev:
- soundadd: Revamped gun dry-firing sounds.
- tweak: Everyone around you will now hear when your gun goes click. You don't want
to hear click when you want to hear bang!
SpaceManiac:
- code_imp: Remote signaler and other non-telecomms radio code has been cleaned
up.
Xhuis:
- rscadd: Grinding runed metal and brass now produces iron/blood and iron/teslium,
respectively.
- balance: As part of some code-side improvements, the amount of reagents you get
from grinding some objects might be slightly different.
- bugfix: Some grinding recipes that didn't work, like dead mice and glowsticks,
now do.
- bugfix: All-In-One grinders now correctly grind up everything, instead of one
thing at a time.
nicbn:
- imageadd: Closet sprites changed.
2017-12-16:
Armhulen and lagnas2000 (+his team of amazing spriters):
- rscadd: Mi-go have entered your realm!
Robustin:
- balance: Marauder shields now take twice as long to regenerate and only recharge
one charge at a time.
- balance: Marauders now have 120hp down from 150hp.
- bugfix: The wizard event "race swap" should now stick to "safer" species.
- bugfix: Zombies are now properly stunned for a maximum of 2 seconds instead of
2/10ths of a second.
- tweak: Zombie slowdown adjusted from -2 to -1.6.
SpaceManiac:
- bugfix: The shuttle will no longer be autocalled if the round has already ended.
Xhuis:
- tweak: Vitality matrices don't have visible messages when someone crosses them
anymore.
2017-12-17:
More Robust Than You:
- code_imp: Changed roundend sounds and lobby music to use one proc for choosing
sounds
- server: You can now easily host roundstart sounds without changing the code!
- config: RIP in shit round_start_sounds.txt
XDTM:
- rscadd: A few new traumas have been added.
- balance: Thresholds to get brain traumas have been lowered, as they currently
pretty much only trigger if you intentionally chug impedrezene.
- tweak: Melee head hits deal minor brain damage. Crits still do a significant amount.
- tweak: Nuke Op implants no longer trigger on deathgasp. (They still explode on
death)
- tweak: You'll now receive messages when crossing certain brain damage thresholds.
- tweak: Split Personalities are instructed not to suicide while in control.
- tweak: Godwoken Syndrome now randomly sends Voice of God commands, instead of
being controllable.
Xhuis:
- bugfix: Clockcult power alerts will no longer show outside of the clockcult gamemode
(they could be triggered by scarabs.)
ninjanomnom:
- bugfix: You can use the old non-hotkey mode text input behavior (keyboard input
automatically directed at the text input box) by changing your hotkey mode in
preferences
- rscadd: You can use Shift+E or Shift+B for belt/backpack respectively to quickly
put in your held item or take out the most recently added item.
2017-12-18:
AnturK:
- rscadd: Repeated messages will now be squashed in the chat.
Cyberboss:
- bugfix: Allied station communications are back, now with potentially multiple
stations
Naksu:
- tweak: Hostile mobs on z-levels without living players will now conserve their
efforts and simply not run AI routines at all. Also, idling mob routines should
be significantly cheaper on non-station Z-levels.
ShizCalev:
- soundadd: Added new sounds to guns when reloading.
- bugfix: Cartridges and casings ejected from guns will now make the proper sound!
Xhuis:
- bugfix: Microwave sound loops now correctly stop when it breaks or is otherwise
interrupted mid-cook.
coiax:
- rscadd: A lollipop dispenser in "dispense lollipops" mode can push the lollipop
straight into the targets hand, rather than getting it dirty on the floor first.
- tweak: Aliens (and humans with alien organs) will have a prompt if they try to
create resin structures or lay eggs atop vents or scrubbers.
nicbn:
- bugfix: Now the chem smoke machine uses stock parts for volume and range.
ninjanomnom:
- bugfix: Decals should now rotate the correct way around.
oranges:
- tweak: Dance machine will not play tracks to you if you have instruments turned
off
2017-12-19:
More Robust Than You:
- tweak: Jungle Fever cannot be cured anymore
- bugfix: The Monkey Leaders' virus are now un-detectable by health scanners and
to the PANDEMIC now.
Shadowlight213:
- bugfix: Fixed captain's PDA showing unusable Toggle Remote Door menu option
XDTM:
- rscadd: Abductors can now see if people already have glands! Never worry about
abducting the same guy twice again.
- rscadd: Added the Mind Interface Device to the abductor shop for 2 Credits. Only
scientists can use it.
- rscadd: 'The MID has two modes: Transmit and Control.'
- rscadd: Transmit will allow you to send a message anytime, anywhere to the mind
of a target of your choice, regardless of language barriers. The message will
be anonymous, but abductor-like.
- rscadd: Control allows you to give a temporary directive to a target with an implanted
gland, that they MUST follow. Duration and amount of uses varies by gland type.
When a gland is spent, it will no longer respond to Control signals. The target
forgets ever receiving the objective when the duration ends.
coiax:
- balance: The codespeak manual now has unlimited uses and costs 3 TC.
- bugfix: Nuke ops can now purchase the codespeak manual, as was intended.
- rscadd: Golems can now wear labcoats.
kevinz000:
- rscadd: You can now joust with spears if you are riding on another mob, whether
it's a hapless cyborg or otherwise! Additional damage and stunchance will be
added per tile moved!
ninjanomnom:
- bugfix: Non movement keys pressed while moving no longer stop movement.
2017-12-20:
AnturK:
- rscadd: You can enforce no smoking zones with a disarm aimed at the smokers mouth.
coiax:
- rscadd: A changeling will learn all languages from anyone they absorb.
2017-12-21:
Fox McCloud:
- bugfix: Fixes arm implants being immune to EMPs
SpaceManiac:
- refactor: Telecomms and radio code has been cleaned up.
- tweak: The PDA message server is now a real piece of telecomms machinery.
- tweak: PDA logs now include the job as well as name of the participants.
- bugfix: The Syndicate frequency no longer hears its own messages twice.
- bugfix: Talking directly into a radio which is also hot-miked no longer double-talks.
- bugfix: Passing a space transition no longer interrupts pulls.
Xhuis:
- bugfix: You can no longer elect two Eminences simultaneously.
- bugfix: The Eminence no longer drifts in space.
- tweak: The Eminence's mass recall now works on unconscious servants.
- tweak: The Eminence's messages now have follow links for observers.
- balance: Floors blessed with holy water prevent servants from warping in and the
Eminence from crossing them.
- balance: The Eminence can never enter the Chapel.
coiax:
- rscadd: At the end of the round, all players can see who the antagonists are.
improvedname:
- bugfix: Corrects 357. speedloader in the autolathe
kevinz000:
- rscdel: Integrated circuit smoke circuits now require 10 units of reagents to
fire.
uraniummeltdown:
- rscadd: You can adjust line height in chat settings
- tweak: Default chat line height is slightly shorter, from 1.4 to 1.2
2017-12-22:
Awesine:
- rscadd: added some things which happen to be mining scanner things to that gulag
thing
Kor:
- rscadd: During Christmas you will be able to click on the tree in the Chapel to
receive one present per round. That present can contain any item in the game.
Naksu:
- bugfix: frying oil actually works
WJohnston:
- tweak: Syndicate nuke op infiltrator shuttle is no longer lopsided.
kevinz000:
- rscadd: 'Clown modules have been added for cyborgs! Modules: Bikehorn, Airhorn,
instrumental bikehorn, clown stamp, multicolor paint, rainbow crayon, soap,
razor, purple lipstick, nonstunning selfcharging creampie cannon, nonslipping
selfcharging water sprayer, lollipop fabricator, metallic picket sign, mini
extinguisher, laughter reagent hypospray, and the ability to hug. experimental:
When emagged they get a fire spray, "super" laughter injector, and shocking
or crushing hugs. Also, the module is adminspawn only at the moment.'
- bugfix: Projectiles that pierce objects will no longer be thrown off course when
doing so!
- code_imp: Projectiles now use /datum/point/vectors for trajectory calculations.
- bugfix: Beam rifle reflections will no longer glitch out.
2017-12-23:
Dax Dupont:
- bugfix: Borgs will no longer have their metal/glass/etc stacks commit sudoku when
it runs out of metal. They will also show the correct amount instead of a constant
of "1" on menu interaction.
Kor:
- rscadd: During Christmas you will be able to click on the tree in the Chapel to
receive one present per round. That present can contain any item in the game.
Robustin:
- tweak: The EMP door shocking effect has a new formula. Heavy EMP's will no longer
shock doors while light EMP's have a 10% chance (down from 13.33%).
coiax:
- balance: The kitchen gibber must be anchored in order to use.
- balance: The gibber requires bodies to have no external items or equipment.
2017-12-24:
Frozenguy5:
- bugfix: Soapstones now give the correct time they were placed down.
More Robust Than You:
- tweak: Vending machines now use TGUI
SpaceManiac:
- bugfix: '"Download N research nodes" objective is now checked correctly again.'
2017-12-25:
SpaceManiac:
- bugfix: The Syndicate radio channel works on the station properly again.
coiax:
- rscadd: Ghosts can now use the *spin and *flip emotes.
uraniummeltdown:
- rscadd: Examine a door assembly to check what custom name is set.
2017-12-26:
Cyberboss:
- tweak: Objects that can have materials inserted into them only will do so on help
intent
PsyKzz:
- rscadd: Jaws of life can now cut handcuffs
SpaceManiac:
- admin: Play Internet Sound now has an option to show the song title to players.
XDTM:
- balance: Rebalanced healing symptoms.
- balance: Cellular Molding was replaced by Nocturnal Regeneration, which only works
in darkness.
- balance: All healing symptoms now heal both brute and burn damage, although the
basic ones will still be more effective on one damage type.
- balance: Plasma Fixation and Radioactive Metabolism heal toxin damage, offsetting
the damage done by their healing sources.
- balance: Changed healing symptoms' stats, generally making them less punishing.
Xhuis:
- balance: Medical supplies on all normal maps (Box, Meta, Delta, Omega, and Pubby)
are now behind ID-locked windoors. These windoors will become all-access during
red alert!
YPOQ:
- bugfix: Emagged cleanbots can acid people again
- bugfix: Headgear worn by monkeys can be affected by acid
ninjanomnom:
- bugfix: The auxiliary mining base can no longer be placed on top of lava, indestructible
turfs, or inside particularly large ruins.
- bugfix: The backup shuttle has it's own area now and you should no longer occasionally
be teleported there by the arena shuttle.
- bugfix: Cycling airlocks on shuttles should work correctly when rotated now.
- bugfix: Things like thermite which burned through walls straight to space now
stop on plating. You'll have to thermite it again to get to space.
2017-12-27:
More Robust Than You:
- code_imp: Changed roundend sounds and lobby music to use one proc for choosing
sounds
- server: You can now easily host roundstart sounds without changing the code!
- config: RIP in shit round_start_sounds.txt
Nero1024:
- soundadd: blast doors and shutters will now play a sound when they open and close.
Robustin:
- bugfix: Hallucinations will no longer show open doors "bolting".
SpaceManiac:
- code_imp: The R&D console has been made more responsive by tweaking how design
icons are loaded.
Xhuis:
- rscadd: Maintenance drones and cogscarabs can now spawn with holiday-related hats
on some holidays!
coiax:
- rscadd: Deltastation now has christmas trees during seasonally appropriate times.
deathride58:
- bugfix: Praise the lord! The shift+scroll hotkey to zoom in/out as a ghost works
properly again!
kevinz000:
- rscadd: you can now pick up corgi's and pAIs, how disgustingly cute
- code_imp: Forensics is now a datum component.
- balance: NPC humans will now start leaving fingerprints on things they touch!
2017-12-28:
Cyberboss:
- bugfix: Ghost lights will follow the ghost while orbiting
Robustin:
- bugfix: Splashing a book with ethanol should no longer produce errant messages.
- balance: Dead cultists can now be moved across the "line" on Reebe.
2017-12-29:
CosmicScientist:
- rscadd: timestop now inverts the colours of those frozen in time!
Dax Dupont:
- bugfix: APCs and other wall mounted objects are no longer blocked by the secure
medbay storage parts.
- bugfix: Removed a duplicate radiation collector on Deltastation.
More Robust Than You:
- bugfix: The Radiance can now enter the chapel
- bugfix: Monkey chat should no longer have .k prefixed
- bugfix: Monkey leaders should actually get jungle fever now
Robustin:
- bugfix: The action button for spells should now accurately reflect when the spell
is on cooldown
- bugfix: You can now reliably use the button for "touch" spells to "recall" the
spell
SpaceManiac:
- code_imp: Explicit z-level checks have been changed to use defines.
XDTM:
- rscadd: 'Added a new reagent: Pax.'
- rscadd: Pax is made with Mindbreaker, Synaptizine and Water, and those affected
by it are forced to be nonviolent against living beings. At least, not directly.
coiax:
- rscadd: Adds an internal radio implant, allowing the use of the radio if you expect
to have your headset removed. Or if you don't have any ears or hands. It can
be purchased for 4 TC from any Syndicate uplink.
- rscadd: Nuke ops now buy special "syndicate intelligence potions" that automatically
insert an internal radio implant when used successfully. Cayenne can now participate
in your high level discussions.
2017-12-30:
Cyberboss:
- tweak: Burial jumpsuits no longer have suit sensors
- tweak: The chemistry job has been removed from Omegastation. Medical doctors still
have full chemistry access
MrDoomBringer:
- imageadd: NanoTrasen has sent the station new spaceheaters! They look nicer now!
Xhuis:
- balance: Vitality matrices now apply Ichorial Stain when reviving a dead servant,
which prevents that servant from being revived again by vitality matrices for
a full minute.
- balance: Vitality matrices can't be placed adjacent to one another.
- balance: Brass skewers now damage and stun cyborgs.
- balance: Vitality matrices no longer drain people impaled on brass skewers.
- balance: Pressure sensors have 5 health again (down from 25.)
ninjanomnom:
- bugfix: Some changes to turfs like shuttles would result in un-initialized space
tiles being created. This has been fixed.
2017-12-31:
Cyberboss:
- rscadd: Explosions now cause camera shake based on intensity and distance
F-OS:
- bugfix: Last resort now requires a confirmation
Naksu:
- code_imp: loot drop spawners now assign their pixel offsets to the items they
spawn, also have a "fanout" setting to distribute items in a neat fashion like
in omega/delta's core and some tech storages.
- tweak: replaced several law boards in uploads with spawners, the net result being
one more board in uploads that may be a duplicate asimov (but hopefully isn't)
SpaceManiac:
- bugfix: Viewing photos sent by PDA message works again.
WJohnston:
- rscadd: Redesigned the entire syndicate lavaland base to be more stylish, have
functioning power and atmos as well as a turbine to play with.
XDTM:
- bugfix: Fixed a hallucination that would say [target.first_name()] instead of
the actual name.
2018-01-01:
Dax Dupont:
- bugfix: PDA messages have been fixed.
2018-01-02:
Dax Dupont:
- bugfix: The bank vault is no longer metagaming. It will now display the IC station
name.
DaxDupont:
- bugfix: Solar control consoles are no longer pointing to the wrong direction,
you can now turn tracking off again and manual positioning of solar panels have
been fixed.
Frozenguy5:
- rscadd: Adds a goon and cult emoji. Improves gear and tophat. (Credits to GoonStation
for creating the goon bee sprite.)
Okand37:
- rscadd: Overhauled aesthetic of some portions of Omegastation
- rscadd: Overhauled Omegastation's departure lounge, fitting it with the rest of
the station's theme
- rscadd: Replaced the personal closets with wardrobes in Omegastation's Lockerroom
- rscadd: Made Omegastation's engine room floortiles reinforced
- rscadd: Replaced the cola and snack machines with their random counterparts on
Omegastation
- bugfix: Fixed Omegastation's self destruct console being a doomsday device
- bugfix: Fixed Omegastation's chemistry shutters not all being synced and rearranged
the chemmaster.
- rscadd: Added a small technology storage in maintenance near departures on Omegastation
- rscadd: Added additional loot and emergency supplies to maintenance on Omegastation
- rscadd: Added the X-01 Multiphase to the Captain's Locker, Blueprints to Vault,
Reactive Teleportation Armor to Server Room and theHypospray to Medical Storage
on Omegastation
XDTM:
- bugfix: Fixed Runic Golem's Abyssal Gaze blinding permanently.
- balance: Ocular Restoration has been removed, its effect transfered on Sensory
Restoration.
- balance: Sensory Restoration now heals both eye and ear damage.
- balance: Mind Restoration now no longer heals ear damage, but now heals brain
damage by default.
- balance: Mind Restoration's thresholds can now let the symptoms cure mild brain
traumas at 6 resistance and severe ones at 9.
ninjanomnom:
- bugfix: Turfs are construct-able again
2018-01-03:
Cyberboss:
- bugfix: Fixed lathe power consumption being too high
- bugfix: You no longer cut yourself with shards when clicking a portal
Dax Dupont:
- bugfix: After 2 years and 2 separate issues the paper mache wizard robe has finally
been fixed.
Naksu:
- rscadd: A damaged core AI module may now spawn in AI uploads. It contains a random
amount of ionic laws with normal law priorities.
- bugfix: splash-fried food is now actually edible
SpaceManiac:
- bugfix: Mimes now laugh silently.
deathride58:
- tweak: Explosions will no longer give everyone and their mothers motion sickness
from a mile away.
2018-01-04:
Cyberboss:
- bugfix: The bloodcult sacrifice objective description won't change when the target
is sacrificed
Dax Dupont:
- rscadd: PDA Interface color is now a preference.
- bugfix: Fixed PDA font style not applying at round start.
- rscadd: 'The following messages have been added to dead chat: Security level change,
(re)calling, Emergency Access, CentComm/Syndicate console messages, outgoing
server messages and announcements,'
MrStonedOne:
- bugfix: The changelog hadn't been updating. This has been fixed.
ShiggyDiggyDo:
- tweak: Syndicate experts were able to create more sophisticated copies of the
nuclear authentication disk. While still unable to detonate the nuclear fission
explosive with them, they're practically identical to the real disk if not examined
closely.
2018-01-05:
Cruix:
- bugfix: Chameleon PDAs now have their chameleon action.
Okand37:
- rscadd: Added a fully functioning A.I. satellite to Omegastation!
- rscadd: Added the CE's magboots to the gravity room on Omegastation!
- rscadd: Added a medical wrench to cryo for Omegastation!
Shadowlight213:
- bugfix: Devils will no longer be permanently stuck if interrupted while trying
to jaunt.
- bugfix: Devils will now properly clear the fake fire if failing to jaunt.
SpaceManiac:
- bugfix: The startup load time of away missions has been drastically reduced.
- bugfix: The admin notification for the pulse rifle prize now shows the correct
coordinates.
deathride58:
- bugfix: Explosions now function properly again!
2018-01-10:
Robustin:
- bugfix: Blood cultists will now properly display a "reverted to their old faith"
message when deconverted.
2018-01-11:
Cyberboss:
- spellcheck: Fixed mechanical arms grammar when failing to activate
- bugfix: You will now no longer hit closets when attempting to anchor them
ExcessiveUseOfCobblestone:
- code_imp: Adds Stat Tracking to Techwebs by node and order.
Selea:
- rscadd: pulling claw.Integrated circuit, which allow assemblies to pull things.
ShizCalev:
- bugfix: 'Meta: The UI for the captain''s cigarette vendor now works again.'
- tweak: 'Meta: Removed the omnizine filled syndicate cigarettes from the captain''s
cigarette vendor.'
- tweak: Medbots are no longer able to inject you if you do not have any exposed
flesh.
Someguynamedpie:
- bugfix: Use world.timeofday instead of world.realtime
SpaceManiac:
- spellcheck: Replaced "CentComm" with "CentCom" in communications console deadchat
announcement.
- refactor: Information about the properties of z-levels is now less hardcoded than
before.
Tortellini Tony:
- rscadd: 'New hotkey for admin say command: F3.'
yorii:
- spellcheck: Renamed the ChemMaster eject button to highlight the fact that the
buffer does not get cleared
2018-01-12:
Cobby:
- tweak: As a human, you will now point with your legs when you have no arms, falling
over each time.
- tweak: As a human, you will bump your head on the ground trying to motion towards
something when you have no arms or legs.
Cyberboss:
- spellcheck: Fixed message grammar when lifting someone off a brass skewer
- bugfix: Fixed the original poker tables not being deleted after Narsie converted
them to a wooden table
Dax Dupont:
- rscadd: Thanks to the extensive disco and plasma research gathered by the Disco
Inferno shuttles, an indestructible mark V disco machine is now available. The
latest edition of the Disco Inferno shuttle now carries it.
JJRcop:
- code_imp: Removes some links intended for admins from game logs.
More Robust Than You:
- balance: Sigils of submission now uncuff upon successful conversion
PKPenguin321:
- tweak: Cyborgs that take enough damage to have a module disabled will now automatically
announce that they've had a module disabled to anybody nearby. Now if you want
to stop a cyborg from interfering with your business but don't want to kill
it, you can simply bash until you see the CRITICAL ERROR message.
- soundadd: Borgs will play an alarm sound in addition to displaying this message
as they have their modules disabled.
ShizCalev:
- bugfix: You can now attach collars to pets again!
- bugfix: Corrected pet collars icon mismatch.
- bugfix: Pets will now drop their collars when gibbed.
- tweak: You will no longer be able to rename unique pets, such as Ian or Runtime.
You can still rename pets without a special name.
- bugfix: Secbot assemblies will no longer lose their weld hole when dragged North
- imageadd: Secbot assemblies now have new North facing sprites!
- imageadd: Cleaned up a rogue pixel on beepsky's sprite.
- bugfix: Defibrillators now have inhands again!
- bugfix: Defibrillators will no longer stay in your hands after you die.
- bugfix: Losing an arm while wielding a two handed weapon will now cause you to
drop the weapon.
- bugfix: Losing an arm while carrying an item that requires two hands to hold will
now cause you to drop the item.
- spellcheck: Improved user feedback from chem dispenser macros.
- bugfix: Fixed Tests Areas debug verb.
- bugfix: Only the chaplain can now purify a bloody bastard sword.
- bugfix: Fully healing a mob as an admin now cures disabilities properly.
- bugfix: Non-cultists hulks can no longer withstand the immense powers of Ratvar's
influence while holding a bloody bastard sword.
- bugfix: The average body temperature has been corrected to 98.6F.
- tweak: Safe dials will now present itself in 1 number increments, instead of 5.
- bugfix: Relabeled canisters will no longer switch to an incorrect sprite when
broken.
SpaceManiac:
- bugfix: Relabelled canisters once again have the correct description.
- bugfix: The interface of airlock consoles has been restored to normalcy.
YPOQ:
- bugfix: Securitrons/ED-209s/Honkbots will only activate their emag functions after
their internals are emagged
2018-01-14:
Dax Dupont:
- bugfix: The NT Violet Lepton shuttle has been retrofitted with lava proof windows
for the lava engine. They will no longer catch fire and violently decompress
the shuttle.
Leshana:
- bugfix: Fix attempt to use `in` on a non-list. Pretty sure bitfields do not work
that way.
- admin: SS_NO_FIRE subsystems will no longer display pointless cost statistics
in MC panel
QualityVan:
- balance: Due to budget cuts, the vault safe is now slightly less resistant to
explosions.
ShizCalev:
- bugfix: Constructed security/honk/ect bots will now drop the correct parts when
destroyed.
- bugfix: "Some areas will no longer present themselves at \"\xC3\xBFUnexplored\
\ Area\""
SpaceManiac:
- bugfix: The R&D console design icon for slot machines is no longer mangled.
- bugfix: The Ark's teleportation checks now take mechs and sleepers into account
correctly.
- spellcheck: Activating internals via the right-side button produces better messages
on success.
- bugfix: The RPD will no longer fail to paint and layer pipes in some situations.
- bugfix: Unwrenching canisters from connector ports on non-default layers now resets
their pixel offset.
Thunder12345:
- bugfix: The NES Port emergency shuttle will no longer drain the CentComm emergency
dock of air
XDTM:
- tweak: Dreams are now more immersive and interesting.
deathride58:
- admin: You can now choose an outfit to be equipped while transforming a mob to
human via rudimentary transform.
2018-01-15:
Cruix:
- rscadd: Roundend traitor purchase logs now have tooltips showing the name, cost,
and description of the items.
F-OS:
- rscadd: NT has disabled their automatic APC lock
- tweak: The space heater now has a warning on it about use in the SM.
Half of coderbus ended up working on this somehow:
- rscadd: Goats will now dismember plant people when attacking them.
Iamgoofball:
- bugfix: The Express Console emag effect is now worth using.
JohnGinnane:
- bugfix: Fixed not being able to alt click on a stack
More Robust Than You:
- bugfix: Monkey Leaders should now properly get Jungle Fever
- bugfix: Monkeymode roundend report should now properly show Major/Minor victory
- bugfix: Monkeys should now get the jungle fever objective in monkeymode
- imageadd: Wirecutters can come in even more colors now!
ShizCalev:
- bugfix: RPDs and pipe painters now have more colorssssssssssssssssss
SpaceManiac:
- bugfix: Title screens without multiple dots in their filename will now be chosen
again.
- bugfix: MMIs in mechs or held by humans wearing fireproof suits are no longer
burnt by ash storms.
WJohnston:
- rscadd: Encrypted radio waves have been detected airing around station space.
Watch for possible enemy communications.
- rscadd: The space syndicate listening post has been remade from scratch, and now
has an actual ghost role to help spy on the station and relay info to traitors!
Xhuis:
- tweak: Added some new tips to the list for fighting the clockcult!
- rscadd: Added a new bar sign, The Lightbulb.
YPOQ:
- bugfix: Players are immune to their own slime time stops again
coiax:
- rscadd: A xenomorph maid (or barmaid) cleans the floor as they walk on it. Lie
down, and they'll clean your face.
ninjanomnom:
- admin: There are 3 new helpers in the secrets menu for messing with movement controls
- bugfix: Mining base walls when broken turn into plating which in turn breaks down
to the basalt surface.
theo2003:
- tweak: The autolathes on MetaStation, and DeltaStation next to R&D are now accessible
from R&D via windoor.
2018-01-16:
AnturK:
- bugfix: Photos now properly capture everything again.
DaedalusGame:
- bugfix: fixed duplicate reagent definitions in chem macros
SpaceManiac:
- bugfix: Heat exchange manifold pipes facing east/west now work again.
Thunder12345:
- bugfix: The asteroid with engines strapped to it will no longer vent both the
CentCom docks and its own entrance.
XDTM:
- rscadd: Reworked the species side of xenobiology.
- rscadd: Instead of an universal unstable mutation toxin, green slimes can now
produce slime mutation toxin (plasma), human mutation toxin (blood), and lizard
mutation toxin (radium).
- balance: Slime mutation toxin requires several units and some time before acting,
unless you're already a slimeperson (in which case it will randomize your subspecies)
- rscadd: Two new jellypeople subspecies have been added to make up for the lost
species.
- rscadd: Stargazers have telepathic abilities; they can Send Thoughts, privately
and anonimously, to any target they can see, and they can Link Minds with any
aggressively grabbed mob to form a hivemind with them. Hiveminds have no limit
but expire when the Stargazer dies or changes species.
- rscadd: Luminescents glow faintly and can absorb slime cores to gain special abilities.
Each core has a minor and a major ability, generally based on what they normally
do. Using these abilities does not use up the cores, but it has a cooldown depending
on the ability's power.
- balance: Slimepeople can now switch bodies on death or when unconscious, as long
as they have another one.
2018-01-17:
DaedalusGame:
- balance: you can't get 12 syndi bomb cores from stripping the syndi lava base
for parts anymore
- bugfix: fixed the syndi lava base blowing up from stray colossus shots, goliaths
breaking in or miners throwing gibtonite at it.
F-OS:
- tweak: Air alarms start unlocked
- bugfix: Air alarms no longer think they are fire alarms
- bugfix: Drone dispensers no longer hide drones
- bugfix: Ash storms aren't at ear-rapey volumes inside shielded areas.
ShizCalev:
- bugfix: Gas tanks are now made of metal! Honk
SpaceManiac:
- bugfix: Clicking lattices and girders with the RPD now succeeds instead of appearing
to place a pipe but failing.
- bugfix: The debug verbs "Display Air Status" and "Air Status in Location" now
format their reports the same and actually work more often.
- bugfix: The Camera Failure event no longer crashes the server if the station has
no cameras.
- admin: SDQL "select" outputs now have buttons to jump to the coordinates of the
found objects.
Xhuis:
- balance: You now have to climb through rifts to Reebe by walking into them, instead
of instantly warping away when you bump into one.
- balance: The separation line between the crew spawn and servant spawn in Reebe
now blocks airflow.
- rscadd: Added a new bar sign, The Lightbulb.
- bugfix: The Eminence's mass recall ability should now work properly
coiax:
- rscadd: If enough people vote to start CTF (by clicking on a CTF controller as
a ghost), then CTF will automatically begin.
deathride58:
- rscadd: By using a multitool on a radiation collector, you can use it to generate
research points! This requires a tank filled with a mix of tritium and oxygen.
- tweak: The display of rad collectors' power production rates has been moved from
a multitool interaction to examine text.
- tweak: Radiation collectors now emit a ding when they run out of fuel.
kevinz000:
- bugfix: Flashes can no longer work from inside containers to flash people outside.
- balance: Research export cargo points have been halved
nicbn:
- tweak: The Pirate Code changed its first rule to "BE AN SKELETON YARR". The old
"there are no rules" is now the second rule.
2018-01-18:
Buggy123:
- tweak: full-tile plasmaglass windows have had their integrity increased to the
correct value.
2018-01-19:
AverageJoe82:
- tweak: Reduce clock work mob death sound file's volume to 80%
Buggy123:
- rscadd: Observers can now view the atmospheric contents of the tile they're floating
above.
Cyberboss:
- refactor: Added test run mode which checks for runtimes in startup/shutdown and
runs tests (if they were enabled during compilation). Invoke it with the "test-run"
world parameter
Dax Dupont:
- bugfix: Autolathe now consumes reasonable amounts of power when inserting materials
- bugfix: Fixed conveyor belt power usage.
Frozenguy5:
- code_imp: Travis now builds on BYOND 512.1403
Joan and More Robust Than You:
- rscadd: Adds moths! They're a new species that is able to fly in pressurized areas
provided gravity is off... and that they still have wings.
More Robust Than You:
- rscadd: Added some useful sec officer tips
OrdoM:
- rscadd: Adds morphine recipe to chemistry.
- rscdel: Removed ability for bartender to steal all morphine on the map
Robustin:
- bugfix: Fixed frost oil (cryosting) sending insulated crewmembers below absolute
zero temperatures.
- bugfix: Fixed damaging cold temps being a death sentence to simple mobs (they
wouldn't heat back up to safe temps at room temperature).
- refactor: Refactored human temperature code, insulating clothing now helps you
stay warm but going unprotected will help you cool off. However, you will now
benefit from colder temps when you're overheating even in full EVA/hardsuit
gear and you will warm up faster at room temperature in insulated gear as well
(i.e. putting on a winter coat will no longer suppress your temperature if your
already cold).
- bugfix: All crew can now purify bloody bastard swords with a bible (available
from cargo religion crates, library, or chapel) once again.
Shadowlight213:
- rscadd: Players can now have a verb in the ooc tab to see their own tracked playtime
- bugfix: fixed admin bypass not using the right proc
- bugfix: Lavaland ghost roles should now show up in the playtime report
ShizCalev:
- bugfix: Floors that look damaged / burned are now ACTUALLY damaged / burned, and
can be repaired!
SpaceManiac:
- bugfix: PDA messages sent by the message monitor console are now included in the
talk logs.
XDTM:
- tweak: Mass Hallucination now will give everyone the same hallucination.
- bugfix: Slimepeople can now properly swap between bodies.
- bugfix: Slimes no longer attack people with their same faction.
Xhuis:
- tweak: Servants can now cancel warps by clicking the button again, instead of
having to manually interrupt it by doing something like picking up an item from
their pocket.
coiax:
- rscdel: The Free Golem Ship no longer has a teleport beacon.
- rscdel: Jaunters no longer have a special effect when teleporting golems.
deathride58:
- rscadd: Mappers can now color individual tiles of floors via turf decals.
- bugfix: Cancelling the "Change equipment" command now works as expected again.
uraniummeltdown:
- bugfix: Jaunting wraiths should now always be facing the correct direction
yorii:
- bugfix: fixed the syringe getting a transfer amount of 0 if the contents of it
are 0, intended feature was probably to check the target and not the syringe
itself for clamp.
2018-01-20:
MrDoomBringer:
- rscadd: All Cargo Techs now come equipped with a standard supply Export Scanner!
Get to selling!
XDTM:
- bugfix: Fixed a bug where slimes wouldn't eat neutral mobs.
uraniummeltdown:
- tweak: Emagged airlocks can now be deconstructed simply by crowbarring when the
panel is open
2018-01-21:
Dax Dupont:
- bugfix: Moth wings will now respect your preferences.
WJohnston:
- rscadd: We've lost contact with one of our trade caravans in your sector, be on
the lookout for possible enemy activity.
- rscadd: Redesigned the syndicate ambush space ruin. It now boasts multiple flyable
shuttles and looks a lot prettier.
- imageadd: Wirecutter greyscaling is now less ugly
2018-01-22:
DaedalusGame:
- balance: foam and smoke now get 4x the reagents as they should according to the
comments
- bugfix: fixes pyrosium and cryostylane not heating or cooling humans at all
- bugfix: fixes cryostylane cooling beakers to negative kelvin, it's now limited
to what the description says
- bugfix: fixes cryostylane cooling people to negative body temperature
- code_imp: removed redundant check in trans_to
- code_imp: fixes a runtime when total_volume is 0 in copy_to
- tweak: Gas reagents (o2, plasma, ...) now dump out gas based on container temperature
instead of room temperature
Dax Dupont:
- rscadd: Fans of clown photography have successfully lobbied Nanotrasen to include
camera and camera accessories designs in the autolathe.
- tweak: Brings material values for the camera in line with other devices.
- tweak: The tapes printed by autolathes now come in random colors.
Dax Dupont & Coiax:
- rscadd: Praise the lord for he has granted thy chaplains, wizards, revenants and
eminences with holy vision. They can now see blessed tiles.
MMMiracles:
- rscadd: Syndicate and pirate mobs now give off light when appropriate
More Robust Than You:
- bugfix: Fixed monkey teams
- tweak: The Lepidopterian language now has less spaces in it
Robustin:
- bugfix: Fixed monkeys slowly freezing to death
ShizCalev:
- bugfix: Clockcultists and revolutionaries can no longer be mindswapped.
SpaceManiac:
- refactor: Weather and certain events have been updated to use Z traits.
- bugfix: The Staff of Storms now correctly starts and ends storms if used from
inside lockers.
- bugfix: Weather telegraph messages are now shown to those inside lockers and mechs.
- bugfix: Radio jammers no longer affect other z-levels.
Tlaltecuhtli:
- tweak: min player req for rev is 30 now
Xhuis:
- bugfix: Emergency lights now function correctly.
deathride58:
- code_imp: Light fixtures no longer use hardcoded values for their power and colour.
ninjanomnom:
- bugfix: Functions that aren't intending on actually moving the shuttle yet don't
send error messages to admins anymore when seeing if a shuttle *can* move.
scrubs2009:
- tweak: Candles last longer
uraniummeltdown:
- bugfix: Bananium shows up on mining scanners again
2018-01-23:
Cruix:
- bugfix: engine goggles set to t-ray mode will no longer show pipes with the wrong
rotation.
- bugfix: cables now show up on t-ray scans.
Dax Dupont:
- bugfix: Fixed missing tile under autolathes
MrDoomBringer:
- rscadd: NanoTrasen's Creative Psychology Initiative has brought new training to
all crewmembers to foster rapid, innovative problem-solving! You can now kill
yourself in so many more ways!
- rscadd: The RnD department can now develop firmware upgrades to the Express Supply
Console, unlocking advanced cargo drop pods!
Naksu:
- code_imp: removed a bunch of unnecessary vars, combining them into a bitfield
SpaceManiac:
- bugfix: Fixed occasional runtimes when ion storms or overflow would replace an
existing law.
WJohnston:
- bugfix: Space syndie listening post now has a real microwave, and a book management
console. Lava listening post comms room intercom now no longer starts with broadcast
on.
- rscadd: the syndicate drop ship and fighter pods from the caravan ambush can now
be flown to the syndicate listening post. The fighter pods also now have xray
cameras because regular ones were super useless.
XDTM:
- rscadd: Added Regenerative Jelly, made with tricordrazine and slime jelly. It
regenerates a bit faster, and won't harm jellypeople.
- rscadd: Added Energized Jelly, made with teslium and jelly. It works as an anti-stun
chemical for slimepeople and speeds up luminescents' power cooldown, but non-jellypeople
will just get shocked.
- rscadd: 'Added Pyroxadone, made with cryoxadone and slime jelly. It''s basically
inverse cryoxadone: it heals faster the hotter your body temperature is.'
- tweak: Cryoxadone no longer deals toxin damage to jellypeople.
- tweak: Purple Slime Extracts no longer have their sugar->slime jelly reaction
(obsolete with extract grinding), and instead have a blood->regen jelly reaction.
- tweak: Purple Extract's major activation by Luminescents now give regenerative
jelly instead of tricordrazine.
coiax:
- rscadd: Fake nuclear disks can only be identified by the captain, observers, nuclear
operatives, seeing where the pinpointer points, or attempting to put it into
a nuclear device.
- rscadd: Fake nuclear disks "respawn" on the station just like the real one.
kevinz000:
- rscdel: pulling claw can now only passively grab
- bugfix: Infrared beams now update instantly.
ninjanomnom:
- bugfix: Changeling clothing can get bloodied again.
the hatchet man (i eat garbage code):
- bugfix: 'you shitlords picked the wrong virtual anime tits to fuck so im takin
away your space bases experimental: lets be fair all you guys did in those was
jack off to hentai, and not real man''s gachimuchi'
2018-01-24:
Dax Dupont:
- bugfix: Fixed missing wheat fridge on omega and removes a duplicate pipe.
- rscadd: Beakers and beaker-like objects now get put in your hand on ejection from
chemistry devices.
Shadowlight213:
- bugfix: Fixed eye damage not being applied if it was exactly 3.
YPOQ:
- bugfix: Emergency lights will give off light again
ninjanomnom:
- bugfix: Pointing at squeaky things doesn't make them squeak anymore.
2018-01-25:
Dax Dupont:
- imageadd: Autolathe now repeats it's animation while printing.
- tweak: You now need to examine engravings to pop open the menu.
- bugfix: People can no longer extract 300 supermatter shard slivers without it
exploding.
- bugfix: Fixed thongs not dusting people on use.
Jittai:
- tweak: All color inputs now use the current color, of the thing being colored,
as default choice.
More Robust Than You:
- rscadd: You can now defib monkeys and aliums
- tweak: Monkeys can also use defibs now, too!
Naksu:
- code_imp: Slightly refactored object armor code
Ordo:
- rscadd: Adds Ketrazine, a powerful but dangerous combat stim which the crew can
synthesize
Robustin:
- balance: Clockwork marauders now take more time (+3s) and power (7x) to create.
- balance: The "recent marauder" time limit is now 60 seconds, up from 20. The limit
now has a significantly smaller effect on summon time but will act as a further
cap on marauder summoning until it has passed.
- tweak: The marauder cap will now only account for living cultists.
- rscadd: 'A new cocktail: The Nar''Sour. Made from blood, demonsblood, and lemon
juice, this cocktail is known to induce a slightly different type of slurring
when imbibed.'
SPACE CONDUCTOR:
- tweak: Shuttles will throw you around if ya don't buckle in
Shadowlight213:
- balance: Moths are now more susceptible to bright lights
Togopal, Armhulenn, Naksu, Jordie & oranges:
- rscadd: Snakes! They hunt vermin on the station! Curators have a natural phobia
to them.
- rscadd: They can be purchased in cargo.
XDTM:
- rscadd: Slimepeople and Jellypeople can now speak the slime language.
- tweak: Slimes now only speak slime language, although they still understand common.
- balance: Slimepeople are no longer virus immune.
- bugfix: The above change fixes a bug that made black slime cure itself.
Xhuis:
- balance: Fleshmend can no longer be stacked several times at once.
- balance: Fleshmend no longer heals changelings who are on fire, and heals burn
damage half as quickly as brute and oxygen damage.
- code_imp: Fleshmend has been refactored into a status effect.
coiax:
- rscadd: Nuclear operatives that wish to fail in style can purchase Centcom Official
and Clown costumes. They can also buy a defective chameleon kit.
- rscadd: The majority of shuttles are now loaded at the start of the round from
template, rather than being premapped. As a side effect, Delta's mining shuttle
now docks facing down at Lavaland.
imsxz:
- rscadd: Traitor clowns are now able to purchase clown bombs from their uplinks.
Honk!
- rscadd: Clown bombs can now be placed via a small beacon, the same way normal
syndicate bombs can be.
- tweak: clown bomb payload now summons 50 clowns instead of 100
nicbn:
- bugfix: Now if you lose arms you won't be able to see through your uniform.
ninjanomnom:
- bugfix: Loaded templates now get placed on top of existing terrain so as to preserve
baseturfs. This fixes survival pods walls breaking to lava as well as allows
some future fixes.
2018-01-26:
Cruix:
- bugfix: Fixed being able to rotate things in only one direction.
DaedalusGame:
- rscadd: Firefighting Foam reagent, better alternative to water and corn oil for
firefighting purposes
Dax Dupont:
- rscadd: You can now rename and copy holodisks!
- rscadd: Holorecordings now can be looped.
- tweak: Holodisks now have materials and the autolathe cost has been adjusted.
- bugfix: Fixed holodisk speaker name not getting set when on non-prerecorded messages.
Epoc:
- bugfix: Slows Simple Clown mobs
GuppyLaxx:
- bugfix: Fixes the Ketrazine recipe
Iamgoofball:
- balance: Power cells explosions are now logarithmic
Naksu:
- code_imp: Cleaned up some /obj/item vars
- bugfix: Pneumatic cannons no longer misbehave when their contents such as primed
grenades get deleted (explode)
Robustin:
- rscadd: The Peacekeeper Borg's "Peace Hypospray" now includes the "Pax" reagent,
which prevents the subject from carrying out many forms of direct harm.
SpaceManiac:
- spellcheck: Clockwork armaments are no longer named "arnaments".
- bugfix: The Syndicate Listening Post's medicine closet now has the correct access.
coiax:
- rscadd: Syndicate intelligence potions also grant an internal syndicate ID card
to the simple animal granted intelligence. This effectively means that Cayenne
can open the airlocks on the Infiltrator.
uraniummeltdown:
- bugfix: You can no longer weld airlock assemblies for infinite materials
2018-01-27:
Anonmare:
- balance: The Syndicate Chameleon Kit is now available during rounds of lower population.
Because of course you can have an e-sword and revolver without restriction but
disguising and RP is verboten because we deathmatch station now.
Dax Dupont:
- bugfix: Eminence won't get spammed by tile crossing now.
Denton ShizCalev Kor Kevinz000 (original idea):
- balance: Due to budget cuts, the shoes shipped with chameleon kits no longer prevent
slipping. The premium version is unchanged and still sold separately.
- balance: To compensate, the chameleon kit cost was lowered by 2 TC and the minimum
crew limit removed.
Jittai:
- imageadd: New Morgue Tray sprites.
- imageadd: New Crematorium sprites.
Naksu:
- bugfix: Away missions no longer require manually adjusting subsystem mob/client
lists in order to not have the AI break.
WJohnston:
- bugfix: The lavaland syndie base is now packed with considerably fewer explosives,
and should lag far less brutally when exploding.
coiax:
- balance: Mobs will now start with a random nutrition amount, between hungry and
mildly well fed.
- rscadd: Nanotrasen Security Division has reported that syndicate comms agents,
both on lavaland and in space, have had training in "Codespeak", a top secret
language for stealthy communication.
uraniummeltdown:
- imageadd: Ore boxes have a new sprite
2018-01-29:
ACCount:
- rscadd: Having station blueprints in your hands now reveals function of wires
in station objects.
DaedalusGame:
- bugfix: fixed a strange pipenet issue that happens when a singular pipe or manifold
is placed directly between two or more components and wrenched last.
Dax Dupont:
- bugfix: After 3 years of intensive research by Nanotrasen's elite team of chefs,
rice dishes such as rice pudding are no longer considered salads.
Denton:
- spellcheck: Fixed Bubblegum's description.
F-OS:
- tweak: Academy is now part of the random station names.
Mark9013100:
- rscadd: Cloning data disks can now be constructed after researching the Genetic
Engineering technode.
MrStonedOne:
- tweak: 511 Clients can see atmos gases
- rscdel: This reverts the fix that prevents atmos gas overlays from stealing clicks.
Naksu:
- bugfix: Attempting to join into a command role as a nonhuman species no longer
lets you keep your nonhuman species languages if you are transformed into a
human because of a config option
- bugfix: Warp whistle can no longer pick up its user from inside various animation/in-between
states and effects such as transformations, jellypeople split, talisman of immortality
effect period or rod form.
WJohnston:
- bugfix: The centcom ferry shuttle now works again.
XDTM:
- balance: Peacekeeper cyborgs have synth-pax instead of normal pax, which has the
same effect but wears out faster.
- rscadd: Xenobiology consoles can now scan slimes and apply potions remotely. Use
potions on the console to load them.
- rscadd: Abductors now have the chemical, electric and trauma glands.
- rscdel: Removed the bloody, bodysnatch and EMP glands.
- tweak: The abductor viral gland now generates a random advanced virus instead
of a basic one.
- tweak: The abductor heal gland now also heals toxin damage.
- tweak: The abductor mindshock gland can now cause different reactions.
- tweak: The abductor slime gland now gives the slime faction.
- tweak: The abductor species gland now randomizes the victim's appearance and name
on top of the species.
- rscadd: 'Abductors have a new surgery type: violence neutralization. It has the
same steps as brain surgery, but it will instead inflict a Pacifism trauma upon
the victim, making them mostly harmless in the future.'
- rscadd: Bath Salts now give complete stun immunity while they last.
- balance: Ketrazine now gives immuity to sleeping.
improvedname:
- rscadd: Adds bz to cargo
ninjanomnom:
- rscdel: Removed the ability to create new shuttle areas or expand existing ones
with blueprints.
- bugfix: Special areas like rooms which require no power can no longer be expanded.
You can still expand into them however.
- bugfix: Turning to face a direction with control no longer moves you in the faced
direction after releasing control.
uraniummeltdown:
- rscadd: You can alt-click microwaves to turn them on
2018-01-30:
Cyberboss:
- bugfix: Blood contracts now only show living players and real names
DaedalusGame:
- tweak: made fire colored according to blackbody radiation and rule of cool.
- imageadd: some kind of lightning texture
Dax Dupont:
- rscadd: Cyborgs can now be upgraded to be h-u-g-e! Only a cosmetic effect!
ExcessiveUseOfCobblestone:
- bugfix: Turrets now check for borgs. Syndicate turrets are nice to emagged borgs
too!
Iamgoofball:
- bugfix: Minor code cleanup on the wirer
Jalleo:
- balance: nerfs power cells from a insane max possibility
Jittai:
- imageadd: Crematoriums and Morgue Trays now have directional states.
- bugfix: Morgue Trays now checks for cloneable people like the dna-scanner does.
(ghosts can roam now)
- bugfix: Cremated mice no longer leave behind snackable bodies.
- bugfix: Ash does not get instantly deleted in the crematorium upon creation. Ash
also piles up. (aesthetically only)
- tweak: Morgue/Crematorium Trays make a slight rolling sound.
More Robust Than You:
- tweak: Announcing messages while drunk will be slurred
Naksu:
- bugfix: Subjects without hearts now display as unsuitable for abductor experiments
when probed with the advanced baton.
- balance: BZ gas now makes lings lose their chems and hivemind access. The chem
loss is gradual.
- rscdel: 'Removed actual reagent quadrupling added in #34485'
- rscdel: Removed the foam effect combining feature, hopefully to be replaced with
something less completely and utterly broken
PKPenguin321:
- rscadd: Attention, space explorers! Nothing is out of your reach with the ACME
Extendo-Hand (TM)! With it, you can get a WHOLE EXTRA TILE OF REACH! Hug or
punch your friends from a whole 3 feet away! Win one from an arcade machine
or make one in the Misc. tab of your crafting menu today!
Robustin:
- rscadd: Blood magic. The next generation of talismans - you can create 2 spells
without a rune, up to 5 with a rune of empowerment. Preparing spells without
a rune will cost a significant amount of blood. Every talisman has been rebalanced
for its spell form. With a few exceptions, blood magic exists as a "touch" spell
that is very similar in behavior/appearance to the wizard touch spells.
- rscadd: New UI system for cultists.
- rscdel: Removed talismans, Talisman Creation Rune replaced by Rune of Empowerment.
Supply talisman has been replaced by a ritual dagger and 10 runed metal.
- rscadd: Ritual Dagger, replacing the Arcane Tome. This is largely a thematic alteration
but its to reinforce that your primary tool is also a weapon.
- bugfix: Cyborgs and AI are finally unable to see runes again
- tweak: Only the cult master can forge Bastard swords now, regular cultists can
get a mirror shield.
- rscadd: 'The mirror shield, it blocks, it reflects, it creates illusions, and
an incredible throwing weapon! The mirror shield also bears a unique weakness:
Shotgun slugs, .357 rounds, and other high damage projectiles will instantly
shatter it and briefly stun the holder.'
- balance: Nar'sien Bolas will not longer ensnare cultists and non-cultists will
ensnare themselves when attempting to use them. The bolas are now comparable
in effectiveness with reinforced bolas.
- rscadd: Rune of Spirits. This merges the Spirit Sight and Manifest Ghost rune.
The user will now choose which effect when invoking.
- rscadd: The Spirit Sight function has received several major improvements, allowing
the ghost to commune with the cult and mark objects similar how the cult master
can. The user has a unique appearance while ghosted and manifested cult ghosts
can see ghosts as well - allowing their summoner to lead them from the spirit
realm.
- balance: The Form Barrier rune will now last significantly longer and examining
the rune as a cultist will tell you how long it will remain.
- rscadd: The Apocalypse Rune. Replaces the EMP runes. Has a fixed invoker requirement
and added usage limitations. It scales depending on the crew's strength relative
to the cult. Effect includes a massive EMP, unique hallucination for non-cultists,
and if the cult is doing poorly, certain events. The rune can only occur in
the Nar-Sie ritual sites and will prevent Nar-Sie from being summoned there
in the future.
- rscdel: No more EMP rune.
- balance: The conceal/reveal spell now has 10 charges and will conceal far more,
including cult structures and flooring.
- balance: The stun spell will now stun for ~4 less seconds and silence for 2 more
seconds.
- balance: The EMP spell now costs 10 health to use, up from 5, and has had its
heavy/light EMP range nerfed by 1 and 2 respectively (now 3 and 6).
- balance: The shackles spell now has a silence effect similar to the stun talisman.
- balance: The hallucination spell now has multiple charges.
- tweak: The teleport spell can now be used on other adjacent cultists.
- tweak: Summon Tome and Summon Armor have been combined into "Summon Equipment",
which lets you choose between summoning a Ritual Dagger or Combat Gear (same
loadout that Summon Armor used to provide).
- balance: Standard cult robes now have -10 melee and -10 laser armor.
- balance: The "Construction" spell will now convert airlocks into cult airlocks
and cyborgs (after ~10 seconds) into constructs. The airlock is the most fragile
in the game, with reduced integrity, armor, and render it vulnerable to most
attacks. Cyborg "reconstruction" will be accompanied by an obvious effect/sound.
- rscadd: Blood Rites. This spell allows you to absorb blood from your surroundings
or adjacent non-cultists. You can use the blood rites as a convenient heal (self-healing
is significantly more costly though) or you can try to gather large quantities
of blood for unique and powerful relics.
- rscadd: Blood spear, a fragile but robust spear with a special recall ability
- rscadd: Blood bolts, the cultist's version of arcane barrage. The bolts will infuse
cultists with unholy water and damage anything else.
- rscadd: Blood beam, the ultimate blood rite. After a channeling period it will
fire 12 powerful beams across a long distance, piercing almost any surface (except
blessed turf), and damaging all non-cult life caught in the beam.
- tweak: All cult structures now generate significantly less light.
- balance: Pylons will now heal constructs faster and restore slightly more blood
than before.
- balance: Cult floors are now highly resistant to atmospheric changes.
- bugfix: Unholy water will now splash victims properly.
- balance: Unholy Water Vials created at altars now contains 50 units, and is better
at healing brute, and deals slightly more damage to non-cultists, the splash
ratio was reduced to 20% to compensate for the increased volume and damage.
- balance: Holy water will purge any and all blood spells from cultists.
- rscadd: Artificers, Wraiths and Juggernauts can now scribe revive, teleport, and
barrier runes respectively with a 3 minute cooldown.
- balance: Juggernauts' forcewall is now 3x1 but it has a ~30% longer cooldown.
Juggernauts got a modest speed increase (2.5 from 3) but lost a modest amount
of HP (200 from 250).
- rscadd: Juggernauts now get a ranged attack "Gauntlet Echo", a single projectile
that moves about as fast as them and does 30 damage with 5 seconds of stun and
a 35s cooldown.
- balance: The number of ghosts summonable by the manifest spirit rune is 3, down
from 5.
- balance: It now takes ~20% less water (~25 units) and ~30 seconds less to deconvert
cultists via holy water.
- tweak: The emagged library console will now distribute ritual daggers.
- tweak: Using the dagger on a rune will now take a 1-second channel to destroy
it, to avoid incidents where people instantly wipe a critical rune by accident.
- balance: Standard runed airlocks now have a lower damage deflection so they can
be destroyed with most respectable melee weapons (10+).
- balance: Teleporter runes that are used from space or lavaland will result in
the destination rune giving off a unique effect for 60 seconds. This effect
includes a long distance (but not obvious antagonistic) sound, a bright lighting
effect, and a visual cue that will indicate where the cultist arrived from.
Shadowlight213:
- tweak: Pluoxium is no longer considered dangerous for air alarms.
XDTM:
- tweak: Slimepeople can now host multiple minds in their body pool; occupied bodies
will be marked as such in the bodyswap panel.
- tweak: Slimepeople now retain 45% of their slime volume upon splitting instead
of a fixed amount.
Xhuis:
- rscadd: Defibrillator mounts can now be found in the CMO's locker or produced
from a medical protolathe after Biotech is unlocked. They can be attached to
walls, and hold defibrillators for public use. You can swipe an ID to clamp
the defibrillator in place, and it will automatically draw from the powernet
to recharge it. Being one tile away from the mount will force you to drop the
paddles.
- balance: Stargazers have been removed.
- balance: The clockwork cult now has a power cap of 50 kW.
- balance: Script scripture is now unlocked at 25 kW, and Application at 40 kW,
instead of 50 kW and 100 kW.
- tweak: Important scriptures are now displayed with italicized names.
Xhuis & Jigsaw:
- rscadd: Traitor clowns can now purchase the reverse bear trap, a disturbing head-mounted
execution device, for five telecrystals.
kevinz000:
- rscadd: Chameleon laser guns now have a special firing mode, activated by using
them in hand! Only certain gun disguises will allow this to work!
nicbn:
- bugfix: Bloodpacks will have their colors defined by the reagents
- imageadd: MMI dead sprite will now show a red light and no eyes instead of X-crossed
eyes
uraniummeltdown:
- imageadd: Solar panels have new sprites
- imageadd: Coffins have a new sprite
2018-02-01:
CosmicScientist:
- balance: tomatoes and similar ovary laden edibles are fruit, not veg, beware plasmamen
and mothmen
Denton:
- bugfix: Added a missing distress signal to the space ambush ruin.
Jalleo:
- rscdel: Space ghost syndicate comms guy removed.
Jittai:
- bugfix: Cloning doesn't runtime (and indefinitely get stuck) on cloning non-humans.
- tweak: Some of the Morgue Trays and Crematoriums on Box, Delta, and Meta have
been re-positioned to make use of their new directional states.
- imageadd: New Horizontal Coffin Sprites
SpaceManiac:
- tweak: The Whiteship spawn point is now a space ruin rather than being fixed every
round.
Xhuis:
- balance: Servant golems no longer appear in the magic mirror race list.
- bugfix: Cogs now fucking work
cebutris:
- spellcheck: The text you get when you examine a stunbaton to see the battery level
now uses the item's name instead of "baton"
2018-02-02:
Dax Dupont:
- tweak: Hijack objectives will only be given out if there are 30 or more players.
DeityLink:
- rscadd: You can now see the rays from a holopad displaying a hologram!
Epoc:
- bugfix: Soap now has inhand sprites
Xhuis:
- balance: Brass skewers now must be at least one tile apart.
- balance: Steam vents can no longer be placed within cardinal directions of other
steam vents, and will not hide objects they're placed on top of.
- bugfix: Races that have eyes that look different from regular humans' no longer
have white eyespots where human eyes appear.
Xhuis, Cosmic, Fwoosh, and epochayur:
- rscadd: Added pineapples to botany, and a recipe for Hawaiian pizza.
improvedname:
- rscadd: adds yeehaw to the dj's disco soundboard
oranges:
- rscdel: removes ketrazine
2018-02-03:
Dax Dupont:
- tweak: Moved the lathe from box's cargo room to box's cargo office which miners
now can access.
- tweak: Harmonized medbay storage access requirements so all maps allow all medbay
personnel into medbay storage like on Meta and Delta.
- tweak: Moved service lathes into a dedicated service hall/storage area if they
weren't accessible by janitor or bartender.
SpaceManiac:
- code_imp: Removed the now-unused revenant spawn landmark.
Xhuis:
- bugfix: Servant cyborgs with the Standard module now correctly have Abscond.
- bugfix: Securing pipe fittings now transfers fingerprints to the new pipe.
- bugfix: The firelock below the Circuitry Lab airlock on Boxstation will no longer
cover it up when the airlock is open.
uraniummeltdown:
- bugfix: Some airlock animations should no longer be glitchy and restart in the
middle
2018-02-04:
Buggy123:
- rscadd: Morgue trays now detect if a body inside them possesses a consciousness,
and alerts people nearby
Cruix:
- rscadd: The Rapid Piping Device can now dispense transit tubes.
Dax Dupont:
- rscadd: Added logout button to the record screen in the security records console.
- rscadd: Allows you to print photos that are in the security records.
Incoming5643:
- rscadd: The ability to throw drinks without spilling them has been moved from
something bartender's just know how to do to a book that they spawn with, the
ability has also been made into a toggle.
- rscadd: Any number of people can read the book to learn the ability, and it can
also be ordered in the bartending crate in cargo. Bartenders are encouraged
to keep their trade secrets close to their stylish black vests.
Kor:
- bugfix: Fixed mecha grav catapults not being included in techwebs.
MrDoomBringer:
- imageadd: Conveyor Belts now look better when they are crowbar'd off the ground.
- rscadd: Due to complicated quantum-bluespace-entanglement shenanigans, the Bluespace
Drop Pod upgrade for the express supply console is now slightly more difficult
to research.
Robustin:
- bugfix: Vape Pens (e-cigs) will now consume reagents proportional to the vape
size and static smoke production.
- bugfix: Command reports should now properly weight the appearance of modes based
on their existence in our actual game rotation.
- balance: The current mode now has a 35% chance of not appearing in the report.
ShiggyDiggyDo:
- rscadd: You can now win stylish steampunk watches at your local arcade machine!
ShizCalev:
- bugfix: Fixed some broken cultist & wizard antagonist ghost polls.
- rscadd: The Syndicate Comms Officer ghost role has been readded with a minor chance
of actually existing.
Slignerd:
- balance: Following an immense number of complaints filed by security and command
personnel, the Captain's spare ID will from now on be placed inside his locker.
We fail to see how this would help the Captain access the spare in the event
he lost his ID, but the complainants have been VERY insistent.
SpaceManiac:
- bugfix: The pirate ship can now fly again.
Xhuis:
- balance: Integration cog power generation has been increased to 10 W per second
(up from 5 W per second.) Power consumed from the APC remains at 5 W per second.
- balance: Integration cogs will now continue generating power at half-speed when
the APC they are in has no energy.
coiax:
- balance: Romerol is now effective on dead bodies, not just ones that are still
alive.
nicbn:
- rscadd: Destroying windows will now spawn tiny shards
2018-02-05:
Dax Dupont:
- balance: Regular cyborgs now start with a normal high capacity cell instead of
a snowflake cell. Resulting in less confusing and 2.5MJ more electric charge.
- bugfix: Fixed name of the upgraded power cell
- refactor: Removed duplicate cell giving code in transformation proc.
- bugfix: Fixed the crematorium on meta and box.
Denton:
- tweak: Rearranged the mining vendor items by price and item group.
- tweak: In order to promote back-breaking physical labor, Nanotrasen has additionally
made conscription kits available at mining equipment vendors.
Iamgoofball:
- rscdel: Blood cultists can't space base anymore
MMMiracles:
- rscadd: A once-thought abandoned arctic post has recently had its gateway coordinates
re-enabled for access via the Gateway link. Contact your local Exploration Division
for more details.
More Robust Than You:
- bugfix: Holorays are now properly deleted if you switch holopads automatically
Naksu and kevinz000:
- tweak: Ores are no longer completely impervious to explosions, but rather "proper"
ores are destroyed by the strongest explosions and sand is blown away everything
but the weakest ones. This shouldn't affect ore spawns from explosions
- tweak: Lavaland bomb cap reduced to double the station bombcap.
- refactor: Ores are now stackable. Ore stacks now have the appearance of loose
ores and are not called "sheets" by machines that consume them.
- code_imp: Material container component now uses the singular names of stack objects.
- refactor: /obj/item/ore/Crossed() is now removed in favor of the ore satchel utilizing
a redirect component
ShiggyDiggyDo:
- spellcheck: You no longer win double the articles at the arcade
SpaceManiac:
- bugfix: Research investigate logs now actually include the name of the researcher.
XDTM:
- bugfix: Fixes intelligence potions removing previously known mob languages
- tweak: Slime scanning now has a more readable output, especially when scanning
multiple slimes at once
- tweak: Eggs from the abductor egg gland now have a random reagent instead of acid
2018-02-06:
Dax Dupont:
- bugfix: AIs can no longer turn on broken APCs,
SpaceManiac:
- bugfix: Defibrillator mounts no longer spam the error log while empty.
- bugfix: The various ships in the caravan ambush space ruin can now fly again.
2018-02-07:
DaedalusGame:
- bugfix: Fixes Noblium Formation being multiplicative, so having 500 moles of tritium
and 500 moles of nitrogen no longer produces 2500 moles of noblium (it should
correctly produce 10 moles)
- bugfix: Fixes most reactions deleting more gas than exists and making gas out
of nowhere
- bugfix: Fixes Stim Formation invoking a byond bug and not using its intended polynomial
formula
- bugfix: Fixes Cryo Cells not having garbage_collect and clamping
- bugfix: Fixes Rad Collectors not having clamping
- bugfix: Fixes Division by Zero when Fusion has no impurities.
- bugfix: Removes a redundant line in lungs
- bugfix: Fixes rad_act signal not firing from turfs, living mobs, rad collectors
and geiger counters
- bugfix: fixes lava burning into chasm tiles i hate hate hate hate them so much
grrrr
- tweak: NT Scientists have started looking into data from small-scale detonations
and found that there's still potential data to be gathered from explosive yields
lower than 4.184 petajoules
Dax Dupont:
- tweak: Moved the pocket protector to lockers instead of on the uniform.
- rscadd: You can now insert holodisks into cameras and take a static holographic
picture of someone!
- rscadd: Hologram recordings can now be offset slightly.
- rscadd: Posibrains have gotten a small firmware update, they will now play a sound
on successful activation.
- rscadd: Killing a revenant will now result in an unique shuttle to be able to
be bought. You probably won't like it though.
- rscadd: Fake emag now available.
Denton:
- spellcheck: Mining drone upgrades are no longer referred to as "ugprade"
- tweak: Fungal tuberculosis spores can no longer be synthesized by machinery.
Kor:
- rscadd: Spawning as a syndicate comms officer will now activate an encrypted signal
in the Lavaland Syndicate Base, to aid the crew in retaliating.
Ordo:
- rscadd: Mamma-mia! The chef speaks-a so different now!
Robustin:
- balance: The "construct shell" option from the cult archives structure will now
only yield one shell instead of two.
- balance: Sacrificing suicide victims will now only yield an empty shard.
- balance: Synths and Androids are no longer available species at the magic mirror.
ShiggyDiggyDo:
- rscadd: You can now win Toy Daggers at your local arcade!
Skylar Lineman:
- rscadd: Nanotrasen has new intelligence that the newest batch of Syndicate agent
equipment includes sticky explosives disguised as potatoes, designed to incite
terror among whoever is unlucky enough to have one stuck onto their hands.
- rscadd: 'Nanotrasen''s toy suppliers have also started making faux versions of
these, with less-forceful attachment mechanisms and absolutely zero explosive
materials for a child-safe experience. experimental: Explosive Hot Potatoes
are now available for purchase by syndicate-affiliated cooks, botanists, clowns,
and mimes.'
SpaceManiac:
- bugfix: Pressure damage now takes effect in certain situations where it should
have but did not.
Xhuis:
- rscadd: Nanotrasen's anomalous materials division has recently experienced a containment
breach, during which a certain pizza box went missing. Be on the lookout for
any slipups in cargo.
- spellcheck: Pizza margherita is now named "pizza margherita" (the proper way!)
instead of just "margherita."
- tweak: Brass chairs now stop spinning after eight rotations, so you can't crash
the server with them.
coiax:
- rscadd: Eggs now contain 5u of egg yolk. Breaking an egg in a glass container
adds all reagents inside to the container. If you're laying abductor gland eggs,
then you'll get 5u of egg yolk and 10u of random reagent. Egg glands now make
you act like a chicken while laying eggs. Egg laying makes you use the aliennotice
span.
kevinz000:
- balance: Explosive holoparasites must now be adjacent to turn objects into bombs,
instead of being able to do so from any range.
2018-02-09:
Cyberboss:
- balance: Printed power cells must now be charged before use
Dax Dupont:
- bugfix: Supermatter can again blow up again on space tiles.
- bugfix: Fixed borgs applying cuffs on people without the right number of arms.
- refactor: Handcuff code has been rejiggled and snowflake code has been removed.
- rscdel: Removed unused cable cuffs module stuff for borgs.
- bugfix: Telecom equipment now can only be printed by engineers and scientists
as intended.
- bugfix: WT-550 AP can only be printed by sec now.
- tweak: Removed engineering requirement for arcade machines to bring it in line
with others.
- rscadd: Defibs can now be researched and printed.
- balance: Hatches are now small instead of tiny.
Denton:
- code_imp: Changed can_synth values from 0/1 to FALSE/TRUE
- code_imp: Removes grind_results from empty soda cans since they can't be ground.
- spellcheck: For consistency's sake, aluminium is now universally spelled with
two 'i'.
Epoc:
- imageadd: Belt items now have inhand sprites
Evsey9:
- balance: Integrated Circuit Drones are now bulky to improve safety ratings, and
therefore, cannot be stored in normal backpacks or pockets, but now can accept
modules that bulky circuit machinery can.
- balance: Grabbers can now grab items up to the size of the circuit assembly they
are in.
- balance: Grabbers cannot store circuit machinery the same or larger size than
the circuit assembly they are in.
- tweak: Throwers now can throw items up to the size of circuit assembly they are
in.
MMMiracles:
- rscadd: A brand new space-farm, where your family sends all your old/sick catpeople
to live out the rest of their days being free to roam the acres and chase the
field grayshirts.
Naksu:
- bugfix: Cyborg engineering module geiger counters now work properly again
PKPenguin321:
- rscadd: As it would happen, the chef does not actually have Italian genes, but
rather was being influenced by a strange moustache-a.
Robustin:
- bugfix: Fixes the cult master getting two notifications on the cult forge
- rscadd: Blood spells will now "follow" the spell creation button, which is now
unlocked by default. If you want your spell "hotbar" to appear somewhere else,
just move the blood spell button, it will update when you prepare a new spell.
Also, individual spells start off locked but if you unlock them they will no
longer reposition when the spells are updated.
Robustin and More Robust Than You:
- rscadd: A heart disease event has been added. The cure is heart replacement surgery.
Effects of cardiac arrest are halted by the chemical Corazone. Once cardiac
arrest begins at Stage 5, the disease can be cured by a defibrillator or from
a lucky electric shock.
- rscadd: Using gym equipment will now grant a hidden exercise buff that prevents
heart disease for 20 minutes.
SpaceManiac:
- bugfix: Goliath hide plates now properly apply to explorer suits and APLUs again.
oranges:
- rscdel: Removed the saltmine grief shuttle
2018-02-10:
Cruix:
- balance: Changed the chemical recipe for Lexorin from plasma, hydrogen, and nitrogen
to plasma, hydrogen, and oxygen.
- bugfix: These were necessary due to recipe conflicts
Dax Dupont:
- bugfix: Cloner UI now properly updates cloning pod status when autocloning starts
cloning someone.
Ordo:
- tweak: Replaced nitrogen with ethanol in morphine recipe. The recipe now has a
lower yield.
Robustin:
- bugfix: Fixed the limb grower having a max volume of 0.
UI Changes:
- tweak: The Scan with Debugger/Device button now reads Copy Ref and no longer sends
you to the circuit's page when clicked
- tweak: The assembly's menu is now slightly wider
- tweak: The advanced in "integrated advanced medical analyser" is now abbreviated
to adv.
Xhuis:
- bugfix: The preference to lock action buttons in place is now correctly saved
across rounds.
2018-02-11:
DaedalusGame:
- bugfix: Prevents megafauna (and other large things like spiders and mulebots)
from going into machines
Dax Dupont:
- rscadd: You can now win a fake cryptographic sequencer, perfect to go with your
fake space suit!
- tweak: 'To login with an emag on the APC console you will now need to hit it with
the emag. removed: Snowflake emagging implants is no more, Swipe it before install.'
- refactor: everything uses emag_act() now
- balance: Grabbers/throwers no longer can contain/throw things equal to the assembly
size.
- bugfix: Fixes duplicate air alarm on meta.
Kor:
- rscadd: Mining sentience upgrades now grant minebots an ID and radio.
Mokiros:
- rscadd: All-In-One Grinder can now be built with researchable curcuit and micro-manipulator.
More Robust Than You:
- rscadd: You can now squish urinal cakes
More Robust Than You, Basilman, and MMMiracles:
- rscadd: Deep in space, a valuable artifact awaits
Naksu:
- rscdel: Steam engines have been removed from maintenance, engineering, atmos and
teleportation areas.
- rscadd: The chef is now trained for working under siege
Shadowlight213:
- admin: The notify irc/discord bot chat command no longer requires admin privileges.
ShizCalev:
- bugfix: Corrected a number of missing checks when using alt-click actions. Please
report any strange behavior to a coder.
- spellcheck: Corrected typo in NTNet Scanner circuits' name, make sure to update
your blueprints.
uraniummeltdown:
- rscadd: You can now smelt titanium glass and plastitanium glass
- rscadd: Use titanium glass and plastitanium glass to build shuttle windows and
plastitanium windows
2018-02-12:
Dax Dupont:
- bugfix: AI no longers block ark after mass_recall
- bugfix: Placed the dispersal logic AFTER the mass_recall on ark activation instead
of infront(did nothing before basically).
- rscadd: Cell chargers can now be built and upgraded with capacitors!
- bugfix: Fixed empty subtype batteries not updating icons
Denton:
- bugfix: Fixes lye/plastic/charcoal conflicts when mixing.
- bugfix: Lye is now made by combining ash with water and carbon. Plastic sheets
by heating ash, sulphuric acid and oil.
More Robust Than You:
- bugfix: Your hand no longer magically squishes urinal cakes when trying to pick
them up
- bugfix: SCP-294 no longer looks fucked up
Robustin:
- balance: The rift created by teleporting in from space will now include a description
indicating the direction of the "origin" teleport rune - giving the examiner
a fair idea of where the "space base" is located.
- balance: You can no longer manifest spirits or summon cultists while in space
or Lavaland. You may still ascend as a spirit (formerly spirit sight, astral
jaunt, etc.) in either of these locations.
- balance: Juggernauts have lost 20% reflect rate on energy projectiles (now around
50% for standard lasers).
- balance: Wraiths and Juggernauts have -5 melee damage (20 and 25 now, respectively).
- balance: Construct shells now cost 50 metal through the "twisted construction"
spell. Twisted construction is now a "single use" spell.
- balance: The Concealment spell will now work on cult airlocks (including converted
airlocks). The "concealed" airlock will appear as a generic airlock but will
deny access to any non-cultist.
- balance: The draw blood effect on blood splatters will now draw more blood from
stains with low blood levels.
- tweak: Unanchored (via ritual dagger) cult structures are no longer "dense", meaning
you can move them through teleport runes more efficiently.
- tweak: The button to nominate yourself for cult master now has a confirmation
prompt seeking assurance that the user is prepared to be the cult's master.
- tweak: The reveal aspect of the concealment spell is slightly smaller, albeit
still slightly larger (6 range) than the concealment aspect (5 range).
- imageadd: Juggernauts "gauntlet echo" now has a more cult-themed appearance.
- bugfix: Using a shuttle curse to push the shuttle timer above its default can
no longer be "reset" with a recall. This also adds a block_recall(time_in_deciseconds)
helper-proc to the shuttle subsystem.
- bugfix: Using runed metal on a regular girder is no longer an option, preventing
runtimes and deletions associated with the (unintended) combination.
2018-02-13:
Buggy123:
- tweak: After consulting with their in-house physicists, Nanotrasen has updated
their worst-case disaster training simulation "Space Station 13". The combustion
of hydrogen isotopes now produces water vapor instead of carbon dioxide.
Dax Dupont:
- rscadd: Added hooray emoji!
Iamgoofball:
- bugfix: The Cook now ONLY works under siege.
TehZombehz:
- rscadd: Heart-shaped boxes of chocolates are now included in Valentine's Day event
gifts
2018-02-14:
Dax Dupont:
- bugfix: Integrated circuits no longer start upgraded.
- balance: The IC printers that are available on round start in the IC labs are
no longer upgraded by default. You will need to research these as was intended
Frozenguy5:
- bugfix: You can craft rat kebabs now.
Naksu:
- bugfix: Chasms no longer eat shuttle docking ports, rendering them unusable and
unresponsive
- tweak: The clogged vents event has been removed for pressing ceremonial reasons
coiax:
- rscadd: Transference potions now just rename the mob that you are transferring
into with your name, rather than your name plus the old name of the mob.
2018-02-15:
Kor:
- rscadd: Bluespace slime extracts now have a new chemical reaction with water,
which create slime radio potions. When applied to a simple animal, that mob
gains an internal radio.
MrStonedOne:
- balance: You no longer need an aggressive grab to table someone.
SpaceManiac:
- refactor: Map initialization now supports stations with multiple z-levels.
- bugfix: The map reader no longer sometimes expands the world size inappropriately.
- tweak: Pride's Mirror's destination has become less predictable.
2018-02-16:
AnturK:
- rscdel: Minimap gone from crew monitoring
DaedalusGame:
- code_imp: made powercell rigging no longer set rigged to the plasma reagent datum
what the hell and makes it use TRUE/FALSE defines
Denton:
- tweak: Emagging meteor shield satellites now shows you a message.
- spellcheck: Fixed a typo when emagging RnD servers.
MMMiracles:
- rscadd: You can now produce a cryostatis variant of the shotgun dart after researching
Medical Weaponry. Holds 10u and doesn't have reagents react inside it.
MetroidLover:
- rscadd: Added the ability to gain smoke bomb charges by attacking the initiated
ninja suit with a beaker containing smoke powder
More Robust Than You:
- bugfix: Fixes SCP-294 losing its top sometimes
Naksu:
- code_imp: replaced some item-specific movement hooks with components
Xhuis:
- tweak: Removing and printing integrated circuits will now attempt to place them
into a free hand.
- tweak: You can now hit an integrated circuit printer with an unsecured electronic
assembly to recycle all of the parts in the assembly en masse.
- tweak: You can now recycle empty electronic assemblies in an integrated circuit
printer!
- soundadd: Integrated circuit printers now have sounds for printing circuits and
assemblies.
- bugfix: The RPG loot event will no longer break circuit analyzers.
coiax:
- rscadd: Centcom now reports that thanks to extensive bioengineering, apples and
oranges now taste of apples and oranges, rather than nothing as they did before.
2018-02-17:
DaedalusGame:
- bugfix: fixes lava and fire burning HE-pipes
- rscadd: added a subreaction for rainbow slime cores, injecting 5u of plasma now
makes them explode into random slimecores.
- rscadd: added a slimejelly reaction to rainbow slime cores that does the above
but all the cores that spawn get 5u each of plasma, water and blood injected.
(aka chaos)
- code_imp: improved clusterbuster code with Initialize, addtimer, vars for sounds
and payload spawners, etc
Dax Dupont:
- bugfix: After an incident where a very eager roboticist kept expanding a borg's
size leading to a structural collapse of the entire station proper safety limitations
have been implemented.
- bugfix: You can rotate freezers and cryo again.
- rscadd: Nanotrasen has invested in better reflective materials for it's reflectors.
You can now make complex laser shows again.
Modafinil:
- rscadd: Adds new medicine chem that suppresses sleep and very lightly reduces
stunrates, has a very low metabolic rate which is randomized and a low overdose
treshold. Overdosing is a lethal oxyloss unless treated. (With epipen urgently
and with charcoal/calomel before it puts you to sleep)
TankNut:
- tweak: Corpses spawned in ruins have their suit sensors disabled
coiax:
- admin: Admins can use the Select Equipment verb on observers. Doing so will humanise
them and then apply the equipment.
- bugfix: Species with RESISTHOT (golems, skeletons) can extinguish burning items
as if they were wearing fireproof gloves.
jakeramsay007:
- bugfix: Jellypeople/Slimepeople now are able to speak their Slime language, as
intended when it was added.
yorii:
- bugfix: removes the maintenance panel examination message on poddoors (blast doors)
2018-02-18:
More Robust Than You:
- bugfix: Actually fixes SCP 294 overlay problems
Naksu:
- rscadd: Exosuit fabricators can now build RPED and crew pinpointer upgrades for
engineering and medical borgs respectively.
Ordo:
- rscadd: Adds a few new liquors to the bar, and a few new cocktails to boot!
Xhuis:
- tweak: Crew pinpointers now fit on medical belts!
YPOQ:
- bugfix: Bicycles are rideable again
2018-02-19:
DaedalusGame:
- bugfix: Fixed paper bins not catching fire properly
- bugfix: fixed multiserver mining formula
Improvedname:
- bugfix: Fried eggs don't require boiled eggs anymore and just normal eggs
Kevinz000 and Naksu:
- bugfix: Ore stacks will now initialize with proper visuals and no longer show
a NO SPRITE text when you gather more than 20 ores to a stack.
XDTM:
- rscadd: 'Added three new techweb nodes: Advanced Surgery, Experimental Surgery,
and Alien Surgery(requires abductor tech)'
- rscadd: Added several new surgical procedures, which require these techweb nodes.
To enable an advanced surgery, print its relative disk from a protolathe, and
load it on an Operating Computer. Advanced surgery can only be performed at
operating tables.
- tweak: You can now intentionally fail surgical procedures by initiating them with
disarm intent instead of help intent.
- rscadd: Brain traumas now have a custom resilience system. Some trauma sources
can cause traumas which require more extensive treatment, such as the new Lobotomy
surgery.
- rscadd: Traitors can now purchase a Brainwashing Surgery Disk for 5 TC.
Xhuis:
- bugfix: New blob tiles are no longer invincible after their blob's death.
- bugfix: Blob nodes no longer produce blob tiles even after the blob's death.
coiax:
- rscadd: Mime's Bane, a toxin that prevents people from emoting while it's in their
system, can now be created by mixing 1 part Mute Toxin, 1 part Nothing and 1
part Radium.
2018-02-20:
Anonmare:
- rscadd: Nanotrasen psychologists have identified new phobias emerging amongst
the workforce. Nanotrasen's surgeon general advises all personnel to just buck
up and deal with it.
AverageJoe82:
- rscadd: Circuits integrity, charge, and overall circuit composition is displayed
on diagnostic huds. If the assembly has dangerous circuits then the status icon
will display exclamation points, if the assembly can communicate with something
far away a wifi icon will appear next to the status icon, and if the circuit
can not operate the status icon will display an 'X'.
- rscadd: AR interface circuit which can modify the status icon if it is not displaying
the exclamation points or the 'X'.
- tweak: Locomotive circuits can no longer be added to assemblies that can't use
them.
- spellcheck: Fixed a typo in the grenade primer description.
- code_imp: Added flags to circuits that help group subsets of circuits and regulate
them.
DaedalusGame:
- bugfix: fixed ghost spawners showing up in the spawner menu when you can't use
them
- bugfix: fixed walls under doors breaking to space
- tweak: changed doors to no longer spawn on top of walls
Dax Dupont:
- rscadd: Adds special tutorial holopads for the hazard course.
Jittai:
- tweak: Ctrl+Clicking progresses through grab cycle on living mobs (not just humans)
Joan:
- tweak: The crusher kit now includes an advanced mining scanner.
- tweak: The resonator kit now includes webbing and a small extinguisher.
- tweak: 'The minebot kit now includes a minebot passthrough kinetic accelerator
module, which will cause kinetic accelerator shots to pass through minebots.
The welding goggles have been replaced with a welding helmet, allowing you to
wear mesons and still be able to repair the minebot without eye damage. feature:
You can now install kinetic accelerator modkits on minebots. Some exceptions
may apply. Crowbar to remove modkits.'
- balance: Minebots now shoot 33% faster by default(3 seconds to 2). The minebot
cooldown upgrade still produces a fire rate of 1 second.
- balance: Minebots are now slightly less likely to sit in melee like idiots, and
are now healed for 15 instead of 10 when welded.
- balance: Sentient minebots are penalized; they cannot have armor and melee upgrades
installed, and making them sentient will override those upgrades if they were
installed. In addition, they move very slightly slower and have their kinetic
accelerator's cooldown increased by 1 second.
NTnet circuit fix:
- bugfix: Now NTnet circuits can recieve sender adress properly.Also, now messages
could be sended to multiple recepiens.
Xhuis:
- rscadd: Admins may now spawn a debug circuit printer that can always print circuits,
and has infinite metal.
- bugfix: Buttons, number pads, and text pads in integrated circuits now correctly
show their labels.
- bugfix: Integrated hypo-injectors can now correctly draw blood.
- tweak: The circuit analyzer output has been slightly tweaked and includes usage
instructions.
- rscadd: The round-end report now shows information about the first person to die
in that round.
- rscadd: Added the dish drive. This machine, the future in plate disposal, can
be researched from techwebs (Biological Processing) and built with a standard
machine frame using two matter bins, a micro manipulator, and a glass sheet.
- rscadd: A circuit board for the dish drive can be found in the chef's and bartender's
wardrobes.
- rscadd: You can hit a dish drive with any dish (like a plate or drinking glass),
and the dish drive will convert it from matter to energy, allowing it to store
an infinite amount of dishes. You can also interact with it to get things back
from it.
- rscadd: Dish drives also have an automatic "suction" function that sucks in all
loose dishes within four tiles. This can be toggled by activating its circuit
board in-hand.
- rscadd: Dish drives automatically beam their stored dishes into any disposal unit
that it can see within seven tiles every minute. You can toggle this by alt-clicking
its circuit board.
- tweak: Plastic surgery now lets you choose from a list of ten random names, so
you can pick the one that you prefer.
- tweak: Abductors performing plastic surgery can now give their target spooky subject
names, with one normal name available for standard plastique.
2018-02-21:
Denton:
- code_imp: Renamed the IDs of various reagents to be more descriptive.
- spellcheck: Fixed the descriptions of changeling adrenaling reagents.
- tweak: Changed Santa event earliest start from 33 minutes & 20 seconds to 30 minutes.
Changed shuttle loan earliest start from 6 minutes & 40 seconds to 7 minutes.
- spellcheck: Tweaked the message you see when emagging meteor shield satellites.
Kevinz000 & Deathride58:
- rscadd: A separate round time has been added to status panel. This will start
at 00:00:00.
- rscadd: Night shift lighting [if enabled in the same configuration] will activate
between station time 7:30 PM and 7:30 AM. This will dim all lights affected,
but they will still have the same range.
- rscadd: APCs now have an option to set night lighting mode on or off, regardless
of time.
Naksu:
- bugfix: Flightsuits should be controllable again
2018-02-22:
Buggy123:
- tweak: Nanotrasen has begun a campaign to inform their employees that you can
alt-click to disable morgue tray beeping.
Jittai / ChuckTheSheep:
- imageadd: NT has stopped buying re-boxed storebrand Donkpockets and now stocks
stations with real, genuine, tasty Donkpockets!
MetroidLover:
- balance: rebalanced Ninja event to allow it to happen earlier.
- bugfix: fixed Ninja welcome text to no longer tell you to right click your suit.
Naksu:
- code_imp: removed unused poisoned apple variant
Repukan:
- bugfix: fixed windoors dropping more cable than what was used to build them.
Robustin:
- bugfix: The clock cult's marauder limit now works properly, temporarily lower
the marauder limit when one has recently been summoned.
Super3222, TheMythicGhost, DaedalusGame:
- rscadd: Adds a barometer function to the standard atmos analyzer.
- imageadd: Adds a new sprite for the atmos analyzer to resemble a barometer.
kevinz000, Denton:
- rscadd: Nanotrasen's RnD division has integrated all stationary tachyon doppler
arrays into the techweb system. Record increasingly large explosions with them
and you will generate research points!
- spellcheck: Fixed a few typos in the RnD doppler array name/description.
2018-02-25:
Astral:
- rscadd: Traitor CMOs and Chemists, for 12 TC, can now get a reagent dartgun, which
is capable of synthesizing it's own syringes, but does so slowly, and can be
easily identified as syndicate by anyone who isn't blind!
Cebutris:
- tweak: Toxin loving species now properly take toxin damage from liver failiure
DaedalusGame:
- bugfix: enables the RPED to construct/replace other parts commonly used in machines
(igniters, beakers, bs crystals)
- bugfix: fixes part ratings of cells so slime cells are correctly more desirable
than bluespace cells and other such nonsense
- bugfix: shivering symptom now works properly instead of only cooling you if you're
already cold
- bugfix: fixed bodytemp going negative in a few cases
- code_imp: removes input/output plates and changes autogibbers to use input dir
- tweak: The last scientists have reported that thermonuclear blasts triggered by
so called 'power gamers' have shorted the doppler array. We've readjusted the
ALU and are confident that this will not happen again.
Denton:
- tweak: The outer airlocks of most space ruin airlocks are now cycle linked.
- tweak: The outer airlocks of various lavaland ruins and ships now cycle lock.
- bugfix: Players can no longer kill themselves by whispering inside clone pods.
- tweak: The 'neurotoxin2' toxin has been renamed to Fentanyl.
Naksu:
- admin: Admins can now start the game as extended revs, a version of revs that
doesn't end when head(rev)s are dead. Admins can also use the speedy mode, which
nukes the station after 20 minutes.
Repukan:
- rscadd: Whiskey to the flask
- rscdel: Hearty Punch from the flask
ShizCalev:
- tweak: Silicons no longer have to be adjacent to morguetrays to disable the alarms
on then.
ThePainkiller:
- tweak: Tweaked the inventory management of the black fedora to be more like the
detective's
Xhuis:
- rscadd: Added Bastion Bourbon, which you can mix with tea, creme de menthe, triple
citrus, and berry juice. When it's in your system, it will very slowly heal
you as long as you're not in critical. When it's first added to your system,
you heal an amount of each damage type equal to the volume taken in, with a
max of 10. This is turned to a max of 20 for anyone in critical.
- rscadd: Added Squirt Cider, which you can mix with water, tomato juice, and nutriment.
It's nutritious and healthy!
- tweak: Reskinning objects now shows their possible appearances in the chat box.
deathride58:
- rscadd: Lights will now actually glow in the dark!
2018-02-26:
DaedalusGame:
- balance: livers don't unfail automatically every second life cycle you have to
get a new one or get some corazone stat
- balance: increased liver damage from alcohol significantly because apparently
your liver regenerates faster than you can chug unless you drink 100 liters
of bacchus blessing
- bugfix: fixed cyber livers thinking they should fail at half durability
MMMiracles:
- rscadd: Added tinfoil hats, headgear that can help protect against government
conspiracies and extra-terrestrials. Found in hacked autolathes.
Robustin:
- bugfix: Twisted Construction will now consume ALL available plasteel in a stack.
- bugfix: Runes will no longer count the original invoker more than once.
XDTM:
- balance: Wizard spells and items can now be resisted/ignored with anti-magic items/clothing
such as null rods!
- balance: Revenant spells can now be resisted with "holy" items like null rods
and bibles.
- balance: Wizard hardsuits are now magic immune, but not holy.
- balance: Immortality Talismans now grant both spell and holy immunity.
- tweak: Inquisitor Hardsuits already granted spell and holy immunity, but now they
do it properly instead of having a null rod embedded inside.
- tweak: Holy Melons now grant holy immunity.
- tweak: Operating computers now display the chemicals required to complete a surgery
step, if there are any.
- tweak: Completing a surgery without the required chems will always result in failure,
instead of a success with no effect.
- balance: You can no longer gain the same trauma more than once.
- balance: 'You can no longer gain more than a certain amount of brain traumas per
resilience tier. (Example: You cannot gain 4 mild traumas, but you can gain
3 mild and 1 severe)'
- tweak: Abductors' trauma gland now gives traumas of random resilience, instead
of lobotomy every time.
Xhuis:
- balance: Instead of starting unable to clone circuits at all, circuit printers
can now print circuits over time from roundstart. The formula for this is equal
to (metal cost / 150) seconds, with a maximum of 3 minutes. You can see printing
progress by using the printer's interface, and you can print normal components
during this time.
- balance: If circuit printing is disabled in the config, cloning remains unavailable.
- balance: The upgrade disk to allow circuit printers to clone circuits has been
replaced with an upgrade disk to make circuit cloning instant.
- balance: Both circuit printer upgrade disks now cost 5000 metal and glass, down
from 10000.
- code_imp: Butchering has been refactored.
- balance: Some items now take longer to butcher, and have a chance to harvest fewer
items, like spears. Others, however, are faster, like circular saws.
- balance: Certain creatures will always drop certain items on butchering, regardless
of butchering effectiveness or chances.
- balance: Items that are very effective at butchering may yield bonus loot from
butchered creatures!
- rscadd: Plain hamburgers may now spawn as steamed hams with a very low chance.
2018-02-27:
Astral:
- rscadd: blood cultists can now use a nar nar plushie as an extra invoker for runes!
Iamgoofball:
- rscadd: Look sir, free crabs!
Poojawa:
- rscadd: Tesla Corona Analyzers! Study the seemingly magic Edison's Bane for supplemental
research points!
Robustin:
- bugfix: The heart attack event will now actually make the victim acquire the heart
disease
- bugfix: Clicking the chatbox link will let you orbit the victim
- tweak: The event is now significantly more sensitive to junk food. Recent consumption
of multiple junk food items will triple your chances of having a heart attack
(exercise will still block it).
selea:
- bugfix: fixed floorbot
- bugfix: fixed cleanbot
- refactor: improved pathiding in case of given minimal distance;improved sanitation
2018-03-02:
AlexTheSysop:
- bugfix: C4 logging now shows correct location
Astral:
- imageadd: Space is now prettier
DaedalusGame:
- tweak: Machines can now be constructed anchored or unanchored, if the resultant
machine could be unanchored.
Dax Dupont:
- rscadd: Medals now show the commendation text in the description.
Denton:
- tweak: Cargo packs have been grouped and sorted alphabetically. Station goal crates
are now in the Engineering section.
- tweak: The cargo security section has been split into security/armory.
- tweak: Grouped all gas canisters and fuel/water tanks together in one section
with raw materials.
- spellcheck: Fixed a few cargo pack descriptions.
- tweak: Cyclelinked three airlock pairs on Boxstation (port bow solars and the
area that connects RnD with medical).
Improvedname:
- bugfix: chem implants can no longer be self triggered
Jittai / ChuckTheSheep:
- imageadd: New chemdispenser (and minidispenser) sprites.
- imageadd: New soda/beer dispenser sprites, with directional states.
Mey-Ha-Zah:
- imageadd: Heck suit sprites are prettier, with more contrast.
MoreRobustThanYou:
- bugfix: SCP-294 should no longer have overlay problems
Naksu:
- rscdel: SNPCs have been removed.
Poojawa:
- bugfix: Cyborg defib units are now actually functional
XDTM:
- tweak: Bath Salts now induce psychotic rage, but cause much more brain damage.
Xhuis:
- rscadd: Traits! You can now select up to three positive, negative, and neutral
traits in the character setup. You can choose up to six traits based on combinations
varying by the amount of points you earn with negative traits and spend with
positive ones.
- rscadd: You can now splash metal sheets with copper to make bronze sheets, which
you can make "clockwork" things out of.
YPOQ:
- bugfix: The assault pod can be launched again.
uraniummeltdown:
- rscadd: The chatbar now has OOC and Me buttons
- tweak: The chatbar font-size is smaller
2018-03-03:
Cebutris:
- bugfix: Washing a glove with a white crayon will make it look like a white glove,
instead of a latex glove. Instead, mime crayons make gloves look latex
Denton:
- bugfix: Burglar alarms in the Pubbystation library and RD office can now be disabled
properly.
- bugfix: Fixed Pubbystation's RD office shutters.
- rscadd: Added missing engineering and kitchen lockdown shutters on Pubbystation.
- rscadd: 'Pubbystation: Added privacy shutters to the CMO and RD offices. Added
space shutters to the HoS office. Replaced the RD office''s directional windows
with fulltile ones.'
- rscadd: Added a second blast door to the Pubbystation gulag shuttle lockdown.
- tweak: Due to pressure from the space OSHA, Pubbystation has installed missing
fire alarms and firelocks.
- tweak: Split the Pubbystation library into two areas with their own APCs.
Naksu:
- admin: Admins can now easily spawn cargo crates
- admin: Admins can now toggle antag, med, sci, engineering huds and maximum ghost
brightness with just one button.
Robustin:
- balance: Meth now deals 1-4 brain damage while active, up from 0.25
Selea:
- balance: reduce CD of all non manipulative non list output circuits to 0.1
- balance: add to locomotion circuit output ref with object, which assembly was
bumped to.
- balance: upgrade disks have multiuse. balance:iducer efficiency= efficiency/number
of inducers on 1 tile.
- balance: unnerf fuel cell.about 3-5 times.Make blood more powerful.
ShizCalev:
- rscadd: You can now hotswap tanks in a canister or gas pump by clicking it with
a new tank!
- rscadd: You can now also close a canister's valve and remove the tank inside it
by alt-clicking it.
2018-03-04:
DaedalusGame:
- balance: changed the formula of liver damage so weak alcohol does barely anything
while strong alcohol is still threatening
Iamgoofball:
- bugfix: RIP Billy, you'll be the boss of heaven's gym now :(
Jalleo:
- admin: Added a cancel button to nuke timer (and others). You no longer have to
make it 0 just a click to cancel.
- admin: You can now easily set how many "INSERT JOB ROLE HERE" you want in the
manage job selection in the admin panel. If you put zero in it will set it to
the current amount of filled positions.
- bugfix: moved a small amount of wording around in a admin browser to make it cleaner
looking. Along with a few updated checks for certain things.
Naksu:
- code_imp: First pass on cleaning up junk defines and unused code
RandomMarine:
- rscdel: The ore redemption machine no longer has 'release all' buttons. Remember
to take just what you need and leave some for the other departments.
2018-03-05:
81Denton:
- tweak: 'Deltastation: Removed a windoor to make the northern chemistry fridge
more accessible.'
Cruix:
- rscadd: Added a new mini antagonist, the sentient disease.
DaedalusGame:
- bugfix: Fixes the auxbase camera console not placing airlocks on fans but doing
so vice-versa
Dax Dupont:
- balance: Others can now take off your tinfoil hat as seemingly originally intended.
- balance: Due to the nature of tinfoil hats, the delay of putting a tinfoil hat
on unwilling participants has been increased.
Denton:
- bugfix: 'Pubbystation: Added a missing APC to the cargo sorting room, a light
fixture to the RnD security checkpoint and removed an overlooked firelock east
of the bridge.'
- rscadd: 'Pubbystation: Added a spare RPD to the Atmospherics department. Replaced
Engineering''s outdated meson goggles with modern engineering scanners. Added
a GPS device to the secure storage crate.'
- tweak: Moved Pubbystation's drone shell dispenser from the experimentation lab
to Robotics maint.
Jittai / ChuckTheSheep:
- tweak: Adjusted the space parallax's contrast to be less vibrant.
Naksu:
- rscadd: Advanced roasting sticks, a product of applied bluespace research can
now be built from service protolathes. They can be used to cook sausages on
campfires, supermatter engines, tesla balls, singularities and a couple of other
things.
- admin: Admins can now grant spells via implants, using the spell implant. Some
VV is required.
Potato Masher:
- bugfix: The Wizard Federation has finally modified their production method for
pre-packaged magic tarot cards for better compatibility with time-stopping spells.
Guardians Spirits are no longer frozen by their user's time-stops.
SpaceManiac:
- bugfix: Night shift no longer ignores rooms whose APCs are in port or starboard
central maintenance.
- bugfix: Inserting brains into MMIs and then into mechs now works again.
2018-03-06:
MrDoomBringer:
- tweak: Advances in Rapid Delivery Technology have yielded a reduced premium on
express cargo orders! Orders from the express console now have a cost multiplier
of 1, down from 2.
MrStonedOne:
- bugfix: gas overlays once again no longer steal clicks
- rscdel: 511 clients will be unable to see gases once again. the 512 client crashes
are fixed so this shouldn't be that big of a deal.
Naksu:
- admin: Admins can now easily spawn mobs that look like objects. Googly eyes optional!
XDTM:
- rscadd: Revenants now have randomly generated names.
Xhuis:
- code_imp: Traits are now assigned in a way that should cause fewer edge cases
and strangeness.
- bugfix: Night Vision should now work.
- bugfix: Traits no longer tick while dead.
- tweak: RDS now triggers twice as often.
- tweak: You can now modify your trait setup mid-round. Your character is locked
to the traits you had selected when you spawned in, though.
selea:
- bugfix: After several months of natural selection, hostile mobs started to attack
assemblies with combat circuits.
2018-03-08:
ACCount:
- rscadd: Station airlocks now support NTNet remote control. Door remotes now use
NTNet.
- rscadd: Don't worry, any non-public airlock is fully protected from unauthorized
control attempts by NTNet PassKey system!
- rscadd: 'New integrated circuit component: card reader. Use it to read PassKeys
from ID cards.'
- bugfix: Fixes a delay issue when airlocks are being opened/closed by signalers.
Astral:
- bugfix: Lighting fixtures should no longer be visible in camera-less areas by
cameras.
- rscadd: Ghosts can now examine sentient diseases to see info
CameronWoof & MrDoomBringer:
- rscadd: Adds medical sprays, a new application method for touch chems
- rscadd: Pre-loaded medical sprays can be obtained from NanoMeds
- rscadd: Empty medical sprays can be found in boxes in chemistry and from cargo's
medical crate
- tweak: Sterilizer spray has been migrated to be a medspray instead of being a
spray bottle
Cebutris:
- spellcheck: lithenessk -> litheness
Cruix:
- rscadd: Sentient diseases now get two minutes to select an initial host before
being assigned a random one.
Dax Dupont:
- rscadd: Beacons can now be toggled on and off.
- rscadd: Mappers can now have beacons that default to off. Useful for ruins!
- tweak: Renaming replaces the snowflake locator frequency/code
- refactor: Beacons are no longer radios. Why were they radios in the first place?
I don't know.
- bugfix: You can now lay meters again with the RPD.
Denton:
- rscadd: Pubbystation's RnD department has been outfitted with a brand new circuitry
lab! It is found east of the Toxins launch room.
Floyd / Qustinnus (Sprites by Ausops, Some moodlets by Ike709):
- rscadd: Adds mood, which can be found by clicking on the face icon on your screen.
- rscadd: Adds various moodlets which affect your mood. Try eating your favourite
food, playing an arcade game, reading a book, or petting a doggo to increase
your moo. Also be sure to take care of your hunger on a regular basis, like
always.
- rscadd: Adds config option to disable/enable mood.
- rscadd: 'Indoor area''s now have a beauty var defined by the amount of cleanables
in them, (We can later expand this to something like rimworld, where structures
could make rooms more beautiful). These also affect mood. (Janitor now has gameplay
purpose besides slipping and removing useless decals) remove: Removes hunger
slowdown, replacing it with slowdown by being depressed'
- imageadd: Icons for mood states and depression states
MMMiracles:
- tweak: Thirteen Loko now has an overdose threshold of 60u, see your local CMO
for potential side-effects.
MrDoomBringer:
- tweak: Emagging the emergency shuttle now fries the on-board acceleration governor.
Better buckle up!
Naksu:
- balance: The nuclear authentication disk no longer treats the transit space as
a whole as being "in bounds", but instead checks whether it is in an approved
shuttle type (syndicate shuttles, escape shuttles, pubbiestation's monastery
shuttle, escape pods are allowed)
- bugfix: Blueprints can no longer be used to create areas inside shuttles. This
fixes various exploits involving shuttles and areas.
- bugfix: Moving across a space z-level border can no longer place you inside a
shuttle or a dense turf such as an asteroid.
SpaceManiac:
- bugfix: The Shift Duration in the round-end report is no longer blank in rounds
lasting between one and two hours.
kevinz000:
- rscadd: smoke machines can now be printed after researching adv biotech
2018-03-09:
Dax Dupont:
- rscadd: Display cases can now have a list where to randomly spawn items from.
- refactor: Moved plaque code to main type.
- refactor: Statues now use default unwrench and the tool interaction is now completely
non existent when no deconstruct flag is available.
Mark9013100:
- rscadd: Pill bottles can now be produced in the autolathe.
Naksu:
- balance: The white ship and miscellaneous caravan ships lose their advanced place-anywhere
shuttle movement during war ops.
- tweak: The smoke machine can now be deconstructed using a screwdriver and a crowbar
- code_imp: The smoke machine no longer calls update_icon every process()
Robustin:
- balance: Harvesters now have 40hp, from 60.
- tweak: The nuke will now detonate 2 minutes after Nar'sie is summoned, down from
2.5 minutes
- tweak: The "ARM" ending now requires 75% of the remaining souls aboard to be sacrificed
before the nuke goes off, up from 60%.
- bugfix: Drones can no longer be on the sacrifice list
- bugfix: Bloodsense will now show the true name of the target
2018-03-10:
81Denton:
- tweak: Added wall safes to Deltastation's HoP and Captain's offices.
Astral:
- bugfix: Constructed turbines will now properly connect to the powernet
Cobby:
- tweak: The Eminence scoffs at your "consecrated" tiles once the Justicar is freed
from his imprisonment.
Denton:
- rscadd: Engi-Vend machines now have welding goggles available.
- tweak: Grouped Nano-Med/Engi-Vend items by category.
Irafas:
- rscadd: Turrets can be set to shoot personnel without loyalty implants
Naksu:
- rscdel: The smoke machine can no longer be found in chemistry departments, instead
it must be constructed manually. The board was added to techwebs earlier.
Singularbyte:
- bugfix: Dead bodies no longer freak out about phobias
'The Dreamweaver (Sprites: Onule)':
- rscdel: Nanotrasen's Lavaland research team has discovered that the alien brain
has disappeared from necropolis chests.
- rscadd: In it's place they have discovered a new artifact, the Rod of Asclepius,
a strange rod with a magnitude of healing properties, and an even higher magnitude
of responsibility...
XDTM:
- rscadd: You can now place people on tables on Help Intent. Doing so takes a few
seconds and makes the target Rest, instead of stunning them.
Xhuis:
- bugfix: Circuit slow-cloning no longer breaks with some circuits.
- code_imp: Circuit slow-cloning is now cleaner.
kevinz000:
- rscadd: Oh hey guys, RND shows correct material values now, don't hurt me!
ninjanomnom:
- bugfix: Blowing up the wrong part of the shuttle should no longer result in the
shuttle being permanently broken.
2018-03-11:
Buggy123:
- tweak: The Clockwork Justicar has decided to be merciful, and allow nonbelievers
to anchor their petty machines in his city. It's only fair for them to have
a fighting chance, after all.
Irafas:
- bugfix: Fixed pacifists from being able to fire mech weapons
JJRcop:
- bugfix: Sanity checks for Play Internet Sound
MrDoomBringer:
- rscadd: Orderable supplies in cargo now all have descriptions! The station's overall
FLAVORFUL_TEXT stat has gone up by nearly 2% as a result.
Onule:
- tweak: Mining drones have been given a visual makeover!
Poojawa:
- imageadd: Redded borg transformation animations
- imageadd: adjust mining borg animation to new colors.
Xhuis:
- rscadd: The Nanotrasen Meteorology Division has identified the aurora caelus in
your sector. If you are lucky, you may get a chance to witness it with your
own eyes.
ninjanomnom:
- admin: The debug message for generic shuttle errors is improved a little
- bugfix: Custom shuttles being too close to the map edge was causing problems,
you must now be at least 10 tiles away.
2018-03-12:
Naksu:
- balance: The space cleaner spray bottle is now much more efficient and uses much
less space cleaner per spray. The amount of cleaner it can hold has been adjusted
to compensate.
- bugfix: internet sounds can be stopped again
Robustin:
- bugfix: One-man conversions are actually fixed this time - excess chanters var
removed for a more readable and maintainable rune code.
- bugfix: Runes should no longer become GIANT if spammed (credit to Joan for this
fix).
- bugfix: Pylons are no longer a source of infinite rods.
- tweak: Attempting conversion without 2 cultists present will give a more helpful
warning.
- tweak: You can no longer convert braindead individuals.
- balance: Cult doors will no longer lose power but also cannot shock people, brittle
cult doors have 30 less integrity. Therefore ordinary crew can now beat cult
airlocks open without frying themselves.
- balance: Blood magic now costs slightly more blood and takes slightly more time,
the stun spell now stuns for 2 less seconds, twisted construction now costs
10 health, and the blood rite relics (halberd, bolts, beam) are all 50-100 charges
cheaper.
- balance: The deconversion time for holy water is slightly reduced, 10 units and
45 seconds (give or take), is all you should need now. Blood cultists can now
have seizures while afflicted with holy water.
- balance: Shades are now slower and have a modest reduction to their damage and
health.
2018-03-13:
Dennok:
- rscadd: Meters can be attached to the floor by screwdriver
Denton:
- bugfix: The disposal bin in Pubbystation's main tool storage now works.
- tweak: Deleted a duplicate r-wall between Pubby's main tool storage and the captain's
office. Added a Metastation-style crate disposals chute and a light switch.
- tweak: Various belts can now hold additional job-specific items.
- tweak: Sepia floor tiles fly really slowly, yet far when thrown. Don't hit yourself!
Naksu:
- admin: ERT creation has been refactored to allow for easier customization and
deployment via templates and settings
Polyphynx:
- tweak: Medical sprays can now be stored in medical belts and smartfridges.
The Dreamweaver:
- rscadd: Both of Nanotrasen brand totally-for-adult-use footwear, Wheely-heels,
the cool and hip new shoes with built in roller-wheels, and Kindle Kicks, the
fun and flashy light up sneakers, are now available as rare prizes at your nearest
arcade machine!
Toriate:
- rscadd: Added ammo counters for RCDs
- rscadd: Added actual flashing yellow light for RCDs
- imageadd: added new RCD sprites including inhands
- imagedel: deleted old RCD iconstate, but not the inhands
checkraisefold:
- bugfix: Nukeops properly checks the required amount of enemies for the gamemode!
This should fix downstream problems.
imsxz:
- rscdel: the viral aggressive metabolism symptom has been removed
ninjanomnom:
- bugfix: You need to actually clear an area for the aux base, remove all walls
(except rock walls).
2018-03-16:
Dax Dupont:
- tweak: 8balls take less time to shake.
Keekenox & Floyd / Qustinnus:
- imageadd: Adds a new Parallax layer that resembles Lavaland (Lava Planet), it
spawns on a random location near the station. You need your parallax on high
to see it.
Shadowlight213:
- tweak: Roundstart or latejoin sec officers will like donuts regardless of race.
cacogen:
- tweak: Transit tubes take half as long to secure/unsecure
2018-03-17:
AnturK:
- rscadd: Traitor AI's can now take manual control of turrets.
Cruix:
- bugfix: Sentient diseases will no longer lose points when a host is uninfected.
Dax Dupont:
- bugfix: Edison's ghost no longer interferes with Tesla Corona Coil research device.
Denton:
- tweak: Syndicate stormtroopers now rapid fire 10g slugs instead of buckshot. This
deals the same damage, but makes getting hit less laggy.
- rscadd: 'Pubbystation: Added protective grilles outside the circuitry lab. The
one with the big glass windows, right next to the bomb test site. Oops.'
- rscadd: 'Pubby: Added electrified grilles to the windows of the CMO/RD/CE offices,
as well as missing privacy shutters to the CE office.'
- rscadd: 'Pubby: There is now a very rare chance for a Xenomorph egg to appear
in the Xeno containment chamber at roundstart.'
- bugfix: 'Pubby: Fixed the name of the HoS space shutter button.'
- tweak: Updated a bunch of roundstart tips and added new ones.
Polyphynx:
- bugfix: Bluespace slime radio potions now work, and are no longer invisible.
RandomMarine:
- bugfix: Did you know that you could buckle guys to grounding rods? Probably not
- not that it mattered before, because people buckled to them didn't get shocked
when they got zapped. That's fixed now.
SpaceManiac:
- bugfix: Cameranet issues in OmegaStation's departures wing, crematorium, and freezer
have been corrected.
The Dreamweaver:
- bugfix: Fixes duplication issue when the Rod of Asclepius is removed while lying
down, as well as fixing a runtime when attempting to use multiple rods.
XDTM:
- rscadd: 'Changed behaviour of mech drills: now they take some time to start drilling,
then they keep drilling until manually stopped or the target is destroyed. Mobs
are still gibbed if they have more than 200 brute damage while being drilled.'
- rscadd: Drilling walls is now consistent; it takes longer, but it will always
work instead of only randomly.
- tweak: Drills no longer stun mobs, but they can dismember limbs.
- bugfix: Mech drills no longer cause explosion-like effects on mobs inside objects.
deathride58:
- bugfix: You can no longer push someone onto a table that's on the other side of
the station.
kevinz000:
- rscadd: Wet floors now get their duration decreased by 0.1 seconds per degree
above 0C the air temperature on it is, and instantly dry above 100C. Below 0C
they will freeze into ice and will not automatically dry.
- rscadd: Floors can now have different types of wet at the same time! Wet strength/type
is now a bitflag.
2018-03-18:
Davidj361:
- tweak: Made AI VOX sound files smaller sized
- bugfix: Fixed improperly pronounced AI VOX lines
- soundadd: Added a ton of new AI VOX sayings
Floyd / Qustinnus:
- rscdel: Removes short-term effects of mood add; Adds long-term effects of mood
by implementing sanity which goes up with good mood, down with bad mood, but
takes time to change. Your sanity can be seen as your average mood in the recent
past. All effects of moods are now covered by this system
- rscadd: Beauty component, currently only attached to cleanables, but you could
attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone
in the room.
- refactor: Removes the original way of adding mood events, uses signals properly
instead.
- bugfix: Cleanables "giving" area's free beauty during initialization
- bugfix: Fixes some events not clearing properly
Naksu:
- bugfix: Chem dispensers now show the correct amount of units they will vend (instead
of 1/10)
- balance: Chem dispensers can now be upgraded. Manipulators increase macro granularity,
matter bins increase power efficiency, cells increase power capacity, capacitors
increase recharge rate.
- balance: Chem dispensers can now be constructed
- rscdel: mini-chemdispensers are removed.
2018-03-19:
Anonmare:
- tweak: Spaceacillin is now useful in disease control
Denton:
- rscadd: It's suicide HoPline prevention week at Omegastation!
- rscadd: Navigation beacons and a brand-new Officer Beepsky unit have been installed.
This means that crewmembers can now use medibots, janibots and other bots as
well.
- rscadd: The atmospherics department has been outfitted with all missing gases
as well as an incinerator and a hardsuit.
- rscadd: The size of the botany and xenobiology departments have been increased
in order to increase productivity. The medbay O2 port has been moved so that
doctors can access the table next to it.
- rscadd: RnD now has circuitry tools; medbay has stethoscopes+wrench+beaker/pill
bottle boxes and primary tool storage has multitools. Enginers no longer have
to share a single pair of insulated gloves either.
- rscadd: Engineers now have access to an Engi-Vend vending machine as well as missing
tools like inducers. Circuitry storage has a smoke machine board and a solars
crate in case the engine blows up.
- tweak: Blueprints have been moved from the vault safe to secure storage in order
to speed up construction projects.
- bugfix: The AI sat transit tube now works! Turret controls can now be accessed
from the outside. The first two turrets now use the proper type of gun. The
telecomms air alarm will no longer report false alarms.
- bugfix: The main hallway's firelocks now no longer all close at once.
- bugfix: 'Pubbystation: The atmos mix tank and N2 filter should now work properly.'
SailorDave:
- bugfix: Crayons and spraycans can no longer draw an unlimited amount of large
graffiti regardless of uses left.
2018-03-20:
Denton:
- bugfix: At last, the Pubbystation auxillary base can be launched again.
- code_imp: Aux base/escape pod/assault pod/elevator docking ports now default to
timid = FALSE.
Garen:
- rscadd: Added 4 new Icons to the diagnostic hud circuit status display that can
be set using the AR interface circuit.
- rscadd: now instead of seeing the yellow warning icon when a weapon is in the
circuit, the current status icon will just turn red.
Irafas:
- rscadd: Pacifists can now drill closets containing living beings
JStheguy:
- rscadd: Electronic assemblies can now have their casings colored using the new
assembly detailer, get yours at your nearest integrated circuit printer!
- rscadd: Added 2 new electronic assemblies, 2 new electronic mechanisms, and 3
new electronic drones.
- rscadd: Added wall-mounted electronic assemblies in 3 sizes, simply slap it against
a wall to stick it up, and then anchor it in place with a wrench.
- imageadd: Added the new sprites for the new assemblies, and color-able overlays
for every assembly, to allow for the aforementioned coloring feature.
- tweak: Scanners can now scan power cells, circuitry tools, and integrated circuits,
assuming the player isn't able to use them normally. I.E. if the assembly is
closed.
- tweak: Using wrenches to anchor down assemblies now works for all assembly types
except drones, as opposed to just working for electronic machines.
- tweak: Examining an assembly now shows some text telling you what tools to use
to do what, like many other objects currently do.
Kor:
- code_imp: Jobs other than Assistant may now be assigned by admins or events as
the overflow role
- rscadd: April Fools now sets the overflow role as Clown.
Naksu:
- admin: Rhumba beat is now more than renamed GBS
- tweak: Plastic is now a valid material for lathes
- rscadd: Added two new beaker types, 120u and 180u. The 120u beaker can be printed
off the medical protolathe with just glass and plastic, the 180u requires some
mining materials and tech.
- admin: Whether to open the armory doors when spawning an ERT is now controllable
from the ERT creation window.
- tweak: Chaplain inquisitor role now spawns with one holy hand grenade instead
of a box full of them, and the belt now has actually useful stones instead of
unusable cult stones
Polyphynx:
- tweak: The piano now sounds more like a piano!
Shadowlight213:
- bugfix: Malf hacked APCs can be broken with extinguishers and toolboxes again.
TheDreamweaver:
- bugfix: Holodeck mobs that are given sentience via sentience potions are now warned
about the state of their existence.
2018-03-21:
BunnyBot5000:
- rscadd: Fringe Weaver drink - made with ethanol and sugar, it's classy (and slightly
weaker) hooch
- rscadd: Sugar Rush drink - made with sugar, lemon juice, and wine. It's got a
slight nutritional value but decreases your satiety, causing you to be unable
to consume junk food.
- rscadd: Crevice Spike drink - made with lime juice and hot sauce. A 'sobering'
drink, the Crevice Spike will reduce your drunkenness slightly but it kicks
hard going down, dealing 15 points of brute when first ingested.
MrStonedOne:
- bugfix: VOX sounds are now forcefully preloaded on clients to deal with an issue
keeping byond from loading them
cyclowns:
- tweak: Unary devices can now be analyzed using gas scanners. This means stuff
like vents, scrubbers, cryo tubes, or heaters/freezers.
2018-03-22:
Denton:
- tweak: The lavaland Syndicate base has been outfitted with a turret control panel
as well as more chemistry supplies and one (1) bar of Syndicate brand soap.
Floyd / Qustinnus:
- bugfix: Being happy no longer makes you obese.
JohnGinnane:
- refactor: Vending machines now have their own files which includes their refill
cannister. The machines themselves are unchanged
Naksu:
- bugfix: Pulled objects will now follow their puller across space transitions again
Robustin:
- bugfix: Fixed a bug that prevented the advanced blood rites (Halberd, Bolts, Beams)
from appearing when selected.
SpaceManiac:
- bugfix: Ventcrawlers in pipes now breathe from that pipe.
- bugfix: Deconstructing atmos components no longer breaks ventcrawl visuals.
2018-03-23:
Fel:
- add: Slimes can now be crossbred by feeding them a number of slime extracts of
one type. Beware, it only produces one crossbred extract!
- experiment: The number of required extracts has been lowered to 10 since the testmerge,
but this number is up for potential change depending on balance consideration
in the future.
- wip: 'Currently available crossbreeds are accomplished by feeding any slime the
required amount of the following extract colors: Grey, orange, purple, blue,
metal, yellow, dark purple, silver, cerulean, and pyrite. Their relevant effects
will be added to the wiki page for xenobiology soon(TM), and more to come in
a later addition!'
- add: Slimes can be fed extracts one at a time, but if you start mutating it, you
can feed it extracts straight from a biobag! You can also use biobags to feed
a reproductive extract monkey cubes.
- add: Slimes in the process of being crossbred will reveal what modifier they will
gain from their current modification, as well as how many more extracts are
required, to slime scanners.
- tweak: The rainbow slime clusterblorble effect will now only use reagents that
the extract will be activated from, and will try any of these reagents! As a
bonus side effect, this means it has a 1.1% chance of spawning and activating
another clusterblorble effect.
Floyd / Qustinnus:
- bugfix: progression bar now takes the delay after co_efficent in account
- code_imp: removes do_after_speed from mob base, moves it into physiology
- code_imp: makes a do_after coefficiency proc
- balance: Changes rate of sanity drain and caps it depending on mood
Frozenguy5:
- rscdel: Reverted bad airlock sounds.
Naksu:
- tweak: the amount of simultaneous monkey cube-spawned monkeys has been restricted.
- server: the cap is adjustable via the mobs subsystem
SpaceManiac:
- bugfix: The cargo conveyor switches now properly control the belts on the shuttle
again.
- bugfix: Entering a frequency like 145.7 into a radio will now work, where 1457
was previously required.
TheMythicGhost:
- rscadd: 'New Integrated Circuit Converter Components: hsv2hex and rgb2hex for
smooth color transitions, woo!'
- imageadd: Added icons for the new component chips.
- rscadd: 'New Integrated Circuit Component: AI Vox Sound Circuit'
ninjanomnom:
- bugfix: You can no longer override shuttle areas with new or expanded areas from
elsewhere.
2018-03-24:
Davidj361:
- bugfix: Ranged guardians in scout mode no longer are able to move out of their
master when recalled.
Denton:
- spellcheck: Fixed missing capitalization for craft menu items.
- bugfix: Air alarms no longer trigger atmospherics alarms when stimulum or hyper-noblium
are present. The allowed partial pressure of pluoxium has been increased as
well.
Robustin:
- tweak: The Security Techfab can now produce basic shotgun shell types and .38
ammo
ShizCalev:
- bugfix: Fixed a large number of missing APCs on Omegastation
- bugfix: Fixed unpowered Incinerator outlet injector on Omegastation.
- bugfix: Replaced glass window at Omegastation's incinerator with a plasma window.
- bugfix: Fixes broken atmos injectors on Omega
- bugfix: Fixes broken air outlet on Meta
- bugfix: Fixed a couple of malfunctioning atmospheric monitors across the rest
of the maps
- rscadd: New test atmos monitoring console debug verb to help alleviate future
issues.
YPOQ:
- bugfix: The imaginary friend trauma now works
2018-03-28:
Davidj361:
- bugfix: Ocular Wardens now target buckled and cuffed players/mobs, unless they
are cuffed by a slab.
- tweak: Cuck cultists can cuff already sec-cuffed targets with their slab cuff
spell.
Dax Dupont:
- bugfix: You no longer hit borgs with hats you want them to wear.
- rscadd: Viva la borg, engieborgs can now wear hats
- rscadd: Borgs can now wear more hats.
- bugfix: After a space OSHA inspection you can now reach the safe and fire extinguisher
in the omega detective office.
- bugfix: Makes it so you don't accidently trigger the fun balloon twice.
Denton:
- tweak: Pubbystation's signs to evac have been made more obvious.
- tweak: Plastic flaps are now airtight.
- spellcheck: Bluespace crystals now show their proper name during machine construction.
EvilJackCarver:
- bugfix: Edited a certain part of the disco machine's dance to only target carbon-based
(mob/living/carbon) lifeforms. pAI units will no longer spam chat with rest
notifications when in range of the disco machine.
Frozenguy5:
- tweak: The monkeycap has been increased to 64.
JohnGinnane:
- rscadd: A guillotine has been added to the game. Can be crafted. If the blade
isn't dull, will cut through human necks like a hot knife through butter. Use
a whetstone to sharpen it if it becomes dull.
MrDoomBringer:
- imageadd: All stations have been outfitted with brand new Chem Masters! They have
nicer sprites now!
- bugfix: Fixed the description of the Cargo Express Console. Cargo Drop Pod orders
aren't double-priced any more!
Naksu:
- bugfix: Chem dispensers no longer take hours to recharge
- tweak: chem dispensers also now use energy from the grid in proportion with the
amount charged
- admin: Admins now get a follow link when a revenant spawns.
- admin: Admin hotkey help is now actually correct
Pipe fixes:
- bugfix: Runtime in components_base.dm,91 what cause atmos machinery connection
problems.
- bugfix: Pipes release air in turf on Destroy(), again.
- bugfix: Pipeline now cant be annihilated by merge(src). Pipes don't lose air on
connecting more than to one pipe.
Robustin:
- code_imp: Monkey AI is now much more efficient and no longer full of terrible,
wasteful processes
- tweak: Monkeys will now move more and will only focus on nearby objects for stealing.
This should result in more natural monkey behavior instead of the monkey staring
furiously at random shit in the room for 5 minutes until it has a 50 item blacklist
of shit it will refuse to touch from then on out.
- tweak: The chance for a monkey to attack you for pulling it will now only happen
when execute the initial grab, instead of a check that happens every tick.
ShizCalev:
- tweak: Cleaned up the preferences panel a bit to be a bit more user friendly.
SpaceManiac:
- bugfix: Unwrenching and re-placing directional signs now keeps their direction,
and backings may be rotated in-hand rather than by pulling.
Tacolizard Forever:
- bugfix: phobias will no longer recognize trigger words inside of other words
XDTM:
- rscadd: Bees (and similar swarming mobs) are now able to occupy the same tile
as other bees! When doing so, their icons are offset to make them seem like
a proper swarm.
- tweak: Bees will now dodge bullets not directly aimed at them. Why are you firing
guns at bees
- bugfix: Sniper rifles will no longer oneshot mechs (although they still deal high
damage).
- bugfix: Sniper rifles no longer knock down walls they hit.
Xhuis:
- rscadd: Added the Family Heirloom trait. This makes you spawn with a special object
on your person; if you don't have it with you, you will gain a mood debuff.
- rscadd: Added the Nyctophobia trait. This makes you walk slowly in complete darkness,
and gain a mood debuff from the fear!
- rscadd: Added the Monochromacy trait, which makes you perceive (almost) the entire
world in black-and-white.
- balance: Social Anxiety's trigger frequency is now correlated to the number of
people near you.
- bugfix: Slimepeople now transfer their roundstart traits when swapping bodies.
YPOQ:
- bugfix: Machine power will now update when moving from powered to unpowered areas
and vice versa.
iskyp:
- bugfix: night vision goggles no longer overwrite thermal eyes. nvg eyes no longer
overwrite thermal goggles.
selea:
- rscadd: a* pathfinder, coordinate pathfinder(accepts not ref to some obj, but
it's abs coordinates) ,turf pointer(can give you ref to turf with given coordinates),
turf scanner(can read letters on floor and contents of turf),material scaner(can
read amounts of materials in machinery),material manipulator(to load/unload
resources)
- tweak: now you can decide, if basic pathfinder should avoid obstacles, or not.Now
demux push only desired output without unnecessary nulls,upgraded claw and local
locator.
- balance: reduced complexity cost of locomotors,abs/rel converters and basic pathfinders.Increased
complexity of throwers,
- bugfix: Fixed bugs with cryptography, obstacle ref in locomotors, release pin
in pullng claw.
- refactor: add material tranfer proc to mat containers.refactored pathfinder SS
to have separated queue for mobs and circuits to avoid spam.
- tweak: Now recycler can butcher mobs and saw tree logs.
yorii:
- tweak: Science goggles can now detect reagents in grenades.
2018-03-30:
Astatineguy12:
- bugfix: Ghosts of servants of Ratvar are no longer confined to Reebe like their
corporal counterparts.
Cruix:
- rscadd: Sentient diseases now have the "Secrete Infection" ability, which causes
anything touching the skin of the host they are currently following to become
infective, spreading their infection to anyone who touches it for the next 30
seconds.
Davidj361:
- bugfix: Removed health cost for Twisted Construction upon casting on a wrong object
- bugfix: Fixed table crafting not properly checking the surrounding area for tools.
- code_imp: Changed /datum/personal_crafting/proc/get_surroundings(mob/user) to
return 2 lists.
Denton:
- bugfix: 'Omegastation: Added advanced magboots to secure storage so that traitors
can complete the theft objective.'
ShizCalev:
- bugfix: Silicons no longer have to be directly adjacent to a chem master to dispense
pills.
- bugfix: Fixed an exploit involving chem dispensers not actually checking if there
was enough energy to dispense the target chemicals.
- bugfix: Fixed exploit where chem dispensers always worked even if they didn't
have power...
- bugfix: Booze & soda dispensers will no longer turn into chem dispensers when
screwdrivered
- bugfix: Fixed chem dispensers showing as powered on when screwdrivered opened.
- rscadd: Added an examine indication when the maintenance panel to chem/soda/booze
dispensers is open.
neersighted:
- admin: Re-juggled delete verb permissions
robbym:
- bugfix: Fixed an error with integrated circuit tickers where they would sometimes
fail to tick.
2018-03-31:
Naksu:
- rscdel: Chameleon projectors will no longer work from inside transformations,
effects, mechas or machines. Effects that cause movement will no longer leave
sleepers in a bugged state where they can apply chems to you across distances.
2018-04-01:
Davidj361:
- bugfix: Fixed cuffed prison shoes being taken off by dragging them into your hand.
Denton:
- balance: The singularity engine will now output enough energy to power a station
again.
- bugfix: 'Pubbystation: The bomb testing site cameras are now accessible by camera
consoles.'
- spellcheck: Bluespace polycrystals now show their name when inserted into machinery.
Kor:
- rscadd: The disco machine no longer has a fixed list of songs. It will instead
allow players to pick music from a config folder managed by the host and head
admins.
- rscadd: There is now a bartender jukebox variant of the disco machine that plays
music, but has no lights or dancing. This variant will be added the station
maps once the feature freeze is over.
Naksu:
- bugfix: Removed stray defines from maps, making roundstart atmos functional and
runtime-spam free again
robbym:
- bugfix: 'fixed by converting to absolute coordinates #36861'
- spellcheck: changed description from copypasta to correct description
2018-04-02:
Davidj361:
- bugfix: Fixed 'vox_login' for AI VOX
- tweak: Made the AI VOX airhorn quieter to 25% of its original volume
GrayRachnid:
- bugfix: Fixes some crafting tooltips not displaying tool names properly.
MrDoomBringer:
- imageadd: roundend report button now has a lil icon
Naksu:
- bugfix: Removed some edge cases where atmospherics gas lists could continue holding
active gas items that can only transfer 0 gases to neighbors by making the garbage
collection clean them up.
RandomMarine:
- bugfix: The quick equip hotkey (e) now works for drones again.
2018-04-03:
81Denton:
- spellcheck: Nanotrasen's space entomology department is shocked to discover that
Mothpeople have surnames!
YPOQ:
- bugfix: Mannitol will now properly cure minor brain traumas
robbylm:
- bugfix: Fixes 0 value not being saved in constant memory circuits (#36860)
2018-04-04:
Fludd12:
- rscadd: Burning ores now yields materials at a very reduced ratio! Lavaland roles
will now be able to construct things with enough effort.
JohnGinnane:
- bugfix: Fixed items sometimes being used on fullpacks when trying to insert
- bugfix: Fixed spray containers being used on open lockers and other containers
Naksu:
- bugfix: Fixed (dead) revenants being unable to deadchat or ahelp
- bugfix: Plasmamen that get converted into humans as a part of spawning as a protected
head role no longer retain their plasmaman equipment.
SailorDave:
- bugfix: Fixes virology Asphyxiation symptom activating too early and ignoring
transmission level.
ninjanomnom:
- bugfix: Shuttles have proper baseturfs now.
- bugfix: Mineral walls properly use their baseturfs when destroyed/drilled.
- rscadd: A new engineering goggle mode allows you to see the shuttle area you're
standing in.
- admin: Buildmode works a bit better with baseturfs now and can properly only remove
the top layer of turfs when editing. Note that as a result the order you place
turfs is important and a wall placed on space means when the wall is removed
there will be space underneath.
2018-04-07:
Davidj361:
- tweak: Stacked sheets now have a cancel button when taking an amount from them.
Dax Dupont:
- bugfix: Fixes dead chat announcements not using real name.
Naksu:
- bugfix: Trash bin anchoring/unanchoring now gives you a small text blip about
what happened.
PKPenguin321:
- bugfix: Restored accidentally cut functionality to flashes. You can once again
attach them to a signaller and signal them to trigger an AoE flash remotely.
SailorDave:
- bugfix: Mixed blood samples preserve their cloneability for podpeople if the samples
are the same.
kevinz000:
- rscadd: AIs can now latejoin!
- rscadd: Latejoining AIs will be sent to a special deactivated AI core. This AI
core will spawn in the AI satellite chamber in place of an active AI if none
is there at roundstart. These cores can be deactivated with a multitool, and
moved around per usual, but not deconstructed. They can, however, be destroyed
per usual.
- rscadd: AIs can only latejoin if atleast one of these cores exists and is in a
valid area (Powered, on station, etc etc), and if the AI job slot isn't filled
already by a roundstart or latejoin AI.
- code_imp: A few code internal debugging features have been added to help debug
GC errors. QDEL_HINT_IFFAIL_FINDREFERENCE hint will make the garbage subsystem
find references if the build is in TESTING mode, and qdel_and_then_find_ref_if_fail(datum)
or calling qdel_then_if_fail_find_references will do the same.
robbym:
- bugfix: Fixes examiner circuit failing to pulse 'not scanned' when reference is
null (#36881)
2018-04-08:
AnturK:
- tweak: Slime reflexes restored.
Dax Dupont:
- rscadd: Hugbox version of the VR sleeper you can't emag.
- admin: There's now two categorized vr landmarks for two teams for easy spawning.
You can also now rebuild/refresh all the VR spawnpoints by calling build_spawnpoints(1)
on any sleeper.
Naksu:
- admin: Admins can now access a new control panel for borgs via a new admin verb
2018-04-09:
CosmicScientist:
- rscadd: Top Nanotrasen scientists have diagnosed two new phobias! Birds and chasms!
Good luck Chief Engineers and Miners.
Dax Dupont:
- admin: Removing notes now has an "Are you sure" dialog.
Denton:
- rscadd: Omegastation now has its own arrivals shuttle.
Mickyan:
- imageadd: Stinger, Grasshopper, Quadruple Sec, and Quintuple Sec have new sprites.
Naksu:
- code_imp: Fixed an heirloom trait-related runtime
- code_imp: Fixed an incorrect signature in MakeSlippery causing runtimes
SpironoZeppeli:
- rscadd: You can now wrench the supermatter shard
ninjanomnom:
- bugfix: The arena shuttle should be working again.
- bugfix: The escape pods now reach their proper destination at round end
2018-04-11:
Davidj361:
- bugfix: Fixed paper bins dropping out of your hand or bag when grabbing a pen
or paper.
- bugfix: Paper bins not giving finger prints upon interaction.
- bugfix: Detective can now write notes onto his printed scanner reports.
- tweak: Detective scanner can have its logs erased via alt-click.
- tweak: Detective scanner can display logs via the action button.
Denton:
- bugfix: Added a missing intercom to the Delta arrivals shuttle.
ExcessiveUseOfCobblestone:
- code_imp: Uplink Items now have 2 separate probabilities. One for the syndicate
crate and one for cargo null crates. I encourage you to view uplink_items.dm
and make changes.
Robustin:
- balance: Hostile mobs capable of smashing structures will now smash their way
through dense objects too.
SpaceManiac:
- bugfix: The blindness overlay applied during cloning now properly stretches for
widescreen views.
- code_imp: Various macro consistency problems have been addressed.
YPOQ:
- bugfix: Eminences can hear clock cult chat again
george99g:
- bugfix: Suiciding will now deactivate all your genetics prescans.
iskyp:
- bugfix: makes dragnet non harmful
- tweak: pacifists can now use any disabler or stun setting on any energy gun
- code_imp: removed all of the pacifism check code from code/modules/mob/living/living.dm
- code_imp: gun objects no longer have a harmful variable, instead, ammo_casing
objects now have a harmful variable, which is by default set to TRUE
- code_imp: if a pacifist fires a gun, it checks whether or not the round chambered
is lethal, instead of whether or not the gun itself is lethal.
- code_imp: /obj/item/machinery/power/supermatter_shard is now /obj/item/machinery/power/supermatter_crystal/shard.
the crystal is the parent object.
neersighted:
- code_imp: Reduced lag by speeding up logs 10000%
- code_imp: Logs now include millisecond-level timestamps
pigeonsk:
- tweak: AI now requires silicon playtime instead of crew playtime for roundstart
role
selea:
- bugfix: fixed runtime in logic circuits, which was occured with invalid input
types.
2018-04-12:
Cobby:
- bugfix: Fixes getting "emptystacks" (a stack with an amount of 0)
Dax Dupont:
- bugfix: Briefcase bluespace launch pads no longer work on the centcom Z level.
Dennok:
- rscadd: RPD can automaticaly wrench printed pipes to floor.
Denton:
- rscadd: Cargo can now order tesla coil crates for 2500 credits.
Garen:
- bugfix: Added missing parameter types to circuits.
- bugfix: Fixes two datatypes appearing for some input circuits.
- tweak: Logic circuits now output booleans rather than 1's and 0's, this is purely
cosmetic.
Naksu:
- bugfix: Warp whistle can no longer leave you stuck in an invisible state
The Dreamweaver:
- bugfix: The air around you grows cooler, as if what you once knew about atmospherics
has changed ever so slightly...
Xhuis:
- bugfix: Mood traits cannot be chosen if mood is disabled in the config.
ninjanomnom:
- rscadd: The SM has a guaranteed 30 second final countdown before delamination
now
- balance: The SM will take less damage from low pressure environments
- balance: The SM has a slightly reduced max damage per tick
- bugfix: Tiles placed on lavaland turfs should behave properly again.
pigeonsk:
- bugfix: When you wash your bloody hands they will no longer still look bloody
afterwards
2018-04-13:
Dax Dupont:
- bugfix: SCP 194 now uses it's amount variable instead of a hardcoded number.
Dax Dupont & Naksu:
- bugfix: Toxin loving species won't take liver damage from toxins.
- bugfix: Liver now gets 0.01 damage per unit of toxin subtype reagent every 2 seconds
instead of 0.5. IE 30 units of whatever won't kill you within 10 seconds anymore.
- bugfix: Moved peacekeeper borg reagents to other_reagents so they don't do liver
damage and they aren't really toxins
- refactor: Renamed borg synthpax path to be more inline and put them next to the
other borg reagents.
Denton:
- tweak: Omegastation's supermatter crystal has been replaced with a smaller shard
that doesn't destroy the whole station on explosion.
Naksu:
- bugfix: Fixed KA upgrade applying on the minerborg
Putnam:
- tweak: rounded pi correctly
ninjanomnom:
- bugfix: Some strange baseturfs in lavaland structures and ruins should be fixed.
robbym:
- bugfix: Fixes tile analyzer circuit
- refactor: Cleaned up tile analyzer code
2018-04-14:
JohnGinnane:
- rscadd: PDA messages you send are now displayed in the chat for your confirmation
Naksu:
- bugfix: SCP-294 can no longer be deconstructed.
kevinz000:
- rscadd: After a severe security breach occurred due to lazily configured Nanotrasen
Network DHCP servers where attackers were able to hijack every airlock connected
to the Nanotrasen Intranet, the Central Command engineering team reports that
they have properly configured network address servers to give out (relatively)
secure network IDs again. [NTNet addresses reverted to 16-hex format. they will
now be randomized across a ~billion trillion possibilities instead of being
1-1000 every round for doors and stuff.]
2018-04-15:
JohnGinnane:
- tweak: Reorganised circuit component controls within an assembly, so they appear
before the name of the component
Naksu:
- bugfix: Bluespace slime cookies can no longer be used to travel to CentCom
- bugfix: Borgs can no longer accidentally end up inside a cryo cell
- bugfix: Shoving someone inside a cryo cell now has a small delay unless they are
knocked down, stunned, sleeping or unconscious
- admin: Station borgs can no longer control the CentCom ferry.
- bugfix: Ghosts can no longer interact with the round via teleporter effects of
any kind
- tweak: His Grace can no longer be deep-fried
- bugfix: Passive gates can be interacted with in unpowered areas
2018-04-16:
Dax Dupont:
- rscadd: Added get current logs button for admins
- refactor: Removed verbs that have been replaced by other things like the combohud
or ticket panel.
Naksu:
- tweak: Mining borgs and mining drones now have mesons and the engineering goggles'
meson mode also works in lavaland again.
SpaceManiac:
- bugfix: The on-body icon for ancient bio suits is no longer broken.
ninjanomnom:
- bugfix: The aux base properly loads in rather than leaving an empty room.
- bugfix: Admin loaded map templates can be designated as shuttles during the upload
process. Make sure to load them on space first.
2018-04-17:
Dax Dupont:
- bugfix: Fixed martial arts/spell granters breaking on interrupt in final stage.
Naksu:
- balance: Welding tools now flash the user as the weld progresses, not just when
the welding is started.
- bugfix: CentCom officials will now properly display the objectives the admin has
assigned them.
2018-04-20:
Astatineguy12:
- bugfix: Gygax construction now actually uses up the capacitor
Dax Dupont:
- bugfix: A cat is fine too. You can select cat parts again!
- bugfix: Default lizard tail was never properly defaulted, now it is.
- bugfix: Fixes an exploit where tendrils/other spawners/anchored mobs in general
could be buckled to things and thus moved around.
Denton:
- rscadd: Due to space OSHA lobbying, the Syndicate's lavaland base now contains
a radsuit and decontamination shower.
- bugfix: Suit storage units' suit/helmet compartments now accept non-spacesuit
clothing (radsuits, EOD suits, firesuits and so on).
Naksu:
- bugfix: Oingo-boingo punch-face and meteor shot can no longer move gateways or
Reebe servant blocker effects
- bugfix: Mechas piloted by servants of Ratvar now teleport to the servant side
of Reebe when entering a rift
- admin: Gravity generators can now be thrown in buildmode
ShizCalev:
- bugfix: Fixed a number of conveyor belts leading to the incorrect direction.
- bugfix: Fixed shuttle conveyor belts being out of sync with cargo's conveyors
on some maps.
SpaceManiac:
- bugfix: Cycle-linking is no longer permanently disabled for airlocks on shuttles.
2018-04-21:
SailorDave:
- rscadd: A new manipulation circuit, the Seed Extractor. Extracts seeds from produce,
and outputs a list of the extracted seeds.
- rscadd: 'A new list circuit, the List Filter. Searches through a list for anything
matching the desired element and outputs two lists: one containing just the
matches, and the other with matches filtered out.'
- rscadd: A new list circuit, the Set circuit. Removes duplicate entries from a
list.
- tweak: The Plant Manipulation circuit can now plant seeds, and outputs a list
of harvested plants.
- tweak: Reagent circuits can now irrigate connected hydroponic trays and inject
blood samples into Replica pods.
- tweak: The Examiner circuit can now output worn items and other examined details
of carbon and silicon mobs into the description pin, as well as the occupied
turf of the scanned object, and can now scan turfs.
- tweak: The locomotion circuit now allows drones to move at base human speed, but
cannot be stacked, and assemblies can now open doors they have access to like
bots by bumping into them.
- bugfix: List Advanced Locator circuit now accepts refs as well as strings.
- bugfix: Fixed the Power Transmitter circuit not properly displaying a message
when activated.
- bugfix: Medical Analyzer circuit can now properly scan non-human mobs.
2018-04-23:
Dax Dupont:
- rscadd: More stations have been outfitted with disk compartmentalizers.
- bugfix: Fixed a lack of feedback when entering too many points for the gulag.
- admin: Fuel tank logging now logs to both game and attack logs so it's more clear
from logs what caused the explosion in game log and added coords to the messages
as well.
- bugfix: Fixes toolbelts being able to hold everything.
Denton:
- tweak: Moved Deltastation's ORM so that all crew can access it.
- code_imp: Added multilayer subtypes for mapping.
Kor:
- rscadd: Changelings can now have an objective to have more genomes than any other
changeling, rather than a set target.
- rscadd: Changelings can now have an objective to absorb another changeling.
- rscadd: Changelings now get bonus genetic points for buying powers when they absorb
another changeling. Their chem storage cap will also be increased.
- rscadd: Changelings absorbed by other changelings will lose all their powers,
chems, and genetic points, making them unable to revive.
Naksu:
- code_imp: Performance tweaks to plant code
- bugfix: Spears, nullrods etc should no longer be invisible
Power Control Support:
- bugfix: What do you mean we accidentally routed the interaction back to the apc
control conso- oh for fleeps sake STEVE WHAT DID YOU DO!!
Rinoka:
- bugfix: phobias now actually make you fear things other than an apostrophe s.
Spoilsport:
- rscdel: Inducers and integrated circuits can no longer charge energised weapons.
iksyp:
- rscadd: the beer and soda dispenser now have their own circuitboards, as well
as design ids. you can unlock them through techwebs under the biotech node.
- bugfix: beer and soda dispensers can no longer be turned into chem dispensers
by deconstructing and reconstructing them.
2018-04-24:
Dax Dupont:
- bugfix: Cargo scanner is no longer invisible.
2018-04-25:
Barhandar:
- bugfix: Pubbystation's field generators have been offset to no longer bisect the
engine on roundstart setup.
Dax Dupont:
- rscadd: You can now research and construct radiation collectors.
- bugfix: Doors don't turn into Mike Pence when the shock wire is pulsed, only why
it's cut.
- admin: Logging and messaging for singularities now include the area and a jump
link to the location where it happened.
- admin: Improved messaging for blood contracts.
- admin: While the onus is on the admin, the ckey has been added to some of the
prompts so mistakes can be caught earlier in the middle of the process.
Denton:
- tweak: 'Nanotrasen''s materials science division reports: Coins and diamonds DO
blend!'
Mickyan:
- tweak: Potato Chips and Beef Jerky from food vendors now contain salt.
deathride58:
- bugfix: Stocks in the stock market no longer have spontaneous exponential spikes.
2018-04-27:
Dax Dupont:
- balance: Experimentor now only outputs one clone.
- bugfix: Above change also fixes **an exploit** with loaded items getting cloned
after changing the loaded item and ejecting.
- bugfix: RPEDs will no longer display machine contents twice.
- bugfix: RPED can no longer hold everything.
- refactor: Moves all the logic for exchanging parts into the RPEDs instead of having
checks in every attack_by.
- rscadd: Clogged vents now scale like meteors.
- balance: Clogged vents got nerfed.
- bugfix: Buildmode toggle now checks for permissions so the hotkey can't bypass
it.
- admin: Press F10 for dsay prompt.
- admin: PDA explosions now have logging.
Denton:
- spellcheck: Fixed object descriptions and added missing ones - mostly to robotics
and RnD.
Fox McCloud:
- tweak: Removed acid requirement from basic network card and basic data disk
- tweak: grinding circuitboards no longer generates acid
Kor:
- rscadd: Added the Bureaucratic Error event, which replaces the overflow role with
a random job.
Mickyan:
- rscadd: 'New negative trait: Acute Blood Deficiency. Keep your slowly decreasing
blood level in check if you want to survive.'
MrDoomBringer:
- rscadd: Analyzers now show temperature in Kelvin as well as Celsuis
Naksu:
- code_imp: Inbounds subsystem, STATIONLOVING_2 and INFORM_ADMINS_ON_RELOCATE_2
flags are removed.
- code_imp: New stationloving component replaces all of this.
- code_imp: 'Added new signals: COMSIG_MOVABLE_Z_CHANGED is now sent when a movable
changes Z level, COMSIG_PARENT_PREQDELETED is sent before the object''s Destroy()
is called and allows interrupting the deletion, COMSIG_ITEM_IMBUE_SOUL is sent
when a wizard attempts to make a thing their phylactery'
- bugfix: slime pressurization potions are no longer consumed when attempting to
apply them on already-spaceproof clothing
ShizCalev:
- bugfix: Fixed AI units being able to manually fire unpowered/broken turrets.
- bugfix: Fixed traitor AIs being unable to place a robotics factory if they failed
to place it after the prompt.
- bugfix: Fixed mobs having no hands if they had prosthetic limbs
- bugfix: Fixed damage overlays disappearing from prosthetic limbs when a mob is
husked
- bugfix: Fixed ghosts not being able to see into bags
- bugfix: Fixed a number of chapel and morgue doors being high-security CENTCOM
variants. This was also triggering certain phobias.
- bugfix: Fixed the warning message for chameleon projectors when a mob is inside
a closet
- tweak: Improved the formatting of the round-end report for AI and robotic units
- spellcheck: Added a period to the end of point-at messages.
- bugfix: Fixed ghosts getting spammed by sounds when clicking on a jukebox.
- bugfix: Fixed a duplicate docking port on the aux base template which was causing
some errors
- bugfix: Fixed Gr3y.T1d3 virus bolting open the doors to the SM, causing delamination.
- bugfix: Fixed the cat butcher dropping incorrectly colored tails
- bugfix: Fixed being unable to add a cat tail to someone through surgery.
- bugfix: Fixed mass purrbation & the anime event failing to give people ears and
tails in some cases.
- bugfix: Fixed AI units being able to toggle turrets on and off when AI control
is disabled.
- bugfix: While it slight increases the cost of production, vanilla ice cream is
now actually made with real vanilla!
- bugfix: Fixed AI units being able to see lights through static.
- bugfix: Fixed securitron pathfinding icons being broken.
imsxz:
- bugfix: invulnerability exploit involving stable adamantine extract fixed
ninjanomnom:
- admin: You can now use alt click in advanced buildmode to to copy the targeted
object for placement with left click.
- rscadd: You can now see objects and turfs past the map edge borders.
- bugfix: Shuttles getting removed would occasionally causes issues. This has been
fixed.
2018-04-28:
MMMiracles:
- rscadd: A jukebox can now be found in the bar of your respective station. Contact
Central about song suggestions to be added to the curated list!
Naksu:
- code_imp: clothing-specific flags are now defined in /obj/item/clothing.clothing_flags
PKPenguin321:
- balance: The changeling "Spiders" power now requires absorptions gained through
the actual Absorb ability, rather than DNA from DNA sting. To compensate, it
now only requires 3 absorptions, down from 5.
ShizCalev:
- bugfix: Fixed a good number of missing icons.
as334:
- rscadd: Fusion is back
- rscadd: Fusion now happens with large quantities of hot plasma and CO2, consuming
all the plasma rapidly and producing large amounts of energy. Other gases can
also effect the performance of the reaction.
- rscadd: Fusion now produces radiation. Be careful around reactors.
- bugfix: fixes fusion dividing by zero and destroying everything
- code_imp: Gas reactions now have access to where they are occurring
- bugfix: Prevents some other reactions from producing matter from nothing
kevinz000:
- rscadd: Circuit ntnet components buffed. Added a new low level ntnet component
that can send custom data instead of just the two plaintext and one passkey
format, which things will use by default. Ntnet now uses a list for their data
instead of three variables. they also have lowered complexity for the now weakened
normal network component, and has lower cooldowns.
pigeonsk:
- bugfix: The faint echoes of maracas grows louder, as if a past spirit once forgotten
has come back with a vengeance...
2018-04-29:
Naksu:
- bugfix: Wearing a bucket no longer connects your head to the vacuum of space
oranges:
- rscdel: Pet collars can no longer be equipped on humans
2018-04-30:
Dax Dupont:
- balance: Adds a cooldown to PDA send to all messages.
- bugfix: Last sent message cooldown actually works now.
- tweak: More reagents in the clogged vents event.
Denton:
- rscadd: Added more holoprojectors to techwebs (security, engineering and atmos).
Erwgd:
- rscadd: Limb growers can now create limbs for flypeople and mothmen.
Evsey9:
- balance: Integrated Circuit weapon mechanisms now work only when outside of any
containers and hands, due to reports of severe injury caused by activating them
while still holding them.
Garen:
- imageadd: added inhands for teleprods.
JJRcop:
- bugfix: Integrated circuits can no longer throw themselves.
Jalleo:
- bugfix: a certain exploit that can occur in regards to creating certain items
in a particular manner
- tweak: readds emitter field generator and rad collector wrenching times. Someone
override it when adding the wrench_act.
Mickyan:
- tweak: You can now see how well fed you are by self-inspecting.
Naksu:
- code_imp: More flags have been moved to their appropriate places
- code_imp: HEALS_EARS_2 is removed in favor of the earhealing component
- code_imp: wearertargeting component is available to subtype for components that
want to target the wearer of an item rather than the item itself
ShizCalev:
- bugfix: Glass stacks will now properly delete when exploded.
- bugfix: Fixed attacking someone with a bikehorn not triggering the correct mood
event.
YakumoChen:
- tweak: Nanotrasen has once again shipped BZ to its nearby stations. Check your
local Xenobiology lab for your shipment.
- tweak: Nanotrasen would like to remind you that BZ is meant for keeping slimes
from moving or getting hungry. It is not for human use and may lead to hallucinations.
Always practice workplace safety when handling dangerous gasses!
george99g:
- bugfix: Committing suicide will now stop you from being cloned via prescans.
iksyp:
- tweak: pacifists can now use .50BMG Soporific Rounds
ninjanomnom:
- bugfix: Caravan ambush shuttles have been templated to fit the new system and
can fly again.
pigeonsk:
- bugfix: Large stacks of plastitanium now display properly
- rscadd: You can now get traditional sake and get a first-hand taste of a superior
culture. Have I told you about my katana and my trip to-
2018-05-01:
BuffEngineering:
- bugfix: Nanotrasen has graciously connected the port bow solar's SMES to the main
grid.
Denton:
- rscadd: You can now craft and disassemble HUDsunglasses! Check out the clothing
section of the crafting menu.
- tweak: Cargo packs have been reorganized to shrink the big engineering, food&livestock
and misc categories.
NewSta:
- rscadd: 'Added 5 new drinks: Alexander, Between the Sheets, Kamikaze, Mojito and
Sidecar.'
- rscadd: Added Menthol and Sake to the drink dispensers.
Ordonis, Denton:
- rscadd: OH YEAH BROTHER! The H.O.G.A.N. AI module has a chance to spawn at the
AI upload.
SpaceManiac:
- bugfix: The button in the mech interface to terminate maintenace protocol no longer
reads "Initiate maintenace protocol".
- bugfix: Boxes now fit inside storage implants again.
XDTM:
- balance: Small, constant ticks of brain damage are now less likely to cause traumas.
deathride58:
- bugfix: Fixed the intergalactic stock market crash. The speculation/performance
modifier has been removed completely.
2018-05-04:
Cobby (Stolen from GrayRachnid):
- tweak: The processor has now been generalized techweb-wise into the "food/slime
processor".
- rscadd: The processor can now be made by Science.
Dax Dupont:
- balance: After successful lobbying by the Space Ancap Federation ammo is no longer
free. Material redemption cost is now determined by the amount of bullets left.
- balance: .38 ammo is now cheaper to produce.
- balance: Casings now give a little bit of metal. mostly for immersion sake.
Denton:
- bugfix: Runtimestation's RnD machinery is now up to date.
Fox McCloud:
- bugfix: Fixes recycler not recycling bluespace and plastic objects
- bugfix: Fixes objects with material components always showing their materials
on examine
Garen:
- bugfix: Removes unintentional pins from the constant circuit.
Hyacinth:
- rscadd: Grenadine is now available in the bar!
- tweak: Tequila sunrises now require grenadine to make!
Mickyan:
- bugfix: Our suppliers assure us that Midori Tabako cigarettes will actually contain
tobacco from now on.
Naksu:
- code_imp: APC code is slightly less shit.
- tweak: APC cells can be removed with a crowbar
Onule!:
- rscadd: Plasmaman liver and stomach crystals!
Poetic_Iron:
- spellcheck: Fixed 'Tequila Sunrise' naming from 'tequila Sunrise'.
SpaceManiac:
- code_imp: The commit hashes shown in Show Server Revision are now long enough
to autolink when copied into issue reports.
Spellbooks Take 2:
- imageadd: Magical Spellbooks are now animated.
Tlaltecuhtli:
- tweak: medbeams heal tox and oxy slighty
pigeonsk:
- rscdel: After an internal audit and review Nanotrasen has decided that stock financing
at the station-level makes no logistical nor managerial sense. Stations, and
their cargo departments, may no longer play the stock market.
2018-05-06:
Dax Dupont:
- bugfix: Rhumba beat now stops processing while dead.
Denton:
- bugfix: The Donksoft vendor board got lost during the techwebs transition and
has been re-added under the illegal technology node.
Garen:
- tweak: Grilles must take damage to produce tesla shocks.
Naksu:
- bugfix: APCs are closed with crowbars properly again. Screwdrivers can now be
used by borgs to pop out the cell instead of crowbars
SpaceManiac:
- bugfix: The top-left menus (icon scaling, ghost preferences, etc.) now work again.
Xhuis:
- tweak: Character traits are now called character quirks. Functionality remains
unaffected.
deathride58:
- rscadd: If the nuke disk stays still for long enough, the lone operative event
will enter the random event rotation. The longer the nuke disk stays still,
the more likely the lone operative event will trigger.
2018-05-08:
cacogen and nicbn:
- tweak: You can now select RPD modes individually.
- tweak: RPD autowrenching is now a tgui action rather than an Alt Click option.
deathride58:
- rscadd: Added ambient occlusion. You can toggle this on or off in the game preferences
menu.
2018-05-09:
Firecage & Bluespace:
- balance: Replaces the Roman Shield and Roman helmets in the Autodrobe with fake
versions with neither block chance nor armour values.
PKPenguin321:
- rscadd: There are now two new variants of the concatenator integrated circuit.
Small, which only takes 4 inputs, and large, which takes 16. Small uses 50%
less complexity, large uses 50% more.
- rscadd: There's a new string length circuit, which simply returns the length of
a given string.
- rscadd: There's a new indexer circuit, which takes a string and an index and returns
the character found at the index of the given string.
- tweak: The find text integrated circuit now has two new pulse outs, one that runs
when it finds the text and one that runs when it does not.
- tweak: Leaving the delimiter in the explode text circuit null will now return
all of the input string's characters in a list.
2018-05-10:
Dax Dupont:
- bugfix: The singularity spawned by the arcade orion tale meme will disappear as
intended.
Kor:
- rscadd: Science may now research reactive armour shells, which create different
armours when combined with different anomaly cores. They are constructable from
the Research and Engineering lathes.
Ordo:
- rscadd: Adds a french beret to the mime. Steal it from him to learn French! Sort
of. HONH HONH HONH.
SpaceManiac:
- refactor: Large groups of PNG assets are now transmitted in spritesheets, greatly
improving load times.
- tweak: The access denied message when entering a mech now distinguishes between
DNA lock and ID requirements.
- bugfix: Removing an ID card from a wallet now properly removes its visual and
accesses.
Tlaltecuhtli:
- bugfix: the default bulldog shotgun ammo makes sense now
- bugfix: fixes a possible money exploit
YPOQ:
- bugfix: Anomalies can be disabled with signalers again
2018-05-13:
Alexch2:
- bugfix: Large crates no longer behave like lockers. They no longer open into invisible
sprites when damaged, interacted with, when "toggle open" is used, or when non-crowbar
items are used on them.
Ausops and Qbopper:
- rscadd: Added security jumpskirts - snag one from a security wardrobe locker.
Cobby:
- bugfix: Beds will now properly save you from floor is lava, but only if you buckle
to them
Cyberboss:
- tweak: You may now take unlimited neutral and negative quirks
Denton:
- bugfix: Runtimestation's RTGs are now connected to the powernet.
- code_imp: Added chem_dispenser/fullupgrade as well as chem_synthesizer for testing.
- tweak: Replaced runtimestation's two chem dispensers with those subtypes.
- spellcheck: Did you know that you can use a screwdriver on the ChemMaster board?
Now you do.
Frozenguy5:
- tweak: You can now make plasma reinforced glass at the ORM.
- tweak: Titanium glass is now worth 0.5 titanium + 1 glass. Plastitanium glass
is now worth 0.5 titanium + 0.5 plasma + 1 glass. Therefore these glass sheets
are cheaper to make.
Iamgoofball:
- bugfix: Family Heirlooms now properly show you where they are stored if they spawn
in a bag.
Mickyan:
- tweak: Gauze can be deconstructed into cloth using wirecutters.
Naksu:
- rscdel: Fusion has been removed for pressing ceremonial reasons, and also because
it crashes the server
Tlaltecuhtli:
- bugfix: 50% of the corgis bought are now male
XDTM:
- tweak: Teleporters linked to other teleporters now teleport into the other teleporter's
hub, instead of the power station.
- bugfix: Teleporters now no longer consume power if teleportation fails.
YPOQ:
- bugfix: Fixed items stacks sometimes having the wrong amount if created on another
stack
- bugfix: Constructing light tiles no longer uses two sheets of metal
- bugfix: Gorillas have hands slots again
- bugfix: The paddle/nozzles of defibs, backpack water tanks, and gatling lasers
work again
- bugfix: You can honk people with bike horns again
2018-05-14:
Barhandar:
- rscadd: Amount of goliath plates is now shown in examine for explorer suits and
mining hardsuits.
Dax Dupont:
- rscadd: You can now swap disks in the plant manipulator.
JStheguy:
- imageadd: Vending machines now have more complex shading and are rigged with next-gen
flickering technology, a couple have either a partial or complete facelift.
Maintenance panel overlays have been fixed on machines where they were seemingly
left unchanged when the switch to 3/4ths was made.
- imageadd: Burger buns are bigger and more detailed.
- imageadd: Donuts have been totally redrawn.
SpaceManiac:
- admin: Admin-healing someone will now rejuvenate their mood as well.
2018-05-15:
Dax Dupont:
- bugfix: Fixes missing curator hud icon.
Denton:
- tweak: Engi-Vend machines now contain fire alarm and firelock electronics!
- code_imp: Loose tech storage circuit boards have been replaced with spawners.
- rscadd: APC/air alarm/airlock/fire alarm/firelock electronics are now available
once Industrial Engineering is researched..
2018-05-16:
Dax Dupont:
- balance: Cult items will no longer be a long ride on the vomit coaster if picked
up by a non cultist.
2018-05-17:
Dax Dupont:
- balance: Cult space bases are kill again.
- balance: Cult floors now pass gas.
- bugfix: Fixed a few things deconning into the wrong circuit.
- bugfix: You can no longer do infinite bioware surgery.
- rscadd: Added the MURDERDOME VR player versus player combat arena, filled with
the most powerful weapons Centcom could think of to murder each other peacefully.
Contact your nearest vendors for VR sleepers.
- tweak: VR landmarks now accept outfits.
- tweak: VR Sleepers can now be constructed and researched.
- tweak: VR Sleepers now respond to mouse drops like sleepers!
- bugfix: VR sleepers no longer close or open inappropriately.
Denton:
- code_imp: Added /syndicate subtypes for air alarms and APCs.
- bugfix: Added missing stock parts to the syndicate lavaland base.
- tweak: Added kitchen related circuit boards to the syndie lavaland base.
Dimmadunk:
- rscadd: 'There''s a new type of reagent added to the booze dispenser: Fernet.
With it you can make a couple of new digestif drinks that will help you reduce
excess fat!'
Garen:
- rscadd: Thrower and Gun circuits put messages in chat when they're used.
- tweak: Only the gun assembly can throw/shoot while in hand
- imageadd: Adds inhands for the gun assembly
- bugfix: grabber inventories update when a thrower takes from them
Pubby:
- tweak: PubbyStation has been updated. You can now be the lawyer.
ShizCalev:
- bugfix: Adminorazine will no longer kill ash lizards.
- bugfix: Adminorazine will no longer remove quirks.
iskyp:
- tweak: the walls on the crashed abductor ship ruin in lavaland can now be broken
down
2018-05-18:
GrayRachnid:
- rscadd: The Spider Clan proudly announces that they've taken steps to improve
their hospitality at their capture center! They now hope that captured targets
would not kill them self or fight between each other, dirtying the floor with
blood.
- rscadd: They've also added a VR room for those sick of the real world, taking
them to a reality where they feel like they matter.
2018-05-19:
Alexch2:
- spellcheck: Fixes tons of typos related to integrated circuits.
- tweak: Re-writes the descriptions of a few parts of integrated circuits.
Astatineguy12:
- tweak: The experimentor is less likely to produce food when it transforms an item
- bugfix: The experimentor no longer breaks when the toxic waste malfunction occurs
multiple times and isn't cleaned up
- bugfix: The experimentor irridiate function actually chooses what item to make
properly rather than picking from the start of the list
Dax Dupont:
- bugfix: Mulligan didn't work on lizards and other mutants. Now it does.
- bugfix: Foam no longer gives infinite metal
Denton:
- code_imp: Loose silver/gold/solar panel crates have been replaced with "proper"
crates.
- tweak: There are rumors of the Tiger Cooperative adding a "special little something"
to some of their bioterror kits.
Iamgoofball:
- tweak: Lipolicide now only does damage if you're starving.
Mickyan:
- bugfix: Drinking too much Gargle Blaster, Nuka Cola or Neurotoxin no longer breaks
time and space.
Nichlas0010:
- tweak: Reseach Director Traitors can no longer receive an objective to steal the
Hand Teleporter
ShizCalev:
- bugfix: Fixed mobs immune to radiation being killed by HIGH bursts of radiation.
- bugfix: The book of mindswap will now properly mindswap it's users.
iksyp:
- rscadd: stacking machines and their consoles no longer dissapear into the shadow
realm when broken
- rscadd: you can link the stacking machine and its console by using a multitool
2018-05-20:
Pubby:
- rscadd: 'Cargo bounties from Nanotrasen. Earn cargo points by completing fetch
quests. remove: Several cargo exports have been reduced or merged into cargo
bounties.'
XDTM:
- rscadd: 'Added a new lavaland loot item: Memento Mori. A necklace which has the
power to prevent death, but will turn you into dust if removed.'
2018-05-22:
Cyberboss:
- rscadd: You can now view your last round end report window with the "Your last
round" verb in the OOC tab
Dax Dupont:
- tweak: The BoH dialog now has Abort instead of Proceed as an default option.
- bugfix: Fixes race condition caused by exiting the body while dying in VR.
Denton:
- balance: Skewium is much less likely to appear during the Clogged Vents event.
Firecage:
- rscadd: Replaces wardrobe lockers on Box with Wardrobe Vending Machine.
Kor:
- rscadd: Engineering can now create anomaly neutralizer devices, capable of instantly
neutralizing the short lived anomalies created by the supermatter engine.
- rscadd: The Quartermaster and HoP can now access the vault so they can use the
bank machine.
Mickyan:
- bugfix: Pacifists can now use harm intent for actions that require it (but still
can't harm!)
Naksu:
- code_imp: Added EMP protection component, replaced various bespoke ways things
handled EMP proofness
Nichlas0010:
- spellcheck: you now feel nauseated instead of nauseous
- bugfix: Comms consoles won't update while viewing messages
SpaceManiac:
- bugfix: Pipe icons in the RPD now show properly in older versions of IE.
- bugfix: Family heirlooms which can fit in pockets will now spawn there.
- bugfix: Family heirlooms which only fit in the backpack now show the backpack
at roundstart.
- bugfix: Family heirlooms which do not fit in the backpack are no longer gone forever.
- bugfix: Mindswapping with someone else no longer forces ambient occlusion on.
- code_imp: IRV polls now use the same version of jQuery as everything else.
- bugfix: Hydroponics trays can no longer be deconstructed with their panels closed
or unanchored while irrigated.
- tweak: Frames for machines which do not require being anchored can now be un/anchored
after the circuit has been added.
- bugfix: Removing an ID from a PDA in a backpack no longer hides the ID until something
else updates.
- bugfix: Opening and closing airlocks repeatedly no longer stacks queued autocloses.
- bugfix: Admin AI interaction now works properly on firelocks.
- spellcheck: Fix "Your the wormhole jaunter" when a wormhole jaunter saves you
from a chasm.
Wilchen:
- rscdel: Removed box of firing pins from rd's locker
armhulen:
- rscdel: chameleon guns are disabled for breaking the server
kevinz000:
- bugfix: Field generators are once again operable by adjacent cyborgs.
- bugfix: Digital valves are once again operable by silicons.
- bugfix: Chasms no longer drop mobs buckled to undroppable mobs or objects.
resistor:
- rscadd: Added circuit labels! You can now customize the description of your assemblies.
2018-05-23:
ShizCalev:
- bugfix: Fixed a runtime with the gulag teleporter that could cause the process
to fail if you removed the ID.
- tweak: Not setting the goal of a prisoner's ID when teleporting them will now
set the ID's goal to the default value (200 points at the time of this change.)
SpaceManiac:
- bugfix: Flipping and then rotating trinary pipe fittings no longer causes their
icon to mismatch what they will become when wrenched.
- bugfix: RPD tooltips for flippable trinary components have been corrected.
- bugfix: Entertainment monitors now view the real Thunderdome rather than the template.
cyclowns:
- rscadd: Analyzers can now scan all kinds of atmospheric machinery - unary, binary,
ternary, quaternary, you name it. This means stuff like gas pumps, gas mixers,
vents and so forth can be analyzed.
- tweak: Analyzers now show temperature in kelvin as well as celsius.
- tweak: Analyzers now show total mole count, volume, and mole count of all gases.
- tweak: Analyzers show everything at slightly higher degrees of precision.
imsxz:
- admin: Using mayhem bottles and going under their effects is now logged.
kevinz000:
- rscadd: Any anomaly core can now be deconstructed for a one time boost of 10k
points in the deconstructive analyzer.
2018-05-25:
Astatineguy12:
- bugfix: The mime blockade spell now shows up under the right tab
Cruix:
- rscadd: Added a button to chameleon items to change your entire chameleon outfit
to the standard outfit of a selected job.
Dax Dupont:
- rscadd: Murderdome now has a telecomm system, so you can taunt your enemies better.
- rscadd: Snowdin has come back, as VR!
- rscadd: Nanotrasen Tactical Bureau has discovered a Syndicate VR Training program
on their last raid. It seems to be based on an old CentCom design...
- rscadd: Restricted variant of the uplink. Will allow admins and such to spawn
uplinks in remote arenas or for events that aren't as destructive and can't
communicate with other Zs.
- bugfix: Extends same Z level check to monitor and bugging operations too for camera
bug.
- bugfix: VR sleepers now show the stat of the VR avatar instead of the user as
intended.
- code_imp: Makes it throw a stack trace when you ghostize in VR.
- tweak: It will now delete the body if it's unconscious if you try to reconnect,
to speed up reconnection.
- balance: Emagged sleepers will now display a notification on the UI, and make
you slightly dizzy after a while.
- balance: More chemicals can be found when vents get clogged.
- bugfix: Fixes accidental empty ahelp replies.
Denton:
- rscadd: Departmental wardrobe vendors have been added to all maps.
- spellcheck: Sorted cargo packs (wardrobe refills//alphabetically) and mining vendor
items (by price), again.
- bugfix: 'Navbeacon access requirements have been fixed: Now you need either Engineering
or Robotics access, but not both at the same time.'
Garen:
- rscdel: Removed circuitry save files saving whether or not the assembly is open.
- rscadd: Adds messages for when you successfully use a sensor or scanner circuit.
- bugfix: Fixed circuit printers printing advanced assemblies from save files despite
not being upgraded.
- bugfix: Fixed circuit printers printing circuits into assemblies that wouldn't
normally be able to hold them.
- bugfix: Fixed circuit assemblies taking damage when using objects with the help
intent.
Mickyan:
- spellcheck: fixed typo in bronze girder construction
MrDoomBringer:
- rscadd: Cargo now has access to Supplypod Beacons! Use these to call down supplypods
with frightening accuracy!
- imageadd: the VR sleeper action button has a sprite now
Naksu:
- code_imp: Replaced initialized and admin_spawned vars with flags.
- code_imp: changed the shockedby list on doors to be only initialized when needed.
- tweak: Chameleon projector can no longer scan (often temporary) visual effects
like projectiles, flashes and the masked appearance of another chameleon projector
user
- bugfix: Drones can no longer see a static overlay over invisible revenants
- balance: adjusted default antag rep points to grant every job the same amount
of points per round, except for assistant which gets 30% less
SpaceManiac:
- bugfix: Non-harmfully placing someone who is resting on a table no longer makes
them get up.
- bugfix: The disco machine no longer lags the chat by spamming "You are now resting!"
messages.
- bugfix: The green overlay indicating where a map template will be placed is no
longer invisible on space turfs.
- bugfix: CentCom is no longer self-looping, fixing the ability to see or get into
certain areas after escaping to space.
- bugfix: The destructive analyzer no longer consumes entire stacks to give the
benefit of one sheet.
- bugfix: Xeno weeds and floors under diagonal walls are now on the correct plane,
fixing odd ambient occlusion appearances.
- bugfix: Inserting materials into protolathes with telekinesis is now possible.
- bugfix: Telekinesis no longer teleports items removed from deep fryers, constructed
sandbags, and leftover materials not inserted into lathes.
- bugfix: Telekinetic sparkles now appear in the correct place when clicking on
a turf and when clicking in the fog of war in widescreen.
- bugfix: Telekinetically adjusting power tools no longer causes them to exit the
universe.
- tweak: Examining a telekinetic grab in-hand will now examine the grabbed object.
- bugfix: Frost spiders now correctly inject frost oil on bite.
yorii:
- bugfix: Fixed the smartfridges to be in line with all other machines and puts
the released item in your hand.
2018-05-26:
Dax Dupont:
- bugfix: Experimentor no longer shits out primed TB nades.
Garen:
- rscadd: Added a cell charger to the circuitry lab on all stations.
- rscadd: Added a circuitry lab to the syndicate lavaland base.
- tweak: Modified the meta station circuitry lab.
Iamgoofball:
- rscadd: Humans require ice cream. Eat the ice cream.
Kor:
- rscadd: Bag of Holding detonations have been significantly reworked.
Robustin with cat earrs:
- bugfix: 'Gun overlays should be way less laggy now. remove: Chameleon guns are
completely removed since they crash the server, were already made unavailable,
and are the worst shitcode I''ve ever seen in my life.'
SpaceManiac:
- tweak: Clicking on the viewport to focus it no longer leaves the input bar red.
- admin: Create Object will no longer force objects with special directional logic
to be facing south by default.
- bugfix: Running diagonally into space now properly continues the diagonal movement
in zero-gravity.
2018-05-27:
Armhulen, and Keekenox:
- rscadd: Chaplain now gets custom armor too! Order it from the beacon in your locker.
Cobby:
- tweak: Several of the recent drinks added have now been given effects!
- rscadd: 'Alexander: Conquer the world... or just the station with this drink!
If you have a shield, it will increase the block chance by 10 percent! Careful
not to drop it in battle though....'
- rscadd: 'Between The Sheets: Save the pillow talk for next shift, having this
in your system while you''re asleep will slowly heal you!'
- rscadd: 'Menthol: Prevents coughing. Good for a cold or if the Chaplain gets his
hands on a smoke book!'
- tweak: Descriptions have been edited so that if you view these under a chem master
they will tell you the effect.
- tweak: Decals are the exception to the recent removal of effects in Chameleon
Projectors.
Dax Dupont:
- bugfix: Did you know istype doesn't work on paths even though they are mostly
the same? Yeah I didn't either. Experimentor shouldn't shit out TB nades anymore.
- bugfix: Fixes item reactions for relics as well.
- rscadd: Adds better messaging
- bugfix: Fixes summons happening on away missions.
GuyonBroadway:
- rscadd: Adds gloves of the north star to the traitor uplink. Wearing these gloves
lets you punch people five times faster than normal.
- rscadd: Sprites for the gloves courtesy of Notamaniac
Mickyan:
- rscadd: 'New trait: Drunken Resilience. You may be a drunken wreck but at least
you''re healthy. If alcohol poisoning doesn''t get you, that is!'
Naksu:
- rscadd: Nuclear explosive-shaped beerkegs found on metastation can now be triggered
with the nuclear disk and the syndicate's legacy nuclear code for a foamy surprise
SpaceManiac:
- bugfix: Unwrenching and re-wrenching pre-mapped atmos components no longer turns
them on automatically.
steamport:
- bugfix: Borgs/AIs can now toggle rad collectors
2018-05-28:
CitrusGender:
- bugfix: Kills you if you're under 0% blood and above -9999% blood level (shouldn't
be possible through normal means to be below that.)
- bugfix: Stops bloodloss trait from happening if your race contains the NO_BLOOD
- bugfix: added a check to see if the preferred race is human when the name doesn't
have a space
Dennok:
- bugfix: Fixed a laser reflections from reflectors.
Denton:
- tweak: Deltastation's firing range has been decommisioned and replaced with a
brand new toxins burn chamber.
- bugfix: Delta toxins disposals are now actually connected to the disposals loop.
Toxins storage has a fire alarm too.
- bugfix: The shutter buttons of Pubbystation's mechbay now check for access.
SpaceManiac:
- bugfix: The robustness of the Super Secret Room has been increased.
- bugfix: Observers can no longer move the action button toggle or change the ambient
occlusion setting of their targets.
- bugfix: The emergency space suit safes in escape pods are no longer always unlocked.
Tlaltecuhtli:
- bugfix: apiaries from cargo start unwrenched
2018-05-29:
Dennok:
- rscadd: Collectors show their real produced power and stored power when examined
Naksu:
- code_imp: removed some unneeded typecaches
2018-05-31:
CitrusGender:
- bugfix: Flamethrowers are no longer uncraftable since they have a part that happens
to be a tool.
- bugfix: Fixes cyborgs not being able to use two-handed modules while other modules
are equipped.
CosmicScientist:
- rscdel: Can't make drones anymore
Cruix:
- rscadd: AIs now have an experimental multi-camera mode that allows them to view
up to six map areas at the same time, accessible through two new buttons on
their HUD.
Cyberboss:
- config: The limit of monkey's spawned via monkey cubes is now configurable
Dax Dupont:
- bugfix: Fixes the wrong tiles in Syndicate VR trainer and uses different tiny
fans.
- bugfix: Access didn't append to VR IDs
Firecage:
- rscadd: The mech fabricator can now print two new janiborg upgrades. Advanced
Mop and Trash Bag of holding. These two upgrades uses the advanced robotics
node.
SpaceManiac:
- bugfix: Changing UI Style preference now takes effect immediately rather than
next round.
- bugfix: Mindswapping with someone no longer gives you their UI style.
- bugfix: The destructive analyzer can once again be used to reveal nodes.
- spellcheck: Some references to "deconstructive analyzer" have been updated to
"destructive".
- tweak: Hulks and catpeople now show "Human-derived mutant" under "Species" when
health scanned.
- bugfix: Cyborg inventory slots once again unhighlight when a module is stowed.
deathride58:
- rscadd: Things that are capable of igniting plasma fires will now generate heat
if there's no plasma to ignite. Building a bonfire inside the station without
taking safety precautions is now a bad idea.
kevinz000:
- rscadd: Plasma specific heat is 500J/K*unit, everything else is 200
zaracka:
- bugfix: The Spirit Realm rune no longer spawns a braindead cult ghost when attempting
to summon one after a player reaches the limit.
2018-06-01:
Big Tobacco:
- rscadd: Cheap lighters now come in four different shapes and Zippos can have one
of four different designs, collect them all and improve our sales!
- imageadd: All existing lighter sprites have been given a face-lift and the flames
are now subtly animated.
- tweak: Cheap lighters now use a fixed list of 16 colors to pick from instead of
using totally randomized colors.
- imageadd: Cigar cases have been tweaked to be a bit smaller and to have a modified
design.
- imageadd: Cohiba Robusto and Havanan cigars now use separate case sprites from
the generic premium cigar cases.
Dax Dupont:
- bugfix: Fixed rpeds throwing stock part rating related runtimes.
Naksu:
- code_imp: NODROP_1, DROPDEL_1, ABSTRACT_1 and NOBLUDGEON_1 have been moved to
item_flags
- tweak: brass handcuffs, meat hook and the chrono gun now conduct electricity.
Nichlas0010:
- bugfix: You can no longer use a soapstone infinitely
SpaceManiac:
- bugfix: Moving diagonally past delivery chutes, transit tube pods, &c. no longer
causes your camera to be stuck on them.
- refactor: The base machinery type is now anchored by default.
- bugfix: Pubby's auxiliary mining base now works again.
- bugfix: Cloning no longer breaks a character's connection to their family heirloom.
- bugfix: The overlay effects of cult flooring are now on the floor plane, fixing
their odd ambient occlusion appearance.
- bugfix: Beam rifle tracers no longer fall into chasms.
- bugfix: Vomiting on the same tile a second time no deletes the vomited reagents.
theo2003:
- bugfix: fixed the clockwork helmet not dropping to ground when used by non-clock
cultists
2018-06-03:
Denton:
- tweak: 'Pubbystation: Added a dual-port vent pump to the toxins burn chamber.'
- code_imp: Removed most airlock_controller/incinerator related varedits and replaced
them with defines/subtypes.
- tweak: The Deltastation toxins lab has its portable scrubber, air pump and intercom
back.
Naksu:
- bugfix: comms consoles now work in transit again, and no longer work in centcom
- code_imp: removed unnecessary getFlatIcons from holocalls
- bugfix: Screwdrivers and other items with overlays now show the proper appearance
of the item when attacking something with them, or when put on a tray.
Nichlas0010:
- bugfix: You now can't get multiple download objectives!
- tweak: RDs, Scientists and Roboticists can no longer get download objectives!
ShizCalev:
- bugfix: Fixed cigar cases & cigarette packets taking two inventory slots
- bugfix: Fixed cigar cases showing the wrong icon for the cigars inside them.
- bugfix: Fixed cigar cases & cigarette packets stating the wrong name of the cigar/cigarette
when removed via altclick.
- bugfix: Fixed items in pockets vanishing when a mob is monkeyized.
- bugfix: Fixed items in pockets vanishing when a mob is gorillized.
- bugfix: Fixed items in pockets vanishing when a mob is infected with a transformation
disease.
- bugfix: Fixed items in pockets not being properly deleted when a mob goes through
a recycler
- bugfix: Fixed items in pockets not being properly deleted when highlander mode
is enabled.
- bugfix: Fixed exploit allowing you to remove unremovable tanks from pockets.
- bugfix: Fixed items in pockets dropping when a mob is equipped with a new outfit.
- bugfix: Fixed items in pockets not being covered in blood when equipping the psycho
outfit.
SpaceManiac:
- bugfix: Switching mobs into/out of a mech (by VR, ghosting, or mindswap) no longer
improperly applies the mech's cursor.
ThatLing:
- bugfix: PDA style now gets loaded correctly.
cyclowns:
- bugfix: Fires no longer flicker back and forth like crazy
iskyp:
- tweak: switched the type of the space suit on the syndicate shuttle
theo2003:
- tweak: roboticists have access to R&D windoors
- bugfix: fixed hydroponics tray weed light staying on when removing weeds with
integrated circuits
yorpan:
- rscadd: Brain damage makes you say one more thing.
2018-06-04:
Beachsprites:
- imageadd: added directional beach sprites
MrDoomBringer:
- admin: Central Command can now smite misbehaving crewmembers with supply pods
(filled with whatever their hearts desire!)
SpaceManiac:
- bugfix: Atom initialization and icon smoothing no longer race, causing late-loading
mineral turfs to have no icon.
- spellcheck: Faceless persons no longer "melt their face off" in energy gun suicides.
- bugfix: The Lightning Bolt spell now works again.
yenwodyah:
- bugfix: A few virus threshold effects should work now
2018-06-06:
Dax Dupont:
- bugfix: Fixes a sentience related exploit by blacklisting it in restricted uplinks.
Denton:
- rscadd: Arcades have been stocked with preloaded tactical snack rigs.
- bugfix: Swarmers can no longer attack field generators and turret covers.
- bugfix: The Pubbystation maint bar Booze-O-Mat now shows its contents correctly.
MrDoomBringer:
- admin: CentCom Supplypods now stun their target before landing, and won't damage
the station as much
Naksu:
- code_imp: moved /datum.isprocessing into datum flags
iksyp:
- bugfix: Ever since the great emotion purge of 2558, people were able to work at
top efficiency, even while starving to death. This is no longer the case, Nanotrasen
Scientists say.
- admin: Hunger slowdown only applies if mood is disabled in the config.
2018-06-07:
Cruix:
- bugfix: Picture-in-picture objects now are no longer overlapped by other certain
objects
SpaceManiac:
- bugfix: It is now possible to access the wires of RND machines in order to repair
them if they have been EMP'd.
Tlaltecuhtli:
- bugfix: rad collectors set to research point gen are somewhat ok now
kevinz000:
- tweak: Vehicle speed changes now happen immediately instead of on the next movement
cycle
2018-06-08:
AnturK:
- code_imp: Gravity can now go above 1g
CitrusGender:
- imageadd: sandstone wall sprite for indestructible object
Denton:
- tweak: Added a warning to the shuttle purchase menu.
- bugfix: Added missing vents to runtimestation.
- tweak: 'Runtimestation: Added /debug EMP flashlight, emag, techfab and tiny fans.
Replaced RCD, healing wand and sleeper with more suitable subtypes.'
MrDoomBringer:
- tweak: Due to DonkCo's recent budget cuts, their line of toy emags are now noticably
less realistic. As such, you can now examine an emag to determine if it is a
toy or not.
Naksu:
- balance: Temperature gun projectiles now respect armor/dodge, and will no longer
freeze you if they don't hit you.
SpaceManiac:
- bugfix: The thermal sight benefits of lantern wisps no longer disappear if you
change glasses.
- bugfix: Paradox bags no longer block the middle of your screen until reconnect,
and also actually work.
- bugfix: A pAI dying while in holoform no longer deletes the card, instead merely
emptying it.
- bugfix: The elevators in the Snowdin away and VR missions work again.
- bugfix: Minor atmos issues in Snowdin and UO45 have been corrected.
Tlaltecuhtli:
- bugfix: all spiders can make webs now
deathride58:
- balance: Sparks, using welding tools, using igniters, etc, will no longer cause
an instant fireless inferno in small rooms.
- tweak: The revert of the original hotspot_expose() PR has been reverted, since
the reason as to why it was reverted was resolved with this change.
- balance: Reverted the increased rad collector tech point gain rate.
fludd12:
- rscadd: Love potions are marginally more interesting! This same effect applies
to if you are a valentine!
- tweak: The names of extracts are now in the proper order, finally!
- rscadd: Self-sustaining extracts are in! Technically, this is a fix, but whatever.
- bugfix: Stabilized Cerulean extracts no longer vaporize items into the Aetherium.
- rscadd: Stabilized Gold extracts are now moderately more fun to use! The randomized
creature persists if it is killed, and can be rerolled at will! Also, if you
give the creature a sentience potion, the mind will transfer over!
oranges:
- rscadd: Sec now has khaki pants for tacticoolness
2018-06-11:
Mickyan:
- rscadd: Added an abandoned kitchen to Metastation maintenance
XDTM:
- bugfix: Fixed anti-magic not working at all.
fludd12:
- bugfix: Stabilized gold extracts now respawn the familiar properly.
- bugfix: Stabilized gold familiars retain the proper languages even after respawning.
- tweak: Stabilized gold familiars can be renamed and have their positions reset
at will.
2018-06-12:
Dax Dupont:
- bugfix: Botany trays don't magically refill anymore with a rped.
SpaceManiac:
- tweak: Fire alarms now redden all the room's lights, and emit light themselves,
rather than applying an area-wide overlay.
- bugfix: Fire alarms no longer visually conflict with radiation storms.
- bugfix: Pulling objects diagonally no longer causes them to flail about when changing
directions.
- bugfix: Riders are no longer left behind if you move while pulling something that
has since been anchored.
- bugfix: Lockboxes are now actually locked again.
- bugfix: Deaf people can no longer hear cyborg system error alarms.
- bugfix: Plasmamen now receive their suit and internals when entering VR.
- bugfix: Legion cores and admin revives now heal confusion.
XDTM:
- bugfix: Diseases now properly lose scan invisibility if their stealth drops below
the required threshold.
2018-06-13:
'Armhulen code, Keekenox sprites and S_____ as the ideas guy :roll_eyes:':
- rscadd: 'New drinks: Peppermint Patty and the Candyland Extract!!'
CitrusGender:
- bugfix: checks to see if bullets are deleted if they are the ammo type and the
bullet chambered.
Dax Dupont:
- balance: It's now easier to become fat. Don't eat so much.
Mickyan:
- bugfix: Fixed pacifists being able to harm using bottles/screwdrivers
SpaceManiac:
- spellcheck: Capitalization, propriety, and plurality on turfs have been improved.
XDTM:
- tweak: Coldproof mobs can now be cooled down, but are still immune to the negative
effects of cold.
- bugfix: This also fixes some edge cases (freezing beams) where mobs could be cooled
down and damaged despite cold resistance.
- balance: Virus crates now contain several bottles of randomly generated diseases
with symptom levels up to 8.
- rscdel: Removed the single-symptom bottles that were included in the virus crate.
- balance: Androids are now immune to radiation.
cacogen:
- rscadd: You can now see what other people are eating or drinking.
- rscadd: Borg shaker can now synthesise milk, lemon juice, banana juice and coffee
- bugfix: Renamed drinks no longer revert to their original name when their reagents
change
chesse20:
- rscadd: Adds Exotic Corgi Crate to Cargo
- rscadd: Adds Exotic Corgi, a Corgi with a random hue applied to it
- rscadd: Adds Talking Corgi Crate, and talking Corgi
2018-06-15:
CitrusGender:
- bugfix: logs will now show ckeys when admin transformations are done
Cruix:
- bugfix: Item attack animations can no longer be seen over darkness or camera static.
Dax Dupont:
- admin: You can now send messages as CentCom through people's headsets.
- bugfix: Fixes missing cream pies in the cream pie fridge.
Denton:
- bugfix: 'Omegastation: Connected the Engineering Foyer APC to the powernet.'
- bugfix: 'Pubbystation: Connected Chemistry disposals to the pipenet and fixed
Booze-O-Mat related display/access issues.'
- tweak: Syndicate stormtroopers now fire buckshot again.
Naksu:
- bugfix: Pipe dispensers can no longer create pipes containing literally anything
Nichlas0010:
- tweak: The TEG and its circulator can now be deconstructed and rotated!
- tweak: The TEG and its circulator now supports circulators in all directions,
rather than just west/east!
SpaceManiac:
- rscadd: A new OOC verb "Fit Viewport" can be used to adjust the window splitter
to eliminate letterboxing around the map. It can also be set to run automatically
in Preferences.
- bugfix: Refunding nuclear reinforcements while polling ghosts no longer summons
the reinforcements into the error room anyways.
- bugfix: Shift-clicking turfs obscured by fog of war no longer lets you examine
them.
- admin: It is now possible to cancel "Manipulate Organs" midway through.
Tlaltecuhtli:
- rscadd: Added shoes to leather recipes
ninjanomnom:
- bugfix: Gas overlays left over in some turf changes should no longer stick around
where they shouldn't.
2018-06-17:
Dax Dupont:
- refactor: Syndicate and Centcom messages have been squashed together.
- admin: You can now send both Syndicate and Centcom headset messages. Be mindful
that the button was changed to HM in the playerpanel
- bugfix: Fixed missing grilles under brig windows of the pubby shuttle.
- rscadd: For the pubby shuttle, added some food in the fridge, mostly pie slices.
Also added a sleeper to the minimedbay.
- tweak: Reworded pubby shuttle description to be more inline with the new train
shuttle.
- bugfix: Chem synths overlays aren't all kinds of fucked anymore.
- refactor: Unfucked all of the remaining chem synth code.
- refactor: Reagents no longer have an unused var that's always set to true. Who
did this?
- bugfix: You can no longer remove circuits with your mind.
- balance: Makes the xeno nest ruin harder to cheese.
- bugfix: Fixes the bathroom being airless in the Space Ninja anime jail.
Denton:
- tweak: 'Runtimestation: Added shuttle docking ports, a comms console, cargo bay
and syndicate/centcom IDs.'
- balance: Pirates and Syndicate salvage workers have been beefed up around the
caravan ambush ruin.
Pubby:
- bugfix: 'PubbyStation: Fixed disposals issue in security hallway'
SpaceManiac:
- bugfix: Moving large amounts of items with bluespace launchpads no longer creates
a laggy amount of sparks.
- bugfix: Unbreakable ladders are now left behind when shuttles move.
- bugfix: It is no longer possible to pull the mirages images at space transitions,
and some other abstract effects.
- tweak: PDAs and radios with unlocked uplinks no longer open their normal interface
in addition to the uplink when activated.
- tweak: Nuclear operative uplinks are no longer also radios.
- bugfix: The mining shuttle can once again fly to the aux base construction room
after the base has dropped.
- bugfix: The escape pod hallways on MetaStation and DeltaStation now have air again.
- bugfix: Hyperspace ripples now remain visible until the shuttle arrives, even
during extreme lag.
- bugfix: Ripples now correctly take the shape of the shuttle, rather than always
being a rectangle.
- bugfix: Non-secure windoors now properly support the "One Required" access mode
of airlock electronics.
Tlaltecuhtli:
- rscadd: After years of protests NT decided to update the fire security standards
by adding 3 (three) advanced fire extinguishers to all the new stations.
and Fel:
- imageadd: New chairs are on most shuttles! Finally, you can relax in style while
escaping a metal death trap.
cyclowns:
- rscadd: Fusion has been re-enabled! It works similarly to before, but with some
slight modification.
- tweak: Fusion now requires huge amounts of plasma and tritium, as well as a very
high thermal energy and temperature to start. There are several tiers of fusion
that cause different benefits and effects.
- tweak: The fusion power of most gases has been tweaked to allow for more interesting
interactions.
- tweak: BZ now takes N2O and plasma to create, rather than tritium and plasma.
- bugfix: Fusion no longer delivers server-crashingly large amounts of radiation
and stationwide EMPs.
theo2003:
- rscadd: Players who edited a circuit assembly can scan it as a ghost.
2018-06-18:
CitrusGender:
- tweak: The blob core (and only the blob core) now respawns randomly on the station
when the core is taken off z-level
- bugfix: Prevents the round from going into an unending state
- code_imp: Added a variable to the stationloving component for objects that can
be destroyed but not moved off z-level
Denton:
- tweak: NanoTours is proud to announce that the Lavaland beach club has been outfitted
with a dance machine, state of the art bar equipment and more.
SpaceManiac:
- bugfix: It is no longer possible to repair cyborg headlamps even when their panel
is closed.
- bugfix: Item fortification scrolls no longer add multiple prefixes when applied
to the same item.
- bugfix: The gulag shuttle no longer moves instantly when returned via the claim
console.
- admin: It is now possible to use the ".p" (Asay) and ".d" (Dsay) prefixes while
an admin ghost.
2018-06-19:
Cyberboss:
- admin: Speaking in deadchat now shows your rank instead of ADMIN
Dax Dupont:
- balance: Circuit lab no longer starts with super batteries, they have been replaced
with high batteries.
- balance: Circuit labs now start with 20 sheets of metal instead of 50/100. Plenty
of materials on the station you can gather.
- balance: Circuit labs no longer have their own protolathe and autolathe. Science
has their own lathes already.
- tweak: There's no more entire library worth of equipment, they can go publish
the books like the rest of the station, in the library. At least give the librarians
something other to do than screaming about lizard porn on the radio.
Hyacinth-OR:
- rscadd: Added a pink scarf to vendomats
Irafas:
- rscadd: Players can now ctrl-click the PDA to remove the item in its pen slot
JStheguy:
- rscadd: Added the data card reader circuit, a circuit that is able to read data
cards, as well as write to them.
- tweak: Data cards are now longer inexplicably called data disks despite clearly
being cards, and can be printed from the "tools" section of the integrated circuit
printer.
- tweak: Data cards no longer have a special "label card" verb and instead can have
their names and descriptions changed with a pen.
- rscadd: Also, some aesthetically different variants of the data cards, because
why not.
- imageadd: Data cards have new sprites, with support for coloring them via the
assembly detailer.
Naksu:
- code_imp: Sped up atmos very slightly
ninjanomnom:
- rscadd: A plush that knows too much has found its way to the bus ruin.
2018-06-21:
BlueNothing:
- tweak: Grabbers can no longer hold circuit assemblies
CitrusGender:
- bugfix: Ruins air alarms will no longer be reported in the station tablets
- bugfix: added a clamp so you can't set a negative multiplier to create materials
and create more than 50 items.
Cobby:
- rscdel: Removed Advanced Mining Scanner from roundstart voucher kits.
- rscdel: Removed Explorer Webbing from all voucher kits besides the shelter capsule
pack.
Denton:
- bugfix: The public booze-o-mats and autodrobes on Box/Delta/Meta now have no access
requirements, as previously intended.
- rscadd: Regular and advanced health analyzers can now be researched and printed.
McDonald072:
- rscadd: A few new circuits for dealing with atmospherics have been uploaded to
your local printers.
NewSta:
- tweak: made it easier to see from the back whether someone is occupying the shuttle
chair or not.
SpaceManiac:
- tweak: One canister is now suitable to fully stock a vending machine. Relevant
cargo packs have been updated.
- bugfix: Deconstructing and reconstructing a vending machine no longer creates
items from thin air.
- bugfix: Using a part replacer on a vending machine no longer empties its inventory.
- rscadd: Bluespace RPEDs can now be used to refill vending machines.
Tlaltecuhtli:
- bugfix: anomaly cores no longer tend to dust
YPOQ:
- bugfix: Watcher beams will freeze you again
2018-06-23:
Dax Dupont:
- imageadd: CHANGE PLACES, SHUTTLE CHAIRS HAVE BEEN CHANGED AGAIN.
- admin: Create antags now checks for people being on station before applying.
ExcessiveUseOfCobblestone:
- spellcheck: Plant disks with potency genes clarify the percent is for potency
scaling and not relative to max volume on examine.
Kor:
- rscadd: Bubblegum has regained his original (deadlier) move set.
SpaceManiac:
- bugfix: Fire extinguishers on the emergency shuttle are no longer unclickable
once removed from their cabinets.
kevinz000:
- rscadd: Blast cannons have been fixed and are now available for purchase by traitorous
scientists for a low low price of 14TC.
- rscadd: 'Blast cannons take the explosive power of a TTV bomb and ejects a linear
projectile that will apply what the bomb would do to a certain tile at that
distance to that tile. However, this will not cause breaches, or gib mobs, unless
the gods (admins) so will it. experimental: Blast cannons do not respect maxcap.
(Unless the admins so will it.)'
2018-06-24:
CitrusGender:
- bugfix: Fixed cyborgs not getting their names at round start
- bugfix: Fixed cyborgs and A.I.s being able to bypass appearance bans
SpaceManiac:
- bugfix: The "Save Logs" option in the chat now actually works (IE 10+ only).
Time-Green:
- bugfix: Soda is no longer intangible to the laws of physics
cinder1992:
- rscadd: The Captain can now go down with their station in style! Suicide animation
added to the Officer's Sabre.
kevinz000:
- rscadd: Cyborgs now drop keys on deconstruction/detonation
2018-06-27:
Cyberboss:
- server: Logs and admin messages will now appear when you are using deprecated
config settings and advise on upgrades
Dax Dupont:
- admin: Malf AI machine overloads now are logged/admin messaged.
- tweak: The tree of liberty must be refreshed from time to time with the blood
of patriots and tyrants. We've removed access requirements from liberation station
vendors.
- bugfix: Fixes more href exploits in circuits
- refactor: Printing premade assemblies is no longer shitcode, time remaining had
to go for this.
- admin: Filled holes in the logging of circuits
Denton:
- tweak: Camera networks, monitor screens and telescreens have been standardized.
- tweak: Motion-sensitive cameras now show a message when they trigger the alarm.
- bugfix: The Box/Meta auxillary base camera now works.
- bugfix: Bomb test site cameras now emit light, as intended.
- bugfix: 'Meta: Replaced the RD telescreen in the CE office with the correct one.'
- tweak: Did you know that honey has antibiotic properties?
Irafas:
- bugfix: Hardsuit helmets now protect the wearer from pepperspray
- bugfix: Bucket helmets cannot have reagents transferred into them until after
they are removed
MadmanMartian:
- bugfix: Cameras that are EMPed no longer sound an alarm
Mickyan:
- bugfix: Branca Menta won't make you starve and then kill you
- tweak: Fernet has been moved to contraband
Naksu:
- code_imp: Removed unused effect object that could be used to spawn a list of humans
Nichlas0010:
- bugfix: Mothpeople no longer push objects to move in 0-grav, if they can fly
SpaceManiac:
- refactor: AI static now uses visual contents and should perform better in theory.
- bugfix: Pocket protectors now work again.
- bugfix: URLs are no longer auto-linkified in character names and IC messages.
- bugfix: It is once again possible for Cargo to export mechs.
- bugfix: Deaths in the CTF arena are no longer announced to deadchat.
Tlaltecuhtli:
- tweak: tourettes doesnt stack on itself anymore
- bugfix: fixes cult shuttle message repeating
Zxaber:
- rscadd: Cyborgs can wear more hats now.
kevinz000:
- rscadd: R&D deconstructors can now destroy things regardless of if there's a point
value or material
nichlas0010:
- bugfix: You should now receive your destroy AI objectives properly during IAA
2018-06-28:
Anonmare:
- balance: The possessed chainsword no longer makes e-swords look pathetic
Dax Dupont:
- admin: Admins can now scan circuits if they have admin AI interaction enabled.
- admin: some more circuit logging
- rscadd: You can now build clown borgs with a little bit of bananium and research.
Praise be the honkmother.
- rscadd: New upgrade module has been added so making loot/tech web borg modules
has become easier for admins/mappers/coders.
- refactor: Unused and broken OOC metadata code has been killed.
Denton:
- tweak: Added a disk compartmentalizer to Omegastation's hydroponics.
Kraso:
- bugfix: You can no longer use a soulstone shard to tell who's a cultist.
ShizCalev:
- bugfix: The blob will no longer take over space/mining/ect upon victory.
2018-06-29:
BlueNothing:
- balance: Cavity implants can no longer hold normal-sized combat circuits. Grabbers
can now hold up to assembly size.
- bugfix: Grabbers and throwers no longer function inside of storage implants.
Denton:
- tweak: Added all-in-one tcomms machinery and an automated announcement system.
Mickyan:
- imageadd: graffiti letters and numbers have received a makeover
MrDoomBringer:
- imageadd: Disk Fridges now have sprites! Ask cobby if you're wondering why they
look like toasters.
2018-06-30:
Dennok:
- bugfix: Deconstructable TEG now propertly connects to pipes.
- bugfix: Fix of inverted TEG sprite of slow turbine turning. add:Now you can flip
circulator and make TEG of your dream. add:Add TEG and circulator to "Advanced
Power Manipulation" techweb node.
MacHac:
- rscadd: Changelings can now take the Pheromone Receptors ability to hunt down
other changelings.
TerraGS:
- imageadd: New icon for plastic flaps that actually looks airtight.
- code_imp: Update to plastic flaps code to use tool procs rather than attackby
and removed two pointless states.
2018-07-01:
Denton:
- tweak: To comply with space OSHA regulations, all toasters (disk compartmentalizers)
have been put on tables.
- rscadd: Added a disk compartmentalizer to the seed vault Lavaland ruin.
Nichlas0010:
- bugfix: Changelings can now greentext the extract more genomes objective.
Thunder12345:
- rscadd: Added a colour picker component for use with circuits.
2018-07-02:
AnturK:
- bugfix: non-player monkeys won't fight when stunned.
Denton:
- bugfix: 'Pubbystation: Fixed the QM camera console''s direction.'
- code_imp: 'Pubbystation: Used the correct aux bomb camera subtype and replaced
loose tech storage boards with spawners, as is done in the rest of the map.'
- tweak: Tesla balls no longer blow up disposal outlets/delivery chutes and cameras.
Irafas:
- rscadd: Admin spawnable Death Ripley that comes with a version of the Death Clamp
that actually inflicts damage and rips arms off.
Naksu:
- admin: maxHealth is now guarded against invalid values when varediting
SpaceManiac:
- bugfix: A single wired glass tile no longer creates unlimited light floor tiles.
- bugfix: Printing the TEG and circulator boards no longer prints the completed
machinery instead.
XDTM:
- tweak: Nutriment Pump implants no longer require replacing the stomach.
2018-07-03:
Dax Dupont:
- balance: BoH detonations now gib the user.
Denton:
- tweak: Engine heaters no longer let gases pass through them.
- tweak: The Cerestation escape shuttle is now available for purchase!
Frozenguy5:
- bugfix: Fixes nitryl gas not applying its effects.
MrDoomBringer:
- bugfix: SupplyPod smites work properly once again.
Naksu:
- code_imp: Fixed the signatures of several reagent procs, removing useless checks
- tweak: drunkenness is now handled at the carbon level, allowing monkeys to experience
ethanol
- balance: initropidil also works on carbon level, allowing syndicate operatives
using the poison kit to achieve the silent assassin rating against monkeys
- tweak: The ladders in the tear in the fabric of reality no longer spawn their
endpoints when the area is loaded, but only when the tear is made accessible
via a BoH bomb.
- tweak: CentCom is no longer accessible via the space ladder in the tear.
- tweak: The lavaland endpoint can no longer spawn completely surrounded by lava,
unless it spawns on an island
- code_imp: ChangeTurf can now conditionally inherit the air of the turf it is replacing,
via the CHANGETURF_INHERIT_AIR flag.
- bugfix: when ladder endpoints are created, the binary turfs that are created inherit
the air of the turfs they are replacing. This means the lavaland ladder endpoint
will have the lavaland airmix, instead of a vacuum.
- code_imp: navigation beacons are now properly deregistered from their Z-level
list and re-registered on the correct one if moved across Z-levels by an effect
such as teleportation or a BoH-induced chasm.
Nirnael:
- refactor: Removed an unnecessary volume_pump check
SpaceManiac:
- bugfix: Backpack water tanks now work properly when wielded by drones.
- bugfix: Backpack water tank nozzles can no longer be placed inside bags of holding
and chem dispensers.
- bugfix: Moving items between your hands no longer causes them to cross the floor
(squeaking, lava burning).
- bugfix: Scrambled research console icons have been fixed, and will be prevented
in the future.
Zxaber:
- tweak: Empty cyborg shells can now be disassembled with a wrench.
- tweak: Using a screwdriver on an empty shell will now remove the cell, or swap
it if you're holding a cell in your other hand.
ninjanomnom:
- tweak: Shuttle throwing also applies to loose objects on shuttles now.
- tweak: Closets on shuttles start anchored.
- tweak: The throw distance of shuttle throws is marginally random, potentialy 10%
further or shorter
- rscadd: Tables and racks on shuttles have been installed with inertia dampeners.
- bugfix: Some very thin barriers didn't stop mobs from being thrown by the shuttle
under certain circumstances, this has been fixed.
2018-07-05:
Cyberboss:
- bugfix: Setting "default" in maps.txt now will load that map as the first fallback
when a next_map.json is missing
Jared-Fogle:
- bugfix: Fixed the "Remove IV Container" verb on IV drips from showing every nearby
mob
Naksu:
- tweak: shuttles now move the air along with their occupants, instead of magicking
up new air.
deathride58:
- tweak: Lone nuclear operatives now spawn as often as originally intended when
the disk is immobile. Secure that fuckin' disk.
2018-07-06:
Denton:
- spellcheck: Improved supply shuttle messages and firefighting foam descs.
- bugfix: Supply shuttles will no longer spill containers on docking.
Jared-Fogle:
- imageadd: Medical HUDs will now show an icon if the body has died recently enough
to be defibbed
Jegub:
- imageadd: Glowcaps now have their own sprite.
MacHac:
- bugfix: Bedsheets once again properly influence the dreams of those who sleep
under them.
2018-07-07:
Cruix:
- bugfix: Advaced camera consoles now properly show camera static in the area that
the eye starts
Denton:
- bugfix: Cere Station's escape shuttle has had its turbo encabulator replaced and
should no longer fly through hyperspace backwards.
Garen:
- rscadd: sends a signal for afterattack()
- code_imp: modified all calls of afterattack() to call the parent proc
Naksu:
- bugfix: constructed directional windows no longer leak atmos across them
- code_imp: setting the value of anchored for objects should be done via the setAnchored
proc to properly handle things like atmos updates in one place
Spaceinaba:
- tweak: Digitigrade legs no longer revert to normal on compatible outfits.
2018-07-08:
Affurit:
- imageadd: Back Sprites for the Godstaffs and Scythe now exist.
Cruix:
- rscadd: AI detection multitools can now be toggled to provide a HUD that shows
the exact viewports of AI eyes, and the location of nearby camera blind spots.
Floyd:
- rscdel: removed beauty / dirtyness
- balance: Mood no longer gives you hallucinations, instead makes you go into crit
sooner
Gwolfski:
- rscadd: autoname APC
- rscadd: directional autoname APC's
Naksu:
- code_imp: fixed mood component
XDTM:
- bugfix: Corazone now actually stops heart attacks.
cacogen:
- rscadd: Gibs squelch when walked over
subject217:
- bugfix: Five months later, wires will again make noise when pulsed or cut while
hacking.
2018-07-09:
Ausops:
- imageadd: New shuttle chair sprites.
Jared-Fogle:
- bugfix: Fixed russian revolvers acting like normal revolvers.
Nabski:
- imageadd: Crabs have a movement state sprite
TerraGS:
- tweak: Removed tap.ogg from multitool so getting hit by one sounds as painful
as it really is.
ninjanomnom:
- code_imp: The very back-end of movement got some significant reshuffling in preparation
for some future refactors. Bugs are expected.
subject217:
- spellcheck: The Nuke Op uplink no longer lies about how much ammo a C-20r holds.
- tweak: The L6 SAW now has a small amount of spread. It is still accurate within
visual range, but it's not as effective at longer ranges.
2018-07-10:
Astatineguy12:
- bugfix: You can now buy energy shields as a nuke op again
Denton:
- rscadd: 'Box/Delta/Pubbystation: Nuclear explosive-shaped beerkegs have been added
to maintenance areas.'
Naksu:
- rscadd: Added a new ghost verb that lets you change your ignore settings, allowing
previously ignored popups to be un-ignored and notifications without an ignore
button to be ignored
- bugfix: Chaplains are once again unable to acquire the inquisition ERT commander's
sword, as intended. The sword has been restored to its former glory
Supermichael777:
- bugfix: Changelings are no longer prevented from entering stasis by another form
of fake death.
Wjohnston & ninjanomnom:
- imageadd: Engine heaters and engines have had a minor touch up so they don't meld
with the floor quite so much.
- tweak: Engine heaters don't block air anymore.
XDTM:
- bugfix: Romerol tumors no longer zombify you if you're alive when the revive timer
counts down.
2018-07-11:
Denton:
- bugfix: Fixed a bug where golem shells couldn't be completed by certain brass/sandstone/titanium
stacks.
- tweak: The Spider Clan holding facility has completed minor renovations. The dojo
now includes medical and surgical equipment, while the lobby has a fire extinguisher
and plasmaman equipment.
- bugfix: Plasma and wooden golems no longer need to breathe, same as all other
golems.
- spellcheck: Fixed wrong or incomplete golem spawn info texts.
- tweak: Added more random golem names.
Irafas:
- bugfix: non-silicons can no longer use machines without standing next to them.
XDTM:
- bugfix: Automatic emotes no longer spam you saying that you can't perform them
while unconscious.
- rscadd: Added a Rest button to the HUD. It allows the user to lie down or get
back on their feet.
- balance: Getting back up now takes a second, to avoid people matrix-ing bullets.
fludd12:
- rscadd: You can now craft wooden barrels with 30 pieces of wood! They can hold
up to 300u of reagents.
- rscadd: Putting hydroponics-grown plants into the barrel lets you ferment them
for alcohol! Some give bar drinks, while others simply give plain fruit wine.
ninjanomnom:
- bugfix: Porta turret rotation on shuttles visually would not turn, this has been
dealt with.
- bugfix: Decals weren't rotating properly after the recent signal refactor, a couple
new procs for dealing with the signals on the parent object have been added
to deal with this.
subject217:
- balance: L6 SAW AP ammo now costs 9 TC per magazine, up from 6.
- balance: L6 SAW incendiary ammo now deals 20 damage per shot, up from 15.
2018-07-12:
AnturK:
- bugfix: Nuclear rounds will now end properly on nukeop deaths if there are no
other antags present.
Denton:
- rscadd: A new shuttle loan event has been added. Hope you like bees!
- tweak: The pizza delivery shuttle loan event now has some of each flavor and no
longer pays the station for accepting it.
- balance: Syndicate shuttle infiltrators now carry suppressed pistols.
- spellcheck: Added a missing period to spent bullet casing and pizza shutte loan
text.
- bugfix: Zealot's blindfolds now properly prevent non-cultists from using them.
- bugfix: Cultist legion corpses now wear the correct type of zealot's blindfold.
Time-Green:
- rscadd: An overdosing chemist filled the maintenance shafts with unorthodox pills,
be wary
ninjanomnom:
- rscadd: Certain objects which make noise which are thrown in disposals will squeak
when they hit bends in the piping. This includes clowns.
tralezab:
- admin: admins, you can now find martial art granting buttons in your VV dropdown.
2018-07-13:
Arithmetics plus:
- rscadd: Min circuit
- rscadd: Max circuit
Cyberboss:
- rscadd: More interesting recipes to the pizza delivery event
Deepfreeze2k:
- balance: Adds 2 carbon dioxide jetpacks to the pirate ship. Also gives the captain
a renamed bottle of rum in his room.
Denton:
- tweak: 'Most static ingame manuals have been replaced with ones that open relevant
wiki articles. remove: Deleted the "Particle Accelerator User''s Guide" manual,
since it''s included in the Singulo/Tesla one.'
- tweak: Machine frames no longer explode when struck by tesla arcs.
- rscadd: Locators can now be researched and printed at the security protolathe.
Jared-Fogle:
- soundadd: Removed delay from rustle1.ogg
LetterN:
- rscadd: Adds ratvar plushie and narsie plushie on chaplain vendors
Naksu:
- bugfix: deep-frying no longer turns certain objects like limbs invisible
Time-Green:
- bugfix: "Fixes an href exploit that lets you grab ID\u2019s out of PDA right from\
\ another person"
XDTM:
- balance: (Real) Zombies no longer die from normal means. They will instead go
into crit indefinitely and regenerate until they get back up again. To kill
a zombie permanently you either need to remove the tumor, cut off their head,
gib them, or use more elaborate methods like a wand of death or driving them
to suicide.
- balance: Slowed down zombie regeneration overall, since putting them in crit now
no longer disables them for a full minute in average.
Zxaber:
- bugfix: MMI units inside cyborgs are no longer affected by ash storms.
ninjanomnom:
- bugfix: Objects on tables that are thrown by shuttle movement should no longer
do a silly spin
- balance: The alien pistol and the xray gun have both received a much belated buff
to their radiation damage to be on par with other sources of radiation.
2018-07-14:
Naksu:
- balance: stamina damage is no longer softcapped by the unconsciousness trigger
lowering stamina damage a little bit
ShizCalev:
- tweak: "The SM is now even more deadly to \"certain mobs\"\u2122"
2018-07-15:
AnturK:
- tweak: You can now use numbers in religion and deity names
Denton:
- bugfix: Bounty console circuit boards no longer construct into supply request
terminals.
Naksu:
- bugfix: fixed some missing args in emote procs called with named args, leading
to runtimes
- code_imp: removed unnecessary processing from a few machine types
SpaceManiac:
- bugfix: The Shuttle Manipulator admin verb works once more.
2018-07-16:
kevinz000:
- rscadd: 'Integrated circuit clocks now come in 3 flavors: Nanotrasen time (round
time), Station time (station time), and Bluespace time (server time, therefore
not affected by lag/time dilation)'
- rscadd: Integrated circuit clocks now also output a raw value for deciseconds,
allowing for interesting timer constructions.
2018-07-17:
Cyberboss:
- server: Added BSQL.dll and updated libmariadb.dll for non-blocking SQL support.
See https://github.com/tgstation/BSQL for instructions on building for non-windows
systems
Denton:
- tweak: Sparks now emit less heat.
- tweak: Added a storage room to Metastation engineering that both engineers and
atmos techs can access.
Naksu:
- admin: Plasma decontamination can now be triggered via events
- bugfix: Reebe is no longer airless and completely broken
Shdorsh:
- tweak: added UI to the circuit printer. That's all
XDTM:
- balance: Limbs no longer need to have full damage to be dismemberable, although
more damage means higher dismemberment chance.
- balance: Damaging limbs now only counts as 75% for the mob's total health. Bleeding
still applies normally.
- rscadd: Limbs that reach max damage will now be disabled until they are healed
to half health.
- rscadd: Disabled limbs work similarly to missing limbs, but they can still be
used to wear items or handcuffs.
kevinz000:
- rscadd: Crew pinpointers added to advanced biotechnology, printable from medical
lathes.
- rscadd: AIs can now interact with smartfridges by default, but by default they
will not be able to retrieve items.
ninjanomnom:
- bugfix: Mech equipment can be detached again. This probably also fixes any other
uncaught bugs relating to objects moving out of other objects.
2018-07-18:
Cyberboss:
- bugfix: Deaths now lag the server less
- bugfix: Ban checks cause less lag
Denton:
- tweak: RCDs can now also be loaded with reinforced glass and reinforced plasma
glass sheets.
Irafas:
- bugfix: players can construct while standing on top of a directional window. (machine
frames, computer frames, etc)
MrStonedOne:
- bugfix: synchronizing admin ranks with the database now lags the server less
- bugfix: saving stats now lags the server less
- bugfix: jobexp updating now lags the server less
- bugfix: poll creation now lags the server less.
Tlaltecuhtli:
- tweak: putting a cell and other not intended actions dont open the circuit window
WJohnston:
- tweak: Abandoned box ship space ruin consoles have been turned into something
more obviously broken so people stop complaining the ship doesn't work when
it's not meant to anyway.
- rscdel: Removed the extra syndie headset from the syndicate listening post space
ruin so people stumbling on the ruin won't be able to ruin your channel's security
as often.
XDTM:
- bugfix: Fixed a few bugs with imaginary friends, including them not being able
to hear anyone or surviving past the owner's death.
- rscadd: Imaginary friends can now move into the owner's head.
- rscadd: Imaginary friends can now choose to become invisible to the owner at will.
2018-07-20:
Cobby:
- bugfix: having higher sanity is no longer punished by making you enter crit faster
- balance: you can have 100 mood instead of 99 before it starts slowly decreasing
- bugfix: Paper doesn't give illegal tech anymore
CthulhuOnIce:
- spellcheck: Fixed 'Cybogs' in research nodes.
Denton:
- admin: Added hardsuit outfits for the Captain, HoS, and CMO. Removed old Shaft
Miner (Asteroid) outfits. Gave Chief Engineer (Hardsuit) engineering scanner
goggles. Added debug outfit for testing.
- tweak: Most wardrobe vendor contents have been tweaked. CargoDrobe now has the
vintage shaft miner jumpsuit available as a premium item.
WJohn:
- balance: Caravan ruin overall contains much less firepower, and should be harder
to cheese due to placement changes and less ammunition to work with.
- rscadd: The white ship is no longer stuck to flying around the station z level.
It can now fly around its own spawn's level and the derelict's level too (these
sometimes will be the same level).
kevinz000:
- rscdel: Removed flightsuits
zaracka:
- balance: Visible indications of cultist status during deconversion using holy
water happen more often.
2018-07-21:
Jared-Fogle:
- bugfix: Fixes destroyed non-human bodies cloning as humans.
WJohnston:
- balance: Reduced the 180 rounds (6 boxes) of 9mm ammo in the deep storage bunker
to 45 (3 mags). Removed one of the wt-550s but put a compatible magazine in
its place for the other to use. Turned the syndicate hardsuit into a regular
grey space suit.
2018-07-23:
BeeSting12:
- bugfix: Robotics' circuit printers have been changed to science departmental circuit
printers to allow science to do their job more efficiently.
Cruix:
- bugfix: AI eyes will now see static immediately after jumping between cameras.
Denton:
- rscadd: Shared engineering storage rooms have been added to Deltastation.
- bugfix: Fixed access requirements of lockdown buttons in the CE office. On some
maps, these were set to the wrong department.
- bugfix: Fixed Box and Metastation's CE locker having no access requirements.
- bugfix: 'Deltastation: Fixed engineers having access to atmospheric technicians''
storage room. Fixed engineers having no access to port bow solars (the ones
at the incinerator by Atmospherics). Also fixed Minisat airlock access requirements.'
- bugfix: 'Pubbystation: Medbay and Cargo now have a techfab instead of protolathe.'
- tweak: Charlie/Delta Station (the "old cryogenics pod" ghost role) has been improved.
Survivors can now finish the singularity engine and will have more minerals
available inside the Hivebot mothership. The local atmos network is connected
to an air tank; fire alarms and a bathroom have been added. Keep an eye out
for a defibrillator too.
- rscadd: Nuclear Operatives can now purchase Buzzkill grenades for 5TC per box
of three. Those release a swarm of angry bees with random toxins.
- spellcheck: Chemical grenades, empty casings and smart metal foam nades now have
more detailed descriptions.
- spellcheck: Added examine descriptions to the organ harvester.
Epoc:
- rscadd: Adds "Toggle Flashlight" to PDA context menu.
Hathkar:
- tweak: Captain's Door Remote now has vault access again.
Mickyan:
- bugfix: 'Deltastation: replaced blood decals in maintenance with their dried counterparts'
SpaceManiac:
- tweak: RCDs can now be loaded partially by compressed matter cartridges rather
than always consuming the entire cartridge.
- bugfix: Fernet Cola's effect has been restored.
- bugfix: Krokodil's addition stage two warning message has been restored.
- admin: The party button is back.
WJohnston:
- bugfix: Fixed corner decals rotating incorrectly in the small caravan freighter.
XDTM:
- bugfix: Limbs disabled by stamina damage no longer appear as broken and mangled.
obscolene:
- soundadd: Curator's whip actually makes a whip sound now
2018-07-25:
Denton:
- tweak: H.O.N.K mechs can now play more sounds from the "Sounds of HONK" panel.
JJRcop:
- tweak: The item pick up animation tweens to the correct spot if you move
MrDoomBringer:
- spellcheck: Changed "cyro" to "cryo" in a few item descriptions and flavortexts.
SpaceManiac:
- rscadd: The vault now contains an ore silo where the station's minerals are stored.
- rscadd: The station's ORM, recycling, and the labor camp send materials to the
silo via bluespace.
- rscadd: Protolathes, techfabs, and circuit imprinters all pull materials from
the silo via bluespace.
- rscadd: Those with vault access can view mineral logs and pause or remove any
machine's access, or add machines with a multitool.
- tweak: The ORM's alloy recipes are now available in engineering and science protolathes.
Telecomms chat logging:
- code_imp: Added logging of telecomms chat
- config: Added LOG_TELECOMMS config flag (enabled by default)
WJohnston:
- rscadd: Redesigned deltastation's abandoned white ship into a luxury NT frigate.
Oh, and there are giant spiders too.
- bugfix: Med and booze dispensers work again on lavaland's syndie base, and the
circuit lab there is slightly less tiny.
subject217:
- rscadd: The M-90gl is back in the Nuke Ops uplink with rebalanced pricing.
- bugfix: The revolver cargo bounty no longer accepts double barrel shotguns and
grenade launchers.
2018-07-26:
Iamgoofball:
- bugfix: The shake now occurs at the same time as the movement, and it now doesn't
trigger on containers or uplinks.
Mickyan:
- balance: Light Step quirk now stops you from leaving footprints
Naksu:
- code_imp: gas reactions no longer copy a list needlessly
SpaceManiac:
- rscadd: 'The following machines can now be tabled: all-in-one grinder, cell charger,
dish drive, disk compartmentalizer, microwave, recharger, soda/booze dispenser.'
- rscadd: Unanchored soda/booze dispensers can now be rotated with alt-click.
- bugfix: Machinery UIs no longer close immediately upon going out of interaction
range.
- rscadd: Washing machines now wiggle slightly while running.
- rscadd: Washing machines can be unanchored if their panel is open for even more
wiggle.
WJohnston:
- rscadd: Return of the boxstation white ship, with a complete makeover! Box and
meta no longer share the same ship.
2018-07-27:
ShizCalev:
- bugfix: Destroying a camera will now clear it's alarm.
ninjanomnom:
- bugfix: The cargo shuttle should move normally again
2018-07-28:
CitrusGender:
- rscdel: Removed slippery component from water turf
Denton:
- balance: The Odysseus mech's movespeed has been increased.
- tweak: 'Metastation: Spruced up the RnD circuitry lab; no gameplay changes.'
- tweak: Due to exemplary performance, NanoTrasen has awarded Shaft Miners with
their very own bathroom, constructed at the mining station dormitories. Construction
costs will be deducted from their salaries.
Mickyan:
- imageadd: insanity static is subtler
- imageadd: neutral mood icon is now light blue
SpaceManiac:
- bugfix: Cyborgs and AIs can now interact with items inside them again.
Tlaltecuhtli:
- rscadd: Mouse traps are craftable from cardboard and a metal rod.
WJohnston:
- balance: Syndicate and pirate simple animals should have stats that more closely
resemble fighting a human in those suits, with appropriate health, sounds, and
space movement limitations.
- imageadd: Pirates in space suits have more modern space suits.
2018-07-30:
Anonmare:
- balance: Upload boards and AI modules, in addition to Weapon Recharger boards,
are now more expensive to manufacture
Basilman:
- bugfix: fixed BM Speedwagon offsets
Cobby (based off Wesoda25's idea):
- rscadd: Adds the PENLITE holobarrier. A holographic barrier which halts individuals
with bad diseases!
Denton:
- tweak: Techweb nodes that are available to exofabs by roundstart have been moved
to basic research technology.
- balance: Ripley APLU circuit boards are now printable by roundstart.
- balance: Odysseus, Gygax, Durand, H.O.N.K. and Phazon mech parts have to be researched
before becoming printable (same as their circuit boards).
- tweak: Arrivals shuttles no longer throw objects/players when docking.
- bugfix: Regular fedoras no longer spawn containing flasks.
- tweak: Increased the range of handheld T-ray scanners.
- balance: Cargo bounties that request irreplaceable items have been removed.
Garen:
- balance: Throwers no longer deal damage
- balance: Flashlight circuits are now the same strength as a normal flashlight
- balance: Grabber circuits are now combat circuits
- rscdel: Removed smoke circuits
- rscdel: Removed all screens larger than small
- tweak: Ntnet circuits can no longer specify the passkey used, it instead always
uses the access
Hate9:
- rscadd: Added pulse multiplexer circuits, to complete the list of data transfers.
Jared-Fogle:
- rscadd: NanoTrasen now officially recognizes Moth Week as a holiday.
- rscdel: Temporarily removes canvases until someone figures out how to fix them.
Mickyan:
- balance: Social anxiety trigger range decreased. Stay out of my personal space!
- bugfix: Social anxiety no longer triggers while nobody is around but you
WJohnston:
- rscadd: Redesigned the metastation white ship as a salvage vessel.
YoYoBatty:
- bugfix: SMES power terminals not actually deleting the terminal reference when
by cutting the terminal itself rather than the SMES.
- bugfix: SMES now reconnect to the grid properly after construction.
- refactor: SMES now uses wirecutter act to handle terminal deconstruction.
ninjanomnom:
- bugfix: Objects picked up from tables blocking throws will no longer be forever
unthrowable
2018-08-01:
Basilman:
- rscadd: Added the stealth manual to the uplink, costs 8 TC. Find it under the
implant section
Cobby:
- spellcheck: Drone's Law 3 has been edited to explicitly state that it's for the
site of activation (aka people do not get banned for going to upgrade station
as derelict drones since it's explicitly clear now). See https://tgstation13.org/phpBB/viewtopic.php?f=33&t=18844&p=429944#p429944
for why this was PR'd
- bugfix: PENLITEs are now actually spawnable in techwebs. Reminder to make sure
everything is committed before PRing haha!
Denton:
- tweak: New bounties have been added for the Firefighter APLU mech, cat tails and
the Cat/Liz o' Nine Tails weapons.
- bugfix: ExoNuclear mech reactors now noticably irradiate their environment.
- spellcheck: Adjusted suit storage unit descriptions to mention that they can decontaminate
irradiated equipment.
Hate9:
- rscadd: Added tiny-sized circuits (called Devices)
- imageadd: added new icons for the Devices
Iamgoofball:
- balance: 'Buzzkill Grenade Box Cost: 5 -> 15'
Shdorsh:
- rscadd: Text replacer circuit
SpaceManiac:
- bugfix: The bridge of the gulag shuttle now has a stacking machine console for
ejecting sheets.
Time-Green:
- rscadd: You can now mount energy guns into emitters
- bugfix: portal guns no longer runtime when fired by turrets
barbedwireqtip:
- tweak: Adds the security guard outfit from Half-Life to the secdrobe
granpawalton:
- tweak: Removed old piping sections and replaced with Canister storage area in
atmos incinerator
- tweak: scrubber and distro pipes moved in atmos incinerator to make room for added
piping
- balance: added filter at connector on scrubbing pipe in atmos incinerator
- balance: replaced vent in incinerator with scrubber in **Both** incinerators
- balance: mixer placed on pure loop at plasma
- bugfix: delta and pubby atmos incinerator air alarm is no longer locked at round
start
- bugfix: pubby atmos incinerator now starts without atmos in it
kevinz000:
- rscadd: 'Cameras now shoot from 1x1 to 7x7, fully customizable. Alt click on them
to change the size of your photos. experimental: All photos, assuming the server
host turns this feature on, will be logged to disk in round logs, with their
data and path stored in a json. This allows for things like Statbus, and persistence
features among other things to easily grab the data and load the photo.'
- rscadd: Mappers are now able to add in photo albums and wall frames with persistence!
This, obviously, requires photo logging to be turned on. If this is enabled
and used, these albums and frames will save the ID of the photo(s) inside them
and load it the next time they're loaded in! Like secret satchels, but for photos!
2018-08-03:
ArcaneMusic:
- soundadd: Added a new, shoutier RoundEnd Sound.
Basilman:
- bugfix: fixed agent box invisibility
Denton:
- tweak: 'Syndicate lavaland base: Added a grenade parts vendor and smoke machine
board. The testing chamber now has a heatproof door and vents/scrubbers to replace
air after testing gas grenades. Chemical/soda/beer vendors are emagged by default;
the vault contains a set of valuable Syndicate documents.'
- tweak: Added a scrubber pipenet to the Lavaland mining base.
Garen:
- bugfix: mobs now call COMSIG_PARENT_ATTACKBY
JJRcop:
- rscadd: Deadchat can use emoji now, be sure to freak out scrying orb users.
Kmc2000:
- rscadd: You can now attach 4 energy swords to a securiton assembly instead of
a baton to create a 4 esword wielding nightmare-bot
Mickyan:
- imageadd: added sprites for camera when equipped or in hand
- tweak: cameras are now equipped in the neck slot
SpaceManiac:
- bugfix: Traps now have their examine text back.
Supermichael777:
- bugfix: Cigarettes now always transfer a valid amount of reagents.
- bugfix: Reagent order of operations is no longer completely insane
WJohnston:
- tweak: Added a gun recharger to delta's white ship and toned it down from a "luxury"
frigate to just a NT frigate, it's just not made for luxury!
XDTM:
- bugfix: Beheading now works while in hard crit, so it can be used against zombies.
- tweak: You can now have fakedeath without also being unconscious. Existing sources
of fakedeath still cause unconsciousness.
- rscadd: Zombies and skeletons now appear as dead. Don't trust zombies on the ground!
- rscadd: You can now make Ghoul Powder with Zombie Powder and epinephrine, which
causes fakedeath without uncounsciousness.
granpawalton:
- bugfix: pubby round start atmos issues resolved
- bugfix: pubby departures lounge vent is no longer belonging to brig maint
- rscadd: pipe dispenser on pirate ship
ninjanomnom:
- bugfix: The first pod spawned had some issues with shuttle id and wouldn't move
properly. This has been fixed.
2018-08-06:
Basilman:
- balance: Increased agent box cooldown to 10 seconds
Denton:
- bugfix: Omegastation's Atmospherics lockdown button now has the proper access
reqs.
- bugfix: Pubbystation's disposals conveyor belts now face the correct direction.
- bugfix: Pubby's service techfab is no longer stuck inside a wall.
- bugfix: Pubby's disposal loop is no longer broken.
- tweak: The Lavaland seed vault chem dispenser now has upgraded stock parts.
- tweak: 'Metastation: Extended protective grilles to partially cover the Supermatter
cooling loop.'
Epoc:
- rscadd: You can now show off your Attorney's Badge
Garen:
- bugfix: Fixed AddComponent(target) not working when an instance is passed rather
than a path
JJRcop:
- bugfix: Fixed some strange string handling in SDQL
Jared-Fogle:
- rscadd: Moths can now eat clothes.
JohnGinnane:
- rscadd: Users can now see their prayers (similar to PDA sending messages)
Mickyan:
- tweak: Drinking alcohol now improves your mood
Shdorsh:
- bugfix: The previously-added find-replace circuit now actually exists.
Tlaltecuhtli (and then Cobby):
- bugfix: Science Bounties are now available!
WJohnston:
- balance: Rebalanced the simple animal syndies on the metastation ship to be a
bit less destructive of their surroundings, and downgraded the smg guy to a
pistol and upgraded the other guys to knives.
Y0SH1 M4S73R:
- rscadd: windoors now have NTNet support. The "open" command toggles the windoor
open and closed. The "touch" command, not usable by door remotes, functions
identically to walking into the windoor, opening it and then closing it after
some time.
cyclowns:
- tweak: Fusion has been reworked to be a whole lot deadlier!
- tweak: You can now use analyzers on gas mixtures holders (canisters, pipes, turfs,
etc) that have undergone fusion to see the power of the fusion reaction that
occurred.
- balance: Several gases' fusion power and fusion's gas creation has been reworked
to make its tier system more linear and less cheese-able.
2018-08-07:
WJohnston:
- rscadd: Redesigned the pirate event ship to be much prettier and better fitting
what it was meant to do.
2018-08-08:
Denton:
- rscadd: 'Added five new cargo packs: cargo supplies, circuitry starter pack, premium
carpet, surgical supplies and wrapping paper.'
- tweak: Added one bag of L type blood to the blood pack crate. Added a chance for
contraband crates to contain DonkSoft refill packs.
Iamgoofball:
- tweak: The Stealth Implant was mistakenly made nuclear operatives only due to
a misunderstanding of the code. This has been fixed.
Mark9013100:
- rscadd: Pocket fire extinguishers can now be made in the autolathe.
SpaceManiac:
- bugfix: The power flow control console once again allows actually modifying APCs.
- tweak: Gas meters will now prefer to target visible pipes if they share a turf
with hidden pipes.
daklaj:
- bugfix: fixed beepsky and ED-209 cuffing their target successfully even when getting
disabled (EMP'd) in the process
kevinz000:
- rscadd: Catpeople are now a subspecies of human. Switch your character's species
to "Felinid" to be one.
- rscadd: Oh yeah and they show up as felinids on health analyzers.
2018-08-10:
AnturK:
- balance: Portable flashers won't burnout from failed flashes.
Denton, Tlaltecuhtli:
- rscadd: Added cargo bounties that require cooperation with Atmospherics, Engineering
and Mining.
Naksu:
- bugfix: Transformation diseases now properly check for job bans where applicable
- code_imp: Fixed a bunch of runtimes that result from transforming into a nonhuman
from a human, or a noncarbon from a carbon.
SpaceManiac:
- refactor: The map loader has been cleaned up and made more flexible.
nicbn:
- tweak: 'BoxStation science changes: Circuitry lab is closer to RnD now; cannisters,
portable vents, portable scrubbers, filters and mixers have been moved to Toxin
Mixing Lab. There is now a firing range at the testing lab!'
2018-08-11:
Denton:
- tweak: Fixed the Beer Day date and added a few more holidays.
Jordie0608:
- admin: Asay history is once again logged under the admin log secret.
- admin: Notes, messages, memos and watchlists can now have an expiry time. Once
expired they are hidden like as if deleted.
SpaceManiac:
- tweak: Giant spiders can now freely pull their victims through webs.
Time-Green:
- rscadd: Circuit Boards now tell you the components required to build them on examine
WJohn:
- rscadd: Added zombies to boxstation's abandoned ship.
YPOQ:
- bugfix: AIs can take photos and print them at photocopiers again.
- bugfix: Cult floors will not deconstruct to space
- bugfix: Cult floors do not spawn rods when deconstructed
- bugfix: Footprints should no longer spread out of control
zaracka:
- bugfix: blunt trauma causes brain damage while unconscious too
- bugfix: sharp weapons no longer count as blunt trauma in all cases
2018-08-12:
Denton:
- rscadd: Killing gondolas now lets you harvest meat from them. Eating it raw might
be a bad idea.
Mickyan:
- rscadd: Mixed drinks now give mood boosts with varying strength depending on their
quality.
- rscadd: Although powerful, mood boosts from quality drinks are short lived. If
you want to make the most out of them, take a sip every few minutes like a normal
human being instead of downing the entire glass like the alcoholic you are.
Nichlas0010:
- bugfix: Admins with +admin and without +fun are no longer able to smite.
SpaceManiac:
- bugfix: Blood and oil footprints sharing a tile no longer causes footprint decals
to stack.
WJohnston:
- balance: Syndicate (melee) simple animals will now move less predictably and attack
twice as often, hopefully making them quite a bit more dangerous.
XDTM:
- tweak: Operating Computers can now sync to the research database to acquire researched
surgeries, instead of requiring installation by disk.
- rscadd: You can now review the full list of unlocked surgeries from the operating
computer.
actioninja:
- rscadd: Added (unobtainable) Felinid Mutation Toxin.
lyman:
- imageadd: Updated the Chronosuit Helmet sprite.
2018-08-13:
Basilman:
- rscadd: Adds Arnold pizza, dont try putting pineapple on it.
Denton:
- tweak: The briefcase launchpad can now hold items while in briefcase mode (just
like a regular briefcase). Its remote has been disguised as a folder and now
spawns pre-linked inside the briefcase.
- balance: Increased the briefcase launchpad's range from 3 to 8 tiles, which is
roughly half the screen.
- spellcheck: Added more ingame manuals that access wiki pages.
- rscadd: Added botanical and medical bounties as well as a static adamantine bar
bounty.
- tweak: Increased the syndicate document bounty's reward from 10.000 to 15.000
credits.
- tweak: Removed the gondola hide bounty and in return, increased the export value
to the old level.
- tweak: The briefcase bounty now also accepts secure briefcases.
- bugfix: The action figure bounty now correctly spawns as an assistant type bounty.
Logging refactor and improvement:
- code_imp: All mob-related logs now include the area name and (x,y,z) position.
- code_imp: All logs that included an (x,y,z) position now also include the area
name.
- code_imp: Standardized logging format of mob/player keys.
- code_imp: Telecomms logs are now included in the individual logging panel.
- code_imp: Fixed many other cases of logs being sent to either the individual logging
panel or the saved log files, but not both.
- refactor: The logging system has been refactored to contain less redundant code
and to produce more consistent logs.
SpaceManiac:
- admin: The VV window loads and searches faster.
- admin: Fields in the VV window's header will immediately show your edits.
- admin: Selecting an action from the VV dropdown no longer leaves it selected after
the action is done.
YPOQ:
- bugfix: Uncalibrated teleporters can turn humans into flies again
2018-08-14:
Coolguy3289:
- config: Removed un-needed and un-used RENAME comment from game_options.txt
SpaceManiac:
- bugfix: Escape Pod 1 now reaches the CentCom recovery ship again.
WJohn:
- imageadd: Titanium walls and windows are a bit prettier looking now.
Zxaber:
- rscadd: Airlock electronics can have now have unrestricted access by direction
set. The resulting airlock will allow all traffic from the specified direction(s)
while still requiring normal access otherwise. A small floor light will indicate
this.
- tweak: Medbay Cloning and Main Access doors now have unrestricted access settings
set, and the buttons have been removed. All maps have been updated.
- bugfix: Airlocks now correctly update their overlays (bolts lights, emergency
lights) when their power state changes.
2018-08-15:
barbedwireqtip:
- tweak: added binoculars to the detective's locker
2018-08-17:
Anonmare:
- rscadd: Ore silos circuit boards are now constructable
SpaceManiac:
- admin: The "Map Template - Upload" verb now reports if a map uses nonexistent
paths.
Tlaltecuhtli:
- bugfix: fixes diamond drill bounty having the wrong object path
YPOQ:
- bugfix: Roundstart motion-detecting cameras work again
intrnlerr:
- bugfix: '"Allows image windows sent by PDA to be closed"'
2018-08-18:
Floyd / Qustinnus:
- code_imp: moves nutrition events to the mood component
Jared-Fogle:
- rscadd: Hovering over storage slots with an item in your hand will show you first
if you can put the item in.
XDTM:
- bugfix: Fixed augmentation not working and/or giving you extra limbs
nicbn:
- imageadd: New janitor cart sprites (by Quantum-M)
- imageadd: Dirt is smooth (by AndrewMontagne)
zaracka:
- bugfix: You can now use certain emotes and the suicide verb while buckled, but
not while stunned.
2018-08-20:
Basilman:
- rscadd: Added gondola fur products
Basilman, Sprites by WJohnston:
- rscadd: His Grace ascension is back, feed Him 25 people and you will unlock His
full potential.
Denton:
- tweak: Added new destinations for the parcel tagger! You can now send packages
to the Circuitry Lab, Toxins, Dormitories, Virology, Xenobiology, Law Office
and the Detective's office. Viro/Xeno can only receive parcels.
- bugfix: 'Deltastation: Tagged parcels no longer get routed straight into the crusher.
Untagged parcels also no longer get routed straight into the crusher!'
- tweak: 'Deltastation: Added disposals to Xenobiology that launch contents into
space.'
Epoc:
- tweak: Putting an extinguisher into a cabinet with the safety off will no longer
cause it to spray first
Floyd / Qustinnus:
- code_imp: removes useless mood events subtypes
- bugfix: 'fixes mood event timers not resetting when they get triggered again remove:
removes the depression overlay which makes our fruit happy'
Frosty Fridge:
- rscadd: Added the Surgical Processor upgrade for medical cyborgs. Scan surgery
disks or an operating computer to be able to initiate advanced procedures.
- tweak: Cyborgs can now perform surgery steps that do not require an instrument.
- bugfix: Plastic creation reaction now properly scales with the amount of reagents;
10u = 1 sheet.
Garen:
- bugfix: fixed using items on a circuit removing all its access(now access gained
from each new item stacks)
- admin: adds logging for gun circuits, grabber circuits, and dragging claw circuits
- rscadd: grabbers can select what they want to drop
MrDoomBringer:
- imageadd: The Nanotrasen Airspace Aesthetics division has shipped out a newer
design of NT-Brand "Ore Silos". No new features have been added, but they certainly
look much nicer!
Naksu:
- balance: Having a high body temperature now increases the damage you take gradually,
whether you're on fire or not. Being on fire also always increases body temperature
damage
NewSta:
- tweak: The names of haircuts, facial hair, undershirts, underwear and socks have
now been sorted and categorized
WJohnston:
- imageadd: Remade titanium and plastitanium floors to be less of an eye strain
and something mappers might actually consider using.
- imageadd: New reinforced floor sprites.
XDTM:
- rscadd: Added programmable nanites to science!
- rscadd: Science now has a nanite chamber, a nanite program hub, a nanite cloud
console and a nanite programmer.
- rscadd: From the program hub you can download nanite programs (unlocked through
techwebs) to disks.
- rscadd: You can then customize their functionality and signal codes through the
Nanite Programmer.
- rscadd: The nanite chamber is necesary to inject nanites into a patient, and it's
also used to install/uninstall programs into a patient's nanites. A second person
is required to man the console.
- rscadd: The nanite cloud console controls remote program storage; it stores program
backups that nanites can be synced to through cloud IDs.
- rscadd: Nanite programs range can be either helpful or harmful; their main potential
is that they can be enabled at will through the use of remotes and sensors.
The potential uses are endless!
- rscadd: More detailed information is available in the wiki.
2018-08-22:
BlueNothing:
- rscadd: Allows video camera circuits to be seen on networks other than the science
cameranet.
- tweak: Alphabetizes camera list for camera bugs, and lets camera bugs see through
borg and circuit cameras.
- tweak: Makes video camera circuits fit in tiny assemblies.
PKPenguin321:
- tweak: The GPS circuit now has a 4th output, placing X,Y,Z all in a string.
- rscadd: '2 new converters: Rel to Abs, and Advanced Rel to Abs.'
- rscadd: Rel to Abs takes a set of relative and a set of absolute coordinates,
and converts the relative one to absolute. 1 complexity.
- rscadd: Advanced Rel to Abs takes a set of relative coordinates and converts it
to absolute without the need for an already known set of absolute coordinates.
2 complexity.
SpaceManiac:
- bugfix: Freezers and heaters which start on no longer stay visually on when you
turn them off.
- code_imp: Atmospherics now initializes 93% (about 40 seconds) faster.
floyd:
- bugfix: fixes the hunger alert appearing forever
intrnlerr:
- bugfix: Tank temperature is no longer based on pressure
ninjanomnom:
- bugfix: Shuttle templates now handle shuttle registration in the load rather than
the shuttle manipulator. This means admin loaded shuttle templates no longer
need to be manually registered.
oranges:
- tweak: Inventory overlay now uses a traffic light to indicate if the item can
be placed in there
2018-08-23:
Naksu:
- code_imp: Waddling is now available as a component
Nervere:
- rscadd: re-adds the joy emoji.
SpaceManiac:
- rscadd: The body zone selector now indicates which body part you are about to
select when hovered over.
- code_imp: Transit space initializes about five seconds faster.
Tlaltecuhtli:
- balance: Cyborg ion thrusters consume 1/5 of their previous power.
2018-08-25:
Denton:
- rscadd: Added missing export rewards for various lavaland items (tendril/megafauna/ruins)
and engine parts.
- balance: Increased export values for emitters, PA parts, field generators and
radiation collectors to match the rest of engineering exports. Reduced supermatter
shard value by 1000 credits.
- rscdel: Removed export rewards for red/blue warp cubes since they're blacklisted
from the cargo shuttle.
- tweak: Added private intercoms to the confession booths of the Deltastation+Pubbystation
chapels.
- bugfix: Fixed invalid radio frequencies on interrogation chamber/confession booth
intercoms.
- tweak: Anime is even more horrifying than previously discovered!
- rscadd: Added a new shuttle loan event where crew can get paid for having an active
syndicate bomb delivered to cargo bay.
Mickyan:
- bugfix: Blue polo undershirt option has been restored
- tweak: underwear "nude" option moved to the top of the list
SpaceManiac:
- code_imp: The map loader now supports vars to be set to lists containing non-strings.
- bugfix: Overcharging energy guns no longer crashes the server.
- bugfix: Ordering the Build Your Own Shuttle kit no longer crashes the server.
The Dreamweaver:
- code_imp: Refactored gift code to fix a minor inefficiency.
XDTM:
- bugfix: Fixed chest and head augmentation not working properly.
2018-08-26:
CitrusGender:
- admin: Added note severity to [most] bans and the notes associated with them
- admin: 'Banning panel now has a severity option UI: Changed the UI of the note
panel UI: Changed the UI again, added some icons, removed brackets in urls,
fading out notes cannot be selected to expand the browser anymore'
Floyd / Qustinnus (Credits to KMC for the sprites):
- rscadd: The Clown Car, your 18TC clown-only solution to asshole co-workers
- rscadd: Regular car implementation (makes it easier to add more cars if someone
actually feels like adding those)
JJRcop:
- admin: 'Asay logs show "ADMINPRIVATE: ASAY:" again instead of just "ADMINPRIVATE:"'
Naksu:
- code_imp: living and stack typecaches now use a shared instance where it makes
sense, giving small memory savings
PKPenguin321:
- rscadd: Integrated circuit medium screens have been readded. They are now called
large screens. They now only work from your hands or on the ground when you're
standing on top of them (NOT from pockets, lockers, backpacks, etc).
- bugfix: Roundstart cyborgs will now be properly referred to as "it."
SpaceManiac:
- admin: The shuttle manipulator now allows flying any shuttle to any port which
will fit it.
- bugfix: The shuttle manipulator now allows fast-travelling shuttles with 5s remaining,
down from 50s.
- refactor: Status displays have been refactored to be cleaner and more flexible.
- bugfix: The AI dying properly updates its status displays again.
intrnlerr:
- refactor: Refactored nettles to be reagent_containers
nicbn:
- soundadd: Nanotrasen shoes no longer contain Silencium. Now footsteps make noise!
Sounds from Baystation.
2018-08-28:
Denton:
- bugfix: The 10 second anti spam cooldown of night shift lighting now works properly.
- spellcheck: Added an examine message to APCs that mentions Alt-click and Ctrl-click
(silicons only) behavior.
Garen:
- code_imp: adds a signal for screwdriver_act
SpaceManiac:
- code_imp: Multiple copies of a shuttle each get their own area instances (affects
APCs and air alarms).
XDTM:
- rscadd: The forcefield projector is now available ingame in the engineering protolathe.
It can project up to 3 forcefields which act as transparent walls, and share
a pool of health which is recharged over time. The projector must remain within
7 tiles of the forcefields to keep them active.
2018-08-31:
Anonmare:
- bugfix: AIs can now turn shield generators on and off again
Denton:
- bugfix: Plastic golems can no longer vent crawl with items in their pockets.
Mickyan:
- balance: Skateboards can fit in backpacks
- tweak: Skateboards are slower by default, speed can be adjusted by alt-clicking
- rscadd: 'Show your support for the fine arts with these new quirks:'
- rscadd: 'Tagger: drawing graffiti takes half as many charges off your spraycan/crayon'
- rscadd: 'Photographer: halves the cooldown after taking a picture'
- rscadd: 'Musician: tune instruments to temporarily give your music beneficial
effects such as clearing minor debuffs and improving mood.'
Skoglol:
- bugfix: Dispensers can now add 5u to buckets, plastic beakers and metamaterial
beakers, down from 10u.
- bugfix: You can now pour 5u from buckets, plastic beakers and metamaterial beakers,
down from 10u.
- bugfix: Chem dispenser window width increased slightly, no longer shuffles buttons
when scroll bar appears.
The Dreamweaver:
- bugfix: Sentience Potions no longer require you to have Xenomorph toggled on in
preferences and now relies on its own preference in order to be notified of
open roles.
- code_imp: Split xenomorph, intelligence potions, and mind transfer potions into
separate roles for more precise role management.
- admin: Sentience Potion Spawns and Mind Transfer Potions are now job-bannable
roles.
Time-Green and locker sprites by MrDoomBringer:
- rscadd: Reports have come in that the wizard federation has harnessed some of
the ancient locker force to create a wand
XDTM:
- rscdel: Removed the chance of spouting brain damage lines when over 60 brain damage.
The dumbness trauma still has them.
- bugfix: Fixed Mechanical Repair nanites not working.
ninjanomnom:
- rscadd: Computers are now visible even in the darkest of rooms. Comfy!
- tweak: Because computers are now far easier to find in dark rooms their base light
output has been reduced.
- bugfix: Broken components left over from the signal origin refactor should be
fixed.
- bugfix: Lava isn't a safe place to throw your flammable shit anymore
- bugfix: The computer screen overlay being rotated incorrectly after construction
has been fixed.
2018-09-01:
ElPresidentePoole:
- rscdel: removes curator's fear of snakes
McDonald072:
- bugfix: Defibrillator nanites work properly.
Poojawa:
- bugfix: fixed clothing vendor fedoras having Detective Fedora grade armor
Potato Masher:
- tweak: The color of Wooden golems should be more in line with the color of the
wood used to make it.
WJohnston:
- imageadd: Reinforced floors are now shinier.
2018-09-02:
Denton:
- spellcheck: Fixed species type names that show up on health scanners.
2018-09-03:
Cdey78 (Ported by Floyd / Qustinnus):
- imageadd: AI can now think
- imageadd: 'New OOC emote: :thinking:!'
Naksu:
- admin: a new admin secret has been added to create a customized portal storm
Shdorsh:
- tweak: Makes it possible to create circuits that can get an item loaded into them
while they are in an assembly and the assembly is open.
- code_imp: Optimized electronic assemblies also.
- bugfix: A bug pertaining putting batteries in assemblies
Skoglol:
- bugfix: Eggplant and egg-plant seeds now have different names and plant names.
XDTM:
- bugfix: Fixed nanite cloud storage not allowing uploads.
octareenroon91:
- admin: Supermatter more likely to log fingerprintslast when it consumes any object.
2018-09-04:
Denton:
- spellcheck: Mech construction messages no longer incorrectly mention high-tier
stock parts.
- tweak: Added a nanite lab to Deltastation! It's at the old EXPERIMENTOR lab.
- tweak: 'Delta: Moved the Xenobiology disposals bin to be less obstructive. Added
two sets of insulated gloves to Engineering.'
- bugfix: 'Delta: Fixed scientists not having maintenance access near the circuitry
lab and toxins launch chamber.'
Shdorsh:
- code_imp: Made all the extinguishers use less sleep and spawn procs
2018-09-27:
Alexch2:
- spellcheck: Fixes tons of typos related to integrated circuits.
- tweak: Re-writes the descriptions of a few parts of integrated circuits.
'Armhulen code, Keekenox sprites and S_____ as the ideas guy :roll_eyes:':
- rscadd: 'New drinks: Peppermint Patty and the Candyland Extract!!'
Astatineguy12:
- tweak: The experimentor is less likely to produce food when it transforms an item
- bugfix: The experimentor no longer breaks when the toxic waste malfunction occurs
multiple times and isn't cleaned up
- bugfix: The experimentor irridiate function actually chooses what item to make
properly rather than picking from the start of the list
- bugfix: The mime blockade spell now shows up under the right tab
Beachsprites:
- imageadd: added directional beach sprites
Big Tobacco:
- rscadd: Cheap lighters now come in four different shapes and Zippos can have one
of four different designs, collect them all and improve our sales!
- imageadd: All existing lighter sprites have been given a face-lift and the flames
are now subtly animated.
- tweak: Cheap lighters now use a fixed list of 16 colors to pick from instead of
using totally randomized colors.
- imageadd: Cigar cases have been tweaked to be a bit smaller and to have a modified
design.
- imageadd: Cohiba Robusto and Havanan cigars now use separate case sprites from
the generic premium cigar cases.
CameronWoof:
- tweak: Quartermaster added to the list of changeling and traitor restricted jobs
CitadelStationBot:
- bugfix: The faint echoes of maracas grows louder, as if a past spirit once forgotten
has come back with a vengeance...
- bugfix: Removing an ID card from a wallet now properly removes its visual and
accesses.
- tweak: You may now take unlimited neutral and negative quirks
- tweak: the walls on the crashed abductor ship ruin in lavaland can now be broken
down
- bugfix: Pipe icons in the RPD now show properly in older versions of IE.
- bugfix: Removing an ID from a PDA in a backpack no longer hides the ID until something
else updates.
- bugfix: Opening and closing airlocks repeatedly no longer stacks queued autocloses.
- bugfix: Mindswapping with someone else no longer forces ambient occlusion on.
- bugfix: Admin AI interaction now works properly on firelocks.
- code_imp: IRV polls now use the same version of jQuery as everything else.
- rscadd: You can now view your last round end report window with the "Your last
round" verb in the OOC tab
- bugfix: Hydroponics trays can no longer be deconstructed with their panels closed
or unanchored while irrigated.
- tweak: Frames for machines which do not require being anchored can now be un/anchored
after the circuit has been added.
- spellcheck: Fix "Your the wormhole jaunter" when a wormhole jaunter saves you
from a chasm.
- rscadd: Analyzers can now scan all kinds of atmospheric machinery - unary, binary,
ternary, quaternary, you name it. This means stuff like gas pumps, gas mixers,
vents and so forth can be analyzed.
- tweak: Analyzers now show temperature in kelvin as well as celsius.
- tweak: Analyzers now show total mole count, volume, and mole count of all gases.
- tweak: Analyzers show everything at slightly higher degrees of precision.
- rscadd: Any anomaly core can now be deconstructed for a one time boost of 10k
points in the deconstructive analyzer.
- bugfix: Chasms no longer drop mobs buckled to undroppable mobs or objects.
- bugfix: Digital valves are once again operable by silicons.
- bugfix: Field generators are once again operable by adjacent cyborgs.
- bugfix: Entertainment monitors now view the real Thunderdome rather than the template.
- bugfix: Flipping and then rotating trinary pipe fittings no longer causes their
icon to mismatch what they will become when wrenched.
- bugfix: RPD tooltips for flippable trinary components have been corrected.
- bugfix: The green overlay indicating where a map template will be placed is no
longer invisible on space turfs.
- bugfix: Frost spiders now correctly inject frost oil on bite.
- bugfix: Inserting materials into protolathes with telekinesis is now possible.
- bugfix: Telekinesis no longer teleports items removed from deep fryers, constructed
sandbags, and leftover materials not inserted into lathes.
- bugfix: Telekinetic sparkles now appear in the correct place when clicking on
a turf and when clicking in the fog of war in widescreen.
- bugfix: Telekinetically adjusting power tools no longer causes them to exit the
universe.
- tweak: Examining a telekinetic grab in-hand will now examine the grabbed object.
- bugfix: Non-harmfully placing someone who is resting on a table no longer makes
them get up.
- bugfix: The disco machine no longer lags the chat by spamming "You are now resting!"
messages.
- tweak: Clicking on the viewport to focus it no longer leaves the input bar red.
- bugfix: Running diagonally into space now properly continues the diagonal movement
in zero-gravity.
- bugfix: Moving diagonally past delivery chutes, transit tube pods, &c. no longer
causes your camera to be stuck on them.
- config: The limit of monkey's spawned via monkey cubes is now configurable
- bugfix: Fixes cyborgs not being able to use two-handed modules while other modules
are equipped.
- bugfix: Pubby's auxiliary mining base now works again.
- bugfix: The overlay effects of cult flooring are now on the floor plane, fixing
their odd ambient occlusion appearance.
- bugfix: Cloning no longer breaks a character's connection to their family heirloom.
- bugfix: Beam rifle tracers no longer fall into chasms.
- bugfix: Vomiting on the same tile a second time no deletes the vomited reagents.
- bugfix: fixed the clockwork helmet not dropping to ground when used by non-clock
cultists
- refactor: The base machinery type is now anchored by default.
- bugfix: PDA style now gets loaded correctly.
- bugfix: Switching mobs into/out of a mech (by VR, ghosting, or mindswap) no longer
improperly applies the mech's cursor.
- tweak: roboticists have access to R&D windoors
- tweak: switched the type of the space suit on the syndicate shuttle
- bugfix: fixed hydroponics tray weed light staying on when removing weeds with
integrated circuits
- bugfix: Atom initialization and icon smoothing no longer race, causing late-loading
mineral turfs to have no icon.
- spellcheck: Faceless persons no longer "melt their face off" in energy gun suicides.
- bugfix: The Lightning Bolt spell now works again.
- tweak: Vehicle speed changes now happen immediately instead of on the next movement
cycle
- bugfix: Picture-in-picture objects now are no longer overlapped by other certain
objects
- bugfix: A pAI dying while in holoform no longer deletes the card, instead merely
emptying it.
- bugfix: The thermal sight benefits of lantern wisps no longer disappear if you
change glasses.
- imageadd: sandstone wall sprite for indestructible object
- bugfix: Stabilized gold extracts now respawn the familiar properly.
- bugfix: Stabilized gold familiars retain the proper languages even after respawning.
- tweak: Stabilized gold familiars can be renamed and have their positions reset
at will.
- bugfix: Pulling objects diagonally no longer causes them to flail about when changing
directions.
- bugfix: Riders are no longer left behind if you move while pulling something that
has since been anchored.
- tweak: Fire alarms now redden all the room's lights, and emit light themselves,
rather than applying an area-wide overlay.
- bugfix: Fire alarms no longer visually conflict with radiation storms.
- bugfix: Plasmamen now receive their suit and internals when entering VR.
- bugfix: Deaf people can no longer hear cyborg system error alarms.
- bugfix: Lockboxes are now actually locked again.
- bugfix: Legion cores and admin revives now heal confusion.
- bugfix: checks to see if bullets are deleted if they are the ammo type and the
bullet chambered.
- spellcheck: Capitalization, propriety, and plurality on turfs have been improved.
- bugfix: Unbreakable ladders are now left behind when shuttles move.
- rscadd: Players who edited a circuit assembly can scan it as a ghost.
- bugfix: It is no longer possible to pull the mirages images at space transitions,
and some other abstract effects.
- bugfix: Moving large amounts of items with bluespace launchpads no longer creates
a laggy amount of sparks.
- bugfix: The escape pod hallways on MetaStation and DeltaStation now have air again.
- bugfix: It is no longer possible to repair cyborg headlamps even when their panel
is closed.
- bugfix: Item fortification scrolls no longer add multiple prefixes when applied
to the same item.
- tweak: The blob core (and only the blob core) now respawns randomly on the station
when the core is taken off z-level
- bugfix: Prevents the round from going into an unending state
- code_imp: Added a variable to the stationloving component for objects that can
be destroyed but not moved off z-level
- rscadd: After years of protests NT decided to update the fire security standards
by adding 3 (three) advanced fire extinguishers to all the new stations.
- bugfix: Hyperspace ripples now remain visible until the shuttle arrives, even
during extreme lag.
- bugfix: Ripples now correctly take the shape of the shuttle, rather than always
being a rectangle.
- bugfix: Non-secure windoors now properly support the "One Required" access mode
of airlock electronics.
- bugfix: The gulag shuttle no longer moves instantly when returned via the claim
console.
- admin: It is now possible to use the ".p" (Asay) and ".d" (Dsay) prefixes while
an admin ghost.
- admin: Speaking in deadchat now shows your rank instead of ADMIN
- rscadd: Added a pink scarf to vendomats
- rscadd: Players can now ctrl-click the PDA to remove the item in its pen slot
- bugfix: added a clamp so you can't set a negative multiplier to create materials
and create more than 50 items.
- bugfix: anomaly cores no longer tend to dust
- spellcheck: Plant disks with potency genes clarify the percent is for potency
scaling and not relative to max volume on examine.
- rscadd: Blast cannons have been fixed and are now available for purchase by traitorous
scientists for a low low price of 14TC.
- rscadd: 'Blast cannons take the explosive power of a TTV bomb and ejects a linear
projectile that will apply what the bomb would do to a certain tile at that
distance to that tile. However, this will not cause breaches, or gib mobs, unless
the gods (admins) so will it. experimental: Blast cannons do not respect maxcap.
(Unless the admins so will it.)'
- rscadd: Cyborgs now drop keys on deconstruction/detonation
- bugfix: The "Save Logs" option in the chat now actually works (IE 10+ only).
- bugfix: Fixed cyborgs not getting their names at round start
- bugfix: Fixed cyborgs and A.I.s being able to bypass appearance bans
- bugfix: fixes cult shuttle message repeating
- bugfix: Hardsuit helmets now protect the wearer from pepperspray
- bugfix: It is once again possible for Cargo to export mechs.
- tweak: tourettes doesnt stack on itself anymore
- refactor: AI static now uses visual contents and should perform better in theory.
- bugfix: Bucket helmets cannot have reagents transferred into them until after
they are removed
- rscadd: R&D deconstructors can now destroy things regardless of if there's a point
value or material
- bugfix: You should now receive your destroy AI objectives properly during IAA
- bugfix: Deconstructable TEG now propertly connects to pipes.
- bugfix: Fix of inverted TEG sprite of slow turbine turning. add:Now you can flip
circulator and make TEG of your dream. add:Add TEG and circulator to "Advanced
Power Manipulation" techweb node.
- imageadd: New icon for plastic flaps that actually looks airtight.
- code_imp: Update to plastic flaps code to use tool procs rather than attackby
and removed two pointless states.
- bugfix: Printing the TEG and circulator boards no longer prints the completed
machinery instead.
- imageadd: Medical HUDs will now show an icon if the body has died recently enough
to be defibbed
Cobby:
- tweak: Decals are the exception to the recent removal of effects in Chameleon
Projectors.
- rscdel: Removed Advanced Mining Scanner from roundstart voucher kits.
- rscdel: Removed Explorer Webbing from all voucher kits besides the shelter capsule
pack.
- bugfix: Paper doesn't give illegal tech anymore
Cruix:
- rscadd: AIs now have an experimental multi-camera mode that allows them to view
up to six map areas at the same time, accessible through two new buttons on
their HUD.
Dax Dupont:
- bugfix: Fixes the wrong tiles in Syndicate VR trainer and uses different tiny
fans.
- bugfix: Access didn't append to VR IDs
- bugfix: Fixes missing curator hud icon.
- balance: Cult items will no longer be a long ride on the vomit coaster if picked
up by a non cultist.
- balance: Cult space bases are kill again.
- balance: Cult floors now pass gas.
- bugfix: Fixed a few things deconning into the wrong circuit.
- bugfix: You can no longer do infinite bioware surgery.
- bugfix: Foam no longer gives infinite metal
- bugfix: Mulligan didn't work on lizards and other mutants. Now it does.
- tweak: The BoH dialog now has Abort instead of Proceed as an default option.
- bugfix: Fixes accidental empty ahelp replies.
- balance: More chemicals can be found when vents get clogged.
- bugfix: Experimentor no longer shits out primed TB nades.
- bugfix: Fixed rpeds throwing stock part rating related runtimes.
- bugfix: Fixes a sentience related exploit by blacklisting it in restricted uplinks.
- bugfix: Botany trays don't magically refill anymore with a rped.
- balance: It's now easier to become fat. Don't eat so much.
- bugfix: Fixed missing grilles under brig windows of the pubby shuttle.
- rscadd: For the pubby shuttle, added some food in the fridge, mostly pie slices.
Also added a sleeper to the minimedbay.
- tweak: Reworded pubby shuttle description to be more inline with the new train
shuttle.
- refactor: Syndicate and Centcom messages have been squashed together.
- admin: You can now send both Syndicate and Centcom headset messages. Be mindful
that the button was changed to HM in the playerpanel
- bugfix: Fixes missing cream pies in the cream pie fridge.
- bugfix: Chem synths overlays aren't all kinds of fucked anymore.
- refactor: Unfucked all of the remaining chem synth code.
- refactor: Reagents no longer have an unused var that's always set to true. Who
did this?
- balance: Makes the xeno nest ruin harder to cheese.
- bugfix: Fixes the bathroom being airless in the Space Ninja anime jail.
- admin: Create antags now checks for people being on station before applying.
- admin: Malf AI machine overloads now are logged/admin messaged.
Denton:
- rscadd: APC/air alarm/airlock/fire alarm/firelock electronics are now available
once Industrial Engineering is researched..
- tweak: Engi-Vend machines now contain fire alarm and firelock electronics!
- code_imp: Loose tech storage circuit boards have been replaced with spawners.
- code_imp: Added /syndicate subtypes for air alarms and APCs.
- bugfix: Added missing stock parts to the syndicate lavaland base.
- tweak: Added kitchen related circuit boards to the syndie lavaland base.
- tweak: There are rumors of the Tiger Cooperative adding a "special little something"
to some of their bioterror kits.
- code_imp: Loose silver/gold/solar panel crates have been replaced with "proper"
crates.
- balance: Skewium is much less likely to appear during the Clogged Vents event.
- bugfix: 'Navbeacon access requirements have been fixed: Now you need either Engineering
or Robotics access, but not both at the same time.'
- tweak: 'Pubbystation: Added a dual-port vent pump to the toxins burn chamber.'
- code_imp: Removed most airlock_controller/incinerator related varedits and replaced
them with defines/subtypes.
- tweak: The Deltastation toxins lab has its portable scrubber, air pump and intercom
back.
- bugfix: Swarmers can no longer attack field generators and turret covers.
- rscadd: Arcades have been stocked with preloaded tactical snack rigs.
- bugfix: The Pubbystation maint bar Booze-O-Mat now shows its contents correctly.
- tweak: Added a warning to the shuttle purchase menu.
- balance: Pirates and Syndicate salvage workers have been beefed up around the
caravan ambush ruin.
- tweak: NanoTours is proud to announce that the Lavaland beach club has been outfitted
with a dance machine, state of the art bar equipment and more.
- tweak: Did you know that honey has antibiotic properties?
- spellcheck: Improved supply shuttle messages and firefighting foam descs.
- bugfix: Supply shuttles will no longer spill containers on docking.
Dimmadunk:
- rscadd: 'There''s a new type of reagent added to the booze dispenser: Fernet.
With it you can make a couple of new digestif drinks that will help you reduce
excess fat!'
ElPresidentePoole:
- rscadd: SFX for seppuku (on all katanas)
- rscadd: suicide message for energy katanas ("cyber-seppuku")
- rscadd: suicide message for replica katanas ("seppuku")
Flatty:
- tweak: The blurry eye overlay has been replaced with an actual blur.
- tweak: The vending machine UI is now prettier.
Garen:
- rscadd: Thrower and Gun circuits put messages in chat when they're used.
- tweak: Only the gun assembly can throw/shoot while in hand
- imageadd: Adds inhands for the gun assembly
- bugfix: grabber inventories update when a thrower takes from them
GrayRachnid:
- rscadd: Adds private rooms to the ninja holding center
- rscadd: Along with a few things to make it more tolerable, but fear not. There
is now a suicide chamber for those who want the easy way out.
GuyonBroadway:
- rscadd: Adds gloves of the north star to the traitor uplink. Wearing these gloves
lets you punch people five times faster than normal.
- rscadd: Sprites for the gloves courtesy of Notamaniac
Hatterhat:
- tweak: The plasma formerly present in some execution syringes was replaced with
amatoxin.
Hyacinth:
- rscadd: Grenadine is now available in the bar!
- tweak: Tequila sunrises now require grenadine to make!
Iamgoofball:
- tweak: Lipolicide now only does damage if you're starving.
Improvedgay:
- balance: Naming immerions
Improvedname:
- rscadd: Adds rubbershot secrifle shots
JStheguy:
- rscadd: Added the data card reader circuit, a circuit that is able to read data
cards, as well as write to them.
- tweak: Data cards are now longer inexplicably called data disks despite clearly
being cards, and can be printed from the "tools" section of the integrated circuit
printer.
- tweak: Data cards no longer have a special "label card" verb and instead can have
their names and descriptions changed with a pen.
- rscadd: Also, some aesthetically different variants of the data cards, because
why not.
- imageadd: Data cards have new sprites, with support for coloring them via the
assembly detailer.
Jay:
- tweak: Bans CMO, RD, CE, and HoP from antag/ling
Jegub:
- imageadd: Glowcaps now have their own sprite.
Kor:
- rscadd: The Quartermaster and HoP can now access the vault so they can use the
bank machine.
- rscadd: Engineering can now create anomaly neutralizer devices, capable of instantly
neutralizing the short lived anomalies created by the supermatter engine.
- rscadd: Bubblegum has regained his original (deadlier) move set.
LetterN:
- bugfix: Fixes shock collars, they now fit on the neck slot
- bugfix: you can't put them on pockets anymore
MacHac:
- bugfix: Bedsheets once again properly influence the dreams of those who sleep
under them.
Mickyan:
- bugfix: Drinking too much Gargle Blaster, Nuka Cola or Neurotoxin no longer breaks
time and space.
- bugfix: Pacifists can now use harm intent for actions that require it (but still
can't harm!)
- spellcheck: fixed typo in bronze girder construction
- rscadd: 'New trait: Drunken Resilience. You may be a drunken wreck but at least
you''re healthy. If alcohol poisoning doesn''t get you, that is!'
- bugfix: Fixed pacifists being able to harm using bottles/screwdrivers
MrDoomBringer:
- imageadd: the VR sleeper action button has a sprite now
- admin: Central Command can now smite misbehaving crewmembers with supply pods
(filled with whatever their hearts desire!)
- admin: CentCom Supplypods now stun their target before landing, and won't damage
the station as much
Naksu:
- code_imp: clothing-specific flags are now defined in /obj/item/clothing.clothing_flags
- code_imp: More flags have been moved to their appropriate places
- code_imp: HEALS_EARS_2 is removed in favor of the earhealing component
- code_imp: wearertargeting component is available to subtype for components that
want to target the wearer of an item rather than the item itself
- code_imp: changed the shockedby list on doors to be only initialized when needed.
- tweak: Chameleon projector can no longer scan (often temporary) visual effects
like projectiles, flashes and the masked appearance of another chameleon projector
user
- bugfix: Drones can no longer see a static overlay over invisible revenants
- balance: adjusted default antag rep points to grant every job the same amount
of points per round, except for assistant which gets 30% less
- rscadd: Nuclear explosive-shaped beerkegs found on metastation can now be triggered
with the nuclear disk and the syndicate's legacy nuclear code for a foamy surprise
- bugfix: comms consoles now work in transit again, and no longer work in centcom
- code_imp: removed unnecessary getFlatIcons from holocalls
- bugfix: Screwdrivers and other items with overlays now show the proper appearance
of the item when attacking something with them, or when put on a tray.
- code_imp: moved /datum.isprocessing into datum flags
- code_imp: Removed unused effect object that could be used to spawn a list of humans
- tweak: The ladders in the tear in the fabric of reality no longer spawn their
endpoints when the area is loaded, but only when the tear is made accessible
via a BoH bomb.
- tweak: CentCom is no longer accessible via the space ladder in the tear.
- tweak: The lavaland endpoint can no longer spawn completely surrounded by lava,
unless it spawns on an island
- code_imp: ChangeTurf can now conditionally inherit the air of the turf it is replacing,
via the CHANGETURF_INHERIT_AIR flag.
- bugfix: when ladder endpoints are created, the binary turfs that are created inherit
the air of the turfs they are replacing. This means the lavaland ladder endpoint
will have the lavaland airmix, instead of a vacuum.
- code_imp: navigation beacons are now properly deregistered from their Z-level
list and re-registered on the correct one if moved across Z-levels by an effect
such as teleportation or a BoH-induced chasm.
- bugfix: constructed directional windows no longer leak atmos across them
- code_imp: setting the value of anchored for objects should be done via the setAnchored
proc to properly handle things like atmos updates in one place
Nicc:
- rscadd: toxins lab boii
Nichlas0010:
- tweak: Reseach Director Traitors can no longer receive an objective to steal the
Hand Teleporter
- bugfix: Comms consoles won't update while viewing messages
- spellcheck: you now feel nauseated instead of nauseous
- bugfix: You can no longer use a soapstone infinitely
- bugfix: You now can't get multiple download objectives!
- tweak: RDs, Scientists and Roboticists can no longer get download objectives!
Poojawa:
- tweak: Admin IC issue is no longer TG i ded passive aggressive.
- rscadd: Added *insult, for when you just can't think of anything more clever
- bugfix: Makes vore specific prefs call Rust_g else uses normal stuff.
- bugfix: Citadel Toggles should save properly now
- bugfix: fixed clothing vendor fedoras having Detective Fedora grade armor
- bugfix: Fixes missing icons on mag weapons for techmemes
- bugfix: Fixes APCs being replaced in maint from counting Maint as their wall turff
- rscadd: Added Vore based moodlets, primitive and ain't gunna adapt for not belly
things but w/e
Pubby:
- bugfix: 'PubbyStation: Fixed disposals issue in security hallway'
Robustin with cat earrs:
- bugfix: 'Gun overlays should be way less laggy now. remove: Chameleon guns are
completely removed since they crash the server, were already made unavailable,
and are the worst shitcode I''ve ever seen in my life.'
ShizCalev:
- bugfix: Adminorazine will no longer kill ash lizards.
- bugfix: Adminorazine will no longer remove quirks.
- bugfix: Fixed mobs immune to radiation being killed by HIGH bursts of radiation.
- bugfix: The book of mindswap will now properly mindswap it's users.
- bugfix: Fixed a runtime with the gulag teleporter that could cause the process
to fail if you removed the ID.
- tweak: Not setting the goal of a prisoner's ID when teleporting them will now
set the ID's goal to the default value (200 points at the time of this change.)
- bugfix: Fixed cigar cases & cigarette packets taking two inventory slots
- bugfix: Fixed cigar cases showing the wrong icon for the cigars inside them.
- bugfix: Fixed cigar cases & cigarette packets stating the wrong name of the cigar/cigarette
when removed via altclick.
- bugfix: Fixed items in pockets vanishing when a mob is monkeyized.
- bugfix: Fixed items in pockets vanishing when a mob is gorillized.
- bugfix: Fixed items in pockets vanishing when a mob is infected with a transformation
disease.
- bugfix: Fixed items in pockets not being properly deleted when a mob goes through
a recycler
- bugfix: Fixed items in pockets not being properly deleted when highlander mode
is enabled.
- bugfix: Fixed exploit allowing you to remove unremovable tanks from pockets.
- bugfix: Fixed items in pockets dropping when a mob is equipped with a new outfit.
- bugfix: Fixed items in pockets not being covered in blood when equipping the psycho
outfit.
SpaceManiac:
- bugfix: The destructive analyzer can once again be used to reveal nodes.
- spellcheck: Some references to "deconstructive analyzer" have been updated to
"destructive".
TGstation contributors:
- bugfix: Nukeop eshields are now buyable. tgstation/tgstation#39025
- bugfix: Staff of storms now has admin logging. tgstation/tgstation#39011
- bugfix: Fixed a couple of inconsistencies in the uplink descriptions of SMGs and
SMG ammo. tgstation/tgstation#38980
- bugfix: Fixed blob victory. tgstation/tgstation#38988
- tweak: You can now un-ignore notifications you've clicked "never this round" on,
and more. tgstation/tgstation#38990
- bugfix: Fixes a weird bug with timers. tgstation/tgstation#38994
- bugfix: (tgstation/tgstation#40043) - Beam rifles no longer open lockers
- bugfix: (tgstation/tgstation#40061) - Mobs can no longer get stuck at min/max
body temperature
- bugfix: (tgstation/tgstation#40041) - Pictures of asses are now properly sized
- bugfix: (tgstation/tgstation#40084) - The lastattacker var now includes unarmed
attacks
- bugfix: (tgstation/tgstation#39968) - Plastic golems can no longer ventcrawl with
items in their pockets
- bugfix: (tgstation/tgstation#39885) - You can no longer crash the server by overcharging
energy guns.
Thunder12345:
- rscadd: Added a colour picker component for use with circuits.
Time-Green:
- bugfix: Soda is no longer intangible to the laws of physics
Toriate:
- rscadd: It appears that ancient pieces of armor have wound up on the open market!
These armors have degraded beyond usefulness. Grab one now in the loadout!
- imageadd: added flak jacket and M1 Helmet sprites
- rscadd: Gives the flak helmet a tiny storage compartment
- balance: Made the flak helmet even weaker against acid and fire so it crumbles
into dust easier
- rscadd: Added the Corporate Uniform and the Silver Bike Horn
- imageadd: added sprites for the Corporate Uniform and Silver Bike Horn
Tupinambis:
- tweak: 'Removes the tesla coils from engineering secure storage, and places them
within the engine room, functional upon being wrenched down. (Arranged in the
common method of three coils on the left and right sides.)
Reduces the width of engineering secure storage and its blast door by one tile.
The machinery within has been rearranged in order to make the most commonly
used machinery the most accessible.'
- tweak: Replaces the blood-red hardsuit in Deep Storage with a mining EVA hardsuit,
and an included oxygen jetpack.
- rscadd: 'Adds a replacement to the old lavaland xeno ruins in the form of lavaland_surface_alien_nest.dmm An
image of which is shown below. (The area layer is disabled for visibility.)
![hive](https://user-images.githubusercontent.com/42078130/44291327-43df0d00-a243-11e8-9e72-ba8f81d31370.PNG)
![hive2](https://user-images.githubusercontent.com/42078130/44291330-47729400-a243-11e8-998d-660063fa9f41.PNG)
This replacement is designed to act as a sort of raid, with the queen as the
raid boss. The most notable loot includes the corpse of a drone, security bio
armor, a bone axe, some basic syndicate equipment, and a syringe containing
alien microbes. All references to the old lavaland xeno ruins have been replaced
with references to the new map file.'
- rscadd: New corpse spawners for alien queens and drones.
- rscadd: New syringe containing the alien microbe reagent.
- rscdel: Removed the currently unused lavaland_surface_xeno_nest.dmm map file,
and its references.
- rscadd: Added an experimental hard suit to toxins bomb test room on Box.
- tweak: Increased the size of the toxins bomb test room, moved the telescreen,
and added chairs on Box.
- tweak: Moved some pipes out of the way on Box and Meta.
- rscadd: 'Two air pumps have been added to the toxins lab on Pubby and Meta.
The following changes apply to Box, Meta, and Pubby:'
- tweak: Unbolts the toxin burn chamber doors on round start.
- tweak: Unlocks the toxins lab air alarm on round start.
- tweak: When spawned as a nuclear operative, you keep your characters race instead
of being changed into a human. Plasmamen are an exception to this change.
- tweak: By popular request, makes the Head of Security spawn with a telebaton instead
of a stun baton.
Werebear:
- rscadd: Seven new holochassis options for pAIs and two new display images for
pAIs.
Wilchen:
- rscdel: Removed box of firing pins from rd's locker
XDTM:
- bugfix: Fixed anti-magic not working at all.
- bugfix: Diseases now properly lose scan invisibility if their stealth drops below
the required threshold.
- tweak: Coldproof mobs can now be cooled down, but are still immune to the negative
effects of cold.
- bugfix: This also fixes some edge cases (freezing beams) where mobs could be cooled
down and damaged despite cold resistance.
- balance: Androids are now immune to radiation.
Xhuis:
- tweak: Character traits are now called character quirks. Functionality remains
unaffected.
Zxaber:
- rscadd: Cyborgs can wear more hats now.
and Fel:
- imageadd: New chairs are on most shuttles! Finally, you can relax in style while
escaping a metal death trap.
armhulen:
- rscdel: chameleon guns are disabled for breaking the server
cacogen:
- rscadd: You can now see what other people are eating or drinking.
- rscadd: Borg shaker can now synthesise milk, lemon juice, banana juice and coffee
- bugfix: Renamed drinks no longer revert to their original name when their reagents
change
cyclowns:
- bugfix: Fires no longer flicker back and forth like crazy
- rscadd: Fusion has been re-enabled! It works similarly to before, but with some
slight modification.
- tweak: Fusion now requires huge amounts of plasma and tritium, as well as a very
high thermal energy and temperature to start. There are several tiers of fusion
that cause different benefits and effects.
- tweak: The fusion power of most gases has been tweaked to allow for more interesting
interactions.
- tweak: BZ now takes N2O and plasma to create, rather than tritium and plasma.
- bugfix: Fusion no longer delivers server-crashingly large amounts of radiation
and stationwide EMPs.
deathride58:
- tweak: (Only visible on 512) Stamina crit will now result in the mob's sprite
subtly darkening around its edges.
- rscadd: Added a tiny reference item to a year-old weeby game. If you're a traitor,
you can find this item in the "badassery" section of the uplink. It's free,
and you can order up to 4 of them! The effects of this item are only visible
on 512.
- code_imp: Added a component signal for toggling combat mode on/off.
- balance: The cleaving saw now deals less staminaloss to its user while inactive.
- rscadd: You can now make use of custom say verbs with the [say verb*message] format
- rscadd: Yelling will now echo and penetrate walls
- tweak: Distant voices now have smaller text
- tweak: You can now see the amount of charges an emag has by examining it
- tweak: Emags now make a quiet noise when they're close to running out of charges.
- tweak: Emags are no longer irreversibly destroyed upon running out of charges.
- rscadd: Traitors can now purchase emag recharge devices for 2 TC. They have five
extra charges each, and can be found in the devices and tools section of the
uplink.. There's no cap on the amount of charges a single emag can have, though
do be aware that upstream spaghetti code makes it easy to waste charges.
- tweak: Small emag flavortext changes here and there
- balance: The warden's particle defender now deals less staminaloss when in stun
mode.
- tweak: '"code [alert level]" has been changed to "[alert level] alert" on the
hub entry.'
- tweak: The hub entry now displays the current map.
- tweak: Lavaland is no longer fullbright. We have memory to spare.
- rscadd: Adds the wheelofsalt command to TGS3. Spin the wheel of salt to find out
what the Citadel Station 13 players are salting about today!
- rscadd: You can now slam or slap your hands onto tables by right clicking them
in combat mode.
- tweak: Non-admins can no longer use LOOC while dead, unconscious, in crit, or
while ghosting.
- tweak: The syndicate mask available in the uplink will now inject you with a chem
that cuts your click delay in half and increases your stamina regeneration,
when you enter combat mode. The mask has a five minute cooldown between adrenaline
injections.
- balance: Dogborgs will now reduce firestacks when they use their tongue to lick
someone's face.
- bugfix: The repo compiles again
- bugfix: The flag cape donor item should render properly now.
- tweak: The default amount of z-levels reserved specifically for space ruin generation
has been reduced from 7 to 1
- bugfix: Items now spawn on top of, rather than inside, closets and other storage
structures
- rscadd: Jukeboxes now have realtime directional audio, complete with occlusion
when you're far away or behind a wall.
- rscadd: More than one jukebox can play a song at a time now. Have up to 5 jukeboxes
playing at once!
- rscadd: Devs can now control the wet and dry channels of sounds played via playsound_local.
The new envwet and envdry arguments will control the volume of the wet and dry
track, respectively.
- code_imp: Jukeboxes have been turned into a subsystem. Track initialization, audio
playing, etc, are now handled via SSJukeboxes instead of via the jukebox object
procs.
- config: Jukebox tracks now require an additional ID field at the end of their
name. This will make it easier to add jukebox-style objects that are only capable
of playing specific songs, without worrying about copyright issues.
- rscadd: Added Raiq's boombox as a donor item
- rscadd: You can now manipulate tails, ears, body markings, mutant colors, and
taur types via DNA console!
- balance: Reduced the exponent on gas tank ruptures. TTVs and suicide onetanks
that were previously 20dev are now approximately 9.6dev. Let's see the actual
toxins nerds adapt!
- tweak: When a custom say verb message is spoken without any actual words, the
text will render without a `, ""` at the end of it.
- balance: The combat rework's training wheels have been removed. Knockdowns no
longer have any noticeable stun. This indirectly means stunbatons and tasers
will always deal their full stamloss on hit.
- balance: The stamloss required for boxing gloves to throw a knockout punch has
been increased from 50 to 100.
- rscadd: You can now prime the grenade on bombspears by using them in your hand.
The wield hotkey is moved to combat mode rightclick while a spear has a grenade
on it. This is explained in the examine text.
- balance: Bombspears no longer instantly explode on impact when thrown. They now
have to be primed to explode when thrown.
- balance: Bombspears now have 90% embed chance.
- rscadd: If an embedded item is normal sized or larger, you can take it out instantly
by pressing resist.
- balance: Embedded items are now much harder to pull out the smaller they are,
rather than the other way around. It's much easier to rip out a sword from your
chest than it is a shard of glass in your face.
- tweak: The message you get when you get bounced by the PB is now a little more
clear about what you need to do to gain access to the server.
- balance: The jukebox now falls off over a greater distance. You can now actually
hear the jukebox while sitting in a far corner of the bar, or while passing
through the main hallways.
- rscadd: Added antag OOC. This is disabled by default, but you can access it with
the "AOOC" verb as an antagonist when an administrator enables it.
- tweak: LOOC now supports emojis
- tweak: 'Deadchat and asay will now both render emojis! :snya:'
- balance: The disarm attack on EMP'd defibs now has an interruptible 1 second timer
before it actually lands.
- balance: The stamina buffer now only takes 1 second to start regenerating.
- balance: Disablers have had their damage reduced from 36 stamloss to 24 stamloss,
increasing their shots to stamcrit from 4 to 6.
- balance: Tasers have had their damage increased from 55 stamloss total to 61 stamloss
total. Shots required to stamcrit are unaffected.
- rscadd: Introducing the Kitchen Gun (TM)! Say goodbye to daily stains and dirty
surfaces with Kitchen Gun (TM)! Just five shots from Kitchen Gun (TM), and it'll
sparkle like new! Includes two extra ammunition clips for the low, low price
of just 10 TC! Laser sight and night vision accessories sold separately! Magazines
can be purchased individually for 1 TC a pop!
- tweak: Active turf processing is now its own subsystem.
- code_imp: Ports tgstation/tgstation#39287 - You can now configure how fast a mob
fires, and how many shots they fire in a single burst
- rscadd: When you spawn as a miner, you'll get text clarifying your job description.
You might not think it's necessary, but believe me, it is.
- rscadd: mushroom people are now roundstart on live
- rscadd: The geargroupID var of loadout entries can now be a list rather than a
string. GeargroupID changes are additive when multiple are defined in a single
loadout entry.
deathride58 (Original PR by Basilman/Militaires):
- rscadd: Ported TGstation's Agent Stealth Box! You can the implanter in the syndicate
uplink for 8 TC. Credit goes to Basilman/Militaires. This port includes minor
adjustments, see the GitHub for details.
hatterhat after being yelled at by kevinz:
- bugfix: deletes an entire line that might fix flash icons idk blame him if it
gets worse
iksyp:
- rscadd: stacking machines and their consoles no longer dissapear into the shadow
realm when broken
- rscadd: you can link the stacking machine and its console by using a multitool
- bugfix: Ever since the great emotion purge of 2558, people were able to work at
top efficiency, even while starving to death. This is no longer the case, Nanotrasen
Scientists say.
- admin: Hunger slowdown only applies if mood is disabled in the config.
imsxz:
- admin: Using mayhem bottles and going under their effects is now logged.
izzyinbox:
- rscadd: Added an integrated circuit part that interacts with the arousal system
- tweak: changes the admin-pm input box from single line to multi-line
- bugfix: Tennis balls now equip and show up in the correct slots
- rscadd: Adds option in the hide/expose genitals verb to hide genitals even without
clothes
kevinz000:
- rscadd: Cameras now can take pictures up to 7x7. Alt click them to change their
width/height from the default 3x3.
- rscadd: Photos are now logged to disk, assuming the host enabled the configuration
option
- rscadd: If the above is enabled, albums/frames can now have their persistence
IDs set in variables to allow for PHOTO PERSISTENCE
- rscadd: Every head of staff gets a unique album with its own ID in their locker.
Let your successors know about your accomplishments, screwups, and everything
in between!
- rscadd: All of this works or should work with newcasters/pdas/etc etc
- rscadd: Photo taking now clones the area into transit space and then operates
on it, instead of on the spot, in theory making photographing things more accurate?
nicc:
- rscadd: no more dark locker corner woo
- tweak: area alterations
- rscadd: escape pod
- rscadd: see above
- rscadd: adds windoor to the plastic flaps in the atmos lobby
ninjanomnom:
- rscadd: A plush that knows too much has found its way to the bus ruin.
resistor:
- rscadd: Added circuit labels! You can now customize the description of your assemblies.
slate3:
- rscadd: ported a new alternative sprite for engineering borgs, mr. handy
- rscadd: ported a new alternative sprite for security borgs, a spider-like walker
- rscadd: ported a new alternative sprite for medical borgs, an eyebot
steamport:
- bugfix: Borgs/AIs can now toggle rad collectors
ursamedium:
- bugfix: slapping / slamming hands on tables now uses appropriate pronouns
- bugfix: crow pAI is no longer invisible while resting
yenwodyah:
- bugfix: A few virus threshold effects should work now
yorii:
- bugfix: Fixed the smartfridges to be in line with all other machines and puts
the released item in your hand.
yorpan:
- rscadd: Brain damage makes you say one more thing.
2019-11-04:
4dplanner, MMiracles:
- tweak: Wizard shapeshift now converts damage taken while transformed
- bugfix: transform spell transfers damage correctly instead of healing most of
the time
- bugfix: 0% simplemob health maps to 0 carbon health, 100% simplemob to 100% carbon
- bugfix: transforming to a form with brute resistance no longer heals you
- bugfix: transforming back to a species with brute resistance no longer heals you
AdmiralPancakes1:
- rscadd: 'Cryo cell shortcuts: alt-click toggles the doors, ctrl-click toggles
the power'
Alonefromhell:
- rscadd: Ported Oracle UI, a framework for self-updating and neat UI's
- refactor: Paper now uses OUI
- refactor: Bins now use OUI
- bugfix: fixes tootip offset
AnalWerewolf:
- rscadd: Fritz plushie
- rscadd: Donor item
Anonymous:
- imageadd: 'More crusader armor variants to pick from armament: Teutonic and Hospitaller.'
Arturlang:
- rscadd: You can now use CTRL and ALT click on pumps and filters to toggle them
on and off and max their output respectively
- rscadd: You can now use RPDs on windows and grilles.
- rscadd: The RD can now suplex a immovable rod. Good fucking luck.
- bugfix: Fixes high alert ERT suit sprites. You can see them now!
- rscadd: Traitor codewords are now highlighted for traitors.
- rscadd: You can now examine pumps filters and mixers to see if you can use CTRL
and Alt click on them.
- bugfix: Fixes brain damage/trauma healing nanites so they actually work while
there are only traumas.
- tweak: Advanced toxin filtration nanites now heal slimes
Bhijn:
- rscadd: It's now possible to forcefully eject the occupants of a dogborg's sleeper
by using a crowbar on them. This action is instant.
- tweak: Resist values for dogborg sleepers have been adjusted. The baseline has
been decreased from 30 seconds to 15 seconds. Medihound sleepers have a resist
timer of 3 seconds. Sechound sleepers retain a resist timer of 30 seconds.
- tweak: It now takes 10 full seconds to insert people into your sleeper. This should
hopefully give people some more room to breathe and react to a dogborg attempting
to sleeper someone either for no reason or in a way that violates law 2.
- bugfix: Warp whistles no longer grant permanent invulnerability and invisibility
- bugfix: You can now actually use the resist hotkey to resist out of handcuffs.
Woah, revolutionary
- bugfix: the `!tgs poly` command now actually works
- rscadd: Poly now has a 0.01% chance per squawk to speak through the TGS relay.
- balance: The point production mode of radiation collectors has been reverted to
the original behavior of using all of the stored power every process cycle instead
of just 4% of it
- tweak: Radiation collectors now display the amount of power/research points they're
producing per minute rather than per process cycle, which should hopefully clear
up a lot of confusion.
- tweak: Radiation collectors also display what's happening to the gas within them,
which should make it a lot more obvious as to how you get tritium.
- tweak: Security borgs and K9s are now only available during red alert or higher.
- server: Headmins or other folks with access to the server's config can choose
the minimum alert level for secborgs to be chosen via the MINIMUM_SECBORG_ALERT
config option. See the default game_options.txt for more info.
- bugfix: The server no longer attempts to check if the CID matches the IP of any
bans, or if the IP matches any CIDs of any active bans, during client analyzation
- balance: Vampires can now only ventcrawl in bat form if their blood level is below
the bad blood volume (224 blood total)
- balance: Vampires now only take 5 burn per mob life cycle while within chapel
areas, down from the original 20 burn per life cycle.
- tweak: K9 pounces have received a minor rework. It now has an effective cooldown
of 2.5 seconds, can now only deal up to 120 staminaloss, deals a maximum of
80 stamloss on hit, has a spoolup of half a second, and now has telegraphing
in the form of a quiet noise.
- balance: K9s now only have 80 health
- balance: Secborgs (but not k9s) now have a hybrid taser. This can be toggled via
server config.
- tweak: The disabler cooler upgrade now applies to all energy-based firearms for
borgs
- rscadd: Dogborg jaws are now capable of incapacitating targets if using help intent.
This deals a hard stun depending on how much staminaloss the target has, and
whether or not they're resting. This behavior can be toggled via server config.
- balance: K9 jaws now have 15 force, up from their nerfed 10 force.
- balance: Borg flashes regained their ability to cause knockdown. This can be toggled
via server config.
- server: The WEAKEN_SECBORG config option will disable the new dogborg jaws mechanic
and make secborgs spawn with a standard disabler.
- server: The DISABLE_BORG_FLASH_KNOCKDOWN will disable the ability for borg flashes
to knockdown.
- tweak: Jukeboxes now have 6 audio channels available to them, up from the previous
accidental 2 and previously intended 5 channels.
- bugfix: Jukeboxes now work again on clients running versions higher than 512.1459.
- bugfix: People will no longer have their ears consumed by an eldritch god if multiple
jukeboxes are active and the first jukebox in the jukebox list stops playing,
then tries to play again
- tweak: Instead of the debug text for invalid jukebox behavior being printed to
world, the debug text is now restricted to the runtime panel.
BurgerB:
- tweak: Tweaked the UI of the loadout to be less cluttered due to an issue with
formatting.
BurgerBB:
- rscadd: Adds the bonermeter; a device that measures arousal based statistics.
- refactor: Added a new input to the electrostimulator that controls the strength
of the shock. It accepts negative inputs which reduce arousal. Added a new output
to the electrostimulator that displays the amount of arousal gained.
- balance: Rebalanced the electro-stimulator to be less spammy by giving it a 2.5
second enforced cooldown per circuit contraption. Increased the complexity of
electro stimulator from 10 to 15.
- refactor: Reworked the Vent Clog event to spray smoke instead of foam, also made
it shoot smoke over time instead through each vent instead of all at once.
- tweak: Increased the spawn area of the City of Cogs (Reebe). This does not affect
the area in which builders can build.
- balance: Significantly tweaks the Wizard race transformation event to be less
unreasonably troublesome.
- rscadd: Adds a new 0 cost trait that makes you immune* to Crocin and Hexacrocin
- tweak: Tweaks how slurring works so it's more of a gradual change into slurring
instead of immediate.
- balance: Slurring is now directly proportional to your drunkenness, with other
sources of slur being added on top of it.
- tweak: Bras are now separate from underwear, meaning you can mix and match bras
if you're into that.
- tweak: Men can wear female accessory clothing, and females can wear men accessory
clothing. It's not a fetish, mom, it's PROGRESSIVE.
- code_imp: Reorganized accessories into their own files to prevent a massive 1000
line file.
- server: i'm 10% sure that merging this PR will cause preference corruption sooooooooooo
I just need to hear from @deathride58 or perhaps someone else on how much damage
this could possibly do.
- tweak: Tweaked penis.
- balance: Rebalanced penis.
- rscadd: 'Added the following reagents to the common list of vent clog reagents:
~~Cooking Oil~~, ~~Frost Oil~~, Sodium Chloride, Corn Oil, Uranium, Carpet,
Firefighting Foam, semen, femcum, tear juice, strange reagent, ~~spraytan~~.'
- balance: Vent Clog smoke emits the same transparent smoke as a smoke machine,
including how much it transfers. Vent Clogs also do not trigger in areas deemed
"Safe" in code, such as in the dorms or trusted areas where dangerous things
shouldn't occur.
- rscadd: Adds additional random brain damage text
- rscadd: Adds penis enlargement pills.
- rscadd: Adds Stun Circuit and Pneumatic Cannon Integrated Circuits
- bugfix: Fixed extinguisher and smoke circuits not accepting any reagents.
- rscadd: Adds a few important clockcult tips.
- rscadd: Added Mech Sensors, a brass-created trap that activates when a mech not
controlled by a cultist crosses it.
- rscadd: Added power nullifiers, an emp trap that emps everything in a 3x3 area,
with the center suffering a heavy EMP.
- tweak: Brass Skewers now deal 50 damage to mechs.
- balance: Ass slapping only works if you're actually behind the target. Ass slapping
now respects disarm blocking. You can no longer face/ass slap someone on an
intent other than help, unless they are also face/ass slapping.
- bugfix: Fixed ass and face slapping grammar.
- rscadd: Adds meh effects for ass and face slapping.
- tweak: '"Unwillingly" eating food now sends a warning message instead of a notice.
Unable to stuff food down your throat sends a danger message instead of a warning
message.'
- rscadd: Adds clockwork reflectors, a fragile anti-laser reflection shield object
that can be constructed for 10 brass sheets. Upon firing on the object in the
direction where it is shielded, it ricochets the bullet off of it relative to
the shooting angle.
- tweak: Renames some windows in the build menu for consistency.
- balance: Clockwork Cult walls can no longer be deconstructed by RCDs when heated.
- rscadd: Adds several new toy loot to the arcade machine.
- balance: Rebalanced the arcade machine loot. Battlemachines now have a 0.5 second
delay instead of a second delay between actions.
- bugfix: Fixed a bug that would not allow the one in a million pulse rifle to spawn.
- rscadd: Adds a new trait "Buns of Steel" that makes you immune to the effects
of ass slapping, and temporarily makes the user's arm useless like a stun baton
hit. It costs 0 points.
- balance: Ass slapping blowback from the Buns of Steel perk now deals 20 stamina
damage instead of 50, and no brute damage.
- rscadd: Gamemode voting results are displayed at the end-round screen.
- balance: Cloning no longer gives you positive mutations, but a chance for a negative
one. Cloning has a chance to "scramble" your visual DNA.
- balance: Chestbursters no longer give and remove your brain. They just disembowel
and kill you now.
- bugfix: Fixes WarOps miscalculating players.
- balance: Activating the nuclear device during war-ops informs the crew of the
nuke's position.
- rscadd: The alert level is displayed at the job selection screen.
- balance: Central Command informs you when a Meteor Storm is about to hit 5 to
10 minutes before it happens.
BurgerLUA:
- code_imp: Added a new framework for reagents. Reagents can now have a bool that
determines if it can be detected by handheld medical analyzers. Currently only
the changeling sting chemical does this.
- balance: Made changeling transformation string last between 10-15 minutes. Lowered
the dna cost of changeling sting from 3 dna to 2 dna. Lowered the chemical cost
from 50 to 10. Lowered the loudness from 2 to 1. Changeling sting transformation
can be removed via high doses of calomel.
- bugfix: Fixed most reagents having a placeholder color.
- bugfix: Fixed autolathe wires not correctly shocking you when pulsed.
- balance: Rebalanced special jetpacks.
CalamaBanana:
- rscadd: Added Deer taur
- rscadd: Added Elf ears to mammals
CameronWoof:
- rscadd: Medihounds now have rollerbeds for non-vore patient transport
- bugfix: The closed O2 crate now uses the same color scheme as the open one
- tweak: air alarms are green now instead of blue when the atmosphere is ideal
- tweak: Hexacrocin overdose no longer causes climaxes
- tweak: Altered the icons for inventory backplates. Sleek! Stylish! New!
- bugfix: Attaching a beaker that contains water to an IV stand no longer causes
a visual glitch
- tweak: Fluid-producing sexual organs no longer start full
- tweak: Sexual organ fluid capacity decreased from 50 to 15
- tweak: Sexual organ production rate decreased from 5u to 0.035u per two seconds.
- tweak: Sexual fluid decals no longer contain reagents
- tweak: Sexual fluids cannot by synthesized (e.g., by the Odysseus)
CdrCross:
- rscadd: Adds the ability for cloning consoles to read and write record lists to
the circuit board, and provides a template for giving other machines local circuit
board memory.
Cebutris:
- rscadd: Hugs of the North Star! Get them from the arcades (if you're lucky) and
hug your friends at INCREDIBLE hihg speeds!
- bugfix: Tea Aspera now properly contains tea powder
- tweak: Breasts no longer lactate by default, lactation is now a preference
Chayse:
- tweak: Changed the Warden's compact combat shotgun to instead be a regular combat
shotgun with a foldable stock and penalties for being folded.
- rscadd: Assorted space-worthy helmets can now act as masks for internals.
- refactor: Internals code can now check any item with the ALLOWSINTERNALS flag
through the GET_INTERNAL_SLOTS define. For now this only checks head and mask
slots, since those are the most realistically speaking usable ones.
- tweak: Medbay doors can now be opened by anyone from the inside without having
to press the exit button.
- bugfix: Borgs now have the necessary dexterity to unbuckle people from themselves
and from bucklable objects.
- bugfix: Fixes the Trek Uniform/Suit worn icons
- bugfix: AIs can now once more talk through holopads successfully
Code-Cygnet:
- rscadd: Added new things - Mind trait, alcohol reagent, chemical reagent, drink
sprite and recipe.
- imageadd: added commander_and_chief sprite to drinks.dmi
Coolgat3:
- tweak: Changed player number checks to 20 from 24 for cult and clockcult, also
made nukeops 28 required players instead of 30.
- tweak: Changed enemy minimum age from 14 to 7
- rscadd: Added the code for the semen donut and made it craftable
- imageadd: Added the donut sprites
- bugfix: Made the sec and warden berret offer as much protection like the helmet
- rscadd: Added berets for all the heads.
- imageadd: Added sprites for the berets.
- code_imp: Coded the berets to spawn in appropiate lockers.
- tweak: Raised the ripley's movement speed and lights range by 1, also lowered
its armor to compensate.
- rscadd: Added combat gloves sprite
- imageadd: Added said sprite
- imageadd: added combat boots sprite
Coolgat3 / Avunia:
- rscadd: Made kindle put the target into stamcrit, which makes it an actually working,
useful stun.
- rscadd: Added a stamina loss modifier to the vanguard spell which makes the user's
stamina drain at a way slower rate. This doesn't make them immune to tasers,
but it takes a few hits to actually get them to fall down.
- tweak: Made it so that clock culties don't start with a chameleon suit. Instead
they start with an engineer suit which is pretty much the same sprite and looks.
If this is not perfect, then I am willing to make a slightly more brass-colored
version of the engineer suit sprite and call it a ratvarian engineer jumpsuit.
- balance: Increased the cost of vanguard, as it is now a spell that works somewhat
like adrenals, minus the move speed, making your stamina drain really slow and
making you unable to get knocked onto the ground by just a single taser shot.
- balance: Lowered the charge time of kindle, reason being that you can usually
have only one active spell on you, or two at max if you decide to run two slabs,
but the fact that kindle silences people for such a small amount of time makes
up for it, in my opinion.
- server: Figured out that the consoles and their warp function actually work with
the current code. The thing that makes them not work is when the gamemode is
ran on debug mode, without the required players to actually support it. It also
breaks the ark timer which is stuck on -1 seconds until activation. Whenever
the gamemode starts properly, like any other gamemode, with player checks and
all, everything seems to work just fine.
CydiaButt13:
- rscadd: Lamp Plushie to loadout
- imageadd: added plushie_lamp to plush icons
- code_imp: added Lamp Plush to loadout and icons and items
EgoSumStultus:
- bugfix: Fixed blood chiller's inhand
- bugfix: FIXED SHIELF
- bugfix: fixed magpistol magazine sprites
- rscadd: Added the Femur Breaker
- rscadd: Adds male AI vox.
EmeraldSundisk:
- rscadd: Adds a gun range to Box Station
- rscadd: Provides some extra power grid connections
- rscdel: Sunglasses and Earmuffs removed from the Warden's Office - they can be
found at the range instead
- tweak: Rearranges a few objects within the prison as to accommodate the new gun
range
- rscadd: Adds a mass driver to Delta Station's chapel
- rscadd: Adds a second means of entry into the chapel
- tweak: Slightly expands the chapel to make room for the driver, slight adjustment
to air systems
- tweak: Clears a path in the station exterior for the mass driver to work properly
- tweak: Nearby maintenance loot has been relocated to accommodate the chapel expansion,
surrounding area has been "cleaned up" somewhat
- tweak: CentCom has noticed the lack of coffins in Delta Station's chapel and provided
some, but in exchange for reducing the chapel morgue's capacity.
- tweak: Fixed a maintenance door the chaplain should have been able to open.
- bugfix: 'Fixes space areas outside the driver removal: CentCom Defense Analysts
have ordered the maintenance hatch to the Mass Driver room be removed citing
"security concerns".'
- rscadd: Increases the number of plots to 9 (from 5)
- rscadd: Additional lighting placed directly outside the garden
- tweak: Cleans up the area to reflect use. Moves the seed extractor to a more central
location
- tweak: 'Relocates the seed packs on botany''s counter to the garden removal: Removes
wooden barricades outside the garden'
- config: Renames "Abandoned Garden" area designation to "Maintenance Garden", but
does not replace the icon in Dream Maker
- rscadd: Expands the chapel mass driver room to make it easier to use
- rscadd: Rearranges the chapel backroom so there are now six coffins and burial
garments roundstart
- tweak: Cleans up the Janitor's office
- tweak: Readjusts the station exterior so mass-driven coffins (hopefully) have
less friction
- bugfix: Adds a fan to the chapel driver
- bugfix: The Janitor missed a few spots around the newly renovated Maintenance
Garden
- bugfix: Readjusts positioning of Delta's QM keycard device
- bugfix: 'Cleaned up a few spots I missed in #9356, particularly around the janitor''s
office'
- rscadd: Adds some potted plants around Box Station
- bugfix: 'The tile mentioned in #9409 should now be radiation-free.'
Fermi:
- bugfix: Fixes tiny runaway decimals in reagents system.
- bugfix: 'SDGF: Fixes infinite clones.'
- bugfix: fixed an angery PR
Fermis:
- rscadd: Added a panda simplemob
- bugfix: fixes empathy exploit.
- rscadd: Added the secbat, a box to hold it and the ability to dispense it from
the SecTech vendor.
- rscadd: Adds 3 new music tracks.
- tweak: tweaked Neurotoxin
- balance: added more depth to Neurotoxin
- bugfix: fixed the inability to create Neurotoxin
- bugfix: fixes fermichem reactions for tiny volumes work
- tweak: makes quantisation level for chemistry finer
- tweak: re-enables femichem explosions in grenades.
- tweak: adds nuance to the SDGF and hatmium explosions.
- bugfix: Fixes analyse function on ChemMasters to correctly display purity.
- bugfix: Fixes the custom transfer for buffer to beaker button.
- rscadd: 'Debug option: Generate Wikichems'
- rscadd: graft synthtissue surgery, new reagent synthtissue
- tweak: 'neurine fixes brain objs merge: combines fermichem''s lung damage with
tg''s'
- rscadd: on_mob_dead(), bitflags and CHECK_MULTIPLE_BITFIELDS
- refactor: refactored fermichem vars, moved impure chems into their own reagents
subtype
- bugfix: Fixes small residues of chems that won't go away!
- tweak: tweaked beaker health and allows use of syringes/droppers on chem_heaters
- soundadd: added a sound for when beakers take temperature damage.
- imageadd: added some icons for melting beakers
- refactor: refactored how beakers take damage
- bugfix: fixes how beakers would only take one instance of damage on pH damage
- bugfix: fixes Janitor grenades.
- bugfix: fixes reaction mechanics at low volumes
- bugfix: stops reactions constantly bubbling on the edge of reaction temperature
- bugfix: stops small amount reactions from occurring, and prevents disappearing
tiny numbers
- tweak: Reduced minimum reaction volume from 1 to 0.01
- refactor: cleaned up Fermichem
- rscadd: Adds Jacqueline the Pumpqueen and her familiar Bartholomew for the spooky
season
- soundadd: Adds a giggle
- imageadd: 'Adds cauldron, Jacq and Jacq o lanterns, and a costume for halloween!
mapedit: adds a new landmark so Bartholomew can spawn somewhere sensible.'
- bugfix: fixes food reactions and explosion runtimes,
- bugfix: fixes the too much yes problem
- bugfix: Heart, Tongue and stomach regen.
- bugfix: lung damage threshholds.
- bugfix: Graft synthtissue
- bugfix: Skeleton's burning for no reason
- bugfix: Organ freezing handling.
- bugfix: Fixes chemistry books to point to the right wiki, and keeps tg's just
in case
- tweak: Changes top right wiki button location to go to both wikis
- bugfix: fixed Jacq's fondness for the AI
Ghom:
- code_imp: minor clean up on hydroponics reagent containers.
- bugfix: fixes the perpetual lack of moisture that has affected genitalia descriptions
since, like, forever.
- rscadd: implements the arousal state for mammary glands.
Ghommie:
- bugfix: Fixes many possible situations of null icons for cit races' bodyparts.
- imagedel: Removes duplicate slimepeople' sprites.
- code_imp: Purges that draw_citadel_parts().
- code_imp: Fixes ISINRANGE_EX using the wrong relational operator.
- tweak: The kindle status effect stun duration now properly proportional to the
owner's remaining health.
- tweak: Clockwork cult's kindle now affects silicons.
- tweak: Cyborg mounted disablers/tasers/lasers now slowly self-recharge off the
cyborg user's power cell instead of draining from it directly.
- tweak: Borg rechargers now properly recharge the borg module's energy guns.
- bugfix: Prevents a couple more special/mounted guns from being preserved on cryo
- balance: Halved borg energy guns self-recharge delay and increased their cell
capacity by 3/4
- bugfix: Fixes chemical patches always checking the suit slot even if the targetted
limb was the head.
- bugfix: Skeleton, nightmare and golem races are once again available to get chemical
patches applied onto.
- rscadd: Adds two cartons of space milk to the space skellie pirates cutter's fridge.
- refactor: Refactored implants to not be located inside mobs codewise, akin to
organs.
- bugfix: Fixed gps tracking implants.
- bugfix: Fixed item not being dumped out of storage implants onto the owner's turf
upon removal.
- bugfix: Fixes cult potentially stalling if the target is erased from existence
without being sacced.
- balance: Nukes the stunprod's 3 seconds delay.
- bugfix: Fixes teleprods.
- bugfix: Stops pulls of resting mobs breaking off whenever you swap turfs with
someone else because of crawling delays.
- bugfix: fixes IAA.
- balance: EMPs now flick off stunbatons, they can be turned back on immediately
by the user anyway.
- balance: Stunbatons now very slowly consume charge whilst kept on, at a rate of
4/1000th of a standard batoning charge cost per tick.
- balance: Softened up the charge cost checks to stop the above update from practically
reducing the maximum uses of a stun baton by one. Now, should the remaining
charge be lower than the hit cost, the resulting stun will be be proportional
to the remaining charge divided by the hitcost, within a limit under which the
stun batoning just won't happen.
- balance: Buffs condensed capsaicin, a yet another feature previously dunked by
stam combat.
- balance: speeds up pepper spray puffs.
- balance: Buffed krav maga leg sweep stun and stamina damage. On the other hand,
it's now unable to be used on already lying targets.
- bugfix: fixes eyestabbing people with cutlery while being a pacifist.
- bugfix: Reduces goonchat lag from being blasted by pellets and bullets repeatedly
whilst wearing armor by properly removing the armor protection texts this times.
- spellcheck: also reduced the size of armor protection messages in general. they
clog up the chat box.
- bugfix: Fixes stunbatons icon not properly updating on cell removal and insertion.
- tweak: Allows lower charge cells to be used with stun batons, and thus single
use crapshots batons.
- balance: Adds in a 7 seconds delay to the jackhammer dismantling a superheated
clockwork wall.
- tweak: escape pods emergency suits storage can now be busted open by emags or
excessive damage.
- bugfix: Fixes alt click bypassing the escape pods' suits storage lock.
- bugfix: Fixes emags wasting charges on un-emaggable & co stuff.
- code_imp: Ported some radials code updates.
- rscadd: Ported the RCL wiring menu and a comfier RCD interface.
- tweak: A milder combat stance message will show up if the user switch combat mode
on while on help intent.
- spellcheck: Properly rewords the extinguisher's instructions on how to empty it
on the floor since it was changed to be a screwdriver action instead of Alt
Click a while ago.
- rscadd: Reskinnable PDAs. A related game preference.
- refactor: Refactoring the pda, pda painter, obj reskinning and chameleon pda a
bit to support this feature.
- imageadd: more PDA sprites and ported reskins.
- refactor: turned virtual reality into a component datum, which is then applied
to spawned virtual mobs. This fixes mob transformations (such as wabbajack and
monkeyizing) breaking the previously hardcoded behaviour and trapping you in
VR, also enabling a more concrete virtual reality inception experience.
- bugfix: Fixes power cells being unable to be rigged. Also prevents them from starting
processing on init if they don't self recharge.
- bugfix: Fixes many, little or otherwise, issues with the stunbaton status refactor.
- bugfix: The sacrificial target icon will now display onto the cult objective ui
alert once again.
- bugfix: Stopping borgs from sprinting into negative cell charge.
- tweak: The default amount of z-levels reserved specifically for space ruin generation
has been increased from 1 to 2
- tweak: 'Moving some tablecrafting recipes to the appropriate categories: Kitty
ears and lizard cloche hats to "clothing"; Hot dogs to "Sandwichs"; Cuban carb,
fish and chips and fish fingers to "Fish".'
- bugfix: Fixes the not-a-sandwich recipe being M.I.A.
- rscadd: Adding in peanuts, peanut butter, peanut butter toasts and sandwiches,
and the PB&J sandwich. The peanuts contain a little bit of extractable cooking
oil (similarly to soy beans) and can be microwaved or dried in a drying rack
to make roasted peanuts, which can be mixed in a all-in-one-grinder for peanut
butter, required to make those sandwiches.
- balance: Buffed wizard and artificier's Magic Missile, wizard and xeno queen's
Repulse and juggernaut's Gauntlet Echo.
- bugfix: Fixes flashlights being unable to be used for rudimentary eyes and mouth
exams.
- rscadd: Adds in a grey jumpsuit to the loadout choices, restricted to Assistants.
- bugfix: Fixes CWC construct shells being visible as ghost role to latejoiners.
- imageadd: new sprites for the flechette gun, its magazines and the toy ray gun
- tweak: Merges the end-of-shift and its shuttle autocall announcements into one.
- bugfix: Prevents the end-of-shift shuttle from being recalled (even if to no avail).
- bugfix: Fixes being able to teleport papers to your location with TK.
- bugfix: Fixed some monkey-code shenanigeans making items sometimes disappear from
pickpocketing.
- imageadd: New sprites for the some pda cartridges.
- tweak: The crew monitor's entry for the Quartermaster will now appear bolded,
while HoP's will be of the same color of the service/unknown/other jobs.
- bugfix: emergency pods' storage will now properly work.
- bugfix: The PDA skin preference will now properly save up.
- tweak: Changed the default PDA icon var to match the default PDA skin preference.
- bugfix: Fixing the `(pointless) badassary` category appearing between the `dangerous
and conspicious` and `stealthy and inconspicious` categories.
- bugfix: Combat gloves plus now properly use the combat gloves sprite.
- bugfix: Fixes the space ninja's energy netting.
- rscadd: Adding one pAI to the wizard shuttle and ERT prep room
- bugfix: Fixes the rocket launcher being unreloadable.
- balance: Buffed its accuracy a bit.
- tweak: Replaced the grenade launcher emagged minesweeper loot with the rocket
launcher like it was originally supposed to be.
- imageadd: 'Tweaked the :b: emoji.'
- rscadd: Rubber Toolboxes.
- rscadd: 'Porting in two bar signs: Cyber Sylph''s and Meow Mix.'
- bugfix: Fixing stamina damage melee weaponry being unusable by pacifists, and
still damaging objects and triggering electrified grilles when thrown.
- refactor: refactored underwears to allow custom color preferences, instead of
manually colored sprites.
- rscdel: The aforementioned manually colored pieces. Some of your char preferences
may have been resetted as result.
- rscadd: 'More underwear choices, including: Bowling shirts, long johns, a tank
top, fishnets, more bee socks, bee t-shirt and bee boxers (original PR for the
latter three by nemvar from /tg/station).'
- tweak: random bodies will now have random underwear again.
- bugfix: Dressers will now properly change undergarment again.
- tweak: Toned down many species' female chest sprites to fit the smaller cups.
- bugfix: Fixed some body parts sprites inconsistencies, such as the W/E female
and male chest sprites being the same in some species, and jellypeople's legs
being one tile off on W/E
- bugfix: Fixing baklava pies a bit.
- tweak: Sweaters now cover groins too.
- balance: Improved the zelus flask to be more viable for bottle smashing than the
average barman's selection.
- code_imp: Very slight bottle smashing code clean up, stupid const vars.
- bugfix: Fixes krav maga gloves, wizard spells knockdowns.
- tweak: Added in an alert pop up to the cult convertees, on top of the older "click
here to become a blood cultist" chat message.
- tweak: The convertee's screen will now flash red to fit in the aforementioned
message's fluff.
- spellcheck: Made said message less verbose.
- rscadd: Towels. Crafted with 3 sheets of cloth, they can be worn on head, suit
and belt slots even without uniform, or laid flat on the floor. Sprites from
Baystation and Aurora Station.
- rscadd: You can combat mode right click people while wielding rags and towels
to pat out their flames (to no use for rags) or otherwise drying them out.
- balance: toned down the stamina costs of some of the bulkier weapons.
- code_imp: repathed hypereutactic blades to be a subtype of dual sabers. Way less
copypasta.
- bugfix: Fixing CX Shredder guns not accepting standard flechette mags.
- bugfix: Fixing missing magpistol magazines icon states.
- rscadd: sort of overhauled darkmode/lightmode to /vg/station's, also reincluding
the pre-existing black'n'white theme.
- bugfix: Fixed LOOC color, fixed .userlove and .love span classes being a bit too
blurry on dark mode.
- rscadd: The syndicate base's bathroom is now fitted with a shower, and a special
towel.
- bugfix: Fixed many issues with towels.
- tweak: The dry people off with rags/towels action can only be done if the object
is NOT moist with reagents now. Also cleans banana creaming.
- rscadd: Towels deal more damage while soaked with reagents.
- rscadd: You can now squeeze rags/towels with Alt-Click.
- rscdel: deleted an old and crappier towel sprite that got in the way.
- bugfix: Fixes Pubby's disposal conveyor belts and lack of a second lawyer spawner.
- code_imp: Cleaned up the absolute state of the arousal module.
- refactor: refactored exhibitionism into a quirk.
- tweak: arousal states won't persist after death.
- bugfix: Fixes testicles size adjective thing.
- bugfix: undergarments toggling now works instead of just making underwear disappear
and not come back.
- tweak: The "Always visible" genitals setting will now display them above clothes.
- bugfix: combat pushes will now properly stop targets from using firearms, and
will disarm the firearm if performed a second time, and also slow down people
by 15%, and won't push people on tables blocked by shutters or other dense object
anymore.
- bugfix: Fixes CHECK_BITFIELD macro.
- bugfix: Fixes hypovials being unable to transfer out liquids or be refilled by
large dispensers like water tanks.
- bugfix: Fixes chem-masters machineries not dispensing newly made pills inside
loaded in pill bottles.
- rscadd: Stunswords now fit in the captain's sabre sheat.
- rscadd: reworked ninja's stealth mode. Increased invisibility, but engaging in
combat, attacking or throwing things, bumping people will temporarily lower
it.
- rscadd: Ninja shoes are even stealthier.
- code_imp: cleaned up some 2014 tier processing code horror.
- tweak: the oxyloss fullscreen overlays now also take in consideration 1/5 of the
user stamina loss.
- rscadd: When you're jogging, you will only slip on water if you have more than
20% staminaloss, for real this time.
- imageadd: Different cuffs now come with different worn overlays instead of a generic
one.
- bugfix: High luminosity eyes can now be properly deactivated and won't illuminate
your surroundings again until turned back on.
- bugfix: Fixes freshly cloned people starting with undershirts. Fixes random characters
possibly rolling with undergarments of the opposite gender (Doesn't affect preferences'
freedom of choice).
- balance: MRE menu 3 has cuban nachos instead of a chili now.
- bugfix: Removed the illustration overlay from MREs, looks pretty weird otherwise.
- rscadd: MRE menu 4, vegetarian.
- bugfix: fixes a few bad touchs on combat mode pushing.
- bugfix: Fixes clock cult Abscond scripture not dragging pulled mobs into Reebe.
Also fixes blood cult tele runes teleporting you from the source turf to the
source turf.
- bugfix: fixes clock cult mass recall.
- bugfix: Fixes underwear colors a bit.
- bugfix: Fixes Blood Cult conversion prompts
- rscdel: Removes an obnoxious temporary overlay var.
- bugfix: colorable socks can be colored again.
- bugfix: Fixed undergarments color preferences resetting each round.
- bugfix: Fixed a few dozen suits' body coverage inconsistencies. These changes
shouldn't affect armor and utility vests for most.
- bugfix: Fixed clown shoes and work boots.
- bugfix: Fixed some overlay bug that happens when legcuffed and then handcuffed.
- balance: Slowed down police baton and tele baton speed by 75%, should be still
be faster than the legacy speed (2 seconds) by 0.6 seconds. Telescopic batons'
stamina cost per swing is now on par with police batons, ergo more expensive.
- bugfix: Fixed undershirts n socks colors prefs.
- bugfix: You can now alt-click to rotate machinery such as the tachyon-droppler
array or emitters again.
- bugfix: Sofas can't be wielded and transformed back into plain chairs anymore.
- rscadd: Enables emojis for PDA messages.
- balance: Removes revenant blight's shabby toxin damage in favor of mood maluses,
and a dangerous necropolis curse if not cured in time. Remember
- tweak: Blood cult altar, forge and archives now use radial menus.
- bugfix: Fixed some machineries' UIs.
- tweak: blood and clock cultists messages from metabolizing
- bugfix: Fixed advanced medical scanners borg upgrades.
- bugfix: Fixes certain borg upgrades being unapplicable on dogborg counterparts
of the target cyborg type.
- bugfix: Fixed people being shovable hrough windows, windoors and the such.
- rscadd: You can now shove people into disposal bins.
- refactor: refactored altdisarm(), ergo the "shoving people around" proc.
- tweak: war ops is now lowpop friendly and doesn't require roughly 54 starting
players anymore.
- rscadd: Singularity beacons now also moderately increases the odds meteor waves,
while lowering their estimeed arrival countdown.
- bugfix: non-alphanumeric graffiti decals will no longer display as "letter".
- balance: Nerfs cyborg disabler and its internal power cell to hold 25 disabler
beam shots rather than 43/44, just like a normal disabler.
- bugfix: Adds some missing species_traits for cloth, clockwork and cult golems.
- rscadd: Added towel linen bins, found in dormitory restrooms. Also enhanced the
bedsheet bins found in some stations' dormitories
- imageadd: Resprited bedsheet bins in 3/4 perspective
- tweak: Made SDGF ghost poll message less verbose, made the experimental cloner's
complaint with the former, and added ghost poll ignore options for both.
- bugfix: fixing some related onmob sprites issues with the above accessory.
- bugfix: Teleprods work on non-carbons mobs now.
- bugfix: Fixed tracking implant teleport issues.
- balance: Increased stunbatons power cell depletion rate when left on by 50%.
- bugfix: Gorlex Marauders are pleased to announce non-slip grooves were given to
their .50 sniper rifles, and thus shouldn't accidentally flop on the floor like
pocket spaghettis whenever taken out of a bag anymore.
- bugfix: Silicons can now operate teleporter, medical and security records console
from a distance again.
- bugfix: Fixed custom say emotes conflict with drunk memes.
- bugfix: Fixes identity transfer (envy knife, changeling transformation, making
a vr avatar) not copying digitigrade legs.
- bugfix: Fixes temporary transformation sting triggering heart attacks on heartless
humans.
- bugfix: Fixed mobs folded inside bluespace bodybags getting their clothing and
items deleted when passing through a recycler.
- bugfix: The alien-bursting-from-your-thorax and the xeno "hud" embryo stage images
will now properly delete them once the embryo egg lifecycle is complete.
- bugfix: Fixed artificier lesser magic missile.
- bugfix: Phantom thief masks will now fancy your combat mode yet again.
- bugfix: Fixed gulag teleporter stripping the user of stuff it really shouldn't
(like storage implant bags).
- bugfix: fixing cydonian armor a bit.
- imageadd: Resprited wooden and critter crates.
- imageadd: Improved the Cyber Sylph' good yet cumbersome bar sign a little.
- bugfix: Cyborgs can now use camera consoles on the edge of their widescreen. These
consoles are also TK friendly now.
- imageadd: Updated gang dominator sprites.
- bugfix: Miner borgs can again have installed PKA mods.
- bugfix: Fixed invisible blackberry n strawberry chocolate cake slices.
- bugfix: Nuke ops / adminbus combat mechs will no longer spawn with tracking beacons.
- imageadd: Arcade machine directional sprites.
- tweak: 'lowered the arcade''s random plush / other prizes ratio from 1 : 2.5 circa
to 1 : 5. Dehydratated carps and the awakened plush can not be achieved this
way anymore.'
- imageadd: Added armrests overlays to sofas and tweaked their sprites a little.
- bugfix: Fixed dogborg sleepers. Just don't tell me what is exactly fixed, cause
I don't want to find out.
- bugfix: Buffed the deep space familiar gorilla against runtimes.
- imageadd: Updated ratvarian computer sprites.
- bugfix: Fixed storage implant transplant.
- bugfix: Refactored how Jacqueen teleportation destination is selected, preventing
them from teleporting on off-station holopads.
Ghommie && Kevinz000:
- balance: Lichdom and necromantic stone skeletons are now of the spaceproof kind
too.
- tweak: skeletons now also like dairy products.
- rscdel: Halloween roundstart skeletons and zombies are no more spaceproof.
- rscadd: You can choose to set your species to zombie or skeleton through the pride
mirror yet again, Alas they are not of the spaceproof kind either.
Ghommie (Credits to Kmc2000 for the original PR):
- rscadd: Porting in MRE boxes from Yogstation. But be careful, eating possibly
expired MREs found in maintenance comes with an unrealistically large (actually
small) chance of food poisoning. Otherwise just bail out and order actually
safe-to-eat MREs from cargo for 2000 credits.
Ghommie (Original PR by Dennok):
- bugfix: Now areas_in_z get areas spawned by templates and blueprints.
Ghommie (Original PR by Dreamweaver):
- rscadd: Nanotrasen has received word of a high-tech research facility that may
contain advancements in bluespace-based research. Any crew members who become
aware of its whereabouts are to report it to CentCom immediately and are restricted
from sharing said info.
- refactor: The turf reservation system now dynamically creates new z levels if
the current reserved levels are full.
Ghommie (Original PR by JJRcop):
- rscadd: 'Ports in more emojis, including : flushed :'
Ghommie (Original PR by LaKiller8):
- bugfix: Goonchat options should now save properly.
Ghommie (Original PR by Vile Beggar):
- rscadd: Warden now has an added drill hat in his locker. You can change the loudness
setting of it by using a screwdriver on it. Use wirecutters on it for a surprise.
Ghommie (Original PR by coiax):
- refactor: atom/var/container_type has been moved into datum/reagents/var/reagents_holder_flags.
There should be no visible changes to effects.
Ghommie (Original PR by nemvar):
- rscadd: Botanists can now get beeplushies (or cultivator and bucket) as an heirloom.
- bugfix: Clowns and mimes will now properly pick either a can of paint or their
brand as heirloom now.
Ghommie (Original PR by tralezab):
- bugfix: Fixes an issue with spontaneous appendicitis picking incompatible mob
biotypes.
Ghommie (Original PRs by Tortellini Tony and BuffEngineering):
- bugfix: E-cigs will continue to display their setting after being emagged.
- bugfix: Vapes now come out of the mouth. fix Fixes an E-cig initialize() runtime.
Ghommie (Original PRs by nemvar and Rowell):
- rscadd: Added beekini bras and panties, thigh-high and knee-high bee socks.
Ghommie (by Arkatos):
- bugfix: Fixed an issue with a Lizardwine drink crafting, where a final product
would contain unwated 100u of Ethanol.
Ghommie (by Floyd / Qustinnus, Arathian):
- rscadd: The robotocist now has robe to show his love for toasters
Ghommie (by nemvar):
- tweak: Dwarfs are now more robust.
Ghommie (original PR by 4dplanner):
- bugfix: thrown objects (but not mobs) no longer hit the thrower
- bugfix: mirror shield rebound no longer depends on the original thrower's momentum
Ghommie (original PR by 81Denton, kriskog and nemvar):
- spellcheck: Sleepers now show a message if players try to unscrew the maintenance
hatch while they're occupied or open. Fixed typos in sleeper/organ harvester
messages.
- tweak: Sleepers and dna scanners can now be pried open with crowbars.
- tweak: You can open and close sleepers and dna scanners by alt-clicking them.
- bugfix: The scanner's hatch now must be closed (on top of being unoccupied), just
like sleepers, before being screwdriverable. This fixes a tricky door stuck
issue with the machine.
Ghommie (original PR by AffectedArc07 and Shazbot):
- imageadd: Added 8 new sock styles
Ghommie (original PR by AffectedArc07):
- tweak: Religion is now a globalvar instead of being a subsystem for some reason
Ghommie (original PR by AnturK):
- bugfix: Supermatter now melt walls if it finds itself in one.
Ghommie (original PR by Anturk):
- rscadd: Recipe for fabled secret sauce can now be found in the deepest reaches
of space.
Ghommie (original PR by Barhandar:
- bugfix: Pumpkin meteors on Halloween now replace catastrophic meteor waves, instead
of ALL OF THEM.
Ghommie (original PR by CrazyClown12):
- tweak: The chloral hydrate inside of the sleepy pen is no longer slower acting
than chloral hydrate made in chemistry.
- tweak: The chloral hydrate inside of cookies synthesised by emagged borgs is no
longer slower acting than chloral hydrate made in chemistry.
- balance: Slight tirizene buff.
- rscdel: Delayed chloral hydrate
Ghommie (original PR by Denton):
- tweak: Nanotrasen has started shipping more types of bedsheets to its stations.
- rscadd: Added in Runtime, Pirate and Gondola bedsheets. The second one can also
be found in some pirate ships, while the last can be crafted from gondola hides.
- balance: You can no longer reveal the 'illegal tech' research node by deconstructing
.357 speedloaders, riot dart boxes, syndicate cigarettes, syndicate playing
cards or syndicate balloons.
Ghommie (original PR by Mickyan):
- bugfix: Fixed being unable to smother people using the damp rag
Ghommie (original PR by MrDoomBringer):
- bugfix: morgues have had their proton packs removed and as such no longer suck
in ghosts on closing.
Ghommie (original PR by MrDoomBringer, AnturK and YPOQ):
- bugfix: Explosions will no longer damage wizards in rod form, the supermatter
monitoring radio and megafauna GPS.
- bugfix: Supplypods no longer detonate their contents.
- bugfix: Fixed silicon items (e.g. cyborg modules) being destroyed by explosion
epicenters.
Ghommie (original PR by Naksu):
- code_imp: get_area() is now a define rather than a proc.
Ghommie (original PR by Nicjh):
- rscadd: Abductor console's select disguise option now uses a radial
Ghommie (original PR by ShizCalev):
- bugfix: Pineapple haters/lovers will get/no longer get pineapple pizzas respectively
from infinite pizza boxes.
- bugfix: As a non-human mob, hovering your cursor over an inventory slot while
holding an object in your active hand shouldn't runtime now.
Ghommie (original PR by Skoglol):
- code_imp: New helper proc for alt-click turf listing, bypasses any interaction
overrides.
- code_imp: Ghosts and revenants now use the new proc.
- bugfix: Ghosts can no longer toggleopen sleepers, adjust skateboard speed or close
laptops
- bugfix: Revenant can now alt-click turf to list contents.
- tweak: Revenant now slightly less nosy, use shift click to examine.
- tweak: Alt-clicking the same turf again no longer closes the turf listing tab.
- bugfix: Reduced ventcrawl lag greatly.
- bugfix: Mining bags will no longer drop ore into backpack.
- bugfix: Mining bags in backpack no longer interferes with other mining bags.
- bugfix: Fixes some storage size circumventions.
- tweak: Moved machine and computer frames below objects, parts are now always on
top.
- tweak: Moved structures (chairs, closets, windows, cult altars etc etc) below
objects.
- tweak: Moves mineral doors to airlock layers
- tweak: morgue/crematorium trays' layers shouldn't overlap bodybags' anymore.
Ghommie (original PR by SpaceManiac):
- bugfix: Disassembling a chem dispenser for the first time will no longer always
yield a fully-charged cell.
Ghommie (original PR by Swindly):
- rscadd: Arm-mounted implants that contain more than one item use a radial menu
instead of a list menu.
Ghommie (original PR by Tlaltecuhtli):
- bugfix: Other people's clothes burning no longer spam you
Ghommie (original PR by XDTM):
- bugfix: Reagents now stop their passive effects (for example, stun immunity) if
the liver stops working while they're active.
Ghommie (original PR by YPOQ):
- bugfix: Fixing roffle waffle, mushroom halluginogen and some invalid reagents.
- bugfix: Fixes clockwork armor not actually having armor.
Ghommie (original PR by cacogen):
- rscadd: The font size of all text in the chat window now scales
- tweak: High volume (megaphone/head of staff headset) is a slightly smaller
- tweak: Admins have slightly larger OOC text
Ghommie (original PR by coiax):
- code_imp: Randomly coloured gloves and randomly coloured glowsticks now have slightly
different typepaths, but otherwise function the same.
- code_imp: The Squeak subsystem has been renamed to Minor Mapping.
Ghommie (original PR by duckay):
- rscadd: Added better names and descriptions for blueshirt officer gear.
- rscadd: Added the above gear to the premium selection of the sectech
Ghommie (original PR by harmonyn):
- balance: Resisting out of bucklecuffs takes more/less time depending on the handcuffs
you used, i.e., fake handcuffs will not bucklecuff someone for ages.
- tweak: fake handcuffs shouldn't no longer demoralize restrained criminals scums.
Ghommie (original PR by monster860):
- bugfix: fixes advanced proccall
Ghommie (original PR by mrhugo13 on tgstation13):
- rscadd: The Syndicate has decided to equip their Syndicate leaders operative (Aswell
as their clown counterparts) with the new Combat Glove Plus! The new Combat
Glove Plus does everything the old boring Combat Gloves does but with the added
extra of learning Krav Maga upon wearing them, any other Syndicate operative
who wants to get in on the action will have to pay 5tc.
Ghommie (original PR by nemvar):
- imageadd: Some drinks have new icons or slightly altered icons. In particular
Wizz Fizz, Bug Spray, Jack Rose, Champagne and Applejack.
Ghommie (original PR by ninjanomnom):
- bugfix: Orbiting is a little more aggressive about staying in orbit. The wisp
as a result now correctly follows you over shuttle moves.
- bugfix: Gaps between sounds in some looping sound effects should no longer happen
as much under heavy server lag.
Ghommie (original PR by variableundefined):
- bugfix: Cancel button to assault pod destination selector.
Ghommie (original PR by wesoda25):
- balance: disembowelment no longer works on mobs that aren't dead or in critical
condition
Ghommie (original PRs by Akrilla, Arkatos and Denton):
- tweak: Sprays cans have a cap on how dark you can make objects. Art is uneffected.
- bugfix: Fixed a bug where you could get cyborg spraycans via pyrite extracts.
- rscadd: Added an infinite spraycan for admins to spawn.
Ghommie (original PRs by Denton and Skoglol):
- tweak: Reorganized the syndicate uplinks. Items are now mostly alphabetical, some
misplaced items moved to more fitting categories. Bundles, random item and TC
have been moved into a new category called "Bundles and Telecrystals". Gloves
of the North Star and Box of Throwing Weapons have been moved to Conspicuous
and Dangerous Weapons. Combat Gloves Plus have been moved to Stealthy and Inconspicuous
Weapons. Moved all implants into the Implants category.
- tweak: 'Added a new category to the uplink: Grenades and Explosives.'
Ghommie (original PRs by Floyd/Qustinnus, optimumtact, Denton and coiax):
- rscadd: You can now select what your pills will look like when making pills from
the Chem Master
- rscadd: Red pills can make you think.
Ghommie (original PRs by Jujumatic and PKPenguin321, respectively):
- rscadd: Minesweeper Arcade machines. The higher the difficulty setting, the better
the prizes will be.
- rscadd: Also keep your eye out for another new (and rare) arcade game!
Ghommie (original PRs by Kmc2000 and actioninja):
- rscadd: Added darkmode! You can opt-in to this by clicking the new toggle darkmode
button just beside the settings one.
- rscadd: Byond members will now have a new setting for their Antag OOC color, instead
of using their OOC one. (Antag OOC still locked under admin discretion though)
- rscdel: Default black'n'white windows style.
Ghommie (original PRs by Mickyan, Anturk, ShizCalev, nemvar and Naksu):
- rscadd: After rigorous mandatory art training for the crew, many new graffiti
styles are now available
- bugfix: Cleaned up some crayon and spraycan code for futureproofing.
- bugfix: Spraypainting blast doors no longer makes them see-through.
- balance: Paint remover now works on blast doors and the like.
- rscadd: Most objects can now be colored using a spray can.
- spellcheck: Added visible message to spraying objects and windows.
- rscadd: Colored lights now shine in different colours.
- rscdel: Removed individual buttons text in crayon/spraycan UI, speeding it up.
- bugfix: Text mode buffer is actually visible in the UI.
- tweak: Last letter of a text mode buffer no longer rotates out to be replaced
with "a", allowing the text mode to be used for individual symbols.
Ghommie (original PRs by Naksu and XDTM):
- bugfix: Transferring quirks now properly removes the roundstart trait from the
person losing the quirk.
- bugfix: Roundstart traits no longer block the removal of other sources of that
trait.
- code_imp: status traits are now a datum var, the accessors are now defines rather
than functions.
Ghommie (original PRs by Naksu and coiax, loser):
- code_imp: Cleaned up saycode
- bugfix: Taking mutadone while having the communication disorder brain trauma will
no longer spam your chat with messages.
- rscadd: IPCs now come with a subtype of robotic tongue without the omnilingual
ability, instead of innately having robotic voice spans.
Ghommie (original PRs by Nichlas0010 and ShizCalev):
- tweak: AI core display screen can now be set in character preferences.
- bugfix: AI core display screen will now be restore when revived.
- spellcheck: Corrected some inconsistent capitalization in the player preferences
screen.
- imageadd: Readded some forgotten AI sprites.
- bugfix: Fixed Hades AI death animation not playing.
- tweak: the AI icon-selection menu now uses a radial.
- imageadd: Added in the death icon_states for the "TechDemon" AI screen.
Ghommie (original PRs by ShizCalev and bobbahbrown):
- rscadd: Headsets now dynamically show in their description how to speak on any
channels they can use when held or worn.
- code_imp: Radio channels names and keys now use defines.
- tweak: The head arrival announcement will now be broadcast to the supply for the
quartermaster.
Ghommie (original PRs by ShizCalev):
- bugfix: Fixed a bug that allowed you to teleport an ID in your possession to a
PDA anywhere ingame.
- bugfix: Fixed an exploit allowing you to steal ID's/pens from PDA's not in your
possession.
- bugfix: Fixed an exploit allowing you unlimited control of a PDA's interface even
if it wasn't near you/in your possession.
- bugfix: Fixed Pride Mirror exploits.
- tweak: Corgi collars can now be removed!
- tweak: Updated the corgi & parrot inventory panels to use the same formatting
as other mobs
- bugfix: Fixed corgi inventory panels not closing properly.
- bugfix: Fixed the parrot inventory panel not closing properly if you're not able
to interact with it.
Ghommie (original PRs by ShizCalev, MrDoombringer, AnturK, bgobandit, 81Denton and actioninja):
- rscadd: Failsafe codes for uplinks are now available for purchase.
- rscadd: Nuke Ops now have the ability to purchase a usable RPG, the PML-9, as
well as a couple different types of rockets for it. you can also suicide rocket
jump with them!
- spellcheck: Improved Uplink item descriptions and formatting.
Ghommie (original PRs by ShizCalev, coiax and Tlaltecuhtli):
- bugfix: Caks will no longer override the bonus reagents provided in a donut when
frosting them.
- bugfix: Caks can no longer create frosted frosted jelly donuts.
- bugfix: Jelly donuts will no longer lose their vitamins when they're frosted.
- bugfix: Fixed chaos donuts potentially doubling the amount of reagents added when
microwaved with something else.
- bugfix: Donuts now always contain 1 sprinkles as was stated on the wiki. Frosted
donuts have a chance at adding an extra sprinkle.
- code_imp: Improved the code for ensuring that security members enjoy donuts and
security-themed alcoholic drinks.
- balance: neurotoxin doesnt insta stun but gives you limb paralysis overtime and
heart attacks if it stays in for too long and it is also alcholic
- balance: beepsky smash now summons imaginary beepskys that deal stamina damage
instead of outright stunning
Ghommie (original PRs by Time-Green and Qustinnus):
- tweak: loot crates can't explode after unlocking anymore
- bugfix: jumping into loot crates no longers causes them to go boom
- bugfix: You can now deconstruct abandoned crates with a welder without making
them go boom. After unlocking them, of course.
Ghommie (original PRs by Tlaltecuhtli and nicbn):
- rscadd: alt click to eject beakers from chem masters + chem dispensers + grinders
+ chem heaters
- rscadd: hit chem master + chem dispenser + chem heaters with a beaker and if its
loaded with another it swaps em
- rscadd: All-In-One Blender UI uses a radial menu now. You can see the contents
and reagents by examining.
Ghommie (original PRs by XDTM, 4dplanner, nemvar and, yes, myself):
- code_imp: Merged tinfoil hat kind of protection into the anti_magic component.
- rscadd: Tinfoil hats can also be warped up from excessive dampening of mindray/though
control/psicotronic anomalies, or by simply being microwaved in an oven, and
become useless.
- rscadd: Immortality Talisman and Paranormal Hardsuit helmets now come with tinfoil
protection too (minus the paranoia and limited charges).
- balance: Genetics/Slime/Alien Telepathy and Slime Link are now stopped by tinfoil
protection.
Ghommie (original PRs by XDTM, optimumtact, Nichlas0010 and monster860):
- rscadd: 'Added Quantum Keycards, devices that can link to a quantum pad, and can
be used on any other quantum pad to teleport to its linked pad. spellchecking:
Renamed "Bluespace Teleportation Tech" tech node to "Bluespace Travel".'
- tweak: Moved roasting sticks from the "Bluespace Travel" to "Practical Bluespace".
- rscadd: Spraying holy water on tiles will now prevent cult-based teleportation
from using them as a destination point.
- tweak: Quantum, wormhole and magic teleportation is no longer disrupted by bags
of holding.
- bugfix: You are now also blocked from teleporting IN to no-teleport areas, not
just out of them.
- tweak: Quantum teleportation now makes pretty rainbow sparks instead of the normal
ones.
- bugfix: Non-bluespace teleportation (spells etc.) no longer makes sparks.
- bugfix: Fixed teleportation deleting mob spawners like golem shells and ashwalker
eggs.
? Ghommie (original PRs by carshalash, GranpaWalton, BebeYoshi & Hexmaniacosanna,
Fire Chance, Ordonis, Krysonism and OnlineGirlfriend)
: - tweak: Reduced booze power of Mead, Red Mead, and Irish Cream.
- tweak: Increased booze power of Grappa.
- rscadd: Added a new premium drink to the soda machine called "Grey Bull" which
gives temporary shock resistance
- rscadd: A new drink called Blank Paper was added to the bar menu, it was made
by a mime and it represents a new start.
- rscadd: 'Adds a variety of fine alcoholic beverages for discerning patrons of
the bar: Wizz Fizz, Bug Spray, Champagne, Applejack, Jack Rose, Turbo, Old
Timer, Rubberneck, Duplex, Trappist Beer, Blazaam and Planet Cracker!'
- rscadd: 'Also more nonalcoholic drinks: Cream Soda, Lemonade and Red Queen.'
- rscadd: Packs of a novel artificial sweetener have been added to the kitchen
vendor.
- rscadd: Bottles of trappist beer and champagne are now available in the premium
seection of the booze-o-mat.
- rscadd: Juicing parsnips now yields parsnip juice.
- rscadd: Maintenance peaches.
- bugfix: Grape soda now cools you down like other sodas.
- tweak: tweaked the Arnold Palmer recipe, it now uses lemonade.
- imageadd: Added new drink, bottle, vomit and peach can sprites.
Ghommie (original PRs by grandpawalton and Mickyan):
- tweak: the contents on the smartfridge icon now change depending on how many items
it contains
- bugfix: opening the maintenance panel of smartfridges now correctly updates the
icon
- bugfix: Screwing a disk compartmentalizer no longer makes it look like a smartfridge.
Ghommie (original PRs by nicbn and coiax):
- rscadd: Microwave UI uses a radial menu now. You can see the contents by examining.
- rscadd: Microwaves have a single wire accessible when open, the activation wire.
When cut, the microwave will no longer function, when pulsed, the microwave
will turn on.
- rscadd: Stabilized dark purple extracts now cook items in your hands, rather than
dropping the cooked item on the floor.
Ghommie (original PRs by ninjanomnom and nemvar):
- bugfix: Trays now scatter their contents when used for attacks, like they are
supposed to.
Ghommie (original PRs by ninjanomnom, coiax, yoyobatty):
- bugfix: Fixed slaughter demons not getting a speed boost when exiting a pool of
blood. Fixed slaughter demon giblets not being visible.
Ghommie (original PRs by subject217, AarontheIdiot, pireamaineach, Gousaid67 and SouDescolado):
- balance: Removed plasmamen species speedmod in favor of a slowdown for envirosuits.
- rscadd: Nanotrasen has began deploying departementalized enviro plasmasuits to
the station! plasmamens can now benefit from some of the bonuses aswell as the
color pattern of their job, while allowing others to easily determine their
profession!
- bugfix: Benevolent Nanotrasen makes gulag available for everyone! (Plasmamen retain
their equipment and don't die.)
- rscdel: Removes code that theoretically limits plasmamen from being clowns and
mimes, but actually doesn't.
Ghommie (original PRs by zeroisthebiggay, AnturK, MrDoomBringer, Cobby, ATHATH, optimumtact, GranpaWalton, Skoglol):
- bugfix: Blob overminds, sentient diseases, etc. can no longer dump out boxes.
Sorry gamers.
- rscadd: Sentient Disease now has almost all symptoms at its disposal.
- code_imp: Adding single-symptom disease abilities is super easy now.
- bugfix: Sentient Disease can now hear (not sure if this was a bug or intentional).
- rscadd: Sentient Disease is a linguist and knows all languages. Still cannot speak.
- tweak: Gives Sentient Diseases a medical hud to observe their victims further
with.
- bugfix: Fixes and moves around some on_stage_change() and Start()-related things
for virus symptoms and (sentient) diseases.
- bugfix: The inorganic biology symptom should work properly now when bought by
a sentient disease.
- bugfix: Oxyloss icon no-longer shows up when someone has the self respiration
symptom
- tweak: The self respiration now makes you not contract diseases through the air
and not breathe in smoke
- bugfix: Sentient diseases can no longer pick two cures that react and disappear
when eaten.
- balance: Sentient disease cures are now consistently harder, will only pick cures
from tier 6 and up.
- bugfix: Disease cures should now stay the same for all infected mobs.
- rscadd: The regenerative coma symptom has a new resistance 4 threshold effect!
Said threshold effect will give hosts of the symptom's virus the TRAIT_STABLECRIT
trait if its threshold is met.
- bugfix: An obscure, probably never reported before bug that may or may not exist
involving sentient diseases and the self-respiration symptom should be fixed
now (if it even existed in the first place).
- balance: The cooldown time between each removal or addition of a symptom for sentient
diseases has been brought down from an agonizingly long 2 minutes to a more
reasonable 1 minute.
Ghommie (original pr by Dennok on tgstation):
- bugfix: Now you don't lose your pulled thing on the z level edge.
GrayRachnid:
- rscadd: Added windoors to all the flaps on delta.
- balance: rebalanced k9dogborgs
Hatterhat:
- rscadd: Magnetic pistols now fit in boot pockets - jackboots, workboots, etc.
- tweak: literally every pistol subtype fits in shoes now. go wild.
Hippie Circuit Port:
- rscadd: Added all Atmospheric Circuits
- rscadd: Added the ability to color data disks
- rscadd: Added Selection and Storage Examiner Circuits
- rscadd: Added Smoke, Extinguisher, and Beaker Connector Circuits
- rscadd: Added Inserter, Renamer, Redescriber, and Repaint Circuits
- rscadd: Added MMI Tank and pAI Connector Circuits (The possibilities are endless!)
Improving and Balancing Cyborgs:
- rscadd: Added Crew Pinpointer to Security Borg
- rscadd: Added Crew Monitor to Medical Borg
- rscadd: Added Crew Pinpointer to MediHound Borg
- tweak: Made the Disabler_Cooler compatible with both Security Borg and K9 Borg
- tweak: Changed the Warning Text upon selecting Security or K9 module
ItzGabby:
- rscadd: Bat Species parts for more leeway for character customization.
- code_imp: Alphabetized decor wing selection window in character creator for simplicity.
JTGSZ:
- tweak: Added one more gang boss slot bringing total to 4 from 3
- bugfix: Fixed Gang Boss being able to be deconverted
- tweak: Gave Qualifies_for_Rank Check back its checks in job controller.
- rscadd: Optional species based clothing restrictions
- tweak: Gang Dominator excessive wall check tweaked to 25 open turfs
- bugfix: Gang Dominator no longer functions off-station.
- rscadd: Adds more control over species based offsets.
- bugfix: qualifies_for_rank now checks latejoin menu
- rscadd: Added Halloween Dwarves, for Halloween... Yep.
- bugfix: Can flip pipes once more.
- bugfix: barricade girder walls use PlaceOnTop instead of new
Linzolle:
- rscadd: ability to quickly max sensors
- bugfix: atmos helmet visual bug
- bugfix: supply display are now properly on the wall
- tweak: consistency in hop and cap berets
- tweak: slime people now enjoy eating toxic food and it will not disgust them
- bugfix: hos trenchcloak now properly has a sprite on digi characters
- rscdel: duplicate definition of hos and sec skirts
- bugfix: Krav Maga leg sweep now works properly.
- rscadd: shoes can have a different icon used for their item and mob icons
- bugfix: combat gloves plus having no mob icon
- rscadd: inhands sprite for rainbow knife
- tweak: colour of highlight on the regular knife when held in the right hand
- rscadd: mining shuttle console can now be printed after computer consoles have
been researched
- rscadd: can now carry people on your back by aggressive grabbing them while they
are laying down and then dragging their sprite onto yours.
- tweak: dragging people who are prone is now much slower, and carrying them will
allow you to move faster at the cost of taking 5 seconds to lift them up onto
your back.
- tweak: pacifists can now aggressive grab (cannot table slam people though)
- bugfix: blood on your body floating a bit to your right if you're a taur
- bugfix: some suits having no icon on tauric characters
- tweak: front facing CMO hardsuit icon for naga taurs
- tweak: colour of medical cross on CMO hardsuit for taurs
- bugfix: taur body and jumpsuit showing through mining suits
- tweak: all chaplain suits can hold the same items in suit storage
- code_imp: improvement to organisation for chaplain suits
- bugfix: blood halberd not going back to 17 force after unwielding
- spellcheck: unnecessary 's at the end of blood rites healing
- rscadd: QoL to blood rites, examine the ritual aura to view how many blood charges
are left
- code_imp: surgery cleanup
- tweak: dissection available round-start
- rscadd: better dissection surgeries from RnD, gives more points
- rscadd: abductors can now see what glands do
- code_imp: antagonist abductors now have a surgeon trait that teaches them every
surgery rather than having it just check if they're an abductor
- rscadd: muscled veins surgery
- bugfix: having one of your hands used up if you fireman carry but the person being
carried dismounts any way other than you dropping them
- rscadd: Four colour variants of ankle coverings. Select them on the loadout screen.
- imageadd: ankle coverings
- tweak: allows for shoes that don't cover your feet to be taken into account for
footstep sound effects and glass shards
- rscadd: Tend Wounds surgery. Heal in the field, with better healing the more damage
the patient has.
- rscdel: Reconstruction replaced by Tend Wounds
- balance: made Revival more accessible, more viable alternative to cloning.
- bugfix: advanced surgery tools can't perform lobectomy or coronary bypass
- rscadd: Decorative and insect wings can now be coloured individually, similar
to horns.
- bugfix: people getting assigned wings if their savefile is old.
- rscdel: wings that take the hair colour. Unnecessary if you can just set the colour.
- tweak: Cannot make horns pure black. Trying to do so will set it to a default
value.
- bugfix: decorative angel wings being invisible
- bugfix: abductors now actually work
- tweak: abductor scientist has their own greet message now
- bugfix: unable to read paper on airlocks
- tweak: ai can see paper (still just shows stars)
- rscadd: Target head and throw a hat at someone to toss it onto their head, knocking
whatever they're wearing off if they are wearing a hat. Some headgear can't
be knocked off this way.
MediHound:
- rscadd: Made Cyborgs be affected by Ion Storm Law Changes like AIs
MrJWhit:
- balance: rebalance melee stamloss
Multicam Config:
- config: removed whether or not the stuff for multicam was checking the useless
var and instead now checks the CONFIG_GET flag.
- admin: Admins now have a verb in the Server tab to turn AI multicam on and off.
Naksu:
- code_imp: default radiation insulation is now handled by atom vars rather than
a component, components can still be used.
- code_imp: squeezed a little bit more perf out of atmos
Nero1024:
- soundadd: Bare feet will now make the correct footstep sounds.
- soundadd: Other mobs will make the correct footstep sounds.
- soundadd: Crawling/dragging sounds for downed/incapacitated mobs
Onule & Nemvar (ported by Ghommie):
- imageadd: New Revenant icons
Original by Citinited, port by Sishen1542:
- rscadd: You can now use an airlock electronics on a locker to add a lock, and
can screwdriver an unlocked locker to remove its lock.
- rscadd: You can now remove the locks on broken or emagged lockers.
- tweak: Removing the lock from a personal locker now wipes that locker's ID details.
- tweak: Broken lockers have had their appearance changed.
Owai-Seek:
- rscadd: custodial cruiser cargo crate
- tweak: removed light replacer from power designs and moved to misc designs
- tweak: added pimpin ride to custodial locator
- tweak: added additional items to janibelt whitelist
- tweak: made plant DNA manipulator unwrenchable
- balance: reduced janitor premium supply costs
- bugfix: fixed them strawberries
- rscadd: false codpiece
- rscadd: crocin/camphor bottles
- tweak: updated kinkmate item list
PersianXerxes:
- code_imp: Adds the clockwork_warp_allowed flag to the Captain's Office area, set
to FALSE the same way it is for the chapel and armory.
- tweak: Relocates cult catwalks outside the Reebe dressing room.
Poojawa:
- rscadd: Digitigrade legs are now able to wear shoes and look fancy, Uniforms to
come.
- tweak: Xenos are only digitigrade now, mammals and aquatics have the option.
- rscadd: Fire Alarms are visible in low light situations
- bugfix: fixed vore prefs saving inconsistently, new characters might have a previous
slot's prefs tacked on.
- bugfix: fixed mammals not having the option for digilegs. Sprites are fucky until
body-part related sprites are done.
- refactor: improved vore sound responsiveness to preference choices.
- balance: removed morphine from Medihound sleeper chemical list
- bugfix: fixed preference setting being broken
- refactor: Medihound sleepers are Initialized properly, and icons update correctly
now on eject
- tweak: Air alarm All clear color changed from green to blue
- balance: APCs are harder to destroy.
- rscadd: Added Digitigrade versions of everything appliciable in suit.dmi
- imageadd: Snowflake Icons weren't modified, and were given NO_MUTANTRACE_VARIATION
- imageadd: naga and quad Taurs literally don't freeze their ass off in space anymore.
- bugfix: Digitigrade legs will toggle on/off properly on character menue
- bugfix: The misleading "normal" has been removed from species options
- balance: Added sanity checks to emag usage
- bugfix: fixed vtech, but it still doesn't work because of overriding jog/sprint
mechanics from combat reworks.
- bugfix: Puppy jaws properly store if you're emagged, they are also toggle-able
for stealth like the tongue.
- bugfix: 'Digitigrade legs should properly fucking update for the last fucking
time. Fucking snowflake code. refractor: Got rid of snowflake sechound cuffs,
gave them normal zipties like regular secborgs.'
- bugfix: dogborg sleepers actually extinguish people who are on fire, in case you
don't have time to lick them out.
- bugfix: Taur suits should fix themselves properly when worn by other people.
- rscadd: Added the Yogs/Oracle ported latejoin menu
- rscadd: All markings, tails, ears, and snouts for Citadel races are color matrixed!
- imageadd: all markings are on a per-limb basis, including Digitigrade legs!
- imageadd: a bunch of tails were blessed with tail wagging sprites, Fish, Sharks,
Fennecs, Wahs, raccoons, and others.
- imageadd: Tiger markings + tail added, skunk tails improved via sprites from Virgo
- tweak: tweaked some sprites to look better, but they absolutely could use a few
extra passes for quality
- rscadd: HumanScissors in the Tools folder will permit anyone to contribute matrix'd
markings to the sprite sheet, however Mam_markings is very, very full. Be careful.
- tweak: Character preview was both optimized for taurs and bad-touched for better
updating. I don't know if it'll be bad, but hey its better.
- rscadd: Added Dark Medihound and Pup Dozer from Virgo
- tweak: Clone pods no longer announce the name of the clone
- bugfix: fixed flavor text appearing when your face is hidden but you're not an
Unknown
- bugfix: Tauric suits now apply an (placeholder) blood overlay, as well as their
shield overlay.
- balance: Ashwalkers now have lungs. They cannot breath station air without suffocation
effects, but are completely fine on their homeworld.
- balance: Carbon mobs now have a maximum tolerance to oxygen of 50kPa.
- balance: Deluxe synthetic lungs have a very high bonus to O2 tolerance.
- bugfix: Digitigrade legs returned to normal, since digi leg markings overlay them
anyway.
- bugfix: commented out lizard mam_snout entries, because too many abominations
- bugfix: Vore Panel restored to have various interactions available again. Semi-untested
but should work as advertised.
- tweak: Vore Panel has more feedback.
- rscadd: is_wet var to bellies, toggled in the panel, will remove flesh sounding
struggles and the internal loop. JSON version updated.
- rscadd: Feeding var. You will need to enable feeding to recieve any feed vore
actions, but you can now feed yourself to mobs that have this set. TODO, Dogborg
sleeper feeding.
- rscadd: vore mode button now required to be enabled to perform vore actions. It's
the mouth icon!
- bugfix: Ash Drake vore fixed for actual reals this time
- bugfix: Mobs shouldn't spam the released contents announcement anymore on qdel
or death. Only if triggered
- tweak: Hostile mob code now properly ignores targets in bellies
- rscadd: Your belly can quietly growl if you're starving now.
- bugfix: Normal blood splattering isn't offset due to tauric mode
- rscadd: Added plasma man suit icons for taurs
- rscadd: Added bee butt for insects to have stripes
- tweak: adjusted random spawn sprite accessories, humans won't be demi by default
and lizard/mammal spawns will randomly get digitigrade legs
- bugfix: sprite adjustments for tentacles, as well as a misspelling.
- bugfix: Humans once again use ears and tail_human, as intended. This is to prevent
garish randomness
- bugfix: istype for species is actually correct and usable now, it'll be a factor
for monkey form expansions.
- bugfix: Hair functions are de-gendered and more easily selectable now.
- bugfix: Slimes can *wag, select markings and snouts, and yes it works.
- bugfix: Slimepeople extra parts now respect their hair_alpha in terms of being
somewhat see-through. it shouldn't stand out as badly now!
- bugfix: Hunger noises are now toggled per character
- bugfix: Ashwalker den is habitable by ashwalkers again
- rscadd: Medical belts now have overlays! Now you can see if a belt is useful or
just flatout empty.
- bugfix: fixed hypo MK IIs not being able to be put on medical belts
- bugfix: fixed Navy officer uniforms that failed to spawn
- code_imp: Loadout items will be forcefully added to backpacks or at your feet
instead of left behind at title screen
- tweak: hypospray kits hold 12 now, but only vials and sprays themselves
- bugfix: labcoats can carry MK II hyposprays on them now.
- rscadd: Vore Mobs are a thing now, not just ash drakes
- rscdel: 'Removed hunger sound stuff. never taking requests from Coolgat3 ever
again. refractor: Simple Mobs use the same system regular human mobs do, itjustworks.png'
- tweak: Character Window settings unsnowflaked and normalized. I have no fucking
clue how to make them work with taurs still tho, sorry.
- imageadd: added rotating background images for better clarity and contrast than
just SOLID FUCKING BLACK. Images from Virgo/Polaris/Eris
- balance: Defib users automatically stop pulling when they attempt to perform a
defib shock
- imageadd: added muzzled varients of space helmets and full masks
- imageadd: added knight_grey to taur suits, all paranormal ERT now have tauric
versions enabled
- bugfix: Lava knights have digitigrade and tauric versions now
- rscadd: Added a glass version of the gas mask, because it was in the files and
looked nice. does everything regular ones do except make you an unknown
- rscadd: Added custom species names! Examining people will now display their species
name unless they're an Unknown or have their face hidden. like flavor text.
Set it in your character window!
- code_imp: changed how health scanners print messages, wrapping it in msg for one
to_chat instead of printing every line to_chat.
- server: Discord bot will now report when a round ends and give the vague news
ticker that a sister-station would have received for the game mode and result
of the round.
- bugfix: fixed medical hardsuit overlay issue. I thought it was going to work well
but fuck byond.
- bugfix: None body markings shouldn't give rgb hell, but it also should reset properly
anyway. ree.
- bugfix: Sorted some sprites to better sooth my byond icon limit anxiety.
- bugfix: Box Cryopods expanded to 6 public. Permabrig cryo fixed.
- bugfix: Delta Cryopods expanded to 6 public. Permabrig cryo fixed.
- bugfix: MetaStation Crypods expanded to 6 public, relocated above sparring ring.
Permabrig cryo fixed
- bugfix: PubbyStation gained one more cryopod, Permabrig's cryo fixed.
- rscadd: Omega given one more crypod as well.
- rscadd: Gulag was given a cryopod.
- tweak: Box and Meta's cryo rooms are now a new room entirely.
- rscadd: Added erect states for all phallic bodyparts
- bugfix: YOUR DICK ACTUALLY STANDS UP NOW, YOU'RE WELCOME.
- bugfix: skintone locked genitals match the new skintone colorations.
- rscadd: added two new vaginal types and descriptions.
- bugfix: fixed borg defib runtimes
- bugfix: fixed heart attacks being nonlethal
- rscadd: Ported Oracle's cloning set up, you're now visible like cryo when being
cloned, though it's a mystery until you have skin on your meat puppet existance
- balance: Recyclers are unable to destroy the indestructible any longer.
- bugfix: Kiara's toy sabre now actually is the correct item + icon states
- bugfix: Generic armor for taurs fixed, there isn't actually any sprites for 'em,
so. Full sprites overlay over bodies, but I really can't be bothered to do all
the offset fixes otherwise.
- rscadd: Large maps have had a patient room transformed into micro chemistry stations
with nothing else in them. They've been labelled 'Apothecary' rooms and are
accessible by doctors.
- rscadd: females now have female defined sprites
- bugfix: Slime legs have had their excess pixels adjusted
- bugfix: Mammal normal legs are more in line with human legs now
- bugfix: fixed species like abductors and golems getting the fat tiddy or pingas
- bugfix: Atmos and Station alerts should be more alerting.
- rscadd: Added visible and hidden testicles
- rscadd: Added multi-boob support. Now you can have two or three pairs of breasts.
- bugfix: fixed missing vagina and breast sprites
- bugfix: fixed prosthetic hands being invisible
- bugfix: male foxes exist again
- bugfix: female chest markings improved from being too dark in comparison to their
other colors, blending better
- bugfix: Markings behave better on non-organic limbs.
- tweak: tweaked the name of Sublter to distinguish its use
- tweak: Gave a hint for vore posting.
- rscadd: Readded Ninja speech modifications with their mask
- rscadd: Pacifists can eat people for heal belly or noisy. Digestive modes are
auto-swapped to noisy
- rscadd: Added an underwear toggle button under 'Object' tab
- tweak: Genitals now layer under underwear. Hide these if they're too obnoxious.
- rscadd: Added digitigrade socks of all known ones anyway.
- tweak: tweaked the Genital character creation layout to look better
- bugfix: fixed having balls/womb when you don't have the linked organ at character
creation
- bugfix: fixed being able to squeeze semen directly from your balls. Probably.
- rscadd: NT Newscasters have had repeated reports of gang activity and are now
looking into it.
- rscadd: NT Psykers keep mumbling about last words of someone who died. Somehow
they even have a newsletter for this...
- bugfix: Gangster greeting messages are a batch message rather than 5 laggy to_chats
- imageadd: RCL now show what color is currently in use
- rscadd: Added RGB blood effects, know whose blood this is by color!
- rscadd: Added Synthetics blood, and a machine that produces it. A universal donor
for medical to heal people with. Make it via medical protolathe!
- bugfix: With hearts, slimepeople shouldn't die from the effects of not having
a heart.
- bugfix: Plasma vessels from xenomorphs will restore blood if you're on resin.
- server: Poly's speech now echos to the chat bot.
- rscadd: Added new wings to Insects and separated fluff from old ones, they're
Insect's new body markings now without being per-limb (for now).
- rscadd: Horns are now available to mammals, and they have their own color.
- rscadd: Legs are no longer a binary hack code, but actually something that can
be changed. Framework for tauric adaptations.
- rscdel: Purged Modular Citadel's sprite_accessories.
- bugfix: improved the quality of a number of sprites.
- tweak: Moths are now all insects. Avians and Aquatics are all anthromorphics.
Just as planned.
- rscadd: Anthromorphs can choose their preferred gibbing meat. I guess. Snowflakes
are weird.
- bugfix: Additional Gentlemen names.
- rscadd: Medical huds are now calibrated for Radioactive wavelengths.
- balance: Engineering equipment, blue space, and common storage containers are
radiation protected
- bugfix: fixed suit storage not cleaning radiation levels of everything stuffed
into them.
- bugfix: QM is able to hire/fire people to their department now.
- bugfix: cryopod UI isn't complete shit anymore
- bugfix: Cryopods purge silicon gear more efficiently now. Same with ghosts.
- balance: Med Sprays are now more aligned with patch mechanics
- balance: Chemistry is encouraged to be more varied in their healing, as well as
careful in its application
- tweak: Active NPC priority set much higher priority for the MC, with the intent
on making NPC combat more interesting
- bugfix: Clarified access descriptions of some jobs
- bugfix: fixed missing deco wing states
- bugfix: fixed a few things related to vore content
Putnam3145:
- tweak: Bottles in PanD.E.M.I.C 2200 can now be replaced with an inhand bottle
directly
- tweak: Ejecting a bottle from the PanD.E.M.I.C 2200 puts it directly into the
user's hand
- tweak: Alt-clicking the PanD.E.M.I.C 2200 ejects the current bottle
- bugfix: neural nanites only work/drain if you have brain damage or traumas the
nanites can fix
- tweak: Pod people can no longer get fat from standing in the light
- tweak: PanD.E.M.I.C 2200 now ejects onto itself instead of onto user if user's
hands are full
- rscadd: Added configs for a bunch of Dynamic rule parameters.
- config: Added defaults for all the configs (WIP).
- config: Added dynamic midround/latejoin antag injection to the config.
- balance: Made starlight condensation not kill slime people.
- balance: Added not-killing-slime-people to the transmission threshold of plasma
fixation and radioactive resonance.
- tweak: Made the clone scanner lock while it's scanning.
R3dtail:
- rscadd: Added 16 saltprimaryobject items Added 4 saltsecondarysubject items
- rscadd: Added a new carpet. Red! Also added said carpet to the Premium Carpet
crate from the cargo supply console. Trilby said she'd take care of the crafting
recipe.
Raptorizer:
- tweak: Doubled peach spawn rate
- tweak: tweaked numbers/variables
- balance: rebalanced numbers/variables
- spellcheck: removed unneeded code
Seris02:
- rscadd: Abductor Replication Lab ruin and advanced tools
- rscadd: Added looc hotkey
- tweak: made the autoprocess button relevant
- tweak: changes so that spooktober starts earlier
- bugfix: fixed the dark blue lum major effect
Sirich96 and Dennok (ported by Ghommie):
- rscadd: Added new Teleporter Station sprites
- rscadd: Added teleport station calibration animation.
Sishen1542:
- rscadd: Pentetic Jelly, new chemical made through mixing 1:1 slime jelly and pentetic
acid.
- tweak: Anatomic panacea now gives pent jelly instead of pent acid. Medbeams now
have TRUE tox healing to heal TOXINLOVER as well.
- balance: Changed bible heal proc, halving the healed damage and increasing brain
damage 5x in exchange for a much wider array of items to protect you from it.
- tweak: Moved around some chems from emag list into upgrades.
- balance: Added some fun chems to dispensers.
- bugfix: Gave dispensers old tg functionality.
- rscadd: Leather, cardboard, bronze & bone golems!
- rscadd: Bone hurting juice and interactions with plasmamen, skeletons & bone golems!
- rscadd: Ported addition of new CAS cards.
- bugfix: Ported a fix for CAS.
- rscadd: Added the ability to alter your genitalia as a slimeperson more than addition/removal.
- bugfix: fixed genitalia removal proc in alter form.
- balance: Ported the inability for non-station AI to interact with station z-level.
- balance: HoS mains can now peacefully sleep in their office.
- tweak: Podpeople now have customization options.
- bugfix: Removed the human check for cult conversion of captain/chaplain minds.
- balance: Roundstart carbon jetpacks now have full_speed FALSE.
- tweak: Adds plasteel to medical and security techfabs.
- rscadd: Added public autolathes to all maps.
- tweak: density = 0
- balance: hugboxing mining loot
- balance: ling blade now has 40 armor pen
- rscadd: fun
- rscdel: bad stuff
- balance: mech bad
- balance: rebalances strained muscles
- rscadd: added in the assistant response team
- bugfix: fixed up access on the centcom hangar button
- balance: storage tweaks for belt briefcase
- imageadd: codersprite for belt briefcase
- rscadd: added pharaoh gear to chaplain vendor
- spellcheck: fixed typos in pharaoh items
- rscadd: made laser minigun not shitcode and also craftable
- soundadd: added new fire sounds for the laser minigun
- rscadd: holy lasrifle, hypertool, divine lightblade, and blessed baseball bat.
Four new holy weapons!
- balance: stamina and force tweaks for most holy weapons.
- tweak: prayer beads no longer deconvert after a 10 second timer, now just inject
holy water for delayed effect
- tweak: cultist runes are now destroyed with a bible or a null rod
- tweak: bo-staff now functions as a nerfed sleepy carp staff
- bugfix: fixed kevinz code to add in non-null rod child items as holy weapons
- bugfix: fixing chems for strained muscles
- bugfix: narsie no longer asks for consent
- bugfix: removed reflect from divine lightblade
- bugfix: teleporting a locker is bad
Sishen1542, original by @Tlaltecuhtli:
- bugfix: alt clicking the emitter now rotates it instead of only flipping
Sishen1542, original by @zxaber:
- balance: Utility mechs no longer automatically get beacons.
- balance: Tracking beacons no longer delete themselves when EMPing a mech, and
instead have a ten-second cooldown in-between EMPs. They also now do heavy EMP
damage rather than light.
- balance: Mechs that take EMP damage lose the use of their weapons and equipment
temporarily. Movement and abilities are not effected.
- balance: Mechs taking EMP damage no longer roll for a random malfunction.
Sishen1542, original by Arkatos:
- rscadd: Action buttons can now be dragged onto each other to swap places
Sishen1542, original by NewSta:
- tweak: updated the miasma canister sprites
Sishen1542, original by Skoglol:
- rscadd: Heaters/freezers now support ctrl clicking to turn on and alt clicking
to min/max target temperature.
Sishen1542, original by XDTM:
- rscadd: Using the wrong surgery tool during surgery no longer attacks the patient,
if on help or disarm intent.
- rscadd: Surgery steps are now shown in detail only to the surgeon and anyone standing
adjacent to them; the patient and people watching from further away get a more
vague/ambiguous description.
Skoglol:
- rscadd: You can now alt click storage (bags, boxes, etc) to open it.
Skully):
- rscadd: Nudity Permit, a completely invisible uniform that still has pockets and
such, to loadout options. It is more or less a direct port from the RP server.
SkullyRoberts:
- rscadd: Penis autosurgeon as rare maint loot.
TerraGS / Skoglol:
- rscadd: Adds toggleable light and blinking charge indicator to kinetic crusher
- rscadd: Kinetic crusher can now be one-hand carried. You'll still need two hand
to use it.
Thalpy:
- bugfix: fixes message_admins in SDZF
- tweak: Alkaline buffer recipe so people don't get grumpy and expanded the pH range
- bugfix: fixes buffers
- bugfix: fixes broken compiler because a var changed name
- bugfix: impure travis var anger
- rscadd: Added the ability to dispense smartdarts from the chemmaster.
- tweak: Tweaks medolier amd chembags to allow quickpickups of smartdarts, lets
the latter soak in beakers (on the floor)
- bugfix: fixed rounding errors with smartdart mixes.
- imageadd: added modified smartdartgun icon.
- bugfix: 1. Kev asked that there were no antag datums used, so that's been changed.
2. Tricks can no longer turn someone into a dullahan, instead you have to spend
candies to get that. I felt it was too mean to turn people into that, I didn't
realise you couldn't revert it. 3. Barth will no longer as for impossible items.
4. Barth will no longer as for the same item multiple times. 5. Barth will now
accept broader things, rather than asking for something, when meaning something
specific. 6. Jacq will now no longer poof off the z level. 7. Jacq will (hopefully)
stop spooking the AI by teleporting into there 8. Jacq will now try to teleport
to a location with someone nearby. 9. Barth will tell you where Jacq is currently
when you speak to him. 10. You can trade 2 candies for a Jacq Tracq (tm) 11.
Jacq should stop getting mad and cover the station in gas when killed. 12. Fixed
Jacq not singing (the link died). 13. Slightly changed wording so that people
will hopefully get to know her. 14. Jacq no longer disappears when you're getting
to know her.
Toriate:
- imageadd: 'All regular crates are now 3/4ths ToriCrates iamgeadd: Unused plastic
crate sprite added'
- rscadd: Blood freezer crates now have unique sprites.
- rscadd: RPD now has inhands
- imageadd: New sprites for RCDs and RPDs, inhands included
- imageadd: Updated the sprites of all the regular crates
Trilbyspaceclone:
- rscadd: cakes!
- imageadd: Made some sprites! -Love them really came out well
- rscadd: new economics
- tweak: cargo and robotics relationships
- balance: unbalanced something
- bugfix: fixed a maybe oversight
- rscdel: Fun
- tweak: costs of suit voucher
- balance: Unblances miner vender
- bugfix: spare cheaper brute kit
- tweak: harm from hentie
- balance: rebalanced goliaths stun to be less auto death
- rscadd: Armor to blob shields
- tweak: block weaken state to 70% from 75%
- bugfix: restores the deathriplys missing armor
- rscadd: new lockable colalr
- tweak: armor
- bugfix: missing hopes and dreams
- code_imp: orgized the weapon file to be more cat brain friendly
- imageadd: This means sprite right?
- rscdel: Many engi flags on non-engi things
- code_imp: changed some code to be organized at a glance
- balance: '25% < --- 50% For NPC blocking bullshit ided: Yes'
- rscadd: mag gun uses cells
- balance: kev things their to op
- rscadd: syndicate phobia
- tweak: other phobia's
- bugfix: laser carbine
- tweak: makes collars only locked via key
- tweak: charging
- rscadd: Combat inducers for COMBAT!
- code_imp: made it look nice
- rscadd: golden swag boxes
- rscadd: Crafting suitcases
- rscadd: more bountys
- rscdel: Nitryl bounty
- rscadd: better stocks
- rscadd: more evil blood fluff text
- rscadd: Added more mime names
- tweak: replaces a sink with a autolathen
- balance: 2 -> 3
- rscadd: MASON SUIT!
- rscadd: adds the sec jetpack to sec hardsuit storge
- rscadd: Added a few jet packs to the space queens men
- tweak: volume of jet packs
- rscadd: Bad Idea
- rscadd: bio mass meat
- rscadd: more box options
- bugfix: a lack of replaceable boxes
- bugfix: clothing needing a emag
- tweak: 4 - > 5
- tweak: 5->6
- tweak: 4tc - > 2tc
- tweak: mulligan costs 4 - > 3
- tweak: Tuberculosis 12tc - > 8tc
- tweak: 15 - >10
- bugfix: both bags have the same name
- tweak: 5 - > 2
- tweak: 3 -> 1
- tweak: 2 < - 4
- tweak: 1->2 and ultra
- rscadd: shield + crafting
- tweak: hierophant movment and melee attack
- rscadd: More plushies
- tweak: attack verbs and descs
- rscadd: bone satchles
- balance: rebalanced stunslugs
- rscadd: colored boxes, and more types
- tweak: harm and such
- balance: item classes
- bugfix: resonators being so shitty
- bugfix: 'Game braking bug critical: bug fix'
- rscadd: items to syndie surgery bags
- rscadd: SNOW CONES
- rscadd: carts buy-able cargo
- tweak: selling/time to craft
- bugfix: crafting problems, and red stamp exsplote
- rscadd: gives paper work sprites that are nicer
- rscadd: origami
- rscadd: gang tower shield
- tweak: costs of boots
- rscadd: organ box
- rscadd: Medical breifcaseses
- rscadd: New cargo crate for tech-slugs!
- rscadd: Ammo to each fitting crate
- bugfix: Cat-code
- spellcheck: fixed a few typos - Again my bad
- bugfix: fixed airless place
- rscadd: baklava
- balance: makes uplink kits more usefull for the risk
- code_imp: Changes some files to be better
- balance: As all things are not
- bugfix: fixing cat code that dosnt work, my bad
- bugfix: Arcades stealing from noodles
- rscadd: rapier
- tweak: speedy quirk
- spellcheck: Ironic
- bugfix: A bunch of minor issues with xenobiology are no more!
- bugfix: I didn't code it right it in the first place
- rscadd: new nodes
- balance: points and node gear
- rscadd: stuff n things
- rscadd: gear harness and a conflict merg
- rscdel: Nudity permits
- bugfix: nothing
- rscadd: Donner item
- rscadd: Luna's Gauntlets
- balance: rebalanced lingy dingy powery gamey
- tweak: melee and block harm
- bugfix: sprites*
- balance: bone satchles
- tweak: holster doing holster things
- rscadd: Donor item
- rscadd: Joy, Happiness, Honk
- bugfix: small mix up in terms
- rscadd: Promiscuous Organs crate, pills to lewd crate and testicles to maints
- bugfix: Made unholy water healtoxinlover
- rscadd: Zelus Oil, brass flasks
- rscadd: Added new chairs
- admin: Bugtesting zone upgrades for easy bug/game testing
- rscadd: more cargo to cargo
- rscadd: More loadout gear
- bugfix: Poojawa power creep
- bugfix: Not my work not my credit
- rscadd: Emitter gun
- bugfix: suit storage nulling anti magic item protection
- balance: rebalanced steal goals restrictions
- spellcheck: fixed a few misleading goals
- bugfix: ports a fix
- bugfix: oversight in benos
- bugfix: QM rooms not getting Key Aunths
- rscadd: new books/cooking
- spellcheck: less bad wording in slime
- rscadd: strawbarries and such
- rscadd: amazing things like tea of catnip, catnip and plant
- tweak: glue uplinks
- rscadd: RPDs to drones
- rscadd: Armor and such
- rscadd: flavor
- bugfix: maybe a runtime
- rscadd: chameloen clothing
- rscadd: tons of peach themed items
- spellcheck: caje
- rscadd: New book - Unused
- code_imp: organized files
- imageadd: redid brass tools to look better*
- bugfix: /cursed from a item path
- rscadd: Almost all clothing and most weaponds can be sold for pocket change
- tweak: Cargo costs of packets and selling
- balance: Lowered mat selling as well as most if not all bountys
- code_imp: Adds more files for easy finding/adding in packs
- bugfix: oops not being blacklisted
- code_imp: removes some cit-modular things
- bugfix: Missing sprites with bad ones
- tweak: emag charge amount
- rscadd: Reebe QoL aka creep in gear
- bugfix: ???
- server: HEY MADE THE REEBEEE WAY SMALLER - Making it less lagging hopefully
- rscadd: Surgerys and spays in bags
- tweak: earthbloods stam regen
- imageadd: Red to Blue/Black crosses as questioned by Bhijn
- bugfix: clean bot not cleaning basic cleanables
- rscadd: new traitor bundle
- rscadd: trash
- imageadd: 'eye bleed :add: misstakes'
- rscdel: Removed old things!
- bugfix: UI memes
- rscadd: Blue space blood bag
- tweak: blood costs
- rscadd: Beebal and Honeybalm plants
- tweak: Costs of crates and paperwork
- rscadd: Adds 2 more crates hacked only
- rscadd: Added two seed packets of cotten to ash walkers base
Tupinambis:
- tweak: Changes large parts of the nuclear operative base, including the addition
of a new barracks where the ops spawn, a personal bedroom for the leader, the
rearrangement of numerous rooms, some added fluff, a slightly more roomy bar,
a larger hanger, a kitchen, and various other small changes to make the base
feel just a bit more alive. This was achieved by completely redoing the base
from scratch so there was room to work with, as a result potential bugs could
crop, please do report them.
- bugfix: The drop pod chamber was airless. This seems like an oversight, and has
been filled with air.
- rscadd: Cryo Sleepers have been added to Perma on all four maps in rotation. the
bathroom windoor and window have switched places to accommodate this change.
- rscadd: You can now choose the pre-exisiting "loader" sprite as an appearance
for your engineering borg.
- tweak: A vast majority of references to humans within ion laws have been replaced
with crew. AI modules have received similar treatment
- rscadd: 'Adds a syndicate themed emergency shuttle that costs 20000 credits, and
can ONLY be purchased when the communications console is emagged. This shuttle
features a fully stocked medbay with self serve sleepers, plenty of room that
can fit highpop, a fully featured bridge, ballistic auto turrets, and an armory,
EVA prep room, and bar, all of which are only accessible by either an agent
ID or through hacking.
-EVA prep features 2 syndicate hardsuits and 3 syndicate softsuits. -Armory
features 5 stetchkins with spare ammo, and 2 riot c-20r''s.
![image](https://user-images.githubusercontent.com/42078130/48306551-0b786380-e500-11e8-821a-e59ac4eee0ea.png)'
- balance: Lone operatives no longer spawn with a syndicate hardsuit and a bulldog.
They instead spawn with a black and red EVA suit and an extra 15 TC (40 in total)
![image](https://user-images.githubusercontent.com/42078130/48308065-c44e9a80-e520-11e8-8d60-cec8ff23d61d.png)
- rscadd: The tesla engine has been replaced with a supermatter engine, and pubby
engineering has been redesigned to accommodate this change.
- rscdel: The tesla engine has been completely removed along with any related components
- bugfix: RD and R&D vents are now actually connected to the air distribution.
- rscadd: New engineering hivebot. Has a bit more health but otherwise aesthetic.
- tweak: Oldstation no longer has an excessive amounts of hivebots within it, however
the bots that remain are individually a larger threat.
- balance: Hivebots are now more robust, with a higher melee damage output and health.
- server: Remove this ruin from the blacklist or this PR is pointless.
- bugfix: the air injectors for the SM engine waste and for toxins waste should
now receive power
- tweak: Adds a mixed clothing closet to Deltastation Dorms.
- tweak: Adds a bottle of unstable mutagen to Botany, on account of its distance
from Chemistry.
- bugfix: Omegastation should no longer have any turf with missing textures, as
those spots have been replaced with playing covered in a sandy turf decal.
- tweak: Removed all living eggs from the xeno ruin because people self antag. Honk.
- rscadd: Adds a new security level between Blue and Red (Amber). The shuttle call
time at this level is 8 minutes.
- tweak: Blue security level now has a shuttle call time of 12 minutes.
- tweak: The security level increase/decrease texts have been modified to accommodate
the change.
- imageadd: Adds a code Amber sprite for the fire alarms
- tweak: Removed the plushes from the toy crate, giving them their own.
- tweak: Plushes are now less likely to spawn out of arcades
- imagedel: Removes a moth plush from the game.
- balance: added a small fire delay (3 ticks) to automatic shotguns
- balance: Reduced buckshot brute damage by 20%. (12.5 -> 10 brute per pellet) (75
-> 60 brute at close range)
- balance: Reduced rubbershot stamina damage by 40% (25 -> 15 stamina per pellet)
(150 -> 90 stamina at close range)
- balance: Reduced beanbag stamina damage by 12.5% (80 -> 70 stamina per shot)
- balance: Engivend RCDs now vend upgraded RCDs
- imageadd: Beautified and stylized the cyborg HUD sprites, animated and cleaned
up some of the old, modernized APC hacking and Doomsday sprites,
- tweak: moved cyborg language select above the radio icon, instead of above the
picture icon.
Twaticus & Poojawa:
- rscadd: Added new carpets from TauCetiStation!
- rscadd: More Liquid carpet chemicals, mix carpet with certain reagents to get
different colors!
- refactor: Tablets have a better means of being assembled codewise. nothing's different
on player end.
UntoldTactics:
- tweak: Rewords the click here prompt given when an attempted conversion is done
on an offer rune (for blood cult)
UristMcAstronaut:
- bugfix: allows a pai to activate its holoform while in a pai connector without
getting derped.
Useroth:
- bugfix: the collars are now aware of their proper overlay sprites
- bugfix: The space hotel dorms are now properly boltable with the buttons inside.
- bugfix: Makes the booze-o-mat hacked by default. Alternative to https://github.com/Citadel-Station-13/Citadel-Station-13/pull/8350.
- bugfix: After the PR which raised the ammo capacity of said magazines, due to
the code, they ended up with an invalid icon state. Fixed through changing the
icon state name in the icon file.
- rscadd: 'Taeclowndo shoes which grant the four following abilities: - Conjuring
a cream pie right into their hand. Every three seconds. - Making a banana peel
appear out of thin air at the tile of the clown''s choice. Every ten seconds.
- Mega HoNk. A touch-ranged, very small AOE ability, with effect equal to being
honked by a Honkerblast on a clown mech, with the effects halved for anyone
who isn''t its direct target. Every ten seconds. - Bluespace Banana Pie. You
don''t throw this one... not right away at least. This baby can fit an entire
body inside. Good for disposal of evidence. 25 second-long action, 45 second
cooldown. Also produces a "[victim''s name] cream pie". The body drops out of
the pie if you splat it somewhere or destroy the pie. If you eat it, it will
chestburst out of you a''la monkey cube.
It''s a 14 TC item for traitor clowns and a 12 TC item for clown-ops.'
- tweak: The tentacle now directly puts the item in your hands, instead of toggling
your throwing and tossing it at you. Tentacles suffer from ranged inaccuracies
as if they were guns, I think it's enough of an inconvenience.
- tweak: Makes the netting much less clunky. If there's only one target you can
net while you press the button, it will just net that target instead of bringing
up a list of mobs.
- tweak: Energy nets now revive and fully heal capturees (even dead ones, after
calculating points). If someone's got a scan and wants to get cloned, they can
always kill themselves still.
- tweak: Capture points are added on capture, rather than round-end, so it no longer
matters whether your captures kill themselves in the holding facility or not.
- balance: Makes the nets a bit more sturdy. (previously it took mere two welder
hits to break one)
- balance: Makes stungloves actually stun people (currently comparably with stunbatons,
adjustable). Because electrocute_act(25, H) did fuck all, stunwise, and on top
of that, people in insulated gloves were completely unaffected.
- balance: Reduced the stunglove electrocute_act value to 15 due to above. Could
possibly be lowered further.
Weblure:
- rscadd: Added the relevant Beepsky animations from TG's aibots.dmi file to Cit's
aibots.dmi file.
WhiteHusky:
- rscadd: Sleepers now show blood level and type.
- tweak: Changed the styling of arousal messages to use pink-ish colors.
- bugfix: The orgasm moodlet message new-lines properly.
- bugfix: Flavor text with special characters will not get partially unescaped.
- bugfix: Canceling when setting flavor text does not clear it anymore.
- tweak: Checking yourself shouldn't freeze the client anymore.
XDTM:
- rscadd: Added the experimental dissection surgery, which can be performed once
per corpse to gain techweb points.
- rscadd: Rarer specimens are more valuable, so xenos and rare species are more
efficient subjects.
- rscadd: Added two new surgery procedures, under the Experimental Surgery techweb
node.
- rscadd: Ligament Hook makes it so you can attach limbs manually (like skeletons)
but makes dismemberment more likely as well.
- rscadd: Ligament Reinforcement prevents dismemberment, but makes limbs easier
to disable through damage.
- tweak: Golem limbs can now be disabled, although they are still undismemberable.
YPOQ:
- bugfix: Stealth implants work again
Yakumo Chen:
- balance: Made stealth implant boxes flimsier
- balance: Autocloning now requires tier 4 parts
- rscdel: Removes autoscan
- balance: Scanning people now requires someone to operate the cloning computer
regardless of part level.
- balance: removed antimagic component from holymelon
YakumoChen:
- tweak: AEGs brought more in line with current radiation system. Try not to get
EMP'd.
- tweak: Jetpacks no longer last twice as long between air refills.
- rscdel: Reverted laser miniguns.
- rscadd: Adds beanbag slugs to the sec protolathe at round start
- bugfix: Brings shotgun ammo availability back in like between seclathe and autolathe.
Zargserg:
- balance: Lungs maximum toxin threshold is 0.5% of the atmosphere.
- bugfix: Permanently contaminated atmosphere does not murder crew anymore.
ZeroNetAlpha:
- tweak: Cleans up autoylathe code and brings it back in line with the regular autolathe.
- bugfix: Fixes autoylathe interface not updating propperly.
- tweak: Silicons are now consumable by scrub pups.
actioninja:
- bugfix: APC UI autoupdates correctly
bluespace bio bags:
- rscadd: Added bluespace bio bags and put it in the tech web, in the node applied
bluespace
- imageadd: added a crappy icon for bluespace bio bags
chef:
- rscadd: Added main hallway approach to monastery
- rscadd: Added Maintenance hallway approach, with some maint loot
- tweak: moved the docking arm for the white ship
- tweak: changed placement of some grills and windows
coiax:
- admin: When the nuclear disk stays stationary long enough to trigger an increase
for the lone op event chance, admins will be notified every five increments.
dapnee:
- rscadd: Plasmaglass tables, spears, tiny plasmaglass shards
- bugfix: Plasmaglass structures now drop plasmaglass shards instead of nothing
- rscadd: Trim lines!
- bugfix: You can now make plasmaglass tables again.
deathride58:
- admin: When a gamemode fails pre_setup, it will now send a message in admin IRC
and in ingame admin chat, instead of only being viewable in the logs.
- balance: Portal guns now spawn without firing pins.
- balance: Reduced the default/baseline nanite pool amount from 100 nanites to 25
nanites, and reduced the maximum nanite amount from 500 nanites to 125 nanites.
The safety threshold was reduced from 50 nanites to 12 nanites.
- balance: Most of Lavaland's mobs are now on crack.
- balance: Blood drunk miners now move once every two ticks, rather than once every
three ticks.
- balance: Bubblegum now has a maximum movement speed of once every three ticks.
Buffed from the original value of once per 5 ticks.
- balance: The minimum time for the Colossus to attack again after firing a random
shot is two deciseconds, Sped up from the original value of three seconds. The
minimum time for the Colossus to attack again after performing a blast is now
one second, with the original value being two seconds. The minimum time for
it to attack again after performing its alternating shot pattern is now two
seconds, original value being four seconds.
- balance: Ashdrakes now move once every five ticks, rather than once every ten
ticks.
- balance: Heirophant chasers now move once every two ticks rather than three ticks
by default, and the chaser cooldown has been reduced from 10 seconds to 5 seconds.
The cooldown for the Heirophant's major attacks has also been sped up to 4 seconds
from the original value of 6 seconds.
- balance: The Legion (megafauna) now moves at two ticks per second rather than
three ticks. It additionally now actually moves faster while charging. The cooldown
timer for it's special attacks has been reduced from 2 seconds to 1 second.
Additionally, The Legion's view range has been decreased from 13 tiles to 10
tiles.
- balance: All megafauna now have a default view range of 4 tiles, decreased from
the original of 5 tiles, and an aggro'd view range of 15 tiles, decreased from
the original of 18
- balance: Goliaths now move once every ten ticks, sped up from the original value
of 40(!!!) ticks. Additionally, their cooldown for their tentacles has been
reduced from 12 seconds to 6 seconds. To compensate, their cooldown now only
decreases by 5 deciseconds every time they're attacked, rather than 10 deciseconds,
their melee damage has been reduced to 18 per hit from 25 per hit, and their
vision range has been decreased from 5 tiles unaggroed, 9 tiles when aggroed,
to 4 tiles and 7 tiles respectively. Ancient goliaths have a default attack
cooldown of 8 seconds, sped up from the original value of 12 seconds.
- balance: Legion (the common mob) now has a cooldown of 1.5 seconds on their skull
attack, sped up from the original value of 2 seconds. Additionally, their view
range has been decreased from 5 tiles, 9 tiles when aggroed, to 4 tiles, 7 tiles
when aggroed.
- bugfix: Stamina no longer regenerates at hyper speeds.
- tweak: To accommodate for upstream's stamina changes, knockdown() now applies
staminaloss only to the chest.
- tweak: adjuststaminaloss() now has a new argument that allows you to specify a
zone to apply staminaloss to. This defaults to the chest
- tweak: apply_damage() is now capable of healing carbon mobs and human mobs.
- tweak: Since the head has the same exact effects as the chest when disabled, and
doesn't really make much sense to be affected by stamina, the head no longer
has stamina.
- tweak: The chest now has a stamina cap of 200 stamina due to the above.
- tweak: Footsteps now sound mostly the same as they did before the hard sync
- bugfix: Jukeboxes now properly remove themselves from the active jukebox list
when destroyed
- rscadd: Server operators and badmins can now make the server play like TG by toggling
the stamina buffer on/off using the DISABLE_STAMBUFFER config option.
- bugfix: Airlock wires now work as they did prior to the hard sync
- balance: The thing you're currently grabbing is now taken into account when left-click
disarming. Things you have grabbed now roughly have a 45% chance to be disarmed.
- balance: Disarm push rolls are now determined by the target's staminaloss rather
than a flat number.
- balance: When you're in combat mode, pushing someone who isn't in combat mode
is a guaranteed knockdown. Hard counter to stam regen squeezing in melee combat.
- balance: Failed disarm push attempts now deals light staminaloss to the target
so long as both the attacker and target are standing. The total stamloss dealt
to the target is random, clocking in at a very inefficient 1-5 stamloss per
unsuccessful push attempt.
- tweak: Disarm pushes now play the thudswoosh sound regardless if they're successful
or not. Had it not been for copyright, I would've used L4D's melee sound.
- tweak: Disarm push attempts are now logged
- bugfix: Autostand no longer makes you invulnerable to dropping items when being
knocked down with a force greater than 80
- bugfix: You can no longer abuse an href exploit to return from the labor camp
before obtaining enough points to satisfy your point goal.
- bugfix: Norko's donor item is now listed in the right category
- rscadd: The medihound sleeper now has a non-vore variant. This will be used by
default. The old voracious variant will only appear if both the person being
sleeper'd and the medihound have the voracious hound sleepers pref enabled.
Sprites by Toriate
- tweak: '"Allow medihound sleeper" is now labelled "Voracious medihound sleepers",
and is now off by default'
- bugfix: AOOC no longer prints to players in the lobby
- bugfix: Human tails and human ears now save again. Humans now use mam_tail and
mam_ears for their snowflake bits instead of tg's equivalent, just as they did
prior to human tail and ear saving breaking
- bugfix: Disarm pushes no longer deal staminaloss to resting targets
- bugfix: You can no longer force a hard stamcritted spaceman to stand by clicking
them with help intent. Get more creative if you want to torture someone that's
in hard stamcrit.
- tweak: The revolution gamemode now waits until the 20 minute mark before checking
for win conditions.
- balance: You can no longer resist/move out of grabs while you're resting. Disarming
your way out still works, though.
- rscadd: Stamina damage now has diminishing returns on people who are in hard staminacrit
with the addition of a new multiplier. When you take staminaloss while in hard
staminacrit, you'll be under the effects of the new multiplier, which reduces
the amount of staminaloss you take from all sources of staminaloss. The diminishing
returns multiplier will steadily return to 1 once you're out of staminacrit.
- rscadd: You can now scramble while resting. You can do this by dragging your spaceman
onto an adjacent turf. This works even if you're in staminacrit, but the timer
depends entirely on your staminaloss.
- bugfix: Fully augged cyborg people now heal stamina damage properly.
- bugfix: Job EXP is now tracked properly for all roles.
- balance: Nightmares and shadowpeople have had their light threshold for being
considered in darkness reduced. Nightmares can no longer stand unharmed next
to a light fixture during a nightshift 100% unharmed. The threshold is high
enough so that APC lights on their own won't harm a nightmare, but being on
the edge of a light source will.
- balance: The detective revolver's .38 bullets are now non-lethal again, but now
require 3 shots to hard stamcrit
- rscadd: The current lethal variant of the .38 bullets can still be printed at
sec protolathes.
- rscadd: You can now access ghost roles from the latejoin menu.
- rscadd: Eyeblur now scales depending on how much actual eyeblur you actually have.
- balance: Ebows now induce 50 drowsiness on whatever they hit.
- balance: Telepads have been buffed across the board. T1 parts on a launchpad still
grants you a range of 15 tiles, but T4 parts now grant you a pretty large 60
tile range (up from their original 18 tile range). Briefcase launchpads were
also buffed, they now have a range of 20 tiles, up from their previous laughable
8 tiles.
- tweak: The grace period for the revolution win condition check has been reduced
from 20 minutes to 10 minutes. You don't need to wait nearly as long for the
round to end if no heads join in.
- tweak: You can now select plural and neuter as your gender. They're labelled "non-binary"
and "object" in the character customization menu, respectively.
- tweak: A lot more light sources now use the same nonbinary colored lighting philosophies
as flashlights and light fixtures!
- tweak: Flashlights mounted to guns and helmets now retain the same color and power
as their original light. Lavaland's caves will reflect a fluorescent blue as
you shine your KA around, and sec's helmets are now capable of illuminating
maint in that fancy fluorescent blue.
- tweak: Cameras now shine a fluorescent blue when lit up by an AI
- tweak: Glowing goo now actually glows green.
- tweak: Candles had their power reduced from 1 to 0.8.
- tweak: Lighters now shine a little further, and are now properly colored.
- tweak: PDAs now shine an incandescent yellow to match their sprite.
- tweak: Welding tools now shine an appropriate color
- tweak: Hardhats now shine an incandescent yellow.
- tweak: Plasmaman helmets now shine an incandescent yellow.
- tweak: Microwaves no longer overpower literally every single light in the game,
instead having a power of 0.9.
- tweak: Borgs now have incandescent yellow lights to match their sprites
- tweak: Bots now shine a fluorescent blue light
- tweak: Airlock light overlays are now on the above lighting layer. This means
airlock lights can actually be seen in the dark now.
- bugfix: The mob spawners list no longer leaves null entries behind when a spawner
has a job description defined. The latejoin menu will no longer show ghost roles
that are filled, and the spawners menu actually works again.
- rscadd: The voting system now actually tracks who voted for what. This means it's
now possible to change your vote, and it's possible to see what you voted for.
- balance: Using help intent on someone that's in hard stamcrit will now make them
heal 15 stamloss.
- tweak: Auto fit viewport is now enabled by default for new players. One less question
off the FAQ
- rscadd: The Khajiit favorite, Skooma, was added as a chemistry recipe that can
be produced with cooperation between chemistry and either cargo or service.
If you want to spoil the recipe for yourself, take a look at the PR for it!
- rscadd: When the shuttle leaves for centcom, a vote will be started to select
the next map instead of the map being randomly chosen via biased voting methods
- server: If a server operator wishes to re-enable the biased TG preference voting
system, you can do so by toggling the TGSTYLE_MAPROTATION config flag on in
the config.txt. Keep in mind that doing so will bring you great misfortune.
- balance: Cacti in lavaland now have 6u of vitfro instead of just 4u. This lessens
the gap between cacti and first aid kits, the third rarest and second rarest
readily available healing methods for ashwalkers, respectively.
- bugfix: the "genitals use skintone" option now appears in the character appearance
menu when appropriate again.
- rscadd: Clicking your stamina bar will now show your exact stamina along with
info regarding your stamina buffer
- bugfix: The bug where ghost role spawners leave null entries in glob.mob_spawners
has actually been fixed
- bugfix: The Kitchen Gun (TM) is no longer invisible.
- balance: The majority of cult spells no longer have exclamation marks at the end
of their invocations. This means they will no longer be bound to the rules of
shouting. Which means sec officers will no longer be able to hear culties sacrificing
the captain from the complete opposite side of the maintenance tunnel the sacrifice
is happening in. However, things like EMP pulses and runeless teleportation
still have the effect due to their inherent loud nature.
- balance: The stun blood spell now instantly causes hard stamcrit. However, to
offset this, it now also only has one charge and has a higher cost.
- balance: The Gloves of the North Star now restore 2/3 of the stamina used up by
punches when harm intent punching. With aggressive play and good stamina buffer
management, this makes it entirely plausible to roughly double your stamina
regeneration per mob life process tick.
- balance: Revs can no longer remember the name of the person who flashed them when
deconverted. This brings it in-line with the other conversion antag deconversions.
- bugfix: The bug where you can sometimes get permanently stuck in stamcrit should
HOPEFULLY be fixed. I'm unable to reproduce the bug myself, but let's hope.
- balance: The night vision trait now grants you darksight for an entire 1:1 screen,
but the alpha of the lighting plane with the trait has been increased from 245
to 250 to balance it out
- bugfix: It's now actually possible to click the stamina hud button
- bugfix: The stamina hud button now displays your stamina buffer correctly
- balance: Bone spears now have a reach of 2 tiles.
- bugfix: You can no longer phase through solid objects via scrambling
- bugfix: The syndicate mask now works properly as intended.
- balance: Stamina is no longer affected by health at all.
- rscadd: You can now right-click yourself in help intent in combat mode to instantly
get up from resting. This will cost stamina equal to your entire stamina buffer.
Manage your stamina well, and you'll be able to shrug off a single stray golden
bolt
- rscadd: The new player panel now displays your currently selected character's
name
- balance: Flashes no longer knockdown. Instead, they deal eyeblur and have increased
confusion
- server: The server's tagline is now a config option. People can now stop confusing
us with BR cit
- rscadd: Attack animations will now rotate your character slightly, similar to
Goon.
- rscadd: Throwing items will now perform the attack animation and play a sound
- rscadd: flashlights will now make sounds when toggled on/off
- rscadd: Things in disposals will now emit sounds every single time they hit corners.
This increases immersion.
- bugfix: Air alarms now actually emit the proper light color when their status
is okay.
- rscadd: Backpacks and other storage items will now jiggle and squish when you
interact with them, similar to the animations seen on Goon.
- balance: Mops no longer have a delay on their cleaning, making them an actually
viable alternative to all of the janitor's other cleaning tools
- balance: To balance this, mops now take stamina to clean tiles. Standard mops
take 5 stamina to use, while advanced mops take 2 stamina.
- tweak: Oh and also mops make fancy new sounds and play animations when used now
- balance: Pump-action shotguns now take 2 stamina per pump instead of 5 stamina
per pump. This also applies to bolt-action rifles, as bolt racking counts as
pumping.
- tweak: Pickpocketing items will now place them in your hands if possible
- rscadd: Combat mode is now displayed in examine text
- rscadd: Combat mode now makes a visible message when enabled if you haven't touched
your combat mode button in the last ten seconds. It's done this way to avoid
chat spam from those who know how to pull off stam regen squeezing.
- balance: All knockdown sources will now force people to be dismounted from ridden
vehicles.
- rscadd: When an item is thrown, it will now be rotated and displaced.
- rscadd: Shards of glass will now be rotated when spawned.
- rscadd: Bullet casings will now be rotated when they're ejected from a gun.
- rscadd: Bottles now have random rotations and pixel offsets when smashed via throwing.
- rscadd: Picking up an item will now reset its rotation.
- rscadd: Glasses thrown onto tables by bartenders will now have their rotation
reset.
- balance: Slime speed potions can now only increase the speed of vehicles to be
on par with sprinting speed. They can no longer make a scooter roll around ten
times faster than a speeding blue hedgehog.
- rscdel: Changelings will no longer recieve team objectives
- balance: Changelings no longer start off with hivemind communication as an innate
ability. Hivemind communication now requires 1 dna point, on par with syndicate
encryption keys, which are 2 TC.
- code_imp: Hivemind link now relies on hivemind communication just like the hivemind
download/upload abilities.
- bugfix: It's now only possible to zoom a gun if it's in one of your hands
- bugfix: Mobs without clients no longer cause runtimes when their eyeblur updates
- rscadd: Blood tests have been added. If a changeling has a sufficient number of
loud abilities, you will be able to test their blood by heating up a sample
of it. However, if the changeling has a large amount of loud abilities, attempts
to test their blood will have explosive results.
- rscadd: Changelings now make a very obvious noise when readapting. This is to
prevent the cheese strat of simply readapting when you get caught to avoid detection.
- tweak: The blood splatter effect that happens when you get attacked will now always
make you lose blood depending on the damage you've taken. The effect now also
scales with item damage, meaning tiny little papercuts will no longer be able
to cause a massive blood splatter.
- rscadd: The blood reagent will now cover items and spacemen in blood when applied
to objects and mobs.
- tweak: Helmets, masks, and neck items are all now valid targets to get splattered
when you get covered in blood. Groovy.
- tweak: The temperature notification will now take into consideration both the
ambient temperature and your body temperature, increasing the responsiveness
of the temperature notification and making it much more realistic.
- tweak: Shuttle transit borders are now 10 tiles wide instead of 8 tiles, hopefully
repairing the immersions that get shattered by the ability to see normal space
where the transit areas end.
- rscadd: Instead of transit turfs simply teleporting things to space, transit is
now handled in a somewhat realistic manner. Transit turfs now act like normal
space turfs, though exiting the transit area or being present in the transit
area after the shuttle moves out of transit will teleport you to space and throw
you in the direction the shuttle was moving in.
- tweak: Reservation areas are now able to designate a border turf.
- bugfix: The sprint hotkey will no longer cause you to get permanently stuck sprinting
if the server lags. Just tap shift again if you get stuck
- rscadd: You can now hear sounds in the real world while inside of a VR sleeper.
- rscadd: You can now make nameless characters. Nameless characters will spawn in
with their name set as their job title followed by a unique five digit number.
The "Name" option in the character setup menu will be replaced with a "Default
designation" option for nameless characters, and the default designation will
be used in place of a job title for assistants and other jobs that don't require
dress codes.
- admin: The out-of-game round end notification is now a little more verbose. It'll
now display the round type, end result of the round, and the survival rate.
- bugfix: Xenos can no longer strip items off of people to be capable of using any
item in the game.
- bugfix: also, items from pockets get placed into your hands properly now
- bugfix: A mob's last words are now properly tracked and recorded on death. The
first death of the round will now actually display the victim's last words on
the round end screen.
- bugfix: Divine shenanigans can no longer result in someone becoming immune to
staminaloss
- bugfix: Fixed body_markings in bodyparts being assigned as a list when in reality,
it's a string and literally everything expects it to be a string and uses it
as a string. This should mean that markings no longer have completely fucked
up caches for character preview and other things.
- tweak: Since apparently the game is literally unplayable if items are not in the
exact center of a turf, the maximum pixel variance of thrown objects has been
reduced by four pixels to make things a smidge more clearer for those that dont
know what a turf is.
- bugfix: Bartender glasses should HOPEFULLY no longer be tilted when landing on
a table. Why the fuck is after_throw called via a timer.
- rscadd: Changeling screeches now have their own unique sounds, and are much easier
to recognize.
- rscadd: Most synthetic emotes are now available to humans. *ping
- rscadd: You can now merp
- balance: The TEG will now only produce a meaningful amount of power if the hot
pipe contains gas that's actively combusting
- admin: Added the "add PB bypass" and "revoke PB bypass" verbs, which allow admins
to let a specific ckey to bypass the panic bunker for the rest of the round
- rscadd: Jogging is no longer treated exactly the same as sprinting for water slips.
When you're jogging, you will only slip on water if you have more than 20% staminaloss.
- tweak: The atmospherics turf subsystem now has double the wait time, which should
free up server processing power for other tasks.
- bugfix: The IRC now actually displays the actual survival rate
- rscadd: Bloodcult conversions are now consensual. Convertees are given a ten second
timer to accept or wait out. This should drastically improve the quality of
those that get converted into bloodcult.
- rscadd: All sacrifices now count as a third of a cultist for the end-game narsie
summon.
- bugfix: Nameless captains will no longer proc a "Captain Captain on deck!" message.
Instead, it'll be a much more boring but much more sensical "Captain on deck!"
message.
- bugfix: Transit turfs on the centcom z-level now function properly again at keeping
mobs within the areas defined by their boundaries.
- bugfix: The title screen is also positioned correctly again.
- tweak: Ghost role eligibility for both event and spawner ghost roles is now affected
by DNR status. If you suicide, ghost, or cryo out, you will be unable to qualify
for any ghost roles
- tweak: Cryo now applies DNR status no matter how long the round has been going
on
- tweak: Suicide is now properly admin logged as it is supposed to be. Ghosting
while alive is now also logged.
- bugfix: Sparks and igniters will now actually heat areas rather than cooling them,
as was intended.
- tweak: To alleviate some potential complaints, RPDs now have a cooldown before
they can create sparks, and both RPDs and emitters produce less sparks.
- tweak: Conversion runes will now mute the victim temporarily while they're deciding
whether to convert or be sacrificed.
- bugfix: Conversion runes no longer require a third cultist to sacrifice if the
victim refuses conversion
- bugfix: Staminaloss targeted at the head now properly redirects to the chest.
- tweak: Sprinting no longer takes stam when you're being pulled or when you're
in zero gravity. Other sources of involuntary movement are not affected.
- code_imp: In an attempt to improve performance during highpop, mouse movements
will now only call onmousemove() while a user is in combat mode
- tweak: Ballistic projectiles are now the only projectiles capable of emitting
dinks.
- admin: Panic bunker toggling and bypassing is now logged in admin IRC
- tweak: OOC and LOOC now use separate toggles. You can now use LOOC while OOC is
globally toggled off, and admins now have the option to toggle LOOC off separately
from OOC
- code_imp: also revamped and reorganized relevant looc adminverb code
- bugfix: The endgame narsie summon rune no longer requires 24 total sacrifices,
and will now properly account for cultists that surround it
- tweak: The succumb verb is now available in the IC tab
- tweak: Lighting now uses a linear algorithm to calculate falloff instead of an
inverse-square algorithm.
- code_imp: get_hearers_in_view() now actually caches the results of view() instead
of calling view() twice
- code_imp: Goonchat's JS no longer contains checks related to a completely unused
message filtering function, which should improve clientside performance quite
a bit
- rscadd: The storage hud now properly takes into account the viewer's view size,
meaning storage items with a large amount of storage slots will properly stretch
across the bottom of the screen when running in widescreen.
- rscadd: Action buttons are now able to fill the entire screen in widescreen and
other weird view sizes.
- rscdel: Omegastation's job changes will no longer be included at compile time.
- code_imp: The client update portion of /mob/Login() now double-checks to make
sure client.player_details exists and is of the proper type. This should hopefully
fix the "cannot read null.player_details" runtimes that can spontaneously cause
clients to get kicked out and forced back to the lobby.
- rscadd: You can now quickly use unequipped items on objects by simply click-dragging
the item onto the object with an empty active hand. Doing so will place the
item in your hand, and then use that item on the object.
- code_imp: In an attempt to improve the performance of /mob/Stat(), various time-related
procs now use defines instead of being procs that call procs that call other
procs that call even more procs.
- bugfix: If a living mob has vore initialized but doesnt have voreprefs initialized,
then client login will force voreprefs to load.
- bugfix: 'Hopefully fixed paper crash 2: electric boogaloo'
- refactor: Added unomos, which is basically listmos except gas mixtures only use
one single list for handling their gasses. This is a significant performance
improvement that also offers a mild memory improvement under normal circumstances.
- balance: Locomotion circuits are now restricted to jogging speed
- balance: MMI circuits and pAI circuits both now have 60 complexity, up from their
original 29.
- tweak: Biogenerators now have a sane limit for production
- bugfix: Fixed a fairly huge server crash exploit
- bugfix: Shield blobs no longer become completely invulnerable to all forms of
damage after reaching a """weakened""" state
- tweak: Taken care of what appeared to have been an oversight where shield blobs
don't recover their armor after becoming weakened.
- bugfix: Nerfed concatenators by limiting the amount of characters they're able
to output
- tweak: The timer for stripping an item off of a spaceman is no longer interrupted
by your active held item changing. This means you no longer have to worry about
filling both of your hands when you're stripping items off of someone.
- rscadd: Ported the zulie cloak and blackredgold coat donor items from RP.
- balance: Normal mops now only use 2 stamina to mop a tile, nerfed from their previous
value of 5 stamina per tile mopped.
- balance: Advanced mops now only use 1 stamina to mop turfs, from their former
value of 2 stam.
- tweak: The femur breaker now uses `*scream` instead of forced speech. This means
that the femur breaker will no longer spam deadchat with "AAAAAAAAAHHHHHHHHHH!!"
- tweak: The femur breaker will now guarantee that the victim falls into crit, which
will make it harder to perform torture scenes with it since the victim can just
succumb.
- bugfix: Fixed another runtime in warp whistles.
- bugfix: Spamming forged packets no longer crashes the server.
- bugfix: Things that access job_preferences now explicitly access keys, which means
it no longer attempts to access invalid indices and runtimes as a result.
- balance: The taser's electrode has been reworked. Instead of being a strong knockdown
that deals a heavy amount of stamloss, it now causes a weak knockdown, applies
a debilitating status effect for 5 seconds, and deals 35 stamloss on hit up
to a maximum 50 total stamloss.
- balance: Roundstart turrets now have a nonlethal projectile that gets used when
they're set to stun and the target is resting
- tweak: Hybrid tasers now have disablers set as their default mode.
- rscadd: There is now a 1% chance for the station's announcer to be the medibot
voice instead of the classic TG announcer.
- rscadd: The map config system has been expanded to allow mappers to specify the
map type, announcer voice, ingame year, and how often a given map can be voted
at roundend.
- bugfix: The map vote system now takes into account map playercount limits properly.
- bugfix: Examining a spaceman, and other things that use get_examine_string(),
will now actually properly show when an item is blood-stained.
- bugfix: Plasmaman tongues no longer have a maxHealth of "alien", and no longer
cause the organ's on_life to always runtime.
- bugfix: Shooting a simplemob no longer causes runtimes prior to the blood effect
being created.
- bugfix: Removing a filter from an object that lacks filters no longer causes runtimes.
deathride58 (Original PR by actioninja):
- rscadd: Disarm pushing (combat mode right click in disarm intent) will now actually
push mobs away. Knockdowns from disarm pushing are no longer rng based on the
target's staminaloss. Knockdowns from disarm pushing now only happen when you
push someone into another mob, a table, or a wall. Pushes will now also temporarily
stop targets from using firearms, and will disarm the firearm if performed a
second time. Pushes still deal staminaloss to standing targets, and won't deal
a single ounce of staminaloss to resting targets.
- rscdel: You can no longer displace mobs that are in harm intent by simply walking
into them. Mobs that aren't in help intent have to be disarm pushed to actually
be moved.
dtfe3:
- tweak: Increased music maxlines from 300 to 600
- tweak: Made it so any oxygen tank can be used instead of only red ones.
- tweak: Watcher wing Trophy's effect lasts 1 second instead of 0.5
- rscadd: Pink Panties
- rscadd: Twintails
- rscadd: Schoolgirl outfits for the loadout menu!
- tweak: Now the fox ears are located in front of hair meaning they now behave much
like cat ears, that being they are on-top of the hair layer.
izzyinbox:
- rscadd: adds VoG orgasm command using words "orgasm", "cum", "squirt", "climax"
- rscadd: adds VoG dab command using words "dab" and "mood"
- rscadd: Generic dog body marking sprite
- imageadd: colormatrix dog sprites
- tweak: lowered the player age for command jobs to 1/3 of their previous setting
- rscadd: '*bark emote'
jtgsz:
- rscadd: ported gang mode
kappa-sama:
- rscdel: Removed racism
- tweak: Teleporter calibration actually matters to all roundstart players
- balance: Slows down teleportation with the console/hub/teleporter setup if you
care for your species.
- balance: Dedicated non-humans can now get hulk without having to become human.
- bugfix: seed
- tweak: added obj/item/key to wallet whitelist
- tweak: blood cult ritual daggers fit in jack/combat boots
- tweak: voidcells can now unlock alien tech
- balance: rebalanced tech trees (not really)
- rscadd: hugbox (/s)
- tweak: ashwalker spawn text now tells them "i" "c" not to leave lavaland
- bugfix: you can no longer have infinite ebows
- bugfix: kevinz forgot to nerf miasma research and cargo value after making it
produce like 100x as much lmao
kevinz000:
- balance: Hierophant now goes sicko mode, but hey, at least you can't be multi-hit
by melee waves!
- rscadd: Racking shotguns is now more threatening.
- balance: Medibots no longer kill slimes when trying to heal their toxins.
- rscadd: The Syndicate started selling claymores to their agents.
- balance: Nerfed VTEC modules.
- bugfix: Neurotoxin no longer stuns non-carbons.
- rscadd: peacekeeper cyborgs now get a megaphone
- bugfix: Fixes storage bugs regarding reaching into things you shouldn't be able
to reach into.
- code_imp: BYOND 513 preliminary support added.
- balance: 'Trashbags now only allow accessing the first 3 items. 5 for bluespace
ones. experimental: Storage now allows for limiting of random access'
kiwedespars:
- rscadd: regenerative materia to hallucination sting
- rscadd: mindbreaker toxin as an actual chemical to hallucination sting
lolman360:
- rscadd: NT has authorized shipments or Cotton to Megaseed Servitors. It's time
to start picking, liggers.
- imageadd: missing durathread sprites
- rscadd: Added durathread jumpskirt
- imageadd: Duraskirt sprites and rolled down jumpsuit sprites.
- bugfix: Fixes an undocumented change to the naming of Plasmamen.
- tweak: chainsaw kind of weapons and the mecha drill and the CLAMP can now be used
with 100% accuracy for surgery
- refactor: surgery tools now work on defines
- balance: advanced surgerytools can now switch types instead of just being faster
- bugfix: fixes bug with new surgerytools examine
nicc:
- rscadd: Exo-suit
- rscadd: SEVA suit
- rscadd: Flags for Goliath resistance and weakness
- rscadd: suit voucher
- rscadd: temp suit sprites
- rscadd: '*dab'
- balance: teg less gay maybe
ninjanomnom and WhoneedSpacee:
- rscadd: Some rpg affixes now have special effects
- rscadd: 'New RPGLoot modifiers: Vampirism which heals you when you attack, Pyromantic
which sets things you hit on fire. Shrapnel which causes projectiles fired from
a gun to fire projectiles in a radius when they hit something. Finally, Summoning
which summons mobs that sometimes aid you in combat.'
original by @randolfthemeh and @twaticus, port by sishen1542:
- rscadd: jumpskirts
- rscadd: more jumpskirts
- rscadd: jumpskirt/suit prefs
original by Bumtickley00, port by sishen1542:
- tweak: Suit storage units will now also remove radiation from mobs.
original by GuyonBroadway, SkowronX, and Arizon5. port by sishen1542 and kerse:
- rscadd: Clockwork cultists may now summon forth Neovgre, the ratvrarian super
weapon. This powerful mech can be summoned when applications scripture has been
unlocked, boasts superior offensive and defensive capabilities, however once
a pilot enters he cannot leave and is doomed to die with the mech.
- imageadd: Sexy Sprite work courtesy or SkowronX from /tg/
- imageadd: brass edits by Arizon5
- soundadd: steamy laser by kerse
original by Skoglol, port by sishen1542:
- balance: Added lots of new virus cures, made cure difficulty scale more consistently.
Cures are now picked from a list of possible cures per resistance level, multiple
diseases at the same level no longer always share a cure. Looking at you table
salt.
- admin: Dynamic gamemode now more auto-deadmin friendly.
original by TheChosenEvilOne, port by sishen1542:
- rscadd: Ported dynamic mode from /vg/, originally made by @DeityLink, @Kurfursten
and @ShiftyRail
original by Tlaltecuhtli, port by sishen1542:
- rscadd: rcd disk that gives rcd computer frame and machine frame designs
- rscadd: upgraded rcd in CE lockers
- tweak: moved deconstruction to the upgrade disk, ashwalker rcd comes upgraded
original by actioninja, port by sishen1542:
- tweak: Medical and Security consoles now check access on worn or inhand ID instead
of requiring an inserted ID
- tweak: mining vendor now reads from ID in hand or on person instead of requiring
an inserted ID
- bugfix: ORM is functional again (for real this time)
- tweak: ORM claim points button transfers points to worn/inhand ID instead of to
an inserted ID, no longer accepts insertions
- tweak: Same for gulag consoles
original by redmoogle, port by sishen1542:
- rscadd: Added support for 3 new gasses; Tritium, Pluoxium, and BZ
'original by: WJohnston, Antur, Arcane, plapatin, sprites by cogwerks and edited by mrdoombringer. port by sishen1542':
- rscadd: THE GOOSE IS LOOSE
r4d6:
- rscadd: Added decoratives angel wings for Mammalians only
- rscadd: Added blindfolds to the Loadout list
- rscadd: Added Decorative Wings for Humans, Felinids, Slimepersons and Lizardpeoples.
- tweak: Change the SEVA suit & Exo-suit's descriptions
- bugfix: Batteries are now Rad-Proof like the other stock parts
tigercat2000@Paradise:
- bugfix: fixed invalid characters breaking chat output for that message
tinfoil hat wearer:
- rscadd: Added a new alien technology disk to scientist and roboticist uplinks
that allows them to research the heavily-guarded secrets of the Grays.
- tweak: Alientech is now the only Hidden alien research. To compensate for this,
alien_bio and alien_engi have had their research costs doubled and now require
advanced surgery tools and experimental tools respectively to research. Their
export price is also halved.
- balance: roboticists now have brainwashing disks AND alien technology added to
their role-restricted uplink section. alien technology gives them brainwashing
at a much later date, so brainwashing is the much cheaper option for instant
power. makes logical sense because doctors get it as well because they do surgery,
and roboticists can now either choose to brainwash people for less price but
less power or emag borgs for higher prices, limited uses, but higher power.
ursamedium:
- imageadd: Gas icons changed.
2019-12-07:
AffectedArc07:
- code_imp: Fixes a LOT of code edge cases
Anonymous:
- rscadd: Added NEET-- I mean, DAB Suit and Helmet into loadout. Exclusive to Assistants,
for obvious reasons, and don't provide any armor. Goes well with balaclava,
finger-less gloves and jackboots for that true tactic~~f~~ool experience.
- tweak: Renamed loadout name appropriately (ASSU -> DAB)
Arturlang:
- tweak: PDA catridges cant be irradiated anymore.
Bhijn:
- code_imp: Item mousedrop() now provides a return value indicating whether or not
behavior has been overridden somehow.
- bugfix: Defibs now properly check that their loc is the same as the user for mousedrop()
calls, meaning ghosts can no longer make you equip defibs. Plus extra sanity
checks.
- bugfix: Pet carriers no longer attack turfs while trying to unload their contents.
- bugfix: Decks of cards now function as they originally intended when attempting
to use their drag and drop behavior.
- bugfix: Paper bins and papercutters no longer act wonky when you're trying to
pull a piece of paper from them.
- bugfix: Adds clothing drag n drop sanity checks.
- bugfix: Sythetic hats now have extra sanity checks
Coconutwarrior97:
- bugfix: Can only wrench down two transit tubes per turf.
Commandersand:
- rscadd: Added more stuff to loadout,check uniforms mask and backpack
DeltaFire15:
- rscadd: Adds eight new plushies
- imageadd: Adds icons for the new plushies and adds a new icon for the skylar plush
- imagedel: Deleted a old, no-longer used icon for the skylar plush
- spellcheck: Fixed a typo in the trilby plush
Fermis:
- tweak: tweaks botany reagent pHes
- tweak: Purity, Astral, RNG, MK, SMilk, SDGF, furranium, hatmium, eigen, nanite.
- bugfix: Eigen and purity.
- refactor: refactored sleepers!
- rscadd: Organ fridges to all maps near surgery with a random sensible organ, steralizine
and synthtissue.
- tweak: the med hand scanner to be less of a mishmash of random things
- rscadd: a little icon to the HUD if someone's heart has failed.
- tweak: Lets neurine's brain splash attack work via syringe.
- rscadd: a new surgery; Emergency Cardioversion Induction for use on the recently
deceased
- tweak: Synthtissue to be less demanding on growth size for organ regeneration
and improves clarify of it's growth gated effects.
- tweak: Synthtissue now is more useful than synthflesh on the dead
Fox McCloud:
- bugfix: Fixes a very longstanding LINDA bug where turfs adjacent to a hotspot
would be less prone to igniting
Fox McCloud, Ghommie:
- bugfix: Fixes being able to mech-punch other mobs, as a pacifist
- bugfix: Fixes being able to hurt people, as a pacifist, by throwing them into
a wall or other mob, or by using most martial arts (save for the unpredictable
psychotic brawl, and the stamina-damage-only boxing).
- balance: Buffs boxing to outdamage natural stamina regeneration. Made the chance
of outright missing your opponent actually possible.
- tweak: Pacifists can now engage in the (laughably not harmful) sweet sweet art
of boxing now.
Ghommie:
- bugfix: Fixing implant cases being lost inside implant pads when trying to eject
them with your active hand full.
- tweak: Moved the implant pad's case ejection from attack_hand() to AltClick(),
added examination infos about it.
- bugfix: Fixed holodeck sleepers leaving sleeper buffers behind when deleted.
- bugfix: Fixed traitor codewords highlight and some other hear signal hooks spans
highlight (phobias, split personality, hypnosis) or modifiers (mind echo)
- bugfix: Fixed traitor codewords highlight not passing down with the mind datum
and stickying to the first mob.
- spellcheck: Fixed the incongruent bone satchel description.
- bugfix: Fixed sofa overlays doing nothing, because their layer wasn't properly
set.
- tweak: Suicide and cryo now prevents ghost/midround roles for a definite duration
of 30 minutes (and more if that was done before 30 minutes in the game passed),
down from the rest of the round.
- bugfix: fixed several midround roles bypassing and nulling the aforementioned
prevention measures.
- bugfix: Fixed the little issue of PDA skins not updating on job equip.
- tweak: Anomaly Crystals of the clowning type will now rename the victim to their
clown name preference when triggered, instead of giving them a random clown
name.
- balance: Lowered blob event earliest start from 1 hour to 40 minutes (ergo one
third), and the required player population from 40 to 35.
- bugfix: Several fixes and QoL for dullahans. They can see and hear visible and
audible messages now, don't need a space helmet they can't wear anyway to be
space/temperature proof, can examine things through shiftclick, and, most of
all, fixed their head being unpickable. Fixed dullahans gibbing when revived
or had their limbs regenerated.
- bugfix: humans should now drop gibs when gibbed again.
- rscadd: synths (not to be confused with IPCs), android and corporate species,
as well as robotic simple mobs, will now spawn robotic giblets instead of organic
ones.
- bugfix: You can't wear dakimakuras in any other inappropriate slots save for the
back slot anymore, degenerates.
- bugfix: Insert snarky remark about clock welders actually displaying the welder
flame overlay when turned on now here.
- balance: Minor ninja tweaks and stealth nerfs. The stealth penalty for the many
combat-related actions, bumping and now teleporting/dashing or firing guns has
been increased a by a third. There is now a cooldown of 5 seconds on toggling
stealth as well as a slighty slowed stealth in/out animation.
- imageadd: Ported slighty better matchbox sprites from CEV-Eris, also resprited
cigar boxes myself.
- bugfix: Fixed abductors/abductees objectives by porting an objective code.
- bugfix: Riding component fix
- bugfix: fixing a few runtimes on lightgeists, libido trait, rcd, one admin transformation
topic, chem dispensers, glowing robotic eyes...
- imageadd: Porting CEV-eris delivery packages sprites and dunking the old syndie
cybernetics box sprite.
- bugfix: Certain objects shouldn't be able to become radioactive because of a bitflag
that previously was checked nowhere in the code anymore.
- rscadd: Added a new PDA reskin, sprites from CEV-Eris
- rscadd: Clock cult starts with some spare vitality matrix charge scaled of the
number of starter servants.
- balance: Made the vitality matrix sigil slighty more visible, also allowed conversion
runes to heal fresh converts at the cost of some vitality charge.
- bugfix: 'Crawling won''t save you from the wrath of ocular wardens and pressure
sensors anymore, heretics. fix: Pressure sensors are no more triggered by floating/flying
mobs.'
- bugfix: Strawberry milk and tea have sprites now.
- bugfix: Fixed the Aux base camera door settings and toggle window type actions.
Also enabling the user to modify both door access and type.
- imageadd: Improved the two grayscale towel item sprites a little.
- bugfix: Fixed towels onmob suit overlays. Again.
- spellcheck: Fixed some reagents taste descriptions.
- bugfix: Fixed hidden random event reports only priting a paper message without
sending the message to the consoles' message list.
- bugfix: Rosary beads prayer now works on non-carbon mobs too, and won't break
when performed on a monkey or other humanoids.
- tweak: You can flagellate people with rosary beads on harm intent. It's even mediocrer
than the sord though.
- tweak: Moved the `Stealth and Camouflage Items` uplink category next to `Devices
and Tools`.
- bugfix: Deleted a duplicate phatom thief mask entry from the uplink.
- bugfix: Fixed missing delivery packages sprites
- bugfix: fixed a few minor issues with console frames building.
- bugfix: Wizards can use the teleport spell from their den once again.
- tweak: Wizards will now receive feedback messages when attempting to cast teleport
or use the warp whistle while in a no-teleport area.
- rscadd: New clockwork cultist, gondola, monkey and securitron cardboard cutouts.
- bugfix: Fixed aliens gasping randomly once in a while.
- bugfix: fixed superlube waterflower, my bad.
- bugfix: Fixed closing the aux base construction RCD's door access settings window
throwing you out of camera mode when closed.
- rscdel: Removed not functional aux base RCD's door type menu. Use airlock painters,
maybe.
- rscadd: Honkbot oil spills are of the slippery kind now. Honk.
- imageadd: local code scavenger finds forgotten slighty improved apc sprites left
buried in old dusty folders.
- bugfix: Seven old and otherwordly pAI holochassis icons have crawled their way
out of the modular citadel catacombs.
- bugfix: chem dispenser beakers end up in your hand yet again.
- bugfix: Bikehorns squeak yet again, the world is safe.
- bugfix: Cyborgs can now actually use cameras from a distance.
- bugfix: Suicides are yet again painful and instant and won't throw people in deep
crit from full health.
- bugfix: fixed rogue pixels on the energy gu- ahem blaster carbine... and a few
apc lights states being neigh-indistinguishable.
- bugfix: Fixed several "behind" layer tail sprites skipping areas normally covered
by bodyparts.
- bugfix: Morgues' original alert beeping sound has been restored, they no longer
go "ammunition depleted"
- bugfix: Fixed missing hypereutactic left inhand sprites.
- bugfix: Dying, ghosting, having your mind / ckey transferred to another mob, going
softcrit or otherwise unconscious now properly turn off combat mode.
- bugfix: combat mode can't be toggled on while non fully conscious anymore.
- bugfix: Fixed limbs' set_disabled NOT dropping your held items, updating your
hand slot inventory screen image, prompting chat messages and making your character
scream like a sissy.
- bugfix: Lusty xenomoprh maids will now actually clean tiles they travel onto yet
again.
- bugfix: Fixed double whitespace gap in human and AI examine. Fixed single whitespace
in carbon examine.
- rscdel: 'Removed a few useless supply packs: "Siezed" power cells, means of production
and promiscous organs.'
- tweak: Merged the synthetic blood supply pack into the standard blood supply pack,
effectively removing a random type blood pack in favor of two synthetic ones.
- tweak: "Merged together premium carpet pack n\xB01 and n\xB02 to hold one of each\
\ standard pattern."
- tweak: You can no longer estimate the amount of reagents found inside a damp rag.
- tweak: You can now squeeze a rag's reagents into another open container, as long
as the other one is not full.
- bugfix: Fixed ED-209 being unbuildable past the welding step.
- bugfix: Fixed ai displays status being reset to "Neutral" on login, regardless
of choice.
- bugfix: Fixed tinfoil hats giving random traumas.
Ghommie (original PR by Denton):
- rscadd: Added three new .38 ammo types. TRAC bullets, which embed a tracking implant
inside the target's body. The implant only lasts for five minutes and doesn't
work as a teleport beacon. Hot Shot bullets set targets on fire; Iceblox bullets
drastically lower the target's body temperature. They are available after researching
the Subdermal Implants node (TRAC) or Exotic Ammunition node (Hot Shot/Iceblox).
- tweak: Renamed the Technological Shells research node to Exotic Ammunition.
- code_imp: The "lifespan_postmortem" var now determines how long tracking implants
work after death.
- rscadd: .357 AP speedloaders can now be ordered from syndicate uplinks.
- balance: lowered the cost of uplink's .357 speedloaderd from 4 to 3.
Ghommie (original PR by nicbn and Menshin):
- bugfix: You can click on things that are under flaps or holo barriers.
Ghommie (original PRs by ShizCalev, CRTXBacon and Niknakflak):
- rscadd: Adds the intelliLantern, a big ol' spooky intelliCard skin
- rscadd: crafting recipe for the new intelliCard skin (requires 1 pumpkin, 1 intelliCard,
5 cables and a wirecutter as a tool)
- tweak: changed the intelliTater crafting recipe to match the intelliLantern recipe
(but with a potato for obvious reasons) add:cute pai gameboy face :3
Ghommie, porting lot of PRs by MrDoomBringer, AnturK, nemvar and coiax.:
- admin: Admins can now launch supplypods the old, slightly quicker way as well
- bugfix: Centcom-launched supplypods will now properly delimb you (if they are
designated to do so) instead of touching you then literally yeeting all of your
internal organs out of your body.
- admin: Centcom can now specify if they want to yeet all of your organs out of
your body with a supplypod
- soundadd: Supplypods sound a bit nicer as the land now.
- admin: admins can now adjust the animation duration for centcom-launched supplypods
- admin: admins can adjust any sounds that are played as the supplypod lands
- bugfix: Reverse-Supplypods (the admin-launched ones) no longer stay behind after
rising up, and also auto-delete from centcom.
- admin: The centcom podlauncher now has better logging
- tweak: Admins can now allow ghosts to follow the delivery of Centcom-launched
supply pods
- admin: Admins can now use the Centcom Podlauncher to launch things without the
things looking like they're being sent inside a pod.
- admin: sparks will not generate if the quietLanding effect is on, for the centcom
podlauncher
- admin: makes input text clearer for the centcom podlauncher
- admin: New 'Podspawn' verb, which functions like 'Spawn', except any atoms movable
spawned will be dropped in via a no-damage, no-explosion Centcom supply pod.
- bugfix: Removed an oversight that made many obj/effect subtypes accidentally bombproof.
GrayRachnid:
- rscadd: Added saboteur syndicate engiborg
- tweak: changed cyborg tool icons and the secborg taser/laser icons.
- bugfix: Fixes golden toolbox missing inhand sprite
- rscadd: Added traumas
- rscadd: Added science powergame tool
- tweak: a few hearing args
- bugfix: fixed my mistakes
- tweak: tweaked the number of ingredients/pancakes you can stack.
Hatterhat:
- tweak: The Big Red Button now sets bomb timers to 2 seconds, instead of 5.
- tweak: Gloves of the North Star (not Hugs of the North Star) now use all their
intents very, very fast. This does not apply to grabs' click cooldown, nor shoving
people.
- rscadd: The seedvault/alien plant DNA manipulator can now be printed off with
Alien Biotechnology.
Iroquois-Pliskin:
- rscdel: Removed Clockwork Cult Surgical facility from Reebe
Jerry Derpington, baldest of the balds, and nemvar.:
- rscdel: Nanotrasen has lost communication to two away mission sites that contained
a beach for Nanotrasen employees.
- rscadd: Nanotrasen has been able to locate a new away mission site that ALSO has
a beach. Nanotrasen employees will be able to enjoy the beach after all!
- rscadd: Seashells have been added to the game.
KathrinBailey:
- rscadd: Two extra 'luxury' dorms rooms!
- rscadd: Gas miners to atmos.
- rscadd: Posters around the station.
- rscadd: Vacant room added to the Starboard Bow with it's own APC, above electrical
maintenance.
- rscadd: New trendy clothes to the locker room, giving variety and bringing fashion
back onto Nanotrasen stations.
- rscadd: Coloured bedsheet and towel bin.
- rscadd: Maid uniforms for the janitor.
- tweak: Completely reworked bar. Milk kegs added in bar office. The bar has been
changed for a homey restaurant feel just in time for Christmas! You can now
run it as an actual restaurant! Local Bartender Icktsie III loved it so much
he rolled around on the new floor smiling happily.
- tweak: Dorms rework. Fitness room now has lots of costumes and outfits.
- tweak: Junk removed from engineering, welding goggles added.
- tweak: Welding tools in engineering replaced with industrial welding tools.
- tweak: Package wrappers and hand labellers now in major departments.
- tweak: Cell charger moved from engineering lobby to the protolathe room, just
like how it is in all of the other maps and just where the cell charger is actually
needed.
- tweak: Library redesigned to have a private room and a 3x3 private study that
is cleaned up.
- tweak: Paper bins have gone big or gone home, with premium stationery scattered
around. Engineering and security now have a labeller and packaging supplies.
- bugfix: Dark spot top left of Botany fixed.
- bugfix: Huge galactic-sized dark spot in bar fixed.
- bugfix: Light replacers now are less horrifically overpowered and PTSD-inducing
for the server.
- bugfix: 'Fixes issue 9706: https://github.com/Citadel-Station-13/Citadel-Station-13/issues/9706
Part of maint getting hit by radstorms.
_Kathrin''s Box Beautification:_'
- rscadd: Ports TG's pews https://github.com/tgstation/tgstation/pull/42712
- rscadd: The first step of a corporate incursion of Space IKEA into Nanotrasen.
Kevinz000, Cruix, MrStonedOne, Denton, Kmc2000, Anturk, MrDoomBringer, Dennok, TheChosenEvilOne, Ghommie:
- rscadd: Added support for Multi-Z power, atmospherics and disposals
- bugfix: 'massive service department nerf: space can no longer be extra crispy.'
Knouli:
- rscadd: attack_self proc for the legion core which triggers a self-heal al la
the previous 'afterattack' proc, as if clicking on the character's own sprite
to self-heal
- rscadd: admin logging for all three use cases of legion core healing - afterattack,
attack_self, and implanted ui_action_click
Krysonism, Ghommie:
- rscadd: NT has made breakthroughs in ice cream science, ice creams can now be
flavoured with any reagent!
- tweak: The ice cream vat now accepts beakers.
- bugfix: Grape and Peach icecreams have scoop overlays yet again.
Linzolle:
- code_imp: butchering component update
- tweak: hat tossing can no longer knock hats off
- bugfix: strange reagent being unable to revive simplemobs
- rscadd: jitter animation and more clear text to strange reagent revival
Mickyy5:
- rscadd: Nanotrasen are now issuing Plasmamen with plasma in their survival boxes
MrJWhit:
- tweak: tweaked brain damage line
Naksu, ShizCalev:
- refactor: Refactored examine-code
- bugfix: Examining a human with a burned prosthetic limb will no longer tell you
that the limb is blistered.
- tweak: Items will now inform you if they are resistant to frost, fire, acid, and
lava when examined.
Owai-Seek:
- rscadd: '"silly" bounties'
- rscadd: '"gardenchef" bounties'
- rscdel: several bounties that require seriously good RNG to pull off.
- tweak: moved several chef and assistant bounties to silly and gardenchef
- balance: modified several bounty point rewards
- server: added new files "silly.dm" and "gardenchef.dm"
- rscadd: 15+ new crates for cargo
- tweak: organizes crates and moving them to proper categories
- rscdel: some dumb stuff like toner crates re
- rscadd: leg wraps and sweaters to clothesmate
- rscadd: screwdriver and cable coil to janidrobe
- rscadd: screwdriver and cable coil to janibelt whitelist (for fixing/placing light
fixtures)
- rscadd: monkey cube, syringe, enzyme, soy sauce, and cryoxadone to chef's vendor
(contraband and premium)
- rscadd: add cracker, beans, honey bars, lollipops, chocolate coin, and spider
lollipop to snack vendors (contraband and premium)
- rscadd: newspaper to loadout menu for bapping purposes
- rscdel: removed poppy pretzels from snack vendor premium
- rscadd: maid uniform (janimaid alt) to kinkmate.
- tweak: moves gear harness from premium to normal stock in kinkmate
- balance: re-balanced metal shield bounty
- rscadd: cryoxadone bottle (for use in chef vendor)
PersianXerxes:
- tweak: Reduces the grace period for meteors from a minimum of 5 and maximum of
10 to 3 and 6 minutes respectively.
- rscadd: Adds a pair of VR sleepers to Box Station's permabrig
- rscadd: Adds a pair of VR sleepers to Delta Station's permabrig
- rscadd: Adds a pair of VR sleepers to Pubby Station's permabrig
- rscadd: Adds a pair of VR sleepers to Meta Station's permabrig
Putnam:
- bugfix: From-ghosts dynamic rulesets now actually listen to "required candidates"
- bugfix: Every dynamic-triggered event is now blacklisted from being triggered
by the random events system when dynamic can trigger them.
- rscadd: Dynamic voting now features extended, if recent rounds have been chaotic.
- tweak: Roundstart rulesets now scale on population ready rather than total population.
- bugfix: Threat log now accurately represents what actually used the threat.
- tweak: Verbose threat log (admin-only) now shows ALL threat level changes.
- bugfix: VR mobs can no longer be dynamic midround antags.
- bugfix: Personal closets can use anything that holds an ID card now.
Putnam3145:
- bugfix: traitors work now
- balance: Gas filters now push gas the same way volume pumps do.
- balance: Gas filters now won't clog if only one output is clogged.
- tweak: Glowsticks can no longer be radioactively contaminated (one more supermatter
contam exploit gone)
- bugfix: traitor removal is no longer borked
- rscadd: Dynamic voting
- config: Added DYNAMIC_VOTING to game_options
- tweak: SDGF now copies memories as well as antag data and factions.
- bugfix: Summon events now properly costs threat.
- bugfix: Refunded spells refund threat, too.
- refactor: Made wizard spells inherently have a requirement and cost.
- tweak: Meteor wave is no longer repeatable in dynamic.
- tweak: tweaked nuke ops
- bugfix: Organs can no longer be radioactively contaminated.
Robustin, Subject217:
- balance: The NukeOp Shuttle hull has been dramatically hardened. The walls are
now "R-Walls" with far greater explosion resistance.
- balance: The NukeOp Shuttle guns have been significantly buffed. They now rapidly
fire a new type of penetrator round, at a greater range, and have far greater
explosion resistance.
- balance: The nuclear device on the NukeOp Shuttle is now in an anchored state
by default, the Nuke can only be unanchored by inserting the disk and entering
the proper code.
- balance: Non-Syndicate cyborgs are now unable to access the NukeOp Shuttle Console.
- bugfix: You can now unanchor Nukes even when the floor under them has been destroyed
Seris02:
- rscadd: added sleeping carp hallucination
- rscadd: Centcom + Assistant's formal winter coat + loadout + narsian + ratvarian
winter coats
- rscadd: GPS location on examine
- bugfix: fixed the meteor hallucination
- tweak: tweaked the way the tapered penis looks
- rscadd: Added nine winter coats
- imageadd: added images for the winter coats
- tweak: adds the mining winter coat to mining wardrobes and mining lockers
ShizCalev:
- tweak: Ghosts can now see active AI cameras.
- bugfix: Fixed a couple of laser / energy guns never switching to the empty icon
despite being unable to fire.
Swindly:
- bugfix: Fixed MMIs not being able to use mecha equipment
- bugfix: Fixed MMIs not getting mecha mouse pointers
- bugfix: Fixed MMIs not getting medical HUDs in Odysseuses
- tweak: Brains can now switch to harm intent
Tetr4:
- bugfix: Turning a tile with gas effects into space now gets rid of the effects.
Trilbyspaceclone:
- rscadd: plastic trash cart crafting with plastic
- rscadd: wallets are known for now holding more items
- tweak: shades and clowns HP
- rscadd: six more crates, A barrel, A Loom, 40 cotton sheets, two sets of fruit
crates, raw lumber crate
- rscadd: All fermi chems, Boozes, Medical, food chems now sell
- rscadd: Loads more to sell - Mech gear, Cooking and more!
- tweak: Moved around the vaule of some things and removed elastic of most items
- balance: Rebreather implants will now loss vaule, Do to being just metal and glass
- balance: lowered how many chems are in lewd chem kegs to be around 150-100 as
well as the fancy booze kegs
- bugfix: bad returns and tools used
- rscadd: 8 new cargo crates!
- tweak: tablet cargo crate by -3k
- admin: Closes a bunch of issues
- server: updates changlogs and such
- bugfix: fixed a catnip not having sprites
- balance: Boh cant hold WEIGHT_CLASS_GIGANTIC, just Bulky. Makes katana, chainsaw
and base ball bat into bulky items so they may fit
- server: changes header to be more cit-like
- rscadd: new clothing for the hotel staff and a hat
Ty-the-Smonk:
- bugfix: You can now interact with self sustaining crossbreeds
Useroth:
- rscadd: Colored fairygrass variants.
- bugfix: Added a missing cherrybulb seedpack sprite
- bugfix: numbered storages now are sorted in a consistent way, instead of depending
on ordering of their contents var
- rscadd: strange seeds as a buyable traitor botanist item
- bugfix: resolves the issues revolving around blackpowder exploding where the reaction
happened, instead of where it actually is through making it explode instantly
- tweak: the explosion delay moved from blackpowder directly into bomb cherries,
to keep them functioning as intended
- rscadd: A bunch of newer tg plants
- rscadd: A bunch of newer tg plant traits
- rscadd: A couple of newer tg plant reagents
- bugfix: the new plants now properly get their reagents and reagent genes instead
of being empty with UNKNOWN reagents listed in the DNA machine
- rscadd: extradimensional oranges now contain haloperidol
- bugfix: extradimensional oranges now actually grow properly and give proper seeds.
Weblure:
- rscadd: Button added to slime console that prints out the hotkey commands to the
user. [Includes DMI update]
- rscadd: Shift-click a slime to pick it up, or the floor to drop all held slimes.
(Requires Basic Slime Console upgrade)
- rscadd: Ctrl-click a slime to scan it.
- rscadd: Alt-click a slime to feed it a potion. (Requires Advanced Slime Console
upgrade)
- rscadd: Ctrl-click on a dead monkey to recycle it, or the floor to place a new
monkey. (Requires Monkey Console upgrade)
- rscadd: If the console does not have the required upgrade, an error message will
print to the user.
- rscadd: You can now pick up a single slime from a pile, instead of all of them
at once.
- tweak: When recycling monkeys, the console will now report how many monkeys it
has (will not report decimal increases).
- tweak: Console now alerts you when you're out of monkeys and reports your current
decimal amount.
- tweak: Console messages are now styled consistently.
XDTM, ShizCalev, Naksu, Skoglol, cacogen, Rohesie (ported by Ghommie):
- tweak: Holding an ID in your hands uses it instead of your worn ID for authentication
purposes.
- tweak: If you don't have an ID in your id slot, the belt slot will be checked
as well.
- code_imp: small cleanup to id and bounty console html generation
- tweak: Hop console now hurts your eyes less. Red button text replaced with green.
- tweak: IDs with ID console access now go into the Confirm Identity slot by default
like they used to, similarly IDs without it go into the Target slot by default
again
- rscadd: Can easily swap out IDs by clicking the machine or the UI fields with
another ID
- rscadd: ID console now names which IDs are added/removed in its visible messages
- rscadd: Labels the ID slot fields when logged in so you know which is which
- tweak: Can use Job Management without an ID provided the console is logged in
(matches how the console now stays logged in even without an ID)
- tweak: Can log in without an ID in the Target field (matches how the machine now
stays logged in even after the ID is removed from the Target field)
- tweak: Cleans up UI slightly (had some duplicate/conflicting buttons)
- bugfix: Fixes ID console duping issues. Includes some ID containers, such as PDAs,
tablets and wallets, into the swapping behavior when an ID card is being removed
and the item is being held.
Xantholne:
- rscadd: New Berets for most heads and departments available in their autodrobes
or lockers
YakumoChen:
- imageadd: New AI Holograms and Displays! Ported from /vg/station.
actioninja:
- bugfix: med records no longer can eat id cards for no reason
- bugfix: Chat is properly sent to legacy window if goonchat fails to load again.
dapnee:
- bugfix: fixed closet initialisation being broken
- rscdel: emergency closets no longer have a 1% chance to delete themselves
- bugfix: Communications console window no longer updates, won't steal focus anymore.
- bugfix: Trimline neutral end exists now.
dzahlus:
- soundadd: added a new gun sounds
- sounddel: removed an old gun sounds
him:
- bugfix: hos and aeg guns now conform to le epic taser rework standards
kappa-sama:
- tweak: changed flavor text of alien tech on uplink
- imageadd: added TG's icons for traitor, russian, and golden revolver
kevinz000:
- rscadd: you can now choose never for this round for magical antags
- rscadd: Cargo has passive point generation again at 750 points/minute
- balance: Mindshield crate price increased from 3000 to 4000
- balance: Miasma sell price reduced from 15/mol to 4/mol
- balance: bluespace wizard apprentice now has blink instead of targeted area teleportation
- balance: Emagged medibots now charcoal toxinlovers.
- balance: disablers buffed 0.7 --> 0.6 speed 24 --> 28 damage
- balance: kinetic crushers no longer drop if you try to use it with one hand
- config: added multi_keyed_list, delimiter defaults to |.
- balance: Light pink extracts no longer speed you up. Instead, they give stamina
regeneration and free sprinting.
kiwedespars:
- rscdel: removed moth fluff coloring you like your wings
- balance: made insect not so bad.
nemvar:
- bugfix: You now get a message if your PDA explodes while you are holding it.
- tweak: The lavaland clown ruin has some new pranks ready.
- rscadd: Added a new loot item to the lavaland clown ruin.
- rscdel: Removed the slime core from said ruin.
- balance: The clown PDA now properly slips people on jogging move intent regardless
of fatigue. Honkmother's will.
nemvar, ShizCalev, Qustinnus/Floyd, Ghommie:
- rscadd: You can now unfasten the loom.
- tweak: it now takes 4 strands to make one piece of durathread cloth
- bugfix: Looms can now be attacked.
- rscadd: Durathread golem weaves his magic
- tweak: Supply ordered looms are unanchored. Bring a wrench.
r4d6:
- rscadd: Added Departements Winter Coats to the loadout list.
2019-12-30:
AnturK:
- bugfix: Fixed ranged syndicate mobs stormtrooper training.
Arturlang:
- rscadd: Adds Bloodsuckers, beware.
BlueWildrose:
- bugfix: Fixed stargazers being unable to link to themselves if mindshielded or
if holding psionic shielding devices (tinfoil hats) when the species is set.
- bugfix: Fixes non-roundstart slimes being unable to wag their tail.
Commandersand:
- tweak: added two words to clown filter
- rscadd: Added new things to loadouts, check em
DeltaFire15:
- balance: Clock cult kindle no longer cares about oxygen damage
- tweak: changed mecha internals access for some special mechs.
- tweak: no more mech maintenance access for engineers.
- tweak: All heads of staff can now message CC
- code_imp: Removes a magicnumber
- balance: Rebalanced cult vs cult stun effects to debuff instead of stun
Detective-Google:
- bugfix: short hair 80's is no longer jank
Fermis:
- tweak: tweaked how super bases/acids work but limiting them
Fikou:
- tweak: the windup toolbox now has some more "realistic" sounds
- bugfix: the windup toolbox now rumbles again
Ghommie:
- bugfix: Fixed hulks, sleeping carp users, pacifists and people with chunky fingers
being able to unrestrictly use gun and pneumatic cannon circuit assemblies.
- bugfix: Fixed gun circuit assemblies being only usable by human mobs.
- balance: Doubled the locomotion circuit external cooldown, thus halving the movable
assemblies' movespeed.
- tweak: Made wooden cabinet/closets... actually made of wood.
- tweak: Wooden cabinets are now deconstructable with a screwdriver.
- tweak: Deconstruction of large crates and other closet subtypes deconstructable
with tools other than the welder is no longer instant.
- tweak: You shouldn't be able to target objects you can't see (excluding darkness)
with the ARCD and RLD
- tweak: The admin RCD is ranged too, just like the ARCD.
- bugfix: Fixed welding, thirteen loko, welding and wraith spectacles not blinding
people as expected. Thank you all whomst reported this issue in the suggestions
box channel instead of the github repository's issues section, very smart!
- bugfix: Fixed on_mob eyes overlays not updating properly in certain cases.
- bugfix: Fixed deconversion from bloodshot eyes blood cult resetting your eyes'
color to pitch black instead of their previous color, more or less.
- balance: 'Spinfusor nerf: Upped the casing and ammo box size by one step, removed
the projectile''s dismemberment value (explosions can still rip a limb or two
off), halved the ammo box capacity, reduced the spinfusor ammo supply pack contents
from 32 to 8, removed the casing''s ability to explode when thrown.'
- bugfix: Fixes bubblegum's death not unlocking the arena shuttle buyment.
- bugfix: Fixed alien tech node not being unlockable with subtypes of the accepted
items.
- bugfix: Fixed reactive armor onmob overlays not updating when toggled and reactive
teleport armor still using forceMove() instead of do_teleport()
- bugfix: Fixed space hermit asteroid rocks unintendedly spawning airless asteroid
turf when mined, save for the perimeter.
- bugfix: Fixes reviver implant having been a crapshot ever since soft-crit was
introduced years ago.
- tweak: Added a "convalescence" time (about 15 seconds) after the user is out of
unconsciousbess/crit to ensure they are properly stabilized.
- tweak: Added a 15 minutes hardcap for accumulated revive cooldown (equivalent
to 150 points of brute or burn healed) above which the implant starts cooling
down regardless of user's conditions.
- bugfix: Fixed AI core displays I may have broken with my coding extravaganza.
- soundadd: Blue, Amber and Red security alert sounds should be half as loud now.
- balance: Buffed clown ops by removing their clumsiness and adding a new trait
to be used in place of several clown role checks.
- tweak: Clown ops too also suffer from not holding or wearing clown shoes now.
- bugfix: Fixed a few holo barriers lacking transparency.
- bugfix: Fixed character setup preview bodyparts not displaying correctly most
of times.
- bugfix: Fixed character appearance preview displaying the mannequin in job attire
instead of undergarments.
- bugfix: Fixed raven's shuttle computer not being of the emergency shuttle type.
- tweak: Blood bank generators can now be anchored and unanchored now.
- admin: Ghost mentors can now orbit around the target instead of setting their
view to theirs'.
- bugfix: Fixes a ghostchat eavesdropping exploit concerning VR.
- bugfix: Fixes VR deaths being broadcasted in deadchat.
- bugfix: Fixed a few pill bottle issues with the ChemMaster.
- bugfix: Fixes a few negative quirks not being properly removed when deleted.
- tweak: Phobia and mute quirks are no longer cheesed by brain surgery grade healing
or medicines.
- bugfix: Fixed double-flavour (and bland custom) ice creams.
- bugfix: Fixed Pubbystation's wall Nanomeds being inconsistent with other stations'.
- bugfix: dextrous simplemobs can now swap action intent with 1, 2, 3, 4 now. Just
like humies, ayys and monkys.
- bugfix: Stops humanoids whose skin_tone variable is set to "albino" from showing
up as pale when examined should their species not use skintones anyway.
- rscdel: Removed the old (almost) unused roboticist encryption key and headset.
- bugfix: Fixed goose meat.
- bugfix: Fixed a little door assembly glass dupe exploit
- bugfix: Fixed AI holopad speech text being small and whispers that in multiple
exclamation marks echo through multiple areas.
- rscdel: Removed literally atrocious polka dotted accessories. They were even more
atrocious than the yellow horrible tie.
Ghommie (also porting PRs by AnturK and Arkatos):
- bugfix: Fixed light eaters not burning out borg lamplights and flashes. fix Fixed
light eater not affecting open turfs emitting lights such as light tiles and
fairy grass.
- bugfix: Fixed an empty reference about light eater armblade disintegration after
Heart of Darkness removal.
Ghommie, Skogol:
- refactor: refactored altclick interaction to allow alt-click interactable objects
to parent call without forcing the turf contents stat menu open.
- tweak: Alt clicking will no longer show turf contents for items inside bags etc.
- tweak: Alt clicking the source of your turf contents stat menu will now close
said menu.
GrayRachnid:
- bugfix: fixes consistency
Hatterhat:
- rscadd: Regenerative nanites, a "chemical" used in the combat stimulant injector.
Actually quite stimulating, and not bad in a pinch for a nuclear operative.
Check the Combat Medic Kit!
- tweak: The Combat Medic Kit now has an advanced health analyzer and medisprays
instead of patches and a chloral syringe.
- balance: The Advanced Syndicate Surgery Duffelbag or whatever it was doesn't get
the better injector, because nobody uses it and so nobody's bothered to update
it.
- rscadd: .357 speedloaders can now be printed with the Advanced Illegal Ballistics
node on the tech tree!
- balance: okay so i may have given the .357 an extra speedloader at the same cost
but it comes in a box now
ItzGabby:
- bugfix: Fixed AltClick on polychromic collars so they actually work now.
KeRSedChaplain:
- soundadd: Extends the file "deltakalaxon.ogg" to a 38 second .ogg.
Linzolle:
- rscadd: neck slice. harm intent someone's head while they are unconscious or in
a neck grab to make them bleed uncontrollably.
- bugfix: officer's sabre now properly makes the unsheating and resheating noise
- bugfix: fireman failure has a different message depending on the circumstance
- rscadd: Abductor chem dispenser, and added it to the abductor console.
- rscadd: '"Superlingual matrix" to the abductor console. It''s the abductor''s
tongue. Can be used to link it to your abductor communication channel and then
implanted into a test subject.'
- rscadd: Shrink ray and added it to the abductor console.
- soundadd: Shrink ray sound effect (its the fucking mega man death sound)
- rscadd: special jumpsuit for abductors
- imageadd: abductor jumpsuit, including digi version if a digitigrade person somehow
manages to get their hands on it. sprites for the shrink ray and chem dispenser.
- rscadd: new glands to play with, including the all-access gland, the quantum gland,
and the blood type randomiser.
- code_imp: split every gland into its own file instead of all being in one file
- tweak: cosmic coat crafting recipe changed to coat + cosmic bedsheet
Mickyan, nemvar, RaveRadbury, AnturK, SpaceManiac:
- bugfix: Certain incompatible quirks can no longer be taken together.
- bugfix: If an admin sends a ghost back to the lobby, they can now choose a different
set of quirks.
- spellcheck: the quirk menu went through some minor formatting changes.
- bugfix: Podcloning now lets you keep your quirks.
- rscadd: Quirks have flavor text in medical records.
- spellcheck: All quirk medical records refer to "Patient", removing a few instances
of "Subject".
- tweak: Quirks no longer apply to off-station roundstart antagonists.
- code_imp: Mood quirks are now only processed by the quirk holders
Narcissisko (ported by Hatterhat):
- rscadd: Luxury Bar Capsule, at 10,000 points. Comes with no medical supplies,
a bar, and a bunch of cigars. Ported from tgstation/tgstation#45547.
Nervere and subject217, Militaires, py01, nemvar:
- balance: The cook's CQC now only works when in the kitchen or the kitchen backroom.
- spellcheck: corrected CQC help instructions
- bugfix: CQC and Sleeping Carp are properly logged.
- tweak: CQC can passively grab targets when not on grab intent. Passive grabs do
not count towards combos for CQC or Sleeping carp.
- code_imp: Martial Art and NOGUN cleanup.
PersianXerxes:
- rscdel: Removed night vision quirk
Putnam:
- bugfix: acute hepatic pharmacokinesis now works if you already have relevant genitals
- balance: Contamination is no longer an infinitely spreading deadly contagion causing
mass panic
- tweak: Dynamic rulesets have lower weight if a round recently featured them (except
traitor).
Putnam3145:
- balance: Buffed HE pipes by making them realistically radiate away heat.
- bugfix: Dynamic has a (totally unused for any relevant purpose) roundstart report
now.
- admin: A whole bunch of dynamic data is now available for statbus
- bugfix: Dynamic from-ghost antags no longer double dip on threat refunds when
the mode fails due to not enough applications.
- bugfix: whoops broke quirks
- bugfix: quirks work
- rscadd: 'New tab in preferences screen: "ERP preferences"'
- rscadd: New opt-outs for individual effects of incubus draught, succubus milk
- rscdel: Acute hepatic pharmacokinesis has been removed, replaced with above
- tweak: Renamed "Toggle Lewdchem" to "Toggle Lewd MKUltra", since that's what it
actually means, and made it toggle the "hypno" setting (rename it again if more
hypno mechanics are added).
- tweak: Made MKUltra's lewd messages require both people involved to have hypno
opted-in.
- config: Buncha dynamic config tweaks
- bugfix: Ghost cafe spawns are actual ghost roles by the game's reckoning now
- bugfix: a runtime in radioactive contamination
- balance: Bomb armor now acts like other armor types.
- balance: Devastation-level explosions on armorless people no longer destroys everything
in their bags.
Seris02:
- rscadd: the clowns headset
- bugfix: distance checks
- bugfix: the sprites
- rscadd: added the runed and brass winter coats (cosmetic ratvarian/narsian)
- tweak: how the narsian/ratvarian coats can be made
- bugfix: fixes some ghost roles from dying of stupid shit
- bugfix: pandoras attacking their owners
- rscadd: Added Rising Bass and the shifting scroll.
- tweak: Changes the martial arts scroll in the uplink to "Sleeping Carp Scroll"
ShizCalev:
- bugfix: Fixed floodlights not turning off properly when they're underpowered.
- bugfix: Fixed emitters not changing icons properly when they're underpowered.
Sishen1542:
- rscadd: Clicking a pack of seeds with a pen allows you to set the plant's name,
description and the pack of seeds' description. Useful for differentiating genetically
modified plants. These changes will persist through different generations of
the plant.
- rscadd: Hydroponics trays update their name and description to reflect the plant
inside them. They revert to default when emptied.
Toriate:
- rscadd: Polychromic shorts now have a digitigrade state
Trilbyspaceclone:
- rscadd: ports all the new donuts, burgars, and chicken stuff from RG
- rscadd: ports new snowcone
- rscadd: ports grill
- rscadd: ports beakfeast tag/mood lit as TG has it
- rscadd: ports all the amazing new sprites
- tweak: ports crafting for many things like snowcones needing water
- balance: ports of many craftings
- soundadd: lowers fryers sound
- imageadd: ported icons for new food/grill
- imagedel: ports the deletion of some icons and images
- spellcheck: ports a spell check for the snowcones
- code_imp: ports fixes for stuff I didnt know were even broken with snowcones
- bugfix: coder cat failers to push the last commit from year(s) ago
- admin: Updates the changlogs
- tweak: meat hook from HUGE to bulky
- tweak: CE hardsuit is now more rad-proof
- bugfix: Wrong icon names, missing dog fashion with telegram hat
- rscadd: New softdrink that comes in its own vender!
- rscadd: Honey now has a reaction with plants
- tweak: Buzz fuzz now only has a 5% to give honey and will now give 1u of sugar
not 2
- rscadd: Blaster shotguns back into armory
- rscdel: Removed Lighters in thunderdomes
- rscadd: Silicons now know what a slime is saying!
- balance: honey now will not kill slimes. Honey slimepeople can be a thing now,
go sci.
- rscadd: Added insulin into many of the borg hypo's
Useroth:
- rscadd: bamboo which can be used to build punji sticks/ blowguns available as
a sugarcane mutation or in exotic seed crate
- tweak: changed the sugar cane growth stages because fuck if I know why, but it
was in the PR
- rscadd: 'New lavaland ruin: Pulsating tumor'
- rscadd: New class of lavaland mobs, a bit weaker than megafauna but still stronger
than most of what you normally see
- rscadd: Ghost cafe spawner. For letting people spawn as their own character in
the ninja holding facility. It bypasses the usual check, so people who have
suicided/ghosted/cryod may use it.
- rscadd: Dorms in the ninja holding facility.
Xantholne:
- rscadd: Santa Hats to Loadout and Clothesmate
- rscadd: Christmas Wintercoats to Loadout and Clothesmate
- rscadd: Christmas male and female uniforms to loadout and Clothesmate
- rscadd: Red, Green, and Traditional Santa boots to loadout and Clothesmate
- rscadd: Christmas Socks, Red candycane socks, Green candycane socks to sock selection
kappa-sama:
- balance: legion drops more crates now
- balance: .357 speedloaders in autolathes are now individual bullets instead, speedloaders
are now illegal tech, costs less total metal to make 7 bullets than a previous
speedloader. 7.62mm bullets in autolathe when hacked and costs more metal to
make 5 7.62mm bullets than getting a clip from the seclathe.
- tweak: mentions that you can refill speedloaders on .357 uplink description
- bugfix: you can now strip people while aggrograbbing or higher
- rscadd: plasmafist to wizard
- code_imp: modular is gone
- rscadd: martial apprentices for the local Chinese wizard
- bugfix: broodmother baby lag
- balance: you can no longer get 100k credits by spending 4k roundstart
- balance: cooking oil in sunflowers instead of corn oil
- bugfix: throats are no longer slit happy
keronshb:
- rscadd: Adds reflector blobs to shield blob upgrades
kevinz000:
- rscadd: Launchpads can now take number inputs for offsets rather than just buttons.
- balance: nanites no longer spread through air blocking objects
- rscadd: Night vision readded as a darkness dampening effect rather than darksight.
- rscdel: conveyors can only stack items on tiles to 150 now.
- rscadd: added 8 character save slots
- rscadd: Cargo shuttle now silently ignores slaughter demons/revenants instead
of being blocked even while they are jaunted. A drawback is that manifested
ones can't block it either, any more.
- balance: flashbangs process light/sound separately and uses viewers(), so xray
users beware.
- tweak: Stat() slowed down for anti-lag measures.
- bugfix: sprint/stamina huds now work again
- balance: Combat defibs now instant stun on disarm rather than 1 second again
- balance: Defibs are now always emagged when emagged with an emag rather than EMP.
- bugfix: aooc toggling now only broadcasts to antagonists
- code_imp: Antag rep proc is now easier to read and supports returning a list.
- balance: Clockwork marauders are now on a configured summon cooldown if being
summoned on station. They also rapidly bleed health while in or next to space.
And they glow brighter.
lolman360:
- rscadd: Added ability to pick up certain simplemobs.
nemvar:
- bugfix: The brains of roundstart borgs no longer decay.
- code_imp: Refactored the visibility of reagents for mobs.
nicbn, Kevinz000, ShizCalev:
- tweak: Fire alarm is now simpler. Touch it to activate, touch it to deactivate.
When activated, it will blink inconsistently if it is emagged.
- bugfix: You can no longer spam fire alarms. Also, they're logged again.
- bugfix: Fixed fire alarms not updating icons properly after being emagged and
hacked by Malf AI's.
r4d6:
- rscadd: Added a N2O pressure tank
- rscdel: Removed a AM Shielding from the crate
- rscadd: Added Handshakes
- rscadd: Added Nose booping
- rscadd: Added submaps for the SM, Tesla and Singulo
- rscadd: Added a placeholder on Boxstation for the Engines
- bugfix: fixed Nose boops not triggering
shellspeed1:
- rscadd: Adds Insect markings
- rscadd: Adds three new moth wings.
2020-01-27:
4dplanner, CRITAWAKETS, XDTM, ninjanomnom:
- rscadd: sepia slime extract has a delay before activating
- balance: the user of a sepia slime extract is no longer immune to the time field
- balance: chilling sepia is now the support extract - it always freezes the user,
but not other marked people. give one to your golem!
- rscadd: burning sepia spawns the rewind camera. Take a selfie with someone and
give it to them to make sure they remember the moment forever! You don't actually
need to give them the photo, they'll remember anyway. Keep it as a reminder.
- rscadd: rewinding (deja vu) effect resets your location to the turf you were on
after 10 seconds as well as resetting limbs/mobs/objects damage to the point
it was added.
- rscadd: The deja vu effect cannot resurrect the dead, but will heal their corpse.
New limbs fall off, old ones re-attach
- rscadd: 'Regenerative sepia cores add a deja vu effect before healing instead
of a timestop remove: timefreeze camera is admin spawn only.'
- rscadd: recurring sepia recalls to the hand of the last person to touch it after
activating. Reusable timestop grenades!
- tweak: some special cameras don't prompt for customisation
- bugfix: timefreeze camera actually makes a photo
- bugfix: timestop stops pathing and mechs.
- bugfix: adds a check to make sure simple_animals don't get their AI toggled while
sentient
- bugfix: Adds the timestop overlay to frozen projectiles
- bugfix: Timestopped things have INFINITY move_resist as opposed to being anchored
- bugfix: Timestop will now unfreeze things that somehow leave it
- bugfix: mobs in the middle of a walk_to will have their walk stopped by timestop
- bugfix: mobs that are stunned will be stopped mid walk as well
- bugfix: pulling respects changes in move_force
- bugfix: swapping places respects move_force if the participant is not willing
- bugfix: timestop is properly defeated by antimagic.
- bugfix: timestop only checks antimagic once
- tweak: Time stop now applies its visual effect on floors, walls and static structures
(with no change otherwise)
- tweak: Movable structures are now anchored while time stopped.
- tweak: Timestop effects now prevent speech.
AffectedArc07:
- code_imp: All code files are now in the LF line format, please stick to it
- tweak: Added CI step to check for CRLF files
- code_imp: Line ending CI works now
Arkatos, Zxaber, Ghommie:
- rscadd: Certain AI abilities now dynamically show their remaining uses on the
mouse hover over their respective action buttons.
- bugfix: Malfunctioning AIs can no longer abuse the confirmation popup to create
extra (unstoppable) doomsdays.
- bugfix: Fixed AIs being able to use some of their abilities such as the doomsday
whilst dead, and the doomsday loading phase not halting upon AI death.
Arturlang:
- tweak: Vampires are no longer as tanky
- rscadd: Added modular computers to the loadout
Bhijn:
- rscadd: Limbs now regenerate their stamina faster while disabled
- rscadd: Limbs now have the same incoming stamina damage multiplier mechanics as
spacemen, where the more staminaloss they take while disabled, the less staminaloss
they'll take.
- balance: Limbs have had their base stamina regen rate doubled to match the doubled
stamina regen rate of standard spacemen.
- rscadd: Added a preference to make the sprint hotkey be a toggle instead of a
hold bind
- rscadd: Added a preference to bind the sprint hotkey to space instead of shift.
- bugfix: server_hop can no longer be used to remotely lobotomize a spaceman
Bhijn helped:
- bugfix: Fixes Dragon's Tooth Sword 50% armor penetration by making it 35%
BonniePandora:
- admin: 'Added another SDQL option. Using "UPDATE selectors SET #null=value" will
now resolve value and discard the return. This is useful if you only care about
the side effect of a proc.'
CameronWoof:
- rscadd: Ghost Cafe patrons now spawn with chameleon kits. Dress up! Be fancy!
- rscadd: Robots can now check the crew manifest from anywhere with the "View Crew
Manifest" verb.
- tweak: Lizard tails are now viable options for humans and anthromorphs.
Commandersand:
- bugfix: fixed some clothnig sprites
- balance: lightning bolt,tesla,forcewall,emp spells have lower cooldown
- balance: fireball has a 10 second starting cooldown
DeltaFire15:
- bugfix: Vitality matrixes now correctly succ slimes
Denton, ported by Hatterhat:
- tweak: Most upgradeable machines now show their upgrade status when examined while
standing right next to them.
- tweak: Added examine messages to teleporter stations that hint at their multitool/wirecutter
interactions.
- tweak: Renamed teleporter stations from station to teleporter station.
- code_imp: Changed the teleporter hub accurate var to accuracy; the old name misled
people into thinking that it was a boolean.
Detective-Google:
- tweak: replaced the sprites with new ones requested.
EmeraldSundisk:
- rscadd: Adds a sign outside MetaStation's custodial closet
FantasticFwoosh, ported by Hatterhat:
- rscadd: Both reagent universal enzyme & sacks of flour are now available for their
respective costs from the biogenerator.
- rscadd: New crafting recipies for donut boxes, eggboxes & candle boxes have been
added to cardboard recipes for the collective benefit of service personnel and
the station.
Ghommie:
- tweak: Attached kevlar/soft/plastic padding accessories are now stealthier and
will no longer be displayed on mob examine.
- refactor: Refactored that mess of a code for alternate worn clothing sprites for
digitigrade and taurs.
- bugfix: Fixed some issues with the aforementioned feature you may or may not have
experienced because it was pretty lame.
- bugfix: Fixed missing digi versions fishnet sprites and wrong digitigrade left
dir purple stockings sprite.
- imageadd: Add digitigrade versions for boxers and the long johns.
- bugfix: Fixed the secret sauce recipe being randomized every round.
- bugfix: Fixed singularity pulls duping rods out of engine floors.
- rscdel: Removed an old pair of zipties from the captain closet.
- bugfix: Chestbursters won't delete the host's brain somewhat anymore.
- bugfix: Fixed roundstart mushpeople being unable to MUSH PUUUUUUUUUUUUNCH!!
- bugfix: Lattices can be examined yet again.
- bugfix: Made reagent containers examine text less annoying.
- bugfix: Virus food dispensers dispense virus food again.
- bugfix: Borg hypos inputs do not display typepaths anymore.
- bugfix: Restored chem dispensers alphabetical order.
- bugfix: Sanitized cargo export messages for reagents.
- bugfix: Riot foam dart (not the ammo box) design cost is yet again consistent
with the result's material amount.
- bugfix: Fixed a little exploit with ventcrawlers being capable of escaping closed
turfs by printing scrubbers/vents into them.
- bugfix: deconstructing a rubber toolbox with the destructive analyzer won't "lock"
the machine anymore.
- bugfix: Something about empty hand combat mode right click waving hands defying
common sense and being spammy.
- imageadd: Towels are now "digitigrade-friendly".
- bugfix: The Barefoot drink and mousetraps will now work even if wearing certain
"feet-less shoes".
- rscadd: Refactored code to allow all living mobs to use shields and not only humans.
- tweak: Monkys will now retaliate against aliens attacking them (as if they even
posed a threat to start with).
- tweak: add a click cooldown to the overly spammable table slamming.
Ghommie (original PRs by Kevinz000, ShivCalez, 4dplanner, Barhandar, 81Denton, zxaber, Fox-McCloud):
- rscadd: All atom movables now have move force and move resist, and pull force
An atom can only pull another atom if its pull force is stronger than that atom's
move resist
- rscadd: 'Mobs with a higher move force than an atom''s move resist will automatically
try to force the atom out of its way. This might not always work, depending
on how snowflakey code is. experimental: As of right now, everything has a move
force and resist of 100, and a pull force of 101. Things take (resist - force)
damage when bumped into experimental: Failing to move onto a tile will now still
bump up your last move timer. However, successfully pushing something out of
your way will result in you automatically moving into where it was.'
- bugfix: Bolted AIs can no longer be teleported by launchpads.
- balance: Megafauna cannot teleport
Hatterhat:
- balance: Beakers are generally more useful now, with slight capacity increases.
- tweak: Transfer amounts are different now. Adjust your muscle memory to compensate.
- balance: ore redemption machines actually get affected by lasers again kthx
- tweak: crusher trophy drop chance on mining mobs increased to 1 in 4 (from 1 in
20)
- bugfix: Blood-drunk buff from blood-drunk eye crusher trophy is less likely to
cripple its user.
- tweak: Forcefield projectors now fit on toolbelts.
- imageadd: New sprites for ATMOS holofan and forcefield projectors!
- tweak: tweaks some values around with beaker transfer amounts, adds a transfer
value verb (altclick)
- rscadd: 'Syndicate sleepers (read: the ones that''re red and have controls in
them) can now be recreated with a sufficient basis in nonstandard (read: illegal)
technologies!'
- bugfix: Explorer hoods on standard explorer suits can be reinforced with goliath
hide plates again.
- rscadd: A shipment of Staff Assistant jumpsuits from the Goon-operated stations
appear to have made their way into your loadout selections - and into the contraband
list from ClothesMates...
- balance: Dropped Exo-suit armor to put it more in line with being an explorer
suit sidegrade and not a straight upgrade for Lavaland usage.
- rscadd: You can now print .357 AP speedloaders from Security techfabs after you
pick up the Advanced Non-Standard Ballistics node.
- rscdel: Forensic scanner removed from Advanced Biotechnology node.
- tweak: Ash Drake armor now has goliath resistance, same as the Exo-suit.
KathrinBailey:
- rscadd: Empty engineering lockers for mappers.
- rscadd: Industrial welding tools to the engineer welding locker.
- rscdel: Removed the multitool, airlock painter, mechanical toolbox, brown sneakers,
hazard vest and airlock painter from the CE's locker.
KeRSedChaplain:
- imageadd: The clockwork cuirass can now support slithering taur bodies.
Kevinz000:
- bugfix: Fixes successful projectile hits also striking another atom on the same
turf should the first one be not the target the projectile was meant for.
- rscdel: Removes infinite reflector loops.
Kraseo:
- bugfix: Jelly donuts and pink jelly donuts will now properly display sprinkled
icon state.
- bugfix: Jelly donuts and its variants will properly spawn with berry juice.
- bugfix: Slime jelly donuts have slime jelly in them now. (thanks ghommie)
- bugfix: Virgo hairstyles no longer have those annoying quotation marks. Rejoice
for you will no longer have to use the scrollbar.
- imagedel: Got rid of some strange-looking hairstyles. (Tbob, fingerweave, etc.)
LetterN:
- rscadd: Doppler logs
- tweak: Shockcolar and electropack uses the new signaler ui
- tweak: Renaming shockcolar requires a pen
- rscadd: Adds banjo
Linzolle:
- bugfix: fixes matchboxes runtiming every time they spawn
MrJWhit:
- tweak: Increases plasma usage in radiation collectors
Naksu:
- code_imp: reagent IDs have been removed in favor using reagent typepaths where
applicable
- bugfix: mechas, borg hyposprays etc no longer display internal reagent ids to
the player
Owai-Seek:
- rscadd: Four New Bounties
- tweak: tweaked several bounties
- tweak: reorganised several bounties
- balance: balanced several bounties
- bugfix: added shady jims to vendor
- rscadd: Towel, Bedsheet, and Colored bedsheet bins to Dojo. Some lockers with
carpets and wood, another bathroom/shower, tons of cleaning supplies, some additional
trash cans, a tiny medical area, and some vendors/vendor resupplies. Also added
some Ambrosia Gaia seeds.
- tweak: Moved some lights around, extended the dojo a bit to make it feel more
spacious.
- rscdel: Cafe Newsfeed Frame
PersianXerxes:
- tweak: Reduces the range of the forcefield projector from 7 tiles to 2 tiles.
Putnam:
- rscadd: Alcohol intolerance trait, which forces vomiting on any alcohol ingestion
- rscdel: Arousal damage is gone, and with it the arousal damage heart on the UI.
- rscdel: As exhibitionist relied on arousal damage, that's gone too.
- rscdel: Bonermeter and electronic stimulation circuit modules are gone.
- rscdel: Masturbation is no longer an option in the climax menu. It was identical
to climax alone in every way but text. Emote it out.
- rscadd: Arousal on genitals can now be displayed manually, on a case-by-case basis.
- rscadd: '"Climax alone" and "climax with partner" now only display to the people
directly involved in the interaction. rework: Catnip tea, catnip, crocin, hexacrocin,
camphor, hexacamphor all had functions or bits of functions reworked.'
- tweak: '"Climax with partner" now requires consent from both parties--it can no
longer be used on mindless mobs, and it asks the mob getting climaxed with if
they consent first.'
- tweak: A lot of MKUltra behaviors have been moved to hypno checks or removed due
to reliance on maso/nympho/exhib.
- rscadd: Cold-blooded quirk
- rscadd: 'Two relief valves for atmospherics, available in your RPD today: a unary
one that opens to air and a binary one that connects two pipenets, like a manual
valve.'
- tweak: The atmos waste outlet injector on box has been replaced with an atmos
waste relief valve.
Putnam3145:
- rscadd: Dynamic storytellers, a new voting paradigm for dynamic
- rscadd: Support for approval voting and condorcet (ranked choice) voting in server
votes
- rscadd: Ghost cafe mobs can now ghostize
- rscadd: Ghost cafe now has a cremator
- rscadd: Ghost cafe mobs are now eligible for ghost roles
- refactor: Ghost roles now use an element for eligibility purposes
- bugfix: You can toggle some prefs properly now.
- bugfix: no ass slap is no longer the same thing as no aphro
- balance: Devastating bombs kills bomb armor'd mobs again
- rscadd: Added a sort of "game mode ban" by way of having people rank their game
modes favorite to least favorite after the secret/extended vote.
- bugfix: Turns out the schulze scoring was written wrong and it was setting things
to 0 that shouldn't have been, so that's fixed.
- config: Random engines are now weighted.
- rscadd: Ghost dojo now has an autoylathe.
- rscdel: Ghost dojo no longer has VR or modular computer access.
- tweak: Ghost dojo mobs are pacifists.
- tweak: Ghost dojo booze-o-mat is now all access.
- bugfix: Ghost dojo crematorium now has a button.
- bugfix: Traitor objectives don't take a dump when they try to add an assassinate
anymore
- admin: Objective removal with antag panel no longer commented out silently while
still being an option that gives useful feedback on stuff it's not doing in
any respect
- rscadd: Second, temporary flavor text!
- bugfix: Limb damage works now
- tweak: Score instead of ranked choice for mode tiers
- bugfix: Chemistry not :b:roke
- tweak: Ghost dojo spawns will dust if their owner suicides or uses the "ghost"
verb.
- admin: Crafting is logged in a file now
- bugfix: temporary flavor text now pops up properly
- code_imp: demodularized player panel code, mostly
- admin: added ghost role eligibility delay removal to player panel
- balance: Metabolic synthesis disables if user isn't well-fed rather than if user
is starving
- bugfix: Gibtonite no longer instantly explodes upon being pickaxe'd.
- balance: Cold-blooded costs -2 quirk points now
- config: Added suicide to the config.
- tweak: Ghost cafe mobs are super duper attached to the ghost cafe.
- bugfix: Meow Mix bar sign works
- bugfix: Fixed a few relief valve behaviors
Ryll/Shaps, ported by Hatterhat:
- rscadd: Point-blanking people with shotguns actually throws them backwards!
Savotta:
- rscadd: snout
- imageadd: snout
Seris02:
- tweak: made it so trait blacklisting removes random positives instead of removing
everything
- rscadd: added atmos holofirelocks and temperature blocking
- tweak: tweaked how atmos holofan looks
- rscadd: stunglasses
- rscadd: disabler sechuds
- rscadd: adds coconut
- rscadd: adds a coconut bong
- rscadd: Auto ooc
- admin: changed "assume direct control" from m.ckey = src.ckey to adminmob.transfer_ckey(M)
so it works with auto ooc
- rscadd: marshmallow
- rscadd: telescopic IV drip
- bugfix: cardboard box speed
- tweak: makes gorilla shuttle emag only
- tweak: changed where the observe verb is.
- tweak: the way chameleon clothes update on change
- bugfix: chameleon cloak icon
- balance: Explosions now cause knockdown instead of KOs, with the amount of time
scaling off bomb armor. Heavy explosions still cause a ~2 second KO for follow
up attacks.
- balance: Devastating explosions now no longer gib players with more than 50 bomb
armor. This used to be more or less random depending on the amount of bomb armor.
- code_imp: Removed reagent explosion code that would trigger for <1 amount reactions.
- rscadd: traitor tool for bowmanizing headsets + bowmanizing headsets
- rscadd: durathread winter coats from hyper station
- tweak: conveyor belt now are stacks instead of single item
- tweak: conveyor crate has 30 belts
- tweak: printing a conveyor costs 3000 metal
- rscadd: you can press the conveyor switch in hand to link any not deployed belts
to it
- tweak: sniffing sneezing etc doing anything if they don't breathe
- bugfix: probably fixes the make mentor button
- tweak: the sprites for the conveyor belts to look more directional
Skoglol:
- bugfix: Falsewalls now properly hide pipes and wires.
SpaceManiac, bobbahbrown, ShizCalev, SpaceManiac (ported by Ghommie):
- code_imp: It is now possible to set a different most-base-turf per z-level.
- spellcheck: Removed unlawful reference to Disney's Star Wars franchise in map
logging.
- tweak: Moved mapping related errors to their own log file.
- bugfix: Destruction on Lavaland will no longer reveal space in rare situations.
Tlaltecuhtli, Nemvar, Trilby, Hatterhat:
- rscadd: russian surplus crate, sec ammo crate, meat/veggie/fruit crate, rped crate,
bomb suit crate, bio suit crate, parrot crate, chem crate, db crate
- tweak: lowered price of some crates which are overpriced for no reason aka the
tablet crate and the mech circuits crates, track implant crate has also track
.38 ammo
- bugfix: sectech vendor has a refill pack
Trilbyspaceclone:
- bugfix: Fermi plushie can be made once again
- tweak: range on Engi Tray scanners and Rad-Scanners
- bugfix: issues with mapping done my Trilby
- rscadd: Grass now makes light beer when distilled
- tweak: allows bandoliers to hold any ammo type as long as it has a casing
- server: Cleans out the last years of changlogs
- bugfix: 'rouge cases of #$39; in bottle/pill/patch/condiments'
- tweak: Adds missing but needed flags to MASON RIG
- bugfix: missing sprites with crushed cans
- tweak: Halfs the nutriments in sugar
- rscadd: Glitter is now makeable with ground plastic and some crayons
- code_imp: Makes more folders and files for uplink.
- rscadd: Seed packs now have RnD points inside them
- rscadd: New tips that reflect the now use seed packs have for Rnd / Chems affect
on plants
- code_imp: Made the research file look nice rather then an eye harming list
- bugfix: Fixed fragile space suits breaking from weak and non-damaging "weapons"
(such as the Sord, toys and foam darts).
- rscadd: 'tip of the round: Cleanbot can withstand lava and burning hot ash. Its
a god'
- rscadd: more glassware
- rscadd: Few new packs and glassmaker kit!
- tweak: prices/chems of crates/autobottler
- bugfix: some crates ungettable as well as some broken crates
Trilbyspaceclone, Ghommie:
- rscadd: More types of glass can now be used to make a solar panel, with different
sturdiness and efficiency depending the type.
Tupinambis:
- tweak: Replaces new fire alarms with a slightly updated version of the old ones.
- bugfix: Fixed bug where Amber alert had no proper alert lights, and red alert
had amber lights.
- balance: RLDs now cost more to use, have reduced matter capacity, and sheets are
worth less when refilling them.
Unit2E & JMoldy, ported by Hatterhat:
- balance: the powerfist now punches people away at high velocity depending on setting.
- rscadd: the powerfist now leaks the gas it uses onto the tile you're on.
- tweak: Adds weak punch variations for empty and near-empty punching.
Xantholne:
- bugfix: Christmas clothes that where missing stuff should work again
- tweak: Christmas clothes moved from clothesmate and loadout to premium autodrobe,
hoodies and boots remain.
- rscadd: Botany bee pet, Bumbles
- rscadd: New bee models that aren't 1 tile big of 0 opacity pixels
- rscadd: Cheongsam and Qipao clothing added to loadout and clothesmates
dapnee:
- imageadd: new toxin's uniform and accessories
- imagedel: old toxin's uniform and accessories
deathride58:
- balance: The stamina buffer no longer uses stamina while recharging.
jakeramsay007:
- rscadd: The assorted .357 revolvers (except russian revolver) can now also load
.38, like real life.
kappa-sama:
- rscadd: loot crates in cargo contraband
- code_imp: modular_citadel file movement
- code_imp: modular citadel loses some files
- balance: dragnet snares can now be removed in 5 seconds
keronshb:
- rscadd: Adds new features for nanites
- bugfix: fixed the missing icons from Dermal Button nanites
- rscadd: Ports the special nanite remote, mood programs, and research generating
nanites
- balance: rebalances some nanites
- bugfix: fixed my messup
kevinz000:
- rscadd: throwing things no longer makes them randomly turned as long as you aren't
on harm intent
- rscadd: Custom holoforms have been added for pAIs and AIs. oh and cyborg holograms
of specific modules too.
- balance: pais are no longer indestructible-flagged while in card form. pai radios
now short out if they are forcefully collapsed from damage.
- bugfix: telescopic iv drips now have the proper sanity checks for deployment.
- bugfix: megafauna can hear again
- balance: Cargo passive gen is now 500 down from 750.
- config: Added a few more nightshift config entries
- rscadd: nightshift_public_area variable in areas to determine how public an area
is.
- rscadd: NIGHT_SHIFT_PUBLIC_AREAS_ONLY config entry allows the server to be configured
to only nightshift areas of that level and below (so areas that are more public)
- rscadd: Config entries added for requiring authorizations to toggle nightshift.
Defaults to only requiring on public areas as determined by above
- balance: nuclear fist buffed.
- balance: cogscarabs are now fulltile-hitbox.
- balance: emitters are now hitscan
- balance: monkies gorrilize easier now
- rscadd: Ghosting no longer stops abductors from using you.
- rscadd: guests can now looc
- tweak: tableslamming has 0.4 second cooldown instead of 0.8
- bugfix: health analyzers now work
- code_imp: Mapping helpers added for power cables and atmos pipes.
- rscdel: Blood duplication is gone, but viruses now react up to 5 times, 1 time
per unit, for virus mix.
- rscadd: you can now block people on your PDA
- bugfix: Grenades can now have their timers adjusted.
- balance: Cloning has been nerfed.
- bugfix: hilbert hotel is now less of an exploity mess
- balance: Doorcrushes are once again instant.
nik707:
- tweak: engraving light_power from 1 to 0.3
r4d6:
- rscadd: Added a Radiation Hardsuit
- rscadd: Added a Radiation Hardsuit crate
- rscadd: Added 3 SM Engine variations.
- rscadd: 'Added a way to make opaque plastic flaps change: Change the already existing
flap recipe to show that they are see-through'
- rscadd: Animations for the RCD
- bugfix: Said animations being pulled by the Singulo
- balance: Prevent Reinforced Doors from being RCD'ed
- bugfix: Deconstructing Floors now cost MUs like everything else
- tweak: changed the RCD's upgrades into flags
- rscadd: Allow RCDs to print APC, Firelocks and Fire Alarms with the right upgrade
- balance: Allow Engineers to print RCDs and RPDs from their protolathe without
needing to hack one.
- rscadd: Added a playback device
- bugfix: Made the Voice Analyzer actually care about languages
- bugfix: fixed SM's piping
- rscadd: Added a message when pulsing the open wire.
- bugfix: fixed being able to use a playback device and a voice analyzer to activate
each others
- rscadd: added passive vent to the arsenal of atmospheric devices.
- rscadd: Mining base now has a common area accessible via a new shuttle on the
medium-highpop maps, and a security office connecting the gulag and the mining
base. Gulag also has functional atmos.
- rscadd: Added more Cyborg Landmarks
- refactor: better code for passive vents
- bugfix: fixed a hole in Meta
- rscadd: Added the ability to easily add variations of the mining base
- bugfix: fixed a sprite
timothyteakettle:
- bugfix: fixed not being able to remove trait genes without a disk being inserted
into the dna manipulator
2020-02-26:
AnturK ported by kevinz000:
- rscadd: Dueling pistols have been added.
Arturlang:
- rscadd: Replaces a lot of ingame UIs with TGUI next, increasing performance drastically.
- rscadd: Each night for bloodsuckers will last longer due to the sun dimming.
- tweak: You cant level up for free, now you have to pay blood for power.
- balance: Bloodsuckers are no longer as resistant to hard stuns and regenerate
less stamina. and a lot of their cooldowns are a lot higher.
- rscdel: Removed text macros from the chem dispenser.
- rscadd: Replaced with dispenser input recording macros.
- bugfix: Fancifying makeshift switchblades now works
- balance: Shields will no longer block lasers, and will break if they take too
much damage.
- rscadd: Added a TGUI Next interface for crafting
- rscdel: Removed the old TGUI slow crafting interface
- tweak: The MK2 hypospray now
- admin: The debug outfit is now kitted out for whatever debbuging needs.
- bugfix: Fixed the pandemic naming and the radiation healing symptom UI crashing
- tweak: Hyposprays now switch modes on CTRL click, instead of alt, as it was already
reserved for dispension amount.
- rscadd: Nanite interfaces have gotten a rework to TGUI Next, and can now support
sub-programs. add:Adds the nanite sting program, which will allow you to manually
sting people to give them nanites, changeling style.
- balance: The pandemic can no longer make vaccines or synthblood as quickly.
- rscadd: The syndicate uplinks interface has been redone in TGUI Next
- tweak: Valentines can now be converted by bloodsuckers
Bhijn:
- tweak: Click-dragging will now only perform the quick item usage behavior if you're
in combat mode.
BlueWildrose:
- bugfix: podpeople tail wagging
- tweak: lifebringer ghost role fixes
BuffEngineering, nemvar.:
- bugfix: Addicts can now feel like they're getting their fix or kicking it.
- bugfix: Aheals now remove addictions and restore your mood to default.
CameronWoof:
- tweak: Lighting looks better now. I can say that because the PR wouldn't be merged
and you wouldn't be reading this if it wasn't true.
- rscadd: Ammonia and saltpetre can now be made at the biogenerator.
Commandersand:
- tweak: uplink centcomm suit doesn't have sensors
DeltaFire15:
- balance: Nar'Sie runes no longer benefit from runed floors.
Detective-Google:
- rscadd: 'the POOL. remove: boxstation dorms 7'
- bugfix: valentines candy no longer prefbreaks
- rscadd: Loudness Booster pAI program
- rscadd: Encryption Key pAI program
EmeraldSundisk:
- bugfix: Connects mining's disposal unit on Delta.
- tweak: Slight visual adjustments to the immediate affected area.
Feasel:
- balance: Buffed dissection success chances.
Ghommie:
- tweak: The anomalous honking crystal should now properly clown your mind.
- bugfix: Stopped the ellipsis question mark from being displayed twice in the examine
message for masked/unknown human mobs.
- tweak: Made the aforementioned ellipsis question mark display on flavor-text-less
masked/unknown human mobs too for consistency.
- bugfix: Stopped an APTFT exploit with spray bottles.
- bugfix: Fixed the detective revolver being quite risky to use.
- bugfix: Hair styles and undergarments are yet again free from gender restrictions.
- tweak: Clown ops will find bombananas and clown bomb beacons instead of minibombs
and bomb beacons in their infiltrator ship now.
- tweak: For safety, the syndicate shuttle minibombs and bombananas come shipped
in a box. Please don't instinctively eat any of those nanas, thank you.
- tweak: Uplink items excluded (such as mulligan, chameleon, ebow) from or exclusive
(such as cyber implants) to normal nuke ops will now be properly unavailable/available
to clown ops.
- bugfix: Fixed bananium energy sword/shield slips.
- balance: Buffed said slips to ignore no-grav/crawling/flying as well as adding
some deadly force to the e-sword.
- bugfix: Fixed the 'stache grenade anti-non-clumsy user check.
- balance: Doubled the timer for the sticky mustaches effect from the above grenade
(from 1 to 2 minutes)
- bugfix: Fixed an edge case with the chaplain armaments beacon spawning the box
in nullspace.
- tweak: The playback device's cooldown now proportionally increases with messages
longer than 60 characters (3 seconds is the default assembly cooldown).
- bugfix: Fixed space ninjas "Nothing" objective. Now you gotta steal some dandy
stuff such as corgi meat and pinpointers as a ninja too.
- bugfix: Fixed maploaded APC terminals direction.
- balance: Nerfed magnetic rifles/pistols by re(?)adding power cell requirements
for it. These firearms must be recharged after firing 2 magazines worth of projectiles
and are slightly more susceptible to EMPs.
- bugfix: Fixed the tearstache nade not properly working.
- balance: Buffed it against space helmet internals.
- tweak: Holographic fans won't display above mobs and other objects anymore.
- bugfix: Fixed paraplegics appearing as shoeless.
- bugfix: Fixed the petting element.
- bugfix: Fixed slipping.
- refactor: Refactored mob holders into an element.
- bugfix: Fixed a few minor issues with that feature. such as mismatching sprites
for certain held mobs and a slight lack of safety checks.
- rscdel: holdable mobs can't force themselves into people's hands anymore.
- bugfix: Milkies fix.
- bugfix: Fixed some mounted defibrillator issue with the altclicking functionality.
- bugfix: Fixed no-grav lavaland labor/mining shuttle areas.
- bugfix: Fixed a little issue with sleeper UI and blood types.
- bugfix: Fixing accidental nerfs to the magpistol magazine.
- bugfix: The Lavaland's Herald speech sound should only play if they are actually
speaking.
- bugfix: Nerfed cargo passive points generation from 500 to 125 creds per minute.
- bugfix: Fixed whitelisted/donor loadouts
- bugfix: Childproofs double-esword and hypereuplastic blade toys.
- balance: Some reagent holders (such as cigarettes, food) are not suitable for
reagents export anymore, while unprocessed botany crops will only net 1/3 of
the standard reagents values.
- bugfix: Export scanners now include the reagents value in the price report.
- bugfix: Fixed a little inconvenience with the character setup preview dummy having
extra unwarranted bits.
- bugfix: Stopped role restricted uplink items from being discounted despite not
being purchasable most times.
- bugfix: Missing words replacement file for the gondola mask.
- bugfix: Fixed an issue with the nearsighted prescription glasses taking over worn
eyewear.
- bugfix: Fixed AI unanchoring not properly removing the no teleport trait. My bad.
- bugfix: Fixed another issue with hering comsig.
- imageadd: Fixed dozen missing privates sprites.
- bugfix: A little fix concerning some R&D and reagents.
- bugfix: Further mob holder fixes.
- bugfix: Fixed being unable to dump a trash bag's contents directly into disposal
bins.
- bugfix: Doubled the halved flavor text maximum length.
- bugfix: Reduced tongue organ damage and tasting pH message spam.
- bugfix: Fixed agent IDs not registering the inputted name. Thanks MrPerson.
- bugfix: Fixed solar panels/trackers (de)construction being a bit wonky.
- bugfix: Fixed something about slime blood and the law of conservation of mass.
- bugfix: Fixed flypeople being emetic machine guns.
- bugfix: Fixed virology being unable to be done with synthetic blood.
- rscdel: Renamed "blaster carbine" and "blaster rifles" back to "energy gun" and
"laser gun" respectively
- bugfix: Fixed magnetic rifles & co being inconsistent with printed energy guns
and start with an empty power cell.
- imagedel: Reverted practice laser gun sprites back to their former glory. Mostly.
- bugfix: Fixed sprint buffer cost and regen being rounded down.
- balance: Nerfed the fermenting barrel export industry.
- tweak: Reagent dispensers selling price no longer takes in account the reagents
volume. It's already handled by reagents export.
- bugfix: pAIs are yet again unable to perform certain silicon interactions with
machineries yet again.
- bugfix: Fixed pAI radios inability to be toggled on/off.
? Ghommie (original PRs by Floyd/Qustinnus, 4Dplanner, Willox, ninjanomnom, mrdoombringer,
Fikou, Fox McCloud, TheChosenEvilOne, nemvar, bobbahbrown, Time-Green, Stonebaykyle,
MrPerson, ArcaneMusic and zxaber)
: - rscadd: You can now make toolboxes out of almost any solid material in an autolathe
- rscadd: adds Knight's Armour made out of any materials
- rscadd: new ruin found in lavaland protected by dark wizards, I wonder what
they're guarding
- rscadd: You can now put a bunch more mats in the coin mint and autolathe
- rscadd: Adamantine and Mythril are now materials (Adamantine still only from
xenobio, Mythril still only from badminnery). Adamantine boosts an item's
force by 1.5, Mythril gives an item RPG statistics.
- rscdel: most custom sprites for coins have been lost
- rscadd: You can now give your ass acute radiation poisoning
- rscadd: floydmats now apply to all objs / items
- rscadd: you can now make tables and chairs out of any material
- bugfix: Fixes being able to exploit fully upgraded destructive analyzers to
multiply materials
- rscadd: An old monastery from a previously abandoned sector of space has recently
resurfaced in some regions surrounding the station.
- rscadd: Latent scans of the surrounding systems have picked up trace signs of
new, smaller cult constructs, however these signatures quickly vanished.
- rscadd: In other news, scavengers in your sector have been seen occasionally
with classically recreated maces, so autolathe firmware has been upgraded
to accommodate this.
Hatterhat:
- balance: Zombie powder is now instant when ingested, but delayed when injected
or applied through touch.
- tweak: The H.E.C.K. suit is now goliath tentacle resistant and probably better
for acid resistance.
- rscadd: The Engineering techfab can now print standard and large RCD compressed
matter cartridges.
- rscadd: The Experimental Tools node now has the Combifan projector, blocking both
temperature and atmospheric changes.
- tweak: fiddles with the seed extractor upgrade examine to make it not shit
- rscadd: Formaldehyde prevents organ decay and corpses' miasma production at 1u
in the body.
- rscadd: Epinephrine pens now contain 3u formaldehyde. This should not kill you.
- rscadd: The ships often crashed by Free Golems on Lavaland now have GPSes. They're
off, by default, but an awakening Golem could easily turn one on.
- tweak: Standard RCD ammo can now be printed from Engineering-keyed techfabs once
you hit Industrial Engineering.
- tweak: Consoleless interfaces are now default - this means unrestricted protolathes
and circuit imprinters can now be interfaced with by interacting with the machine
itself.
- bugfix: Multitools can now actually be printed from Engineering and Science protolathes/techfabs
once you unlock Basic Tools.
- rscadd: Husking (from being burned to shit) can now be reverted! 5u rezadone or
100u synthflesh, at below 50 burn.
- balance: Turning a body into a burnt husk now takes more effort. 300 burn's worth
of effort.
- balance: Buckshot individual pellet damage up from 10 to 12.5. Still firing 6
pellets.
- rscadd: Preservahyde! Made with water, bromine, and formaldehyde, it doesn't decay
into histamine. Instead, it just prevents your organs from rotting into nothing.
- balance: You can now purify eldritch longswords with a bible. This creates purified
longswords, which do not have anti-magic properties, but are still good for
swinging at cultists.
- rscadd: Extend votes! Ported from Hyper, ported from AUstation.
- bugfix: mechs with stock parts now have icons
- balance: Pie reagent transfer now requires an uncovered mouth.
- bugfix: Biogenerators can now actually generate universal enzyme.
- bugfix: The Basic Tools node now unlocks the multitool for printing on Engineering
and Science fabricators.
- rscadd: The Ash Walkers' nest on Lavaland now starts with three bowyery slabs.
- rscadd: You can now welder-harden arrows. It might take longer.
- balance: Silkstring's costs adjusted for bows and whatnot.
- spellcheck: Grammar adjusted on a lot of things relating to bows.
- bugfix: Pipe bows' bowstring doesn't look like it replicated itself upon draw.
IHOPMommyLich:
- tweak: Changed the multiplicative_slowdown of Stimulants from -1 to -0.5
IronEleven:
- balance: Minor stat changes to Choking, Spontaneous Combustion, Autophagocytosis
Necrosis, Hallucigen, Narcolepsy, Shivering, and Vomiting symptoms.
KathrinBailey:
- bugfix: Missing turf_decals in Cargo Office.
- bugfix: Turns on the docking beacons on Box.
- bugfix: Fixes Starboard Quarter maint room being spaced. It was never intended
to be like how it was.
- bugfix: The aforementioned maint room not having stuff in it.
- bugfix: varedited photocopier sometimes not opening any UI.
- bugfix: Atmos differences in Starboard Quarter maint.
- bugfix: Atmos differences in destroyed shuttle/EVA bridge. Plating replaced with
airless plating.
- bugfix: Rotates AI satellite computers. These have probably been like this since
computers had the old sprites and no directional ones. You shouldn't sit at
a chair to operate a sideways computer.
KrabSpider:
- imageadd: The Van Dyke is no longer Fu Manchu.
- imagedel: Gets rid of a Fu Manchu imitation.
Kraseo:
- bugfix: You can no longer pull before wearing boxing gloves to bypass the grab
check.
- bugfix: Nightmares no longer delete entire guns from existence for merely having
a light on them.
Linzolle:
- bugfix: Bows now will not delete an arrow if it cant fire it.
- bugfix: bows now like and respect sprite changes
MalricB:
- rscadd: '"Shaggy" sprite from virgo'
- rscadd: '"shaggy" option in the character customization'
MrJWhit:
- rscdel: Removed meteor defense tech node
- tweak: TEG
Naksu:
- bugfix: Odysseus chem synthesizing now works again.
Owai-Seek:
- rscadd: Burger, Cargo Packaging, Dirty Magazine, Air Pump, and Scrubber crates.
- rscdel: Duplicate Crate, Festive Wrapping Paper Crate, Contraband Monkey Meat
Crate
- tweak: Gave Seed Crate Ambrosia Seed, gave Biker Gang Crate Spraypaint.
- tweak: Organised some crates with sub-categories. Also, moved all vendor refills
to a new tab.
- tweak: Moved Grill to Service Tab
- bugfix: Engineering Hardsuit Access
- tweak: Blood Crate now has all of the current blood types.
- tweak: Birthday Cake Recipe is now the same as TG.
- tweak: Added Soy Sauce and BBQ Packets to Dinnerware Vendor.
- tweak: Added nurse outfit, nurse cap, and mailman hat to loadout.
- tweak: Changed the name of scrubs to blue, green, and purple scrubs.
- rscadd: Bacon and Eggs food item. Delicious! Added a Lemony Poppy Seed Muffin.
- tweak: Snack Vendor has Chocolates, Tortilla Chips, and a Marshmallow Box
- balance: Mops can now be printed at service lathe once tools are researched.
- balance: Biobags can hold most organic limbs/organs, but not brains, implants,
or cybernetics.
- balance: Trash Bag can now hold limbs (but not heads.)
- balance: Most snack vendor items reduced by 1.
- bugfix: Trash Cans are now actually craftable, and only require metal instead
of plastic.
- imageadd: Bacon and Eggs, Drying Agent Bottle.
- imageadd: Mugs now show reagent colors of contained reagents. Thanks Seris!
- tweak: Reorganized all food recipes, (hopefully) making things easier to find.
- balance: Trays now have a whitelist, allowing them to pick up normal sized foods,
bowls, glassware, booze, ect.
- bugfix: Easter foods are no longer their own Misc Food Category on the top of
the menu.
- spellcheck: fixed a few typos/capitalization consistency.
- tweak: Mexican Foods are their own Subcategory.
- tweak: Donuts are their own Subcategory
- tweak: Moved Sweets from Misc Food in with Pies. Renamed to Pies & Sweets
- rscadd: BROOM
- tweak: Janitor Vendor now has gear for two Janitors.
PersianXerxes:
- rscadd: 'SMES and PACMAN attached to gulag Security to power electrified windows
remove: Removed Sec vendor from gulag Security'
- tweak: Separation of gulag and public mining
- rscadd: Better clarified the comment explaining the contraband tag.
- tweak: Cargo nuclear defusal kits now require an emag'd drop pod console to be
purchased.
- rscadd: Added Kilo Station
- tweak: Adjusts Kilo Station to be more in line with Citadel standards
- imageadd: Added area icons required to make Kilo Station editable on Citadel code
- code_imp: Fixed a reagent container on Kilo pointing to a nonexistent reagent
- config: Adds Kilo Station to the maps config file, does not fix Meta Station's
population requirement
Psody-Mordheim:
- rscadd: You can now make synth-flesh with synthetic blood.
- rscadd: You can now make synthetic blood via mixing saline glucose, iron, stable
plasma and heating it to 350 temp.
- rscadd: You can mix synthetic blood and cryoxadone to create synth-meat in addition
to normal blood.
- rscadd: Disfiguration Symptom.
- rscadd: Deoxyribonucleic Acid Saboteur Symptom.
- rscadd: Polyvitiligo Symptom.
- rscdel: Revitiligo Symptom.
- rscdel: Vitiligo Symptom.
Putnam3145:
- admin: Added logging to various consent things.
- rscadd: Lots of new traitor objectives
- bugfix: gender change potion now respects prefs
- bugfix: Hypno prefs work better.
- admin: Panic bunker is now round-to-round persistent
- tweak: Relief valve now has a TGUI-next UI
- bugfix: Atmos reaction priority works now.
- rscadd: map voting doesn't suck anymore
- bugfix: Dynamic now defaults to "classic" storyteller instead of just failing
if the vote didn't choose a storyteller.
- bugfix: antag quirk blacklisting works now
- tweak: default should be... default
- balance: all supermatter damage is now hardcapped
- tweak: Supermatter sabotage objective no longer shows up with no supermatter
- bugfix: Mining vendors no longer fail and eat your points iff you have precisely
enough points to pay for an item
- tweak: Licking pref
- bugfix: Fixed IRV.
- bugfix: Runtime if nobody has a chaos pref set
- bugfix: IRV fixed... again
- bugfix: temporary flavor text can now be of reasonable length
- balance: Shooting the supermatter now adds to the supermatter's power. CO2 setups
beware!
- rscadd: Logging for renaming
Raiq & Linzolle:
- rscadd: Bone bow - Ash walkers crafting , bone arrows - Ash walkers crafting,
silk string used in bow crafting, harden arrows - Ash walkers crafting, ash
walker only crafting book, basic pipe bow, and bow & arrow selling. Quivers
for ash walkers as well, just to hold some arrows well out on the hunt!
Seris02:
- tweak: tweaked the way the SM works
- rscadd: custom reagent pie smite
- rscadd: hijack implant
- code_imp: changed mentions of the issilion proc to hasSiliconAccessInArea based
on what the proc is used for
- rscadd: recipe for mammal mutation toxin
- rscadd: polychromic winter coat
- rscadd: thief's gloves
- rscadd: crushing magboots
- bugfix: golden plastitanium toolbox being actually plastitanuium
- bugfix: character slot amount
- balance: rebalanced rising bass
- bugfix: string highlighting whitespace
- bugfix: glitch with PKA
- bugfix: meteor hallucinations (again)
- rscadd: Added naked hallucination
- rscadd: crowbarring manifests off crates
- balance: makes RCDs cost a better amount
- bugfix: apc icons
- rscadd: rest hotkey
- rscadd: hsl instead of sum of rgb for spraycan lum check
- balance: bloodcrawl's cooldown
ShadeAware:
- rscadd: Craftable Switchblades, a weaker subtype of normal switchblades that can
be crafted using a Kitchen Knife, Modular Receiver, Rifle Stock and some Cable
Coil. Requires a welder to complete.
- bugfix: You can now actually craft Switchblades.
- bugfix: Switchblades no longer regain their old Makeshift sprite after retracting
if you've made them fancy with Silver.
- rscadd: 'The Captain''s Wardrobe, a special one-of-a-kind and ID-locked wardrobe
for the Captain that holds all of their snowflakey gear. Remove: Snowflake gear
from the Captain''s locker, since now it has its own vendor.'
Tlaltecuhtli, ported by Hatterhat:
- balance: Ripley, Firefighter, Odysseus and H.O.N.K. mechs now also use scanning
modules and capacitors on construction. This means that they also gain reduced
power consumption and EMP protection from higher-tier stock parts.
Trilbyspaceclone:
- bugfix: Vault hallway door being all access
- server: Updates change logs
- rscadd: Crafts are now made of plasteel and can be made with 5 sheets
- rscadd: Takes away NT's connections to the Aliens that run the Syndicats
- rscadd: Carps have evolved to take more damage
- rscadd: restock crates for each vender
- rscadd: restock units for all station venders
- bugfix: Sec-vender missing icon
- bugfix: 'Box station captain office issues maping: Gulag on box can now be accessed'
- rscadd: Alien stools and chairs
- tweak: Bone armor/Dagger are now crafting from bones rather then crafting menu
- rscadd: Firing pins that only works when not on station
- rscadd: Medical locked crates
- balance: Russian gear crates have less gear in some cases but all will cost more
- bugfix: Medical locked crates that were not locked
- spellcheck: Crates that were out of date are corrected
- balance: Heads of staff have been better screened by NT before being promoted
- balance: The suit full of spiders also known as a ninja now is a tactical turtleneck
- balance: The Wiznerds now dont have suits set to max
- tweak: Meat wheat no longer has blood
- bugfix: Flat guns can no longer be suppressed
- tweak: replaced stickmans .45 caliber with 10mm, for consistency.
- tweak: Meatwheat and Oats now have rarity
- balance: Oats now have at lest 50% more flour in them
- balance: BDM now uses a PKA rather then a normal KA
- tweak: Gang tower shield is no longer transparent
- tweak: Cosmic winter coat now glows like the bedsheet, and holds normal winter
coat gear
- server: Express console is now logging what it buys, like the normal console should
- bugfix: Crabs are now made of crab meat.
- bugfix: AIs now understand the old ways of drunken dwarfs
- balance: Removes some armored Russian hats from box station round start
- bugfix: Doner items spawning
- balance: Engi/Sec Trek suit no longer has 10% melee protection
- bugfix: IPC hearts are now made of robomeat and roboblood thats emp proof. Heals
and is all and all just like an normal heart
- imageadd: All robotic organs now have an animation.
- imageadd: IPC's now organs now look like robotic ones, even tho thats not the
case game wise
- imageadd: Added a new bee themed bar sign
- imageadd: Makes plywood chair not look as bad.
- bugfix: corndog sprite being miss-spelled
- bugfix: Ash from land of lava now is useable for sandstone
- bugfix: Peach cake slices are no long made by mimes
Tupinambis:
- tweak: the portion of laws that require harm prevention by silicons has been removed.
- server: silicon_laws.txt config file is required to be modified for full implementation.
- bugfix: masks no longer improperly stick out of helmets when they should be hidden.
- bugfix: Status Displays should now update correctly.
- balance: stunbatons now take 4 hits to inflict hard crit, up from 3.
- balance: stunbatons no longer disarm targets.
Yakumo Chen:
- rscadd: Rings for your fingers!
- rscadd: New cargo crates and loadout options to bling your rings!
YakumoChen:
- tweak: Observe is back in the OOC tab
- imageadd: Rings look nicer. Sprites used from RP.
- imageadd: Ring on-hands. Diamond rings sparkle!
- tweak: You can now propose using a diamond ring in your hand.
- tweak: Legion skulls behave like bees!!!!
Zellular:
- imageadd: Movement state for pupdozer and its decals
- tweak: Tweaked the movement state for the pupdozer's eyes
ancientpower:
- bugfix: Fixes an error in pH strips' feedback message.
- rscadd: Ported drink sliding from /vg/station.
- bugfix: Fixes color mismatching with the "genitals use skintone" preference.
- imageadd: Bunny ear style for humanoid species.
- tweak: Ghosts are now literate.
bunny232:
- tweak: Changes the simple animal sentience event from the xenomorph preference
to sentience potion preference.
coiax:
- rscadd: Admin and event only pair pinpointers! They come in a box of two, and
each pinpointer will always point at its corresponding pair. Aww.
deathride58:
- bugfix: Spacemen no longer run at lightspeed on local servers.
kappa-sama:
- bugfix: the plant dudes can actually make plant disks now
keronshb:
- rscadd: Added repairable turrets
- rscadd: Adds Tiny Fans to the pirate ship
- tweak: changes some reinforced windows to plastinanium pirate windows
- tweak: made the pirate shuttle + turrets bomb resistant
- tweak: made most pirate machines + consoles indestructible
- tweak: increased pirate turret health
- rscadd: Adds the CogChamp drink and Sprite
- rscadd: Added burn and knockback to stunhand during HALOS on cult.
- balance: Added burn and knockback to stunhand during HALOS on cult.
- bugfix: fixed accelerated regeneration nanites
- bugfix: fixed mechanical repair nanites
- bugfix: fixed bio reconstruction nanites
kevinz000:
- refactor: Custom snowflake plushies are now in config rather than code.
- balance: Abductor mindsnapping (aka abductee objectives) can now be "cured" with
brain surgery.
- rscadd: Shuttle hijacking has been completely reworked. Alt-click the shuttle
as a hijack-capable mind (so traitors, and especially traitors with hijack)
to begin or continue a hacking process.
- refactor: 'A good amount of the blood RGB rework was cleaned up/reverted, with
some notable gameplay changes including: Gibs and blood not having max blood
by default (no more easy rampages, cultists), infinite gib streaking, etc etc.'
- balance: meteor waves are now directional and announces the direction on the command
report.
- rscadd: CTF CLAYMORES
- balance: shoves buffed, now shoving into a wall twice rapidly will also disarm
their weapon.
- balance: traitor+bro gamemode minimum population set to 25 until there can be
more in depth configuration systems for gamemodes.
- bugfix: no more bluespace skittish locker diving,
- rscadd: moths now have unique laughs and can *chitter.
- tweak: nuke explosion is now full dev radius for anti lag purposes
- balance: Gangs can now only tag with a gang uplink bought spraycan.
- tweak: dueling pistol accesses have been changed to be more accessible.
- bugfix: mechs no longer have admin logs flooding into IC control console log viewing
- refactor: Guncode and energy guns have been refactored a bit.
- rscadd: You can now combat mode ight click on an energy gun to attempt to switch
firing modes. This only works on guns without right click functions overridden.
- balance: shoes can now fit magpistols again.
- balance: Projectiles now always hit chest if targeting chest, snipers have 100%
targeting zone accuracy. All other cases are unchanged.
- tweak: The lawyer's PDA cartridge has been rebranded to something more accurate
to its true nature.
- refactor: Refactored ghostreading/etc
- balance: Cyborgization will now de-gang people, even gangheads.
- bugfix: reactive repulse armor now has an item limit
- bugfix: beam rifle runtime fix during aiming_beam
- bugfix: 'fail2topic runtime fix: taking out an ip while incrementing index resulted
in accessing the next-next entry instead of the next and results in out of bound
errors.'
- rscadd: gravity gun repulse and chaos now work in all angles, rather than just
basic cardinals and diagonals. fun.
- balance: Public autolathes can no longer be hacked.
- bugfix: Energy weapons now once again have their lens in contents.
- bugfix: pais are no longer muted for literally a whole hour on emp.
- rscadd: auto profiler subsystem from tg
- bugfix: Brig cells now are more accurate by using timeofday instead of realtime
- bugfix: Cryo now actually transfers reagents at tier 4 on enter rather than every
80 machine fire()-process()s regardless of if it was "reset" by open/close.
- rscadd: cmo now gets advanced surgery drapes that techweb-sync for advanced surgeries
without an operating console.
- bugfix: ctf claymores now actually spawn (and fit).
- bugfix: STOP_PROCESSING now removes from currentrun to prevent another process
cycle from happening where it shouldn't.
- balance: hand teleporters now require 30 deciseconds of still movement by the
user to dispel portals. there's a beam effect too.
- balance: Sort of a bugfix but cult blood magic and all guns now respect stamina
softcrit.
- balance: Organ healing rate doubled. Organ decay rate halved to match its define
(15 minutes for full decay, so at around 8-10 minutes it'll be really fucked).
- tweak: Storage now caches max screen size and only stores when being opened by
a non ghost, meaning ghosts will no longer distort living player screens when
viewing storage.
- balance: Stunbatons changed yet again.
- tweak: the game's built in autoclicker aka CanMobAutoclick no longer triggers
client/Click()'s anti clickspam guard.
- balance: pais can no longer bodyblock bullets
- balance: pai radio short changed to 3 minutes down from 5
- balance: pais are no longer fulltile click opacity.
- refactor: vampire "immortal haste" has been reworked to be more reliable and consistent.
- tweak: hand teles use a less atrocious beam
necromanceranne:
- rscadd: Ebows now disarm people hit by them.
- rscadd: Ebows now do 60 stamina damage on hit.
- rscdel: Ebows no longer inflict drowsiness
- balance: Miniature ebows do 15 toxin damage, up from 8.
- balance: Ebows have considerably shorter knockdowns.
- balance: Ebows now make you slur rather than stutter.
- balance: Large ebows are now heavy and bulky.
- rscdel: You can no longer order spinfusors or their ammo from cargo.
- rscdel: Removed the formal security officer jacket from the secdrobe
- tweak: formal security jackets are now armor vests
- rscdel: Bullets causing bleed rates equal to unmitigated damage through all forms
of defense.
- balance: 'Reverted #9092, crew mecha no longer spawn with tracking beacons.'
- balance: '[Port] Mecha ballistics weapons now require ammo created from an Exosuit
Fabricator or the Security Protolathe, though they will start with a full magazine
and in most cases enough for one full reload. Reloading these weapons no longer
chunks your power cell. Clown (and mime) mecha equipment have not changed.'
- balance: '[Port] The SRM-8 Missile Launcher has been replaced with the BRM-6 Breaching
Missile Launcher in techwebs (Nukie Mauler remains equipped with the SRM-8).'
- balance: '[Port] Both Missile Launchers and the Clusterbang Launcher do not have
an ammo cache, and cannot be reloaded by the pilot. Once the initial loaded
ammo has been spent, you can use the appropriate ammo box to load the weapon
directly.'
- rscadd: '[Port] Utility mechs that have a clamp equipped can load ammo from their
own cargo hold into other mechs.'
- rscadd: '[Port] Nuke Ops can purchase spare ammo duffel bags for their mecha weapons,
should they run low.'
- bugfix: Literally unclickability with a cham projector
nemvar:
- code_imp: Slight changes the self-repair borg module. It no longer references
the borg that owns it.
- bugfix: Trash from food now gets generated at the location of the food item, instead
of in the hands of the eater.
- code_imp: Changed mob biotypes from lists to flags.
r4d6:
- rscadd: Added a dwarf language
- rscadd: Added more engines
- tweak: RPD subcategories and preview icons reorganized.
- rscadd: RPD now starts with painting turned off, hitting pipes with build and
no paint will target the turf underneath instead. Bye bye turf pixelhunting.
- config: Made dwarves into a roundstart races
- tweak: Meteor Timer back to 3-5 minutes
- bugfix: Mining no longer lead to spess
- rscadd: Added Plasteel Pickaxe
- rscadd: Added Titanium Pickaxe
- bugfix: fixed a missing tile
tralezab, bandit, Skoglol:
- rscadd: The mime's PDA messages are silent now!
- rscadd: 30 new emoji have been added. Mime buff, mime now OP.
2020-03-28:
Arreksuru and Detective Google:
- rscadd: new HUDpatches for medical, diagnostic, and mesons.
- rscadd: crafting and de-crafting recipes for new HUDpatches.
- bugfix: silly typo with "singlasses" in one of the crafting recipes for HUDglasses.
Arturlang:
- balance: Bloodsuckers can no longer get usable blood from blood tomatoes.
- bugfix: Fixed reagent container transfer amount cycling.
Bhijn:
- tweak: Clicking an open closet with harm intent no longer attempts to place your
currently held item inside, but rather attacks it.
Bhijn (original PR by Azarak, sprites by Discord user Smug Asshole Muhreen#5522):
- rscadd: Synths, the open source and free-as-in-freedom species by FA user vader-san,
have been ported from Skyrat.
- rscadd: Ported VOREStation's synthetic taursprites
- rscadd: Markings that don't match very well with your selected species are now
hidden from the markings list by default. You can still use these mismatched
markings to create horrendous sparkledog abominations by using the "Show mismatched
markings" button ingame.
- bugfix: Body markings who's iconstates don't match their name will now actually
render properly.
- code_imp: Limb base icons are no longer hardcoded, should_draw_citadel and should_draw_grayscale
have been removed in favor of the species-level `icon_limbs` var and the bodypart-level
`base_bp_icon` and `color_src` vars. Downstreams should no longer have to touch
bodypart rendering code a whole lot if they want to add custom species. Downstreams
that have already added species with digitigrade leg support will have to append
species IDs to the digitigrade leg sprites, but aside from that, the migration
process to this more modularity-friendly system should be fairly smooth.
BlackMajor:
- tweak: Adjusted the ash walker camp's storm proofing.
- rscadd: Added a tip about creating areas to the ash walker spawn text.
Bumtickley00:
- tweak: Iron sheets build the normal metal table again
Crystal9156:
- bugfix: Fixes Chocolate Jelly Donut icon
Dennok, ported by Hatterhat:
- bugfix: Lava rivers no longer burn into basalt.
- code_imp: The river generator can now specify baseturfs.
Detective-Google:
- bugfix: absurd dong sizes.
- bugfix: my dumb stupid paramedics
- balance: Medical no longer spawns with syringe guns, Medical now spawns with medidart
guns.
EmeraldSundisk:
- rscadd: Adds CogStation's shuttles to-be.
- rscadd: Adds the "NES Classic" escape shuttle.
- refactor: Accounts for the new shuttles.
Ghommie:
- tweak: Added a few cooldowns to chill nuclear bomb and communications console
security level change spam, as well as the emergency shuttle's authorization
announcements.
- bugfix: Fixed viruses not working on anthros and some others species.
- sounddel: Made the cogchamp mixing sound less annoying.
- rscdel: Removed makeshift switchblades.
- bugfix: pAIs, drones, monkys and lizards can be worn over the head again.
- bugfix: Fixed cargo passive point generation to not go into decimals.
- bugfix: Syndicate ninjas are slightly less friendly now.
- balance: Allowed blobbernauts to drag objects (but not mobs) again.
- bugfix: The examiner circuit now works better for mobs.
- tweak: Chances are monkeys won't end up gorillizing as quickly after being exposed
to a rad storm for a minute or so.
- bugfix: Vampire mesmerize doesn't permanently disable combat mode.
- bugfix: The flying speed slowdown while hurt now actually affects flying mobs
and not floating ones.
- bugfix: Joining in as a positronic brain won't break the spawner menu anymore.
- bugfix: Fixed dynamic voting.
- bugfix: The autotransfer subsystem is slightly more modulable now.
- imageadd: Resprited some sprite_accessory icon states.
Ghommie (plus a fix originally done by Skogol):
- bugfix: Drinks dispensers now only show the container they are holding.
- bugfix: Ghost cafe patrons are warded against a few more events now.
- bugfix: Fixed RnD machineries UI displaying designs' required reagents' typepaths
instead of names.
Hatterhat:
- bugfix: Red and blue boxes are now actually red or blue.
- rscadd: Beegions! Like Legions, but with actual bees. As in, the bees from the
holodeck sim with the randomly-generated toxic bees.
- rscdel: Mining cyborgs are no longer physically capable of claiming points nor
wielding a premium accelerator.
- tweak: Arrow crafting has been finagled with, preventing fire-hardened arrows
from being fire-hardened repeatedly. Or something.
- bugfix: Space hermits (those quirky fellas stuck in a rock with carp surrounding
them) now have gravity! But they lost their perpetual generators.
- balance: Space hermits now have to mine for their research tech (golem vendor
board, ORM board). They have slightly less bad parts, though. And better(?)
rocks.
InnocentFire made the sprites all thanks to them!:
- imageadd: All bows now have inhand sprites once again
KathrinBailey:
- rscadd: Nine new posters!
- rscadd: Shower curtains can be crafted.
- rscadd: New sofas!
- rscadd: Green and purple comfy chairs to the crafting menu to fit green and purple
carpets.
- bugfix: Shower curtains now let you see through them once open, and don't once
closed.
Kraseo:
- balance: If you have the powersink objective, you will now receive a free beacon.
- rscadd: Lavaland flora have more traits now, to encourage harvesting and sending
these off to the botanists.
- bugfix: Napalm will now properly remove weeds from a tray if the plant in it has
the fireproof gene.
- balance: Gangs no longer get soporific rounds for their sniper rifles.
- rscadd: Syndicate Contracts. Use the new contract uplink to select a contract,
and bring the assigned target dead or alive to the designated drop off. Call
for the extraction pod and send them off for your TC payment, with much higher
rewards for keeping them alive. A high risk, high reward choice for a traitor
who wants a real challenge.
- rscadd: New 20 TC contract kit - supplies you with your contractor loadout and
uplink.
- rscadd: Targets successfully extracted will be held for ransom by the Syndicate
after their use to them is fulfilled. Central command covers the cost, but they'll
be taking a cut out of station funds to offset their loss...
- rscadd: Adds a third random item, as well as a small guide on using the contract
kit. Also added new possible items that can appear.
- tweak: Supplied space suit in the contract kit is now an improved variant on the
normal Syndicate version.
- balance: TC payouts adjusted to be a bit more fair to the contractor. Total payout
can never be below a certain threshold.
- bugfix: Broken dropoff locations work again, and general bugfixes.
- rscadd: Contract kit comes with a contractor baton - a unique, lightly electrified
weapon to help complete your contracts.
- tweak: Finalized payment system for contracts; much more balanced for contractors.
No more extremely low paying contract sets.
- tweak: Generated contracts will all have unique targets, no more duplicates.
- tweak: Extraction droppod explosion has been removed, it'll only damage the tile
it lands on.
- bugfix: Extraction pods get sent to the jail immediately again.
- refactor: Refactored classic_baton code.
- rscadd: Contractor Hub. A unique store for contractors to buy items with Contractor
Rep, with two Rep being given when completing a contract.
- rscadd: Contractor pinpointer, available through the Hub. A very inaccurate pinpointer
that ignores suit sensors.
- rscadd: Call reinforcements, available through the Hub. Limited to a one-time
buy for a contractor, you can purchase an agent to be sent down to help in your
mission. Role is polled to ghosts.
- rscadd: Blackout, available through the Hub. Disable station power for a small
duration - an expensive, but powerful option of getting into secure areas.
- rscadd: Fulton extraction, available through the Hub. Purchase a fulton extraction
kit to help move your targets across the station for those difficult dropoffs.
- tweak: Assigning yourself to another tablet will give you another contract set.
- rscadd: Contractors can now reroll their contracts a small number of times.
- rscadd: Brand new sprites! A redesign of the specialist space suit, and the kit's
own unique tablet. Done by Mey Ha Zah.
- tweak: Displays contract target jobs under their name.
- tweak: New locations, such as maintenance, are now possible dropoff locations.
- balance: Contractor kit pop cap reduced from 20 to 15.
- balance: You can no longer get haunted 8balls from contractor kits.
- bugfix: Pods and shuttles should no longer be valid dropoff locations.
- bugfix: Contract tablets will no longer break when one of your contracts is deleted
from the world.
- bugfix: Baton inhands for the right hand now shows the right direction.
- bugfix: Mice don't chew on wires anymore while they're on your person.
- bugfix: Bloodsucker heart theft objective now completes successfully.
- tweak: Blacklists turret protected areas, the toxins test range, asteroid ruins,
and solars from being valid dropoff locations for contracts.
Linzolle:
- tweak: pacifists can no longer meatspike living things
- bugfix: flypeople being unable to gain nutrition from eating vomit
- bugfix: targetting mouth on help intent now properly nose boops
- tweak: cmo hypokit now holds the same amount of items as normal kits
Moonlit Protector:
- rscadd: Introducing the 'Heroic Beacon', standing vigil over service the curator
can assume one three different historic heroes, each determining their equipment
and emergent playstyle to suit the player; a beacon can be found in the curator's
backpack upon spawning
- rscadd: Become the Braveheart, a fierce scottish warrior armed with a ceremonial
claymore, spraycan, kilt and a disregard for underwear with the scottish themed
hero pack.
- rscadd: A unique mention is the "First man on the Moon" heroic pack, with a two
piece space worthy suit, air tank & a GPS for recreating a key spessfaring moment
in history.
- tweak: The Curadrobe has been stripped & refilled full of helpful library supplies,
including varieties of pens and glasses including the jamjar's.
- tweak: The curator's explorer equipment & whip has been moved into the 'Courageous
Tomb Raider' heroic pack; removed from the backpack & the Curavend respectively.
MrJWhit:
- tweak: Added minor station things
- balance: re balanced r-walls
- tweak: Evens both sides of the gas containers TEG with reinforced windows
- tweak: Removed egun in every head locker, replaces RPD with air pump in science,
fixes a computer in sec, moves hand teleporter, and removes decals under lockers.
MrPerson:
- rscadd: Solar panels will visually rotate a lot more smoothly instead of being
locked to only 8 directions.
- rscadd: Timed solar tracking is in degrees per minute. You're still not gonna
use it though.
Naksu:
- rscadd: Time based free rerolls
- refactor: Refactored Blobs
- balance: Blob rerolls now give the blob 4 different options to choose from, rather
than forcing a single random one.
NecromancerAnne and goldnharl:
- imageadd: Sprite cleanups and animations for energy guns.
NecromancerAnne and zawo and zeroisthebiggay and carlarctg:
- rscadd: The Infiltrator Bundle, an armor kit for 3TC. Murder people in style!
- rscadd: Some pajamas for nukies to get plenty of bed rest.
- rscadd: halved firefight carry delay with latex or nitrile gloves
- tweak: headset upgrade is cheaper
Owai-Seek:
- rscadd: Butter Bear
- rscadd: Crab Burger, Bisque, Crab Rangoon, French Onion Soup, Empowered Burger,
Chicken Nugget box.
- tweak: +++ Spider Eggs to Exotic Meat crate. --- Bacon from Exotic Meat crate.
- tweak: Tweaked Crab Recipes
- imageadd: Butter Bear aka Terrygold
- balance: Food Crafting is now 5 deciseconds instead of 30.
Putnam:
- tweak: Swarmers, portal storm, wormholes are now controlled by dynamic.
- tweak: Dynamic-controlled events can now have a minimum start time.
- balance: Threatening meteors are more common (though still have pretty strict
requirements)
- balance: Different storytellers now balance around different expected players-per-antag;
default was 5, now intrigue/story/random have 7 and calm has 10.
- rscadd: Clown ops is now available as a roundstart antag in dynamic.
- balance: Sentient disease and revenant are now in the event pool rather than the
antag pool (with the logic that they're both completely useless and unfun to
play if people are actually playing against them).
- rscadd: A new formulation of extended was added to the storytellers; no antags,
but still spending threat on events.
- bugfix: Fixed a runtime in dynamic due to my misunderstanding pickweightAllowZero
- rscdel: Made conversion storyteller 0-weight-by-default.
Putnam3145:
- tweak: Salbutamol causes jittering now.
- bugfix: Made lickable pref save
- rscadd: 'Traitor classes for traitors: a new way for traitors to have objectives
assigned.'
- bugfix: Actually made things work as intended.
- code_imp: Removed a redundant turf melting check from the supermatter.
- rscdel: Removed "realistic tcomms lag"
- rscdel: Removed some particularly bad flavor objectives.
- balance: Power sink objective is 10x as easy to get
- bugfix: Processing objectives now properly stop once won
- rscdel: MKUltra no longer explodes into lovegas when it fermi explodes, instead
causing a regular ol' fireball.
- tweak: Eigenstasium OD flavor text less restrictive
- bugfix: Dynamic voting should work absent of a config.
- tweak: Autotransfer vote now requires actual transfer votes to transfer.
- bugfix: More dynamic fixes
- bugfix: Server-run votes aren't subject to vote cooldown
- rscadd: Mass hallucination can better be admemed
- tweak: Waffle co objective rewritten to make more clear it's not a murderbone
objective
- rscadd: CTF spawns, random animals and possessed blades can now be pinged for
ghost roles.
- bugfix: A bunch of polls now work with ghost role eligible non-observers.
- bugfix: Removes superfluous line in supermatter processing.
- code_imp: Power sink objective processing now makes sense.
Qustinnus/floyd, Ghommie:
- bugfix: To save costs, Nanotrasen has removed the emergency battery ejection systems
in modular computers. We realized saving the batteries isn't really important.
- bugfix: You can squash spiderlings with your bare hands now.
- bugfix: Being deafened properly stops jukebox music from playing.
- bugfix: admin multicam toggles no longer tells everyone but only admins and AIs
Ragolution:
- rscadd: All winter coats and hoods might be different if slightly from one a other.
- tweak: Adjusted Bartender's Drink Flinging print message to not include name of
target turf and save immersion.
Seris02:
- rscadd: tg genetics
- balance: illegal technology
- balance: rebalanced rising bass's buttom actions from repulse to side kick
- bugfix: projectiles and rising bass and items and rising bass
- bugfix: a very specific fix with tails and wagging
- rscadd: duffel bags of holding
- bugfix: quirk blacklist fixing
- bugfix: robotics console button swapping
- bugfix: fixed thieving gloves not pickpocketing fast
- rscadd: mentor de/rementor button
- bugfix: mentor !msg
- balance: bloodsuckers being unable to accept genes
- balance: removes xray from the gene pool
Skoglol:
- bugfix: Fixed gibber exploit.
Timberpoes:
- bugfix: 'Shuttle countdowns once again read like "01:05" instead of "01: 5".'
Trilbyspaceclone:
- rscadd: Three new arm implants, shield for sec, janitor and service
- rscadd: Two new legion drop. Assistant and Bee-Activist
- rscadd: Three new posters have been issued to the printing press
- rscadd: Well contruction, grubs to ash walker home, more seeds for ash walkers.
- rscadd: Wooden buckets can be made from 2 planks of wood, Tower caps also can
be used on a fire to make coal
- tweak: Makes all ashwalker round start seeds 5 yield and 50 harvest so that they
can get good crops in rather then failing after 1 harvest
- bugfix: arrow crafting has been fixed
- balance: Blobs now can store 250 points.
- spellcheck: Alien bar stool is no longer bronze
- server: 28 days log changlogs have been added well 56+ day old changlogs have
been removed
- balance: Added sunglasses that are able to be huds AND prescription
- rscadd: Prescription sunglasses and crafting of each new type for - Diagnostic,
Med and Sec
- rscadd: Diagnostic Sunglasses
- bugfix: Blackists Prescription HUDs from sunglasses crafting
- tweak: Cotton/Durathread now stack to 80 bundles
- rscadd: Medical hardsuits now have a Medi-Hud built into its helm
- rscdel: Removed old unused Techweb Node selling
- imageadd: Corrects snowcones names and a pixle. Corrects Space Wind snowcone as
well
- bugfix: Arrow crafting has been fixed... Again...
- rscadd: Soidifaction of and uranium can be done as well as making new bluespace
shards
- balance: Xeno and Fountain Hall will no longer spawn more then once
- tweak: Makes the game want to spawn in more then one tumor maybe
- tweak: Number of paper work in the crate "freelance paperwork" is half
- code_imp: A few cases were something their is unneeded copy past replaced with
many 1 in spawns
- rscadd: Potass Iodide has been fitted into standered borgs as well as medical
ones. Upgraded hypos now have Prussian Blue as well.
- tweak: Syndi borgs Potass Iodide has been swapped for Prussian Blue
- bugfix: No longer can you get the The End and Russian Flask without being the
donator
- balance: Pipes are small now
- bugfix: Edaggers now enbed as intended
- rscadd: The sleeper agents can be outfitted with some larger then normal sunglasses
for 1TC in Badass category
- rscadd: The Syndi Medical borg has been outfitted with the newest and latest ~~Stolen~~
MediCo Gear on the market
- rscadd: Ninjas may be asked to steal the CMO's smart drapes
- tweak: Hyper Cell steal goal is upgraded to a bluespace cell, as well as the BoH
goal now wants a type of BoH rather then the normal default one.
- rscadd: Gutlunches have gotten teeth now and will eat legs, arms, and organs!
- Tho are picky and will not eat the brain just laying about!
Useroth:
- bugfix: contractor tablets spawned with invalid icon_state
Xantholne:
- rscadd: Bumbles is now actually in every station's hydroponics.
- bugfix: Bumbles will now actually rest, sit up, and buzz
YakumoChen:
- imageadd: Nekomata (double cat) tails.
- imageadd: 2CAT LMAO
- bugfix: Mining base looks more natural where it's spawned.
- server: Templates Headers will now correctly use the Citadel Official Wiki Link
Yenwodyah:
- bugfix: Bear traps and bolas apply slowdown correctly again
- bugfix: Recycler doesn't delete people in mechs, cardboard boxes, spells, etc.
anymore.
actioninja, ninjanomnom:
- tweak: Being fat is no longer lessened by flying.
- bugfix: The slowdown from grabbing someone no longer applies when you're floating.
bunny232:
- rscadd: Box bar now has a lightswitch.
- bugfix: fixes several piping issues around box station
- bugfix: moved a scrubber and vent down 5 pixels
- rscadd: Box station captain office now has a standard issue renault
- bugfix: Box bridge now actually has the air distro connected
dapnee:
- rscadd: Lambdastation and it's accompanying files
- rscadd: Robotic's APC, a few missing buttons (bridge shutters and crematorium),
paramedic has spawn locations now, two rapid cable deployers to engineering
- tweak: Renamed some doors and edited engineering to be a bit more open in one
spot
- bugfix: a few APCs with bad area tags, access on maintenance doors fixed, engine
APC is now connected to the grid instead of power created by the engine
- rscdel: the two syringe guns in medical were removed
- rscadd: couple gas masks around atmos
- bugfix: direction on turbine plasma pressure tank, cloning actually has a cloning
console now
floyd:
- bugfix: Everything made from glass in the game has a little more tegridy and doesnt
break from a single punch.
kappa-sama:
- rscdel: removed laptops giving slowdown when open
- balance: removed (mostly aesthetic) requirement to become hulk
- bugfix: changed add to remove on crit
- rscadd: a super combat shotgun that loads and fires 2 shells at a time
- balance: replaces bubblegum's blood contract drop with the super shotgun
- balance: 60 seconds instead of 120 for firebreath
keronshb:
- balance: blobs now receive a 50% cost refund on attacks that don't spread
- balance: reflector blobs are considerably tougher
- bugfix: fixed an integrity
- bugfix: attempting to turn a damaged strong blob into a reflector blob now refunds
points
- bugfix: also fixes blob node camera jump (from another PR)
kevinz000:
- code_imp: Mobility flags are here. Fixed some edge cases with xeno hardstuns and
similar stuff like warden's shotgun hardstuns and yeah.
- rscadd: Security now has riot quarterstaves in their lethal shotgun locker.
- tweak: Pushing is no longer free space movement.
- tweak: You can now right click to point the tip of some sharp tipped weapons at
people.
- bugfix: compact defibs have 10k cells again
- tweak: music max characters per line is now 150 instead of 50.
- bugfix: storage no longer closes while being dragged
- balance: disabler taser alt fire shots are faster and have a 14 tile range now
- balance: HoS taser now only applies tased effect for 1 second and warden's pump
action stun blaster no longer applies it at all.
- balance: Nanite adrenals have been nerfed.
- balance: Ninja stungloves nerfed 49 stamina to 25 (so they're basically just better
than stunbatons).
- tweak: Batons now also trigger disarm behavior in disarm intent and not just on
right click.
- refactor: combat mode/sprint/resisting lying down/attempting to crawl under all
refactored, added combat/sprint mode lockouts, being locked out of combat mode
no longer disables it and allows right click interactions etc etc
- bugfix: hands free actions no longer check mobility and only consciousness.
- rscadd: Minimaps, accessible via a button on OOC.
- bugfix: unnecessary blindness post-unconsciouss has been fixed with a hack that's
almost as garbage as the code that caused it in the first place.
- bugfix: synthflesh and rezadone now take total amounts of both applied and existing
reagents rather than only existing and only applied respectively.
- balance: reverts bubblegum bloodling swarming.
- balance: Beam rifles shot count 10 --> 5 and can no longer pierce. Also renders
properly for reflections against blobs and some other things.
- bugfix: being stunned no longer stops an ai from undeploying from a shell.
- bugfix: beam rifles are less terrible code
- code_imp: slowdown on items should now be set by set_slowdown().
- bugfix: hypereutactic blades properly slow down their wielders when being used
and vv-editing an item's slowdown will once again properly update someone's
slowdown to take the new value into account.
- balance: stunprods knockdown again.
monster860:
- tweak: You can now moan in soft crit
- rscadd: Use Ctrl-Shift-direction key to shift your characters position. Use for
ERP.
necromanceranne:
- rscadd: Ports New Sleeping Carp
- refactor: Ports the martial arts refactors, which includes things like moving
martial into the martial subfolder and renaming it _martial, and cleans up human_defense
rising bass/sleeping carp exclusive code.
- balance: Particle Defender is now a much more sane weapon.
- balance: Tasers are no longer ignoring stimulants.
- bugfix: Blood beam can't create harvesters out of mech pilots.
- code_imp: Some minor fixes to fakedeath and a tg fix port.
- bugfix: Bleeding out all your blood from getting love tapped by a toolbox.
- bugfix: Diagnostic HUDSunglasses are better than ever!
- bugfix: Sprite fixes I hope
- balance: You can no longer acquire stun bullets in the .45 calibre. You can get
the 30 damage version out of the autolathe instead.
- balance: KITCHEN GUN (TM) is a lot stronger. Cleaning bullets are a whole 40 damage!
- bugfix: Fixed turrets not allowing their guns to be recovered.
- balance: Altered the plastitanium rapier from a perfect AP but weaker esword equivalent
to a more unique sleep inducing melee weapon.
- rscadd: Touched up all the relevant sprites.
- balance: Nightvision goggles are nerfed all-round. Flashes have actual use against
people using nightvision, as do flashbangs.
- balance: Syndicate nuclear agents get to live peacefully knowing their eyes are
well protected by their special night vision goggles. Spider clan also get these
goggles.
raspyosu:
- rscadd: some flavor text for lunge, cloak
- tweak: mesmerize, cloak functionality/requirements
- balance: mesmerize, lunge, cloak
- soundadd: lunge telegraph sound
- spellcheck: mesmerized status icon flavor text
- bugfix: cloak sometimes not restoring initial move intent
- tweak: mesmerize (line of sight checking system and remove progress bar)
- balance: 'nerf: lunge, mesmerize'
spookydonut:
- code_imp: adds selective duplicate component mode
wesoda25:
- code_imp: You no longer hit fermenting barrels when taking reagents from them
zeroisthebiggay:
- rscadd: kilo shuttle less bad
- rscadd: tauric contractor space suits
- tweak: ghost hud and nv defaults on
- bugfix: syndicate elite hardsuit helmet doesnt hide masks anymore
- balance: syndicate contractor helmets are no longer secretly lead
- rscadd: Space Fashion has discovered a new way to wear bandannas. With some simple
minor adjustments and ties, bandannas can be made into fashionable neckerchiefs!
- rscadd: Box Station has gotten a brand new brig. Go and check it out and discover
all the quirky little soulbits.
- bugfix: box brig miscellaneous issues
- bugfix: box station hos office
2020-04-15:
Arturlang:
- rscadd: Adds garlic, a mutation of onions
- rscadd: You can now make garlic necklaces.
- tweak: Tweaked hunger to be more the same as blood level for bloodsuckers
- tweak: Bloodsuckers no longer get zero healing from regenerative cores, the core
now heals their wounds but not their blood.
- balance: Bloodsucker heal is now based a lot more on blood level.
- bugfix: You can no longer be effectively immortal when fully auged as a bloodsucker.
- bugfix: Regenerative cores will regain their old names when they are renewed,
no more working decayed cores.
- code_imp: Removes a lot of unnecesiry clutter of comments and tries to make the
vars more consistent for bloodsucker code.
- code_imp: Made the regenerative core use one proc instead of copypasta
Auris456852:
- rscadd: Added printer sound for admins that plays when someone messages Centcomm
or the Syndicate. Just like RP!
Bhijn:
- admin: The traitor panel now actually shows a list of contractor targets.
- server: Fail2Topic now supports Linux. Do beware that this requires some sysop
experience to properly set up!
- config: Fail2Topic is now disabled by default, and the out-of-the-box config files
have been updated to be a little more detailed.
- rscadd: Added a lfwb-inspired orbiting pixel + flashing outline animation to the
sprint and combat mode buttons. This can be toggled via the preferences menu,
and is completely independent from all HUD themes.
BuffEngineering:
- bugfix: You may no longer summon plasteel from the door dimension.
- tweak: High security airlocks are now 33% more materially efficient!
DeltaFire15:
- balance: clockie vanguard now quickly regenerates stam while active (as its description
always told you,)
Detective-Google:
- balance: Shotguns are now slower and require two hands to fire.
Ghommie:
- bugfix: mobs with antag statuses such as wizard, ert and nuke ops get their flavor
text removed now.
- bugfix: Fixed megafauna mobs, goliaths and "anchored" AIs being stuffable into
closets.
- bugfix: After years of visual agony, the Curse of The Floating Disembodied Phallus
has come to an end.
- rscadd: Underwear now fulfills its purpose.
- rscadd: Privates visibility preferences.
- refactor: refactored polychromic clothing into an element.
- tweak: Blacklists unsynthetizable reagents from botany bees honey production.
- bugfix: Fixed toilet cistern loot spawning on the floor.
- tweak: The megafauna's hitbox doesn't include 0 alpha sections anymore.
- bugfix: Wizard robes & co work again now.
- bugfix: Fixed some spell casting message spam.
- rscadd: Added M/F body preferences.
- bugfix: fixed yet another few airless issues with the space hermit ruin.
- bugfix: Intellectual property infringment is not cool.
- bugfix: Near-station nuclear explosions now display the on-station nuke explosion
cinematic, consistently with its clearance of the station level and its nuclear
victory / total annihilation ending status.
- balance: Nuclear bombs can't be anchored in space areas (not just turfs) anymore,
as a quick effortless way to discourage players from anchoring the device on
the edge of the map.
- bugfix: Fixed a whacky miniature cell duping issue.
- bugfix: Liver failure is back!
- tweak: standarized a few (prefs off) side effects from enlargment chems on livers
to do organ damage instead without the blood volume whackiness.
- tweak: High liver damage now slows mobs down.
- bugfix: Fixing an issue with the split personality removing the original owner
from the round if the body died while the stranger was in control.
- bugfix: fixed a few floaty sprite accessories.
- bugfix: Fixed a few mutations not working correctly.
- bugfix: Fixed the phantom thief component, again.
- refactor: Made votes obfuscation settings more robust.
- admin: Also included them in custom votes.
- tweak: The map rotation vote will only hide ongoing votes now, not the results.
- balance: The crusher's vortex talisman trophy now has a cooldown between each
spawned wall.
- refactor: Backend body size preferences.
- bugfix: Infiltrator's boots don't stop slips and "space wind" through the power
of runtime errors anymore, and properly silence the user's footsteps now.
- tweak: Chaplains are now inelegible for bloodsuckers.
- bugfix: Fixed crafting hud icon overlapping the second pocket on 1:1 screen mode.
- code_imp: Removed some dead flightsuit code leftovers.
- rscadd: Reenabled the swarmers event. Also blacklisted another dozen other machineries
and structures that may be critical to the shift or station integrity from swarmers'
HUNGER for materials.
- bugfix: Fixed find_safe_turfs() searching for turfs with concentration of oxygen
lower than 16 rather higher.
KathrinBailey:
- rscadd: Radiation shuttesr to all supermatters.
- rscadd: Windowed shutters to armouries where relevant.
- rscadd: New posters are now on the map in relevant locations.
- bugfix: Windowed shutter now has glass, the door closing proc sees this and no
longer changes opacity.
- bugfix: Accidental HoochMaster removal in the bar.
- bugfix: Spawning looking at the supermatter with no mesons on Meta.
- bugfix: Missing disposal pipe outside HoP office.
- bugfix: Sofas were never adjusted when the pool was added.
- rscadd: New shutter sprites
- rscadd: Reinforced Shutter
- rscadd: Radiation Shutter
- rscadd: Window Shutter
- tweak: Shutters not being blast doors functionally.
- balance: Shutter armour block and health.
Kraseo:
- balance: Sneaksuit now costs 5 TC rather than 3.
- bugfix: You can break out of neckgrabs once more.
Owai-Seek:
- rscadd: Port Pina Colada, Painkiller, Moscow Mule, Hivemind Eraser, Moana Lou
Drinks
- rscadd: Gunfire, Hellfire, Sins Delight, Strawberry Daiquiri, Miami Vice, Malibu
Sunset, Lizz Fizz, Hotline Miami
- rscadd: Strawberry and Pineapple Juice
- rscadd: Salami Slices
- tweak: Soda Dispenser Juices
- tweak: Reorganize Vendor Objects (Bowls, Glasses, Shot Glasses)
- tweak: Strawberry Milk and Tea actually use strawberry Juice.
- tweak: Lizards can eat egg wraps. Moved Egg Wraps to Misc
PersianXerxes:
- rscadd: 'TGUI Next UIs for: chem heaters, chem masters, chem dispensers, and sleepers'
- code_imp: Reworked Chem Master code
Putnam3145:
- rscdel: No more station integrity goal
- tweak: Upload-hacked-law goal only picksif there's an AI to upload to
- rscadd: A new, much more barebones holding facility for contractors.
- rscdel: Energy nets are gone.
- tweak: Various ghost roles are now easier to ghost as.
- tweak: The candles in the dojo no longer make the place hotter and hotter over
time.
- rscdel: Nymphomania removed
- code_imp: Exhibitionism ignored by preferences now, since it was also removed
- code_imp: Quirk migration now does an admin log instead of a stack trace
- bugfix: Roundstart rulesets now roll properly.
- config: Added configs for various antag threat levels.
- bugfix: Fixed a runtime in threat calculation.
- tweak: Fixed up some misleading texts.
- tweak: 'Dynamic reworked to be more "storyteller-like": threat is now how threatened
the station is right now and threat level is how much the mode wants the station
to be threatened.'
- tweak: Random storyteller is now truly random.
- tweak: Story storyteller now gives a nice rising-action-climax-falling action
curve for threat level.
- tweak: '"Chaotic" storyteller now simply ramps up threat level as round goes on.'
- rscadd: '"Classic" storyteller, basically doing what "random" did before.'
- rscadd: Latejoin changelings for dynamic
- bugfix: Average threat calculation works now
- bugfix: Contamination is back.
Seris02:
- balance: stops hijackers from being able to remotely blow up borgs
- rscadd: wall walking boots
- bugfix: made color picking for character appearance show the colors when you pick
them
- tweak: the sergal markings
Trilbyspaceclone:
- rscadd: Cooks aided by Clowns have came out with and new healthy Salad - Caesar
Salad. Just dont eat the knife...
- rscadd: Ports over TG's Mortars and Pestles.
- balance: Water, Holywater and Unholywater will now now quickly purge itself if
you have 151u in your system
- rscadd: Most crate types can now be made, some costing more do to function over
fashion
- rscadd: Medical Mechs syringe gun now knows many more life saving chems, like
Insulin, Dexalin, Prussian Blue, Kelotane and Bicaridine
- balance: torches take less staminda to use.
- balance: Glowsticks dont last as long
- balance: Penlights are better at being lights
- balance: Torches are brighter then before - Indian Johns want to be on lava land
rejoy!
- balance: Eye lights have 30% less light coming out of them.
- spellcheck: Spec Ops crate no longer talks about a "Null Crate" what ever that
is
- server: Changlogs are updateded once again as of the 28th of March on year 2020
- balance: White Ships, Telerelays and a defunk mining post are now always going
to spawn.
- spellcheck: Corrects a few desc on station side ruins
Xantholne:
- bugfix: bumbles will stop sleeping so much
actioninja:
- rscadd: Washing machines now support arbitrary dye color
- rscadd: Washing machines now dye nearly every item.
- refactor: lots of backend changes to clothing overlays, report any issues
- rscadd: Better glowing lights
actioninja (ported by Ghommie):
- refactor: repathed all under clothing, keep an eye out for errors.
bunny232:
- bugfix: Box secmos now is now longer connected to the scrubber loop
dapnee:
- rscadd: plant disk sorter in botany, bounty console for the rest of cargo, a missing
air alarm in the incinerator
- tweak: fixed a decal in front of security, moved an AIR alarm so it doesn't look
awful to ghosts/AI, asteroids don't delete air anymore, fixed more active turfs,
the buttons in the bridge "should" work now, HoP and cargo desks should be secure
now
- rscdel: quarters that found their way out of the quartermaster's back room
kappa-sama:
- rscdel: normies can no longer steal circuit codes
- balance: doubles the Stam damage of nonlethal krav stompers
- bugfix: no longer Krav Maga stomp people that are standing
- balance: no more 20pop requirement for noslips
keronshb:
- tweak: Reverts Mining Base RNG Placement
kevinz000:
- rscadd: Melee attacks now stagger people, preventing them from sprinting until
the (relatively short lived) effect runs out. Duration equation is [(1.5 + (w_class/7.5))
* force].
- balance: Fireman carrying now makes the person being carried unable to use items.
Piggybacking now slows down the person being ridden. In both cases, the person
riding will be dazed when forcefully dismounted, and dazed for a second if dismounting
from piggybacking
- bugfix: turfs properly initialize atom colors if they're colored.
- tweak: cloners now stabilize mutations while someone's cloning, meaning active
genes will not life tick.
- code_imp: datum/pipeline return_air stack trace now gives a reference so it's
actually marginally useful if caught in round.
- rscadd: Volumetric storage is here.
- rscadd: Traitor chaplains can now become neutered versions of cults.
- bugfix: beams should no longer go across the map and mess everything up if their
source or target isn't on a turf.
kiwedespars:
- rscadd: Added paper masks.
necromanceranne:
- bugfix: Fixed limb damage calc
- tweak: Stunslugs are now a mixed damage taser-like slug that will allow you to
apply a variety of damage while still being countered by tasers usual counters.
- balance: Mech scattershot guns are no longer oneshotting people into stamina crit.
- rscdel: 'Removed an number of cargo crate packs: Riot shotguns/standard shotguns,
double barreled shotguns, techshell crate, swat tasers, WT550 types (not rubber
or standard), traitor theft objective kits.'
- balance: HEALTH AND STAMINA DON'T STACK FOR PUTTING YOU INTO STAMINA CRIT.
- balance: YOUR FISTS ARE HELLA GODDAMN STRONG.
- balance: 'ACCEPT THE FELINIDS WARES, FOR SKOOMA HAS INCREDIBLE LETHAL PROPERTIES:
YOUR HANDS BECOME LIKE SWORDS.'
- balance: BOXERS CAN ONLY KNOCK OUT OTHER BOXERS BECAUSE THEY HAVE HONOR OR SOME
SHIT
- balance: INCREASED STAMINA DAMAGE TO LIMBS FROM 50% TO 75%.
- balance: Double-barreled shotguns and any child of such now can be used with off-hand
equipment.
- rscadd: Readds bioterror darts to the nuclear operative uplink for the legacy
price of 6tc! Has all new horrid reagents!
- balance: Scatterlaser is now in-line with buckshot. Nukies can't purchase scatterlaser
shot.
- rscdel: Null crates are no longer available in cargo!
- bugfix: Sleeping Carp and Rising Bass now dodge. Again.
- bugfix: Russian Revolver can no longer be exploited for a free 357.
- balance: Several guns now shoot exactly where you click regardless of movement
or turning.
timothyteakettle:
- rscadd: added beacon for cooks to choose an ingredient box, which replaces the
random box they used to receive
- rscadd: added a new sushi ingredients box
- rscadd: added more items to the wildcard box's possible contents
- rscadd: add new holodeck wrestling belt which lets you use moves only on those
also wearing it
- rscadd: add new holodeck map featuring the holodeck wrestling belt
- rscadd: new reagent 'Condensed Cooking Oil'
- tweak: list of chems that can go into fried non-food items was changed
zeroisthebiggay:
- rscadd: sneaksuit to contractor items
- tweak: sneaksuit is a bundle
- rscdel: intel potion and radio implant from contractor items
- rscadd: ghosts can now DNR
- balance: sneaksuit is not fireproof
- bugfix: insidious balaclava muzzlepsprite works
- rscadd: You can now choose your name and color as a holoparasite/guardian/holocarp!
- bugfix: fixes lings being able to get mechanical holoparasites
2020-04-16:
ForrestWick:
- tweak: changed a certain item to be called meatball, ended racism, thank you obama
Linzolle:
- tweak: remove any slurs, etc. to comply with GitHub's ToS
2020-04-19:
Anonymous:
- rscadd: Xenohybrids will now scream like xeno.
Arturlang:
- bugfix: You can no longer spam craft things using the crafting menu
Detective-Google:
- bugfix: uncorks some of Lambda's rooms.
Ghommie:
- rscadd: Custom skin tone preferences.
- tweak: Normalized box dorm lockers. Also removed a straight jacket found in the
same area.
Jake Park:
- bugfix: fixed path name for youtool vending
Putnam3145:
- bugfix: Objectives now clean theirselves up instead of leaving null entries in
lists everywhere.
Seris02:
- bugfix: stops magboots from not updating slowdowns
Trilbyspaceclone:
- rscadd: Maints have seen an uptick in left over types of welders, and tools. As
well as different types of masks
- rscadd: New type of 02 locker - Rng! It can have almost any type of gas/breath
mask and almost any type of o2 tank as well as even plasma men internals - Fancy!
- tweak: Tool lockers have 70% odds to have a spare random tool inside!
- rscadd: 12 new more drinks for most races!
- rscadd: New animations for mauna loa, and colour swap from red to blue for a Paramedic
Hardsuit helm
- tweak: Lowers cog champ ((the drink)) flare rate
- rscadd: Six more Sci based bounties have been posted at your local Cargo Bounty
Request console
- bugfix: Mimes have made catnip plants not become invisible. How helpful.
- rscadd: Honey Palm now distills into mead rather then wine
UristMcAstronaut:
- rscadd: Adds circuit analyzers to maps and to integrated circuit printer and circuitry
starter crate.
kappa-sama:
- balance: aranesp heals 10 instead of 18 stamina per tick
- rscdel: removed roundstart hyper earrape screams from xenohybrids
kevinz000:
- bugfix: you can no longer stun xenos
- balance: Contractor kits are now poplocked to 30 players.
- rscadd: Shield bashing has been added
necromanceranne:
- rscadd: You can now craft armwraps!
- balance: Pugilists disarm you more easily and are harder to disarm. They also
get a discount on disarm.
- balance: Pugilists only suffer a flat 10% chance to miss you. It's just like old
punches! Kinda.
- balance: Chaplain's armbands are a +2, up from a +1!
- balance: Martial artists spend stamina when they disarm.
- balance: Rising Bass had several moves shortened and made stronger. Has a disarm
override attack which does stamina damage and trips people on a disarm stun
punch.
- balance: CQC had it's disarm move altered to be a stronger version of Krav Maga's.
Dizzies and disarms on a disarm stun punch or just does some stamina damage
and brute damage.
- balance: Sleeping Carp can punch you to the floor on a harm stun punch.
- bugfix: Hugs of the Northstar are no longer nodrop.
- bugfix: Adding in some overrides and proper flag checks for martial arts.
- bugfix: Stun thresholding stops disarm spams at extremely high stamina loss.
- tweak: Ashen Arrows are actually called Ashen Arrows in the crafting menu.
2020-06-08:
DeltaFire15:
- bugfix: Delinging now properly removes their special role
- balance: Keycard auth devices now require two seperate IDs with sufficient access
to auth.
Linzolle:
- bugfix: shotguns no longer delete chambered shells while firing
kevinz000:
- rscadd: test
- rscdel: test
shellspeed1:
- rscadd: Internal tanks are now printable at the engineering lathe.
timothyteakettle:
- bugfix: newly created areas using blueprints now maintain the previous areas noteleport
value
- bugfix: kudzu seeds now actually spawn vines
2020-06-09:
Anonymous:
- rscadd: Added Orville-inspired clothing as a worthy alternative to Trek stuff.
- tweak: Adds chaplain role allowance to the TMP Service Uniform loadout.
- tweak: Adds paramedic in every medsci mentioned uniform loadout.
DeltaFire15:
- bugfix: Offstation AIs can once again only interact with their z-level
Ghommie:
- bugfix: Fixing IC material containers interaction with stacks, for real.
Trilbyspaceclone:
- tweak: Gasses like BZ and Masiam seem to just sell for less in cargo, markets
seem to change it seems
kevinz000:
- balance: plantpeople should stop dying in the halls now
- rscadd: Modifier-independent hotkey bindings have been added.
2020-06-10:
DeltaFire15:
- bugfix: Golems / simillar now inherit the neutered antag datum if the creator
is neutered.
Ghommie:
- bugfix: Fixing missing pill type buttons from the chem master UI.
Naksu:
- code_imp: Lighting corner updates are ever so slightly faster.
Putnam for helping me code the contamination clearing on people:
- rscadd: Lab made Zeolites have been remade anew and more affective now that they
refined the best possable way to mix and make a supper Zeolite capable of clearing
contamination form not only people but items!
Trilbyspaceclone:
- tweak: Tank Dispender has been moved into toxin storage from toxins
kevinz000:
- rscadd: traitor classes can now be poplocked. hijack/glorious death are now locked
to 25/20 respectively.
timothyteakettle:
- rscadd: adds a new fermichem, used for creating sentient plushies!
- rscadd: Mice can now breed using cheese wedges
- rscadd: Royal cheese can be crafted to convert a mouse into king rat
2020-06-11:
Ghommie:
- balance: Balanced vending machine prices to be generally more affordable, a minority
has been priced up though.
2020-06-12:
EmeraldSundisk:
- tweak: The Detective's Office has been commandeered in order to serve a Head of
Security. Detectives will find their new office within starboard maintenance.
- rscadd: Adds the Head of Security's standard equipment to their new office.
- tweak: Slight adjustment/expansion to the main security department
- rscadd: Additional maintenance work
timothyteakettle:
- rscadd: Crabs, cockroaches, slimes and crabs are now small enough to fit in pet
carriers
2020-06-14:
Bhijn:
- bugfix: raw HTML can no longer be used in flavortext
- rscadd: Added Lesbian Visibility Day (April 26th)
- rscadd: Added Bisexual Visibility Day (September 23rd)
- rscadd: Added Coming Out Day! (October 11th)
- rscadd: Added Intersex Awareness Day (October 26th)
- rscadd: Added Transgender Awareness Week (November 13th - 19th)
- rscadd: Added the Transgender Day of Remembrance (November 20th)
- rscadd: Added Asexual Awareness Week (Last full week of October, this year it'll
be Oct. 25-31)
- rscadd: Added the Stonewall Riot Anniversary (June 28)
- bugfix: Moth week is now *actually* the last full week of July, instead of the
4th of every weekday + the 5th Sunday.
Floof Ball / Kathrin Morrison / Floof Ball#0798:
- rscadd: Improvised Pistol + 32 ACP ammo.
- rscadd: Improvised Energy Gun. Fires 5 shots of 10 burn damage each. Can be upgraded
with a lens made from glassworking and T4 parts for a minor buff.
- rscadd: Ammo + gun part loot spawners for mappers.
- rscadd: New sprites for Improvised Rifle, the ability to sling the rifle and a
sprite for that.
- rscadd: New sprites for the Improvised Shotgun and its sling sprite.
- balance: Improvised shotguns are now two-handed only.
- balance: Improvised shotguns now only have a much less harsh 0.9* modifier, keeping
them two hits to crit with slugs and buckshot. It can no longer be dual-wielded
but can still be sawn off for w_class medium (can fit in backpacks).
- bugfix: Missing handsaw icons added in.
- tweak: Crafting table cleaned up into sections.
Ghommie:
- tweak: changed the weak attack message prefix from "inefficiently" to "limply",
"feebly" and "saplessly" and lowered the threshold.
- bugfix: Fixing old beserker hardsuits having the wrong helmet type.
The0bserver and Stewydeadmike:
- rscadd: Hey, there's a bit of dust in this recipe book! Recipes using peas? How
many recipes does this book even have?
- rscadd: Adds 6 new food items, and 1 new consumable reagent using all forms of
the recently discovered peas. Ask your local botanist and chef for them today!
YakumoChen:
- tweak: Adds polychrome options to loadout
- tweak: Adds risque polychrome options to Kinkmate vendors
kevinz000:
- bugfix: emissive blockers can no longer be radioactive.
- rscadd: Ghosts can now scan air inside most objects that contain air by clicking
on them.
- rscadd: Directional blocking has been added, keybound to G. This will reduce a
portion of incoming damage if done with eligible items at the cost of stamina
damage incurred to the user based on damage blocked as well as while active,
as well as in most cases preventing the user from doing any attacks while this
is active.
- rscadd: Parrying has been added, keybound to F. Timing-based counterattacks, effect
heavily dependent on the item, WIP.
- balance: Disks are now smaller.
2020-06-15:
Anturk, kevinz000:
- bugfix: VV now properly allows access to datums in associative lists
- rscadd: SDQL2 printout has been upgraded for the 5th time.
kevinz000:
- bugfix: plushies now work. credits to timothytea.
- rscadd: You can now tape knives to cleanbots
kevinz000 (port from VOREStation):
- imageadd: Ported zoomba skins for cyborgs.
2020-06-16:
Ghommie:
- bugfix: You can't blink nor use LOOC/AOOC as a petrified statue anymore.
Trilbyspaceclone:
- tweak: BEPIS decal painter has been moved to venders, replacing it being the flashdark
kevinz000:
- refactor: projectile ricochets now use a less hilariously terrible way of being
handled and should be easier to w
- bugfix: projectile runtime/ricocheting
- balance: Lobotomy no longer has a 50% chance of giving you a nigh-unremovable
trauma, but does 50 brain damage even on success. On failure, it will give you
a lobotomy-class trauma.
- balance: spinesnapping from tackling now only gives a lobotomy class trauma instead
of magic.
timothyteakettle:
- bugfix: Food carts now function as intended, allowing the pouring and mixing of
drinks.
- rscadd: slimes can now change their color using alter form
2020-06-17:
SmArtKar:
- rscadd: New ID icons
- rscadd: Sutures and Meshes
Trilbyspaceclone:
- bugfix: Gin export takes gin now
2020-06-18:
Detective-Google:
- tweak: cog is now less the suck
- bugfix: couple little derpy bits
- balance: malf disk and illegal tech disk moved from ashwalker base (guaranteed)
to tendrils (chance based)
SmArtKar:
- rscadd: Ported shuttles from beestation
timothyteakettle:
- rscadd: embeds got reworked, sticky tape was added, more bullets that ricochet
also added
- rscadd: medbots can now be tipped over
- soundadd: added more medbot sounds
2020-06-19:
Bhijn:
- bugfix: Atmos can no longer become completely bricked
Funce:
- bugfix: Square root circuit should now actually work.
SmArtKar:
- bugfix: Fixed my runtimes
TheSpaghetti:
- rscadd: more insectoid insects
kevinz000:
- rscadd: bay/polaris style say_emphasis has been added. You can now |italicize|
_underline_ and +bold+ your messages.
timothyteakettle:
- rscadd: Adds the brain trauma event, where one player gets a random brain trauma!
- rscadd: Adds the wisdom cow event, where the wisdom cow appears on the station!
- rscadd: Adds the fake virus event, where people get fake virus symptoms.
- rscadd: Adds the stray cargo pod event, where a cargo pod crashes into the station.
- rscadd: Adds the fugitives event, where fugitives are loose on the station, and
it's the hunters jobs to capture them.
2020-06-20:
LetterN:
- rscadd: Asset cache from tg
- tweak: Made the map viewer not look bad
- bugfix: Admin matrix right-bracket
bunny232:
- rscdel: Removed unsavory things from the vent clog event
2020-06-21:
kevinz000:
- balance: calculations for punch hit chance has been drastically buffed in favor
of the attacker.
2020-06-22:
Ghommie (porting PRs by zxaber, Ryll-Ryll, AnturK):
- tweak: Certain small items purchased through cargo now get grouped into a single
box. They also are immune to the 10% private account fee.
- rscadd: Added single-order options for several existing products in the Cargo
Catalog.
- tweak: Medkit listings are now single-pack items, and considered small items that
get grouped into single boxes. Price for medkits is as close to unchanged as
is reasonable.
- rscadd: You can now beat on vending machines to try and knock loose free stuff!
You can also almost kill yourself doing it, so it's your call if your life is
worth ten bucks.
- rscadd: Cigarette packets now have coupons on the back for small cargo items!
Smoking DOES pay!
- tweak: Some single/small items in cargo have been rebranded as goodies, come in
lockboxes rather than crates, and can only be purchased with private accounts.
kevinz000:
- refactor: Life() is split into BiologicalLife() and PhysicalLife. A component
signal has been added that can prevent either from ticking.
shellspeed1:
- rscadd: Adds IV bags.
2020-06-24:
DeltaFire15:
- balance: Choosing a random item in your uplink will no longer sometimes reroll
your contract.
- rscdel: Syndicate crate event cannot fire as a random event anymore.
Detective-Google:
- bugfix: singulos no longer succ infinite rods out of the ice
- bugfix: one of the directions for the diag hudpatch was blu instead of orang
timothyteakettle:
- bugfix: bonfires/grills no longer produce infinite quantities of food
- bugfix: slime's alter form ability now updates their hair colour when changing
their body colour
2020-06-25:
Anonymous:
- rscadd: Added kepi and orvilike kepi. Available through loadout.
Detective Google:
- rscadd: Medigygax
Detective-Google:
- bugfix: malf AIs can no longer yeet the station while shunted
- bugfix: SMESes can now properly use self charging cells
- rscadd: ghosts now show up when the round ends
- balance: away missions
Funce:
- bugfix: Mentor SQL queries are now deleted properly.
Linzolle:
- bugfix: analyze function on chem master is no longer broken
- bugfix: organs now decay inside dead bodies again
dapnee:
- rscadd: wataur bottle item
- imageadd: wataur bottle and overlay
2020-06-26:
Ghommie:
- bugfix: Snore spam.
- bugfix: Hostile mobs shouldn't hit their original spawner structures or thoses
of the same faction.
silicons:
- bugfix: soap cleans blood again
2020-06-27:
Detective-Google:
- tweak: Lying down is better
timothyteakettle:
- rscadd: felinids now nya when tabled
2020-06-28:
Detective-Google:
- bugfix: cog is less the suck
- tweak: piggybacking is no longer absolutely inferior
Ghommie:
- bugfix: Fixing windows interaction with spraycans.
- bugfix: Fixing kinetic accelerator guns not working well with gun circuitries.
- bugfix: Fixing Zoomba borgs lights overlays.
- bugfix: Fixing the "absorb another ling" and "absorb the most dna" objectives
rolling when no other changeling is around.
- spellcheck: Clarified a pet peeve about the spread infestation ability.
- bugfix: BEPIS nodes won't show up anymore in the expert mode ui of the r&d console
anymore (good thing they weren't researchable).
- bugfix: Hopefully fixing sound loop edge cases.
- bugfix: Fixing pAI radios being permanently disabled by EMPs at times.
- rscadd: Windoors can now be obscured with spraycans just like windows.
Ghommie porting PRs by Qustinnus/Floyd, Willow, cacogen, nemvar, Ghilker and EOBGames (Inept):
- bugfix: Fixes a material duplication bug.
- code_imp: unique combinations of custom_materials lists are now shared between
objects
- rscadd: meat material. yes.
- rscadd: materials can now be used to build walls/floors. meat house
- bugfix: edible component now does not try to attack if you eat something with
it
- rscadd: Texture support for mat datums with thanks to 4DPlanner!
- bugfix: you no longer hit yourself with organs when eating
- rscadd: A whole bunch of materials are now datumised! Check out bronze, runed
metal, sand, sandstone, snow, paper, cardboard, bone and bamboo. Oh, and pizza.
Yes, pizza.
- balance: Buffs material floor tiles' throwforces from 1 to 10 (same as iron) to
better showcase the effect of different materials (e.g. meat vs. titanium)
- bugfix: Radioactive items no longer output a single . when examined at a distance
MrJWhit:
- rscdel: Removed air alarm in Snow Snaxi in Tcomms Sat
- rscdel: Removed trash bins in genetics and mining
- tweak: Gives cargo techs a cargolathe
Putnam3145:
- bugfix: lost my mind just a couple of times
b1tt3r1n0:
- rscadd: pouches, again, and and material pouches.
timothyteakettle:
- rscadd: support for custom blood colours implemented, slimes blood colour now
equivalent to their body colour
2020-06-29:
b1tt3r1n0:
- balance: Made teratomas from sdgf less powergame
timothyteakettle:
- bugfix: slimes no longer have white blood by default
2020-06-30:
Fikou:
- rscadd: spray cans, airlock painters, and decal painters added to engineering/service/autolathe
(where applicable)
Ghommie:
- bugfix: Fixed a gap on the male insect anthro torso sprite when facing south.
- bugfix: Fixed mecha ID access not being removable.
- bugfix: Fixed a peeve with the hypno trance status effect not sanitizing some
heard hypnosis inputs (i.e. custom say messages like say"honks*clownem ipsum
dolor")
- bugfix: fixed an issue about using stacks with only 1 amount left.
- bugfix: Fixed a peeve on attack messages against carbons/humans.
- bugfix: Fixed missing hypnochair board.
- bugfix: Fixed material walls and tiles. My bad on that port.
Ghommie (inspired by MrDoomBringer's work on tgstation):
- rscadd: New check skills UI.
Ghommie (porting PRs by XTDM, coiax, MrDoomBringer):
- tweak: Random Events now have a follow link for ghosts!
- rscadd: Adds the Spontaneous Brain Trauma to the event pool. Sometimes your brain
just goes a little wrong.
- rscadd: Sometimes a low level cloning pod will make errors in replicating your
brain, leaving you with a mild brain trauma.
- rscadd: When a person is cloned, any mental traumas are cloned as well.
- rscadd: The wizard federation announces that the Curse of Madness is out of beta
and is now available for purchase for 4 points. It causes long-lasting brain
traumas to all inhabitants of a target space station.
- rscadd: The wizard federation declines responsibility for any self-harm caused
by curses cast while inside the targeted station.
- rscadd: Due to the extensive testing of the Curse of Madness some unique new trauma
types have appeared across Nanotrasen-controlled space.
- rscadd: Curse of Madness can now be triggered by a wizard's Summon Events, at
the same chance as Summon Guns or Summon Magic.
- admin: When an admin triggers Curse of Madness manually, they can specify their
own dark truth to horrify the station with.
nightred:
- code_imp: Created two_handed component
- refactor: Updated all existing two handed items to use the new component
silicons:
- bugfix: typing indicators no longer generates duplicate message boxes.
- rscadd: config errors now have line numbers.
- tweak: outgoing mentorpms are now blue instead of green for the sender.
- soundadd: '*squish'
timothyteakettle:
- rscadd: you can now select your tongue and speech verb in the character customization
menu!
- rscadd: skeleton is now split into two more types, greater and lesser
- bugfix: non-carbon blood is now not white
- spellcheck: fixed a bunch of grammar/spelling mistakes
2020-07-02:
Ghommie:
- bugfix: Fixing a few issues with twohanded items.
- bugfix: Unum decks now work correctly.
- bugfix: Abductor walls are once again buildable with alien alloy.
Trilbyspaceclone:
- tweak: Makes pride and envy ruin a bit smaller!
- rscadd: Pride now has rings, lipstick wigs and silver walls/door making a nice
and polished look then cyan blue walls.
- rscadd: more trash and better dagger placement on food ruin
- rscadd: Snowboim now has snowballs and toy gifts for the two skeles daw!
- tweak: Beach boim now has carp light branding beer, as well as soap!
- tweak: Greed ruin now uses nice slick walls and carpet!
- tweak: Founten ruin looks a lot better with its carpets and well maintained fluff
things, but walls suffered and no longer can salvage ruined metal...
- rscadd: Alien nest has a bit more glowy floors of resin looking a bit more lived
in by the drones. As well as the "door" now being see through resin rather then
the thicker stuff that you cant see through
- rscadd: Pizza party has a few more gifts, some candy and snap pops yay!
- balance: Sloth ruin is about 15~ tiles shorter, has and has more fruit for a bowl.
How lazy!
silicons:
- bugfix: bohbombing is a thing now
2020-07-03:
Arturlang:
- rscadd: You can now toggle hardsuit helmets from the strip menu
Ghommie:
- bugfix: fixed custom speech/tongue stuff.
- balance: Lowered shaft miners' paycheck, they have other ways to make cash.
- rscadd: You can't (un)equip garments on/from obscured inventory slots anymore.
- balance: The stamina cost multiplier for swinging melee weapons against mobs has
been brought back to 1 from 0.8
- balance: The stamina cost for throwing mobs now scales with their mob size variable.
LetterN:
- tweak: Ported some tags from tgui-3.0 to Vending.js
- bugfix: vending icons
- bugfix: r&d icons
- bugfix: chem master icons
Onule:
- tweak: titanium wall man good
Sonic121x:
- bugfix: Bringback the ChemMaster pill type button.
- bugfix: Fix Technode icon.
bunny232:
- tweak: Witchhunter hat no longer obscures mask ears ,eyes, face and mouth
timothyteakettle:
- bugfix: bloodpacks initialise correctly now
2020-07-04:
Sonic121x:
- rscadd: crushed Soldry sodacan
- rscadd: digitigrade version of chief medical officer's turtleneck and captain's
female formal outfit.
silicons:
- refactor: blood_DNA["color"] is now a single variable instead of a list
2020-07-05:
Ghommie:
- bugfix: You can now actually gain wiring experience from using cable coils.
- bugfix: Opening the View Skill Panel shouldn't trigger messages about insufficient
admin privileges anymore.
Yakumo Chen, kappa-sama:
- rscdel: Removes improvised handguns
- rscdel: removed handsaws, improvised gun barrels (you can use atmos pipes again)
- balance: Guncrafting is less time and resource intensive
- tweak: Item names in guncrafting are user-friendly.
kappa-sama:
- rscadd: cloth string to replace durathread string
- rscdel: durathread string
- balance: All bows and arrows have had crafting times significantly reduced, coming
out at up to 6 times faster crafting speeds. Improvised bows no longer require
durathread; instead, they use cloth materials.
silicons:
- tweak: active blocking now has a toggle keybind
- rscadd: auto bunker override verb has been added
- balance: shields take 2.5 stam instead of 3.5 stam per second to maintain block
- rscadd: Cybernetic implant shields will auto-extend and be used to block if the
user has no item to block with
timothyteakettle:
- tweak: cooking oil is now far less lethal, requiring a higher volume of the reagent
to deal more damage
2020-07-07:
KasparoVy:
- tweak: Fixes misaligned south-facing silver legwraps sprite.
Owai-Seek:
- bugfix: Bee Balm is now visible.
Weblure:
- bugfix: Fixed the slowdown formula for small character sprites; you guys don't
use custom sprite sizes so just ignore these changes.
- bugfix: Fixed the "Move it to the threshold" button; it now does what it says.
- tweak: Reworded some text to be clearer.
2020-07-08:
DeltaFire15:
- bugfix: The kill-once objective now works properly.
EmeraldSundisk:
- rscadd: CogStation now has an apothecary
- rscdel: Removes an outdated note on sleepers
- tweak: Readjusts CogStation's chemistry lab
- tweak: Slight area designation adjustments for Robotics
- bugfix: The arrivals plaque should be readable now
Owai-Seek:
- rscadd: Margarine, Chili Cheese Fries.
- tweak: Egg Wraps are now categorized under egg foods.
- bugfix: Tuna Sandwich crafting/sprite is now visible.
- imageadd: Icons for chicken, cooked chicken, steak, grilled carp, corndogs
- imageadd: Icons for chili cheese fries, margarine, BLT sandwich
- imageadd: (Unused) icons for raw meatballs, and lard
2020-07-09:
timothyteakettle:
- rscadd: bluespace tray added, allowing twice as many items as the regular tray,
printable at the service lathe, researched through science
- rscadd: bluespace jar added, a kind of pet carrier that allows human sized mobs
inside, and smashes when thrown, researched and printed through science
2020-07-10:
Chiirno:
- code_imp: Gave jellypeople a unique brain object /obj/item/organ/brain/jelly
- imageadd: added an icon for jellypeople brains.
EmeraldSundisk:
- rscadd: Adds a pool to PubbyStation
- tweak: Slight adjustments to the surrounding area as to fit said pool
Sneakyrat6:
- bugfix: Fixes hair falling out of hoodies.
TheObserver-sys:
- bugfix: Actually adds the juice reagent to make laugh peas donuts.
2020-07-11:
Putnam3145:
- refactor: Gas mixtures now live entirely in a DLL.
2020-07-12:
DeltaFire15:
- balance: Sentinels compromise now heals augmented bodyparts.
EmeraldSundisk:
- rscadd: Adds turnstiles to CogStation's security wing
- rscadd: Readds robotics to the Corpse Disposal Network
- rscadd: Readds chemistry's ability to send items directly to the experimentation
lab
- tweak: Visual renovation and slight adjustments to CogStation's robotics lab
- tweak: Slight visual adjustments elsewhere (the library)
- bugfix: CogStation's mail and disposal pipes are once again complete
- bugfix: CogStation's robotics lab now has spawners, lights, and other room essentials
HeroWithYay:
- rscadd: Added Telecrystal Dust
- tweak: Telecrystals can be sold at cargo
LetterN:
- rscadd: Added d[thing] emojis
- bugfix: bye xss
MrJWhit:
- rscdel: Removes northern tunnel to the monastery on Pubby
Yakumo Chen:
- rscadd: Adds a wedding crate to cargo full of wedding attire.
kappa-sama:
- tweak: wisdom cow is half as common and is wise enough to lag the server 66% less
silicons:
- config: 'policy configuration added, plus support hooks for assisting enforcement
of clone memory disorder. logging: added logging of revival by defib, cloning,
strangereagent, and revival surgery'
- rscadd: You can now "audibly emote" by having ! at the start of a sentence.
timothyteakettle:
- rscadd: due to recent biological advancements, you can now make eye contact with
people.
zeroisthebiggay:
- bugfix: a singular stray pixel
2020-07-13:
Linzolle:
- bugfix: you can no longer vore and digest people regardless of vore preferences
Owai-Seek:
- tweak: Trashbags can now hold most shoes, and organs.
- balance: You can no longer nest nuke disks or hold brains in the trash.
2020-07-14:
silicons:
- rscadd: chemical reactions now are sorted by priority first and temperature second.
- rscadd: sec and medical records have been added to character setup.
- bugfix: circuit reagent heaters are now sanitized for temperature from 2.7 to
1000.
timothyteakettle:
- bugfix: ports a money bag exploit
2020-07-15:
Sonic121x:
- bugfix: Paramedic jumpsuit
2020-07-16:
DeltaFire15:
- bugfix: Fixes a zeolite runtime caused by a missing check.
Sneakyrat6:
- bugfix: Fixes being able to meta people real name with OOC Notes
timothyteakettle:
- rscadd: travelling traders from another dimension can now visit the station in
search of something specific, and reward you for giving it to them
- bugfix: small error with pet carrier logic fixed and also making sure simple mobs
are catered for properly inside bluespace jars
- bugfix: fixes coin related issue
2020-07-17:
ShizCalev, Fikou:
- bugfix: Added some sanity checking for varedit values.
- bugfix: Fixed an exploit involving coins and mints that could crash the server.
- bugfix: Fixed an exploit that would allow you to destroy round-critical / indestructible
items with folders.
- bugfix: Swarmers can no longer cut power lines by deconstructing catwalks underneath
them.
- bugfix: Fixed a scenario that allowed infinite resource generation via ore machines.
- bugfix: you can no longer inject html in ahelps
- admin: you cant either, jannies
timothyteakettle:
- bugfix: fixes a small pickle related issue
- rscadd: recent culinary and scientific advancements have brought forth new pickle
related technologies
2020-07-19:
Arturlang:
- rscadd: TGUI 3.0 and enables all the UIs, plus the smart asset cache, and all
the things required for them
EmeraldSundisk:
- rscadd: Adds a pool to Delta Station
- rscadd: Adds light fixtures to specified areas
- tweak: Relocates objects in impacted areas of Delta's starboard maintenance
MrJWhit:
- rscadd: Adds a small light next to the kitchen counter
Putnam3145:
- bugfix: Pen uplinks no longer broken
TheObserver-sys:
- rscadd: 'Adds a new reaction: Slime Extractification. Take 30u Slime Jelly, 5u
Frost Oil, and 5u plasma to generate a fresh grey slime extract.'
Yakumo Chen:
- tweak: Hierophant club now checks for friendly fire by default.
b1tt3r1n0:
- rscadd: Added the updated circle game
silicons:
- rscadd: Unarmed parry is now a thing.
timothyteakettle:
- rscadd: plushies in the loadout have been replaced with a box that lets you choose
one instead
- bugfix: wrestling should no longer have the ability to permanently rotate people
- rscadd: you can now select to wear a snail shell as your backpack in the customization
menu
zeroisthebiggay:
- tweak: martial arts twenty minpop
- bugfix: records
2020-07-20:
lolman360:
- tweak: Service borgs now have synthesizers instead of a violin and guitar.
- bugfix: borg RSF
2020-07-21:
Arturlang:
- bugfix: Decal painter ui now works, yay?
CameronWoof:
- rscadd: Adds aloe, a new growable plant
- rscadd: Adds medicated sutures and advanced regenerative meshes
- bugfix: Polypyrylium oligomers and liquid electricity now correctly populate
Chiirno:
- rscadd: Alt-click pill bottles places top-most pill into active hand.
- tweak: Moved dice bags from pill_bottle/dice to box/dice to avoid dice bags being
affected from medical specific pill bottle changes.
DeltaFire15:
- bugfix: Swarmers can once again eat items as long as there's nothing living in
them.
Funce:
- bugfix: Genetics spiderwebs are no longer impassable walls
Kraseo:
- balance: Damp rags no longer instantly apply their chemicals onto someone.
SiliconMain:
- tweak: Geigers can no longer be contaminated
TheSpaghetti:
- rscadd: new snowflake trait
kappa-sama:
- balance: advanced surgery duffel bag no longer comes with a nukie medkit. it costs
4 less telecrystals to make up for this colossal nerf.
- tweak: quartered the weight of the stray cargo pod event from 2x normal to 1/2
normal
silicons:
- tweak: survivalists (from summon guns/magic) are proper objective'd pseudoantagonists
again
- tweak: summon guns/magic can only be used once each
- tweak: summon guns/magic now only cost one point each
- imageadd: ':dsmile: :dfrown: :dhsmile: :dpog: :dneutral:'
- bugfix: gravity should update for mobs a fair bit faster
- rscadd: voting can now be done from the stat panel if the system is plurality
and approval
timothyteakettle:
- rscadd: new fried component used for frying objects
- bugfix: various frying bugs fixed such as being able to unfry items and frying
turfs with cold cooking oil
2020-07-22:
Ludox:
- rscdel: You can no longer be brainwashed into giving birth to a fake baby
kappa-sama:
- balance: brainwashing disk has lost its cost buffs (3->5) and is role restricted
once more (medical doctor/roboticist)
2020-07-23:
DeltaFire15:
- bugfix: Traits are no longer fucked
Putnam3145:
- tweak: Slight optimization in chat code.
kappa-sama:
- bugfix: tendril chests being empty
zeroisthebiggay:
- rscadd: fetish content
2020-07-24:
EmeraldSundisk:
- rscadd: Adds a CMO office, along with Virology and Genetics labs to Omega Station
- rscadd: Adds a second chemistry station to the chemistry lab
- tweak: Adjusts the locations of some objects in medical to accommodate these new
additions
- tweak: Relocates the morgue
- tweak: Relocates items in impacted areas of maintenance as well as the library
- bugfix: Fixes an air line Bartholomew somehow knocked out
Linzolle:
- bugfix: wounds now have a description on examine
Owai-Seek:
- rscadd: Meatball Sub, Meatloaf + Meatloaf Slices, Bear Chili, Mashed Potatoes
- rscadd: Buttered Potatoes, Fancy Cracker Pack, Spiral Soup, Sweet and Sour Chicken
- tweak: Organised the Food DMI a bit.
- tweak: Deleted some stray pixels on some sprites.
- tweak: Nuggie boxes are now centered correctly.
- imageadd: Icons for the the food items in this PR.
Sneakyrat6:
- bugfix: Fixes dressers not giving you undies
- bugfix: Fixes Snaxi not loading properly because of typos
- rscadd: You can now burn photos
Zandario:
- spellcheck: Murdered **tipes** and gave birth to **is**.
silicons:
- tweak: sanitization now doesn't cut off 15.7 or something million possible colors
from character preferences (instead of only allowing 16 values for R G and B,
it now allows 256 each)
- balance: projectiles are by default 17.5 tiles per second instead of 12.5
timothyteakettle:
- rscadd: due to recent innovative research in the medical field, you now have bones
- tweak: zombie claws are now sharp and do less damage, but can destroy non-lifeforms
far faster
- tweak: zombies now take less stamina damage
- rscadd: beepsky can now wear hats
zeroisthebiggay:
- imageadd: rad and kravglove sprites
2020-07-25:
CameronWoof:
- bugfix: Aloe now has an icon.
timothyteakettle:
- bugfix: beepsky replaces the word THREAT_LEVEL with the actual threat level
2020-07-26:
DeltaFire15:
- bugfix: Organs now decay again.
Iatots:
- tweak: Licking wounds now may cause you to spit out a hairball once in a while!
- rscadd: You can now craft a catgirl plushie with 3 of a new ingredient occasionally
found in medbay!
dapnee:
- tweak: removed legacy public mining shuttle area and remade lounge
2020-07-27:
Hatterhat:
- rscadd: Training bokkens! Make 'em from wood, use 'em in-hand to toggle between
harmful and not-so-harmful, practice your parrying with them!
- bugfix: Marker beacons should have a sprite again.
silicons:
- rscadd: clownops and clown mobs now share the same faction. HONK!
timothyteakettle:
- bugfix: modern pickle technology now allows people who have been turned into pickles,
to be retrieved through the medical course of dying
2020-07-28:
Cacogen:
- rscadd: OSHA has more pull than anyone could have expected. All armor provided
by Nanotrasen and the syndicate now have tags that accurately lists defenses
and resistances of a piece of clothing.
CameronWoof:
- tweak: Exotic seed crates now contain a spaceman's trumpet seed packet.
EmeraldSundisk:
- rscadd: Renovates Snow Taxi's northeast bathroom to have multiple non-urinal toilets
and showers
- rscadd: Adds signage/labeling to improve map readability
- rscadd: Adds a bathroom to the northwest station
- rscadd: Adds a filing cabinet to the cargo department
- tweak: Area designation adjustments to account for the above changes
- bugfix: Adds a missing airlock cyclelink near medical
Ludox235:
- tweak: Makes the flavour text that appears when you become a zombie tell you to
act like one.
MrJWhit:
- tweak: Decluttered toxins and hid the yellow mix line in atmos, for metastation
SiliconMain:
- tweak: Paramedic heirloom is now a zippo
- tweak: Durathread belts now protect their contents from radiation, and can hold
full sized extinguishers
Sishen1542:
- rscdel: removed zoomba
dapnee:
- tweak: added a fan to the listening outpost
- bugfix: added two missing r-walls near the SM, removed random light and wire node
below the engine, and fixed the missing cable in the courtroom on Kilo
kappa-sama:
- balance: Stimpaks cost 5tc once more, up from 3tc.
silicons:
- rscadd: polychromatic cloaks to loadout
- rscdel: no more self healing with medibeam guns
- balance: oh no, taser buff. alt fire delay dropped to 0.4 seconds.
- rscadd: you can now shoot yourself by disarm-intenting yourself with a gun.
timothyteakettle:
- tweak: species code is now slightly less messy
- bugfix: slight tweak to how material crafting works
- bugfix: changed up pet carriers / bluespace jars a bit so you can't fit certain
things inside them and also the text shown for resist times is accurate
zeroisthebiggay:
- rscadd: Black Box theft objective
2020-07-29:
DeltaFire15:
- bugfix: The 'Naked' outfit is no longer broken.
Ghommie:
- bugfix: fixed cremator trays, paleness examination strings, chat message for stamping
paper, looping sounds, load away missions/VR admin verb, access requirements
for using the sechuds.
- tweak: Alt-Clicking a cigarette packet should pull the lighter out first if present,
then cigarettes.
Hatterhat:
- bugfix: Directional windows can now be rotated counterclockwise properly again.
NecromancerAnne, Sirich96:
- rscadd: Stunbaton sprites by Sirich96.
- rscadd: New sprites for the stunsword.
necromanceranne:
- rscadd: Adds some in-hands for the rapier sheath.
timothyteakettle:
- bugfix: tail wagging should work in all cases now
- bugfix: bluespace jars work as intended now
- bugfix: aliens can remove embeds now
- bugfix: bloodsuckers are not affected by bloodloss
zeroisthebiggay:
- rscadd: Flannel jackets and bartender winter coat
2020-07-30:
Adelphon:
- rscadd: Created a Cosmetic version of the camo.
Arturlang:
- code_imp: Bloodsucker LifeTick runs from BiologicalLife now
Ryll-Ryll ported by silicons:
- rscadd: Shoelaces are now a thing. You can untie them by laying down next to someone.
- tweak: shoes now have lace delays and some can't be laced at all
- refactor: do after now tracks who's interacting with who, meaning some actions
now break when the target moves away.
SiliconMain:
- rscadd: Ported the long range atmos analyzer from sk*rat, credit to NotRanged
silicons:
- rscadd: energy sword perfect parries now reflect projectiles back at their shooters.
- balance: any mob can now parry if they have the right item
- rscadd: beam rifles now go into emitters properly
- refactor: clickdelay has been refactored into an experimental hybrid system. Check
code/modules/mob/clickdelay.dm for more information.
- balance: Resisting no longer checks clickdelay, but is standardized to a 2 second
per resist system for most forms of resisting. It still sets clickdelay, though.
- rscadd: 'Meters have been added for estimating time until next attack/resist.
Won''t be that useful due to our clickdelay currently being very short, though.
They''re visible from your hand and resist HUD elements. experimental: Most
attacks and forms of attacking (minus unarmed because it''s too much of a pain
to refactor how hugs/gloves of the north star works) now check for time-since-last-attack
rather than making it so you can''t attack for said time. This means you can
very quickly switch to a gun from a melee weapon, whereas in the old system
a melee weapon would put you on lockout for 0.8 seconds, in the new system all
the gun cares about is that you did not attack for at least 0.4 seconds.'
- code_imp: All clickdelay setting/reading are now procs, so it should be trivial
to implement another system where drawing/switching to a weapon requires you
to have it out for x seconds before using it. I am not personally doing it at
this point in time though because it will likely just annoy everyone with no
real gain unless we do something like putting a 0.8 second switch-to cooldown
for guns (which I did not, yet)
- refactor: 'attack_hand has been refactored to on_attack_hand remove: sexchems
no longer impact click delay'
- rscadd: turrets now automatically stagger their shots. Happy parrying/blocking.
- bugfix: turrets now speed_process, they were shooting slower than they should
be
- balance: anything can now block with the right items
timothyteakettle:
- bugfix: some crafted crates won't contain items now, and thus have stopped breaking
the laws of physics
- tweak: beepskys hats now follow the laws of gravity and move up/down when he bobs
up and down
2020-08-01:
dapnee:
- tweak: added cake hat to bar, adds another atmostech spawn
- bugfix: sinks point in the right direction, APC won't spawn off the wall in circuits
- bugfix: changes commissary APC so it actually powers the room, adds a missing
AIR alarm, arrivals no longer has active atmos tiles.
silicons:
- tweak: toy shotguns no longer need 2 hands to fire
- bugfix: being on fire works again.
timothyteakettle:
- bugfix: monkeys no longer continuously bleed everywhere
2020-08-02:
Auris456852:
- rscadd: Added B.O.O.P. Remote Control cartridges to the PTech.
Hatterhat:
- rscadd: Durathread reinforcement kits! Sprites by Toriate, sets jumpsuit armor
to durathread levels, craft in the crafting menu.
KeRSedChaplain:
- rscadd: The belligerent scripture and a brass multitool, and a new marauder variant
which act similar to holoparasites/guardian spirits.
- rscdel: Removed the abductor teleport consoles they get, removes abscond for the
time being as I've not seen much use for it other than just spamming it and
hoping you end up in the armory.
- tweak: moved around scriptures to make the cult work better as being based around
the station, makes the Ark scream more often and work as a summonable object,
clockwork armor now has a flat 0 defense up to 10 instead of negatives against
laser damage. Makes the Ark work better in a station based setting, as well
as the Heralds beacon in case It works for the mode.
- soundadd: added powerloaderstep.ogg for Neovgre
- tweak: changes 'Dread_Ipad.dmi' to 'clockwork_slab.dmi'
MrJWhit:
- tweak: Adjusts abductor spawntext
Seris02:
- bugfix: fixed replica pods
dapnee:
- bugfix: fixed active turfs on wizard ruin and space hermit, fixed missing APC's
and added a light on Delta
ike709 and bobbahbrown:
- rscadd: Admins can now see your bans on (some) other servers.
kappa-sama:
- bugfix: chaplain cultists being able to convert people to full clockwork cult
status
timothyteakettle:
- tweak: combat mode now has weaker buffs in terms of damage dealt and took for
being or not being in the mode
- tweak: damage debuff for laying down has been decreased from 0.5x to 0.7x
2020-08-03:
KeRSedChaplain:
- bugfix: fixed clockwork guardians being able to reflect ranged weapons
Linzolle:
- bugfix: uv penlight no longer invisible
dapnee:
- bugfix: active turfs on box and xenohive, maintenance bar APC not being stringed
correctly, turned a monitor to face a direction that makes sense, changed tag
of camera in gravgen being misnamed
silicons:
- rscadd: shoves have been buffed to apply a status effect rather than a 0.85 movespeed
modifier, meaning repeatedly shoving someone now renews the debuff
- balance: shoves now stagger for 3.5 seconds.
- tweak: war operatives now actually time 20 minutes since roundstart to depart
instead of 15.
- balance: explosive stand bombs can now be examined from any distance
- code_imp: explosive stand bombs are now a component.
2020-08-04:
Seris02:
- bugfix: lizard spines
timothyteakettle:
- rscadd: due to further advancements in medical technology, you can now have holes
poked into your body for fun and enjoyment
zeroisthebiggay:
- rscadd: prefs for headpat wagging
2020-08-06:
Auris456852:
- rscadd: Added B.O.O.P. Remote Control cartridges to the PTech.
Hatterhat:
- rscadd: Proto-kinetic glaives! Essentially a proto-kinetic crusher with a different
blade, handguard, and goliath hide grip. Expensive, but elegant.
- balance: Door charges no longer knock people out.
Ludox235:
- rscadd: You can now buy damaged AI upload modules in the traitor's uplink.
Seris02:
- bugfix: fixed ghost chilis
Trilbyspaceclone:
- rscadd: 4 New blends of tea have been shipped to the station, and how to make
them has been leaked!
b1tt3r1n0:
- rscadd: Added the warp implant
dapnee:
- tweak: added a hallway to telecoms for engineers to get there on meta
kappa-sama:
- rscdel: dildo circuit assemblies
lolman360:
- bugfix: The Tendril-Mother on Lavaland has remembered how to make ashwalkers who
know how to speak Draconic again.
timothyteakettle:
- tweak: nanotrasen has decided to fire all disabled members of the security division
and confiscate certain sentimental items from doctors
- tweak: the custom tongue preference now passes through cloning so you spawn with
your selected tongue
- tweak: several changes to travelling traders so they look better and spawn slightly
less often
zeroisthebiggay:
- rscadd: nukies can buy holoparasites
2020-08-07:
dapnee:
- bugfix: fixed active tufs on some space ruins, murderdome VR, and a few on pubby,
changed cargo autolathe to techfab, messed with pipe room leading to monastery.
lolman360:
- bugfix: vendors are now unanchored when tipped. it just fell over it's not bolted
to the ground anymore.
- bugfix: podpeople no fat when sunbathing.
silicons:
- balance: explosions only recurse one level into storage before dropping 1 level
per storage layer.
- tweak: volumetric storage is now minimum 16 pixels per item because 8 was ridiculous
- spellcheck: shieldbash balanace --> balance
- rscadd: attempting to send too long of an emote will now reflect it back to you
instead of cutting it off and discarding the overflow.
- rscadd: holoparasites can now play music
- balance: lethal blood now causes damaging bleeding instead of outright gibbing
2020-08-08:
DeltaFire15:
- balance: Roundstart cultists now start with a replica fabricator - no brass though,
make your own.
- balance: 'Kindle cast time: 10 > 15, mute after stun end: 2 > 5, slur after mute
end: 3 > 5'
- bugfix: The ratvarian spear no longer adds negative vitality under very specific
circumstances.
- balance: The Ratvarian Spear can parry now! Short parries with low leeway, but
low cooldown.
- rscadd: The brass claw, a implant-based weapon which gains combo on consecutive
hits against the same target.
- rscadd: The sigil of rites, a sigil used to perform various rites with a cost
of power and materials
- rscadd: 'The Rite of Advancement: Used to add a organ or cyberimplant to a clockie
without need for surgery.'
- rscadd: 'The Rite of Woundmending: Used to heal all wounds on another cultist,
causing toxins damage in return.'
- rscadd: 'The Rite of the Claw: Used to summon a brass claw implant. Maximum of
4 uses per round.'
Hatterhat:
- rscadd: You can now buy a toolbox's worth of Mosin-Nagant ammo for a fairly discounted
price.
- rscadd: Revolvers from the dedicated kit now have reskinning capabilities.
- bugfix: You can now actually buy the riflery primer, which lets you pump shotguns
and work the Mosin's bolt faster.
- imageadd: Bulldog slug magazines now have a unique sprite.
Ludox235:
- rscdel: Removed an abductee objective that told you to remove all oxygen.
- rscadd: Added a new abductee objective to replace the removed one.
Sishen1542:
- tweak: "\U0001F171\uFE0Foneless"
- rscadd: squishy slime emotes
timothyteakettle:
- tweak: heparin makes you bleed half as much now
- tweak: cuts make you bleed 25% less now
- rscadd: more items in the loadout and loadout has subcategories now for easier
searching
2020-08-09:
Hatterhat:
- rscadd: Proto-kinetic glaives (not crushers) can parry now.
MrJWhit:
- rscadd: Adds a second shutter on the top of the hop line
silicons:
- bugfix: immovable rods no longer drop down chasms
- rscdel: 'fun removal: squeaking objects now have an 1 second cooldown between
squeaks, and will have a 33% chance of interrupting any other squeaking object
when Cross()ing, meaning no more ear-fuck conveyor belts.'
2020-08-10:
Hatterhat:
- bugfix: Parry counterattack text now shows up.
- balance: Sterilized gauze is now better at stopping bleeding, and applies slightly
faster. Very slightly faster.
- balance: Ointment and sutures now hold more in a stack (12 and 15, respectively).
- tweak: Sterilized gauze can now be made by just pouring 10u sterilizine onto standard
medical gauze, instead of having to craft it. Why you had to craft it, I will
honestly never know.
- balance: Proto-kinetic glaives are more expensive, stagger/cooldown on failed
parries increased slightly, perfect parries required for counterattack.
- rscadd: 'New item: Temporal Katana. 2 points for wizards, timestops upon successful
parry, bokken quickparry stats (100 force on melee counter!).'
- rscadd: Also you can *smirk. This has no mechanical effect, other than being smug.
KeRSedChaplain:
- rscadd: Added a guide for romerol usage
- balance: made infectious zombies not enter softcrit and take no stamina damage
LetterN:
- tweak: clocktheme color
- code_imp: Ports TGUI-4
Lynxless:
- rscadd: 'Ports TG #51879'
Owai-Seek:
- tweak: Meatballs now spawn raw from food processors.
Putnam3145:
- rscadd: Ethereals
- rscdel: (Hexa)crocin
- rscdel: (Hexa)camphor
- tweak: Tweaked wording for marking tickets IC issue.
- tweak: Rerolling your traitor goals will ONLY give you "proper" objectives.
Seris02:
- bugfix: borgs being able to select and use a module when it's too damaged
Sishen1542:
- balance: gave chairs active block/parry in exchange for removal of block_chance
- tweak: replaces box whiteship tbaton with truncheon
kappa-sama:
- balance: made the Dirty Magazines crate cost 4000 instead of 12000 credits
- rscadd: MODS I SPILLED MU JUICE HEJPPHRLP HELPJ JLEP HELP
silicons:
- balance: player made areas are no longer valid for malf hacking
- tweak: default space levels is 4 again.
- tweak: rats now swarm instead of stacking on one spot.
- balance: getting hit by an explosion will now barely hard knockdown, but will
leave you somewhat winded.
timothyteakettle:
- tweak: speech verbs copy through dna copying now
2020-08-11:
Hatterhat:
- bugfix: PDA uplinks can now steal from pens. Properly. Just make sure to have
a pen in your PDA, first.
kappa-sama:
- tweak: tracer no longer gives you full stamheals per use
zeroisthebiggay:
- rscadd: volaju two
2020-08-12:
DeltaFire15:
- balance: 'hellgun single-pack classification: goodies -> armory'
Detective-Google:
- bugfix: hallway table hallway table
Hatterhat:
- balance: The temporal katana is now slightly more worthy of the 2 spell point
cost, with a smaller, antimagic respecting timestop, less force, and no random
blockchance. Society has progressed past the need for blockchance.
LetterN:
- rscadd: Mafia Component
- bugfix: Fixed missing icons and handtele
Putnam3145:
- bugfix: a whole lot of jank regarding funny part sprite display.
Toriate:
- rscadd: Opossums have migrated into the maintenance tunnels! Seek them out at
your own peril!
ancientpower:
- tweak: Doors added to the west side of box medbay to make things a bit more manageable.
kappa-sama:
- tweak: smuggler satchel cost 2->1
- tweak: radio jammer cost 5->2
- bugfix: smuggler satchel uplink description now implies that persistence is disabled
lolman360:
- rscadd: renameable necklace (accessory, attaches to suit) and ring (glove slot.)
- tweak: custom rename is now 2048 characters? i think it's characters.
silicons:
- rscadd: You can now use anything as an emoji by doing :/obj/item/path/to/item:.
This works for any /atom or subtype.
timothyteakettle:
- rscadd: syndicate agents now have access to mechanical aim enhancers which allow
them to aim bullets to bounce off walls
- bugfix: ricochets work properly now for the bullets that support them
zeroisthebiggay:
- imageadd: hair and some sechuds
- balance: ce hardsuit radproofing
2020-08-13:
LetterN:
- rscdel: Removes fermisleepers and reverts them to tg ones
2020-08-14:
silicons:
- bugfix: abductors can buy things
2020-08-15:
LetterN:
- bugfix: missing anomaly core icons
- bugfix: wrong state. blame the tg vertion i copied
silicons:
- tweak: the 8 rotation limit from clockwork chairs has been removed. please don't
abuse this.
- tweak: ethereals can now wear underwear
2020-08-16:
kiwedespars:
- balance: nerfed hypereut chaplain weapon.
- balance: 50% rng blockchance -> 0%
- balance: parry made much worse because it's an actual weapon and a roundstart
one at that.
zeroisthebiggay:
- rscadd: tips
- rscdel: tips
2020-08-17:
DeltaFire15:
- bugfix: Cogscarabs are no longer always Pogscarabs
Strazyplus:
- rscadd: Added drakeborgs
- rscadd: Added drakeplushies
- imageadd: added drakeborg sprites
- imageadd: added drakeplushie sprites
- code_imp: changed some code - added drakeplushies to backpack loadout Removed
duplicate voresleeper belly sprites from engdrake & jantidrake. [CC BY-NC-SA
3.0](https://creativecommons.org/licenses/by-nc-sa/3.0/)
- rscadd: Added CC BY-NC-SA 3.0 license details to icon/mob/cyborg moved drakeborg.dmi
to icon/mob/cyborg
2020-08-18:
DeltaFire15:
- balance: 'kindle cast time: 15ds -> 25ds'
- tweak: Moved the Belligerent Scripture to where it should be in the code
Detective-Google:
- rscadd: glass floors
- rscadd: uncrowbarrable plasma floors tweak:disco inferno's plasma floors can no
longer be crowbarred.
- rscadd: ghost cafe has funky fresh art
- bugfix: you can actually remove glass floors now
- code_imp: get_equipped_items is hopefully less gross
- balance: plasma cutters are no longer gay
Hatterhat:
- balance: Slaughter demons (and laughter demons, being a subtype) are MOB_SIZE_LARGE,
with one of the more immediate effects being able to mark them with a crusher
and backstab them.
- balance: The funny blyat men have stumbled upon another surplus of Mosin-Nagants
and are starting to pack them into crates again.
- balance: Vehicle riders can now, by default, get shot in the face and/or chest.
- rscadd: Adminspawn only .357 DumDum rounds! Because sometimes the other guy just
really needs to hurt.
- rscadd: Bluespace beakers now have a chemical window through the side that shows
chemical overlays.
- rscadd: Plant DNA manipulators now let you chuck things over them. Or they WOULD,
if LETPASSTHROW worked half a damn.
LetterN:
- bugfix: uplink implant states
- tweak: tweaks how role assigning works
MrJWhit:
- rscadd: Gives ashwalkers nightvision
- balance: Makes tesla blast people, not the environment, to save the server.
TheObserver-sys:
- bugfix: moves Garlic sprites from growing.dmi to growing_vegetable.dmi
- rscdel: Removes the unused Electric Lime mutation, it just takes up space with
no actual function nor sprites.
- imageadd: Gives Catnip growing sprites
- imagedel: Removes redundant images in growing.dmi
kiwedespars:
- rscadd: 10 force to a fucking rubber cock.
lolman360:
- balance: shotgun stripper clip nerf. ammoboxes can now accept a load_delay that
happens when they attack a magazine, internal or external.
ported from tg:
- rscadd: bronze airlocks and windows can now be built
- balance: i also tweaked bronze flooring to be cheaper.
silicons:
- tweak: stamina draining projectiles without stamina for their primary damage type
now has their stamina damage taken into account for shield blocking, rather
than the block being done for free for that.
timothyteakettle:
- refactor: snowflake code tidyup
- refactor: snowflake code for mutant bodypart selection has been rewritten to be
~14x shorter
- tweak: meat type and horns can now be selected by any species
2020-08-20:
DeltaFire15:
- bugfix: The cooking oil damage formula is no longer scuffed.
- tweak: Changed the clockie help-link to lead to our own wiki.
Fikou:
- admin: admins can now do html in ahelps properly
Hatterhat:
- balance: Pirate threats are now announced as "business propositions", and their
arrivals are now also announced properly.
tiramisuapimancer:
- bugfix: Ethereal hair is now their body color instead of accidentally white
2020-08-21:
LetterN:
- rscadd: Updates and adds some of the tips
Putnam3145:
- admin: added reftracking as a compile flag
SmArtKar:
- tweak: RSD limitation is now 500 tiles
- bugfix: Fixed broken RSD sprites
- config: Removed that shuttle limit
timothyteakettle:
- bugfix: two snouts can once again be chosen in customization
- bugfix: lizard snouts work again
2020-08-22:
Time-Green (copypasta'd by lolman360):
- rscadd: plumbing
- rscadd: automatic hydro trays
2020-08-23:
DeltaFire15:
- bugfix: silicons and clockies can now access APCs properly
EmeraldSundisk:
- rscadd: Medbay now has a smartfridge for organ storage
- rscadd: Slight enhancements to the station's electrical wiring layout
- rscadd: Very small library renovation
- bugfix: Exterior airlocks have been given proper air systems for safety's sake
Ghommie:
- bugfix: Stops shielded hardsuits from slowly turning the wearer into a big glowing
ball of stacked energy shield overlays.
- tweak: the shielding overlay is merely visual as result. Aim your clicks.
Ludox235:
- tweak: no more 10 pop xenos (25pop now)
MrJWhit:
- tweak: Increases the majority of airlocks by 1 tile.
- tweak: Minor adjustments to the TEG engine.
Putnam3145:
- balance: Simplemobs no longer count in dynamic.
- balance: '"Story" storyteller no longer starts at a ludicrously low threat, always.'
- balance: Blob threat now scales with coverage.
- tweak: One person with their pref on no longer overpowers 40 people who might
not even know there is one.
- bugfix: Negative-weight rulesets are no longer put into the list.
kiwedespars:
- tweak: removed durathread from armwraps recipe.
lolman360:
- rscadd: breath mask balaclava
timothyteakettle:
- bugfix: lizards are now a recommended species for mam snouts
zeroisthebiggay:
- rscadd: new sprites for the temporal katana
- rscadd: suiciding with the temporal katana omae wa mou shinderius you into the
shadow realm
- soundadd: twilight isnt earrape
2020-08-24:
MrJWhit:
- bugfix: Fixes areas on expanded airlocks
silicons:
- bugfix: wormhole jaunters work
- tweak: wormhole jaunters no longer get interference from bags of holding
- bugfix: airlocks now only shock on pulse/wirecutters instead of on tgui panel
open.
timothyteakettle:
- rscadd: three new items are in the loadout for all donators
zeroisthebiggay:
- rscadd: contraband black evening gloves in kinkvend
2020-08-25:
Hatterhat:
- rscadd: Insidious combat gloves have been replaced by insidious guerilla gloves.
They're generally the same, except now you can tackle with them.
Literallynotpickles:
- tweak: You can now equip handheld crew monitors on all medical-related winter
coats.
Putnam3145:
- tweak: vore now ejects occupants on death
raspy-on-osu:
- tweak: Thermoelectric Generator power output
timothyteakettle:
- tweak: I.P.Cs now short their circuits when expressing emotion, causing sparks
to appear around them.
2020-08-26:
ancientpower:
- tweak: Ghosts can read newscasters by clicking on them.
silicons:
- balance: hierophant vortex blasts now have 50% armor penetration vs mecha
- balance: ventcrawling now kicks off every attached/buckled mob, even for non humans.
2020-08-27:
silicons:
- tweak: eyebeam lighting can only have 128 maximum HSV saturation now.
- balance: no more shotgun stripper clips in boxes.
- balance: goliath tentacles now do 20 damage to mechs at 25% ap
timothyteakettle:
- tweak: changing your character's gender won't randomize its hairstyle and facial
hairstyle now
2020-08-28:
EmeraldSundisk:
- rscadd: Adds more paper to the library
- rscadd: The law office now has a desk window
- tweak: Expands most of CogStation's exterior airlocks. Slightly adjusts surrounding
areas to accommodate this.
- tweak: Updates some of CogStation's paperwork
- tweak: The rat in the morgue turned themselves into a possum. Funniest shit I've
ever seen.
- bugfix: Adjusts some area designations so cameras should receive power properly
- bugfix: Cleans up an errant decal
Hatterhat:
- tweak: Traitor holoparasites can now only be bought once, because apparently you
can only have one active holopara.
- balance: PDA bombs can now only be bought once per uplink.
lolman360:
- rscadd: atmos = radiation = chemistry.
shellspeed1:
- rscadd: Adds slow mode for iv drips
timothyteakettle:
- rscadd: an ancient game over a thousand years old has re-emerged among crewmembers
- rock paper scissors
- tweak: customization features appear in alphabetical order where necessary
- tweak: bokken do two more stamina damage now
- rscadd: you can now choose a body sprite as an anthromorph or anthromorphic insect,
and can choose from aquatic/avian and apid respectively (and obviously back
to the defaults too)
2020-08-30:
raspy-on-osu:
- rscadd: new explosion echoes
- tweak: explosion echo range
- soundadd: 5 new explosion related sounds
2020-08-31:
Arturlang:
- tweak: Slimes can now damage structures, don't leave them unfed!
Chiirno:
- bugfix: Moves pill_bottles/dice to box/dice on CogStation.
Couls, ported by NecromancerAnne:
- code_imp: cleans up mech backstabbing code
DeltaFire15:
- rscdel: teleport-to-ark ability of the eminence, commented out
- rscadd: teleport-to-obelisk ability for the eminence
Detective-Google:
- tweak: plasmamen have no more slowdown
- rscadd: object reskins now use very nice and cool radials
EmeraldSundisk:
- rscadd: Adds a pool to MetaStation
- tweak: Slight readjustments to the surrounding area
- bugfix: Fixes a handful of external airlocks
ForrestWick:
- balance: removes wall walking boots from nukie uplink
- tweak: removes wall walking boots from nukie uplink
Ghommie:
- bugfix: e-gun overlays and some floor decals should have been fixed.
LetterN:
- rscadd: tgchat
Lynxless:
- tweak: Changed anatomic panacea into a direct buff, instead of a chem injection
- balance: Changed the values of anatomic panacea
- imageadd: Added a new icon for panacea's buff alert
Putnam3145:
- tweak: Pref for genital/vore examine text
- bugfix: Fixed a couple events having ghost roles eligible.
- balance: 'Buffed slaughter demon: gets stronger as it eats people'
- balance: 'Nerfed slaughter demon: no longer permanently round-removes all who
are eaten by it, instead releasing their now-heartless bodies'
- bugfix: Dynamic storytellers now calculate property weights properly.
Sonic121x:
- bugfix: Fix the four type of new tea that will stuck inside your vein.
- rscadd: drinking glass sprite for those tea.
kappa-sama:
- balance: miners can no longer acquire funny antag item
lolman360:
- bugfix: shuttle engine/heater sprites now face the right way
raspy-on-osu:
- tweak: TEG power output
- tweak: tesla movement priorities
- rscadd: tesla counterplay
- rscadd: tesla containment check (containment variable now usable)
silicons:
- bugfix: brooms now sweep objects on MOVABLE_PRE_MOVE rather than MOVABLE_MOVED
- balance: firedoors no longer automatically open on touch when there's no pressure
differences.
timothyteakettle:
- tweak: buzz, buzz2 and ping are now all unrestricted emotes and can be used by
anyone
- imagedel: the drake credit and pickle credit sprites have been removed
- refactor: tongue speech handling is now done by accent datums
zeroisthebiggay:
- rscdel: waffleco
2020-09-01:
BlueWildrose:
- bugfix: fixed slimes starting off hungry
2020-09-02:
Putnam3145:
- code_imp: Added a unit test for character saving.
- balance: Plastitanium rapier no longer silently sleeps with no chance at counterplay
when used by pacifists.
- bugfix: Fusion scan is now actually useful.
Tupinambis:
- tweak: moved the dakis, genital growth pills, and genital autosurgeons out of
the maintenance loot table and into kinkmates.
raspy-on-osu:
- bugfix: pyroclastic anomaly client spam
timothyteakettle:
- rscadd: you can hide your ckey now from the roundend report
2020-09-03:
Ghommie:
- bugfix: Jaunters should now work with magic mirror chasming.
- bugfix: The photocopier can now print more than one copy at a time.
- bugfix: Alkali perspiration infos don't crash the Pandemic UI anymore.
- bugfix: Windoors can be actually tinted now.
2020-09-04:
timothyteakettle:
- bugfix: ipcs can speak
2020-09-05:
Bhijn:
- rscadd: Readded the old method of temperature notifications in the form of a new
pair of shivering/sweating notifications.
Putnam3145:
- tweak: Hilbert hotel flavor text for one particular snowflake hotel changed.
- admin: admins can now actually reduce threat level in dynamic
- tweak: Made owo.ogg smaller.
- tweak: Character saving unit test is now more verbose on failure.
- refactor: Added an extools proc hook alternative to rust_g logging.
raspy-on-osu:
- tweak: supermatter shard examine text
- tweak: protolathe item categories
2020-09-06:
Putnam3145:
- rscdel: Dynamic no longer pushes events.
- balance: Made spontaneous brain trauma a good deal less annoying.
lolman360, NecromancerAnne:
- rscadd: The ancient art of blacksmithing, now in pixels.
- imageadd: cool swords and shit (thanks anne)
raspy-on-osu:
- tweak: thermomachine examine text
2020-09-07:
DeltaFire15:
- spellcheck: fixed a typo causing a span not to show.
Putnam for debugging ammo loading! Thx!!:
- rscdel: Removed spell blade, diamond picaxe, and fire wand from lava land loot
tables
- tweak: Each mini boss now has its own type of crate.
- tweak: Each spike has its own type of crate that it pulls its now smaller loot
table from
- balance: Moved god eye from spike loot table to hard spawn collosses fight
- balance: Moved holoparasight from spike loot table to bubble gum
- balance: Moved magic meat hook from spike loot table to drake
- rscadd: 2 more crates to Arena Shuttle as well as 4-4-4 of each new type of chest
- balance: Replaced the diamond pick loot with a better one
- tweak: Replaced the cursted katana with a non cursted verson that deals half the
damage and has less block!
- rscadd: Three new potions, blue heals the mind like a mama potion, Green heals
the soul aka the organs! Lastly Red heals the body, by 100 damage of each main
types. Best not to waste them!
- rscadd: Four more "wands" Spellbooks! These fun little guys shoot out its own
pages to do the affect, one will set the target on fire like a bullet, one will
harm them a bit, one will heal the target a small bit - How nice! Last one will
give them a few statis affects like a taser bolt but without as much power or
tasing affect
2020-09-08:
Ghommie:
- spellcheck: fixed names of the Electrical Toolbox goodie pack and green croptop
christmas suit.
- bugfix: Fixed turf visuals for real. Original PR by AnturK on tgstation.
KeRSedChaplain:
- soundadd: added borg_deathsound.ogg and android_scream.ogg
silicons:
- balance: meteor waves now have a static 5 minute timer.
2020-09-09:
Putnam3145:
- bugfix: Made superconductivity work for the first time literally ever.
timothyteakettle:
- bugfix: accents work better
2020-09-11:
Putnam3145:
- balance: Superconducting turfs now can't go below 0 celsius.
2020-09-12:
BlueWildrose:
- bugfix: The Polychromic winter coat's hoodie will now polychrome, alongside any
other new polychromic items with toggleable headwear.
- bugfix: Minesweeper will no longer blow up the player's ears when they select
"Play on the same board"
- rscadd: Slimepeople will find warm donk pockets among other toxin healing items
even more repulsive, as they are anti-toxic.
- tweak: Slimepeople are now neutral to gross foods.
DeltaFire15:
- balance: AIs can no longer qdel() the gravity generator
Putnam3145:
- code_imp: Added some unit tests for reactions.
- refactor: replaced handle_changeling and handle_bloodsucker with signal registration
Sonic121x:
- bugfix: Fixed pill button on chemical press
TheObserver-sys:
- rscadd: Brass now has a proper datum. Aspiring Forgetenders rejoice!
Trilbyspaceclone:
- bugfix: Race based drinks will no longer stay inside your blood for ever.
Tupinambis:
- tweak: Redid Cogstation atmos pipes to make it less cluttered.
- tweak: Removed a few doors from the main hallway to mitigate chokepoint issues
- bugfix: All belt hell conveyers are now on by default, so that belt hell actually
works.
- bugfix: IDs for poddoors and belts and the like. Everything is now properly hooked
and should work as expected (except for the pressure triggered mass drivers)
- bugfix: addresses most if not all roundstart active turfs.
- bugfix: Issue where wires were connected to the SMES improperly, and SMES were
not properly precharged, resulting in power failure earlier than intended.
- bugfix: various rogue turfs and wirings.
- bugfix: security office APC being hooked to maintenance for some reason.
- bugfix: TEG is now directly wired to the SMES.
- code_imp: 'adds a subtype of mass drivers that is triggered by things being on
it. TODO: Make these mass drivers trigger poddoors, to make belt hell fully
functional.'
lolman360:
- bugfix: glaives now work again
zeroisthebiggay:
- balance: Revolver is now poplocked down to fifteen people.
2020-09-16:
timothyteakettle:
- tweak: fixed an icon path
2020-09-17:
DeltaFire15:
- rscadd: Failing the plushmium reaction can now create peculiar plushies, depending
on reaction volume.
- bugfix: The mood-buff from petting a plushie now works properly again.
- bugfix: Fixed wacky necropolis loot chest behavior
EmeraldSundisk:
- rscadd: Adds the Research Director's office to Omega Station
- rscadd: Adds 2 new solar arrays (and control rooms)
- rscadd: Adds some action figures that weren't there previously
- rscadd: The CMO's office now has a light switch
- tweak: Slight readjustments to impacted areas
- tweak: Readjusts the toxins air supply line to (ideally) be easier to service
- bugfix: Department camera consoles should now be able to actually check appropriate
cameras
- bugfix: Xenobiology can now be locked down (by the Research Director)
MrJWhit:
- rscadd: Adds a brain damage line
Putnam3145:
- bugfix: Your balls finally feel full, again.
timothyteakettle:
- rscadd: due to changes in policy, and several lawsuits, Nanotrasen has been forced
to allow disabled people to sign up
2020-09-20:
DeltaFire15:
- bugfix: Sutures work on simplemobs again.
- bugfix: Attacking dismembered bodyparts now targets the chest instead, for weapons
aswell as unarmed attacks.
MrJWhit:
- rscadd: New sprites for chess pieces! You can craft them in-game with metal sheets.
silicons:
- balance: hulks can smash again (walls no longer break their hands)
- rscdel: acid no longer degrades armor
2020-09-22:
Arturlang:
- rscadd: TGUI Statpanel
YakumoChen:
- imageadd: Mechsuits, robotics jumpsuits added to RoboDrobe
timothyteakettle:
- tweak: character previews should be more consistent now
2020-09-24:
Putnam3145:
- refactor: Atmos is free.
2020-09-25:
Putnam3145:
- bugfix: Removed a non-working proc that already had its functionality implemented
in another proc in the same file.
2020-09-26:
CoreFlare:
- rscadd: IPC's can have hair. Why wasn't this added earlier. Use the bald hairstyle
for no hair.
2020-09-27:
SiliconMain:
- tweak: Holograms made from projectors (atmos, engi, sec, medical, ect...) can
no longer be contaminated by radiation
2020-09-28:
ArchieBeepBoop:
- rscadd: Craftable Micro Powered Fans
Degirin2120:
- rscadd: Added engineering hazard jumpsuits, can be found in the engidrobe, comes
in 3 varieties.
Putnam3145:
- tweak: Added a brute-force check-every-single-tile step to SSair when it has enough
time to run.
- balance: G fuid production is now much lower.
- rscdel: Supermatter sabotage objective's gone.
- balance: Subterfuge objectives are now all equally likely.
- spellcheck: Replaced a "(hopefully) 1" with a "2"
- tweak: Cryoing no longer unwins already-won objectives.
SiliconMain:
- tweak: Minor adjustment to material cost of long range atmos analyzer
Trilbyspaceclone:
- tweak: Most drinks now have some animation in them, from basic soda bubbles fizzing
around to ice cubes bobbing just a bit.
Tupinambis:
- bugfix: Ghost poly's color value is now a hex value instead of an oct value. This
has been a thing for OVER FIVE YEARS
- imageadd: Updates TEG, Antimatter, Jetpack sprites (CO2 and Oxy from Eris).
- imageadd: Replaced old chair sprites with new ones ported and modified from eris.
- tweak: Beds can now be placed both right and left.
- tweak: Subtle changes to stool legs to give them more of a shine.
raspy-on-osu:
- tweak: TEG power generation
thakyZ:
- rscadd: Added the ability to print the Light Replacer at the Engineering Protolathe
timothyteakettle:
- bugfix: turrets can once again be broken
- rscadd: you can now have heterochromia and select individual eye colours
2020-09-29:
timothyteakettle:
- bugfix: fixed a typo causing your right eye colour to save as the left eye colour
2020-10-01:
BlueWildrose:
- soundadd: Slimepeople are given unique laughs and screams.
- tweak: Adds "warbles", "chimpers", and "puffs" to the customizable speech verbs
for character.
2020-10-02:
ArcaneMusic, with minor tweaks by TheObserver-sys:
- rscadd: Adds and modifies fertilizers, as well as a new stat, Instability.
- rscdel: Removes the rather disused functionality of irrigation hoses, temporarily
disables circuit use on hydroponics trays.
- tweak: Plant Analyzer have been upgraded. Using one in hand will now switch between
a stat view of your plant, and a chemical view of your plant. tweak:Trays now
accept and store reagents, as well as coming with an autogrow mode. However,
these upgrades came at the cost of old self sufficiency, meaning you must attend
to your plants a bit more often.
- tweak: Earthsblood, while not being able to gild trays anymore, has been found
to still be quite powerful as a fertilizer.
CoreFlare:
- rscadd: Altcloaks! Available in loadout.
Detective-Google:
- rscadd: a smattering of clothes from the RP server
- rscadd: detective wardrobe
EmeraldSundisk:
- rscadd: Adds the "Skelter" space ruin
- code_imp: Creates a few new area designations for the Skelter
- rscadd: Cargo techs now have access to a "long pants" variant of their standard
work uniform
- rscadd: Adds said uniform to CargoDrobes and the loadout menu
ItzGabby:
- rscadd: Three new turf tiles.
- imageadd: Turf icons with multiple damage icons, with in-hand icons for each tile.
- spellcheck: Edited the name and description to wooden.
LetterN:
- rscadd: craftable railings
- code_imp: ports robust savefiles
MrJWhit:
- tweak: tweaked heavy suit dmi
- bugfix: Fixes drones not being able to quickslot items
Putnam3145:
- rscadd: New policy config for pyroclastic slimes.
- tweak: SDGF clones now naked.
- balance: SDGF is now way more likely to make a clone that will align with the
creator's goals, with purity, making it a better antagging tool.
- bugfix: SDGF clones now have the same traits as the original.
- bugfix: transfer_ckey now resets view, preventing things like SDGF clones with
much larger view range.
- config: 'Policy configs have been added for SDGF, currently unused: SDGF, SDGF_ALIGNED,
SDGF_UNALIGNED.'
- bugfix: Shivering now has thresholds and fever's thresholds now work.
- bugfix: Made allturfs setup actually set up all turfs.
- balance: Dynamic is now more aggressive with adding antags.
- bugfix: Fixes vore pref saving.
SandPoot:
- bugfix: Fixes headslugs being unable to recover their human form.
Tupinambis:
- rscadd: Adds methane and methyl bromide gases.
- tweak: Minor gas name/desc changes to improve consistency
- imageadd: Ports the methyl bromide tank from bay. Adds two new canister sprites
for the new gases and CH4 screen alerts.
- bugfix: fixed a mispelling in the wound armor value for the bounty hunter suit
dapnee:
- rscadd: atrium, clinic, an extra office, a pseudo public mining area, two more
deluxe dorms, micro beach, aux bathroom, two construction areas, mass driver,
more intercoms
- tweak: moved all of service, chapel, dorms, garden, holodeck to a different z-level,
RnD is more open, maintenance is a bit more random, more firelocks, added more
mine-able rock
- bugfix: fixed the buttons in xenobio, gave shutters to cargo's storage area, fixed
holodeck so it works now, fixed some techfabs being lathes, added sensors to
atmos tanks, more decals, couple more signs, little floral areas and sitting
areas added to break up hallway monotony, mech chargers are no longer missing
their consoles, whiteship won't crash into arrivals anymore while the area it
takes up is more telegraphed, APC placement on AI sat entrance, missing wire
node for the outer portion of the AI sat, civilian level now has a telecom relay
lolman360:
- bugfix: smonk machine runtimes
- bugfix: automatic hydro tray has a unique sprite now (fancy robot arm)
timothyteakettle:
- rscadd: added luminescent and stargazer sprites as selectable body sprites for
slimes
- tweak: wound exponent lowered slightly from 1.225 to 1.2
- config: wound exponent and limb damage multiplier are now config values
- rscadd: ipcs and synthlizards are now treated as actual robots, with robotic limbs,
an extra organ, and better emp acts
- rscadd: surgeries for healing robotic limbs, and brain surgery for robotic heads
- bugfix: androids limbs now show up as intended
- refactor: emps now work from 1-100 severity instead of 1/2 and the severity reduces
as you move from the epicentre
zeroisthebiggay:
- rscadd: ratvar gf is complete
2020-10-04:
DeltaFire15:
- bugfix: Synths / IPCs are no longer wound immune.
- bugfix: Husked IPCs / Synths should now be rendered correctly.
- bugfix: Falling vendors now squish synths / IPCs' limbs again.
- bugfix: Synths and IPCs now do not have some fun roundstart oversights anymore.
- bugfix: Regenerate_limbs now works for carbons with the ROBOTIC_LIMBS trait.
- bugfix: Pacifists no longer counterattack on parries if that attack would be harmful.
- tweak: Heretic sacrifices now husk with the reason of burn, and deal some additional
damage.
- bugfix: Neovgre can no longer become invincible on clock tiles.
- bugfix: Plushlings no longer break when absorbing snowflake plushies.
Detective-Google:
- bugfix: the snow cabin doors actually bolt now
Putnam3145:
- bugfix: Ghosts are no longer incapable of going away.
monster860:
- tweak: The slimeperson swap-body UI stays open when you switch bodies
timothyteakettle:
- bugfix: limb id entry in mutant bodyparts now supports switching to/from species
with gendered body parts
- tweak: the minimum brightness of mutant parts is now a define
2021-01-21:
Acer202:
- bugfix: Main mining shuttle should no longer look at the public mining shuttle
and attempt to dock ontop of it. Monastery shuttle should now function again.
Acer202, with minor help from The0bserver:
- rscadd: After internal deliberation, CentCom has decided to run a limited reinstatement
of public mining shuttles for use in more tried and true station classes. CentCom
would like to remind you that this privilege is easily revoked, and that abuse
may result in immediate detonation.
- rscadd: Restores the mining shuttle on Pubby, Box, Delta, Meta, and Lambda Station.
ArcaneMusic, The0bserver-sys:
- rscadd: 'New from Hydrowear LLC: The Botanical Belt! This handy yellow belt lets
you hold most of your botany gear, and a few beakers for reduced bag and floor
clutter!'
- tweak: Gives Hydrotrays plumbing pipes automatically, allowing you to make a self
sustaining tray via plumbing.
- tweak: Gives Service access to Bluespace Beakers, at last, gives Cargo, Science,
and Medical the ability to construct reinforced plungers for use on lavaland.
ArchieBeepBoop:
- rscadd: Upgraded Advanced RTG Machine Preset
- bugfix: Outlet Injector Mapping Asset Layer Fix
- bugfix: Jacqueen and the Christmas tree should no longer spawn abstract things
that can cause shittons of runtimes.
Arturlang:
- bugfix: You can't tackle in nograv anymore
- tweak: You cannot spam drink from blood bags anymore
- bugfix: Blood bag drinking inefficiency is now the right way, so you loose some
of the blood drinking it straight
- bugfix: Handles more edge cases with construct soul returning
- tweak: Being sacrificed by the cult no longer removes all hope of rescue.
- bugfix: Makes construct mind returning more robust
- tweak: Prayers to admins now do a wee ding sound for all prayers, instead of just
chaplains
- bugfix: Fixes the mint machine's UI
- bugfix: Hopefully fixes whitescreen issues for TGUI UI's by giving assets more
time to get to the client
- bugfix: Fixes hijack implant APC UI, again
- code_imp: Comments out spaceman dmm do not sleeps for mob/proc/CommonClickOn,
atom/proc/attack_hand, datum/proc/keyLoop and mob/living/proc/Life
- bugfix: Bloodsuckers tresspass ability can no longer work while they are not awake.
- tweak: The cursed heart now only takes away half as much blood every loop, and
can be used as long as you are alive, instead if only you are awake/able to
use your hands
Bhijn:
- tweak: Changeling loudness is now determined as an average of all their abilities,
rather than the sum
- tweak: To compensate for this, blood tests now require a loudness value of 1 or
higher to detect ling blood. Additionally, blood test explosions are now triggered
only when the loudness value is higher than 2.
BlackMajor:
- tweak: Cyborg hypospray no longer injects if it means OD'ing while on help intent.
BlueWildrose:
- tweak: Nyctophobia quirk now has some light lag compensation.
- bugfix: Fixes cloning computer UI not updating when pressing certain buttons -
also adds extra check for names to update a message
- rscdel: Removes oversized genitalia analysis from medical scanners, since huge
dick and titty are no longer a problem anymore thanks to advancements in that
kind of technology when it comes to chemical fun times growth.
- bugfix: Fixed species-specific drinks not giving a mood boost if you are that
species.
- tweak: You will now only unbuckle fireman-carried/piggybacked people on disarm
or harm intent.
- balance: The traitor AI can no longer activate the doomsday device while carded.
- bugfix: Fixes noodle size appearance for 12+ inch members.
- bugfix: Fixed the subtle hotkey being weird with its input prompts.
- rscadd: Adds a subtler anti-ghost hotkey. Default key is 6.
- tweak: No more straining when your cock or breasts are growing via incubus draft
or succubus milk.
- rscadd: PubbyStation now has two Christmas Tree spawners.
- tweak: You can now have a max-roundstart-dicksize-config inch long johnson before
you start suffering blood loss and slowdowns instead of a 20 inch one.
- rscadd: Color Mates have been added to all stations (except Snaxi). Enjoy coloring
your attire without having to bug science!
- bugfix: Polychromic hoodies that were obtained from the loadout have functional
colorable hoods now.
- rscadd: Adds in timid woman/man costumes. Available at your autodrobe! Also adds
in garters as some new socks.
- spellcheck: Corrected the capitalization in gasmask concealment examine text
Chiirno:
- rscadd: Added the paramedics EVA suit as a purchase from the cargo console.
- rscadd: Paramedics office and Surgery Storage Room
- tweak: Remodeled the surgery room, as well as shrunk Morgue and Starboard Emergency
Storage. Fiddled with some areas for better map edit clarity and fixed one runtime
in Vacant Office A.
- imageadd: Added the paramedic closet sprite, a paramedic colored medical3 closet.
- code_imp: Added a paramedic closet, which is the standard medical3 closet with
their suit, a pinpointer, and a crew monitor added.
- tweak: Nightmare now deals additional damage to most light sources.
- bugfix: Nightmare now one-shots miners beacons and glowshrooms
- bugfix: Portable Chem Mixer now researchable from biotech node.
- tweak: Chem masters can now dispense 20 instances of its outputs instead of 10.
Delams-The-SM:
- rscadd: Added 3 new emotes *hiss *purr *meow
- soundadd: ported sounds from Citadel RP for *purr and *meow
- bugfix: fixed randomization of colors for things like mulligan and Stabilized
green slime extract for matrixed body parts
DeltaFire15:
- balance: Biomechanical (hybrid) bodyparts now have access to wound-fixing surgeries.
- tweak: A wound being fixed no longer just qdel()s surgeries connected to it.
- tweak: Some robotic surgery steps are now a bit more clear.
- bugfix: Organs no longer get fed to people after successfully being inserted into
them.
- tweak: Not completing the do_after of a surgery no longer causes you to attack
the target with whatever you were holding.
- rscadd: IPC cells & power cords are now printable after they are researched.
- rscadd: A new surgery, allowing revival of synths without a defib at hand.
- balance: 'Semi-permanent damage of Synth limbs caused by passing the damage threshold:
10 <- 15.'
- tweak: The embed removal surgery now has a version for Synths.
- balance: EMPs no longer hardstun Synths.
- bugfix: Portals no longer runtime because of incorrect args.
- tweak: Abductors now can use experimental organ replacement surgery on robots
/ synthetics.
- bugfix: Fixes a minor incorrectness in ratvarian borg slabs (ratvar_act -> ui_act)
- bugfix: Changelings no longer double-deathgasp when activating the regen stasis
ability while not dead.
- bugfix: People installing KA modkits in miner borgs is no longer broken.
- bugfix: Fixes the tail entwine messages displaying incorrectly.
- bugfix: Antagging / Deantagging Heretics now properly sets their special role.
- bugfix: The borg VTEC ability now actually gets removed when the upgrade is removed.
- bugfix: Supplypods shouldn't cause runtimes anymore, and shrapnel (pelletclouds)
should work for them.
- rscadd: Robots (anyone with the robotic_organism trait) have toxins damage replaced
with system corruption. See the PR for details.
- code_imp: Clockwork rites now support hiding specific rites from neutered servants.
- tweak: AIs now only have to kill people once instead of permanently.
- bugfix: Scripture no longer sometimes eats part of its invocation.
- balance: APCs and silicons are now more susceptible to powerdrains (by the power_drain()
proc, which is rare)
- balance: Void Volt has been modified from a chant to a singular pulse.
- balance: Robotpeople are now fully immune to the effects of alcohol (drunkness
etc.)
- tweak: Renames the alcohol intolerance trait in the code to make what it does
more clear.
- bugfix: Self-fueling weldingtools recharge fuel properly again.
- bugfix: Brass welders now actually recharge faster than experimental ones.
- bugfix: Repeatable surgery steps can no longer cause an infinite loop if not completing
the do_after
- bugfix: The Revenant self-revive ability is no longer broken.
- bugfix: Loot items mobs drop are no longer always failing to initialize.
- tweak: Instant summons can no longer do wacky stuff with disposals (and nukes).
- bugfix: Objectives are no longer very broken.
- bugfix: Bloodcult stunhands now work against clockies like they were supposed
to instead of hardstunning.
- balance: zeolites are now actual fermichems instead of being incredibly easy to
make.
- bugfix: Using syringes / droppers on chem heaters with beakers in them works again.
- bugfix: Some edge cases causing issues with system corruption shouldn't be able
to occur anymore.
- bugfix: Cyborg B.o.r.i.s. installation now checks for if the chest has a cell,
just like how it does with MMIs.
- bugfix: The 'Your body is in a cloner' notification works again
- bugfix: Hijack implants should work properly again (or, at least better)
- bugfix: Liches are now good skeletons again instead of weak ones
- bugfix: The piratepad control cannot be destroyed again.
- bugfix: Pirates have received new supplies of jetpacks instead of useless oxygen
tanks
- bugfix: Ratvarian AIs are once again able to show their linked borgs Ratvar's
light
- bugfix: Hijackers are once again unable to detonate borgs without being adjacent
to the console
- bugfix: Automated annoucement systems and gulag ore consoles no longer waste emag
charges
- bugfix: Automated announcement systems once again can be remote controlled by
non-AIs with silicon access
- bugfix: APCs being hijacked multiple times at once is no longer possible, preventing
some issues
- bugfix: Recharging APCs no longer use 0.2% of the power they should be using.
- bugfix: APCs no longer always use as much power as they can for their cell, even
if it is full.
- bugfix: Vampire shapeshifting should now behave as intended
- balance: Some synth damage stuff has been a bit rebalanced, see the PR for details.
- rscadd: Nanogel, available at medical and robotics, which fixes internal damage
in sufficiently repaired robotic limbs.
- balance: Robotic Limbs now each have their own damage threshhold values
- balance: Robotic Limb damage threshholds are now seperated into threshhold itself
and mindamage when passed balance; Hybrid limbs can now be injected with hypos,
but not sprayed (Still not healed by chems)
- tweak: Brain surgery has been tweaked back to allowing robotic limbs, blacklisting
IPC brains instead.
- tweak: Robot brain surgery can now be used on organic heads, if there is a IPC
brain in them somehow.
- tweak: The robot limb heal surgery can now be used even if the target's torso
is not robotic, as long as they have robotic limbs
- refactor: BODYPART_ROBOTIC / BODYPART_ORGANIC checks replaced with helper-procs
whereever possible.
- code_imp: Added a BODYPART_HYBRID define for robotic bodyparts that behave organic
in some regards.
- bugfix: The transmission sigil power drain works now
- bugfix: A certain lizard (totally not me) being stupid is no longer going to break
regenerate_bodyparts
- bugfix: Combat mode now will not stay permanently disabled due to status effects
not working as intended.
- bugfix: Attacking some certain objects no longer has no clickdelay.
- bugfix: the blacksmithing skill now works properly
- tweak: Anvils cannot be interacted with with hammers whilst they are already being
used
- tweak: If someone has no gloves when interacting with heated ingots, they no longer
ignore their effects.
- bugfix: A runtime caused by hallucinations is gone.
- bugfix: Cargo packs marked as 'no private buying' now actually register as such.
- balance: Fleshmend, Anatomic Panacea and bloodsucker healing now work for Synths
/ IPCs.
- tweak: Medibots now ignore people they cannot help due to their biology.
- bugfix: get_damaged_bodyparts() is no longer broken.
- bugfix: Your target cryoing will no longer give you a free greentext.
- bugfix: Sleeper UI interactiveness now behaves correctly.
Detective-Google:
- rscadd: arcade carpet
- rscadd: explosions now get broadcasted to deadchat.
- rscadd: Lick radial
- bugfix: Hilbert's jukebox works
- bugfix: arcade carpets now actually work
- tweak: the snow taxi is no longer the slow taxi
ERP mains:
- rscadd: Subtler Around Table is now a verb
EdgeLordExe, MoonFalcon:
- balance: Ported a bunch of heretic-related tweaks and changes from tg
EmeraldSundisk:
- rscadd: Adds a few new area designations primarily for CogStation, incorporates
them into said map
- tweak: Reorganizes some area designations for ease of use, along with renaming
the central "Router" to "Routing Depot"
- bugfix: Fixes an incorrectly designated area in CogStation
- bugfix: Changes the area designations to be not varedited since the code didn't
like that anymore
- bugfix: The cargo bay conveyor belts not only work with the shuttle now but go
in the right direction to boot
- tweak: Slight visual adjustments to cargo in light of this
- rscadd: The arcade's got RAD carpet now
- bugfix: Fixes the conveyor belt issues in Delta Station's cargo wing
- rscdel: Removes some of the dirt around the affected area (presumably they would
have cleaned it up while working on it)
- rscadd: Adds a floor light to fix the "dark spot" cargo had
- rscadd: Adds a new "Computer Core" area designation for CogStation
- bugfix: Fixes some missing area strings
- tweak: Replaces some firelocks with directional ones as to ensure desks/counters
can still be accessed
- balance: The "Skelter ruin" now has stechkins as opposed to M1911s
- tweak: Skelter's decorative bullet casings replaced to factor in the change in
caliber
- rscadd: Skelter now has a combat knife and fluff note
Ghommie:
- bugfix: You can access the mime / clown mask skins radial menu once again.
- bugfix: Dice bags no longer act like cardboard boxes.
- bugfix: Abductors should be no longer mute.
- bugfix: Item action buttons should now properly show the item current overlays,
most times.
- bugfix: The blackbox should now go into your hand slot when pried out, rather
than tumbling on the ground everytime.
- tweak: The Quick Equip hotkey is now usable by all living mobs (so long they have
hands and equipment slots)
Ghommie, porting PRs by MMMiracles and pireamaineach, credits to BlueWildrose too.:
- rscadd: You can now draw on plasmaman helmets with a crayon to turn their frown
upside-down.
- balance: Plasmaman helmets no longer hide your identity when worn by themselves.
- balance: Plasmaman helmets now have welding visors, which can't stack with their
torches in the helmet and are visible.
Hatterhat:
- rscadd: Energy sabre reskin for the energy sword - access via alt-click.
- bugfix: Alt-click reskins are fixed.
- tweak: Defibrillators and their many, many overlays were moved to another .dmi.
- tweak: You can now change the color of an energy sword via multitool. Not deswords.
Yet.
- imageadd: The Syndicate appear to be issuing new revolver variants.
- rscadd: Basic sticky technology is now a roundstart tech. Advanced sticky technology
is BEPIS-locked, though. Theoretically.
- tweak: Non-smithed katanas (including the temporal katana) can now fit in the
twin sheath.
- tweak: Cotton and durathread processing by hand now acts like grass. Stand on
a pile of cotton (or durathread) and use a single bundle from it.
- spellcheck: Utility uniforms now comply with the "nonproper equipment names" thing.
- bugfix: The CapDrobe now allows the captain to get his own clothes for free. Probably.
- tweak: All captains' clothes now offer 15 woundarmor, up from the 5. Because apparently
only the suit and tie and its suitskirt subtype have this wound armor, which
is dumb.
- rscadd: The nature interaction shuttle with the monkeys now has tiny fans on the
airlocks in, because that's apparently a feature that was missing.
- rscadd: More bags have been added to department vendors.
- balance: Every roundstart species (and also ash walkers) now has flesh and bone
that can be wounded.
- balance: Recipes for sutures, regen mesh, and sterilized gauze have been adjusted
to be easier, mostly.
- balance: Sterilized gauze is better at absorbing blood and being a splint.
- bugfix: Energy sabres now have an off inhand.
- balance: The bone gauntlets should be slightly less murderously punchy on the
fast punches mode.
- tweak: RPEDs now drop their lowest part tier first when quick-emptied (used inhand).
- tweak: Improvised gauzes can now be crafted in stacks up to 10, like their maximum
stacksize implies they should be capable of doing.
- bugfix: Pouring sterilizine on gauze now takes the proper 5u per sterilized gauze
instead of 10u.
- bugfix: Cryogenics now screams on common again when your fuckbuddy heads out.
- rscadd: Survival daggers! A slightly more expensive survival knife that comes
with a brighter flashlight. On the blade.
- tweak: Luxury pod capsules look different from normal capsules.
- rscadd: The wastes of Lavaland and the icy caverns of Snow Taxi rumble in unison.
- tweak: Exosuits sold on the Supply shuttle no longer leave wreckages.
- rscdel: Apparently, shrink rays were buyable again, despite a PR having been made
a while ago specifically for removing shrink rays. They're gone again.
- rscadd: Changeling bone gauntlets! They punch the shit out of people really good.
- tweak: Guerilla gloves and gorilla gloves inherit the strip modifiers of their
predecessors, because apparently they had those.
- balance: Pugilists now always hit the targeted limb and never miss.
- rscadd: The dock-silver standard set by Box and Meta has been enforced across
maps in rotation (Delta, Pubby, Lambda).
- bugfix: The Box whiteship now has its missing tiny fan back.
- bugfix: The survival dagger light on the sprite now actually turns on and off.
- balance: The survival dagger in the glaive kit that can also be bought by itself
is now better at butchering things.
HeroWithYay:
- bugfix: Changed description of Necrotizing Fasciitis symptom.
- tweak: Wormhole Projector and Gravity Gun now require anomaly cores to function
instead of firing pins.
KeRSedChaplain:
- imageadd: Resprited the brass claw
LetterN:
- rscadd: 2 more ways to get up from z1
- tweak: tweaked the z2 garden to be less blank
- bugfix: fixed telecomms pda log
- rscadd: Coin & Holochip support for slot machine
- admin: Stickybans are now saved in the DB too
- soundadd: Immersive &trade; audio reverbs. (also adds multiz audio)
- code_imp: Semi-hardsync from TG
- code_imp: Updates rust-g
- code_imp: Uses git CI instead of travis/appveyor now
- code_imp: Updates git and build tests.
- bugfix: minimap text
- code_imp: ports cinematic upgrades
Linzolle:
- bugfix: entertainment monitors no longer invisible
- rscadd: entertainment monitors now light up and display text when motion is detected
in thunderdome
- bugfix: lizard snouts are no longer *slightly* lighter than they are supposed
to be.
MrJWhit:
- rscadd: Expanded space hermit base
- tweak: Replaced engineering fuel tank with a large fuel tank
- tweak: Changed access to sec suit storage from armory access in every map to other
security access
- rscadd: Adds a space loop to every map in toxins
- rscadd: ''
- tweak: Added the ability for cargo to buy a large welding tank
- imageadd: Tweaked large tank reagent sprites to /tg/'s
- tweak: Gives metastation toxins storage a scrubber and a vent
- tweak: Updates suit storage info on Tip Of the Round.
- tweak: Increased christmas event from 22th to 27th to 10th to 27th
- tweak: Removes an opposum from the wall
- tweak: Donut boxes show what's inside of them now
- tweak: Updated meat icons
- admin: Canceling events gives more time to stop from 10 to 30
- tweak: Fixes two chairs on one table
- tweak: Removed the wires connecting the AI from the rest of the station on cogstation.
- tweak: Fixes experimenter on cogstation.
- tweak: Less pipes in the overall area in toxins on cogstation
- tweak: Small fixes on security on boxstation
- tweak: Updated jukebox sprite.
- tweak: Fixes maint area in boxstation
- tweak: Christmas starts on the 18th now
- rscadd: Adds a goose bar sign
- bugfix: Effects can no longer trigger landmines
- rscdel: Removes the screen flashing on climax.
- rscadd: Makes gas sensors fireproof.
- tweak: A small bucket of random fixes,
- tweak: Minor fixes to kilo
- tweak: Porting garbage collection tweak from /tg/
- tweak: Updates our dark gygax sprites to /tg/'s
- tweak: Bugfix of a morph becoming an AI eye
- tweak: Mining station oxygen locker on the cycling airlock starts out wrenched.
- balance: Nerf combat knife damage
- bugfix: Code improvement on ventcrawling
NT Cleaning Crews On Break:
- rscadd: Most kinds of dirt, grime, and debris are now persistent. Get to work,
jannies.
- rscadd: Dirt can now be removed by tile replacements. Other cleanable decals can't,
though.
Putnam3145:
- tweak: Replaces majority judgement with usual judgement.
- bugfix: Toilet loot spawners don't lag the server on server start with forced
hard dels.
- bugfix: vore prefs save now
- tweak: gear harness no longer magically covers up the body mechanically despite
covering up nothing visually
- balance: Regen coma now puts into a coma even from crit or while unconscious.
- bugfix: Regen coma now properly weakens while asleep.
- bugfix: Multi-surgery unit test no longer fails at random.
- refactor: Dwarf speech is no longer absolutely paranoid about word replacement.
- balance: Spontaneous brain trauma now requires minimum 5 players
- tweak: Grab bag works as advertised.
- balance: Xeno threat in dynamic tripled.
- code_imp: 'Vote system #defines are now strings'
- rscadd: Stat panel UI for ranked choice votes
- rscadd: A fallback for dynamic antag rolling that allows for it to just try between
traitor, blood brothers, heretics, changeling, bloodsucker and devil until there
are enough roundstart antags. This can also happen randomly anyway. Blood brothers
and devil are disabled for now, but the code is there to enable them.
- rscadd: A new storyteller, "Grab Bag", that forces the above round type.
- bugfix: atmos subsystem no longer dies if there's too many gases
- bugfix: Emotes can properly be filtered for in TGUI.
- bugfix: Holofirelocks work now.
- bugfix: adminhelping no longer removes entire admin tab
- bugfix: end of round no longer removes entire admin tab
- bugfix: Fixed a runtime in every healing nanite program.
- bugfix: removed a unit test causing master to fail
- tweak: Planetary atmos no longer does superconduction.
- bugfix: Dynamic vote no longer shows the none-storyteller.
- tweak: You can now exit polycircuit input
- bugfix: Polycircuits now check for range
- bugfix: gear harness alt-click is now sane
- code_imp: rolldown() and toggle_jumpsuit_adjust() now no longer mix behavior-that-should-be-overridden
and behavior-that-shouldn't-be-overridden in ways that make no sense.
- tweak: Gear harness now covers nothing.
- bugfix: Chemical stuff now displays fermichem stuff properly
- balance: Rad collectors now get 1.25x as much energy from radiation
- balance: Rad collectors now put out 1.25x as much stored energy per tick
- balance: Above two rad collector changes give a total 56.25% power output increase
- balance: Zeolites now only generate 1/5 the heat when reacting and don't require
a catalyst.
Ryll/Shaps:
- admin: Fixed an issue with player logs becoming confused when someone triggers
multiple events within one second (like being attacked by two people at the
same time) that would cause holes in the logs
SandPoot:
- tweak: You can attack a pile of money on the floor with your id to put it all
in quickly.
- refactor: Changes the limb grower a lot.
- bugfix: '"Limb" costs on limbgrower are actually displayed like it was meant to
all along.'
- code_imp: Swaps the gift static blacklist with a global list one.
SiliconMain:
- tweak: Engi department has gas masks in loadout
- tweak: hololocks (which haven't worked for god knows how long) commented out until
auxmos is merged
Sonic121x:
- rscadd: alarm ert hardsuit sprite for naga and canine
- tweak: adjust the naga ert hardsuit to cover the hand
- bugfix: cydonia hardsuit helmet
- rscadd: digi sprite uniform
- bugfix: digi leg suit
SpaceManiac:
- bugfix: Fixed the maphook
Thalpy:
- bugfix: fixes some bugs in jacqs code from edits to the codebase
The Grinch:
- rscdel: infinite presents from hilbert hotel
TheObserver:
- rscadd: Re-adds the rifle stock, and sets the improv shotgun to be as it was.
- rscdel: The maintenance rifle has been shelved - for now. Watch this space.
TheObserver-sys:
- bugfix: Drake? Where's the dead fairygrass sprite?
TheSpaghetti:
- bugfix: no more tumor bread double punctuation
Trilbyspaceclone:
- tweak: Zeolites now use gold rather then uranium for catalyst
- tweak: Zeolites are not as hard to make ph wise
- tweak: Making Zeolites heats up the beaker less allowing for better control
- tweak: ASP 9mm and M1911 can now have suppressers added
- balance: Brass welders are 50% faster at refueling
- code_imp: redoes self fueling welders in the code to be less speggie
- rscadd: the corporate unifoms can now be gotton in the clothing mate vender
TripleShades:
- rscadd: 'Firelock to Surgery Bay drapes change: Swapped Nanomed and Fire Alarm
button locations in both Surgery Bays change: Removes the double mirror in both
Surgery Bays to be a singular mirror change: Moved an intercom to not be doorstuck
below Paramedical Office remove: One Surgery Observation Fire Alarm button'
- rscadd: 'New Paramedic Office next to Genetics where the old Genetics Reception
used to be change: Surgery, Surgery Observation, and Recovery Hall layout revamped
drastically change: Maints below Surgery lowered by one tile to recover lost
tile space from Surgery expansion'
Tupinambis:
- rscadd: Arachnids (spider people) with limited night vision, flash vulnerability,
and webbing.
Vynzill:
- rscadd: 'new gateway mission mapadd: jungleresort map'
- bugfix: fixes high luminosity eyes
Xantholne:
- bugfix: Fixed new birds changing back to basic parrot when sitting
- rscadd: New parrots from the RP server, can be found in Bird Crate in Cargo
- rscadd: You can now tuck disky into bed
- rscadd: You can now make beds by applying a bed sheet to them
- rscadd: You can now tuck in pai cards into bed
- rscadd: Added bed tucking element, can be added to any held object to allow tucking
into beds
- bugfix: Twin Sword Sheaths have an equipment icon and icon when worn now and make
a sound when sheathed/unsheathed
Yakumo Chen:
- balance: Slime Jelly is no longer obtainable from slimepeople. Go ask Xenobio
YakumoChen:
- balance: "To lower production costs, Buzz Fuzz is now manufactured with Real\u2122\
\uFE0F Synthetic honey."
Zandario:
- code_imp: Added some framework for future species expansions, including clothing
refitting.
- refactor: Made majority of the relevant Species IDs and Categories pre-defined,
also for easier expansion and use.
- bugfix: lum slime sprites work again
- code_imp: Slapped the Species Defines where relevant
corin9090:
- tweak: The chaplain's prayer beads can now be worn on your belt slot
kappa-sama:
- bugfix: super saiyan
- tweak: ishotgun crafting recipe no longer requires plasteel and is slightly more
convenient
- balance: ishotgun does 45 damage now instead of 40.5
- rscadd: s
- tweak: s
- balance: s
- bugfix: s
- rscadd: A new spell for the wizard and his martial apprentices, the Inner Mantra
technique. It makes you punch people really good and makes you durable, but
drains your energy while it's active.
- rscadd: A self-buffing spell for valiant bubblegum slayers that is ultimately
useless on lavaland and probably overpowered for miner antagonists. Go figure.
At least all it does is let you punch hard while draining your health every
second.
- balance: bubblegum now drops a book that makes you into an abusive father instead
of a shotgun that plays like pre-nerf shotguns
- soundadd: a powerup and powerdown sound effect
- imageadd: two icons for two buff spells
keronshb:
- bugfix: Allows Energy Bola to be caught
- balance: This also allows them to be dropped/picked up.
- rscadd: Adds a reduced stamina buffer for SCarp users
- rscadd: Gives SCarp users a better parry
- rscadd: Adds the SCarp bundle which includes a bo staff
- rscadd: Lets Carp costumes carry Bo Staffs
- balance: reduces the stamina damage of scarp slightly
- balance: reduced the blockchance of the bo staff
- rscadd: Adds more room to northwest maint
- rscadd: Adds a bridge between Atmos and the Turbine.
- balance: Blob Resource Tower to 2 points per instead of 1 point per.
- balance: Blob Factory Towers can be placed 5 tiles apart instead of 7.
- bugfix: Fixes Blobbernaut Factories consuming Factories if no naut is chosen.
- bugfix: Fixes Reflective Blobs
- rscadd: Re-adds the Clown Car to the clown uplink
- balance: 15 >16 TC cost
- balance: bonks on external airlocks
- bugfix: Fixes the parry data for scarp
kittycat2002:
- rscadd: set the name of /datum/reagent/consumable/ethanol/species_drink to Species
Drink
kiwedespars:
- balance: balanced bone gauntlets.
- rscadd: the robust dildo weapon now has sound.
necromanceranne:
- bugfix: Fixes various sprites for bokken, as well as being unable to craft certain
parts and duplicate entries.
- rscadd: 'Bokken now come in two lengths; full and wakizashi, and two varieties:
wood and ironwood. They have different stats for all four.'
- rscadd: Bokken require menu crafting and part construction, as well as more complicated
materials.
- tweak: Bokken (long and short) require wood, cloth and leather to craft with a
hatchet and screwdriver.
- tweak: Ironwood bokken (long and short) require ironcap logs, cloth and leather
to craft with a hatchet, screwdriver and welder.
- balance: Twin sheathes can only fit a pair of blades (longsword + shortsword)
or they can fit two shortswords.
- bugfix: Fixed a twin sheath runtime.
- imageadd: A lot of bokken related sprites received an overhaul. Added overlay
sprites for weapons sheathed in the twin sheathes.
- imageadd: The extradimensional blade received improved sprites for inhands/back
sprites.
- bugfix: You can now make all the variants of the bokken.
- bugfix: Removes a duplicate sprite.
- tweak: Renames all instances of 'ironwood' to 'steelwood'.
- rscadd: Adds new roboticist labcoat sprites!
qwertyquerty:
- bugfix: Flash the screen on climax
raspy-on-osu:
- spellcheck: salicylic acid
- tweak: space heater heating range and power
- tweak: windoor open length
shellspeed1:
- rscadd: Wings from Cit RP have been ported over
- rscadd: Moth wings from cit have been ported over
- bugfix: Cleaned up some pixels on existing moth wings.
- tweak: Organized the lists for wings by if they are for moths or not and than
by alphabetical.
- balance: Lings now have infinite space for DNA.
- rscadd: All xenomorph types have been added as corpses for mapping purposes
- balance: The dead xenomorphs in the lavaland xenomorph hive now have more variety.
- tweak: Floor bots are now buildable with all toolboxes.
- rscadd: 'Xenomorph hybrids can now select wings ~~add: Xenomorph hybrids can now
speak xenomorph~~'
- rscadd: Xenomorph tongues are available for customization.
- rscadd: Mining borgs can claim points again
- rscadd: Construction bags have been added, use them to carry all sorts of construction
bits.
- rscadd: A recipe has been added to cloth stacks to make material and construction
bags.
- balance: Material bags and construction bags are now available in engineering
lockers.
- rscadd: Adds the disposable sentry gun from tg for 11tc each.
- rscadd: The exofab can now print prosthetic limbs
- bugfix: The exofab was missing access to multiple cybernetic organs. This has
now been rectified.
- rscadd: A new recipe for a spicy has been given to us by a strange business man.
- rscadd: The bluespace navigation gigabeacon design has been added to shuttle research
for those wanting to take their ships around space more.
- tweak: Xenomorph powers now list plasma cost in their description.
silicons:
- tweak: nanite resistances tweaked
- rscadd: new nanite programs added for locking the user out from being modified
by consoles or antivirals.
- rscdel: anomalies no longer spawn in walls
- rscadd: 'Twitch Plays: Clown Car'
- rscadd: pugilists can now parry
- balance: c4 can no longer gib mobs
- tweak: medium screens are better now
- tweak: text formatting now uses one character instead of two around the text to
emphasize.
- rscadd: colormates
- balance: shoving yourself up now costs 50% more
- bugfix: dullahans enabled
- rscadd: tailed individuals can now target groin to intertwine tails on grab intent.
- rscadd: Clowns now have unpredictable effects on supermatter crystals when dusting
from contact.
- tweak: anyone new to the server is lucky enough to have their sprint default to
toggle instead of hold
- balance: stamina crit is only removed when at or under 100 stamina, rather than
140. stamina crit threshold is still at 140.
- tweak: luxury shuttle no longer has noteleport
- rscdel: now only poly gets a headset on spawn, not all birds.
- tweak: the warp implant now actually warps you back 10 seconds. leaves a trail,
though. now unlimited us.
- bugfix: things in DEATHCOMA do not deathgasp on death
- tweak: Meth and changeling adrenals no longer ignore all slowdowns, rather damage
slowdowns.
- rscadd: you can now be an angel using a magic mirror again
- tweak: command headsets are 120% instead of 160%
- bugfix: no more emote italics
- rscadd: players can now respawn/return to lobby as a ghost after a 15 minute (default)
delay and rejoin on another character with some/many restrictions
- rscadd: cryo now preserves everything
- bugfix: Magrifle ammo no longer glows.
- tweak: temperature slowdown divisor nerfed to 35 from 20.
- balance: dna melt drops all items being destroying you
- bugfix: keybinds generate anti-collision bindings where necessary automatically
now
- balance: changeling combat mutations rebalanced. most of them take chemicals to
upkeep now.
- rscadd: set-pose has been added
- tweak: temporary flavor text renamed to set pose, fully visible in examine
- bugfix: ninja gloves no longer hardstun
- balance: ninja gloves now cost half as much to use to compensate
- bugfix: simple mobs are now immune to radioactive contamination
timothyteakettle:
- bugfix: time for memory loss message to show up when being revived is now correctly
300 seconds, instead of 30
- bugfix: the load away mission verb won't crash the server now
- rscadd: roundstart slimes can turn into puddles now
- rscadd: all gas masks (but welding + glass) can be alt clicked to show/hide identity
- tweak: autosurgeons from travelling trader rewards now only have one use
- bugfix: fixes held items proccing crossed when passing someone
- tweak: you can now get a family heirlooms based off your species instead of job
- tweak: changeling stings retract upon turning into a slime puddle
- tweak: you cannot transform into a slime puddle with a no drop item in your hands
- tweak: slime puddles are now transparent and their colour looks more natural in
comparison to the user
- tweak: slime puddles are now even slower
- tweak: slime puddles now get no protection from worn clothing
- rscdel: removes two debug messages left in from my prior eye customization pr
- rscadd: adds unlockable loadout items, corresponding category in loadouts, etc
- rscadd: added in-game age verification as an alternative to access requests
- bugfix: disabling adminhelp noises no longer disables looc
- bugfix: apids render now
- bugfix: you can now only entwine tails with people who have a tail
- bugfix: custom eyes and tongues now properly carry across cloning
- rscadd: re-adds the holoform verb for people who want to use it over going through
the char list
- bugfix: eye sprites should look normal once more
- rscadd: licking people washes pie off their face
- rscadd: you can now pick your eye sprites from customization
- tweak: looking at loadout equips loadout items on your preview image instead of
job items
- tweak: custom holoforms are now accessible through an action instead of through
verbs
- tweak: AI holoforms can now emote
- tweak: cloning now correctly copies your blood colour, body sprite type and eye
type
- bugfix: species with NOTRANSSTING cannot have envy's knife used on them
- rscadd: avian/digitigrade legs have been added for slimes
- rscadd: you can teleport bread
- tweak: slime puddles are no longer layered down one layer
- tweak: you cannot tackle with two paralysed arms
- tweak: tackling with a single paralysed arm lowers your tackle roll by 2
- bugfix: circuits get pin data proc is sanitized when text is returned as data
- rscadd: loadout now has save slot support and colour choosing/saving for polychromic
items
- rscadd: polychromic maid outfit
- rscadd: you can rebind communication hotkeys and they're the default now
- rscadd: you can now customize your size from 90% to 130%, going below 100% makes
you have 10 less max health
- rscadd: '*squeak'
- rscadd: anthromorphic synth species
- rscadd: improvements to the automatic age gate
- tweak: antag items are now of critical importance and wont fail to be placed on
the character
- bugfix: a tonne of fixes to colourisation of parts, too many to name, including
some sprite fixes
- rscadd: things now have their own individual primary/(secondary)/(tertiary) colours
as required, and these can be modified by you
uomo91:
- bugfix: Fixed "Show All" tab in player panel logs being broken.
- bugfix: Whispers, OOC, and various other things display differently in logs, visually
distinguishing them from say logs.
- refactor: Player panel logs will now show all logs chronologically, so you'll
see commingled say and attack logs if you're on the "Show All" tab, etc...
yorii:
- bugfix: fixed botany rounding error that caused grass and other plants to misbehave
zeroisthebiggay:
- bugfix: legion now drops chests
- rscadd: Traitor assistants can now purchase the patented POGBox! Put TC into it
for even higher damage!
- balance: MEGAFAUNA DROPS ARE LAVAPROOF
- imageadd: cool codex cicatrix inhands
- rscadd: gravitokinetic stands from tg
- balance: buffs stands overall
- bugfix: protector stands no longer become tposing invisible apes sometimes
- bugfix: jacqueline spawns on boxstation
- rscadd: secsheath for your cool stunsword at your local security vendor. you gotta
hack it first though.
- imageadd: fuck the r*d cr*ss
- rscadd: The legion megafauna has been reworked. The fight should now be both slightly
harder and faster.
- balance: You can no longer cheese the colossus by being a sand golem and simply
being immune.
2021-01-22:
Arturlang:
- rscadd: Adds a way to give items to people, you can combat mode rightclick to
offer it to one person, right click on people without mode and click the give
verb, or use the hotkey CTRL G to offer it to everyone around you
2021-01-25:
MrJWhit:
- bugfix: Alien radio code
- rscadd: Microwave can now be cleaned by a damp rag as well as soap.
- bugfix: Removes some unused code, and improves some other code.
- rscadd: The AI has a verb to look up and down z-levels
- bugfix: Making a monkey into a human doesn't unanchor random things on the tile
- bugfix: Makes a few slight improvements to drinking code
- tweak: Makes encryption keys be put in the hands of the user when able instead
of being dropped on the floor when removed from headsets
raspy-on-osu:
- refactor: ventcrawling
silicons:
- tweak: you can now shove yourself up in any intent, not just help.
2021-01-27:
ArcaneMusic, ported by Hatterhat:
- rscadd: Strike a hydroponics tray with a fully-charged floral somatoray to lock
in a mutation.
- rscadd: Floral somatorays now have the ability to force a mutation in a plant.
This should drain the cell in a single shot, but we'll see.
- balance: Somatorays now take uranium to craft instead of radium.
Arturlang:
- rscadd: Actually adds a right click give option
- rscadd: Revenants can now clickdrag to throw stuff at people, with some items
doing various things at the same time.
DeltaFire15:
- bugfix: The woundmending rite no longer causes runtimes.
- bugfix: Ratvarian borgs can now use their tier-0 spells.
- balance: Ratvarian borgs can always use their assigned spells, if there is enough
power.
- admin: The heretic antag panel now shows their sacrifices & current sacrifice
targets.
- tweak: The heretic roundend report now shows their sacrifices and nonsacrificed
targets.
- bugfix: Living hearts can no longer select the same target as another living heart,
removing a certain problem.
Hatterhat:
- tweak: Department budget cards have been readded. TO THE CODE. NOT LOCKERS.
- tweak: Also budget cards now look more like every other ID - see tgstation#55001.
- balance: One of the contractor tablet's payouts has been raised from a small payout
to a medium payout.
- balance: The free golem ship's GPSes no longer start on. They were never meant
to, but they did.
- rscdel: Headsets can't be found on most legion corpses now.
- rscdel: The flash on the assistant corpse is gone, too.
MrJWhit:
- tweak: Remaps some air alarms for sanity.
SandPoot:
- bugfix: The drop circuit can no longer drop things that are not inside it.
raspy-on-osu:
- bugfix: bespoke ventcrawling element not detaching due to malformed call
shellspeed1:
- bugfix: Floorbots had had a software update, preventing them from dogpiling on
their target as easily as they did before.
- soundadd: Floorbots will now play a small chime when stacked on top of each other
to indicate that they're moving apart.
timothyteakettle:
- rscadd: blobs can use the 'me' verb
- admin: adminhelps and pms only sanitize once instead of twice
2021-01-28:
silicons:
- rscadd: colormates can now paint some mobs.
- bugfix: 1 dev explosions shouldn't delete brains anymore
2021-01-29:
MrJWhit:
- tweak: Ported the QM, Captain, CMO, and HoS cloaks from beestation.
- rscdel: Removes excess air alarms from boxstation
TripleShades:
- bugfix: fixes engineering secure storage being the wrong area because I fucked
that up previously my bad
- bugfix: removes funny extra light switch under right surgery table in surgery
oops
- rscadd: Added chairs to the corpse launch viewing area
- rscadd: Small garden plot for flowers for parity with other station Chapels
- rscadd: Plain Bible to glass tables in Chapel
- rscadd: Candles and Matchbox to glass tables in Chapel
- rscadd: More glass tables, with a chaplain figure and another spare bible.
- rscadd: Bookcase to Box Chapel for parity with other station Chapels
- rscadd: Minimoog to Box Chapel as substitute for a church organ
- rscadd: 'Holy department sign just below Chapel change: Expanded the corpse launching
area to feel less congested change: Added windows to the corpse launch so you
can look inside I guess? change: Moved flowers and burial garments to the corner
next to the corpse launcher change: Box Chaplain''s office door is moved over
one change: Confessional is now connected to Chaplain''s office for parity with
other station Chapels change: Moved coffins over to old confessional location
change: Box Chapel now has pews instead of stools change: Box Chapel Confessional
is now lit instead of being nearly pitch black remove: Two coffins from Chapel'
timothyteakettle:
- bugfix: the miner bedsheet will now increment its progress when you redeem points
from the ORM
- rscadd: you can add custom names and descriptions to item's on the loadout now
zeroisthebiggay:
- rscadd: roundstart aesthetic sterile masks and roundstart paper masks
- rscadd: more accessory slot items
- rscadd: cowbell necklace happy 2021
- rscadd: shibari ropes & torn pantyhose
2021-01-30:
timothyteakettle:
- rscadd: adds 'clucks', 'caws' and 'gekkers' to the speech verb list
zeroisthebiggay:
- rscadd: some more FUCKING hairs
- imageadd: uncodersprites the advanced extinguisher
2021-01-31:
Putnam3145:
- balance: fermichem explosion EMPs don't cover the entire station
2021-02-02:
silicons:
- rscadd: pais can now be carried around piggybacking/fireman
- balance: Meth and Nuka Cola once again, speed you up.
2021-02-03:
Hatterhat:
- bugfix: The green energy sabre's sprite now respects proper handedness.
2021-02-05:
SmArtKar:
- rscadd: The orbit menu now has an Auto-Observe button! No more sifting through
the lame observe menu to snoop in people's backpacks! Also, orbit menu now refreshes.
- bugfix: KAs are no longer getting broken when fired by a circuit
keronshb:
- balance: Force and damage > 15 from 18/25
- balance: Knockdown put down to 5 from 30
- balance: Armor pen down to 10 from 100.
- balance: Makes cell chargers, charge faster.
raspy-on-osu:
- bugfix: alien royals can no longer ventcrawl
shellspeed1:
- balance: There actually needs to be people for zombies to happen now.
timothyteakettle:
- rscadd: dwarf facial hair is no longer randomised
2021-02-07:
Thalpy:
- refactor: 'Dispenser: Adds the ability to store a small amount of reagents in
the machine itself for dispensing. Reacting recipies cannot be stored. Size
of storage increases with bin size.'
- refactor: 'Dispenser: Allows reagents to be color coded by pH'
- refactor: 'Dispenser: Each reagent displays it''s pH on hover'
- refactor: 'Dispenser: Allows the user to toggle between buttons and a radial dial'
- refactor: 'Dispenser: When the dispencer is upgraded it can dispense 5/3/2/1 volumes
based on rating refactor: Dispenser: as it was before. This does not break recorded
recipes.'
- tweak: Adds a round function to some numbers so they're not huge
- tweak: The Chem master can now get purity for all reagents when analysed
- bugfix: Synthissue fixes
- tweak: buffers now have a strong and weak variant. Weak can be dispensed, and
strong can be created. Strong buffers are 6x more effective.
- bugfix: Some buffer pH edge calculation fixes
TyrianTyrell:
- rscadd: added a signed language, that can't be used over the radio but can be
used if you're mute. also added the multilingual trait.
- imageadd: hopefully added an icon for the signed language.
- code_imp: changed how some traits function slightly.
dzahlus:
- tweak: tweaked a few sounds
- soundadd: added a new weapon sounds
- sounddel: removed old weapon sounds
- code_imp: changed some sound related code
silicons:
- rscadd: syndicate ablative armwraps have been added.
2021-02-09:
Chiirno:
- rscadd: Adds clown waddle to clown shoes. Enhanced Clown Waddle Dampeners can
be engaged in-hand with ctrl+click, _but why would you?_
MrJWhit:
- rscadd: Re-adds theater disposal outlet, and makes dorms disposal able to have
things sent to it on boxstation.
TyrianTyrell:
- bugfix: made default tongue able to speak signed language.
timothyteakettle:
- balance: sentient viruses can now infect synths and ipcs
2021-02-11:
Adelphon:
- rscadd: Charismatic Suit
- rscadd: Urban Jacket
DeltaFire15:
- tweak: Added nanogel to the robodrobe.
Putnam3145:
- rscadd: Config to keep unreadied players from mode voting
dzahlus:
- bugfix: fixes grenadelaunch.ogg being used where it shouldn't and makes mech weapons
use correct sound
keronshb:
- balance: 10 > 30 second for Warp Implant cooldown
- rscdel: Comments out power sink objective.
timothyteakettle:
- bugfix: persistent blood should stop being invisible and alt clicking it shouldn't
return the entire spritesheet
- admin: pickpocketing is now logged using log_combat
zeroisthebiggay:
- tweak: the aesthetic sterile mask no longer hides faces so you can cosplay egirls
and keep flavortexts
2021-02-12:
Hatterhat:
- balance: The ATVs on SnowCabin.dmm have been replaced with snowmobiles.
MrJWhit:
- tweak: Random deltastation fixes.
- tweak: Gives boxstation vault door actual vault door access
silicons:
- balance: Voice of God - sleep removed, stun staggers instead, knockdown is faster
but does not do stamina damage, vomit is faster but doesn't stun
2021-02-13:
Hatterhat:
- balance: Energy bolas now take 2.5 seconds to remove and dissipate on removal.
timothyteakettle:
- admin: migration error to version 39+ of savefiles is now logged instead of messaging
all online admins in the chat
2021-02-14:
DeltaFire15:
- admin: The antag panel now correctly shows the names of cultist / clockcult datum
subtypes.
- bugfix: Adding clock cultists via the admin panel now works correctly.
- bugfix: Xeno larvae should now be able to ventcrawl again.
Hatterhat:
- tweak: Repairing sensors on jumpsuits now requires a fully-intact jumpsuit. Find
some cloth.
- tweak: Durathread armor kits now require you to have a fully-repaired jumpsuit,
first, with no attachments.
- bugfix: Durathread armor kits now no longer weave the entirety of the jumpsuit
armor universe into having armor.
TyrianTyrell:
- code_imp: added a define for multilingual granted languages, and changed the multilingual
trait to use it.
2021-02-15:
Adelphon:
- rscadd: polychromatic shoes
- rscadd: polychromatic windbreaker
- rscadd: polychromatic canvas cloak
- bugfix: digitigrade charismatic suit texture
DeltaFire15:
- balance: Kneecapped pugilist parries somewhat.
- balance: Slightly nerfed default unarmed parries.
- balance: Slightly nerfed traitor armwrap parries.
- bugfix: Pugilist parries now cannot perfectly defend against projectiles, as they
were supposed to.
- bugfix: Some parrying numbers that one would think were in seconds didn't have
the SECONDS. I added those.
- balance: Clock cultists now yell alot less when invoking scripture.
dzahlus:
- rscadd: Added new emote
- soundadd: added a new emote sound
silicons:
- balance: people on the ground hit less hard in unarmed combat. rng miss remove
from punches.
- bugfix: chat highlighting no longer drops half your entered words.
2021-02-16:
silicons:
- config: sprint removal entry added, UI will revert to old UI while this is active.
2021-02-18:
BlueWildrose:
- admin: Admins now receive messages regarding certain holodeck actions.
Hatterhat:
- bugfix: Free Golem Ship GPSes now start as disabled. Like they were supposed to.
LetterN:
- tweak: No more liver damage when you opt out of "hornychems"
SmArtKar:
- rscadd: Added a new TCG card game
dzahlus:
- rscdel: Removed maroon objective due to toxic gameplay behaviour
shellspeed1:
- bugfix: floor bots place plating before tiles now.
- bugfix: gets rid of another tile duplication issue.
silicons:
- spellcheck: priviledge --> privilege
2021-02-19:
Putnam3145:
- bugfix: Buzz Fuzz's addiction threshold is now a can and a sip as intended.
timothyteakettle:
- admin: staring into pierced realities is now logged
2021-02-20:
Adelphon:
- rscadd: polychromic pants
- tweak: urban coat made polychromic
Chiirno:
- tweak: Synthflesh now unhusks with 100u instead of requiring 101u.
SmArtKar:
- tweak: Added some QoL changes to TCG
- bugfix: Fixed TCG cards not saving
TyrianTyrell:
- bugfix: fixed the signed language so that you can actually use it, and that it's
unusable when it's meant to be.
timothyteakettle:
- bugfix: stops people using Message All on PDAs when their cartridge doesn't allow
it
2021-02-21:
Hatterhat:
- balance: Anomaly announcements and brand intelligence now always announce instead
of having some ham-fisted chance of being a command report.
IronEleven:
- balance: Raises Space Vine Population Requirement from 10 to 20
MrJWhit:
- tweak: Removes an unnecessary % on the seed extractor.
timothyteakettle:
- bugfix: the query for checking mentors now gets properly deleted
- rscadd: vampires no longer burn in the chapel if they signed up as the chaplain
2021-02-22:
Putnam3145:
- rscadd: (Hexa)crocin
- rscadd: (Hexa)camphor
- rscadd: Nymphomaniac quirk
- admin: All climaxes and arousals are now logged, as well as genital exposure.
SandPoot:
- rscadd: Cyborg tablets and it's special app for self-management.
- bugfix: In the case of a doomsday device being created outside of an AI it will
delete itself.
- imageadd: Some sprites for it have been added and the borg's hud light toggles
been changed to only on-off (made by yours truly)
- refactor: A lot of borg code was changed
- refactor: Tools no longer use istype checks and actually check for their behavior.
Vynzill:
- rscadd: cursed rice hat that's hard to find and obtain, along with a couple other
hats
- rscadd: a replacement toy gun for donksoft lmg
- rscadd: gorillas to the jungle gateway, friendly, even when attacked.
- bugfix: couple mapping errors I noticed, most importantly a missing window in
the chapel.
- balance: shotgun and donksoft lmg removed, captain coat nerfed armor values.
- balance: leaper healthpool from 450 to 550 hopefully making it more of a struggle,
and gives it a name.
- tweak: leaper pit is more wider. The hidden room south is now more obvious to
find
dzahlus:
- rscadd: Added pain emote to getting wounded
- soundadd: added a new pain emote sounds
2021-02-23:
keronshb:
- rscadd: Hyperblade to uplink with poplock
- balance: Removes combination of two Dragon Tooth Swords while keeping it for regular
eutactics.
timothyteakettle:
- bugfix: banning panel prioritises mobs with clients now when trying to find them
if they're in the game
2021-02-24:
SandPoot:
- bugfix: Regular crowbars no longer open powered airlocks.
silicons:
- balance: xeno cube makes hostile xenos now, and drops a sentinel instead of a
drone.
2021-02-25:
DeltaFire15:
- bugfix: Traitor / Ling objective amount should now be correct again.
2021-02-26:
DeltaFire15:
- code_imp: All machine-frame based tool-use actions now have state-checking callbacks.
2021-02-27:
Hatterhat:
- balance: Lingfists (trait_mauler) now deal no stam damage and lost their 15(!!!)
armor penetration.
Putnam3145:
- tweak: Tablets now protect their contents from rads.
TheObserver-sys:
- rscadd: Chems that should have been usable are now usable, try some cryoxadone
on a plant today!!!
kappa-sama:
- tweak: cards and card binders are now small-class items
keronshb:
- balance: 16 > 10 unlock cost for stronger abilities
- balance: Made nearly all other abilities for free.
kiwedespars:
- balance: reverted the pr that absolutely gutted pugilism and made it worse than
base unarmed, also gives it a second long stagger
- balance: removed the ability to parry while horizontal, because that's dumb and
makes it easy to just time the parries right.
silicons:
- bugfix: chaplain arrythmic knives can no longer be abused for infinite speed.
2021-02-28:
Putnam3145:
- bugfix: Polychromic windbreaker's alt-click message is now coherent
- code_imp: Toggleable suits now have an on_toggle proc to be overridden.
R3dtail:
- tweak: doubled max belly name length and quadrupled belly description length
SandPoot:
- tweak: Body rejuvenation surgery will loop until the patient is completely healed.
dzahlus:
- bugfix: fixes toxinlovers dying from heretic stuff that should heal them instead
2021-03-01:
SmArtKar:
- bugfix: Fixes decks breaking your screen
- bugfix: Fixes binders not saving cards
- bugfix: Fixes binders not saving multiple cards of the same type
Vynzill:
- bugfix: cursed rice hat right in front of the jungle gateway's entrance is now
removed from this dimensional plane