mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
28639 lines
1.5 MiB
28639 lines
1.5 MiB
DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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---
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2015-04-04:
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ACCount:
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- rscadd: Emergency welding tool added to emergency toolbox.
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- rscadd: Changed industrial welding tool sprite.
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- tweak: Replaced welder in syndicate toolbox with industrial one.
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- tweak: All tools in syndicate toolbox are red. Corporate style!
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- tweak: Red crowbar is a bit more robust.
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- bugfix: 'Fixed two bugs: welder icon disappearing and drone toolbox spawning with
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invisible cable coil.'
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AnturK:
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- rscadd: 'Picket signs: table crafted with a rod and two cardboard sheets, write
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on them with pen or crayon.'
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Cheridan:
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- wip: The bar's layout has been changed with a poker table and re-arranged seating.
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Dannno:
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- rscadd: Added gun lockers for shotguns and energy guns. Click on the lockers with
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an item to close them if they're full.
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Gun Hog:
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- rscadd: Nanotrasen research has finalized improvements for the experimental Reactive
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Teleport Armor. The armor is now made of a thinner, lightweight material which
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will not hinder movement. In addition, the armor shows an increase in responsiveness,
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activating in at least 50% of tests.
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Incoming:
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- rscadd: The iconic blood-red hardsuits of nuke ops can now be purchased for a
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moderate sum of 8 TC by traitors.
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Jordie0608:
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- tweak: Cyborg mining drills now use up their internal battery before drawing power
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from a borg's cell.
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- bugfix: Fixes cyborg mining drills not recharging.
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RemieRichards:
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- rscadd: Burning mobs will ignite others they bump into or when they are stepped
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on.
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Xhuis:
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- tweak: Malfunctioning AIs can no longer leave the station z-level. Upon doing
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this, they will fail the round.
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- tweak: Phazon exosuits now require an anomaly core as the final step in their
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construction.
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xxalpha:
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- rscadd: Added Nutriment Pump, Nutriment Pump Plus and Reviver implants.
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- tweak: Added origin technologies to all implants.
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- tweak: 'The following implants are now much harder to obtain: X-ray, Thermals,
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Anti-Stun, Nutriment Pump Plus, Reviver.'
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- tweak: Cauterizing a surgery wound will now heal some of the damage done by the
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bonesaw if it was used as part of the same surgery.
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- tweak: Added ability for Medical HUDs to detect cybernetic implants in humans.
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2015-04-09:
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Iamgoofball:
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- rscadd: Quite a lot of cleanables can now be scooped up with a beaker in order
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to acquire the contents.
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- rscadd: Light a piece of paper on fire with a lighter, and scoop up the ashes!
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- rscadd: Scoop up the flour the clown sprayed everywhere as a 'joke'!
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- rscadd: Scoop up the oil left behind by exploding robots for re-usage in chemistry!
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- rscadd: You can splash the contents of a beaker onto the floor to create a Chemical
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Pile! This pile can be heated or blown up and have the reagents take the effects.
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Make a string of black powder around a department in maint. and then heat it
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with a welder today!
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- rscadd: Reagents now can have processing effects when just sitting in a beaker.
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- rscadd: Pyrosium and Cryostylane now feed off of oxygen and heat/cool the beaker
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without having to be inside of a person!
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- rscadd: Reagents can now respond to explosions!
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- rscadd: Black Powder now instantly detonates if there is an explosion that effects
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it.
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- rscadd: Fire now heats up beakers and their contents!
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- rscadd: Activate some smoke powder in style by lighting the beaker on fire with
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a burning hot plasma fire!
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RemieRichards:
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- tweak: Ninja stars are summoned to your hand to be thrown rather than automatically
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targetting nearby mobs.
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- rscadd: 'Added Sword Recall: pulls your katana towards you, hitting mobs in the
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way. Free if within sight, cost scales with distance otherwise.'
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- rscadd: Enemies can be electrocuted by a ninja as the cost of his energy, stunning
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and injuring them.
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- rscdel: Removed SpiderOS, functions moved to status panel.
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- bugfix: Fixed energy nets not anchoring target, katana emag spam and sound delay.
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optimumtact:
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- bugfix: Mimes can't use megaphone without breaking their vow anymore.
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phil235:
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- tweak: Flying animals no longer triggers mouse traps, bear traps or mines.
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2015-04-11:
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Gun Hog:
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- tweak: Nanotrasen has approved an access upgrade for Cargo Technicians! They are
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now authorized to release minerals from the ore redemption machine, to allow
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proper inventory management and shipping.
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Iamgoofball:
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- tweak: Blobbernauts no longer deal chemical damage, brute damage increased however.
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Ikarrus:
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- experiment: Getting converted by a rev or cultist will stun you for a few seconds.
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Incoming5643:
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- bugfix: Fixes some AI malf powers being usable when dead.
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MrPerson:
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- tweak: Reduces movement speed penalty from being cold.
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Xhuis:
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- rscadd: Adds a pizza bomb traitor item for 4 telecrystals. It's a bomb, diguised
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as a pizza box. You can also attempt to defuse it by using wirecutters.
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kingofkosmos:
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- rscadd: Activating internals with an adjusted breath mask will automatically push
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it up to normal state.
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- tweak: Masks can now be adjusted when buckled to a chair.
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optimumtact:
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- tweak: Stun batons no longer lose charge over time when on.
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phil235:
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- tweak: The AI holopads now use a popup window just like computers and other machines.
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- rscdel: Nerfs kinetic accelerator and plasma cutters. Plasma cutter is no longer
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in the mining vendor. Reduces the drilling cost of all drills.
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- rscadd: Adding 40+ new food and drink recipes, mostly using the newest plants.
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Notably rice recipes, burritos, nachos, salads, pizzas.
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- tweak: Opening the tablecrafting window can now also be done by dragging the mouse
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from any food (that's on a table) onto you.
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- rscadd: The kitchen cabinet starts with one rice pack.
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- tweak: Glasses with unknown reagent will no longer be always brown but will take
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the color of their reagents.
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2015-04-13:
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AnturK:
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- rscadd: 'Spacemen have learned the basics of martial arts: Boxing, unleash it''s
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power by wearing Boxing Gloves.'
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- rscadd: While boxing you can't grab or disarm, but you hit harder with a knockout
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chance that scales off stamina damage above 50.
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- rscadd: Rumors have been heard of powerful martial styles avaliable only to the
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gods themselves.
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CosmicScientist:
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- rscadd: Added a dehydrated space carp to traitor items, bought with telecrystals.
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Use dehydrated space carp in hand to school them on loyalty. Add water to create
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a vicious murder machine just for the halibut.
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- tweak: The toy carp plushie now has attack verbs for fun, hit your friend with
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one today. I put my sole into this mod.
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- wip: If you can think of a better fish pun let minnow but I shouldn't leave it
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to salmon else.
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Ikarrus:
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- tweak: Gang bosses can no longer purchase certain potent traitor items but instead
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have access to some of a nuke op's arsenal of weapons.
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Incoming5643:
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- rscadd: 'Three new chemical types of blob can occur: Omnizine, Morphine and Space
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Drugs.'
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MrPerson:
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- experiment: New lighting system! Lighting now smoothly transfers from one lighting
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level to the next.
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Xhuis:
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- rscadd: There have been... odd sighting in Space Station 13's sector. Alien organisms
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have appeared on stations 57, 23, and outlying.
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- rscadd: Nanotrasen personnel have reason to believe that Space Station 13 is under
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attack by shadowlings. We have little intel on these creatures, but be on the
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lookout for odd behavior and dark areas. Use plenty of lights.
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Zelacks:
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- tweak: Defibs no longer have a minimum damage requirement for a successful revive.
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Patients will have 150 total damage on a successful revive.
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- tweak: Additional feedback is given for several failure states of the defib.
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xxalpha:
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- wip: Airlock crushing damage increased.
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2015-04-16:
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AnturK:
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- rscadd: Nanotrasen authorities are reporting sightings of unidentified space craft
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near space station 13. Report any strange sightings or mental breakdowns to
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central command.
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- rscadd: 'PS : Abductions are not covered by health insurance.'
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- rscadd: Shadowlings and their thralls now have HUD icons.
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- rscadd: Thralls learn their master's objectives when enthralled.
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- rscadd: Regenerate Chitin ability lets shadowlings re-equip their armor if lost.
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- tweak: Loyalty implanted people take 25% longer to enthrall, but lose their implant
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and become immune to re-implanting.
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- experiment: Shadowlings now have a message in their spawning text which specifies
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that cooperation is mandatory.
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- bugfix: Veil now works on equipped lights.
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- bugfix: Shadowlings now take correct amount of burn damage and in light and heal
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clone and brain damage in darkness.
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- bugfix: Fixes 'Round end code broke' displaying every round.
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- bugfix: Shadowlings who ascend will nore greentext properly.
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Gun Hog:
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- rscadd: Thinktronic Systems, LTD. has increased the Value of the Value-PAK PDA
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cartridge! Standard issue for Captain PDAs, it can now access security bots,
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medibots, cleanbots, and floorbots ALL AT ONCE! In addition, it can also connect
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to your station's Newscaster network at NO EXTRA CHARGE! As a Thank you for
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our contract with them, they have thrown in Newscaster access for the HumanResources9001
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cartridge, Heads of Personnel rejoice!
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- tweak: The Newscaster app has also gotten a free upgrade which allows it to display
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images and comments inside of posts!
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- bugfix: Nanotrasen has concurrently released a patch for bots which will allow
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off-station bots to properly patrol.
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Incoming5643:
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- rscadd: Changeling head slugs have been given player control, ventcrawling, and
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a short escape period after egg laying.
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MrStonedOne:
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- rscadd: Admin ghosts can now drag ghosts to mobs to put that ghost in control
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of that mob.
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Xhuis:
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- rscadd: Nanotrasen scientists have recently observed a strange genome shift in
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green slimes. Experiments have shown that injection of radium into an active
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green slime extract will create a very unstable mutation toxin. Use with caution.
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2015-04-19:
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AnturK:
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- bugfix: Observers can now see abductor hivemind messages.
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- rscadd: 'Adds advanced baton for abductors: Stun, Sleep and Cuff in one tool.'
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- rscadd: Abductor agents now have vest cameras.
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- imageadd: New sprites for abductors and their gear made by Ausops.
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Fayrik:
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- rscadd: Added jobban options for Abductors and Deathsquads.
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- tweak: Made admin antag spawning buttons more efficient and less prone to failure.
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Xhuis:
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- rscadd: Recent sightings aboard space stations shows that spirits seem to be manifesting
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as malevolent revenants and draining the life of crew. The chaplain may be helpful
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in stopping this new threat.
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kingofkosmos:
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- wip: Girder and machine frame construction protocols has been changed. They can
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now be secured/unsecured with a wrench and disassembled with a welder.
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2015-04-20:
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Fayrik:
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- rscadd: Abductors now get advanced camera consoles.
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- tweak: Redesigned Centcom again. There's a bar at the thunderdome now.
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- rscadd: Headsets can now be locked to a spesific frequency, this only occurs for
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nuke ops and deathsquads.
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- rscadd: The Centcom channel is now available over all z-levels, regardless of
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telecomms status.
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- tweak: The Deathsquad space suits have been upgraded to hardsuits.
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- rscadd: The Deathsquad now have thermal imaging huds, which can swap which hud
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they display on the fly.
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phil235:
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- tweak: Reagents are now back to being metabolized every tick. Fixes frost oil
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and capsaicin not working.
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- tweak: Fixes not being able to make sterilizine.
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- rscadd: Adding overdose to space drug, causing mild hallucination and toxin and
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brain damage.
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- tweak: Nerfed healing power of stimulant reagent. Buffed ephedrine a bit.
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- rscadd: Nitroglycerin can now be stabilized with stabilizing agent, and explodes
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when heated.
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2015-04-21:
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Ikarrus:
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- wip: Gang mode has had some considerable work done on it, including a new objective
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and currency dynamic.
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- rscadd: <b>New objective:</b> Claim half the station as territory by tagging it
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with spray cans supplied to gang bosses, but usable by any member.
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- wip: An area can only be tagged by one gang at a time, remove your opponent's
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tag or spray over it.
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- rscadd: <b>New recruitment:</b> Recruiment pens replace flashes, stab people to
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recruit them.
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- experiment: Recruitment is silent, but causes brief seizures and has a cooldown
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that scales upwards with a gang's size.
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- rscadd: <b>New tool:</b> The Gangtool is used by bosses and lieutenants to recall
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the shuttle and purchase supplies.
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- rscadd: Pistols, ammo, spraycans, recruitment pens and additional gangtools can
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all be bought.
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- tweak: Gangtools also alert the user of promotions, purchases and territory changes
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within the gang.
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- rscadd: Lieutenants are promoted from gang members when given their own gangtool;
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they're immune to deconversion and able to do anything a boss can except promotion.
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- rscadd: <b>New currency:</b> Influence is used to purchase with the gangtool and
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is generated every 5 minutes by each territory owned by the gang.
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- tweak: Thermite can be cleaned off walls now.
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2015-04-22:
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Incoming5643:
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- rscadd: 'Adds a new fun button for admins: ''Set Round End Sound''. You can use
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the set round end sound button to set the round end sound. Glad we cleared that
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up!'
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Miauw62:
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- wip: Very slightly expanded atmos and added an external airlock.
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Xhuis:
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- bugfix: A few issues have been fixed for revenants. In addition, the Mind Blast/Mind
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Spike sound effect has been removed.
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- rscadd: Adds the Hypnotize ability to revenants. It will cause a target to fall
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asleep after a short time.
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xxalpha:
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- rscadd: Added an Exosuit Mining Scanner to the robotics fabricator.
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- tweak: Buffed Ripley's movement and drilling speed in low pressure environments.
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2015-04-25:
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Boggart:
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- rscadd: Generalizes handheld instrument code and Ports Nienhaus's guitar, sounds
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by BartNixon of Tau Ceti.
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- rscadd: Fixes being unable to build disposal pipes on walls, makes changing the
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RPD's settings not affect pipes that are currently building, makes the RPD use
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the datum/browser ui, makes it use categories and makes it show the selected
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mode.
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Gun Hog:
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- rscadd: Nanotrasen has provided designs for fabrication of APC power control modules.
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You may print them at any autolathe.
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Ikarrus:
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- rscadd: Gangs can now purchase switchblades, a relatively cheap and decently robust
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melee weapon.
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- tweak: Gangs now require at least 66% control of the station to win.
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- tweak: Gang spraycan uses reduced to 15.
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- tweak: Pistol cost increased to 30 Influence
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- tweak: Promotions now start off cheap at 20 influence but get more expensive the
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more people you promote.
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Xhuis:
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- rscadd: Added a Create Antagonist button for revenants.
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- rscdel: Removed Mind Blast.
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- bugfix: Revenants no longer get killed by explosions.
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- tweak: Mind spike cooldown increased to 4 seconds.
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- tweak: Harvest now takes 8 seconds and requires you to be adjacent to the target.
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- tweak: Hypnotise sleeps targets for longer.
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- tweak: Revenant now starts with 3 strikes.
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phil235:
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- tweak: Telecom machines are now deconstructed the same way as all other constructable
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machines.
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- tweak: You can no longer overdose on nicotine but you can get addicted (very mild
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effects).
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2015-04-29:
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AndroidSFV:
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- tweak: Dehydrated carp now are friendly to both the imprinter of the plushie as
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well as any coded-in allies (I.E. Nuke Ops team), and unfriendly to carp of
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other origin othan than yourself or your coded-in allies. Dehydrated carp that
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are not imprinted will still have the same behavior as regular carp.
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AnturK:
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- rscadd: Advanced cameras now have all functionality of the abductor consoles.
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- tweak: Pinpoint teleportation takes 8 seconds and spawns a flashy silhouette at
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the target location. Can be used as distraction since it appears even if teleporter
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is empty.
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- bugfix: Abductors are now immune to viruses.
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- bugfix: Dissection surgery ignores clothes.
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- bugfix: Non-abductors can escape the ship by fiddling with consoles enough.
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- rscadd: Three new negative glands.
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- rscadd: Bloody glands spray blood everywhere and injure the host.
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- rscadd: Bodysnatch glands turn the host into a cocoon that hatches doppelgangers.
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- rscadd: Plasma glands cause the host to explode into a cloud of plasma.
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GoonOnMoon:
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- rscadd: Added a new assault rifle to the game for use by Nanotrasen fighting forces
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in special events. Also happens to be available in the Liberation Station vending
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machine and the summon guns spell usable by the wizard and badminnery.
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Iamgoofball:
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- rscdel: Acid blob has been removed.
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- tweak: Charcoal and Silver Sulf are more powerful now.
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- tweak: Styptic power and Silver Sulf metabolize at the default rate.
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Ikarrus:
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- rscadd: Spraycans and crayons can now draw Poseur Tags, aka Fake Gang Tags, as
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grafiti.
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- tweak: Influence income changed to provide weaker gangs a bigger boost, while
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slowing down stronger gangs to promote opportunity for comebacks.
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- tweak: Gangs only earn influence on territories they have held on to since the
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previous Status Report (the income calculation every 5 minutes). This places
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more significance on defending your existing territory.
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- bugfix: You must be in the territory physically to tag it now. So no more tagging
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everything from maint.
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- tweak: Gang income delay reduced to 3 minutes intervals.
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- tweak: Gang Capture goal reduced to 50%
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- tweak: Gang spraycan use increased to 20
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- tweak: Gang Boss icon is now a red [G] icon to make it stand out better from regular
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gang icons
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JJRcop:
|
|
- tweak: TED's kill duration has been halved.
|
|
- tweak: Escaping from the TED's field no longer kills you.
|
|
RemieRichards:
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- rscadd: Adds Easels and canvases for custom drawings.
|
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- imageadd: Place a canvas on an easel and draw on it with crayons, clean one pixel
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with a rag or soap and activate it in-hand to erase the whole canvas.
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- rscadd: Ports VG's Ventcrawling overhaul!
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- tweak: Crawling through vents is no longer instant, you now have to move and navigate
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manually
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- rscadd: While inside pipes and other atmos machinery, you now see pipe vision
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phil235:
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- bugfix: Podplants are no longer unharvestable.
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- tweak: Choosing your clown, mime, cyborg and AI name as well as religion and deity
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is now done in the preferences window. As a chaplain , your bible's icon is
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now chosen by clicking the bible.
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2015-04-30:
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Fayrik:
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- rscadd: Ported NanoUI to most atmospherics equipment.
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|
TheVekter:
|
|
- tweak: Hooch is now made with 2 parts Ethanol, 1 part Welder fuel and 1 part Universal
|
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Enzyme as a catalyst.
|
|
- tweak: No-slip shoes are paintable, painting them doesn't remove no-slip properties.
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2015-05-01:
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Ikarrus:
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- rscadd: Gang bosses can now rally their gang to their location with their gangtool.
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- rscadd: Gangtools can no longer recall the shuttle if station integrity is lower
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than 70%
|
|
- rscdel: Removed requirement to be in the territory to tag it.
|
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- tweak: Recruitment Pen cost reduced to 40.
|
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- bugfix: Communications console should now accurately print the (lack of a) location
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of the last shuttle call.
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Xhuis:
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- rscdel: Revenants will no longer spawn without admin intervention. They are pending
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a remake.
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2015-05-02:
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Boggart:
|
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- bugfix: Cryo tubes can no longer be used for ventcrawling.
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Ikarrus:
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- rscadd: Admins can choose the strength and size of Centcom teams to send, ranging
|
|
from officials to deathsquads, with the 'Make Centcom Respone Team' button.
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|
phil235:
|
|
- tweak: Space carps can no longer knock down anyone, but they now deal additional
|
|
stamina damage to humans.
|
|
- tweak: Radiation effects from uranium walls are nerfed to the level of uranium
|
|
floor.
|
|
- rscadd: You can no longer put an inactive MMI in a cyborg shell. Ghosted brains
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now get an alert when someone puts their brain in a MMI. You can now examine
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the MMI to see if its brain is active.
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|
2015-05-03:
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AnturK:
|
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- rscadd: Abductors can purchase spare gear with experimentation points.
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|
Ikarrus:
|
|
- rscadd: Admins can now adjust the pre-game delay time.
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|
MrStonedOne:
|
|
- experiment: MasterController and subsystem rejiggering!
|
|
- rscadd: The MC can now dynamcially change the rate a subsystem is triggered based
|
|
on how laggy it's being. This has been applied to atmos to allow for faster
|
|
air processing without lagging the server
|
|
- tweak: Pipes and atmos machinery now processes in tune with air, rather than seperately.
|
|
- bugfix: Fixed hotspots and fire causing more lag than they needed to
|
|
- bugfix: Fixed some objects not getting garbage collected because they didn't properly
|
|
clear references in Destory()
|
|
- tweak: The qdel subsystem will now limit its processing time to a 5th of a second
|
|
each tick to prevent lag when a lot of deletes happen
|
|
- bugfix: Fixed the ticker not showing a tip of the round if an admin forces the
|
|
round to start immediately
|
|
2015-05-04:
|
|
Firecage:
|
|
- bugfix: Emagged windoors can now be deconstructed.
|
|
RemieRichards:
|
|
- rscadd: Adds Plasmamen, a species that breathes plasma and bursts into flames
|
|
if they don't wear special suits.
|
|
- imageadd: New burning icon for all humanoid mobs.
|
|
- imageadd: New sprite for Skeletons to match Plasmamen.
|
|
oranges:
|
|
- tweak: Thanks to recent advances in fork science, you no longer need to aim at
|
|
your eyes to eat the food off a fork
|
|
xxalpha:
|
|
- rscadd: 'Adds a new barsign: ''The Net''.'
|
|
2015-05-05:
|
|
Firecage:
|
|
- bugfix: Golems and skeletons no longer fall over when stepping on shards.
|
|
Gun Hog:
|
|
- bugfix: Mining borg diamond drill upgrade now functional.
|
|
Ikarrus:
|
|
- tweak: Doubled the initial charge of SMESs in Engineering.
|
|
- tweak: Influence cap for gangs has been increased.
|
|
incoming5643:
|
|
- bugfix: All modes now select their antagonists before job selection, this means
|
|
that a player who prefers roles normally immune to being certain antagonists
|
|
(implanted roles/silicons) can still have a fair shot at every antagonist roll
|
|
they opt into. If they're selected they simply will not end up with an incompatible
|
|
job.
|
|
- bugfix: As an example if someone loved to play Head of Security (humor me here)
|
|
and had it set to high, and the only other jobs he had set were security officer
|
|
at medium and botanist at low but he was selected to be a traitor, he would
|
|
spawn as a botanist even if there ended up being no Head of Security.
|
|
- experiment: Please give playing security another chance if you'd written it off
|
|
because it affected your antag chances.
|
|
xxalpha:
|
|
- bugfix: Hulks can now break windoors.
|
|
- bugfix: Fixed smoking pipe messages. Fixed emptying a smoking pipe with nothing
|
|
in it.
|
|
2015-05-06:
|
|
Jordie0608:
|
|
- bugfix: Borgs can now open lockers with the 'Toggle Open' verb.
|
|
Thunder12345:
|
|
- bugfix: Severed the cryo tube's connection to the spirit world. Ghosts will no
|
|
longer be able to eject people from cryo. Please report further instances of
|
|
poltergeist activity to your local exorcist.
|
|
Xhuis:
|
|
- tweak: Many minor technical changes have been made to cult.
|
|
- rscadd: Cultist communications now show the name of the person using them. Emergency
|
|
communications do not do this.
|
|
- rscadd: Emergency communication does less damage.
|
|
xxalpha:
|
|
- rscadd: Engineering cyborgs can now pick their cable coil color whenever they
|
|
want.
|
|
2015-05-07:
|
|
Xhuis:
|
|
- rscadd: Emagged defibrillators will now do burn damage and stop the patient's
|
|
heart if used in harm intent.
|
|
- tweak: The previous stunning functionality of the emagged defibrillator has been
|
|
moved to disarm intent.
|
|
phil235:
|
|
- tweak: Temperature effects from frost oil and capsaicin reagents and basilisk
|
|
have been buffed to be significant again.
|
|
xxalpha:
|
|
- tweak: Hulks can now break windoors.
|
|
2015-05-08:
|
|
Firecage:
|
|
- tweak: Mobs can now be buckled to operating tables.
|
|
Gun Hog:
|
|
- rscadd: 'Top scientists at Nanotrasen have made strong progress in Artificial
|
|
Intelligence technology, and have completed a design for replicating a human
|
|
mind: Positronic Brains. Prototypes produced on your research station should
|
|
be compatible with all Man-Machine Interface compliant machines, be it Mechs,
|
|
AIs, and even Cyborg bodies. Please note that Cyborgs created from artificial
|
|
brains are called Androids.'
|
|
- tweak: The pAI role preference and related jobbans have been renamed to properly
|
|
reflect that they are not soley for pAI, but include drones and positroinc prains.
|
|
astralenigma:
|
|
- tweak: Cargo packages are now delivered with their manifests taped to the outside.
|
|
Click on them with an open hand to remove them.
|
|
optimumtact:
|
|
- tweak: Machine frame and girder deconstruction now uses a screwdriver instead
|
|
of welding tool.
|
|
2015-05-09:
|
|
Firecage:
|
|
- tweak: Increased the manifestation chance of super powers.
|
|
Ikarrus:
|
|
- experiment: 'Loyalty implants will no longer survive deconverting a gangster.
|
|
Security now needs to use two of them if they want the permanent effects: The
|
|
first to deconvert them, and the second to make them loyal.'
|
|
KorPhaeron:
|
|
- tweak: Slime mutation chance now starts at 30%.
|
|
- rscadd: Baby slimes have a -5% to 5% difference of their parent's mutation chance,
|
|
allowing you to breed slimes that are more likely to mutate.
|
|
- rscdel: Plasma and epinephrine no longer affect mutation chance of slimes.
|
|
- rscadd: Red slime extract and plasma makes a potion that can increase mutation
|
|
chance, Blue slime extract and plasma potions will decrease it.
|
|
2015-05-10:
|
|
AnturK:
|
|
- bugfix: Fixed borg's cells draining much faster than they're meant to.
|
|
Gun Hog:
|
|
- tweak: Station bot performance greatly increased.
|
|
- rscadd: Captain PDA cartridge now includes nearly all utilities and functions,
|
|
including signaller and all bots! HoP now has janitor and quartermaster functions!
|
|
The RD and Roboticists now have access to Floor, Clean, and Medibots!
|
|
- tweak: Bot access on PDA is now one button across all PDAs. You will only see
|
|
what bots you can access, however.
|
|
- rscadd: Cartridges that include a signaller have been improved so they will work
|
|
on a larger frequency range.
|
|
- tweak: All bots now have Robotics access, so they may be set to patrol and released
|
|
once constructed.
|
|
- tweak: Roboticists now have access to bot navigation beacons. They are found under
|
|
the floor tiles as patrol route nodes.
|
|
2015-05-11:
|
|
Firecage:
|
|
- imageadd: New icons for Industrial and Experimental welding tools.
|
|
Gun Hog:
|
|
- rscdel: The power mechanic for mining drills and the jackhammer has been removed.
|
|
They no longer require cells or recharging.
|
|
- bugfix: The diamond drill upgrade for mining cyborgs has been fixed.
|
|
Xhuis:
|
|
- rscadd: Adds the pneumatic cannon, attach an air tank and shoot anything out of
|
|
it.
|
|
- rscadd: Improvised pneumatic cannons can be tablecrafted with a wrench, 4 metal,
|
|
2 pipes, a pipe manifold, a pipe valve and 8 package wrappers.
|
|
spasticVerbalizer:
|
|
- bugfix: False walls no longer stackable.
|
|
2015-05-13:
|
|
Firecage:
|
|
- rscadd: Kudzu is now admin-logged in Investigate.
|
|
GunHog:
|
|
- tweak: Positronic brains are now entered by clicking on an empty one, in the same
|
|
manner as drones.
|
|
- rscadd: Ghosts are alerted when a new posibrain is made.
|
|
Jordie0608:
|
|
- rscadd: Borg reagent containers (beakers, spraybottles, shakers etc.) are no longer
|
|
emptied when stowed.
|
|
- bugfix: Fixes North and West Mining Outposts having empty SMESs.
|
|
- bugfix: Aliens and slimes can smash metal foam again.
|
|
- rscdel: Deconstructing reinforced walls no longer creates additional rods out
|
|
of nowhere.
|
|
- imageadd: Pepperspray now has inhand sprites.
|
|
Xhuis:
|
|
- bugfix: Fixes the recipe for pneumatic cannons; it now only requires a wrench,
|
|
4 metal, 2 pipes and 8 package wrappers .
|
|
2015-05-15:
|
|
xxalpha:
|
|
- bugfix: Fixed emitter beams not being reflectable.
|
|
2015-05-16:
|
|
MartiUK:
|
|
- bugfix: Fixed a typo when cleaning a Microwave.
|
|
- bugfix: Fixed a typo when burning someone with a lighter.
|
|
2015-05-20:
|
|
xxalpha:
|
|
- rscadd: Added three drone shells to the derelict.
|
|
2015-05-22:
|
|
Jordie0608:
|
|
- tweak: Smothering someone with a damp rag when in harm intent will apply reagents
|
|
onto them, for acid-burning their face; otherwise it will inject them, for drugging
|
|
with chloral hydrate.
|
|
- imageadd: The healthdoll is now blue when at full health to make it more clear
|
|
when a body part is injured.
|
|
2015-05-25:
|
|
spasticVerbalizer:
|
|
- tweak: Glass airlocks can now be made heat-proof by using a sheet of reinforced
|
|
glass to create the window, regular glass creates a normal glass airlock.
|
|
xxalpha:
|
|
- bugfix: You can no longer drop items inside mechas nor machinery (this includes
|
|
gas pipes, disposal pipes, cryopods, sleepers, etc.).
|
|
- bugfix: Fixed exploit of changelings being able to keep thermal vision after resetting
|
|
their powers.
|
|
- bugfix: Fixed being able to implant NODROP items with cavity implant surgery.
|
|
2015-05-26:
|
|
CosmicScientist:
|
|
- spellcheck: Corrected wording for the pAI, donksoft riot darts and some tip of
|
|
the round tips.
|
|
xxalpha:
|
|
- bugfix: Fixed changeling revival.
|
|
2015-05-30:
|
|
duncathan:
|
|
- bugfix: Fixes passive gates not auto-coloring.
|
|
spasticVerbalizer:
|
|
- tweak: Players trying to speak but unable to will now get a message.
|
|
2015-05-31:
|
|
duncathan:
|
|
- tweak: Clarified the ability to retract changeling armblades.
|
|
2015-06-04:
|
|
Cuboos:
|
|
- rscadd: Added casting and firing sounds for wizard spells and staves.
|
|
- rscadd: A new title theme has been added.
|
|
Gun Hog:
|
|
- rscadd: Nanotrasen has approved the designs for destination taggers and hand labelers
|
|
in the autolathe.
|
|
Palpatine213:
|
|
- tweak: Allows sechuds to have their id locks removed via emag as well as EMP
|
|
2015-06-05:
|
|
CandyClown:
|
|
- tweak: Ointments, bruise packs, and gauze are now stacked to 6 instead of 5.
|
|
CorruptComputer:
|
|
- bugfix: Security lockers no longer spawn in front of each other on Box.
|
|
- bugfix: Hooked up the scrubbers in QM's office on Box.
|
|
- bugfix: Fixed bar disposals on Box
|
|
- bugfix: Fixed the stacked heater+freezer in expirementor maint on Box
|
|
- tweak: Made the turbine into Atmos and Engineering access only, and renamed the
|
|
doors to Turbine on Box.
|
|
Ikarrus:
|
|
- rscadd: Gang Bosses will now be able to discreetly send messages to everyone in
|
|
their gang for 5 influence a message.
|
|
- tweak: Conversion pens now use a flat 60sec cooldown rate.
|
|
KorPhaeron:
|
|
- rscadd: You can now lay tiles on the asteroid. Go nuts building forts.
|
|
2015-06-06:
|
|
Incoming5643:
|
|
- rscadd: Antagonists with escape alone can now escape with others on the shuttle,
|
|
so long as they are also antagonists.
|
|
- rscadd: Antagonists with escape alone can also win if non-antagonists are on the
|
|
shuttle provided they are locked in the brig.
|
|
- rscadd: Escaping to syndicate space on board the nuke op shuttle is now a valid
|
|
way to escape the station.
|
|
Jordie0608:
|
|
- rscadd: Admin-delaying the round now works once it has finished.
|
|
2015-06-07:
|
|
Aranclanos:
|
|
- rscadd: Malfunctioning AIs can preview placement of a Robotic Factory.
|
|
Iamgoofball:
|
|
- rscadd: Bicardine, Dexalin, Kelotane, Anti-toxin, Inaprovaline and Tricordrazine
|
|
have been re-added.
|
|
RemieRichards:
|
|
- rscadd: Lizards can now wag their tails, emote *wag to start and *stopwag to stop.
|
|
kingofkosmos:
|
|
- tweak: Mops can now be wet from normal buckets and sinks.
|
|
2015-06-08:
|
|
AnturK:
|
|
- imageadd: Improved the interface of Spellbooks.
|
|
Cheridan:
|
|
- tweak: Push-force from Atmospherics now depends on an entity's weight, heavier
|
|
objects are less prone to being pushed.
|
|
- rscadd: Magboots and No-Slip shoes now prevent pushing from spacewind.
|
|
Firecage:
|
|
- rscadd: Protolathes can now build Experimental Welding Tools.
|
|
2015-06-09:
|
|
Aranclanos:
|
|
- wip: Structures and machines can now be built on shuttles.
|
|
Iamgoofball:
|
|
- rscadd: 'Adds the Bluespace Rapid Part Exchange Device: holds up to 400 stock
|
|
parts and can be used to upgrade machines at range without needing to open their
|
|
maintenance panel.'
|
|
- rscadd: A new tier of stock parts have been added, they're very expensive to produce
|
|
but provide ample improvements.
|
|
- experiment: Many machines can now also be upgraded.
|
|
- tweak: 'Emitter: Lasers decrease firing delay and Capacitors decrease power consumption.'
|
|
- tweak: 'Gibber: Matter Bins increase yield of meat and Manipulators speed up operation
|
|
time, at high level can gib creatures with clothes.'
|
|
- tweak: 'Seed Extractor: Matter Bins increase storage and Manipulators multiply
|
|
seed production.'
|
|
- tweak: 'Monkey Recycler: Matter Bins increase the amount of monkey cubes produced
|
|
and Manipulators reduce the monkey-to-cubes ratio to a minimum of 1-to-1.'
|
|
- tweak: 'Crusher: Matter Bins increase material yield and Manipulators increase
|
|
chance to yield materials, at high level there is a chance for rarer materials.'
|
|
- tweak: 'Holopad: Capacitors increase an AI''s traversal range from the holopad.'
|
|
- tweak: 'Smartfridge: Matter Bins increase storage.'
|
|
- tweak: 'Processor: Matter Bins increase yield and Manipulators speed up operation
|
|
time.'
|
|
- tweak: 'Microwave: Matter Bins increase storage.'
|
|
- tweak: 'Ore Redemption Machine: Matter Bins increase yield per ore, Lasers increase
|
|
points per ore and Manipulators speed up operation time.'
|
|
- tweak: 'Hydroponics Tray: Manipulators improve water and nutrients efficiency.'
|
|
- tweak: 'Biogenerator: Matter Bins increase storage.'
|
|
bananacreampie:
|
|
- rscadd: Added several new options to the ghostform sprites
|
|
2015-06-11:
|
|
Cheridan:
|
|
- rscdel: Removes the powerdrain for individiual active modules on cyborgs.
|
|
2015-06-12:
|
|
Ikarrus:
|
|
- experiment: <B>Gang Updates</b>
|
|
- rscadd: 'New objective: To win, Gangs must now buy a Dominator machine (50 influence)
|
|
and defend it for a varying time frame.<br>* The location of the dominator is
|
|
broadcasted to the entire station the moment it is activated<br>* The more territories
|
|
the gang controls, the less time it will take<br>* Gangs no longer win by capturing
|
|
territories'
|
|
- rscadd: A choice of gang outfits are now purchasable for 1 influence each
|
|
- rscadd: Thompson SMGs aka "tommy guns" are now purchasable for 50 influence
|
|
- rscadd: Bulletproof armor vests are now purchasable for 10 influence
|
|
- tweak: Gang messages are now free to send
|
|
- tweak: Prices of pistols and pens reduced to 20 and 30, respectively
|
|
- tweak: Gang spraycans have been made a lot less obvious. They look nearly identical
|
|
to regular ones, now.
|
|
- rscdel: Gangs will no longer be notified how much territory the enemy controls
|
|
Incoming5643:
|
|
- rscadd: Growing tired of reports of slain members, the Wizard Federation has cautiously
|
|
sactioned the dark path of lichdom. Beware of the powerful lich who hides his
|
|
phylactery well, for he is immortal!
|
|
- rscadd: The trick to defeating liches is to destroy either their body or their
|
|
phylactery item before they can ressurect to it. The more a lich is slain the
|
|
longer it will take him to make use of his phylactery and the more likely the
|
|
crew is to catch him during a vunerable moment.
|
|
- rscremove: Due to the addition of proper liching, skeletons as a choosable race
|
|
from magic mirrors has been discontinued. My apologies to the powergamers. A
|
|
special admin version of the mirror that allows for skeletons has also been
|
|
added to the code.
|
|
Miauw:
|
|
- tweak: 'AIs have received several minor nerfs in order to increase antagonist
|
|
counterplay:'
|
|
- tweak: AI tracking is no longer instant, it takes an amount of time that increases
|
|
with distance from the AI eye, up to 4 seconds. The AI detector item will light
|
|
up when an AI begins tracking.
|
|
- tweak: A random camera failure event has been added, which will break one or two
|
|
random cameras.
|
|
- tweak: You can no longer keep tracking people that are outside of your camera
|
|
vision.
|
|
- tweak: Camera wires have been removed. Screwdriver a camera to open the panel,
|
|
then use wirecutters to disable it or a multitool to change the focus.
|
|
- tweak: You can now hit cameras with items to break them. To repair a camera, simply
|
|
open the panel and use wirecutters on it.
|
|
- tweak: Camera alerts now only happen after a camera is reactivated.
|
|
RemieRichards:
|
|
- rscadd: New optional explosion effect ported from /vg/'s DeityLink, Explosions
|
|
that are affected by Walls and Doors
|
|
2015-06-14:
|
|
Ikarrus:
|
|
- rscadd: White suits added to gang outfits
|
|
- tweak: Gang outfits are now free, but are now limited in stock (that replenishes
|
|
over time)
|
|
- tweak: While attempting a Hostile Takeover, gangs do not gain influence. Instead,
|
|
the takeover timer will be reduced by how many territories they control.
|
|
- tweak: Spraycan cost reduced to 5 influence.
|
|
- tweak: Recruitment Pen cooldown increased to 2 minutes, but is reduced if the
|
|
enemy gang has more members than yours.
|
|
- tweak: Tommy guns no longer deal stamina damage.
|
|
- rscdel: Gangtools can no longer recall the shuttle if the game mode is not Gang
|
|
War
|
|
2015-06-15:
|
|
Incoming5643:
|
|
- rscadd: Lizards can now choose from a wide varity of physical appearances in character
|
|
creation! Sprites made by WJohn. Hiss Responsibly.
|
|
Kor:
|
|
- rscadd: A terrible new creature stalks the halls of SS13.
|
|
- rscadd: The wizard has a new artefact related to said creature.
|
|
- rscadd: Added a new sepia slime plasma reaction. Try it out!
|
|
spasticVerbalizer:
|
|
- bugfix: Drones can now properly quick-equip.
|
|
2015-06-18:
|
|
AnturK:
|
|
- rscadd: Added new photo-over-pda function. Apply the photo to PDA to send it with
|
|
your next message!
|
|
Ikarrus:
|
|
- rscadd: Department Management consoles have been added to Head of Staff offices.
|
|
These will enable heads to modify ID's access to their department, as well as
|
|
preform demotions.
|
|
Miauw:
|
|
- tweak: Bullets can now damage cameras.
|
|
- tweak: Camera alarms now trigger 90 seconds after the first EMP pulse, instead
|
|
of when all EMP pulses run out.
|
|
- tweak: Makes the force required to damage cameras greater than or equal to ten
|
|
instead of greater than ten.
|
|
- tweak: Camera alarms now trigger when cameras are disabled with brute force or
|
|
bullets.
|
|
Xhuis:
|
|
- rscadd: Nanotrasen scientists have determined that a delaminating supermatter
|
|
shard combining with a gravitational singularity is an extremely bad idea. They
|
|
advise keeping the two as far apart as possible.
|
|
phil235:
|
|
- rscdel: Nerfed the xray gun. Its range is now 15 tiles.
|
|
2015-06-20:
|
|
Dorsisdwarf:
|
|
- tweak: Syndicate Bulldog Shotguns now use slug ammo instead of buckshot by default
|
|
- rscadd: Nuke Ops can now buy team grab-bags of bulldog ammo at a discount.
|
|
Ikarrus:
|
|
- rscadd: Wearing your gang's outfit now increases influence and shortens takeover
|
|
time faster.
|
|
- rscadd: Added several more options for gang outfits
|
|
- rscadd: Pinpointers will now point at active dominators.
|
|
- tweak: Gang outfits are now slightly armored
|
|
- tweak: Gang tags are now named 'graffiti' to make them harder to detect
|
|
- tweak: Initial takeover timer is now capped at 5 minutes (50% control)
|
|
- tweak: 'Server Operators: The default Delta Alert texts have changed. Please check
|
|
if your game_options.txt is up to date.'
|
|
- rscdel: Loyalty implants now treat gangs as it treats cultists. Implants can no
|
|
longer deconvert gangsters, but it can still prevent recruitments.
|
|
- tweak: Replaced tommy guns with 9mm 2-burst 32 mag uzis that costs 40 influence.
|
|
Unlike tommy guns gangs will be able to purchase ammo for uzis.
|
|
Jordie0608:
|
|
- tweak: 'For Admins: Jump-to-Mob (JMP) notification command replaced with Follow
|
|
(FLW).'
|
|
- rscadd: Message and Follow links added to many notifications.
|
|
- rscadd: New buttons to toggle nuke and set security level.
|
|
- spellcheck: Flamethrowers are logged in attack_log.
|
|
Thunder12345:
|
|
- rscadd: Combat shotguns are now semi automatic, and will be pumped automatically
|
|
after firing.
|
|
- tweak: Combat shotgun capacity has been reduced to six shells.
|
|
Xhuis:
|
|
- rscadd: You will now trip over securitrons if you run over them whilst they are
|
|
chasing a target.
|
|
- rscadd: An admin-spawnable drone dispenser has been added that will automatically
|
|
create drone shells when supplied with materials.
|
|
- rscadd: Airlock charges are available to traitors and will cause a lethal explosion
|
|
on the next person to open the door.
|
|
- rscadd: Nuclear operatives can now buy drum magazines for their Bulldog shotguns
|
|
filled with lethal poison-filled darts.
|
|
- rscadd: When a malfunctioning AI declares Delta, all blue tiles in its core will
|
|
begin flashing red.
|
|
- rscadd: Back-worn cloaks have been added for all heads except the HoP. LARPers
|
|
rejoice!
|
|
- rscadd: More suicide messages have been added for a few items.
|
|
2015-06-21:
|
|
GunHog:
|
|
- tweak: The Hostile Lockdown ability for Malfunctioning AIs has been nerfed. It
|
|
now costs 30 CPU, is much more obvious, and automatically resets in 90 seconds.
|
|
- tweak: Buffed the Upgrade Turrets Malfunction ability. Turrets will now fire heavy
|
|
lasers instead of simply shooting faster.
|
|
- rscadd: Nanotrasen has released an Artificial Intelligence firmware upgrade under
|
|
the ID 41ST0L3MYB1K3. It contains drivers for interacting with all variants
|
|
of exosuit technology, from the Ripley APLU design to even experimental Phazon
|
|
units. Simply upload your AI to the exosuit's internal computer via the InteliCard
|
|
device. Per safety regulations, the exosuit must have maintenance protocols
|
|
enabled in order to remove an AI from it.
|
|
- rscadd: Malfunctioning AIs may wirelessly steal mechs via a new power, Mech Domination.
|
|
For 30 CPU, a Malf AI may permanently upload itself to a mech, ejecting any
|
|
pilots. Malf AIs will still lose if they leave the Z-level, and the Malf will
|
|
be gibbed if the mech is destroyed - they cannot be carded out of the mech or
|
|
shunt to an APC.
|
|
Iamgoofball:
|
|
- rscdel: Blobs can no longer have Morphine as their chemical.
|
|
duncathan:
|
|
- tweak: Heat exchangers now update their color to match that of the pipe connected
|
|
to them.
|
|
- tweak: Heat exchangers are on longer dense.
|
|
2015-06-22:
|
|
Iamgoofball:
|
|
- rscdel: Removed failure chance and delay when emagging an APC.
|
|
KorPhaeron:
|
|
- tweak: Rebalanced armor to be less effective, reducing the melee, bullet and/or
|
|
laser damage reduction of all armor suits.
|
|
LaharlMontogmmery:
|
|
- rscadd: You can now click and drag a storage container to empty it's contents
|
|
into another container, disposal bin or floor tile.
|
|
Xhuis:
|
|
- experiment: Revenants have received a considerable overhaul.
|
|
- rscadd: Revenants will no longer share spawn points with space carp and will spawn
|
|
in locations like the morgue and prisoner transfer center.
|
|
- rscadd: Revenants can no longer cross tiles covered in holy water.
|
|
- rscadd: Revenants have a new ability called Defile for 30E. It will cause robots
|
|
to malfunction, holy water over tiles to evaporate, and a few other effects.
|
|
- rscadd: Upon death, revenants will appear and play a sound before rapidly fading
|
|
away and leaving behind glimmering residue as evidence of their demise.
|
|
- rscadd: This residue lingers with the essence of the revenant. If left unattended,
|
|
it may reform into a new revenant. Simply scattering it is enough to stop this,
|
|
but it also has high research levels.
|
|
- rscadd: Revenants now have fluff objectives as well as a set essence goal.
|
|
- tweak: Revenanants will be revealed for longer when using abilities and also receive
|
|
feedback on this revealing.
|
|
- tweak: Revenants can now only spawn via random event with a specific amount of
|
|
dead mobs on the station. The default for this is 10.
|
|
- bugfix: Revenants can no longer use abilities from inside walls.
|
|
- rscdel: Directly lethal abilities have been removed from revenants. In addition,
|
|
they can no longer harvest unconscious people, only the dead.
|
|
2015-06-23:
|
|
Fayrik:
|
|
- rscadd: NanoUI is now Telekenesis aware, but due to other constraints, NanoUI
|
|
interfaces are read only at a distance.
|
|
- tweak: Refactored all NanoUI interfaces to use a more universal proc.
|
|
- tweak: Adjusted the refresh time of the NanoUI SubSystem. All interfaces will
|
|
update less, but register mouse clicks faster.
|
|
- bugfix: Removed automatic updates on atmospheric pumps, canisters and tanks, making
|
|
them respond to button clicks much faster.
|
|
- bugfix: Atmos alarm reset buttons work now. Probably.
|
|
Iamgoofball:
|
|
- rscadd: Adds a progress bar when performing actions.
|
|
Ikarrus:
|
|
- rscadd: New gang names with tags created by Joan
|
|
- rscadd: C4 explosive can be purchased by gangs for 10 influence.
|
|
- tweak: Recruitment pen cost increased to 50.
|
|
- rscadd: Lieutenants recieve one free recruitment pen.
|
|
- tweak: Recruitment pens are now stealthy and no longer give a tiny prick message.
|
|
- tweak: Increased chance of deconversion with head trauma
|
|
- tweak: Recalling the shuttle now takes about a minute to work, during which you
|
|
won't be able to use your gangtool.
|
|
- rscadd: Pinpointers no longer point at dominators. Instead, dominators will beep
|
|
while active.
|
|
- rscadd: Added puffer jackets and vests.
|
|
- tweak: Increased gang outfit armor. It is moderately resistant to bullets now.
|
|
- rscdel: Removed bulletproof vests from gangtool menu.
|
|
Jordie0608:
|
|
- rscadd: Admins can now flag ckeys to be alerted when they connect to the server.
|
|
MrStonedOne:
|
|
- rscadd: Admins can now reject poor adminhelps. This will tell the player how to
|
|
construct a useful adminhelp and give them back their adminhelp verb
|
|
RemieRichards:
|
|
- tweak: Cumulative armour damage resistance is now capped at 90%, you will now
|
|
always take at bare minimum, 10% of the incoming damage.
|
|
- rscadd: Added a system for Armour Penetration to items, it works by temporarily
|
|
(It does NOT damage the armour or anything) reducing the armour values by the
|
|
AP value during the attack instance.
|
|
- rscadd: 'The formula for AP is Armour-ArmourPenetration = AdjustedArmour and AdjustedArmour
|
|
is used for all the remaining calculations instead of Armour (Eg: 80 Melee -
|
|
15 AP = 65 Melee).'
|
|
- rscadd: The Ninja's Energy Katana has 15 AP, Xenomorphs have an inbuilt AP of
|
|
10.
|
|
- tweak: You can now unwrench pipes who's internal pressures are greater than that
|
|
of their environment...
|
|
- rscadd: However it will throw you away from the pipe at extreme speed! (You are
|
|
warned beforehand if the pipe will do this, allowing you to cancel)
|
|
Vekter:
|
|
- bugfix: Finally fixed immovable rods! They will now properly bisect the station
|
|
(and crit anyone unlucky enough to be in their path).
|
|
- tweak: Increased Meteor activity detected in the vicinity of the station. Be advised
|
|
that many storms may be more violent than they once were.
|
|
- rscadd: Gravitational anomalies will now throw items at mobs in their vicinity.
|
|
Take care while scanning them.
|
|
- rscadd: Flux anomalies explode much more violently now. Get there and destroy
|
|
them, or risk losing half a department.
|
|
xxalpha:
|
|
- rscadd: 'Added a new Reviver implant: now it revives you from unconsciousness
|
|
rather than death.'
|
|
- rscadd: Added cybernetic implants and a cybernetic implants bundle to the Nuke
|
|
Ops uplink.
|
|
- bugfix: Fixed Nutriment pump implant printing.
|
|
- tweak: Health Analyzers now have the ability to detect cybernetic implants.
|
|
- tweak: X-Ray implants are now much harder to unlock.
|
|
2015-06-24:
|
|
Ikarrus:
|
|
- rscadd: Request Console message sent to major departments will now be broadcasted
|
|
on that department's radio.
|
|
- rscadd: Request Consoles can be used to quicly declare a security, medical, or
|
|
engineering emergency.
|
|
2015-06-25:
|
|
Iamgoofball:
|
|
- rscadd: Changes up how Explosive Implants work.
|
|
- rscadd: They have become Microbomb Implants. They cost 1 TC each. Each implant
|
|
you inject increases the size of the explosion. You gib on usage, regardless
|
|
of explosion size.
|
|
- rscadd: A Macrobomb implant was added for 20 TC. It is the equivalent of injecting
|
|
20 microbombs.
|
|
- rscadd: Nuke Ops start with microbomb implants again.
|
|
2015-06-26:
|
|
Ikarrus:
|
|
- imageadd: Added a couple of new gang tag resprites by Joan.
|
|
Kor:
|
|
- tweak: Summon Guns has returned to its former glory. The spell will once again
|
|
create antagonists, now with the objective to steal as many guns as possible.
|
|
- tweak: Summon Guns once again costs a spell point, rather than granting one.
|
|
phil235:
|
|
- tweak: Buffs traitor stimpack (and adrenalin implant) to be more efficient against
|
|
stuns/knockdowns.
|
|
pudl:
|
|
- rscadd: You can now play games of mastermind to unlock abandoned crates found
|
|
throughout space.
|
|
2015-06-27:
|
|
Ikarrus:
|
|
- rscadd: Some objects can be burned now.
|
|
- rscadd: Bombs will shred your clothes, with respect to their layering and armor
|
|
values. Exterior clothing will shield clothing underneath. Storage items will
|
|
drop their contents when bombed this way.
|
|
Laharl Montogmmery:
|
|
- rscadd: 'Storage Content Transfer : Bluespace Boogaloo! You can now transfer the
|
|
content of the BoH/BRPED into tiles/bins/bags out of your reach. Range is 7
|
|
tiles.'
|
|
MrStonedOne:
|
|
- tweak: Admins will now receive a notification when one of them starts to reply
|
|
to an adminhelp to cut down on multiple responses to adminhelps and let admins
|
|
know when an adminhelp isn't getting replied to.
|
|
- rscadd: The keyword finder in admin helps (adds a (?) link next to player names
|
|
in the text of adminhelps) has been added for all player to admin pms, as well
|
|
as admin say.
|
|
NullQuery:
|
|
- wip: Introduces html_interface, a module to streamline the management of browser
|
|
windows.
|
|
- rscadd: Adds playing cards that utilize a new HTML window management system.
|
|
Vekter:
|
|
- rscadd: Added a new military jacket to the Autodrobe and ClothesMate.
|
|
2015-06-28:
|
|
Ikarrus:
|
|
- rscadd: Gang Lieutenants can buy gang tools now, but at a higher cost than the
|
|
original boss
|
|
- rscadd: Gang leaders can register additional gangtools to themselves for use as
|
|
spares.
|
|
- tweak: Number of maximum lieutenants lowered to 2
|
|
- tweak: Pistol cost increased to 25 influence
|
|
- tweak: Uzi cost increased to 50 influence
|
|
- tweak: Uzi Ammo decreased to 20 influence
|
|
- rscadd: Overcoats added to items the biogenerator can produce.
|
|
- rscdel: Micro and Macro bomb implants are now restricted to the Nuclear game mode.
|
|
phil235:
|
|
- tweak: Smoke (and foam) no longer distribute more reagents than they have. The
|
|
amount of clouds in a smoke now depends on the amount of smoke created. Acid
|
|
no longer melts items on a mob at low volume, and the chances to melt them increases
|
|
with the amount applied on the mob. Sprays can now contain acid again.
|
|
2015-06-29:
|
|
Ikarrus:
|
|
- rscadd: Clothing has been separated out of equipment lockers into wardrobes to
|
|
reduce clutter.
|
|
Incoming5643:
|
|
- rscadd: The secrets of the rainbow slimes have finally been revealed. To attain
|
|
this rare blob you must breed a slime with a 100% mutation chance!
|
|
- rscadd: Rainbow slime cores will generate a randomly colored slime when injected
|
|
with plasma. It's a good plan B if the slimes aren't cooperating in terms of
|
|
colors. You can get any color slime this way, pray to the RNG!
|
|
Xhuis:
|
|
- rscadd: The Sleeping Carp clan has made its presence known on Space Station 13.
|
|
Some gangs will name themselves after this group and practice martial arts rather
|
|
than using traditional gang weaponry. These shadowboxers are not to be taken
|
|
lightly.
|
|
oranges:
|
|
- tweak: Thanks to a breakthrough in directed vector thrusting, all nanotrasen brand
|
|
jetpacks have been greatly improved in speed and handling
|
|
2015-07-01:
|
|
Ikarrus:
|
|
- rscadd: Multiple gang leaders are spawned at round start, the number which depends
|
|
on server population
|
|
- rscdel: Gangsters can no longer be promoted mid-game.
|
|
- rscadd: Security can once again deconvert gangsters with loyalty implants
|
|
- rscadd: Added an Implant Breaker item to the gangtool as a purchasable item for
|
|
10 influence each<BR>* They are a one-use item that destroys all implants in
|
|
the target, including loyalty implants<BR>* They will also attempt to recruit
|
|
the target before destroying itself
|
|
- rscdel: Implanters no longer work if the target is wearing headgear. Remove them
|
|
first.
|
|
NullQuery:
|
|
- tweak: The crew monitoring computer, AI crew monitoring popup and the handheld
|
|
crew monitor now update automatically.
|
|
- tweak: 'Crew monitoring: The health information has been turned into a health
|
|
indicator. It goes from green to red. Hovering over the icon shows detailed
|
|
information (if available).'
|
|
- tweak: 'Crew monitoring: The location coordinates have been hidden. You can see
|
|
them by hovering over the ''Location'' column.'
|
|
- rscadd: 'Crew monitoring: A minimap has been added so you can easily see where
|
|
people are.'
|
|
- tweak: 'Crew monitoring: Players who are not in range of a camera are not shown
|
|
on the minimap.'
|
|
- tweak: 'Crew monitoring: AI players can quickly move to other locations or track
|
|
players by clicking the minimap or items in the table.'
|
|
- tweak: 'Crew monitoring: For AI players, health information always shows a white
|
|
indicator instead of green-to-red. This is a deliberate limitation to prevent
|
|
the AI from becoming too omnipresent.'
|
|
phil235:
|
|
- tweak: Space drug overdose no longer cause brute/brain damage but you hallucinate
|
|
more. Space Drug Blob now makes you hallucinate even if you don't overdose on
|
|
its space drug.
|
|
xxalpha:
|
|
- rscadd: 'Added a new traitor objective: steal the station''s self-destruct nuke
|
|
plutonium core.'
|
|
2015-07-02:
|
|
Ikarrus:
|
|
- rscadd: Throwing reagent containers such as drinks or beakers may spill their
|
|
contents onto whatever they hit
|
|
- rscadd: Slipping while carrying items in your hand may cause ~accidents~
|
|
- tweak: Mounted and portable flashers can now only be burned out from overuse,
|
|
similar to flashes.
|
|
oranges:
|
|
- tweak: Thanks to department budget cuts we've had to remove the security cameras
|
|
built into officer helmets, Nanotrasen apologies for this inconvenience.
|
|
2015-07-03:
|
|
Ikarrus:
|
|
- experiment: Added support for up to six gangs at a time. Admins may add additional
|
|
gangs to any round.
|
|
- experiment: Gang mode now has a chance to start with a third gang.
|
|
- rscadd: Promotion of lieutenants have been re-added
|
|
- rscadd: Every lieutenant promoted will lengthen the gang's recruitment cooldowns
|
|
by one minute.
|
|
- rscdel: Only gang bosses will be able to recall the shuttle from their gangtool.
|
|
- rscadd: A recruitment pen that has not been used for a while will accumilate charges,
|
|
so you are no longer punished for waiting to convert people.
|
|
- rscadd: Gangs are now fully functional outside of gang mode.
|
|
Ricotez:
|
|
- rscadd: 'Added two categories of mutant bodyparts for humans with the same system
|
|
that lizards use: ears and tails. Right now only admins can edit these.'
|
|
- rscadd: Updated the system that checks for which jobs your character qualifies
|
|
to be species-dependant. At this moment you won't notice any differences, but
|
|
in the future coders can use this to be more specific about which jobs a species
|
|
is allowed in under which circumstances.
|
|
- imageadd: 'Added one option to both categories, taken from the kitty ears: a cat
|
|
tail and cat ears.'
|
|
- rscadd: 'Added a new button to the VV menu drop-down list for admins: Toggle Purrbation.
|
|
Putting a human on purrbation will give them cat ears and a cat tail, and send
|
|
them the message ''You suddenly feel valid.'' Using the button a second time
|
|
removes the effects.'
|
|
- wip: 'Adding categories for tattoos and scars is in the works. (Read: I need sprites!)'
|
|
oranges:
|
|
- tweak: Engineers in nanotrasen's safety equipment department announced the release
|
|
of a new and improved version of the X25 taser trigger, previous triggers, which
|
|
suffered from a long line of misfire problems were recalled enmasse. Nanotrasen
|
|
refused to comment on rumours that the previous trigger design was the work
|
|
of a saboteur.
|
|
2015-07-04:
|
|
Gun Hog:
|
|
- tweak: The Ore Redemption Machine now allows users to release minerals without
|
|
having to insert an ID first.
|
|
Ikarrus:
|
|
- bugfix: Fixed items that logically shouldn't spill, spilling their contents when
|
|
thrown
|
|
- bugfix: Fixed Bartender's non-spilling powers
|
|
- bugfix: Fixed thrown beakers not applying their contents onto floors
|
|
- bugfix: Fixed unable to transfer reagents between beakers you are holding
|
|
- bugfix: Fixed bombs shredding clothes that should have been protected by covering
|
|
clothes
|
|
- bugfix: Fixed gang mode.
|
|
MMMiracles:
|
|
- rscadd: Added patriotic underwear apparel due to the most god damn american holiday
|
|
being just around the corner.
|
|
- rscadd: Also adds some other stuff for those inferior countires too, I guess.
|
|
2015-07-05:
|
|
AlexanderUlanH & Xhuis:
|
|
- rscadd: Shadowling Ascendants have a new ability to send messages to the world.
|
|
- bugfix: Glare now properly silences targets.
|
|
- bugfix: Veil now turns off held lights.
|
|
- tweak: Drain Thralls replaced with Drain Life, which targets all nearby humans.
|
|
- rscadd: Spatial Relocation replaced with Black Recuperation which lets you revive
|
|
a dead thrall every five minutes.
|
|
- rscdel: Removed Vortex.
|
|
- tweak: Shadowlings can now only enthrall five people before being forced to hatch;
|
|
Hatched shadowlings can continue to enthrall however non-hatched ones can't
|
|
pass the global limit.
|
|
- tweak: Enthralling sends a message to all nearby humans.
|
|
- tweak: Removed cooldown on Glacial Freeze.
|
|
Ikarrus:
|
|
- tweak: Reactive armor may now teleport user to space tiles. Be careful using it
|
|
around space.
|
|
Razharas:
|
|
- tweak: Firing pins can now be removed by tablecrafting a gun with a plasmacutter,
|
|
screwdriver and wirecutters.
|
|
RemieRichards:
|
|
- imageadd: Melee attacks with weapons now display and animation of the weapon over
|
|
the target.
|
|
- rscadd: Tablecrafting window now shows all recipies and has been split into categorized
|
|
tabs.
|
|
- rscdel: 30 item limit removed.
|
|
Sabbat:
|
|
- rscadd: Updated the cult armor rune to let you get additional equipment or abilities
|
|
based on what you're wearing or holding. Some nerfed versions of wizard spells
|
|
can be used by the cult in exchange for unique clothing, these spells require
|
|
the cult robes or armor in order to use. No armor choices are mandatory, you
|
|
will always have the option of the default choice.
|
|
- rscadd: Zealot - Default armor rune. If none of the required clothing is worn
|
|
this will be chosen automatically. Is the same as ever.
|
|
- rscadd: Summoner - If you are wearing the wizard robe and hat when using the armor
|
|
rune this choice will be available. User will receive magus robes and hat and
|
|
nerfed versions of the summon shard and summon shell spells.
|
|
- rscadd: Traveler - Available to people wearing EVA suit and helmet. Replaces the
|
|
EVA suit and helmet with the cult space suit and space helmet. Gives you a sword.
|
|
- rscadd: Marauder - Available to people wearing the captain's space suit and helmet.
|
|
Same as Traveler except user is given a spell of summon creature (two creatures).
|
|
They can and will attack the user.
|
|
- rscadd: Trickster - Available if wearing the RD's reactive teleport armor. Gives
|
|
you magus robes, a wand of doors, and a nerfed version of Blink.
|
|
- rscadd: Physician - Available if wearing the CMO's labcoat. Gives you a wand of
|
|
life.
|
|
TheVekter:
|
|
- rscadd: Ian now has a dog-bed in the HoP's office.
|
|
nukeop:
|
|
- rscadd: Uplinks now have a syndicate surgery bag containing surgery tools, a muzzle,
|
|
a straightjacket and a syndicate MMI.
|
|
- rscadd: Syndicate MMIs can only be placed in cyborgs to create an unlinked cyborg
|
|
with syndicate laws.
|
|
2015-07-06:
|
|
Ikarrus:
|
|
- tweak: Increased Uzi SMG cost to 60 influence.
|
|
- tweak: Increased Uzi ammo cost to 40 influence.
|
|
- tweak: Domination attempt limit is reduced to 1 per gang while the shuttle is
|
|
docked with the station.
|
|
- tweak: Gang bosses can promote and recall the shuttle using spare gangtools
|
|
- bugfix: Fixed Gang bosses getting deconverted with head trauma
|
|
- rscadd: Lizard characters can now get random names unique from humans.
|
|
2015-07-07:
|
|
Ikarrus:
|
|
- bugfix: Fixed bug where gang messages would occasionally fail to send.
|
|
- bugfix: Fixed bug that prevented implant breakers from recruiting security.
|
|
- tweak: Implanters are now only blocked by helmets with THICKMATERIAL
|
|
- rscdel: Light severity explosions no longer shred clothes.
|
|
MMMiracles:
|
|
- rscadd: Adds a new crate to cargo in the security section, for when desperate
|
|
times call for desperate measures.
|
|
NullQuery:
|
|
- bugfix: Crew monitoring computers now sort by department and rank again.
|
|
- tweak: 'Crew monitoring computer: Hovering over a dot on the minimap will now
|
|
jump to the appropriate entry in the table.'
|
|
- bugfix: sNPCs were given ID cards with blank assignments.
|
|
2015-07-09:
|
|
AlexanderUlanH:
|
|
- rscadd: Riot Shotguns now spawn loaded with rubber pellet shells that deal high
|
|
stamina damage.
|
|
kingofkosmos:
|
|
- tweak: Both beakers and drinking glasses can now be be drunk from, fed to mobs
|
|
and splashed on mobs, turfs and most objects with harm intent.
|
|
nukeop:
|
|
- tweak: RCDs have a larger storage and can be loaded with glass, metal and plasteel.
|
|
- rscadd: Grilles and Windows can be made with an RCD.
|
|
- rscadd: Engi-Vend machine now has three RCDs.
|
|
- rscdel: Removed RCD as a steal objective.
|
|
2015-07-10:
|
|
Ikarrus:
|
|
- rscadd: 'New Changeling Ability: False Armblade Sting. It creates an undroppable
|
|
armblade on the target temporarily. It will appear exactly like a real one,
|
|
except you can''t do anything with it.'
|
|
- tweak: Transform stings are no longer stealthy.
|
|
2015-07-11:
|
|
Dorsidwarf:
|
|
- tweak: Due to a new Syndicate budget, uplink implants are now only 14 TC.
|
|
- tweak: In order to facilitate inter-agent communication, Syndicate Encryption
|
|
Keys have been reduced to 2TC. They retain the ability to intercept all channels
|
|
and speak on a private frequency.
|
|
Ikarrus:
|
|
- tweak: Robotic augmentations have been made a bit more difficult to maintain.
|
|
2015-07-13:
|
|
Ikarrus:
|
|
- imageadd: Loyalty Implant HUD Icon has been updated.
|
|
duncathan:
|
|
- tweak: Greatly shortened the time it takes to lay pipes with the RPD and to unwrench
|
|
pipes in general.
|
|
- rscadd: Added Optical T-Ray scanners to R&D and Atmospheric Technician closets.
|
|
Optical T-Ray Scanners function identically to a handheld scanner.
|
|
2015-07-14:
|
|
AnturK:
|
|
- rscadd: New species of mimic was spotted in the wilderness of space. Watch out!
|
|
Jordie0608:
|
|
- rscadd: Added a Local Narrate verb for admins.
|
|
2015-07-17:
|
|
Ikarrus:
|
|
- bugfix: Virology is no longer all-access.
|
|
- rscadd: Changelings now have the ability to swap forms with another being.
|
|
- tweak: Halved Domination Time.
|
|
- tweak: Reinforced windows and windoors are a bit more resistant to fires and blasts.
|
|
MrStonedOne:
|
|
- tweak: 'Scrubbers now use power: 10w + 10w for every gas its configured to filter.
|
|
(60w for siphon)'
|
|
- rscadd: Scrubbers can now be configured to operate on a 3x3 range via the air
|
|
alarm at a high cost (ranging from 100w to 1000w depending on how many tiles
|
|
are near it that aren't blocked and how much power it's using normally)
|
|
- tweak: Huge portable scrubbers (like in toxins storage) now use a 3x3 range rather
|
|
then a higher volume rate
|
|
- bugfix: Fixed issue with atmos not allowing low levels of plasma to spread
|
|
- bugfix: Fixed issue with atmos not adding or removing plasma overlays in some
|
|
cases
|
|
- tweak: Panic siphon now uses a 3x3 area range rather then increasing the scrubbers
|
|
intake rate by 8x
|
|
- tweak: Replace air uses 3x3 range for the first stage
|
|
- rscadd: 'Air alarms now have 3 new environmental modes:'
|
|
- rscadd: Siphon - Panic siphon without the panic, operates on a 1 tile range
|
|
- rscadd: Contaminated - Activates all gas filters and 3x3 scrubbing mode
|
|
- rscadd: Refill Air - 3 times the normal vent output
|
|
2015-07-18:
|
|
AlexanderUlanH:
|
|
- tweak: Reduced stun duration of tabling to be closer to other stuns.
|
|
Iamgoofball:
|
|
- tweak: The Bioterror Chemical Sprayer is now filled with a more deadly mix of
|
|
chemicals.
|
|
RemieRichards:
|
|
- tweak: Changelings now regenerate chemicals and geneticdamage while dead, but
|
|
only up to specific caps (50% of their max chem storage, and 50 geneticdamage)
|
|
- tweak: Fakedeath's length has been reduced from 80s dead (1 minute 20) to 40s
|
|
dead
|
|
- rscadd: Changelings now get to see the last 8 messages the person they absorbed
|
|
said, to allow them to better impersonate their victim's speech patterns
|
|
Steelpoint:
|
|
- tweak: Reduced weight of Sechailer, it now fits in boxes.
|
|
phil:
|
|
- tweak: Smoke and foam touch reactions gets buffed.
|
|
- rscadd: Reagent dispensers (watertank, fueltank) tells you how much reagents they
|
|
have left when examined.
|
|
- tweak: Liquid dark matter blob spore smoke now cannot throw you. The effects of
|
|
sorium, blob sorium, liquid dark matter and blob liquid dark matter are now
|
|
scaled by their volume. Sorium/LDM blob's touch now throws the mobs who are
|
|
close but simply moves the mobs that are further away.
|
|
2015-07-19:
|
|
Gun Hog:
|
|
- rscadd: Nanotrasen advancements in cyborg technology now allow for integrated
|
|
headlamps! As such, the flashlight package normally used as a module is now
|
|
seamlessly merged with their systems!
|
|
Ikarrus:
|
|
- rscadd: Asimov's subject of "human beings" can now be modified by uploaders.
|
|
- rscadd: Eaxmining AI modules while adjacent to them will show you what laws it
|
|
will upload.
|
|
MMMiracles:
|
|
- soundadd: Adds a TWANG sound effect when hitting things with a guitar.
|
|
2015-07-20:
|
|
AnturK:
|
|
- tweak: Lightning Bolt now always bounces 5 times and deals 15 to 50 burn damage
|
|
to each target depending on the chargeup
|
|
KorPaheron:
|
|
- rscadd: Added the Multiverse Sword, a new wizard artifact that can summon clones
|
|
of yourself from other universes, allowing for dangerous amounts of recursion.
|
|
phil235:
|
|
- tweak: Mechs no longer use object verbs and the exosuit interface tab. They now
|
|
use action buttons. Mechs now have a cycle equipment action button to change
|
|
weapon faster than by using the view stats window. Mechs get two special alerts
|
|
when their battery or health is low. Mechs now properly consume energy when
|
|
moving and having their lights on. Using a mech tool that takes time to act
|
|
now shows a progress bar (e.g. mech drill).
|
|
- rscadd: Mechs now have a cycle equipment action button to change weapon faster
|
|
than by using the view stats window.
|
|
- rscadd: Mechs get two special alerts when their battery or health is low.
|
|
- tweak: Mechs now properly consume energy when moving and having their lights on.
|
|
- rscadd: Using a mech tool that takes time to act now shows a progress bar (e.g.
|
|
mech drill).
|
|
2015-07-21:
|
|
Fayrik:
|
|
- tweak: Syndicate Donksoft gear now costs less.
|
|
Xhuis:
|
|
- rscadd: Firelocks may now be constructed and deconstructed with standard tools.
|
|
Circuit boards can be produced at a standard autolathe.
|
|
phil235:
|
|
- tweak: Thrown things no longer bounces off walls, unless they're in no gravity.
|
|
Heavy items and mobs thrown can push the mobs and non anchored objects they
|
|
land on. Throwing a mob onto a mob in no gravity will push each one in opposite
|
|
direction. Thrown mobs landing on wall, or dense object or mob gets stunned
|
|
and a bit injured. The damage when mob hit a wall is nerfed.
|
|
2015-07-23:
|
|
NullQuery:
|
|
- tweak: 'Crew monitoring: The minimap now supports scaling. You can zoom in and
|
|
out using the buttons. Hovering over an entry in the table centers the minimap
|
|
on that part of the screen.'
|
|
- tweak: 'Crew monitoring: If the window is wide enough the health indicator will
|
|
expand to show full health data (if available).'
|
|
- tweak: 'Crew monitoring: Clicking on the area name will now copy the coordinates
|
|
to your clipboard.'
|
|
- tweak: 'Crew monitoring: The AI can view health information again, but there is
|
|
a 5 second delay between updates for everyone watching.'
|
|
freerealestate:
|
|
- rscadd: Added resist hotkeys for borgs and humans. With hotkeys mode, use CTRL+C
|
|
or C as a human and CTRL+C, C or END as a borg. With hotkeys mode off, use CTRL+C
|
|
as a human and END as a borg.
|
|
xxalpha:
|
|
- bugfix: Changeling augmented eyesight night vision is now working.
|
|
2015-07-24:
|
|
Incoming5643:
|
|
- rscadd: The spells disintegrate and flesh to stone have had their mechanics changed.
|
|
Using these spells will spawn a special touch weapon in a free hand (your dominant
|
|
hand if possible) that can then be used to inflict the spell on the target of
|
|
your choice. Having the touch weapon out is obvious, this is not a stealth based
|
|
change. Clicking the spell while the hand is out will let you return the charge
|
|
without using it.
|
|
- rscdel: The spell won't begin to recharge until the hand attack is either used
|
|
or returned. Additionally these changes mean you can no longer use these spells
|
|
while stunned or handcuffed. As a suggestion remember that the mutate spell
|
|
allows you to break out of cuffs very easily, and warping abilities will keep
|
|
you from getting cuffed to begin with!
|
|
2015-07-25:
|
|
Dorsisdwarf:
|
|
- tweak: Due to a fire sale at Syndicate HQ, many of the more interesting traitor
|
|
gadgets have been cut in price dramatically. Please take this opportunity to
|
|
make full use, as we cannot guarantee that the sale will last!
|
|
bgobandit:
|
|
- bugfix: Under pressure from the Animal Rights Consortium, Nanotrasen has improved
|
|
conditions at its cat and dog breeding facilities. Cats and pugs are now much
|
|
more responsive to their owners.
|
|
duncathan:
|
|
- tweak: Restores RPD delay on disposals machines.
|
|
xxalpha:
|
|
- tweak: Agent IDs are now rewrittable.
|
|
2015-07-26:
|
|
Phil235:
|
|
- rscadd: Sechailers will now break when used too often.
|
|
- imageadd: Mechs now have new action button sprites.
|
|
Steelpoint:
|
|
- rscadd: Security Officers now spawn with a security breathmask in their internals
|
|
box.
|
|
- imageadd: Abductor's batons now changes color with modes.
|
|
- imageadd: Unique sprites for Abductor hand cuffs and paper.
|
|
goosefraba19:
|
|
- imageadd: Updated the Power Monitoring Console with better alignment and colorized
|
|
readouts.
|
|
2015-07-27:
|
|
Bgobandit:
|
|
- bugfix: Burgers can now be made from corgi meat again.
|
|
Ikarrus:
|
|
- rscadd: Added shutters to the armory to allow quick access when needed.
|
|
- bugfix: Security can now use the Brig external airlocks.
|
|
- rscadd: Added a join queue when the server has exceeded the population cap.
|
|
- tweak: Decreased the cost of Body Swap and removed it's genetic damage.
|
|
kingofkosmos:
|
|
- rscadd: Added a link to re-enter corpse to alert when your body is placed in a
|
|
cloning scanner.
|
|
2015-07-28:
|
|
Anonus:
|
|
- imageadd: New gang tags for Omni and Prima gangs.
|
|
Chiefwaffles:
|
|
- rscadd: After realizing how often AIs tend to 'disappear', Central Command has
|
|
authorized the shipment of the Automated Announcement System to take over the
|
|
AI's responsibility of announcing new arrivals.
|
|
- rscadd: In addition, users are able to configure the messages to their liking.
|
|
Early testing has shown that this feature may be vulnerable to malicious external
|
|
elements!
|
|
- rscadd: The station's R&D software has been updated so it can now succesfully
|
|
create its own prototype AAS board once the prerequisite levels have been met.
|
|
Dorsisdwarf:
|
|
- tweak: Increased the cost of Bioterror darts to 6TC.
|
|
Incoming5643:
|
|
- experiment: Double Agents no longer know they're Double Agents and not just standard
|
|
Traitors.
|
|
xxalpha:
|
|
- rscdel: Removed Anti-Drop and Nutriment Pump implants from Nuclear Operative's
|
|
uplink.
|
|
2015-07-29:
|
|
AnturK:
|
|
- rscadd: Aliens can now mine through asteroid rock.
|
|
GunHog:
|
|
- tweak: Cyborg headlamps have a short cooldown before reactivation when forcibly
|
|
deactivated.
|
|
- bugfix: Shadowling's Veil now shuts down headlamps for the ability's entire duration.
|
|
Kor:
|
|
- rscadd: Eating the heart of a Slaughter Demon will grant you dark powers.
|
|
freerealestate:
|
|
- bugfix: Fixed bug where copying with ctrl+C didn't work due to it being assigned
|
|
to resist.
|
|
- rscadd: Changed resist to B (hotkeys mode) and ctrl+B (either mode) instead.
|
|
- rscdel: Removed End resist from cyborgs.
|
|
2015-07-30:
|
|
Gun Hog:
|
|
- tweak: The Reactivate Camera power for Malfunctining AIs now costs 10 CPU, and
|
|
works on the entire camera network, up to 30 cameras fixed.
|
|
- tweak: The Upgrade Cameras power now costs 35 CPU, upgrades all cameras in the
|
|
network to have EMP proofing, X-ray, and gives the AI night-vision.
|
|
Ikarrus:
|
|
- rscadd: Door Access buttons can now be emagged to remove access restrictions.
|
|
LordPidey:
|
|
- rscadd: Added a new medication, Miner's Salve. It heals brute/burn damage over
|
|
time, and has the side effect of making the patient think their wounds are fully
|
|
healed. It is mixed with water+iron+oil, or grind a twinkie, a sheet of metal,
|
|
and a sheet of plasma.
|
|
- rscadd: Added a grinder to the mining station.
|
|
Midaychi:
|
|
- rscadd: Random loot has been added to the derelict as salvage for drones.
|
|
Scones:
|
|
- rscadd: Adds a Rice Hat to the biogenerator.
|
|
2015-08-02:
|
|
Incoming5643:
|
|
- rscadd: Syndicate toolboxes now come with never before seen red insulated gloves.
|
|
Steelpoint:
|
|
- bugfix: Fixed multiple mapping errors for Boxstation and the mining base.
|
|
- rscadd: A circuit imprinter and exosuit fabrication board have been added to tech
|
|
storage.
|
|
SvartaSvansen:
|
|
- rscadd: Our lizard engineers have worked hard and managed to improve Centcom airlocks
|
|
so they no longer disintegrate when the electronics are removed!
|
|
- tweak: Put a safety net in place so future airlocks without assemblies produce
|
|
the default assembly instead of disintegrating.
|
|
2015-08-04:
|
|
Kor:
|
|
- rscadd: Soulstones will now attempt to pull ghosts from beyond if the targeted
|
|
corpse has no soul.
|
|
Summoner99:
|
|
- rscadd: Added the *roar emote back to Alien Larva
|
|
- bugfix: Fixed aliens not being able to do the *hiss and *screech emotes
|
|
- tweak: 'Changed how the plural emote system works and now some emotes have plural
|
|
versions, example is: *hiss and *hisses.'
|
|
2015-08-05:
|
|
CoreOverload:
|
|
- rscadd: Implants, implant cases and implanters got RnD levels and can be DA'ed
|
|
for science.
|
|
- rscadd: Surgically removed implant can be placed into an implant case. Remove
|
|
implant with empty implant case in inactive hand.
|
|
- rscadd: Surgical steps now got progress bars.
|
|
- rscadd: You can cancel a surgery by using drape on operable body part again. This
|
|
works only before you perform surgery's first step.
|
|
- rscadd: Operating computer shows next step for surgeries. No more alt-tabbing
|
|
to view next step on wiki while operating.
|
|
- tweak: You cannot start two surgeries on one body part at once. You can start
|
|
two multiloc surgeries (i.e. two augumentations) on diffirent body parts at
|
|
once.
|
|
- tweak: Monkey <-> Human transformations now keep your internal organs, cyberimplants
|
|
and xeno embryos included.
|
|
Ikarrus:
|
|
- rscdel: Head beatings no longer deconvert gangsters.
|
|
LordPidey:
|
|
- rscadd: 'Added a new chemical. Spray tan. It is made by mixing orange juice with
|
|
oil or corn oil. Warning: overexposure may result in orange douchebaggery.'
|
|
Xhuis:
|
|
- rscadd: Shadowling thralls can now be deconverted via surgery or borging.
|
|
- rscadd: Thralls can be revealed by examining them. They can hide this by wearing
|
|
a mask.
|
|
- rscadd: Thralls have a few minor abilities they can use in addition to night vision.
|
|
- rscadd: Hatch-exclusive abilities can no longer be used if you are not the shadowling
|
|
mutant race.
|
|
- rscadd: Ascendants are now immune to bombs and singularities. Honk.
|
|
- rscadd: A Centcom report has been added for shadowlings.
|
|
- tweak: Ascending no longer kills all shadowling thralls. This allows antagonists
|
|
who were enthralled to succeed along with the ascendants.
|
|
- tweak: Annihilate now has different sound and a shorter delay before the target
|
|
explodes. In addition, it now works on all mobs, instead of just humans.
|
|
- bugfix: Glacial Blast now properly has no cooldown if used while phase shifting.
|
|
- bugfix: Fixes a runtime if a target with no mind is enthralled.
|
|
bgobandit:
|
|
- rscadd: Nanotrasen scientists have achieved the tremendous breakthrough of injecting
|
|
gold slime extracts with water. Pets ensued.
|
|
2015-08-06:
|
|
AnturK:
|
|
- rscadd: Adds the voodoo doll as a mining treasure, link it with a victim with
|
|
an item previously held by them.
|
|
- rscadd: Once linked the voodoo doll can be used to injure, confuse and control
|
|
the victim.
|
|
Core0verlad:
|
|
- tweak: Items can now be removed from storage containers inside storage containers.
|
|
- imageadd: Beds and bedsheets have new sprites.
|
|
- rscdel: MMIs are no longer ID locked.
|
|
KorPhaeron:
|
|
- tweak: Slaughter Demon's have had their health reduced to 200 and their speed
|
|
reduced but they get a speed boost when exiting blood.
|
|
MrPerson:
|
|
- rscadd: Items stacks now automatically merge unless thrown when moved onto the
|
|
same tile.
|
|
2015-08-07:
|
|
KorPhaeron:
|
|
- rscadd: Added a new Guardian Mob that can be summoned to manifest inside a mob.
|
|
- rscadd: Guardians can communicate with their host and materialize themselves to
|
|
protect their host with magic powers.
|
|
- rscadd: Guardians are invincible but cannot live without or too far from their
|
|
host, they also relay injuries they suffer to the host.
|
|
Phil235:
|
|
- bugfix: Fixed being able to run into your own bullet.
|
|
RemieRichards:
|
|
- rscadd: You no longer need to click on an item in a storage container to remove
|
|
it, clicking anywhere around the item works.
|
|
bustygoku:
|
|
- rscdel: Removed the chance for a disease to make you a carrier on transfer.
|
|
phil235:
|
|
- tweak: The plasma cutter's fire rate is now a bit lower but its projectile can
|
|
pierce multiple asteroid walls and its range isn't lowered in pressurized environment
|
|
anymore.
|
|
2015-08-09:
|
|
RemieRichards:
|
|
- rscadd: 'Nanotrasen Mandatory FunCo Subsidiary: CoderbusGames, would like to announce
|
|
an update to Orion Trail!'
|
|
- rscadd: 'Spaceports: Buy/Sell Crew, Trade Fuel for Food, Trade Food for Fuel,
|
|
Buy Spare Electronics, Engine Parts and Hull Plates, or maybe you think you''re
|
|
tough enough to attack the spaceport?'
|
|
- rscadd: 'Changelings: Changelings can now sneak into your crew, Changelings eat
|
|
double the standard food ration and have a chance to Ambush the rest of the
|
|
crew!'
|
|
- rscadd: 'Kill Crewmembers: Do you suspect changelings? or dont feel you have enough
|
|
food rations? Just shoot somebody in the head, at any time!'
|
|
2015-08-12:
|
|
CosmicScientist:
|
|
- rscadd: Added Space Carp costume to the code, get it from an autodrobe near you.
|
|
- rscadd: Added Ian costume to the code, take his place under the HoP's hand, get
|
|
it from an autodrobe or corgi hide, keep it away from washing machines or it'll
|
|
meat its end as clothing.
|
|
- rscadd: Added Space Carp spacesuit to the code, I know what I'm praying for.
|
|
bgobandit:
|
|
- rscadd: After multiple complaints from WaffleCo food activists, Nanotrasen has
|
|
added real chocolate, berry juice and blue flavouring to its ice cream products.
|
|
2015-08-13:
|
|
CoreOverload:
|
|
- rscadd: 'Added a new 8TC traitor item: subspace storage implant. It allows you
|
|
to store two box-sized items in (almost) undetectable storage. '
|
|
- tweak: Changed the way most of the surgical operations work. See wiki for new
|
|
steps.
|
|
- tweak: You can cancel step 2+ surgeries with drapes and cautery in inactive hand.
|
|
- tweak: Defib no longer works on humans who have no heart. Changeling/thrall/cult/strange
|
|
reagent revives are still working, and this is intended.
|
|
- rscadd: You can eat all organs raw now, with exception for brains and cyberimplants.
|
|
- rscadd: Some xenos abilities are linked to their organs. Play with xenos' guts
|
|
for fun and profit!
|
|
RemieRichards:
|
|
- rscadd: Modifying a string (Text) variable with View Variables or View Variables
|
|
Mass Modify now allows you to embed variables like real byond strings, For example
|
|
the variable real_name; you could set a text var to [real_name] and it would
|
|
be replaced with the actual contents of the var, This allows for Mass fixing
|
|
of certain variables but it's also useful for badmin gimmickery
|
|
2015-08-15:
|
|
Miauw:
|
|
- rscadd: Changeling transformations have been upgraded to also include clothing
|
|
instead of just DNA.
|
|
- tweak: Patches no longer work on dead people.
|
|
- rscadd: Added 15-force edaggers that function like pens when off.
|
|
MrPerson:
|
|
- rscadd: Objects being dragged will no longer get shoved out of your grasp by space
|
|
wind. Retrieving dead bodies should be possible.
|
|
RemieRichards:
|
|
- rscadd: Added Changeling Team Objectives, these are handed out to all lings, with
|
|
the chance of a round having one being 20*number_of_lings% (3 lings = 60%)
|
|
- rscadd: 'Impersonate Department (Team Objective): As many members of a department
|
|
as can reasonably be picked are chosen for the lings to kill, replace and escape
|
|
as'
|
|
- rscadd: 'Impersonate Heads (Team Objective): 3 to 6 Heads of Staff are chosen
|
|
for the lings to kill, replace and escape as'
|
|
- tweak: If the Changelings have a Team Objective, their usual Kill, Maroon, Etc.
|
|
objectives will not pick other changelings, to discourage backstabbing in teamling
|
|
- tweak: Changeling Engorged Glands is now the default storage and regen rate, Engorged
|
|
Glands remains for an extra boost
|
|
- rscadd: Armblades can now be used to open powered doors, however it takes 10 seconds
|
|
of the changeling standing still, Their ability to instantly open unpowered
|
|
doors remains unchanged
|
|
- rscdel: Debrain objective is no longer handed out to lings, it's as good as broken
|
|
these days
|
|
- rscadd: Changelings may now purchase a togglable version of the Chameleon Skin
|
|
genetics mutation, for 2 DNA
|
|
2015-08-16:
|
|
Joan:
|
|
- rscadd: Revenants will now occasionally spawn as an event.
|
|
- tweak: Revenants gain more energy from Harvesting, and can Harvest from people
|
|
in crit.
|
|
- tweak: Revenant powers are more effective, and no longer freeze you in place,
|
|
besides Harvest.
|
|
- tweak: Slain Revenants will respawn much faster.
|
|
- bugfix: Fixed a whole bunch of revenant bugs, including one that caused the objective
|
|
to always fail.
|
|
Kor:
|
|
- rscadd: The wizard can now stop time.
|
|
MMMiracles:
|
|
- tweak: Revamps bioterror darts into a less-lethal, syringe form. Removed the coniine
|
|
and spore toxins to keep it solely for quiet take-downs.
|
|
2015-08-18:
|
|
CoreOverload:
|
|
- rscadd: Added a new low-tech eye cyberimplant in RnD - welding shield implant.
|
|
- rscadd: Implanter and empty implant case added to protolathe.
|
|
- rscadd: You can sell tech disks and maxed reliability design disks in cargo for
|
|
supply points.
|
|
- tweak: DA menu shows current research levels.
|
|
- tweak: You can print cyberimplants in updated mech fab.
|
|
Supermichael777:
|
|
- bugfix: Added an ooc hotkey for borgs = O. They simply didn't have one and it
|
|
was a consistency issue
|
|
- rscadd: Also added Ctrl+O as an any mode keycombo so you dont have to backspace
|
|
and type ooc. Added to hotkey mode to remain consistent with all other Ctrl
|
|
combos
|
|
bustygoku:
|
|
- tweak: Most backpacks now have 21 or more slots, but are still weight restricted.
|
|
What this means is that you can have a lot of tiny weight items, but only 7
|
|
medium items just like before.
|
|
phil235:
|
|
- tweak: Janicart rider no longer slip on wet floor or bananas. Moving on a floor
|
|
tile with lube while buckled (chair, roller bed, etc) will make you fall off.
|
|
2015-08-19:
|
|
Joan:
|
|
- rscadd: Added a new revenant ability; Malfunction. It does bad stuff to machines.
|
|
- tweak: Defile and Overload Lights now briefly stun the revenant.
|
|
- tweak: You can now Harvest a target by clicking on them while next to them.
|
|
- bugfix: Harvesting no longer leaves you draining if the target is deleted mid-drain
|
|
attempt.
|
|
- rscdel: Defile no longer emags bots or disables cyborgs, Malfunction does that
|
|
now.
|
|
Kor:
|
|
- rscadd: The Ranged and Scout guardian types have been merged, and gained a new
|
|
surveillance snare ability.
|
|
SconesC:
|
|
- rscadd: Added Military Belts to traitor uplinks.
|
|
bgobandit:
|
|
- rscadd: CentComm now offers its cargo department toys, as well as detective gear
|
|
so their boss can figure out which tech wasted all the points on them.
|
|
phil235:
|
|
- rscadd: You can now partially protect yourself from blob attack effects by wearing
|
|
impermeable clothes like hardsuits, medical clothes, masks, etc. Max protection
|
|
effect is capped at 50%.
|
|
- rscdel: Splashing someone with chemicals no longer injects those chemicals in
|
|
their body.
|
|
- bugfix: Fixes splashing acid on items or floor with items not having any effect.
|
|
2015-08-28:
|
|
bgobandit:
|
|
- bugfix: 'Overheard at CentComm: ''This burn kit said salicyclic acid would heal
|
|
my burns! WHO MADE THIS SHIT?'' A muffled honking is heard in the background.
|
|
(Burn first-aid kits now contain an appropriate burn pill.)'
|
|
- rscadd: Oxandrolone, a new burn healing medication, has been added to burn first-aid
|
|
kits and to chemistry. Ingesting 25 units or more causes burn and brute damage.
|
|
2015-09-01:
|
|
Dorsidwarf:
|
|
- tweak: Changelings' Digital Camoflague ability now renders them totally invisible
|
|
to the AI
|
|
ExcessiveUseOfCobblestone:
|
|
- rscadd: Added health analyzer to the autolathe.
|
|
- tweak: Moved Cloning board to Medical Machinery section.
|
|
- tweak: Moved Telesci stuff to Teleporter section.
|
|
Fox P McCloud:
|
|
- tweak: Adds the emitter board to to the circuit imprinter for R&D.
|
|
Gun Hog:
|
|
- tweak: The Disable RCD Malfunction power is now Destroy RCDs! It costs 25 CPU
|
|
(down from 50), causes RCDs to explode, can be used multiple times, and no longer
|
|
affects cyborgs.
|
|
Kor:
|
|
- rscadd: Revheads and Gang leaders now spawn with chameleon security HUDs, for
|
|
keeping track of loyalty implanted crew.
|
|
- rscadd: Syndicate thermals now have a chameleon function as well, allowing you
|
|
to disguise the goggles to match your job.
|
|
Miauw:
|
|
- tweak: Edaggers actually work now and have been buffed to 18 brute and 2 TC.
|
|
Oisin100:
|
|
- rscadd: Nanotransen discover ancient human knowledge confirming that trees produce
|
|
Oxygen From Carbon Dioxide
|
|
- tweak: Trees now require Oxygen to live. And will die in extreme temperatures
|
|
Xhuis:
|
|
- rscadd: The arcade machines have been stocked with a xenomorph action figure that
|
|
comes with realistic sounds!
|
|
- rscadd: Darksight now has its own icon.
|
|
- rscadd: Empowered thralls have been added. While obvious, they are more powerful
|
|
and can resist dethralling while conscious. Only 5 can exist at one time.
|
|
- rscadd: Shadowlings can now change their night vision radius by using the action
|
|
button their eyes (glasses) now provide.
|
|
- tweak: Torches are dimmer, being as bright as flashlights, and no longer fit on
|
|
belts.
|
|
- tweak: Black Recuperation now has a 1 minute cooldown, down from 5. It can also
|
|
be used to empower living thralls.
|
|
- tweak: Guise can now be used outside of darkness and makes the user more invisible
|
|
than before.
|
|
- bugfix: Enthrall now functions properly when a shadowling is not hatched, allowing
|
|
them to enthrall up to 5 people before hatching.
|
|
xxalpha:
|
|
- tweak: Blood crawling is now a spell.
|
|
- rscadd: Engineering cyborgs now have a constant magpulse.
|
|
- tweak: Changed foam spreading to be like gas spreading.
|
|
2015-09-05:
|
|
Shadowlight213:
|
|
- rscadd: The syndicate have taken notice of the camera bug's woeful underuse, and
|
|
have managed to combine all of its upgrades into one!
|
|
2015-09-06:
|
|
Fox P McCloud:
|
|
- bugfix: Fixes gold sheets having plasma as their material.
|
|
Xhuis:
|
|
- bugfix: Nanotrasen inspectors have discovered a fault in the buckles of chairs
|
|
and beds. This has been fixed and you are now able to buckle again.
|
|
2015-09-07:
|
|
xxalpha:
|
|
- tweak: Changed xeno weed spread to be like gas spread.
|
|
2015-09-09:
|
|
Joan:
|
|
- rscadd: New blob chemical; Cryogenic Liquid. Cools down targets.
|
|
- tweak: Tweaked names, colors, and effects of remaining blob chemicals;
|
|
- tweak: Skin Ripper is now Ripping Tendrils and does minor stamina damage, in addition
|
|
to the brute damage.
|
|
- tweak: Toxic Goop is now Envenomed Filaments and injects targets with spore toxin
|
|
and causes hallucinations, in addition to the toxin damage.
|
|
- tweak: Lung Destroying Toxin is now Lexorin Jelly and does brute damage instead
|
|
of toxin damage. The oxygen loss it causes can also no longer crit you in one
|
|
hit.
|
|
- tweak: Explosive Gelatin is now Kinetic Gelatin and does random brute damage,
|
|
instead of randomly exploding targets.
|
|
- rscdel: Skin Melter, Radioactive Liquid, Omnizine, and Space Drugs blob chemicals
|
|
are gone.
|
|
bgobandit:
|
|
- rscadd: Nanotrasen has commissioned two new corporate motivational posters for
|
|
your perusal and edification.
|
|
- rscadd: Nanotrasen also wishes to remind the crew that non-authorized posters
|
|
ARE CONTRABAND. Especially those new ones with Rule 34. Perverts.
|
|
2015-09-11:
|
|
CosmicScientist:
|
|
- tweak: Drone dispenser now has a var for its cooldown, get var editing.
|
|
2015-09-13:
|
|
Fox P McCloud:
|
|
- bugfix: Fixes an exploit and inconsistency issue with a few material amounts on
|
|
a few items and designs.
|
|
- bugfix: Fixes Bibles/holy books not properly revealing runes.
|
|
- bugfix: fixes stimulants not properly applying its speedbuff.
|
|
Gun Hog:
|
|
- tweak: Nanotrasen scientists have proposed a refined prototype design for the
|
|
nuclear powered Advanced Energy guns to include a taser function along with
|
|
the disable and kill modes. Addtionally, they have modified the chassis blueprint
|
|
to include a hardpoint for attachable seclites.
|
|
Iamgoofball:
|
|
- tweak: Reduced the cost of changeling armor to 1 and increased it's armor values.
|
|
Jordie0608:
|
|
- rscadd: You can now view the reason of a jobban from character setup.
|
|
xxalpha:
|
|
- rscadd: Drying agent splashed on galoshes will turn them into absorbent galoshes
|
|
that dry wet floors they walk on.
|
|
- rscadd: Drying agent can be made with ethanol, sodium and stable plasma.
|
|
2015-09-14:
|
|
Fox P McCloud:
|
|
- tweak: Adds a mining voucher to the Quartermaster's locker.
|
|
Thunder12345:
|
|
- rscadd: The captain has been issued with a new jacket for formal occasions.
|
|
- tweak: Research has shown that is is possible to build technological shotshells
|
|
without the need for silver. The design blueprints supplied to your station
|
|
have been updated accordingly.
|
|
xxalpha:
|
|
- bugfix: Fixed not being able to grab things from storage while inside aliens.
|
|
- bugfix: Fixed two progress bars when devouring.
|
|
- rscadd: Shields will now block alien hunter pounces.
|
|
- tweak: Alien hunters health reduced to 125 from 150. Alien sentinels health increased
|
|
to 150 from 125.
|
|
- tweak: Alien hunters will no longer be transparent when stalking, this ability
|
|
was given to alien sentinels.
|
|
- tweak: Alien slashing now deals constant 20 damage but has a chance to miss.
|
|
- tweak: Reduced alien disarm stun duration vs cyborgs, from 7 seconds to 2 seconds.
|
|
- tweak: Alien sentinels now move as fast as humans.
|
|
- tweak: Facehuggers and alien eggs layers increased to be higher than resin walls.
|
|
2015-09-16:
|
|
Razharas:
|
|
- tweak: Replaces the space cube with space torus. Space levels are now each round
|
|
randomly placed on the grid with at least one neigbour, any side of the space
|
|
level that doesnt have neigbour will loop either onto itself or onto the opposite
|
|
side of the furthest straight-connected space level on the same axis.
|
|
Supermichael777:
|
|
- tweak: The detomax pda cartridge no longer blows its user up.
|
|
Xhuis:
|
|
- experimental: Cultists will now be able to create all runes without needing to
|
|
research or collect words. This is subject to change.
|
|
- tweak: Cult code has been significantly improved and will run much faster and
|
|
be more responsive.
|
|
- tweak: Conversion runes can now be invoked with less than three cultists, but
|
|
take a small amount of time to convert the target.
|
|
- tweak: Armor runes will only outfit the user with standard armor, rather than
|
|
having different loadouts for different worn clothing items.
|
|
- tweak: Astral Journey runes will now pull the user back to the rune if they are
|
|
moved. The user also has a different color while on the rune.
|
|
- tweak: Free Cultist has been removed. Summon Cultist now works even if the target
|
|
is restrained.
|
|
- tweak: Sacrifice and Raise Dead runes now offer more precise target selection.
|
|
- soundadd: Sacrifice runes now have different sounds, and gib rather than dust
|
|
(assuming the target is not a silicon).
|
|
- tweak: There is no longer a maximum cap on active runes.
|
|
- tweak: Runes have been renamed to Rites. For instance, the Teleport rune is now
|
|
the Rite of Translocation. The only exception to this is the rune to summon
|
|
Nar-Sie, which is a Ritual.
|
|
- tweak: Nar-Sie now has a new summon sound.
|
|
- tweak: The Nar-Sie summon rune has a new 3x3 sprite.
|
|
- tweak: The stun rune no longer stuns cultists.
|
|
- rscadd: The Rite of False Truths had been added, that will make all nearby runes
|
|
appear as if they were drawn in crayon.
|
|
- rscadd: Runes can now be examined by cultists to determine their name, function,
|
|
and words.
|
|
phil235:
|
|
- tweak: Riot and energy shield users now have a chance to block things thrown at
|
|
them as well as xeno leaping at them.
|
|
2015-09-17:
|
|
bgobandit:
|
|
- rscadd: Meatspikes can now be constructed and deconstructed with metal and rods,
|
|
as well as wrenched and unwrenched! Humans and corgis can be used on them as
|
|
well.
|
|
xxalpha:
|
|
- tweak: 'Reworked nuke deconstruction: Standardized steps, partial reparation (use
|
|
metal) to contain radiation.'
|
|
- rscadd: New portable nuke, self-destruct terminal, syndie screwdriver sprites
|
|
by WJohnston.
|
|
2015-09-19:
|
|
Xhuis:
|
|
- rscadd: Shadowlings are now able to sacrifice a thrall to extend the shuttle timer
|
|
by 15 minutes. This will not stack.
|
|
- bugfix: Additional abilities granted by Collective Mind will now properly have
|
|
icons.
|
|
- bugfix: Shadowlings now have their antagonism removed if turned into a silicon.
|
|
- tweak: The order of abilities unlocked by Collective Mind has been changed. It
|
|
now starts with Sonic Screech.
|
|
- tweak: Veil now destroys glowshrooms in a much larger radius than before.
|
|
2015-09-20:
|
|
Xhuis:
|
|
- tweak: Rites have been renamed to their old runes, which reflect their functionality.
|
|
- tweak: Examining a talisman no longer opens the paper GUI.
|
|
- tweak: Armor talismans have been re-added.
|
|
- tweak: EMP talismans now have the same range as their rune counterpart.
|
|
- tweak: Some talismans now cost health to use, costing more or less depending on
|
|
their effect.
|
|
- tweak: Scribing runes now deals 0.1 brute damage instead of 1.
|
|
- tweak: Bind Talisman runes no longer deal 5 brute damage when invoking.
|
|
- tweak: Rune shapes and colors are now identical to their old versions.
|
|
- tweak: Conversion runes can no longer be used by yourself, and require a static
|
|
2 cultists.
|
|
2015-09-22:
|
|
Kor:
|
|
- rscadd: A new admin command, Offer Control to Ghosts, can be found in the view
|
|
variables menu. It will randomly select a willing candidate from among dead
|
|
players, providing a fair method of replacing antagonists.
|
|
Xhuis:
|
|
- tweak: When a morph changes form, a message is shown to nearby people. This also
|
|
happens upon undisguising.
|
|
- tweak: Morphs now have an attack sound and message.
|
|
- tweak: The Spawn Morph event now plays a sound to the chosen candidate.
|
|
- tweak: Slaughter demons (and other creatures with blood crawl) now take two seconds
|
|
to emerge from blood pools. Entering is still instantaneous.
|
|
- tweak: The demon heart's sprite has been updated.
|
|
- tweak: Eating a demon heart now surgically implants the heart into your chest.
|
|
If the heart is removed from you, you lose the ability. Someone else can eat
|
|
the heart to gain the ability.
|
|
- tweak: Blood Crawl no longer has a 1-second cooldown, instead having none.
|
|
- tweak: You can no longer hold items when attempting to Blood Crawl, nor can you
|
|
use any items while Blood Crawling.
|
|
- tweak: Creatures that can Blood Crawl now take two seconds to emerge from blood
|
|
pools.
|
|
- tweak: Slaughter demons now store devoured creatures, and will drop them upon
|
|
death.
|
|
- tweak: Revenants now have the ability to speak to the dead.
|
|
- tweak: Revenant abilities now have icons.
|
|
- tweak: Malfunction no longer EMPs a specific area - it will instead EMP nearby
|
|
machines directly and stun cyborgs. Dominators are immune to this.
|
|
- tweak: Revenants now have directional sprites.
|
|
- tweak: Overload Lights now has a smaller radius.
|
|
- tweak: Defile no longer corrupts tiles.
|
|
- tweak: When glimmering residue reforms, the game will attempt to place the old
|
|
revenant in control of the new one. If this cannot be done, it will find a random
|
|
candidate.
|
|
- tweak: Revenants can no longer see ghosts. They can see other revenants, however,
|
|
and ghosts can still see revenants.
|
|
- tweak: The Spawn Slaughter Demon event now plays a sound to the chosen candidate.
|
|
phil235:
|
|
- rscdel: Lizards and other non human species can no longer acquire the hulk mutation.
|
|
Hulks no longer have red eyes
|
|
- bugfix: Monkeys now always have dna and a blood type (compatible with humans).
|
|
- bugfix: Monkey transformation no longer deletes the human's clothes.
|
|
- bugfix: Space Retrovirus now correctly transfers dna SE to the infected human.
|
|
- bugfix: Changeling's Anatomic Panacea removes alien embryo again.
|
|
- bugfix: Cloning someone now correctly sets up their dna UE.
|
|
- bugfix: Fixes the laser eyes mutation not giving glowing red eyes to the human.
|
|
- bugfix: Using changeling readaptation now properly removes all evolutions bought
|
|
(arm blade, chameleon skin, organic suit).
|
|
xxalpha:
|
|
- rscadd: Added a researchable cyborg self-repair module to the robotics fabricator.
|
|
2015-09-23:
|
|
Xhuis:
|
|
- rscadd: Syndicate medical cyborgs have been added.
|
|
- rscadd: The Dart Pistol is now available from the uplink for 4 telecrystals. It
|
|
functions as a pocket-sized syringe gun with a quieter firing sound.
|
|
- tweak: Boxes of riot foam darts now cost 2 telecrystals, down from 10, and are
|
|
available to traitors.
|
|
- tweak: Foam dart pistols now cost 3 telecrystals, down from 6.
|
|
- tweak: Syndicate cyborg teleporters now allow a choice between Assault and Medical
|
|
cyborgs.
|
|
- tweak: Syndicate cyborgs are now distinguished as Syndicate Assault.
|
|
- tweak: Syndicate cyborg energy swords now cost 50 energy per use, down from 500.
|
|
- tweak: Airlock charges now cost 2 telecrystals, down from 5.
|
|
- tweak: Airlock charges are much more powerful.
|
|
- tweak: There is no longer a 25% chance to detonate an airlock charge while removing
|
|
it.
|
|
- tweak: The description of many uplink items has been changed to better reflect
|
|
their use.
|
|
2015-09-24:
|
|
Jordie0608:
|
|
- tweak: Advanced energy guns now only critically fail after successive minor failures.
|
|
Cease firing after multiple recent minor failures to avoid critical ones.
|
|
Kor:
|
|
- rscadd: Guardian Spirit types and powers have been heavily reworked. Full details
|
|
of each type are available on the wiki.
|
|
- rscadd: Guardian damage transfer to users now deals cloneloss if their user is
|
|
in crit.
|
|
- rscadd: Guardians are now undergoing a trial run in the traitor uplink, under
|
|
the name of Holoparasites.
|
|
- rscadd: You can now hang human mobs (dead or alive) from meatspikes. Escaping
|
|
the meatspike will further damage the victim.
|
|
- rscdel: You can no longer slam humans into the meatspike as an attack.
|
|
2015-09-25:
|
|
Xhuis:
|
|
- rscadd: Changelings have a new ablity, Biodegrade. Costing 30 chemicals and having
|
|
an unlock cost of 1, it allows them to dissolve handcuffs and straight jackets
|
|
in 3 seconds, and escape from lockers in 7.
|
|
- tweak: Fleshmend's effectiveness is now halved each time it is used in a short
|
|
time span.
|
|
- tweak: Last Resort now blinds and confuses nearby humans and briefly disables
|
|
silicons upon use.
|
|
- tweak: Headslugs now have 50 health, up from 20.
|
|
2015-09-26:
|
|
MMMiracles:
|
|
- rscadd: Nanotrasen's genetic researchers have rediscovered the inactive dwarfism
|
|
genetic defect inside all bipedal humanoids. Suffer not the short to live.
|
|
WJohnston:
|
|
- tweak: Repiped the entire station. Atmosia and the disposals loop were not touched.
|
|
- tweak: Moved mulebot delivery from misc lab to RnD.
|
|
2015-09-28:
|
|
Feemjmeem:
|
|
- bugfix: Rechargers can now be wrenched and unwrenched by cyborgs.
|
|
- bugfix: Rechargers no longer stop working forever if you move them from an unpowered
|
|
area to a powered area, and now actually look powered off when they are.
|
|
- bugfix: Guns and batons can no longer be placed in unwrenched chargers.
|
|
Razharas:
|
|
- rscadd: Added button to preferences menu that kills all currently playing sounds
|
|
when pressed, now you can kill midis and any other sounds for real.
|
|
phil235:
|
|
- bugfix: Fixed the syndicate cyborg's grenade launcher.
|
|
- tweak: You can modify the dna of corpses again.
|
|
2015-09-29:
|
|
Kor:
|
|
- bugfix: The Chaos holoparasite can now actually set people on fire properly.
|
|
- tweak: Guardian powers are now used via alt+click rather than shift+click.
|
|
- tweak: Added an alert chime for ghosts when someone is summoning a Guardian.
|
|
2015-10-04:
|
|
Fox P McCloud:
|
|
- tweak: Adds a bar of soap to the janitor's locker.
|
|
- rscadd: Re-adds the advanced mop as a researchable R&D item.
|
|
- rscadd: Adds a bluespace trashbag as a researchable R&D item; can hold large quantities
|
|
of garbage.
|
|
Jordie0608:
|
|
- rscadd: Added Special Verb 'Create Poll', an in-game interface to create server
|
|
polls for admins with +permissions.
|
|
MrPerson:
|
|
- rscdel: Removed NTSL. Sorry. People could write scripts that crashed the server,
|
|
and this is the only thing that can be done to prevent them from doing that.
|
|
MrStonedOne:
|
|
- rscdel: Removed feature where quick consecutive ghost orbits while moving could
|
|
be used to fuck with your sprite
|
|
- bugfix: Fixed ghosts losing floating animation when returning from an orbit
|
|
- bugfix: Fixed logic error that prevented orbit's automatic cancel when the orbiting
|
|
thing moved in certain situations.
|
|
- rscadd: Ghost Orbit size now changes based on the icon size of the thing they
|
|
are orbiting (for that sweet sweet singulo orbiting action)
|
|
- tweak: Removed needless checks in ghost orbit, you can now orbit yourself and
|
|
restart an orbit around the thing you are already orbiting
|
|
Xhuis:
|
|
- rscadd: Syndicate Medical cyborgs now have cryptographic sequencers.
|
|
- rscdel: Syndicate Medical cyborgs no longer have syringes.
|
|
- tweak: Restorative Nanites now heal much more damage per type.
|
|
- bugfix: Operative pinpointers now actually point toward the nearest operative.
|
|
- bugfix: Syndicate Assault cyborgs no longer start with medical supplies.
|
|
- bugfix: Energy saws now have a proper icon.
|
|
- bugfix: Non-operatives can now longer use operative pinpointers or Syndicate cyborg
|
|
teleporters.
|
|
- tweak: Doctor's Delight now requires cryoxadone in its recipe instead of omnizine.
|
|
- tweak: Doctor's Delight now restores half a point of brute, burn, toxin, and oxygen
|
|
damage per tick.
|
|
- tweak: Doctor's Delight now drains nutrition while it's in your system (that is,
|
|
unless you're a doctor).
|
|
- bugfix: Syndicate roboticists have given Syndicate medical cyborgs sharper hypospray
|
|
needles - they are now able to penetrate armor.
|
|
2015-10-06:
|
|
Gun Hog, for WJohnston:
|
|
- rscadd: 'Add new Xenomorph caste: The Praetorian. Drones may become this on their
|
|
way to growing into a full queen, and a queen may promote one if there is not
|
|
one already.'
|
|
- tweak: Xenomorph queens are now GIGANTIC, along with the new Praetorian. Together,
|
|
they are considered royals.
|
|
- tweak: Queens are now significantly tougher to make up for their huge size.
|
|
- bugfix: All forms of dead xenomorph may now be grabbed and placed on a surgery
|
|
table for organ harvesting!
|
|
Xhuis:
|
|
- rscadd: Maintenance drones now have a more descriptive message when examined.
|
|
- tweak: A recent Nanotrasen firmware update to drones has increased vulnerability
|
|
to foreign influences. Please periodically check drones for abnormal behavior
|
|
or status LED malfunction. Note, however, that cryptographic sequencers will
|
|
not incur this behavior.
|
|
- tweak: In response to complaints about rogue drones, Nanotrasen engineers have
|
|
allowed factory resets on all drones by simply using a wrench.
|
|
- experiment: Central Command reminds drones to immediately retreat, if possible,
|
|
when a law override is begun. Not doing so may anger the gods and incur their
|
|
wrath!
|
|
- rscadd: Some virus symptoms that had no messages now have them.
|
|
- rscadd: 'New virology symptom: Weakness. This will cause stamina damage and fainting
|
|
spells.'
|
|
- tweak: Many virus symptom messages have been changed to be more threatening.
|
|
2015-10-07:
|
|
Kor:
|
|
- rscadd: The alien queen can now perform a tail sweep attack, throwing back and
|
|
stunning all nearby foes.
|
|
2015-10-13:
|
|
AnturK:
|
|
- rscadd: Display cases can now be built using 5 wood planks and 10 glass sheets.
|
|
- rscadd: Add airlock electronics to open it with id later, otherwise you'll have
|
|
to use crowbar
|
|
- tweak: Broken display cases can be fixed with glass sheets or removed using crowbar
|
|
- tweak: Added start_showpiece_type variable for mappers to create custom displays
|
|
- rscadd: Syndicate Lone Operatives spotted near the nanotrasen stations! Keep the
|
|
disk safe!
|
|
- tweak: Admin spawned nuclear operatives will now have access to nukeop equipment
|
|
Gun Hog:
|
|
- rscadd: Nanotrasen's research team has released a new, high tech design for Science
|
|
Goggles, which previously did nothing! They new come fitted with a portable
|
|
scanning module which will display the potential research data gained from experimenting
|
|
with an object. Nanotrasen has also released drivers which shall enable the
|
|
prototype hardsuit's built in scan visor.
|
|
- rscadd: Supporting this new design, Nanotrasen has seen fit to provide blueprints
|
|
for Science Goggles to the station's protolathe.
|
|
Kor:
|
|
- tweak: Gang implanters now only break implants/deconvert gangsters, meaning you
|
|
will have to use a pen to convert them afterwards.
|
|
- rscadd: An important function, accessible via alt+click, has been restored to
|
|
the detectives hat.
|
|
- sounddel: When Nar-Sie is created, they now use the old sound effect.
|
|
Steelpoint:
|
|
- rscadd: The Chief Medical Officers 'Medical Hardsuit' has been added to the CMO's
|
|
office. Boasts the usage of lightweight materials allowing fast movement while
|
|
wearing the suit as well as complete biological protection to airborne and similar
|
|
pathogens.
|
|
- rscadd: The Head of Security's personal 'HoS Hardsuit' has been added to the HoS's
|
|
office. This Hardsuit is slightly more armored than the regular Security Hardsuit.
|
|
- rscadd: The Research Directors 'Prototype Hardsuit' has been added to the RD's
|
|
office. This Hardsuit offers the highest levels of protection against explosive,
|
|
as well as biological, attacks, as well as fireproofing.
|
|
- rscdel: The Command EVA space suits, due to budget concerns, have been removed
|
|
and reloacted to another space station.
|
|
Xhuis:
|
|
- rscdel: All instances of autorifles have been removed from Security.
|
|
- rscadd: The armory has been re-mapped.
|
|
- tweak: The spell book has received a rebalancing! There are now ten uses by default,
|
|
but most spells cost two uses. Some underused spells, like Blind, Smoke, and
|
|
Forcewall, only cost a single use.
|
|
- experiment: After searching through the Sleeping Carp's ancient monastery in deep
|
|
space, more secrets have been uncovered of their traditional fighting techniques.
|
|
- tweak: Members of the Sleeping Carp gang are now able to deflect all ranged projectiles.
|
|
- tweak: Members of the Sleeping Carp gang are now uanble to use any type of ranged
|
|
weaponry. Doing so would be dishonorable.
|
|
- tweak: The Sleeping Carp martial art's effects are more damaging, and many stuns
|
|
have been increased in duration.
|
|
phil235:
|
|
- bugfix: Fixes critical bug causing multiple hits from single projectile.
|
|
- bugfix: Fixes not being able to shoot a mob on same tile as the shooter.
|
|
- bugfix: Clicking your mob (without targeting your mouth) no longer causes you
|
|
to shoot yourself.
|
|
- bugfix: Fixes not being able to shoot non human mobs at point blank.
|
|
- rscdel: Morphs no longer automatically drop the things they swallowed, you have
|
|
to butcher their corpse to retrieve their contents.
|
|
- bugfix: butchering a corpse no longer also attacks it.
|
|
- rscdel: Dipping cigarette (to asbsorb liquids) in a glass can now only be done
|
|
with an unlit cigarette. Lit cigarette now heats up the glass content (like
|
|
other heat sources).
|
|
- bugfix: Fixes trashbag not being able to pickup drinks and ammo casings.
|
|
- tweak: Slimes now attaches themselves to mobs via buckling.
|
|
2015-10-16:
|
|
MrStonedOne:
|
|
- rscadd: Added a reconnect option to the file menu. This will allow you to reconnect
|
|
to the game server without closing and re-opening the game window. This should
|
|
also prevent another byond ad from playing during reconnections.
|
|
Xhuis:
|
|
- rscadd: A gamebreaking bug has been fixed with buckets. You can now wear them
|
|
on your head.
|
|
bgobandit:
|
|
- rscadd: The Grape Growers Consortium has complained that Nanotrasen kitchens do
|
|
not use their products enough. HQ has come up with a few recipes to pacify them.
|
|
Goddamn winos.
|
|
2015-10-19:
|
|
AnturK:
|
|
- rscadd: Handheld T-Ray Scanners now detect critters in pipes.
|
|
Kor:
|
|
- tweak: Weapons and projectiles that are armour piercing now have an increased
|
|
chance to bypass riot shields.
|
|
- tweak: Slipping on lube now deals slightly more damage, but is concentrated on
|
|
a random body part, rather than spread to your entire body.
|
|
- tweak: Slipping on water no longer deals damage
|
|
- rscadd: You can now attach grenades and C4 to spears to create explosive lances.
|
|
This is done via table crafting. Alt+click the spear to set a war cry.
|
|
Shadowlight213:
|
|
- rscadd: In response to reports of stranded drones, Nanotrasen has added magnets
|
|
to drone legs. They are no longer affected by lack of gravity or spacewind!
|
|
- bugfix: Drones can now set Airlock access on RCDs.
|
|
bgobandit:
|
|
- rscadd: Nanotrasen loves recycling! In the highly unlikely occasion that your
|
|
space station accumulates gibs, scoop 'em up and bring them to chemistry to
|
|
recycle into soap, candles, or even delicious meat product!
|
|
- rscadd: L3 biohazard closets now contain bio-bag satchels for the safe collection
|
|
of biowaste products, such as slime extracts.
|
|
phil235:
|
|
- rscdel: Removing Smile, Swedish, Chav and Elvis mutations from genetics. These
|
|
mutation can still be acquired via adminspawned dna injector.
|
|
- rscadd: Added a dna injector for laser eyes mutation for admin use.
|
|
- bugfix: Fixes winter coat hood sprite appearing as a bucket.
|
|
- bugfix: Fixes using razor on non human shaving non existent hair.
|
|
- bugfix: Fixes chair deconstruction dropping too much metal.
|
|
- bugfix: Fixes snapcorn not giving seeds.
|
|
- bugfix: Fixes portable chem dispenser.
|
|
- tweak: Changing the transfer amount of all reagent containers (beaker, bucket,
|
|
glass) is now done by clicking them, similar to spray. Reagent dispensers (watertank,
|
|
fueltank, pepperspray dispenser) no longer have their own transfer amounts and
|
|
use the reagent container's transfer amount instead (except for sprays which
|
|
get 50u for faster refilling).
|
|
2015-10-23:
|
|
Incoming5643:
|
|
- rscadd: 'Syndicate bomb payloads will now detonate if set on fire long enough.
|
|
Note that the casings for the bombs is fireproof, so if you want to set fire
|
|
to a bombcore you''ll need to remove it from the case first (cut all wires,
|
|
then crowbar it out). A reassurance from our explosives department: it is, and
|
|
always has been, impossible to detonate a syndicate bomb that isn''t ticking
|
|
with wirecutters alone.'
|
|
Xhuis:
|
|
- rscadd: Geiger counters have been added and are obtainable from autolathes and
|
|
EngiVends. They will measure the severity of radiation pulses while in your
|
|
pockets, belt, or hands. One can scan a mob's radiation level by switching to
|
|
Help intent and clicking on it. These counters never really discard the radiation
|
|
they store, and rumor has it this can be used in nefarious ways...
|
|
- tweak: When a mob is impacted by radiation, the radiation is now relayed to all
|
|
items on the mob.
|
|
2015-10-24:
|
|
Kor:
|
|
- rscadd: The friendly gold slime reaction now spawns three mobs.
|
|
phil235:
|
|
- tweak: Changed the effects of alcohol to be more realistic. The effects of alcohol
|
|
now appear twice as fast. Drunkenness now scales with how much alcohol is in
|
|
you, not how long you've been drinking. This means drinking very little but
|
|
continuously no longer makes you very drunk, or confused/slurring for a long
|
|
time or give you alcohol poisoning. The dizziness and slurring effects now properly
|
|
scale with how drunk you are (and dizziness is generally more pronounced).
|
|
2015-10-25:
|
|
Incoming5643:
|
|
- rscadd: The spell Charge has been added to the spellbook. It can be used to extend
|
|
the life of magic and energy weapons and even reset the cooldowns of held wizards!
|
|
It cannot reset your own cooldowns.
|
|
- rscadd: The Staff of Healing has been added to the spellbook. Heals all damage
|
|
and raises the dead! Can't be used on yourself however.
|
|
- bugfix: The exploit that allowed you to use the staff of healing on yourself by
|
|
suicide has been fixed.
|
|
Jordie0608:
|
|
- rscadd: You can now selectively mute non-admin players from OOC with the Ignore
|
|
verb in the OOC tab.
|
|
Tkdrg:
|
|
- rscadd: Added chainsaws. They can be tablecrafted using a circular saw, a plasteel
|
|
sheet, some cable coil, and a welding tool. Don't forget to turn it on!
|
|
2015-10-26:
|
|
Fox P McCloud:
|
|
- tweak: Standardizes the slowdown of most spacesuits to 1 as opposed to 2.
|
|
Incoming5643:
|
|
- rscadd: 48x48 pixel mode (x1.5 zoom) has been added to the Icons menu (top left).
|
|
While playing in 32x32 or 64x64 will still provide a clearer looking station,
|
|
for those of us with resolutions that fall into the gap between the two zooms
|
|
this can provide a more consistant looking station than stretch to fit.
|
|
- rscadd: 96x96 pixel mode (x3 zoom) has also been added for our players who enjoy
|
|
looking at spacemen on their 4k monitors at a crisp and consistent scale.
|
|
- tweak: The lich spell has been subjected to some gentle nerfing. When you die
|
|
a string of energy will tie your new body to your old body for a short time,
|
|
aiding others in determining your location. The duration of this beam scales
|
|
with the number of deaths you've avoided.
|
|
- tweak: Additionally the post revival stun now also scales in this way.
|
|
- tweak: The spell will also fail if the item and the wizard don't share the same
|
|
z level, though the nature of space means the odds of the item (or the wizard)
|
|
looping around back to the station is pretty high.
|
|
- rscadd: The spell is still really good.
|
|
2015-10-27:
|
|
Joan:
|
|
- bugfix: You can now click on things under timestop effects, instead of clicking
|
|
the effect and looking like a fool.
|
|
Kor:
|
|
- rscadd: Added a zombie mob that turns its kills into more zombies. Currently adminspawn
|
|
and xenobio only.
|
|
- rscadd: Using water with a red slime extract will now yield a speed potion. Using
|
|
the speed potion on an item of clothing will paint it red and remove its slowdown.
|
|
MrStonedOne:
|
|
- rscadd: You may now access the setup character screen when not in the lobby via
|
|
the game preferences verb in the preferences tab
|
|
- rscadd: The round end restart delay can now be configured by server operators.
|
|
New servers will default to 90 seconds while old servers will default to the
|
|
old 25 seconds until they import the config option to their server.
|
|
2015-10-28:
|
|
Tkdrg:
|
|
- rscadd: Added a Ghost On-screen HUD. It can be toggled using the "Toggle Ghost
|
|
HUD" verb. Thank you Razharas for the sprites!
|
|
- rscadd: Ghosts can now use the "Toggle med/sec HUD" verb to see the basic secHUD
|
|
(jobs only) or the medHUD of humans.
|
|
- rscadd: Ghost will now get clickable icon alerts from events such as being put
|
|
in a cloner, drones being created, Nar-sie being summoned, among others. The
|
|
older chat messages were kept. These alerts can not be toggled.
|
|
2015-10-29:
|
|
Kor:
|
|
- tweak: Slightly changed what items spawn on the captain vs in his locker, hopefully
|
|
saving some annoying inventory shuffle at roundstart.
|
|
2015-10-30:
|
|
Incoming5643:
|
|
- rscadd: Slimepeople can now split if they contain 200 units of slime jelly, and
|
|
slimepeople will now slowly generate slime jelly up to 200 units provided they
|
|
are very well fed. Split slimepeople are NOT player controlled, but rather the
|
|
original slime person can swap between the two mobs at will. If one of the slimepeople
|
|
should die under player control, the player won't be able to swap back to their
|
|
living body. Splitting only creates a new body, any items you have on you are
|
|
not duplicated.
|
|
- rscadd: Slimepeople now take half damage from sources of heat, but double damage
|
|
from sources of cold. Lasers good, Space bad.
|
|
2015-11-01:
|
|
Gun Hog:
|
|
- rscadd: Nanotrasen listens! After numerous complaints and petitions from Security
|
|
personnel regarding energy weapon upkeep, we have authorized the construction
|
|
and maintenance of your station's weapon rechargers. As an added bonus, we have
|
|
also provided a more modular design for the devices, allowing for greater recharge
|
|
rates if fitted with a more efficient capacitor!
|
|
- rscadd: Added Diagnostic HUDs! They can be used to view the health and cell status
|
|
of borgs and mechs. Silicons have them built in, Roboticists get two in their
|
|
locker, and the RD's hardsuit has one built in.
|
|
Incoming5643:
|
|
- rscadd: The number of roundstart head revolutionaries nows depends on the roundstart
|
|
security force as well as the roundstart heads
|
|
- rscadd: The maximum number of head revs is 3, the minimum is 1. If there is fewer
|
|
than three station heads there will never be more than that number of head revs
|
|
at roundstart. For every three vacant security roles (Head of Security/Warden/Security
|
|
Officer/Detective) at roundstart the number of starting head revs will be reduced
|
|
by 1.
|
|
- rscadd: Head revolutionaries can be gained during play if the security/head roles
|
|
are filled. They are drawn from existing revolutionaries.
|
|
- rscadd: Added dental implant surgery. While targeting the mouth drill a hole in
|
|
a tooth then stick a pill in there for hands free later use.
|
|
Kor:
|
|
- rscadd: Added an experimental control console for Xenobiology. Ask the admins
|
|
if you'd like to try it out. It may not work on maps other than Box if they
|
|
have renamed the Xenobiology Lab.
|
|
- rscadd: Injecting blood into a cerulean slime will yield a special one use set
|
|
of blueprints that will allow you to expand the territory your camera can cover.
|
|
Kor and Remie:
|
|
- rscadd: Added as series of laser reflector structures, the frame of which can
|
|
be built with 5 metal sheets.
|
|
- rscadd: Completing the frame with 5 glass sheets creates a mirror that will reflect
|
|
lasers at a 90 degree angle.
|
|
- rscadd: Completing the frame with 10 reinforced glass sheets creates a double
|
|
sided mirror that reflects lasers at a 90 degree angle.
|
|
- rscadd: Completing the frame with a single diamond sheet creates a box that will
|
|
redirect all lasers that hit it from any angle in a single direction.
|
|
MMMiracles:
|
|
- tweak: Energy Swords can now embed when thrown for a 75% chance. Embedding
|
|
2015-11-05:
|
|
AnturK:
|
|
- rscadd: Added wild shapeshift spell for wizards.
|
|
2015-11-08:
|
|
Cuboos:
|
|
- soundadd: Added a new and better sounding flashbang sound and a ringing sound
|
|
for flashbang deaf effect
|
|
JJRcop:
|
|
- tweak: Chronosuits have had their movement revised, they now take time to teleport
|
|
depending on how far you've traveled, and don't teleport automatically anymore
|
|
unless you stop moving for a short moment, or press the new ' Teleport Now'
|
|
button.
|
|
- rscadd: Added new outfit that allows admins to dress people up in the chrono equipment
|
|
easier.
|
|
Jalleo:
|
|
- tweak: Due to a recently discovered report it turns out The Wizard Federation
|
|
has devised a way for CEOs to stop having some teas from their Smartfridges
|
|
due to this change all smartfridges will temporarily be unable to stack contents.
|
|
Joan:
|
|
- tweak: Revenant draining now takes about 5 seconds to complete and can be interrupted
|
|
by dragging the target away.
|
|
- tweak: Revenants can now tell if they are currently visible.
|
|
- tweak: Revenant ability costs tweaked; Defile now costs 40 essence to cast, Overload
|
|
Lights now costs 45 essence to cast, and Malfunction now costs 50 essence to
|
|
cast.
|
|
- tweak: Malfunction now affects non-machine objects, even if they're not being
|
|
held by a human.
|
|
- tweak: Defile does an extremely low amount of toxin damage to humans and confuses,
|
|
but does much less stamina damage and stuns the revenant for slightly longer.
|
|
- tweak: Overload Lights will no longer shock if the light is broken after a light
|
|
is chosen to shock an area.
|
|
Kor:
|
|
- rscadd: Using water on a dark blue slime extract will now yield a new potion capable
|
|
of completely fireproofing clothing items.
|
|
- rscadd: You can once again click+drag mobs into disposal units. Xenobiologists
|
|
rejoice.
|
|
Xhuis:
|
|
- tweak: Shadowling abilities now require the user to be human.
|
|
- tweak: Enthralling now takes 21 seconds (down from 30).
|
|
- tweak: Regenerate Chitin has been renamed to Rapid Re-Hatch.
|
|
- tweak: Dethralling surgery's final step now requires a flash, penlight, or flashlight.
|
|
- tweak: Dethralling surgery now produces a black tumor, which has a high biological
|
|
tech origin but dies quickly in the light.
|
|
- rscdel: Shadowlings no longer have Enthrall before hatching.
|
|
- rscadd: Shadowling clothing now has icons to better reflect its existence.
|
|
- rscdel: Ascendant Broadcast has been removed.
|
|
- rscdel: Destroy Engines is now removed from the user after it is used once.
|
|
2015-11-11:
|
|
AnturK:
|
|
- tweak: DNA Injectors now grant temporary powers on every use. Duration dependent
|
|
on activated powers and machine upgrades
|
|
- rscadd: 'Delayed Transfer added to DNA Scanner - It will activate on the next
|
|
closing of scanner door '
|
|
- rscadd: 'UI+UE injectors/buffer transfers added for convinience '
|
|
- tweak: Injector creation timeout cut in half
|
|
Firecage:
|
|
- rscadd: NanoTrasen specialists has developed a new type of operating table. You
|
|
can now make one yourself with only some rods and a sheet of silver!
|
|
Kor:
|
|
- rscadd: Adds immovable and indestructible reflector structures for badmin use.
|
|
- rscadd: The Mjolnir has been added to the wizards spellbook.
|
|
- rscadd: The Singularity Hammer has been added to the wizards spellbook.
|
|
- rscadd: The Supermatter Sword has been added to the wizards spellbook.
|
|
- rscadd: The Veil Render has been added to the wizards spellbook.
|
|
- rscadd: Trigger Multiverse War (give the entire crew multiswords) has been added
|
|
to the wizards spellbook, at a cost of 8 points.
|
|
- rscadd: Converting (to cultist, rev, or gangster) a jobbaned player will now automatically
|
|
offer control of their character to ghosts.
|
|
- rscadd: Emergency Response Teams and Deathsquads no longer accept non-human members
|
|
if the server is configured to bar mutants from being heads of staff.
|
|
LordPidey:
|
|
- rscadd: Nanotransen doctors have re-approved Saline-Glucose Solution for usage
|
|
in IV drips, when blood supplies are low. Simple pills will not suffice.
|
|
MMMiracles:
|
|
- tweak: Water slips have been nerfed to a more reasonable duration. It is still
|
|
a guaranteed way to disarm an opponent and obtain their weapon, but you can
|
|
no longer manage to cuff/choke everyone who manages to slip without a problem.
|
|
MrStonedOne:
|
|
- bugfix: Fixes the smartfridge not stacking items.
|
|
Xhuis:
|
|
- soundadd: The emergency shuttle now plays unique sounds (thanks to Cuboos for
|
|
creating them) when launching from the station and arriving at Central Command.
|
|
torger597:
|
|
- rscadd: Added a syringe to boxed poison kits.
|
|
2015-11-12:
|
|
Dunc:
|
|
- rscdel: DNA injectors have been restored to their original permanent RNG state
|
|
from the impermanent guaranteed state.
|
|
Xhuis:
|
|
- rscadd: Reagents can no longer be determined by examining a reagent container
|
|
without the proper apparatus. Silicons and ghosts can always see reagents.
|
|
- rscadd: Science goggles now allow reagents to be seen on examine. In addition,
|
|
chemists now start wearing them. The bartender has a pair that looks and functions
|
|
like sunglasses.
|
|
2015-11-13:
|
|
as334:
|
|
- rscadd: Nanotrasen has hired a brand new supply of ~~expendable labor~~ *LOYAL
|
|
CREW MEMBERS* please welcome them with open arms.
|
|
- rscadd: Plasmamen are now a playable race. They require plasma gas to survive
|
|
and will ignite in oxygen environments.
|
|
2015-11-15:
|
|
CosmicScientist:
|
|
- tweak: Hopefully made the dehydrated carp's uplink description 100% clear.
|
|
- tweak: Made the dehydrated carp cost 1 TC (instead of 3) to help with your traitor
|
|
gear combos.
|
|
Incoming5643:
|
|
- tweak: The supermatter sword was being far too kind in the hands of men. They
|
|
should now have <b>the desired effect</b> when swung at people.
|
|
Joan:
|
|
- tweak: Anomalies move more often, are resistant to explosions and will only be
|
|
destroyed if they are in devastation range. You shouldn't bomb them, though.
|
|
- tweak: Hyper-energetic flux anomaly will shock mobs that run into it, or if it
|
|
runs into them.
|
|
- tweak: Bluespace anomaly will occasionally teleport mobs away from it in a small
|
|
radius.
|
|
- tweak: Vortex anomalies will sometimes throw objects at nearby living mobs.
|
|
- tweak: Pyroclastic anomalies will produce bigger, hotter fires, and if not disabled,
|
|
it will release an additional burst of flame. In addition, the resulting slime
|
|
will be rabid and thus attack much more aggressively.
|
|
- bugfix: Gravitational anomalies will now properly throw objects at nearby living
|
|
things.
|
|
MrStonedOne:
|
|
- bugfix: Away mission loading will no longer improperly expand the width of the
|
|
game world to two times the size of the away mission map.
|
|
- tweak: This should also improve the speed of loading away missions, since the
|
|
game doesn't have to resize the world
|
|
RemieRichards:
|
|
- rscadd: Deities now start off with the ability to place 1 free turret
|
|
- tweak: HoG Claymores now do 30 Brute (Down from 40) but now have 15 Armour Penetration
|
|
(Up from 0)
|
|
- bugfix: Killing the other god objective is fixed
|
|
- tweak: Turrets will no longer attack handcuffed people
|
|
- rscadd: Followers are now informed of their god's death
|
|
- rscadd: Followers are now informed of the location of their god's nexus when it
|
|
is placed
|
|
- tweak: Gods can no longer place structures near the enemy god's nexus
|
|
2015-11-16:
|
|
Gun Hog:
|
|
- tweak: The Combat tech requirement for Loyalty Firing Pins has been reduced from
|
|
6 to 5.
|
|
Joan:
|
|
- tweak: Plasmamen can now man the bar.
|
|
- tweak: Defile no longer directly affects mobs. Instead, it rips up floors and
|
|
opens most machines and lockers.
|
|
- rscadd: Blight added. Blight infects humans with a virus that does a set amount
|
|
of damage over time and is relatively easily cured. Blight also badly affects
|
|
nonhuman mobs and other living things.
|
|
- experiment: While the cure to Blight is simple, it's not in this changelog. Use
|
|
a medical analyzer to find the cure.
|
|
- tweak: Tweaked costs and stuntimes of abilities;
|
|
- tweak: Defile now costs 30 essence and stuns for about a second.
|
|
- tweak: Overload Lights now costs 40 essence.
|
|
- tweak: Malfunction now costs 45 essence.
|
|
- rscadd: Blight costs 50 essence and 200 essence to unlock.
|
|
- imageadd: Transmit has a new, spookier icon.
|
|
- bugfix: Revenant abilities can be given to non-revenants, and will work as normal
|
|
spells instead of runtiming.
|
|
bgobandit:
|
|
- rscadd: Blood packs can now be labeled with a pen.
|
|
2015-11-17:
|
|
Xhuis:
|
|
- tweak: Many medicines have received rebalancing. Expect underused chemicals like
|
|
Oxandralone to be much more effective in restoring damage.
|
|
- tweak: Many toxins are now more or less efficient.
|
|
- tweak: The descriptions of many reagents have been made more accurate.
|
|
- rscadd: 'New poison: Heparin. Made from Formaldehyde, Sodium, Chlorine, and Lithium.
|
|
Functions as an anticoagulant, inducing uncontrollable bleeding and small amounts
|
|
of bruising.'
|
|
- rscadd: 'New poison: Teslium. Made from Plasma, Silver, and Black Powder, heated
|
|
to 400K. Modifies examine text and induces periodic shocks in the victim as
|
|
well as making all shocks against them more damaging.'
|
|
- rscadd: Two Chemistry books have been placed in the lab. When used, they will
|
|
link to the wiki page for chemistry in the same vein as other wiki books.
|
|
2015-11-18:
|
|
oranges:
|
|
- tweak: Nanotrasen apologies for a recent bad batch of synthflesh that was shipped
|
|
to the station, any rumours of death or serious injury are false and should
|
|
be reported to your nearest political officer. At most, only light burns would
|
|
result.
|
|
phil235:
|
|
- bugfix: Remotely detonating a planted c4 with a signaler now works again.
|
|
2015-11-19:
|
|
Joan:
|
|
- rscadd: Constructs have action buttons for their spells.
|
|
- imageadd: The Juggernaut forcewall now has a new, more cult-appropriate sprite.
|
|
- imageadd: Cult floors and walls now have a glow effect when being created.
|
|
- bugfix: Nar-Sie and Artificers will properly produce cult flooring.
|
|
- spellcheck: Nar-Sie is a she.
|
|
2015-11-20:
|
|
AnturK:
|
|
- tweak: Staff of Doors now creates random types of doors.
|
|
Incoming5643:
|
|
- bugfix: Setting your species to something other than human (if available) once
|
|
again saves properly. Note that if you join a round where your species setting
|
|
is no longer valid it will be reset to human.
|
|
PKPenguin321:
|
|
- tweak: Healing Fountains in Hand of God now give cultists a better and more culty
|
|
healing chemical instead of Doctor's Delight.
|
|
kingofkosmos:
|
|
- rscadd: Added the ability to upgrade your grab by clicking the grabbed mob repeatedly.
|
|
octareenroon91:
|
|
- rscadd: Add the four-color pen, which writes in black, red, green, and blue.
|
|
- rscadd: Adds two such pens to the Bureaucracy supply pack.
|
|
2015-11-21:
|
|
Joan:
|
|
- rscadd: Blobs now have a hud, with jump to node, create storage blob, create resource
|
|
blob, create node blob, create factory blob, readapt chemical, relocate core,
|
|
and jump to core buttons.
|
|
- tweak: Manual blob expansion is now triggered by clicking anything next to a blob
|
|
tile, instead of by ctrl-click.
|
|
- tweak: 'Rally Spores no longer has a cost. Reminder: You can middle-click anything
|
|
you can see to rally spores to it.'
|
|
- tweak: Creating a Shield Blob with hotkeys is now ctrl-click instead of alt-click.
|
|
- rscadd: Removing a blob now refunds some points based on the blob type, usually
|
|
around 40% of initial cost. Hotkey for removal is alt-click.
|
|
- rscadd: Blobs now have the *Blob Help* verb which will pull up useful information,
|
|
including what your reagent does.
|
|
- tweak: Storage Blobs now cost 20, from 40. Storage Blobs also cannot be removed
|
|
by blob removal.
|
|
- tweak: Readapt Chemical now costs 40, from 50.
|
|
octareenroon91:
|
|
- rscadd: Add numbers and a star graffiti to crayon/spraycan designs.
|
|
2015-11-23:
|
|
octareenroon91:
|
|
- rscadd: Spilling oxygen or nitrogen will obtain a release of the corresponding
|
|
atmospheric gas in the effected tile.
|
|
- rscadd: 'Carbon Dioxide has been added as a reagent. Recipe: 2:1 carbon:oxygen,
|
|
heated to 777K.'
|
|
- rscadd: Spilling CO2 will produce CO2 gas.
|
|
2015-11-24:
|
|
Kor:
|
|
- rscadd: Added a lava turf. Expect to see it in away missions or in admin 'events'
|
|
2015-11-25:
|
|
Incoming5643:
|
|
- experiment: A number of popular stunning spells have undergone balance changes.
|
|
Note that for the most part the stuns themselves are untouched.
|
|
- experiment: 'Lightning Bolt Changes:'
|
|
- rscdel: You can no longer throw the bolt whenever you want, it will fire itself
|
|
once it's done charging.
|
|
- rscadd: Getting hit by a bolt will do a flat 30 burn now, as opposed to scaling
|
|
with how long the wizard spent charging the spell. Unless said wizard made a
|
|
habit of charging lightning bolt to near maximum every time this is a buff to
|
|
damage.
|
|
- rscdel: Every time the bolt jumps the next shock will do five less burn damage.
|
|
- rscadd: Lightning bolts can still jump back to the same body, so the maximum number
|
|
of bolts you can be hit by in a single casting is three, and the maximum amount
|
|
of damage you could take for that is 60 burn.
|
|
- experiment: 'Magic Missile Changes:'
|
|
- rscdel: Cooldown raised to 20 seconds, up from 15
|
|
- rscadd: Cooldown reduction from taking the spell multiple times raised from 1.5
|
|
seconds to 3.5 seconds. Rank 5 magic missile now has a cooldown of 6 seconds,
|
|
down from 9, and is effectively a permastun.
|
|
- experiment: 'Time Stop Changes:'
|
|
- rscadd: Time Stop field now persists for 10 seconds, up from 9
|
|
- rscdel: Cooldown raised to 50 seconds, up from 40
|
|
- rscadd: Cooldown reduction from taking the spell multiple times raised from 7.75
|
|
seconds to 10 seconds. Rank 5 time stop now has a cooldown of 10 seconds, up
|
|
from 9, and is effectively a permastun.
|
|
Kor:
|
|
- rscadd: Escape pods can now be launched to the asteroid during red and delta level
|
|
security alerts. Pods launched in this manner will not travel to Centcomm at
|
|
the end of the round.
|
|
- rscadd: Each pod is now equipped with a safe that contains two emergency space
|
|
suits and mining pickaxes. This safe will only open during red or delta level
|
|
security alerts.
|
|
MrStonedOne:
|
|
- bugfix: fixes interfaces (like the "ready" button) being unresponsive for the
|
|
first minute or two after connecting.
|
|
- tweak: Burn related code has been changed
|
|
- tweak: This will give a small buff to fires by making them burn for longer
|
|
- tweak: This will give a massive nerf to plasma related bombs
|
|
- tweak: I am actively seeking feedback, if the nerf to bombs is too bad we can
|
|
still tweak stuff
|
|
PKPenguin321:
|
|
- rscadd: Chainsaws (both arm-mounted and not arm-mounted) can now be used in surgeries
|
|
as a ghetto sawing tool. Arm-mounted chainsaws are a teeny bit more precise
|
|
than regular ol' everyday chainsaws.
|
|
YotaXP:
|
|
- tweak: Spruced up the preview icons on the Character Setup dialog.
|
|
incoming5643:
|
|
- rscdel: Citing shenanigan quality concerns the wizard federation has withdrawn
|
|
supermatter swords and veil renderers from spellbooks.
|
|
neersighted:
|
|
- bugfix: Make Airlock Electronics use standard ID checks, allowing Drones to use
|
|
them.
|
|
2015-11-26:
|
|
neersighted:
|
|
- tweak: Cyborg Toner is now refilled by recharging stations.
|
|
oranges:
|
|
- tweak: Removed the 'gloves' from the sailor dress which looked weird since it
|
|
was a blouse basically
|
|
- tweak: Made the skirt on the blue/red skirts less blocky,
|
|
- tweak: Made the striped dress consistent at every direction
|
|
2015-11-27:
|
|
AnturK:
|
|
- rscadd: Turret control panels can now be made through frames available at autolathe.
|
|
- rscadd: Unlocked turrets can be linked with built controls with multiool
|
|
JJRcop:
|
|
- bugfix: Restores golem shock immunity.
|
|
Kor and Ausops:
|
|
- rscadd: Added four different suits of medieval plate armour.
|
|
- rscadd: The Chaplain starts with a suit of Templar armour in his locker. God wills
|
|
it!
|
|
- rscadd: Rumour has it that Nanotrasen is now training a new elite unit of soldiers
|
|
to deal with paranormal threats. Corporate was unable to be reached for comment.
|
|
MMMiracles:
|
|
- rscadd: Adds a brand new away mission for the gateway called 'Caves'.
|
|
- rscadd: The away mission has multiple levels to explore and could be quite dangerous,
|
|
running in without proper preparation is unadvised.
|
|
YotaXP:
|
|
- bugfix: Drones can now use the pick-up verb, and watertanks no longer get jammed
|
|
in their internal storage.
|
|
bgobandit:
|
|
- rscadd: Due to changes in Nanotrasen's mining supply chain, ore redemption machines
|
|
now offer a variety of upgraded items! However, certain items are more expensive.
|
|
Point values for minerals have been adjusted to reflect their scarcity.
|
|
- rscadd: Nanotrasen R&D has discovered how to improve upon the resonator and kinetic
|
|
accelerator.
|
|
- rscadd: After a colossal tectonic event on Nanotrasen's asteroid, ores are distributed
|
|
more randomly.
|
|
- rscadd: Bluespace crystals have been discovered to be ore. They will now fit into
|
|
satchels and ore boxes.
|
|
- rscadd: Mech advanced mining scanners now include meson functionality.
|
|
neersighted:
|
|
- bugfix: Wooden Barricades now take bullet damage.
|
|
- tweak: Rebalance Wooden Barricade damage.
|
|
2015-11-28:
|
|
TechnoAlchemisto:
|
|
- tweak: Cloaks are now worn in your exosuit slot!
|
|
2015-11-29:
|
|
Firecage:
|
|
- rscadd: Hand tools now have variable operating speeds.
|
|
GunHog:
|
|
- tweak: Nanotrasen has improved the interface for the hand-held teleportation device.
|
|
It will now provide the user with the name of the destination tracking beacon.
|
|
JJRcop:
|
|
- bugfix: Fixes changeling Hive Absorb DNA ability runtime.
|
|
Joan:
|
|
- imageadd: When sacrificing a target with the sacrifice rune, Nar-Sie herself will
|
|
briefly appear to consume them.
|
|
- imageadd: When an artificer repairs a construct, there is a visible beam between
|
|
it and the target.
|
|
- imageadd: When reviving a target with the raise dead rune, there is a visible
|
|
beam between the two corpses used.
|
|
- imageadd: When draining a target with the blood drain rune, there is a visible
|
|
beam between you and the rune.
|
|
- imageadd: Construct sprites are now consistent and all bob in the air.
|
|
- rscadd: Most cult messages now use the cult span classes, though visible messages
|
|
from cult things generally do not.
|
|
- bugfix: Examining a cultist talisman as a cultist no longer causes the paper popup
|
|
to appear.
|
|
- bugfix: You no longer need to press two buttons to read a cultist tome.
|
|
- spellcheck: Cult should have a few less typos and grammatical errors.
|
|
- spellcheck: The sacrifice rune now uses the proper invocation.
|
|
KorPhaeron:
|
|
- rscadd: Guardians and holoparasites can now be manually recalled by their master.
|
|
- rscadd: The ghost controlling a guardian or holoparasite can be repicked by their
|
|
master, only one use which is removed when a new ghost is chosen.
|
|
MrStonedOne:
|
|
- rscadd: Re-adds 100% chance timed injectors, as it was removed over a misunderstanding.
|
|
- bugfix: Fixes bug with injectors having a 100% power chance despite not being
|
|
timed
|
|
- bugfix: Fixes the excessive amount of time it took the game to initialize.
|
|
- bugfix: Fixes some interface bugs.
|
|
- rscadd: when an interface window has to send a lot of resources before it can
|
|
open, it will now tell you with a "sending resources" line so you know why it's
|
|
not opening right away.
|
|
PKPenguin321:
|
|
- rscadd: Teleprods can now be constructed. Make them via tablecrafting, or by putting
|
|
a bluespace crystal onto a stunprod. They warp the target to a random nearby
|
|
area (which may include space/the inside of a wall) in addition to giving the
|
|
victim a brief stun. Like stunprods, they require a power cell to function.
|
|
- rscadd: Teleprods can have their crystal removed and be made back into stunprods
|
|
by using them in your hand when they have no cell installed.
|
|
- imageadd: Mounted chainsaws now have a unique inhand sprite.
|
|
Remie + Kor:
|
|
- tweak: Holopads now use AltClick to request the AI
|
|
Shadowlight213:
|
|
- tweak: Syndie melee mobs have been buffed.
|
|
TheNightingale:
|
|
- rscadd: Nuclear operatives can now buy the Elite Syndicate Hardsuit for 8 TC that
|
|
has better armor and fireproofing.
|
|
- tweak: Added throwing stars and Syndicate playing cards to nuclear operative's
|
|
uplink.
|
|
Yolopanther12:
|
|
- rscadd: Added the ability to use a box of lights on a light replacer to more quickly
|
|
refill it to capacity.
|
|
incoming5643:
|
|
- rscadd: OOC will now take steps to try and prevent accidental IC from people who
|
|
mistakenly use OOC instead of say. This doesn't catch all mistakes, so please
|
|
don't test it.
|
|
ktccd:
|
|
- bugfix: Blob pieces on some areas no longer count for blob mode victory (Such
|
|
as space or asteroid).
|
|
- bugfix: Blobcode no longer spawns and destroys blobs uselessly, which fixes other
|
|
stuff too.
|
|
- bugfix: Asteroid areas are no longer valid gang territory.
|
|
neersighted:
|
|
- experiment: Nanotrasen would like to announce NanoUI 2.0, now being rolled out
|
|
across all our stations. Existing NanoUI devices have been updated, and more
|
|
will be added soon. Please report any bugs to Nanotrasen Support.
|
|
- tweak: Many NanoUI interfaces have had +/- buttons replaced with input fields.
|
|
- tweak: Some NanoUI interfaces have had more information added.
|
|
- bugfix: Drones can now interact with NanoUI windows.
|
|
swankcookie:
|
|
- bugfix: Fixes issue of space-Christians forgetting about the true, humbling values
|
|
of space-Christmas.
|
|
- rscadd: Adds snowmen outfits
|
|
2015-11-30:
|
|
neersighted:
|
|
- bugfix: Nanotrasen would like to apologize for Chemistry being stuck on NanoUI
|
|
1.0... Please report any further bugs to Nanotrasen Support.
|
|
- tweak: NanoUI becomes... difficult to operate with brain damage. Who would have
|
|
guessed?
|
|
- tweak: Telekinesis enables you to use NanoUI at a distance.
|
|
- bugfix: Canisters require physical proximity to actuate...
|
|
- bugfix: NanoUI no longer leaks memory on click.
|
|
2015-12-01:
|
|
Kor:
|
|
- rscadd: The away mission Listening Post, originally mapped by Petethegoat, has
|
|
removed as a mission. It is now present in normal deep space.
|
|
neersighted:
|
|
- tweak: Attack animations are now directional!
|
|
- rscadd: Nanotrasen brand Airlock Electronics now sport our latest NanoUI interface!
|
|
Upgrade your electronics today!
|
|
- bugfix: Cryo now knocks you out.
|
|
- bugfix: Resisting out of cryo has a delay.
|
|
- rscadd: Cryo auto-ejection can now be configured.
|
|
- rscdel: Remove Cryo eject verb (resist out).
|
|
- bugfix: Cryo works... Love, neersighted
|
|
swankcookie:
|
|
- tweak: Switches cloak usage to overclothing slot
|
|
2015-12-02:
|
|
GunHog:
|
|
- bugfix: Nanotrasen has discovered a flaw in the weapon recharging station's design
|
|
that makes it incompatible with the Rapid Part Exchange Device. This has been
|
|
corrected.
|
|
neersighted:
|
|
- tweak: You can now stop pulling by trying to pull the same object again.
|
|
- rscadd: Nanotrasen is proud to announce that even the dead can use our state of
|
|
the art NanoUI technology.
|
|
2015-12-03:
|
|
Joan:
|
|
- rscadd: Artificers now have feedback when healing other constructs, showing how
|
|
much health the target has.
|
|
- tweak: Constructs can move in space.
|
|
- imageadd: Fixes cult flooring not lining up with normal floors.
|
|
- imageadd: Fixes a juggernaut back spine not glowing where it should.
|
|
Spudboy:
|
|
- tweak: Realigned the librarian's PDA.
|
|
Swankcookie:
|
|
- bugfix: Cakehat now creates light
|
|
YotaXP:
|
|
- rscadd: Rolled out a new line of space heaters around the station. This new model
|
|
has the functionality to cool down the environment, as well as heat it. Additionally,
|
|
they can be built and upgraded like any other machine.
|
|
neersighted:
|
|
- bugfix: Dominator now shows the correct area name on non-Box maps.
|
|
- bugfix: Unwrenching atmos pipes is less... nuts...
|
|
- bugfix: You don't get hopelessly spun when standing on a unwrenched pipe... Don't
|
|
try it, though.
|
|
- tweak: You can now cancel pulling by Ctrl+Clicking anything else
|
|
- tweak: Chemistry Dispensers now have a built-in drain!
|
|
2015-12-05:
|
|
Joan:
|
|
- rscdel: Magic missiles no longer do damage.
|
|
2015-12-06:
|
|
Gun Hog:
|
|
- rscadd: Nanotrasen is proud to announce that it has improved its Diagnostic HUD
|
|
firmware to include the station's automated robot population! New features include
|
|
integrity tracking, Off/On status, and mode tracking! If your little robot friend
|
|
suddenly manages to acquire free will, you will be able to track that as well!
|
|
- tweak: Artificial Intelligence units may find that their bot management interface
|
|
now shows when a robot gains free will. This is also displayed on the Personal
|
|
Data Assistant's bot control interface.
|
|
neersighted:
|
|
- bugfix: Cryo now properly checks it is on before healing...
|
|
2015-12-07:
|
|
octareenroon91:
|
|
- rscadd: Wallets now use the access of all IDs stored inside them.
|
|
- rscadd: As the accesses of all IDs are merged, two IDs in a wallet may grant access
|
|
to a door that neither one alone would open.
|
|
- bugfix: Wallets used to be useless for access if the first ID card put into it
|
|
was taken out, until another ID card was put back in. That should not happen
|
|
anymore.
|
|
2015-12-08:
|
|
Joan:
|
|
- experiment: Revenants can no longer move through walls and windows while revealed,
|
|
though they can move through tables, plastic flaps, mobs, and other similarly
|
|
thin objects.
|
|
- tweak: Defile now reveals for 4 seconds, from 8.
|
|
- tweak: Overload lights now reveals for 10 seconds, from 8.
|
|
- tweak: Blight now reveals for 6 seconds, from 8.
|
|
- rscadd: Blight has a higher chance of applying stamina damage to the infected.
|
|
Kor:
|
|
- rscadd: The blocking system has been completely overhauled. Any held item, exosuit,
|
|
or jumpsuit can now have a chance to block, or a custom on hit effect. Different
|
|
shields can now have different block chances.
|
|
- rscadd: The clowns jumpsuit now honks when you beat the owner.
|
|
- rscadd: There is a new (admin only for now) suit of reactive armour that ignites
|
|
attackers instead of warping you.
|
|
- rscadd: Shields will no longer block hugs. Give peace a chance.
|
|
neersighted:
|
|
- tweak: MC tab reworked, more items made available.
|
|
- rscadd: Admins can now click entries in the MC tab to debug.
|
|
2015-12-09:
|
|
GunHog:
|
|
- tweak: Nanotrasen has discovered new strains of Xenomorph which resist penetration
|
|
by known injection devices, including syringes. This seems to only extend to
|
|
the large 'Royal' strains, designed 'Queen' and 'Praetorian'. Extreme caution
|
|
is advised should these specimens escape containment.
|
|
- rscadd: Ghosts may now use Diagnostic HUD.
|
|
- tweak: Feedback added for which HUD is active.
|
|
Kor:
|
|
- rscadd: Security barricades now block gunfire 80% of the time while deployed.
|
|
- rscadd: Standing adjacent to barricades will allow you to shoot over them.
|
|
MrStonedOne:
|
|
- rscadd: noslip floors make you slightly faster
|
|
Shadowlight213:
|
|
- rscadd: Admins can now interact with mos of the station's machinery as if they
|
|
were an AI when ghosting.
|
|
incoming5643:
|
|
- rscadd: a mutation of glowshrooms, glowcaps, have recently been discovered in
|
|
botany.
|
|
ktccd:
|
|
- bugfix: Blobs now require the correct amount of blobs to win that scales depending
|
|
on number of blobs, instead of a set value of 700.
|
|
2015-12-12:
|
|
Joan:
|
|
- tweak: The blob Split Consciousness ability now requires a node under the overmind's
|
|
selector, instead of picking the oldest living node to spawn a core on.
|
|
- bugfix: Revenant antagonist preference can once again be toggled from the Game
|
|
Preferences menu.
|
|
Kor:
|
|
- rscadd: You now have a chance to flip while attacking with a dualsaber.
|
|
- rscadd: Bluespace survival capsules have been added to escape pod safes.
|
|
- rscadd: Standing between activating shield generators now has disastrous consequences.
|
|
Lo6a4evskiy:
|
|
- bugfix: Ninja drains power properly, no more infinite stealth.
|
|
RemieRichards:
|
|
- rscadd: Adds a Synth Species
|
|
- rscadd: Species can now react to being force set by admins, used for Synth species
|
|
2015-12-13:
|
|
Kor:
|
|
- rscadd: Adds reactive stealth armor. Admin spawn only.
|
|
2015-12-15:
|
|
Incoming5643:
|
|
- rscadd: The summon events... event "RPG loot" now allows for items to have bonuses
|
|
of up to +15!
|
|
- rscadd: The "RPG loot" event now also improves the damage reduction of armor!
|
|
- rscadd: <s>Check out the item mall for new item fortification scrolls!</s>
|
|
as334:
|
|
- rscadd: New research has shown that when when plasma reaches a high enough temperature
|
|
in the presence of a carbon catalyst, it undergoes a violent and powerful fusion
|
|
reaction.
|
|
- rscadd: Adds a new gas reaction, fusion. Heat up plasma and carbon dioxide in
|
|
order to produce large amounts of energy and heat.
|
|
oranges:
|
|
- tweak: hulk no longer stuns
|
|
- tweak: John Cena
|
|
2015-12-16:
|
|
AnturK:
|
|
- rscadd: Medical Beam Gun now available for Nuclear Operatives and ERT Medics.
|
|
Joan:
|
|
- tweak: Revenant Overload Lights reveal time lowered from 10 seconds to 8 seconds,
|
|
shock damage increased from 18 to 20.
|
|
- tweak: Revenant Blight reveal time lowered from 6 seconds to 5 seconds.
|
|
Kor:
|
|
- rscadd: Styptic once again works in patches.
|
|
- rscadd: Nuke Op team leaders can now activate challenge mode if more than 50 players
|
|
are online.
|
|
- rscadd: Xenobio mobs will no longer spontaneously murder their friends if you
|
|
give them sentience
|
|
The-Albinobigfoot:
|
|
- bugfix: The Wishgranter now displays its faith in humans with curbed enthusiasm.
|
|
Tkdrg:
|
|
- experiment: Cult has been overhauled in an attempt to make the gamemode more fun.
|
|
- rscdel: Cult onversion and stunpapers have been removed. So have most cult objectives.
|
|
- tweak: The cult's single objective is now defend and feed a large construct shell
|
|
in order to summon the Geometer.
|
|
- tweak: The cult must sacrifice souls in order to acquire summoning orbs, which
|
|
must be inserted inside said shell.
|
|
- tweak: The large construct shell can be procured by using a summoning orb in hand,
|
|
but it is vulnerable to attack.
|
|
- tweak: Once enough orbs are inserted, the station will go Delta. After three minutes,
|
|
the cult will have won.
|
|
- rscadd: Cult communications now no longer damage you when done without a tome.
|
|
- rscadd: Cultists now start with a sacrificial dagger, with bleeding effects and
|
|
high throwing damage.
|
|
- rscadd: Most existing runes were buffed, merged, or removed. A Immolate rune and
|
|
a Time Stop rune were added. Experiment!
|
|
- experiment: Each cultist now gets a random set of runes in their tomes. Pool together
|
|
your knowledge in order to thrive.
|
|
neersighted:
|
|
- experiment: NanoUI 3.0
|
|
- experiment: Completely rewrite NanoUI frontend; rework backend.
|
|
- tweak: Re-design NanoUI interface to be much more attractive.
|
|
- tweak: Reduce NanoUI LOC count/resource size.
|
|
- tweak: Reduce NanoUI tickrate; make UIs update properly.
|
|
- rscadd: Add chromeless NanoUI mode.
|
|
- rscadd: NanoUI's chromeless mode can be toggled with the 'Fancy NanoUI' preference.
|
|
- bugfix: Allow NanoUI to work on IE8-IE11, and Edge.
|
|
- bugfix: Close holes that allow NanoUI href spoofing.
|
|
2015-12-17:
|
|
Kor:
|
|
- rscadd: Security barricades are now deployed via grenade. You can no longer move
|
|
them after they've been deployed, you must destroy them.
|
|
- rscadd: You can now shoot through wooden barricades while adjacent, while any
|
|
other gunfire has a 50% chance of being blocked.
|
|
- rscadd: There are no longer restrictions against implanting the nuclear disk in
|
|
people.
|
|
- rscadd: If the station is destroyed in a nuclear blast, any surviving traitors
|
|
will complete their "escape alive" objective regardless of their location.
|
|
- rscadd: Hulks now lose hulk when going into crit, rather than at 25 health.
|
|
- rscadd: Shuttles will no longer drag random tiles of space with them. This means
|
|
you can be thrown out of partially destroyed escape shuttles very easily.
|
|
- rscadd: The people and objects on destroyed tiles won't be along for the ride
|
|
when the shuttle moves either.
|
|
- rscadd: Adds hardsuits with built in energy shielding. CTF and security versions
|
|
are admin only.
|
|
- rscadd: Nuclear operatives can buy a shielded hardsuit for 30tc.
|
|
- rscadd: Traitors can now buy a Mulligan for 4 telecrystals, a syringe that completely
|
|
randomizes your name and appearance.
|
|
- rscadd: The spy bundle now includes a switchblade and Mulligan.
|
|
MMMiracles:
|
|
- rscadd: A set of coordinates have recently reappeared on the Nanotrasen gateway
|
|
project. Ask your local central official about participation.
|
|
MrStonedOne:
|
|
- tweak: 'Ghosts can now double click on ANY movable thing (ie: not a turf) to orbit
|
|
it'
|
|
PKPenguin321:
|
|
- rscadd: Dope golden necklaces have been added. They're a jumpsuit attachment like
|
|
ties and are completely cosmetic.
|
|
- rscadd: Dope necklaces can be bought from the clothesmate with a coin. Three are
|
|
in the clothesmate by default, so you can get your posse going. Gangs that aren't
|
|
Sleeping Carp can also purchase necklaces for 1 influence each. Dope.
|
|
xxalpha:
|
|
- tweak: Restores the ability to bolt and unbolt operating airlocks.
|
|
2015-12-18:
|
|
Incoming5643:
|
|
- rscadd: Soon to be blobs in blob mode can now burst at their choosing. However
|
|
they will still burst if they wait too long.
|
|
- rscadd: Burst responsibly.
|
|
Joan:
|
|
- rscadd: 'New blob chemicals:'
|
|
- rscadd: Pressurized Slime, which is grey, does low brute, oxygen, and stamina
|
|
damage, but releases water when damaged or destroyed.
|
|
- rscadd: Energized Fibers, which is light yellow, does low burn damage, high stamina
|
|
damage, and heals if hit with stamina damage.
|
|
- rscadd: Hallucinogenic Nectar, which is pink, does low toxin damage, causes vivid
|
|
hallucinations, and does some bonus toxin damage over time.
|
|
- tweak: Replaces Kinetic Gelatin with Reactive Gelatin, which does less brute damage,
|
|
but if hit with brute damage in melee, damages all nearby objects.
|
|
- wip: 'Changes three of the old blob chemicals:'
|
|
- tweak: Ripping Tendrils does slightly more stamina damage
|
|
- tweak: Envenomed Filaments no longer causes hallucinations, but does some stamina
|
|
damage in addition to toxin damage over time.
|
|
- tweak: Cryogenic Liquid will freeze targets more effectively.
|
|
Kor:
|
|
- rscadd: Shooting someone who is holding a grenade has a chance to set the grenade
|
|
off.
|
|
- rscadd: Shooting someone who is holding a flamethrower has a chance to rupture
|
|
the fuel tank.
|
|
- tweak: Shields have a bonus against blocking thrown projectiles.
|
|
Swankcookie:
|
|
- rscadd: lanterns no longer turn into flashlights when you pick them up.
|
|
bgobandit:
|
|
- rscadd: Lizard tails can now be severed by surgeons with a circular saw and cautery,
|
|
and attached the same way augmented limbs are.
|
|
- rscadd: The Animal Rights Consortium is horrified by Nanotrasen stations' sudden
|
|
rise of illegal lizard tail trade, with such atrocities as lizardskin hats,
|
|
lizard whips, lizard clubs and even lizard kebab!
|
|
neersighted:
|
|
- tweak: NanoUI should now load much faster, as the filesize and file count have
|
|
been reduced
|
|
2015-12-20:
|
|
Joan:
|
|
- tweak: Reduces Lexorin Jelly's oxygen damage significantly.
|
|
- experiment: Blobbernaut chemical application on attack is back, but much less
|
|
absurd this time; blobbernauts with an overmind will do 70% of the normal chem
|
|
damage(plus 4) and attack at a much slower rate than the blob itself can.
|
|
- wip: As an example, a blobbernaut with the Ripping Tendrils chemical would do
|
|
14.5 brute and 10.5 stamina damage per hit.
|
|
Kor:
|
|
- rscadd: Adds reactive tesla armour. Adminspawn only.
|
|
- rscadd: Adds the legendary spear, Grey Tide. Admin only.
|
|
- rscadd: Nuke Ops can now purchase penetrator rounds for their sniper rifles.
|
|
- rscadd: Nuke ops can now purchase additional team members for 25 telecrystals.
|
|
They don't come with any gear other than a pistol however, so remember to save
|
|
some points for them.
|
|
- rscadd: Nuke Ops now have an assault pod. A 30tc targeting device will allow you
|
|
to select any area on the station as its landing zone. The pod is one way, so
|
|
don't forget your nuke.
|
|
- rscdel: The teleporter board is no longer available for purchase in the uplink.
|
|
- rscdel: After finding absolutely nothing of value, Nanotrasen away teams placed
|
|
charges and scuttled the abandoned space hotel.
|
|
- rscadd: Metastation now has xenobiology computers.
|
|
- rscadd: Metastation now has escape pod computers.
|
|
- rscadd: A distress signal has been detected broadcasting in an asteroid field
|
|
near Space Station 13.
|
|
- rscadd: Clicking the (F) follow link for AI speech will now make you orbit their
|
|
camera eye.
|
|
MMMiracles:
|
|
- tweak: The SAW has been revamped slightly. It now requires a free hand to fire,
|
|
but includes 4 new ammo variants along with a TC cost decrease for both the
|
|
gun and the ammo boxes.
|
|
MrStonedOne:
|
|
- bugfix: Fixes ghost orbit breaking ghost floating
|
|
- bugfix: Fixes orbiting ever breaking golem spawning
|
|
- bugfix: 'Fixes orbiting ever preventing that ghost from showing up in pictures
|
|
taken by ghost cameras resdel: Fixes being able to break your ghost sprite by
|
|
multiple quick consecutive orbits (FINAL SOLUTION, PROVE ME WRONG YOU CAN''T)'
|
|
Remie:
|
|
- rscadd: 'Byond members can now choose how their ghost orbits things, their choices
|
|
are: Circle, Triangle, Square, Pentagon and Hexagon!'
|
|
- tweak: orbit() should be much cheaper for clients now, allowing those of you with
|
|
potato PCs to survive mega ghost swirling better.
|
|
incoming5643:
|
|
- bugfix: the terror of double tailed lizards and featureless clones should now
|
|
be over
|
|
- rscdel: the emote *stopwag no longer works, just *wag again to stop instead
|
|
2015-12-21:
|
|
AnturK:
|
|
- tweak: Ghost HUD and Ghost Inquisitiveness toggles are now persistent between
|
|
rounds.
|
|
Kor:
|
|
- rscadd: Malfunctioning AIs have been merged with traitor AIs. They no longer appear
|
|
in their own mode.
|
|
- rscadd: Hacking APCs now gives you points to spend on your modules. Save up enough
|
|
points and you can buy a doomsday device on a 450 second timer.
|
|
- rscadd: The detectives revolver reskins on alt click now.
|
|
- rscadd: You can now dual wield guns. Firing a gun will automatically fire the
|
|
gun held in your off hand if you are on harm intent.
|
|
LanCartwright:
|
|
- tweak: The TC costs for nuke ops have been rebalanced. Guns, viscerators and mechs
|
|
are cheaper, ammo and borgs are more expensive.
|
|
- rscadd: Most guns can now be bought in bundles, together with some ammo and freebies
|
|
for a special discount.
|
|
The-Albinobigfoot:
|
|
- rscadd: Nuclear Operative families may once again requisition ultra-adhesive footwear.
|
|
2015-12-22:
|
|
Iamgoofball:
|
|
- rscadd: Tesla engine has been added alongside the singularity engine to all maps.
|
|
Joan:
|
|
- wip: 'Adds three new blob chemicals:'
|
|
- rscadd: Replicating Foam, which is brown, does brute damage, has bonus expansion,
|
|
and has a chance to expand when damaged.
|
|
- rscadd: Sporing Pods, which is light orange, does low toxin damage, and has a
|
|
chance to produce weak spores when expanding or killed.
|
|
- rscadd: Synchronous Mesh, which is teal, does brute damage and bonus damage for
|
|
each blob tile near the target, and splits damage taken between nearby blobs.
|
|
- experiment: Synchronous Mesh blobs take 25% more damage, to compensate for the
|
|
spread damage.
|
|
Kor:
|
|
- rscadd: Cayenne will no longer be targeted by the syndicate turrets.
|
|
- tweak: Energy shields now only reflect energy projectiles.
|
|
- rscadd: Added accelerator sniper rounds to uplink, a weak projectile that ramps
|
|
up damage the farther it flies.
|
|
MMMiracles:
|
|
- bugfix: Saber magazines have been dropped to 21 per magazine. When asked, Nanotrasens
|
|
official ballistic department replied "There is indeed such a thing as too much
|
|
bullet."
|
|
Xhuis:
|
|
- tweak: Stun batons can now be blocked by shields, blocked hits don't deduct charge.
|
|
xxalpha:
|
|
- rscadd: Janitor cyborgs now have a bottle of drying agent.
|
|
2015-12-25:
|
|
Joan:
|
|
- rscdel: The blob Split Consciousness ability has been removed.
|
|
- tweak: The blob mode now spawns more roundstart blobs, instead.
|
|
Kor:
|
|
- rscadd: AI holograms no longer drift in zero gravity
|
|
LanCartwright:
|
|
- tweak: Shotguns shells now have one extra pellet.
|
|
MrStonedOne:
|
|
- bugfix: Screen shakes will no longer allow you to see through walls
|
|
- tweak: Screen shakes will now move with you when moving rather than lag your client
|
|
behind your mob
|
|
- tweak: Screen shakes are now less laggy in higher tickrates
|
|
2015-12-26:
|
|
Buggy123:
|
|
- tweak: Salicyclic Acid now rapidly heals severe bruising and slowly heals minor
|
|
ones.
|
|
Iamgoofball:
|
|
- tweak: Telsa energy ball now shoots only a single, powerful beam of lightning
|
|
that can arc between mobs.
|
|
- soundadd: Energy ball can now be heard when near-by.
|
|
Incoming5643:
|
|
- tweak: Animated objects now revert if they have no one to attack for a while.
|
|
- rscadd: Added Golden revolver, a powerful sounding gun with large recoil.
|
|
Kor:
|
|
- rscadd: Transform Sting is now actually functional.
|
|
MrStonedOne:
|
|
- tweak: Movement in no gravity now allows you to push off of things only dense
|
|
to some mobs if it is dense to you (such as tables/blob tiles) rather than just
|
|
objects that are only dense to all mobs.
|
|
- bugfix: Long/timed actions will now cancel properly if you move and quickly move
|
|
back to the right location.
|
|
2015-12-27:
|
|
Joan:
|
|
- rscadd: Overmind-created blobbernauts are now player-controlled if possible.
|
|
- tweak: Creating a blobbernaut no longer destroys the factory, instead doing heavy
|
|
damage to it and preventing it from spawning spores for one minute.
|
|
- tweak: You cannot spawn blobbernauts from overly damaged factories.
|
|
- rscadd: Procedure 5-6 may be issued for biohazard containment under certain situations.
|
|
- tweak: Blobs will now burst slightly later on average, and the nuke report with
|
|
the nuke code will arrive slightly earlier.
|
|
Kor:
|
|
- soundadd: Spacemen now announce when they are changing magazines.
|
|
- rscadd: Command headsets now have a toggle to let you have larger radio speech.
|
|
LanCartwright:
|
|
- rscdel: The Syndicate Ship no longer spawns with Bulldog shotguns, operative have
|
|
been given 10 extra telecrystals instead.
|
|
MrStonedOne:
|
|
- bugfix: Flashes that were emp'ed were incorrectly flashing people in range of
|
|
the emper, not in range of the flash.
|
|
- tweak: Flashes in a mob's inventory that are emp'ed will only aoe stun if it is
|
|
not inside of a container like a backpack/box
|
|
2015-12-28:
|
|
AnturK:
|
|
- rscadd: You can now write an entire word with crayons by setting it as a buffer
|
|
and then clicking the target tiles in the right order.
|
|
Joan:
|
|
- rscdel: Blobbernauts can no longer smash walls of any type.
|
|
MrStonedOne:
|
|
- tweak: Progress bars now have 20 states instead of 5.
|
|
- bugfix: Bump mining should be fixed.
|
|
- tweak: Long actions now checks for movement/changed hands/etc more often to prevent
|
|
edge cases.
|
|
- tweak: Multiple progress bars will now stack properly, rather than fight each
|
|
other for focus.
|
|
Ressler:
|
|
- rscadd: Adds the reagent Haloperidol.
|
|
- rscadd: It is an anti-drug reagent, good for stopping assistants hyped up on meth,
|
|
bath salts, and equally illegal drugs.
|
|
- rscadd: It can be made with Chlorine, Fluorine, Aluminum, Potassium Iodide, and
|
|
Oil.
|
|
neersighted:
|
|
- bugfix: Make NanoUIs transfer upon (un)ghosting.
|
|
- bugfix: Fix NanoUIs jumping when resized/dragged.
|
|
- bugfix: Lots of other NanoUI bugs.
|
|
2015-12-31:
|
|
Bawhoppen:
|
|
- rscadd: Nanotrasen has opened the availability of tactical SWAT gear to station's
|
|
cargo department
|
|
- rscadd: Due to a new trade agreement with Chinese space suit manufacturers, Nanotrasen
|
|
can now obtain basic space suits much cheaper; This has been reflected in the
|
|
cargo prices
|
|
- rscadd: Amateur medieval enthusiasts have found a quick way to easily make wooden
|
|
bucklers.
|
|
Joan:
|
|
- imageadd: Replaced every book sprite in the game with new, consistent versions.
|
|
- imageadd: Except the one-use wizard spellbooks, which already got new sprites.
|
|
PKPenguin321:
|
|
- rscadd: Chest implants have been added that allow you to morph your arms into
|
|
a gun and back at will. There are two variants, a taser version and a laser
|
|
version. Both versions are self-charging. Getting EMPed with one of these implants
|
|
results in the implant breaking and loads of fire damage. The implants are currently
|
|
admin-only.
|
|
- tweak: The telecrystal price for thermal imaging goggles has been lowered from
|
|
6 to 4.
|
|
incoming5643:
|
|
- rscadd: The wizard federation has finally updated their assortment of guns for
|
|
the summon guns event. Look forward to getting shot in the face with a whole
|
|
new batch of interesting and rarely seen weaponry!
|
|
2016-01-01:
|
|
Iamgoofball:
|
|
- experiment: Redid how objectives are assigned, they're now a lot more random in
|
|
terms of what you can get.
|
|
Incoming5643:
|
|
- tweak: Removed gender restrictions from socks.
|
|
Joan:
|
|
- rscdel: Storage Blobs are gone; they were effectively a waste of resources, as
|
|
there are more or less no points at which you should need them, unless you were
|
|
winning excessively hard.
|
|
- rscdel: Blobs can no longer burst early; instead, the button gives some early
|
|
help and serves to indicate you're a blob.
|
|
- wip: Blobbernauts now poll candidates instead of grabbing a candidate immediately.
|
|
The poll is 5 seconds, so that there's no significant pause between making a
|
|
blobbernaut and it doing stuff.
|
|
- rscadd: Blobbernaut creation replaces Storage Blob creation on the blob HUD.
|
|
- tweak: Overmind communication is now much larger and easier to see, and blob mobs,
|
|
such as blobbernauts, will hear it.
|
|
Kor:
|
|
- rscadd: The wizard has a new spell, Lesser Summon Guns. This summons an unending
|
|
stream of single shot bolt action rifles into his hands, automatically replacing
|
|
themselves as you fire.
|
|
- bugfix: Fixes successive generations of grey tide clones not despawning.
|
|
- tweak: Using challenge ops now delays shuttle refuel.
|
|
- rscadd: Added a new wizard event, Advanced Darkness.
|
|
MrStonedOne:
|
|
- experiment: GHOST POPUP RE-WORK
|
|
- bugfix: Ghost popups will no longer steal focus
|
|
- bugfix: Ghost popups will no longer submit on key press (regardless of focus)
|
|
unless you tab to a button first
|
|
- tweak: Ghost popups will close themselves after the time out has ended
|
|
- rscadd: Ghost popups are now themed.
|
|
- tweak: Long actions (like resisting out of handcuffs) will no longer count space/nograv
|
|
drifting as the user moving.
|
|
- tweak: This does not apply to the target of a long action if that target isn't
|
|
you. Pulling something while space drifting and working on it intentionally
|
|
won't work.
|
|
2016-01-02:
|
|
Kor:
|
|
- rscadd: Guardians/Parasites are now named after constellations, and have new sprites
|
|
from Ausops.
|
|
Kor and GunHog:
|
|
- rscadd: Malfunctioning AIs can now purchase Enhanced Surveillance for 30 points,
|
|
which allows them to "hear" with their camera eye.
|
|
MMMiracles:
|
|
- rscadd: A distress signal was recently discovered with gateway coordinates attached
|
|
to a far-off research facility owned by Nanotrasen. The signal was sent out
|
|
in hopes of someone competent receiving it, unfortunately, your station was
|
|
the only one to respond. Local security forces may not be welcoming your arrival
|
|
group with open arms.
|
|
2016-01-07:
|
|
KorPhaeron:
|
|
- tweak: Doubled cost of Lesser Summon Guns to 4 and increased charge time to 75
|
|
seconds.
|
|
TrustyGun:
|
|
- rscadd: 'Added two new UI styles: black and green Operative and pale green Slimecore.'
|
|
2016-01-09:
|
|
Wjohnston:
|
|
- wip: AI Satellite has been remapped to make it more secure.
|
|
2016-01-11:
|
|
Joan:
|
|
- rscdel: Blob cores and nodes no longer cause normal pulsed blobs to animate. Factories
|
|
and resource nodes will still animate.
|
|
- imageadd: Holoparasite sprites have been updated again, are now named after silvery
|
|
metals and flowers and can also be colored purple, blue or yellow.
|
|
xxalpha:
|
|
- tweak: Pipes and cables under walls, intact floors, grilles and reinforced windows
|
|
will now be shielded from explosions until exposed.
|
|
2016-01-13:
|
|
Joan:
|
|
- imageadd: Alien whisper ability has a new icon
|
|
MrStonedOne:
|
|
- tweak: Control clicking on the thing you are pulling will no longer unpull, instead
|
|
control clicking on anything too far away to be pulled will unpull. (reminder
|
|
that the delete key also unpulls)
|
|
OneArmedYeti:
|
|
- imageadd: To help with colorblindness, gang HUDs have been changed so leaders
|
|
have a border and normal gangster icons are smaller.
|
|
2016-01-15:
|
|
Joan:
|
|
- bugfix: Holoparasites can no longer beat their owner to death while inside of
|
|
them.
|
|
- spellcheck: Updates traitor holoparasite descriptions for accuracy.
|
|
- spellcheck: Adds 8 additional silvery metals to the holoparasite name pool.
|
|
- imageadd: Adds two new holoparasite colors, light purple and red.
|
|
- imageadd: Holoparasite HUD buttons now have new sprites.
|
|
- imageadd: Adds glow effects when guardians teleport or recall, including fire
|
|
guardian teleporting and support guardian teleporting.
|
|
Kor:
|
|
- rscadd: Washing machines are activated via alt+click rather than a right click
|
|
verb.
|
|
2016-01-16:
|
|
Joan:
|
|
- imageadd: Alien queens and praetorians have suitably large speechbubbles.
|
|
- imageadd: Syndicate cyborgs and syndrones have suitably evil robotic speechbubbles.
|
|
- imageadd: Blob mobs have suitably uncomfortable-looking speechbubbles.
|
|
- imageadd: Holoparasites and guardians have suitably robotic and magical speechbubbles.
|
|
- imageadd: Swarmers have suitably holographic speechbubbles.
|
|
- imageadd: Slimes have suitably slimy speechbubbles.
|
|
2016-01-17:
|
|
Joan:
|
|
- bugfix: You can once again repair a hacked APC by using an APC frame on it instead
|
|
of welding it off the wall, at the same stage as you'd weld it off the wall.
|
|
MrStonedOne:
|
|
- bugfix: Control clicking on a turf now un-pulls
|
|
2016-01-19:
|
|
neersighted:
|
|
- rscadd: Many many interfaces have been ported to tgui; uplinks and MULEbots being
|
|
the most important
|
|
- rscadd: You can now tune radios by entering a frequency
|
|
- bugfix: Air Alarms now support any gas
|
|
2016-01-23:
|
|
neersighted:
|
|
- experiment: Refactor wires; port wire interface to tgui.
|
|
- rscadd: Wire colors are now fully randomized.
|
|
- rscdel: Remove pizza bombs, as the code and sprites were terrible.
|
|
- rscadd: Add pizza bomb cores, which can be combined with a pizza box to make a
|
|
pizza bomb.
|
|
octareenroon91:
|
|
- bugfix: Chemistry machinery should now all equally accept beakers, drinking glasses,
|
|
etc.
|
|
2016-01-27:
|
|
Joan:
|
|
- tweak: Golems have about a 40% chance to stun with punches, from about 60%.
|
|
- tweak: Millitary Synths have about a 50% chance to stun with punches, from literally
|
|
100%.
|
|
- wip: Blobbernaut creation costs 30 points, and does much more damage to the factory.
|
|
- rscdel: Blob factories regenerate at half normal rate.
|
|
- tweak: Blob reagents tweaked;
|
|
- rscadd: Ripping Tendrils does slightly more brute damage, but less stamina damage.
|
|
- rscdel: Lexorin Jelly does less brute damage.
|
|
- rscadd: Energized Fibers does slightly more burn damage.
|
|
- rscadd: Sporing Pods does slightly more toxin damage.
|
|
- rscadd: Replicating Foam will try to replicate when hit more often.
|
|
- rscadd: Hallucinogenic Nectar does slightly more toxin damage and causes hallucinations
|
|
for longer.
|
|
- rscadd: Cryogenic Liquid does more burn damage.
|
|
- experiment: Synchronous Mesh does slightly less damage with one blob but massive
|
|
damage with more than one nearby blob.
|
|
- rscdel: Dark Matter does less brute damage.
|
|
- rscdel: Sorium does slightly less brute damage.
|
|
- rscdel: Pressurized Slime has a lower chance to emit water when killed and when
|
|
attacking targets.
|
|
- tweak: Supermatter explosion is no longer capped, and under normal conditions
|
|
will produce a 8/16/24 explosion when delaminating.
|
|
- imageadd: Blob tiles now do an attack animation when failing to expand into a
|
|
turf.
|
|
- imageadd: Overmind-directed expansion is more visible than automatic expansion.
|
|
Kor:
|
|
- rscadd: Capture the flag has been added in space near central command. The spawners
|
|
are disabled by default, so be sure to harass admins when you die until they
|
|
let you play. The arena was mapped by Ausops.
|
|
- rscadd: Nuke ops can purchase mosin nagants for 2 telecrystals.
|
|
MrStonedOne:
|
|
- bugfix: Fixes the powersink drawing less power than the smeses put out.
|
|
- tweak: Made the powersink hold significantly more power before overloading and
|
|
going boom.
|
|
- tweak: Buffed the explosion of the power sink when it overloads. You are suggested
|
|
to think twice about wiring the engine to the grid.
|
|
PKPenguin321:
|
|
- rscadd: The Autoimplanter, a device that can insert cyberimplants into humans
|
|
instantly and without the need of surgery, has been added to the game. It is
|
|
currently only obtainable by nuke ops, by way of being included in the Box of
|
|
Implants.
|
|
2016-01-28:
|
|
Joan:
|
|
- rscadd: Blobs can communicate before bursting to allow for more coordination.
|
|
Kor:
|
|
- rscadd: Butchering mobs by attacking them with sharp objects will only happen
|
|
on harm intent. This means it is possible to do surgery on aliens again.
|
|
2016-01-29:
|
|
Joan:
|
|
- rscadd: Holoparasites can now see their summoner's health at all times. The health
|
|
displayed is a percentage, with 0 being dead.
|
|
- imageadd: Holoparasites now have visual flashes on the summoner's location when
|
|
recalled due to range limits and when manifesting.
|
|
Kor:
|
|
- rscadd: Red xenobio potions now work on vehicles (janitor cart, ATV, secway, etc),
|
|
causing them to go faster.
|
|
- rscadd: Stuffing people in bins uses clickdrag instead of grab.
|
|
2016-01-30:
|
|
Boredone:
|
|
- tweak: Due to an experiment gone wrong, the Research Director's Teleport Armor
|
|
now causes some mild radiation poisoning on teleportation to the wearer.
|
|
Francinum:
|
|
- rscadd: Added two new female underwear styles.
|
|
Kor:
|
|
- rscadd: You can now use the abandoned white ship as an escape route at round end.
|
|
This is possible on Box, Meta, and Dream.
|
|
- rscadd: Added support so that mappers can make any shuttle function as an escape
|
|
shuttle.
|
|
MMMiracles:
|
|
- rscadd: Three new bra sets have been added for the ladies out there who want to
|
|
show their patriotism.
|
|
xxalpha:
|
|
- rscadd: Blueprints will now allow the expansion of an existing area by giving
|
|
its name to a new adjacent area.
|
|
- rscadd: Added a no power warning cyborg verb to Robot Commands.
|
|
2016-01-31:
|
|
Kor:
|
|
- rscadd: Added a special AI upgrade disk that allows normal AIs to use malf modules
|
|
and hack APCs. It is admin only.
|
|
- rscadd: Added an AI upgrade disk that grants AIs the lipreading power. It is admin
|
|
only.
|
|
2016-02-01:
|
|
Erwgd:
|
|
- rscadd: The Kitchen Vending machine now stocks salt shakers and pepper mills!
|
|
- rscadd: The NutriMax now stocks spades, cultivators and plant analyzers.
|
|
- rscadd: Rice seeds are now stocked in the MegaSeed Servitor, and the seeds supply
|
|
crate now contains a pack of rice seeds.
|
|
- rscdel: Botanists should be aware that wheat stalks can no longer mutate into
|
|
rice.
|
|
Fayrik:
|
|
- rscadd: pAI cards can now be inserted into simple robots, to allow for more robust
|
|
robot personalities.
|
|
PKPenguin321:
|
|
- rscadd: You can now store knives, pens, switchblades, and energy daggers in certain
|
|
types of shoes (such as jackboots, workboots, winter boots, combat boots, or
|
|
no-slips).
|
|
- rscadd: Horns can now be stored in clown shoes. Honk.
|
|
TrustyGun:
|
|
- rscadd: Adds gag handcuffs to the prize pool for arcade machines. They act like
|
|
regular handcuffs, but you break out of them in a second.
|
|
WJohnston:
|
|
- rscadd: Adds missing booze & soda dispenser, library console, fixes door access
|
|
and a few other minor things to Efficiency Station
|
|
- rscadd: Also adds direction tags so people can find their way around better.
|
|
bgobandit:
|
|
- rscadd: On Valentine's Day, all spacemen will receive candy hearts and valentines
|
|
for their special someones! Label valentines with a pen.
|
|
- rscadd: Note that today is not Valentine's Day.
|
|
2016-02-05:
|
|
Joan:
|
|
- experiment: Blob expansion is faster near the expanding blob, but slower further
|
|
away from it.
|
|
- tweak: Blob spores produce a slightly larger smoke cloud when dying. Sporing Pods
|
|
spores and blob zombies produce the current small cloud.
|
|
- rscdel: Blobbernauts can no longer pull anything at all.
|
|
- tweak: Blobbernauts health reduced to 200, but blobbernauts now take half brute
|
|
damage.
|
|
- tweak: Blobbernauts now take massive damage from fire.
|
|
- tweak: Blobbernauts do approximately 3 more damage when attacking.
|
|
- wip: Replicating Foam will expand more actively when damaged.
|
|
- rscadd: Adds Electromagnetic Web, which is light blue, does burn damage and EMPs
|
|
targets, and causes a small EMP when dying.
|
|
- rscadd: Electromagnetic Web takes more damage; a normal blob that hasn't been
|
|
near a node or the core for 6~ seconds can be oneshotted by a laser.
|
|
- rscadd: Anomalies, such as pyroclastic and vortex anomalies, now appear at the
|
|
bottom of the ghost orbit and observe menus.
|
|
Kor:
|
|
- rscadd: Nuke ops can purchase sentience potions for 4tc
|
|
MMMiracles:
|
|
- tweak: Bulldog now starts with stun-slugs instead of its usual 60-brute slugs.
|
|
Slugs now cost 3 TC instead of 2.
|
|
- tweak: Most SAW ammo has been slightly buffed in damage so maybe it'll be worth
|
|
buying now along with a slight cost decrease for the gun itself.
|
|
- tweak: Incen shells for the shotgun now apply extra firestacks on hit so it actually
|
|
sets people on fire instead of turning them into a light show.
|
|
- tweak: Incen rounds for the SAW now leave a fire trail similar to the bulldog's
|
|
dragonsbreath round.
|
|
- rscadd: Nuke Ops now have the ability to purchase breaching shells, a weaker variant
|
|
of the meteorslugs that can still push back people/airlocks/mechs/corgis.
|
|
- bugfix: SAW should now use its in-hand sprites for an open-closed magazine
|
|
PKPenguin321:
|
|
- rscadd: You can now sharpen carrots into shivs by using a knife or hatchet on
|
|
them.
|
|
bgobandit:
|
|
- rscadd: Seven new emoji have been added to hasten the death of the English language.
|
|
octareenroon91:
|
|
- rscadd: Player-controlled medibots can examine a patient to know what chems are
|
|
in the patient's body.
|
|
- bugfix: autolathes have been showing extra copies of the hacked designs, but no
|
|
more.
|
|
2016-02-06:
|
|
LordPidey:
|
|
- rscadd: Added suicide command for pipe valves. It's quite messy.
|
|
Lzimann:
|
|
- tweak: Combat Mechas now have a increased chance of destroying a wall with punches
|
|
(40% for walls and 20% for reinforced walls)!
|
|
- rscadd: Combat mechas can now destroy tables and racks with a punch!
|
|
neersighted:
|
|
- rscadd: The Syndicate has stolen the latest tgui improvements from Nanotrasen!
|
|
All uplinks now feature filtering/search.
|
|
- rscadd: Nanotrasen is proud to announce its next generation sleepers, featuring
|
|
tgui!
|
|
- rscadd: Portable atmospheric components have been overhauled to use the latest
|
|
interface technology.
|
|
- rscdel: The Area Atmosphere Computer has been removed.
|
|
- rscadd: Huge scrubbers now require power.
|
|
- rscdel: Borg jetpacks are now refilled from a recharger and not a canister.
|
|
- rscadd: Power monitors now have a state of the art graph. Hopefully they're actually
|
|
useful to someone.
|
|
- rscadd: Cargo consoles have been redesigned and now feature search and a shopping
|
|
cart!
|
|
2016-02-08:
|
|
Incoming5643:
|
|
- rscadd: Poly will now speak a line or emote when pet.
|
|
- rscadd: Poly now responds to getting fed crackers by becoming more annoying for
|
|
the round.
|
|
- experiment: Every day he is growing stronger
|
|
Kor:
|
|
- rscadd: A certain hygiene obsessed alien is now obtainable via xenobiology gold
|
|
cores.
|
|
- rscadd: Add laserguns with swappable, rechargeable magazines. They are adminspawn
|
|
only.
|
|
- rscadd: Operatives now get their pinpointers in their pocket when they spawn,
|
|
meaning reinforcements automatically come with them (and hopefully people stop
|
|
forgetting them in general).
|
|
- rscadd: Capture the flag now features a high speed instagib mode, with guns courtesy
|
|
of MMMiracles.
|
|
phil235:
|
|
- tweak: The vision updates for mobs are now instantaneous (e.g. you don't have
|
|
to wait one second to see again when removing your welding helmet)
|
|
- tweak: Your vision is now affected when you're inside something or viewing through
|
|
a camera. You can no longer see mobs or objects when ventcrawling (unless you
|
|
have xray for example), an xray user viewing through a camera do not see through
|
|
walls around the camera. On the other hand, cameras with an xray upgrade let
|
|
you see through walls. Unfocused camera now give you the same effect as when
|
|
you are nearsighted. Being inside closets, morgue container and disposal bins
|
|
give you some vision impairments.
|
|
- rscadd: The ability to toggle your hud on and off (with f12) is now available
|
|
to all mobs not just humans.
|
|
2016-02-09:
|
|
AnturK:
|
|
- rscadd: Syndicate Operatives can now buy bags full of plastic explosives for 9
|
|
TC.
|
|
Gun Hog:
|
|
- rscadd: '"Nanotrasen has drafted a design for an exosuit version of the medical
|
|
nanite projector normally issued to its Emergency Response Personnel. With sufficient
|
|
research, a prototype may be fabricated for field testing!"'
|
|
incoming5643:
|
|
- rscadd: The wizard spell wild shapeshift has been made less terrible.
|
|
neersighted:
|
|
- rscadd: Internals tanks now provide an action button
|
|
- rscadd: Jetpacks now emit the gas consumed for propulsion onto their turf
|
|
- rscdel: Jetpacks no longer have object verbs
|
|
- rscdel: tgui no longer has internals buttons
|
|
- bugfix: Malf AI's flood ability now correctly sets vent pressure bounds -- the
|
|
results are devastating... Try it!
|
|
2016-02-10:
|
|
Joan:
|
|
- rscadd: Blob mobs now heal for 2.5% of their maxhealth when blob_act()ed, basically
|
|
whenever they're on blobs near a node or the core.
|
|
- tweak: Blob expansion no longer has a chance to fail inversely proportional with
|
|
the expanding blob's health. Blobs still, however, expand at roughly the same
|
|
rate as they do currently.
|
|
- experiment: Adds five new blob chemicals.
|
|
- rscadd: Adds Penetrating Spines, which is sea green and does brute damage through
|
|
armor. The damage can still be reduced by bio protection.
|
|
- rscadd: Adds Explosive Lattice, which is dark orange and does brute damage to
|
|
all mobs near the target. Explosive Lattice is very resistant to explosions.
|
|
- rscadd: Adds Cyclonic Grid, which is a light blueish green and does oxygen damage,
|
|
in addition to randomly throwing or pulling nearby objects.
|
|
- rscadd: Adds Zombifying Feelers, which is a fleshy zombie color and does toxin
|
|
damage, in addition to killing and reviving unconscious humans as blob zombies.
|
|
- rscadd: Adds Regenerative Materia, which is light pink and does toxin damage,
|
|
in addition to making the attacked mob think it is at full health.
|
|
- wip: Tweaks some of the existing blob chemicals slightly.
|
|
- rscadd: Sporing Pods can produce spores when killed by damage less than 21, from
|
|
less than 20. This means lasers can produce spores.
|
|
- rscadd: Reactive Gelatin has a slightly higher maximum damage and will attack
|
|
the nearby area when hit with brute damage projectiles, from just when attacked
|
|
by brute damage in melee.
|
|
- tweak: Sorium, Dark Matter, and the new Cyclonic Grid will not throw mobs with
|
|
the 'blob' faction, such as blobbernauts and spores.
|
|
Kor:
|
|
- rscadd: The chaplain can now transform the null rod into a holy weapon of his
|
|
choice by using it in hand. Each one has different strengths and drawbacks.
|
|
MrStonedOne:
|
|
- tweak: Tesla balance changes
|
|
- tweak: Tesla will now require increasingly more energy to trigger new orbiting
|
|
balls. First ball comes with 32 energy (down from 300), fourth requires 256
|
|
(down from 1200), and so on and on, doubling with each new ball. Balls after
|
|
7 are increasingly harder to get than before, whereas balls before 6 are easier
|
|
to get.
|
|
- rscadd: MULTIBOLT IS BACK!
|
|
- tweak: Be warned that in multibolt all but 1 primary bolt now have a random shocking
|
|
range, meaning they may still target a close human over a far away grounding
|
|
rod as the rod may be out of range.
|
|
- tweak: Power output of tesla massively dropped, it should no longer put out almost
|
|
twice the power of a stage 3 singulo with maxed collectors without any balls,
|
|
you'll need at least 3 balls for that now.
|
|
- tweak: Tesla can now lose power, causing ball count to drop. Tesla will never
|
|
shrink out of existence, just lose its balls.
|
|
- tweak: Tesla is now more likely to head in the direction of the thing it last
|
|
zapped.
|
|
PKPenguin321:
|
|
- rscadd: Chameleon Jumpsuits now have slight melee, bullet, and laser protection.
|
|
- tweak: The armor values for security helmets, caps, and berets have all been brought
|
|
in line. Consequently, helmets and berets are a teeny bit better, and caps now
|
|
have the slight bomb protection that the other two had.
|
|
- experiment: The time needed to complete most tablecrafting recipes has been cut
|
|
in half to make tablecrafting less annoying to use.
|
|
Shadowlight213:
|
|
- rscadd: pAI controlled mulebots can now run people over.
|
|
- tweak: Mulebot health has been greatly decreased.
|
|
neersighted:
|
|
- rscadd: Horizontal (lying) mobs now fit into crates
|
|
- rscadd: Mobs may now be stuffed into crates, as with lockers
|
|
- rscadd: Stuffing into a locker deals a mild stun (the same as tabling)
|
|
octareenroon91:
|
|
- rscadd: New designs can now be added to Autolathes via a design disk. Simply use
|
|
a disk containing a suitable design on your autolathe.
|
|
2016-02-11:
|
|
neersighted:
|
|
- rscdel: Remove all cyborg jetpacks... They were awful...
|
|
- rscadd: Adds borg ion thrusters, which are available as an upgrade module for
|
|
any borg.
|
|
- rscdel: Jetpack stabilizers are always on, but now we have...
|
|
- rscadd: Jetpack turbo mode, to move at sanic speed in space.
|
|
2016-02-12:
|
|
Kor:
|
|
- rscadd: Malf AIs can now get the objective to have a robot army by the end of
|
|
the round.
|
|
- rscadd: Malf AIs can now get the objective to ensure only human crew (no mutants)
|
|
are on the shuttle at round end.
|
|
- rscadd: Malf AIs can now get the objective to prevent a crewmember from escaping
|
|
the station, while requiring that crewmember still be alive.
|
|
neersighted:
|
|
- rscadd: Cybernetic implants purchased from the uplink now include a free autoimplanter!
|
|
octareenroon91:
|
|
- rscdel: You can no longer kill yourself with the SORD
|
|
- rscadd: Suicide attempts with the SORD will inflict 200 stamina damage. You will
|
|
only die of shame.
|
|
- bugfix: Cleanup to suicide verb code.
|
|
2016-02-13:
|
|
Buggy123:
|
|
- rscadd: You can now build cable coils using the autolathe.
|
|
Fox McCloud:
|
|
- bugfix: Fixes the sleeping carp martial arts grab not being an instant aggressive
|
|
grab
|
|
KazeEspada:
|
|
- rscadd: 'New backpack options available! New options include: Department Bags,
|
|
Leather Satchels, and Dufflebags!'
|
|
Kor:
|
|
- rscadd: Chainsaw sword, force weapon, and war hammer have all been added as Chaplain
|
|
weapon options.
|
|
Malkevin:
|
|
- tweak: Tracking implants have been upgraded. The old clunky manually adjusted
|
|
number system has been replaced with an automated ID scanner, this will show
|
|
the implant carrier's name on both the Prisoner Management Console and the hand
|
|
tracker. Happy deep striking!
|
|
PKPenguin321:
|
|
- tweak: 'Traitor EMP kits have had their cost reduced from 5 to 2, and no longer
|
|
contain the EMP flashlight. rcsadd: EMP flashlights can now be bought separately
|
|
for 2 TCs.'
|
|
Zerrien:
|
|
- rscadd: Conveyor pieces can be placed as corner pieces when building in non-cardinal
|
|
directions.
|
|
- rscadd: Using a wrench on a conveyor rotates it while in place.
|
|
neersighted:
|
|
- tweak: Gibtonite can now be pulled.
|
|
- tweak: Slowdown factors are ignored when in zero gravity.
|
|
phil235:
|
|
- rscadd: Brains can no longer be blinded.
|
|
- bugfix: Fixes brain being immortal. They are immune to everything but melee weapon
|
|
attacks. Brains not inside a MMI can now be attacked just like MMIs. Damaged
|
|
brain can't be put into a robot, they can still be put inside a brainless humanoid
|
|
corpse and cloned, but deffibing the corpse always fails (can't revive someone
|
|
with a brain beaten to a pulp).
|
|
2016-02-14:
|
|
Joan:
|
|
- rscadd: Blobbernauts can now speak to overminds and other blobbernauts with :b
|
|
- rscadd: Blobs can now expand onto lattices and catwalks.
|
|
- rscdel: Blob expansion on space tiles with no supports is much slower.
|
|
- tweak: Blob Sorium and Dark Matter now have less range on targets with bio protection.
|
|
- tweak: Blob Sorium does slightly less damage.
|
|
2016-02-17:
|
|
Fox McCloud:
|
|
- tweak: Laser eyes mutation no longer drains nutrition
|
|
Joan:
|
|
- rscdel: The sleeping carp gang no longer has special equipment and an inability
|
|
to use pneumatic cannons.
|
|
PKPenguin321:
|
|
- tweak: The traitor surgery bag now costs 3 TC, down from 4.
|
|
Zerrien:
|
|
- rscadd: adds unique icons for the two medical patch types
|
|
2016-02-18:
|
|
Kor:
|
|
- rscadd: 'Four more chaplain weapon options have been added: hanzo steel, light
|
|
energy sword, dark energy sword, and monk''s staff.'
|
|
2016-02-19:
|
|
AnturK:
|
|
- rscadd: Chairs and stools can now be picked up and used as weapons by dragging
|
|
them over your character.
|
|
PKPenguin321:
|
|
- rscadd: The cleanbot uprising has begun.
|
|
- rscadd: Emagged cleanbots are much scarier now. Standing on top of one will yield
|
|
very devastating results, namely in the form of powerful flesh-eating acid.
|
|
2016-02-20:
|
|
CPTANT:
|
|
- tweak: Due to new crystals Nanotrasen lasers weapons may now set you on FIRE.
|
|
Joan:
|
|
- imageadd: Blobbernauts and blob spores now have a visual healing effect when being
|
|
healed by the blob.
|
|
xxalpha:
|
|
- rscadd: 'New event: Portal Storm.'
|
|
- rscadd: Kinetic accelerators now reload automatically.
|
|
2016-02-24:
|
|
CPTANT:
|
|
- tweak: stamina regeneration is now 50% faster.
|
|
Joan:
|
|
- rscadd: Revenants now have an essence display on their HUD
|
|
- rscadd: Revenants retain the essence cap from the previous revenant when reforming,
|
|
minus any perfect souls.
|
|
- rscadd: Revenants can now toggle their night vision.
|
|
- tweak: Revenant Defile has one tile more of range, but does less damage to windows.
|
|
- tweak: Revenant Blight kills space vines and glowshrooms slightly more rapidly.
|
|
- tweak: Delays before appearing when harvesting are slightly randomized.
|
|
- tweak: Revenant fluff objectives have been changed to be slightly more interesting.
|
|
RemieRichards:
|
|
- rscadd: Cursed heart item for wizards, allows them to heal themselves in exchange
|
|
for having to MANUALLY beat their heart every 6 seconds. Heals 25 brute/burn/oxy
|
|
damage per correctly timed pump.
|
|
Steelpoint:
|
|
- tweak: Syndicate engineers have reinforced the exterior of their stealth attack
|
|
ships. Nuclear Operative ship hull walls are now, once again, indestructible.
|
|
- tweak: In addition Syndicate engineers had the opportunity to revamp the interior
|
|
of stealth attack ships. The inside of Op ships now has a slightly new layout,
|
|
including a expanded medbay, as well as additional medical and explosive equipment.
|
|
- rscadd: Thanks to covert Syndicate operatives, strike teams can now bring the
|
|
stealth attack ship within very close proximity to the station codenamed 'Boxstation'.
|
|
A new ship destination labeled 'south maintenance airlock' is now available
|
|
to Op strike teams.
|
|
phil235:
|
|
- rscadd: Holo tape is replaced by holo barriers.
|
|
- rscadd: The action button of gas tanks and jetpacks now turn green when you turn
|
|
your internals on.
|
|
2016-02-26:
|
|
Iamgoofball:
|
|
- rscadd: Adds the Chameleon Kit to uplinks for 4 telecrystals containing a Chameleon
|
|
Jumpsuit/Exosuit/Gloves/Shoes/Glasses/Hat/Mask/Backpack/Radio/Stamp/Gun/PDA.
|
|
- rscadd: The chameleon gun fires no-damage lasers regardless of what it looks like.
|
|
- rscadd: The Voice Changer has been merged into the Chameleon Mask.
|
|
- rscadd: No-slip shoes have been combined into Chameleon Shoes.
|
|
- rscdel: Space Ninjas no longer have voice changing capabilities.
|
|
- rscdel: The Chameleon Jumpsuit has been replaced by the Chameleon Kit in the uplink
|
|
for the same price.
|
|
- tweak: All chameleon clothing items have lost EMP vulnerability.
|
|
- tweak: Chameleon equipment provides very minor armor.
|
|
- experimental: Agent ID Cards can now use chameleon technology to look like any
|
|
other ID card.
|
|
- bugfix: The Chameleon Kit is actually purchasable now. It doesn't give a single
|
|
chameleon jumpsuit anymore.
|
|
PKPenguin321:
|
|
- rscadd: The kitchen vendor now contains two sharpening blocks.
|
|
- rscadd: Only items that are already sharp (such as fire axes, knives, etc) can
|
|
be sharpened. Items used on sharpening blocks become sharper and deadlier. The
|
|
sharpening blocks themselves can only be used once, and you can only sharpen
|
|
items once.
|
|
- tweak: The EMP kit has been buffed. It now contains five EMP grenades, up from
|
|
two.
|
|
- tweak: The EMP implant found in the EMP kit has been buffed. It now has three
|
|
uses, up from two.
|
|
2016-03-02:
|
|
CoreOverload:
|
|
- rscadd: A new "breathing tube" mouth implant. It allows you to use internals without
|
|
a mask and protects you from being choked. It doesn't protect you from the grab
|
|
itself.
|
|
- tweak: Arm cannon implants are now actually implanted into the arms, not into
|
|
the chest.
|
|
- bugfix: Arm cannons have an action button again.
|
|
- tweak: Heart removal is no longer instakill. It puts you in condition similar
|
|
to heart attack instead. You can fix it by installing a new heart and applying
|
|
defibrillator if it wasn't beating.
|
|
- rscadd: You can now make a stopped heart beat again by squeezing it. It will stop
|
|
beating very soon, so you better be quick if you want to install it without
|
|
using defibrillator.
|
|
- rscadd: There is now a chance to recover some of the internal organs when butchering
|
|
aliens or monkeys.
|
|
- rscadd: A new organ - lungs. When removed, it will give you breathing and speaking
|
|
troubles.
|
|
- rscadd: Human burgers are, once again, named after the generous meat donors that
|
|
made them possible.
|
|
Fox McCloud:
|
|
- rscadd: Gibbing mobs will now throw their internal organs
|
|
Gun Hog:
|
|
- rscadd: Ghost security HUDs now show arrest status and implants.
|
|
- tweak: The Alien queen, upon her death, will now severely weaken the remaining
|
|
alien forces.
|
|
Joan:
|
|
- tweak: Replicating Foam has a lower chance to expand when hit.
|
|
- tweak: Penetrating Spines is now purple instead of sea green.
|
|
- imageadd: Blobbernauts now have a brief animation when produced.
|
|
- experiment: Adds five new blob chemicals. This is a total of 25 blob chemicals.
|
|
Will it ever stop?
|
|
- rscadd: Draining Spikes, which is reddish pink and does medium brute damage, and
|
|
drains blood from targets.
|
|
- rscadd: Shifting Fragments, which is tan and does medium brute damage, and shifts
|
|
position when attacked.
|
|
- rscadd: Flammable Goo, which is reddish orange and does low burn and toxin damage,
|
|
and when hit with burn damage, emits a burst of flame. It takes more damage
|
|
from burn, though.
|
|
- rscadd: Poisonous Strands, which is lavender and does burn, fire, and toxin damage
|
|
over a few seconds, instead of instantly.
|
|
- rscadd: Adaptive Nexuses, which is dark blue and does medium brute damage, and
|
|
reaps 5-10 resources from unconscious humans, killing them in the process.
|
|
- wip: Confused about what the chemical you're fighting does? Look at https://tgstation13.org/wiki/Blob#Blob_Chemicals
|
|
- rscadd: Adds 'Support and Mechanized Exosuits' and 'Space Suits and Hardsuits'
|
|
categories to the syndicate uplink.
|
|
- rscadd: Nuke op reinforcements and mechs have been moved to the first category.
|
|
Syndicate space suits and hardsuits have been moved to the second category.
|
|
- bugfix: Traitors can now properly buy the blood-red hardsuit for 8 TC.
|
|
- tweak: Nuke ops can no longer buy the blood-red hardsuit, as the elite hardsuit
|
|
costs the same amount while being absolutely better.
|
|
Kor:
|
|
- rscadd: Added door control remotes. Clicking on doors while holding them will
|
|
let you open/bolt/toggle emergency access depending on the mode. They will not
|
|
work on doors that have their IDscan disabled (rogue AIs take note!)
|
|
- rscadd: The Captain, RD, CE, HoS, CMO, and QM all now have door control remotes
|
|
in their lockers.
|
|
LanCartwright:
|
|
- rscadd: Adds Uranium to Virus reaction. Will create a random symptom between 5
|
|
and 6 when mixed with blood.
|
|
- rscadd: Adds Virus rations, which creates a level 1 symptom when mixed with blood.
|
|
- rscadd: Adds Mutagenic agar, which creates a level 3 symptom.
|
|
- rscadd: Adds Sucrose agar which creates a level 4 symptom.
|
|
- rscadd: Adds Weak virus plasma, which creates a level 5 symptom.
|
|
- rscadd: Adds Virus plasma, which creates a level 6 symptom.
|
|
- rscadd: Adds Virus food and Mutagen reaction, creating Mutagenic agar.
|
|
- rscadd: Adds Virus food and Synaptizine reaction, creating Virus rations.
|
|
- rscadd: Adds Virus food and Plasma reaction, creating Virus plasma.
|
|
- rscadd: Adds Synaptizine and Virus plasma reaction, creating weakened virus plasma.
|
|
- rscadd: Adds Sugar and Mutagenic agar reaction, creating sucrose agar.
|
|
- rscadd: Adds Saline glucose solution and Mutagenic agar reaction, creating sucrose
|
|
agar.
|
|
- rscadd: Adds Viral self-adaptation symptom, which boosts stealth and resistance,
|
|
but lowers stage speed.
|
|
- rscadd: Adds Viral evolutionary acceleration, which bosts stage speed and transmittability,
|
|
but lowers stealth and resistance.
|
|
- rscadd: Flypeople now vomit when they eat nutriment.
|
|
- rscadd: Flypeople can now suck the vomit off the floor to gain it's nutritional
|
|
content.
|
|
- rscadd: Flypeople now must suck puke chunks and vomit to fill themselves of food
|
|
content.
|
|
Malkevin:
|
|
- tweak: Sec officers have two sets of cuffs again (one on spawn, one in locker)
|
|
- tweak: Done some optimisation of sec spawn equipment lists and lockers to remove
|
|
some of the repetitive clicking, sec belts are now preloaded with equipment.
|
|
- tweak: HoS has a full baton instead of the collapsible one
|
|
- tweak: Detective has a classic police baton and pepper spray instead of the collapsible
|
|
baton (someone made police batons shit, so don't get overly happy)
|
|
- bugfix: pop scaled additional lockers spawned were the wrong type, changed them
|
|
to the right type which has batons now (actually belts now that I've changed
|
|
them).
|
|
MrStonedOne:
|
|
- tweak: Suit sensors will now favor higher levels for starting amount with the
|
|
exception of the max level, that remains unchanged.
|
|
- tweak: 'Old odds: 25% off 25% binary lifesigns 25% full lifesigns 25% coordinates'
|
|
- tweak: 'New odds: 12.5% off 25% binary lifesigns 37.5% full lifesigns 25% coordinates'
|
|
PKPenguin321:
|
|
- rscadd: Bolas are now in the game. They're a simple device fashioned from a cable
|
|
and two weights on the end, designed to entangle enemies by wrapping around
|
|
their legs upon being thrown at them. The victim can remove them rather quickly,
|
|
however.
|
|
- rscadd: Bolas can be crafted by applying 6 metal sheets to cablecuffs. They can
|
|
also be tablecrafted.
|
|
Sestren413:
|
|
- rscadd: Botanists have access to a new banana mutation now, bluespace bananas.
|
|
These will teleport anyone unfortunate enough to slip on their peel.
|
|
Shadowlight213:
|
|
- rscadd: A wave of dark energy has been detected in the area. Corgi births may
|
|
be affected.
|
|
Shadowlight213 and Robustin:
|
|
- rscadd: '"Old Cult is back baby!"'
|
|
- tweak: '"Cult survival objective disabled"'
|
|
- tweak: '"Imbuing talismans now consumes the imbue rune"'
|
|
- tweak: '"Invoking the stun talisman now hurts the cultist more"'
|
|
- tweak: '"The stun talisman duration is nerfed by 10%, mute is nerfed by 60% but
|
|
a stutter and special new slur effect will last much longer"'
|
|
- tweak: '"The old cult has retained the rune of time stop, now requiring 3 cultists
|
|
to invoke"'
|
|
- rscdel: '"New Cult is removed!"'
|
|
bgobandit:
|
|
- rscadd: CentComm has been informed that cargo is receiving new forms of contraband
|
|
in crates. Remember, Nanotrasen has a zero-tolerance contraband policy!
|
|
lordpidey:
|
|
- rscadd: New virology symptom, projectile vomiting. It is a level four symptom.
|
|
2016-03-03:
|
|
Joan:
|
|
- tweak: Blobbernauts now die slowly when not near a blob.
|
|
- rscadd: Blobbernauts can now see their health and the core health of the overmind
|
|
that created them.
|
|
2016-03-05:
|
|
CoreOverload:
|
|
- imageadd: Cyborg tools (screwdriver, crowbar, wrench, etc) now have new fancy
|
|
sprites.
|
|
- tweak: Said cyborg tools have received a buff and are now two times faster than
|
|
their non-cyborg counterparts.
|
|
Joan:
|
|
- tweak: Replicating Foam has lower expand chances when hit and on normal expand.
|
|
- bugfix: Shifting Fragments will no longer try and fail to swap with invalid blobs
|
|
when hit.
|
|
- tweak: Electromagnetic Web no longer always EMPs targets, instead doing it at
|
|
a 25% chance.
|
|
- tweak: Synchronous Mesh now only takes bonus damage from fire, bombs, and flashbangs.
|
|
- tweak: Synchronous Mesh no longer tries to split damage to blob cores or nodes.
|
|
Cores and nodes still split damage to nearby blobs, however.
|
|
- tweak: Blobbernauts now attack much slower.
|
|
- tweak: Blobbernauts are now maximum one per factory, reduce that factory's health
|
|
drastically, and die slowly if that factory is destroyed.
|
|
- experiment: Factories must still have above 50% health to produce blobbernauts.
|
|
2016-03-07:
|
|
WJohnston:
|
|
- tweak: Queens and praetorians have new sprites!
|
|
2016-03-09:
|
|
Joan:
|
|
- rscadd: Blobs can now attack people that end up on top of blob tiles with Left-Click
|
|
or the Expand/Attack Blob verb.
|
|
- tweak: The Toxin Filter virology symptom now heals 4-8 toxin damage instead of
|
|
8-14.
|
|
- tweak: The Damage Converter virology symptom will now do toxin damage for each
|
|
limb healed.
|
|
MrStonedOne:
|
|
- tweak: Centcom has improved the the tesla generator! The generated tesla energy
|
|
balls should now be more stable! Growing quicker and dissipating slower. It
|
|
seems to also move around a touch more but that shouldn't be an issue as the
|
|
the tesla escaping containment is unheard of!
|
|
2016-03-10:
|
|
Joan:
|
|
- rscadd: The blob can now be shocked by the tesla.
|
|
- tweak: Strong blobs are now much more resistant to brute damage.
|
|
- wip: Tweaks blob reagents;
|
|
- rscdel: Removes Ripping Tendrils.
|
|
- rscdel: Removes Draining Spikes.
|
|
- tweak: Cryogenic Liquid does less burn damage.
|
|
- tweak: Pressurized Slime does less brute damage.
|
|
- tweak: Reactive Gelatin now has a lower minimum damage.
|
|
- tweak: Poisonous Strands applies its damage over a longer period of time.
|
|
- tweak: Sporing Pods now does much less damage, and is less likely to produce spores
|
|
when killed.
|
|
- tweak: Regenerative Materia, Hallucinogenic Nectar, and Envenomed Filaments do
|
|
less toxin damage.
|
|
- rscadd: Energized Fibers no longer heals when hit with stamina damage, and is
|
|
instead immune to the tesla.
|
|
- rscadd: Boiling Oil now takes damage from extinguisher blasts. Boiling Oil blobbernauts,
|
|
however, do not.
|
|
- tweak: Replicating Foam now takes increased brute damage and when expanding from
|
|
damage, will not expand again.
|
|
- tweak: Flammable Goo takes 50% increased burn damage, from 30%.
|
|
- tweak: Explosive Lattice now takes much higher damage from fire, flashbangs, and
|
|
the tesla.
|
|
- experiment: Electromagnetic Web takes full brute damage, lasers will now one-hit
|
|
normal blobs, and the death EMP is smaller.
|
|
2016-03-12:
|
|
Joan:
|
|
- bugfix: Blobbernauts and blob spores can now move near blob tiles in no gravity.
|
|
- tweak: Boiling Oil does slightly more damage and takes slightly less damage when
|
|
extinguished.
|
|
- rscadd: Flammable Goo now applies firestacks to targets, but does not ignite them.
|
|
Jordie0608:
|
|
- rscadd: Show Server Revision will now tell you if a PR is test merged currently.
|
|
PKPenguin321:
|
|
- rscadd: Added reinforced bolas. They do a very short stun in addition to normal
|
|
functions, and take twice as long to break out of when compared to regular bolas.
|
|
- tweak: The traitor's Throwing Star Box has been made into the Throwing Weapons
|
|
Box. It now contains two reinforced bolas in addition to its old contents. It
|
|
also costs 5 TCs, down from 6.
|
|
tkdrg:
|
|
- tweak: The detective's revolver now takes three full seconds to reload.
|
|
xxalpha:
|
|
- rscadd: Detective can be a Traitor/Double Agent.
|
|
- tweak: Removed Detective's access to security lockers and secbots.
|
|
- tweak: Removed bowman's headset from Detective's locker.
|
|
- tweak: Box Brig Security Office and Locker Room require a higher access level
|
|
(Security Officer level).
|
|
2016-03-13:
|
|
Dorsisdwarf:
|
|
- rscadd: 'Adds Robo-Doctor board (The Hippocratic Oath: Now on your beepbot)'
|
|
- rscadd: Adds Reporter board (The truth will set ye free (termsandconditionsmayapply))
|
|
- rscadd: Adds Live and Let Live board
|
|
- rscadd: Adds Thermodynamics as a dangerous board.
|
|
Impisi:
|
|
- tweak: Improvised shells now deal more far more damage but are more inaccurate.
|
|
- tweak: Overloaded shells now require liquid plasma in addition to black powder.
|
|
Shells now fire explosive pellets that are good at hurting you and everything
|
|
in front of you.
|
|
Joan:
|
|
- rscdel: Blob gamemode blobs will no longer burst from people.
|
|
- rscadd: Instead, the blob gamemode spawns overminds, which can place their blob
|
|
core underneath them in an unobserved area.
|
|
- rscadd: The overminds can, until they have placed a blob core, move to any non-space,
|
|
non-shuttle tile.
|
|
- rscadd: If the overminds fail to place a blob core within a time limit, it will
|
|
be automatically placed for them at a random blob spawnpoint.
|
|
- tweak: The time before the overmind automatically places the core is slightly
|
|
lower than the previous average time it'd take a blob to burst.
|
|
2016-03-15:
|
|
Cuboos:
|
|
- soundadd: Modded the current door sound and added a few new ones, unique sound
|
|
for closing, bolting up/down and a nifty denied sound.
|
|
Isratosh:
|
|
- rscadd: Security flashlights can now be attached to the bulletproof helmets.
|
|
Joan:
|
|
- tweak: Resource blobs produce resources for their overmind slightly slower for
|
|
each resource blob their overmind has.
|
|
- rscadd: Blob overminds get one free chemical reroll.
|
|
- rscadd: Blob overminds can no longer place resource and factory blobs out of range
|
|
of cores and nodes, unless they Toggle Node Requirement off. It is on by default.
|
|
- rscadd: Blob UI buttons now have tooltips.
|
|
- tweak: Cores and nodes will expand slightly slower.
|
|
- tweak: Blob Chemicals no longer trigger effects on dead mobs.
|
|
- tweak: Shifting Fragments has a lower chance to move shields with normal expansion
|
|
and will no longer shift blobs to the location of a dying blob.
|
|
- tweak: Flammable Goo no longer applies fire to tiles with blobs.
|
|
- tweak: Electromagnetic Web has a slightly higher EMP range.
|
|
Kor:
|
|
- rscadd: Hunger was accidentally disabled sometime back in October 2015. We finally
|
|
noticed and fixed it.
|
|
Kor (And all the lovely maintainers and spriters who helped me along the way):
|
|
- rscadd: Adds a new, lava themed planet to mine on,with randomly generated rivers
|
|
of lava and islands of volcanic rock. This mine is used on Box and Metastation.
|
|
Other mappers may enable it at their discretion.
|
|
- rscadd: Added deadly ash storms to mining.
|
|
- rscadd: Added slightly deadlier variants of mining mobs to lavaland, with sprites
|
|
done by my girlfriend.
|
|
- rscadd: Added portable survival capsules to mining equipment lockers. Don't forget
|
|
these, or you might get caught out by a storm. You may purchase more at the
|
|
venders.
|
|
- rscadd: Added randomly loaded ruins to mining. These maps contain new and unique
|
|
items not seen elsewhere in thegame. There are around a dozen of them added
|
|
with the "release" of lavaland, though I plan for many more.
|
|
- rscadd: Some ruins contain sleepers which allow you to spawn as various roles,
|
|
such as survivors of a shuttle crash stranded in the wilderness. You can find
|
|
these sleepers in the orbit list.
|
|
- rscadd: You can now fly the abandoned white ship to lavaland.
|
|
LanCartwright:
|
|
- tweak: Choking now deals damage based on virus' Stage speed and virus Stealth.
|
|
- tweak: Fever heats the body based on Transmittability and Stage speed.
|
|
- tweak: Spontaneous Combustion now adjusts firestacks based on stage speed minus
|
|
Stealth.
|
|
- tweak: Necrotizing Fasciitis now deals damage based on lower Stealth values.
|
|
- tweak: Toxic Filter now heals based on Stage speed.
|
|
- tweak: Deoxyribonucleic Acid Restoration now heals brain damage based on Stage
|
|
speed minus Stealth.
|
|
- tweak: Shivering now chills based on Stealth and Resistance.
|
|
- rscadd: Proc for the total stage speed of a virus' symptoms.
|
|
- rscadd: Proc for the total stealth of a virus' symptoms.
|
|
- rscadd: Proc for the total resistance of a virus' symptoms.
|
|
- rscadd: Proc for the total transmittance speed of a virus' symptoms.
|
|
MrStonedOne:
|
|
- rscdel: 'Lag has been removed from the following systems: mob life()/virus process,
|
|
machine/object/event processing, atmos, deletion subsystem, lighting, explosions,
|
|
singularity''s eat(), timers, wall smoothing, mass var edit, mass proc calls(and
|
|
all of sdql2), map loader, and the away mission loader.'
|
|
- rscdel: Removed limit on bomb cap of 32,64,128, it can now go to the MOON.
|
|
- tweak: Minimap generation is now a config option that defaults to off so coders
|
|
don't have to wait for it to generate to test their code, server operators should
|
|
note that they need to enable it on production servers that want minimap generation.
|
|
- wip: if you find any things that still lag, please report them to MrStonedOne
|
|
for lag removal.
|
|
- experiment: I'm gonna take this time to shill out that, Lummox JR, byond's only
|
|
dev, coded the tool that made this change possible, he lives off of byond membership
|
|
donations, if you like the lag removal, become a byond member or at least throw
|
|
5 bucks byond's way for doing this.
|
|
- experiment: Feel free to ask for bomb cap removals when solo antag, but remember,
|
|
the later in the round it is, the more likely you'll get it.
|
|
PKPenguin321:
|
|
- rscadd: Scooters and skateboards have been added.
|
|
- rscadd: Use rods to make a scooter frame. From there, apply metal to make wheels,
|
|
creating a skateboard. Apply a few more rods to make a full scooter. You can
|
|
also use tablecrafting to create them, their recipes can be found under the
|
|
Misc. category.
|
|
- rscadd: Each step of scooter deconstruction is performed with either a wrench
|
|
or a screwdriver, depending on the step.
|
|
xxalpha:
|
|
- rscadd: Scrubber clog event now ejects cockroaches.
|
|
2016-03-17:
|
|
CoreOverload:
|
|
- rscdel: The recent jetpacks nerf is finally reverted. Turbo mode is dead and stabilization
|
|
is once again can be toggled on and off.
|
|
- rscadd: 'Added a new chest cyberimplant: implantable thrusters set. This implant
|
|
is a built-in jetpack that has no stabilization mode at all and can use gas
|
|
from environment (if 30+ kPa) or from internals. It can also use plasma from
|
|
plasma vessel organ, if you have one.'
|
|
Joan:
|
|
- tweak: Moved the security hud's icons down slightly to allow it to coexist with
|
|
medical and antag huds.
|
|
Shadowlight213:
|
|
- rscadd: HOG deity can now be heard by all of its followers!
|
|
- tweak: The prophet no longer needs to wear his hat to speak with his deity.
|
|
- rscadd: The prophet's hat and staff have a new functionality! Use the staff inhand
|
|
to reveal hidden structures.
|
|
- rscadd: Deities can now hide their structures from view! Pretend to be a book
|
|
club when sec bursts in. experiment:Only enemy prophets or your own deity can
|
|
reveal these structures and they are disabled when hidden.
|
|
2016-03-19:
|
|
Joan:
|
|
- imageadd: Xray lasers now have unique inhands.
|
|
- imageadd: Xray lasers have been recolored to match R&D equipment.
|
|
Zombehz:
|
|
- rscadd: Adds 'chicken' nuggets* in 4 shapes, including regular, star, corgi, and
|
|
lizard. it. They are made with one cutlet of meat.
|
|
2016-03-20:
|
|
Joan:
|
|
- rscadd: Nar-Sie will now corrupt airlocks, tables, windows, and windoors.
|
|
- rscadd: Corrupted airlocks have no access restrictions.
|
|
- tweak: Nar-Sie no longer causes destruction while moving around in favor of additional
|
|
corruption.
|
|
- tweak: The surplus crate is less likely to give you eight space suits.
|
|
- bugfix: Nukeops can once again buy noslips. The nuke op magboots are still better
|
|
than noslips, buy them instead.
|
|
Kor:
|
|
- rscadd: Runtime now has a chance to spawn with a more classic look.
|
|
- rscadd: Killing a necropolis tendril will now drop a chest full of spooky loot.
|
|
- rscadd: Killing a necropolis tendril will now cause the ground to collapse around
|
|
it after 5 seconds.
|
|
2016-03-21:
|
|
CoreOverload:
|
|
- rscadd: You can now construct and deconstruct wall mounted flashes by using a
|
|
wrench on empty wall flash. A crate with four linked "flash frame - flash controller"
|
|
pairs is added to cargo.
|
|
Joan:
|
|
- rscadd: Explosive Holoparasites now have a 33% chance to explosively teleport
|
|
attacked targets, doing damage to everyone near the target's appearance point.
|
|
- tweak: Explosive Holoparasite bombs can now detonate when living mobs bump them.
|
|
- rscadd: Adds lightning holoparasites, which have medium damage resist, a weak
|
|
attack, have a lightning chain to their summoner, and apply lightning chains
|
|
when attacking targets.
|
|
- rscadd: Lightning chains shock everyone nearby, doing low burn damage. This is
|
|
excluding the parasite and summoner; chains will shock enemies they're attached
|
|
to.
|
|
- tweak: Holoparasites can now smash tables and lockers.
|
|
PKPenguin321 && !JJRcop:
|
|
- rscadd: Milk, which is good for your bones, is now extra beneficial to species
|
|
that are mostly comprised of bones.
|
|
kingofkosmos:
|
|
- rscdel: The backpack close-button has got a visual overhaul.
|
|
- rscadd: All storage items can be closed by clicking on them again.
|
|
2016-03-23:
|
|
Iamgoofball:
|
|
- rscadd: Cargo now works off of Credits.
|
|
- rscadd: Cargo now plays the Stock Market.
|
|
- rscadd: Buy Low, Sell High
|
|
2016-03-24:
|
|
Iamgoofball:
|
|
- rscadd: CLF3 now melts, burns, and destroys floors a lot more often, as it should
|
|
be.
|
|
- rscadd: CLF3 now makes 3x3 fireballs on tiles it touches now, instead of a single
|
|
fireball.
|
|
Joan:
|
|
- tweak: Lightning Holoparasites will actually shock relatively often instead of
|
|
'sometimes, maybe, if you're really lucky'
|
|
PKPenguin321:
|
|
- tweak: Sand now fits in your pockets
|
|
- rscadd: Sand can now be thrown into people's eyes, doing slight stamina damage,
|
|
making their vision slightly blurry, and making them stumble when they walk
|
|
for a short time.
|
|
RemieRichards:
|
|
- rscadd: BEES
|
|
- rscadd: Hydroponics can now manage bee colonies, bees produce honeycombs that
|
|
can be grinded to obtain honey, a decent nutriment+healing chemical
|
|
- rscadd: Hydroponics can inject a queen bee with a syringe of a reagent to alter
|
|
her DNA to match that reagent, meaning all honeycombs produced will contain
|
|
that reagent in small amounts
|
|
- rscadd: Bees with reagents will attack with that reagent
|
|
Xhuis:
|
|
- experiment: Alcohol has received multiple tweaks.
|
|
- tweak: Drunkenness will now be displayed on examine as long as the target's face
|
|
is not hidden, ranging from a slight flush to being a completely drunken wreck.
|
|
This also helps to measure alcohol poisoning, although the appearance will remain
|
|
for thirty seconds after the alcohol leaves the imbiber's bloodstream.
|
|
- tweak: Alcohol poisoning now has different effects. It begins with standard things
|
|
such as confusion, dizziness, and slurring, but eventually escalates to constant
|
|
vomiting, blacking out, and toxin damage.
|
|
- tweak: Drinks now have a wide variety of alcoholism. Grog is barely a drink whatsoever,
|
|
for instance, but Manly Dorf will completely floor you with too much consumption.
|
|
Note that drinks based off of whiskey and vodka are the hardest, whereas beer
|
|
and wine are the softest.
|
|
- tweak: The speed of alcohol poisoning has been slightly reduced.
|
|
- rscadd: Some drinks have received unique effects. Experiment!
|
|
- rscadd: A new base alcohol joins the lineup! Absinthe has been added, and is very
|
|
strong.
|
|
- rscadd: Whiskey Sour, made with Whiskey, Lemon Juice, and Sugar, simply expands
|
|
the existing whiskey-based lineup.
|
|
- rscadd: Fetching Fizz, made with Nuka-Cola and Iron, will pull all nearby ores
|
|
in the direction of the imbiber.
|
|
- rscadd: Hearty Punch, made with Brave Bull, Syndicate Bomb, and Absinthe, will
|
|
provide extreme healing in critical condition.
|
|
- rscadd: Bacchus' Blessing, made with four of the most powerful alcohols on the
|
|
station, is over three times stronger than any other alcohol on the station.
|
|
Consume in small amounts or risk death.
|
|
2016-03-26:
|
|
CPTANT:
|
|
- tweak: Nanotrasen found a new taser supplier. The new tasers hold 12 shots, down
|
|
people with 2 hits and hybrid tasers now have a light laser attached.
|
|
CoreOverload:
|
|
- tweak: Sorting junctions now support multiple sorting tags.
|
|
Fox McCloud:
|
|
- bugfix: Fixes Shadowlings not being spaceproof to pressure
|
|
- bugfix: Fixes being able to receive multiple spells as a Lesser Shadowling
|
|
Joan:
|
|
- rscadd: Adds assassin holoparasites, which do low damage and take full damage,
|
|
but can go invisible, causing their next attack to do massive damage and ignore
|
|
armor.
|
|
- rscadd: Assassin holoparasite stealth will be broken by attacking or taking damage,
|
|
which will briefly prevent the parasite from recalling.
|
|
- rscadd: Traitor holoparasite injectors include this parasite type.
|
|
Kor:
|
|
- rscadd: There are a couple new lavaland ruins, including one with a new ghost
|
|
role.
|
|
PKPenguin321:
|
|
- tweak: The RD's reactive teleport armor now has a cooldown between teleports.
|
|
EMPing it will cause it to shut down and have a longer cooldown applied.
|
|
- imageadd: Bolas, both reinforced and regular, now have newer, sexier sprites.
|
|
2016-03-29:
|
|
Bawhoppen:
|
|
- tweak: Bruisepacks, ointment, and gauze now will apply significanty faster.
|
|
- rscdel: SWAT crates no longer contain combat knives.
|
|
- rscadd: SWAT crates now contain combat gloves.
|
|
- rscadd: Combat knives now can be ordered in their own crate.
|
|
Iamsaltball:
|
|
- rscadd: GRAB SUPER NERFED
|
|
- rscadd: IT'S WAY EASIER TO ESCAPE GRABS NOW
|
|
- rscadd: IT TAKES WAY LONGER TO UPGRADE GRABS NOW
|
|
- rscadd: 'YOU CAN ACTUALLY FUCKING ESCAPE GRABS NOW TOO #WOW #WHOA'
|
|
- rscadd: GRAB TEXT IS ALL BIG BOLD AND RED MUCH LIKE YOUR MOM LAST NIGHT
|
|
- experiment: GIT GUDDERS GO FUCK YOURSELVES YOU CAN'T GET GOOD AGAINST "LOL INSTANT
|
|
PERMASTUN THAT ISN'T OBVIOUS IN CHAT LIKE THE REST OF THE STUNS"
|
|
Joan:
|
|
- tweak: Ghost revival/body creation alerts now use the ghost's hud style.
|
|
- imageadd: Support holoparasites now have a healing effect with their color when
|
|
successfully healing a target.
|
|
- tweak: Ranged holoparasite projectiles now take on the color of the holoparasite.
|
|
- bugfix: Holoparasite communication(holo->summoner) now sends the message to all
|
|
holoparasites the summoner has.
|
|
- bugfix: If you have multiple holoparasites for some reason, Reset Guardian allows
|
|
you to choose which to reset.
|
|
- tweak: Resetting a holoparasite also resets its color and name, to make it more
|
|
obvious it's a new player.
|
|
- rscadd: Holoparasites can now see their summoner's health and various ability
|
|
cooldowns from the status panel.
|
|
- rscadd: Blobbernauts are now alerted when their factory is destroyed.
|
|
KazeEspada:
|
|
- bugfix: Blob Mobs no longer swap with other mobs.
|
|
RemieRichards:
|
|
- rscadd: Added the ability to make Apiaries and Honey frames with wood
|
|
- rscadd: Added the ability to make Royal Bee Jelly from 10 Mutagen and 40 Honey
|
|
- rscadd: Added the ability to make more Queen Bees from Royal Bee Jelly by using
|
|
it on an existing Queen, to split her into two Queens
|
|
- tweak: Made homeless bees more obvious
|
|
- bugfix: Fixed a typo that made almost all bees homeless, severely reducing the
|
|
odds of getting honeycomb
|
|
- tweak: Made bee progress reports (50% towards new honeycomb, etc.) always show,
|
|
even if it's 0%
|
|
- tweak: Made some feedback text more obvious
|
|
- bugfix: Fixed being able to duplicate the bee holder object, this was not exploity,
|
|
just weird
|
|
- bugfix: Fixed being able to put two (or more) queens in the same apiary
|
|
- bugfix: Fixed some runtimes from hydro code assuming a plant gene exists
|
|
- bugfix: Fixed runtime when you use a honeycomb in your hand
|
|
- tweak: It now takes and uses 5u of a reagent to give a bee that reagent
|
|
- rscdel: Removed unused icon file
|
|
Ricotez:
|
|
- imageadd: The default white ghost form now has directional sprites.
|
|
- rscadd: The default white ghost form now also has (your) hair! Here's how it works.
|
|
- experiment: If you ghost from a body, you'll get the hair from that body. If it
|
|
has hair.
|
|
- experiment: If you hit Observe, you'll get the hair from the character you had
|
|
active in your setup window. If they had hair.
|
|
- wip: This only works with the default white ghost form right now (because the
|
|
other forms have the wrong shape or lack directional sprites), and with human
|
|
bodies since they're the only ones that have hair. Sorry lizards and plasmamen!
|
|
You'll get your turn next time.
|
|
- rscadd: A new preference called Ghost Accessories. This lets you configure if
|
|
you want your ghost sprite to show both hair and directional sprites, only directional
|
|
sprites or just use its original default version without directional sprites.
|
|
- rscadd: 'A new preference called Ghosts of Others. This preference is clientside
|
|
and lets you configure how other ghosts appear to you: as their own setting,
|
|
as the form they chose but without any hair or directional sprites, or as the
|
|
simple white ghost sprite if you''re sick of those premium users with their
|
|
rainbow ghosts.'
|
|
- experiment: The layout of the ghost preference buttons has slightly changed. The
|
|
old Choose Ghost Form and Choose Ghost Orbit are now a part of Ghost Customization,
|
|
which also contains the new Ghost Accessories button. Clicking Ghost Customization
|
|
will send you directly to Ghost Accessories if you don't have premium. The Preferences
|
|
tab now also contains the Ghost Display button, which lets you configure how
|
|
other ghosts appear to you.
|
|
- bugfix: Fixed a bug where the toggles for Ghost Accessories and Ghosts of Others
|
|
in the Preferences menu wouldn't save your preference update to your save file.
|
|
- bugfix: Renamed the "Ghost Display Settings" preference toggle button to "Ghosts
|
|
of Others", so it fits with the name the preference has everywhere else.
|
|
TehZombehz:
|
|
- rscadd: Paper sacks are now craftable by tablecrafting with 5 sheets of paper.
|
|
- rscadd: 'Comes in 5 different designs: Use a pen on a paper sack to change the
|
|
design.'
|
|
- rscadd: Certain paper sack designs can be modified with a sharp object to craft
|
|
a (creepy) paper sack hat.
|
|
Xhuis:
|
|
- bugfix: Portal storm messages now use the station name rather than the world name.
|
|
- bugfix: Shadowlings can no longer glare while shadow walking.
|
|
- bugfix: Progress bars are now properly shown when reloading revolvers.
|
|
- bugfix: Cyborgs and AIs are no longer knocked out when being stuffed into lockers.
|
|
- bugfix: Plasmamen can no longer be the patient zero of the space retrovirus.
|
|
- bugfix: Cyborgs and AIs now properly display death messages.
|
|
- bugfix: Revenants can no longer be closed into lockers.
|
|
- bugfix: Airlocks no longer play sounds or flash lights when denying access if
|
|
the airlock has no power.
|
|
- bugfix: Job spawn icons in mapping have been fixed.
|
|
- bugfix: Gibtonite's disarm message no longer include the outside viewer.
|
|
- bugfix: Cult walls and girders are now more streamlined and can be built with
|
|
runed metal.
|
|
- bugfix: Positronic brains and MMIs can no longer see ghosts.
|
|
- rscadd: When someone is turned into a statue, the statue now appears as a greyscale
|
|
version of them.
|
|
- rscadd: Returning from a statue to a human now knocks you down.
|
|
- rscdel: Flesh to Stone no longer works on dead mobs.
|
|
- bugfix: Wall-mounted flasher crates now have the proper price.
|
|
- bugfix: Wall-mounted flasher frames now have icons.
|
|
- bugfix: Upgraded resonators now have an inhand sprite.
|
|
2016-03-30:
|
|
Coiax:
|
|
- rscadd: Geiger counters can now be stored in the suit storage of radiation suits
|
|
RemieRichards:
|
|
- bugfix: fixes shift-clicking action buttons not instantly resetting their location.
|
|
(I'm only making a changelog for this because apparently barely noone even knows
|
|
you can move the buttons, let alone reset them...)
|
|
TehZombehz:
|
|
- rscadd: Honey buns and honey nut bars are now craftable using honey.
|
|
- tweak: Brewing mead now requires actual honey.
|
|
2016-04-01:
|
|
Erwgd:
|
|
- bugfix: Weed Killer bottles and Pest Killer bottles now contain 50 units.
|
|
- rscadd: The biogenerator can now make empty bottles and black pepper.
|
|
Isratosh:
|
|
- rscadd: Added an admin jump button to explosion logs.
|
|
Joan:
|
|
- rscadd: Traitors can now buy charger holoparasites.
|
|
- rscadd: Charger holoparasites move extremely fast, do medium damage, and can charge
|
|
at a location, damaging the first target it hits and forcing them to drop any
|
|
items they're holding.
|
|
Kor:
|
|
- rscadd: Mechas are now storm proof
|
|
- rscadd: Kinetic Accelerators now require two hands to fire, but are free standard
|
|
gear for miners.
|
|
- rscadd: All mining scanners are now automatic, with the advanced version having
|
|
longer range.
|
|
- rscadd: The QM and HoP no longer have spare vouchers.
|
|
- rscadd: You can buy a pack of two survival capsules with your mining voucher.
|
|
- rscadd: Mining Bots will no longer cause friendly fire incidents. They'll hold
|
|
fire if you are between them and their target
|
|
- rscadd: There are now four different mining drone upgrades available in the vendor.
|
|
- rscadd: Resonators can now have more fields and deal more melee damage.
|
|
- rscadd: Lavaland miners now have explorer's suits instead of hardsuits. Sprites
|
|
by Ausops.
|
|
- rscadd: You can now butcher Goliath's for their meat. It cooks well in lava.
|
|
Shadowlight213:
|
|
- rscadd: Clients now have a volume preference for admin-played sounds.
|
|
TehZombehz:
|
|
- rscadd: The 'Plasteel Chef' program has provided station chefs with complimentary
|
|
ingredient packages. There are several package themes, and chefs are provided
|
|
a random package on arrival.
|
|
coiax:
|
|
- rscadd: Free Golems on Lavaland have been naming their newborn siblings with a
|
|
wider range of geology terms
|
|
2016-04-02:
|
|
Eaglendia:
|
|
- rscadd: Central Command has released a new, more functional run of their most
|
|
stylish fashion line.
|
|
- rscadd: Head of Staff cloaks can now hold specific items - the antique laser gun
|
|
for the Captain, the replica energy gun for the Head of Security, the hypospray
|
|
for the Chief Medical Officer, the Hand Teleporter or RPED for the Research
|
|
Director, and the RCD or RPD for the Chief Engineer.
|
|
2016-04-03:
|
|
Erwgd:
|
|
- rscadd: Our valued colleagues in the security department are reminded to search
|
|
boots for hidden items (such as knives or syringes) as part of standard search
|
|
procedures. Alt-click a pair of boots to remove any hidden items.
|
|
Isratosh:
|
|
- bugfix: Fixed rudimentary transform not working properly on ghosts with minds.
|
|
- rscadd: Admin logs for bluespace capsules not activated on the mining Z level.
|
|
2016-04-04:
|
|
TechnoAlchemisto:
|
|
- rscadd: The recipes for some Trekchems are now back in the game
|
|
- rscadd: Bicaridine can be made with carbon, oxygen, and sugar.
|
|
- rscadd: Kelotane can be made with silicon and carbon.
|
|
- rscadd: Antitoxin can be made with nitrogen, silicon, and potassium
|
|
- rscadd: tricordrazine can be made by combining all three.
|
|
2016-04-05:
|
|
Erwgd:
|
|
- rscadd: Utility belts of all kinds can now accept gloves. Most belts, except janitorial
|
|
belts, may now also hold station bounced radios.
|
|
- rscadd: Hazard vests and most jackets can carry a station bounced radio as well.
|
|
Labcoats can be used to store a handheld crew monitor.
|
|
- rscadd: The autolathe can now make toolboxes.
|
|
Joan:
|
|
- rscadd: Adds protector holoparasites to traitor holoparasite injectors.
|
|
- rscadd: Protector holoparasites cause the summoner to teleport to them when out
|
|
of range, instead of the other way around.
|
|
- rscadd: Protector holoparasites have two modes; Combat, where they do and take
|
|
medium damage, and Protection, where they do and take almost no damage, but
|
|
move slightly slower.
|
|
- tweak: Explosive Holoparasites no longer teleport non-mobs when attacking, but
|
|
have a higher chance to teleport mobs.
|
|
- rscdel: Explosive Holoparasite bombs no longer trigger on their summoner or any
|
|
other parasites their summoner has.
|
|
- bugfix: Ranged Holoparasites no longer have nightvision active by default. It
|
|
can still be toggled on.
|
|
- tweak: Ranged Holoparasite snares no longer alert if the crossing mob is their
|
|
summoner or one of the parasites their summoner has.
|
|
- tweak: Ranged Holoparasites are slightly less visible in scout mode.
|
|
- tweak: Standard Holoparasites attack 20% faster than other parasite types.
|
|
- rscdel: Support Holoparasite beacons no longer require safe atmospheric conditions,
|
|
but the warp channel takes slightly longer, and is preceded with a visible message.
|
|
- tweak: Zombies can no longer destroy more than one airlock at a time.
|
|
- rscadd: The mining station has been updated.
|
|
MrStonedOne:
|
|
- bugfix: Centcom is glad to announce the end of sending workers to our control
|
|
group for space exposure testing, a fake station in "space" that noticeably
|
|
had air in "space".
|
|
TechnoAlchemisto:
|
|
- tweak: Detective scanners are now smaller.
|
|
- tweak: Pickaxes now fit in explorer suit exosuit slots.
|
|
bgobandit:
|
|
- rscadd: Alt-clicking a fire extinguisher cabinet opens and closes it. That is
|
|
all.
|
|
2016-04-06:
|
|
CoreOverload:
|
|
- rscadd: You can now put slimes in stasis by exposing them to room temp CO2. Useful
|
|
for both fighting the slimes and safely storing them.
|
|
Erwgd:
|
|
- rscadd: The autolathe can now make hydroponics tools! Access the design routines
|
|
in the Misc. category of the machine.
|
|
LanCartwright:
|
|
- tweak: Custom viruses with stealth values of 3 or above are now invisible on the
|
|
PANDEMIC and no longer visible on health huds.
|
|
MrStonedOne:
|
|
- bugfix: Centcom is happy to report that our single sided windows and our windoors
|
|
should once again create an airtight seal.
|
|
bgobandit:
|
|
- rscadd: Honk! Nanotrasen's clowning and development department has invented the
|
|
clown megaphone, standard in all clowning loadouts! Honk honk!
|
|
2016-04-07:
|
|
Kor:
|
|
- rscadd: The Laser Cannon in RD has been replaced with the Accelerator Laser Cannon.
|
|
Try it out!
|
|
- rscadd: Mechas now have armour facings. Attacking the front will deal far less
|
|
damage, while attacking the back will deal massive bonus damage.
|
|
- rscadd: EMPs now deal far less damage/drain to mechas.
|
|
Kor and Ausops:
|
|
- rscadd: Survival pod interiors have been redone.
|
|
- rscadd: Survival pods now contain a stationary GPS computer.
|
|
- rscadd: You can now toggle your GPS off with alt+click.
|
|
bgobandit:
|
|
- rscadd: Due to budget cuts, Nanotrasen is no longer utilizing copy-protected paper
|
|
for its classified documents. Fortunately, our world-class security team has
|
|
always prevented any thefts or photocopies from being made!
|
|
- rscadd: Secret documents can be photocopied. If you have an objective to steal
|
|
any set of documents, a photocopy will be accepted. If you must steal red or
|
|
blue documents, a photocopy will NOT be accepted. Enterprising traitors can
|
|
forge the red/blue seal with a crayon to take advantage of this.
|
|
2016-04-09:
|
|
GunHog:
|
|
- rscadd: Aliens may now force open unbolted, unwelded airlocks. Unpowered airlocks
|
|
open faster than powered ones. Has a cool sound provided by @Ultimate-Chimera!
|
|
- tweak: Alien Drone health increased to 125 hp.
|
|
- tweak: Alien drone is now faster!
|
|
- tweak: Alien egg and larva maturation times halved.
|
|
- tweak: Resin membrane health increased to 160 hp.
|
|
- rscadd: Aliens may now open firelocks.
|
|
- rscadd: Aliens may now unweld scrubbers and vents. (From the outside!)
|
|
- tweak: Droppers no longer affect aliens.
|
|
Joan:
|
|
- rscdel: You can no longer drop survival capsules on top of dense objects, such
|
|
as the windows in the emergency shuttle. You can still drop them on non-dense
|
|
objects and mobs, however.
|
|
- tweak: Swarmers can now deconstruct objects simply by clicking.
|
|
- rscadd: Swarmers can still teleport mobs away via ctrl-click.
|
|
- bugfix: Emps will now properly damage swarmers.
|
|
Kor:
|
|
- rscadd: Added wisp lanterns to necropolis chests.
|
|
- rscadd: Added red/blue cube pairs to necropolis chests.
|
|
- rscadd: Added meat hooks to necropolis chests.
|
|
- rscadd: Added immortality talismans to necropolis chests.
|
|
- rscadd: Added paradox bags to necropolis chests.
|
|
- rscadd: Ripley drills work again. Go tear up lavaland.
|
|
PKPenguin321:
|
|
- tweak: Goofball's grab nerf has been reverted.
|
|
TechnoAlchemisto:
|
|
- tweak: Pickaxe upgrades are now better.
|
|
coiax:
|
|
- tweak: Efficiency Station Testing Lab now has a Drone Shell Dispenser
|
|
- tweak: Fixed an issue with a door on the Golem Ship
|
|
- rscadd: The unfathomable entity Carp'sie has blessed vir followers with mysterious
|
|
carp guardians.
|
|
- rscadd: Nanotrasen Cyborgs are now able to empty ore boxes without human assistance
|
|
- rscadd: Ore boxes are now craftable with 4 planks of wood
|
|
- tweak: Ore boxes now drop their contents when destroyed, or dismantled with a
|
|
crowbar
|
|
coiax, bobdobbington, Core0verload:
|
|
- rscadd: An experimental plant DNA manipulator, based on machinery recovered from
|
|
ancient seed vaults, has been installed in the Botany department.
|
|
2016-04-11:
|
|
Joan:
|
|
- rscadd: Blob cores will take slight brute damage from explosions.
|
|
RandomMarine:
|
|
- rscadd: Additional luxuries have been added to golem ships. Including new rewards.
|
|
Praise be to The Liberator!
|
|
- rscdel: However, jaunters are no longer easily obtained by free golems.
|
|
RemieRichards:
|
|
- rscadd: The Station Blueprints now display the piping/wiring and some of the machinery
|
|
the station started with, to assist in repairs
|
|
coiax:
|
|
- rscadd: Emagging the cargo console also unlocks regular contraband, in addition
|
|
to syndicate gear
|
|
- rscadd: A working drone shell dispenser is now on display in MetaStation's museum,
|
|
displaying the virtue of the tireless little workers!
|
|
- rscadd: Dreamstation now has a drone shell dispenser in the Toxins Launch Room
|
|
2016-04-12:
|
|
Incoming5643:
|
|
- rscadd: Leading scientists have finally proven that humans (and xenos) in fact
|
|
have tongues in their mouths.
|
|
- rscadd: Swapping out tongues allows the various races to change their speech impediments.
|
|
Putting a xeno tongue in someone allows them to make the hissing sound like
|
|
a xeno whenever they speak.
|
|
- rscdel: There are no erp mechanics tied to this feature.
|
|
- experiment: Remember that tongues are stored in the MOUTH, selecting the head
|
|
isn't good enough.
|
|
Kor:
|
|
- rscadd: Ash walker starting gear has been rebalanced.
|
|
- rscadd: Ash walkers can no longer use guns.
|
|
TrustyGun:
|
|
- rscadd: After carefully investing in the market, the Captain had enough money
|
|
to replace his silver flask with a golden one!
|
|
- rscadd: The Detective is now bringing his personalized flask to work, due to the
|
|
grim work he has to do.
|
|
- rscadd: The Booze-O-Mat now stocks 3 flasks.
|
|
2016-04-16:
|
|
Bawhoppen:
|
|
- tweak: Cryo is no longer god-awful.
|
|
CoreOverload:
|
|
- rscadd: A lot of items are now exportable in cargo.
|
|
- rscadd: Use Export Scanner to check any item's export value.
|
|
Erwgd:
|
|
- rscadd: Forks, bowls, drinking glasses, shot glasses and shakers can now be made
|
|
and recycled in the autolathe! Access the designs in the new 'Dinnerware' category.
|
|
- tweak: Kitchen knives have been moved to the Dinnerware category of the autolathe.
|
|
- rscadd: Butcher's cleavers can now be made in a hacked autolathe.
|
|
Fox McCloud:
|
|
- rscadd: Slime batteries now self-recharge.
|
|
- rscadd: Adds transference potion. A potion that allows the user to transfer their
|
|
consciousness to a simple mob.
|
|
- rscadd: Adds rainbow slime core reaction that generates a consciousness transference
|
|
potion when injected with blood.
|
|
Iamgoofball, Lati, Geo_Jerkal, Tanquetsunami25:
|
|
- rscadd: Lati requested that the Slime Processor will now automatically scoop up
|
|
any dead slimes into itself for processing.
|
|
- rscadd: Geo_Jerkal requested that you be able to mix Arnold Palmers with Tea and
|
|
Lemon Juice.
|
|
- rscadd: Tanquetsunami25 requested that cyborg be able to boop.
|
|
Incoming5643:
|
|
- rscdel: Removed the horrible meme skeletons, please don't sue us.
|
|
Kor:
|
|
- rscadd: Adrenals, no slips, surplus crates and SUHTANDOS now have minimum population
|
|
requirements before they can be purchased.
|
|
KorPhaeron:
|
|
- rscadd: You now need to butcher goliaths and watchers on lavaland to receive their
|
|
loot. Use the combat knives to do so.
|
|
Lati:
|
|
- rscadd: Custom floor tiles can now be added to floorbots. They will start replacing
|
|
other tiles with these tiles if the option is toggled on.
|
|
coiax:
|
|
- rscadd: Boxstation, not to be outdone by all the other competing station designs,
|
|
has installed a drone shell dispenser in the Testing Lab, which makes automated
|
|
drones to help fix the station.
|
|
- rscadd: Toy fans, rejoyce! The famous skeleton brothers from the beloved game
|
|
Belowyarn now have toys that you can win from the arcade machines!
|
|
- rscadd: Airlock painters can be printed at your local autolathe
|
|
- rscadd: Please do not attempt suicide with the airlock painter or the medical
|
|
wrench.
|
|
- rscadd: Metastation now has a plant DNA manipulator in Botany.
|
|
- rscadd: Using the fire extinguisher on yourself or others while in HELP intent
|
|
will spray you or them, rather than beat their probably flaming body with a
|
|
metal object.
|
|
- tweak: Alt-clicking extinguishers to empty them now wets the floor underneath
|
|
them.
|
|
lordpidey:
|
|
- rscadd: Meth labs can now blow up if you don't purify the ingredients or over-heat
|
|
the end product.
|
|
nullbear:
|
|
- rscadd: Added attack verbs for heart and tongue organs
|
|
- tweak: Maximum output of air pumps has been raised.
|
|
2016-04-18:
|
|
Joan:
|
|
- rscdel: Crates are now dense even when open.
|
|
- rscadd: You can now climb onto crates in the same way as table and sandbags, though
|
|
climbing onto crates is very fast and does not stun you.
|
|
- wip: You can walk on crates, provided both are closed/open or the crate you're
|
|
on is closed.
|
|
- rscdel: You can't close or open a crate if there's a large mob on top of it.
|
|
- rscadd: Stuffing items into a closet or crate is now instant and does not close
|
|
the closet or crate. Stuffing mobs into a closet or crate still takes time and
|
|
closes the closet/crate in question.
|
|
- imageadd: Crowbars and wirecutters have new inhand sprites. Crowbars can now be
|
|
distinguished from wrenches in-hand.
|
|
RandomMarine:
|
|
- tweak: Cloth items removed from biogenerator. Instead, it can create stacking
|
|
cloth that crafts those items.
|
|
- rscadd: In addition, cloth can be used to create grey jumpsuits, backpacks, dufflebags,
|
|
bio bags, black shoes, bedsheets, and bandages.
|
|
- tweak: Bedsheets now tear into cloth instead of directly into bandages.
|
|
Shadowlight213:
|
|
- tweak: AI will be notified when one of their cyborgs is detonated.
|
|
coiax:
|
|
- bugfix: Fixed slime grinders not sucking up more than one slime
|
|
- rscadd: Drones now start with a spacious dufflebag full of tools, so they will
|
|
stop stealing the captain's
|
|
- bugfix: Fixed issues with drones wearing chameleon headgear.
|
|
- rscadd: Added admin-only "snowflake drone" (also known as drone camogear) headgear.
|
|
nullbear:
|
|
- bugfix: Fixes air canisters being silent when bashed.
|
|
2016-04-20:
|
|
Erwgd:
|
|
- rscadd: The autolathe can now make trays.
|
|
Fox McCloud:
|
|
- bugfix: Fixes abductor vests having no cooldown between uses
|
|
Kor:
|
|
- rscadd: You can now craft boats and oars out of goliath hides. These boats can
|
|
move in lava.
|
|
- rscadd: Added a spooky, upgraded boat to necropolis chests.
|
|
coiax:
|
|
- tweak: Slime grinders now cease suction of new slimes while grinding
|
|
coiax, Joan:
|
|
- rscadd: Drone dufflebags now have their own sprite.
|
|
kevinz000:
|
|
- rscadd: 'Admin Detection Multitool: A multitool that shows when administrators
|
|
are watching you! Now you can grief in safety!'
|
|
- tweak: Syndicate R&D scientists have significantly increased the range of their
|
|
"AI detection multitools", making them turn yellow when an AI's tracking is
|
|
near, but not on you just yet!
|
|
2016-04-21:
|
|
Kor:
|
|
- rscadd: Mechas can now toggle strafing mode.
|
|
2016-04-22:
|
|
Bawhoppen:
|
|
- rscadd: Security belts can now hold any type of grenade. This includes barrier
|
|
grenades.
|
|
- rscadd: Janitorial belts are now able to store chem grenades.
|
|
- rscadd: Military belts have been given a size upgrade, so they can now hold larger
|
|
items.
|
|
- rscadd: Bandoliers have been given a buff and now can hold a much larger amount
|
|
of ammunition.
|
|
nullbear:
|
|
- bugfix: xenobio console is deconstructable again.
|
|
- tweak: syndibomb recipe calls for any matter bin, scaling effectiveness with tier.
|
|
2016-04-23:
|
|
Joan:
|
|
- bugfix: Aliens can now open crates and lockers.
|
|
- bugfix: Aliens and monkeys can now climb climbable objects, such as crates and
|
|
sandbags.
|
|
- rscadd: Aliens climb very, very fast.
|
|
Kor:
|
|
- rscadd: Running HE pipes over lava will now heat the gas inside.
|
|
- rscadd: Alt+clicking on your mecha (while inside it) will toggle strafing mode.
|
|
Mercenaryblue:
|
|
- rscadd: Allowed all corgis to wear red wizard hats.
|
|
TechnoAlchemisto:
|
|
- rscadd: Goliaths now drop bones, and Watchers drop sinews.
|
|
- rscadd: You can craft primitive gear from bone and sinew.
|
|
coiax:
|
|
- bugfix: Non-humans are now able to interact with bee boxes.
|
|
2016-04-25:
|
|
Joan:
|
|
- bugfix: You can once again hit a closet or crate with an item to open it.
|
|
Kor Razharas:
|
|
- rscadd: Adds support for autoclicking.
|
|
- rscadd: The Shock Revolver has been added to RnD.
|
|
- rscadd: The Laser Gatling Gun has been added to RnD. The Gatling Gun uses autoclick
|
|
to fire as you hold down the mouse.
|
|
- rscadd: The Research Director now starts with a box of firing pins.
|
|
- rscadd: The SABR and Stun Revolver recipes have been removed from RnD
|
|
coiax:
|
|
- rscadd: Laughter demons are like slaughter demons, but they tickle people to death
|
|
- tweak: Slaughter demons are no longer able to cast spells while phased.
|
|
- tweak: Wizards can now speak while ethereal, but still cannot cast spells while
|
|
ethereal.
|
|
- rscadd: 'Centcom''s "drone expert" reports that drones vision filters have been
|
|
upgraded to include the option of making all beings appear as harmless animals.
|
|
info: As always, all drone filters are togglable.'
|
|
- rscadd: As a sign of friendship between the Free Golems and Centcom, they have
|
|
modified Centcom's jaunter to be worn around a user's waist, which will save
|
|
them from falling to their death in a chasm.
|
|
- experiment: The Golems warn that these modifications have created a risk of accidental
|
|
activation when exposed to heavy electromagnetic fields.
|
|
- tweak: Renamed hivelord stabilizer to stabilizing serum.
|
|
- rscadd: Centcom regret to inform you that new instabilities with nearby gas giants
|
|
are causing exospheric bubbles to affect the telecommunications processors.
|
|
Please contact your supervisor for further instructions.
|
|
- rscadd: The Janitor's Union has mandated additional features to station light
|
|
replacer devices.
|
|
- rscadd: The light replacer now can be used on the floor to replace the bulbs of
|
|
any lights on that tile.
|
|
- rscadd: The light replacer now eats replaced bulbs, and after a certain number
|
|
of bulb fragments (four) will recycle them into a new bulb.
|
|
- tweak: The description of the light replacer is now more informative.
|
|
- rscadd: Clown mask appearance toggle now has an action button.
|
|
2016-04-26:
|
|
Iamgoofball & Super Aggro Crag:
|
|
- tweak: Fluorosulfuric Acid now has doubled acid power.
|
|
- experiment: Fluorosulfuric Acid now does BONUS burn damage scaling on the time
|
|
it's been inside the consumer.
|
|
Joan:
|
|
- tweak: Blobbernauts now spawn at half health.
|
|
- tweak: Blobbernauts regeneration on blob is now 2.5 health per tick, from 5.
|
|
- tweak: Blobbernauts now cost 40 resources to produce, from 30.
|
|
- rscdel: Factories supporting blobbernauts do not spawn spores.
|
|
Lati:
|
|
- tweak: Syndicate bomb can be only delayed once by pulsing the delay wire. Time
|
|
gained from this is changed from 10 seconds to 30 seconds.
|
|
TechnoAlchemisto:
|
|
- tweak: Goliath plates can now be stacked.
|
|
phil235:
|
|
- rscadd: More structures and machines are now breakable and/or destroyable with
|
|
melee weapon. Additionally, Some structures and machines that are already breakable/destroyable
|
|
are now affected by more attack methods (gun projectiles, thrown items, melee
|
|
weapons, xeno/animal attacks, explosions).
|
|
- rscadd: Hitting any machine now always makes a sound.
|
|
- rscadd: You can hit closed closets/crates and doors by using an item on harm intent
|
|
(but it doesn't actually hurt them).
|
|
- rscadd: you can now burst filled water balloons with sharp items.
|
|
- bugfix: Wooden barricade drops wood when destroyed.
|
|
- bugfix: Slot machines with coins inside are deconstructable now.
|
|
2016-04-27:
|
|
TechnoAlchemisto:
|
|
- rscadd: Miners can now select explorer belts from the mining vendor using their
|
|
vouchers, or mining points.
|
|
2016-04-28:
|
|
Bawhoppen:
|
|
- tweak: Sandbags are no longer tablecrafted. Now you just put in sand (or ash)
|
|
by hand to make them.
|
|
- rscadd: Miners and Engis now get boxes of empty sandbags in their lockers. Miners
|
|
also get a few premade aswell.
|
|
- rscadd: You can now break sandstone down into normal sand.
|
|
Joan:
|
|
- rscadd: Attacking a blob with an analyzer will tell you what its chemical does,
|
|
its health, and a small fact about the blob analyzed.
|
|
- rscdel: 'NERFS:'
|
|
- tweak: Zombifying Feelers does less toxin damage.
|
|
- tweak: Adaptive Nexuses does slightly less brute damage.
|
|
- tweak: Replicating Foam does slightly less brute damage.
|
|
- tweak: Blob Sorium does slightly less brute damage.
|
|
- tweak: Blob Dark Matter does slightly less brute damage.
|
|
- tweak: Cyrogenic Liquid injects slightly less frost oil and ice and does slightly
|
|
less stamina damage.
|
|
- tweak: Pressurized Slime does less brute, oxygen, and stamina damage, and extinguishes
|
|
objects and people on turfs it wets.
|
|
- rscdel: Blob core strong blobs no longer give points when removed.
|
|
- wip: 'PROBABLY BUFFS:'
|
|
- tweak: Flammable Goo now does slightly more burn damage and applies more firestacks,
|
|
but applies fire to blob tiles that don't share its chemical.
|
|
- tweak: Energized Fibers does slightly more burn damage, slightly less stamina
|
|
damage, and now takes damage from EMPs.
|
|
- rscadd: 'BUFFS:'
|
|
- tweak: Boiling Oil does slightly more burn damage and applies more firestacks.
|
|
- tweak: Reactive Gelatin does slightly more damage on average.
|
|
- tweak: Penetrating Spines now also ignores bio resistance in addition to armor.
|
|
- tweak: Hallucinogenic Nectar causes more hallucinations.
|
|
- tweak: Normal strong blobs now refund 4 points when removed, from 2.
|
|
- rscadd: Charger holoparasites now play a sound when hitting a target, as well
|
|
as shaking the target's camera.
|
|
PKPenguin321:
|
|
- rscadd: The warden's locker now contains krav maga gloves.
|
|
TechnoAlchemisto:
|
|
- rscadd: You can now craft skull helmets from bones.
|
|
- rscadd: Syndicate bombs are now harder to detect
|
|
2016-04-29:
|
|
Bawhoppen:
|
|
- rscadd: Several lesser-used uplink's TC cost have been rebalanced.
|
|
- tweak: Steckhin down from 9TC to 7TC.
|
|
- tweak: Tactical medkit down from 9TC to 4TC.
|
|
- tweak: Syndicate magboots from 3TC to 2TC.
|
|
- tweak: Powersinks down from 10TC to 6TC.
|
|
- tweak: Stealth rad-laser down from 5TC to 3TC.
|
|
- tweak: Bundles have been updated accordingly.
|
|
Incoming5643:
|
|
- rscadd: The staff/wand of door creation can now also be used to open airlock doors.
|
|
- rscadd: Doors spawned by the staff/wand now start open. Keep this in mind the
|
|
next time you try to turn every wall on the escape shuttle into a door.
|
|
Robustin:
|
|
- rscdel: The Teleport Other, Veil, Imbue, Reveal, Disguise, Blood Drain, Timestop,
|
|
Stun, Deafen, Blind, Armaments, Construct Shell and Summon Tome runes are gone.
|
|
- rscadd: Disguise, Veil/Reveal, Construct Shell and Armaments are now talismans.
|
|
The Construction talisman requires 25 sheets of metal.
|
|
- rscadd: Cultists will now receive a warning when attempting to use emergency communion
|
|
or create the Nar-Sie rune
|
|
- rscadd: Cultists can now create talismans with a super-simple Talisman-Creation
|
|
rune. It takes about 10 seconds to invoke and will present a menu of all the
|
|
talisman choices available. Its as simple as tossing the paper on, clicking
|
|
the rune, and selecting your talisman.
|
|
- rscadd: Cultists now have a proc, "How to Play" that will give a basic explanation
|
|
of how to succeed as a cultist.
|
|
- rscadd: The new Talisman of Horror is a stealthy talisman that will cause hallucinations
|
|
in the victim. Great for undermining security without having to commit to murder
|
|
them in middle of the hall.
|
|
- rscadd: Creating the Summon Nar-Sie rune does takes slightly less time, but now
|
|
adds a 3x3 square of red barrier shields (60hp each) to prevent the rune-scriber
|
|
from being bumped by other idiots. This works in conjunction with the rune's
|
|
warning to give crew a chance to stop the summoning. Manifest ghost has a weaker
|
|
1x1 shield to prevent bumps as well.
|
|
- rscadd: Talismans are now color-coded by their effect so you can easily organize
|
|
and deploy talismans.
|
|
- rscadd: You can now make colored paper in the washing machine using crayons or
|
|
stamps, honk.
|
|
- rscadd: The Electromagnetic Disruption rune will now scale with the number of
|
|
cultists invoking the rune. **A full 9-cultist invocation will EMP the entire
|
|
station!**
|
|
- rscadd: Armaments will now give the recipient a new cult bola.
|
|
- rscadd: The new Talisman of Shackling will apply handcuffs directly to the victim.
|
|
These cuffs will disappear when removed.
|
|
- tweak: Cult slur is a little less potent so victims might be able to squeeze in
|
|
a coherent word or two if you let them keep jabbering on the radio, stun talismans
|
|
now have less of a health cost and the stun is back to 10 seconds, from 9.
|
|
- tweak: Rune and Talisman names now give a much clearer idea of what they do.
|
|
- experiment: The following changes are courtesy of ChangelingRain
|
|
- rscadd: The Teleport rune now allows cultists to select which rune to teleport
|
|
to, and teleports everything on it.
|
|
- rscadd: Veil and Reveal are merged into Talisman of Veiling. Veiling has two uses,
|
|
the first use will hide and the second use will reveal.
|
|
- rscadd: New icons for the cult bola
|
|
- tweak: You can now attack fellow cultists with a Talisman of Arming to arm them
|
|
with robes and a sword.
|
|
- tweak: You can now only place one rune per tile.
|
|
- tweak: Ghosts are notified when a new manifest rune is created.
|
|
TechnoAlchemisto:
|
|
- rscadd: Sinew can now be fashioned into restraints.
|
|
coiax:
|
|
- tweak: Internals Crate now contains breath masks and small tanks.
|
|
- rscadd: Metal foam grenade box crate added for 1000 points
|
|
- rscadd: Added two Engineering Mesons to Engineering Gear Crate
|
|
- tweak: Engineering Gear now costs 1300
|
|
- rscadd: Breach Shield Generator Crate added for 2500 points
|
|
- rscadd: Grounding Rod Crate added for 1700 points
|
|
- rscadd: PACMAN Generator Crate added for 2500
|
|
- rscadd: Defibrillator Crate added for 2500
|
|
- rscadd: Added more helmets to the Laser Tag Crate.
|
|
- rscadd: Nanotrasen Customs report that some wide band suppliers have been providing
|
|
"alternative" firing pins. Nanotrasen reminds all crewmembers that contraband
|
|
is contraband.
|
|
- rscadd: Contraband crates now appear visually similar to legitimate crates.
|
|
- bugfix: The cargo shuttle's normal transit time has been restored.
|
|
nullbear:
|
|
- rscadd: Adds a preference option, allowing players to toggle whether recipes with
|
|
no matching components should be hidden.
|
|
2016-04-30:
|
|
Joan:
|
|
- rscadd: Blobs attempting to attack the supermatter will instead be eaten by it.
|
|
- experiment: This doesn't mean throwing a supermatter shard at the blob is a good
|
|
idea; blobs attacking it will gradually damage it, eventually resulting in a
|
|
massive explosion, and it will not consume blobs if on a space turf.
|
|
- tweak: Hitting a locker or crate with an ID, PDA with ID, or wallet with ID will
|
|
try to toggle the lock instead of trying to open it.
|
|
- imageadd: Cable coils, cablecuffs, and zipties now all have properly colored inhands.
|
|
Kor:
|
|
- rscadd: Megafauna have been added to lavaland.
|
|
- rscadd: Ash Drakes have been spotted roaming the wastes. Use your GPS to track
|
|
their fiery signals.
|
|
- rscadd: You can now knock on the Necropolis door, but it's probably best that
|
|
you don't.
|
|
Mercenaryblue:
|
|
- rscadd: Adds a basic paper plane to the game. Fold paper with alt-clicking.
|
|
- rscadd: Paper planes are now fully compatible with every stamps on station.
|
|
bgobandit:
|
|
- rscadd: 'Nanotrasen has released Cards Against Spess! Visit your local library
|
|
for a copy. Warning: may cause breakage of the fourth wall.'
|
|
2016-05-02:
|
|
Joan:
|
|
- tweak: Blob spores spawn from factories 2 seconds faster, but the factory goes
|
|
on cooldown when any of its spores die.
|
|
- experiment: You can examine tomes, soulstones, and construct shells to see what
|
|
you can do with them.
|
|
- rscadd: Releasing a shade from a soulstone now allows you to reuse that soulstone
|
|
for capturing shades or souls, instead of preventing the stone's use forever
|
|
if the shade dies.
|
|
- imageadd: Runes now actually pulse red on failure.
|
|
- rscadd: The Summon Cultist rune no longer includes the cultists invoking it in
|
|
the selection menu.
|
|
- tweak: Imperfect Communication renamed to Emergency Communication.
|
|
- rscdel: You can no longer hide the Nar-Sie rune with a Talisman of Veiling/Revealing.
|
|
Kor:
|
|
- rscadd: Engineering cyborgs now have internal blueprints.
|
|
Lzimann:
|
|
- tweak: Automatic nexus placing time changed from 2 to 15 minutes.
|
|
- tweak: Prophet's gear(hat and staff) prioritizes the backpack instead of automatically
|
|
equipping.
|
|
- rscadd: Divine telepathy and prophet to god speak now have a follow button for
|
|
ghosts.
|
|
- rscadd: Divine telepathy and prophet to god speak now has the god's color.
|
|
- bugfix: CTF spawn protection trap is no longer constructable
|
|
Mercenaryblue:
|
|
- tweak: Drastically reduced the chances of eye damage when throwing a paper plane.
|
|
RandomMarine:
|
|
- tweak: Medical HUDs improved. To better prioritize patients, subjects deep into
|
|
critical condition have a blinking red outline around the entire HUD icon, and
|
|
will blink more rapidly when very close to death.
|
|
TechnoAlchemisto:
|
|
- tweak: Security uniforms have been made more professional, and more tactical.
|
|
TrustyGun:
|
|
- rscadd: By crafting together a legion skull, a goliath steak, ketchup, and capsaicin
|
|
oil, you can create Stuffed Legion! Be careful, it's hot.
|
|
coiax:
|
|
- rscadd: Centcom Department of [REDACTED] have announced a change of supplier of
|
|
[EXPLETIVE DELETED]. As such, for security reasons, the absinthe [MOVE ALONG
|
|
CITIZEN] will instead be [NOTHING TO SEE HERE]. We hope that this will not affect
|
|
the performance of the [INFORMATION ABOVE YOUR SECURITY CLEARANCE].
|
|
nullbear:
|
|
- rscadd: A reminder for crew to avoid mopping floors in cold rooms, as the water
|
|
will freeze and provide a dangerous slipping hazard known as 'ice'. Running
|
|
on it is not recommended.
|
|
- rscadd: Frostoil is an effective chemical for rapidly cooling areas in the event
|
|
of a fire.
|
|
- rscadd: Added X4, a breaching charge more destructive than C4, it can be purchased
|
|
from uplinks.
|
|
- rscadd: C4 can be used with assemblies.
|
|
- bugfix: Fixes chembomb recipe to use any matter bin. Again.
|
|
- bugfix: ARG's disappear once finished reacting.
|
|
2016-05-03:
|
|
coiax, Robustin:
|
|
- tweak: Changeling Fleshmend is much less effective when used repeatedly in a short
|
|
time. Changeling Panacea is much more effective at purging reagents, reducing
|
|
radiation and now reduces braindamage.
|
|
2016-05-04:
|
|
Fox McCloud:
|
|
- tweak: shock revolver projectiles are now energy instead of bullets
|
|
Joan:
|
|
- rscdel: Cultists no longer communicate via tomes.
|
|
- rscadd: Cultists now communicate via the 'Communion' action button.
|
|
- rscadd: Examining the blob with an active research scanner or medical hud will
|
|
display effects, akin to hitting it with an analyzer.
|
|
- rscadd: Improved medical HUDs to work on all living creatures.
|
|
- rscadd: Drones and swarmers, being machines, require a diagnostic HUD for analysis
|
|
instead.
|
|
TechnoAlchemist:
|
|
- rscadd: You can now craft cloaks from the scales of fallen ash drakes, look for
|
|
the recipe in tablecrafting!
|
|
coiax:
|
|
- rscadd: The Service and the Standard cyborg module now have a spraycan built in,
|
|
for hijinks and passing on important urban messages. The Service cyborg module
|
|
also has a cyborg-hand labeler, in case anything needs to be labelled.
|
|
- rscadd: 'Centcom Suicide Prevention wishes to remind the station: Please do not
|
|
kill yourself with a hand labeler.'
|
|
xxalpha:
|
|
- bugfix: Fixed the mk-honk prototype shoes.
|
|
2016-05-05:
|
|
Joan:
|
|
- tweak: Revenants are slower while revealed.
|
|
- rscdel: Revenants can no longer cast inside dense objects.
|
|
- tweak: Lying down will cure Blight much, much faster.
|
|
\"Macho Man\" Randy Savage:
|
|
- rscadd: OOOHHH YEAAAAHHHH
|
|
- rscadd: SNAP INTO A JLIM SIM WITH THE ALL NEW WRESTLING BELT
|
|
- rscadd: YOU CAN FREAKOUT YOUR OPPONENTS WITH THE 5 HOT MOVES ON THIS BELT YEAH
|
|
- rscadd: PRAY TO THE LOCAL SPACE GODS TO EXCHANGE YOUR TELECRYSTALS TO ENSURE THE
|
|
CREAM RISES TO THE TOP
|
|
2016-05-07:
|
|
Robustin:
|
|
- rscadd: A small pantry has been added to SW maintenance.
|
|
nullbear:
|
|
- rscadd: Makes Shift+Middleclick the hotkey for pointing.
|
|
phil235:
|
|
- rscadd: DISMEMBERMENT! Humans can now lose their bodyparts. Explosions and being
|
|
attacked with a heavy sharp item on a specific bodypart can cause dismemberment.
|
|
- rscadd: You can't be handcuffed or legcuffed if you're missing an arm or leg.
|
|
You can't use items when you have no legs, your arms are too busy helping you
|
|
crawl, unless your are buckled to a chair. You're slower when missing a leg.
|
|
- rscadd: You lose organs and items if the bodypart they are inside gets cut off.
|
|
You can always retrieve them by cutting the dropped bodypart with a sharp object.
|
|
- rscadd: Medbay can replace your missing limbs with robotic parts via surgery,
|
|
or amputate you.
|
|
- rscadd: Changelings do not die when decapitated! They can regrow all their limbs
|
|
with Fleshmend, or just one arm with Arm Blade or Organic Shield.
|
|
- rscadd: Your chest cannot be dropped, but it will spill its organs onto the ground
|
|
when dismembered.
|
|
2016-05-08:
|
|
CoreOverload:
|
|
- rscadd: You can now de-power inactive swarmers with a screwdriver to prevent them
|
|
from activating.
|
|
- rscadd: Recycle depowered swarmers in autolathe or sell them in cargo!
|
|
Joan:
|
|
- rscadd: Cultist constructs, and shades, can now invoke runes by clicking them.
|
|
- rscdel: This does not include Manifest Ghost, Blood Boil, or Astral Journey runes.
|
|
- rscadd: Medical huds will now show parasites in dead creatures.
|
|
KorPhaeron:
|
|
- rscadd: Burn weapons can now dismember, and they reduce the limb to ash in the
|
|
process
|
|
- rscadd: Weapons with high AP values will now dismember limbs much easier. These
|
|
values are subject to change depending on how things play out over the next
|
|
week or two.
|
|
- rscadd: Various weapons with high AP values had them lowered (chaplain scythe,
|
|
energy sword, dualsaber) to prevent them taking limbs off in a single hit.
|
|
- rscadd: The chaplain has two new weapons (they are mechanically identical to previous
|
|
weapons, before anyone gets upset about balance). One is dismemberment themed,
|
|
the other is related to a new antagonist.
|
|
Mercenaryblue:
|
|
- rscadd: Throwing a Banana Cream Pie will now knock down and cream the target's
|
|
face.
|
|
- rscadd: You can clean off the cream with the usual methods, such as soap, shower,
|
|
cleaner spray, etc.
|
|
- rscadd: The Clown Federation would like to remind the crew that the HoS is worth
|
|
double points! Honk!
|
|
Robustin:
|
|
- experiment: There are rumors that the Cult's 'Talisman of Construction', which
|
|
turns ordinary metal for construct shells, can be used on plasteel to create
|
|
structures. If the stories are true, the cult has been producing relics of incredible
|
|
power through this transmutation.
|
|
coiax:
|
|
- rscadd: To save credits, Centcom has subcontracted out emergency shuttle design
|
|
to third parties. Rest assured, all of these produced shuttles meet our stringent
|
|
quality control.
|
|
- tweak: Lavaland ruins spawning chances have been modified. Expect to see more
|
|
smaller and less round affecting ruins, and no duplicates of major ruins, like
|
|
ash walkers or golems.
|
|
lordpidey:
|
|
- rscadd: Infernal devils have been seen onboard our spacestations, offering great
|
|
boons in exchange for souls.
|
|
- rscadd: Employees are reminded that their souls already belong to nanotrasen. If
|
|
you have sold your soul in error, a lawyer or head of personnel can help return
|
|
your soul to Nanotrasen by hitting you with your employment contract.
|
|
- rscadd: Nanotrasen headquarters will be bluespacing employment contracts into
|
|
the Lawyer's office filing cabinet when a new arrival reaches the station. It
|
|
is recommended that the lawyer create copies of some of these for safe keeping.
|
|
- rscadd: Due to the recent infernal incursions, the station library has been equipped
|
|
with a Codex Gigas to help research infernal weaknesses. Please note that reading
|
|
this book may have unintended side effects. Also note, you must spell the devil's
|
|
name exactly, as there are countless demons with similar names.
|
|
- rscadd: When a devil dies, if the proper banishment ritual is not performed on
|
|
it's remains, the devil will revive itself at the cost of some of it's power. The
|
|
banishment ritual is described in the Codex Gigas.
|
|
- rscadd: When a demon gains enough souls, It's form will mutate to a more demonic
|
|
looking form. The Arch-demon form is known to be on par with an ascended shadowling
|
|
in power.
|
|
2016-05-09:
|
|
Joan:
|
|
- tweak: Sporing Pods produces spores when expanding slightly more often.
|
|
- tweak: Replicating Foam now only expands when hit with burn damage, from all damage,
|
|
but does so at a higher chance. Free expansion from it is, however, more rare.
|
|
- tweak: Penetrating Spines does slightly more brute damage, and Poisonous Strands
|
|
does its damage 50% faster.
|
|
KorPhaeron:
|
|
- rscadd: The AI no longer has a tracking delay because artificial lag is the most
|
|
miserable thing in the world.
|
|
Razharas:
|
|
- tweak: crafting can now be done everywhere, little button near the intents with
|
|
hammer on it(its not T) opens the crafting menu, if you are in a locker or mech
|
|
only things in your hands will be considered for crafting
|
|
coiax:
|
|
- tweak: Skeletons now have bone "tongues"
|
|
2016-05-11:
|
|
Joan:
|
|
- rscadd: Shades can move in space.
|
|
- rscadd: Artificers can now heal shades.
|
|
coiax:
|
|
- tweak: Added action button to chameleon stamp
|
|
- rscadd: Added APPROVED and DENIED stamps to Bureaucracy Crate
|
|
- rscadd: Added the cream pie closet to various maps. Added contraband Cream Pie
|
|
Crate to Cargo.
|
|
pudl:
|
|
- rscadd: The armory has been redesigned.
|
|
2016-05-12:
|
|
Shadowlight and coiax:
|
|
- rscdel: Due to numerous reports of teams using human weapons instead of stealth
|
|
when carrying out their assignments, future teams have been genetically modified
|
|
to only be able to use their assigned blaster and are unable to use human weapons.
|
|
2016-05-13:
|
|
Joan:
|
|
- rscadd: Cultists can now unanchor and reanchor cult structures by hitting them
|
|
with a tome. Unanchored cult structures don't do anything.
|
|
KorPhaeron:
|
|
- rscadd: Drake attacks are now much easier to avoid.
|
|
- rscadd: Player controlled drakes can now consume bodies to heal, and alt+click
|
|
targets to divebomb them.
|
|
TechnoAlchemisto:
|
|
- rscadd: More items have been added to the mining vendor, check them out!
|
|
2016-05-14:
|
|
Cruix:
|
|
- bugfix: Fixed foam darts with the safety cap removed being reset when fired.
|
|
- rscadd: Added the ability to remove pens from foam darts.
|
|
- bugfix: Foam darts with pens inside them are no longer destroyed when fired.
|
|
- bugfix: Foam darts no longer drop two darts when fired at a person on a janicart.
|
|
Joan:
|
|
- rscdel: The Raise Dead rune no longer accepts dead cultists as a sacrifice to
|
|
raise the dead.
|
|
Metacide:
|
|
- rscadd: 'A small update for MetaStation, changes include:'
|
|
- rscadd: Added extra grounding rods to the engine area to stop camera destruction.
|
|
- rscadd: Added canvases and extra crayons to art storage and some easels to maint.
|
|
- rscadd: Added formal security uniform crate for parades to the warden's gear area.
|
|
- rscadd: The armory securitron now starts active.
|
|
- rscadd: The genetics APC now starts unlocked.
|
|
- rscadd: Other minor changes and fixes as detailed on the wiki page.
|
|
coiax, Nienhaus:
|
|
- rscdel: Unfortunately, the Belowyarn toys have been withdrawn from distribution
|
|
due to Assistants choking on the batteries. Centcom has sent their condolences
|
|
to the battery manufacturing plant.
|
|
- rscadd: We are introducing Oh-cee the original content skeleton figurines. Pull
|
|
its string, and hear it say a variety of phrases. Not suitable for infants or
|
|
assistants under 36 months.
|
|
- tweak: Note that pulling the string of all talking toys is now visible to others.
|
|
- rscadd: Talking toys produce a lot more chatter than they did before. So do some
|
|
skeleton "tongues".
|
|
pudl:
|
|
- rscadd: Adds normal security headsets to security lockers
|
|
xxalpha:
|
|
- bugfix: Fixed drone dispenser multiplying glass or metal.
|
|
2016-05-15:
|
|
Iamgoofball:
|
|
- rscadd: Nanotrasen is short on cash, and are now borrowing escape shuttles from
|
|
other stations, and Space Apartments.
|
|
Mercenaryblue:
|
|
- rscadd: Turns out a bike horn made with Bananium is flipping awesome! Honk!
|
|
2016-05-18:
|
|
Cruix:
|
|
- bugfix: unwrapping an item with telekinesis no longer teleports the item into
|
|
your hand.
|
|
Metacide:
|
|
- rscadd: 'MetaStation: the library and chapel have had windows removed to make
|
|
them feel more isolated.'
|
|
MrStonedOne:
|
|
- tweak: Tesla has been rebalanced.
|
|
- tweak: It should now lose balls slower, increase balls faster, and be a bit more
|
|
aggressive about finding nearby grounding rods.
|
|
- tweak: additional zaps from it's orbiting balls should be a bit more varied, but
|
|
a touch less powerful.
|
|
Robustin:
|
|
- rscadd: Lings have a new default ability, Hivemind Link. This lets you bring a
|
|
neck-grabbed victim into hivemind communications after short period of time.
|
|
You can talk to victims who are in crit/muted and perhaps persuade them to help
|
|
you, give you intel, or even a PDA code. The link will stabilize crit victims
|
|
to help ensure they do not die during the link.
|
|
Shadowlight213:
|
|
- bugfix: Cleanbot and floorbot scanning has greatly improved. they should prioritize
|
|
areas next to them, as well as resolve themselves stacking on the same tiles.
|
|
coiax:
|
|
- rscadd: Kinetic accelerators only require one hand to be fired, as before
|
|
- rscdel: Kinetic accelerators recharge time is multiplied by the number of KAs
|
|
that person is carrying.
|
|
- rscdel: Kinetic accelerators lose their charge quickly if not equipped or being
|
|
held
|
|
- rscadd: Kinetic accelerator modkits (made at R&D or your local Free Golem ship)
|
|
overcome these flaws
|
|
2016-05-19:
|
|
Razharas:
|
|
- rscadd: HE pipes once again work in space and in lava.
|
|
- rscadd: Space cools down station air again
|
|
2016-05-20:
|
|
KorPhaeron:
|
|
- rscadd: The HoS now has a pinpointer, the Warden now has his door remote.
|
|
bgobandit:
|
|
- rscadd: Nanotrasen has begun to research BZ, a hallucinogenic gas. We trust you
|
|
will use it responsibly.
|
|
- rscadd: BZ causes hallucinations once breathed in and, at high doses, has a chance
|
|
of doing brain damage.
|
|
- rscadd: BZ is known to cause unusual stasis-like behavior in the slime species.
|
|
coiax:
|
|
- rscadd: Neurotoxin spit can be used as makeshift space propulsion
|
|
2016-05-21:
|
|
Iamsaltball:
|
|
- rscadd: Heads of Staff now have basic Maint. access.
|
|
NicholasM10:
|
|
- rscadd: The chef can now make Khinkali and Khachapuri
|
|
coiax:
|
|
- rscdel: NOBREATH species (golems, skeletons, abductors, ash walkers, zombies)
|
|
no longer have or require lungs. They no longer take suffocation/oxyloss damage,
|
|
cannot give CPR and cannot benefit from CPR. Instead of suffocation damage,
|
|
during crit they take gradual brute damage.
|
|
- rscdel: NOBLOOD (golems, skeletons, abductors, slimepeople, plasmamen) species
|
|
no longer have or require hearts.
|
|
- tweak: NOBREATH species that require hearts still take damage from heart attacks,
|
|
as their tissues die and the lack of circulation causes toxins to build up.
|
|
- rscdel: NOHUNGER (plasmamen, skeletons) species no longer have appendixes.
|
|
coiax, OPDingo:
|
|
- tweak: Renamed and reskinned legion's heart to legion's soul to avoid confusion;
|
|
it is not a substitute heart, it is a supplemental chest organ.
|
|
- rscadd: Legion's souls are now more obviously inert when becoming inert.
|
|
nullbear:
|
|
- tweak: Wetness updates less often.
|
|
- rscadd: Wetness now stacks. Spraying lube over a tile that already has lube, will
|
|
make the lube take longer to dry. Likewise, dumping 100 units of lube will take
|
|
longer to dry than if only 10 units were dumped. (lube used to last just as
|
|
long, regardless of whether it was 1u, or 100u) There is a limit, however, and
|
|
you can't stack infinite lube.
|
|
- tweak: Hotter temperatures cause water to evaporate more quickly. At 100C, water
|
|
will boil away instantly.
|
|
- rscadd: About 5 seconds of wetness are removed from a tile for each unit of drying
|
|
agent. Absorbant Galoshes remain the most effective method of drying, and dry
|
|
tiles instantly regardless of wetness.
|
|
2016-05-22:
|
|
coiax:
|
|
- rscdel: Lavaland monsters now give ruins a wide berth.
|
|
- bugfix: Glass tables now break when people are pushed onto them.
|
|
2016-05-23:
|
|
CoreOverload:
|
|
- rscadd: New cyberimplant, "Toolset Arm", is now available in RnD.
|
|
coiax, OPDingo:
|
|
- rscadd: Crayons and spraycans are now easier to use.
|
|
- rscdel: Centcom announce due to budget cuts their supplier of rainbow crayons
|
|
has been forced to use more... exotic chemicals. Please do not ingest your standard
|
|
issue crayon.
|
|
kevinz000:
|
|
- rscadd: 'Peacekeeper borgs: Security borgs but without any stuns or restraints!
|
|
Modules: Harm Alarm, Cookie Dispenser, Energy Bola Launcher, Peace Injector
|
|
that confuses living things, and a weak holobarrier projector! It also comes
|
|
with the ability to hug.'
|
|
- rscadd: 'Cookie Synthesizer: Self recharging RCD that prints out cookies!'
|
|
- tweak: Nanotrasen scientists have added a hugging module to medical and peacekeeper
|
|
cyborgs to boost emotions during human-cyborg interaction.
|
|
2016-05-24:
|
|
Joan:
|
|
- rscdel: You can no longer scribe the Summon Nar-Sie rune under non-valid conditions.
|
|
Kiazusho:
|
|
- rscadd: Added three new advanced syringes to R&D
|
|
2016-05-26:
|
|
Xhuis:
|
|
- rscadd: Purge all untruths and honor Ratvar.
|
|
coiax:
|
|
- bugfix: Fixes bug where bolt of change to the host would kill an attached guardian.
|
|
- bugfix: Fixes bug where bolt of change to laughter demon would not release its
|
|
friends.
|
|
- bugfix: Fixes bug where bolt of change to morphling would not release its contents.
|
|
- bugfix: Fixes bug where bolt of change transforming someone into a drone would
|
|
not give them hacked laws and vision.
|
|
- bugfix: Blobbernauts created by a staff of change are now "independent" and will
|
|
not decay if seperated from a blob or missing a factory.
|
|
- rscadd: Independent blobbernauts added to gold slime core spawn pool.
|
|
- rscadd: Medical scanners now inform the user if the dead subject is within the
|
|
(currently) 120 second defib window.
|
|
- rscadd: Ghosts now have the "Restore Character Name" verb, which will set their
|
|
ghost appearance and dead chat name to their character preferences.
|
|
- bugfix: Mob spawners now give any generated names to the mind of the spawned mob,
|
|
meaning ghosts will have the name they had in life.
|
|
- bugfix: Fixes interaction with envy's knife and lavaland spawns.
|
|
- bugfix: Fixes a bug where swarmers teleporting humans would incorrectly display
|
|
a visible message about restraints breaking.
|
|
- rscdel: Emagging the emergency shuttle computer with less than ten seconds until
|
|
launch no longer gives additional time.
|
|
- rscadd: The emergency shuttle computer now reads the ID in your ID slot, rather
|
|
than your hand.
|
|
2016-05-27:
|
|
coiax:
|
|
- rscdel: Gatling gun removed from R&D for pressing ceremonial reasons.
|
|
phil235:
|
|
- tweak: Pull and Grab are merged together. Pulling stays unchanged. Using an empty
|
|
hand with grab intent on a mob will pull them. Using an empty hand with grab
|
|
intent on a mob that you're already pulling will try to upgrade your grip to
|
|
aggressive grab>neck grab>kill grab. Aggressive grabs no longer stun you, but
|
|
they act exactly like a handcuff, preventing you from using your hands until
|
|
you escape the grip. You can break free from the grip by trying to move or using
|
|
the resist button.
|
|
- tweak: Someone pulling a restrained mob now swap position with them instead of
|
|
getting blocked by the mob, unable to even push them.
|
|
2016-05-29:
|
|
GunHog:
|
|
- rscadd: The CE, RD, and CMO have been issued megaphones.
|
|
Paprika, Crystalwarrior, Korphaeron and Bawhoppen:
|
|
- rscadd: Pixel projectiles. This is easier to see than explain, so go fire a weapon.
|
|
Xhuis:
|
|
- rscadd: Ratvar and Nar-Sie now actively seek each other out if they both exist.
|
|
- tweak: Celestial gateway animations have been twweaked.
|
|
- tweak: Ratvar now has a new sound and message upon spawning.
|
|
- tweak: Ratvar now only moves one tile at a time.
|
|
- bugfix: The celestial gateway now takes an unreasonably long amount of time.
|
|
- bugfix: God clashing is now much more likely to work properly.
|
|
- bugfix: Function Call now works as intended.
|
|
- bugfix: Break Will now works as intended.
|
|
- bugfix: Holy water now properly deconverts servants of Ratvar.
|
|
- bugfix: Deconverted servants of Ratvar are no longer considered servants.
|
|
pudl:
|
|
- rscadd: Chemicals should now have color, instead of just being pink.
|
|
2016-05-30:
|
|
coiax:
|
|
- rscadd: A new Shuttle Manipulator verb has been added for quick access to probably
|
|
the best and <strike>most</strike> mostly bugfree feature on /tg/.
|
|
- rscadd: Spectral sword is now a point of interest for ghosts.
|
|
- bugfix: Clicking the spectral sword action now orbits the sword, instead of just
|
|
teleporting to its location.
|
|
- bugfix: Gang tags can again be sprayed over.
|
|
- bugfix: Fixes bug where the wisp was unable to be recalled to the lantern.
|
|
xxalpha:
|
|
- rscdel: Engineering, CE and Atmos hardsuits no longer have in-built jetpacks.
|
|
2016-05-31:
|
|
CoreOverload:
|
|
- rscadd: 'Cleanbot software was updated to version 1.2, improving pathfinding and
|
|
adding two new cleaning options: "Clean Trash" and "Exterminate Pests".'
|
|
- experiment: New cleaning options are still experimental and disabled by default.
|
|
Kiazusho:
|
|
- bugfix: Changeling organic suit and chitin armor can be toggled off once again.
|
|
Kor:
|
|
- rscadd: The Japanese Animes button is back,
|
|
- rscadd: 'The chaplain has three new weapons: The possessed blade, the extra-dimensional
|
|
blade, and the nautical energy sword. The former has a new power, the latter
|
|
two are normal sword reskins.'
|
|
- rscadd: The chapel mass driver has been buffed.
|
|
coiax:
|
|
- rscdel: Zombies can no longer be butchered
|
|
- rscadd: If you encounter an infectious zombie, be cautious, its claws will infect
|
|
you, and on death you will rise with them. If you manage to kill the beast,
|
|
you can remove the corruption from its brain via surgery, or just chop off the
|
|
head to stop it coming back.
|
|
- rscadd: Adds some stock computers and lavaland to Birdboat Station.
|
|
- bugfix: Free Golem scientists have proved that as beings made out of stone, golems
|
|
are immune to all electrical discharges, including the tesla.
|
|
- rscadd: Nuclear bombs are now points of interest. Never miss a borg steal a nuke
|
|
from the syndicate shuttle again!
|
|
- rscadd: Alt-clicking a spraycan toggles the cap.
|
|
2016-06-01:
|
|
coiax:
|
|
- rscadd: Added a mirror to the beach biodome. Beach Bums, rejoyce!
|
|
pudl:
|
|
- rscadd: The brig infirmary has received a redesign.
|
|
2016-06-02:
|
|
Joan:
|
|
- tweak: Closed false walls will block air.
|
|
Lati:
|
|
- rscadd: R&D required levels and origin tech levels have been rebalanced
|
|
- experiment: Overall, items buildable in R&D have lower tech levels and items in
|
|
other departments have their tech levels raised. Remember to use science goggles
|
|
to see tech levels of items!
|
|
- tweak: There are now level gates at high levels. R&D scientists will need help
|
|
from others to get past these level gates.
|
|
- tweak: Other departments such as hydroponics and genetics will be important to
|
|
R&D's progress now and xenobio, mining and cargo are more important than before
|
|
- tweak: Efficiency upgrades are back in R&D machines and tweaked to be less powerful
|
|
in autolathes
|
|
- rscdel: Reliability has been removed from all items
|
|
- bugfix: Most bugs in R&D machines should be fixed
|
|
PKPenguin321 & Nienhaus:
|
|
- rscadd: Letterman jackets are now available from the ClothesMate.
|
|
Quiltyquilty:
|
|
- rscadd: The bar has seen a redesign.
|
|
coiax:
|
|
- rscadd: Clone pods now notify the medical channel on a successful clone. They
|
|
also notify the medical channel if the clone dies or is horribly mutilated;
|
|
but not if it is ejected early by authorised medical personnel.
|
|
- rscadd: Cloning pods now are more capable of cloning humanoid species that do
|
|
not breathe.
|
|
- bugfix: You can only be damaged once by a shuttle's arrival. It is still unpleasant
|
|
to be in the path of one though; try to avoid it.
|
|
- rscadd: Adds Asteroid emergency shuttle to shuttle templates. It is a very oddly
|
|
shaped one though, it might not be compatible with all stations.
|
|
- rscdel: The Chaplain soulshard can only turn a body into a shade once. A released
|
|
shade can still be reabsorbed by the stone to heal it.
|
|
- rscadd: The shuttle manipulator now has a Fast Travel button, for those admins
|
|
that really want a shuttle to get to where its going FAST.
|
|
2016-06-04:
|
|
MrStonedOne:
|
|
- bugfix: fixes see_darkness improperly hiding ghosts in certain cases.
|
|
Xhuis:
|
|
- tweak: Clockwork marauders can now smash walls and tables.
|
|
- tweak: Servants are no longer turned into harvesters by Nar-Sie but instead take
|
|
heavy brute damage and begin to bleed. Similarly, cultists are no longer converted
|
|
by Ratvar but instead take heavy fire damage and are set ablaze.
|
|
- rscadd: Added clockwork reclaimers. Ghosts can now click on Ratvar to become clockwork
|
|
reclaimers - small constructs capable of forcefully converting those that still
|
|
resist Ratvar's reign. Alt-clicking a valid target will allow the reclaimer
|
|
to leap onto the head of any non-servant, latching onto their head and converting
|
|
the target if they are able. The target will be outfitted with an unremovable,
|
|
acid-proof hat version of the reclaimer. The reclaimer will be able to speak
|
|
as normal and attack its host and anything nearby. If the reclaimer's host goes
|
|
unconscious or dies, it will leap free.
|
|
- rscadd: Added pinion airlocks. These airlocks can only be opened by servants and
|
|
conventional deconstruction will not work on them. They can be created by proselytizing
|
|
a normal airlock or from Ratvar.
|
|
- rscadd: Added ratvarian windows. They are created when Ratvar twists the form
|
|
of a normal window, and there are both single-direction and full-tile variants.
|
|
- bugfix: Non-servants can no longer use clockwork proselytizers or mending motors.
|
|
- bugfix: Servants are now deconverted properly.
|
|
coiax:
|
|
- bugfix: The cloning pod now sounds robotic on the radio.
|
|
- rscadd: For extra observer drama, ghosts can now visibly see the countdown of
|
|
syndicate bombs, nuclear devices, cloning pods, gang dominators and AI doomsday
|
|
devices.
|
|
2016-06-05:
|
|
Joan:
|
|
- rscadd: Clockwork structures can be damaged by projectiles and simple animals,
|
|
and will actually drop debris when destroyed.
|
|
- rscadd: AIs and Cyborgs that serve Ratvar can control clockwork airlocks and clockwork
|
|
windoors.
|
|
- rscadd: The clockwork proselytizer can now proselytize windows, doors, grilles,
|
|
and windoors.
|
|
- rscadd: The clockwork proselytizer can proselytize wall gears and alloy shards
|
|
to produce replicant alloy. It can also proselytize replicant alloy to refill,
|
|
in addition to refilling by attacking it with alloy.
|
|
- rscadd: The clockwork proselytizer can replace clockwork floors with clockwork
|
|
walls and vice versa.
|
|
- rscadd: Ratvar will convert windoors, tables, and computers in addition to everything
|
|
else.
|
|
- tweak: Ratvar now moves around much faster.
|
|
- rscadd: Ratvar and Nar-Sie will break each other's objects.
|
|
- tweak: The blind eye from a broken ocular warden now serves as a belligerent eye
|
|
instead of as replicant alloy. The pinion lock from a deconstructed clockwork
|
|
airlock now serves as a vanguard cogwheel instead of as replicant alloy.
|
|
- rscadd: Clockwork walls drop a wall gear when removed by a welding tool. The wall
|
|
gear is dense, but can be climbed over or unwrenched, and drops alloy shards
|
|
when broken. Clockwork walls drop alloy shards when broken by other means.
|
|
- bugfix: Fixed Nar-Sie wandering while battling Ratvar.
|
|
- bugfix: Ratvarian Spears now last for the proper 5 minute duration.
|
|
- bugfix: Servant communication now has ghost follow links.
|
|
- imageadd: New sigil sprites, courtesy Skowron.
|
|
- imageadd: Sigils of Transgression have a visual effect when stunning a target.
|
|
- imageadd: Clockwork spears now have a visual effect when breaking.
|
|
PKPenguin321:
|
|
- rscadd: The CMO's medical HUD implant now comes with a one-use autoimplanter for
|
|
ease of use.
|
|
RemieRichards:
|
|
- rscadd: Slimes may now be ordered to attack! You must be VERY good friends with
|
|
the slime(s) to give this command, asking them to attack their friends or other
|
|
slimes will result in them liking you less so be careful!
|
|
X-TheDark:
|
|
- rscadd: Mech battery replacement improved. The inserted battery's charge will
|
|
be set to the same percentage of the removed one's (or 10%, if removed one's
|
|
was less).
|
|
coiax:
|
|
- bugfix: Clicking the (F) link when an AI talks in binary chat will follow its
|
|
camera eye, the same as when (F) is clicked for its radio chat.
|
|
- bugfix: Laughter demons should now always let their friends go when asked correctly.
|
|
- rscadd: Cloning pods now grab the clone's mind when the body is ejected, rather
|
|
than when it starts cloning.
|
|
- rscadd: Wizards have been experimenting with summoning the slightly less lethal
|
|
"laughter demon". Please be aware that these demons appear to be nearly as dangerous
|
|
as their slaughter cousins. But adorable, nonetheless.
|
|
kevinz000:
|
|
- rscadd: Gravity Guns! It is a mildly expensive R&D gun that has a 5 second cooldown
|
|
between shots, but doesn't need to be recharged. It has two modes, attract and
|
|
repulse. For all your gravity-manipulation needs!
|
|
2016-06-07:
|
|
Bobylein:
|
|
- rscadd: Nanotrasen is finally able to source transparent bottles for chemistry.
|
|
Iamgoofball:
|
|
- experiment: The Greytide Virus got some teeth.
|
|
Joan:
|
|
- wip: This is a bunch of Clockwork Cult changes.
|
|
- rscadd: Added the Clockwork Obelisk, an Application scripture that produces a
|
|
clockwork obelisk, which can Hierophant Broadcast a large message to all servants
|
|
or open a Spatial Gateway with 5 uses and a 10 second duration to any conscious
|
|
servant or clockwork obelisk.
|
|
- wip: Spatial Gateways of any source have doubled uses and duration when the target
|
|
is a clockwork obelisk.
|
|
- rscadd: Added the Mania Motor, an Application scripture that produces a mania
|
|
motor, which, while active, causes hallucinations and brain damage in all nearby
|
|
humans.
|
|
- wip: The Mania Motor will try to convert any non-servant human directly adjacent
|
|
to it at an additional power cost and will remove brain damage, hallucinations,
|
|
and the druggy effect from servants.
|
|
- rscadd: Added the Vitality Matrix, an Application scripture that produces a sigil
|
|
that will slowly drain health from non-servants that remain on it. Servants
|
|
that remain on the sigil will instead be healed with the vitality drained from
|
|
non-servants.
|
|
- wip: The Vitality Matrix can revive dead servants for a cost of 25 vitality plus
|
|
all non-oxygen damage the servant has. If it cannot immediately revive a servant,
|
|
it will still heal their corpse.
|
|
- experiment: Most clockwork structures, including the Mending Motor, Interdiction
|
|
Lens, and the newly added Clockwork Obelisk and Mania Motor, now require power
|
|
to function.
|
|
- wip: Mending Motors can still use alloy for power.
|
|
- tweak: The Sigil of Transmission has been remade into a power battery and will
|
|
power directly adjecent clockwork structures. Sigils of Transmission start off
|
|
with 4000 power and can be recharged with Volt Void.
|
|
- tweak: Volt Void drains somewhat more power, but will not damage the invoker unless
|
|
they drain too much power. Invokers with augmented limbs will instead have those
|
|
limbs healed unless they drain especially massive amounts of power.
|
|
- wip: Using Volt Void on top of a Sigil of Transmission will transfer most of the
|
|
power drained to the Sigil of Transmission, effectively making it far less likely
|
|
to damage the invoker.
|
|
- rscdel: You can no longer stack most sigils and clockwork objects with themself.
|
|
You can still have multiple different objects or sigils on a tile, however.
|
|
- tweak: The Break Will Script has been renamed to Dementia Doctrine, is slightly
|
|
faster, and causes slightly more brain damage.
|
|
- tweak: The Judicial Visor now uses an action button instead of alt-click. Cultists
|
|
of Nar-Sie judged by the visor will be stunned for half duration, but will be
|
|
set on fire.
|
|
- tweak: Multiple scriptures have had their component requirements changed. The
|
|
Summon Judicial Visor Script has been reduced from a Script to a Driver.
|
|
- rscadd: Recollection will now show both required and consumed components.
|
|
- tweak: Clockwork Marauders can now emerge from their host if their host is at
|
|
or below 60% total health(for humans, this is 20 health out of crit)
|
|
- tweak: Clockwork Marauders will slowly heal if directly adjacent to their host
|
|
and have a slightly larger threshold for their no-Fatigue bonus damage.
|
|
Quiltyquilty:
|
|
- rscadd: Botany, atmospherics and cargo now all have access to high-capacity watertanks.
|
|
- rscadd: The bar has now been outfitted with custom bar stools.
|
|
Xhuis:
|
|
- rscdel: Removed the global message played when Nar-Sie _begins_ to spawn (but
|
|
not when it actually spawns).
|
|
- tweak: Drunkenness recovery speed now increases with how drunk the imbiber is
|
|
and is much quicker when the imbiber is asleep.
|
|
- tweak: Suit storage units now take three seconds to enter (up from one) and have
|
|
different sounds and messages for UV ray cauterization.
|
|
- bugfix: Fixed some bugs with the suit storage unit, inserting mobs, and contents
|
|
to seemed to duplicate themselves.
|
|
- bugfix: The Summon Nar-Sie rune can now only be drawn on original station tiles
|
|
and fails to invoke if scribed on the station then moved elsewhere.
|
|
coiax:
|
|
- rscdel: Bluespace shelter capsules can no longer be used on shuttles.
|
|
- rscadd: Bluespace shelters may have different capsules stored. View what your
|
|
capsule has inside by examining it.
|
|
- rscdel: The Nar'sie rune cannot be scribed on shuttles or off Z-level.
|
|
- rscadd: The Raise Dead rune automatically grabs the ghost of the raised corpse.
|
|
- rscadd: Deadchat is now notified when a sentient mob dies.
|
|
phil235:
|
|
- rscadd: Monkeys and all other animals that should have blood now has it. Beating
|
|
them up will make you and your weapon bloody, just like beating a human does.
|
|
Dragging them when wounded and lying will leave a blood trail. Their blood is
|
|
still mostly cosmetic, they suffer no effects from low blood level, unlike humans.
|
|
- rscadd: When a mob leaves a blood trail while dragged, it loses blood. You can
|
|
no longer drag a corpse to make an inifinite amount of blood trails, because
|
|
once the victim's blood reaches a certain threshold it no longer leaves a blood
|
|
trail (and no longer lose any more blood). The threshold depends on how much
|
|
damage the mob has taken. You can always avoid hurting the dragged mob by making
|
|
them stand up or by buckling them to something or by putting them in a container.
|
|
- rscdel: You can no longer empty a mob of its blood entirely with a syringe, once
|
|
the mob's blood volume reaches a critically low level you are unable to draw
|
|
any more blood from it.
|
|
- tweak: A changeling absorbing a human now sucks all their blood.
|
|
2016-06-08:
|
|
Cruix:
|
|
- bugfix: Changelings no longer lose the regenerate ability if they respect while
|
|
in regenerative stasis.
|
|
Fox McCloud:
|
|
- bugfix: Fixes Experimentor critical reactions not working
|
|
- bugfix: Fixes Experimentor item cloning not working
|
|
- bugfix: Fixes Experimentor producing coffee vending machines instead of coffe
|
|
cups
|
|
- tweak: Experimentor can only clone critical reaction items instead of anything
|
|
with an origin tech
|
|
GunHog:
|
|
- rscadd: Nanotrasen has approved the Hyper-Kenetic Accelerator upgrade for cyborg
|
|
mining modules.
|
|
- tweak: Each of the heads' ID computers are now themed for their department!
|
|
Joan:
|
|
- tweak: Anima Fragments have slightly more health and move faster, but slow down
|
|
temporarily when taking damage. Also they can move in space now.
|
|
Kor:
|
|
- rscadd: The clown will play a sad trombone noise upon death.
|
|
- rscadd: Colossi now roam the wastes.
|
|
- rscadd: Bubblegum now roams the wastes.
|
|
PKPenguin321:
|
|
- rscadd: You can now emag chemical dispensers, such as the ones in chemistry or
|
|
the bar, to unlock illegal chemicals.
|
|
lordpidey:
|
|
- tweak: Infernal jaunt has been significantly nerfed with an enter and exit delay.
|
|
2016-06-09:
|
|
GunHog:
|
|
- rscadd: Nanotrasen scientists have completed a design for adapting mining cyborgs
|
|
to the Lavaland Wastes in the form of anti-ash storm plating. Research for this
|
|
technology must be adapted at your local station.
|
|
Joan:
|
|
- tweak: Anima Fragments have slightly less health and damage and will slow down
|
|
for longer when hit.
|
|
Kor:
|
|
- rscadd: The captain now spawns with the station charter, which allows him to name
|
|
the station.
|
|
Papa Bones:
|
|
- tweak: Loyalty implants have been refluffed to mindshield implants, they are mechanically
|
|
the same.
|
|
Xhuis:
|
|
- rscadd: You can now remove all plants and weeds from a hydroponics tray by using
|
|
a spade on it.
|
|
- rscadd: Added meatwheat, a mutated variant of wheat that can be crushed into meat
|
|
substitute.
|
|
- rscadd: Added ambrosia gaia, a mysterious plant that is rumored to provide nutrients
|
|
and water to any soil - hydroponic or otherwise - that it's planted in.
|
|
- rscadd: Added cherry bombs, a mutated variant of blue cherries that have an explosively
|
|
good taste. Oh, and don't pluck the stems.
|
|
coiax:
|
|
- tweak: The beacons from support guardians are now structures, rather than replacing
|
|
the floor tile. In practice, this will change little, aside from not leaving
|
|
empty plating when a beacon is removed because a new one has been placed.
|
|
nullbear:
|
|
- tweak: Removes the restriction on wormhole jaunters, preventing them from teleporting
|
|
you to beacons on other z-levels.
|
|
- tweak: No longer able to use beacons to bypass normal shuttle/centcomm anti-bluespace
|
|
measures.
|
|
2016-06-11:
|
|
Joan:
|
|
- rscadd: Clockwork Slabs, Clockwork Caches near walls, and Tinkerer's Daemons will
|
|
now be more likely to generate components that the clockwork cult has the least
|
|
of.
|
|
- rscadd: Destroyed Clockwork Caches will drop all Tinkerer's Daemons in them.
|
|
- tweak: Clockwork Caches can now only generate a component every 30 seconds(when
|
|
near a clockwork wall), Clockwork Slabs can only generate a component every
|
|
40 seconds, and Tinkerer's Daemons can only generate a component every 20 seconds.
|
|
This should result in higher component generation for everything except Clockwork
|
|
Caches near clockwork walls.
|
|
- tweak: Adding a component to a Clockwork Slab instead puts that component in the
|
|
global component cache.
|
|
- tweak: Clockwork Slabs only generate components if held by a mob or in a mob's
|
|
storage, and when generating a component will prevent other Slabs held from
|
|
generating a component.
|
|
- tweak: The Replicant Driver no longer costs a Replicant Alloy to invoke; basically
|
|
you can throw free Slabs at converts.
|
|
- rscdel: Clockwork Slabs no longer have Repository as a menu option; instead, you
|
|
can examine them to see how many components they have access to.
|
|
- rscdel: Clockwork Caches directly on top of clockwork walls won't generate components
|
|
from that wall.
|
|
Lzimann:
|
|
- rscadd: Bar stools are now constructable with metal!
|
|
coiax:
|
|
- rscadd: Ghosts are notified when someone arrives on the Arrivals Shuttle. This
|
|
is independent of the announcement system, and the (F) link will follow the
|
|
arrived person.
|
|
- tweak: Slimes and aliens with custom names now retain those names when changing
|
|
forms.
|
|
kevinz000:
|
|
- bugfix: Malf AI hacking an APC that is then destroyed will no longer bug the AI
|
|
- bugfix: Being turned into a Revolutionary now stuns you for a short while.
|
|
- bugfix: Kinetic Accelerators no longer drop their firing pin or cell when destroyed
|
|
by lava
|
|
phil235:
|
|
- rscadd: Firelock assemblies can be reinforced with plasteel to construct heavy
|
|
firelocks.
|
|
2016-06-12:
|
|
Joan:
|
|
- rscadd: Attacking a human you are pulling or have grabbed with a ratvarian spear
|
|
will impale them, doing massive damage, stunning the target, and breaking the
|
|
spear if they remain conscious after being attacked.
|
|
- tweak: The Function Call verb is now an action button.
|
|
Xhuis:
|
|
- rscdel: While experimenting with floral genetic engineering, Nanotrasen botanists
|
|
discovered an explosive variety of the cherry plant. Due to gross misuse, the
|
|
genes used to produce this strain have been isolated and removed while Central
|
|
Command decides how best to modify it.
|
|
xxalpha:
|
|
- rscadd: 'New wizard spell: Spacetime Distortion.'
|
|
- rscadd: 3x1 grafitti
|
|
2016-06-13:
|
|
Joan:
|
|
- tweak: Sigils of Transgression will now only stun for about 5 seconds, from around
|
|
10 seconds.
|
|
- tweak: Sigils of Submission take about 5 seconds to convert a target, from around
|
|
3 seconds, and will glow faintly.
|
|
- rscadd: Sigils of any type can be attacked with an open hand to destroy them,
|
|
instead of requiring harm intent. Servants still require harm intent to do so.
|
|
Lati:
|
|
- rscadd: Nanotrasen has added one of their rare machine prototypes to cargo's selection.
|
|
It might be valuable to research.
|
|
Xhuis:
|
|
- rscadd: You can now create living cake/cat hybrids through a slightly expensive
|
|
crafting recipe. These "caks" are remarkably resilient, quickly regenerating
|
|
any brute damage dealt, and can be attacked on harm intent to take a bite to
|
|
be fed by a small amount. They serve as mobile sources of food and make great
|
|
pets.
|
|
- rscadd: If a brain occupied by a player is used in the crafting recipe for caks,
|
|
that player then takes control of the cak!
|
|
2016-06-14:
|
|
Joan:
|
|
- tweak: The Gateway to the Celestial Derelict now takes exactly 5 minutes to successfully
|
|
summon Ratvar and has 500 health, from 1000.
|
|
- rscadd: You can now actually hit people adjacent to the Gateway; only the center
|
|
of the Gateway can be attacked. The Gateway is also now dense, allowing you
|
|
to more easily shoot at it.
|
|
- rscadd: All Scripture in the Clockwork Slab's recital has a simple description.
|
|
Razharas:
|
|
- rscadd: Wiki now has the method of cultivating kudzu vines that was in game for
|
|
over a year. https://tgstation13.org/wiki/Guide_to_hydroponics#Kudzu
|
|
kevinz000:
|
|
- tweak: Gravity Guns should no longer destroy local reality when set to attract
|
|
and shot in an east cardinal direction. Added safety checks has slightly increased
|
|
the cost of the gun's fabrication. Nanotrasen apologizes for the inconvenience.
|
|
- bugfix: Gravity guns now have an inhand sprite.
|
|
2016-06-16:
|
|
GunHog:
|
|
- rscadd: In response to alarmingly high mining cyborg losses, Nanotrasen has equipped
|
|
the units with an internal positioning beacon, as standard within the module.
|
|
Joan:
|
|
- rscadd: You can now strike a Tinkerer's Cache with a Clockwork Proselytizer to
|
|
refill the Proselytizer from the global component cache.
|
|
- tweak: The Clockwork Proselytizer requires slightly less alloy to convert windows
|
|
and windoors.
|
|
- tweak: Several clockwork objects have more useful descriptions, most notably including
|
|
structures, which will show a general health level to non-servants and exact
|
|
health to servants.
|
|
- imageadd: The Clockwork Proselytizer has new, more appropriate inhands.
|
|
- tweak: Invoking Inath-Neq, the Resonant Cogwheel, now gives total invulnerability
|
|
to all servants in range for 15 seconds instead of buffing maximum health.
|
|
- tweak: Impaling a target with a ratvarian spear no longer breaks the spear.
|
|
- tweak: Judicial Markers(the things spawned from Ratvar's Flame, in turn spawned
|
|
from a Judicial Visor) explode one second faster.
|
|
- rscdel: Removed Dementia Doctrine, replacing it with an Application sigil.
|
|
- rscadd: Adds the Sigil of Accession, the previously-mentioned Application sigil,
|
|
which is much like a Sigil of Submission, except it isn't removed on converting
|
|
un-mindshielded targets and will disappear after converting a mindshielded target.
|
|
- tweak: Sigil of Submission is now a Script instead of a Driver; It's unlocked
|
|
one tier up, so you have to rely on the Drivers you have until you get Scripts,
|
|
instead of spamming both Driver sigils for free converts.
|
|
- rscadd: To replace Sigil of Submission in the Driver tier; Added Taunting Tirade,
|
|
which is a chanted scripture with a very fast invocation, which, on chanting,
|
|
confuses, dizzies, and briefly stuns nearby non-servants and allows the invoker
|
|
a brief time to relocate before continuing the chant.
|
|
- rscadd: Ghosts can now see the Gateway to the Celestial Derelict's remaining time
|
|
as a countdown.
|
|
- tweak: Anima Fragments are now slightly slower if not at maximum health and no
|
|
longer drop a soul vessel when destroyed.
|
|
Quiltyquilty:
|
|
- rscdel: Patches now hold only 40u.
|
|
- rscdel: Patches in first aid kits now only contain 20u of chemicals.
|
|
coiax:
|
|
- rscadd: Polymorphed mobs now have the same name, and where possible, the same
|
|
equipment as their previous form.
|
|
2016-06-19:
|
|
Joan:
|
|
- tweak: Assassin holoparasite attack damage increased from 13 to 15, stealth cooldown
|
|
decreased from 20 seconds to 16 seconds.
|
|
- tweak: Charger holoparasite charge cooldown decreased from 5 seconds to 4 seconds.
|
|
- tweak: Chaos holoparasite attack damage decreased from 10 to 7, range decreased
|
|
from 10 to 7.
|
|
- tweak: Lightning holoparasite attack damage increased from 5 to 7, chain damage
|
|
increased by 33%.
|
|
- rscdel: Clock cult scripture unlock now only counts humans and silicons.
|
|
- rscadd: Servants of ratvar can now create cogscarab shells with a Script scripture.
|
|
Adding a soul vessel to one will produce a small, drone-like being with an inbuilt
|
|
proselytizer and tools.
|
|
- imageadd: Clockwork mobs have their own speechbubble icons.
|
|
- tweak: Invoking Sevtug now causes massive hallucinations, brain damage, confusion,
|
|
and dizziness for all non-servant humans on the same zlevel as the invoker.
|
|
- rscdel: Invoking Sevtug is no longer mind control. RIP mind control 2016-2016.
|
|
- tweak: Clockwork slabs now produce a component every 50 seconds, from 40, Tinkerer's
|
|
Caches now produce(if near a clockwork wall) a component every 35 seconds, from
|
|
30.
|
|
- experiment: 'Tinkerer''s daemons have a slightly higher cooldown for each component
|
|
of the type they chose to produce that''s already in the cache: This is very
|
|
slight, but it''ll add up if you have a lot of one component type and are trying
|
|
to get more of it with daemons; 5 of a component type will add a second of delay.'
|
|
Kor and Iamgoofball:
|
|
- rscadd: Miners can now purchase fulton extraction packs.
|
|
- rscadd: Miners can now purchase fulton medivac packs.
|
|
- rscadd: Two new fulton related bundles are available for purchase with vouchers.
|
|
Quiltyquilty:
|
|
- rscadd: Beepsky now has his own home in the labor shuttle room.
|
|
Wizard's Federation:
|
|
- bugfix: We've fired the old Pope, who was actually an apprentice in disguise.
|
|
We've a-pope-riately replaced him with a much more experienced magic user.
|
|
- rscadd: Some less-then-sane people have been sighted forming mysterious cults
|
|
in lieu of recent Pope sightings, lashing out at anyone who speaks ill of him.
|
|
- bugfix: We've rejiggered our trans-dimensional rifts, and almost all cases of
|
|
clergy members being flung into nothingness should be resolved.
|
|
- bugfix: All members of the Space Wizard's Clergy have been appropriately warned
|
|
about usage of skin-to-stone spells, and such there should be no more instances
|
|
of permanent statueification.
|
|
Xhuis:
|
|
- tweak: Revenants have been renamed to umbras and have undergone some tweaks.
|
|
coiax:
|
|
- rscadd: Drones can hear robotic talk, but cannot communicate on it. AIs and cyborgs
|
|
are encouraged to share information with station repair drones.
|
|
- rscadd: Potted plants can now be ordered from cargo.
|
|
- rscdel: AI turrets no longer fire at drones.
|
|
2016-06-20:
|
|
Kor:
|
|
- rscadd: Cult runes can only be scribed on station and on mining.
|
|
- rscadd: The comms console now has a new option allowing you to communicate with
|
|
the other server.
|
|
Quiltyquilty:
|
|
- rscadd: The detective has been moved to above the post office.
|
|
coiax:
|
|
- rscadd: Birdboat's supply loop has been split into two unconnected halves, to
|
|
maintain award winning air quality.
|
|
incoming5643:
|
|
- experiment: New abilities for some races!
|
|
- rscadd: Skeletons (liches) and zombies now are much more susceptible to limb loss,
|
|
but can also reattach lost limbs manually without surgery.
|
|
- rscadd: Slimepeople can now lose their limbs, but also can regenerate them if
|
|
they have the jelly for it. Additionally slimepeople will (involuntarily) lose
|
|
limbs and convert them to slime jelly if they're extremely low on jelly.
|
|
- rscadd: Zombies and slimepeople now have reversed toxic damage, what usually heals
|
|
now hurts and what usually hurts now heals. Keep in mind that while you could
|
|
for example heal with unstable mutagen, you'd still mutate. Beware of secondary
|
|
effects! Drugs like antitoxin are especially dangerous to these races now since
|
|
not only do they do toxin damage, but they remove other toxic chems before they
|
|
can heal you. Be wary also of wide band healing drugs like omnizine.
|
|
- rscadd: For slime people the above mechanic also adds/drains slime jelly. So yes
|
|
inhaling plasma is now a valid way to build jelly (but you'll still suffocate
|
|
if there's no oxygen).
|
|
- rscadd: Pod people now mutate if shot with the mutation setting of the floral
|
|
somatoray.
|
|
2016-06-22:
|
|
Cheridan:
|
|
- tweak: Flashes no longer stun cyborgs, instead working almost exactly like a human,
|
|
causing them to become confused and unequip their current module.
|
|
Joan:
|
|
- rscdel: Those who do not serve Ratvar cannot understand His creations.
|
|
- rscadd: You can now repair clockwork structures with a clockwork proselytizer.
|
|
This is about a third as efficient as a mending motor, costing 2 liquified alloy
|
|
to 1 health, and also about a third as fast.
|
|
- tweak: Scarab proselytizers are more efficient and will reap more alloy from metal
|
|
and plasteel.
|
|
- rscadd: They can also directly convert rods to alloy.
|
|
- tweak: Nuclear bombs will no longer explode the station if in space. Please be
|
|
aware of this.
|
|
Kor:
|
|
- rscadd: You can now pick up potted plants.
|
|
PKPenguin321:
|
|
- rscadd: You can now pick up a skateboard and use it as a weapon by dragging it
|
|
to yourself.
|
|
- imageadd: Skateboards have been given brand new sprites, courtesy of JStheguy
|
|
Quiltyquilty:
|
|
- rscadd: The AI is back in the center of the station. The gravity generator is
|
|
now where the SMES room used to be. The SMESes are in the equipment room.
|
|
Supermichael777:
|
|
- rscadd: Flaps are no longer space-racist and now accept all bots.
|
|
Xhuis:
|
|
- tweak: Holy weapons, such as the null rod and possessed blade, now protect from
|
|
Ratvar's magic.
|
|
coiax:
|
|
- rscadd: Certain custom station names may be rejected by Centcom.
|
|
- rscadd: Drone shells can be ordered in Emergency supplies at Cargo.
|
|
2016-06-23:
|
|
Joan:
|
|
- tweak: Tinkerer's Caches generate components(when near clockwork walls) every
|
|
minute and a half, from every 35 seconds. Clockwork Slabs generate components
|
|
once per minute, from once per 50 seconds.
|
|
- tweak: Spatial Gateway will last four seconds per invoker, instead of two per
|
|
invoker.
|
|
- rscdel: Clockwork floors now only heal toxin damage on servants of Ratvar.
|
|
- rscdel: You can no longer place ocular wardens very close to other ocular wardens.
|
|
- tweak: The Flame produced by a Judicial Visor is no longer an effective melee
|
|
weapon and will trigger on all intents, not just harm intent.
|
|
Wizard's Federation:
|
|
- bugfix: Acolytes of Hades have revealed their true forms.
|
|
- rscadd: We've discovered a way to traverse portals left behind by Hades, and have
|
|
discovered a great treasure through it.
|
|
- bugfix: Hades has undergone Anger Management classes, and should no longer remain
|
|
wrathful for the duration of his visit.
|
|
coiax:
|
|
- rscadd: Changelings now evolve powers via the cellular emporium, which they can
|
|
access via an action button.
|
|
- rscadd: Due to budget cuts, the shuttle's hyperspace engines now create a visual
|
|
distortion at their destination, a few seconds before arrival. Crewmembers are
|
|
encouraged to use these "ripples" as an indication of where not to stand.
|
|
- bugfix: Shuttles now only run over mobs in turfs they are moving into, rather
|
|
than the entire rectangle.
|
|
- rscadd: If you are an observer, you can click on transition edges of a Z-level
|
|
in order to move as a mob would.
|
|
- rscadd: Due to safety concerns, the Hyperfractal Gigashuttle now has some safety
|
|
grilles to prevent accidental matter energising.
|
|
coiax, incoming:
|
|
- rscadd: Due to budget cuts, the builtin anti-orbit engines on the station have
|
|
been removed. As such, expect the station to start orbiting the system again,
|
|
and encounter an unpredictable stellar environment.
|
|
- rscdel: All permanent structures (not on station, Centcom or lavaland) have been
|
|
removed.
|
|
- rscadd: All removed structures are now space ruins, and can be placed randomly
|
|
in space ruin zlevels.
|
|
- wip: The White Ship remains at its current location, but has lost any reliable
|
|
landmarks near it. Its starting position will be made more random in a coming
|
|
update.
|
|
- rscadd: The Space Bar has a small atmos system added and a teleporter. Some other
|
|
ruins have been cleaned up to not have atmos active turfs.
|
|
2016-06-24:
|
|
Joan:
|
|
- experiment: The Interdiction Lens has been reworked; instead of allowing you to
|
|
disable Telecomms, Cameras, or non-Servant Cyborgs, it drains power from all
|
|
APCs, SMES units, and non-Servant cyborgs in a relatively large area, funneling
|
|
that power into nearby Sigils of Transmission, then disables all cameras and
|
|
radios in that same area.
|
|
- wip: If it fails to find anything it could disable or drain any power, it turns
|
|
off for 2 minutes.
|
|
- tweak: You can now target yourself with Sentinel's Compromise, allowing you to
|
|
heal yourself with it.
|
|
- rscadd: Flashes will once again stun borgs, but for a much shorter time than they
|
|
previously did; average stun time is reduced from the previous average of 15
|
|
seconds to about 6 seconds. The confusion remains, but it will no longer unequip
|
|
borg modules.
|
|
MMMiracles:
|
|
- tweak: Metastation xenobiology's lights and cell have been modified so it won't
|
|
drain 5 minutes into the round.
|
|
SnipeDragon:
|
|
- bugfix: Changelings created at round start now correctly receive their Antag HUD.
|
|
Xhuis:
|
|
- rscadd: Cardboard cutouts have been added. Now you can set up advertisements for
|
|
your clown mart.
|
|
2016-06-26:
|
|
Basilman:
|
|
- rscadd: The Donor prompt for becoming an alien queen maid is now an action button
|
|
instead, and can be toggled on and off.
|
|
Joan:
|
|
- rscadd: Fellowship Armory now invokes faster for each nearby servant and provides
|
|
clockwork gauntlets, which are shock-resistant and provide armor to the arms.
|
|
- tweak: It's not wise to equip clockwork armor if you don't serve Ratvar.
|
|
- bugfix: A full set of clockwork armor will now actually cover all limbs.
|
|
coiax:
|
|
- rscadd: Our administrators, here at /tg/, don't get enough credit for their wealth
|
|
of experience and knowledge. Now they get the chance to share that with you
|
|
by giving out custom tips!
|
|
- tweak: Gang domination now uses the same timing method as shuttles, making their
|
|
domination times more accurate.
|
|
- rscdel: The default shuttle transit time is now 15 seconds.
|
|
- rscadd: Please do not commit suicide with the nuclear authentication disk.
|
|
- rscadd: Observers now have a visible countdown for borg factories, silicons can
|
|
examine the factory to determine how long it has remaining until it is ready.
|
|
- rscadd: Clockwork mobs sound like Ratvar chants if you do not serve Ratvar.
|
|
- rscadd: When servants recite, they now talk in a strange voice that is more noticable.
|
|
2016-06-28:
|
|
CoreOverload:
|
|
- rscadd: Kinetic accelerator now supports seclite attachment.
|
|
- rscadd: All cyborgs have been outfitted with ash-proof plating.
|
|
- rscadd: Mining cyborg module now includes a welder and a fire extinguisher.
|
|
- rscadd: 'Mining cyborgs now have a new upgrade: lavaproof tracks.'
|
|
Joan:
|
|
- rscdel: Clockwork Marauders are no longer totally invincible to damage unless
|
|
a holy weapon was involved.
|
|
- rscadd: Clockwork Marauders will take damage when attacked, but unless they're
|
|
fighting excessive amounts, they'll be forced to return to their host before
|
|
they'd normally die.
|
|
- experiment: A holy weapon held in either hand in the presence of a marauder will
|
|
massively increase the damage they take, making it much more likely the marauder
|
|
can be killed.
|
|
- tweak: Clockwork Marauders do slightly less damage at low fatigue levels.
|
|
- rscadd: Clockwork Marauders now have a chance to block melee attacks, negating
|
|
the damage from them, and an additional chance to immediately counter, attacking
|
|
whoever tried to attack them.
|
|
- wip: If Ratvar has awoken, Marauders have a much higher chance to block and counter,
|
|
will block thrown items and projectiles, and gradually regenerate.
|
|
- experiment: Clockwork Marauders no longer have a verb to communicate; they instead
|
|
use :b to do so.
|
|
- rscadd: Faked deaths are now effectively indistinguishable from real deaths.
|
|
MMMiracles:
|
|
- rscadd: Adds some ruins for space and lavaland. Balance not included.
|
|
- rscadd: Adds spooky ghosts.
|
|
SnipeDragon:
|
|
- bugfix: Cardboard Cutouts now become opaque when their appearance is changed.
|
|
Wizard's Federation:
|
|
- rscadd: Acolytes of Hades have been scolded for gluing their clothes to themselves,
|
|
and their clothes can now be cut off them.
|
|
- rscadd: Hades has learned a few new tricks, to ensure the ultimate demise of his
|
|
target.
|
|
- bugfix: Hades has faced a council of his repeated use of time magic inside chapels,
|
|
and as it was deemed unholy, he will no longer do it.
|
|
- rscadd: Wizards of the Wizard's Federation have been granted access to Dark Seeds,
|
|
ancient relics used to call upon Hades in a time of need.
|
|
Xhuis:
|
|
- rscdel: You can no longer put paper cups back onto water coolers. In addition,
|
|
they're now just called "liquid coolers" instead of changing based on their
|
|
contents.
|
|
coiax:
|
|
- rscadd: Status displays added to a variety of shuttle templates.
|
|
- rscdel: Large graffiti now consumes 5 uses from limited use crayons and spraycans,
|
|
as well as taking three times the amount of time to draw.
|
|
- rscadd: All items inside the supply shuttle will now be sold, regardless of whether
|
|
they're inside a container or not.
|
|
- bugfix: Fixes issue where the AI core APC on Metastation would not charge.
|
|
'name: Lzimann':
|
|
- rscadd: Engineer and atmos wintercoat can hold the RPD now!
|
|
optional name here:
|
|
- rscdel: Shadowlings have been completely removed.
|
|
oranges:
|
|
- tweak: You can now hear dice
|
|
timkoster1:
|
|
- rscadd: adds a hud soul counter for devils. Sprites by PouFrou and special thanks
|
|
to lordpidey for about everything.
|
|
2016-06-29:
|
|
Joan:
|
|
- rscadd: Ghosts spawning via Ratvar can now choose to spawn as a Cogscarab with
|
|
a usable slab instead of as a Reclaimer.
|
|
- bugfix: You can no longer permanently block hostile simple mobs with sandbags
|
|
and other barricades.
|
|
MrStonedOne:
|
|
- rscadd: Ghosts may now jump between the two linked servers using the new Server
|
|
Hop verb. Rather than whine in deadchat about dieing, you can just go play a
|
|
new round on the other server.
|
|
coiax:
|
|
- rscadd: Adds a new UI to slimepeople, allowing them to select more easily which
|
|
body to swap to
|
|
- rscadd: Slimepeople swapping consciousness between bodies is now visible to onlookers
|
|
- bugfix: The AI malfunction "Hostile Lockdown" power now restores the station doors
|
|
to normal after 90 seconds, rather than keeping everything shut forever.
|
|
2016-07-01:
|
|
Flavo:
|
|
- bugfix: fixed a bug where lights would not update.
|
|
Joan:
|
|
- rscadd: Clockwork Slabs now use an action button to communicate instead of the
|
|
"Report" option in the menu after using a slab.
|
|
- tweak: Clockwork Slabs now fit in pockets, the belt slot, or in the suit storage
|
|
slot(if wearing clockwork armor), where they can be used as hands-free communication.
|
|
- imageadd: Clockwork items with action buttons have a new, clockwork-y background.
|
|
- rscadd: Judicial Visors now tell the user how many targets the Judicial Blast
|
|
struck.
|
|
- soundadd: Judicial Markers now have sounds when appearing and exploding.
|
|
- tweak: Wet turfs should remain that way for slightly longer than 5 seconds now.
|
|
- rscadd: Drones and Swarmers should now sound more robotic.
|
|
- tweak: Ratvarian Spears will stun cyborgs and cultists for twice as long when
|
|
thrown; on cyborgs, this should be long enough to use Guvax on them.
|
|
- rscdel: Removed the Justicar's Gavel application scripture.
|
|
- tweak: Vitality Matrices will drain and heal 50% faster, and the base cost to
|
|
revive is 20% lower; 20, from 25.
|
|
- rscadd: Vitality Matrices will not revive or heal corpses unless they can grab
|
|
the ghost of the corpse, and will immediately grab the ghost when reviving.
|
|
- rscadd: Swarmers consuming swarmer shells now refunds the swarmer the entire cost
|
|
of the shell instead of 2% of the shell's cost.
|
|
- experiment: Application scriptures require at least 75 CV, from 50.
|
|
- experiment: Revenant scriptures require at least 4 Caches, from 3, and at least
|
|
150 CV, from 100.
|
|
- experiment: Judgement scripture requires at least 12 servants, from 10, 5 Caches,
|
|
from 3, and at least 250 CV, from 100.
|
|
- experiment: Script and Application scripture have had their component costs and
|
|
requirements tweaked to reduce overuse of certain components.
|
|
- wip: Invoke times for a few scriptures that were instant are now very short instead.
|
|
Kor:
|
|
- rscdel: Holoparasites are no longer in the uplink
|
|
NikNak:
|
|
- tweak: Showcases are now movable and deconstructable. Wrench them to unanchor
|
|
and then screwdriver and crowbar to deconstruct.
|
|
Papa Bones:
|
|
- tweak: Security now has energy bolas available to them in their vending machines,
|
|
check them out!
|
|
bobdobbington:
|
|
- rscadd: Added skub to the AutoDrobe as a premium item.
|
|
coiax:
|
|
- rscadd: The CTF arena regenerates every round, and the blue team now shoot blue
|
|
lasers.
|
|
- rscadd: Adds some descriptions to alien surgery tools
|
|
- rscadd: The agent vest can be locked and unlocked (toggling the NODROP flag)
|
|
- rscadd: An abductor team can spend data points to purchase an agent vest (note
|
|
that only abductor agents are trained in their use)
|
|
- rscadd: The nuke disk reappears on the station in far more random locations, but
|
|
tends to re-materialise in safe pressurised areas that aren't on fire.
|
|
'name: Lzimann':
|
|
- tweak: Mulebots with pAI cards no longer stun people
|
|
2016-07-02:
|
|
Joan:
|
|
- rscadd: Clockwork Proselytizers can now reform stored alloy into usable component
|
|
alloy when used in-hand.
|
|
- rscdel: Mending motors start with 2500W of power in alloy, from 5000. Sigils of
|
|
Transmission start with 2500W of power, from 4000. Clockwork Proselytizers start
|
|
with 90 alloy, from 100.
|
|
- rscdel: Umbras have been removed.
|
|
- rscadd: Revenants have been readded, though they are now vulnerable to salt piles.
|
|
MMMiracles:
|
|
- rscadd: Added the power fist, a gauntlet with a piston-powered ram attached to
|
|
the top for traitors to punch people across the station. Punch people into walls
|
|
for added fun.
|
|
incoming5643:
|
|
- rscadd: 'Nuke ops can now harness the power of METAL BOXES: special versions of
|
|
cardboard boxes that can take a lot of abuse and can fit the whole team if need
|
|
be. They''re not nearly as light as their cardboard brothers though...'
|
|
kevinz000:
|
|
- rscadd: Some new emojis have been added to OOC for your enjoyment. Try them out.
|
|
- rscadd: 'New emojis are : coffee, trophy, tea, gear, supermatter, forceweapon,
|
|
gift, kudzu, dosh, chrono, nya, and tophat. Type :nameofemoji: in OOC to use.'
|
|
2016-07-03:
|
|
Cruix:
|
|
- bugfix: Hand labelers can now label storage containers.
|
|
- bugfix: You can now properly resist out of wrapped lockers.
|
|
- bugfix: You can now resist out of morgues if you are in a bodybag.
|
|
- bugfix: Mechs can no longer spam doors they do not have access to.
|
|
Joan:
|
|
- tweak: Clock Cult can now happen at 24 players, same as cult.
|
|
- tweak: Clock Cult player scaling is lower; 3 people, plus one for every 15 players
|
|
above 30, from 1 for every 10 players with a player minimum of 30.
|
|
- experiment: Guvax now invokes 1 second faster(5 seconds), but is 0.75 seconds
|
|
slower for each scripture-valid servant above 5, up to a maximum of 15 seconds.
|
|
- experiment: Clockwork Slabs generate components 20 seconds slower for each scripture-valid
|
|
servant above 5, up to a maximum of 1 component every 5 minutes.
|
|
- tweak: Tinkerer's Daemons that would be useless cannot be made.
|
|
2016-07-04:
|
|
Gun Hog:
|
|
- rscadd: The Space Wizard Federation has finally begun teaching its pupils how
|
|
to properly aim the Fireball spell!
|
|
- tweak: Fireball spells, including the Devil version, are now aimed via mouse click.
|
|
It is recommended to avoid firing at anything too close, as the user can still
|
|
blow himself up!
|
|
Joan:
|
|
- rscdel: Mecha are no longer immune to ocular wardens.
|
|
Lzimann:
|
|
- rscadd: Throwing active stunbatons now has a chance to stun whoever it hits!
|
|
MMMiracles:
|
|
- rscadd: Adds space ruins. Balance not included.
|
|
- tweak: Simple mob ghosts actually work now.
|
|
- rscdel: Puzzle1 ruin removed due to issues with projectiles.
|
|
X-TheDark:
|
|
- rscadd: Switching mobs/ghosting/etc related actions during the round will now
|
|
no longer reset your hotkey settings.
|
|
Xhuis:
|
|
- bugfix: Ash storms can now occur again.
|
|
bgobandit:
|
|
- rscadd: Bluespace polycrystals, basically stacks of bluespace crystals, have been
|
|
added. The ore redemptor accepts them now.
|
|
- tweak: The ore redemptor machine should be less spammy now.
|
|
coiax:
|
|
- rscadd: The zone of hyperspace that a shuttle travels in is dynamically determined
|
|
when a shuttle begins charging its engines. This is signified by the shuttle
|
|
mode IGN. All shuttles must now charge engines before launching. This time is
|
|
already included in the emergency shuttle timer.
|
|
- rscdel: The cargo shuttle can only be loaned to Centcom while at Centcom.
|
|
- rscadd: Immovable rods now notify ghosts when created, allowing them to orbit
|
|
it and follow their path of destruction through the station.
|
|
- bugfix: Fixed bugs where no meteors would come or go from the south. Seriously,
|
|
that was a real bug. Meteor showers are now about 33% stronger as a result.
|
|
2016-07-06:
|
|
Cruix:
|
|
- bugfix: Vending machine restocking units now work.
|
|
Joan:
|
|
- rscadd: Servants should now be more aware of when scripture tiers are locked or
|
|
unlocked.
|
|
- experiment: Judicial Explosions from a Judicial Visor now mute for about 10 seconds.
|
|
MrStonedOne:
|
|
- rscadd: Instant Runoff Voting polls are now available.
|
|
RemieRichards:
|
|
- tweak: Fixes accidental buff to botany, all modifiers should now be at the point
|
|
they were at pre-bees (this does not remove, nerf or alter bees)
|
|
Xhuis:
|
|
- rscadd: The Necropolis gate now looks as regal as it should. Credit goes to KorPhaeron
|
|
for turf and wall sprites.
|
|
- bugfix: Ash storms are actually damaging now.
|
|
coiax:
|
|
- bugfix: Gulag prisoners can no longer duplicate their mining efforts through window
|
|
breaking on the shuttle.
|
|
- bugfix: Fixes pickaxes inside walls on lavaland, along with lava having eaten
|
|
one of the storage units.
|
|
- rscadd: More fire extinguishers for lavaland mining base.
|
|
- bugfix: You can now reload your gun in CTF.
|
|
- rscadd: Dying in CTF will spawn a short lived ammo pickup, which you can walk
|
|
over to reload all your weapons.
|
|
- rscadd: If reduced to critical status in CTF, you will automatically die, so you
|
|
no longer have to succumb or be coup de graced. If you are conscious, you will
|
|
now heal slowly if some damage got through your shield and didn't crit you.
|
|
- bugfix: The tesla now dusts all carbon mobs on the turf that it moves to, grounding
|
|
rod or no.
|
|
coiax, Niknakflak:
|
|
- rscadd: Added fireplaces, fuel with logs or paper and set on fire and enjoy that
|
|
warm comforting glow.
|
|
- bugfix: Cardboard cutouts are now flammable.
|
|
- rscadd: Cigarettes, fireplaces and candles now share a pool of possible igniters.
|
|
So you can now esword that candle on, but turn it on first.
|
|
- rscadd: Eswords will ignite plasma in the air if turned on.
|
|
kevinz000:
|
|
- tweak: Kudzu is no longer unstoppable
|
|
optional name here:
|
|
- bugfix: Suit Storage Units can now disinfect items other than living and dead
|
|
creatures.
|
|
2016-07-09:
|
|
CoreOverload:
|
|
- rscadd: You can remove jetpack from a hardsuit by using screwdriver on it.
|
|
Crazylemon:
|
|
- bugfix: The map loader no longer resets when reading another map mid-load
|
|
Goofball Sanders:
|
|
- rscadd: Added a new plant to the game to encourage the Chef to be a more relevant
|
|
job, alongside a recipe for a food related to it. Throw a cannabis leaf on a
|
|
table and check the recipes list to find it.
|
|
Gun Hog:
|
|
- rscdel: Malf (Traitor) AI's Fireproof Core ability has been removed, as it was
|
|
entirely obsolete.
|
|
- rscadd: Nanotrasen is proud to announce that conveyor belts can now be fabricated
|
|
at your station's autolathes!
|
|
Iamgoofball:
|
|
- bugfix: Fixes the Atheist's Fedora's throw damage.
|
|
Joan:
|
|
- rscadd: Tips for Clock Cult may now show up.
|
|
- experiment: The global component cache can only be accessed by clockwork slabs
|
|
if there is at least one Tinkerer's Cache active.
|
|
- rscadd: Ratvarian Spears are now sharp and can be used to cut off limbs or butcher
|
|
mobs.
|
|
- rscadd: Clock Cult silicons get an action button to communicate with other servants.
|
|
- tweak: Clockwork Slabs now produce a component every 1 minute, 30 seconds, from
|
|
every 1 minute.
|
|
- experiment: The slab production time gain from each servant above 5 has been increased
|
|
from 20 seconds to 30 seconds, and the maximum production time has been increased
|
|
from 5 minutes to 6 minutes.
|
|
- rscadd: You can now transfer components between two clockwork slabs by attacking
|
|
one slab, or a person holding a slab, with the other; this will transfer the
|
|
attacking slab's components into the target slab.
|
|
- tweak: Application scripture now requires 100 CV, from 75, Revenant scripture
|
|
now requires 200 CV, from 150, and Judgment scripture now requires 300 CV, from
|
|
250.
|
|
- experiment: However, converted windows, windoors, airlocks, and grilles will all
|
|
provide some CV.
|
|
Lzimann & Keekenox:
|
|
- rscadd: You can now craft a baseball bat with 5 sheets of wood!
|
|
MrStonedOne:
|
|
- experiment: Atmos on planets is now more realistic. There is an unseen upper atmosphere
|
|
that gas changes get carried away into, causing planet turfs to revert back
|
|
to their original gas mixture.
|
|
- tweak: This should massively improve atmos run speed as all of lavaland won't
|
|
be processing the moment somebody opens a door anymore
|
|
MrStonedOne, coiax:
|
|
- rscadd: View Variables can expand on associated lists with type keys. Only 90s
|
|
admins will truely understand.
|
|
RemieRichards:
|
|
- rscadd: Added a Compact mode to the crafting tgui
|
|
- tweak: Modified the back end of the crafting tgui so that it has well let's just
|
|
say "a lot less" calls to certain functions, should lag a little less but don't
|
|
expect miracles (you'd have to wait till we get a new version of ractive for
|
|
those!)
|
|
coiax:
|
|
- rscadd: Podpeople (and venus human traps) are now no longer damaged, poisoned
|
|
or obstructed by space vines. Explosive vines still damage them, because there's
|
|
an actual explosion.
|
|
- rscadd: During a meteor shower, observers can automatically orbit threatening
|
|
meteors via an action button and watch them hit the station.
|
|
- rscadd: Added Major Space Dust event, which is a meteor shower containing only
|
|
space dust.
|
|
- bugfix: Fixes bug where meteors wouldn't move when spawned.
|
|
- rscadd: Meteor Shower split into three different events, Normal, Threatening and
|
|
Catastrophic. They all have the same crew messages, but admins can tell the
|
|
difference.
|
|
- bugfix: Damage to a shuttle while it is moving will now correctly make transit
|
|
space turfs, rather than non-moving space.
|
|
- rscadd: AIs get a notification when hacking an APC, which can be clicked to jump
|
|
your camera to the APC's location. AIs also get notification sounds when a hack
|
|
has completed or failed.
|
|
- rscadd: Nuclear bombs now use a more accurate timer system, the same as gang dominators
|
|
and shuttles.
|
|
- rscadd: Nuclear bombs now have a TGUI interface.
|
|
- rscdel: Fleshmend no longer regrows lost limbs.
|
|
- rscadd: Added free Regenerate power to changelings, which regrows all external
|
|
limbs and internal organs (including the tongue if you lost your head). It costs
|
|
10 chemicals to use.
|
|
- rscadd: Fleshmend now costs 20 chemicals, down from 25.
|
|
- tweak: Changeling revive power name changed from Regenerate to Revive.
|
|
- rscadd: When a player uses a communication console to ask for the codes to the
|
|
self destruct, for better or for worse, the admins can set them with a single
|
|
click. Whether the admins a) click the button b) actually give the random person
|
|
the codes, is another thing entirely.
|
|
- rscadd: Servants of Ratvar get an alert if they have no tinkerer's caches constructed.
|
|
Because it's important that they should.
|
|
2016-07-11:
|
|
Iamgoofball:
|
|
- bugfix: Fixes Nicotine's stun reduction
|
|
Joan:
|
|
- tweak: The Function Call action that summons a Ratvarian Spear is no longer one-use;
|
|
instead, it can be reused once every five minutes.
|
|
- experiment: Clockwork Walls and Floors will appear as normal walls and plating
|
|
to mesons, respectively.
|
|
coiax:
|
|
- tweak: Syndicate bombs now use a more accurate timer.
|
|
- bugfix: Fixed a separate bug that caused bomb timers to take twice as long (ie.
|
|
60 seconds took 120 seconds)
|
|
- tweak: The AI doomsday device timer is more accurate.
|
|
- bugfix: Fixes a bug where the doomsday device would take twice as long as it should.
|
|
optional name here:
|
|
- bugfix: The search function on security records consoles now works.
|
|
2016-07-12:
|
|
MMMiracles:
|
|
- bugfix: Hotel staff can now actually use their own lockers.
|
|
RemieRichards:
|
|
- bugfix: fixed Kor's plant disguises
|
|
- bugfix: fixed some issues with Alternate Appearances not being added/removed
|
|
hornygranny:
|
|
- bugfix: Attacks will no longer miss missing limbs
|
|
2016-07-14:
|
|
Basilman:
|
|
- rscadd: Added a new hairstyle "Boddicker"
|
|
Bawhoppen:
|
|
- rscadd: Added two new materials, Titanium and plastitanium. Titanium is naturally
|
|
occuring, and plastitanium is an alloy made of plasma and titanium.
|
|
- rscadd: These materials can be used to build shuttle walls and floors, though
|
|
this serves no current purpose.
|
|
CoreOverload:
|
|
- rscadd: Some clothing has pockets now.
|
|
Firecage:
|
|
- tweak: Mechas can no longer pass through Plastic Flaps
|
|
Fox McCloud:
|
|
- bugfix: Fixes borg stun arm not having a hitsound, bypassing shields, and not
|
|
doing an attack animation
|
|
- bugfix: Fixes simple mobs not properly having armor penetration
|
|
Joan:
|
|
- rscadd: Added dextrous guardians to the code, able to hold and use items and store
|
|
a single item within themselves.
|
|
- experiment: Dextrous guardians do low damage on punches, have medium damage resist,
|
|
and recalling or leashing will force them to drop any items in their hands.
|
|
Kor:
|
|
- tweak: Shuttle travel time has been shortened from 25 seconds to 6 seconds
|
|
Lzimann:
|
|
- tweak: Alt clicking a jumpsuit now removes the accessories(if there's any)!
|
|
Papa Bones:
|
|
- tweak: Security's lethal injections are actually lethal now.
|
|
Xhuis:
|
|
- rscadd: Nanotrasen electricians have introduced a software update to all licensed
|
|
pinpointers. The new pinpointers are more responsive and automatically switch
|
|
modes based on the current crisis.
|
|
- rscadd: It should be noted that some of these pinpointers have been reported as
|
|
missing from their distribution warehouse and are presumed to have been stolen.
|
|
This is likely nothing to worry about.
|
|
lordpidey:
|
|
- tweak: Infernal jaunt now has a cooldown, to prevent trying to jaunt while already
|
|
jaunting. This should have no practical changes.
|
|
- bugfix: Infernal jaunt no longer occasionally leaves you permanently on fire.
|
|
- bugfix: Pitchforks no longer burn devils and soul-sellers, as intended.
|
|
2016-07-15:
|
|
Cheridan:
|
|
- rscadd: Added an aesthetic new space ruin
|
|
2016-07-16:
|
|
Gun Hog and WJohnston:
|
|
- rscadd: Aliens (Xenos) now have the ability to sense the direction and rough distance
|
|
of their queen!
|
|
Iamgoofball:
|
|
- bugfix: Fixed the lag when opening the foodcrafting menu by splitting everything
|
|
up into categories.
|
|
Joan:
|
|
- rscadd: Cogscarabs(and other nonhuman mobs able to hold clockwork slabs) can now
|
|
check the stats of the clockwork cult by using a clockwork slab. They remain
|
|
unable to use slabs under normal conditions.
|
|
MrStonedOne:
|
|
- experiment: Added a system to detect when stickybans go rogue and revert all recent
|
|
matches.
|
|
2016-07-18:
|
|
CoreOverload:
|
|
- rscadd: Sterilizine now reduces probability of step failure if you apply it after
|
|
starting surgery. Useful while operating in less-than-perfect conditions.
|
|
- rscadd: Potent alcohol can be used as replacement for sterilizine.
|
|
Joan:
|
|
- experiment: The Vanguard scripture no longer prevents you from using slabs while
|
|
active, but you cannot reactivate it if it is currently active.
|
|
- tweak: It now only lasts 20 seconds, instead of 30.
|
|
- tweak: When Vanguard deactivates, it now stuns for half the time of all stuns
|
|
absorbed, instead of all of them.
|
|
- tweak: Invoking Sevtug is less potent at long ranges, and slightly more potent
|
|
if extremely close.
|
|
- experiment: Invoking Sevtug now requires 3 invokers instead of 1.
|
|
- rscadd: The Clockwork Slab now has action buttons for rapidly invoking Guvax and
|
|
Vanguard.
|
|
- tweak: Belligerent is now chanted more often.
|
|
- experiment: Taunting Tirade now weakens nearby nonservants, but is now only invoked
|
|
once every 6 seconds(1 second chant, 5 second flee time) and is only chanted
|
|
five times.
|
|
lordpidey:
|
|
- rscadd: Flyswatters are now included in beekeeping crates, they are great at killing
|
|
insects and flies of all sizes.
|
|
2016-07-19:
|
|
Joan:
|
|
- tweak: Cogscarabs can no longer pass mobs and have slightly less health.
|
|
- experiment: The Gateway to the Celestial Derelict can now take damage from bombs.
|
|
RemieRichards:
|
|
- rscadd: Added VR Sleepers that allow users to enter a virtual body in a virtual
|
|
world (Currently not mapped in ;_;)
|
|
Xhuis:
|
|
- rscadd: Added communication intercept texts for gamemodes that were missing them.
|
|
- tweak: Changed all intercept texts and improved grammar for a lot of key game
|
|
code.
|
|
- rscdel: The shuttle can now leave while a celestial gateway exists.
|
|
- rscadd: If the shuttle docks at Central Command while a celestial gateway exists,
|
|
Ratvar's servants will win a minor victory. His arrival will still award a major
|
|
victory.
|
|
- rscadd: The celestial gateway can now take damage from explosions.
|
|
2016-07-22:
|
|
Bawhoppen:
|
|
- rscadd: Titanium now spawns in mining again.
|
|
- rscadd: It has uses in R&D and robotics production.
|
|
- rscadd: All shuttle walls are now using a new proper smoothing path. Mappers please
|
|
make sure to use this path correctly in the future. (along with tiles)
|
|
Cheridan:
|
|
- rscadd: Added another space ruin.
|
|
Cruix:
|
|
- bugfix: Camera bugs can now show camera views.
|
|
- bugfix: The chameleon masks in the chameleon kit can once again have their voice
|
|
changers toggled.
|
|
Incoming5643:
|
|
- rscadd: You now have the ability to automatically "back out" of a round if you
|
|
miss your chance at all the jobs you have set to low or higher. This is found
|
|
on the toggle at the bottom of the jobs window
|
|
- rscadd: Due to a quirk of game mode code this option will fail to work if you've
|
|
been selected as an antag (what a tragedy!) In this situation, you'll be assigned
|
|
a random job.
|
|
Joan:
|
|
- bugfix: You can now throw items and mobs over chasms without causing them to drop.
|
|
- bugfix: You can now throw items over lava without burning them. Mobs will still
|
|
burn, however.
|
|
- experiment: Tinkerer's Caches now link to a nearby unlinked clockwork wall, and
|
|
will not generate components unless linked. As compensation, they will link
|
|
to nearby walls(and can generate components) in a larger area.
|
|
- wip: Guvax is now slightly slower when above 5 valid servants; 1 additional second
|
|
of invoke time for each one above 5, from 0.75 additional seconds, up to a maximum
|
|
of 20 seconds of invoke time, from 15 seconds.
|
|
- tweak: Sigils of Transgression now stun for about 7 seconds.
|
|
- experiment: Sigils of Submission/Accession now take 7 seconds to convert successfully,
|
|
and have an obvious message to the person on them that their mind is being invaded.
|
|
- tweak: Ocular Wardens do 17% less damage.
|
|
- tweak: Mania Motors cause less brain damage and hallucinations.
|
|
- rscadd: If you lack the components to recite a scripture, you will be informed
|
|
of how many components that scripture requires.
|
|
- experiment: Tinkerer's Caches now cost an additional one of each non-alloy component
|
|
to construct for every three existing Tinkerer's Caches, up to a maximum of
|
|
5 of each non-alloy component.
|
|
- rscadd: Revenant scriptures now announce to all servants and ghosts when used
|
|
instead of having a visible message.
|
|
Lzimann:
|
|
- tweak: Blood packs are now back in surgery room.
|
|
MMMiracles:
|
|
- rscadd: A giant wad of paper has been seen hurling through the nearby sector of
|
|
SS13, officials deny existence of giant paper ball hurling through space because
|
|
'thats really fucking stupid'.
|
|
MrStonedOne:
|
|
- bugfix: Fixes super darkness from lighting creating two darkness overlays on the
|
|
same turf but only changing the darkness of one of the overlays
|
|
PKPenguin321:
|
|
- rscadd: Added Canned Laughter for the clown. Hehehe
|
|
RemieRichards:
|
|
- tweak: Auto-generated ratvarian now follows all the rules of hand-written ratvarian,
|
|
but you probably won't notice.
|
|
Shadowlight213:
|
|
- tweak: Angels can now equip satchels
|
|
- rscadd: Players will now receive an achievement for killing their first megafauna
|
|
after this point.
|
|
- rscadd: Additionally, megafauna kills are now tracked on a hub page. Rack up those
|
|
kills for first place!
|
|
Xhuis:
|
|
- rscadd: Clockwork cultists may now have the "Escape" and "Silicon" objectives,
|
|
requiring a certain amount of servants to escape on the shuttle and all silicons
|
|
to be converted respectively.
|
|
- rscadd: Ocular wardens are now forced to target bibles rather than the people
|
|
holding them.
|
|
2016-07-28:
|
|
Cruix:
|
|
- bugfix: Fixed a bug where some objects in photos would not be displayed if they
|
|
were facing a certain direction.
|
|
- bugfix: Photograph descriptions will no longer claim that mobs with low max health
|
|
are hurt when they are not.
|
|
Incoming5643:
|
|
- rscadd: The previously underwhelming viscerator robot has been made a lot more
|
|
terrifying by the new ability to proactively target and dismember limbs.
|
|
Joan:
|
|
- tweak: The Tinkerer's Cache cost increase for having multiple Tinkerer's Caches
|
|
now happens every 5 caches, from every 3.
|
|
- experiment: If the invoker of Nzcrentr is knocked unconscious or killed, they
|
|
will gib instead of producing a lighting blast.
|
|
- tweak: Anima Fragments slow down for slightly less time when hit.
|
|
- tweak: Clockwork Marauders do 1 more damage on every attack.
|
|
- tweak: Wraith Spectacles are now less hard on the eyes, and can be used without
|
|
permanent vision impairment for about 50% longer; from 40~ seconds to about
|
|
1 minute.
|
|
- tweak: Halves the Interdiction Lens' disrupt cost from 100 per disrupted object
|
|
to 50 per disrupted object.
|
|
- tweak: Clockwork Sigils will now be destroyed by any level of explosion, except
|
|
for Sigils of Transmission, which will gain a small amount of power if hit by
|
|
a light explosion instead of breaking.
|
|
- bugfix: Clockwork Structures will now properly take damage from explosions instead
|
|
of variably not taking damage or instantly being destroyed.
|
|
- rscadd: Ghosts can now click Spatial Gateways to teleport to the other gateway.
|
|
- bugfix: Spatial Gateways are now properly disrupted by devastating explosions(but
|
|
not heavy or light explosions)
|
|
- rscadd: Striking a Sigil with any damaging item as a non-servant will remove it.
|
|
Servants still need to be on harm intent with an empty hand to remove Sigils.
|
|
Kor:
|
|
- rscadd: The Staff of Storms, dropped by Legion, can now be used on station.
|
|
MMMiracles:
|
|
- rscadd: Adds jump boots, a mid/end-tier mining equipment that allows the user
|
|
to dash over 4-wide chasms.
|
|
ModernViolence:
|
|
- bugfix: Hulk now has default cooldown for melee attacks against dominator
|
|
MrStonedOne:
|
|
- tweak: Space wind (movement from pressure differentials (like a hole to space))
|
|
has been improved.
|
|
- tweak: Space wind's rate of movement now scales with pressure differential amount.
|
|
- experiment: Actively moving (as in holding down a move key) reduces chance/rate
|
|
of getting moved by space wind.
|
|
- rscadd: 'Having a wall or dense anchored object to your left or right will lower
|
|
the chance/rate of getting moved by space wind for each direction (IE: a wall
|
|
on both sides of you will be a double reduction)'
|
|
- rscadd: Added Lazy airlock cycling. Bump opening an airlock with this system will
|
|
close its partner. This system has been added to most airlocks that go to space
|
|
on boxstation, as well as airlocks to secure areas like brig, bridge, engine.
|
|
- tweak: This can be overridden by click opening, having a shuttle docked, or setting
|
|
emergency mode on one of the doors.
|
|
PKPenguin321:
|
|
- bugfix: Laughter no longer makes you laugh if you're muted.
|
|
- rscadd: Laughter can now be brewed with banana juice and sugar.
|
|
Thunder12345:
|
|
- rscadd: An old rapier was found rusting in the back of a closet. We cleaned it
|
|
up, polished it, and assigned it to your captain as a ceremonial weapon only.
|
|
Warranty void if used in combat.
|
|
incoming5643:
|
|
- tweak: viscerator grenades are now more generous with viscerators spawned
|
|
2016-07-30:
|
|
astralenigma:
|
|
- bugfix: Admins can now turn people into red god.
|
|
2016-07-31:
|
|
Arctophylax:
|
|
- bugfix: Birdboat's atmospheric tanks now function normally again.
|
|
- bugfix: Birdboat's TEG is now orientated to match the pipe layout.
|
|
Bawhoppen:
|
|
- tweak: toolboxes fit in backpacks
|
|
Gun Hog:
|
|
- rscadd: In an effort to reduce the demoralizing effects that accompany the death
|
|
of a crew member, Nanotrasen has provided the prototype designs for the Sad
|
|
Trombone implant. It can be fabricated at your station's protolathe, if you
|
|
manage to secure the ever elusive Bananium ore.
|
|
Joan:
|
|
- rscadd: Megafauna will now seek and consume corpses of enemies to heal or otherwise.
|
|
- tweak: Toolboxes are slightly more robust.
|
|
- tweak: Vanguard now only stuns for 25% of absorbed stuns, from 50%.
|
|
Kor:
|
|
- rscadd: Hostile mobs will now attack turrets.
|
|
Robustin:
|
|
- rscdel: Amber ERT Commanders no longer have thermal goggles
|
|
lordpidey:
|
|
- rscadd: Added Devil agent gamemode, where multiple devils are each trying to buy
|
|
more souls than the next in line.
|
|
- rscadd: If you've already sold your soul, you can sell it again to a different
|
|
devil. You can even go back and forth for INFINITE POWER.
|
|
2016-08-01:
|
|
Bawhoppen:
|
|
- rscadd: Added crowns. Make them from gold. Cap gets a fancy one.
|
|
Fox McCloud:
|
|
- rscadd: Adds in generic uplink refund system that potentially allows for even
|
|
regular traitors to refund uplink items
|
|
Joan:
|
|
- rscadd: Soul Vessels can now be used on unconscious or dead humans to extract
|
|
their consciousness, much like a soulstone.
|
|
- tweak: Soul Vessels no longer automatically ping ghosts when created, though they
|
|
can still be used in-hand to ping ghosts.
|
|
- rscadd: Soul Vessels can now communicate over the Hierophant Network
|
|
- experiment: Xenobiology golems enslaved to someone will become convertable if
|
|
their enslaver is converted to the enslaving antag type; this applies to gang
|
|
and both cult types.
|
|
oranges:
|
|
- rscdel: Reverted toolboxes fitting in backpacks due to being incorrectly merged
|
|
2016-08-02:
|
|
CoreOverload:
|
|
- rscadd: Pockets in coats!
|
|
2016-08-05:
|
|
Arctophylax:
|
|
- bugfix: The Emergency Medical and Winter Wonderland Holodeck programs work once
|
|
again.
|
|
Cruix:
|
|
- bugfix: RCDs can no longer place multiple grilles on the same tile.
|
|
- bugfix: RCDs will no longer use all their ammo if you try to build a wall on the
|
|
same turf multiple times.
|
|
- tweak: RCDs will now inform their user if they do not have enough ammo to complete
|
|
an operation.
|
|
Incoming5643:
|
|
- rscadd: Parrots have been made more robust.
|
|
Joan:
|
|
- rscadd: Clockwork Constructs, including anima fragments, marauders, and reclaimers,
|
|
can now communicate over the Hierophant Network.
|
|
- rscadd: Plasma cutters(normal, advanced, and mech) now have double range in low
|
|
pressure areas, but slightly lower range in high pressure areas.
|
|
- rscadd: Vitality Matrices will consume dead non-servant mobs to gain a large amount
|
|
of Vitality. This doesn't work on mobs that did not have a mind at some point.
|
|
Lordpidey and PKPenguin321:
|
|
- rscadd: Recent studies have revealed that fly amanita can give you a huge trip.
|
|
Lzimann:
|
|
- tweak: Holy water no longers makes you confused.
|
|
ModernViolence:
|
|
- bugfix: 'Photocopier fixes: proper sprites for not empty copies; removing originals
|
|
now does not delete them'
|
|
PKPenguin321:
|
|
- rscadd: Chef, do your station a favor and make a home run baseball burger (TM)
|
|
Robustin:
|
|
- rscadd: The initial supply talisman can now be used to create runed metal, 5 per
|
|
use
|
|
- rscadd: The void torch is now available from the altar, use it to transport any
|
|
item instantly to any cultist! It appears alongside the veil shifter as part
|
|
of the "Veil Walker" set.
|
|
- rscadd: Cult floors no longer appear on mesons!
|
|
- tweak: Flagellant's Robes now increases damage taken by 50%, down from 100%
|
|
- tweak: Veil Shifter has 4 uses, up from 2
|
|
- tweak: Shuttle curse now delays shuttle 3 minutes, up from 2.5 minutes
|
|
- tweak: Cult forges, archives, and airlocks have had their cost reduced by 1 runed
|
|
metal each
|
|
Shadowlight213:
|
|
- rscadd: You will now receive an achievement for winning a pulse rifle at the arcade.
|
|
TheCarlSaganExpress:
|
|
- rscadd: Added lighting effects to the welder.
|
|
2016-08-07:
|
|
Arctophylax:
|
|
- bugfix: You can unbuckle mobs from meat spikes by clicking on the spike once again.
|
|
Joan:
|
|
- tweak: Barrier runes will now block air while active.
|
|
- rscadd: Trying to use sleeping carp against the colossus will now anger it.
|
|
frtbngll:
|
|
- bugfix: Fixed Paper Wizard summoning only 9 minions in its lifespan by making
|
|
the dead stickman decrease it's summoned_minions variable
|
|
lordpidey:
|
|
- bugfix: Centcom has received reports of cyborgs electrocuting themselves when
|
|
working on the power grid, and we have decided to stop storing important electronics
|
|
on the wirecutter's blade.
|
|
2016-08-08:
|
|
Ergovisavi:
|
|
- rscadd: Added bonfires to botany. Requires five tower cap logs to create, and
|
|
mobs can be buckled to them if an iron rod is added to the bonfire and the mob
|
|
is restrained.
|
|
Joan:
|
|
- rscadd: Added the clockcult "Global Records" alert, which clock cultists can mouse
|
|
over to check a variety of information on the clockcult's status, including
|
|
living servants, number of caches, CV, tinkerer's daemons, if there's an unconverted
|
|
AI, what clockwork generals can be invoked, and what scripture is unlocked.
|
|
Shadowlight213:
|
|
- rscadd: Ghosts can now see human player's huds when using the OOC -> Observe verb
|
|
WJohnston, Gun Hog:
|
|
- tweak: Xenos are now considered female.
|
|
- tweak: Hunter pounce are now always blocked by shields, and may be blocked more
|
|
often by other protective items.
|
|
- tweak: Alien Queen is now somewhat faster.
|
|
- tweak: Adjusted larva growth sprites.
|
|
- tweak: Removed 20% facehugger failure chance for masks.
|
|
- tweak: Disarm now always forces a person to drop an item in the active hand, and
|
|
if a person's hand is empty/undroppable, Disarm will always result in a tackle.
|
|
- tweak: Cyborgs disarmed by a Xeno will first disable their selected module, and
|
|
if there is none selected, the cyborg will be pushed back and stunned.
|
|
- tweak: Tail Sweep now has a slightly longer stun.
|
|
2016-08-10:
|
|
Cruix:
|
|
- rscadd: Sentient minebots can now toggle meson vision, a flashlight, their mode,
|
|
and dump their stored ore.
|
|
- bugfix: Sentient minebots can now be repaired if they were made sentient while
|
|
the AI was active.
|
|
- bugfix: Healing minebots will no longer switch them to attack mode.
|
|
- tweak: Sentient minebots can now shoot at humans.
|
|
- bugfix: The cooldown on wizard lightning will no longer break if you ethereal
|
|
jaunt or RISE! after the initial cast.
|
|
Kor:
|
|
- rscadd: You can now detonate drones with the RD console
|
|
LanCartwright:
|
|
- rscadd: Acute respiratory distress syndrom symptom.
|
|
- rscadd: Toxic metabolism.
|
|
- rscadd: Alkali perspiration
|
|
- rscadd: Autophagocytosis Necrosis
|
|
- rscadd: Apoptoxin filter
|
|
- rscadd: 3 different lategame/Non-roundstart virus reagents
|
|
- rscadd: 4 different lategame/Non-roundstart virus recipes
|
|
MrStonedOne:
|
|
- tweak: Tweaked space wind, it should now only trigger at higher pressure differences,
|
|
but be quicker to become aggressive as the pressure difference gets higher.
|
|
This should alleviate issues where small differences was still moving a lot
|
|
of things.
|
|
- tweak: Paper still moves with any pressure difference.
|
|
PKPenguin321:
|
|
- rscadd: There's now an achievement for managing to examine a meteor as a living
|
|
mob!
|
|
RemieRichards:
|
|
- rscadd: 'Added a new PDA button/app: Drone Phone!'
|
|
2016-08-14:
|
|
Cheridan:
|
|
- tweak: Greatly reduced amount of Hydroponics yield multipliers
|
|
- tweak: Somewhat reduced gaia'd tray sustainability.
|
|
- tweak: Mutagen will no longer potentially cause plant instadeath based on RNG.
|
|
Ergovisavi:
|
|
- tweak: Watchers no longer randomly fire beams at you when damaged, and no longer
|
|
beam you at point blank.
|
|
Gun Hog:
|
|
- tweak: The AI's Crew Manifest button now uses the updated styling.
|
|
Joan:
|
|
- rscadd: Sigils of Transgression now glow brightly when stunning a target.
|
|
- rscadd: The Global Records alert now shows the location and countdown time of
|
|
the Gateway to the Celestial Derelict.
|
|
- tweak: Clockcult tooltips now all have the clockcult tooltip style.
|
|
- rscdel: You can no longer become a Reclaimer when clicking on Ratvar. You can
|
|
still become a Cogscarab, however.
|
|
- bugfix: You can no longer invoke Vanguard while under its effects.
|
|
- bugfix: Servants of Ratvar should now always get an announcement when scripture
|
|
states change.
|
|
- tweak: Function Call can be used to summon a Ratvarian Spear once every 3 minutes,
|
|
from 5, but the spear summoned will now only last 3 minutes.
|
|
- rscadd: Belligerent now does minor damage to the legs on each invocation, up to
|
|
a maximum of 30 damage per recital.
|
|
- tweak: Ratvarian Spears will now stun any mob they're thrown at instead of just
|
|
enemy cultists and silicons, though the stun is still longer on enemy cultists
|
|
and silicons.
|
|
Jordie0608:
|
|
- rscdel: Removed clicking clown mask to morph it's shape, use action button instead.
|
|
Kor:
|
|
- rscadd: Added support for projectiles which can dismember
|
|
- rscadd: Added a new wizard sword, the spellblade, which fires dismembering projectiles.
|
|
Sprites from Lexorion.
|
|
- rscadd: Plasmacutter blasts can now take limbs off, but they still do pitiful
|
|
damage in a pressurized environment.
|
|
- rscadd: Humans and drones now have a UI button that allows them to create new
|
|
areas, in the same manner as blueprints. Unlike blueprints, this button does
|
|
not allow you to edit existing areas.
|
|
- rscadd: You can now use mineral doors (or any other object that blocks atmos)
|
|
to complete rooms with blueprints
|
|
- rscadd: Players created by sentience potions, mining drone upgrades, or Guardian/Holoparsite
|
|
summoners will now automatically join the users antagonist team, if any.
|
|
- rscadd: Mobs created in this manner will no longer be convertable/deconvertable
|
|
unless their creator is first converted/deconverted.
|
|
- rscadd: Cayenne will now officially become an operative when given a sentience
|
|
potion.
|
|
LanCartwright:
|
|
- bugfix: Fixes the recipes not working.
|
|
- tweak: Changes Stable uranium virus food recipe from Plasma virus food to just
|
|
plasma.
|
|
RemieRichards:
|
|
- bugfix: You can no longer use the incorrect limb type during augmentation
|
|
- bugfix: You can no longer use the incorrect limb type during prosthetic replacement
|
|
Shadowlight213:
|
|
- rscadd: Security has two new weapons in their arsenal. The security temperature
|
|
gun, and the DRAGnet capture and recovery system.
|
|
optional name here:
|
|
- bugfix: The syndicate uplink ui has been refactored to majorly reduce lag
|
|
2016-08-15:
|
|
Joan:
|
|
- rscadd: The Ark of the Clockwork Justicar can now be constructed even if Ratvar's
|
|
rise is not the objective.
|
|
- experiment: Accordingly, its behavior is different; instead of summoning Ratvar,
|
|
it will convert a massive amount of the station, and should effectively instantly
|
|
complete the clockwork cult's objectives.
|
|
MrStonedOne:
|
|
- tweak: Tweaked the lag stop numbers to hopefully reduce lag during 80+ population
|
|
- tweak: Fixed the blackbox not blackboxing.
|
|
OSCAR MIKE:
|
|
- rscadd: CONTACT ON THE LEFT SIDE!
|
|
2016-08-16:
|
|
MrStonedOne:
|
|
- rscadd: Automated the granting of profiler access to admins
|
|
oranges:
|
|
- rscadd: Nanotrasen is an all right kind of company
|
|
2016-08-17:
|
|
Basilman:
|
|
- rscadd: Added an admin-spawnable only "Cosmohonk" hardsuit that has the same protection
|
|
values of an engineering hardsuit. Comes with built-in lights and requires clown
|
|
roundstart role to be equipped.
|
|
Ergovisavi:
|
|
- rscadd: Adds the "Proto-Kinetic Crusher", a new melee mining weapon. Available
|
|
at a mining vendor near you!
|
|
Gun Hog:
|
|
- tweak: Nanotrasen has improved the coolant system in the stations automated robots.
|
|
They will no longer violently explode in hot rooms.
|
|
Joan:
|
|
- rscadd: Once the blob alert message is sent in the blob game mode, all mobs get
|
|
to see how many tiles the blob has until it wins, via the Status tab.
|
|
- rscdel: Removed/merged a bunch of blob chems, you probably don't care about the
|
|
specifics.
|
|
- tweak: The remaining blob chems should, overall, be more powerful.
|
|
- tweak: Shield blobs soak brute damage less well.
|
|
- tweak: Flashbangs do higher damage to blobs up close, but their damage falls off
|
|
faster.
|
|
- experiment: Shield blobs now cost 15 resources to make instead of 10. Node blobs
|
|
now cost 50 resources to make instead of 60.
|
|
- experiment: Expanding/attacking now costs 4 resources instead of 5, and blobs
|
|
can now ATTACK DIAGONALLY. Diagonal attacks are weaker than normal attacks,
|
|
especially against cyborgs(which may be entirely immune, depending), and they
|
|
remain unable to expand diagonally.
|
|
- rscadd: Shield blobs no longer block atmos while under half health. Shield blobs
|
|
are still immune to fire, even if they can't block atmos.
|
|
- tweak: Blobs should block explosions less well.
|
|
- rscadd: Blob cores and nodes are no longer immune to fire and no longer block
|
|
atmos.
|
|
- rscadd: Blobs can only auto-expand one tile at a time per expanding thing, and
|
|
should be easier to beat back in general.
|
|
- tweak: Blobbernauts now attack faster.
|
|
- tweak: Blob Overminds attack mobs slower but can attack non-mobs much faster.
|
|
- rscadd: Blob Overminds start with some amount of resources; in the gamemode, it's
|
|
80 divided by the number of overminds, in the event, it's 20 plus the number
|
|
of active players, and otherwise, it's 60.
|
|
- bugfix: You can no longer move blob cores into space, onto the mining shuttle,
|
|
white ship, gulag shuttle, or solars.
|
|
- bugfix: Blob rounds might be less laggy, if they were laggy?
|
|
- tweak: Blobs don't heal as fast, excluding the core.
|
|
- experiment: Blobs are marginally less destructive to their environment.
|
|
MrStonedOne:
|
|
- rscdel: The server will no longer wait until the next tick to process movement
|
|
key presses. Movements should now be ~25-50ms more responsive.
|
|
Shadowlight213:
|
|
- rscadd: Adds modular computers
|
|
2016-08-21:
|
|
Ergovisavi:
|
|
- tweak: Consolidates the fulton packs into a single item and makes them more user
|
|
friendly
|
|
Google Play Store:
|
|
- spellcheck: Minor Text Fixes.
|
|
Incoming5643:
|
|
- rscadd: Smuggler satchels left behind hidden on the station can now reappear in
|
|
a later round.
|
|
- experiment: There's absolutely no way of knowing when exactly it will reappear
|
|
however...
|
|
- rscadd: Only one item in the satchel will remain when the satchel reappears.
|
|
- rscadd: Items are saved in their <b>initial</b> forms, so saving things like chemical
|
|
grenades will only disappoint you.
|
|
- rscadd: The item pool is map specific and needs to be a certain size before satchels
|
|
can start reappearing, so get to hiding that loot!
|
|
- rscadd: The staff of change has been expanded to turn you into even more things
|
|
that don't have hands.
|
|
Jalleo:
|
|
- bugfix: Gulag Teleporter of two issues any more please report them.
|
|
Jordie0608:
|
|
- rscadd: Advanced Energy Guns once again have a chance to irradiate you if EMPed.
|
|
Kor:
|
|
- rscadd: Kinetic Accelerators are now modular. You can find mod kits in the mining
|
|
vendor and in RnD.
|
|
- bugfix: Chaplain's dormant spellblade is no longer invisible.
|
|
Papa Bones:
|
|
- rscadd: A new, scandalous outfit is now available as contraband from the clothesmate
|
|
vendor, check it out! Fulfill your deep, dark fantasies.
|
|
Shadowlight213:
|
|
- tweak: Service and cargo have lost roundstart tablets and engineering has gained
|
|
them
|
|
- tweak: you can now charge battery modules in cell chargers. Use a screwdriver
|
|
on a computer to remove them. As a note, tablets and laptops can be charged
|
|
directly by placing them in a security charger.
|
|
WJohnston:
|
|
- rscadd: Metastation and Boxstation now boast auxillary mining construction rooms
|
|
in arrivals. These allow you to build a base and then launch it to wherever
|
|
you want on lavaland.
|
|
Wjohnston, Gun Hog:
|
|
- rscadd: Aliens with Neurotoxic Spit readied will now have drooling animations.
|
|
- rscadd: Hunters may now safely leap over lava.
|
|
- tweak: Hulk punches no longer stun Xenos.
|
|
- tweak: Alien evolve and promotion buttons updated to current Xeno sprites
|
|
- bugfix: Handcuff sprites for Xenos now show properly.
|
|
2016-08-22:
|
|
Bawhoppen:
|
|
- rscdel: Stock computers have been temporarily removed due to imbalances.
|
|
Ergovisavi:
|
|
- bugfix: Bubblegum's charge indicator should be significantly more accurate now.
|
|
ExcessiveUseOfCobblestone:
|
|
- rscdel: Reverts getting partial credit for discovered seeds.
|
|
- tweak: 'Tweaks Money Tree Potency Values [For instance: 1000 Space Cash requires
|
|
98-100 Potency]'
|
|
Lzimann & Lexorion:
|
|
- rscadd: Adds a bow to the game, currently not craftable
|
|
Shadowlight213:
|
|
- bugfix: The efficiency AI sat SMES will now charge the APCs instead of itself.
|
|
XDTM:
|
|
- rscdel: Removed the Longevity symptom.
|
|
- rscadd: Added Viral Aggressive Metabolism, which will make viruses act quickly
|
|
but decay over time.
|
|
- rscadd: Cloning can now give bad mutations if unupgraded!
|
|
- rscadd: Cloning can, however, give you good ones if upgraded!
|
|
2016-08-24:
|
|
Bones:
|
|
- rscadd: The detective's closet now contains a seclite, get sleuthing!
|
|
Cargo Intelligence Agency:
|
|
- rscdel: You don't get to bring traitor items.
|
|
Ergovisavi:
|
|
- rscadd: Adds "Sacred Flame", a spell that makes everyone around you more flammable,
|
|
and lights yourself on fire. Share the wealth. Of fire.
|
|
- tweak: Replaces the fireball spellbook as a possible reward from a Drake chest
|
|
with a book of sacred flame.
|
|
Gun Hog:
|
|
- rscadd: The Aux mining base can now call the mining shuttle once landed! The mining
|
|
shuttle beacon that comes with the base must be deployed to enable this functionality.
|
|
- tweak: Multiple landing zones may now be set for the mining base.
|
|
- tweak: The coordinates of each landing zone is shown in the list.
|
|
- rscadd: Miners now each get a remote in their starting lockers. tweak The Aux
|
|
mining base now requires lighting while on station.
|
|
- tweak: The Aux Mining Base now has a GPS signal.
|
|
- tweak: The Aux Mining Base now has an alarm for when it is about to drop.
|
|
Incoming5643:
|
|
- rscadd: 'A slight change to the secret satchel system described below: If a satchel
|
|
cannot be spawned due to there not being enough hidden satchels to choose from,
|
|
a <b>free</b> empty satchel will spawn hidden SOMEWHERE on the station. Dig
|
|
it up and bury it with something interesting!'
|
|
Joan:
|
|
- rscadd: Using a resonator on an existing resonator field will immediately detonate
|
|
that field. Normal resonators will reduce the damage dealt to 80% of normal,
|
|
while upgraded resonators will not reduce it at all.
|
|
- rscadd: Adds a KA mod that does damage in an AoE, found only in necropolis chests.
|
|
- rscadd: You can now install any KA mods into a mining cyborg, though its mod capacity
|
|
is slightly lower.
|
|
- tweak: Mining cyborgs now have a crowbar to remove mods from their KA.
|
|
- tweak: Kinetic Accelerators now have a larger mod capacity, though most mods can
|
|
still only be installed the same amount of times as they can currently.
|
|
- tweak: You can now hit modkits with Kinetic Accelerators to install that modkit
|
|
into the accelerator. Mining cyborgs are unable to do so.
|
|
- rscadd: Added white and adjustably-coloured tracer round mods to the mining equipment
|
|
vendor, so you can see where your projectile is going(and look cool).
|
|
- rscadd: Added the super and hyper chassis mods to the mining equipment vendor,
|
|
so you can use excess mod space to have a cool-looking KA.
|
|
MrStonedOne:
|
|
- rscdel: Removes check on lights preventing you from turning them on while in a
|
|
locker
|
|
PKPenguin321:
|
|
- rscadd: Xeno queens now have an action button that makes them appear to themselves
|
|
as the old, small queen sprite. Now they should be able to interact with things
|
|
that are above them more easily.
|
|
Shadowlight213:
|
|
- tweak: Reviver and nutriment implants are far easier to get and have lower tech
|
|
origins.
|
|
- rscdel: Centcom has cut back on their cat carrier budget and will now only be
|
|
able to bring kittens along with runtime.
|
|
- rscadd: A new event has been added. The automated grid check. All apcs in non
|
|
critical areas will be shut off for some time, but can be manually rebooted
|
|
via interaction.
|
|
Yackemflam:
|
|
- tweak: Boxes are worth >26 tc at LEAST
|
|
2016-08-28:
|
|
CoreOverload:
|
|
- tweak: You can now use sheets from any hand, not just the active one.
|
|
Iamgoofball:
|
|
- tweak: Station and Character names are now allowed to be longer.
|
|
- rscdel: Gender Reassignment surgery has been removed.
|
|
Incoming5643:
|
|
- experiment: 'Due to a bad case of "being terrible" the save system for secret
|
|
satchels has been reworked. All saves are now unified in a single data file:
|
|
/data/npc_saves/SecretSatchels'
|
|
- rscdel: 'Old savefiles such as: /data/npc_saves/SecretSatchels_Box Station can
|
|
now be safely removed.'
|
|
- rscadd: A new slime reaction has been found for pink slimes using blood. The potion
|
|
produced from this reaction can be used to change the gender of living things.
|
|
Decently useful for animal husbandry, but otherwise mostly just for pranks/"""roleplay"""/enforcing
|
|
a brutal regime composed entirely of female slime people.
|
|
Joan:
|
|
- bugfix: Bumping the AI on help intent will no longer cause it and you to swap
|
|
positions, even if it is unanchored. If unanchored, it will properly push the
|
|
AI around.
|
|
- rscadd: The staff of lava can now turn lava back into basalt.
|
|
- bugfix: Placing a singularity or energy ball generator directly in front of an
|
|
active particle accelerator may be a bad idea.
|
|
Kor:
|
|
- rscadd: Added Battlemage armour to the spellbook. The armour is heavily shielded,
|
|
but will not recharge once the shields are depleted.
|
|
- rscadd: Added armour runes to the spellbook, which can grant additional charges
|
|
to the Battlemage armour.
|
|
MrStonedOne:
|
|
- rscadd: The game window will now flash in the taskbar on incoming admin pm, and
|
|
to all admins when an admin help comes in.
|
|
PKPenguin321:
|
|
- rscadd: The tesla is now much more dangerous, and can cause electronics to explode
|
|
violently.
|
|
- rscadd: It now hurts to get thrown into another person.
|
|
Shadowlight213:
|
|
- tweak: The radiation storm random event will automatically enable and disable
|
|
emergency maint.
|
|
- rscadd: The radiation storm random event is now a weather type that affects the
|
|
station.
|
|
- bugfix: The security temperature gun now has a firing pin making it 0.0000001%
|
|
more useful!
|
|
- rscadd: Added config option to use byond account creation age for job limits.
|
|
WJohnston:
|
|
- imageadd: Lavaland lava probably sorta looks better I guess.
|
|
Yackemflam:
|
|
- rscadd: Sniper kit have been given as a syndicate bundle set. Be warned though,
|
|
they are not as equipped as the nuclear agent kits.
|
|
kilkun:
|
|
- rscadd: Adds a shielded deathsquad hardsuit. it has four charges and recharges
|
|
after 15 seconds of not being shot (compared to the syndicate 3 charges and
|
|
20 second recharge rate)
|
|
- tweak: All death commandos now spawn with this new hardsuit. The previous hardsuit
|
|
was not removed.
|
|
pubby:
|
|
- rscadd: Mining scanner module to standard borgs
|
|
- rscdel: Sheet snatcher module from standard borgs
|
|
xxalpha:
|
|
- rscadd: Cigarette packs, donut boxes, egg boxes can now be closed and opened with
|
|
Ctrl+Click.
|
|
- rscadd: Lighters are now represented in cigarette packs with a sprite of their
|
|
own.
|
|
- rscadd: You can now remove a lighter from a cigarette pack quickly with Alt+Click.
|
|
- bugfix: Reduced the amount of cigars that cigar cases can hold to 5 because the
|
|
cigar case sprite doesn't support more than that.
|
|
2016-08-29:
|
|
Cruix:
|
|
- rscadd: Space floppy-disk technology has advanced to the point that multiple technologies
|
|
or designs can be stored on a single disk.
|
|
Joan:
|
|
- rscadd: Lava bubbling up from basalt turfs now glows if in sufficient concentration.
|
|
- rscadd: Necropolis tendrils now glow.
|
|
- rscadd: Lava rivers now have riverbanks, and should overall look much nicer.
|
|
Shadowlight213:
|
|
- bugfix: The revenant ectoplasm sprite is no longer invisible.
|
|
Xhuis:
|
|
- rscadd: Highlander has been revamped. Now you can butcher your coworkers in cold
|
|
blood like never before!
|
|
2016-08-30:
|
|
oranges:
|
|
- tweak: The ed209 can now only fire as fast as the portaturrets
|
|
2016-08-31:
|
|
Iamgoofball:
|
|
- rscadd: Adds a new experimental gas to the game. Check it out!
|
|
Joan:
|
|
- rscadd: Vanguard now has a tooltip showing the amount of stuns you've absorbed
|
|
and will be affected by.
|
|
MMMiracles:
|
|
- bugfix: Xenomorphs can now actually damage barricades.
|
|
Shadowlight213:
|
|
- bugfix: Fixed runtime preventing access locked programs from being downloaded
|
|
XDTM:
|
|
- rscadd: Metal slimes now spawn a few sheets of glass when injected with water.
|
|
xxalpha:
|
|
- tweak: Opening and closing of donut boxes, etc. is now done with clicking the
|
|
object with itself.
|
|
yackemflam:
|
|
- rscadd: The standard rounds now blow off limbs. Happy hunting!
|
|
2016-09-01:
|
|
Cruix:
|
|
- bugfix: fortune cookies will now drop their fortunes when they are eaten.
|
|
Iamgoofball:
|
|
- tweak: NULL Crate in cargo was added again because people are fucking idiots so
|
|
if we're going to have this stupid fucking crate might as well make it not fucking
|
|
garbo
|
|
Kor:
|
|
- rscadd: Watertanks will now explode when shot.
|
|
Lzimann:
|
|
- tweak: You can now open all access doors while restrained.
|
|
Shadowlight213:
|
|
- tweak: Rad storms are more obvious
|
|
- bugfix: Pizza bombs will now delete after exploding.
|
|
phil235:
|
|
- tweak: Putting packagewrap or hand labeler in a backpack is now done by clicking
|
|
and dragging.
|
|
- bugfix: You can now wrap backpacks and other storage items with packagewrap.
|
|
2016-09-02:
|
|
A-t48:
|
|
- bugfix: Fixed cyborgs being able to use Power Warning emote when broken.
|
|
Iamgoofball:
|
|
- experiment: Freon has been reworked completely.
|
|
- rscadd: Water Vapor has been added to the Janitor's Closet.
|
|
RemieRichards:
|
|
- bugfix: Cutting bedsheets with a sharp object/wirecutters no longer puts the resulting
|
|
cloth INSIDE OF YOU if you're holding it, what a bug.
|
|
bgobandit:
|
|
- tweak: You can hide small items in urinals now. Use a screwdriver to screw open
|
|
the drain enclosure.
|
|
- rscadd: Every space urinal comes complete with space urinal cake. Do not eat.
|
|
2016-09-04:
|
|
A-t48:
|
|
- bugfix: Radiation storms no longer spam "Your armor softened the blow."
|
|
- bugfix: Radiation always gives a message that you are being irradiated, regardless
|
|
of armor level (only an issue if you stripped off all clothing)
|
|
- bugfix: Radiation now displays a message appropriate for all mob types (no longer
|
|
references clothes).
|
|
Gun Hog:
|
|
- rscadd: Ghosts may now read an AI or Cyborg's laws by examining them.
|
|
Joan:
|
|
- rscadd: The talisman of construction now has 25 uses, each of which can convert
|
|
a sheet of plasteel to a sheet of runed metal. It can still convert metal into
|
|
construct shells, and requires no specific amount of uses to do so.
|
|
- rscadd: Added the 'Drain Life' rune to the runes cultists can make. It will drain
|
|
life from all creatures on the rune, healing the invoker.
|
|
- imageadd: The 'Astral Communion' rune has a new sprite, made by WJohnston.
|
|
- rscdel: You can no longer use telekinesis to hit people with items they're holding,
|
|
items inside items they're holding, items embedded in them, items actually implanted
|
|
in them, or items they're wearing.
|
|
MMMiracles:
|
|
- rscadd: A set of combat gear for bears has been added, see your local russian
|
|
for more information.
|
|
XDTM:
|
|
- tweak: Nanotrasen has now stocked the DNA Manipulators with potassium iodide instead
|
|
of epinephrine as rejuvenators.
|
|
2016-09-07:
|
|
A-t48:
|
|
- bugfix: you can now scrub freon and water vapor
|
|
- bugfix: you can now label canisters as freon and water vapor
|
|
AnturK:
|
|
- rscadd: Watch out for special instructions from Centcom in the intercept report.
|
|
Cheridan:
|
|
- tweak: Brain damage no longer causes machines to be inoperable.
|
|
Ergovisavi:
|
|
- bugfix: Stops ash drakes from swooping across zlevels
|
|
Impisi:
|
|
- tweak: Increased chances of Modular Receiver drop in Maintenance
|
|
Incoming5643:
|
|
- rscdel: Wizards can no longer purchase the Cursed Heart from their spellbook.
|
|
Joan:
|
|
- experiment: The lava staff now has a short delay before creating lava, with a
|
|
visible indicator.
|
|
- tweak: The lava staff's cooldown is now somewhat shorter, and turning lava back
|
|
into basalt has a much shorter cooldown and no delay.
|
|
Lzimann:
|
|
- tweak: Stunprods no longer fit in your backpack, they go on your back now.
|
|
MrStonedOne:
|
|
- bugfix: Fixed lava sometimes doing massive amounts of damage.
|
|
- tweak: AFK players will no longer default to continue playing during restart votes.
|
|
XDTM:
|
|
- bugfix: Cloners now preserve your genetic mutations.
|
|
pubby:
|
|
- tweak: Changed military belt TC cost from 3 -> 1
|
|
- tweak: Update ingredient boxes to have more useful ingredients
|
|
2016-09-08:
|
|
Jordie0608:
|
|
- rscadd: Notes can now be tagged as secret to be hidden from player viewed notes.
|
|
Lzimann:
|
|
- tweak: Legion implants now have a full heal when implanted instead of passive
|
|
heal + spawn tentacles. The healing also goes off when you enter crit.
|
|
Yackemflam:
|
|
- rscadd: You can now buy a box for a chance to mess with the stations meta for
|
|
ops.
|
|
2016-09-09:
|
|
Ergovisavi:
|
|
- rscadd: Adds new loot for the colossus, the "Anomalous Crystal"
|
|
- tweak: Enabled colossus spawning again
|
|
Joan, Ausops:
|
|
- rscadd: Added some very fancy tables, constructed by adding carpet tiles to a
|
|
standard table frame.
|
|
MrStonedOne:
|
|
- experiment: Blessed our beloved code with dark magic.
|
|
Shadowlight213:
|
|
- tweak: Radiation storm direct tox loss removed
|
|
- tweak: Radiation storms now cause a radiation alert to appear for the duration
|
|
2016-09-12:
|
|
Joan:
|
|
- rscadd: Cult structures can once again be constructed with runed metal.
|
|
- experiment: Cult structures can now take damage and be destroyed. Artificers can
|
|
repair them if they're damaged.
|
|
- tweak: The Recollection function of the clockwork slab is much more useful and
|
|
easier to parse.
|
|
- wip: Tweaked the Recital menus for scripture so the scripture are all in the proper
|
|
order. This might fuck you up if you were used to the incorrect order, but you'll
|
|
get used to it.
|
|
Nanotrasen Anti-Cheese Committee:
|
|
- bugfix: A glitch in the hydroponics tray firmware allowed it to retain plant growth
|
|
even after the plant was removed, resulting in the next planted seed being grown
|
|
instantaneously. This is no longer possible.
|
|
PKPenguin321:
|
|
- bugfix: Tesla shocks from grilles will no longer do thousands and thousands of
|
|
damage. They now properly deal burn damage that is equal to the current power
|
|
in the powernet divided by 5000.
|
|
Papa Bones:
|
|
- tweak: You can now rename the captain's sabre by using a pen on it.
|
|
RemieRichards:
|
|
- rscadd: Added the functionality for mobs to have multiple hands, this might have
|
|
broken some things, so please report any weirdness
|
|
Shadowlight213:
|
|
- rscdel: The surplus crate and random item will now only contain items allowed
|
|
by the gamemode
|
|
- rscdel: removes sleeping carp scroll from surplus crates
|
|
- experiment: Minimaps will now try to load from a cache or backup file if minimap
|
|
generation is disabled.
|
|
TheCarlSaganExpress:
|
|
- rscadd: Crayons, lipstick, cigarettes, and penlights can now be inserted into
|
|
PDAs.
|
|
phil235:
|
|
- rscadd: Monkeys can be dismembered.
|
|
- rscadd: Humans, monkeys and aliens can drop limbs when they are gibbed.
|
|
- rscadd: Roboticists can remove flashes, wires and power cells that they inserted
|
|
in robot head or torso by using a crowbar on it.
|
|
- rscadd: visual wounds appear on a monkey's bodyparts when injured, exactly like
|
|
humans.
|
|
- rscadd: Using a health analyzer on a monkey or alien shows the injuries to each
|
|
bodypart.
|
|
- rscadd: Monkeys can become husks.
|
|
- bugfix: Human-monkey transformations now respect missing limbs. No more limb regrowth
|
|
by becoming a monkey.
|
|
- bugfix: Changeling's regenerate ability also work while in monkey form.
|
|
- bugfix: Alien larva has its own gib and dust animation.
|
|
- bugfix: A bodypart that looks wounded still looks bloody when dismembered.
|
|
- bugfix: Amputation surgery now works on robotic limbs, and monkeys.
|
|
2016-09-14:
|
|
Ergovisavi:
|
|
- bugfix: Fixes lockers, bodybags, etc, giving you ash storm / radiation storm protection
|
|
Erwgd:
|
|
- rscadd: Upgraded sleepers can now inject inacusiate to treat ear damage.
|
|
Joan:
|
|
- rscadd: Added brass, producible by proselytizing rods, metal, or plasteel, or
|
|
by using Replicant Alloy in-hand, and usable to construct a variety of cult-y
|
|
brass objects.
|
|
- tweak: Objects constructable with brass include; wall gears, pinion airlocks,
|
|
brass windoors, brass windows, brass table frames and tables, and brass floor
|
|
tiles.
|
|
- rscadd: Cogscarabs can convert brass sheets into liquified alloy with their proselytizer.
|
|
- tweak: You can use brass sheets on wall gears to produce clockwork walls, or,
|
|
if the gear is unanchored, false clockwork walls.
|
|
- bugfix: Fixed a bug preventing you from converting grilles into ratvar grilles.
|
|
- experiment: Please note that conservation of mass exists.
|
|
Sligneris:
|
|
- tweak: Captain's space armor has been readapted with modern hardsuit technology.
|
|
oranges:
|
|
- tweak: Examine code for dismembered humans now has better easter eggs
|
|
2016-09-17:
|
|
BoxcarRacer41:
|
|
- rscadd: Added a new food, bacon. Bacon is made by processing raw meat cutlets.
|
|
- rscadd: Added a new burger recipe, the Bacon Burger. It is made with one bun,
|
|
one cheese wedge and three pieces of cooked bacon.
|
|
Ergovisavi:
|
|
- rscadd: Added a nightvision toggle to Shadowpeople
|
|
- tweak: Made several anomalous crystal variants more easily identified/easier to
|
|
see the effects thereof, and removed the "magic" activation possibility (replaced
|
|
with the "bomb" flag)
|
|
Gun Hog:
|
|
- tweak: Nanotrasen Robotics Division is proud to announce slightly less clunky
|
|
leg servo designs relating to the "Ripley" APLU and "Firefighter" exosuits.
|
|
Tests show increased mobility in both high and low pressure environments. The
|
|
previous designer has been fired for incompetence.
|
|
Improves tablets design:
|
|
- imageadd: Brings the tablet icons into the holy light of having depth
|
|
Joan:
|
|
- rscadd: Megafauna will now use ranged attacks even if they don't have direct vision
|
|
on their target.
|
|
- rscadd: Volt Void and Interdiction Lenses will now drain mech cells of energy.
|
|
- tweak: Ocular Wardens do slightly more damage to mechs.
|
|
- experiment: Replicant, Soul Vessel, Cogscarab, and Anima Fragment now take an
|
|
additional second to recite.
|
|
- tweak: Anima Fragments do slightly less damage in melee.
|
|
- tweak: Mending Motors and Clockwork Obelisks have slightly less health.
|
|
- tweak: Invoking Nezbere now requires 3 invokers.
|
|
- rscdel: Clockwork armor no longer has 5% energy resistance.
|
|
- bugfix: You can no longer construct clockwork structures on space turfs.
|
|
Papa Bones:
|
|
- tweak: BZ gas is no longer available on Box and Metastation layouts.
|
|
phil235:
|
|
- tweak: You no longer have to click a megaphone to use it, you simply keep it in
|
|
your active hand and talk normally.
|
|
- rscadd: Added new things
|
|
- imageadd: added some icons and images
|
|
2016-09-20:
|
|
Ergovisavi:
|
|
- bugfix: fixed "friendly" xenobio mobs and mining drones attacking station drones
|
|
Joan:
|
|
- rscadd: Miners can now buy KA AoE damage mods from the mining vendor for 2000
|
|
points per mod.
|
|
- rscadd: 'Combined the Convert and Sacrifice runes into one rune. It''ll convert
|
|
targets that are alive and eligible, and attempt to sacrifice them otherwise.
|
|
The only changes to mechanics are that: Converting someone will heal them of
|
|
all brute and burn damage they had, and sacrificing anything will always produce
|
|
a soulstone(but will still only sometimes fill it)'
|
|
- tweak: You can no longer teleport to Teleport runes that have dense objects on
|
|
top of them.
|
|
- experiment: Wall runes will now activate other nearby wall runes when activated,
|
|
but will automatically disable after a minute and a half of continuous activity
|
|
and become unusable for 5 seconds.
|
|
- experiment: The Blood Boil rune no longer does all of its damage instantly or
|
|
stuns, but if you remain in range for the full duration you will be sent deep
|
|
into critical.
|
|
- experiment: Bubblegum has been seen reaching through blood. Try not to get hit.
|
|
- experiment: The Raise Dead rune no longer requires a noncultist corpse to revive
|
|
a cultist; instead, it will draw from the pool of all people sacrificed to power
|
|
the rune.
|
|
Mekhi:
|
|
- rscadd: Nanotrasen has been experimenting on cybernetics for a while, and rumors
|
|
are they have a few combat prototypes available...
|
|
- experiment: 'New arm implants: Energy-blade projector, implanted medical beamgun,
|
|
stun-arm implant (Like the borg version), flash implant that is automatically-regenerating
|
|
and doubles as a powerful flashlight. There is also one with all four items
|
|
in one. Also, a surgery toolkit implant. Adminspawn only for the moment.'
|
|
MrStonedOne:
|
|
- bugfix: Fixed space/nograv movement not triggering when atoms moved twice quickly
|
|
in space/nograv
|
|
Nanotrasen Stress Relief Board:
|
|
- rscadd: Latecomers to highlander can now join in on the fun.
|
|
- rscadd: The crew are encouraged to less pacifistic during highlander. Failing
|
|
to shed blood will result in your soul being devoured. Have a nice day.
|
|
Nicho1010:
|
|
- bugfix: Fixed lattices appearing after exploding lava
|
|
Screemonster:
|
|
- tweak: Abandoned crates no longer accept impossible guesses.
|
|
- tweak: Lets players know that all the digits in the code must be unique.
|
|
- tweak: Reads the last guess back on the multitool along with the correct/incorrect
|
|
guess readout.
|
|
- bugfix: multitool output on crates no longer returns nonsense values.
|
|
XDTM:
|
|
- rscadd: Positive viruses are now recognized by medical HUDs with a special icon.
|
|
- tweak: fully_heal no longer removes nonharmful viruses. This affects legion souls,
|
|
staffs of healing, and changeling's revive.
|
|
- rscadd: Canisters of any type of gas are now orderable in cargo. Dangerous experimental
|
|
gases will require Research Director approval.
|
|
Yackemflam:
|
|
- rscadd: The syndicate has learned on how to give their agents a true syndicate
|
|
ninja experience.
|
|
chickenboy10:
|
|
- rscadd: Added a Experimental Limb Grower to the medbay department, now medical
|
|
stuff can grow synthetic limbs using Synthflesh to help crew that suffer any
|
|
work related accidents. There may also be a limb that can be grown with a special
|
|
card...
|
|
feemjmeem:
|
|
- tweak: You can now disassemble meatspike frames with a welding tool.
|
|
phil235:
|
|
- experiment: 'adds a talk button next to the crafting button. Clicking it makes
|
|
a "wheel" appear around you with short predetermined messages that you click
|
|
to say them. This lets you say common responses without having to type in the
|
|
chat bar. Current messages available are: "Hi", "Bye", "Thanks", "Come", "Help",
|
|
"Stop", "Get out", "Yes", and "No". The talk button can be activated with the
|
|
hotkey "H" or "CTRL+H"'
|
|
- rscadd: Wearing colored glasses colors your vision. This option can be enabled/disabled
|
|
by alt-clicking any glasses with such feature.
|
|
2016-09-21:
|
|
Cyberboss:
|
|
- bugfix: The food processor's sprite's maintenance panel is no longer open while
|
|
closed and vice/versa
|
|
- tweak: Tesla arcs no longer lose power when passing through a coil that isn't
|
|
connected to a grid
|
|
MrStonedOne:
|
|
- bugfix: Fixes minimap generation crashes by making parts of it less precise
|
|
2016-09-23:
|
|
Cyberboss:
|
|
- rscadd: Wire layouts of NanoTransen devices for the round can now be found in
|
|
the Station Blueprints
|
|
Incoming5643 + WJohnston:
|
|
- imageadd: Lizard sprites have received an overhaul, sprites courtesy of WJohnston!
|
|
- rscdel: While there are some new bits, a few old bits have gone by the wayside,
|
|
if your lizard has been affected by this the specific feature will be randomized
|
|
until you pick a new setting.
|
|
- rscadd: Lizards can now choose to have digitigrade legs (those weird backwards
|
|
bending ones). Keep in mind that they can only be properly seen in rather short
|
|
pants. They also preclude the use of shoes. By default no lizard will have these
|
|
legs, you have to opt in.
|
|
- rscadd: All ash walker lizards however are forced to have these legs.
|
|
- experiment: There is absolutely no tactical benefits to using digitigrade legs,
|
|
you are only crippling yourself if you use them.
|
|
Papa Bones:
|
|
- tweak: You can now quick-draw the officer's sabre from its sheath by alt-clicking
|
|
it.
|
|
XDTM:
|
|
- bugfix: Holy Water no longer leaves you stuttering for years.
|
|
2016-09-24:
|
|
Cheridan:
|
|
- tweak: Nerfed Critical Hits
|
|
MrStonedOne:
|
|
- tweak: Orbits now use a subsystem.
|
|
- tweak: Orbits now bind to object's moving to allow for quicker updates, subsystem
|
|
fallback for when that doesn't work (for things inside of things or things that
|
|
move without announcing it)
|
|
XDTM:
|
|
- rscdel: Viruses start with 0 in every stat instead of 1.
|
|
- bugfix: Atomic Bomb, Pan-Galactic Gargle Blaster, Neurotoxin and Hippie's Delight
|
|
are now proper alcoholic drinks, and as such can disinfect, ignite, and be purged
|
|
by antihol.
|
|
optional name here:
|
|
- tweak: Changes cursed heart description to something slightly more clear.
|
|
- bugfix: Fixes a capitalization issue
|
|
2016-09-26:
|
|
Cuboos:
|
|
- rscadd: Added E-cigarettes as contraband to cigarettes vending machines. They
|
|
take reagents instead of dried plants and also hold more than cigarettes or
|
|
pipes. You can modify them to puff out clouds of reagents or emag them to fill
|
|
a whole room with reagent vapor.
|
|
- rscadd: Added a new shirt to the clothing vendor relating to the newly added vapes.
|
|
Joan:
|
|
- tweak: Blobs will generally require fewer blobs to win during the blob mode, which
|
|
should hopefully make the mode end faster at lower overmind amounts.
|
|
Razharas:
|
|
- rscadd: '"Kudzu now keeps the mutations it had before and thus can be properly
|
|
cultivated to be whatever you want"'
|
|
TheCarlSaganExpress:
|
|
- rscadd: You may now insert crayons, lipstick, penlights, or cigarettes in your
|
|
PDA.
|
|
- bugfix: Removing cartridges from the PDA will no longer cause them to automatically
|
|
fall to the floor.
|
|
oranges:
|
|
- rscadd: It looks like a pizza delivery from an un-named station got misplaced
|
|
2016-09-27:
|
|
Cobby:
|
|
- tweak: Nanotrasen has buffed the electronic safety devices found in Secure Briefcases
|
|
and Wallsafes, making them... well... more secure. In Particular, we added more
|
|
wires that do absolutely nothing but hinder the use of the multitool, along
|
|
with removing the ID slot only used by syndicates to emag the safe.
|
|
Incoming5643:
|
|
- rscadd: The secret satchels system has been updated to hide more smuggler's satchels
|
|
hidden randomly under the station
|
|
- experiment: In case you forgot about the secret satchel system, basically if you
|
|
take a smuggler's satchel (a traitor item also occasionally found under a random
|
|
tile in the station [USE T-RAYS]), stow away an item in it, and bury it under
|
|
the floor tiles that item can reappear in a random later round!
|
|
MrStonedOne:
|
|
- tweak: Custom Round end sounds selected by admins will be preloaded to all clients
|
|
before actually rebooting the world
|
|
Shadowlight213:
|
|
- bugfix: Fixes broken icon states when replacing warning floor tile
|
|
Supermichael777:
|
|
- tweak: Cat men have finally achieved equal discrimination.
|
|
TrustyGun+Pubby:
|
|
- imageadd: Lawyers now have unique speech bubbles.
|
|
XDTM:
|
|
- tweak: Using plasma on dark blue slimes will now spawn freon instead of arbitrarily
|
|
freezing mobs.
|
|
uraniummeltdown:
|
|
- tweak: Protolathe stock parts now build 5 times faster
|
|
2016-09-28:
|
|
Cuboos:
|
|
- bugfix: Removed the admin message spam from the smoke_spread proc. You may now
|
|
vape in peace without the threat of a Blue Space Artillery
|
|
LanCartwright:
|
|
- rscdel: Removed Stimulants and Coffee from survival pens.
|
|
- tweak: Nanites have been replaced with Mining Nanites which heal more when you
|
|
are lower health, and do not have the ridiculous healing Adminorazine had.
|
|
2016-10-01:
|
|
Incoming5643:
|
|
- rscadd: After years of having to live on a mostly blown up hunk of junk the wizard's
|
|
ship has finally been repaired
|
|
- rscdel: No one paid attention to that lore anyway
|
|
2016-10-07:
|
|
WJohnston:
|
|
- imageadd: Improved/resprited AI card, pAI, easel/canvases, shotgun shells, RCD
|
|
cartridge, speedloaders, and certain older buttons.
|
|
- imageadd: Improved/resprited a few bar signs, basketball/dodgeball/hoop, blood
|
|
bags, and body bags.
|
|
- imageadd: Improved/resprited Paper, stamps, folders, small fires, pens, energy
|
|
daggers, cabinets, newspaper and other bureaucracy related items.
|
|
2016-10-10:
|
|
ChemicalRascal:
|
|
- bugfix: Previously, improving the incinerator's efficiency made the RPM decay
|
|
more quickly, instead of less quickly. No more!
|
|
Cyberboss:
|
|
- rscadd: More reagent containers can be used for filling your dirty vapor cancer
|
|
sticks
|
|
- spellcheck: Fixed some vape spelling/grammar
|
|
MrStonedOne:
|
|
- tweak: Player Preferences window made slightly faster.
|
|
Nanotrasen Stress Relief Board:
|
|
- rscdel: Claymores created through Highlander no longer thirst for blood or announce
|
|
their wielder's location incessantly.
|
|
- bugfix: Claymores should now properly absorb fallen foes' corpses.
|
|
- bugfix: Losing a limb now properly destroys your claymore.
|
|
Supermichael777:
|
|
- bugfix: The wizards federation have instituted a strict 1 demon limit on demon
|
|
bottles.
|
|
XDTM:
|
|
- rscadd: Using blood on an Oil Slime will create Corn Oil.
|
|
- rscadd: Using blood on Pyrite Slimes will create a random crayon.
|
|
- rscadd: Using water on Orange Slimes will create a small smoke cloud.
|
|
- rscadd: Using water on Blue Slimes will spawn foam.
|
|
- rscadd: You can now retrieve materials inserted in a Drone Shell Dispenser with
|
|
a crowbar.
|
|
phil235:
|
|
- rscadd: A whole bunch of structures and machines can now be broken and destroyed
|
|
using conventional attack methods.
|
|
- rscadd: The effect of fire on objects is overhauled. When on fire, your external
|
|
clothes now take fire damage and can become ashes, unless fire proof. All objects
|
|
caught in a fire can now take fire damage, instead of just flammable ones, unless
|
|
fire proof.
|
|
- rscadd: Acid effect is overhauled. Splashing acid on something puts a green effect
|
|
on it and start slowly melting it. Throwing acid on mobs puts acid on their
|
|
clothes. Acid can destroy structures and items alike, as long as they're not
|
|
acid proof. The more acid put on an object, the faster it melts. Walking on
|
|
an acid puddle puts acid on your shoes or burns your bare feet. Picking up an
|
|
item with acid without adequate glove protection burns your hand. Acid can be
|
|
washed away with any sort of water source (extinguisher, shower, water glass,etc...).
|
|
- rscadd: When a mob receives melee attacks, its clothes also get damaged. Clothes
|
|
with enough damage get a visual effect. Damaged clothes can be repaired with
|
|
cloth (produced with botany's biogenerator). Clothes that receives too much
|
|
melee damage become shreds.
|
|
- tweak: Clicking a structure/machine with an item on help intent can never result
|
|
in an attack.
|
|
- tweak: Hostile animals that are environment destroyers no longer destroys tables&closets
|
|
in one hit. It now takes several hits depending on the animal.
|
|
2016-10-11:
|
|
Cyberboss:
|
|
- rscadd: The waste line now has a digital valve leading to space (off by default)
|
|
along with a port on it's far side
|
|
Incoming5643:
|
|
- rscadd: Wizards may finally use jaunt and blink on the escape shuttle. Maybe elsewhere
|
|
too?
|
|
- bugfix: The previously broken radios in the wizards den should work now. You still
|
|
have to turn them on though.
|
|
Kor:
|
|
- rscadd: Added frogs, with sprites by WJ and sounds by Cuboos.
|
|
Papa Bones:
|
|
- rscadd: Flora now spawns in lavaland tunnels, they can be harvested with a knife.
|
|
- rscadd: Flora have a range of effects, be careful what you eat!
|
|
- bugfix: You harvest flora on lavaland with your hands, not a knife. My bad.
|
|
Shadowlight213:
|
|
- rscadd: Cargo can order the antimatter engine
|
|
2016-10-12:
|
|
Cyberboss:
|
|
- bugfix: Fixed motion alarms instantly triggering and de/un/re/triggering
|
|
- bugfix: Airlock speed mode now works
|
|
Joan:
|
|
- rscadd: You can now deconstruct AI cores that contain no actual AI.
|
|
WJohnston:
|
|
- imageadd: Recolored and resprited candles and ID cards. Folders should have improved
|
|
color contrast.
|
|
XDTM:
|
|
- rscadd: Exhausted slime extracts will now dissolve instead of leaving useless
|
|
used slime extracts.
|
|
- tweak: Airlocks are now immune to any damage below 20, to prevent pickaxe prison
|
|
breaks.
|
|
- tweak: High-Security Airlocks, such as the vault or the AI core's airlocks, are
|
|
now immune to any damage below 30.
|
|
2016-10-13:
|
|
Razharas:
|
|
- tweak: Makes clicking something in heat of battle a bit easier by making drag&drops
|
|
that dont have any effect be counted as clicks
|
|
XDTM:
|
|
- rscadd: 'Added four new symptoms: Regeneration and Tissue Regrowth heal respectively
|
|
brute and burn damage slowly; Flesh Mending and Heat Resistance are the level
|
|
8 version of those symptoms, and heal faster.'
|
|
- rscdel: The Toxic Compensation, Toxic Metabolism and Stimulants symptoms have
|
|
been removed.
|
|
- rscdel: Viruses no longer stack. Viruses can be overridden if the infecting virus
|
|
has higher transmittability than the previous virus' resistance.
|
|
- tweak: Viruses can now have 8 symptoms, up from 6.
|
|
- rscadd: You can now store monkey cubes in bio bags; using bio bags on the consoles
|
|
will load them with the monkey cubes inside the bags.
|
|
ma44:
|
|
- rscadd: Cargo can now order a 2500 supply point crate that requires a QM or above
|
|
to unlock. This crates contains a explorer suit, compact pickaxe, mesons, and
|
|
a bag to hold ore with.
|
|
2016-10-16:
|
|
Cuboos:
|
|
- rscadd: Added a new unique tool belt to the CE
|
|
- rscadd: Added new power tools, a hand drill that can be used as a screw driver
|
|
or wrench and jaws of life which can be used as either a crowbar or wire cutters
|
|
- rscadd: Power tools can also be made from the protolathe with engineering and
|
|
electromagnet 6
|
|
- tweak: slightly revamped how construction/deconstruction handle sound
|
|
- soundadd: added new sounds for the power tools
|
|
- soundadd: added a new sound for activating and deactivating welding tools, just
|
|
because.
|
|
Cyberboss:
|
|
- bugfix: Plasma fires no longer cause cameras to break.
|
|
Joan:
|
|
- tweak: Blazing Oil blobs are now outright immune to fire. This does not affect
|
|
damage taken from other sources that happen to do burn damage.
|
|
- tweak: Normal blob spores now take two welder hits to die, from three.
|
|
- tweak: Cyborgs now die much less rapidly to blob attacks.
|
|
Lzimann:
|
|
- tweak: 'Changed two admin hotkeys: f7 is now stealth-mode and f8 to toggle-build-mode-self.'
|
|
Shadowlight213:
|
|
- bugfix: Modular consoles have been fixed.
|
|
Supermichael777:
|
|
- tweak: Changeling Sting is now one part screwdriver cocktail and 2 parts lemon-lime
|
|
soda.
|
|
- bugfix: Triple citrus now actually displays its sprite.
|
|
Yackemflam:
|
|
- tweak: extinguishers now spray faster
|
|
coiax:
|
|
- rscadd: RCDs have a Toggle Window Type verb allowing the rapid construction of
|
|
reinforced windows, rather than regular windows.
|
|
- rscadd: RCDs can now finish and deconstruct wall girders.
|
|
phil235:
|
|
- tweak: Clicking a floor with a bodybag or roller bed now deploys them directly
|
|
(and the bodybag starts open)
|
|
scoopscoop:
|
|
- bugfix: The cult shifter will now properly spawn as part of the veil walker set.
|
|
2016-10-18:
|
|
Basilman:
|
|
- rscadd: A third martial art, CQC, has been added and is now available to nuke
|
|
ops instead of sleeping carp
|
|
Kor:
|
|
- rscadd: Added sloths to cargobay on Box and Meta
|
|
MrPerson:
|
|
- rscadd: New toxin - Rotatium. It doesn't quite do what it does on other servers.
|
|
Instead it rocks your game view back and forth while slowly doing toxin damage.
|
|
The rocking gets more intense with time.
|
|
- rscadd: To make it, mix equal parts mindbreaker, neurotoxin, and teslium.
|
|
MrStonedOne:
|
|
- experiment: Byond 511 beta users may now choose their own FPS. This will apply
|
|
to animations and other client side only effects. Find it in your game preferences.
|
|
Shadowlight213:
|
|
- bugfix: fixed removing modular computer components
|
|
TheCarlSaganExpress:
|
|
- tweak: Provided you have access, you may now use your ID to unlock the display
|
|
case.
|
|
- tweak: The fire axe cabinet and display case may now be repaired with the welder.
|
|
XDTM:
|
|
- rscadd: You can now grind slime extracts in a reagent grinder. If the slime was
|
|
unused it will result in slime jelly, while if used it will only output the
|
|
reagents inside the extract.
|
|
Yackemflam:
|
|
- bugfix: fixed the standard vest being weaker than the slim variant
|
|
lordpidey:
|
|
- rscadd: There is a new potential obligation for devils to have. Musical duels. Ask
|
|
your nearest devil for a musical duel, there's a 14% chance he's obligated to
|
|
do it.
|
|
- rscdel: Removed the old offering a drink obligation for devils, it overlapped
|
|
too much with the food obligation.
|
|
- tweak: Trying to clone people who've sold their soul now results in FUN.
|
|
- tweak: Devils can no longer spam ghosts with revival contracts.
|
|
phil235:
|
|
- rscadd: Visual effects appear on the target of an attack, similar to the item
|
|
attack effect.
|
|
- rscdel: You now only see a message in chat when witnessing someone else getting
|
|
attacked or hit by a bullet if you are close enough to the action.
|
|
2016-10-19:
|
|
Cyberboss:
|
|
- bugfix: Physically speaking is no longer delayed by your radio's lag
|
|
- bugfix: You can now attack doors with fireaxes and crowbars when using the harm
|
|
intent
|
|
- tweak: The BSA is no longer ready to fire when constructed
|
|
- bugfix: The BSA can no longer be reloaded faster by rebuilding the console
|
|
MrStonedOne:
|
|
- tweak: tweaked the settings of the space drift subsystem to be less effected by
|
|
anti-lag slowdowns
|
|
Pubby:
|
|
- rscadd: 'A new map: PubbyStation. Set it to your favorite in map preferences!'
|
|
XDTM:
|
|
- rscadd: PanD.E.M.I.C. now displays the statistics of the viruses inside.
|
|
phil235:
|
|
- tweak: Made the singularity gen and tesla gen immune to fire.
|
|
- tweak: All unique traitor steal objective item are now immune to all damage except
|
|
severity=1 explosion.
|
|
- tweak: Mobs on fire no longer get damage to their worn backpacks, belts, id, pocket
|
|
stuff, and suit storage.
|
|
- bugfix: Mob receiving melee attacks now only have its outer layer of clothes damaged,
|
|
e.g. no damage to jumpsuit when wearing a suit.
|
|
- bugfix: now all hardsuit have 50% more health, as intended.
|
|
wrist:
|
|
- rscadd: Toxins is different now.
|
|
2016-10-21:
|
|
Adam E.:
|
|
- tweak: Added cargo and engi access to auxillary mine base launching console.
|
|
Cyberboss:
|
|
- tweak: Your brain is now gibbed upon chestburst
|
|
- bugfix: The safe is indestructible again
|
|
Joan:
|
|
- rscadd: Wraith Spectacles will now slowly repair the eye damage they did to you
|
|
as long as you aren't wearing them.
|
|
- experiment: You can now see how much eye damage the spectacles have done to you
|
|
overall, as well as how close you are to being nearsighted/blinded.
|
|
- tweak: Mending Motors heal for more.
|
|
- wip: Mania Motors are overall more powerful; they have greater effect, but require
|
|
more power to run and less power to convert adjacent targets.
|
|
- experiment: Interdiction Lenses no longer require power to disrupt electronics
|
|
and will no longer disrupt the radios of servants.
|
|
- bugfix: You need to be holding teleport talismans and wizard teleport scrolls
|
|
in your hands when you finish the input, and cannot simply open the input and
|
|
finish it whenever you get stunned.
|
|
- tweak: The range for seeing visible messages in combat is a tile higher.
|
|
Screemonster:
|
|
- tweak: The anti-tamper mechanism on abandoned crates now resists tampering.
|
|
- tweak: Secure, non-abandoned crates can be given a %chance of exploding when tampered
|
|
with. Defaults to 0.
|
|
Shadowlight213:
|
|
- bugfix: The Swap minds wizard event will now function
|
|
Swindly:
|
|
- rscadd: The action button for a dental implant now includes the name of the pill
|
|
- bugfix: The pill activation button now properly displays the pill's icon
|
|
uraniummeltdown:
|
|
- rscadd: Adds more replacements to the Swedish gene
|
|
2016-10-22:
|
|
Shadowlight213:
|
|
- experiment: Breathing has been moved from species to the lung organ
|
|
- rscadd: Lung transplants are now possible!
|
|
2016-10-23:
|
|
Cyberboss:
|
|
- bugfix: Fixed a bug that caused door buttons to open doors one after another rather
|
|
than simultaneously like they are suppose to
|
|
- bugfix: NOHUNGER species no longer hunger
|
|
- bugfix: Appropriate gloves now protect you from getting burned by cheap cigarette
|
|
lighters
|
|
- rscdel: Labcoats no longer have pockets
|
|
Yackemflam:
|
|
- tweak: Riot helmets are now more useful in melee situations and the standard helmet
|
|
is now slightly weaker
|
|
uraniummeltdown:
|
|
- rscadd: Atmos grenades are now in the game and uplink
|
|
2016-10-24:
|
|
Batman:
|
|
- tweak: The sniper rifle descriptions are less edgy.
|
|
Cobby:
|
|
- rscadd: Finally, a way to relate to Bees!
|
|
Cyberboss:
|
|
- bugfix: Morphs no longer gain the transparency of chameleons
|
|
- bugfix: Turrets can no longer shoot when unwrenched
|
|
- bugfix: Spray bottle can now be used in the chem dispenser
|
|
Joan:
|
|
- rscadd: Clockwork marauders now have a HUD, showing block chance, counter chance,
|
|
health, fatigue, and host health(if applicable), as well as including a button
|
|
to try to emerge/recall.
|
|
- experiment: Clockwork marauders can now block bullets and thrown items, even if
|
|
Ratvar has not risen.
|
|
- rscadd: The Judicial Visor no longer requires an open hand to use. Instead, clicking
|
|
the button will give you a target selector to place the Judicial Marker.
|
|
- experiment: Tinkerer's Daemons are now a structure instead of a Cache addon.
|
|
- wip: Tinkerer's Daemons now consume a small amount of power when producing a component,
|
|
but produce components every 12 seconds with no additional delay.
|
|
- tweak: Adjusted the costs of the Tinkerer's Daemon and Interdiction Lens.
|
|
- imageadd: Floaty component images appear when Tinkerer's Caches and Daemons produce
|
|
components.
|
|
MrStonedOne:
|
|
- bugfix: Spectral sword now tracks orbiting ghosts correctly.
|
|
Shadowlight213:
|
|
- imageadd: Damaged airlocks now have a sparking effect
|
|
Swindly:
|
|
- rscadd: Added a button to the ChemMaster that dispenses the entire buffer to bottles.
|
|
ma44:
|
|
- rscadd: Reminds the user that reading or writing a book is stupid.
|
|
2016-10-27:
|
|
Chowder McArthor:
|
|
- rscadd: Added a neck slot.
|
|
- tweak: Modified some of the attachment items (ties, scarves, etc) to be neck slot
|
|
items instead.
|
|
Cyberboss:
|
|
- rscadd: NEW HOTKEYS
|
|
- rscadd: The number pad can be used to select the body part you want to target
|
|
(Cycle through head -> eyes -> mouth with 8) in hotkey mode. Be sure Numlock
|
|
is on!
|
|
- rscadd: Holding shift can be used as a modifier to your current run state in both
|
|
hotkey and normal mode.
|
|
- bugfix: Emag can no longer be spammed on shuttle console
|
|
Gun Hog:
|
|
- bugfix: Fixed AIs uploaded to mechs having their camera view stuck to their card.
|
|
Joan:
|
|
- rscadd: Clockwork Floors now have a glow when healing servants of toxin damage.
|
|
Only other servants can see it, so don't get any funny ideas.
|
|
- bugfix: The Interdiction Lens now properly has a high Belligerent Eye cost instead
|
|
of a high Replicant Alloy cost.
|
|
Pubby:
|
|
- tweak: PubbyStation's bar is now themed like a spooky castle!
|
|
Swindly:
|
|
- bugfix: Chem implants can now be properly filled and implanted
|
|
WJohnston:
|
|
- rscadd: Adds an unlocked miner equipment locker on Boxstation and Metastation's
|
|
Aux Base Construction area, as well as a telescreen to the camera inside. All
|
|
mining outpost computers can also see through that camera.
|
|
lordpidey:
|
|
- rscadd: The wizard federation has teamed up with various LARP groups to invent
|
|
a new type of spell.
|
|
2016-10-28:
|
|
Erwgd:
|
|
- rscadd: You can now use cloth to make black or fingerless gloves.
|
|
- tweak: Biogenerators require less biomass to produce botanist's leather gloves.
|
|
Tacolizard:
|
|
- rscadd: Added a new contraband crate to cargo, the ATV crate.
|
|
2016-10-29:
|
|
Chowder McArthor:
|
|
- bugfix: Added in icons for the neck slot for the other huds.
|
|
Cobby:
|
|
- rscadd: Adds several Halloween-Themed Emojis. See if you can get them all! [no
|
|
code diving cheaters!]
|
|
Erwgd:
|
|
- rscadd: The NanoMed Plus now stocks premium items.
|
|
Joan:
|
|
- experiment: Guvax is now targeted; invoking it charges your slab to bind and start
|
|
converting the next target attacked in melee within 10 seconds. This makes your
|
|
slab visible in-hand.
|
|
- tweak: Above 5 Servants, the invocation to charge your slab is not whispered,
|
|
and the conversion time is increased for each Servant above 5.
|
|
- wip: Using Guvax on an already bound target will stun them. The bound target can
|
|
resist out, which will prevent conversion.
|
|
- experiment: Sentinel's Compromise is now targeted, like Guvax, but can select
|
|
any target in vision range.
|
|
- rscadd: Sentinel's Compromise now also removes holy water from the target Servant.
|
|
- wip: Clicking your slab will cancel these scriptures.
|
|
- imageadd: Both of these will change your cursor, to make it obvious they're active
|
|
and you can't do anything else.
|
|
- rscadd: Arks of the Clockwork Justicar that do not summon Ratvar will still quick-call
|
|
the shuttle.
|
|
- bugfix: Clockwork structures that return power can now return power to the APC
|
|
of the area they're in if there happens to be one.
|
|
- bugfix: Clockwork structures that use power from an APC will cause that APC to
|
|
start charging and update the tgUI of anyone looking at the APC.
|
|
- bugfix: Converting metal, rods, or plasteel to brass with a clockwork proselytizer
|
|
while holding it will no longer leave a remainder inside of you.
|
|
- tweak: Plasteel to brass is now a 2:1 ratio, from a 2.5:1 ratio. Accordingly,
|
|
you now only need 2 sheets of plasteel to convert it to brass instead of 10
|
|
sheets.
|
|
- tweak: Wall gears are now converted to brass sheets instead of directly to alloy.
|
|
- rscdel: You can no longer do other proselytizer actions while refueling from a
|
|
cache.
|
|
- bugfix: Fixed a bug where certain stacks wouldn't merge with other stacks, even
|
|
when they should have been.
|
|
- bugfix: Clockwork structures constructed from brass sheets now all have appropriate
|
|
construction value to replicant alloy ratios.
|
|
- bugfix: Tinkerer's Caches no longer need to see a clockwork wall to link to it
|
|
and generate components.
|
|
MrStonedOne:
|
|
- experiment: Shoes do not go on heads.
|
|
NikNak:
|
|
- rscadd: Action figures are finally winnable at arcade machines. Comes in boxes
|
|
of 4.
|
|
Pubby:
|
|
- rscadd: The holodeck has been upgraded with new programs. Try them out!
|
|
Shadowlight213:
|
|
- rscdel: The HOS and other heads of staff no longer have a chance to be revheads
|
|
TehZombehz:
|
|
- tweak: Custom food items can now fit inside of smaller containers, such as paper
|
|
sacks.
|
|
- rscadd: Small cartons can be crafted using 1 piece of cardboard. Don't be late
|
|
for school.
|
|
- rscadd: Apples can now be juiced for apple juice. Chocolate milk can now be crafted
|
|
using milk and cocoa.
|
|
- tweak: Chocolate bar recipe has been modified to compensate for chocolate milk.
|
|
The soy milk version of the chocolate bar recipe remains unchanged.
|
|
- bugfix: Grapes can now be properly juiced for grape juice using a grinder.
|
|
XDTM:
|
|
- tweak: Wizards no longer need sandals to cast robed spells.
|
|
Xhuis:
|
|
- rscadd: Syndicate and malfunctioning AIs may now be transferred onto an intelliCard
|
|
if their parent core has been destroyed. This may only be done with the AI's
|
|
consent, and the AI may not be re-transferred onto another APC or the APC it
|
|
came from.
|
|
- rscadd: New additions have been made for this Halloween and all future ones. Happy
|
|
Halloween!
|
|
ma44:
|
|
- rscadd: You can now solidify liquid gold into sheets of gold with frostoil and
|
|
a very little amount of iron
|
|
2016-10-30:
|
|
Joan:
|
|
- rscadd: The Recollection option in the Clockwork Slab has been significantly improved,
|
|
with a better information to fluff ratio, and the ability to toggle which tiers
|
|
of scripture that are visible in Recollection.
|
|
Lzimann:
|
|
- bugfix: You can once again order books by its ID in the library.
|
|
Mysak0CZ:
|
|
- bugfix: You no longer need to deconstruct emagged (or AI-hacked) APC to fix them,
|
|
replacing board is sufficient
|
|
- bugfix: You can no longer unlock AI-hacked APCs
|
|
- bugfix: Removing APC's and SMES's terminal no longer ignore current tool's speed
|
|
- rscadd: You can repair APC's cover (only if APC is not compleatly broken) by using
|
|
APC frame on it
|
|
- rscadd: closing APC's cover will lock it
|
|
bgobandit:
|
|
- rscadd: The creepy clown epidemic has arrived at Space Station 13.
|
|
- rscadd: Honk.
|
|
2016-10-31:
|
|
Joan:
|
|
- experiment: Brass windows will now survive two fireaxe hits, and are slightly
|
|
more resistant to bullets.
|
|
Lzimann:
|
|
- rscdel: Changelings no longer have the Swap Forms ability.
|
|
Xhuis:
|
|
- rscadd: Disposal units, outlets, etc. are now fireproof.
|
|
- rscadd: Changelings can now use biodegrade to escape silk cocoons.
|
|
2016-11-02:
|
|
Iamgoofball:
|
|
- rscadd: Added a new lobby menu sound.
|
|
Joan:
|
|
- rscdel: Brass windows and windoors no longer drop full sheets of brass when destroyed.
|
|
- rscadd: Instead, they'll drop gear bits, which can be proselytized for a small
|
|
amount of liquified alloy; 80% of the materials used to construct the window.
|
|
- tweak: Mending Motors have an increased range and heal for more.
|
|
- experiment: Mending Motors will no longer waste massive amounts of power on slightly
|
|
damaged objects; instead, they will heal a small amount, use a small amount
|
|
of power, and stop if the object is fully healed.
|
|
- wip: Mending Motors can now heal all clockwork objects, including pinion airlocks,
|
|
brass windows, and anything else you can think of.
|
|
- rscadd: Ocular Wardens will no longer attack targets that are handcuffed, buckled
|
|
to something AND lying, or in the process of being converted by Guvax.
|
|
- tweak: Also, they do very slightly more damage.
|
|
- rscdel: Hulks no longer one-shot most clockwork structures and will no longer
|
|
four-shot the Gateway to the Celestial Derelict.
|
|
- bugfix: Hulks are no longer a blob counter.
|
|
XDTM:
|
|
- tweak: Ninjas are now slightly visible when stealthing.
|
|
phil235:
|
|
- rscadd: Spray cleaner and soap can now wash off paint color.
|
|
2016-11-03:
|
|
Cobby:
|
|
- rscadd: Adds a geisha outfit to the clothesmate on hacking. QT space ninja BF
|
|
not included
|
|
Joan:
|
|
- rscadd: 'Proselytizing a window will automatically proselytize any grilles under
|
|
it. This is free, so don''t worry about wasting alloy. rcsadd: Trying to proselytize
|
|
something that can''t be proselytized will try to proselytize the turf under
|
|
it, instead.'
|
|
- experiment: Clockcult's "Convert All Silicons" objective now also requires that
|
|
Application scripture is unlocked.
|
|
- wip: The "Convert All Silicons" objective will also only be given if there is
|
|
an AI, instead of only if there is a silicon.
|
|
2016-11-05:
|
|
Joan:
|
|
- rscadd: Proselytizer conversion now accounts for existing materials, and deconstructing
|
|
a wall, a girder, or a window for its materials is no longer more efficient
|
|
than just converting it.
|
|
- imageadd: Heal glows now appear when mending motors repair clockwork mobs and
|
|
objects.
|
|
Lzimann:
|
|
- rscdel: You can no longer walk holding shift.
|
|
2016-11-06:
|
|
Joan:
|
|
- bugfix: Dragging people over a Vitality Matrix will actually cause the Matrix
|
|
to start working on them instead of failing to start draining because it's "active"
|
|
from when the dragging person crossed it.
|
|
phil235:
|
|
- rscadd: You can now climb on transit tube, like tables.
|
|
- rscadd: You can now use tabs when writing on paper by writing "[tab]"
|
|
2016-11-07:
|
|
Basilman:
|
|
- rscadd: CQC users can now block attacks by having their throw mode on.
|
|
- tweak: The CQC kick and Disorient-disarm combos are now much easier to use, CQC
|
|
harm intent attacks are stronger aswell.
|
|
- bugfix: Fixed being able to CQC restrain someone, let him go, then 10 minutes
|
|
later disarm someone else to instantly chokehold them.
|
|
- tweak: CQC costs more TC (13)
|
|
Cyberboss:
|
|
- bugfix: Tesla zaps that don't come from an energy ball can no longer destroy nukes
|
|
and gravity generators
|
|
El Tacolizard:
|
|
- rscadd: A space monastery and chaplain job have been added to PubbyStation.
|
|
- rscadd: Improved pubby's maint detailing
|
|
Joan:
|
|
- tweak: Ratvarian Spears now do 18 damage and ignore a small amount of armor on
|
|
normal attacks, but have a slightly lower chance to knowdown/knockout. Impaling
|
|
also ignores a larger amount of armor.
|
|
- rscadd: Throwing a Ratvarian Spear at a Servant will not damage them and may cause
|
|
them to catch the spear.
|
|
- rscadd: Standard drones will be converted to Cogscarabs by Ratvar and the Celestial
|
|
Gateway proselytization.
|
|
- rscdel: Cogscarabs no longer receive station alerts.
|
|
- bugfix: Anima Fragments, Clockwork Marauders, and cult constructs are now properly
|
|
immune to heat and electricity.
|
|
- tweak: Clockwork armor is much stronger against bullets and bombs but much weaker
|
|
against lasers.
|
|
- wip: Specific numbers; Bullet armor from 50% to 70%, bomb armor from 35% to 60%,
|
|
laser armor from -15% to -25%. This means lasers are a 4-hit crit.
|
|
- rscadd: You can now Quickbind scripture other than Guvax and Vanguard to the Clockwork
|
|
Slab's action buttons, via Recollection.
|
|
- rscadd: You can also recite scripture directly from Recollection, if doing so
|
|
suits your taste. Of course it suits your taste, it's way easier than menus.
|
|
- tweak: You can also toggle compact scripture in Recollection, so that you don't
|
|
see description, invocation time, component cost, or tips.
|
|
- tweak: Dropping items into Spatial Gateways no longer consumes a use from the
|
|
gateway.
|
|
- rscadd: If your Spatial Gateway target is unconscious, you can pick a new target
|
|
instead.
|
|
Kor:
|
|
- rscadd: Multiverse teams now have HUD icons.
|
|
- rscadd: Multiverse war is back in the spellbook.
|
|
phil235:
|
|
- rscadd: Altclicking a PDA without id now removes its pen.
|
|
- rscadd: The PDA's sprite now shows whether it has an id, a pAI, a pen, or if its
|
|
light is on.
|
|
2016-11-09:
|
|
Changes:
|
|
- tweak: Old mining asteroid is more interesting (mining world can be picked in
|
|
ministation.dm)
|
|
- tweak: Space around ministation is now half(?) the size of normal space
|
|
- rscadd: Loot spawners to maintenance
|
|
- bugfix: Rad storms frying maintenance
|
|
- bugfix: Bad conveyor belts in mining/cargo area of station
|
|
- bugfix: Bombs completely destroying toxins test site
|
|
- rscadd: Cyborg job available again
|
|
- tweak: Mining cyborgs can use steel rods when asteroid mining is enabled
|
|
Joan:
|
|
- tweak: Repairing clockwork structures with a Clockwork Proselytizer now only costs
|
|
1 alloy per point of damage.
|
|
- experiment: Vitality Matrices will no longer heal dead Servants that they cannot
|
|
outright revive.
|
|
- rscadd: The Celestial Gateway will now prevent the emergency shuttle from leaving.
|
|
- tweak: However, Centcom will alert, in general terms, the location of the Celestial
|
|
Gateway two minutes after it is summoned.
|
|
- rscadd: Reciting scripture while not on the station, centcom, or mining/lavaland
|
|
will double recital time and component costs.
|
|
Kor:
|
|
- rscadd: You can now examine an r-wall to find out which tool is needed to continue
|
|
deconstructing it.
|
|
- rscadd: The game will now recognize a successful detonation of the nuclear bomb
|
|
in the syndicate base.
|
|
- rscadd: Cloaks are now cosmetic items that can be worn in the neck slot, allowing
|
|
you to wear them over armour.
|
|
Shadowlight213:
|
|
- rscdel: Removed the restriction on attacking people with a fire extinguisher on
|
|
help intent if the safety is on.
|
|
uraniummeltdown:
|
|
- rscadd: Added Cortical Borers, a brainslug parasite.
|
|
- rscadd: Added Cortical Borer Event
|
|
2016-11-10:
|
|
Kor:
|
|
- rscadd: The wizard has a new spell, Rod Form, which allows him to transform into
|
|
an immovable rod.
|
|
uraniummeltdown:
|
|
- bugfix: fixed brains not having ckeys when removed
|
|
- bugfix: hopefully fixed multiple ghosts entering a borer ghosting all but one
|
|
- tweak: tweaked the formula for hosts needed for borer event to 1+humans/6
|
|
- tweak: borer endround report is a lot nicer
|
|
2016-11-11:
|
|
Cyberboss:
|
|
- bugfix: Promotion of revheads won't occur if they are restrained/incapacitated
|
|
- bugfix: Facehuggers can no longer latch onto mobs without a head... How the fuck
|
|
did you get a living mob without a head?
|
|
- bugfix: Hulks and monkeys can no longer bypass armor
|
|
- rscadd: Metastation now has a waste to space line
|
|
- bugfix: Objects will no longer get stuck behind the recycler on Boxstation
|
|
Joan:
|
|
- rscadd: You can now repair reinforced walls by using the tool you'd use to get
|
|
to the state they're currently in. Examining will give you a hint as to which
|
|
tool to use.
|
|
- spellcheck: Renamed Guvax to Geis. This also applies to the component, which has
|
|
been similarly renamed.
|
|
Kor:
|
|
- rscadd: The Captain can now purchase alternate escape shuttles from the communications
|
|
console. This drains from the station supply of cargo points, and you can only
|
|
do so once per round, so spend wisely.
|
|
- rscadd: Some shuttles are less desirable than the default, and will instead grant
|
|
the station a credit bonus when purchased.
|
|
- rscadd: Explosions are no longer capped on the mining z level.
|
|
- rscadd: The forcewall spell now creates a 3x1 wall which the caster can pass through.
|
|
- rscadd: Bedsheets are now worn in the neck slot, rather than the back slot.
|
|
2016-11-13:
|
|
Cyberboss:
|
|
- rscadd: Using a screwdriver on a conveyor belt will reverse it's direction
|
|
- bugfix: Medibots, by default, can no longer OD you on tricord
|
|
- tweak: They will now use charcoal instead of anti-toxin to heal tox damage
|
|
- bugfix: Silicons no longer get warm skin when irradiated
|
|
Gun Hog:
|
|
- tweak: Wizard (and Devil) fireballs now automatically toggle off once fired.
|
|
Joan:
|
|
- tweak: Judicial Visors now protect from flashes.
|
|
- rscadd: Reciting Scripture is now done through an actual interface, and can thus
|
|
be done much faster.
|
|
- rscdel: The recital and quickbind functions that Recollection had have been moved
|
|
to this interface instead.
|
|
- rscadd: Servants of Ratvar can now unsecure and move most Clockwork Structures
|
|
with a wrench, though doing so will damage the structure by 25% of its maximum
|
|
integrity.
|
|
- rscadd: Clockwork Structures become less effective as their integrity lowers,
|
|
reducing their effect by up to 50% at 25% integrity.
|
|
- tweak: You can now deconstruct unsecured wall gears with a screwdriver.
|
|
- tweak: Wall gears now have much more health and can be repaired with a proselytizer.
|
|
Mysak0CZ:
|
|
- rscadd: You can now use wrech to anchor (as long as it is not in space) / unanchor
|
|
lockers
|
|
- bugfix: Cyborgs can now simply use "hand" to open / close lockers (instead of
|
|
using toggle open verb)
|
|
- bugfix: You can now properly put unlit welder inside lockers
|
|
- bugfix: Lockers using different decostruction tools (like cardboard boxes wirecutters)
|
|
can now be deconstructed too
|
|
Xhuis:
|
|
- rscadd: All computers now have sounds. Try them out!
|
|
coiax:
|
|
- rscadd: Swarmers can now use :b to talk on Swarm Communication.
|
|
- rscadd: Lich phylacteries are now in the "points of interest" for ghosts.
|
|
uraniummeltdown:
|
|
- bugfix: Cancel Assume Control works as borer now
|
|
- rscadd: Added the cueball helmet, scratch suit, joy mask to Autodrobe
|
|
2016-11-14:
|
|
Joan:
|
|
- rscdel: You can no longer pick up cogscarabs.
|
|
- rscadd: Servants of Ratvar can now reactivate Cogscarabs with a screwdriver.
|
|
- tweak: Cogscarab proselytizers proselytize things twice as fast.
|
|
- tweak: Cogscarabs now have 1.6 seconds of delay when firing guns, as much as an
|
|
unmodded kinetic accelerator.
|
|
- bugfix: Fixed Vitality Matrices and Raise Dead runes not reviving if the target
|
|
happened to be in their body already.
|
|
Kor:
|
|
- rscadd: Extended mode now has a special command report that tells you the round
|
|
type. This is to let people know they have time to start on large scale projects
|
|
rather than milling about waiting for antagonists to attack.
|
|
- rscadd: All station goals are now unlocked during extended.
|
|
Mysak0CZ:
|
|
- bugfix: MetaStation's xenobiology disposals now work properly
|
|
uraniummeltdown:
|
|
- tweak: Changed the Command and Security radio colors
|
|
- rscadd: Added raw telecrystals to the uplink, can be used with uplinks and uplink
|
|
implants.
|
|
- rscadd: Added 10mm ammo variants to uplink
|
|
2016-11-15:
|
|
Cyberboss:
|
|
- bugfix: Brains and heads with brains trigger the emergency stop on the recycler
|
|
Kor:
|
|
- rscadd: The vault is now home to a new machine which can accept cash deposits,
|
|
adding to the cargo point total.
|
|
- rscadd: You can also use this machine to steal credits from the cargo point total.
|
|
Doing so takes time, and will set off an alarm.
|
|
- rscadd: You can now buy an asteroid with engines strapped to it to replace the
|
|
emergency escape shuttle.
|
|
- rscadd: You can now buy a luxury shuttle to replace the emergency escape shuttle.
|
|
Each crewmember must bring 500 credits worth of cash or coins to board though.
|
|
Lexorion & Lzimann:
|
|
- tweak: Wizards have developed a new spell. It's called Arcane Barrage and it has
|
|
been reported that it has a similar function to Lesser Summon Guns!
|
|
Supermichael777:
|
|
- rscdel: The atmos grenades have been removed. if you want to burn down the shuttle
|
|
use canisters or something but at least work at it.
|
|
coiax:
|
|
- rscadd: Mice (the rodent, not the peripheral) now start in random locations.
|
|
2016-11-16:
|
|
Mysak0CZ:
|
|
- rscadd: Door can now have higher security, making them stronger and wires harder
|
|
to access
|
|
- rscadd: More info can be found on github or wiki (if this passes)
|
|
- imageadd: Protected wires now have sprites
|
|
Pubby:
|
|
- bugfix: cyclelinked airlock pairs now close behind you even when running through
|
|
at full speed.
|
|
Swindly:
|
|
- rscadd: Dice can now be rigged by microwaving them.
|
|
2016-11-18:
|
|
Cyberboss:
|
|
- bugfix: The amount of metal used to construct High Security airlocks with the
|
|
RCD is now consistent with the actual cost
|
|
Incoming5643:
|
|
- bugfix: The charge spell should once again work correctly with guns/wands
|
|
Joan:
|
|
- rscadd: Clockcult AIs have power as long as they are on a Clockwork Floor or next
|
|
to a Sigil of Transmission. This is in addition to having power under normal
|
|
conditions.
|
|
- rscadd: Clockcult silicons can now activate Clockwork Structures from a distance.
|
|
- rscdel: Interdiction Lenses will not disable cameras if there are no living unconverted
|
|
AIs.
|
|
- rscadd: Clockcult Cyborgs can charge from Sigils of Transmission by crossing them;
|
|
after a 5 second delay, the cyborg regains either their missing charge or the
|
|
amount of power in the sigil(whichever is lower) over 10 seconds.
|
|
- rscadd: You can now cancel out of selecting a robot module!
|
|
- imagedel: Robot modules now only have a generic transform animation when selected;
|
|
the borg is locked in place for 5 seconds in a small cloud of smoke while the
|
|
base borg sprite fades out and the new module fades in.
|
|
- tweak: Resetting a borg will do that animation.
|
|
- rscadd: Adds Networked Fibers, which gains points instead of automatic expansion
|
|
and causes manual expansion near its core to move its core.
|
|
- rscadd: Added a new UI style, Clockwork.
|
|
NikNak:
|
|
- rscadd: Added tator tots, made my putting a potato in the food processor
|
|
- tweak: French fries are now made by cutting up a potato into wedges and putting
|
|
the wedges (plate and all) into the food processor
|
|
coiax:
|
|
- bugfix: The observer visible countdown timer for the malfunctioning AI doomsday
|
|
device is now formatted and rounded appropriately.
|
|
erwgd:
|
|
- rscadd: You can now make emergency welding tools in the autolathe.
|
|
2016-11-19:
|
|
Crushtoe:
|
|
- imageadd: Added a shiny new icon for the reaper's scythe in-hand and normal sprite.
|
|
It's 25% less gardener.
|
|
RandomMarine:
|
|
- rscadd: An instruction paper has been added to the morgue on most maps, because
|
|
somehow it's needed.
|
|
Shadowlight213:
|
|
- rscadd: Added the AI integrity restorer as a modular computer program
|
|
- rscadd: Added an AI intelliCard slot. Insert an Intellicard into it to be able
|
|
to use the restoration program.
|
|
- bugfix: Fixes Alarm program detecting ruins
|
|
- bugfix: Fixes being unable to toggle the card reader module power
|
|
- tweak: The downloader will now tell you if a program is incompatible with your
|
|
hardware
|
|
2016-11-20:
|
|
Basilman:
|
|
- rscadd: Added a new beard style, Broken Man.
|
|
Cobby:
|
|
- tweak: Airlock security is only given to vault doors, centcomm, and Secure Tech
|
|
[Secure Tech just requires a welder]
|
|
Incoming5643:
|
|
- rscadd: The warp whistle has been added to the wizard's repertoire of spells and
|
|
artifacts.
|
|
- rscadd: The drop table for summon magic has been expanded.
|
|
Joan:
|
|
- rscdel: Servant cyborgs no longer have emagged modules.
|
|
- rscadd: Servant cyborgs now have a limited selection of scripture and tools, which
|
|
varies by cyborg type.
|
|
Kor:
|
|
- bugfix: Station goals will once again function in extended.
|
|
Swindly:
|
|
- rscadd: Added a nitrous oxide reagent. It can be created by heating 3 parts ammonia,
|
|
1 part nitrogen, and 2 parts oxygen to 525K. The process produces water as a
|
|
by-product and will cause an explosion if too much heat is applied.
|
|
2016-11-21:
|
|
Cobby:
|
|
- tweak: mining/labor shuttles are now radiation proof.
|
|
2016-11-23:
|
|
Crushtoe:
|
|
- rscadd: Added more tips.
|
|
- bugfix: Fixes some sprites and spelling issues, namely bedsheet capes.
|
|
Cyberboss:
|
|
- bugfix: Changing an airlock's security level no longer heals it
|
|
Gun Hog:
|
|
- bugfix: Medibots now heal toxin damage again.
|
|
Joan:
|
|
- rscadd: Clockcult AIs can now listen to conversations through cameras.
|
|
- rscadd: Due to complaints that the new slab interface was too difficult to navigate,
|
|
it now starts off in compressed format. The button to toggle this is now also
|
|
larger.
|
|
Kor:
|
|
- rscadd: Rounds ending on one server will send a news report to the other server.
|
|
Shadowlight213:
|
|
- tweak: Borers now have a 10 second delay before waking up after sugar leaves the
|
|
host system
|
|
- tweak: There is a chance for borers to lose control, based on brain damage levels
|
|
Swindly:
|
|
- rscadd: Most small items can now be placed in the microwave. Remember not to microwave
|
|
metallic objects.
|
|
XDTM:
|
|
- rscadd: 'Golems now have special properties based on the mineral they''re made
|
|
of:'
|
|
- rscadd: Silver golems have a higher chance of stun when punching
|
|
- rscadd: Gold golems are faster but less armoured
|
|
- rscadd: Diamond golems are more armoured
|
|
- rscadd: Uranium golems are radioactive
|
|
- rscadd: Plasma golems explode on death
|
|
- rscadd: Iron and adamantine golems are unchanged.
|
|
jakeramsay007:
|
|
- tweak: Borers can no longer take control of people who have a mindshield implant
|
|
or are a member of either cult. This however does not stop them from infesting
|
|
and controlling them through other means, such as chemicals.
|
|
2016-11-24:
|
|
Kor:
|
|
- rscadd: Shaft miners now have access to the science channel.
|
|
Lzimann:
|
|
- rscdel: Multiverse sword is no longer buyable by wizards
|
|
erwgd:
|
|
- rscadd: Plasmamen get their own random names.
|
|
2016-11-25:
|
|
Joan:
|
|
- rscadd: Clockcult AIs with borgs 'slaved' to them will convert them when hacking
|
|
via the robotics console.
|
|
- experiment: Replaced the "No Cache" alert with an alert that will show what you
|
|
need for the next tier of scripture.
|
|
Kor:
|
|
- rscadd: The captain may now purchase an unfinished shuttle chassis, which will
|
|
dock immediately when bought, but will not launch until the end of the regular
|
|
shuttle call procedure. The shuttle is empty and devoid of atmosphere however,
|
|
so you'll need to do some work on it if you want a safe trip home.
|
|
Shadowlight213:
|
|
- bugfix: The activation button for the AI integrity restorer modular program actually
|
|
works now!
|
|
- rscdel: The cortical borer event is now admin only
|
|
2016-11-27:
|
|
Cyberboss:
|
|
- bugfix: False armblades are now removed after one minute. Start feeling the P
|
|
A R A N O I A when you see em
|
|
Gun Hog:
|
|
- rscadd: AIs piloting a mech may now be recovered with an Intellicard from the
|
|
wreckage if the mech is destroyed. They will be require repair once recovered.
|
|
- tweak: Instructions for piloting mechs as an AI are now more obvious.
|
|
- tweak: Traitor and Ratvar AIs may now be carded from mechs, at their discretion.
|
|
Joan:
|
|
- tweak: Clockwork walls are now about as hard for hulks to break as rwalls.
|
|
- rscadd: You can now quickbind up to 5 scriptures from the recital menu, and the
|
|
recital menu has less empty space.
|
|
- tweak: Clockwork slabs now only start with only Geis pre-bound.
|
|
Kor:
|
|
- rscadd: Shaft miners can now redeem their starting voucher for a conscription
|
|
kit, which contains everything they need to rope their friend into joining them
|
|
on lavaland.
|
|
- rscadd: You can now see which emergency shuttle is coming in the status panel.
|
|
Lzimann:
|
|
- rscadd: The robots stole Santa's Elfs jobs.
|
|
MMMiracles:
|
|
- tweak: Jump boots now have a pocket
|
|
- imageadd: Jump boots from mining now have on-character icons.
|
|
Mervill:
|
|
- imageadd: Disposal units now use a tgui instead of plain html
|
|
- rscadd: 'As the AI: Click an AI status display to bring up the prompt for changing
|
|
the image'
|
|
Swindly:
|
|
- rscadd: Wet leather can be dried by putting it on a drying rack.
|
|
Xhuis:
|
|
- bugfix: Plastic explosives now actually explode when you commit suicide with them.
|
|
- bugfix: Resisting out of straight jackets now works properly.
|
|
- rscdel: Highlander will no longer announce the last man standing.
|
|
- rscadd: Cyborgs can now open morgue trays. This does not include crematoriums!
|
|
uraniummeltdown:
|
|
- rscdel: Borers no longer randomly lose control based on host brain damage
|
|
- tweak: Borer Dominate Victim stun time reduced from 4 -> 2.
|
|
- tweak: Borers no longer force unhidden when infesting someone.
|
|
- tweak: Borer event is rarer (weight 20->15).
|
|
- tweak: Borer reproduction chemicals required increased from 100 to 200.
|
|
2016-11-29:
|
|
Joan:
|
|
- tweak: Interdiction Lenses are more likely to turn off if damaged.
|
|
- tweak: Reduced Interdiction Lens and Tinkerer's Daemon CV from 25 to 20.
|
|
RemieRichards:
|
|
- rscadd: Devils may now spawn with an obligation to accept dance off challanges,
|
|
if they have this obligation they also gain a spell to summon/unsummon a 3x3
|
|
dance floor at will.
|
|
Swindly:
|
|
- rscadd: Microwaves now heat open reagent containers to 1000K.
|
|
XDTM:
|
|
- rscadd: 'Added new types of golem: glass, sand, wood, plasteel, titanium, plastitanium,
|
|
alien alloy, bananium, bluespace, each with their own traits. Experiment!'
|
|
- tweak: Golems will be told what their traits are when spawning.
|
|
- rscadd: Putting a golem in a gibber will give ores of its mineral type, instead
|
|
of meat.
|
|
- rscadd: Using Iron on an adamantine slime extract will spawn an incomplete golem
|
|
shell, that will be slaved to whoever completes it, much like a normal adamantine
|
|
golem.
|
|
jughu:
|
|
- tweak: Proselytizing airlocks into pinion airlocks takes longer.
|
|
2016-11-30:
|
|
ANGRY CODER:
|
|
- tweak: NT news reports the clandestine criminal organization known as the syndicate
|
|
may have upgraded one of their illegally stolen cyborg modules with additional
|
|
healing technology.
|
|
Cobby [Idea stolen from Shaps]:
|
|
- rscadd: For objects that you could previously rename with a pen, you can now edit
|
|
their description as well.
|
|
Cyberboss:
|
|
- rscdel: Due to budget cuts. Firelocks no longer have safety features
|
|
- bugfix: Roundstart airlock electronics now properly generate the correct accesses
|
|
- bugfix: tgui windows will now close on round end
|
|
Gun Hog:
|
|
- bugfix: Syndicate Medical Cyborg hyposprays now properly work through Operative
|
|
hardsuits and other thick clothing.
|
|
Joan:
|
|
- tweak: Cogscarabs will once again convert metal, rods, and plasteel directly to
|
|
alloy.
|
|
- tweak: Tinkerer's caches now increase in cost every 4 caches, from 5.
|
|
- rscadd: The Ark of the Clockwork Justicar now converts all silicons once it finishes
|
|
proselytizing the station.
|
|
Mervill:
|
|
- rscadd: AI hologram can move seamlessly between holopads
|
|
Thunder12345:
|
|
- rscadd: Added anti-armour launcher. A single-use rocket launcher capable of penetrating
|
|
all but the heaviest of armour. Deals massively increased damage to cyborgs
|
|
and mechs.
|
|
2016-12-02:
|
|
Cobby:
|
|
- bugfix: Removes the exploit that allowed you to bypass grabcooldowns with Ctrl+Click
|
|
PeopleAreStrange:
|
|
- tweak: Changed F7 to buildmode, F8 to Invismin (again). Removed stealthmin toggle
|
|
RemieRichards:
|
|
- rscadd: Added a new lavaland "boss"
|
|
- tweak: Hostile mobs will now find a new target if they failed to attack their
|
|
current one for 30 seconds, this reduces cheese by simply making the mob find
|
|
something else to do/someone to kill
|
|
- bugfix: Hostile mobs with search_objects will now regain that value after a certain
|
|
amount of time (per-mob, base 3 seconds), this is because being attacked causes
|
|
mobs with this var to turn it off, so they can run away, however it was literally
|
|
never turned on which caused swarmers to get depression and never do anything.
|
|
2016-12-03:
|
|
Joan:
|
|
- rscadd: Trying to move while bound by Geis will cause you to start resisting,
|
|
but the time required to resist is up by half a second.
|
|
- experiment: Resisting out of Geis now does damage to the binding, and as such
|
|
being stunned while bound will no longer totally reset your resist progress.
|
|
- rscadd: Using Geis on someone already bound by Geis will interrupt them resisting
|
|
out of it and will fully repair the binding.
|
|
- tweak: Geis's pre-binding channel now takes longer for each servant above 5. Geis's
|
|
conversion channel also takes slightly longer for each servant above 5.
|
|
- rscadd: Converted engineering and miner cyborgs can now create Sigils of Transgression.
|
|
RandomMarine:
|
|
- tweak: Airlocks will keep their original name when their electronics are removed
|
|
and replaced. You may still use a pen to rename the assembly if desired.
|
|
2016-12-04:
|
|
Durkel:
|
|
- tweak: Recent enemy reports indicate that changelings have grown bored with attacking
|
|
near desolate stations and have shifted focus to more fertile hunting grounds.
|
|
2016-12-06:
|
|
BASILMAN YOUR MAIN MAN:
|
|
- bugfix: fixes people "walking over the glass shard!" when they're on the ground,
|
|
changes message when incapacitated
|
|
Chnkr:
|
|
- rscadd: Nuclear Operatives can now customize the message broadcast to the station
|
|
when declaring war.
|
|
Cyberboss:
|
|
- bugfix: The atmos waste lines for the Metastation Kitchen and Botany departments
|
|
is now actually connected
|
|
Gun Hog:
|
|
- rscadd: Nanotrasen Janitorial Sciences Division is proud to announce a new concept
|
|
for the Advanced Mop prototype; It now includes a built-in condenser for self
|
|
re-hydration! See your local Scientist today! In the event that janitorial staff
|
|
wish to use more expensive solutions, the condenser may be shut off with a handy
|
|
handle switch!
|
|
Incoming5643:
|
|
- bugfix: The timer for shuttle calls/recalls now scales with the security level
|
|
of the station (Code Red/Green, etc.). You no longer have to feel dumb if you
|
|
forget to call Code Red before you call the shuttle!
|
|
- rscadd: Shuttles called in Code Green (the lowest level) now take 20 minutes to
|
|
arrive, but may be recalled for up to 10 minutes. They also don't require a
|
|
reason to be called.
|
|
- experiment: That doesn't mean you should call a code green shuttle every round
|
|
the moment it finishes refueling.
|
|
- rscadd: Server owners may now customize the population levels required to play
|
|
various modes. Keep in mind that this does not preserve the balance of the mode
|
|
if you change it drastically. See game_modes.txt for details.
|
|
Joan:
|
|
- rscadd: You can now proselytize floor tiles at a rate of 20 tiles to 1 brass sheet
|
|
or 2 tiles to 1 liquified alloy for cogscarabs.
|
|
- rscadd: Proselytizers will automatically pry up floor tiles if those tiles can
|
|
be proselytized.
|
|
- tweak: Brass floor tiles no longer exist. Instead, you can just apply brass sheets
|
|
to a tile. Crowbarring up a clockwork floor will yield that brass sheet.
|
|
- rscadd: You can now cancel AI intellicard wiping.
|
|
- tweak: Geis now takes 5 seconds to resist.
|
|
Mervill:
|
|
- bugfix: Examining now lists the neck slot
|
|
MisterTikva:
|
|
- rscadd: Nanotrasen informs that certain berry and root plants have been infused
|
|
with additional genetic traits.
|
|
- rscadd: Watermelons now have water in them!
|
|
- rscadd: Blumpkin's chlorine production has been reduced for better workplace efficiency.
|
|
- rscadd: Squishy plants now obey the laws of physics and will squash all over you
|
|
if fall on them.
|
|
Shadowlight213:
|
|
- bugfix: The lavaland syndicate agents, as well as the ID for all simple_animal
|
|
syndicate corpses should have their ID actually have syndicate access on it
|
|
now!
|
|
Swindly:
|
|
- rscadd: 'Adds a new toxin: Anacea. It metabolizes very slowly and quickly purges
|
|
medicines in the victim while dealing light toxin damage. Its recipe is 1 part
|
|
Haloperidol, 1 part Impedrezene, 1 part Radium.'
|
|
WJohn:
|
|
- bugfix: AI core turrets can once again hit you if you are standing in front of
|
|
the glass panes, or in the viewing area's doorway.
|
|
XDTM:
|
|
- rscadd: Quantum Pads are now buildable in R&D!
|
|
- rscadd: Quantum Pads, once built, can be linked to other Quantum Pads using a
|
|
multitool. Using a Pad who has been linked will teleport everything on the sending
|
|
pad to the linked pad!
|
|
- rscadd: 'Pads do not need to be linked in pairs: Pad A can lead to Pad B which
|
|
can lead to pad C.'
|
|
- rscadd: Upgrading a Quantum Pad will reduce the cooldown, charge-up time, and
|
|
power consumption.
|
|
- rscadd: Quantum Pads require a bluespace crystal, a micro manipulator, a capacitor
|
|
and a cable piece.
|
|
kilkun:
|
|
- rscadd: New lore surrounding the various SWAT suits.
|
|
- tweak: Captain's hardsuit/SWAT suit got a few buffs. It's now much more robust.
|
|
- bugfix: Captain's space suit is now heat proof as well as fireproof. Long overlooked
|
|
no longer.
|
|
2016-12-07:
|
|
Cyberboss:
|
|
- bugfix: Atmos canisters now stay connected after relabeling them
|
|
Incoming5643:
|
|
- rscadd: Server owners that use the panic bunker feature can now optionally redirect
|
|
new players to a different server. See config.txt for details.
|
|
LOOT DUDE:
|
|
- tweak: Swarmers will drop bluespace crystals on death, non-artificial crystals.
|
|
MisterTikva:
|
|
- rscadd: Nanotrasen Mushroom Studies Division proudly announces that growth serum
|
|
producing plants were genetically reassembled. You no longer alternate between
|
|
sizes with doses 20u+ and more effects were added to higher doses.
|
|
Thunder12345:
|
|
- bugfix: You can now only order a replacement shuttle once
|
|
2016-12-08:
|
|
Fox McCloud:
|
|
- rscadd: The ability to harvest a plant, repeatedly, is now a gene-extractable
|
|
trait that can be spliced into other plants
|
|
- rscadd: can extract the battery capabilities of potatoes and splice them into
|
|
other plants
|
|
- rscadd: Plants types are now gene traits that can be added/removed from plants
|
|
- rscadd: Adds new stinging plant trait that will inject a bit of a plant's reagents
|
|
when thrown at someone
|
|
Joan:
|
|
- rscadd: The clockwork slab's interface is now TGUI.
|
|
- imageadd: You can now see what an ocular warden is attacking.
|
|
Mervill:
|
|
- rscadd: The light replacer can now create bulbs from glass shards
|
|
- rscadd: Click a light replacer while holding a glass shard to add the shard to
|
|
the replacer
|
|
- rscadd: Click a glass shard while holding a light replacer to consume the shard
|
|
MrStonedOne:
|
|
- tweak: world initialization is now faster.
|
|
- bugfix: fixed the modify bodypart admin tool not working
|
|
PKPenguin321:
|
|
- tweak: Swarmer beacons now have 750 health, down from 3000.
|
|
TehZombehz:
|
|
- rscadd: Nanotrasen Culinary Division has authorized the production of tacos, both
|
|
plain and classic.
|
|
XDTM:
|
|
- bugfix: Replica Pod cloning now works on people who have been decapitated.
|
|
coiax:
|
|
- rscadd: Additional mice sometimes appear in the maintenance tunnels. Engineers
|
|
beware!
|
|
2016-12-10:
|
|
Cyberboss:
|
|
- bugfix: The slips bug (which made freon laggy) is fixed
|
|
Kor:
|
|
- imagedel: Deleted all (3000+) left handed inhand icons. They are now automatically
|
|
mirrored from the right hand, saving spriters a lot of tedious busywork.
|
|
- rscadd: By crafting a wall mounted flasher frame (can be ordered via cargo), a
|
|
flash, and a riot shield, you can now construct a strobe shield. The strobe
|
|
shield combines the functionality of a riot shield and a flash, and can be reloaded
|
|
with flash bulbs.
|
|
Supermichael777:
|
|
- tweak: Conveyors have been more firmly anchored. No fun allowed
|
|
Thunder12345:
|
|
- rscadd: Added the Standby Emergency Vessel "Scrapheap Challenge" as a new emergency
|
|
shuttle option. You'll even be paid 1000 credits to use it!
|
|
coiax:
|
|
- rscadd: Due to a combination of radiation and water supply contamination, stations
|
|
have been reporting animals gaining self awareness.
|
|
optional name here:
|
|
- bugfix: fixed ashdrake's flame wall.
|
|
- bugfix: fixed walls decon spawning metal in a random location in the same room.
|
|
2016-12-11:
|
|
Cobby:
|
|
- bugfix: Fixes literally everything regarding renaming so far. When adding unique_rename
|
|
to objects, make sure the attackby checks for inheritance.
|
|
- bugfix: You can pull as other mobs now. Sorry, clickcode is stupid.
|
|
Cyberboss:
|
|
- bugfix: Frozen things will now unfreeze above 0C
|
|
Joan:
|
|
- tweak: Invoking Nezbere now increases ocular warden damage slightly more, but
|
|
increases ocular warden range slightly less.
|
|
Swindly:
|
|
- tweak: The recipe for moonshine now calls for 5 units of nutriment and 5 units
|
|
of sugar instead of 10 units of nutriment.
|
|
Thunder12345:
|
|
- bugfix: Scrapheap Challenge shuttle now actually works
|
|
coiax:
|
|
- rscadd: Cyborgs now have a reset module wire, that when pulsed, triggers the cyborg's
|
|
reset module hardware.
|
|
- rscadd: Cyborgs now eject all upgrades when reset, rather than the upgrades being
|
|
destroyed.
|
|
- rscdel: Removed redundant reset module.
|
|
2016-12-12:
|
|
Dannno:
|
|
- rscadd: more chaplain outfits
|
|
- rscadd: animal and tribal masks to the theater vendor
|
|
2016-12-13:
|
|
Fox McCloud:
|
|
- rscadd: Adds in random botany seeds; never the same twice.
|
|
- rscadd: Adds in new trait that makes a grown release smoke when squashed
|
|
- rscadd: Weed rates and chances are now core seed genes
|
|
Joan:
|
|
- experiment: Clockwork proselytizers suffer doubled cost and proselytization time
|
|
when not on the station, mining, or centcom.
|
|
- soundadd: Trying to recite scripture offstation is more clearly disapproved of.
|
|
XDTM:
|
|
- bugfix: The internal rage of the crew has been suppressed, and they will no longer
|
|
attack their own backpacks when opening them.
|
|
2016-12-14:
|
|
Incoming5643:
|
|
- rscadd: Recently we've been receiving reports of cheap knock off nuclear authentication
|
|
disks circulating among the syndicate network. Don't be fooled by these decoys,
|
|
only the real deal can be used to destroy the station!
|
|
- experiment: Please don't destroy the station in an attempt to make sure the disk
|
|
is real.
|
|
Joan:
|
|
- rscdel: The Ark of the Clockwork Justicar can no longer be repaired.
|
|
- tweak: The Ark now has 20% more health.
|
|
- rscadd: The Ark of the Clockwork Justicar will now force objects away from it.
|
|
- tweak: Faster-than-normal tools are somewhat slower than before.
|
|
- tweak: Mania Motors now require a much larger amount of power to convert people
|
|
adjacent, and people converted by it are knocked out.
|
|
Mindustry:
|
|
- bugfix: Goliath meat can be cooked in lava again
|
|
Okand37:
|
|
- rscadd: DeltaStation's emergency shuttle
|
|
XDTM:
|
|
- rscadd: Abductor Agents have now been equipped with extremely advanced construction
|
|
and hacking tools.
|
|
2016-12-18:
|
|
Dannno:
|
|
- rscadd: Sec hailers can now be emagged for a more rational, calm message.
|
|
Erwgd:
|
|
- rscadd: Limb Grower circuit boards can now be made in Research and Development,
|
|
requiring level 3 in data theory and level 2 in biological technology.
|
|
Firecage:
|
|
- rscadd: The NanoTrasen Airlock Builder Federation(NTABF) has recently released
|
|
the blueprints involving building and deconstructing Titanium Airlocks! These
|
|
airlocks are now being used on all of our shuttles.
|
|
Fox McCloud:
|
|
- bugfix: Fixes the personal crafting cost of ED-209's being too expensive
|
|
Hyena:
|
|
- tweak: adds 2 geiger counters to radition protection crates and a gift from the
|
|
russians
|
|
Joan:
|
|
- rscadd: Adds Replicant and Tinkerer's Cache to the default slab quickbind.
|
|
- rscadd: Revenants will be revealed by ocular wardens when targeted.
|
|
Joan, Dagdammit:
|
|
- rscadd: You can now push Wraith Spectacles up to avoid vision damage, but lose
|
|
xray vision.
|
|
- wip: Do note that flicking them on and off very quickly may cause you to lose
|
|
vision rather quickly.
|
|
Kor:
|
|
- rscadd: Added the treasure hunter's hat, coat, uniform, and whip. These aren't
|
|
available on the map yet, but will be available to the librarian soon.
|
|
Mervill:
|
|
- rscadd: Notice boards can now have photographs pined to them
|
|
- tweak: Items removed from the notice board are placed in your hands
|
|
- bugfix: Intents can be cycled forward and backwards with hotkeys again
|
|
- bugfix: Russian revolver ammo display works correctly
|
|
- rscadd: Added a credit deposit to pubbystation's vault
|
|
- rscdel: Removed a rather garish golden statue of the HoP from pubbystation's vault
|
|
Okand37 & Lexorion:
|
|
- rscadd: Added a new hair style, the Sidecut!
|
|
Supermichael777:
|
|
- rscadd: Clockwork components the chaplain picks up are now destroyed.
|
|
Swindly:
|
|
- rscadd: Adds eggnog. It can be made by mixing 5 parts rum, 5 parts cream, and
|
|
5 parts egg yolk.
|
|
XDTM:
|
|
- rscadd: Changelings can now buy Tentacles on the Cellular emporium for 2 evolution
|
|
points.
|
|
- rscadd: Tentacles, once used, can be fired once against an item or mob to pull
|
|
it towards yourself. Items will be automatically grabbed. Costs 10 chemicals
|
|
per tentacle.
|
|
- rscadd: 'On humanoid mobs tentacles have a varying effect depending on intent:
|
|
- Help intent simply pulls the target closer without harming him; - Disarm intent
|
|
does not pull the target but instead pulls whatever item he''s holding in his
|
|
hands to yours; - Grab intent puts the target into an aggressive grab after
|
|
it is pulled, allowing you to throw it or try to consume it; - Harm intent will
|
|
briefly stun the target on landing; if you''re holding a sharp weapon you''ll
|
|
also impale the target, dealing increased damage and a longer stun.'
|
|
- bugfix: Random golems now properly acquire the properties of the golem they pick.
|
|
- rscadd: When becoming a random golem the user is informed of the properties of
|
|
the picked golem.
|
|
coiax:
|
|
- rscadd: Chameleon clothing produced by the syndicate has been found to react negatively
|
|
to EMPs, randomly switching forms for a time.
|
|
- rscadd: Anomalies now have observer-visible countdowns to their detonation.
|
|
- rscadd: Adds upgrades for the medical cyborg!
|
|
- rscadd: The Hypospray Expanded Synthesiser that adds chemicals to treat blindness,
|
|
deafness, brain damage, genetic corruption and drug abuse.
|
|
- rscadd: The Hypospray High-Strength Synthesiser, containing stronger versions
|
|
of drugs to treat brute, burn, oxyloss and toxic damage.
|
|
- rscadd: The Piercing Hypospray (also applicable to the Standard and Peacekeeper
|
|
borgs) that allows a hypospray to pierce thick clothing and hardsuits.
|
|
- rscadd: The Defibrillator, giving the medical cyborg an onboard defibrillator.
|
|
- rscadd: Loose atmospherics pipes are now dangerous to be hit by.
|
|
- rscadd: Whenever you automatically pick up ore with an ore satchel, if you are
|
|
dragging a wooden ore box, the satchel automatically empties into the box.
|
|
dannno:
|
|
- rscadd: Adds a villain costume to the autodrobe.
|
|
- bugfix: Fixes autodrobe failing to stock items.
|
|
jughu:
|
|
- tweak: 'sandals are not fireproof or acidproof anymore :add: Magical sandals for
|
|
the wizard that are still fireproof/acid proof :tweak: makes the marisa boots
|
|
acid and fire proof too'
|
|
karlnp:
|
|
- bugfix: made facehuggers work again
|
|
- bugfix: vendors, airlocks, etc now cannot shock at a distance
|
|
uraniummeltdown:
|
|
- tweak: Side entrance to Box Medbay, a few layout changes.
|
|
2016-12-19:
|
|
spudboy:
|
|
- bugfix: Fixed items not appearing in the detective's fedora.
|
|
2016-12-20:
|
|
Kor:
|
|
- rscadd: You can put a variety of hats on cyborgs using help intent (the engiborg
|
|
can't wear hats though, as it is shaped too oddly. Sorry!)
|
|
- rscadd: 'The complete list of currently equippable hats is as follows: Cakehat,
|
|
Captains Hat, Centcomm Hat, Witch Hunter Hat, HoS Cap, HoP Cap, Sombrero, Wizard
|
|
Hat, Nurse Hat.'
|
|
Lzimann:
|
|
- bugfix: Mjor the Creative will drop his loot correctly now.
|
|
Mekhi Anderson:
|
|
- rscdel: Fixes various PAI bugs, various tweaks and bullshit.
|
|
MrPerson:
|
|
- rscadd: Starlight will have more of a gradient and generally shine a more constant
|
|
amount of light regardless of how many tiles are touching space. In dark places
|
|
with long borders to space, starlight will be much darker.
|
|
2016-12-21:
|
|
FTL13, yogstation, Iamgoofball, and MrStonedOne:
|
|
- rscadd: Space is pretty.
|
|
- tweak: You can configure how pretty space is in preferences, those of you on toasters
|
|
should go to low to remove the need to do client side animations. (standard
|
|
fanfare as job selection, left click to increase, right click to decrease) (Changes
|
|
are applied immediately in most cases, on reconnect otherwise)
|
|
Joan:
|
|
- rscadd: EMPs will generally fuck up clockwork structures.
|
|
- rscdel: Cogscarabs can no longer hold slabs to produce components.
|
|
- rscadd: Slabs will now produce components even if in a box in your backpack inside
|
|
of a bag of holding on your back; any depth you can hide the slab in will still
|
|
produce components.
|
|
- bugfix: Non-Servants in possession of clockwork slabs will also no longer produce
|
|
components.
|
|
Mekhi Anderson:
|
|
- bugfix: PAI notifications no longer flood those who do not wish to be flooded.
|
|
Shadowlight213:
|
|
- imageadd: 2 new performer's outfits have been added to the autodrobe
|
|
2016-12-24:
|
|
AnturK:
|
|
- rscadd: Implants now work on animals.
|
|
Cyberboss:
|
|
- bugfix: Dead things can no longer be used to open doors
|
|
F-OS:
|
|
- bugfix: swarmers can no longer destroy airlocks.
|
|
MrStonedOne:
|
|
- tweak: AI's call bot command has been throttled to prevent edge cases causing
|
|
lag. You will not be able to call another bot until the first bot has finished
|
|
mapping out it's route.
|
|
TehZombehz:
|
|
- tweak: Observers can now orbit derelict station drone shells, much like current
|
|
lavaland ghost role spawners, to make finding them easier. Regular drone shells
|
|
are not affected by this.
|
|
XDTM:
|
|
- rscadd: Autolathes are now true to their name and can queue 5 or 10 copies of
|
|
the same item.
|
|
coiax:
|
|
- rscadd: Cyborg renaming boards cannot be used if no name has been entered.
|
|
- rscdel: Cyborg rename and emergency reboot modules are destroyed upon use, and
|
|
not stored inside the cyborg to be ejected if modules are reset.
|
|
- rscadd: Emagging the book management console and printing forbidden lore now has
|
|
a chance of producing a clockwork slab rather than an arcane tome.
|
|
kevinz000:
|
|
- experiment: Flightsuits now have their own subsystem!
|
|
- bugfix: Flightsuits properly account for power before calculating drifting
|
|
- experiment: Flightpack users will automatically fly over anyone buckled without
|
|
crashing.
|
|
- experiment: Flightpack users automatically slip through mineral doors
|
|
- experiment: Flightpack users will crash straight through grills at appropriate
|
|
times
|
|
- experiment: Flightpack users automatically slip through unbolted airlocks
|
|
- experiment: Flightpacks are faster in space, but their space momentum decay has
|
|
been upped significantly to compensate
|
|
- experiment: Flighthelmets now have a function to allow the wearer to zoom out
|
|
to see further. Helps you not crash eh?
|
|
spudboy:
|
|
- bugfix: Gave cyborgs some hotkeys they should have had.
|
|
2016-12-27:
|
|
Firecage:
|
|
- bugfix: The Nanotrasen Sewing Club has finally fixed the problem which rendered
|
|
NT, Ian, and Grey bedsheets invisible when worn!
|
|
Hyena:
|
|
- tweak: Detective coats can now hold police batons
|
|
- bugfix: Fixes disabler in hand sprites
|
|
Joan:
|
|
- rscadd: You can now put syndicate MMIs and soul vessels into AI cores.
|
|
- rscadd: The Hierophant boss will now create an arena if you try to leave its arena.
|
|
- imageadd: The Hierophant boss, its arena, and the weapon it drops all have new
|
|
sprites.
|
|
- soundadd: And new sounds.
|
|
- wip: And new text.
|
|
- rscadd: Wizards can now buy magic guardians for 2 points. They are not limited
|
|
to one guardian, meaning they can have up to 5. If that's wise is an entirely
|
|
different question.
|
|
- experiment: Wizards cannot buy support guardians, but can buy dexterous guardians,
|
|
which can hold items.
|
|
Shadowlight213:
|
|
- tweak: Shuttle are now safe from radstorms
|
|
XDTM:
|
|
- bugfix: HUD implants now properly allow you to modify the records of those you
|
|
examine, like HUD glasses do.
|
|
- bugfix: Organ Manipulation surgery now properly heals on the cautery step.
|
|
- bugfix: The maintenance door adjacent to R&D in metastation is now accessible
|
|
to scientists, instead of requiring both science and robotics access.
|
|
2016-12-28:
|
|
Erwgd:
|
|
- rscadd: A new access level is available, named "Cloning Room". Medical Doctors,
|
|
Geneticists and CMOs start with it.
|
|
- tweak: On Box Station and on Meta Station, the cloning lab doors require Cloning
|
|
Room access in addition to each door's previous requirements.
|
|
- tweak: Cloning pods are now unlocked with Cloning Room access only.
|
|
Incoming5643:
|
|
- rscadd: There's a new category in uplinks for discounted gear. These special discounts
|
|
however can only be taken once, so even if you are lucky enough to see syndibombs
|
|
for 75% off you won't be able to nuke the entire station with them.
|
|
- bugfix: The charge spell will no longer bilk you on wand charges, and wands that
|
|
are dead won't show up as charged.
|
|
Joan:
|
|
- rscdel: Clockwork Marauders no longer have Fatigue. It was difficult to balance
|
|
and made them too easy to force into recalling. This means they just have health;
|
|
they aren't forced to recall by anything, but can accordingly die much more
|
|
easily.
|
|
- rscadd: Accordingly Clockwork Marauders now have more health, do slightly more
|
|
damage, block slightly more often, and have to go slightly further from their
|
|
host to take damage.
|
|
- rscadd: Marauders that are not recovering(from recalling while the host's health
|
|
is too high to emerge) and are inside their host, or are within a tile of their
|
|
host, will gradually heal their host until their host is above the health threshold
|
|
to emerge.
|
|
- tweak: Chaos guardians transfer slightly less damage to their summoner.
|
|
XDTM:
|
|
- tweak: Armblades now go slash slash instead of thwack thwack
|
|
- imageadd: Tentacles have some fancier sprites
|
|
2016-12-29:
|
|
Mervill:
|
|
- bugfix: Patched an exploit related to pulling a vehicle as its driver while in
|
|
space
|
|
- bugfix: Fixed evidence bags not displaying their contents when held
|
|
- bugfix: Clothing without a casual variant will no longer say it can be worn differently
|
|
when examined
|
|
- bugfix: Only standard handcuffs can be used to make chained shoes
|
|
- bugfix: Fixed cards against space
|
|
- bugfix: Drying rack sprite updates properly when things are removed without drying
|
|
XDTM:
|
|
- rscadd: Colossi now drop the Voice of God, a mouth organ that, if implanted, allows
|
|
you to speak in a HEAVY TONE. This voice can compel hearers to briefly obey
|
|
certain codewords, such as "STOP". Using these codewords will severely increase
|
|
this ability's cooldown, and only one will be used per sentence.
|
|
- rscadd: 'Use .x, :x, or #x as a prefix to use Voice of God or any future vocal
|
|
cord organs.'
|
|
- rscadd: Chaplains, being closer to the gods, and command staff, being used to
|
|
giving orders, gain an increased effect when using the Voice of God. The mime,
|
|
not being used to speaking, has a reduced effect.
|
|
2016-12-31:
|
|
hyena:
|
|
- bugfix: fixes caps suit fire immunity
|
|
kevinz000:
|
|
- bugfix: Machine overloads/overrides aren't as bullshit as you'll actually be able
|
|
to dodge it now.
|
|
2017-01-01:
|
|
A whole bunch of spiders in a SWAT suit:
|
|
- bugfix: spiders can't wrap anchored things
|
|
2017-01-02:
|
|
MrStonedOne:
|
|
- tweak: Throwing was refactored to cause less lag and be more precise
|
|
- rscadd: Item throwing now imparts the momentum of the user throwing. Throwing
|
|
in the direction you are moving throws the item faster, throwing away from the
|
|
direction you are moving throws the item slower. This should make hitting yourself
|
|
with floor tiles less likely.
|
|
XDTM:
|
|
- bugfix: Storage bags should now cause less lag when picking up large amounts of
|
|
items.
|
|
- bugfix: Storage bags now don't send an error message for every single item they
|
|
fail to pick up.
|
|
2017-01-03:
|
|
Cyberboss:
|
|
- bugfix: AIs can no longer see cult runes properly
|
|
Mervill:
|
|
- bugfix: Can't kick racks if weakened, resting or lying
|
|
2017-01-06:
|
|
Cruix:
|
|
- bugfix: Fixed the leftmost and bottommost 15 turfs not having static for AIs and
|
|
camera consoles
|
|
Joan:
|
|
- bugfix: Tesla coils and grounding rods must be anchored with a closed panel to
|
|
function, ie; not explode when shocked.
|
|
- tweak: Metastation's xenobio has been slightly modified to avoid getting hit by
|
|
some standard shuttles.
|
|
Mervill:
|
|
- bugfix: Regular spraycans aren't silent anymore
|
|
MrStonedOne and Ter13:
|
|
- rscadd: Added some ping tracking to the game.
|
|
- rscadd: Your ping shows in the status tab
|
|
- rscadd: Other players ping shows in who to players and admins.
|
|
Nabski89:
|
|
- bugfix: Re-Vitiligo Levels to match wiki.
|
|
XDTM:
|
|
- tweak: Voice of God's Sleep lasts less than the other stuns.
|
|
- rscadd: You can also use people's jobs to single them out, instead of only names.
|
|
- tweak: If multiple people share the same name/job they'll all be included, although
|
|
at a reduced bonus.
|
|
- tweak: Names and jobs will only be accepted if they're the first part of the command,
|
|
and not in the middle, to prevent unintended focusing.
|
|
- bugfix: Voice of God now shows speech before the emotes it causes.
|
|
- bugfix: Special characters are no longer over-sanitized.
|
|
- bugfix: You can now properly apply items to clothing with pockets, such as slime
|
|
speed potions on clown shoes.
|
|
- bugfix: Mechs are now able to enter wormhole-sized portals.
|
|
2017-01-08:
|
|
Mervill:
|
|
- bugfix: pre-placed posters don't retain their pixel offset when taken down carefully
|
|
- bugfix: Dinnerware Vendor will show it's wire panel
|
|
Nanotrasen Station Project Advisory Board:
|
|
- wip: It is highly recommended that, when constructing the Meteor Shield project,
|
|
you are able to see, at minimum, two meteor shields from a stationary location.
|
|
The Nanotrasen Station Project Advisory Board is not liable for meteor damage
|
|
taken under wider shield arrangements.
|
|
Speed of Light Somehow Changed:
|
|
- tweak: Dynamic lights are no longer animated, and update instantly
|
|
- tweak: Increased maximum radius of mob and mobile lights
|
|
2017-01-10:
|
|
Arianya:
|
|
- bugfix: Doors and vending machines once again make a sound when you screwdriver
|
|
them.
|
|
Cyberboss:
|
|
- bugfix: Explosions can no longer be dodged
|
|
- tweak: Airlocks are now destroyed by the same level explosion that destroys walls
|
|
- tweak: Diamond/External/Centcomm airlocks and firedoors now block explosions as
|
|
walls do
|
|
Joan:
|
|
- experiment: Clockwork Proselytizers no longer require Replicant Alloy to function;
|
|
instead, they gradually charge themselves with power, which is used more or
|
|
less the same as alloy.
|
|
- tweak: Clockwork Proselytizers now produce brass sheets when used in-hand, instead
|
|
of Replicant Alloy.
|
|
- rscdel: Tinkerer's Caches can no longer have Replicant Alloy removed from them;
|
|
using an empty hand on them will simply check when they'll next produce a component.
|
|
- rscdel: Mending Motors can no longer use Replicant Alloy in place of power.
|
|
Mervill:
|
|
- bugfix: Controlling the station status displays no longer overrides the cargo
|
|
supply timer
|
|
MrStonedOne:
|
|
- experiment: Lighting was made more responsive.
|
|
XDTM:
|
|
- rscadd: Earmuffs and null rods protect against the Voice of God.
|
|
- rscadd: Earmuffs are now buildable in autolathes.
|
|
- tweak: Voice of God stuns have a longer cooldown.
|
|
coiax:
|
|
- rscadd: Girders now offer hints to their deconstruction when examined.
|
|
2017-01-13:
|
|
Cyberboss:
|
|
- bugfix: Walls blow up less stupidly
|
|
- bugfix: You no longer drop a beaker after attempting to load it into an already
|
|
full cryo cell
|
|
Joan:
|
|
- bugfix: Instant Summons is no longer greedy with containers.
|
|
Mervill:
|
|
- bugfix: Hardsuits, amour and other suits that cover the feet now protect against
|
|
glass shards
|
|
- bugfix: You will now lose the lawyer's speech bubble effect if you unequip the
|
|
layer's badge
|
|
MrStonedOne:
|
|
- tweak: More performance tweaks with the modulated reactive ensured entropy frame
|
|
governor system
|
|
PKPenguin321:
|
|
- tweak: Ash walker tendrils will now restore 5% of their HP when fed.
|
|
Shadowlight213:
|
|
- bugfix: Borg emotes should now play at the correct pitch
|
|
- bugfix: The ID console now properly handles authorization
|
|
- bugfix: Clicking on one of the ID cards in the UI will no longer eject both of
|
|
them
|
|
Thunder12345:
|
|
- bugfix: Morphs will no longer retain the colour of the last thing mimicked when
|
|
reverting to their true form
|
|
XDTM:
|
|
- bugfix: Patches' application is now properly delayed instead of instant.
|
|
- bugfix: Accelerator laser cannons' projectile now properly grows with distance.
|
|
coiax:
|
|
- rscadd: The end of round stats include the number of people who escaped on the
|
|
main emergency shuttle.
|
|
2017-01-14:
|
|
Cyberboss:
|
|
- bugfix: Explosions now flash people properly
|
|
Lzimann:
|
|
- bugfix: Fixes TGUI not working for people without IE11
|
|
Thunder12345:
|
|
- bugfix: Recoloured mobs and objects will no longer produce coloured fire.
|
|
XDTM:
|
|
- bugfix: Nanotrasen decided that the "violent osmosis" method for refilling fire
|
|
extinguishers was, while cathartic, too expensive, due to the water tank repair
|
|
bills. Water tanks now have a tap.
|
|
- bugfix: (refilling extinguishers from tanks won't make you hit them)
|
|
- bugfix: Golems no longer drop belt, id, and pocket contents in a fit of extreme
|
|
clumsiness when drawing a sword from a sheath.
|
|
- bugfix: Wrenching portable chem dispensers won't cause you to immediately try
|
|
unwrenching them.
|
|
coiax:
|
|
- bugfix: Blue circuit floors are now restored to their normal colour if an AI doomsday
|
|
device is disabled.
|
|
2017-01-16:
|
|
Cyberboss:
|
|
- bugfix: Firedoors no longer have maintenance panels
|
|
- tweak: Firedoors must now be welded and screwdrivered prior to be deconstructed
|
|
Joan:
|
|
- rscadd: Ratvar will now convert lattices and catwalks to clockwork versions.
|
|
XDTM:
|
|
- tweak: Updating your PDA info with an agent id card inside will also overwrite
|
|
the previous name.
|
|
- bugfix: Loading a xenobiology console with a bio bag won't cause you to smack
|
|
it with it.
|
|
- tweak: Chemical splashing is now based on distance rather than affected tiles.
|
|
- bugfix: You can now properly wet floors by putting enough water in a grenade.
|
|
- bugfix: Floating without gravity won't drain hunger.
|
|
2017-01-18:
|
|
Mervill:
|
|
- bugfix: Using a welder to repair a mining drone now follows standard behaviour
|
|
- bugfix: Redeeming the mining voucher for a mining drone now also provides welding
|
|
goggles
|
|
- bugfix: ntnrc channels are now deleted properly
|
|
Tofa01:
|
|
- bugfix: Moved all sprites for heat pipe manifold either up or down by one so that
|
|
they will line up correctly when connected to adjacent pipes.
|
|
uraniummeltdown:
|
|
- rscadd: More AI holograms!
|
|
2017-01-19:
|
|
Cyberboss:
|
|
- bugfix: Various abstract entities will no longer be affected by spacewind
|
|
- bugfix: Ash will, once again, burn in lava
|
|
- rscadd: Active testmerges of PRs will now be shown in the MOTD
|
|
- bugfix: You will no longer appear to bleed while bandaged
|
|
Joan:
|
|
- spellcheck: Clockwork airlocks now have more explicit deconstruction messages,
|
|
using the same syntax as rwall deconstruction.
|
|
Mervill:
|
|
- bugfix: Raw Telecrystals won't appear in the Traitor's purchase log at the end
|
|
of the round
|
|
MrStonedOne:
|
|
- bugfix: Fixed excessive and immersion ruining delay on the smoothing of asteroid/mining
|
|
rock after a neighboring rock turf was mined up.
|
|
XDTM:
|
|
- bugfix: Plasmamen that are set on fire by reacting with oxygen will burn even
|
|
if they have protective clothing. It will still protect from external fire sources.
|
|
- tweak: Atmos-sealing clothing, like hardsuits, will protect plasmamen from reacting
|
|
with the atmosphere.
|
|
- tweak: Plasmamen can survive up to 1 mole of oxygen before burning, instead of
|
|
burning with any hint of oxygen.
|
|
- bugfix: Nanotrasen no longer ships self-glueing posters. You'll have to finish
|
|
placing the posters to ensure they don't fall on the ground.
|
|
- bugfix: Exosuits can't push anchored mobs, such as megafauna or tendrils, anymore.
|
|
coiax:
|
|
- bugfix: AIs can no longer activate the Doomsday Device off-station. Previously
|
|
it would activate and then immediately turn off, outing the AI as a traitor
|
|
without any benefit.
|
|
2017-01-20:
|
|
CoreOverload:
|
|
- tweak: Any sharp item can now be used for "incise" surgery step, with 30% success
|
|
probability.
|
|
Joan:
|
|
- rscadd: Sentinel's Compromise will also convert oxygen damage into half toxin,
|
|
in addition to brute and burn.
|
|
- tweak: Reduced the Ark of the Clockwork Justicar's health from 600 to 500
|
|
- rscadd: You can now pull objects past the Ark of the Clockwork Justicar without
|
|
them being moved and or destroyed by its power.
|
|
MrStonedOne:
|
|
- tweak: Server side timing of the parallax shuttle launch animation now runs on
|
|
client time rather than byond time/server time. This will fix the odd issues
|
|
it has during lag. The parallax shuttle slowdown animation will still have issues,
|
|
those will be fixed in another more involved update to shuttles.
|
|
- rscadd: The window will flash in the taskbar when a new round is ready and about
|
|
to start.
|
|
Tofa01:
|
|
- bugfix: Moved The CentComm station 6 tiles to the left in order to prevent large
|
|
shuttles such as "asteroid with engines on it" from clipping off the end of
|
|
the right side of the map.
|
|
XDTM:
|
|
- bugfix: Chameleon PDAs can now morph into assistant PDAs.
|
|
- bugfix: A few iconless items have been blacklisted from chameleon clothing.
|
|
- tweak: Reviver implants now warn you when they're turning on or off, or when giving
|
|
a heart attack due to EMP.
|
|
2017-01-22:
|
|
ChemicalRascal:
|
|
- tweak: Voice analyzers in "inclusive" mode (the default mode) are now case-insensitive.
|
|
Cyberboss:
|
|
- tweak: You can no longer meatspike bots and silicons
|
|
- bugfix: Secbots will now drop the baton type they were constructed with
|
|
Dannno:
|
|
- rscadd: yeehaw.ogg is now a round end sound
|
|
Fox McCloud:
|
|
- tweak: drying meat slabs and grapes now yields a healthy non-junkfood snack
|
|
Hyena:
|
|
- rscadd: Adds paint remover to the janitors closet
|
|
Joan:
|
|
- rscadd: Clockwork Proselytizers can now convert lattices and catwalks. This has
|
|
negative gameplay benefit, but looks cool.
|
|
- rscadd: Sigils of Transmission can be accessed by clockwork structures in a larger
|
|
range.
|
|
- tweak: You can see, when examining a clockwork structure, how many sigils are
|
|
in range of it.
|
|
- rscadd: Clockwork constructs will toggle clockwork structures instead of attacking
|
|
them.
|
|
Shadowlight213:
|
|
- bugfix: Zombies will now get their claws upon zombification
|
|
Thunder12345:
|
|
- rscadd: The indestructible walls on CentComm will now smooth.
|
|
Tofa01:
|
|
- tweak: Changed alert message on early launch Authorization shuttle repeal message.
|
|
- bugfix: Makes the repeal message work and push a alert to the crew properly, also
|
|
reports every Authorization repeal now.
|
|
- bugfix: Auto Capitalisation will now work with all types of MMI chat
|
|
Ultimate-Chimera:
|
|
- rscadd: Adds a new costume crate to the cargo ordering console.
|
|
XDTM:
|
|
- rscadd: Xenobiology consoles are now buildable from circuitboards in R&D. They'll
|
|
be limited to the area they're built in plus any area with the same name.
|
|
- rscadd: Stock Exchange computers are now also buildable this way.
|
|
- rscadd: Androids now speak in a more robotic tone of voice.
|
|
- imageadd: Armblades now look a bit more bladelike.
|
|
coiax:
|
|
- rscadd: The Delta emergency shuttle now travels towards the south, rather than
|
|
the north. This changes nothing except which direction the stars rushing past
|
|
the windows are moving.
|
|
- bugfix: Fixed dragging the spawn protection traps on CTF.
|
|
2017-01-24:
|
|
CoreOverload:
|
|
- rscadd: You can now buckle handcuffed people to singularity/tesla generators,
|
|
RTGs, tesla coils and grounding rods.
|
|
Cyberboss:
|
|
- tweak: Firealarms now go off if it's too cold
|
|
- bugfix: World start will no longer lag
|
|
- bugfix: Dismembered heads will now use a mob's real name
|
|
Joan:
|
|
- rscadd: Clockwork Slabs can now focus on a specific component type to produce.
|
|
- experiment: 'Redesigned: Volt Void now allows you to fire up to 5 energy rays
|
|
at targets in view; each ray does 25 laser damage to non-Servants in the target
|
|
tile. The ray will consume power to do up to double damage, however.'
|
|
- wip: Failing to fire a Volt Void ray will damage you, though you won't die from
|
|
it unless you have access to a lot of power and are either low on health or
|
|
fail all five rays in a row.
|
|
- rscadd: The Ark of the Clockwork Justicar will gradually convert objects near
|
|
it with increasing range as it gets closer to activating.
|
|
- tweak: 'Brass windows have 20% less health, and are accordingly easier to destroy.
|
|
Fun fact: Lasers do more damage to brass windows!'
|
|
- tweak: 'Wall gears have 33% less health and are slightly faster to deconstruct.
|
|
Fun fact: You can climb over wall gears!'
|
|
- tweak: Marauders will heal more of their host's damage, on average, per life tick.
|
|
- rscadd: Clockwork Proselytizers can now repair Servant silicons and clockwork
|
|
mobs. This works in the same manner as repairing clockwork structures.
|
|
- tweak: Cogscarabs work slightly differently, and act as though the proselytizer
|
|
is a screwdriver.
|
|
Kor:
|
|
- rscadd: Megafauna will not heal while on the station. Do not be afraid to throw
|
|
your life away to get in a few toolbox hits.
|
|
Shadowlight213:
|
|
- rscdel: PAIs can no longer ventcrawl
|
|
Tofa01:
|
|
- rscadd: '[Delta Station] Adds a tracking beacon to AI MiniSat Exterior Hallway'
|
|
coiax:
|
|
- rscdel: Statues are now just incredibly tough mobs, rather than GODMODE. As a
|
|
side effect, they are no longer immune to bolts of change.
|
|
- bugfix: Fixed some issues with X (as Y) names on polymorphed mobs.
|
|
2017-01-26:
|
|
Robustin:
|
|
- tweak: Unholy Water can now be thrown or vaporized to deliver a powerful poison
|
|
unto the cult's enemies - or healing and stun resistance to its acolytes.
|
|
Tofa01:
|
|
- tweak: Moved Meta station AI MiniSat tracking beacon to AI MiniSat entrance. Should
|
|
prevent being regular teleported into space.
|
|
- bugfix: Added missing row of pixels to Flypeople torso so head connects to body
|
|
properly.
|
|
Tofa01 & XDTM:
|
|
- rscadd: Adds radio alert messages going to medical channel to the cryo tube when
|
|
a patient is fully restored.
|
|
- soundadd: Adds new alert sound for cryo tube. (cryo_warning.ogg)
|
|
XDTM:
|
|
- rscadd: Voice of God has received a few more commands.
|
|
- rscadd: You can now use job abbreviations (ex. hos > head of security) and first
|
|
names (ex. Duke > Duke Hayka) to focus targets.
|
|
coiax:
|
|
- rscadd: The nuclear operative cybernetic implant bundle now actually contains
|
|
implants.
|
|
- rscdel: The cybernetic implant bundle is no longer eligible for discounts (bundles
|
|
are, in general, not eligible).
|
|
- rscadd: Telecrystals can be purchased in stacks of five and twenty.
|
|
- rscadd: The entire stack of telecrystals are added to the uplink when charging
|
|
them.
|
|
2017-01-27:
|
|
Joan:
|
|
- tweak: Buckshot now does a maximum of 75 damage, from 90.
|
|
- tweak: The unique cyborg scriptures(Linked Vanguard, Judicial Marker) take 3 seconds
|
|
to invoke, from 4.
|
|
- tweak: Invoking Inath-neq and Invoking Nzcrentr now both take 10 seconds to invoke,
|
|
from 15.
|
|
Lzimann:
|
|
- rscadd: Now you can choose what department you want to be as security! (This may
|
|
not be completly reliable).
|
|
RemieRichards:
|
|
- rscadd: 'Emagging a sleeper now randomises the buttons, the buttons remain the
|
|
same until randomised again so you can "learn" the new button config if you''re
|
|
a masochist, Inject omnizine but realise far too late that it''s all morphine,
|
|
woops! (Note: Epinephrine can always be injected, regardless of chem levels,
|
|
this means if something !!FUN!! ends up on the Epinephrine button, it will always
|
|
be injectable!)'
|
|
Sweaterkittens:
|
|
- tweak: There are now updated names and descriptions for the items that your plasma-based
|
|
crewmembers start with and use frequently.
|
|
2017-01-28:
|
|
Joan:
|
|
- tweak: Brass windows no longer start off anchored, but are constructed instantly.
|
|
- bugfix: You can no longer stack multiple windows of the same direction on a tile.
|
|
- rscadd: Vitality Matrices now share vitality globally, allowing you to use vitality
|
|
gained from any Matrix.
|
|
- tweak: Geis now mutes human targets if there are less than 6 Servants.
|
|
- tweak: Geis no longer produces resist messages below 6 Servants; this isn't a
|
|
change, as Geis cannot be successfully resisted below 6 Servants.
|
|
- tweak: Applying Geis to an already bound target will also mute them, in addition
|
|
to preventing resistance.
|
|
RemieRichards:
|
|
- rscadd: A New weapon for clown mechs, the Oingo Boingo Punch-face! it's a giant
|
|
boxing glove that extends out on a spring and sends atoms flying (including
|
|
anchored ones and things that make no sense to move because -clowns-)
|
|
Tofa01:
|
|
- bugfix: Mop will no longer try and clean tile under janitorial cart when wetting
|
|
the mop.
|
|
- rscadd: Adds modular computers to Metastation.
|
|
- bugfix: Fixes no air in Deltastation maintenance kitchen.
|
|
- rscadd: Adds a modular computer to the CE office on Pubbystation.
|
|
Xhuis:
|
|
- rscadd: Energy-based weapons can now light cigarettes.
|
|
coiax:
|
|
- rscadd: Communication consoles now share cooldowns on announcements.
|
|
- rscadd: Cyborgs can now alter the messages of the announcement system.
|
|
- bugfix: Deadchat is now notified of any deaths on the shuttle or on Centcom. The
|
|
CTF arena does not generate death messages, due to the high levels of death.
|
|
- rscadd: The Human-level Intelligence event now occurs slightly more often, and
|
|
produces a classified message.
|
|
kevinz000:
|
|
- rscadd: Emitters and Tesla Coils now have activation wires!
|
|
- rscadd: Emitters will shoot out an emitter bolt when pulsed, regardless of it
|
|
is on.
|
|
- rscadd: Tesla coils will shoot lightning when pulsed, if it is connected to a
|
|
cable that has power.
|
|
- bugfix: Bolas no longer restrain your hands for 10 seconds when you try to remove
|
|
them and fail.
|
|
2017-01-29:
|
|
BASILMAN YOUR MAIN MAN:
|
|
- rscadd: Added a new sailor outfit to the autodrobe, now you can play sailors vs
|
|
pirates.
|
|
BlakHoleSun:
|
|
- rscadd: Added new reaction with the rainbow slime extract. Injecting a rainbow
|
|
slime extract with 5u of holy water and 5u of uranium gives you a flight potion.
|
|
Cobby:
|
|
- tweak: AI's can now be your banker by manipulating the stock machine.
|
|
Cyberboss:
|
|
- experiment: Nuclear bombs now detonate
|
|
- rscadd: You can now link additional cloning pods in the same powered area to a
|
|
single computer using a multitool.
|
|
Fox McCloud:
|
|
- bugfix: Fixes Kudzu seed gene stats not being properly altered by certain reagents
|
|
- bugfix: Fixes Kudzu vine dropped seeds not properly having gene stats set
|
|
- bugfix: Fixes glowshrooms having an invalidly high lifespan
|
|
- bugfix: Fixes explosive vines not properly chaining
|
|
Joan:
|
|
- rscadd: Clockwork Marauders now grant their host action buttons to force them
|
|
to emerge/recall and communicate with them, instead of requiring the host to
|
|
type their name or use a verb, respectively.
|
|
- rscdel: Clockwork Marauders no longer see their block and counter chances; this
|
|
was mostly useless info, as knowing the chance didn't matter as to what you'd
|
|
do.
|
|
- rscdel: Clockwork Marauders can no longer change their name.
|
|
- tweak: Clockwork Marauders have a slightly lower chance to block, and take slightly
|
|
more damage when far from their host.
|
|
- bugfix: Fixes a bug where Clockwork Marauders never suffered reduced damage and
|
|
speed at low health and never got the damage bonus at high health.
|
|
Kor:
|
|
- rscdel: Stimpacks are no longer available in the mining vendor.
|
|
Lzimann:
|
|
- rscadd: You can now change your view range as ghost. To do so, either use the
|
|
View Range verb in the ghost tab, the mouse scroll up/down or control + "+"/"-".
|
|
The verb also works as a reset if you changed your view.
|
|
Sogui:
|
|
- tweak: There are now 2 less traitors in the double agent mode
|
|
- tweak: All security (and captain) suit sensors are set to max by default
|
|
Supermichael777:
|
|
- tweak: The wooden chair with wings is now craft-able. -1 non reconstruct-able
|
|
map object
|
|
- rscadd: Added the Tiki mask, you can make it in wood's crafting menu.
|
|
- imageadd: Ported Tiki mask's sprites from Hippie station. It is under the same
|
|
Creative Commons 3.0 BY-SA as the rest of our sprites. They are from Nienhaus.
|
|
Tofa01:
|
|
- rscadd: Adds a camera network onto the Omega Station.
|
|
- imageadd: Added new sprite for the AI Slipper.
|
|
XDTM:
|
|
- tweak: Implanting chainsaws is now a prosthetic replacement instead of its own
|
|
surgery.
|
|
- rscadd: You can now implant synthetic armblades (from an emagged limb grower)
|
|
into people's arms to use it at its full potential.
|
|
- rscdel: Chainsaw removal surgery has been removed as well; you'll have to sever
|
|
the limb and get a new one.
|
|
Xhuis:
|
|
- rscadd: AI control beacons are a new item created from the exosuit fabricator.
|
|
When installed into a mech, it allows AIs to jump to and from that mech freely.
|
|
Note that malfunctioning AIs with the domination power unlocked will instead
|
|
be forced to dominate the mech.
|
|
- tweak: Some timed actions are no longer interrupted while drifting through space.
|
|
- rscadd: Riot foam darts can now be constructed from a hacked autolathe.
|
|
bgobandit:
|
|
- rscadd: The library computer can now upload scanned books to the newscaster. Remember,
|
|
seditious or unsavory news channels should receive a Nanotrasen D-Notice!
|
|
- rscadd: The library computer can now print corporate posters as well as Bibles.
|
|
- rscdel: Cargo no longer offers a corporate poster crate. Nobody ever bought it
|
|
anyway.
|
|
coiax:
|
|
- rscadd: The Librarian now starts with a chisel/soapstone/chalk/magic marker capable
|
|
of engraving messages for subsequent shifts, and permanently erasing messages
|
|
that the Librarian is unhappy with. It has limited uses, so order more at Cargo.
|
|
- bugfix: The contraband cream pie crate is now locked, and requires Theatre access.
|
|
- rscadd: Any silicons created by bolts of change have no laws.
|
|
- rscadd: Cyborgs are immune to polymorph while changing module.
|
|
- rscadd: Adds Romerol to the traitor uplink for 25 TC. (This means you need a discount,
|
|
or to work with another traitor to afford it). Romerol is a highly experimental
|
|
bioterror agent which silently create dormant nodules to be etched into the
|
|
grey matter of the brain. On death, these nodules take control of the dead body,
|
|
causing limited revivification, along with slurred speech, aggression, and the
|
|
ability to infect others with this agent.
|
|
- rscdel: Zombie infections are no longer visible on MediHUD.
|
|
- rscdel: Zombies no longer tear open airlocks, since they can just smash them open
|
|
just as fast.
|
|
- rscdel: Zombies are no longer TOXINLOVING.
|
|
- rscadd: EMPs may cause random wires to be pulsed. Please ensure that sensitive
|
|
equipment avoids exposure to heavy electromagnetic pulses.
|
|
jughu:
|
|
- tweak: Changes some cargo export prices
|
|
ma44:
|
|
- tweak: Nanotrasen has improved training of the crew, teaching crewmembers like
|
|
you to unscrew the top off the bottle and pour it into containers like beakers.
|
|
vcordie:
|
|
- bugfix: Loads the HADES carbine with the correct bullet.
|
|
- tweak: The SRM-8 Rocket Pods have been loaded with new explosives designed to
|
|
do maximum damage to terrain. These explosives are less effective on people,
|
|
however.
|
|
2017-01-30:
|
|
BASILMAN YOUR MAIN MAN:
|
|
- rscadd: Added BM SPEEDWAGON THE BEST (AND ONLY) SPACE CAR ON THE MARKET.
|
|
CoreOverload:
|
|
- tweak: Clicking item slot now clicks the item in it.
|
|
Cyberboss:
|
|
- bugfix: Judicial visors now recharge properly
|
|
- bugfix: Gluon grenades now properly freeze turfs
|
|
- bugfix: Revs are now properly jobbanned
|
|
Fox McCloud:
|
|
- tweak: Plant analyzers will now display plant traits
|
|
- tweak: Plant analyzers will now display all of a grown's genetic reagents
|
|
Joan:
|
|
- rscdel: Cutting off legs no longer stuns.
|
|
- tweak: Volt Void now only allows you to fire 4 volt rays instead of 5, and the
|
|
damage of each ray has been reduced to 20, from 25.
|
|
- rscdel: Cyborgs using Volt Void now take damage if they fail to fire.
|
|
- experiment: 'Clockwork scripture can no longer require more components than it
|
|
consumes: This means that most scriptures ""cost"" one less component.'
|
|
MrStonedOne:
|
|
- rscadd: Because of abuse, actions on interfaces are throttled. Some bursting is
|
|
allowed. You will get a message if an action is ignored. Server operators can
|
|
configure this in config.dm
|
|
Tofa01:
|
|
- bugfix: '[Delta] Fixes area names for Deltastation'
|
|
- bugfix: '[Delta] Fixes custodial closet being cold all the time on Deltastation'
|
|
bgobandit:
|
|
- rscadd: Nanotrasen supports the arts. We now offer picture frames!
|
|
coiax:
|
|
- rscdel: The Syndicate "Uplink Implant" now has no TC precharged. You can charge
|
|
it with the use of physical telecrystals. The price has been reduced from 14TC
|
|
to 4TC accordingly. (The uplink implant in the implant bundle still has 10TC).
|
|
- rscadd: Syndicate bombs and nuclear devices now have a minimum timer of 90 seconds.
|
|
- rscadd: Camoflaged HUDs given to head revolutionaries now function the same as
|
|
chameleon glasses in the chameleon kit bundle, giving them an action button
|
|
and far more disguise options.
|
|
- rscadd: Syndicate thermals are also now more like chameleon glasses as well.
|
|
- rscadd: You can regain a use of a soapstone by erasing one of your own messages.
|
|
(This means you can remove a message if you don't like the colour and want to
|
|
try rephrasing it to get a better colour). Erasing someone else's message still
|
|
uses a charge.
|
|
- bugfix: Fixes bugs where you'd spend a charge without engraving anything.
|
|
- bugfix: Fixes a bug where the wrong ckey was entered in the engraving, you won't
|
|
be able to take advantage of the "recharging" on messages made before this change.
|
|
2017-01-31:
|
|
Cyberboss:
|
|
- tweak: The cyborg hugging module can no longer self target
|
|
Joan:
|
|
- tweak: Changed what scriptures and tools Servant cyborgs get; a full list can
|
|
be found on the clockwork cult wiki page.
|
|
RemieRichards:
|
|
- rscadd: Added the ability to choose where your uplink spawns, choose between the
|
|
classic PDA, the "woops you don't actually have a PDA" fallback Radio uplink
|
|
and the brand new Pen uplink!
|
|
2017-02-01:
|
|
Cyberboss:
|
|
- bugfix: AI integrity restorer computer now respects power usage
|
|
- bugfix: Progress bars will now stack vertically instead of on top of each other
|
|
- bugfix: Progress bars will no longer be affected by lighting
|
|
Xhuis:
|
|
- rscadd: You can now fold up bluespace body bags with creatures or objects inside.
|
|
You can't fold them up if too many things are inside, but anything you fold
|
|
up in can be carried around in the object and redeployed at any time.
|
|
2017-02-03:
|
|
Cobby:
|
|
- rscadd: Ghosts will now be informed when an event has been triggered by our lovely
|
|
RNG system.
|
|
Cyberboss:
|
|
- tweak: Firedoors will eventually reseal themselves if left open during a fire
|
|
alarm
|
|
Joan:
|
|
- tweak: Clockwork Marauders have 25% less health, 300 health from 400.
|
|
- wip: The Vitality Matrix scripture is now a Script, from an Application. Its cost
|
|
has been accordingly adjusted.
|
|
- tweak: Vitality Matrices will be consumed upon successfully reviving a Servant.
|
|
They also drain and heal conscious targets slightly slower.
|
|
- wip: The Fellowship Armory scripture is now an Application, from a Script. Its
|
|
cost has been accordingly adjusted.
|
|
- tweak: Fellowship Armory now affects all Servants in view of the invoker, and
|
|
will replace weaker gear and armor with its Ratvarian armor. Also, clockwork
|
|
treads now allow you to move in no gravity like magboots.
|
|
- rscdel: Mania Motors no longer instantly convert people next to them.
|
|
- rscadd: Instead, you have to remain next to them for several seconds, after which
|
|
you will be knocked out, then converted if possible.
|
|
- tweak: Mania Motors now cost slightly less power to run.
|
|
Jordie0608:
|
|
- tweak: Admin notes, memos and watchlist entries now use a generalized system,
|
|
they can all be accessed from the former notes browser.
|
|
- rscadd: Added to this are messages, which allow admins to leave a message for
|
|
players that is delivered to them when they next connect.
|
|
Lexorion:
|
|
- tweak: Laser projectiles have a new sprite! They also have a new effect when they
|
|
hit a wall.
|
|
Sweaterkittens and Joan:
|
|
- rscadd: Ocular Wardens will now provide auditory feedback when they acquire targets
|
|
and deal damage.
|
|
- soundadd: adds ocularwarden-target.ogg, ocularwarden-dot1.ogg and ocularwarden-dot2.ogg
|
|
to the game sound files.
|
|
Tofa01:
|
|
- bugfix: '[Delta] Allows Station Engineers to access Delta Atmospherics Solar Panel
|
|
Array Room.'
|
|
- rscadd: '[Omega] Adds a Massdriver room to chapel on Omegastation.'
|
|
bgobandit:
|
|
- rscadd: All art storage facilities offer construction paper now!
|
|
coiax:
|
|
- rscadd: A victim of a transformation disease will retain their name.
|
|
- tweak: The slime transformation disease can turn you into any colour or age of
|
|
slime.
|
|
- rscadd: The Abductor event can now happen at any time, rather than thirty (30)
|
|
minute plus rounds.
|
|
2017-02-04:
|
|
Cyberboss:
|
|
- bugfix: Modular computers now explode properly
|
|
- bugfix: Emagged holograms can no longer be exported for credits
|
|
- bugfix: Abstract entities no longer feed the singularity
|
|
- tweak: Machine frames will no longer be anchored when created
|
|
Joan:
|
|
- rscadd: Vanguard now shows you how long you have until it deactivates.
|
|
Kor:
|
|
- rscadd: 'By combing two flashlights and cable coil, you can create a new eye implant:
|
|
flashlight eyes. People with flashlights for eyes can not see, but they will
|
|
provide an enormous amount of light to their friends.'
|
|
- rscadd: Valentines day will now randomly pair up crew members on dates. The paired
|
|
crewmembers will get an objective to protect each other at all costs.
|
|
Steelpoint:
|
|
- rscadd: Addition of two security DragNETs to Deltastations, Omegastations and
|
|
Metastations armouries.
|
|
Tofa01:
|
|
- rscadd: '[Delta] Removes space money from gold crate replaces with 3 Gold Bars
|
|
Gold Wrestling belt is still there.'
|
|
- rscadd: '[Delta] Removes space money from silver crate replaces with 5 Silver
|
|
Coins.'
|
|
- bugfix: Fixes incorrect placement of RD modular computer on Metastation.
|
|
WhiteHusky:
|
|
- rscadd: Fields are supported when printing with a modular computer
|
|
- rscadd: PRINTER_FONT is now a variable
|
|
- rscdel: Removed the [logo] tag on Modular computers as the logo no longer exists
|
|
- tweak: New lines on paper are parsed properly
|
|
- tweak: '[tab] is now four non-breaking spaces on papers'
|
|
- tweak: Papers have an additional proc, reload_fields, to allow fields made programmatically
|
|
to be used
|
|
- tweak: 'stripped_input stripped_multiline_input has a new argument: no_trim'
|
|
- bugfix: Modular computers no longer spew HTML when looking at a file, rather it
|
|
is unescaped like it should
|
|
- bugfix: Modular computers no longer show escaped HTML entities when editing
|
|
- bugfix: Modular computers can now propperly read and write from external media
|
|
- bugfix: Modular computers' file browser lists files correctly
|
|
- spellcheck: NTOS File Manager had a spelling mistake; Manage instead of Manager
|
|
coiax:
|
|
- bugfix: Engraved messages can no longer be moved by a gravitational singularity.
|
|
- tweak: The deadchat notification of randomly triggered events now uses the deadsay
|
|
span.
|
|
- rscdel: The wizard spell "Rod Form" does not produce a message in deadchat everytime
|
|
it is used.
|
|
2017-02-05:
|
|
Cyberboss:
|
|
- bugfix: Shuttle docking/round end shouldn't lag as much
|
|
- rscadd: There's a new round end sound!
|
|
Hyena:
|
|
- bugfix: The bible now contains 1 whiskey
|
|
Joan:
|
|
- rscadd: Ratvar-converted AIs become brass-colored, speak in Ratvarian, and cannot
|
|
be carded.
|
|
Kor:
|
|
- rscadd: Eyes are now organs. You can remove or implant them into peoples heads
|
|
with organ manipulation surgery. A mob without eyes will obviously have trouble
|
|
seeing.
|
|
- rscadd: All special eye powers are now tied to their respective organs. For example,
|
|
this means you can harvest an alien or shadow persons eyes, have them implanted,
|
|
and gain toggle-able night vision.
|
|
- rscadd: All cybernetic eye implants are now cybernetic eyes, meaning you must
|
|
replace the patients organic eyes. HUD implants are still just regular implants.
|
|
Lzimann:
|
|
- rscadd: Tesla zaps can now generate an energy ball if they zap a tesla generator!
|
|
Sweaterkittens:
|
|
- rscadd: The station's Plasmamen have been issued a new production of envirosuits.
|
|
The most notable change aside from small aesthetic differences is the addition
|
|
of an integrated helmet light.
|
|
- tweak: Tweaked a few of the Plasma Envirosuit sprites to be more fitting thematically.
|
|
Swindly:
|
|
- bugfix: Saline-glucose solution can no longer decrease blood volume
|
|
- rscadd: Cyborg hyposprays can now dispense saline-glucose solution
|
|
- rscadd: Saline-glucose solution now increases blood volume when it heals
|
|
coiax:
|
|
- bugfix: The mulligan reagent can now be created with 1u stable mutation toxin
|
|
+ 1u unstable mutagen.
|
|
- rscdel: Tesla balls cannot dust people near grounding rods.
|
|
- rscadd: Soapstones/chisel/magic markers/chalk can remove messages for free. Removing
|
|
one of your own messages still grants a use.
|
|
- rscadd: The Janitor starts with a dull soapstone for removing unwanted messages.
|
|
xmikey555:
|
|
- tweak: The tesla engine no longer destroys energy ball generators.
|
|
2017-02-06:
|
|
Xhuis:
|
|
- rscadd: Traitor janitors can now order EZ-clean grenades for 6 telecrystals per
|
|
bundle. They function like normal cleaning grenades with an added "oh god my
|
|
face is melting" effect, and can also be found in surplus crates.
|
|
2017-02-07:
|
|
Cyberboss:
|
|
- bugfix: Wire, atmos, and disposal networks no longer work across hyperspace when
|
|
on the border of a shuttle
|
|
- bugfix: Implants that work on death will now work for simple_animals
|
|
- bugfix: The target moving while being implanted will no longer continue the implant
|
|
- bugfix: Implanters now show progress bars as they were intended to
|
|
- bugfix: Pipe painters are no longer aggressive
|
|
- bugfix: Carding the AI will now stop a doomsday device
|
|
- rscadd: The job subsystem now loads instantly. No more waiting to set your occupation
|
|
prefs!
|
|
- bugfix: The rare case of duping your inventory at roundstart has been fixed
|
|
- bugfix: Self deleting stackable items are fixed
|
|
Dannno:
|
|
- tweak: We've switched to a new brand of colored jumpsuit.
|
|
JJRcop:
|
|
- tweak: Adds 4% chance when assigning a valentines day date to also assign someone
|
|
else to the same date, but your date will still have you as their only date.
|
|
Poojawa:
|
|
- bugfix: '[Delta] Active turfs down from 300+'
|
|
- bugfix: '[Delta] Janitor closet isn''t 2.7K anymore'
|
|
- bugfix: '[Delta] Various pipe fixes'
|
|
RemieRichards:
|
|
- rscadd: Added a new checmial, Skewium, it's produced by mixing rotatium, plasma
|
|
and sulphuric acid in the ratio 2:2:1, which results in 5 Skewium.
|
|
Swindly:
|
|
- bugfix: Robotic eyes can no longer be eaten
|
|
Tofa01:
|
|
- bugfix: Fixes grammar issue when changing someones appearance via plastic surgery.
|
|
- tweak: '[OmegaStation] Allows Chaplain job to be selectable.'
|
|
- bugfix: '[Omega] Fixes Overpressurization In Mass Driver Room'
|
|
Xhuis:
|
|
- rscadd: Traitor clowns can now buy a reverse revolver. I'll leave it up to you
|
|
to guess what it does. Honk.
|
|
iamthedigitalme:
|
|
- imageadd: Legion has a new, animated sprite.
|
|
kevinz000:
|
|
- rscadd: 'ADMINS: SDQL2 has been given some new features!'
|
|
- bugfix: SDQL2 now gives you an exception on runtime instead of flooding server
|
|
runtime logs.
|
|
- rscadd: SDQL2 now supports usr, which makes that variable reference to whatever
|
|
mob you are in, src, which targets the object it is being called on itself,
|
|
and marked, which targets the datum marked by the admin calling it. Also, it
|
|
supports hex references (the hex number at the top of a VV panel) in {}s, so
|
|
you can target nearly anything! Also, global procs are supported by global.[procname](args),
|
|
for CALL queries.
|
|
- bugfix: SDQL2 can no longer edit /datum/admins or /datum/admin_rank, and is protected
|
|
from changing x/y/z of a turf and anything that would cause broken movement
|
|
for movable atoms.
|
|
- rscadd: SDQL2 can now get list input with [arg1, arg2]!
|
|
- experiment: Do '"<string>"' to put strings inside of SDQL2 or it won't work.
|
|
2017-02-09:
|
|
Cyberboss:
|
|
- bugfix: Certain firedoors that should have closed during an alarm now actually
|
|
close
|
|
- soundadd: You can now knock on firedoors
|
|
- bugfix: Supermatter in a closet/crate will now properly fee the singulo
|
|
- bugfix: Paper planes can be unfolded again
|
|
- bugfix: Paper planes can be stamped properly
|
|
Joan:
|
|
- tweak: Impaling someone with a sharp item by pulling them with a changeling Tentacle
|
|
now does significantly less damage and stuns for less time.
|
|
Jordie0608:
|
|
- rscadd: Admins can now filter watchlist entries to only users who are connected.
|
|
- tweak: Messages no longer delete themselves when sent.
|
|
Kor:
|
|
- rscadd: The limb grower has been replaced with a box of surplus limbs. Visit robotics
|
|
or harvest limbs from another person if you want quality.
|
|
Reeeeimstupid:
|
|
- rscadd: Silly Abductee objectives. Try not to go crazy trading life stories with
|
|
Lord Singulo.
|
|
Tofa01:
|
|
- tweak: Removes virology access to jobs including Medical Doctor, Geneticist and
|
|
Chemist.
|
|
- tweak: '[Delta] Changes NW supermatter filter to filter O2 instead of N2'
|
|
- rscadd: '[Delta] Adds wardrobes to Dorms & Arrivals Shuttle'
|
|
- rscadd: '[Delta] Adds access buttons to virology doors for extra security'
|
|
- rscadd: '[Delta] Adds bolt door button to all dorms'
|
|
- rscadd: '[Delta] Adds three pairs of optical meson scanners to supermatter room'
|
|
- rscadd: '[Delta] Adds a disk fridge to botany'
|
|
- rscadd: '[Delta] Adds a cake hat to the bar'
|
|
- bugfix: '[Delta] Fixes misplaced station intercom in Supermatter SMES room'
|
|
XDTM:
|
|
- rscadd: A Law Removal module can be build in RnD. It can remove a specified core
|
|
or freeform law.
|
|
- tweak: 'When stating laws, silicons won''t skip a number when hiding laws. (example:
|
|
1. Law 1; 2. Law 2; 3. Law 4 if you choose not to state Law 3)'
|
|
Xhuis:
|
|
- rscadd: Artistic toolboxes now spawn in maintenance and possess various supplies
|
|
for wire art and crayon art.
|
|
- rscadd: Traitors can now obtain His Grace. Chaplains can buy it for 20 TC, or
|
|
it can be found in a surplus crate.
|
|
- rscadd: Soapstone messages can now be rated! Attack the message with your hand
|
|
to rate it positive or negative. Anyone can see the rating, and you cannot rate
|
|
a message more than once, even across rounds.
|
|
- rscdel: Soapstones no longer have a write time.
|
|
- tweak: Soapstones now have a fixed vocabulary to write messages with.
|
|
chanoc1:
|
|
- tweak: The salt and pepper shakers have new sprites.
|
|
coiax:
|
|
- rscadd: Added metal rods and floor tiles to Standard cyborgs.
|
|
- rscadd: Added a remote signaling device to Engineering cyborg.
|
|
- rscadd: Adds a 'Guardian of Balance' lawset and AI module, currently admin spawn
|
|
only.
|
|
uraniummeltdown:
|
|
- tweak: Kinetic Accelerator Cosmetic and Tracer Modkits now don't use mod capacity.
|
|
Cosmetic kits change the name of the KA.
|
|
2017-02-10:
|
|
Ausops:
|
|
- rscadd: Air tanks and plasma tanks have been resprited.
|
|
ChemicalRascal:
|
|
- tweak: Pen is able to wind up ruined tapes.
|
|
CoreOverload:
|
|
- rscadd: You can now emag the escape pods to launch them under any alert code.
|
|
- tweak: Shuttle name is no longer displayed on "Status" panel. Instead, you can
|
|
now examine a status screen to see it.
|
|
Cyberboss:
|
|
- bugfix: Simple animals now deathgasp properly again
|
|
- bugfix: Testmerged PRs will no longer duplicate in the list
|
|
- bugfix: Pods and shuttles now have air again
|
|
Joan:
|
|
- experiment: Clockwork Cults must always construct and activate the Ark.
|
|
- imageadd: Updates air tank inhands to match Ausops' new sprites.
|
|
Mekhi Anderson:
|
|
- rscadd: All mobs can now *spin!
|
|
- rscadd: Cyborgs now have handholds. This means you can ride around on them, but
|
|
if you get stunned or hit, you fall off! The cyborg can also throw you off by
|
|
spinning.
|
|
Tofa01:
|
|
- soundadd: Changes fire alarm to make new sound FireAlarm.ogg
|
|
Xhuis:
|
|
- rscdel: The Syndicate will no longer prank their operatives by including reverse
|
|
revolvers in surplus crates.
|
|
coiax:
|
|
- rscadd: A reverse revolver now comes in a box of hugs.
|
|
- rscadd: 'Added a new admin only event: Station-wide Human-level Intelligence.
|
|
Like the random animal intelligence event, but affecting as many animals as
|
|
there are ghosties.'
|
|
- rscadd: The Luxury Shuttle grabs cash in your wallet and backpack, and shares
|
|
approval between the entrance gates.
|
|
- rscadd: The NES Port shuttle now costs 500 credits.
|
|
2017-02-11:
|
|
Dannno:
|
|
- tweak: hahaha I switched your toolboxes you MORONS
|
|
Kor:
|
|
- rscadd: Killing bubblegum now unlocks a new shuttle for purchase.
|
|
Lzimann:
|
|
- tweak: Hardsuit built-in jetpacks no longer have a speed boost.
|
|
Pyko:
|
|
- bugfix: Fixed legit posters and map editing official/serial number for poster
|
|
decals.
|
|
Tofa01:
|
|
- bugfix: '[Delta] Fixes doors walls and windows being incorrectly placed due to
|
|
mapmerge issues.'
|
|
- bugfix: '[Box] Fixes access levels for HOP shutters.'
|
|
2017-02-12:
|
|
AnturK:
|
|
- rscadd: Added Poison Pen to uplink.
|
|
Drunk Musicians:
|
|
- rscadd: Drunk music
|
|
Gun Hog:
|
|
- rscadd: Nanotrasen Engineering has devised a construction console to assist with
|
|
building the Auxiliary Mining Base, usually located near a station's Arrivals
|
|
hallway. A breakthrough in bluespace technology, this console employs an advanced
|
|
internal Rapid Construction Device linked to a camera-assisted holocrane for
|
|
rapid, remote construction!
|
|
Lzimann:
|
|
- bugfix: MMIs/posibrains works with mechas again
|
|
RandomMarine:
|
|
- rscadd: The Russians have expanded to the shuttle business. A new escape shuttle
|
|
is available for purchase.
|
|
Sweaterkittens:
|
|
- tweak: Plasmamen burn damage multiplier reduced to 1.5x from 2x
|
|
coiax:
|
|
- rscdel: Removes the STV5 shuttle from purchase.
|
|
- rscadd: Swarmers no longer consume the deep fryer, since they have too much respect
|
|
for the potential fried foods it can produce.
|
|
- rscadd: The clown's survival/internals box is now a box of hugs. Dawww.
|
|
2017-02-13:
|
|
ChemicalRascal:
|
|
- tweak: Delta station brig cell chairs have been replaced with beds. One bed per
|
|
cell, no funny business.
|
|
Cyberboss:
|
|
- bugfix: Simple animals that are deleted when killed will now deathrattle
|
|
- bugfix: Fixed Alt-click stack duplication
|
|
Joan:
|
|
- imageadd: Updated the back and belt sprites for airtanks to match the new sprites.
|
|
Kor:
|
|
- rscadd: Mobile pAIs are now slower than humans.
|
|
Swindly:
|
|
- rscadd: Added Nuka Cola as a premium item in Robust Softdrinks
|
|
Tofa01:
|
|
- bugfix: '[Delta] Fixes double windoor on chemistry windows.'
|
|
- tweak: Lowered volume of fire alarm sound also makes it more quiet.
|
|
coiax:
|
|
- rscadd: Added an admin only tool, the life candle. Touch the candle, and when
|
|
you die, you'll respawn shortly afterwards. Touch it again to stop. Used for
|
|
testing, thunderdome brawls and good old fashioned memery.
|
|
- bugfix: Fried foods no longer shrink to miniature size.
|
|
2017-02-14:
|
|
Cyberboss:
|
|
- bugfix: Fixed unequipping items while stunned
|
|
- bugfix: Fixed various things deleting when unequipped
|
|
- bugfix: Fixed tablet ID slots deleting cards
|
|
- bugfix: Fixed water mister nozzle getting stuck in hands
|
|
- tweak: Title music now starts immediately upon login
|
|
- tweak: You can no longer sharpen energy weapons
|
|
Joan:
|
|
- tweak: Mania Motors are overall less effective and only affect people who can
|
|
see the motor.
|
|
- tweak: Mania Motors have slightly more health; 100, from 80.
|
|
MrStonedOne:
|
|
- tweak: Station time is now always visible in the status tab.
|
|
- tweak: Both server time and station time now displays seconds so you can actively
|
|
see how game time (ByondTime[tm]) is progressing along side real time.
|
|
- rscadd: Added a time dilation tracker, this allows you to better understand how
|
|
time will progress in game. It shows the time dilation percent for the last
|
|
minute as well as some rolling averages.
|
|
RandomMarine:
|
|
- tweak: Pre-made charcoal pills now contain 10 units instead of 50. The amount
|
|
of pills inside of toxin first aid kits and the smartfridge have been increased
|
|
to compensate. Keep in mind that each ten unit pill recovers 100 points of toxin
|
|
damage and purges 50 units of other reagents.
|
|
Steelpoint:
|
|
- tweak: All Drones now have a walking animation.
|
|
Tofa01:
|
|
- bugfix: '[Delta] Fixes space cleaner being empty in brig medbay'
|
|
- bugfix: '[Delta] Fixes some areas that are not radiation proof'
|
|
- bugfix: '[Meta] Fixes Atmospherics Freezer Spawning As A Heater'
|
|
uraniummeltdown:
|
|
- rscadd: Window Flashing is now a preference
|
|
- rscadd: Your game window will flash when alerted as a ghost. This includes being
|
|
revived by defibs/cloning and events such as borers, swarmers, revenant, etc.
|
|
2017-02-16:
|
|
Cyberboss:
|
|
- rscadd: Test merged PRs are now more detailed
|
|
Steelpoint:
|
|
- rscadd: The Head of Security's Hardsuit is now equipped with a inbuilt Jetpack.
|
|
coiax:
|
|
- rscadd: The Hyperfractal Gigashuttle is now purchasable for 100,000 credits. Help
|
|
Centcom by testing this very safe and efficient shuttle design. (Terms and conditions
|
|
apply.)
|
|
- rscadd: The changeling power "Anatomic Panacea" now causes the changeling to vomit
|
|
out zombie infections, along with headslugs and xeno infections, as before.
|
|
- bugfix: The main CTF laser gun disappears when dropped on the floor.
|
|
2017-02-17:
|
|
Arianya:
|
|
- tweak: The Labour Camp rivet wall has been removed!
|
|
- spellcheck: Fixed some typos in Prison Ofitser's description.
|
|
Cobby:
|
|
- experiment: Flashes have been rebalanced to be more powerful
|
|
Cyberboss:
|
|
- bugfix: Rack construction progress bars will no longer be spammed
|
|
- tweak: The round start timer will count down during subsystem initialization
|
|
- tweak: Total subsystem initialization time will now be displayed
|
|
Joan:
|
|
- rscdel: His Grace no longer globally announces when He is awakened or falls to
|
|
sleep.
|
|
- rscdel: His Grace is not a toolbox, even if He looks like one.
|
|
- experiment: His Grace no longer requires organs to awaken.
|
|
- tweak: His Grace now gains 4 force for each victim consumed, always provides stun
|
|
immunity, and will, generally, take longer to consume His owner.
|
|
- experiment: His Grace must be destroyed to free the bodies within Him.
|
|
- experiment: Dropping His Grace while He is awake will cause you to suffer His
|
|
Wrath until you hold Him again.
|
|
- rscadd: His Grace becomes highly aggressive after consuming His owner, and will
|
|
hunt His own prey.
|
|
- experiment: The Ark of the Clockwork Justicar now only costs 3 of each component
|
|
to summon, but must consume an additional 7 of each component before it will
|
|
activate and start counting down.
|
|
- rscadd: The presence of the Ark will be immediately announced, though the location
|
|
will still only be announced after it has been active and counting down for
|
|
2 minutes.
|
|
- tweak: The Ark also requires an additional invoker to invoke.
|
|
Lobachevskiy:
|
|
- bugfix: Fixed glass shards affecting buckled and flying mobs
|
|
MrStonedOne:
|
|
- experiment: The game will now force hardware rendering on for all clients.
|
|
Nienhaus:
|
|
- rscadd: Drying racks have new sprites.
|
|
Swindly:
|
|
- rscadd: Trays can now be used to insert food into food processors
|
|
Thunder12345:
|
|
- bugfix: It's ACTUALLY possible to pat people on the head now
|
|
WJohn:
|
|
- imageadd: Improved blueshift sprites, courtesy of Nienhaus.
|
|
XDTM:
|
|
- rscadd: Bluespace Crystals are now a material that can be inserted in Protolathes
|
|
and Circuit Printers. Some items now require Bluespace Mesh.
|
|
- rscadd: Bluespace Crystal can now be ground in a reagent grinder to gain bluespace
|
|
dust. It has no uses, but it teleports people if splashed on them, and if ingested
|
|
it will occasionally cause teleportation.
|
|
coiax:
|
|
- rscadd: Engraved messages now have a UI, which any player, living or dead can
|
|
access. See when the message was engraved, and upvote or downvote accordingly.
|
|
- rscadd: Admins have additional options with the UI, seeing the player ckey, original
|
|
character name, and the ability to outright delete messages at the press of
|
|
a button.
|
|
kevinz000:
|
|
- bugfix: Flightsuits actually fly over people
|
|
- bugfix: Flightsuits don't interrupt pulls when you pass through doors
|
|
2017-02-18:
|
|
Cyberboss:
|
|
- imageadd: New round end animation. Inspired by @Iamgoofball
|
|
Gun Hog:
|
|
- rscadd: The Aux Base console now controls turrets made by the construction console.
|
|
- rscadd: The Aux Base may now be dropped at a random location if miners fail to
|
|
use the landing remote.
|
|
- rscadd: The mining shuttle may now dock at the Aux Base's spot once the base is
|
|
dropped.
|
|
- tweak: Removed access levels on the mining shuttle so it can be used at the public
|
|
dock.
|
|
- tweak: The Aux Base's turrets now fire through glass. Reminder that the turrets
|
|
need to be installed outside the base for full damage.
|
|
- rscadd: Added a base construction console to Delta Station.
|
|
Mysterious Basilman:
|
|
- rscadd: More powerful toolboxes are active in this world...
|
|
Scoop:
|
|
- tweak: Condimasters now correctly drop their items in front of their sprite.
|
|
Tofa01:
|
|
- bugfix: Re-Arranges And Extends Pubby Escape Hallway To Allow Larger Shuttle To
|
|
Dock
|
|
- bugfix: '[Meta] Fixes top left grounding rod from being destroyed by the Tesla
|
|
engine.'
|
|
TrustyGun:
|
|
- rscadd: Traitor mimes can now learn two new spells for 15 tc.
|
|
- rscadd: The first, Invisible Blockade, creates a 3x1 invisible wall.
|
|
- rscadd: The second, Finger Guns, allows them to shoot bullets out of their fingers.
|
|
kevinz000:
|
|
- rscadd: You can now ride piggyback on other human beings, as a human being! To
|
|
do so they must grab you aggressively and you must climb on without outside
|
|
assistance without being restrained or incapacitated in any manner. They must
|
|
also not be restrained or incapacitated in any manner.
|
|
- rscadd: If someone is riding on you and you want them to get off, disarm them
|
|
to instantly floor them for a few seconds! It's pretty rude, though.
|
|
rock:
|
|
- soundadd: you can now harmlessly slap somebody by aiming for the mouth on disarm
|
|
intent.
|
|
- soundadd: you can only slap somebody who is unarmed on help intent, restrained,
|
|
or ready to slap you.
|
|
2017-02-19:
|
|
Basilman:
|
|
- rscadd: some toolboxes, very rarely, have more than one latch
|
|
Joan:
|
|
- rscadd: You can now put components, and deposit components from slabs, directly
|
|
into the Ark of the Clockwork Justicar provided it actually requires components.
|
|
- experiment: Taunting Tirade now leaves a confusing and weakening trail instead
|
|
of confusing and weakening everyone in view.
|
|
- tweak: Invoking Inath-neq/Nzcrentr is now 33% cheaper and has a 33% lower cooldown.
|
|
Tofa01:
|
|
- rscdel: '[Delta] Removes SSU From Mining Equipment Room'
|
|
- tweak: Changes centcomm ferry to require centcomm general access instead of admin
|
|
permission.
|
|
coiax:
|
|
- rscadd: Nuke ops syndicate cyborgs have been split into two seperate uplink items.
|
|
Medical cyborgs now cost 35 TC, assault cyborgs now cost 65 TC.
|
|
grimreaperx15:
|
|
- tweak: Blood Cult Pylons will now rapidly regenerate any nearby cultists blood,
|
|
in addition to the normal healing they do.
|
|
ma44:
|
|
- tweak: Intercepted messages from a lavaland syndicate base reveals they have additional
|
|
grenade and other miscellaneous equipment.
|
|
uraniummeltdown:
|
|
- rscadd: Shuttle engines have new sprites.
|
|
2017-02-20:
|
|
Cyberboss:
|
|
- bugfix: The frequncy fire alarms play at is now consistent
|
|
MrStonedOne:
|
|
- tweak: bluespace ore cap changed from 100 ores to 500
|
|
Tofa01:
|
|
- tweak: '[Meta] Replaces orange jumpsuit in holding cell with prisoner jumpsuits'
|
|
XDTM:
|
|
- tweak: Repairing someone else's robotic limb is instant. Repairing your own robotic
|
|
limbs will still take time.
|
|
- tweak: Repairing limbs with cable or welding will now heal more.
|
|
Xhuis:
|
|
- bugfix: Medipens are no longer reusable.
|
|
2017-02-21:
|
|
Cyberboss:
|
|
- bugfix: You can now unshunt as a malfunctioning AI again
|
|
Kor:
|
|
- bugfix: You will now retain your facing when getting pushed by another mob.
|
|
Tofa01:
|
|
- bugfix: '[Z2] Fixed Centcomm shutters to have proper access levels for inspectors
|
|
and other Admin given roles'
|
|
coiax:
|
|
- rscadd: Refactors heart attack code, a cardiac arrest will knock someone unconscious
|
|
and kill them very quickly.
|
|
- rscadd: Adds corazone, an anti-heart attack drug, made by mixing 2 parts Phenol,
|
|
1 part Lithium. A person with corazone in their system will not suffer any negative
|
|
effects from missing a heart. Use it during surgery.
|
|
- rscadd: Abductor glands are now hearts, the abductor operation table now automatically
|
|
injects corazone to prevent deaths during surgery. The gland will restart if
|
|
it stops beating.
|
|
- bugfix: Cloning pods always know the name of the person they are cloning.
|
|
- rscadd: You can swipe a medical ID card to eject someone from the cloning pod
|
|
early. The cloning pod will announce this over the radio.
|
|
- rscdel: Fresh clones have no organs or limbs, they gain them during the cloning
|
|
process. Ejecting a clone too early is not recommended. Power loss will also
|
|
eject a clone as before.
|
|
- rscdel: An ejected clone will take damage from being at critical health very quickly
|
|
upon ejection, rather than before, where a clone could be stable in critical
|
|
for up to two minutes.
|
|
- rscadd: Occupants of cloning pods do not interact with the air outside the pod.
|
|
uraniummeltdown:
|
|
- bugfix: All shuttle engines should now be facing the right way
|
|
2017-02-22:
|
|
AnonymousNow:
|
|
- rscadd: Added Medical HUD Sunglasses. Not currently available on-station, unless
|
|
you can convince Centcom to send you a pair.
|
|
Cyberboss:
|
|
- bugfix: Spawning to the station should now be a less hitchy experience
|
|
MrPerson:
|
|
- experiment: 'Ion storms have several new additions:'
|
|
- rscadd: 25% chance to flatly replace the AI's core lawset with something random
|
|
in the config. Suddenly the AI is Corporate, deal w/ it.
|
|
- rscadd: 10% chance to delete one of the AI's core or supplied laws. Hope you treated
|
|
the AI well without its precious law 1 to protect your sorry ass.
|
|
- rscadd: 10% chance that, instead of adding a random law, it will instead replace
|
|
one of the AI's existing core or supplied laws with the ion law. Otherwise,
|
|
it adds the generated law as normal. There's still a 100% chance of getting
|
|
a generated ion law.
|
|
- rscadd: 10% chance afterwards to shuffle all the AI's laws.
|
|
TalkingCactus:
|
|
- bugfix: New characters will now have their backpack preference correctly set to
|
|
"Department Backpack".
|
|
Tofa01:
|
|
- bugfix: '[Delta] Fixes missing R&D shutter near public autolathe'
|
|
Xhuis:
|
|
- tweak: Highlanders can no longer hide behind chairs and plants.
|
|
- tweak: Highlanders no longer bleed and are no longer slowed down by damage.
|
|
2017-02-23:
|
|
Cyberboss:
|
|
- bugfix: Fixed a bug where the fire overlay wasn't getting removed from objects
|
|
- bugfix: The graphical delays with characters at roundstart are gone
|
|
- bugfix: The crew manifest is working again
|
|
- rscadd: Admins can now asay with ":p" and dsay with ":d"
|
|
Dannno:
|
|
- imageadd: Robust Softdrinks LLC. has sent out new vendies to the stendy.
|
|
Joan:
|
|
- rscdel: Off-station and carded AIs no longer prevent Judgement scripture from
|
|
unlocking.
|
|
Nienhaus:
|
|
- tweak: Updates ammo sprites to the new perspective.
|
|
Tofa01:
|
|
- bugfix: Disables sound/frequency variance on cryo tube alert sound
|
|
coiax:
|
|
- rscadd: Nanotrasen reminds its employees that they have ALWAYS been able to taste.
|
|
Anyone claiming that they've recently only just gained the ability to taste
|
|
are probably Syndicate agents.
|
|
2017-02-24:
|
|
MrStonedOne:
|
|
- rscdel: Limit on Mining Satchel of Holding Removed
|
|
- tweak: Dumping/mass pickup/mass transfer of items is now lag checked
|
|
- rscadd: Dumping/mass pickup/mass transfer of items has a progress bar
|
|
2017-02-25:
|
|
AnonymousNow:
|
|
- rscadd: Nerd Co. has sent pairs of thicker prescription glasses out to Nanotrasen
|
|
stations, for your local geek to wear.
|
|
Basilman:
|
|
- rscadd: New box sprites
|
|
Robustin:
|
|
- tweak: Hulks can no longer use pneumatic cannons or flamethrowers
|
|
Tofa01:
|
|
- rscadd: '[All Maps] The new and improved Centcom transportation ferry version
|
|
2.0 is out now!'
|
|
coiax:
|
|
- rscadd: Cargo can now order plastic sheets to make plastic flaps. No doubt other
|
|
uses for plastic will be discovered in the future.
|
|
- rscadd: To deconstruct plastic flaps, unscrew from the floor, then cut apart with
|
|
wirecutters. Plastic flaps have examine tips like reinforced walls.
|
|
uraniummeltdown:
|
|
- rscadd: Science crates now have new sprites
|
|
2017-02-26:
|
|
Ausops:
|
|
- imageadd: New sprites for water, fuel and hydroponics tanks.
|
|
Joan:
|
|
- experiment: 'Clockwork objects are overall easier to deconstruct:'
|
|
- wip: Clockwork Walls now take 33% less time to slice through, Brass Windows now
|
|
work like non-reinforced windows, and Pinion Airlocks now have less health and
|
|
only two steps to decon(wrench, then crowbar).
|
|
- rscadd: EMPing Pinion Airlocks and Brass Windoors now has a high chance to open
|
|
them and will not shock or bolt them.
|
|
- rscadd: Anima fragments will very gradually self-repair.
|
|
Tofa01:
|
|
- bugfix: '[Omega] Fixes ORM input and output directions'
|
|
- bugfix: Fixes space bar kitchen freezer access level
|
|
- bugfix: Fixes giving IDs proper access for players who spawn on a ruin via a player
|
|
sleeper/spawners
|
|
- bugfix: '[Delta] Fixes varedited tiles causing tiles to appear as if they have
|
|
no texture'
|
|
- bugfix: Fixes robotic limb repair grammar issue
|
|
2017-02-27:
|
|
Kor, Jordie0608 and Tokiko1:
|
|
- rscadd: Singularity containment has been replaced on box, meta, and delta with
|
|
a supermatter room. The supermatter gives ample warning when melting down, so
|
|
hopefully we'll see fewer 15 minute rounds ended by a loose singularity.
|
|
- rscadd: Supermatter crystals now collapse into singularities when they fail, rather
|
|
than explode.
|
|
Tofa01:
|
|
- bugfix: Stops AI And Borgs From Interfacing With Ferry Console
|
|
TrustyGun:
|
|
- imageadd: Box sprites are improved.
|
|
WJohnston:
|
|
- imageadd: New and improved BRPED beam. The old one was hideous.
|
|
coiax:
|
|
- rscadd: Drone shells are now points of interest in the orbit list.
|
|
- rscadd: Derelict drone shells now spawn with appropriate headgear.
|
|
2017-02-28:
|
|
Cyberboss:
|
|
- tweak: You will no longer be shown empty memories when the game starts
|
|
- bugfix: Built APCs now work again
|
|
- bugfix: Borg AI cameras now work again
|
|
Joan:
|
|
- rscadd: Anima Fragments now slam into non-Servants when bumping. This will ONLY
|
|
happen if the fragment is not slowed, and slamming into someone will slightly
|
|
damage the fragment and slow it severely.
|
|
Lzimann:
|
|
- tweak: Communications console can also check the ID the user is wearing.
|
|
Supermichael777:
|
|
- tweak: The button now has a five second delay when detonating bombs
|
|
XDTM:
|
|
- rscadd: You can now change the input/output directons for Ore Redemption Machines
|
|
by using a multitool on them with the panel open.
|
|
- rscadd: Diagnostic HUDs can now see if airlocks are shocked.
|
|
2017-03-01:
|
|
Cyberboss:
|
|
- bugfix: Lobby music is no longer delayed
|
|
2017-03-02:
|
|
Gun Hog:
|
|
- tweak: Advanced camera, Slime Management, and Base Construction consoles may now
|
|
be operated by drones and cyborgs.
|
|
Robustin:
|
|
- rscadd: The syndicate power beacon will now announce the distance and direction
|
|
of any engines every 10 seconds.
|
|
Steelpoint:
|
|
- rscadd: Robotics and Mech Bay have seen a mapping overhaul on Boxstation.
|
|
- rscadd: A cautery surgical tool has been added to the Robotics surgical area on
|
|
Boxstation.
|
|
XDTM:
|
|
- tweak: Hallucinations have been modified to increase the creepiness factor and
|
|
reduce the boring factor.
|
|
- rscadd: Added some new hallucinations.
|
|
- bugfix: Fixed a bug where the singularity hallucination was stunning for longer
|
|
than intended and leaving the fake HUD crit icon permanently.
|
|
coiax:
|
|
- rscadd: Ghosts are polled if they want to play an alien larva that is about to
|
|
chestburst. They are also told who is the (un)lucky victim.
|
|
- bugfix: Clones no longer gasp for air while in cloning pods.
|
|
- rscadd: Adds a new reagent, "Mime's Bane", that prevents all emoting while it
|
|
is in a victim's system. Currently admin only.
|
|
- experiment: Mappers now have an easier time adding posters, and specifying whether
|
|
they're random, random official, random contraband or a specific poster.
|
|
- rscdel: Posters no longer have serial numbers when rolled up; their names are
|
|
visible instead.
|
|
kevinz000:
|
|
- rscadd: You can now craft pressure plates.
|
|
- rscadd: Pressure plates are hidden under the floor like smuggler satchels are,
|
|
but you can attach a signaller to them to have it signal when a mob passes over
|
|
them!
|
|
- experiment: Bomb armor is now effective in lessening the chance of being knocked
|
|
out by bombs.
|
|
2017-03-03:
|
|
Cyberboss:
|
|
- tweak: You can now repair shuttles in transit space
|
|
Incoming5643:
|
|
- imageadd: 'Server Owners: There is a new system for title screens accessible from
|
|
config/title_screen folder.'
|
|
- rscadd: This system allows for multiple rotating title screens as well as map
|
|
specific title screens.
|
|
- rscadd: It also allows for hosting title screens in formats other than DMI.
|
|
- rscadd: 'See the readme.txt in config/title_screen for full details. remove: The
|
|
previous method of title screen selection, the define TITLESCREEN, has been
|
|
depreciated by this change.'
|
|
Sligneris:
|
|
- imageadd: Updated sprites for the small xeno queen mode
|
|
2017-03-04:
|
|
Cyberboss:
|
|
- bugfix: You can build lattice in space again
|
|
Hyena:
|
|
- tweak: Detective revolver/ammo now starts in their shoulder holster
|
|
Joan:
|
|
- tweak: Weaker cult talismans take less time to imbue.
|
|
PJB3005:
|
|
- rscadd: Rebased to /vg/station lighting code.
|
|
Supermichael777:
|
|
- rscadd: Grey security uniforms have unique names and descriptions
|
|
Tofa01:
|
|
- rscadd: Adds the new Centcomm Raven Battlecruiser to the purchasable shuttle list
|
|
buy now get one free!
|
|
coiax:
|
|
- rscadd: CTF players start with their helmet toggled off, better to see the whites
|
|
of their opponents eyes. Very briefly.
|
|
- bugfix: Existing CTF barricades are repaired between rounds, and deploy instantly
|
|
when replaced.
|
|
- tweak: Healing non-critical CTF damage is faster. Remember though, if you drop
|
|
into crit, YOU DIE.
|
|
- rscadd: Admin ghosts can just click directly on the CTF controller to enable them,
|
|
in addition to using the Secrets panel.
|
|
- bugfix: Cyborg radios can no longer have their inaccessible wires pulsed by EMPs.
|
|
2017-03-06:
|
|
Cyberboss:
|
|
- experiment: Map rotation has been made smoother
|
|
Gun Hog:
|
|
- bugfix: The Aux Base Construction Console now directs to the correct Base Management
|
|
Console.
|
|
- bugfix: The missing Science Department access has been added to the Auxiliary
|
|
Base Management Console.
|
|
Hyena:
|
|
- rscdel: Space bar is out of bussiness
|
|
MrStonedOne:
|
|
- bugfix: patched a hacky workaround for /vg/lights memory leaking crashing the
|
|
server
|
|
Penguaro:
|
|
- bugfix: Changed DIR of Gas Filter for O2 in Waste Loop from 1 to 4
|
|
Sligneris:
|
|
- imageadd: '''xeno queen'' AI hologram now actually uses the xeno queen sprite
|
|
as a reference'
|
|
Tofa01:
|
|
- bugfix: '[Omega] Fixes missing walls and wires new dock to the powergrid'
|
|
XDTM:
|
|
- rscadd: Changelings can now click their fake clothing to remove it, without needing
|
|
to drop the full disguise.
|
|
coiax:
|
|
- rscadd: The Bardrone and Barmaid are neutral, even in the face of reality altering
|
|
elder gods.
|
|
2017-03-07:
|
|
Supermichael777:
|
|
- rscadd: Wannabe ninjas have been found carrying an experimental chameleon belt.
|
|
The Spider clan has disavowed any involvement.
|
|
2017-03-08:
|
|
Cyberboss:
|
|
- imageadd: Added roundstart animation
|
|
- experiment: Roundstart should now be a smoother experience... again
|
|
- bugfix: You can now scan storage items with the forensic scanner
|
|
- bugfix: Unfolding paper planes no longer deletes them
|
|
- bugfix: Plastic no longer conducts electricity
|
|
- tweak: The map rotation message will only show if the map is actually changing
|
|
Francinum:
|
|
- bugfix: Holopads now require power.
|
|
Fun Police:
|
|
- tweak: Reject Adminhelp and IC Issue buttons have a cooldown.
|
|
Joan:
|
|
- rscadd: Circuit tiles now glow faintly.
|
|
- rscadd: Glowshrooms now have colored light.
|
|
- tweak: Tweaked the potency scaling for glowshroom/glowberry light; high-potency
|
|
plantss no longer light up a huge area, but are slightly brighter.
|
|
Kor:
|
|
- rscadd: People with mutant parts (cat ears) are no longer outright barred from
|
|
selecting command roles in their preferences, but will have their mutant parts
|
|
removed on spawning if they are selected for that role.
|
|
LanCartwright:
|
|
- rscadd: Adds scaling damage to buckshot.
|
|
Robustin:
|
|
- tweak: The DNA Vault has 2 new powers
|
|
- tweak: The DNA Vault requires super capacitors instead of quadratic
|
|
- tweak: Cargo's Vault Pack now includes DNA probes
|
|
Supermichael777:
|
|
- rscadd: Robust Soft Drinks LLC is proud to announce Premium canned air for select
|
|
markets. There is not an air shortage. Robust Soft Drinks has never engaged
|
|
in any form of profiteering.
|
|
TalkingCactus:
|
|
- rscadd: Energy swords (and other energy melee weapons) now have a colored light
|
|
effect when active.
|
|
Tofa01:
|
|
- bugfix: '[All Maps] Fixes syndicate shuttles spawning too close to stations by
|
|
moving their spawn further from the station'
|
|
- rscadd: '[Omegastation] This station now has a syndicate shuttle and syndicate
|
|
shuttle spawn.'
|
|
coiax:
|
|
- rscadd: Wizards now have a new spell "The Traps" in their spellbook. Summon an
|
|
array of temporary and permanent hazards for your foes, but don't fall into
|
|
your own trap(s)!
|
|
- rscadd: Permanent wizard traps can be triggered relatively safely by throwing
|
|
objects across the trap, or examining it at close range. The trap will then
|
|
be on cooldown for a minute.
|
|
- rscadd: Toy magic eightballs can now be found around the station in maintenance
|
|
and arcade machines. Ask your question aloud, and then shake for guidance.
|
|
- rscadd: Adds new Librarian traitor item, the Haunted Magic Eightball. Although
|
|
identical in appearance to the harmless toys, this occult device reaches into
|
|
the spirit world to find its answers. Be warned, that spirits are often capricious
|
|
or just little assholes.
|
|
- rscadd: You only have a headache looking at the supermatter if you're a human
|
|
without mesons.
|
|
- rscadd: The supermatter now speaks in a robotic fashion.
|
|
- rscadd: Admins have a "Rename Station Name" option, under Secrets.
|
|
- rscadd: A special admin station charter exists, that has unlimited uses and can
|
|
be used at any time.
|
|
- rscadd: Added glowsticks. Found in maintenance, emergency toolboxes and Party
|
|
Crates.
|
|
kevinz000:
|
|
- rscadd: The Syndicate reports a breakthrough in chameleon laser gun technology
|
|
that will disguise its projectiles to be just like the real thing!
|
|
2017-03-10:
|
|
Cyberboss:
|
|
- bugfix: You should no longer be seeing entities with `\improper` in front of their
|
|
name
|
|
- rscadd: The arrivals shuttle will now ferry new arrivals to the station. It will
|
|
not depart if any intelligent living being is on board. It will remain docked
|
|
if it is depressurized.
|
|
- tweak: You now late-join spawn buckled to arrivals shuttle chairs
|
|
- tweak: Ghost spawn points have been moved to the center of the station
|
|
- tweak: Departing shuttles will now try and shut their docking airlocks
|
|
- bugfix: The arrivals shuttle airlocks are now properly cycle-linked
|
|
- bugfix: You can now hear hyperspace sounds outside of shuttles
|
|
- experiment: The map loader is faster
|
|
- tweak: Lavaland will now load instantly when the game starts
|
|
Jordie0608:
|
|
- tweak: The Banning Panel now organises search results into pages of 15 each.
|
|
XDTM:
|
|
- bugfix: Slimes can now properly latch onto humans.
|
|
- bugfix: Slimes won't aggro neutral mobs anymore. This includes blood-spawned gold
|
|
slime mobs.
|
|
- rscadd: Clicking on a tile with another tile and a crowbar in hand directly replaces
|
|
the tile.
|
|
Xhuis:
|
|
- imageadd: Ratvar and Nar-Sie now have fancy colored lighting!
|
|
coiax:
|
|
- rscadd: Wizards can now use their magic to make ghosts visible to haunt the crew,
|
|
and possibly attempt to betray the wizard.
|
|
- rscadd: When someone dies, if their body is no longer present, the (F) link will
|
|
instead jump to the turf they previously occupied.
|
|
- bugfix: Stacks of materials will automatically merge together when created. You
|
|
may notice differences when ejecting metal, glass or using the cash machine
|
|
in the vault.
|
|
- rscadd: You can find green and red glowsticks in YouTool vending machines.
|
|
fludd12:
|
|
- bugfix: Modifying/deconstructing skateboards while riding them no longer nails
|
|
you to the sky.
|
|
lordpidey:
|
|
- rscadd: Glitter bombs have been added to arcade prizes.
|
|
2017-03-11:
|
|
AnturK:
|
|
- rscadd: Traitors now have access to radio jammers for 10 TC
|
|
Hyena:
|
|
- bugfix: fixes anti toxin pill naming
|
|
Joan:
|
|
- tweak: Window construction steps are slightly faster; normal windows now take
|
|
6 seconds with standard tools, from 7 and reinforced windows now take 12 seconds
|
|
with standard tools, from 14.
|
|
- tweak: Brass windows take 8 seconds with standard tools, from 7.
|
|
- rscadd: Added Shadowshrooms as a glowshroom mutation. They do exactly what you'd
|
|
expect.
|
|
- rscdel: Removed His Grace ascension.
|
|
PKPenguin321:
|
|
- tweak: Cryoxadone's ability to heal cloneloss has been greatly reduced.
|
|
- rscadd: Clonexadone has been readded. It functions exactly like cryoxadone, but
|
|
only heals cloneloss, and at a decent rate. Brew it with 1 part cryoxadone,
|
|
1 part sodium, and 5 units of plasma for a catalyst.
|
|
Penguaro:
|
|
- tweak: Adjusted table locations
|
|
- tweak: Moved chair and Cargo Tech start location
|
|
- tweak: Moved filing cabinet
|
|
- rscdel: Removed Stock Computer
|
|
Tofa01:
|
|
- bugfix: '[Meta] Fixes Supermatter Shutters Not Working'
|
|
coiax:
|
|
- rscadd: Swarmer lights are coloured cyan.
|
|
kevinz000:
|
|
- bugfix: Deadchat no longer has huge amount of F's.
|
|
2017-03-12:
|
|
JStheguy:
|
|
- imageadd: Changed Desert Eagle sprites, changed .50 AE magazine sprites, added
|
|
Desert Eagle magazine overlay to icons/obj/guns/projectile.dmi.
|
|
- tweak: The empty Desert Eagle sprite now only displays on an empty chamber. The
|
|
existence or lack thereof of the magazine is rendered using an overlay instead.
|
|
Lzimann:
|
|
- tweak: Braindead has a more intuitive message
|
|
coiax:
|
|
- rscdel: A cloner that is EMP'd will merely eject the clone early, rather than
|
|
gibbing it. Emagging the cloner will still gib the clone.
|
|
2017-03-13:
|
|
Cyberboss:
|
|
- tweak: You must now be on any intent EXCEPT help to weld an airlock shut
|
|
- rscadd: You can now repair airlocks with welding tools on help intent (broken
|
|
airlocks still need their wires mended though)
|
|
Cyberboss, Bgobandit, and Yogstation:
|
|
- rscadd: The HoP can now prioritze roles for late-joiners
|
|
Every coder, player, and admin in Space Station 13:
|
|
- rscadd: Adds the Tomb Of The Unknown Employee to Central Command,
|
|
- rscadd: Rest in peace, those who died after contributing to Space Station 13.
|
|
Hyena:
|
|
- bugfix: Surplus leg r/l name fixed
|
|
- bugfix: You can now carry honey in plant bags
|
|
Lordpidey:
|
|
- bugfix: Devils can no longer break into areas with sheer force of disco funk
|
|
- rscadd: The pitchfork of an ascended devil can now break down walls.
|
|
- rscadd: Hell has decided to at least clothe it's devils when sending them a brand
|
|
new body.
|
|
- rscadd: Pitchforks glow red now.
|
|
Penguaro:
|
|
- rscdel: '**Engineering** - Removed Tables, paper bin, and pen'
|
|
- rscadd: '**Engineering** - Replaced with Welder and Electrical Lockers'
|
|
- rscadd: '**Engineering** - Moved First-Aid Burn kit to Engineering Foyer'
|
|
- tweak: '**Chapel** - Replaced one Window with Win-Door for Coffin Storage'
|
|
Space Bicycle Consortium:
|
|
- bugfix: Bicycles now only cost 10,000 yen, down from 1,000,000 yen.
|
|
coiax:
|
|
- rscadd: The egg spawner on Metastation will generate a station message and inform
|
|
the admins if an egg is spawned. (It's only a two percent chance, but live in
|
|
hope.)
|
|
- rscadd: Glowsticks can now be found in "Swarmer Cyan" colors.
|
|
2017-03-14:
|
|
Joan:
|
|
- rscadd: Shuttles now have dynamic lighting; you can remove the lights on them
|
|
and use your own lights.
|
|
- tweak: All maps now use Deltastation's fancy syndicate shuttle.
|
|
- tweak: Shadowshrooms of lower potency are much less able to blanket the station
|
|
in darkness.
|
|
PKPenguin321:
|
|
- tweak: Lattices now require wirecutters to deconstruct, rather than welding tools.
|
|
2017-03-15:
|
|
Cyberboss:
|
|
- bugfix: You can no longer depart on the arrivals shuttle by hiding inside things
|
|
Joan:
|
|
- tweak: Proselytizers converting clockwork floors to walls now always take 10 seconds,
|
|
regardless of how fast the proselytizer is.
|
|
- tweak: Clockwork grilles no longer provide CV.
|
|
Penguaro:
|
|
- bugfix: '**Engineering** - Changed Access Level from **24** (_Atmo_) to **10**
|
|
(_Engine_) on **Radiation Shutter Control**'
|
|
TrustyGun:
|
|
- tweak: Traitor Mimes with the finger guns spell now fire 3 bullets at a time,
|
|
as opposed to just 1.
|
|
octareenroon91:
|
|
- rscadd: Allow new reflector frames to be built from metal sheets.
|
|
oranges:
|
|
- rscdel: Removed patting
|
|
2017-03-16:
|
|
BASILMAN YOUR MAIN MAN:
|
|
- rscadd: The BM Speedwagon has been improved both in terms of aesthetics and performance!
|
|
Cyberboss:
|
|
- bugfix: The shield generators in Boxstation Xenobiology now have the correct access
|
|
Joan:
|
|
- rscadd: Cult structures that emitted light now have colored light.
|
|
MrPerson:
|
|
- rscadd: Humans can see in darkness slightly again. This is only so you can see
|
|
where you are when the lights go out.
|
|
MrStonedOne:
|
|
- bugfix: Fixed lighting not updating when a opaque object was deleted
|
|
Penguaro:
|
|
- tweak: Increased Synchronization Range on Exosuit Fabricator
|
|
Tofa01:
|
|
- bugfix: '[Delta] Fixes telecoms temperature and gas mixing / being contaminated.'
|
|
- bugfix: '[Delta] Fixes some doubled up turfs causing items and objects to get
|
|
stuck to stuff'
|
|
- tweak: '[Omega] Makes telecoms room cool down and be cold.'
|
|
Tokiko1:
|
|
- rscadd: Most gases now have unique effects when surrounding the supermatter crystal.
|
|
- tweak: The supermatter crystal can now take damage from too much energy and too
|
|
much gas.
|
|
- rscadd: Added a dangerous overcharged state to the supermatter crystal.
|
|
- rscadd: Readded explosion delaminations, a new tesla delamination and allowed
|
|
the singulo delamination to absorb the supermatter.
|
|
- tweak: The type of delamination now depends on the state of the supermatter crystal.
|
|
- tweak: Various supermatter engine rebalancing and fixes.
|
|
kevinz000:
|
|
- rscadd: SDQL2 now supports outputting proccalls to variables, and associative
|
|
lists
|
|
peoplearestrange:
|
|
- bugfix: Fixed buildmodes full tile window to be correct path
|
|
rock:
|
|
- tweak: if we can have glowsticks in toolvends why not flashlights amirite guys
|
|
2017-03-17:
|
|
BeeSting12:
|
|
- bugfix: Moved Metastation's deep fryer so that the chef can walk all the way around
|
|
the table.
|
|
Cobby:
|
|
- tweak: The gulag mineral ratio has been tweaked so there are PLENTY of iron ore,
|
|
nice bits of silver/plasma, with the negative of having less really high valued
|
|
ores. If you need minerals, it may be a good time to ask the warden now!
|
|
Joan:
|
|
- rscadd: You can now place lights and most wall objects on shuttles.
|
|
Xhuis:
|
|
- rscadd: Added the power flow control console, which allows remote manipulation
|
|
of most APCs on the z-level. You can find them in the Chief Engineer's office
|
|
on all maps.
|
|
2017-03-18:
|
|
Supermichael777:
|
|
- rscadd: Free golems can now buy new ids for 250 points.
|
|
XDTM:
|
|
- rscadd: You can now complete a golem shell with runed metal, if you somehow manage
|
|
to get both.
|
|
- rscadd: Runic golems don't have passive bonuses over golems, but they have some
|
|
special abilities.
|
|
coiax:
|
|
- bugfix: The alert level is no longer lowered by a nuke's detonation.
|
|
2017-03-19:
|
|
BeeSting12:
|
|
- rscadd: Nanotrasen has decided to better equip the box-class emergency shuttles
|
|
with a recharger on a table in the cockpit.
|
|
Cheridan:
|
|
- tweak: The slime created by a pyroclastic anomaly detonating is now adult and
|
|
player-controlled! Reminder that if you see an anomaly alert, you should grab
|
|
an analyzer and head to the announced location to scan it, and then signal the
|
|
given frequency on a signaller!
|
|
Penguaro:
|
|
- bugfix: change access variables for turrets and shield gens
|
|
- bugfix: Box Station - Replaces the smiling table grilles with their more serious
|
|
counterparts.
|
|
coiax:
|
|
- tweak: The Syndicate lavaland base now has a single self destruct bomb located
|
|
next to the Communications Room. Guaranteed destruction of the base is guaranteed
|
|
by payloads embedded in the walls.
|
|
octareenroon91:
|
|
- bugfix: Fixes infinite vaping bug.
|
|
uraniummeltdown:
|
|
- rscadd: Plant data disks have new sprites.
|
|
- bugfix: Fixed Monkey Recycler board not showing in Circuit Imprinter
|
|
- tweak: Kinetic Accelerator Range Mod now takes up 25% space instead of 24%
|
|
2017-03-21:
|
|
ExcessiveUseOfCobblestone:
|
|
- experiment: All core traits [Hydroponics] scale with the parts in the gene machine.
|
|
Time to beg Duke's Guide Read.... I mean RND!
|
|
- tweak: Data disks with genes on them will have just the name of the gene instead
|
|
of the prefix "plant data disk".
|
|
- tweak: If you were unaware, you can rename these disks with a pen. Now, you can
|
|
also change the description if you felt inclined to.
|
|
Joan:
|
|
- experiment: Caches produce components every 70 seconds, from every 90, but each
|
|
other linked, component-producing cache slows down cache generation by 10 seconds.
|
|
Lombardo2:
|
|
- rscadd: The tentacle changeling mutation now changes the arm appearance when activated.
|
|
MrPerson:
|
|
- bugfix: Everyone's eyes aren't white anymore.
|
|
Penguaro:
|
|
- tweak: Box Station - The Vents and Scrubbers for the Supermatter Air Alarm are
|
|
now isolated from the rest of the Air Alarms in Engineering.
|
|
Supermichael777:
|
|
- bugfix: Chasms now smooth properly.
|
|
Tokiko1:
|
|
- tweak: Minor supermatter balancing changes.
|
|
- tweak: Supermatter now announces its damage half as frequently.
|
|
- tweak: Badly unstable supermatter now occasionally zaps nearby engineers and causes
|
|
anomalies to appear nearby, similar to overcharged supermatter.
|
|
XDTM:
|
|
- rscadd: Golem Shells can now be completed with medical gauze or cloth to form
|
|
cloth golems, which are weaker and extremely flammable. However, if they die,
|
|
they turn into a pile of cloth that will eventually re-animate back into full
|
|
health. That is, unless someone lights it on fire.
|
|
2017-03-22:
|
|
BeeSting12:
|
|
- rscadd: Added an autolathe circuit board to deltastation's tech storage.
|
|
- rscadd: Added 49 sheets of metal to deltastation's auxiliary tool storage.
|
|
Iamgoofball:
|
|
- bugfix: Freon no longer bypasses atmos hardsuits.
|
|
Penguaro:
|
|
- rscadd: Meta - Added Tool Belts to Engineering and Engineering Foyer
|
|
- rscdel: Meta - Removed Coffee Machine from Permabrig
|
|
- rscadd: Added Cameras for Supermatter Chamber (to view rad collectors and crystal)
|
|
- tweak: Adjusted Engine Camera Names for Station Consistency
|
|
- bugfix: Adjusted Monitor Names / Networks to view the Engine Cameras
|
|
coiax:
|
|
- rscadd: APCs now glow faintly with their charging lights. So red is not charging,
|
|
blue is charging, green is full. Emagged APCs are also blue. Broken APCs do
|
|
not emit light.
|
|
- rscadd: Alien glowing resin now glows.
|
|
2017-03-23:
|
|
Joan:
|
|
- tweak: Clock cults always have to summon Ratvar, but that always involves a proselytization
|
|
burst.
|
|
- rscdel: The proselytization burst will no longer convert heretics, leaving Ratvar
|
|
free to chase them down.
|
|
- spellcheck: Places that referred to the Ark of the Clockwork Justicar as the "Gateway
|
|
to the Celestial Derelict" have been corrected to always refer to the Ark.
|
|
Penguaro:
|
|
- bugfix: Wizard Ship - Bolts that floating light to the wall.
|
|
XDTM:
|
|
- rscadd: Medical Gauze now stacks up to 12
|
|
- bugfix: Pressure plates are now craftable.
|
|
bgobandit:
|
|
- tweak: Alt-clicking a command headset toggles HIGH VOLUME mode.
|
|
coiax:
|
|
- bugfix: A dead AI no longer counts as an "unconverted AI" for clockcult.
|
|
2017-03-24:
|
|
BeeSting12:
|
|
- bugfix: Auxiliary base maintenance airlock now requires the proper access. Sorry
|
|
greyshirts, no loot for you!
|
|
Cyberboss:
|
|
- tweak: The recycler's base reclaim rate has been buffed from 1% to 50%. Manipulator
|
|
upgrades now give +12.5% per level instead of +25%
|
|
- bugfix: You can now successfully remove a pen from a PDA while it's in a container
|
|
Fox McCloud:
|
|
- rscadd: Modular receiver removed from the protolathe to autolathe
|
|
- tweak: Modular receiver cost is now 15,000 metal
|
|
Joan:
|
|
- bugfix: Fixes structures being unable to go through spatial gateways.
|
|
- tweak: Blazing Oil blobs take 33% less damage from water.
|
|
Penguaro:
|
|
- rscadd: '[Meta] Replaced Power Monitoring Console in Engineering with Modular
|
|
Engineering Console'
|
|
- rscadd: '[Pubby] Replaced Power Monitoring Console in Engineering with Modular
|
|
Engineering Console'
|
|
- rscadd: '[Omega] Replaced Power Monitoring Console in Engineering with Modular
|
|
Engineering Console'
|
|
- rscadd: '[Omega] Added RD and Command Modular Consoles to Bridge'
|
|
- rscadd: '[Delta] Replaced Power Monitoring Console in Engineering with Modular
|
|
Engineering Console'
|
|
- rscadd: '[Delta] Replaced duplicate Atmospherics Monitoring Console in Atmo with
|
|
Modular Engineering Console'
|
|
coiax:
|
|
- rscadd: Destroying a lich's body does not destroy the lich permanently, provided
|
|
the phylactery is intact.
|
|
- rscadd: A lich will respawn three minutes after its death, provided the phylactery
|
|
is intact.
|
|
- rscadd: The Soul Bind spell is forgotten after cast, respawn is now automatic.
|
|
- rscdel: Stationloving objects like the nuke disk are not valid objects for a phylactery.
|
|
- rscadd: Explosive implants can always be triggered via action button, even if
|
|
unconscious.
|
|
rock:
|
|
- tweak: lizards are hurt slightly more by cold but less by heat. this does not
|
|
mean they are more resistant to being lasered, fortunately.
|
|
2017-03-26:
|
|
BeeSting12:
|
|
- spellcheck: The bar shuttle's buckable bar stools are now buckleable bar stools.
|
|
Gun Hog and Shadowlight213:
|
|
- rscadd: The AI may now deploy to cyborgs prepared as AI shells. The module to
|
|
do this may be research in the exosuit fabricator. Simply slot the module into
|
|
a completed cyborg frame as with an MMI, or into a playerless (with no ckey)
|
|
cyborg.
|
|
- rscadd: AI shells and AIs controlling a shell can be determined through the Diagnostic
|
|
HUD.
|
|
- rscadd: AIs can deploy to a shell using the new action buttons or by simply clicking
|
|
on it.
|
|
- experiment: An AI shell will always have the laws of its controlling AI.
|
|
Penguaro:
|
|
- rscadd: Brig - Added Air Alarm
|
|
- rscdel: Engineering - Removed Brig Shutter
|
|
- tweak: Omega, Meta, & Delta Stations - The Vents and Scrubbers for the Supermatter
|
|
Air Alarm are now isolated from the rest of the Air Alarms in Engineering.
|
|
Qbopper:
|
|
- spellcheck: Drones are now given OOC guidelines to follow as well as their IC
|
|
lawset.
|
|
Robustin:
|
|
- rscadd: Added the prototype canister with expanded volume, valve pressure, and
|
|
access/timer features
|
|
TrustyGun:
|
|
- bugfix: Deconstructing display cases and coffins now drop the correct amount of
|
|
wood.
|
|
XDTM:
|
|
- tweak: Some golems now spawn with more thematic names.
|
|
- tweak: Adamantine Golems are no longer numbered, but receive a random golem name.
|
|
- bugfix: Airlocks properly remove the shock overlay when a temporary shock runs
|
|
out.
|
|
coiax:
|
|
- bugfix: Teams playing CTF have their own radio channels, rather than using the
|
|
Centcom and Syndicate channels.
|
|
- bugfix: Actually actually makes CTF barricades repair between rounds.
|
|
- bugfix: Blue CTF lasers have little blue effects when they hit things, rather
|
|
than red effects.
|
|
2017-03-28:
|
|
Supermichael777:
|
|
- rscadd: Backup operatives now get the nukes code.
|
|
XDTM:
|
|
- bugfix: Wooden tiles can now be quick-replaced with a screwdriver instead of a
|
|
crowbar, preserving the floor tile.
|
|
octareenroon91:
|
|
- bugfix: Bonfires that have a metal rod added should buckle instead of runtiming.
|
|
2017-03-29:
|
|
BeeSting12:
|
|
- rscadd: Adds emergency launch console to the backup emergency shuttle.
|
|
Joan:
|
|
- rscdel: Putting sec armour and a helmet on a corgi no longer makes the corgi immune
|
|
to item attacks.
|
|
- rscadd: All items with armour will now grant corgis actual armour.
|
|
Kevinz000:
|
|
- rscadd: High-powered floodlights may be constructed with 5 sheets of metal, a
|
|
wrench, a screwdriver, 5 cable coils, and a light tube. They require a powernet
|
|
connection via direct wire node.
|
|
coiax:
|
|
- bugfix: All tophats, rather than just the ones in maintenance, hurt a tiny bit
|
|
if you throw them at people.
|
|
- bugfix: Supermatter anomalies are more shortlived than regular anomalies, as intended.
|
|
2017-03-30:
|
|
coiax:
|
|
- rscadd: Autoimplanters have been renamed to autosurgeons. Currently only the CMO
|
|
and nuclear operatives have access to autosurgeons. What is the CMO hiding?
|
|
- bugfix: All upgraded organs for purchase by nuclear operatives now actually come
|
|
in an autosurgeon, for speed of surgery.
|
|
2017-03-31:
|
|
Cobby:
|
|
- tweak: Shot glasses are now more ambiguous [EASIER TO MAINTAIN]
|
|
Cyberboss:
|
|
- bugfix: Temperature changes will now properly cause atmospherics simulation to
|
|
activate
|
|
- bugfix: The command report for random xeno eggs will now be delivered along with
|
|
the rest of the roundstart reports
|
|
- bugfix: Drones can no longer be irradiated
|
|
2017-04-01:
|
|
Cyberboss:
|
|
- bugfix: The contents of the shelterpod smart fridge work again
|
|
XDTM:
|
|
- bugfix: Facehuggers no longer rip masks from people protected by helmets.
|
|
2017-04-02:
|
|
BeeSting12:
|
|
- bugfix: Metastation's northeast radiation collector is now connected to the grid.
|
|
Nanotrasen would like to apologize for any inconvenience caused to engineers,
|
|
but copper is expensive.
|
|
- rscadd: Boxstation's HoP office now has a PDA tech.
|
|
Cyberboss:
|
|
- tweak: Firedoors no longer operate automatically without power
|
|
- bugfix: Blood and other decals will no longer remain on turfs they shouldn't
|
|
- bugfix: The splashscreen is working again
|
|
- bugfix: False alarms are now guaranteed to actually announce something
|
|
Incoming5643:
|
|
- rscadd: Lighting visuals have been changed slightly to reduce it's cost to the
|
|
client. If you had trouble running the new lighting, it might run a little better
|
|
now.
|
|
MMMiracles (CereStation):
|
|
- rscadd: Added a patrol path for bots, includes 2 round-start securitrons placed
|
|
on opposite sites of station.
|
|
- wip: Due to map size, mulebots are still somewhat unreliable on longer distances.
|
|
Disposals are still advised, but mule bots are now technically an option for
|
|
delivery.
|
|
- rscadd: Added multiple status displays, extinguishers, and appropriate newscasters
|
|
to hallways.
|
|
- rscadd: A drone dispenser is now located underneath Engineering in maintenance.
|
|
- rscadd: Each security checkpoint now has a disposal chute that directs to a waiting
|
|
cell in the Brig for rapid processing of criminals. Why run half-way across
|
|
the station with some petty thief when you can just shove him in the criminal
|
|
chute and have the warden deal with him?
|
|
- tweak: Security's mail chute no longer leads into the armory. This was probably
|
|
not the best idea in hindsight.
|
|
- tweak: Virology has a bathroom now.
|
|
- tweak: Genetics monkey pen is a bit more green now.
|
|
- bugfix: Lawyer now has access the brig cells so he can complain more effectively.
|
|
- bugfix: Xenobio kill chamber is now in range of a camera.
|
|
- bugfix: Removed rogue bits of Vault area.
|
|
- bugfix: Medbay escape pod no longer juts out far enough to block the disposal's
|
|
path.
|
|
- bugfix: Captain's spare ID is now real and not just a gold ID card.
|
|
Penguaro:
|
|
- tweak: '[Meta] The Chapel Security Hatches were very intimidating. They have been
|
|
changed to more inviting glass doors.'
|
|
- bugfix: '[Meta] The maintenance tunnels in the Xeno Lab now have radiation shielding.
|
|
The Slime Euthanization Chamber will not have radiation shielding at this time
|
|
as dead slimes will not mind radiation.'
|
|
coiax:
|
|
- rscadd: Adds seperate languages to the game. Now Ratvarian, Drone, Machine, Swarmer,
|
|
Human (now called Galactic Common), Slime and Monkey are separate languages.
|
|
Each languages has its own comma prefix, for example, Galcom has the ,0 prefix,
|
|
while Ratvarian has the ,r prefix. If you don't understand a language when it
|
|
is spoken to you, you will hear a scrambled version that will vary depending
|
|
on the language that you're not understanding.
|
|
- experiment: This does not change who can understand what.
|
|
- rscdel: Removed the talk wheel feature.
|
|
- rscadd: Clicking the speech bubble icon now opens the Language Menu, allowing
|
|
you to review which languages you speak, their keys, and letting you set which
|
|
language you speak by default. Admins have additional abilities to add and remove
|
|
languages from mobs using this menu.
|
|
ktccd:
|
|
- bugfix: Ninja suits have received a new software update, making them able to **actually
|
|
steal tech levels** from R&D consoles and servers, thus avoid being forced to
|
|
honourably kill themselves for failing their objective.
|
|
2017-04-05:
|
|
Cyberboss:
|
|
- bugfix: Cardboard boxes and bodybags can no longer be anchored
|
|
Penguaro:
|
|
- rscadd: '[Box] A fire alarm has been added to the Lawyer''s office.'
|
|
- rscadd: '[Box] Adds access for Scientists to Starboard Maintenance Areas outside
|
|
of Toxins.'
|
|
- tweak: '[Box] Adjusted Science doors to more logical access codes.'
|
|
QV:
|
|
- bugfix: Fixed taking max suffocation damage whenever oxygen was slightly low
|
|
RemieRichards:
|
|
- bugfix: Using TK on the supermatter will burn your head off violently, don't do
|
|
this.
|
|
- rscadd: 'Examining clothing with pockets will now give information about the pockets:
|
|
number of slots, how it is interacted with (backpack, etc.), if it has quickdraw
|
|
(Alt-Click) support and whether or not it is silent to interact with.'
|
|
coiax:
|
|
- bugfix: Emergency shuttles will now forget early launch authorizations if they
|
|
cannot launch due to a hostile environment.
|
|
2017-04-07:
|
|
Qbopper:
|
|
- bugfix: Secure lockers will no longer have multiple lines about being broken.
|
|
2017-04-09:
|
|
4dplanner:
|
|
- bugfix: Gas analyzers can now detect more gases in pipes
|
|
Joan:
|
|
- bugfix: Fixed a bug where getting caught between two shield generators as they
|
|
activated wouldn't cause you to gib and die.
|
|
QV:
|
|
- tweak: Refactored the way limbs that aren't limbs work
|
|
octareenroon91:
|
|
- bugfix: Hackable wires should work as intended again.
|
|
2017-04-11:
|
|
BeeSting12:
|
|
- spellcheck: '"the herpes of arts and crafts" is now "The herpes of arts and crafts."'
|
|
Cyberboss:
|
|
- bugfix: Runes no longer make you/themselves/random atoms yuge
|
|
JJRcop:
|
|
- tweak: Refactors whisper, now all living mobs can use it
|
|
- rscadd: 'Prefix any message with # to whisper, for example, "# Man, that guy is
|
|
weird.", you can still use the whisper verb if you whish.'
|
|
- rscadd: This is compatible with languages, for example "#,r That HoS is a problem,
|
|
we should kill him"
|
|
- rscdel: 'Removes #a #b #c etc radio codes, as well as :w and .w, which used to
|
|
be whisper.'
|
|
MrStonedOne:
|
|
- tweak: Nightvision was heavily modified.
|
|
- rscadd: Nightvision has been given 3 levels of nightvisionness. (some, most, and
|
|
full)
|
|
- tweak: ghosts, aliens, guardians, night vision eyes, and statues were given all
|
|
3 levels in a cycling toggle
|
|
- tweak: thermals, and hud+NV goggles give "some" nightvisionness
|
|
- tweak: standalone masons are unchanged.
|
|
- tweak: Nightvision goggles (that aren't also sec huds or medhuds or the like)
|
|
give "most" nightvisionness. Nightvision masons also give "most" nightvisionness
|
|
- tweak: Most simple mobs with the ability to see in the dark were given "most"
|
|
nightvisionness, others got full nightvisionness.
|
|
- bugfix: Fixed certain ghost only things disappearing when disabling darkness.
|
|
- bugfix: Fixed ash storms not being visible when using things that modified your
|
|
ability to see darkness
|
|
- bugfix: fix a bug with the new github web processor
|
|
Shadowlight213:
|
|
- bugfix: The anime admin button will no longer cause equipped items to drop.
|
|
coiax:
|
|
- rscadd: Examining a ghost determines whether it is visible.
|
|
2017-04-13:
|
|
Cyberboss:
|
|
- bugfix: Fixed the incorrectly named Brig APC on Box Station=
|
|
- spellcheck: Fixed simple animal attack grammar
|
|
- bugfix: Roundstart department head announcements have been fixed
|
|
- bugfix: Brig cell doors now properly require the correct access
|
|
- bugfix: Fixed a bug preventing chameleon stamps from being picked up
|
|
- bugfix: Fixed a bug where honey frames couldn't be picked up
|
|
- bugfix: Photocopied papers will now retain their stamps
|
|
Davidj361:
|
|
- bugfix: Made it so chemsprayers, peppersprays, extinguishers don't spray when
|
|
you click your inventory items
|
|
- bugfix: Spray guns now actually have their range change when changing modes between
|
|
spray and stream
|
|
- bugfix: Krav maga now gets its abilities toggled if you click the same ability
|
|
twice
|
|
- bugfix: Added a link to the bottom right of paper when writing that shows help
|
|
for paper writing
|
|
- bugfix: Fixed the shift+middle-click pointing shortcut to work for cyborgs as
|
|
the functionality wasn't even there
|
|
- bugfix: Bodies in body bags get cremated properly now
|
|
RemieRichards:
|
|
- bugfix: Constructing lattice no longer prevents space transitions.
|
|
Robustin:
|
|
- rscadd: Ranged RCD added to the game
|
|
- rscadd: Rapid Lighting Device (also ranged) has been added. It can create wall,
|
|
floor, and temporary lights of any color you desire.
|
|
coiax:
|
|
- bugfix: Cigarette branding has been fixed.
|
|
- rscadd: Uplift Smooth brand cigarettes now taste minty as advertised.
|
|
- rscdel: You can no longer inject cigarette packets to inject all cigarettes simultaneously.
|
|
powergaming research director:
|
|
- bugfix: woops i dropped the emp protection module when i made your cns rebooters
|
|
today, guess they're vulnerable again!
|
|
2017-04-15:
|
|
Cyberboss:
|
|
- bugfix: Holopads can no longer be interacted with while unpowered
|
|
Davidj361:
|
|
- bugfix: Monkeys won't pickup items or rob you while they are in your stomach,
|
|
neither walk out of your stomach.
|
|
- bugfix: You can't cheat with eyewear/eye-implants when using advanced cameras
|
|
- bugfix: Mutant digitigrade legs re-added to the ashwalker species
|
|
Robustin:
|
|
- rscadd: The Prototype Emitter, will function like an ordinary emitter while also
|
|
charging a secondary power supply that will allow a buckled user to manually
|
|
fire the emitter. Returning to automatic fire will have the emitter continue
|
|
to fire at the last target struck by manual fire.
|
|
- rscadd: The Engineering Dance Machine, along with assorted effects/sounds.
|
|
coiax:
|
|
- bugfix: Plasmamen no longer burn to death while inside a cloning pod.
|
|
2017-04-18:
|
|
BeeSting12:
|
|
- bugfix: Cerestation's shuttle now has a recharger.
|
|
- rscdel: Centcomm's thunderdome airlocks have been removed due to contestants breaking
|
|
out.
|
|
- bugfix: Deltastation's chemistry lab now has a pill bottle closet.
|
|
- bugfix: The shield wall generators in xenobiology on Deltastation, Boxstation,
|
|
Metastation, and Pubbystation can now be locked and unlocked by scientists.
|
|
Davidj361:
|
|
- bugfix: Spawned humans no longer spawn eyeless (sprite)
|
|
MMMiracles (Cerestation):
|
|
- rscadd: Departments have been given head offices for a more secure place to chill
|
|
in their departments.
|
|
- rscadd: There is now a theatre on the service asteroid.
|
|
- tweak: Maintenance visuals and loot have been overhauled to be more visually interesting
|
|
and have more scattered bits of loot.
|
|
- bugfix: Various fixes with missing APCs, camera coverage, and misc things.
|
|
QualityVan:
|
|
- rscadd: Some foam guns can now be suppressed
|
|
coiax:
|
|
- rscadd: Drone, monkey and swarmer language now have distinctive colours when spoken.
|
|
- rscadd: Since drones are allowed to interact with pAIs, pAIs in mobile chassis
|
|
form are no longer distorted to drone viewpoints.
|
|
- bugfix: The shuttle's arrival can no longer be delayed after Nar-Sie's arrival.
|
|
The End cannot be delayed.
|
|
2017-04-19:
|
|
QualityVan:
|
|
- bugfix: Improved stethoscopes
|
|
Thunder12345:
|
|
- bugfix: You can no longer extract negative sheets from the ORM
|
|
XDTM:
|
|
- bugfix: APCs hacked by a malfunctioning AI are no longer immune to alien attacks.
|
|
- bugfix: Fixed bug where flashlight eyes weren't emitting light.
|
|
2017-04-20:
|
|
Cyberboss:
|
|
- bugfix: Fixed mining closets having extra, unrelated items
|
|
2017-04-22:
|
|
Cyberboss:
|
|
- bugfix: Conveyors no longer move things they aren't supposed to
|
|
XDTM:
|
|
- bugfix: Gold and Light Pink slime extracts no longer disappear before working.
|
|
coiax:
|
|
- bugfix: Fixed people understanding languages over the radio when they shouldn't.
|
|
2017-04-23:
|
|
coiax:
|
|
- rscadd: Centcom would like to inform all employees that they have ears.
|
|
- rscadd: Adds "ear" organs to all carbons. These organs store ear damage and deafness.
|
|
A carbon without any ears is deaf. Genetic deafness functions as before.
|
|
2017-04-25:
|
|
BeeSting12:
|
|
- bugfix: Deltastation's secure tech storage is no longer all access.
|
|
CoreOverload:
|
|
- bugfix: Disposals no longer get broken by shuttles rotation.
|
|
- bugfix: Wires no longer get broken by shuttles movement and rotation.
|
|
- bugfix: Atmospheric equipment no longer gets broken by shuttles movement and rotation.
|
|
Glory to the Flying Fortress of Atmosia!
|
|
Jalleo:
|
|
- rscdel: WW_maze from lavaland has been removed it wasnt that good really anyhow
|
|
QualityVan:
|
|
- bugfix: Changeling brains are now more fully vestigial
|
|
WJohnston:
|
|
- tweak: Skeletons and plasmamen's hitboxes now more closely match that of humans.
|
|
They are no longer full of holes and incredibly frustrating to hit, should they
|
|
run around naked.
|
|
XDTM:
|
|
- bugfix: Items will no longer be used on backpacks if they fail to insert when
|
|
they're too full.
|
|
- bugfix: T-Ray scans are no longer visible to bystanders.
|
|
- bugfix: T-Ray scans no longer allow viewers to interact with underfloor objects.
|
|
basilman:
|
|
- bugfix: fixed species with no skin dropping skin when gibbed.
|
|
coiax:
|
|
- rscadd: Examining a window now gives hints to the appropriate tool for the next
|
|
stage of construction/deconstruction.
|
|
- rscadd: You can examine a firedoor for hints on how to construct/deconstruct it.
|
|
- rscadd: Add an additional hint during construction where you can add plasteel
|
|
to make the firedoor reinforced.
|
|
- bugfix: Fixed easter eggs spawning during non-Easter.
|
|
- bugfix: Fixes stations not having holiday specific prefixes during the holidays.
|
|
- bugfix: Ghosts no longer drift in space.
|
|
- bugfix: Swarmers now only speak their own language, rather than swarmer and common.
|
|
- bugfix: When you are crushed by a door, it prints a visible message, instead of,
|
|
in some cases, silently damaging you.
|
|
- bugfix: The vent in the Escape Coridoor on Omega Station has been fixed.
|
|
- bugfix: You no longer die when turning into a monkey.
|
|
coiax, WJohnston:
|
|
- rscadd: Plasmamen lungs, also known as "plasma filters" now look different from
|
|
human lungs.
|
|
- rscadd: Plasmamen now have their own special type of bone tongue. They still sound
|
|
the same, it's just purple. Like them.
|
|
2017-04-26:
|
|
CoreOverload:
|
|
- rscadd: Gas injectors are now buildable!
|
|
Joan:
|
|
- tweak: Ash Drake swoops no longer teleport the Ash Drake to your position.
|
|
- balance: Some other tweaks to Ash Drake attacks and patterns; discover these yourself!
|
|
coiax:
|
|
- balance: The wizard spell Rod Form now costs 3 points, up from 2.
|
|
flashdim:
|
|
- bugfix: Omega Station had two APCs not wired properly. (#26526)
|
|
2017-04-27:
|
|
Gun Hog:
|
|
- rscadd: The GPS interface has been converted to tgui.
|
|
- experiment: GPS now update automatically or manually, give distance and direction
|
|
to a signal, and many other improvements!
|
|
MrStonedOne:
|
|
- tweak: Tweaked how things were deleted to cut down on lag from consecutive deletes
|
|
and provide better logging for things that cause lag when hard-deleted.
|
|
- tweak: Server hop verb moved to the OOC tab
|
|
- rscadd: Server hop verb can now be used in the lobby as well as while a ghost.
|
|
QualityVan:
|
|
- bugfix: You can hit emagged cloning pods with a medical ID to empty them
|
|
- rscadd: Crayons can be ground
|
|
- rscadd: Crayon powder can be used to color stuff
|
|
Shadowlight213:
|
|
- tweak: Heads of staff may now download the ID card modification program from NTNet.
|
|
bgobandit:
|
|
- tweak: When jumpsuits take severe damage, their suit sensors break. They can be
|
|
fixed by applying a cable coil.
|
|
coiax:
|
|
- rscadd: Anomalous crystals can be examined by ghosts to determine their function
|
|
and activation method.
|
|
- rscdel: Lightbringers can understand Slime and Galactic Common, and can only speak
|
|
Slime, as before.
|
|
- rscadd: The helper anomalous crystal is in the orbit list after it has been activated.
|
|
2017-04-28:
|
|
Kor:
|
|
- rscadd: Librarians can speak any language
|
|
coiax, WJohnston:
|
|
- rscdel: Languages no longer colour their text.
|
|
- rscadd: Languages now have icons to identify them. Galatic Common does not have
|
|
an icon if understood.
|
|
2017-04-29:
|
|
BeeSting12:
|
|
- bugfix: The emergency backup shuttle has lighting now.
|
|
- bugfix: Plating in deltastation's aux tool storage is no longer checkered.
|
|
Cobby:
|
|
- rscadd: Syndicate Lavabase now has more explicit instructions when it comes to
|
|
outing non-syndicate affiliated enemies of Nanotrasen.
|
|
- tweak: The GPS set tag has gone from a limit of 5 characters to 20.
|
|
- rscadd: The GPS can now be personalized in both name and description using a pen.
|
|
Joan:
|
|
- rscdel: Removed Mending Motor.
|
|
- rscadd: Added Mending Mantra, which is a script that causes you to repair nearby
|
|
constructs and structures as long as you continue chanting it.
|
|
- tweak: Mending Mantra will also heal Servants as long as they're wearing clockwork
|
|
armor.
|
|
Kor:
|
|
- rscdel: Removed double agents mode.
|
|
- rscadd: Replaced it with Internal Affairs mode.
|
|
Swindly:
|
|
- rscadd: Added organ storage bags for medical cyborgs. They can hold an organic
|
|
body part. Use the bag on a carbon during organ manipulation or prosthetic replacement
|
|
to add the held body part.
|
|
coiax:
|
|
- rscdel: Swarmer traps are no longer summoned by The Traps.
|
|
- balance: Wizard traps automatically disappear five minutes after being summoned.
|
|
- balance: Wizard traps disappear after firing, whether triggered via person or
|
|
something being thrown across it.
|
|
- balance: Wizards are immune to their own traps.
|
|
- tweak: The Traps are now marked as a Defensive spell, rather than an Offensive
|
|
spell.
|
|
kevinz000:
|
|
- experiment: Songs can now be added to disco machines with add_track(file, name,
|
|
length, beat). Only file is required, the other 3 should still be put in, though.
|
|
tacolizard forever:
|
|
- bugfix: Rechargers no longer flash the 'fully charged' animation before charging
|
|
something
|
|
2017-04-30:
|
|
QualityVan:
|
|
- bugfix: Changelings can once again revive with their brain missing
|
|
XDTM:
|
|
- rscdel: Voice of God's Rest command now no longer makes listeners rest. It instead
|
|
activates the sleep command.
|
|
coiax:
|
|
- rscadd: The Bank Machine in the vault now uses the radio to announce unauthorized
|
|
withdrawals, rather than an endless stream of loud announcements.
|
|
2017-05-01:
|
|
4dplanner:
|
|
- tweak: Syndicate surplus crates now contain fewer implants
|
|
Bawhoppen:
|
|
- rscadd: Deep storage space ruin has been readded.
|
|
- rscadd: Space Cola machines now stock bottles of water.
|
|
Cobby:
|
|
- balance: The Gang pen is now stealthy. Stab away!
|
|
Cyberboss:
|
|
- rscadd: You can now make holocalls! Simply stand on a pad, bring up the menu,
|
|
and select the holopad you wish to call. Remain still until someone answers.
|
|
When they do, you'll be able to act just like an AI hologram until the call
|
|
ends
|
|
Joan:
|
|
- rscadd: Belligerent now prevents you from running for 7 seconds after every chant.
|
|
- rscdel: However, you no longer remain walking after Belligerent's effect fades.
|
|
- rscadd: Clockcult component generation will automatically focus on components
|
|
needed to activate the Ark if it exists.
|
|
- rscadd: Gaining Vanguard, such as from the Linked Vanguard scripture, will remove
|
|
existing stuns.
|
|
- rscadd: Proselytizers can now charge from Sigils of Transmission at a rate of
|
|
1000W per second.
|
|
- rscadd: Sigils of Transmission can be charged with brass at a rate of 250W per
|
|
sheet.
|
|
Moonlighting Mac says:
|
|
- bugfix: Due to a clerical error in the chef's cookbooks now being resolved, you
|
|
can now make the pristine cookery dish "Stuffed Legion" out of exotic ingredients
|
|
from Lavaland.
|
|
- experiment: After being found again you will now be able to enjoy its special
|
|
blend of flavors with your tastebuds. Mmm.
|
|
QualityVan:
|
|
- tweak: Saline glucose now acts as temporary blood instead of increasing blood
|
|
regeneration
|
|
Swindly:
|
|
- tweak: Mercury and Lithium make people move when not in space instead of when
|
|
in space.
|
|
ninjanomnom:
|
|
- tweak: TEG displays power in kw or MW now
|
|
- tweak: TEG power bar only maxes over 1MW now
|
|
- experiment: Moves TEG to SSair
|
|
- experiment: Moves SM to SSair
|
|
2017-05-02:
|
|
4dplanner:
|
|
- bugfix: Squishy plants will now affect walls and other turfs they get squished
|
|
on
|
|
Kor, Goof and Plizzard:
|
|
- rscadd: Adds persistent trophy cases. They are not on any map yet.
|
|
Shadowlight213:
|
|
- bugfix: The biogenerator will now show its recipes again.
|
|
XDTM:
|
|
- tweak: Blood Cult's talisman of Horrors now works at range. It will still give
|
|
no warning to the victim.
|
|
- rscadd: Golems can now click on empty golem shells to transfer into them.
|
|
- tweak: Plasma Golems now no longer explode on death. They instead explode if they're
|
|
on fire and are hot enough. The explosion size has been increased.
|
|
- tweak: Plasma Golems are now always flammable.
|
|
coiax:
|
|
- rscadd: When talking on the alien hivemind, a person will be identified by their
|
|
real name, rather than who they are disguised as.
|
|
2017-05-03:
|
|
BeeSting12:
|
|
- bugfix: Omega shuttle now has lighting.
|
|
Joan:
|
|
- balance: Clockwork component generation is twice as fast.
|
|
- balance: Scriptures cost up to twice as much; Driver scriptures are unaffected,
|
|
meaning they cost 50% less, Script scriptures cost 25% less, Application scriptures
|
|
cost about 12.5% less, and Revenant scriptures cost about 5% less.
|
|
Jordie0608:
|
|
- rscadd: Investigate logs are now persistent.
|
|
- tweak: Game logs are now stored per-round; use .getserverlog to access previous
|
|
rounds.
|
|
- rscdel: .giveruntimelog and .getruntimelog removed.
|
|
Kor, Profakos, Iamgoofball:
|
|
- rscadd: The Librarian has been replaced by the Curator.
|
|
- rscadd: Persistent trophy cases have been added to the library on Meta, Delta,
|
|
and Box. These are only usable by the Curator.
|
|
- rscadd: The Curator now starts with his whip.
|
|
- rscadd: The Curator now has access to his treasure hunter outfit, stashed in his
|
|
private office.
|
|
coiax:
|
|
- balance: Plasma vessels, the organs inside aliens that are responsible for their
|
|
internal plasma storage, will regenerate small amounts of plasma even if the
|
|
owner is not on resin weeds.
|
|
- rscadd: Restrictions on Lizardpeople using their native language on the station
|
|
have been lifted by Centcom, in order to maximise worker productivity. The language's
|
|
key is ",o".
|
|
deathride58:
|
|
- tweak: Fixed the slimecore HUD's neck slot sprite.
|
|
2017-05-04:
|
|
4dplanner:
|
|
- bugfix: revenants now properly resurrect from ectoplasm, as opposed to ectoplasm
|
|
merely spawning a new grief ghost
|
|
- bugfix: Turrets can no longer see invisible things, such as unrevealed revenants
|
|
Joan:
|
|
- rscadd: Mania Motors now do minor toxin damage over time and will convert those
|
|
affected if the toxin damage is high enough.
|
|
- balance: The effects of a Mania Motor continue to apply to targets after they
|
|
leave its range, though they will fall off extremely quickly.
|
|
- rscdel: Mania Motors no longer cause brain damage.
|
|
- imageadd: Ratvarian Spears have new inhand icons.
|
|
Lzimann:
|
|
- rscdel: Gang game mode was removed
|
|
Moonlighting Mac says:
|
|
- rscadd: Courtesy of the art & crafts division, imitation basalt tiles themed on
|
|
the rough volcanic terrain of lavaland are now available to be made out of sandstone.
|
|
- experiment: The manufacturer even managed to replicate the way that it lights
|
|
up with volcanic energy, it is the perfect accompaniment to other fake (or real)
|
|
lava-land tiles or a independent piece.
|
|
QualityVan:
|
|
- rscadd: Point flashlights at mouths to see what's inside them
|
|
2017-05-05:
|
|
Incoming:
|
|
- tweak: Display cases now require a key to open, which the curator spawns with
|
|
Joan:
|
|
- balance: Sigil of Accession, Fellowship Armory, Memory Allocation, Anima Fragment,
|
|
and Sigil of Transmission are not affected by the previously-mentioned % reduction
|
|
to Application scripture costs.
|
|
LanCartwright:
|
|
- rscadd: Lesser smoke book to Delta and Metastation
|
|
- rscdel: Normal smoke book from Delta and Metastation
|
|
- tweak: Civilian smoke book now has a 360 max cooldown (from 120) and halved smoke
|
|
output.
|
|
QualityVan:
|
|
- bugfix: Dental implants stay with the head they're in
|
|
bgobandit:
|
|
- tweak: The Syndicate has added basic functionality to their state-of-the-art equipment.
|
|
Nuke ops can now donate all TCs at once.
|
|
lordpidey:
|
|
- rscadd: There is a new traitor poison, spewium. It will cause uncontrollable
|
|
vomiting, which gets worse the longer it's in your system. An overdose can
|
|
cause vomiting of organs.
|
|
- tweak: Committing suicide with a gas pump can now shoot out random organs.
|
|
- bugfix: Toxic vomit now shows up as intended.
|
|
2017-05-06:
|
|
4dplanner:
|
|
- rscadd: Internal Affairs Agents now obtain the kill objectives of their targets
|
|
when they die.
|
|
- rscadd: Internal Affairs Agents now have an integrated nanotrasen pinpointer that
|
|
tracks their target at distances further than ten squares.
|
|
- rscadd: Internal Affairs Agents will now lose any restrictions on collateral damage
|
|
and gain a "Die a glorious death" objective upon becoming the last man standing,
|
|
and revert if any of their targets are cloned.
|
|
BeeSting12:
|
|
- bugfix: Pubbystation no longer has two airlocks stacked on top of each other leading
|
|
into xenobiology's kill room.
|
|
- rscadd: Deltastation's chemistry now has a screwdriver.
|
|
- bugfix: Deltastation's morgue no longer has a blue tile.
|
|
- bugfix: Deltastation's chemistry smart fridge is no longer blocked by a disposal
|
|
unit.
|
|
Cyberboss:
|
|
- tweak: Teslas now give off light
|
|
Joan:
|
|
- balance: Sigils of Transgression are slightly more visible and glow very faintly.
|
|
LanCartwright:
|
|
- rscadd: Reduction to nutrition when consuming Miner's salve.
|
|
- rscdel: Stun/weaken that bypasses bugged chemical protection when consuming Miner's
|
|
salve.
|
|
Lzimann:
|
|
- rscdel: Telescience is no more.
|
|
PKPenguin321:
|
|
- rscadd: Undid the gang gamemode removal.
|
|
QualityVan:
|
|
- rscadd: Cargo can order restocking units for NanoMed vending machines
|
|
- rscadd: NanoMed vending machines can be build and unbuilt
|
|
Robustin:
|
|
- rscadd: Blood Cultists can now attempt to claim the position of Cult Master with
|
|
the approval of a majority of their brethren.
|
|
- rscadd: 'The Cult Master has access to unique blood magic that will aid them in
|
|
leading the cult to victory:'
|
|
- rscadd: The Cult Master can mark targets, allowing the entire cult to track them
|
|
down.
|
|
- rscadd: The Cult Master has single-use, noisy, and overt channeled spell that
|
|
will summon the entire cult to their location.
|
|
- rscadd: All cultists gain a HUD alert that will assist them in completing their
|
|
objectives.
|
|
- rscadd: Constructs created by soul shards will now be able to track their master.
|
|
- rscadd: Cultists created outside of cult mode will now get a working sacrifice
|
|
and summon objective and the summon rune will no longer fail outside of cult
|
|
mode.
|
|
- tweak: Gang Dominator max time is now 8 minutes down from 15m
|
|
- tweak: Gang Tagging now reduces the timer by 9 seconds per territory, down from
|
|
12 seconds.
|
|
coiax:
|
|
- rscadd: Adamantine golems have special vocal cords that allow them to send one-way
|
|
messages to all golems, due to fragments of resonating adamantine in their heads.
|
|
Both of these are organs, and can be removed and put in other species.
|
|
- rscadd: You can use adamantine vocal cords by prefixing your message with ":x".
|
|
- rscdel: Xenobiology is no longer capable of making golem runes with plasma. Instead,
|
|
inject plasma into the adamantine slime core to get bars of adamantine which
|
|
you can then craft into an incomplete golem shell. Add 10 sheets of suitable
|
|
material to finish the shell.
|
|
- experiment: The metal adamantine is also quite valuable when sold via cargo.
|
|
- bugfix: If you know more than the usual number of languages, you'll now remember
|
|
them after you get cloned.
|
|
- rscdel: Humans turning into monkeys will not suddenly be able to speak the monkey
|
|
language, and will continue to understand and speak human.
|
|
- rscadd: Ghosts can now modify their own understood languages with the language
|
|
menu.
|
|
- rscadd: Any mob can also open their language menu with the IC->Open Language Menu
|
|
verb.
|
|
- rscadd: Silicons can now understand Draconic as part of their internal databases.
|
|
- bugfix: Golems no longer have underwear, undershorts or socks.
|
|
- tweak: The lavaland Seed Vault ruin can spawn only once.
|
|
- rscadd: It is now possible to make plastic golems, who are made of a material
|
|
flexible enough to crawl through vents (while not carrying equipment). They
|
|
also can pass through plastic flaps.
|
|
- bugfix: Fixed adamantine vocal cord (F) links not working for observers.
|
|
2017-05-07:
|
|
Anonmare:
|
|
- tweak: Removes organic check from mediborg storage container
|
|
Joan:
|
|
- rscadd: Cultists of Nar-sie have their own language. The language's key is ",n".
|
|
- balance: Sigils of Transgression are slightly brighter.
|
|
Moonlighting Mac:
|
|
- experiment: Due to budget cuts and oil synthesis replacing expensive processes
|
|
of digging up haunted primeval ashwalker burial grounds, Nanotransen has taught
|
|
chemists how to make plastic from chemicals in the hopes that new plastic products
|
|
can reduce expenditure on metal and glass.
|
|
- rscadd: you can now make plastic sheets from chemistry out of heated up crude
|
|
oil, ash & sodium chloride
|
|
MrStonedOne:
|
|
- bugfix: fixed bug that caused an infinite connection loop when connecting on a
|
|
new computer or computer with recently changed hardware.
|
|
- rscadd: Moved to a new system to make top menu items easier to edit.
|
|
- tweak: Moved icon size stuff to a sub menu
|
|
- rscadd: Added option to change icon scaling mode.
|
|
- bugfix: Byond added fancy shader supported scaling(Point Sampling), this sucks
|
|
because it's blurry, the default for /tg/station has changed back to the old
|
|
nearest neighbor scaling.
|
|
Penguaro:
|
|
- bugfix: Adjusted the Examine description of the right-most tiles of the Space
|
|
Station 13 sign to be consistent with the rest of the tiles.
|
|
- bugfix: Anywhere there was lava below a tile on the station is now space.
|
|
Robustin:
|
|
- tweak: c4 planting is now 40% faster
|
|
coiax:
|
|
- bugfix: Smartfridges no longer magically gain medicines if deconstructed and rebuilt.
|
|
- rscadd: Ash walkers now know and speak Draconic by default, but still know Galactic
|
|
Common. Remember, Galcom's language key is ",0" and you can review your known
|
|
languages with the Language Menu.
|
|
octareenroon91:
|
|
- rscadd: Showers and sinks added to gulag and mining station for hygiene and fire
|
|
safety.
|
|
- rscadd: Watertanks added to mining station for convenient fire extinguisher refill.
|
|
2017-05-08:
|
|
Dorsisdwarf:
|
|
- bugfix: Fixed being unable to hit museum cases in melee
|
|
Joan:
|
|
- tweak: The verb to Assert Leadership over the cult has been replaced with an action
|
|
button that does the same thing, but is much more visible.
|
|
Moonlighting Mac says:
|
|
- tweak: After a recent trade fair, employees have took it upon themselves to learn
|
|
how to craft leather objects out of finished leather sheets, for novices they
|
|
are pretty good at it! Try it yourself!
|
|
- rscadd: Muzzles to silence people are now craftable out of leather sheets.
|
|
- rscdel: You can no longer print off designs from a bio-generator that can now
|
|
be crafted out of leather sheets.
|
|
- tweak: Complete sheets of leather can be printed from the bio-generator for 150
|
|
biomass to accommodate for a loss of designs.
|
|
- experiment: Specialist objects from the leather & cloth category bio-generator
|
|
category were not removed as to encourage interdepartmental interaction & balance.
|
|
Penguaro:
|
|
- rscadd: The Slime Scanner is available from the Autolathe.
|
|
- tweak: The Design Names in the various machines are now capitalized consistently
|
|
coiax:
|
|
- bugfix: Fixes various mobs speaking languages that they were only supposed to
|
|
understand.
|
|
- bugfix: Fixes being able to bypass language restrictions by selecting languages
|
|
you can't speak as your default language.
|
|
ninjanomnom:
|
|
- tweak: Highlander no longer breaks your speakers
|
|
2017-05-09:
|
|
Expletive:
|
|
- rscadd: Curator's fedora has a pocket, like all the other fedoras.
|
|
- tweak: Treasure hunter suits can now hold large internal tanks, to ease the exploration
|
|
of lavaland.
|
|
- tweak: The curator can now access the Auxillary Base and open doors on the mining
|
|
station.
|
|
MrStonedOne:
|
|
- tweak: Lighting now defaults to fully bright until the first update tick for that
|
|
tile. This makes shuttle movements less immersion breaking.
|
|
- experiment: Rather than remove the light source from the system and then re-adding
|
|
it on light movements, the system now calculates and applies the difference
|
|
to each tile. This should speed up lighting updates.
|
|
Penguaro:
|
|
- tweak: Adjusts Meteor Shuttle Name
|
|
- bugfix: The Central Command Ferry will now dock at one of the ports in Arrivals
|
|
- tweak: '[Meta] The Slime Control Console boundaries have been adjusted around
|
|
the Kill Room'
|
|
XDTM:
|
|
- rscadd: Added bluespace launchpads. They can be built with R&D, and can teleport
|
|
objects and mobs up to 5 tiles away (8 at max upgrades), from the pad to the
|
|
target and viceversa.
|
|
- rscadd: To set up a launchpad, a launchpad and a launchpad console must be built.
|
|
The pad must be opened with a screwdriver, then linked to the console using
|
|
a multitool. A console can support up to 4 pads.
|
|
- rscadd: Launchpads require some time to charge up teleports, but don't require
|
|
cooldowns unlike quantum pads. Upgrading launchpads increases the range by 1
|
|
per manipulator tier.
|
|
- rscadd: A special variant, the Briefcase Launchpad, has also been added to the
|
|
traitor uplink for 6 TC.
|
|
- rscadd: Briefcase Launchpads look like briefcases until setup (which requires
|
|
a few seconds). When setup, the launchpad will be functional, but can still
|
|
be dragged on the ground. To pick a pad back up, click and drag it to your character's
|
|
sprite.
|
|
- rscadd: Unlike stationary launchpads, briefcase pads only have 3 tiles of maximum
|
|
range.
|
|
- rscadd: Briefcase pads are controlled by a remote (that is sent with the briefcase)
|
|
instead of a console. The remote must be linked to the briefcase by simply hitting
|
|
it. Each remote can only be linked to one pad, unlike consoles.
|
|
coiax:
|
|
- rscadd: Visible ghosts emit light.
|
|
2017-05-11:
|
|
Joan:
|
|
- rscadd: You can now buy double eswords from the uplink for 16 telecrystals. They
|
|
cannot be bought below 25 players.
|
|
- rscdel: You can no longer use two eswords to construct a double esword.
|
|
Joan, Robustin:
|
|
- rscdel: Harvesters can no longer break walls, construct walls, convert floors,
|
|
or emit paralyzing smoke.
|
|
- rscadd: Harvesters now remove the limbs of humans when attacking, can heal OTHER
|
|
constructs, have thermal vision, and can move through cult walls.
|
|
- rscadd: Harvesters can now convert turfs in a small area around them and can create
|
|
a wall of force.
|
|
- tweak: Harvesters are now cultists.
|
|
- rscadd: When Nar-Sie is summoned, she will convert all living non-construct cultists
|
|
to harvesters, who will automatically track her.
|
|
Kor:
|
|
- rscadd: a new mysterious book has been discovered in lavaland chests!
|
|
- tweak: weird purple hearts found in lavaland chests have started beating again!
|
|
what could this mean?
|
|
MrStonedOne:
|
|
- bugfix: Fixes t-ray mode on engineering goggles not resetting the lighting override
|
|
properly.
|
|
QualityVan:
|
|
- tweak: Machine names will be capitalized when they talk on radio
|
|
Robustin:
|
|
- tweak: Dominators now require a significant amount of open (non-walled) space
|
|
around them in order to operate.
|
|
TehZombehz:
|
|
- rscadd: Sticks of butter and liquid mayonnaise can now be produced via a new 'mix'
|
|
function on the grinder. Please eat responsibly.
|
|
XDTM:
|
|
- bugfix: Plasma Golems now have the correct updated tip.
|
|
- tweak: Plasma Golems no longer take damage from fire, and take normal instead
|
|
of increased burn damage from other sources. They will still explode if on fire
|
|
and hot enough.
|
|
- rscadd: Plasma Golems can now self-ignite with an action button.
|
|
- tweak: Plasma Golems are now warned when they're close to exploding.
|
|
- tweak: Plasma Golems now have a constant chance of exploding after 850K instead
|
|
of a precise threshold at 900K, making it less predictable.
|
|
bandit:
|
|
- tweak: Nanotrasen has enhanced personality matchmaking for its personal AIs. pAI
|
|
candidates will now see who is requesting a pAI personality.
|
|
duncathan:
|
|
- tweak: opening a dangerous canister will only alert admins if it contains meaningful
|
|
amounts of a dangerous gas. No more being bwoinked because you opened an empty
|
|
canister that used to have plasma in it.
|
|
lordpidey:
|
|
- tweak: Modified chances for returning someone's soul using an employment contract. Now
|
|
everyone has a chance, not just lawyers and HoP.
|
|
- rscadd: Particularly brain damaged people can no longer sign infernal contracts
|
|
properly.
|
|
- tweak: Infernal contracts for power no longer give fireball, and instead give
|
|
robeless 'lightning bolt' spell.
|
|
- rscadd: Devils can now sell you a friend, for the cost of your soul.
|
|
- tweak: The codex gigas should now be easier to use, and less finicky.
|
|
- rscdel: The codex gigas no longer sintouches readers.
|
|
ma44:
|
|
- tweak: Doubles the amount of points wooden planks sell for (now 50 points)
|
|
2017-05-12:
|
|
Joan:
|
|
- tweak: Manifest Spirit will no longer continue to cost the user health if the
|
|
summoned ghost is put into critical or gibbed.
|
|
- rscadd: Ghosts summoned by Manifest Spirit are outfitted with ghostly armor and
|
|
a ghostly cult blade that does slightly less damage than a normal cult blade.
|
|
- balance: Manifest Spirit now consumes 1 health per second per summoned ghost,
|
|
from 0.333~.
|
|
- balance: Manifest Spirit can now only summon a maximum of 5 ghosts per rune, and
|
|
the summoned ghosts cannot use Manifest Spirit to summon more ghosts.
|
|
- rscadd: Wraiths now refund Phase Shift's cooldown by attacking; 1 second on normal
|
|
attacks, 5 seconds when putting a target into critical, and a full refund when
|
|
killing a target.
|
|
- balance: Increased Phase Shift's cooldown from 20 seconds to 25 seconds.
|
|
KorPhaeron:
|
|
- rscadd: Zombies can now see in the dark. If you steal their eyes you'll be able
|
|
to see in the dark as well!
|
|
MMMiracles (Cerestation):
|
|
- tweak: Hydroponics has been revamped, adding a few things missing before and adding
|
|
a bee room in place of the backroom.
|
|
- bugfix: Fixed some other stuff.
|
|
New Antag Alert sounds:
|
|
- soundadd: added sounds that alert players to their antag status
|
|
- soundadd: Blood cult has a new alert sound
|
|
- soundadd: Clock cult has a new alert sound
|
|
- soundadd: changeling has a new alert sound
|
|
- soundadd: Malf/traitor AI has a new alert sound
|
|
- soundadd: Nuke Ops has a new alert sound
|
|
- soundadd: Ragin' Mages has a new alert sound
|
|
- soundadd: Traitor has a new alert sound
|
|
Swindly:
|
|
- tweak: Solid plasma now begins burning at the temperature at which it was ignited.
|
|
- balance: Snow walls no longer block explosions, are deconstructed faster, and
|
|
no longer leave girders when deconstructed.
|
|
coiax:
|
|
- balance: Nanotrasen Cloning Divison's three hundred identical scientists have
|
|
announced an upgrade to the cloning computer's software. You can now scan brains
|
|
or dismembered heads and successfully clone from them. Brains seem to remember
|
|
the DNA of the last body they were attached to.
|
|
2017-05-13:
|
|
QualityVan:
|
|
- bugfix: Pizza boxes once again look different when open
|
|
'Tacolizard Forever: It''s hip to fuck bees':
|
|
- rscadd: Added a honey jar item. It's not implemented yet.
|
|
- balance: Honey is now more robust at healing, but don't eat too much or you'll
|
|
turn into a fatty landwhale.
|
|
TehZombehz:
|
|
- rscadd: Butter noodles, butter biscuits, buttered toast, and pigs in a blanket
|
|
can now be crafted using sticks of butter and other ingredients.
|
|
coiax:
|
|
- rscadd: Servant golems now follow the "Material Golem (123)" naming scheme.
|
|
octareenroon91:
|
|
- rscadd: Hermit ruin now includes a portable seed extractor.
|
|
2017-05-14:
|
|
coiax:
|
|
- rscadd: Free Golems can purchase Royal Capes of the Liberator at their mining
|
|
equipment vendor.
|
|
2017-05-15:
|
|
Dorsidwarf:
|
|
- balance: Nanotrasen Robotics Supply Division has successfully petitioned to replace
|
|
the "My First Robot" motors in turret coverings with a standard commercial brand.
|
|
As such, they will now open faster.
|
|
Expletive:
|
|
- rscadd: You can now create water bottles and wet floor signs by using plastic
|
|
sheets.
|
|
- rscadd: You can create toy swords out of plastic sheets, a piece of cable, and
|
|
a light bulb.
|
|
Joan:
|
|
- tweak: Glowshrooms now have a less saturated glow.
|
|
- balance: The summoned ghosts from Manifest Spirit can no longer break airlocks
|
|
with their standard blade.
|
|
- balance: Manifest Spirit now does a small amount of damage when initially manifesting
|
|
a ghost.
|
|
McBawbaggings:
|
|
- tweak: SMES units will now accept charge from the power network even if the available
|
|
load is less than the input rate. Credit to Zaers for the original code.
|
|
- bugfix: Wizards are now at least 30 years old. Apprentices will be in-between
|
|
ages 17 to 29.
|
|
Penguaro:
|
|
- bugfix: The Gravity Generator description now mentions a graviton field as opposed
|
|
to a gravaton field. What is Gravaty anyway?
|
|
- bugfix: Centcom Engineering has reviewed the plans for the Box series station
|
|
and has addressed some concerns related to some APCs not affecting their designated
|
|
section. APCs for the Detective's Office, Cargobay, and Gateway, now control
|
|
those rooms. The Bridge Maintenance APC has been removed from future construction
|
|
as it serves no purpose and thus is an unnecessary construction cost.
|
|
- bugfix: The pipe from the station to the AI Satellite has been completed.
|
|
Profakos:
|
|
- rscadd: Centcom has decided to upgrade the Ore Redemption machines with a floppy
|
|
drive, intended for design disks.
|
|
Qbopper:
|
|
- tweak: The supermatter crystal now sends its warning messages to the engineering
|
|
channel. (if it's in critical condition the message will be sent to the common
|
|
radio channel as before)
|
|
Swindly:
|
|
- balance: Nitrous oxide now causes anemia.
|
|
coiax:
|
|
- bugfix: Curator soapstones now successfully leave messages for future shifts.
|
|
- rscdel: Soapstones can no longer be purchased in cargo.
|
|
- rscdel: The janitor no longer starts with an empty soapstone.
|
|
- experiment: Engraved messages can be left anywhere in the world, but be wary that
|
|
the terrain of places like lavaland and space can change shift to shift.
|
|
- rscadd: Goats on the station have developed a taste for glowshrooms, and will
|
|
eat them if they encounter any.
|
|
ma44:
|
|
- tweak: Seed vault remapped
|
|
- tweak: The seed vault random seed spawner can now spawn cherry bombs instead of
|
|
regular cherry seeds
|
|
- rscadd: BEES to plant vault
|
|
octareenroon91:
|
|
- rscadd: Ambrosia Deus can now mutate into Gaia, and Gaia into Deus.
|
|
- rscdel: A single branch of Ambrosia Gaia will not immediately make a hydroponics
|
|
tray self-sufficient.
|
|
- balance: A (total) dose of 20u Earthsblood (from Gaia) will make a hydroponics
|
|
tray self-sufficient.
|
|
uraniummeltdown:
|
|
- rscadd: Ambrosia Gaia is back
|
|
2017-05-16:
|
|
Moonlighting Mac says:
|
|
- rscadd: Starthistles now return seeds when they are harvested, amongst having
|
|
a overhaul of description, alteration of statistics & a mutational path into
|
|
harebells. These seeds have been supplied into the hydroponics seed vendor.
|
|
- imageadd: Starthistle tray sprites have been restructured & also fixed from a
|
|
issue of them being broken and not appearing in trays. In addition there are
|
|
new sprites for its seeds.
|
|
Penguaro:
|
|
- bugfix: There is now Space under the rocks at the Dragoon's Tomb
|
|
- bugfix: Centcom Intelligence reports that the Hidden Syndicate Research Base may
|
|
have received a shipment of viruses.
|
|
QualityVan:
|
|
- bugfix: Fixed fire alarms not being repairable if the board was broken
|
|
- bugfix: People without eyes and ears are no longer susceptible to flashbangs they
|
|
aren't directly on top of
|
|
Robustin:
|
|
- rscadd: Summoning Nar'Sie now triggers a different ending. No shuttle is coming!
|
|
Survivors must escape on a pod or survive the Red Harvest for 3 minutes. If
|
|
Nar'Sie acquires enough souls, the round ends immediately with a **special ending**.
|
|
- rscadd: New Harvester Sprite
|
|
- rscadd: Harvesters can now track a random survivor on the station, then switch
|
|
back to tracking Nar'Sie, via a new action button.
|
|
fludd12:
|
|
- rscadd: You can now add grills to a bonfire, letting you cook things on top of
|
|
them.
|
|
2017-05-17:
|
|
4dplanner:
|
|
- bugfix: revenant respawning will not spam up deadchat so much, and is less likely
|
|
to break.
|
|
Expletive:
|
|
- rscadd: Syndicate Tomes have been added to traitor uplinks for 9 TC. They let
|
|
an agent or an operative provide both weal and woe.
|
|
Penguaro:
|
|
- bugfix: Centcom Engineering has reviewed the power schematic for the engine room
|
|
and added an Area Power Controller.
|
|
coiax:
|
|
- balance: Magic eightballs are now tiny items, able to fit into a box and pocket.
|
|
2017-05-18:
|
|
Joan:
|
|
- rscadd: Proselytizing alloy shards will now proselytize all the shards in the
|
|
tile, instead of requiring you to proselytize each one at a time.
|
|
Lordpidey:
|
|
- tweak: Space ninjas now use action buttons instead of verbs for a more consistent
|
|
user experience.
|
|
- rscadd: Toy toolboxes with realistic rumbling action have been added to arcade
|
|
prizes.
|
|
'Tacolizard Forever: Plasmaman Powercreep':
|
|
- tweak: Plasmaman tanks are the same size as emergency oxygen tanks.
|
|
coiax:
|
|
- rscadd: Syndicate agents can purchase a "codespeak manual", that teaches them
|
|
a language that sounds like a series of codewords. You can also hit other people
|
|
with the manual to teach them. One use per manual.
|
|
- rscadd: Nuclear operatives have access to a deluxe manual that is more expensive
|
|
but has unlimited uses.
|
|
- rscadd: Syndicate AIs know Codespeak for free.
|
|
- bugfix: Spacevines can no longer spread on space transit turfs.
|
|
- balance: Plastic explosives can no longer be detonated by EMPs.
|
|
- rscadd: Various vending machines, when shooting their inventory at nearby people,
|
|
will "demonstrate their products features". This means that if a cigarette vending
|
|
machine throws a lighter at you, it will be on. Vending machines also choose
|
|
random products when throwing, rather than the first available one.
|
|
kevinz000:
|
|
- rscadd: Peacekeeper cyborgs now have projectile dampening fields.
|
|
2017-05-19:
|
|
4dplanner:
|
|
- balance: the Hierophant club has gained in power
|
|
2017-05-20:
|
|
Joan:
|
|
- balance: Proto-kinetic crushers have been worked over by our highly qualified
|
|
techs, will recharge 12% faster, and no longer require very low-pressure atmospheres
|
|
to fire!
|
|
- balance: In addition, our techs have tweaked the quantum linker module and proto-kinetic
|
|
crushers can apply multiple marks to different targets! Marks applied may eventually
|
|
expire if not detonated.
|
|
Steelpoint:
|
|
- rscadd: All Pulse weapons now accurately show, by their sprites, what fire mode
|
|
they are in.
|
|
- rscadd: ERT, non-red alert, Security Response Officers spawn with a Tactical Energy
|
|
Gun. This is a military variant of the Egun that, in addition to laser and disable
|
|
rounds, has access to stun rounds.
|
|
- tweak: Pulse Pistols can now be recharged.
|
|
Swindly:
|
|
- rscadd: Added modified syringe guns. They fire DNA injectors. Geneticists and
|
|
CMOs can buy them from the traitor uplink for 14 TC.
|
|
coiax:
|
|
- rscadd: When a shuttle is called, sometimes an on-call admiral, using available
|
|
information to them, will recall the shuttle from Centcom.
|
|
octareenroon91:
|
|
- bugfix: Golems touching a shell can now choose to stay in their own body.
|
|
2017-05-21:
|
|
Gun Hog:
|
|
- bugfix: The Auxiliary Base can no longer land outside the lavaland map's boundaries.
|
|
RandomMarine:
|
|
- tweak: Drone laws no longer restrict drones to the station.
|
|
Steelpoint:
|
|
- rscadd: The Warden's Cycler Shotgun has been replaced with a Compact Combat Shotgun.
|
|
A unique weapon, it can fit in armour slots but at the sacrifice of a smaller
|
|
ammo capacity of four shells.
|
|
2017-05-22:
|
|
Joan:
|
|
- tweak: Resonator fields now visually show how long they have until they burst.
|
|
- bugfix: Hitting a legion skull with a resonator will now produce a field.
|
|
- balance: Swapped how far plasma cutter blasts go when going through rock and in
|
|
open air. This means blasts through air will go 4/5 tiles, but will mine 7/10
|
|
tiles, for normal/advanced plasma cutters, respectively.
|
|
- tweak: There is now a buffer zone between the mining base and lavaland where megafauna
|
|
will not spawn.
|
|
- tweak: Ruins will no longer spawn directly in front of the mining base.
|
|
Lzimann:
|
|
- rscadd: Pandemic is now tgui!
|
|
Robustin:
|
|
- rscadd: Gang influence is now decentralized, each gangster has their own influence
|
|
that they can increase by spraying (and protecting) their tags and new influence-enhancing
|
|
bling.
|
|
- rscadd: Gang uniforms are now created based on your gang's color and can be purchased
|
|
by any gang member. They will increase the wearer's influence and provide protection,
|
|
but will make it fairly obvious which gang you belong to.
|
|
- rscadd: Gangs have access to a new surplus rifle; it is a semi-automatic rifle
|
|
that is very bulky and has a very low rate of fire. Gang members can buy this
|
|
gun for just 8 influence.
|
|
- rscadd: Gangs have access to the new machine gun turret; it unleashes a volley
|
|
of bullets with an extended view range. It does not run out of ammo, but a significant
|
|
delay between volleys and its stationary nature leaves the gunner vulnerable
|
|
to flanking and return fire. Holding down the trigger will allow you to aim
|
|
the gun while firing. It will cost gangs 50 influence.
|
|
- rscadd: The sawn-off improvised shotgun is now available to gangs for 6 influence.
|
|
With buckshot shells being easy to produce or purchase, this gun gives the most
|
|
"bang for your buck" but its single-shell capacity will leave you vulnerable
|
|
during a pitched gunfight.
|
|
- rscadd: The Wetwork boots give gangs access to a lightly armored noslip variant.
|
|
- tweak: The armored gang outfits are now slightly more resistant to ballistic and
|
|
bomb damage
|
|
Swindly:
|
|
- balance: Monkeys can be weakened by stamina loss
|
|
kevinz000:
|
|
- bugfix: Nanotrasen decided to remove the integrated jet engines from jetpacks.
|
|
They can no longer be used successfully indoors.
|
|
2017-05-23:
|
|
ClosingBracket:
|
|
- spellcheck: Fixed very minor inconsistencies on items & punctuation on items.
|
|
Joan:
|
|
- rscdel: Nanotrasen has taken a lower bid for their meson suppliers, and meson
|
|
scanners will no longer display terrain layouts while on the planet.
|
|
- tweak: However, they have discovered that, with some tweaks, mineral scanners
|
|
will no longer actually require you to be wearing mesons.
|
|
- tweak: The cheaper mesons will not completely remove reliance on light.
|
|
- tweak: Ripleys will collect all ore in front of them when they move with a clamp
|
|
and stored ore box.
|
|
- tweak: Chasms will glow dimly, like lava.
|
|
Joan, Repukan:
|
|
- rscadd: Traitor miners can now buy up to 2 KA Pressure Mods for 5 TC each.
|
|
- balance: KA Pressure Mods now only take up 35 mod capacity each, allowing traitor
|
|
miners to use 2 and have space for 1 other mod.
|
|
- rscdel: R&D can no longer build KA Pressure Mods.
|
|
Robustin:
|
|
- rscadd: Added a sexy new icon for the harvester's AOE conversion spell
|
|
- bugfix: Fixed construct's forcewall being invisible
|
|
- bugfix: Fixed cult constructs "Locate Master" and "Locate Prey" not functioning
|
|
- bugfix: Fixed spell action buttons not showing their actual availability status
|
|
- tweak: Changed the duration of a few frames for the new Cult ending
|
|
Steelpoint:
|
|
- rscadd: Auto Rifle alt ammo mags (AP, Incendiary, Uranium Tipped) now have a coloured
|
|
stripe to denote them.
|
|
That Really Good Soda Flavor:
|
|
- bugfix: Martial arts are no longer lost when mind-swapping, cloning, moving your
|
|
brain, et cetera.
|
|
- bugfix: Fixed a bug where paper bins could swallow up pens into the void.
|
|
coiax:
|
|
- rscadd: Galactic Common has been added to silicon's internal language database,
|
|
meaning even if a cyborg is created from someone who previously did not know
|
|
Galactic Common, they will be able to speak it as a silicon.
|
|
kevinz000:
|
|
- bugfix: Spessmen seems to have stopped suffering from the mental condition that
|
|
makes them believe they can't move fast if they have only one leg, even if they're
|
|
in space and using a jetpack!
|
|
ma44:
|
|
- rscadd: Reports of syndicate base on lavaland has been outfitted with a state
|
|
of the art donksoft toy weapon dispenser.
|
|
2017-05-24:
|
|
Joan, WJohnston:
|
|
- rscadd: Adds marker beacons to mining as a vendible item. They can be bought in
|
|
stacks of 1, 10, and 30 at a rate of 10 points per beacon.
|
|
- rscadd: Miners start with a stack of 10 in their backpack, and the Extraction
|
|
and Rescue Kit contains a stack of 30.
|
|
- rscadd: Marker beacons come in a large selection of colors and simply light up
|
|
a small area when placed, but are useful as a path marker or to indicate dangers.
|
|
QualityVan:
|
|
- rscadd: Hairless hides now become wet when exposed to water
|
|
- rscadd: You can microwave wet leather to dry it
|
|
- bugfix: Inserted legion cores no longer work if they went inert before implanting
|
|
Steelpoint:
|
|
- rscadd: Sketchin alternative magazines (Armour Piercing, Hollow Point, Incendiary)
|
|
now have unique sprites to better identify them.
|
|
- rscadd: ERT Sec Tactical Energy Guns now have a unique sprite.
|
|
- tweak: Changes to production of Nanotrasen Auto Rifle armour piercing bullets
|
|
have now made AP bullets better able to penetrate armour, but at the cost of
|
|
the amount of possible damage the bullet can do to soft targets.
|
|
- rscadd: Many Ballistic weapons now have new sounds related to reloading or placing
|
|
bullets into magazines.
|
|
- rscadd: Boxstation armoury weapon racks now have glass panes to help prevent the
|
|
weapons easily flying out of a breached hull.
|
|
- bugfix: Fixed Battleship Raven's bridge blast doors not working.
|
|
Tacolizard:
|
|
- tweak: Station based armour is slightly more descriptive of what it does.
|
|
That Really Good Soda Flavor:
|
|
- tweak: Changed spray tan overdoses to be more realistic.
|
|
- rscadd: People who are high and beach bums can now talk in their own stoner language.
|
|
- tweak: Beach bums can only communicate with other beach bums and people who are
|
|
high.
|
|
2017-05-25:
|
|
4dplanner:
|
|
- bugfix: crushers now apply marks properly
|
|
- rscadd: 20% of internal affairs agents are actually traitors
|
|
4dplanner, robustin:
|
|
- bugfix: c4 has always taken 3 seconds to plant, and you are not allow to believe
|
|
otherwise
|
|
Crexfu:
|
|
- spellcheck: typo fix for origin tech
|
|
Cyberboss:
|
|
- experiment: Explosions will no longer have a start up delay
|
|
- bugfix: Indestructible objects can no longer be destroyed by bombs
|
|
Oldman Robustin:
|
|
- tweak: Gang mode now calls a 4 minute unrecallable shuttle once 60% of the crew
|
|
is dead
|
|
ohnopigeons:
|
|
- balance: The cost of plasma has been reduced from 500 to 300, but retain their
|
|
immunity to saturation
|
|
2017-05-26:
|
|
Moonlighting Mac says:
|
|
- rscadd: You can now craft a strong cloak with a hood made out of goliath and monster
|
|
materials from within the primitive crafting screen.
|
|
- rscadd: The cloak has a suit slot for all kind of primitive supplies, however
|
|
it cannot carry most electronic miner equipment.
|
|
- balance: Due to the recipe requiring leather, it is not normally accessible to
|
|
all ghost roles without a source of water & electricity.
|
|
kevinz000:
|
|
- rscadd: You can now add bayonets to kinetic accelerators. However, only combat
|
|
knives and survival knives can be added. Harm intent attacking things will cause
|
|
you to attack that thing with the bayonet instead!
|
|
2017-05-28:
|
|
ClosingBracket:
|
|
- tweak: Allows explorer webbings to hold marker beacons.
|
|
Expletive:
|
|
- tweak: E-Cigarettes can now fit in your pocket.
|
|
Iamgoofball:
|
|
- bugfix: After the Syndicate realized their top chemist was both mixing a stamina
|
|
destroying drug with a stimulant to avoid slowdowns entirely in their sleepypens,
|
|
they fired him and replaced him with a new chemist.
|
|
Joan:
|
|
- rscadd: Miner borgs can now place marker beacons from a storage of 30.
|
|
- bugfix: Necropolis tendrils will once again emit light.
|
|
- rscadd: The kinetic crusher can now gain bonus effects via trophy items gained
|
|
by killing bosses with it.
|
|
- rscadd: Yes, you do have to kill the boss primarily doing damage via the kinetic
|
|
crusher, or you won't get the trophy item and the bonus effect it grants.
|
|
Kor:
|
|
- bugfix: The chaplains possessed blade, shades, and constructs, can once again
|
|
speak galactic common.
|
|
QualityVan:
|
|
- bugfix: Bayonets can now be used for butchery
|
|
- tweak: Cloning pods which are interrupted by a emagging will now produce a slightly
|
|
lumpier smoothie
|
|
- bugfix: Cloning pods that have stopped cloning early can no longer be broken open
|
|
to extract leftover parts
|
|
- bugfix: Crew monitoring consoles once again have minimaps while you're on the
|
|
station level
|
|
Steelpoint:
|
|
- rscadd: A New Iron Hawk troop transport ruin has been added to lavaland. Can the
|
|
sole surviving Marine somehow survive the horrors of lavaland? Lore fluff included.
|
|
- rscadd: Central Command has listened to complaints and, as such, has now stationed
|
|
"real" Private Security Officers at centcom docks.
|
|
- rscadd: A new Nanotrasen Security Officer NPC variant is available to admins,
|
|
this 'peaceful' version will only attack people who attack it first. Great for
|
|
keeping order.
|
|
Swindly:
|
|
- bugfix: fixed not being able to attach heads without brainmobs in them
|
|
cacogen:
|
|
- rscadd: You can now rename dog beds by buckling a new owner to them
|
|
- rscadd: Dogs that spawn in an area with a vacant bed will take possession of and
|
|
rename the bed
|
|
- rscadd: Adds AI follow links to holopad speech and PDA messages. Note that PDA
|
|
messages point to the owner of the PDA and not the PDA's actual location.
|
|
- bugfix: Fixes PDA icon not showing up beside received messages for AIs
|
|
kevinz000:
|
|
- rscadd: Nanotrasen's new titanium wall blueprints are smooth enough that it can
|
|
reflect projectiles!
|
|
2017-05-29:
|
|
Joan:
|
|
- spellcheck: Renames hivelord and legion cores to 'regenerative core'. Their descs
|
|
have also been updated to be more clear.
|
|
Nanotrasen Plasmaman Outreach Division:
|
|
- tweak: plasmaman tank volume has been increased from 3 to 6.
|
|
XDTM:
|
|
- balance: Abductors have learned how to properly delete the memories of their test
|
|
subjects.
|
|
bandit:
|
|
- tweak: The officer's sabre standard in Nanotrasen captain rollouts can be used
|
|
to remove the tails of lizard traitors, or lizards in general.
|
|
oranges:
|
|
- rscadd: AI's can now hang up all holocalls at a station with alt+click
|
|
2017-05-30:
|
|
Expletive:
|
|
- rscadd: Luxury versions of the bluespace shelter capsule are now available! Purchase
|
|
them at the mining equipment vendor.
|
|
- rscadd: 'Cardboard cutouts have a new option: Xenomorph Maid'
|
|
- rscadd: Black Carpet can now be crafted using a stack of carpet and a black crayon.
|
|
- rscadd: Black fancy tables can now be crafted using Black Carpet.
|
|
- rscadd: Shower curtains can now be recoloured with crayons, unscrewed from the
|
|
floor, disassembled with wire cutters, and reassembled using cloth, plastic,
|
|
and a metal rod.
|
|
kevinz000:
|
|
- rscadd: Research and Development have recieved designs for new prototype Beam
|
|
Marksman Rifles. These rifles require a short aiming cycle to fire, however,
|
|
have extreme velocity over other weapons.
|
|
- experiment: Aiming time is 2 seconds, hold down mouse to aim, aiming time increases
|
|
if you change your aim based on angle changed, or if you move while aiming.
|
|
The weapon can not be fired while unscoped.
|
|
- rscdel: However, someone tripped and pulled out the power cord while your servers
|
|
were being updated with the latest revision of accelerator laser cannons. All
|
|
data have been lost...
|
|
2017-06-02:
|
|
Cyberboss:
|
|
- experiment: New server backend!
|
|
- tweak: Test merged PRs now show the commit of the PR at which they were merged
|
|
Expletive:
|
|
- rscadd: Adds the NT75 Electromagnetic Power Inducer, a tool which can be used
|
|
to quickly recharge many devices! They can be found in Electrical Closets, the
|
|
CE's locker, ordered by cargo, or created in RnD.
|
|
Goodstuff:
|
|
- bugfix: Fixes the crafting recipe for black carpet
|
|
- bugfix: Removed a random white dot on the black carpet sprite
|
|
Joan:
|
|
- rscadd: Goliaths, Watchers, and Legions have a small chance of dropping a kinetic
|
|
crusher trophy item when killed with a kinetic crusher. Like the boss trophy
|
|
items, these give various effects.
|
|
- tweak: Kinetic crushers recharge very slightly slower.
|
|
- rscadd: Three unique Kinetic Accelerator modules will now appear in necropolis
|
|
chests.
|
|
MMMiracles (Cerestation):
|
|
- rscadd: CereStation's Security department has been overhauled entirely thanks
|
|
to the tireless efforts of Nanotrasen's construction division.
|
|
Nanotrasen Mining Alert:
|
|
- rscadd: Nanotrasen's mining operations have created far more corpses than an entire
|
|
galaxy of cooks could hope to deal with. To solve this, we decided to just dump
|
|
them all from orbit onto the barren lava planet. Unfortunately, the creatures
|
|
called "Legion" have infested a great number of them, and you can now commonly
|
|
find the bodies of former Nanotrasen employees left behind. Additionally, there
|
|
are reports of natives, other settlers, and even stranger things found among
|
|
the corpses.
|
|
QualityVan:
|
|
- tweak: The tactical rigging in op closets is more tacticool
|
|
Shadowlight213:
|
|
- balance: The reset wire on borgs must now be cut to reset a borg's module instead
|
|
of pulsed.
|
|
- tweak: Portable pump max pressure has been lowered.
|
|
Steelpoint:
|
|
- tweak: Iron Hawk Marine no longer has Centcom all access. My mistake.
|
|
- bugfix: Fixes Iron Hawk marine carbine not having a visible sprite.
|
|
Swindly:
|
|
- balance: Nitrous oxide no longer produces water as a by-product, requires 2 parts
|
|
ammonia instead of 3, and produces 5 parts when made instead of 2.
|
|
kevinz000:
|
|
- experiment: Gang turrets now follow the mouse of the person using them! Yay!
|
|
octareenroon91:
|
|
- bugfix: Attempts to add items to a storage container beyond its slots limit will
|
|
now obtain a failure message again.
|
|
2017-06-03:
|
|
Expletive:
|
|
- tweak: Chem Dispensers now store their power in their batteries.
|
|
- tweak: Instead of being based on battery and capacitor ratings, recharge delay
|
|
for portable chem dispensers is now based on their capacitor and matter bin
|
|
ratings.
|
|
- tweak: The Seed Vault's chemical dispenser now has all the chemicals a pod person
|
|
could want.
|
|
- rscadd: The crafting menu now has subcategories!
|
|
- rscadd: Food recipe categories have been combined as subcategories of the Foods
|
|
category.
|
|
- rscadd: Weaponry and Ammunition have been combined as subcategories of the Weaponry
|
|
category.
|
|
Improvedname:
|
|
- rscadd: Janitors now start with a flyswatter
|
|
Mothership Epsilon:
|
|
- tweak: All your base are belong to us.
|
|
Penguaro:
|
|
- bugfix: '[Box] Removes extra/unattached vent from Xeno Lab'
|
|
Planned Spaceparenthood:
|
|
- bugfix: We would like to apologize for mislabeled cloning pod buttons.
|
|
WJohnston:
|
|
- bugfix: Deltastation's south nuke op shuttle location should no longer be possible
|
|
to teleport into by moving off the map and back on, and moved the rest closer
|
|
to the station.
|
|
p440:
|
|
- bugfix: Fixed duping cable coils with magic APC terminals
|
|
- bugfix: Fixed invalid icon state for empty APCs
|
|
2017-06-04:
|
|
Expletive:
|
|
- rscadd: Many stacks now update their sprite based on their amount.
|
|
- rscadd: Stacks will now weigh less if they're less than full.
|
|
- imageadd: Added new icon states for glass, reinforced glass, metal, plasteel,
|
|
plastic, plasma, plastitanium, titanium, gold, silver, adamantine, brass, bruise
|
|
packs, ointment, gauze, cloth, leather, wet leather, hairless hide, human hide,
|
|
ash drake hide, goliath hide, bones, sandstone blocks, and snow blocks.
|
|
- tweak: Some lavaland stacks' max amounts have been reduced.
|
|
- bugfix: Bulldog Shotguns should update their sprite properly when you remove the
|
|
magazine.
|
|
- bugfix: Riot suits no longer hide jumpsuits.
|
|
Joan:
|
|
- balance: Rod Form now costs 2 points, from 3.
|
|
- balance: Rod Form now does 70 damage, from 160, but gains 20 damage, per upgrade,
|
|
when upgraded. This means you'll need to spend 6 points on it to instantly crit
|
|
people from full health.
|
|
Swindly:
|
|
- balance: Chemical grenades are no longer permanently disabled after being unlocked
|
|
by wirecutters after being primed.
|
|
2017-06-05:
|
|
Expletive:
|
|
- rscadd: The Ore Redemption Machine has been ported to TGUI. New features include
|
|
the addition of "Release All" and "Smelt All" buttons.
|
|
- rscadd: The Ore Redemption Machine now be loaded with sheets of material.
|
|
- rscadd: The Ore Redemption Machine can now 'smelt' Reinforced Glass.
|
|
Joan:
|
|
- balance: Only human and silicon servants can help recite multi-invoker scriptures.
|
|
This means cogscarabs, clockwork marauders, and anima fragments DO NOT COUNT
|
|
for scriptures that require multiple invokers.
|
|
- balance: Clockcult scripture tiers can no longer be lost by dipping below their
|
|
requirements once they are unlocked.
|
|
- rscdel: Removes Revenant scriptures entirely.
|
|
MMMiracles:
|
|
- tweak: Deepstorage ruin has been redone to be more self-sufficient and up to better
|
|
mapping standards.
|
|
2017-06-06:
|
|
Joan:
|
|
- rscadd: Added a new unique Kinetic Accelerator module to necropolis chests.
|
|
- spellcheck: Renames Clockwork Proselytizers to Replica Fabricators.
|
|
- balance: Replica Fabricators can directly consume floor tiles, rods, metal, and
|
|
plasteel for power instead of needing to convert to brass first.
|
|
- balance: Cogscarabs can no longer use guns.
|
|
- tweak: KA modkits in necropolis chests are now design discs with designs for those
|
|
modkits, to force miners to bring back minerals.
|
|
PKPenguin321:
|
|
- bugfix: The fake pits that the arcade machines can vend now vend properly, for
|
|
real this time.
|
|
Robustin:
|
|
- rscadd: The cult master has finally acquired their 3rd spell, Eldritch Pulse.
|
|
This ability allows the cult master to quickly teleport any cultist or cult
|
|
structure in visual range to another tile in visual range. This spell has an
|
|
obvious spell effect that will indicate where the target has gone but without
|
|
explicitly revealing who the master is. This spell should assist with moving
|
|
obstinate cultists off an important rune, getting wandering cultists back onto
|
|
an important rune, save a cultist from an untimely arrest/summary execution,
|
|
assist in getting your allies into secure areas, etc.
|
|
- bugfix: The void torch now only works on items that have been placed on surfaces,
|
|
this prevents the inventory bugs associated with this item.
|
|
thefastfoodguy:
|
|
- tweak: you can burn your brains out with a flashlight if you're tired of life
|
|
2017-06-07:
|
|
Expletive:
|
|
- rscadd: New plasma medals have been added to the Captain's medal box. Don't get
|
|
them too warm.
|
|
- imageadd: New sprites for plasma medals.
|
|
- imageadd: Icon and worn sprites for all medals and the lawyer's badge have been
|
|
improved. Worn medals more closely match their icons.
|
|
- tweak: The bone talisman is an accessory again, so it's not useless.
|
|
- imageadd: It also has a new worn sprite, based on an arm band.
|
|
- imagedel: Ties have been removed from accessories.dmi and vice versa. Same for
|
|
the explorer's webbing sprites that were in there. ties.dmi is now neck.dmi,
|
|
and has sprites for scarves, ties, sthetoscopes, etc.
|
|
- tweak: Examining an accessory now tells you how to use it.
|
|
Joan:
|
|
- spellcheck: Renamed Volt Void to Volt Blaster.
|
|
- tweak: Volt Blaster does not consume power when firing and does not cause backlash
|
|
if you don't fire.
|
|
- balance: Volt Blaster does 25 damage, from 20-40 depending on power, and has 5
|
|
shots, from 4, over its duration.
|
|
QualityVan:
|
|
- bugfix: Surplus rifles are no longer invisible while unloaded
|
|
Shadowlight213:
|
|
- balance: The Changeling Transformation Sting is once again stealthy. However,
|
|
it no longer transfers mutations.
|
|
- balance: The chemical cost of Transformation Sting has been increased to 50
|
|
2017-06-08:
|
|
4dplanner:
|
|
- bugfix: traitors show up on antagHUD
|
|
Expletive:
|
|
- tweak: The detective's flask has Hearty Punch instead of whiskey.
|
|
- bugfix: The Detective's fedora no longer clips with hair.
|
|
- imageadd: Adds 91 new sprites to fix clipping issues with the Detective's fedora
|
|
and hair.
|
|
- imageadd: Change the standard fedora to match the detective and treasure hunter
|
|
variants.
|
|
- tweak: Detective, Treasure Hunter, and standard fedoras now all benefit from new
|
|
sprites.
|
|
Joan:
|
|
- balance: Tinkerer's Daemons are no longer totally disabled if you drop below the
|
|
servant requirement.
|
|
- balance: Instead, Tinkerer's Daemons will disable until the number of active daemons
|
|
is equal to or less than one-fifth of the living Servants.
|
|
- tweak: Tinkerer's Daemons produce components very slightly slower.
|
|
- rscadd: Added Prolonging Prism as an application scripture.
|
|
- balance: Prolonging Prism will delay the arrival of an emergency shuttle by 2
|
|
minutes at the cost of 2500W of power plus 75W for every 10 CV and 750W for
|
|
every previous activation. In addition to the high cost, it very obviously affects
|
|
the shuttle dock and leaves an obvious trail to the prism.
|
|
- balance: Script scripture now requires 6 Servants to unlock, from 5, and Application
|
|
scripture now requires 9 Servants to unlock, from 8.
|
|
Lzimann + Cyberboss:
|
|
- experiment: Ported goonchat. Much less laggy and crashy than BYOND chat. + Frills!
|
|
NanoTrasen Public Relations Department:
|
|
- rscadd: A mining accident has released large amounts of space dust, which is starting
|
|
to drift near our stations. Don't panic, it's probably safe.
|
|
Nanotrasen Plastic Surgery Advert:
|
|
- rscadd: Are you a mutant? Were you born hideously deformed? Do you have ears growing
|
|
out of the top of your head? Or even a tail? Don't worry, with our patented
|
|
surgical techniques, Nanotrasen's highly trained medical staff can make you
|
|
normal! Schedule an appointment, and one of our surgeons can see you same day.
|
|
- balance: Cat ears now give you double the ear damage.
|
|
QualityVan:
|
|
- bugfix: Cremators now still work when there's only one thing in them
|
|
- bugfix: The ORM now uses the intended amount of resources when making alloys
|
|
- rscdel: Cyborgs can no longer alt-click their material stacks to split them
|
|
Robustin:
|
|
- balance: The blood cult can only attempt to summon Nar-Sie in one of three rooms
|
|
that are randomly selected at round-start.
|
|
Shadowlight213:
|
|
- rscadd: Tracking implants and chem implants have been added to rnd
|
|
- rscdel: Adrenaline and freedom implants have been removed from rnd
|
|
Xhuis:
|
|
- tweak: Defibrillator paddles will no longer stick to your hands, and will snap
|
|
back onto the unit if you drop them somehow.
|
|
lzimann:
|
|
- rscdel: Xeno queens can no longer be maids
|
|
oranges:
|
|
- rscadd: Added stungloves to the brain damage lines
|
|
2017-06-09:
|
|
Nanotrasen Shiny Object Appreciation Club:
|
|
- rscadd: The RD and HoS now receive medal lockboxes in their lockers, containing
|
|
science and security medals, respectively.
|
|
Tacolizard and Cyberboss, idea by RandomMarine:
|
|
- rscadd: You can now add a commendation message when pinning a medal on someone.
|
|
- rscadd: Medal commendations will be displayed when the round ends.
|
|
- tweak: Refactored the outfit datum to allow accessories as part of an outfit.
|
|
- bugfix: The Captain spawns with the Medal of Captaincy again.
|
|
TrustyGun:
|
|
- rscadd: Some of the clown's toys have been moved into a crate in the theater.
|
|
If you think you are missing something, check in there.
|
|
- rscadd: Wooden crates have been added. You can construct them with 6 wooden planks,
|
|
and deconstruct them the same way as regular crates
|
|
oranges:
|
|
- tweak: Security minor and major crime descriptors are now a single line input,
|
|
making it easier to add them
|
|
- tweak: Medical record descriptions are single inputs now
|
|
2017-06-11:
|
|
Expletive:
|
|
- imageadd: Glass tables are shinier
|
|
Nanotrasen Consistency Affairs:
|
|
- bugfix: You no longer see yourself in place of the user when examining active
|
|
Spirit Sight runes.
|
|
Shadowlight213:
|
|
- bugfix: Cloning dismembered heads and brains now respects husking and other clone
|
|
preventing disabilities.
|
|
WJohn:
|
|
- bugfix: It is now easier to wire the powernet into box's telecomms SMES cell.
|
|
Xhuis:
|
|
- rscadd: You can now pin papers and photos to airlocks. Anyone examining the airlock
|
|
from up close can see the details. You can cut them down with wirecutters.
|
|
lordpidey:
|
|
- rscadd: Added F.R.A.M.E. cartridge to uplinks. This PDA cartridge contains 5
|
|
viruses, which when used will unlock the target's PDA into a syndicate uplink,
|
|
in addition, you will receive the code needed to unlock the uplink again, if
|
|
you so desire.
|
|
- rscadd: If you use telecrystals on a F.R.A.M.E. cartridge, the next time it is
|
|
used, it will also give those crystals to the target uplink.
|
|
octareenroon91:
|
|
- bugfix: Mecha tools now respond to MMI control signals as intended.
|
|
shizcalev:
|
|
- tweak: '"Species immune to radiation are no longer compatible targets of radiation
|
|
based DNA injectors."'
|
|
- bugfix: '"A gun''s firing pin will no longer malfunction when placed into your
|
|
own mouth. Phew!"'
|
|
- imageadd: '"Bedsheets capes are now slightly more accurate. Be jealous of the
|
|
clown and their sexy cape!"'
|
|
2017-06-13:
|
|
Expletive:
|
|
- tweak: Paper planes are now the same color as the paper used to make them.
|
|
- bugfix: Flashdarks can no longer be used to examine head based organs.
|
|
Fox McCloud:
|
|
- tweak: Tweaked game options animal speed value to match live server
|
|
Joan:
|
|
- spellcheck: Renamed AI liquid dispensers to foam dispensers.
|
|
- tweak: Foam dispensers now activate immediately when clicked, rather than forcing
|
|
the user to go through a menu. They also have better visual, message, and examine
|
|
feedback on if they can be activated.
|
|
MrStonedOne:
|
|
- experiment: Added some code to detect the byond bug causing clients to send phantom
|
|
actions shortly after connection. It will attempt to fix or work around the
|
|
issue.
|
|
Nanotrasen Robotics Department:
|
|
- rscadd: To aid in general-purpose cleaning and maintaining of station faculties,
|
|
all janitor cyborgs are now outfitted with a screwdriver, crowbar, and floor
|
|
tile synthesizer.
|
|
WJohnston:
|
|
- bugfix: Survival bunker ruin's power now works, mostly.
|
|
shizcalev:
|
|
- tweak: '"Radiation immune species are now incompatible with the radiation based
|
|
genetics DNA scanner/modifier."'
|
|
2017-06-14:
|
|
Expletive:
|
|
- rscadd: The medalboxes are now fancy.
|
|
- imageadd: New sprites for opened medal boxes.
|
|
Joan:
|
|
- tweak: Being converted to clockcult will briefly cause your world to turn yellow
|
|
and you to hear the machines of Reebe, matching the description in the messages.
|
|
- spellcheck: The messages for being converted and for failing conversion to clockcult
|
|
have been updated.
|
|
Tacolizard:
|
|
- bugfix: Flamethrowers no longer say they're being ignited when you extinguish
|
|
them
|
|
2017-06-17:
|
|
Cyberboss:
|
|
- tweak: NT now provides education on the proper response for experiencing the excrutiating
|
|
pain of varying degree burns (You scream when burning)
|
|
Expletive:
|
|
- rscadd: The Captain now starts with a deluxe fountain pen in their PDA.
|
|
- rscadd: The quartermaster, curator, research director, lawyer, and bartender start
|
|
with normal fountain pens in their PDAs.
|
|
- rscadd: Cargo can order fountain pens via the Calligraphy Crate.
|
|
- rscadd: Nerds on the station will be pleased to know they now have pocket protectors.
|
|
- bugfix: Cryo cells work properly on mobs with varying max health values.
|
|
Joan:
|
|
- rscdel: Cultists must be human to run for Cult Master status.
|
|
- tweak: The Hierophant is a little less chaotic and murdery on average.
|
|
LanCartwright:
|
|
- rscadd: Penguins, penguin chicks, penguin eggs.
|
|
- rscadd: Penguin family to Winter Wonderland.
|
|
MrStonedOne and Lummox JR:
|
|
- bugfix: Fixed icon scaling and size preferences not loading (Technically size
|
|
preferences were loading because byond saves that locally, but that's not reliable
|
|
because ss13 shares a hub)
|
|
QualityVan:
|
|
- rscadd: The botany vending machine now has a stock of onion seeds
|
|
RandomMarine:
|
|
- tweak: RCDs now always use matter consistent with the material needed when building.
|
|
- tweak: Floors now cost 3 or 1 matter to build, based on if a lattice exists on
|
|
the tile.
|
|
- tweak: Reinforced windows cost 12 matter. Normal windows cost 8 matter. (Both
|
|
up/down from 10)
|
|
- tweak: Glass airlocks cost 20 matter.
|
|
- tweak: RCDs are faster at building grilles and plain glass windows.
|
|
Steelpoint:
|
|
- tweak: Slightly reshuffles the Head of Security's, and Research Directors, locker
|
|
to place fluff items below essential items.
|
|
Tacolizard:
|
|
- rscdel: Flashes no longer have a tech requirement
|
|
That Really Good Soda Flavor:
|
|
- bugfix: High luminosity eyes will have material science instead of an error research
|
|
type
|
|
Thunder12345 and Improvedname:
|
|
- rscadd: You can now turn severed cat tails and ears into genuine kitty ears
|
|
- rscadd: Cat tails can now be used to make a cat o' nine tails, similarly to the
|
|
liz o' nine tails.
|
|
Xhuis:
|
|
- spellcheck: The names of the hand drill, jaws of life, and emitter are now lowercase.
|
|
- spellcheck: The descriptions of the hand drill, jaws of life, and emitter have
|
|
been changed to be more descriptive and less lengthy.
|
|
- rscadd: Tablets with IDs in them now show the ID's name when examining someone
|
|
with that tablet in their ID slot, similar to a PDA would.
|
|
bandit:
|
|
- tweak: Default short/medium/long brig times are now, in order, 2, 3, and 5 minutes.
|
|
2017-06-18:
|
|
Expletive:
|
|
- tweak: Stacks of space cash now tell you their total value and their value per
|
|
bill when you examine them.
|
|
RandomMarine:
|
|
- tweak: Compressed matter cartridge production costs now reflect their material
|
|
worth at basic efficiency.
|
|
- bugfix: Compressed matter cartridges can now be exported.
|
|
Xhuis:
|
|
- bugfix: Puny windows will no longer stop the progress of Ratvar.
|
|
2017-06-19:
|
|
Expletive:
|
|
- rscadd: Paper frames can be created using wood and paper, and can be used to create
|
|
decorative structures.
|
|
- rscadd: Natural paper can now be crafted
|
|
- rscadd: KorPhaeron can now start a maid cafe, if they so desire.
|
|
- rscadd: Thanks to the invention of "Bill slots", vending machines can now accept
|
|
space cash.
|
|
- tweak: The Clown and Mime can now find their unique crayons stored inside their
|
|
PDAs
|
|
LanCartwright:
|
|
- rscadd: 1D4 into Lavaland Mining base crate.
|
|
RandomMarine:
|
|
- tweak: Bonfires now work on lavaland!
|
|
Tacolizard:
|
|
- rscadd: Repurposed the action button tooltip code to add tooltips with the examine
|
|
details of all held and equipped items. Hover your mouse over any item equipped,
|
|
held or in your inventory to examine it.
|
|
- rscadd: Examine tooltips can be toggled with the 'toggle-examine-tooltips' verb,
|
|
which can be typed or accessed from the OOC menu.
|
|
- rscadd: You can change the delay before a tooltip appears with the 'set-examine-tooltip-delay'
|
|
verb, also accessible via the OOC menu. The default delay is 500ms.
|
|
2017-06-20:
|
|
Bawhoppen:
|
|
- bugfix: Grenade belts and bandoliers will no longer obscure half the screen when
|
|
they're completely filled.
|
|
LanCartwright:
|
|
- rscdel: Removed loot drops from Syndicate Simple mobs.
|
|
Tacolizard:
|
|
- rscadd: Some items now have custom force strings in their tooltips.
|
|
- bugfix: items with no force can still use a custom force string.
|
|
Xhuis:
|
|
- bugfix: The station's heaters and freezers have been sternly reprimanded and will
|
|
now drop the correct circuit boards and cable coils.
|
|
- rscadd: The straight jacket now takes five seconds to put on.
|
|
- bugfix: The display cases in luxury shelter capsules will no longer spawn unobtainable,
|
|
abstract offhand objects.
|
|
- bugfix: Disablers now have an in-hand sprite.
|
|
nicbn:
|
|
- imageadd: Changed cryo sprites to Bay cryopods, which show the person inside of
|
|
them.
|
|
2017-06-22:
|
|
Bawhoppen:
|
|
- rscadd: Dressers are now constructable, and unanchorable with a wrench.
|
|
ClosingBracket:
|
|
- spellcheck: Fixes small typographical errors on flight suits and implanters.
|
|
Ergovisavi:
|
|
- tweak: Nanofrost setting and metal foam synthesizer on the Atmos watertank backpack
|
|
changed to "Resin", which is a solid, but transparent structure similar to metal
|
|
foam that scrubs the air of toxins, regulates temperature, etc
|
|
- tweak: Atmos holobarrier device swapped out for an Atmos holo-firelock device,
|
|
which creates holographic firelocks that prevent atmospheric changes from going
|
|
over them
|
|
Expletive:
|
|
- tweak: Flame thrower plasma tanks can be removed with alt-click.
|
|
Lordpidey:
|
|
- bugfix: True and arch devils are no longer deaf.
|
|
- bugfix: Fixed some edge cases with devils getting two sets of spells.
|
|
- bugfix: True/arch devils can now instabreak cuffs.
|
|
- rscadd: The codex gigas now indicates if a devil is ascendable or not.
|
|
- tweak: Hellfire has been buffed, it now explodes multiple times.
|
|
Nanotrasen Robotics Department:
|
|
- tweak: Traitor AIs' malfunction modules have received a firmware update and are
|
|
more responsive, with HUD buttons and more sensible menus.
|
|
- tweak: Overload and Override Machines now function differently; instead of right-clicking
|
|
a machine to choose a context menu option, you activate the ability, which lets
|
|
you left-click on a machine to overload or override it. This also changes your
|
|
cursor.
|
|
Xhuis:
|
|
- rscadd: Alt-clicking the Show/Hide Actions button will now reset the positions
|
|
of all action buttons.
|
|
- rscadd: Hints to the two shortcuts for action buttons are now included in the
|
|
Show/Hide Actions button's tooltip.
|
|
- rscadd: (As a reminder, that's shift-click to reset the clicked button, and alt-clicking
|
|
the Show/Hide Actions button to reset it and all the others!)
|
|
- spellcheck: The names of several objects, such as the holopad and biogenerator,
|
|
have been lowercased.
|
|
- spellcheck: Added some descriptions to a few objects that lacked them.
|
|
- rscadd: Tablets now have a built-in flashlight! It can even change colors, as
|
|
long as they're light enough in hue.
|
|
bandit:
|
|
- rscadd: Nanotrasen researchers have made the breakthrough discovery that Lavaland's
|
|
plants are, in fact, plants, and can be harvested with seed extractors.
|
|
ohnopigeons:
|
|
- bugfix: After a janitorial audit Nanotrasen has decided to further cut costs by
|
|
removing the janicart's secret space propulsion functionality
|
|
2017-06-23:
|
|
BeeSting12:
|
|
- bugfix: The clowndagger now has the correct skin.
|
|
MrStonedOne:
|
|
- tweak: Makes old chat show while goonchat loads. Should goonchat fail to load,
|
|
the old chat will still be operational.
|
|
2017-06-25:
|
|
Expletive:
|
|
- rscadd: Adds the skull codpiece, which can be crafted from parts of lavaland monsters.
|
|
- rscadd: Maid Costume aprons can now be detached and reattached to any uniform.
|
|
Improvedname:
|
|
- rscadd: You can now export cat ears/tails for 1000 credits
|
|
JJRcop:
|
|
- bugfix: Fixed telekinesis remote item pick up exploit
|
|
Kor:
|
|
- rscadd: Robotic legs now let you use pockets without a jumpsuit, and a robot chest
|
|
now lets you use the belt slot and ID slot without a jumpsuit.
|
|
RandomMarine:
|
|
- rscadd: Cargo can now export mechs!
|
|
Steelpoint:
|
|
- rscadd: Station Engineers spawn with a Industrial Welder in their toolbelt.
|
|
- tweak: Engineering Welder Locker now only holds three standard Welders.
|
|
- rscadd: An old Nanotrasen Space Station has quietly reawoken its surviving crew
|
|
one hundred years after they fell to slumber. Can the surviving crew, using
|
|
old, broken and out of date equipment, overcome all odds and survive, or will
|
|
the cold embrace of the stars become their new home?
|
|
- tweak: Nanotrasens Corps of Engineers has refitted and refurbished NTSS Boxstations
|
|
Engineering area into, what Centcom believes, a more efficient design.
|
|
That Really Good Soda Flavor:
|
|
- experiment: Added the ability for a holiday to start on the nth weekday of a month.
|
|
- experiment: Allahu ackbar! Added the ability to calculate Ramadan.
|
|
- rscadd: Added Thanksgiving, Mother's Day, Father's Day, Ramadan, and Columbus
|
|
Day to the possible holidays.
|
|
- bugfix: Fixed nuclear bombs being radioactive.
|
|
Xhuis:
|
|
- rscadd: You can now unfasten intercoms from walls and place them elsewhere on
|
|
the station.
|
|
- rscadd: Intercom frames can now be created at an autolathe for 75 metal and 25
|
|
glass.
|
|
- bugfix: Nearly-full goliath hide stacks now correctly have a sprite.
|
|
2017-06-27:
|
|
Ergovisavi:
|
|
- bugfix: Fixed a few anomalous crystal effects
|
|
- bugfix: Fixes stacking atmos resin objects in a single tile
|
|
- tweak: Lasers now go through atmos resin objects
|
|
Joan:
|
|
- tweak: The Necropolis has been rethemed.
|
|
Kor:
|
|
- rscadd: Added dash weapons, which let you do a short teleport within line of sight.
|
|
- rscadd: The ninjas energy katana now lets him dash. He can no longer teleport
|
|
with right click.
|
|
- rscadd: Glass shards will no longer hurt people with robotic legs.
|
|
- rscadd: Mesons work on lavaland again.
|
|
Xhuis:
|
|
- spellcheck: The names of most glasses, like mesons, t-ray scanners, and night
|
|
vision goggles, have been lowercased.
|
|
- spellcheck: The thermonocle's description now changes based on the gender of the
|
|
person examining it.
|
|
- bugfix: Straight jackets can now properly be put onto others.
|
|
drline:
|
|
- bugfix: Nanotrasen finally sent out IT personnel to plug your modular consoles
|
|
back in. You're welcome.
|
|
2017-06-28:
|
|
Cyberboss:
|
|
- rscdel: Cortical borers have been removed
|
|
Shadowlight213:
|
|
- rscadd: There is now a new monitor program that engineers can use to monitor the
|
|
supermatter status
|
|
Tacolizard:
|
|
- rscadd: NanoTrasen has now outfitted their employees with Extra-Loud(TM) Genetically
|
|
Modified Hearts! Now you can hear your heart about to explode when the clown
|
|
shoots you full of meth, or hear it slowly coming to a stop as you bleed out
|
|
in critical condition after being toolboxed by an unknown gas-mask wearing assistant.
|
|
2017-07-07:
|
|
Ergovisavi:
|
|
- tweak: Added a recovery window after some variable length megafauna attacks
|
|
- rscadd: Adds a new mob to the game, the "leaper"
|
|
- rscadd: Adds another planetstation mob, the "wanderer/mook" to the backend
|
|
- bugfix: Fixes a problem with player controlled leapers where they occasionally
|
|
can't fire
|
|
Joan:
|
|
- tweak: Rethemes the ash walker nest to match the Necropolis.
|
|
- balance: Chasms, asteroid turfs, basalt, and lava can no longer be made wet.
|
|
- rscadd: A strange new Resonant Signal has appeared on lavaland.
|
|
- tweak: Dreams while sleeping are now slightly longer on average and will contain
|
|
more possibilities.
|
|
- rscadd: Bedsheets may affect what you can dream.
|
|
Lexorion:
|
|
- imageadd: The portable PACMAN generators now have new icons, including on and
|
|
off states.
|
|
More Robust Than You:
|
|
- rscadd: Nanotrasen has added lids to their soda that POP! when opened. Up to 3
|
|
possible sounds!
|
|
- bugfix: brain damage should no longer attempt to emote/say things while unconcious
|
|
NanoTrasen Smithy Department:
|
|
- soundadd: Tasked by corporate heads to make NanoTrasen's line of captain rapiers
|
|
flashier, a few brave smiths have managed to forge their steel in a way that
|
|
enhances their swords' acoustic properties.
|
|
Shadowlight213:
|
|
- rscdel: The majority of the tiny fans on Deltastation have been removed.
|
|
- tweak: Airlocks going to space, and secure areas like the bridge and sec on Delta
|
|
have been given the cycling system.
|
|
- balance: The freedom suit no longer slows you down and can withstand the FIRES
|
|
OF LIBERTY!
|
|
Steelpoint (Ancient Station):
|
|
- rscadd: Major changes to Ancient Station include new sounds for the prototype
|
|
RIG hardsuit, the NASA Engineering Voidsuit slowing the user down properly and
|
|
new insulated gloves in engineering.
|
|
- rscadd: Several minor changes, such as an extra oxygen tank, spawn in equipment
|
|
and minor tile changes.
|
|
Supermichael777:
|
|
- balance: The AI swap menu is now given to the person with the multi-tool rather
|
|
than the Borg. Old behavior remains for all non multi-tool sources
|
|
- bugfix: Borgs and shells now notify when un-linked due to the wire being cut.
|
|
Tacolizard:
|
|
- bugfix: Nanotrasen has begun a program to inform the souls of the departed that
|
|
their hearts can't beat after death.
|
|
- bugfix: heartbeat noises now loop (i can't come up with any dumb fluff for this
|
|
one sorry)
|
|
That Really Good Soda Flavor:
|
|
- bugfix: Martial arts will no longer be transferred in cloning, etc. if they are
|
|
temporary (i.e. wrestling, krav maga).
|
|
Xhuis:
|
|
- tweak: Recollection has been separated into categories and should be easier to
|
|
read and more informative.
|
|
- bugfix: Ratvar has been reminded that he hates Nar-Sie and will now actively pursue
|
|
fighting her.
|
|
- bugfix: You can now properly dig out plants from patches of soil.
|
|
- bugfix: Reskinnable guns no longer become invisible after firing a single shot.
|
|
- bugfix: The kinetic crusher and other forced two-handed objects can now correctly
|
|
be stored in a bag of holding.
|
|
- bugfix: Positronic brains' icons will now properly change depending on status.
|
|
- tweak: Positronic brains will now stop searching as soon as they're occupied.
|
|
- tweak: Positronic brains now have error messages if activating them fails for
|
|
whatever reason.
|
|
- bugfix: Unconscious Servants are now properly informed when they're deconverted.
|
|
- bugfix: The Voice of God no longer specifically targets creatures like constructs
|
|
and clockwork marauders.
|
|
- bugfix: Heartbeat sounds no longer play indefinitely if your body is destroyed.
|
|
kevinz000:
|
|
- rscadd: Headphones have been provided to the station in Autodrobes, mixed wardrobes,
|
|
and fitness wardrobes. Please use them responsibly, and remember to focus on
|
|
your job above all else!
|
|
- experiment: Headphones fit in head, ears, OR neck slots!
|
|
ohnopigeons:
|
|
- bugfix: Nanotrasen Electronics have fixed a bug where issued factory-fresh PDAs
|
|
did not link to their cartridges, requiring manual reinsertion.
|
|
shizcalev:
|
|
- balance: Nanotrasen has upgraded the obsolete teleporter consoles on most NT branded
|
|
stations with newer ones preloaded with the newest Supermatter monitoring application!
|
|
- soundadd: The supermatter base now has a speaker and will provide audio cues as
|
|
to it's current status!
|
|
somebody:
|
|
- rscadd: Strong plasma glass windows
|
|
2017-07-09:
|
|
Crexfu:
|
|
- tweak: 2 plasma sheets have been added to viro break room on box
|
|
More Robust Than You:
|
|
- bugfix: Plasma and Reinforced plasma glass no longer merge with Normal and Reinforced
|
|
Glass
|
|
Xhuis:
|
|
- bugfix: You can no longer catch objects that require two hands at all times with
|
|
only one hand.
|
|
2017-07-11:
|
|
RandomMarine:
|
|
- rscadd: Drones can now switch between help and harm intent.
|
|
Tacolizard:
|
|
- rscadd: Admins can now set a message/warning when they delay the round end, to
|
|
be shown to anyone who tries to reboot the world.
|
|
Tacolizard and Cyberboss:
|
|
- rscadd: Added two new organs, the liver and stomach. Without them, you won't metabolize
|
|
chemicals.
|
|
- rscadd: The liver is responsible for processing all chemicals except nutrients.
|
|
If your liver is removed, you will be unable to metabolize any drugs and will
|
|
slowly die of toxin damage.
|
|
- rscadd: Drinking too much alcohol or having too many toxins in you will damage
|
|
your liver, if it becomes too damaged, it will undergo liver failure and you
|
|
will slowly die of toxin damage. Your liver naturally heals a small amount of
|
|
its damage. However, it doesn't heal enough to offset stronger alcohols or large
|
|
amounts of toxins, at least until they are metabolized out of your body.
|
|
- rscadd: to conduct a liver transplant, inject corazone into the patient. Corazone
|
|
will prevent the patient from taking damage due to either not having a liver
|
|
or undergoing liver failure. Corazone will metabolize out of the patient quickly,
|
|
so at least 50u is recommended.
|
|
- rscadd: The stomach is responsible for metabolizing nutrients. Without a stomach,
|
|
you will be unable to get fat, but you will also be unable to process any nutrients,
|
|
meaning you will eventually starve to death.
|
|
Xhuis:
|
|
- bugfix: Mobs spawned by Necropolis curses are now immune to chasms.
|
|
- tweak: The BoxStation warden's office now has a crew monitoring console.
|
|
- imageadd: Clockwork slabs now show icons of the components used in scripture instead
|
|
of initials.
|
|
factoryman942:
|
|
- bugfix: Boxstation Robotics now has 6 flashes, from 2.
|
|
- bugfix: Metastation Robotics now has 40 sheets of glass, instead of 20.
|
|
shizcalev:
|
|
- tweak: The supermatter reporting system has been updated to report remaining integrity,
|
|
as opposed to how unstable the SM currently is.
|
|
2017-07-18:
|
|
BeeSting12:
|
|
- tweak: Deltastation's auxiliary storage in arrivals can be accessed by anyone
|
|
now.
|
|
- bugfix: Deltastation's cargo bay maintenance can now be accessed by cargo techs.
|
|
Dannno/Supermichael777/InsaneHyena:
|
|
- rscadd: You can now pick from a few different styles when augmenting someone with
|
|
robot parts by putting them in the augment manipulator. Alt+click to take parts
|
|
out.
|
|
Ergovisavi:
|
|
- bugfix: Fixed the refresher variant of the anomalous crystal making holodeck items
|
|
real
|
|
Fox McCloud:
|
|
- rscdel: blood and gibs on turfs can no longer infect nearby people
|
|
- tweak: Tuberculosis bypasses species virus immunity (it's not a virus!)
|
|
- tweak: Disease and appendicitis events no longer infect clientless mobs
|
|
- tweak: Disease event will no longer pick virus immune mobs
|
|
- tweak: Appendicitis event will no longer pick mobs without an appendix
|
|
- bugfix: Fixed changeling panacea curing non-harmful viruses
|
|
- bugfix: Fixes IV drips not properly injecting the right amount of blood
|
|
Joan:
|
|
- rscdel: Removed the Soul Vessel, Cogscarab, and Anima Fragment Scriptures.
|
|
- bugfix: The Ark of the Clockwork Justicar will still forcibly take up a 3x3 area
|
|
even if it still needs components to activate.
|
|
MrStonedOne & Fox-McCloud:
|
|
- tweak: Made pathfinding much quicker
|
|
NewSta:
|
|
- bugfix: Fixes the maid apron being invisible when in-hand or attached to the maid
|
|
outfit.
|
|
XDTM:
|
|
- experiment: Viruses and symptoms have been havily reworked.
|
|
- rscadd: Symptoms now have statistic thresholds, that give them new properties
|
|
or improve their existing ones if the overall virus statistic is above the threshold.
|
|
Check the pull request in github or the wiki (soon) for the full list.
|
|
- rscdel: Some symptoms no longer scale linearly with stats, and instead have thresholds.
|
|
- tweak: The symptom limit is now 6.
|
|
- rscdel: Viruses can no longer be made invisible to the Pandemic
|
|
- tweak: Symptoms no longer trigger with a 5% chance every second, but instead have
|
|
a minimum and maximum number of seconds between each activation, making them
|
|
more consistent.
|
|
- rscdel: The symptoms Blood Vomit and Projectile Vomit have been removed, and are
|
|
now bonuses for the base Vomit symptom.
|
|
- rscdel: The Weakness symptom has been removed as it was completely useless.
|
|
- tweak: The Sensory Destruction symptom has been reworked into Narcolepsy, which
|
|
causes drowsiness and sleep.
|
|
- tweak: Viral Aggressive Metabolism now has a timer before it starts decaying the
|
|
virus. It scales with the highest between Resistance or Stage Speed.
|
|
- rscadd: You can now neuter symptoms, making them inactive. They will still affect
|
|
stats. Adding formaldehyde to a virus will neuter a random symptom. A bottle
|
|
of formaldehyde starts in the virus fridge.
|
|
Xhuis:
|
|
- tweak: The tachyon-doppler array's rotation now has messages, sprites, and examine
|
|
text.
|
|
- bugfix: Time stop is now fixed, finally!
|
|
- soundadd: Time stop's sound now plays in reverse when the effect ends.
|
|
- bugfix: Missiles can no longer ricochet off of shuttle walls, etc.
|
|
- bugfix: Winter coats now hold all flashlights properly, instead of seclites.
|
|
Xhuis & Cyberboss:
|
|
- rscadd: New hivebot invasion event
|
|
kevinz000:
|
|
- rscadd: Personal Cabinets now have piano synthesizers for handheld piano playing.
|
|
- experiment: Thank @nicbn for the sprites!
|
|
ninjanomnom:
|
|
- experiment: Thank you for updating your ShuttlSoft product! Your last update was
|
|
-ERROR- years ago. A full changelog can be found at CYG10408.SHSO.b9 along with
|
|
the EULA. This update lays a foundation for new things to come and a sample
|
|
in the form of new and improved docking procedures.
|
|
shizcalev:
|
|
- bugfix: Cerestation's emergency shuttle autopilot will no longer fly you in reverse
|
|
back to Centcom!
|
|
2017-07-27:
|
|
Anonmare:
|
|
- bugfix: Informs a person about how bomb cores work
|
|
BeeSting12:
|
|
- rscdel: Water bottles from the sustenance vendor are gone. Wait for the ice in
|
|
the ice cups melt, criminal scum.
|
|
- rscdel: There is no longer a sink in gulag. Hygiene is for the moral members of
|
|
society.
|
|
- tweak: Janitor and service cyborgs now get pocket fire extinguishers for fire
|
|
suppression and space propulsion.
|
|
- rscadd: Pubbystation's dorms now has a dresser.
|
|
- bugfix: Crafting satchels from leather now makes a leather satchel rather than
|
|
a regular satchel.
|
|
Fox McCloud:
|
|
- tweak: breathing plasma now causes direct tox damage
|
|
- tweak: breathing hot/cold air now warns you when you're doing so, again
|
|
- tweak: species heat/cold mod now impacts damage from breathing hot/cold gases
|
|
HAL 9000:
|
|
- bugfix: I'm sorry Dave, I'm afraid I can't do that
|
|
JStheguy:
|
|
- imageadd: Resprited the tablet, including completely redone screen sprites.
|
|
- rscadd: Tablets can now come spawn in one of 5 colors; red, green, yellow, blue,
|
|
and black.
|
|
- imageadd: Most alcohol bottles have been resprited, as well as a poster that used
|
|
one of the current bottles as part of it's design.
|
|
Joan:
|
|
- balance: Unwrenching clockwork structures no longer damages them.
|
|
- tweak: The Hierophant will now release a burst when melee attacking instead of
|
|
actually hitting its target.
|
|
- bugfix: The Hierophant Club's blasts will now properly aggro hostile mobs.
|
|
- tweak: The blood-drunk miner will fire its KA a bit more often.
|
|
PopNotes:
|
|
- soundadd: Nar-Sie now sounds like an eldritch abomination that obliterates worlds
|
|
instead of a sweet maiden that gently whispers sweet nothings in your ear.
|
|
Supermichael777:
|
|
- bugfix: delayed chloral hydrate actually works now.
|
|
Tacolizard:
|
|
- rscadd: Added cybernetic organs to RnD, they can be used to replace organic organs.
|
|
Remember to administer corazone during implantation though!
|
|
- rscadd: Added the upgraded cybernetic liver. It is exceptionally robust against
|
|
toxins and alcohol poisoning.
|
|
Xhuis:
|
|
- bugfix: Cyborgs now regenerate oxygen damage.
|
|
- bugfix: If a cyborg somehow takes toxin damage, it can be healed with cables as
|
|
though it was burn damage.
|
|
- spellcheck: Picking up ores by walking over them now longer spams messages, instead
|
|
showing one message per tile of ore picked up.
|
|
- tweak: You can now control-click action buttons to lock them and prevent them
|
|
from being moved. Alt-clicking the "Show/Hide Actions" button will unlock all
|
|
buttons.
|
|
- tweak: There is now a preference for if buttons should be locked by default or
|
|
not.
|
|
- rscadd: Pizza box stacks can now fall over
|
|
- imageadd: Pizza box inhands now stacks depending on how many you're holding.
|
|
- bugfix: Mining satchels no longer hold infinite amounts of ore.
|
|
- bugfix: Reviving Stasis now consistently regenerates organs.
|
|
- bugfix: Medibots now properly render the overlays of the medkits they are made
|
|
from.
|
|
- bugfix: The latest batch of Syndicate screwdrivers fell into a vat of paint and
|
|
were colored randomly. We have rinsed them off and they will no longer come
|
|
in random colors.
|
|
- bugfix: Supermatter slivers can now be stolen properly.
|
|
- tweak: Whenever you're trying to hack off your own limbs, you'll now always hit
|
|
those limbs.
|
|
Xhuis & MoreRobustThanYou:
|
|
- imageadd: Toolbelts now have overlays for crowbars, wirecutters, screwdrivers,
|
|
multitools, and wrenches.
|
|
Y0SH1_M4S73R:
|
|
- bugfix: Romerol zombies count as dead for assassinate and maroon objectives.
|
|
bandit:
|
|
- rscadd: New Cards against Spess cards are available!
|
|
ktccd:
|
|
- bugfix: Hijacking should now be possible again!
|
|
2017-07-29:
|
|
Fox McCloud:
|
|
- rscadd: Sound should carry further, but should get quieter and quieter the further
|
|
you are from it
|
|
Joan:
|
|
- tweak: Sigils of Transmission can now drain power in a large area when activated
|
|
by a Servant.
|
|
- rscdel: Interdiction Lenses have been removed, as they were largely only used
|
|
to drain power into Sigils of Transmission.
|
|
- balance: Sigils can no longer directly be removed by Servants.
|
|
- balance: Prolonging Prisms have a higher cost to delay, but no longer increase
|
|
in cost based off of CV.
|
|
- balance: Base delay cost changed from 2500W to 3000W, cost increase per activation
|
|
changed from 750W to 1250W, cost increase per 10 CV changed from 75W to 0W.
|
|
- rscdel: Removed the Volt Blaster scripture.
|
|
- rscdel: Ratvarian spears can no longer impale.
|
|
- balance: Vitality Matrices now require a flat 150 Vitality to revive Servants,
|
|
from 20 + the Servant's non-oxygen damage. Vitality Matrices are also no longer
|
|
destroyed when reviving Servants.
|
|
- balance: Ratvarian spear damage changed from 18 to 20, Ratvarian spears now generate
|
|
5 Vitality when attacking living targets. Ratvarian spear armour penetration
|
|
changed from 0 to 10.
|
|
- balance: The Judicial Visor's mark now immediately applies Belligerent and knocks
|
|
down for 0.5 seconds. Mark exploding no longer mutes, mark explosion stun changed
|
|
from 16 seconds to 1.5 seconds, mark explosion damage changed from 10 to 20.
|
|
More Robust Than You:
|
|
- rscadd: Nanotrasen has begun production of the Rapid Cable Layer, a tool that
|
|
helps you lay down cables faster
|
|
- rscadd: You can now craft ghetto RCLs with metal, a screwdriver, welder, and wrench.
|
|
They hold less cable, and may fall apart or jam!
|
|
Xhuis:
|
|
- spellcheck: Player-controlled medibots now receive a notice whenever they try
|
|
to heal someone with too high health.
|
|
- bugfix: Syringes now properly inject targets wearing thick clothing on different
|
|
slots.
|
|
- bugfix: Stun baton overlays now appear on security belts when active.
|
|
kevinz000:
|
|
- rscadd: 'Badmins: Buildmode map generators have names in the list to select them,
|
|
instead of paths.'
|
|
- rscadd: Also, a new map generator has been added, repair/reload station. Use it
|
|
VERY sparingly, it deletes the block of the map and reloads it to roundstart.
|
|
THIS CAN CAUSE ISSUES WITH MACHINES AND ATMOSPHERICS, SO DO NOT USE IT UNLESS
|
|
YOU ABSOLUTELY HAVE TO!
|
|
- experiment: The reload station one tagged DO NOT USE shouldn't be used as it doesn't
|
|
delete anything before loading, so if you use it you'll have two copies of things.
|
|
That can result in a LOT of issues, so don't use it unless you're a codermin
|
|
and know what you're doing/abusing!
|
|
ktccd:
|
|
- bugfix: Ashstorms no longer pierces the protected people to kill anyone/anything
|
|
in them.
|
|
2017-08-06:
|
|
Anonmare:
|
|
- rscadd: Surgical toolarm to protolathe and exofab
|
|
- tweak: Toolarm tools are less robust but more efficient at surgery
|
|
- tweak: Arm augments are no longer a huge item
|
|
AnturK:
|
|
- balance: Cyborg remote control range is now limited to 7 tiles.
|
|
Ergovisavi:
|
|
- rscadd: Adds the "seedling" planetstation mob to the backend
|
|
Floyd:
|
|
- bugfix: No longer does everyone look like a sick, nauseated weirdo!
|
|
Galactic Corgi Breeding Mills, LLC:
|
|
- bugfix: Fixed corgis being able to wear spacesuit helmets despite lacking the
|
|
proper code and sprites for them.
|
|
Joan:
|
|
- tweak: Colossus's shotgun is now a static-spread blast of 6 bolts, making it more
|
|
predictable.
|
|
- balance: Geis now mutes for 12-14 seconds and "stuns" the target, via a binding
|
|
effect, for 25 seconds instead of initiating a conversion.
|
|
- experiment: Geis's "stun" restrains the target and prevents them from taking actions,
|
|
but its duration is halved if the binding is not being pulled by a Servant.
|
|
- wip: Using Geis on a target prevents you from taking actions other than attempting
|
|
to pull the binding. If you are pulling the binding, you can dispel it at any
|
|
time.
|
|
- wip: As should be obvious, if the binding is destroyed or dispelled, you can once
|
|
again take normal actions.
|
|
- tweak: Sigils of Submission are now permanent and have been moved from the Script
|
|
tier to the Driver tier, with an according cost adjustment. They still do not
|
|
penetrate mindshield implants.
|
|
- rscdel: Removed Taunting Tirade.
|
|
- rscdel: Removed Sigils of Accession.
|
|
Lexorion:
|
|
- imageadd: Hearty Punch has a new, fancier sprite.
|
|
More Robust Than You:
|
|
- bugfix: RCL and Ghetto RCLs are no longer invisible
|
|
- bugfix: RCL action button now has a sprite
|
|
- bugfix: RCLs can no longer go inside you
|
|
XDTM:
|
|
- bugfix: Eyes can now be properly damaged.
|
|
Xhuis:
|
|
- spellcheck: Removed an improper period from the supermatter sliver theft objective's
|
|
name.
|
|
- bugfix: Alien hunters can no longer pounce through shields.
|
|
- bugfix: Observing mobs that have no HUD will no longer cause intense lighting
|
|
glare.
|
|
- bugfix: Objects on shuttles now rotate in the correct directions.
|
|
- soundadd: The speakers in the ceiling have been upgraded, and many sounds are
|
|
now less tinny.
|
|
Xhuis and oranges:
|
|
- bugfix: Banana cream pies no longer splat when they're caught by someone.
|
|
- soundadd: Throwing a pie in someone's face now has a splat sound.
|
|
kingofkosmos:
|
|
- bugfix: Fixed hair sticking through headgear.
|
|
2017-08-13:
|
|
JStheguy:
|
|
- imageadd: Laptops now have actual sprites for using the supermatter monitoring
|
|
instead of defaulting to a generic one.
|
|
Joan:
|
|
- imageadd: Belligerent now has a visible indicator over the caster.
|
|
More Robust Than You:
|
|
- tweak: Mulligan and non-continuous completion checks will not consider afk/logged
|
|
out people to be "living crew".
|
|
- tweak: The wiki button now asks what page you want to be taken to
|
|
- tweak: His Grace now shows up on the orbit list
|
|
Pubby:
|
|
- rscadd: The Curator job is now available on PubbyStation
|
|
- rscadd: Beekeeping has been added to PubbyStation's monastery
|
|
- tweak: PubbyStation's bar has been rearranged
|
|
Xhuis:
|
|
- bugfix: Swarmer shells now have ghost notifications again.
|
|
- bugfix: Minebots no longer lack icons for their action buttons.
|
|
kingofkosmos:
|
|
- imageadd: Adds icon_states to the unused and used Eldritch whetstones. Sprites
|
|
by Fury McFlurry.
|
|
2017-08-14:
|
|
Joan:
|
|
- imageadd: Ported CEV-Eris's APC sprites.
|
|
More Robust Than You:
|
|
- bugfix: Fixes a typo in the blobbernaut spawn text
|
|
WJohnston:
|
|
- rscadd: Adds an ore box and shuttle console to aux bases on all stations.
|
|
Xhuis:
|
|
- bugfix: The Resurrect Cultist rune now works as intended.
|
|
- bugfix: Cyborg energy swords now properly have an icon.
|
|
kingofkosmos:
|
|
- tweak: Canisters don't flash red lights anymore when empty.
|
|
2017-08-19:
|
|
Anonmare:
|
|
- balance: Raised airlock deflection by one point
|
|
BeeSting12:
|
|
- balance: The meth explosion temperature has been raised.
|
|
FrozenGuy5/PraiseRatvar:
|
|
- balance: Nerfs L6 SAW Hollow Point Bullets from -10 armour penetration to -60
|
|
armour penetration.
|
|
Joan:
|
|
- balance: Deathsquads no longer get shielded hardsuits.
|
|
More Robust Than You:
|
|
- rscadd: Blobs can now sense when they're being cuddled!
|
|
- bugfix: Fixes mining hardsuit heat_protection
|
|
- bugfix: RCL icons are now better at updating
|
|
NewSta:
|
|
- bugfix: Fixes the wiki button
|
|
- spellcheck: Fixes a typo in the wiki button description
|
|
XDTM:
|
|
- rscadd: You can now click on symptoms in the Pandemic to see their description
|
|
and stats
|
|
Xhuis:
|
|
- soundadd: The station's explosion now uses a new (or old) sound.
|
|
- rscadd: Adds smart metal foam, which conforms to area borders and walls. It can
|
|
be made through chemistry by mixing foaming agent, acetone, and iron.
|
|
- rscadd: Smart metal foam will create foamed plating on tiles exposed to space.
|
|
Foamed plating can be struck with floor tiles to turn it into regular plating!
|
|
- spellcheck: The chat message has been removed from *spin. I hope you're happy.
|
|
nicbn:
|
|
- imageadd: Nanotrasen redesigned the area power controllers!
|
|
- imageadd: Thanks Xhuis for the contrast tweak on APCs
|
|
2017-08-23:
|
|
Cobby:
|
|
- balance: Planting kudzu now has a short delay with a visible message to users
|
|
around you. Hit-N-Run planting is no longer possible.
|
|
- rscdel: kudzu bluespace mutation and spacewalk mutation are removed.
|
|
Cruix:
|
|
- rscadd: The syndicate shuttle now has a navigation computer that allows it to
|
|
fly to any unoccupied location on the station z-level.
|
|
Ergovisavi:
|
|
- tweak: Slightly increased the radius of the atmos resin launcher, and resin now
|
|
makes floors unslippery
|
|
Pubby:
|
|
- rscadd: Gorillas
|
|
- rscadd: Irradiating monkeys can now turn them into hostile gorillas
|
|
Shadowlight213:
|
|
- experiment: The amount of time spent playing, and jobs played are now tracked
|
|
per player.
|
|
- experiment: This tracking can be used as a requirement of playtime to unlock jobs.
|
|
ShizCalev:
|
|
- balance: Morphlings now have to restore to their original form before taking a
|
|
new one.
|
|
- bugfix: Morphlings will no longer have combined object appearances
|
|
Supermichael777:
|
|
- bugfix: Boss tiles have been reconstructed out of an unstoppable force.
|
|
TehZombehz:
|
|
- rscadd: Nanotrasen Culinary Division has authorized the construction of pancakes,
|
|
including blueberry and chocolate chip pancakes. Pancakes can be stacked on
|
|
top of each other.
|
|
2017-08-26:
|
|
Cyberboss:
|
|
- rscadd: Added the credits roll
|
|
Iamgoofball:
|
|
- rscadd: Plasmamen now hallucinate with blackpowder in their system
|
|
Joan:
|
|
- balance: Geis bindings no longer decay faster if not pulled by a Servant, but
|
|
last for 20 seconds, from 25.
|
|
- tweak: Geis bindings will decay slower when on a Sigil of Submission, and, if
|
|
being pulled by a Servant when crossing a Sigil of Submission, will helpfully
|
|
remove the pull.
|
|
- tweak: Removing Geis bindings is no longer instant and can be done by any Servant
|
|
with a slab, not just the initiator.
|
|
- wip: Geis no longer prevents you from taking actions, but you remain unable to
|
|
recite scripture while the target is bound. In addition, dealing damage to a
|
|
bound target will cause the bindings to decay much more rapidly.
|
|
- rscadd: You can now remove sigils by hitting them with a clockwork slab for a
|
|
small refund.
|
|
More Robust Than You:
|
|
- balance: Lowers the chance for monkeys to become gorillas
|
|
- rscadd: Holoparasite prompts now have a "Never For This Round" option
|
|
Naksu:
|
|
- spellcheck: fixed inconsistent grammar between machines that derive from /obj/machinery/chem_dispenser
|
|
- spellcheck: touched up some chat messages to include references to objects instead
|
|
of "that" or "the machine" etc., also removed references to beakers being loaded
|
|
in machines that can accept any container
|
|
2017-08-30:
|
|
CPTANT:
|
|
- balance: Hacked AI module cost is reduced to 9TC
|
|
Cobby & Cyberboss:
|
|
- rscadd: A stealth option for the traitor microlaser has been added. When used,
|
|
it adds 30 seconds to the cooldown of the device.
|
|
Cyberboss (unwillingly by Kor's hand):
|
|
- balance: You no longer take damage/are as heavily blinded in crit while above
|
|
-30HP
|
|
- balance: Whispering in crit above -30HP will not cause you to succumb
|
|
- balance: You can now hear in crit above -30HP
|
|
Joan:
|
|
- imageadd: Cult blades have updated item and inhand sprites.
|
|
Kor:
|
|
- rscadd: Added Shadow Walk, a new form of jaunt that lasts for an unlimited amount
|
|
of time, but ends if you enter a well lit tile. It is planned for use in a Shadowling
|
|
rework, but feel free to hassle admins to test it out in the mean time.
|
|
- balance: Slime people can consume meat and dairy again.
|
|
Lzimann:
|
|
- rscadd: Ghosts now have a way to see all available ghost roles! Check your ghost
|
|
tab!
|
|
MMMiracles:
|
|
- rscdel: Cerestation has been decommissioned. Nanotrasen apologizes for any spikes
|
|
of suicidal tendencies, sporadic outbursts of primitive anger, and other issues
|
|
that may of been caused during the station's run.
|
|
Naksu:
|
|
- bugfix: fixed portable chem dispensers charging 50% slower than intended when
|
|
initialized.
|
|
- bugfix: fixed portable chem dispensers getting faster charging rate every time
|
|
refreshparts() is called
|
|
Pubby:
|
|
- rscadd: Crew-tracking pinpointers to replace laggy crew monitoring console functionality
|
|
- rscadd: Crew-tracking pinpointers in medical vendors and the detective's office
|
|
RemieRichards:
|
|
- rscadd: AltClick listing now updates instantly on AltClick
|
|
- bugfix: AltClick listing no longer reveals obscured items
|
|
ShizCalev:
|
|
- tweak: The singularity now poses a threat towards asteroids as well as stations.
|
|
- tweak: All power systems will now report their wattage values in Watts, Kilowatts,
|
|
Megawatts, and Gigawatts. Gone are the days of seeing 48760 W total load when
|
|
working with an APC!
|
|
kingofkosmos:
|
|
- tweak: You can now unbuckle out a chair/bed by moving.
|
|
ninjanomnom:
|
|
- bugfix: Fixed a problem with shuttles being unrepairable under certain circumstances.
|
|
2017-09-01:
|
|
Fury McFlurry:
|
|
- rscadd: Added more halloween costumes.
|
|
- rscadd: Among them are a lobster suit, a cold villain costume and some gothic
|
|
clothes
|
|
More Robust Than You:
|
|
- rscdel: Finally fucking removed gangs
|
|
MrStonedOne:
|
|
- rscadd: Player notes can now be configured to fade out over time to allow admins
|
|
to quickly see how recent notes are. Server Operators, check the config for
|
|
more info
|
|
Pubby:
|
|
- rscdel: The multiverse sword is toast
|
|
YPOQ:
|
|
- bugfix: Pouring radium into a ninja suit restores adrenaline boosts.
|
|
- bugfix: Adrenaline boost works while unconscious again.
|
|
- bugfix: Energy nets can be used again!
|
|
2017-09-02:
|
|
Frozenguy5:
|
|
- tweak: Added new station prefixes, names and suffixes!
|
|
Tortellini Tony:
|
|
- tweak: Round-end credits can now be toggled on or off in the server game options.
|
|
XDTM:
|
|
- tweak: The Disease Outbreak event now can generate random advanced viruses, with
|
|
more symptoms and higher level as round time goes on.
|
|
2017-09-11:
|
|
Anonmare:
|
|
- balance: Altered pressure plate crafting recipe
|
|
Basilman:
|
|
- rscadd: A strange asteroid has drifted nearby...
|
|
Firecage:
|
|
- rscadd: The NanoTrasen Department for Cybernetics (NDC) would like to announce
|
|
the creation of Cybernetic Lungs. Both a stock variety to replace traditional
|
|
stock human lungs in emergencies, and a more enhanced variety allowing greater
|
|
tolerance of breathing cold air, toxins, and CO2.
|
|
JJRcop:
|
|
- rscadd: Admins can now play media content from the web to players.
|
|
- rscadd: Adds a volume slider for admin midis to the chat options menu.
|
|
Jay:
|
|
- bugfix: Goliaths can be butchered again
|
|
Joan:
|
|
- tweak: While below 0 health but above -30 health, you will be able to crawl slowly
|
|
if not pulled, whisper, hear speech, and see with worsening vision.
|
|
- wip: The previous softcrit got reverted, for changelog context.
|
|
- rscdel: Standard attacks, such as swords, hulk punches, mech punches, xeno slashes,
|
|
and slime glomps, will no longer damage clothing.
|
|
Kor:
|
|
- rscadd: People in soft crit will take oxyloss more slowly than people in full
|
|
crit if they remain still.
|
|
- rscadd: People dragging themselves in critical condition will now leave blood
|
|
trails. This will rapidly deal oxyloss to you.
|
|
MrStonedOne:
|
|
- rscadd: Admins may now show the variables interface to players to help contributors
|
|
debug their new additions
|
|
Naksu:
|
|
- rscadd: Added TGUI interfaces to various smartfridges of different kinds, drying
|
|
racks and the disk compartmentalizer
|
|
Pubby:
|
|
- bugfix: Escape pods and PubbyStation's monastery shuttle are back in commission
|
|
Robustin:
|
|
- tweak: Golem shells no longer fit in standard crew bags.
|
|
Supermichael777:
|
|
- bugfix: Stands now check if their user got queue deleted somehow
|
|
VexingRaven:
|
|
- bugfix: Hearty Punch once again pulls people out of crit.
|
|
Xhuis:
|
|
- spellcheck: Various grammar in the Orion Trail arcade game has been tweaked.
|
|
- rscadd: You can now kill yourself in fun and creative ways with the hierophant
|
|
club.
|
|
- rscadd: Common lavaland mobs now have rare mutations! Keep an eye out for rare
|
|
Poke- err, monsters.
|
|
- imageadd: The hand drill and jaws of life now have sprites on the toolbelt.
|
|
YPOQ:
|
|
- bugfix: Windoors open when emagged again
|
|
as334:
|
|
- rscadd: Added a mass spectrometer to the detective's closet
|
|
basilman:
|
|
- rscadd: penguins may now have shamebreros, noot noot
|
|
2017-09-13:
|
|
BeeSting12:
|
|
- balance: The stetchkin APS pistol is smaller.
|
|
- rscadd: The 9mm pistol magazines can be purchased from nuke op uplinks at two
|
|
telecrystals each.
|
|
Kor:
|
|
- rscadd: Added Nightmares. They're admin only currently, so as usual, make sure
|
|
to beg admins to be one.
|
|
- rscadd: The Chaplain may now choose the Unholy Blessing as a null rod skin.
|
|
KorPhaeron:
|
|
- rscadd: Added Jacob's ladder to the necropolis chest
|
|
Lordpidey:
|
|
- bugfix: Centcom roundstart threat reports are fixed, and can now be used to narrow
|
|
down the types of threats facing the station.
|
|
MrROBUST:
|
|
- rscadd: Mechs now can be connected to atmos ports
|
|
VexingRaven:
|
|
- bugfix: Changeling Augmented Eyesight ability now grants flash protection when
|
|
toggled off
|
|
- bugfix: Changeling Augmented Eyesight ability can now be toggled properly
|
|
- bugfix: Changeling Augmented Eyesight ability is properly removed when readapting
|
|
- bugfix: The syndicate have once again stocked the toy C20r and L6 Saw with riot
|
|
darts.
|
|
Xhuis:
|
|
- rscadd: You can now use metal rods and departmental jumpsuits to craft departments
|
|
for each banner.
|
|
- tweak: The lavaland animal hospital ruin has been remapped, including more supplies
|
|
as well as light sources.
|
|
2017-09-14:
|
|
BeeSting12:
|
|
- balance: Deltastation's and Metastation's armory now starts with three riot shotguns!
|
|
Fun Police:
|
|
- rscdel: Removed some of the free lag.
|
|
Kor:
|
|
- bugfix: It is possible to multitool the cargo computer circuitboard for contraband
|
|
again
|
|
ShizCalev:
|
|
- bugfix: Holding a potted plant will no longer put you above objects on walls.
|
|
- bugfix: Replaced leftover references to loyalty implants with mindshield implants.
|
|
ninjanomnom:
|
|
- bugfix: Shuttle transit parallax should be working again
|
|
2017-09-16:
|
|
Basilman:
|
|
- rscadd: Gondolas are now procedural generated.
|
|
Mey-Ha-Zah:
|
|
- imageadd: Updated the knife sprite.
|
|
Naksu:
|
|
- bugfix: Evidence bags will no longer show ghosts of items such as primed flashbangs
|
|
after the flashbang inside explodes
|
|
- bugfix: Prevents dead monkeys from fleeing their attackers or escaping His Grace
|
|
only to be eaten again
|
|
- rscdel: Corgis can no longer be targeted by facehuggers
|
|
- rscdel: Removed unused vine floors and their sprite.
|
|
Robustin:
|
|
- rscadd: Due to budget cuts, airlocks that control access to non-functional maint
|
|
rooms and other abandoned areas now have a chance to spawn welded, bolted, screwdrivered,
|
|
or flat out replaced by a wall at roundstart.
|
|
- bugfix: Dice will now roll when thrown
|
|
YPOQ:
|
|
- rscadd: Ninja adrenaline boost removes stamina damage
|
|
- bugfix: Depowered AIs can no longer use abilities or interact with machinery
|
|
- bugfix: The doomsday device will again periodically announce the time until its
|
|
activation
|
|
- bugfix: Crafting stackable items results in the right stack sizes
|
|
2017-09-18:
|
|
More Robust Than you:
|
|
- balance: Blobbernauts are healed quicker by cores and nodes
|
|
Naksu:
|
|
- bugfix: OOC for dead people is now (re-)enabled at round-end
|
|
- bugfix: Fixed chemfridges being unable to display items with dots in their name
|
|
Pubby:
|
|
- rscadd: Traitorbro gamemode
|
|
Supermichael777:
|
|
- bugfix: Airlocks now check metal for upgrades using the standard get_amount()
|
|
proc instead of checking the amount var, this means it is compatible with cyborgs.
|
|
TungstenOxide:
|
|
- tweak: Swapped the action of purchasing a pAI software and subtracting the RAM
|
|
from available pool.
|
|
Xhuis:
|
|
- balance: Brave Bull now increases your max HP by 10, up from 5.
|
|
- rscadd: Tequila Sunrise now makes you radiate dim light while it's in your body.
|
|
- rscadd: Dwarves are now very resistant to the intense alcohol content of the Manly
|
|
Dorf and can freely quaff them without too much worry.
|
|
- rscadd: Bloody Mary now restores lost blood.
|
|
2017-09-20:
|
|
PopNotes:
|
|
- imageadd: Airlocks animate faster. This doesn't change the time it takes to pass
|
|
through an airlock, but it does visually match up much better so you don't just
|
|
appear to glide through the airlock while it's half-open.
|
|
Pubby:
|
|
- bugfix: Atmos pipenets are less glitchy
|
|
TehZombehz:
|
|
- rscadd: Several new plushie dolls are now available in toy crates.
|
|
2017-09-22:
|
|
AutomaticFrenzy:
|
|
- bugfix: Mice spawning finds the station z level properly
|
|
CPTANT:
|
|
- balance: Knockdown and unconcious now let you regenerate stamina damage.
|
|
- rscadd: Sleeping regenerates more stamina damage.
|
|
Naksu:
|
|
- bugfix: Admin ghosts can no longer unintentionally make a mess of things.
|
|
2017-09-23:
|
|
Armhulen:
|
|
- rscadd: Rare Spider Variants have arrived! Every spiderling has a rare chance
|
|
of growing up to a rare version of their original spider type!
|
|
- rscadd: Special thanks to Onule for the sprites, you're the best!
|
|
JJRcop:
|
|
- rscadd: Suiciding with a ballistic gun now actually blows your brain out.
|
|
More Robust Than You:
|
|
- tweak: Taking the beaker out of a cryotube now tries to put it into your hand
|
|
- code_imp: Removed some spawn()s from secbot code
|
|
- bugfix: Using a soulstone on somebody now transfers your languages to the shade
|
|
- bugfix: Zombies now stay dead if they suicide
|
|
- rscadd: If a zombie suicides, they now rip their head off!
|
|
- bugfix: pAIs now transfer their languages to bots
|
|
- bugfix: Support Holoparasites must be manifested to heal
|
|
Robustin:
|
|
- balance: A zombie's automatic self-healing is stopped for 6 seconds after taking
|
|
damage.
|
|
- bugfix: Deconverted revs will now always get a message, logs will now include
|
|
more details.
|
|
YPOQ:
|
|
- bugfix: Pet persistence works again
|
|
2017-09-27:
|
|
Arianya:
|
|
- balance: Lesser ash drakes no longer drop ash drake hide when butchered.
|
|
GLA Coding:
|
|
- tweak: Cells must now be installed in mechs when being constructed, this step
|
|
is always before the application of internal armor.
|
|
- bugfix: Combat mechs now get stats upgrades from their scanning modules and capacitors
|
|
Improvedname:
|
|
- rscadd: Adds racial equality to color burgers
|
|
More Robust Than You:
|
|
- rscadd: Implant Chairs now also support organs
|
|
Naksu:
|
|
- bugfix: Fixed jump boots breaking if used when you can't jump, such as when inside
|
|
a sleeper.
|
|
- code_imp: Removed meteor-related free lag.
|
|
- bugfix: Syndicate MMIs will now properly transfer their laws to newly-constructed
|
|
AIs
|
|
Pubby:
|
|
- rscadd: Bluespace pipes to atmospherics, which create a single pipenet with all
|
|
bluespace pipes in existence.
|
|
2017-09-28:
|
|
RandomMarine:
|
|
- imageadd: Air tanks (o2+n2) now have a different appearance from oxygen tanks.
|
|
Robustin:
|
|
- tweak: Revheads no longer spawn with chameleon glasses or a spraycan, instead
|
|
they will start with a cybernetic security HUD implanted into their eyes.
|
|
Xhuis:
|
|
- rscadd: Ian has recently communed with unspeakable horrors and may now be warped
|
|
by their power if Nar-Sie passes near them.
|
|
- rscadd: In order to fight back against their ancient foe Ian, Poly has struck
|
|
a bargain with Ratvar and will be transformed into a machine by their presence.
|
|
Y0SH1_M4S73R:
|
|
- bugfix: AFK players count as dead for the assassinate objective.
|
|
2017-09-29:
|
|
Kor:
|
|
- rscadd: Gunfire can now leave bullet holes/dents in walls. Sprites by JStheguy.
|
|
RandomMarine:
|
|
- rscadd: You can now light your cigs with people that are on fire. The surgeon
|
|
general is spinning in their grave.
|
|
Robustin:
|
|
- tweak: Hacking a secure container with a multitool now takes longer, but no longer
|
|
has a chance to fail.
|
|
XDTM:
|
|
- rscadd: Nurse spiders can now set a directive that will be seen by their spiderlings,
|
|
when they get controlled by a player.
|
|
- rscadd: Spiders' actions are now action buttons instead of verbs.
|
|
- rscadd: Wrapping stuff in a cocoon is now a targeted action!
|
|
kevinz000:
|
|
- rscadd: The syndicate have recently begun sending agents to extract vital research
|
|
information from Nanotrasen.
|
|
- bugfix: 'Timestop fields will now stop thrown objects experimental: Timestops
|
|
will now be much quicker to react.'
|
|
kingofkosmos:
|
|
- spellcheck: You can now find out if an item uses alt-clicking by examining it.
|
|
2017-10-07:
|
|
Antur:
|
|
- bugfix: Liches will no longer lose their spells when reviving.
|
|
AnturK:
|
|
- rscadd: Wigs are now available in AutoDrobe
|
|
Cobby:
|
|
- admin: Players will now be notified automatically when an admin resolves their
|
|
ahelp.
|
|
Cyberboss:
|
|
- config: The shuttle may now be configured to be automatically called if the amount
|
|
of living crew drops below a certain percentage
|
|
- bugfix: Fixed a rare case where creating a one tank bomb would result in a broken
|
|
object
|
|
- bugfix: Fixed many cases where forced item drops could be avoided by not having
|
|
an item in your active hand
|
|
DaxDupont:
|
|
- rscdel: No more roundstart tips about gangs. You can finally start to forget gangs
|
|
ever existed.
|
|
Incoming5643:
|
|
- bugfix: The rarely utilized secret satchel item persistence system has been fixed
|
|
and made more lenient.
|
|
- rscadd: 'In case you forgot how it works: if you find or buy secret satchels,
|
|
put an item in them, and then bury them under tiles on the station you or someone
|
|
else can find them again in a future round with the item still there! Free satchels
|
|
can often be found hiding around the station, so get to burying!'
|
|
JJRcop:
|
|
- config: Hosts can now lock config options with the @ prefix. This prevents admins
|
|
from editing the option in-game.
|
|
- tweak: Admin volume slider moved to its own menu for better visibility.
|
|
Joan:
|
|
- bugfix: Fixes Vanguard never stunning for more than 2 seconds.
|
|
- balance: Ocular Warden base damage per second changed from 12.5 to 15.
|
|
- bugfix: Ocular Wardens no longer count themselves when checking for dense objects,
|
|
which decreased their overall damage by 15%.
|
|
- balance: Ocular Wardens now only reduce their damage by 10% per dense object,
|
|
and only do so once per turf. However, dense turfs now reduce their damage with
|
|
the same 10% penalty.
|
|
Kerbin-Fiber:
|
|
- bugfix: Wood is no longer invisible
|
|
Kor:
|
|
- rscadd: Nightmares now have mutant hearts and brains, with their own special properties
|
|
when consumed or implanted in mobs. Experiment!
|
|
- bugfix: You can now tell when someone is in soft crit by examining them.
|
|
- rscadd: Nightmares now have a chance to spawn via event.
|
|
More Robust Than You:
|
|
- bugfix: Fixes cogscarab sprites not updating
|
|
- balance: Blobs now take damage from particle accelerators
|
|
MrDoomBringer:
|
|
- rscadd: Nanotrasen, as part of their new Employee Retention program, has encouraged
|
|
more station point-makery by adding the "Cargo Tech of the Shift"! The award
|
|
is located in a lockbox in the Quartermaster's locker.
|
|
MrStonedOne:
|
|
- tweak: The MC will now reduce tick rate during high populations to keep it from
|
|
fighting with byond for processing time.
|
|
- config: Added config options to control MC tick rate
|
|
- admin: Admins can no longer manually control the mc's tick rate by editing the
|
|
MC's processing value, instead you will have to edit the config datum's values
|
|
for high/low pop tick rates.
|
|
Naksu:
|
|
- bugfix: Removed some of the free lag
|
|
- bugfix: Updates to station name are now reflected on Cargo's stock exchange computers.
|
|
- bugfix: Gutlunches will now once again look for gibs to eat.
|
|
- bugfix: Bees now come with reduced amounts of free lag
|
|
- balance: Pyrosium and cryostylane now react at ludicrous speeds.
|
|
- tweak: Made atmos tiny bit faster
|
|
- bugfix: Tweaks to atmos performance
|
|
Qbopper:
|
|
- tweak: Moved a locker blocking an airlock in Toxins maintenance.
|
|
RandomMarine:
|
|
- bugfix: Simple mobs should no longer experience severe hud/lighting glitches when
|
|
reconnecting.
|
|
Robustin:
|
|
- rscadd: Blood cultists can now create a unique bastard sword at their forge
|
|
- rscdel: Blood cultists can no longer obtain a hardsuit from the forge
|
|
- bugfix: Emotes (e.g. spinning and flipping) will now properly check for consciousness,
|
|
restraints, etc. when appropriate.
|
|
- bugfix: The Cult's bastard sword should now properly store souls and create constructs.
|
|
- bugfix: Neutering a disease symptom now produces a unique ID that will ensure
|
|
the PANDEMIC machine copies it properly.
|
|
ShizCalev:
|
|
- bugfix: You now have to unbuckle a player PRIOR to shaking them up off a bed or
|
|
resin nest.
|
|
- bugfix: Wizards will now have the correct name when attacked with Envy's knife!
|
|
- soundadd: Space ninja energy katanas now make a swish when drawn!
|
|
Supermichael777:
|
|
- balance: The detectives gun has been restored from a system change that nerfed
|
|
knockdown in general. We need to have a serious discussion about anti revolver
|
|
hate in this community.
|
|
- tweak: The PDA default font has been switched from "eye bleed" to old-style monospace.
|
|
Check your preference.
|
|
Thefastfoodguy:
|
|
- bugfix: Silicons can no longer take brain damage
|
|
- bugfix: Antimatter shielding that can't find a control unit won't delete itself
|
|
anymore
|
|
WJohnston:
|
|
- rscadd: Boxstation and Metastation's white ships now have navigation computers,
|
|
letting you move them around in the station, deep space, and derelict z levels.
|
|
XDTM:
|
|
- rscadd: Added the H.E.C.K. suit, a guaranteed loot frop from Bubblegum.
|
|
- rscadd: The H.E.C.K. suit is fully fire (and ash) proof, and has very good melee
|
|
armor.
|
|
- rscadd: H.E.C.K. suits can also be painted with spraycans, to fully customize
|
|
your experience.
|
|
- rscadd: Despite spending centuries inside a demon king, H.E.C.K. suits are most
|
|
definitely safe.
|
|
- bugfix: Fixed a bug where Viral Aggressive Metabolism caused viruses to be cured
|
|
instantly.
|
|
- bugfix: Fixed a bug where viruses' symptoms would all instantly activate on infection.
|
|
- rscadd: The CMO now has an advanced health analyzer in his closet! It can give
|
|
more precise readings on the non-standard damage types.
|
|
Xhuis:
|
|
- bugfix: Runed metal and brass are no longer invisible.
|
|
Xhuis and Y0SH1_M4S73R:
|
|
- bugfix: Servants of Ratvar now spawn in as the actual race set on their preferences,
|
|
with plasmamen getting the gear they need to not immediately die.
|
|
Y0SH1_M4S73R:
|
|
- balance: Gygax overdrive consumes at least 100 power per step
|
|
YPOQ:
|
|
- bugfix: Jaunters equipped on the belt slot will save you from chasms again.
|
|
kevinz000:
|
|
- rscadd: Wormhole event wormholes now actually teleport you.
|
|
- bugfix: portals now actually teleport on click.
|
|
kingofkosmos:
|
|
- rscadd: You can now see construction/deconstruction hints when examining airlocks.
|
|
- spellcheck: Beds, chairs, closets, grilles, lattices, catwalks, tables, racks,
|
|
floors, plating and bookcases now show hints about constructing/deconstructing
|
|
them.
|
|
nicbn:
|
|
- rscadd: Paperwork now uses Markdown instead of BBCode, see the writing help for
|
|
changes.
|
|
- imageadd: Changed the drop, throw, pull and resist icons.
|
|
2017-10-15:
|
|
Armhulen:
|
|
- bugfix: Clockwork golems no longer slip and slide on glass!
|
|
Armie:
|
|
- tweak: Holoparasites are once again in the uplink.
|
|
Bawhoppen:
|
|
- tweak: Smoke machine board has been moved to tech storage.
|
|
DaxDupont:
|
|
- tweak: After lobbying by Robust Softdrinks and Getmore Chocolate Corp all vendor
|
|
firmware has been changed to add sillicons to their target demographic.
|
|
- spellcheck: Replaces instances of "permenant" and "permenantly" with the proper
|
|
spelling in several areas,
|
|
Epoc:
|
|
- rscadd: Added a Toggle Underline button to the PDA menu
|
|
- code_imp: Cleaned HTML spacing
|
|
Frozenguy5:
|
|
- bugfix: C20r damage upped from 20 to 30 (used to be 30 before an ammo cleanup
|
|
in the code)
|
|
GLACoding:
|
|
- bugfix: Syndicate turrets and other machines in walls can now be hit by projectiles
|
|
Improvedname:
|
|
- rscadd: You can now put custom name and lore on your holy weapon by using a pen
|
|
on it!
|
|
- tweak: Cmo, captain, and the bartender now get pet collars in their lockers.
|
|
Jambread/RemieRichards/Incoming5643:
|
|
- server: There is a new system for title music accessible from config/title_music
|
|
folder. This system allows for multiple rotating lobby music without bloating
|
|
Git as well as map specific lobby music. See the readme.txt in config/title_music
|
|
for full details.
|
|
- config: The previous method of title music selection, strings/round_start_sounds.txt
|
|
has been depreciated by this change.
|
|
Kor:
|
|
- balance: You can now smash the bulbs out of floodlights rather than having to
|
|
entirely destroy the object.
|
|
Mercenaryblue:
|
|
- rscadd: Use the Clown Stamp on some cardboard to begin... the honkbot!
|
|
- rscadd: These honkbots are just adorable, and totally not annoying. I swear! Honk!
|
|
- rscadd: You can even slot in a pAI! Just don't emag them... oh boy. oh no. oh
|
|
geez.
|
|
- soundadd: Honkbots now release an evil laugh when emagged.
|
|
- imageadd: added some in_hands for banana peels.
|
|
- tweak: Golden Bike Horns now permit its victims to perform a full flip before
|
|
forcing them to jump again.
|
|
More Robust Than You:
|
|
- bugfix: Makes the santa event properly poll ghosts
|
|
- bugfix: Diseases will now cure if species is changed
|
|
- tweak: You can now drag-drop people into open DNA scanners
|
|
- bugfix: Medibots will no longer inject people in lockers/sleepers/etc
|
|
Naksu:
|
|
- bugfix: Fixes to door/airlock deletion routines.
|
|
- bugfix: Traitor pen uplinks now preferentially spawn in the PDA pen, and not in
|
|
a pocket protector full of pens that no-one checks.
|
|
- bugfix: Reusable projectiles such as foam darts no longer get deleted if they're
|
|
shot at a shooting range target or a cardboard cutout.
|
|
- bugfix: Ghosts no longer inherit the movement delay of their former bodies.
|
|
- bugfix: Fixed mobs being able to smash shocked objects without taking damage.
|
|
- bugfix: Fixed some mobs not deleting correctly
|
|
- code_imp: Fixed dusting code, supermatter-suicides no longer spam the runtime
|
|
logs.
|
|
- code_imp: Fixed some initialize paths.
|
|
Onule:
|
|
- tweak: Sunflower sprites were changed, small edits to variants.
|
|
- imageadd: Sunflower and variant's inhands sprites.
|
|
- imageadd: Tweaked growing sprites to match the new sunflower.
|
|
- imageadd: Moonflower and novaflowers now have slightly different growing sprites.
|
|
Robustin:
|
|
- rscadd: The Chemistry Smoke Machine! Chemist offices will have a board available
|
|
should they choose to construct a smoke machine. The smoke machine will regularly
|
|
produce smoke from whatever chemicals have been inserted into the machine. Designs
|
|
for the circuitboard are also available at RND.
|
|
- tweak: Abandoned Airlocks will no longer be deleted when their turf is changed
|
|
to a wall.
|
|
- tweak: Tesla movement is now completely random.
|
|
- bugfix: Clock Cult mode will no longer end if all the cultists die. The round
|
|
will not end until the Ark is destroyed or completed.
|
|
- bugfix: Chain reactions between explosives will now properly trigger explosives
|
|
located in an individual's bag.
|
|
- tweak: The wrench-anchoring time of the smoke machine is now doubled to 4 seconds.
|
|
- tweak: Smoke Machine smoke is now transparent.
|
|
- rscadd: The smoke machine has taken its rightful place in the chemist's office.
|
|
- bugfix: Smoke machine will no longer operate while moving/unanchored.
|
|
ShizCalev:
|
|
- tweak: Nanotrasen brand "Box" model stations have received approval from CentCom
|
|
to be retrofitted with the latest in Xenobiology equipment. You will now find
|
|
a chemmaster, a chemical dispenser, and a dropper within the Research Division's
|
|
Xenobiology lab.
|
|
- bugfix: C4 will no longer appear underneath objects on walls.
|
|
- bugfix: Plastic explosives will no longer be invisible after being planted.
|
|
- imageadd: The security bombsuit's sprite has been updated!
|
|
SpaceManiac:
|
|
- spellcheck: Grammar when examining objects has been improved.
|
|
- bugfix: AI eye camera static is now correctly positioned on Lavaland.
|
|
- spellcheck: Fixed many instances of "the the" when interacting with objects.
|
|
- bugfix: The tracking implant locator now works on the station again.
|
|
WJohn:
|
|
- rscadd: An old cruiser class vessel has resiliently stuck around, and may do so
|
|
for the foreseeable future.
|
|
WJohnston:
|
|
- tweak: Due to age, the abandoned ship's engines are now considerably slower when
|
|
bringing it place to place. This does however mean that the ship now has a more
|
|
gradual takeoff, with no sudden jolt to knock passengers off their feet.
|
|
- imageadd: Black carpets no longer have an ugly periodic black line in them. Regular
|
|
catwalks are now totally opaque so you won't accidentally click on space when
|
|
trying to place wires or tiles on them.
|
|
- rscdel: Boxstation's guitar white ship is no more.
|
|
- rscadd: Metastation's white ship stands in its place!
|
|
- tweak: Metastation's white ship has a couple of weak laser turrets to protect
|
|
the cockpit from space carp.
|
|
- tweak: Boxstation and metastation now have some plating under the grilles near
|
|
the AI sat's transit tube to prevent players from deleting the tube by landing
|
|
there.
|
|
WJohnston & ninjanomnom:
|
|
- rscadd: Plastitanium walls smooth, fancier syndicate shuttles!
|
|
- bugfix: Infiltrator shuttles have been moved out of the station maps and made
|
|
into a multi-area shuttle.
|
|
- balance: Titanium and plastitanium have explosion resistance (requested by Wjohn)
|
|
XDTM:
|
|
- rscadd: Blood and vomit pools can now spread the diseases of the mob that made
|
|
them! Cover your feet properly to avoid infection.
|
|
- rscadd: Virus severity now changes the color of the disease HUD icon, scaling
|
|
from green to red to flashing black-red.
|
|
- tweak: Contact-based diseases no longer spread by simply standing near other people;
|
|
it requires interaction like touching or attacking. Bumping against people/swapping
|
|
with help intent still counts as touching.
|
|
- tweak: Advanced viruses now have another infection type, "Fluids"; it's between
|
|
blood and skin contact, and will only be transmitted through fluid contact.
|
|
- rscdel: Two "hidden" infection types have been removed. Overall this means that
|
|
making a virus airborne is a little bit easier.
|
|
- bugfix: Species who cannot breathe can no longer be infected by breathing.
|
|
- bugfix: Internals now properly work if set to 0 pressure, and will prevent breathing
|
|
gas from the external atmosphere.
|
|
- bugfix: Viral Aggressive Metabolism is now properly inactive when neutered.
|
|
Xhuis:
|
|
- tweak: Cogscarabs can now experiment more freely with base design during non-clockcult
|
|
rounds with infinite power and the ability to recite scripture!
|
|
- bugfix: The Ark of the Clockwork Justiciar is now registered as a hostile environment.
|
|
- refactor: Clockwork scripture now has one progress bar for the entire recital
|
|
instead of multiple ones for each sentence in the invocation.
|
|
- bugfix: Ocular wardens no longer have a burning hatred for revenants and won't
|
|
attack their corpse endlessly anymore.
|
|
- balance: Stargazers can no longer be built off-station, even in new areas.
|
|
- balance: Integration cogs no longer emit sounds and steam visuals when active.
|
|
armie:
|
|
- bugfix: mob spawners are no longer possessable
|
|
deathride58:
|
|
- rscadd: '*slap'
|
|
duncathan:
|
|
- bugfix: Scrubbers and filters no longer allow for infinite pressure in pipes.
|
|
improvedname:
|
|
- bugfix: 9mm doesn't longer appear in traitor surplus crates
|
|
kevinz000:
|
|
- bugfix: 'Flightsuits now allow proper pulling experimental: Moved now has an argument
|
|
for if it was a regular Move or a forceMove.'
|
|
- rscadd: Instead of dumb sleep()s, follow trails now use SSfastprocess for processing!
|
|
- rscadd: Mobs now float while flying automatically!
|
|
- rscdel: 'Flightsuits can no longer be safely shut off if you''re still barreling
|
|
down the hallway. experimental: Flightsuits should be less shitcode. Hope this
|
|
PR doesn''t blow anything important up!'
|
|
- bugfix: Fixed trying to clear beaker in pandemic when the beaker is already removed
|
|
causing a runtime.
|
|
kingofkosmos:
|
|
- rscadd: Alt-clicking on a computer now ejects the ID card inside it.
|
|
nicbn:
|
|
- tweak: You can now clear bullet holes in walls using a welding tool.
|
|
ninjanomnom:
|
|
- refactor: Radiation has been completely overhauled.
|
|
- rscadd: A new radiation subsystem and spreading mechanics.
|
|
- rscadd: Walls and other dense objects insulate you from radiation.
|
|
- rscadd: Geiger counters now store the last burst of radiation so you can view
|
|
it at your leisure or show it to someone. Examine it.
|
|
- rscadd: Geiger counters can check mobs for contaminated objects. Scan yourself
|
|
before you leave to make sure you aren't carrying dangerous radioactive items.
|
|
- soundadd: Geiger counters have realistic sounds and the radiation pulse spam in
|
|
chat has been replaced.
|
|
- balance: Radiation is more deadly and causes burns at high intensities, WEAR YOUR
|
|
RADSUITS.
|
|
- balance: However residue radiation is far slower acting and kills you with toxin.
|
|
- balance: Engineering holosigns have a light amount of radiation insulation.
|
|
- balance: Rad collectors are nerfed. No more supercharging with pressurized plasma.
|
|
No more collector spam either.
|
|
- balance: Engine output is a lot more stable as a result of collector changes.
|
|
- balance: Monkeys need more rads and take more time to turn into gorillas.
|
|
- tweak: Over 100% on the DNA computer means your subject is now taking damage.
|
|
- tweak: The asteroid escape shuttle has no stabilizers and throws you around when
|
|
it moves
|
|
- bugfix: Shuttles no longer rotate ghosts of players who prefer directionless sprites
|
|
- bugfix: 2 Years later and cameras work on shuttles now, probably.
|
|
- bugfix: Buckled mobs when on a rotating shuttle should now rotate correctly
|
|
- bugfix: Fixes shuttles gibbing in supposedly safe areas
|
|
- bugfix: Mobs that didn't move during shuttle launch would not have their parallax
|
|
updated. This is fixed now.
|
|
- bugfix: The custom shuttle placement highlight now works for multi area shuttles.
|
|
- bugfix: Directional windows shouldn't leak air anymore
|
|
- tweak: Windows only block air while anchored
|
|
- bugfix: Fixes camera mobs being considered a target by radiation
|
|
- bugfix: Cables can no longer be contaminated as well
|
|
- balance: Buffs radiation cleansing chems
|
|
- balance: Toxin damage per tick from radiation is halved
|
|
- admin: Contaminated objects keep track of what contaminated them
|
|
- admin: Radiation pulses over 3000 are logged now
|
|
spessmenart:
|
|
- imageadd: The captains sabre no longer looks like a rapier.
|
|
2017-10-17:
|
|
DaxDupont:
|
|
- bugfix: 'Fancy boxes(ie: donut boxes) now show the proper content amount in the
|
|
sprite and no longer go invisible when empty.'
|
|
Mercenaryblue:
|
|
- bugfix: when decapitated, banana-flavored cream no longer hovers where your head
|
|
used to be.
|
|
More Robust Than You:
|
|
- rscadd: EI NATH! now causes a flash of light
|
|
Naksu:
|
|
- bugfix: Pinned notes will now show up on vault, abductor, centcom and large glass
|
|
airlocks.
|
|
- spellcheck: Removed a misleading message when handling full stacks of sheets.
|
|
- bugfix: Pre-filled glass bottles (uplink, medbay, botany) will now give visual
|
|
feedback about how much stuff is left inside, and the color of contents will
|
|
match an empty bottle being filled with the same reagent.
|
|
- bugfix: Player-controlled "neutral" mobs such as minebots are now considered valid
|
|
targets by clock cult's ocular wardens.
|
|
Xhuis:
|
|
- bugfix: Cogged APCs can now be correctly unlocked with an ID card.
|
|
duncathan:
|
|
- tweak: Portable air pumps can output to a maximum of 25 atmospheres.
|
|
kevinz000:
|
|
- refactor: Legacy projectiles have been removed. Instead, all projectiles are now
|
|
PIXEL PROJECTILES!
|
|
- rscadd: Reflectors can now be at any angle you want. Alt click them to set angle!
|
|
- rscadd: Pipes can now be layered up to 3 layers.
|
|
2017-10-18:
|
|
DaxDupont:
|
|
- bugfix: Fixes automatic fire on guns.
|
|
Gun Hog:
|
|
- bugfix: The GPS item now correctly changes its name when the GPS tag is changed.
|
|
Improvedname:
|
|
- tweak: Reverts katana's to its orginal size being huge
|
|
Mercenaryblue:
|
|
- balance: it should be far easier to clean out your face from multiple cream pies.
|
|
More Robust Than You:
|
|
- tweak: People that are burning slightly less will appear to be burning... slightly
|
|
less.
|
|
Robustin:
|
|
- bugfix: The smoke machine now properly generates transparent smoke, transmits
|
|
chemicals, and displays the proper icons.
|
|
ShizCalev:
|
|
- tweak: You can no longer build reinforced floors directly on top of dirt, asteroid
|
|
sand, ice, or beaches. You'll have to first construct flooring on top of it
|
|
instead.
|
|
- bugfix: Corrected mapping issues introduced with the latest SM engine/radiation
|
|
update across all relevant maps.
|
|
- bugfix: The tools on the Caravan Ambush space ruin have had their speeds corrected.
|
|
- bugfix: Slappers will no longer appear as a latex balloon in your hand.
|
|
- bugfix: Renault now has a comfy new bed on Metastation!
|
|
- tweak: Engineering cyborgs now have access to geiger counters.
|
|
Xhuis:
|
|
- bugfix: You can no longer pick up brass chairs.
|
|
Y0SH1_M4S73R:
|
|
- bugfix: Disabling leg actuators sets the power drain per step to the correct value.
|
|
duncathan:
|
|
- bugfix: Filters no longer stop passing any gas through if the filtered output
|
|
is full.
|
|
ninjanomnom:
|
|
- rscadd: You can vomit blood at high enough radiation.
|
|
- balance: Radiation knockdown is far far shorter.
|
|
- balance: Genetics modification is less harmful but still, upgrade your machines.
|
|
- balance: Pentetic acid is useless for low amounts of radiation but indispensable
|
|
for high amounts now.
|
|
- balance: Singularity radiation has been normalized and Pubby engine has been remapped.
|
|
- bugfix: No more hair loss spam
|
|
- bugfix: Mob rad contamination has been disabled for now. Regular contamination
|
|
is still a thing.
|
|
- bugfix: Fixed turfs not rotating
|
|
- bugfix: Fixed stealing structures you shouldn't be moving
|
|
2017-10-19:
|
|
Kor:
|
|
- rscadd: Blob is now a side antagonist.
|
|
- rscadd: Event and admin blobs will now be able to choose their spawn location.
|
|
- rscadd: Blob can now win in any mode by gaining enough tiles to reach Critical
|
|
Mass.
|
|
- rscadd: Blobs that have Critical Mass have unlimited points, and a minute after
|
|
achieving critical mass, they will spread to every tile on station, killing
|
|
anyone still on board and ending the round.
|
|
- rscadd: Using an analyzer on a blob will now reveal its progress towards Critical
|
|
Mass.
|
|
- rscadd: The blob event is now more common.
|
|
Mercenaryblue:
|
|
- tweak: You will no longer trip on inactive honkbots.
|
|
- bugfix: Sentient Honkbots are no longer forced to speak when somebody trip on
|
|
them.
|
|
Naksu:
|
|
- bugfix: Manned turrets stop firing when there's no-one in the turret shooting.
|
|
- refactor: 'mobs will enter a deep power-saving state when there''s not much to
|
|
do except wander around. change: bees are slightly more passive in general'
|
|
deathride58:
|
|
- tweak: You can now press Ctrl+H to stop pulling, or simply H to stop pulling if
|
|
you're in hotkey mode.
|
|
ninjanomnom:
|
|
- rscadd: Engineering scanner goggles have a radiation mode now
|
|
- rscadd: Objects placed under showers are cleansed of radioactive contamination
|
|
over a short time.
|
|
- soundadd: Showers make sound now.
|
|
oranges:
|
|
- rscdel: Removed the bluespace pipe
|
|
2017-10-20:
|
|
Kor:
|
|
- rscadd: You can now select your Halloween race, rather than having it assigned
|
|
randomly via event.
|
|
Robustin:
|
|
- bugfix: Fixed a bug where detonating maxcaps, especially multiple maxcaps, on
|
|
Reebe guaranteed that everyone would die and thus the Clock Cult would immediately
|
|
lose; Reebe maxcap is now 2/5/10.
|
|
ShizCalev:
|
|
- bugfix: All reflector prisms/mirrors have had their angles corrected.
|
|
- tweak: Remains left over by dusting or soul-stoning a mob are now dissoluble with
|
|
acid.
|
|
- tweak: Changelings using biodegrade to escape restraints will now leave a pile
|
|
of goop.
|
|
- bugfix: Fixed messages related to changelings using biodegrade not appearing.
|
|
2017-10-21:
|
|
More Robust Than You:
|
|
- bugfix: Heads of staff will now have cat organs removed at roundstart
|
|
Robustin:
|
|
- balance: Spray tan no longer stuns when ingested.
|
|
Thunder12345:
|
|
- bugfix: Sentient cats no longer forget to fall over when they die
|
|
2017-10-22:
|
|
More Robust Than You:
|
|
- bugfix: Blood Brother now properly shows up in player panel
|
|
Naksu:
|
|
- server: Paper bins no longer let server admins know that pens were eaten.
|
|
- code_imp: Removed dangling mob references to last attacker/attacked
|
|
Robustin:
|
|
- balance: Medical biosuits (and hardsuits) now offer heavy, but not complete, radiation
|
|
resistance.
|
|
ninjanomnom:
|
|
- bugfix: Contents of silicon mobs are no longer considered for targets of radiation.
|
|
This blocks them from being contaminated.
|
|
2017-10-24:
|
|
Armhulen:
|
|
- rscadd: Wizards may now shapeshift into viper spiders.
|
|
Improvedname:
|
|
- tweak: Blacklists holoparasite's from surplus crates
|
|
Kor:
|
|
- rscadd: Added dullahans, which will be available from the character set up menu
|
|
during the Halloween event.
|
|
- bugfix: Severed heads will no longer appear bald.
|
|
More Robust Than You:
|
|
- bugfix: Fixes champrojector camera bugs
|
|
Naksu:
|
|
- bugfix: Grinders will now grind grown items like cocoa pods again
|
|
- code_imp: Cameras no longer keep hard references to mobs in their motion tracking
|
|
list.
|
|
ShizCalev:
|
|
- bugfix: Creatures made via gold slime cores will now be given the proper name
|
|
of their master.
|
|
deathride58:
|
|
- tweak: Deltastation's armory now contains reinforced windows surrounding the lethal
|
|
weaponry. This makes Delta's armory consistent with Box.
|
|
- tweak: There are now decals in places where extra Security lockers can spawn.
|
|
- tweak: Cleaned up semicolons in Meta and Boxstation's .dmms
|
|
2017-10-25:
|
|
Cruix:
|
|
- rscadd: Shuttle navigation computers can now place new transit locations over
|
|
the shuttle's current position.
|
|
JJRcop:
|
|
- rscadd: The heart of darkness revives you as a shadowperson if you aren't one
|
|
already.
|
|
ShizCalev:
|
|
- bugfix: Shades will no longer always hear a heartbeat.
|
|
- bugfix: Golem abilities will now be start on cooldown when they are made.
|
|
2017-10-26:
|
|
Kor and JJRcop:
|
|
- rscadd: Added vampires. They will be available as a roundstart race during the
|
|
Halloween holiday event.
|
|
ShizCalev:
|
|
- bugfix: Reflectors will no longer drop more materials than they took to make when
|
|
deconstructed.
|
|
- bugfix: You will no longer be prompted to reenter your body while being defibbed
|
|
if you can't actually be revived.
|
|
- bugfix: You can no longer teleport past the ticket stands of the Luxury Emergency
|
|
Shuttle.
|
|
- bugfix: Lightgeists can now -actually- be spawned with gold slime cores.
|
|
- tweak: The Staff of Change will now randomly assign a cyborg module when transforming
|
|
a mob into a cyborg.
|
|
Xhuis:
|
|
- balance: Clockwork marauders now move more slowly below 40% health.
|
|
- balance: Instead of a 40% chance (or more) chance to block projectiles, clockwork
|
|
marauders now have three fixed 100% blocks; after using those three, they cannot
|
|
block anymore without avoiding projectiles for ten seconds. This number increases
|
|
to four if war is declared.
|
|
- balance: Projectiles that deal no damage DO reduce marauders' shield health. Use
|
|
disabler shots to open them up, then use lasers to go for the kill!
|
|
- bugfix: Cogscarab shells and marauder armor now appear in the spawners menu.
|
|
- bugfix: You can no longer stack infinitely many stargazers on one tile.
|
|
nicbn:
|
|
- imageadd: Chemical heater and smoke machine resprited.
|
|
ninjanomnom:
|
|
- soundadd: Portable generators have a sound while active.
|
|
- soundadd: The supermatter has a sound that scales with stored energy.
|
|
ninjanomnom & Wjohn:
|
|
- bugfix: Cable cuffs now inherit the color of the cables used to make them.
|
|
- bugfix: Split cable stacks keep their color.
|
|
- tweak: The blue cable color is now a better blue.
|
|
2017-10-27:
|
|
Anonmare:
|
|
- rscadd: Adds new grindables
|
|
JamieH:
|
|
- rscadd: Buildmode map generators will now show you a preview of the area you're
|
|
changing
|
|
- rscadd: Buildmode map generators will now ask before nuking the map
|
|
- bugfix: Buildmode map generator corners can now only be set by left clicking
|
|
Kor:
|
|
- rscadd: Cloth golems will be available as a roundstart race during Halloween.
|
|
MrStonedOne:
|
|
- code_imp: Created a system to profile code on a line by line basis and return
|
|
detailed info about how much time was spent (in milliseconds) on each line(s).
|
|
Xhuis:
|
|
- balance: Servants can no longer teleport into the gravity generator, EVA, or telecomms.
|
|
ninjanomnom:
|
|
- bugfix: Hardsuit helmets work like geiger counters for the user.
|
|
- code_imp: Radiation should perform a little better in places.
|
|
- balance: Various radiation symptom thresholds have been tweaked.
|
|
- balance: Contamination strengths at different ranges have been tweaked.
|
|
- balance: Contaminated objects have less range for their radiation.
|
|
- balance: Hitting something with a contaminated object reduces its strength faster.
|
|
- balance: Contaminated objects decay faster.
|
|
- balance: Both radiation healing medicines have been buffed a bit.
|
|
- balance: Passive radiation loss for mobs is nerfed.
|
|
- balance: There is a soft cap for mob radiation now.
|
|
- balance: Projectiles, ammo casings, and implants are disallowed from becoming
|
|
contaminated.
|
|
- rscadd: Suit storage units can completely cleanse contamination from stored objects
|
|
- admin: The first time an object is contaminated enough to spread more contamination
|
|
admins will be warned. This is also added to stat tracking.
|
|
- rscadd: Thermite works on floors and can be ignited by sufficiently hot fires
|
|
now
|
|
- refactor: Thermite has been made into a component
|
|
- bugfix: Thermite no longer removes existing overlays on turfs
|
|
2017-10-28:
|
|
Mark9013100:
|
|
- tweak: The Medical Cloning manual has been updated.
|
|
2017-10-29:
|
|
Armhulen:
|
|
- rscadd: Frost Spiders now use Frost OIL!
|
|
Mercenaryblue:
|
|
- rscadd: Skeletons can now have their own spectral instruments
|
|
- rscadd: \[Dooting Intensifies\]
|
|
- admin: the variable "too_spooky" defines if it will spawn new instruments, by
|
|
default TRUE.
|
|
Naksu:
|
|
- bugfix: Removed meteor-related free lag
|
|
- bugfix: Cleaned up dangling mob references from alerts
|
|
Xhuis:
|
|
- bugfix: You can no longer become an enhanced clockwork golem with mutation toxin.
|
|
- balance: Normal clockwork golems now have 20% armor, down from 40%.
|
|
as334:
|
|
- spellcheck: This changelog has been updated and so read it again if you are interested
|
|
in doing assmos.
|
|
- rscadd: Atmospherics has been massively expanded including new gases.
|
|
- rscadd: These new gases include Brown Gas, Pluoxium, Stimulum, Hyper-Noblium and
|
|
Tritium.
|
|
- rscadd: Brown Gas is acidic to breath, but mildly stimulation.
|
|
- rscadd: Stimulum is more stimulating and much safer.
|
|
- rscadd: Pluoxium is a non-reactive form of oxygen that delivers more oxygen into
|
|
the bloodstream.
|
|
- rscadd: Hyper-Noblium is an extremely noble gas, and stops gases from reacting.
|
|
- rscadd: Tritium is radioactive and flammable.
|
|
- rscadd: New reactions have also been added to create these gases.
|
|
- rscadd: 'Tritium formation: Heat large amounts of oxygen with plasma. Make sure
|
|
you have a filter ready and setup!'
|
|
- rscadd: Fusion has been reintroduced. Plasma will fuse when heated to a high thermal
|
|
energy with Tritium as a catalyst. Make sure to manage the waste products.
|
|
- rscadd: 'Brown Gas formation: Heat Oxygen and Nitrogen.'
|
|
- rscadd: 'BZ fixation: Heat Tritium and Plasma.'
|
|
- rscadd: 'Stimulum formation: Heated Tritium, Plasma, BZ and Brown Gas.'
|
|
- rscadd: 'Hyper-Noblium condensation: Needs Nitrogen and Tritium at a super high
|
|
heat. Cools rapidly.'
|
|
- rscadd: Pluoxium is unable to be formed.
|
|
- rscdel: Freon has been removed. Use cold nitrogen for your SME problems now.
|
|
- rscadd: Water vapor now freezes the tile it is on when it is cooled heavily.
|
|
naltronix:
|
|
- bugfix: fixes that table that wasnt accessible in Metastation
|
|
2017-10-30:
|
|
PKPenguin321:
|
|
- tweak: You can now use beakers/cups/etc that have welding fuel in them on welders
|
|
to refuel them.
|
|
bgobandit:
|
|
- tweak: 'Due to cuts to Nanotrasen''s Occupational Safety and Health Administration
|
|
(NO-SHA) budget, station fixtures no longer undergo as much safety testing.
|
|
(Translation for rank and file staff: More objects on the station will hurt
|
|
you.)'
|
|
2017-11-02:
|
|
ACCount:
|
|
- tweak: '"Tail removal" and "tail attachment" surgeries are merged with "organ
|
|
manipulation".'
|
|
- imageadd: New sprites for reflectors. They finally look like something.
|
|
- rscadd: You can lock reflector's rotation by using a screwdriver. Use the screwdriver
|
|
again to unlock it.
|
|
- rscadd: Reflector examine now shows the current angle and rotation lock status.
|
|
- rscadd: You can now use a welder to repair damaged reflectors.
|
|
- bugfix: Multiple reflector bugs are fixed.
|
|
Improvedname:
|
|
- rscdel: Removes statues from gold slime pool
|
|
Mercenaryblue:
|
|
- imageadd: Updated Clown Box sprite to match the others.
|
|
More Robust Than You:
|
|
- admin: ONLY ADMINS CAN ACTIVATE THE ARK NOW
|
|
- tweak: The Ark's time measurements are now a bit more readable
|
|
MrStonedOne:
|
|
- tweak: Meteor events will not happen before 25 minutes, the worst versions before
|
|
35 and 45 minutes.
|
|
- tweak: Meteor events are now player gated to 15, 20, and 25 players respectively
|
|
- balance: The more destructive versions of meteor events now have a slightly higher
|
|
chance of triggering, to offset the decrease in how often it is that they will
|
|
even qualify.
|
|
- bugfix: Fixed the changelog generator.
|
|
Naksu:
|
|
- tweak: Smartfridges and chem/condimasters now output items in a deterministic
|
|
3x3 grid rather than in a huge pile in the middle of the tile.
|
|
SpaceManiac:
|
|
- bugfix: Admins can once again spawn nuke teams on demand.
|
|
Xhuis:
|
|
- admin: Admins can now create sound emitters (/obj/effect/sound_emitter) that can
|
|
be customized to play sounds to different people, at different volumes, and
|
|
at different locations such as by z-level. They're much more versatile for events
|
|
than the Play Sound commands!
|
|
- rscadd: You can now add grenades to plushies! You'll need to cut out the stuffing
|
|
first.
|
|
- tweak: Clockwork cult tips of the round have been updated to match the rework.
|
|
- tweak: Abscond and Reebe rifts now place servants directly at the Ark instead
|
|
of below the "base" area.
|
|
nicbn:
|
|
- tweak: Brown gas renamed to nitryl.
|
|
ninjanomnom:
|
|
- bugfix: Fixes decals not rotating correctly with the turf.
|
|
- bugfix: Fixes a runtime causing some turfs to be left behind by removed shuttles.
|
|
- code_imp: Shuttles should be roughly 40-50% smoother.
|
|
- bugfix: Fixes the cargo shuttle occasionally breaking if a mob got on at exactly
|
|
the right time.
|
|
2017-11-10:
|
|
Anonmare:
|
|
- bugfix: Adds an organ storage bag to the syndicate medborg.
|
|
AnturK:
|
|
- balance: Dying in shapeshifted form reverts you to the original one. (You're still
|
|
dead)
|
|
Floyd / Qustinnus:
|
|
- soundadd: Redtexting as a traitor now plays a depressing tune to you
|
|
Floyd / Qustinnus (And all the sounds by Kayozz11 from Yogstation):
|
|
- soundadd: Adds about 30 new ambience sounds
|
|
- refactor: added new defines for ambience lists.
|
|
Iamgoofball:
|
|
- tweak: Cooldown on the Ripley's mining drills has been halved.
|
|
- tweak: The frequency of the Ripley's ore pulse has been doubled.
|
|
Jalleo:
|
|
- tweak: Removed a variable to state which RCD's can deconstruct reinforced walls
|
|
- balance: Made combat (ERT ones) and admin RCDs able to deconstruct r walls alongside
|
|
borg ones
|
|
Kor:
|
|
- bugfix: Cult mode will once again print out names at round end.
|
|
Mark9013100:
|
|
- rscadd: Deltastation now has a Whiteship.
|
|
- tweak: Charcoal bottles have been renamed, and have been given a more informative
|
|
description.
|
|
Mercenaryblue:
|
|
- spellcheck: spellchecked the hotel staff.
|
|
- rscadd: Added frog masks. Reeeeeeeeee!!
|
|
More Robust Than You:
|
|
- bugfix: Blobbernauts and spores are no longer killed by blob victory
|
|
- bugfix: New blob overminds off the station Z level are moved to the station
|
|
- bugfix: You can now use banhammers as a weapon
|
|
- tweak: Monkeys can no longer transmit diseases through hardsuits
|
|
- tweak: Xenobio blobbernauts can no longer walk on blob tiles
|
|
Naksu:
|
|
- tweak: Added deterministic output slots to the slime processor
|
|
- bugfix: Fixed some interactions with ghosts and items
|
|
- bugfix: Nonhumans such as monkeys can now be scanned for chemicals with the health
|
|
analyzer.
|
|
Okand37 (DeltaStation Updates):
|
|
- rscadd: Tweaked Atmospherics
|
|
- bugfix: Fixed the Incinerator air injector
|
|
- rscadd: Tweaked Engineering
|
|
- rscadd: Added logs to the Chaplain's closet for gimmicks (bonfires)
|
|
- rscadd: Tweaked Security
|
|
- bugfix: Fixed medical morgue maintenance not providing radiation shielding and
|
|
exterior chemistry windoor
|
|
- rscadd: Bar now has a door from the backroom to the theatre stage
|
|
- rscadd: Tweaked Locker Room/Dormitories
|
|
ShizCalev:
|
|
- bugfix: You can now -actually- load pie cannons.
|
|
- bugfix: The captain's winter coat can now hold a flashlight.
|
|
- bugfix: The captain's and security winter coats can now hold internals tanks.
|
|
- tweak: All winter coats can now hold toys, lighters, and cigarettes.
|
|
- tweak: The captain's hardsuit can now hold pepperspray.
|
|
- rscadd: Updated the Test Map debugging verb to report more issues regarding APCs.
|
|
DELTASTATION
|
|
- bugfix: Reverted Okand37's morgue changes which broke power in the area.
|
|
- bugfix: Corrected wrong area on the Southern airlock leading into electrical maintenance.
|
|
ALL STATIONS
|
|
- bugfix: Corrected numerous duplicate APCs in areas which led to power issues.
|
|
SpaceManiac:
|
|
- bugfix: Ghosts can no longer create sparks from the hand teleporter's portals.
|
|
- bugfix: Digging on Lavaland no longer shows two progress bars.
|
|
- bugfix: The holodeck now has an "Offline" option.
|
|
- bugfix: Injury and crit overlays are now scaled properly for zoomed-out views.
|
|
- bugfix: Already-downloaded software is now hidden from the NTNet software downloader.
|
|
- bugfix: The crafting, language, and building buttons are now positioned correctly
|
|
in zoomed-out views.
|
|
- bugfix: Bluespace shelter walls no longer smooth with non-shelter walls and windows.
|
|
Swindly:
|
|
- rscadd: Organ storage bags can be used to perform limb augmentation.
|
|
- bugfix: You can now cancel a cavity implant during the implanting/removing step
|
|
by using drapes while holding the appropriate tool in your inactive hand. Cyborgs
|
|
can cancel the surgery by using drapes alone.
|
|
- bugfix: Fixed hot items and fire heating reagents to temperatures higher than
|
|
their heat source.
|
|
- bugfix: Sprays can now be heated with hot items.
|
|
- tweak: The heating of reagents by hot items, fire, and microwaves now scales linearly
|
|
with the difference between the reagent holder's temperature and the heat source's
|
|
temperature instead of constantly.
|
|
- tweak: The body temperature of a mob with reagents is affected by the temperature
|
|
of the mob's reagents.
|
|
- tweak: Reagent containers can now be heated by hot air.
|
|
Thefastfoodguy:
|
|
- bugfix: Spamming runes / battlecries / etc will no longer trigger spam prevention
|
|
WJohnston:
|
|
- bugfix: Ancient station lighting fixed on beta side (medical and atmos remains)
|
|
XDTM:
|
|
- rscadd: Ghosts now have a Toggle Health Scan verb, which allows them to health
|
|
scan mobs they click on.
|
|
Xhuis:
|
|
- rscadd: Ratvar and Nar-Sie plushes now have a unique interaction.
|
|
- balance: Clockwork marauders are now on harm intent.
|
|
- balance: The Clockwork Marauder scripture now takes five seconds longer to invoke
|
|
per marauder summoned in the last 20 seconds, capping at 30 extra seconds.
|
|
- balance: Clockwork marauders no longer gain a health bonus when war is declared.
|
|
- tweak: Moved the BoxStation deep fryers up one tile.
|
|
- rscadd: Microwaves have new sounds!
|
|
YPOQ:
|
|
- bugfix: EMPs can pulse multiple wires
|
|
as334:
|
|
- rscadd: Pluoxium can now be formed by irradiating tiles with CO2 in the air.
|
|
- rscadd: Rad collectors now steadily form Tritium at a slow pace.
|
|
- balance: Nerfs fusion by making it slower, and produce radioactivity.
|
|
- balance: Noblium formation now requires significantly more energy input.
|
|
- balance: Tanks now melt if their temperature is above 1 Million Kelvin.
|
|
deathride58:
|
|
- bugfix: Directional character icon previews now function properly. Other things
|
|
relying on getflaticon probably work with directional icons again, as well.
|
|
nicbn:
|
|
- imageadd: Canister sprites for the new gases
|
|
ninjanomnom:
|
|
- bugfix: Shuttle parallax has been fixed once more
|
|
- bugfix: You can no longer set up the auxiliary base's shuttle beacon overlapping
|
|
with the edge of the map
|
|
uraniummeltdown:
|
|
- tweak: Replica fabricatoring airlocks and windoors keeps the old name
|
|
- tweak: Narsie and Ratvar converting airlocks and windoors keeps the old name
|
|
2017-11-11:
|
|
DaxDupont:
|
|
- bugfix: Medbots can inject from one tile away again.
|
|
SpaceManiac:
|
|
- bugfix: The detective and heads of staff are no longer attacked by portable turrets.
|
|
deathride58:
|
|
- bugfix: You can no longer delete girders, lattices, or catwalks with the RPD
|
|
- bugfix: Fixes runtimes that occur when clicking girders, lattices, catwalks, or
|
|
disposal pipes with the RPD in paint mode
|
|
ninjanomnom:
|
|
- bugfix: Fixes ruin cable spawning and probably some other bugs
|
|
2017-11-12:
|
|
Cyberboss:
|
|
- bugfix: Clockwork slabs no longer refer to components
|
|
2017-11-13:
|
|
Cobby:
|
|
- rscadd: The Xray now only hits the first mob it comes into contact with instead
|
|
of being outright removed from the game.
|
|
Floyd / Qustinnus:
|
|
- soundadd: Reebe now has ambience sounds
|
|
'Floyd / Qustinnus:':
|
|
- soundadd: Adds a few sound_loop datums to machinery.
|
|
Frozenguy5:
|
|
- bugfix: Broken cable cuffs no longer has an invisible sprite.
|
|
PKPenguin321:
|
|
- rscadd: Welders must now be screwdrivered open to reveal their fuel tank.
|
|
- rscadd: You can empty welders into open containers (like beakers or glasses) when
|
|
they're screwdrivered open.
|
|
- rscadd: You can now insert any chemical into a welder, but all most will do is
|
|
clog the fuel. Welding fuel will refuel it as usual. Plasma in welders tends
|
|
to explode.
|
|
Qbopper and JJRcop:
|
|
- tweak: The default internet sound volume was changed from 100 to 25. Stop complaining
|
|
in OOC about your ears!
|
|
SpaceManiac:
|
|
- bugfix: Posters may no longer be placed on diagonal wall corners.
|
|
WJohnston:
|
|
- rscdel: Removes stationary docking ports for syndicate infiltrator ships on all
|
|
maps. Use the docking navigator computer instead! This gives the white ship
|
|
and syndicate infiltrator more room to navigate and place custom locations that
|
|
are otherwise occupied by fixed shuttle landing zones that are rarely used.
|
|
Xhuis:
|
|
- rscadd: Deep fryers now have sound.
|
|
- tweak: Deep fryers now use cooking oil, a specialized reagent that becomes highly
|
|
damaging at high temperatures. You can get it from grinding soybeans and meat.
|
|
- tweak: Deep fryers now become more efficient with higher-level micro lasers, using
|
|
less oil and frying faster.
|
|
- tweak: Deep fryers now slowly use oil as it fries objects, instead of all at once.
|
|
- bugfix: You can now correctly refill deep fryers with syringes and pills.
|
|
nicn:
|
|
- balance: Damage from low pressure has been doubled.
|
|
ninjanomnom:
|
|
- rscadd: You can now select a nearby area to expand when using a blueprint instead
|
|
of making a new area.
|
|
- rscadd: New shuttle areas can be created using blueprints. This is currently not
|
|
useful but will be used later for shuttle construction.
|
|
- tweak: Blueprints can modify existing areas on station.
|
|
- admin: Blueprint functionality has been added to the debug tab as a verb.
|
|
2017-11-14:
|
|
ike709:
|
|
- imageadd: Added directional computer sprites. Maps haven't been changed yet.
|
|
psykzz:
|
|
- refactor: AI Airlock UI to use TGUI
|
|
- tweak: Allow AI to swap between electrified door states without having to un-electrify
|
|
first.
|
|
selea/arsserpentarium:
|
|
- rscadd: Integrated circuits have been added to Research!
|
|
- rscadd: You can use these to create devices with very complex behaviors.
|
|
- rscadd: Research the Integrated circuits printer to get started.
|
|
2017-11-15:
|
|
Fury:
|
|
- rscadd: Added new sprites for the Heirophant Relay (clock cultist telecomms equipment).
|
|
Naksu:
|
|
- bugfix: 'Removed fire-related free lag. change: fire alarms and cameras no longer
|
|
work after being ripped off a wall by a singulo'
|
|
- tweak: 'Minor speedups to movement processing. change: Fat mobs no longer gain
|
|
temperature by running.'
|
|
Robustin:
|
|
- refactor: Cult population scaling no longer operates on arbitrary breakpoints.
|
|
Each additional player between the between the breakpoints will add to the "chance"
|
|
that an additional cultist will spawn.
|
|
- tweak: On average you will see less roundstart cultists in lowpop and more roundstart
|
|
cultists in highpop.
|
|
- tweak: Damage examinations now include a "moderate" classification. Before minor
|
|
was <30 and severe was anything 30 or above. Now minor is <25, moderate is 25
|
|
to <50, and severe is 50+.
|
|
- tweak: The tesla will now move toward power beacons at a significantly slower
|
|
rate.
|
|
SpaceManiac:
|
|
- bugfix: The post-round station integrity report is now functional again.
|
|
ninjanomnom:
|
|
- bugfix: Gas overlays no longer block clicks, on 512
|
|
2017-11-22:
|
|
ACCount:
|
|
- refactor: Old integrated circuit save file format is ditched in favor of JSON.
|
|
Readability, both of save files and save code, is improved greatly.
|
|
- tweak: Integrated circuit panels now open with screwdriver instead of crowbar,
|
|
to match every single other thing on this server.
|
|
- tweak: Integrated circuit printer now stores up to 25 metal sheets.
|
|
- bugfix: Fixed integrated circuit rechargers not recharging guns properly and not
|
|
updating icons.
|
|
- bugfix: Fixed multiple bugs in integrated circuits UIs, improved overall usability.
|
|
Anonmare:
|
|
- balance: Laserpoitners now incapcitate catpeople
|
|
AutomaticFrenzy:
|
|
- bugfix: cell chargers weren't animating properly
|
|
- bugfix: disable_warning wasn't getting checked and the chat was being spammed
|
|
Code by Pyko, Ported by Frozenguy5:
|
|
- rscadd: Rat Kebabs and Double Rat Kebabs have been added!
|
|
Cyberboss:
|
|
- server: Server tools API changed to version 3.2.0.1
|
|
- admin: '"ahelp" chat command can now accept a ticket number as opposed to a ckey'
|
|
DaxDupont:
|
|
- tweak: CentCom has issued a firmware updated for the operating computers. It is
|
|
no longer needed to manually refresh the procedure and patient status.
|
|
- bugfix: Proximity sensors no longer beep when unarmed.
|
|
- bugfix: Plant trays will now properly process fluorine and adjust toxins and water
|
|
contents.
|
|
Francinum:
|
|
- tweak: The shuttle build plate is now better sized for all stations.
|
|
Iamgoofball:
|
|
- spellcheck: fixes grammar on logic gate descriptions
|
|
- spellcheck: fixes grammar on list circuits
|
|
- bugfix: fixes grammar on trig circuits
|
|
- spellcheck: fixed grammar on output circuits
|
|
JJRcop:
|
|
- bugfix: Fixes changeling eggs not putting the changeling in control if the brainslug
|
|
is destroyed before hatching.
|
|
- tweak: The silicon airlock menu looks a little more like it used to.
|
|
Kor:
|
|
- bugfix: Blobbernauts will no longer spawn if a player is not selected to control
|
|
it, preventing AI blobbernauts from running off the blob and to their deaths.
|
|
- rscdel: Following complaints that cargo has been selling all the materials they
|
|
receive rather than distributing them, mineral exporting has been removed.
|
|
MMMiracles:
|
|
- balance: Power regen on the regular tesla relay has been reduced to 50, from 150.
|
|
Naksu:
|
|
- bugfix: Sped up saycode to remove free lag from highpop
|
|
- bugfix: Using a chameleon projector will now dismount you from any vehicles you
|
|
are riding, in order to prevent wacky space glitches and being sent to a realm
|
|
outside space and time.
|
|
Shadowlight213:
|
|
- code_imp: Added round id to the status world topic
|
|
ShizCalev:
|
|
- bugfix: Chameleon goggles will no longer go invisible when selecting Optical Tray
|
|
scanners.
|
|
- rscadd: Engineering and Atmos scanner goggles will now have correctly colored
|
|
inhand sprites.
|
|
- tweak: The computers on all maps have have been updated for the latest directional
|
|
sprite changes. Please report any computers facing in strange directions to
|
|
your nearest mapper.
|
|
- bugfix: MetaStation - The consoles in medbay have had their directions corrected.
|
|
- imageadd: The Nanotrasen logo on modular computers has been fixed, rejoice!
|
|
- bugfix: PubbyStation - Unpowered air injectors in various locations have been
|
|
fixed.
|
|
- bugfix: MetaStation - Air injector leading out of the incinerator has been fixed
|
|
- bugfix: MetaStation - Corrected a couple maintenance airlocks being powered by
|
|
the wrong areas.
|
|
- bugfix: Computers will no longer rotate incorrectly when being deconstructed.
|
|
- bugfix: You can now rotate computer frames during construction.
|
|
- bugfix: Chairs, PA parts, infrared emitters, and doppler arrays will now rotate
|
|
clockwise.
|
|
- bugfix: Throwing drinking glasses and cartons will now consistently cause them
|
|
to break!
|
|
- bugfix: Humans missing legs or are legcuffed will no longer move slower in areas
|
|
without gravity.
|
|
- bugfix: The structures external to stations are now properly lit. Make sure you
|
|
bring a flashlight.
|
|
- bugfix: Computers will no longer delete themselves when being built, whoops!
|
|
- bugfix: Space cats will no longer have a smashed helmet when they lay down.
|
|
Skylar Lineman, your local R&D moonlighter:
|
|
- rscadd: Research has been completely overhauled into the techweb system! No more
|
|
levels, the station now unlocks research "nodes" with research points passively
|
|
generated when there is atleast one research server properly cooled, powered,
|
|
and online.
|
|
- rscadd: R&D lab has been replaced by the departmental lathe system on the three
|
|
major maps. Each department gets a lathe and possibly a circuit imprinter that
|
|
only have designs assigned by that department.
|
|
- rscadd: The ore redemption machine has been moved into cargo bay on maps with
|
|
decentralized research to prevent the hallways from becoming a free for all.
|
|
Honk!
|
|
- balance: You shouldn't expect balance as this is the initial merge. Please put
|
|
all feedback and concerns on the forum so we can revise the system over the
|
|
days, weeks, and months, to make this enjoyable for everyone. Heavily wanted
|
|
are ideas of how to add more ways of generating points.
|
|
- balance: You can get techweb points by setting off bombs with an active science
|
|
doppler array listening. The bombs have to have a theoretical radius far above
|
|
maxcap to make a difference. You can only go up, not down, in radius, so you
|
|
can't get 6 times the points with 6 TTVs. The algorithm is exponentially/logarithmically
|
|
scaled to prevent "world destroyer" bombs from instantly finishing research.
|
|
SpaceManiac:
|
|
- bugfix: HUDs from mechs and helmets no longer conflict with HUD glasses and no
|
|
longer inappropriately remove implanted HUDs.
|
|
- code_imp: Chasm code has been refactored to be more sane.
|
|
- bugfix: Building lattices over chasms no longer sometimes deletes the chasm.
|
|
- code_imp: Ladders have been refactored and should be far less buggy.
|
|
- bugfix: Jacob's ladder actually works again.
|
|
- bugfix: Pizza box stacking works again.
|
|
- bugfix: Fix some permanent-on and permanent-off bugs caused by the HUD stacking
|
|
change.
|
|
WJohnston:
|
|
- imageadd: A bunch of new turf decals for mappers to play with, coming in yellow,
|
|
white, and red varieties!
|
|
- bugfix: Green banded default airlocks now have extended click area like all other
|
|
airlocks.
|
|
Y0SH1 M4S73R:
|
|
- spellcheck: The R&D Server's name is now improper.
|
|
- spellcheck: The R&D Server now has an explanation of what it does.
|
|
arsserpentarium:
|
|
- bugfix: now lists should work properly
|
|
duncathan:
|
|
- rscadd: The RPD has a shiny new UI!
|
|
- rscadd: The RPD can now paint pipes as it lays them, for quicker piping projects.
|
|
- rscadd: Atmos scrubbers (vent and portable) can now filter any and all gases.
|
|
ike709:
|
|
- imageadd: Added new vent and scrubber sprites by Partheo.
|
|
- bugfix: Fixed some computers facing the wrong direction.
|
|
jammer312:
|
|
- bugfix: fixed conjuration spells forgetting about conjured items
|
|
kevinz000:
|
|
- rscadd: purple bartender suit and apron added to clothesmates!
|
|
- rscadd: long hair 3 added, check it out. both have sprites from okand!
|
|
nicbn:
|
|
- soundadd: Now rolling beds and office chairs have a sound!
|
|
oranges:
|
|
- rscdel: Removed the shocker circuit
|
|
psykzz:
|
|
- imageadd: Grilles have new damaged and default sprites
|
|
- rscadd: Added TGUI for Turbine computer
|
|
tserpas1289:
|
|
- tweak: Any suit that could hold emergency oxygen tanks can now also hold plasma
|
|
man internals
|
|
- tweak: Hydroponics winter coats now can hold emergency oxygen tanks just like
|
|
the other winter coats.
|
|
- bugfix: Plasma men jumpsuits can now hold accessories like pocket protectors and
|
|
medals.
|
|
zennerx:
|
|
- bugfix: fixed a bug that made you try and scream while unconscious due to a fire
|
|
- tweak: Skateboard crashes now give slight brain damage!
|
|
- rscadd: Using a helmet prevents brain damage from the skateboard!
|
|
2017-11-23:
|
|
GupGup:
|
|
- bugfix: Fixes hostile mobs attacking surrounding tiles when trying to attack someone
|
|
MrStonedOne and Jordie:
|
|
- server: As a late note, serverops be advise that mysql is no longer supported.
|
|
existing mysql databases will need to be converted to mariadb
|
|
Robustin:
|
|
- tweak: RND consoles will no longer display options for machines or disks that
|
|
are not connected/inserted.
|
|
ShizCalev:
|
|
- bugfix: Aliens in soft-crit will now use the correct sprite.
|
|
XDTM:
|
|
- rscadd: 'Added two new symptoms: one allows viruses to still work while dead,
|
|
and allows infection of undead species, and one allows infection of inorganic
|
|
species (such as plasmapeople or golems).'
|
|
2017-11-24:
|
|
ACCount:
|
|
- rscdel: Removed "console screen" stock part. Just use glass sheets instead.
|
|
More Robust Than You:
|
|
- tweak: Spessmen are now smart enough to realize you don't need to turn around
|
|
to pull cigarette butts
|
|
SpaceManiac:
|
|
- bugfix: Fix water misters being inappropriately glued to hands in some cases.
|
|
- bugfix: Some misplaced decals in the Hotel brig have been corrected.
|
|
ninjanomnom:
|
|
- bugfix: Custom shuttle dockers can no longer place docking regions inside other
|
|
custom docker regions.
|
|
2017-11-25:
|
|
CosmicScientist:
|
|
- bugfix: bolas are back in tablecrafting!
|
|
Dorsisdwarf:
|
|
- tweak: Catpeople are now distracted instead of debilitated
|
|
- rscadd: Normal cats now go for laser pointers
|
|
SpaceManiac:
|
|
- bugfix: You can no longer buckle people to roller beds from inside of a locker.
|
|
YPOQ:
|
|
- bugfix: AIs and cyborgs can interact with unscrewed airlocks and APCs.
|
|
ninjanomnom:
|
|
- bugfix: Fixes thermite burning hotter than the boiling point of stone
|
|
zennerx:
|
|
- bugfix: Zombies don't reanimate with no head!
|
|
2017-11-27:
|
|
ACCount:
|
|
- rscadd: 'New integrated circuit components: list constructors/deconstructors.
|
|
Useful for building lists and taking them apart.'
|
|
- bugfix: Fixed multiple bugs in integrated circuits UIs, improved overall usability.
|
|
More Robust Than You:
|
|
- bugfix: Fixed cult leaders being de-culted upon election if they had a mindshield
|
|
implant
|
|
Naksu:
|
|
- bugfix: Hopefully fixed mesons granting the ability to hear people through walls.
|
|
Okand37:
|
|
- rscadd: Re-organized Delta's departmental protolathes for all departments.
|
|
- rscadd: Re-organized Delta's ORM placement by connecting it to the mining office,
|
|
which now has a desk for over handing materials to the outside.
|
|
- rscadd: Added a second Nanomed to Deltastation's medical bay.
|
|
- rscadd: Nanotrasen has decided to add proper caution signs to most docking ports
|
|
on Deltastation, warning individuals to be cautious around these areas.
|
|
- rscadd: Two health sensors are now placed in Deltastation's robotics area for
|
|
medibots.
|
|
- bugfix: Atmospheric Technicians at Deltastation can now open up their gas storage
|
|
in the supermatter power area as intended.
|
|
WJohnston:
|
|
- bugfix: Fixed a case where items would sometimes be placed underneath racks.
|
|
XDTM:
|
|
- balance: Viruses' healing symptoms have been reworked!
|
|
- rscdel: All existing healing symptoms have been removed in favour of new ones.
|
|
- rscdel: Weight Even and Weight Gain have been removed, so hunger can be used for
|
|
balancing in symptoms.
|
|
- rscadd: Starlight Condensation heals toxin damage if you're in space using starlight
|
|
as a catalyst. Being up to two tiles away also works, as long as you can still
|
|
see it, but slower.
|
|
- rscadd: Toxolysis (level 7) rapidly cleanses all chemicals from the body, with
|
|
no exception.
|
|
- rscadd: 'Cellular Molding heals brute damage depending on your body temperature:
|
|
the higher the temperature, the faster the healing. Requires above-average temperature
|
|
to activate, and the speed heavily increases while on fire.'
|
|
- rscadd: Regenerative Coma (level 8) causes the virus to send you into a deep coma
|
|
when you are heavily damaged (>70 brute+burn damage). While you are unconscious,
|
|
either from the virus or from other sources, the virus will heal both brute
|
|
and burn damage fairly quickly. Sleeping also works, but at reduced speed.
|
|
- rscadd: Tissue Hydration heals burn damage if you are wet (negative fire stacks)
|
|
or if you have water in your bloodstream.
|
|
- rscadd: Plasma Fixation (level 8) stabilizes temperature and heals burns while
|
|
plasma is in your body or while standing in a plasma cloud. Does not protect
|
|
from the poisoning effects of plasma.
|
|
- rscadd: Radioactive Resonance gives a mild constant brute and burn healing while
|
|
irradiated. The healing becomes more intense if you reach higher levels of radiation,
|
|
but is still less than the alternatives.
|
|
- rscadd: Metabolic Boost (level 7) doubles the rate at which you process chemicals,
|
|
good and bad, but also increases hunger tenfold.
|
|
kevinz000:
|
|
- bugfix: Cryo cells can now be properly rotated with a wrench.
|
|
ninjanomnom:
|
|
- rscadd: 'You can now make a new tasty traditional treat: butterdogs. Watch out,
|
|
they''re slippery.'
|
|
2017-11-28:
|
|
ACCount:
|
|
- rscdel: '"Machine prototype" is removed from the game.'
|
|
- rscdel: Mass-spectrometers are removed. Would anyone notice if not for this changelog
|
|
entry?
|
|
Cruix:
|
|
- rscadd: AI and observer diagnostic huds will now show the astar path of all bots,
|
|
and Pai bots will be given a visible path to follow when called by the AI.
|
|
JJRcop:
|
|
- admin: Fixed the Make space ninja verb.
|
|
Naksu:
|
|
- code_imp: rejiggered botcode a little bit
|
|
SpaceManiac:
|
|
- spellcheck: Admin-added "download research" objectives are now consistent with
|
|
automatic ones.
|
|
improvedname:
|
|
- tweak: toolbelts can now carry geiger counters
|
|
uraniummeltdown:
|
|
- rscadd: You can make many different types of office and comfy chairs with metal
|
|
- tweak: Stack menus use /datum/browser
|
|
2017-11-29:
|
|
MrStonedOne:
|
|
- tweak: The sloth no longer suspiciously moves fast when gliding between tiles.
|
|
- balance: The sloth's movespeed when inhabited by a player has been lowered from
|
|
once every 1/5 of a second to once every second.
|
|
SpaceManiac:
|
|
- spellcheck: The techweb node for mech LMGs no longer claims to be for mech tasers.
|
|
2017-11-30:
|
|
ninjanomnom:
|
|
- tweak: Reduced the max volume of sm by 1/5th and made the upper bounds only play
|
|
mid delamination.
|
|
psykzz:
|
|
- bugfix: Fixing the broken turbine computer
|
|
2017-12-02:
|
|
BeeSting12:
|
|
- spellcheck: Occupand ---> Occupant on opened cryogenic pods.
|
|
- spellcheck: Cyrogenic ---> Cryogenic on opened cryogenic pods.
|
|
CosmicScientist:
|
|
- rscadd: You can make plushies kiss one another!
|
|
Frozenguy5:
|
|
- tweak: The Particle Accelerator's wires can no longer be EMP'd
|
|
Naksu:
|
|
- code_imp: Cleans up some loc assignments
|
|
Robustin:
|
|
- tweak: Damage examinations now include a "moderate" classification. Before minor
|
|
was <30 and severe was anything 30 or above. Now minor is <25, moderate is 25
|
|
to <50, and severe is 50+.
|
|
- balance: Clockwork magicks will now prevent Bags of Holding from being combined
|
|
on Reebe.
|
|
- bugfix: Flashes will now burn out AFTER flashing when they fail instead of being
|
|
a ticking time bomb that waits to screw you over on your next attempt.
|
|
SpaceManiac:
|
|
- tweak: The R&D Console has been given a much prettier interface.
|
|
- tweak: Research scanner goggles now show materials and technology prospects in
|
|
a nicer way.
|
|
uraniummeltdown:
|
|
- imageadd: Construct shells have a new animated sprite
|
|
2017-12-03:
|
|
ExcessiveUseOfCobblestone:
|
|
- bugfix: You can now lay (buckle!) yourself to a bed to avoid being burnt to a
|
|
crisp during "the floor is lava" event.
|
|
Robustin:
|
|
- tweak: Igniting plasma statues no longer ignores ignition temperature and only
|
|
creates as much plasma as was used in its creation.
|
|
Xhuis:
|
|
- rscadd: Light fixtures now turn an ominous, dim red color when they lose power,
|
|
and draw from an internal power cell to maintain it until either the cell dies
|
|
(usually after 10 minutes) or power is restored.
|
|
- rscadd: You can override emergency light functionality from an APC. You can also
|
|
click on individual lights as a cyborg or AI to override them individually.
|
|
Traitor AIs also have a new ability that disables emergency lights across the
|
|
entire station.
|
|
zennerx:
|
|
- spellcheck: fixed some typos in the weapon firing mechanism description
|
|
2017-12-04:
|
|
AnturK:
|
|
- rscadd: You can now record and replay holopad messages using holodisks.
|
|
- rscadd: Holodisks are printable in autolathes.
|
|
Xhuis:
|
|
- bugfix: You now need fuel in your welder to repair mechs.
|
|
2017-12-05:
|
|
Cyberboss:
|
|
- sounddel: Reduced the volume of showers
|
|
Dax Dupont:
|
|
- rscadd: Nanotrasen is happy to announce the pinnacle in plasma research! The Disco
|
|
Inferno shuttle design is the result of decades of plasma research. Burn, baby,
|
|
burn!
|
|
MrPerson & ninjanomnom:
|
|
- refactor: Completely changed how keyboard input is read.
|
|
- rscadd: Holding two directions at the same time will now move you diagonally.
|
|
This works with the arrow keys, wasd, and the numpad.
|
|
- tweak: Moving diagonally takes twice as long as moving a cardinal direction.
|
|
- bugfix: You can use control to turn using wasd and the numpad instead of just
|
|
the arrow keys.
|
|
- rscdel: 'Some old non-hotkey mode behaviors, especially in relation to chatbox
|
|
interaction, can''t be kept with the new system. Of key note: You can''t type
|
|
while walking. This is due to limitations of byond and the work necessary to
|
|
overcome it is better done as another overhaul allowing custom controls.'
|
|
Robustin:
|
|
- rscdel: Reverted changes in 3d sound system that tripled the distance that sound
|
|
would carry.
|
|
SpaceManiac:
|
|
- spellcheck: Energy values are now measured in joules. What was previously 1 unit
|
|
is now 1 kJ.
|
|
- bugfix: Syndicate uplink implants now work again.
|
|
Xhuis:
|
|
- tweak: Stethoscopes now inform the user if the target can be defibrillated; the
|
|
user will hear a "faint, fluttery pulse."
|
|
coiax:
|
|
- rscadd: Quiet areas of libraries on station have now been equipped with a vending
|
|
machine containing suitable recreational activities.
|
|
2017-12-06:
|
|
Dax Dupont & Alek2ander:
|
|
- tweak: Binary chat messages been made more visible.
|
|
Revenant Defile ability:
|
|
- bugfix: Revenant's Defile now removes salt piles
|
|
XDTM:
|
|
- rscadd: 'Brain damage has been completely reworked! remove: Brain damage now no
|
|
longer simply makes you dumb. Although most of its effects have been shifted
|
|
into a brain trauma.'
|
|
- rscadd: Every time you take brain damage, there's a chance you'll suffer a brain
|
|
trauma. There are many variations of brain traumas, split in mild, severe, and
|
|
special.
|
|
- rscadd: Mild brain traumas are the easiest to get, can be lightly to moderately
|
|
annoying, and can be cured with mannitol and time.
|
|
- rscadd: Severe brain traumas are much rarer and require extensive brain damage
|
|
before you have a chance to get them; they are usually very debilitating. Unlike
|
|
mild traumas, they require surgery to cure. A new surgery procedure has been
|
|
added for this, the aptly named Brain Surgery. It can also heal minor traumas.
|
|
- rscadd: 'Special brain traumas are rarely gained in place of Severe traumas: they
|
|
are either complex or beneficial. However, they are also even easier to cure
|
|
than mild traumas, which means that keeping these will usually mean keeping
|
|
a mild trauma along with it.'
|
|
- rscadd: Mobs can only naturally have one mild trauma and one severe or special
|
|
trauma.
|
|
- balance: Brain damage will now kill and ruin the brain if it goes above 200. If
|
|
it somehow goes above 400, the brain will melt and be destroyed completely.
|
|
- balance: Many brain-damaging effects have been given a damage cap, making them
|
|
non-lethal.
|
|
- rscdel: The Unintelligible mutation has been removed and made into a brain trauma.
|
|
- rscdel: Brain damage no longer makes using machines a living hell.
|
|
- rscadd: Abductors give minor traumas to people they experiment on.
|
|
coiax:
|
|
- rscadd: The drone dispenser on Metastation has been moved to the maintenance by
|
|
Robotics.
|
|
2017-12-07:
|
|
ShizCalev:
|
|
- bugfix: Games vending machines can now properly be rebuilt.
|
|
- bugfix: Games vending machines can now be refilled via supply crates.
|
|
- rscadd: Games Supply Crates have been added to the cargo console.
|
|
SpaceManiac:
|
|
- bugfix: Radio frequency 148.9 is once again serviced by the telecomms system.
|
|
Xhuis:
|
|
- rscadd: Added the Eminence role to clockcult! Players can elect themselves or
|
|
ghosts as the Eminence from the eminence spire structure on Reebe.
|
|
- rscadd: The Eminence is incorporeal and invisible, and directs the entire cult.
|
|
Anything they say is heard over the Hierophant network, and they can issue commands
|
|
by middle-clicking themselves or different turfs.
|
|
- rscadd: The Eminence also has a single-use mass recall that warps all servants
|
|
to the Ark chamber.
|
|
- rscadd: Added traps, triggers, and brass filaments to link them. They can all
|
|
be constructed from brass sheets, and do different things and trigger in different
|
|
ways. Current traps include the brass skewer and steam vent, and triggers include
|
|
the pressure sensor, lever, and repeater.
|
|
- rscadd: The Eminence can activate trap triggers by clicking on them!
|
|
- rscadd: Servants can deconstruct traps instantly with a wrench.
|
|
- rscdel: Mending Mantra has been removed.
|
|
- tweak: Clockwork scriptures have been recolored and sorted based on their functions;
|
|
yellow scriptures are for construction, red for offense, blue for defense, and
|
|
purple for niche.
|
|
- balance: Servants now spawn with a PDA and black shoes to make disguise more feasible.
|
|
- balance: The Eminence can superheat up to 20 clockwork walls at a time. Superheated
|
|
walls are immune to hulk and mech punches, but can still be broken conventionally.
|
|
- balance: Clockwork walls are slightly faster to build before the Ark activates,
|
|
taking an extra second less.
|
|
- bugfix: Poly no longer continually undergoes binary fission when Ratvar is in
|
|
range.
|
|
- code_imp: The global records alert for servants will no longer display info that
|
|
doesn't affect them since the rework.
|
|
coiax:
|
|
- rscadd: The drone dispenser on Box Station has been moved from the Testing Lab
|
|
to the Morgue/Robotics maintenance tunnel.
|
|
deathride58:
|
|
- config: The default view range can now be defined in the config. The default is
|
|
15x15, which is simplified to 7 by BYOND. For reference, Goonstation's widescreen
|
|
range is 21x15. Do note that changing this value will affect the title screen.
|
|
The title screen images and the title screen area on the Centcom z-level will
|
|
have to be updated if the default view range is changed.
|
|
2017-12-08:
|
|
Dax Dupont:
|
|
- bugfix: Fixed observer chat flavor of silicon chat.
|
|
- bugfix: Grilles now no longer revert to a pre-broken icon state when you hit them
|
|
after they broke.
|
|
Dorsisdwarf:
|
|
- tweak: Minor fixes to some techweb nodes
|
|
- balance: Made flight suits, combat implants, and combat modules require more nodes
|
|
Fox McCloud:
|
|
- tweak: Slime blueprints can now make an area compatible with Xenobio consoles,
|
|
regardless of the name of the new area
|
|
MrDoomBringer:
|
|
- imageadd: All stations have been outfitted with brand new Smoke Machines! They
|
|
have nicer sprites now!
|
|
Shadowlight213:
|
|
- rscadd: You now can get a medal for wasting hours talking to the secret debug
|
|
tile.
|
|
- bugfix: Fixed runtime for the tile when poly's speech file doesn't exist.
|
|
Xhuis:
|
|
- rscadd: You can now make pet carriers from the autolathe, to carry around chef
|
|
meat and other small animals without having to drag them. The HoP, captain,
|
|
and CMO also start with carriers in their lockers for their pets.
|
|
YPOQ:
|
|
- bugfix: Fixed the camera failure, race swap, cursed items, and imposter wizard
|
|
random events
|
|
- tweak: The cursed items event no longer nullspaces items
|
|
jammer312:
|
|
- rscadd: Action buttons now remember positions where you locked.
|
|
- tweak: Now locking action buttons prevents them from being reset.
|
|
2017-12-10:
|
|
SpaceManiac:
|
|
- bugfix: External airlocks of the mining base and gulag are now cycle-linked.
|
|
- tweak: The pAI software interface is now accessible via an action button.
|
|
Swindly:
|
|
- rscadd: You can kill yourself with a few more items.
|
|
XDTM:
|
|
- tweak: Instead of activating randomly on speech, Godwoken Syndrome randomly grants
|
|
inspiration, causing the next message to be a Voice of God.
|
|
Xhuis:
|
|
- tweak: Flickering lights will now actually flicker and not go between emergency
|
|
lights and normal lighting.
|
|
- bugfix: Emergency lights no longer stay on forever in some cases.
|
|
kevinz000:
|
|
- rscadd: Nanotrasen would like to remind crewmembers and especially medical personnel
|
|
to stand clear of cadeavers before applying a defibrillator shock. (You get
|
|
shocked if you're pulling/grabbing someone being defibbed.)
|
|
- tweak: defib shock/charge sounds upped from 50% to 75%.
|
|
2017-12-11:
|
|
Anonmare:
|
|
- bugfix: Booze-o-mats have beer
|
|
Cruix:
|
|
- tweak: The white ship navigation computer now takes 10 seconds to designate a
|
|
landing spot, and users can no longer see the syndicate shuttle or its custom
|
|
landing location. If the white ship landing location would intersect the syndicate
|
|
shuttle or its landing location, it will fail after the 10 seconds have elapsed.
|
|
Frozenguy5:
|
|
- balance: Some hardsuits have had their melee, fire and rad armor ratings tweaked.
|
|
Improvedname:
|
|
- tweak: cats now drop their ears and tail when butchered.
|
|
Robustin:
|
|
- bugfix: Modes not in rotation have had their "false report" weights for the Command
|
|
Report standardized
|
|
SpaceManiac:
|
|
- bugfix: The MULEbots that the station starts with now show their ID numbers.
|
|
- bugfix: The dependency by Advanced Cybernetic Implants and Experimental Flight
|
|
Equipment on Integrated HUDs has been restored.
|
|
kevinz000:
|
|
- bugfix: flightsuits should no longer disappear when you take them off involuntarily
|
|
- bugfix: beam rifles actually fire striaght now
|
|
- bugfix: click catchers now actually work
|
|
- bugfix: you no longer see space in areas you normally can't see, instead of black.
|
|
in reality you can still see space but it's faint enough that you can't tell
|
|
so I'll say I fixed it.
|
|
uraniummeltdown:
|
|
- rscadd: Added MANY new types of airlock assembly that can be built with metal.
|
|
Use metal in hand to see the new airlock assembly recipes.
|
|
- rscadd: Added new airlock types to the RCD and airlock painter
|
|
- rscadd: Vault door assemblies can be built with 8 plasteel, high security assemblies
|
|
with 6 plasteel
|
|
- rscadd: Glass mineral airlocks are finally constructible. Use glass and mineral
|
|
sheets on an airlock assembly in any order to make them.
|
|
- tweak: Glass and mineral sheets are now able to be welded out of door assemblies
|
|
rather than having to deconstruct the whole thing
|
|
- rscdel: Airlock painter no longer works on airlock assemblies (still works on
|
|
airlocks)
|
|
- bugfix: Titanium airlocks no longer have any missing overlays
|
|
2017-12-12:
|
|
Mark9013100:
|
|
- rscadd: Medical Wardrobes now contain an additional standard and EMT labcoat.
|
|
Robustin:
|
|
- rscadd: The blood cult revive rune will now replace the souls of braindead or
|
|
inactive cultists/constructs when properly invoked. These "revivals" will not
|
|
count toward the revive limit.
|
|
- rscadd: The clock cult healing rune will now replace the souls of braindead or
|
|
inactive cultists/constructs when left atop the rune. These "revivals" will
|
|
not drain the rune's energy.
|
|
Swindly:
|
|
- bugfix: Swarmers can no longer deconstruct objects with living things in them.
|
|
kevinz000:
|
|
- bugfix: You can now print telecomms equipment again.
|
|
2017-12-13:
|
|
Naksu:
|
|
- bugfix: glass shards and bananium floors no longer make a sound when "walked"
|
|
over by a camera or a ghost
|
|
SpaceManiac:
|
|
- bugfix: Nonstandard power cells found in MULEbots, cyborgs, and elsewhere now
|
|
have the correct description.
|
|
deathride58:
|
|
- bugfix: Genetics will no longer have a random block completely disappear each
|
|
round
|
|
2017-12-15:
|
|
AverageJoe82:
|
|
- rscadd: drones now have night vision
|
|
- rscdel: drones no longer have lights
|
|
Cruix:
|
|
- bugfix: Shuttles now place hyperspace ripples where they are about to land again.
|
|
Cyberboss:
|
|
- config: Added "$include" directives to config files. These are recursive. Only
|
|
config.txt will be default loaded if they are specified inside it
|
|
- config: Added multi string list entry CROSS_SERVER. e.g. CROSS_SERVER Server+Name
|
|
byond://server.net:1337
|
|
- config: CROSS_SERVER_ADDRESS removed
|
|
Epoc:
|
|
- bugfix: Adds Cybernetic Lungs to the Cyber Organs research node
|
|
JStheguy:
|
|
- rscadd: Added 10 new assembly designs to the integrated circuit printer, the difference
|
|
from current designs is purely aesthetics.
|
|
- imageadd: Added the icons for said new assembly designs to electronic_setups.dmi,
|
|
changed the current electronic mechanism and electronic machine sprites.
|
|
MrStonedOne:
|
|
- server: Added new admin flag, AUTOLOGIN, to control if admins start with admin
|
|
powers. this defaults to on, and can be removed with -AUTOLOGIN
|
|
- admin: Admins with +PERMISSION may now deadmin or readmin other admins via the
|
|
permission panel.
|
|
Naksu:
|
|
- code_imp: Preliminary work on tracking cliented living mobs across Z-levels to
|
|
facilitate mob AI changes later
|
|
- code_imp: Tidied up some loc assignments
|
|
- code_imp: fixes the remaining loc assignments
|
|
ShizCalev:
|
|
- soundadd: Revamped gun dry-firing sounds.
|
|
- tweak: Everyone around you will now hear when your gun goes click. You don't want
|
|
to hear click when you want to hear bang!
|
|
SpaceManiac:
|
|
- code_imp: Remote signaler and other non-telecomms radio code has been cleaned
|
|
up.
|
|
Xhuis:
|
|
- rscadd: Grinding runed metal and brass now produces iron/blood and iron/teslium,
|
|
respectively.
|
|
- balance: As part of some code-side improvements, the amount of reagents you get
|
|
from grinding some objects might be slightly different.
|
|
- bugfix: Some grinding recipes that didn't work, like dead mice and glowsticks,
|
|
now do.
|
|
- bugfix: All-In-One grinders now correctly grind up everything, instead of one
|
|
thing at a time.
|
|
nicbn:
|
|
- imageadd: Closet sprites changed.
|
|
2017-12-16:
|
|
Armhulen and lagnas2000 (+his team of amazing spriters):
|
|
- rscadd: Mi-go have entered your realm!
|
|
Robustin:
|
|
- balance: Marauder shields now take twice as long to regenerate and only recharge
|
|
one charge at a time.
|
|
- balance: Marauders now have 120hp down from 150hp.
|
|
- bugfix: The wizard event "race swap" should now stick to "safer" species.
|
|
- bugfix: Zombies are now properly stunned for a maximum of 2 seconds instead of
|
|
2/10ths of a second.
|
|
- tweak: Zombie slowdown adjusted from -2 to -1.6.
|
|
SpaceManiac:
|
|
- bugfix: The shuttle will no longer be autocalled if the round has already ended.
|
|
Xhuis:
|
|
- tweak: Vitality matrices don't have visible messages when someone crosses them
|
|
anymore.
|
|
2017-12-17:
|
|
More Robust Than You:
|
|
- code_imp: Changed roundend sounds and lobby music to use one proc for choosing
|
|
sounds
|
|
- server: You can now easily host roundstart sounds without changing the code!
|
|
- config: RIP in shit round_start_sounds.txt
|
|
XDTM:
|
|
- rscadd: A few new traumas have been added.
|
|
- balance: Thresholds to get brain traumas have been lowered, as they currently
|
|
pretty much only trigger if you intentionally chug impedrezene.
|
|
- tweak: Melee head hits deal minor brain damage. Crits still do a significant amount.
|
|
- tweak: Nuke Op implants no longer trigger on deathgasp. (They still explode on
|
|
death)
|
|
- tweak: You'll now receive messages when crossing certain brain damage thresholds.
|
|
- tweak: Split Personalities are instructed not to suicide while in control.
|
|
- tweak: Godwoken Syndrome now randomly sends Voice of God commands, instead of
|
|
being controllable.
|
|
Xhuis:
|
|
- bugfix: Clockcult power alerts will no longer show outside of the clockcult gamemode
|
|
(they could be triggered by scarabs.)
|
|
ninjanomnom:
|
|
- bugfix: You can use the old non-hotkey mode text input behavior (keyboard input
|
|
automatically directed at the text input box) by changing your hotkey mode in
|
|
preferences
|
|
- rscadd: You can use Shift+E or Shift+B for belt/backpack respectively to quickly
|
|
put in your held item or take out the most recently added item.
|
|
2017-12-18:
|
|
AnturK:
|
|
- rscadd: Repeated messages will now be squashed in the chat.
|
|
Cyberboss:
|
|
- bugfix: Allied station communications are back, now with potentially multiple
|
|
stations
|
|
Naksu:
|
|
- tweak: Hostile mobs on z-levels without living players will now conserve their
|
|
efforts and simply not run AI routines at all. Also, idling mob routines should
|
|
be significantly cheaper on non-station Z-levels.
|
|
ShizCalev:
|
|
- soundadd: Added new sounds to guns when reloading.
|
|
- bugfix: Cartridges and casings ejected from guns will now make the proper sound!
|
|
Xhuis:
|
|
- bugfix: Microwave sound loops now correctly stop when it breaks or is otherwise
|
|
interrupted mid-cook.
|
|
coiax:
|
|
- rscadd: A lollipop dispenser in "dispense lollipops" mode can push the lollipop
|
|
straight into the targets hand, rather than getting it dirty on the floor first.
|
|
- tweak: Aliens (and humans with alien organs) will have a prompt if they try to
|
|
create resin structures or lay eggs atop vents or scrubbers.
|
|
nicbn:
|
|
- bugfix: Now the chem smoke machine uses stock parts for volume and range.
|
|
ninjanomnom:
|
|
- bugfix: Decals should now rotate the correct way around.
|
|
oranges:
|
|
- tweak: Dance machine will not play tracks to you if you have instruments turned
|
|
off
|
|
2017-12-19:
|
|
More Robust Than You:
|
|
- tweak: Jungle Fever cannot be cured anymore
|
|
- bugfix: The Monkey Leaders' virus are now un-detectable by health scanners and
|
|
to the PANDEMIC now.
|
|
Shadowlight213:
|
|
- bugfix: Fixed captain's PDA showing unusable Toggle Remote Door menu option
|
|
XDTM:
|
|
- rscadd: Abductors can now see if people already have glands! Never worry about
|
|
abducting the same guy twice again.
|
|
- rscadd: Added the Mind Interface Device to the abductor shop for 2 Credits. Only
|
|
scientists can use it.
|
|
- rscadd: 'The MID has two modes: Transmit and Control.'
|
|
- rscadd: Transmit will allow you to send a message anytime, anywhere to the mind
|
|
of a target of your choice, regardless of language barriers. The message will
|
|
be anonymous, but abductor-like.
|
|
- rscadd: Control allows you to give a temporary directive to a target with an implanted
|
|
gland, that they MUST follow. Duration and amount of uses varies by gland type.
|
|
When a gland is spent, it will no longer respond to Control signals. The target
|
|
forgets ever receiving the objective when the duration ends.
|
|
coiax:
|
|
- balance: The codespeak manual now has unlimited uses and costs 3 TC.
|
|
- bugfix: Nuke ops can now purchase the codespeak manual, as was intended.
|
|
- rscadd: Golems can now wear labcoats.
|
|
kevinz000:
|
|
- rscadd: You can now joust with spears if you are riding on another mob, whether
|
|
it's a hapless cyborg or otherwise! Additional damage and stunchance will be
|
|
added per tile moved!
|
|
ninjanomnom:
|
|
- bugfix: Non movement keys pressed while moving no longer stop movement.
|
|
2017-12-20:
|
|
AnturK:
|
|
- rscadd: You can enforce no smoking zones with a disarm aimed at the smokers mouth.
|
|
coiax:
|
|
- rscadd: A changeling will learn all languages from anyone they absorb.
|
|
2017-12-21:
|
|
Fox McCloud:
|
|
- bugfix: Fixes arm implants being immune to EMPs
|
|
SpaceManiac:
|
|
- refactor: Telecomms and radio code has been cleaned up.
|
|
- tweak: The PDA message server is now a real piece of telecomms machinery.
|
|
- tweak: PDA logs now include the job as well as name of the participants.
|
|
- bugfix: The Syndicate frequency no longer hears its own messages twice.
|
|
- bugfix: Talking directly into a radio which is also hot-miked no longer double-talks.
|
|
- bugfix: Passing a space transition no longer interrupts pulls.
|
|
Xhuis:
|
|
- bugfix: You can no longer elect two Eminences simultaneously.
|
|
- bugfix: The Eminence no longer drifts in space.
|
|
- tweak: The Eminence's mass recall now works on unconscious servants.
|
|
- tweak: The Eminence's messages now have follow links for observers.
|
|
- balance: Floors blessed with holy water prevent servants from warping in and the
|
|
Eminence from crossing them.
|
|
- balance: The Eminence can never enter the Chapel.
|
|
coiax:
|
|
- rscadd: At the end of the round, all players can see who the antagonists are.
|
|
improvedname:
|
|
- bugfix: Corrects 357. speedloader in the autolathe
|
|
kevinz000:
|
|
- rscdel: Integrated circuit smoke circuits now require 10 units of reagents to
|
|
fire.
|
|
uraniummeltdown:
|
|
- rscadd: You can adjust line height in chat settings
|
|
- tweak: Default chat line height is slightly shorter, from 1.4 to 1.2
|
|
2017-12-22:
|
|
Awesine:
|
|
- rscadd: added some things which happen to be mining scanner things to that gulag
|
|
thing
|
|
Kor:
|
|
- rscadd: During Christmas you will be able to click on the tree in the Chapel to
|
|
receive one present per round. That present can contain any item in the game.
|
|
Naksu:
|
|
- bugfix: frying oil actually works
|
|
WJohnston:
|
|
- tweak: Syndicate nuke op infiltrator shuttle is no longer lopsided.
|
|
kevinz000:
|
|
- rscadd: 'Clown modules have been added for cyborgs! Modules: Bikehorn, Airhorn,
|
|
instrumental bikehorn, clown stamp, multicolor paint, rainbow crayon, soap,
|
|
razor, purple lipstick, nonstunning selfcharging creampie cannon, nonslipping
|
|
selfcharging water sprayer, lollipop fabricator, metallic picket sign, mini
|
|
extinguisher, laughter reagent hypospray, and the ability to hug. experimental:
|
|
When emagged they get a fire spray, "super" laughter injector, and shocking
|
|
or crushing hugs. Also, the module is adminspawn only at the moment.'
|
|
- bugfix: Projectiles that pierce objects will no longer be thrown off course when
|
|
doing so!
|
|
- code_imp: Projectiles now use /datum/point/vectors for trajectory calculations.
|
|
- bugfix: Beam rifle reflections will no longer glitch out.
|
|
2017-12-23:
|
|
Dax Dupont:
|
|
- bugfix: Borgs will no longer have their metal/glass/etc stacks commit sudoku when
|
|
it runs out of metal. They will also show the correct amount instead of a constant
|
|
of "1" on menu interaction.
|
|
Kor:
|
|
- rscadd: During Christmas you will be able to click on the tree in the Chapel to
|
|
receive one present per round. That present can contain any item in the game.
|
|
Robustin:
|
|
- tweak: The EMP door shocking effect has a new formula. Heavy EMP's will no longer
|
|
shock doors while light EMP's have a 10% chance (down from 13.33%).
|
|
coiax:
|
|
- balance: The kitchen gibber must be anchored in order to use.
|
|
- balance: The gibber requires bodies to have no external items or equipment.
|
|
2017-12-24:
|
|
Frozenguy5:
|
|
- bugfix: Soapstones now give the correct time they were placed down.
|
|
More Robust Than You:
|
|
- tweak: Vending machines now use TGUI
|
|
SpaceManiac:
|
|
- bugfix: '"Download N research nodes" objective is now checked correctly again.'
|
|
2017-12-25:
|
|
SpaceManiac:
|
|
- bugfix: The Syndicate radio channel works on the station properly again.
|
|
coiax:
|
|
- rscadd: Ghosts can now use the *spin and *flip emotes.
|
|
uraniummeltdown:
|
|
- rscadd: Examine a door assembly to check what custom name is set.
|
|
2017-12-26:
|
|
Cyberboss:
|
|
- tweak: Objects that can have materials inserted into them only will do so on help
|
|
intent
|
|
PsyKzz:
|
|
- rscadd: Jaws of life can now cut handcuffs
|
|
SpaceManiac:
|
|
- admin: Play Internet Sound now has an option to show the song title to players.
|
|
XDTM:
|
|
- balance: Rebalanced healing symptoms.
|
|
- balance: Cellular Molding was replaced by Nocturnal Regeneration, which only works
|
|
in darkness.
|
|
- balance: All healing symptoms now heal both brute and burn damage, although the
|
|
basic ones will still be more effective on one damage type.
|
|
- balance: Plasma Fixation and Radioactive Metabolism heal toxin damage, offsetting
|
|
the damage done by their healing sources.
|
|
- balance: Changed healing symptoms' stats, generally making them less punishing.
|
|
Xhuis:
|
|
- balance: Medical supplies on all normal maps (Box, Meta, Delta, Omega, and Pubby)
|
|
are now behind ID-locked windoors. These windoors will become all-access during
|
|
red alert!
|
|
YPOQ:
|
|
- bugfix: Emagged cleanbots can acid people again
|
|
- bugfix: Headgear worn by monkeys can be affected by acid
|
|
ninjanomnom:
|
|
- bugfix: The auxiliary mining base can no longer be placed on top of lava, indestructible
|
|
turfs, or inside particularly large ruins.
|
|
- bugfix: The backup shuttle has it's own area now and you should no longer occasionally
|
|
be teleported there by the arena shuttle.
|
|
- bugfix: Cycling airlocks on shuttles should work correctly when rotated now.
|
|
- bugfix: Things like thermite which burned through walls straight to space now
|
|
stop on plating. You'll have to thermite it again to get to space.
|
|
2017-12-27:
|
|
More Robust Than You:
|
|
- code_imp: Changed roundend sounds and lobby music to use one proc for choosing
|
|
sounds
|
|
- server: You can now easily host roundstart sounds without changing the code!
|
|
- config: RIP in shit round_start_sounds.txt
|
|
Nero1024:
|
|
- soundadd: blast doors and shutters will now play a sound when they open and close.
|
|
Robustin:
|
|
- bugfix: Hallucinations will no longer show open doors "bolting".
|
|
SpaceManiac:
|
|
- code_imp: The R&D console has been made more responsive by tweaking how design
|
|
icons are loaded.
|
|
Xhuis:
|
|
- rscadd: Maintenance drones and cogscarabs can now spawn with holiday-related hats
|
|
on some holidays!
|
|
coiax:
|
|
- rscadd: Deltastation now has christmas trees during seasonally appropriate times.
|
|
deathride58:
|
|
- bugfix: Praise the lord! The shift+scroll hotkey to zoom in/out as a ghost works
|
|
properly again!
|
|
kevinz000:
|
|
- rscadd: you can now pick up corgi's and pAIs, how disgustingly cute
|
|
- code_imp: Forensics is now a datum component.
|
|
- balance: NPC humans will now start leaving fingerprints on things they touch!
|
|
2017-12-28:
|
|
Cyberboss:
|
|
- bugfix: Ghost lights will follow the ghost while orbiting
|
|
Robustin:
|
|
- bugfix: Splashing a book with ethanol should no longer produce errant messages.
|
|
- balance: Dead cultists can now be moved across the "line" on Reebe.
|
|
2017-12-29:
|
|
CosmicScientist:
|
|
- rscadd: timestop now inverts the colours of those frozen in time!
|
|
Dax Dupont:
|
|
- bugfix: APCs and other wall mounted objects are no longer blocked by the secure
|
|
medbay storage parts.
|
|
- bugfix: Removed a duplicate radiation collector on Deltastation.
|
|
More Robust Than You:
|
|
- bugfix: The Radiance can now enter the chapel
|
|
- bugfix: Monkey chat should no longer have .k prefixed
|
|
- bugfix: Monkey leaders should actually get jungle fever now
|
|
Robustin:
|
|
- bugfix: The action button for spells should now accurately reflect when the spell
|
|
is on cooldown
|
|
- bugfix: You can now reliably use the button for "touch" spells to "recall" the
|
|
spell
|
|
SpaceManiac:
|
|
- code_imp: Explicit z-level checks have been changed to use defines.
|
|
XDTM:
|
|
- rscadd: 'Added a new reagent: Pax.'
|
|
- rscadd: Pax is made with Mindbreaker, Synaptizine and Water, and those affected
|
|
by it are forced to be nonviolent against living beings. At least, not directly.
|
|
coiax:
|
|
- rscadd: Adds an internal radio implant, allowing the use of the radio if you expect
|
|
to have your headset removed. Or if you don't have any ears or hands. It can
|
|
be purchased for 4 TC from any Syndicate uplink.
|
|
- rscadd: Nuke ops now buy special "syndicate intelligence potions" that automatically
|
|
insert an internal radio implant when used successfully. Cayenne can now participate
|
|
in your high level discussions.
|
|
2017-12-30:
|
|
Cyberboss:
|
|
- tweak: Burial jumpsuits no longer have suit sensors
|
|
- tweak: The chemistry job has been removed from Omegastation. Medical doctors still
|
|
have full chemistry access
|
|
MrDoomBringer:
|
|
- imageadd: NanoTrasen has sent the station new spaceheaters! They look nicer now!
|
|
Xhuis:
|
|
- balance: Vitality matrices now apply Ichorial Stain when reviving a dead servant,
|
|
which prevents that servant from being revived again by vitality matrices for
|
|
a full minute.
|
|
- balance: Vitality matrices can't be placed adjacent to one another.
|
|
- balance: Brass skewers now damage and stun cyborgs.
|
|
- balance: Vitality matrices no longer drain people impaled on brass skewers.
|
|
- balance: Pressure sensors have 5 health again (down from 25.)
|
|
ninjanomnom:
|
|
- bugfix: Some changes to turfs like shuttles would result in un-initialized space
|
|
tiles being created. This has been fixed.
|
|
2017-12-31:
|
|
Cyberboss:
|
|
- rscadd: Explosions now cause camera shake based on intensity and distance
|
|
F-OS:
|
|
- bugfix: Last resort now requires a confirmation
|
|
Naksu:
|
|
- code_imp: loot drop spawners now assign their pixel offsets to the items they
|
|
spawn, also have a "fanout" setting to distribute items in a neat fashion like
|
|
in omega/delta's core and some tech storages.
|
|
- tweak: replaced several law boards in uploads with spawners, the net result being
|
|
one more board in uploads that may be a duplicate asimov (but hopefully isn't)
|
|
SpaceManiac:
|
|
- bugfix: Viewing photos sent by PDA message works again.
|
|
WJohnston:
|
|
- rscadd: Redesigned the entire syndicate lavaland base to be more stylish, have
|
|
functioning power and atmos as well as a turbine to play with.
|
|
XDTM:
|
|
- bugfix: Fixed a hallucination that would say [target.first_name()] instead of
|
|
the actual name.
|
|
2018-01-01:
|
|
Dax Dupont:
|
|
- bugfix: PDA messages have been fixed.
|
|
2018-01-02:
|
|
Dax Dupont:
|
|
- bugfix: The bank vault is no longer metagaming. It will now display the IC station
|
|
name.
|
|
DaxDupont:
|
|
- bugfix: Solar control consoles are no longer pointing to the wrong direction,
|
|
you can now turn tracking off again and manual positioning of solar panels have
|
|
been fixed.
|
|
Frozenguy5:
|
|
- rscadd: Adds a goon and cult emoji. Improves gear and tophat. (Credits to GoonStation
|
|
for creating the goon bee sprite.)
|
|
Okand37:
|
|
- rscadd: Overhauled aesthetic of some portions of Omegastation
|
|
- rscadd: Overhauled Omegastation's departure lounge, fitting it with the rest of
|
|
the station's theme
|
|
- rscadd: Replaced the personal closets with wardrobes in Omegastation's Lockerroom
|
|
- rscadd: Made Omegastation's engine room floortiles reinforced
|
|
- rscadd: Replaced the cola and snack machines with their random counterparts on
|
|
Omegastation
|
|
- bugfix: Fixed Omegastation's self destruct console being a doomsday device
|
|
- bugfix: Fixed Omegastation's chemistry shutters not all being synced and rearranged
|
|
the chemmaster.
|
|
- rscadd: Added a small technology storage in maintenance near departures on Omegastation
|
|
- rscadd: Added additional loot and emergency supplies to maintenance on Omegastation
|
|
- rscadd: Added the X-01 Multiphase to the Captain's Locker, Blueprints to Vault,
|
|
Reactive Teleportation Armor to Server Room and theHypospray to Medical Storage
|
|
on Omegastation
|
|
XDTM:
|
|
- bugfix: Fixed Runic Golem's Abyssal Gaze blinding permanently.
|
|
- balance: Ocular Restoration has been removed, its effect transfered on Sensory
|
|
Restoration.
|
|
- balance: Sensory Restoration now heals both eye and ear damage.
|
|
- balance: Mind Restoration now no longer heals ear damage, but now heals brain
|
|
damage by default.
|
|
- balance: Mind Restoration's thresholds can now let the symptoms cure mild brain
|
|
traumas at 6 resistance and severe ones at 9.
|
|
ninjanomnom:
|
|
- bugfix: Turfs are construct-able again
|
|
2018-01-03:
|
|
Cyberboss:
|
|
- bugfix: Fixed lathe power consumption being too high
|
|
- bugfix: You no longer cut yourself with shards when clicking a portal
|
|
Dax Dupont:
|
|
- bugfix: After 2 years and 2 separate issues the paper mache wizard robe has finally
|
|
been fixed.
|
|
Naksu:
|
|
- rscadd: A damaged core AI module may now spawn in AI uploads. It contains a random
|
|
amount of ionic laws with normal law priorities.
|
|
- bugfix: splash-fried food is now actually edible
|
|
SpaceManiac:
|
|
- bugfix: Mimes now laugh silently.
|
|
deathride58:
|
|
- tweak: Explosions will no longer give everyone and their mothers motion sickness
|
|
from a mile away.
|
|
2018-01-04:
|
|
Cyberboss:
|
|
- bugfix: The bloodcult sacrifice objective description won't change when the target
|
|
is sacrificed
|
|
Dax Dupont:
|
|
- rscadd: PDA Interface color is now a preference.
|
|
- bugfix: Fixed PDA font style not applying at round start.
|
|
- rscadd: 'The following messages have been added to dead chat: Security level change,
|
|
(re)calling, Emergency Access, CentComm/Syndicate console messages, outgoing
|
|
server messages and announcements,'
|
|
MrStonedOne:
|
|
- bugfix: The changelog hadn't been updating. This has been fixed.
|
|
ShiggyDiggyDo:
|
|
- tweak: Syndicate experts were able to create more sophisticated copies of the
|
|
nuclear authentication disk. While still unable to detonate the nuclear fission
|
|
explosive with them, they're practically identical to the real disk if not examined
|
|
closely.
|
|
2018-01-05:
|
|
Cruix:
|
|
- bugfix: Chameleon PDAs now have their chameleon action.
|
|
Okand37:
|
|
- rscadd: Added a fully functioning A.I. satellite to Omegastation!
|
|
- rscadd: Added the CE's magboots to the gravity room on Omegastation!
|
|
- rscadd: Added a medical wrench to cryo for Omegastation!
|
|
Shadowlight213:
|
|
- bugfix: Devils will no longer be permanently stuck if interrupted while trying
|
|
to jaunt.
|
|
- bugfix: Devils will now properly clear the fake fire if failing to jaunt.
|
|
SpaceManiac:
|
|
- bugfix: The startup load time of away missions has been drastically reduced.
|
|
- bugfix: The admin notification for the pulse rifle prize now shows the correct
|
|
coordinates.
|
|
deathride58:
|
|
- bugfix: Explosions now function properly again!
|
|
2018-01-10:
|
|
Robustin:
|
|
- bugfix: Blood cultists will now properly display a "reverted to their old faith"
|
|
message when deconverted.
|
|
2018-01-11:
|
|
Cyberboss:
|
|
- spellcheck: Fixed mechanical arms grammar when failing to activate
|
|
- bugfix: You will now no longer hit closets when attempting to anchor them
|
|
ExcessiveUseOfCobblestone:
|
|
- code_imp: Adds Stat Tracking to Techwebs by node and order.
|
|
Selea:
|
|
- rscadd: pulling claw.Integrated circuit, which allow assemblies to pull things.
|
|
ShizCalev:
|
|
- bugfix: 'Meta: The UI for the captain''s cigarette vendor now works again.'
|
|
- tweak: 'Meta: Removed the omnizine filled syndicate cigarettes from the captain''s
|
|
cigarette vendor.'
|
|
- tweak: Medbots are no longer able to inject you if you do not have any exposed
|
|
flesh.
|
|
Someguynamedpie:
|
|
- bugfix: Use world.timeofday instead of world.realtime
|
|
SpaceManiac:
|
|
- spellcheck: Replaced "CentComm" with "CentCom" in communications console deadchat
|
|
announcement.
|
|
- refactor: Information about the properties of z-levels is now less hardcoded than
|
|
before.
|
|
Tortellini Tony:
|
|
- rscadd: 'New hotkey for admin say command: F3.'
|
|
yorii:
|
|
- spellcheck: Renamed the ChemMaster eject button to highlight the fact that the
|
|
buffer does not get cleared
|
|
2018-01-12:
|
|
Cobby:
|
|
- tweak: As a human, you will now point with your legs when you have no arms, falling
|
|
over each time.
|
|
- tweak: As a human, you will bump your head on the ground trying to motion towards
|
|
something when you have no arms or legs.
|
|
Cyberboss:
|
|
- spellcheck: Fixed message grammar when lifting someone off a brass skewer
|
|
- bugfix: Fixed the original poker tables not being deleted after Narsie converted
|
|
them to a wooden table
|
|
Dax Dupont:
|
|
- rscadd: Thanks to the extensive disco and plasma research gathered by the Disco
|
|
Inferno shuttles, an indestructible mark V disco machine is now available. The
|
|
latest edition of the Disco Inferno shuttle now carries it.
|
|
JJRcop:
|
|
- code_imp: Removes some links intended for admins from game logs.
|
|
More Robust Than You:
|
|
- balance: Sigils of submission now uncuff upon successful conversion
|
|
PKPenguin321:
|
|
- tweak: Cyborgs that take enough damage to have a module disabled will now automatically
|
|
announce that they've had a module disabled to anybody nearby. Now if you want
|
|
to stop a cyborg from interfering with your business but don't want to kill
|
|
it, you can simply bash until you see the CRITICAL ERROR message.
|
|
- soundadd: Borgs will play an alarm sound in addition to displaying this message
|
|
as they have their modules disabled.
|
|
ShizCalev:
|
|
- bugfix: You can now attach collars to pets again!
|
|
- bugfix: Corrected pet collars icon mismatch.
|
|
- bugfix: Pets will now drop their collars when gibbed.
|
|
- tweak: You will no longer be able to rename unique pets, such as Ian or Runtime.
|
|
You can still rename pets without a special name.
|
|
- bugfix: Secbot assemblies will no longer lose their weld hole when dragged North
|
|
- imageadd: Secbot assemblies now have new North facing sprites!
|
|
- imageadd: Cleaned up a rogue pixel on beepsky's sprite.
|
|
- bugfix: Defibrillators now have inhands again!
|
|
- bugfix: Defibrillators will no longer stay in your hands after you die.
|
|
- bugfix: Losing an arm while wielding a two handed weapon will now cause you to
|
|
drop the weapon.
|
|
- bugfix: Losing an arm while carrying an item that requires two hands to hold will
|
|
now cause you to drop the item.
|
|
- spellcheck: Improved user feedback from chem dispenser macros.
|
|
- bugfix: Fixed Tests Areas debug verb.
|
|
- bugfix: Only the chaplain can now purify a bloody bastard sword.
|
|
- bugfix: Fully healing a mob as an admin now cures disabilities properly.
|
|
- bugfix: Non-cultists hulks can no longer withstand the immense powers of Ratvar's
|
|
influence while holding a bloody bastard sword.
|
|
- bugfix: The average body temperature has been corrected to 98.6F.
|
|
- tweak: Safe dials will now present itself in 1 number increments, instead of 5.
|
|
- bugfix: Relabeled canisters will no longer switch to an incorrect sprite when
|
|
broken.
|
|
SpaceManiac:
|
|
- bugfix: Relabelled canisters once again have the correct description.
|
|
- bugfix: The interface of airlock consoles has been restored to normalcy.
|
|
YPOQ:
|
|
- bugfix: Securitrons/ED-209s/Honkbots will only activate their emag functions after
|
|
their internals are emagged
|
|
2018-01-14:
|
|
Dax Dupont:
|
|
- bugfix: The NT Violet Lepton shuttle has been retrofitted with lava proof windows
|
|
for the lava engine. They will no longer catch fire and violently decompress
|
|
the shuttle.
|
|
Leshana:
|
|
- bugfix: Fix attempt to use `in` on a non-list. Pretty sure bitfields do not work
|
|
that way.
|
|
- admin: SS_NO_FIRE subsystems will no longer display pointless cost statistics
|
|
in MC panel
|
|
QualityVan:
|
|
- balance: Due to budget cuts, the vault safe is now slightly less resistant to
|
|
explosions.
|
|
ShizCalev:
|
|
- bugfix: Constructed security/honk/ect bots will now drop the correct parts when
|
|
destroyed.
|
|
- bugfix: "Some areas will no longer present themselves at \"\xC3\xBFUnexplored\
|
|
\ Area\""
|
|
SpaceManiac:
|
|
- bugfix: The R&D console design icon for slot machines is no longer mangled.
|
|
- bugfix: The Ark's teleportation checks now take mechs and sleepers into account
|
|
correctly.
|
|
- spellcheck: Activating internals via the right-side button produces better messages
|
|
on success.
|
|
- bugfix: The RPD will no longer fail to paint and layer pipes in some situations.
|
|
- bugfix: Unwrenching canisters from connector ports on non-default layers now resets
|
|
their pixel offset.
|
|
Thunder12345:
|
|
- bugfix: The NES Port emergency shuttle will no longer drain the CentComm emergency
|
|
dock of air
|
|
XDTM:
|
|
- tweak: Dreams are now more immersive and interesting.
|
|
deathride58:
|
|
- admin: You can now choose an outfit to be equipped while transforming a mob to
|
|
human via rudimentary transform.
|
|
2018-01-15:
|
|
Cruix:
|
|
- rscadd: Roundend traitor purchase logs now have tooltips showing the name, cost,
|
|
and description of the items.
|
|
F-OS:
|
|
- rscadd: NT has disabled their automatic APC lock
|
|
- tweak: The space heater now has a warning on it about use in the SM.
|
|
Half of coderbus ended up working on this somehow:
|
|
- rscadd: Goats will now dismember plant people when attacking them.
|
|
Iamgoofball:
|
|
- bugfix: The Express Console emag effect is now worth using.
|
|
JohnGinnane:
|
|
- bugfix: Fixed not being able to alt click on a stack
|
|
More Robust Than You:
|
|
- bugfix: Monkey Leaders should now properly get Jungle Fever
|
|
- bugfix: Monkeymode roundend report should now properly show Major/Minor victory
|
|
- bugfix: Monkeys should now get the jungle fever objective in monkeymode
|
|
- imageadd: Wirecutters can come in even more colors now!
|
|
ShizCalev:
|
|
- bugfix: RPDs and pipe painters now have more colorssssssssssssssssss
|
|
SpaceManiac:
|
|
- bugfix: Title screens without multiple dots in their filename will now be chosen
|
|
again.
|
|
- bugfix: MMIs in mechs or held by humans wearing fireproof suits are no longer
|
|
burnt by ash storms.
|
|
WJohnston:
|
|
- rscadd: Encrypted radio waves have been detected airing around station space.
|
|
Watch for possible enemy communications.
|
|
- rscadd: The space syndicate listening post has been remade from scratch, and now
|
|
has an actual ghost role to help spy on the station and relay info to traitors!
|
|
Xhuis:
|
|
- tweak: Added some new tips to the list for fighting the clockcult!
|
|
- rscadd: Added a new bar sign, The Lightbulb.
|
|
YPOQ:
|
|
- bugfix: Players are immune to their own slime time stops again
|
|
coiax:
|
|
- rscadd: A xenomorph maid (or barmaid) cleans the floor as they walk on it. Lie
|
|
down, and they'll clean your face.
|
|
ninjanomnom:
|
|
- admin: There are 3 new helpers in the secrets menu for messing with movement controls
|
|
- bugfix: Mining base walls when broken turn into plating which in turn breaks down
|
|
to the basalt surface.
|
|
theo2003:
|
|
- tweak: The autolathes on MetaStation, and DeltaStation next to R&D are now accessible
|
|
from R&D via windoor.
|
|
2018-01-16:
|
|
AnturK:
|
|
- bugfix: Photos now properly capture everything again.
|
|
DaedalusGame:
|
|
- bugfix: fixed duplicate reagent definitions in chem macros
|
|
SpaceManiac:
|
|
- bugfix: Heat exchange manifold pipes facing east/west now work again.
|
|
Thunder12345:
|
|
- bugfix: The asteroid with engines strapped to it will no longer vent both the
|
|
CentCom docks and its own entrance.
|
|
XDTM:
|
|
- rscadd: Reworked the species side of xenobiology.
|
|
- rscadd: Instead of an universal unstable mutation toxin, green slimes can now
|
|
produce slime mutation toxin (plasma), human mutation toxin (blood), and lizard
|
|
mutation toxin (radium).
|
|
- balance: Slime mutation toxin requires several units and some time before acting,
|
|
unless you're already a slimeperson (in which case it will randomize your subspecies)
|
|
- rscadd: Two new jellypeople subspecies have been added to make up for the lost
|
|
species.
|
|
- rscadd: Stargazers have telepathic abilities; they can Send Thoughts, privately
|
|
and anonimously, to any target they can see, and they can Link Minds with any
|
|
aggressively grabbed mob to form a hivemind with them. Hiveminds have no limit
|
|
but expire when the Stargazer dies or changes species.
|
|
- rscadd: Luminescents glow faintly and can absorb slime cores to gain special abilities.
|
|
Each core has a minor and a major ability, generally based on what they normally
|
|
do. Using these abilities does not use up the cores, but it has a cooldown depending
|
|
on the ability's power.
|
|
- balance: Slimepeople can now switch bodies on death or when unconscious, as long
|
|
as they have another one.
|
|
2018-01-17:
|
|
DaedalusGame:
|
|
- balance: you can't get 12 syndi bomb cores from stripping the syndi lava base
|
|
for parts anymore
|
|
- bugfix: fixed the syndi lava base blowing up from stray colossus shots, goliaths
|
|
breaking in or miners throwing gibtonite at it.
|
|
F-OS:
|
|
- tweak: Air alarms start unlocked
|
|
- bugfix: Air alarms no longer think they are fire alarms
|
|
- bugfix: Drone dispensers no longer hide drones
|
|
- bugfix: Ash storms aren't at ear-rapey volumes inside shielded areas.
|
|
ShizCalev:
|
|
- bugfix: Gas tanks are now made of metal! Honk
|
|
SpaceManiac:
|
|
- bugfix: Clicking lattices and girders with the RPD now succeeds instead of appearing
|
|
to place a pipe but failing.
|
|
- bugfix: The debug verbs "Display Air Status" and "Air Status in Location" now
|
|
format their reports the same and actually work more often.
|
|
- bugfix: The Camera Failure event no longer crashes the server if the station has
|
|
no cameras.
|
|
- admin: SDQL "select" outputs now have buttons to jump to the coordinates of the
|
|
found objects.
|
|
Xhuis:
|
|
- balance: You now have to climb through rifts to Reebe by walking into them, instead
|
|
of instantly warping away when you bump into one.
|
|
- balance: The separation line between the crew spawn and servant spawn in Reebe
|
|
now blocks airflow.
|
|
- rscadd: Added a new bar sign, The Lightbulb.
|
|
- bugfix: The Eminence's mass recall ability should now work properly
|
|
coiax:
|
|
- rscadd: If enough people vote to start CTF (by clicking on a CTF controller as
|
|
a ghost), then CTF will automatically begin.
|
|
deathride58:
|
|
- rscadd: By using a multitool on a radiation collector, you can use it to generate
|
|
research points! This requires a tank filled with a mix of tritium and oxygen.
|
|
- tweak: The display of rad collectors' power production rates has been moved from
|
|
a multitool interaction to examine text.
|
|
- tweak: Radiation collectors now emit a ding when they run out of fuel.
|
|
kevinz000:
|
|
- bugfix: Flashes can no longer work from inside containers to flash people outside.
|
|
- balance: Research export cargo points have been halved
|
|
nicbn:
|
|
- tweak: The Pirate Code changed its first rule to "BE AN SKELETON YARR". The old
|
|
"there are no rules" is now the second rule.
|
|
2018-01-18:
|
|
Buggy123:
|
|
- tweak: full-tile plasmaglass windows have had their integrity increased to the
|
|
correct value.
|
|
2018-01-19:
|
|
AverageJoe82:
|
|
- tweak: Reduce clock work mob death sound file's volume to 80%
|
|
Buggy123:
|
|
- rscadd: Observers can now view the atmospheric contents of the tile they're floating
|
|
above.
|
|
Cyberboss:
|
|
- refactor: Added test run mode which checks for runtimes in startup/shutdown and
|
|
runs tests (if they were enabled during compilation). Invoke it with the "test-run"
|
|
world parameter
|
|
Dax Dupont:
|
|
- bugfix: Autolathe now consumes reasonable amounts of power when inserting materials
|
|
- bugfix: Fixed conveyor belt power usage.
|
|
Frozenguy5:
|
|
- code_imp: Travis now builds on BYOND 512.1403
|
|
Joan and More Robust Than You:
|
|
- rscadd: Adds moths! They're a new species that is able to fly in pressurized areas
|
|
provided gravity is off... and that they still have wings.
|
|
More Robust Than You:
|
|
- rscadd: Added some useful sec officer tips
|
|
OrdoM:
|
|
- rscadd: Adds morphine recipe to chemistry.
|
|
- rscdel: Removed ability for bartender to steal all morphine on the map
|
|
Robustin:
|
|
- bugfix: Fixed frost oil (cryosting) sending insulated crewmembers below absolute
|
|
zero temperatures.
|
|
- bugfix: Fixed damaging cold temps being a death sentence to simple mobs (they
|
|
wouldn't heat back up to safe temps at room temperature).
|
|
- refactor: Refactored human temperature code, insulating clothing now helps you
|
|
stay warm but going unprotected will help you cool off. However, you will now
|
|
benefit from colder temps when you're overheating even in full EVA/hardsuit
|
|
gear and you will warm up faster at room temperature in insulated gear as well
|
|
(i.e. putting on a winter coat will no longer suppress your temperature if your
|
|
already cold).
|
|
- bugfix: All crew can now purify bloody bastard swords with a bible (available
|
|
from cargo religion crates, library, or chapel) once again.
|
|
Shadowlight213:
|
|
- rscadd: Players can now have a verb in the ooc tab to see their own tracked playtime
|
|
- bugfix: fixed admin bypass not using the right proc
|
|
- bugfix: Lavaland ghost roles should now show up in the playtime report
|
|
ShizCalev:
|
|
- bugfix: Floors that look damaged / burned are now ACTUALLY damaged / burned, and
|
|
can be repaired!
|
|
SpaceManiac:
|
|
- bugfix: PDA messages sent by the message monitor console are now included in the
|
|
talk logs.
|
|
XDTM:
|
|
- tweak: Mass Hallucination now will give everyone the same hallucination.
|
|
- bugfix: Slimepeople can now properly swap between bodies.
|
|
- bugfix: Slimes no longer attack people with their same faction.
|
|
Xhuis:
|
|
- tweak: Servants can now cancel warps by clicking the button again, instead of
|
|
having to manually interrupt it by doing something like picking up an item from
|
|
their pocket.
|
|
coiax:
|
|
- rscdel: The Free Golem Ship no longer has a teleport beacon.
|
|
- rscdel: Jaunters no longer have a special effect when teleporting golems.
|
|
deathride58:
|
|
- rscadd: Mappers can now color individual tiles of floors via turf decals.
|
|
- bugfix: Cancelling the "Change equipment" command now works as expected again.
|
|
uraniummeltdown:
|
|
- bugfix: Jaunting wraiths should now always be facing the correct direction
|
|
yorii:
|
|
- bugfix: fixed the syringe getting a transfer amount of 0 if the contents of it
|
|
are 0, intended feature was probably to check the target and not the syringe
|
|
itself for clamp.
|
|
2018-01-20:
|
|
MrDoomBringer:
|
|
- rscadd: All Cargo Techs now come equipped with a standard supply Export Scanner!
|
|
Get to selling!
|
|
XDTM:
|
|
- bugfix: Fixed a bug where slimes wouldn't eat neutral mobs.
|
|
uraniummeltdown:
|
|
- tweak: Emagged airlocks can now be deconstructed simply by crowbarring when the
|
|
panel is open
|
|
2018-01-21:
|
|
Dax Dupont:
|
|
- bugfix: Moth wings will now respect your preferences.
|
|
WJohnston:
|
|
- rscadd: We've lost contact with one of our trade caravans in your sector, be on
|
|
the lookout for possible enemy activity.
|
|
- rscadd: Redesigned the syndicate ambush space ruin. It now boasts multiple flyable
|
|
shuttles and looks a lot prettier.
|
|
- imageadd: Wirecutter greyscaling is now less ugly
|
|
2018-01-22:
|
|
DaedalusGame:
|
|
- balance: foam and smoke now get 4x the reagents as they should according to the
|
|
comments
|
|
- bugfix: fixes pyrosium and cryostylane not heating or cooling humans at all
|
|
- bugfix: fixes cryostylane cooling beakers to negative kelvin, it's now limited
|
|
to what the description says
|
|
- bugfix: fixes cryostylane cooling people to negative body temperature
|
|
- code_imp: removed redundant check in trans_to
|
|
- code_imp: fixes a runtime when total_volume is 0 in copy_to
|
|
- tweak: Gas reagents (o2, plasma, ...) now dump out gas based on container temperature
|
|
instead of room temperature
|
|
Dax Dupont:
|
|
- rscadd: Fans of clown photography have successfully lobbied Nanotrasen to include
|
|
camera and camera accessories designs in the autolathe.
|
|
- tweak: Brings material values for the camera in line with other devices.
|
|
- tweak: The tapes printed by autolathes now come in random colors.
|
|
Dax Dupont & Coiax:
|
|
- rscadd: Praise the lord for he has granted thy chaplains, wizards, revenants and
|
|
eminences with holy vision. They can now see blessed tiles.
|
|
MMMiracles:
|
|
- rscadd: Syndicate and pirate mobs now give off light when appropriate
|
|
More Robust Than You:
|
|
- bugfix: Fixed monkey teams
|
|
- tweak: The Lepidopterian language now has less spaces in it
|
|
Robustin:
|
|
- bugfix: Fixed monkeys slowly freezing to death
|
|
ShizCalev:
|
|
- bugfix: Clockcultists and revolutionaries can no longer be mindswapped.
|
|
SpaceManiac:
|
|
- refactor: Weather and certain events have been updated to use Z traits.
|
|
- bugfix: The Staff of Storms now correctly starts and ends storms if used from
|
|
inside lockers.
|
|
- bugfix: Weather telegraph messages are now shown to those inside lockers and mechs.
|
|
- bugfix: Radio jammers no longer affect other z-levels.
|
|
Tlaltecuhtli:
|
|
- tweak: min player req for rev is 30 now
|
|
Xhuis:
|
|
- bugfix: Emergency lights now function correctly.
|
|
deathride58:
|
|
- code_imp: Light fixtures no longer use hardcoded values for their power and colour.
|
|
ninjanomnom:
|
|
- bugfix: Functions that aren't intending on actually moving the shuttle yet don't
|
|
send error messages to admins anymore when seeing if a shuttle *can* move.
|
|
scrubs2009:
|
|
- tweak: Candles last longer
|
|
uraniummeltdown:
|
|
- bugfix: Bananium shows up on mining scanners again
|
|
2018-01-23:
|
|
Cruix:
|
|
- bugfix: engine goggles set to t-ray mode will no longer show pipes with the wrong
|
|
rotation.
|
|
- bugfix: cables now show up on t-ray scans.
|
|
Dax Dupont:
|
|
- bugfix: Fixed missing tile under autolathes
|
|
MrDoomBringer:
|
|
- rscadd: NanoTrasen's Creative Psychology Initiative has brought new training to
|
|
all crewmembers to foster rapid, innovative problem-solving! You can now kill
|
|
yourself in so many more ways!
|
|
- rscadd: The RnD department can now develop firmware upgrades to the Express Supply
|
|
Console, unlocking advanced cargo drop pods!
|
|
Naksu:
|
|
- code_imp: removed a bunch of unnecessary vars, combining them into a bitfield
|
|
SpaceManiac:
|
|
- bugfix: Fixed occasional runtimes when ion storms or overflow would replace an
|
|
existing law.
|
|
WJohnston:
|
|
- bugfix: Space syndie listening post now has a real microwave, and a book management
|
|
console. Lava listening post comms room intercom now no longer starts with broadcast
|
|
on.
|
|
- rscadd: the syndicate drop ship and fighter pods from the caravan ambush can now
|
|
be flown to the syndicate listening post. The fighter pods also now have xray
|
|
cameras because regular ones were super useless.
|
|
XDTM:
|
|
- rscadd: Added Regenerative Jelly, made with tricordrazine and slime jelly. It
|
|
regenerates a bit faster, and won't harm jellypeople.
|
|
- rscadd: Added Energized Jelly, made with teslium and jelly. It works as an anti-stun
|
|
chemical for slimepeople and speeds up luminescents' power cooldown, but non-jellypeople
|
|
will just get shocked.
|
|
- rscadd: 'Added Pyroxadone, made with cryoxadone and slime jelly. It''s basically
|
|
inverse cryoxadone: it heals faster the hotter your body temperature is.'
|
|
- tweak: Cryoxadone no longer deals toxin damage to jellypeople.
|
|
- tweak: Purple Slime Extracts no longer have their sugar->slime jelly reaction
|
|
(obsolete with extract grinding), and instead have a blood->regen jelly reaction.
|
|
- tweak: Purple Extract's major activation by Luminescents now give regenerative
|
|
jelly instead of tricordrazine.
|
|
coiax:
|
|
- rscadd: Fake nuclear disks can only be identified by the captain, observers, nuclear
|
|
operatives, seeing where the pinpointer points, or attempting to put it into
|
|
a nuclear device.
|
|
- rscadd: Fake nuclear disks "respawn" on the station just like the real one.
|
|
kevinz000:
|
|
- rscdel: pulling claw can now only passively grab
|
|
- bugfix: Infrared beams now update instantly.
|
|
ninjanomnom:
|
|
- bugfix: Changeling clothing can get bloodied again.
|
|
the hatchet man (i eat garbage code):
|
|
- bugfix: 'you shitlords picked the wrong virtual anime tits to fuck so im takin
|
|
away your space bases experimental: lets be fair all you guys did in those was
|
|
jack off to hentai, and not real man''s gachimuchi'
|
|
2018-01-24:
|
|
Dax Dupont:
|
|
- bugfix: Fixed missing wheat fridge on omega and removes a duplicate pipe.
|
|
- rscadd: Beakers and beaker-like objects now get put in your hand on ejection from
|
|
chemistry devices.
|
|
Shadowlight213:
|
|
- bugfix: Fixed eye damage not being applied if it was exactly 3.
|
|
YPOQ:
|
|
- bugfix: Emergency lights will give off light again
|
|
ninjanomnom:
|
|
- bugfix: Pointing at squeaky things doesn't make them squeak anymore.
|
|
2018-01-25:
|
|
Dax Dupont:
|
|
- imageadd: Autolathe now repeats it's animation while printing.
|
|
- tweak: You now need to examine engravings to pop open the menu.
|
|
- bugfix: People can no longer extract 300 supermatter shard slivers without it
|
|
exploding.
|
|
- bugfix: Fixed thongs not dusting people on use.
|
|
Jittai:
|
|
- tweak: All color inputs now use the current color, of the thing being colored,
|
|
as default choice.
|
|
More Robust Than You:
|
|
- rscadd: You can now defib monkeys and aliums
|
|
- tweak: Monkeys can also use defibs now, too!
|
|
Naksu:
|
|
- code_imp: Slightly refactored object armor code
|
|
Ordo:
|
|
- rscadd: Adds Ketrazine, a powerful but dangerous combat stim which the crew can
|
|
synthesize
|
|
Robustin:
|
|
- balance: Clockwork marauders now take more time (+3s) and power (7x) to create.
|
|
- balance: The "recent marauder" time limit is now 60 seconds, up from 20. The limit
|
|
now has a significantly smaller effect on summon time but will act as a further
|
|
cap on marauder summoning until it has passed.
|
|
- tweak: The marauder cap will now only account for living cultists.
|
|
- rscadd: 'A new cocktail: The Nar''Sour. Made from blood, demonsblood, and lemon
|
|
juice, this cocktail is known to induce a slightly different type of slurring
|
|
when imbibed.'
|
|
SPACE CONDUCTOR:
|
|
- tweak: Shuttles will throw you around if ya don't buckle in
|
|
Shadowlight213:
|
|
- balance: Moths are now more susceptible to bright lights
|
|
Togopal, Armhulenn, Naksu, Jordie & oranges:
|
|
- rscadd: Snakes! They hunt vermin on the station! Curators have a natural phobia
|
|
to them.
|
|
- rscadd: They can be purchased in cargo.
|
|
XDTM:
|
|
- rscadd: Slimepeople and Jellypeople can now speak the slime language.
|
|
- tweak: Slimes now only speak slime language, although they still understand common.
|
|
- balance: Slimepeople are no longer virus immune.
|
|
- bugfix: The above change fixes a bug that made black slime cure itself.
|
|
Xhuis:
|
|
- balance: Fleshmend can no longer be stacked several times at once.
|
|
- balance: Fleshmend no longer heals changelings who are on fire, and heals burn
|
|
damage half as quickly as brute and oxygen damage.
|
|
- code_imp: Fleshmend has been refactored into a status effect.
|
|
coiax:
|
|
- rscadd: Nuclear operatives that wish to fail in style can purchase Centcom Official
|
|
and Clown costumes. They can also buy a defective chameleon kit.
|
|
- rscadd: The majority of shuttles are now loaded at the start of the round from
|
|
template, rather than being premapped. As a side effect, Delta's mining shuttle
|
|
now docks facing down at Lavaland.
|
|
imsxz:
|
|
- rscadd: Traitor clowns are now able to purchase clown bombs from their uplinks.
|
|
Honk!
|
|
- rscadd: Clown bombs can now be placed via a small beacon, the same way normal
|
|
syndicate bombs can be.
|
|
- tweak: clown bomb payload now summons 50 clowns instead of 100
|
|
nicbn:
|
|
- bugfix: Now if you lose arms you won't be able to see through your uniform.
|
|
ninjanomnom:
|
|
- bugfix: Loaded templates now get placed on top of existing terrain so as to preserve
|
|
baseturfs. This fixes survival pods walls breaking to lava as well as allows
|
|
some future fixes.
|
|
2018-01-26:
|
|
Cruix:
|
|
- bugfix: Fixed being able to rotate things in only one direction.
|
|
DaedalusGame:
|
|
- rscadd: Firefighting Foam reagent, better alternative to water and corn oil for
|
|
firefighting purposes
|
|
Dax Dupont:
|
|
- rscadd: You can now rename and copy holodisks!
|
|
- rscadd: Holorecordings now can be looped.
|
|
- tweak: Holodisks now have materials and the autolathe cost has been adjusted.
|
|
- bugfix: Fixed holodisk speaker name not getting set when on non-prerecorded messages.
|
|
Epoc:
|
|
- bugfix: Slows Simple Clown mobs
|
|
GuppyLaxx:
|
|
- bugfix: Fixes the Ketrazine recipe
|
|
Iamgoofball:
|
|
- balance: Power cells explosions are now logarithmic
|
|
Naksu:
|
|
- code_imp: Cleaned up some /obj/item vars
|
|
- bugfix: Pneumatic cannons no longer misbehave when their contents such as primed
|
|
grenades get deleted (explode)
|
|
Robustin:
|
|
- rscadd: The Peacekeeper Borg's "Peace Hypospray" now includes the "Pax" reagent,
|
|
which prevents the subject from carrying out many forms of direct harm.
|
|
SpaceManiac:
|
|
- spellcheck: Clockwork armaments are no longer named "arnaments".
|
|
- bugfix: The Syndicate Listening Post's medicine closet now has the correct access.
|
|
coiax:
|
|
- rscadd: Syndicate intelligence potions also grant an internal syndicate ID card
|
|
to the simple animal granted intelligence. This effectively means that Cayenne
|
|
can open the airlocks on the Infiltrator.
|
|
uraniummeltdown:
|
|
- bugfix: You can no longer weld airlock assemblies for infinite materials
|
|
2018-01-27:
|
|
Anonmare:
|
|
- balance: The Syndicate Chameleon Kit is now available during rounds of lower population.
|
|
Because of course you can have an e-sword and revolver without restriction but
|
|
disguising and RP is verboten because we deathmatch station now.
|
|
Dax Dupont:
|
|
- bugfix: Eminence won't get spammed by tile crossing now.
|
|
Denton ShizCalev Kor Kevinz000 (original idea):
|
|
- balance: Due to budget cuts, the shoes shipped with chameleon kits no longer prevent
|
|
slipping. The premium version is unchanged and still sold separately.
|
|
- balance: To compensate, the chameleon kit cost was lowered by 2 TC and the minimum
|
|
crew limit removed.
|
|
Jittai:
|
|
- imageadd: New Morgue Tray sprites.
|
|
- imageadd: New Crematorium sprites.
|
|
Naksu:
|
|
- bugfix: Away missions no longer require manually adjusting subsystem mob/client
|
|
lists in order to not have the AI break.
|
|
WJohnston:
|
|
- bugfix: The lavaland syndie base is now packed with considerably fewer explosives,
|
|
and should lag far less brutally when exploding.
|
|
coiax:
|
|
- balance: Mobs will now start with a random nutrition amount, between hungry and
|
|
mildly well fed.
|
|
- rscadd: Nanotrasen Security Division has reported that syndicate comms agents,
|
|
both on lavaland and in space, have had training in "Codespeak", a top secret
|
|
language for stealthy communication.
|
|
uraniummeltdown:
|
|
- imageadd: Ore boxes have a new sprite
|
|
2018-01-29:
|
|
ACCount:
|
|
- rscadd: Having station blueprints in your hands now reveals function of wires
|
|
in station objects.
|
|
DaedalusGame:
|
|
- bugfix: fixed a strange pipenet issue that happens when a singular pipe or manifold
|
|
is placed directly between two or more components and wrenched last.
|
|
Dax Dupont:
|
|
- bugfix: After 3 years of intensive research by Nanotrasen's elite team of chefs,
|
|
rice dishes such as rice pudding are no longer considered salads.
|
|
Denton:
|
|
- spellcheck: Fixed Bubblegum's description.
|
|
F-OS:
|
|
- tweak: Academy is now part of the random station names.
|
|
Mark9013100:
|
|
- rscadd: Cloning data disks can now be constructed after researching the Genetic
|
|
Engineering technode.
|
|
MrStonedOne:
|
|
- tweak: 511 Clients can see atmos gases
|
|
- rscdel: This reverts the fix that prevents atmos gas overlays from stealing clicks.
|
|
Naksu:
|
|
- bugfix: Attempting to join into a command role as a nonhuman species no longer
|
|
lets you keep your nonhuman species languages if you are transformed into a
|
|
human because of a config option
|
|
- bugfix: Warp whistle can no longer pick up its user from inside various animation/in-between
|
|
states and effects such as transformations, jellypeople split, talisman of immortality
|
|
effect period or rod form.
|
|
WJohnston:
|
|
- bugfix: The centcom ferry shuttle now works again.
|
|
XDTM:
|
|
- balance: Peacekeeper cyborgs have synth-pax instead of normal pax, which has the
|
|
same effect but wears out faster.
|
|
- rscadd: Xenobiology consoles can now scan slimes and apply potions remotely. Use
|
|
potions on the console to load them.
|
|
- rscadd: Abductors now have the chemical, electric and trauma glands.
|
|
- rscdel: Removed the bloody, bodysnatch and EMP glands.
|
|
- tweak: The abductor viral gland now generates a random advanced virus instead
|
|
of a basic one.
|
|
- tweak: The abductor heal gland now also heals toxin damage.
|
|
- tweak: The abductor mindshock gland can now cause different reactions.
|
|
- tweak: The abductor slime gland now gives the slime faction.
|
|
- tweak: The abductor species gland now randomizes the victim's appearance and name
|
|
on top of the species.
|
|
- rscadd: 'Abductors have a new surgery type: violence neutralization. It has the
|
|
same steps as brain surgery, but it will instead inflict a Pacifism trauma upon
|
|
the victim, making them mostly harmless in the future.'
|
|
- rscadd: Bath Salts now give complete stun immunity while they last.
|
|
- balance: Ketrazine now gives immuity to sleeping.
|
|
improvedname:
|
|
- rscadd: Adds bz to cargo
|
|
ninjanomnom:
|
|
- rscdel: Removed the ability to create new shuttle areas or expand existing ones
|
|
with blueprints.
|
|
- bugfix: Special areas like rooms which require no power can no longer be expanded.
|
|
You can still expand into them however.
|
|
- bugfix: Turning to face a direction with control no longer moves you in the faced
|
|
direction after releasing control.
|
|
uraniummeltdown:
|
|
- rscadd: You can alt-click microwaves to turn them on
|
|
2018-01-30:
|
|
Cyberboss:
|
|
- bugfix: Blood contracts now only show living players and real names
|
|
DaedalusGame:
|
|
- tweak: made fire colored according to blackbody radiation and rule of cool.
|
|
- imageadd: some kind of lightning texture
|
|
Dax Dupont:
|
|
- rscadd: Cyborgs can now be upgraded to be h-u-g-e! Only a cosmetic effect!
|
|
ExcessiveUseOfCobblestone:
|
|
- bugfix: Turrets now check for borgs. Syndicate turrets are nice to emagged borgs
|
|
too!
|
|
Iamgoofball:
|
|
- bugfix: Minor code cleanup on the wirer
|
|
Jalleo:
|
|
- balance: nerfs power cells from a insane max possibility
|
|
Jittai:
|
|
- imageadd: Crematoriums and Morgue Trays now have directional states.
|
|
- bugfix: Morgue Trays now checks for cloneable people like the dna-scanner does.
|
|
(ghosts can roam now)
|
|
- bugfix: Cremated mice no longer leave behind snackable bodies.
|
|
- bugfix: Ash does not get instantly deleted in the crematorium upon creation. Ash
|
|
also piles up. (aesthetically only)
|
|
- tweak: Morgue/Crematorium Trays make a slight rolling sound.
|
|
More Robust Than You:
|
|
- tweak: Announcing messages while drunk will be slurred
|
|
Naksu:
|
|
- bugfix: Subjects without hearts now display as unsuitable for abductor experiments
|
|
when probed with the advanced baton.
|
|
- balance: BZ gas now makes lings lose their chems and hivemind access. The chem
|
|
loss is gradual.
|
|
- rscdel: 'Removed actual reagent quadrupling added in #34485'
|
|
- rscdel: Removed the foam effect combining feature, hopefully to be replaced with
|
|
something less completely and utterly broken
|
|
PKPenguin321:
|
|
- rscadd: Attention, space explorers! Nothing is out of your reach with the ACME
|
|
Extendo-Hand (TM)! With it, you can get a WHOLE EXTRA TILE OF REACH! Hug or
|
|
punch your friends from a whole 3 feet away! Win one from an arcade machine
|
|
or make one in the Misc. tab of your crafting menu today!
|
|
Robustin:
|
|
- rscadd: Blood magic. The next generation of talismans - you can create 2 spells
|
|
without a rune, up to 5 with a rune of empowerment. Preparing spells without
|
|
a rune will cost a significant amount of blood. Every talisman has been rebalanced
|
|
for its spell form. With a few exceptions, blood magic exists as a "touch" spell
|
|
that is very similar in behavior/appearance to the wizard touch spells.
|
|
- rscadd: New UI system for cultists.
|
|
- rscdel: Removed talismans, Talisman Creation Rune replaced by Rune of Empowerment.
|
|
Supply talisman has been replaced by a ritual dagger and 10 runed metal.
|
|
- rscadd: Ritual Dagger, replacing the Arcane Tome. This is largely a thematic alteration
|
|
but its to reinforce that your primary tool is also a weapon.
|
|
- bugfix: Cyborgs and AI are finally unable to see runes again
|
|
- tweak: Only the cult master can forge Bastard swords now, regular cultists can
|
|
get a mirror shield.
|
|
- rscadd: 'The mirror shield, it blocks, it reflects, it creates illusions, and
|
|
an incredible throwing weapon! The mirror shield also bears a unique weakness:
|
|
Shotgun slugs, .357 rounds, and other high damage projectiles will instantly
|
|
shatter it and briefly stun the holder.'
|
|
- balance: Nar'sien Bolas will not longer ensnare cultists and non-cultists will
|
|
ensnare themselves when attempting to use them. The bolas are now comparable
|
|
in effectiveness with reinforced bolas.
|
|
- rscadd: Rune of Spirits. This merges the Spirit Sight and Manifest Ghost rune.
|
|
The user will now choose which effect when invoking.
|
|
- rscadd: The Spirit Sight function has received several major improvements, allowing
|
|
the ghost to commune with the cult and mark objects similar how the cult master
|
|
can. The user has a unique appearance while ghosted and manifested cult ghosts
|
|
can see ghosts as well - allowing their summoner to lead them from the spirit
|
|
realm.
|
|
- balance: The Form Barrier rune will now last significantly longer and examining
|
|
the rune as a cultist will tell you how long it will remain.
|
|
- rscadd: The Apocalypse Rune. Replaces the EMP runes. Has a fixed invoker requirement
|
|
and added usage limitations. It scales depending on the crew's strength relative
|
|
to the cult. Effect includes a massive EMP, unique hallucination for non-cultists,
|
|
and if the cult is doing poorly, certain events. The rune can only occur in
|
|
the Nar-Sie ritual sites and will prevent Nar-Sie from being summoned there
|
|
in the future.
|
|
- rscdel: No more EMP rune.
|
|
- balance: The conceal/reveal spell now has 10 charges and will conceal far more,
|
|
including cult structures and flooring.
|
|
- balance: The stun spell will now stun for ~4 less seconds and silence for 2 more
|
|
seconds.
|
|
- balance: The EMP spell now costs 10 health to use, up from 5, and has had its
|
|
heavy/light EMP range nerfed by 1 and 2 respectively (now 3 and 6).
|
|
- balance: The shackles spell now has a silence effect similar to the stun talisman.
|
|
- balance: The hallucination spell now has multiple charges.
|
|
- tweak: The teleport spell can now be used on other adjacent cultists.
|
|
- tweak: Summon Tome and Summon Armor have been combined into "Summon Equipment",
|
|
which lets you choose between summoning a Ritual Dagger or Combat Gear (same
|
|
loadout that Summon Armor used to provide).
|
|
- balance: Standard cult robes now have -10 melee and -10 laser armor.
|
|
- balance: The "Construction" spell will now convert airlocks into cult airlocks
|
|
and cyborgs (after ~10 seconds) into constructs. The airlock is the most fragile
|
|
in the game, with reduced integrity, armor, and render it vulnerable to most
|
|
attacks. Cyborg "reconstruction" will be accompanied by an obvious effect/sound.
|
|
- rscadd: Blood Rites. This spell allows you to absorb blood from your surroundings
|
|
or adjacent non-cultists. You can use the blood rites as a convenient heal (self-healing
|
|
is significantly more costly though) or you can try to gather large quantities
|
|
of blood for unique and powerful relics.
|
|
- rscadd: Blood spear, a fragile but robust spear with a special recall ability
|
|
- rscadd: Blood bolts, the cultist's version of arcane barrage. The bolts will infuse
|
|
cultists with unholy water and damage anything else.
|
|
- rscadd: Blood beam, the ultimate blood rite. After a channeling period it will
|
|
fire 12 powerful beams across a long distance, piercing almost any surface (except
|
|
blessed turf), and damaging all non-cult life caught in the beam.
|
|
- tweak: All cult structures now generate significantly less light.
|
|
- balance: Pylons will now heal constructs faster and restore slightly more blood
|
|
than before.
|
|
- balance: Cult floors are now highly resistant to atmospheric changes.
|
|
- bugfix: Unholy water will now splash victims properly.
|
|
- balance: Unholy Water Vials created at altars now contains 50 units, and is better
|
|
at healing brute, and deals slightly more damage to non-cultists, the splash
|
|
ratio was reduced to 20% to compensate for the increased volume and damage.
|
|
- balance: Holy water will purge any and all blood spells from cultists.
|
|
- rscadd: Artificers, Wraiths and Juggernauts can now scribe revive, teleport, and
|
|
barrier runes respectively with a 3 minute cooldown.
|
|
- balance: Juggernauts' forcewall is now 3x1 but it has a ~30% longer cooldown.
|
|
Juggernauts got a modest speed increase (2.5 from 3) but lost a modest amount
|
|
of HP (200 from 250).
|
|
- rscadd: Juggernauts now get a ranged attack "Gauntlet Echo", a single projectile
|
|
that moves about as fast as them and does 30 damage with 5 seconds of stun and
|
|
a 35s cooldown.
|
|
- balance: The number of ghosts summonable by the manifest spirit rune is 3, down
|
|
from 5.
|
|
- balance: It now takes ~20% less water (~25 units) and ~30 seconds less to deconvert
|
|
cultists via holy water.
|
|
- tweak: The emagged library console will now distribute ritual daggers.
|
|
- tweak: Using the dagger on a rune will now take a 1-second channel to destroy
|
|
it, to avoid incidents where people instantly wipe a critical rune by accident.
|
|
- balance: Standard runed airlocks now have a lower damage deflection so they can
|
|
be destroyed with most respectable melee weapons (10+).
|
|
- balance: Teleporter runes that are used from space or lavaland will result in
|
|
the destination rune giving off a unique effect for 60 seconds. This effect
|
|
includes a long distance (but not obvious antagonistic) sound, a bright lighting
|
|
effect, and a visual cue that will indicate where the cultist arrived from.
|
|
Shadowlight213:
|
|
- tweak: Pluoxium is no longer considered dangerous for air alarms.
|
|
XDTM:
|
|
- tweak: Slimepeople can now host multiple minds in their body pool; occupied bodies
|
|
will be marked as such in the bodyswap panel.
|
|
- tweak: Slimepeople now retain 45% of their slime volume upon splitting instead
|
|
of a fixed amount.
|
|
Xhuis:
|
|
- rscadd: Defibrillator mounts can now be found in the CMO's locker or produced
|
|
from a medical protolathe after Biotech is unlocked. They can be attached to
|
|
walls, and hold defibrillators for public use. You can swipe an ID to clamp
|
|
the defibrillator in place, and it will automatically draw from the powernet
|
|
to recharge it. Being one tile away from the mount will force you to drop the
|
|
paddles.
|
|
- balance: Stargazers have been removed.
|
|
- balance: The clockwork cult now has a power cap of 50 kW.
|
|
- balance: Script scripture is now unlocked at 25 kW, and Application at 40 kW,
|
|
instead of 50 kW and 100 kW.
|
|
- tweak: Important scriptures are now displayed with italicized names.
|
|
Xhuis & Jigsaw:
|
|
- rscadd: Traitor clowns can now purchase the reverse bear trap, a disturbing head-mounted
|
|
execution device, for five telecrystals.
|
|
kevinz000:
|
|
- rscadd: Chameleon laser guns now have a special firing mode, activated by using
|
|
them in hand! Only certain gun disguises will allow this to work!
|
|
nicbn:
|
|
- bugfix: Bloodpacks will have their colors defined by the reagents
|
|
- imageadd: MMI dead sprite will now show a red light and no eyes instead of X-crossed
|
|
eyes
|
|
uraniummeltdown:
|
|
- imageadd: Solar panels have new sprites
|
|
- imageadd: Coffins have a new sprite
|
|
2018-02-01:
|
|
CosmicScientist:
|
|
- balance: tomatoes and similar ovary laden edibles are fruit, not veg, beware plasmamen
|
|
and mothmen
|
|
Denton:
|
|
- bugfix: Added a missing distress signal to the space ambush ruin.
|
|
Jalleo:
|
|
- rscdel: Space ghost syndicate comms guy removed.
|
|
Jittai:
|
|
- bugfix: Cloning doesn't runtime (and indefinitely get stuck) on cloning non-humans.
|
|
- tweak: Some of the Morgue Trays and Crematoriums on Box, Delta, and Meta have
|
|
been re-positioned to make use of their new directional states.
|
|
- imageadd: New Horizontal Coffin Sprites
|
|
SpaceManiac:
|
|
- tweak: The Whiteship spawn point is now a space ruin rather than being fixed every
|
|
round.
|
|
Xhuis:
|
|
- balance: Servant golems no longer appear in the magic mirror race list.
|
|
- bugfix: Cogs now fucking work
|
|
cebutris:
|
|
- spellcheck: The text you get when you examine a stunbaton to see the battery level
|
|
now uses the item's name instead of "baton"
|
|
2018-02-02:
|
|
Dax Dupont:
|
|
- tweak: Hijack objectives will only be given out if there are 30 or more players.
|
|
DeityLink:
|
|
- rscadd: You can now see the rays from a holopad displaying a hologram!
|
|
Epoc:
|
|
- bugfix: Soap now has inhand sprites
|
|
Xhuis:
|
|
- balance: Brass skewers now must be at least one tile apart.
|
|
- balance: Steam vents can no longer be placed within cardinal directions of other
|
|
steam vents, and will not hide objects they're placed on top of.
|
|
- bugfix: Races that have eyes that look different from regular humans' no longer
|
|
have white eyespots where human eyes appear.
|
|
Xhuis, Cosmic, Fwoosh, and epochayur:
|
|
- rscadd: Added pineapples to botany, and a recipe for Hawaiian pizza.
|
|
improvedname:
|
|
- rscadd: adds yeehaw to the dj's disco soundboard
|
|
oranges:
|
|
- rscdel: removes ketrazine
|
|
2018-02-03:
|
|
Dax Dupont:
|
|
- tweak: Moved the lathe from box's cargo room to box's cargo office which miners
|
|
now can access.
|
|
- tweak: Harmonized medbay storage access requirements so all maps allow all medbay
|
|
personnel into medbay storage like on Meta and Delta.
|
|
- tweak: Moved service lathes into a dedicated service hall/storage area if they
|
|
weren't accessible by janitor or bartender.
|
|
SpaceManiac:
|
|
- code_imp: Removed the now-unused revenant spawn landmark.
|
|
Xhuis:
|
|
- bugfix: Servant cyborgs with the Standard module now correctly have Abscond.
|
|
- bugfix: Securing pipe fittings now transfers fingerprints to the new pipe.
|
|
- bugfix: The firelock below the Circuitry Lab airlock on Boxstation will no longer
|
|
cover it up when the airlock is open.
|
|
uraniummeltdown:
|
|
- bugfix: Some airlock animations should no longer be glitchy and restart in the
|
|
middle
|
|
2018-02-04:
|
|
Buggy123:
|
|
- rscadd: Morgue trays now detect if a body inside them possesses a consciousness,
|
|
and alerts people nearby
|
|
Cruix:
|
|
- rscadd: The Rapid Piping Device can now dispense transit tubes.
|
|
Dax Dupont:
|
|
- rscadd: Added logout button to the record screen in the security records console.
|
|
- rscadd: Allows you to print photos that are in the security records.
|
|
Incoming5643:
|
|
- rscadd: The ability to throw drinks without spilling them has been moved from
|
|
something bartender's just know how to do to a book that they spawn with, the
|
|
ability has also been made into a toggle.
|
|
- rscadd: Any number of people can read the book to learn the ability, and it can
|
|
also be ordered in the bartending crate in cargo. Bartenders are encouraged
|
|
to keep their trade secrets close to their stylish black vests.
|
|
Kor:
|
|
- bugfix: Fixed mecha grav catapults not being included in techwebs.
|
|
MrDoomBringer:
|
|
- imageadd: Conveyor Belts now look better when they are crowbar'd off the ground.
|
|
- rscadd: Due to complicated quantum-bluespace-entanglement shenanigans, the Bluespace
|
|
Drop Pod upgrade for the express supply console is now slightly more difficult
|
|
to research.
|
|
Robustin:
|
|
- bugfix: Vape Pens (e-cigs) will now consume reagents proportional to the vape
|
|
size and static smoke production.
|
|
- bugfix: Command reports should now properly weight the appearance of modes based
|
|
on their existence in our actual game rotation.
|
|
- balance: The current mode now has a 35% chance of not appearing in the report.
|
|
ShiggyDiggyDo:
|
|
- rscadd: You can now win stylish steampunk watches at your local arcade machine!
|
|
ShizCalev:
|
|
- bugfix: Fixed some broken cultist & wizard antagonist ghost polls.
|
|
- rscadd: The Syndicate Comms Officer ghost role has been readded with a minor chance
|
|
of actually existing.
|
|
Slignerd:
|
|
- balance: Following an immense number of complaints filed by security and command
|
|
personnel, the Captain's spare ID will from now on be placed inside his locker.
|
|
We fail to see how this would help the Captain access the spare in the event
|
|
he lost his ID, but the complainants have been VERY insistent.
|
|
SpaceManiac:
|
|
- bugfix: The pirate ship can now fly again.
|
|
Xhuis:
|
|
- balance: Integration cog power generation has been increased to 10 W per second
|
|
(up from 5 W per second.) Power consumed from the APC remains at 5 W per second.
|
|
- balance: Integration cogs will now continue generating power at half-speed when
|
|
the APC they are in has no energy.
|
|
coiax:
|
|
- balance: Romerol is now effective on dead bodies, not just ones that are still
|
|
alive.
|
|
nicbn:
|
|
- rscadd: Destroying windows will now spawn tiny shards
|
|
2018-02-05:
|
|
Dax Dupont:
|
|
- balance: Regular cyborgs now start with a normal high capacity cell instead of
|
|
a snowflake cell. Resulting in less confusing and 2.5MJ more electric charge.
|
|
- bugfix: Fixed name of the upgraded power cell
|
|
- refactor: Removed duplicate cell giving code in transformation proc.
|
|
- bugfix: Fixed the crematorium on meta and box.
|
|
Denton:
|
|
- tweak: Rearranged the mining vendor items by price and item group.
|
|
- tweak: In order to promote back-breaking physical labor, Nanotrasen has additionally
|
|
made conscription kits available at mining equipment vendors.
|
|
Iamgoofball:
|
|
- rscdel: Blood cultists can't space base anymore
|
|
MMMiracles:
|
|
- rscadd: A once-thought abandoned arctic post has recently had its gateway coordinates
|
|
re-enabled for access via the Gateway link. Contact your local Exploration Division
|
|
for more details.
|
|
More Robust Than You:
|
|
- bugfix: Holorays are now properly deleted if you switch holopads automatically
|
|
Naksu and kevinz000:
|
|
- tweak: Ores are no longer completely impervious to explosions, but rather "proper"
|
|
ores are destroyed by the strongest explosions and sand is blown away everything
|
|
but the weakest ones. This shouldn't affect ore spawns from explosions
|
|
- tweak: Lavaland bomb cap reduced to double the station bombcap.
|
|
- refactor: Ores are now stackable. Ore stacks now have the appearance of loose
|
|
ores and are not called "sheets" by machines that consume them.
|
|
- code_imp: Material container component now uses the singular names of stack objects.
|
|
- refactor: /obj/item/ore/Crossed() is now removed in favor of the ore satchel utilizing
|
|
a redirect component
|
|
ShiggyDiggyDo:
|
|
- spellcheck: You no longer win double the articles at the arcade
|
|
SpaceManiac:
|
|
- bugfix: Research investigate logs now actually include the name of the researcher.
|
|
XDTM:
|
|
- bugfix: Fixes intelligence potions removing previously known mob languages
|
|
- tweak: Slime scanning now has a more readable output, especially when scanning
|
|
multiple slimes at once
|
|
- tweak: Eggs from the abductor egg gland now have a random reagent instead of acid
|
|
2018-02-06:
|
|
Dax Dupont:
|
|
- bugfix: AIs can no longer turn on broken APCs,
|
|
SpaceManiac:
|
|
- bugfix: Defibrillator mounts no longer spam the error log while empty.
|
|
- bugfix: The various ships in the caravan ambush space ruin can now fly again.
|
|
2018-02-07:
|
|
DaedalusGame:
|
|
- bugfix: Fixes Noblium Formation being multiplicative, so having 500 moles of tritium
|
|
and 500 moles of nitrogen no longer produces 2500 moles of noblium (it should
|
|
correctly produce 10 moles)
|
|
- bugfix: Fixes most reactions deleting more gas than exists and making gas out
|
|
of nowhere
|
|
- bugfix: Fixes Stim Formation invoking a byond bug and not using its intended polynomial
|
|
formula
|
|
- bugfix: Fixes Cryo Cells not having garbage_collect and clamping
|
|
- bugfix: Fixes Rad Collectors not having clamping
|
|
- bugfix: Fixes Division by Zero when Fusion has no impurities.
|
|
- bugfix: Removes a redundant line in lungs
|
|
- bugfix: Fixes rad_act signal not firing from turfs, living mobs, rad collectors
|
|
and geiger counters
|
|
- bugfix: fixes lava burning into chasm tiles i hate hate hate hate them so much
|
|
grrrr
|
|
- tweak: NT Scientists have started looking into data from small-scale detonations
|
|
and found that there's still potential data to be gathered from explosive yields
|
|
lower than 4.184 petajoules
|
|
Dax Dupont:
|
|
- tweak: Moved the pocket protector to lockers instead of on the uniform.
|
|
- rscadd: You can now insert holodisks into cameras and take a static holographic
|
|
picture of someone!
|
|
- rscadd: Hologram recordings can now be offset slightly.
|
|
- rscadd: Posibrains have gotten a small firmware update, they will now play a sound
|
|
on successful activation.
|
|
- rscadd: Killing a revenant will now result in an unique shuttle to be able to
|
|
be bought. You probably won't like it though.
|
|
- rscadd: Fake emag now available.
|
|
Denton:
|
|
- spellcheck: Mining drone upgrades are no longer referred to as "ugprade"
|
|
- tweak: Fungal tuberculosis spores can no longer be synthesized by machinery.
|
|
Kor:
|
|
- rscadd: Spawning as a syndicate comms officer will now activate an encrypted signal
|
|
in the Lavaland Syndicate Base, to aid the crew in retaliating.
|
|
Ordo:
|
|
- rscadd: Mamma-mia! The chef speaks-a so different now!
|
|
Robustin:
|
|
- balance: The "construct shell" option from the cult archives structure will now
|
|
only yield one shell instead of two.
|
|
- balance: Sacrificing suicide victims will now only yield an empty shard.
|
|
- balance: Synths and Androids are no longer available species at the magic mirror.
|
|
ShiggyDiggyDo:
|
|
- rscadd: You can now win Toy Daggers at your local arcade!
|
|
Skylar Lineman:
|
|
- rscadd: Nanotrasen has new intelligence that the newest batch of Syndicate agent
|
|
equipment includes sticky explosives disguised as potatoes, designed to incite
|
|
terror among whoever is unlucky enough to have one stuck onto their hands.
|
|
- rscadd: 'Nanotrasen''s toy suppliers have also started making faux versions of
|
|
these, with less-forceful attachment mechanisms and absolutely zero explosive
|
|
materials for a child-safe experience. experimental: Explosive Hot Potatoes
|
|
are now available for purchase by syndicate-affiliated cooks, botanists, clowns,
|
|
and mimes.'
|
|
SpaceManiac:
|
|
- bugfix: Pressure damage now takes effect in certain situations where it should
|
|
have but did not.
|
|
Xhuis:
|
|
- rscadd: Nanotrasen's anomalous materials division has recently experienced a containment
|
|
breach, during which a certain pizza box went missing. Be on the lookout for
|
|
any slipups in cargo.
|
|
- spellcheck: Pizza margherita is now named "pizza margherita" (the proper way!)
|
|
instead of just "margherita."
|
|
- tweak: Brass chairs now stop spinning after eight rotations, so you can't crash
|
|
the server with them.
|
|
coiax:
|
|
- rscadd: Eggs now contain 5u of egg yolk. Breaking an egg in a glass container
|
|
adds all reagents inside to the container. If you're laying abductor gland eggs,
|
|
then you'll get 5u of egg yolk and 10u of random reagent. Egg glands now make
|
|
you act like a chicken while laying eggs. Egg laying makes you use the aliennotice
|
|
span.
|
|
kevinz000:
|
|
- balance: Explosive holoparasites must now be adjacent to turn objects into bombs,
|
|
instead of being able to do so from any range.
|
|
2018-02-09:
|
|
Cyberboss:
|
|
- balance: Printed power cells must now be charged before use
|
|
Dax Dupont:
|
|
- bugfix: Supermatter can again blow up again on space tiles.
|
|
- bugfix: Fixed borgs applying cuffs on people without the right number of arms.
|
|
- refactor: Handcuff code has been rejiggled and snowflake code has been removed.
|
|
- rscdel: Removed unused cable cuffs module stuff for borgs.
|
|
- bugfix: Telecom equipment now can only be printed by engineers and scientists
|
|
as intended.
|
|
- bugfix: WT-550 AP can only be printed by sec now.
|
|
- tweak: Removed engineering requirement for arcade machines to bring it in line
|
|
with others.
|
|
- rscadd: Defibs can now be researched and printed.
|
|
- balance: Hatches are now small instead of tiny.
|
|
Denton:
|
|
- code_imp: Changed can_synth values from 0/1 to FALSE/TRUE
|
|
- code_imp: Removes grind_results from empty soda cans since they can't be ground.
|
|
- spellcheck: For consistency's sake, aluminium is now universally spelled with
|
|
two 'i'.
|
|
Epoc:
|
|
- imageadd: Belt items now have inhand sprites
|
|
Evsey9:
|
|
- balance: Integrated Circuit Drones are now bulky to improve safety ratings, and
|
|
therefore, cannot be stored in normal backpacks or pockets, but now can accept
|
|
modules that bulky circuit machinery can.
|
|
- balance: Grabbers can now grab items up to the size of the circuit assembly they
|
|
are in.
|
|
- balance: Grabbers cannot store circuit machinery the same or larger size than
|
|
the circuit assembly they are in.
|
|
- tweak: Throwers now can throw items up to the size of circuit assembly they are
|
|
in.
|
|
MMMiracles:
|
|
- rscadd: A brand new space-farm, where your family sends all your old/sick catpeople
|
|
to live out the rest of their days being free to roam the acres and chase the
|
|
field grayshirts.
|
|
Naksu:
|
|
- bugfix: Cyborg engineering module geiger counters now work properly again
|
|
PKPenguin321:
|
|
- rscadd: As it would happen, the chef does not actually have Italian genes, but
|
|
rather was being influenced by a strange moustache-a.
|
|
Robustin:
|
|
- bugfix: Fixes the cult master getting two notifications on the cult forge
|
|
- rscadd: Blood spells will now "follow" the spell creation button, which is now
|
|
unlocked by default. If you want your spell "hotbar" to appear somewhere else,
|
|
just move the blood spell button, it will update when you prepare a new spell.
|
|
Also, individual spells start off locked but if you unlock them they will no
|
|
longer reposition when the spells are updated.
|
|
Robustin and More Robust Than You:
|
|
- rscadd: A heart disease event has been added. The cure is heart replacement surgery.
|
|
Effects of cardiac arrest are halted by the chemical Corazone. Once cardiac
|
|
arrest begins at Stage 5, the disease can be cured by a defibrillator or from
|
|
a lucky electric shock.
|
|
- rscadd: Using gym equipment will now grant a hidden exercise buff that prevents
|
|
heart disease for 20 minutes.
|
|
SpaceManiac:
|
|
- bugfix: Goliath hide plates now properly apply to explorer suits and APLUs again.
|
|
oranges:
|
|
- rscdel: Removed the saltmine grief shuttle
|
|
2018-02-10:
|
|
Cruix:
|
|
- balance: Changed the chemical recipe for Lexorin from plasma, hydrogen, and nitrogen
|
|
to plasma, hydrogen, and oxygen.
|
|
- bugfix: These were necessary due to recipe conflicts
|
|
Dax Dupont:
|
|
- bugfix: Cloner UI now properly updates cloning pod status when autocloning starts
|
|
cloning someone.
|
|
Ordo:
|
|
- tweak: Replaced nitrogen with ethanol in morphine recipe. The recipe now has a
|
|
lower yield.
|
|
Robustin:
|
|
- bugfix: Fixed the limb grower having a max volume of 0.
|
|
UI Changes:
|
|
- tweak: The Scan with Debugger/Device button now reads Copy Ref and no longer sends
|
|
you to the circuit's page when clicked
|
|
- tweak: The assembly's menu is now slightly wider
|
|
- tweak: The advanced in "integrated advanced medical analyser" is now abbreviated
|
|
to adv.
|
|
Xhuis:
|
|
- bugfix: The preference to lock action buttons in place is now correctly saved
|
|
across rounds.
|
|
2018-02-11:
|
|
DaedalusGame:
|
|
- bugfix: Prevents megafauna (and other large things like spiders and mulebots)
|
|
from going into machines
|
|
Dax Dupont:
|
|
- rscadd: You can now win a fake cryptographic sequencer, perfect to go with your
|
|
fake space suit!
|
|
- tweak: 'To login with an emag on the APC console you will now need to hit it with
|
|
the emag. removed: Snowflake emagging implants is no more, Swipe it before install.'
|
|
- refactor: everything uses emag_act() now
|
|
- balance: Grabbers/throwers no longer can contain/throw things equal to the assembly
|
|
size.
|
|
- bugfix: Fixes duplicate air alarm on meta.
|
|
Kor:
|
|
- rscadd: Mining sentience upgrades now grant minebots an ID and radio.
|
|
Mokiros:
|
|
- rscadd: All-In-One Grinder can now be built with researchable curcuit and micro-manipulator.
|
|
More Robust Than You:
|
|
- rscadd: You can now squish urinal cakes
|
|
More Robust Than You, Basilman, and MMMiracles:
|
|
- rscadd: Deep in space, a valuable artifact awaits
|
|
Naksu:
|
|
- rscdel: Steam engines have been removed from maintenance, engineering, atmos and
|
|
teleportation areas.
|
|
- rscadd: The chef is now trained for working under siege
|
|
Shadowlight213:
|
|
- admin: The notify irc/discord bot chat command no longer requires admin privileges.
|
|
ShizCalev:
|
|
- bugfix: Corrected a number of missing checks when using alt-click actions. Please
|
|
report any strange behavior to a coder.
|
|
- spellcheck: Corrected typo in NTNet Scanner circuits' name, make sure to update
|
|
your blueprints.
|
|
uraniummeltdown:
|
|
- rscadd: You can now smelt titanium glass and plastitanium glass
|
|
- rscadd: Use titanium glass and plastitanium glass to build shuttle windows and
|
|
plastitanium windows
|
|
2018-02-12:
|
|
Dax Dupont:
|
|
- bugfix: AI no longers block ark after mass_recall
|
|
- bugfix: Placed the dispersal logic AFTER the mass_recall on ark activation instead
|
|
of infront(did nothing before basically).
|
|
- rscadd: Cell chargers can now be built and upgraded with capacitors!
|
|
- bugfix: Fixed empty subtype batteries not updating icons
|
|
Denton:
|
|
- bugfix: Fixes lye/plastic/charcoal conflicts when mixing.
|
|
- bugfix: Lye is now made by combining ash with water and carbon. Plastic sheets
|
|
by heating ash, sulphuric acid and oil.
|
|
More Robust Than You:
|
|
- bugfix: Your hand no longer magically squishes urinal cakes when trying to pick
|
|
them up
|
|
- bugfix: SCP-294 no longer looks fucked up
|
|
Robustin:
|
|
- balance: The rift created by teleporting in from space will now include a description
|
|
indicating the direction of the "origin" teleport rune - giving the examiner
|
|
a fair idea of where the "space base" is located.
|
|
- balance: You can no longer manifest spirits or summon cultists while in space
|
|
or Lavaland. You may still ascend as a spirit (formerly spirit sight, astral
|
|
jaunt, etc.) in either of these locations.
|
|
- balance: Juggernauts have lost 20% reflect rate on energy projectiles (now around
|
|
50% for standard lasers).
|
|
- balance: Wraiths and Juggernauts have -5 melee damage (20 and 25 now, respectively).
|
|
- balance: Construct shells now cost 50 metal through the "twisted construction"
|
|
spell. Twisted construction is now a "single use" spell.
|
|
- balance: The Concealment spell will now work on cult airlocks (including converted
|
|
airlocks). The "concealed" airlock will appear as a generic airlock but will
|
|
deny access to any non-cultist.
|
|
- balance: The draw blood effect on blood splatters will now draw more blood from
|
|
stains with low blood levels.
|
|
- tweak: Unanchored (via ritual dagger) cult structures are no longer "dense", meaning
|
|
you can move them through teleport runes more efficiently.
|
|
- tweak: The button to nominate yourself for cult master now has a confirmation
|
|
prompt seeking assurance that the user is prepared to be the cult's master.
|
|
- tweak: The reveal aspect of the concealment spell is slightly smaller, albeit
|
|
still slightly larger (6 range) than the concealment aspect (5 range).
|
|
- imageadd: Juggernauts "gauntlet echo" now has a more cult-themed appearance.
|
|
- bugfix: Using a shuttle curse to push the shuttle timer above its default can
|
|
no longer be "reset" with a recall. This also adds a block_recall(time_in_deciseconds)
|
|
helper-proc to the shuttle subsystem.
|
|
- bugfix: Using runed metal on a regular girder is no longer an option, preventing
|
|
runtimes and deletions associated with the (unintended) combination.
|
|
2018-02-13:
|
|
Buggy123:
|
|
- tweak: After consulting with their in-house physicists, Nanotrasen has updated
|
|
their worst-case disaster training simulation "Space Station 13". The combustion
|
|
of hydrogen isotopes now produces water vapor instead of carbon dioxide.
|
|
Dax Dupont:
|
|
- rscadd: Added hooray emoji!
|
|
Iamgoofball:
|
|
- bugfix: The Cook now ONLY works under siege.
|
|
TehZombehz:
|
|
- rscadd: Heart-shaped boxes of chocolates are now included in Valentine's Day event
|
|
gifts
|
|
2018-02-14:
|
|
Dax Dupont:
|
|
- bugfix: Integrated circuits no longer start upgraded.
|
|
- balance: The IC printers that are available on round start in the IC labs are
|
|
no longer upgraded by default. You will need to research these as was intended
|
|
Frozenguy5:
|
|
- bugfix: You can craft rat kebabs now.
|
|
Naksu:
|
|
- bugfix: Chasms no longer eat shuttle docking ports, rendering them unusable and
|
|
unresponsive
|
|
- tweak: The clogged vents event has been removed for pressing ceremonial reasons
|
|
coiax:
|
|
- rscadd: Transference potions now just rename the mob that you are transferring
|
|
into with your name, rather than your name plus the old name of the mob.
|
|
2018-02-15:
|
|
Kor:
|
|
- rscadd: Bluespace slime extracts now have a new chemical reaction with water,
|
|
which create slime radio potions. When applied to a simple animal, that mob
|
|
gains an internal radio.
|
|
MrStonedOne:
|
|
- balance: You no longer need an aggressive grab to table someone.
|
|
SpaceManiac:
|
|
- refactor: Map initialization now supports stations with multiple z-levels.
|
|
- bugfix: The map reader no longer sometimes expands the world size inappropriately.
|
|
- tweak: Pride's Mirror's destination has become less predictable.
|
|
2018-02-16:
|
|
AnturK:
|
|
- rscdel: Minimap gone from crew monitoring
|
|
DaedalusGame:
|
|
- code_imp: made powercell rigging no longer set rigged to the plasma reagent datum
|
|
what the hell and makes it use TRUE/FALSE defines
|
|
Denton:
|
|
- tweak: Emagging meteor shield satellites now shows you a message.
|
|
- spellcheck: Fixed a typo when emagging RnD servers.
|
|
MMMiracles:
|
|
- rscadd: You can now produce a cryostatis variant of the shotgun dart after researching
|
|
Medical Weaponry. Holds 10u and doesn't have reagents react inside it.
|
|
MetroidLover:
|
|
- rscadd: Added the ability to gain smoke bomb charges by attacking the initiated
|
|
ninja suit with a beaker containing smoke powder
|
|
More Robust Than You:
|
|
- bugfix: Fixes SCP-294 losing its top sometimes
|
|
Naksu:
|
|
- code_imp: replaced some item-specific movement hooks with components
|
|
Xhuis:
|
|
- tweak: Removing and printing integrated circuits will now attempt to place them
|
|
into a free hand.
|
|
- tweak: You can now hit an integrated circuit printer with an unsecured electronic
|
|
assembly to recycle all of the parts in the assembly en masse.
|
|
- tweak: You can now recycle empty electronic assemblies in an integrated circuit
|
|
printer!
|
|
- soundadd: Integrated circuit printers now have sounds for printing circuits and
|
|
assemblies.
|
|
- bugfix: The RPG loot event will no longer break circuit analyzers.
|
|
coiax:
|
|
- rscadd: Centcom now reports that thanks to extensive bioengineering, apples and
|
|
oranges now taste of apples and oranges, rather than nothing as they did before.
|
|
2018-02-17:
|
|
DaedalusGame:
|
|
- bugfix: fixes lava and fire burning HE-pipes
|
|
- rscadd: added a subreaction for rainbow slime cores, injecting 5u of plasma now
|
|
makes them explode into random slimecores.
|
|
- rscadd: added a slimejelly reaction to rainbow slime cores that does the above
|
|
but all the cores that spawn get 5u each of plasma, water and blood injected.
|
|
(aka chaos)
|
|
- code_imp: improved clusterbuster code with Initialize, addtimer, vars for sounds
|
|
and payload spawners, etc
|
|
Dax Dupont:
|
|
- bugfix: After an incident where a very eager roboticist kept expanding a borg's
|
|
size leading to a structural collapse of the entire station proper safety limitations
|
|
have been implemented.
|
|
- bugfix: You can rotate freezers and cryo again.
|
|
- rscadd: Nanotrasen has invested in better reflective materials for it's reflectors.
|
|
You can now make complex laser shows again.
|
|
Modafinil:
|
|
- rscadd: Adds new medicine chem that suppresses sleep and very lightly reduces
|
|
stunrates, has a very low metabolic rate which is randomized and a low overdose
|
|
treshold. Overdosing is a lethal oxyloss unless treated. (With epipen urgently
|
|
and with charcoal/calomel before it puts you to sleep)
|
|
TankNut:
|
|
- tweak: Corpses spawned in ruins have their suit sensors disabled
|
|
coiax:
|
|
- admin: Admins can use the Select Equipment verb on observers. Doing so will humanise
|
|
them and then apply the equipment.
|
|
- bugfix: Species with RESISTHOT (golems, skeletons) can extinguish burning items
|
|
as if they were wearing fireproof gloves.
|
|
jakeramsay007:
|
|
- bugfix: Jellypeople/Slimepeople now are able to speak their Slime language, as
|
|
intended when it was added.
|
|
yorii:
|
|
- bugfix: removes the maintenance panel examination message on poddoors (blast doors)
|
|
2018-02-18:
|
|
More Robust Than You:
|
|
- bugfix: Actually fixes SCP 294 overlay problems
|
|
Naksu:
|
|
- rscadd: Exosuit fabricators can now build RPED and crew pinpointer upgrades for
|
|
engineering and medical borgs respectively.
|
|
Ordo:
|
|
- rscadd: Adds a few new liquors to the bar, and a few new cocktails to boot!
|
|
Xhuis:
|
|
- tweak: Crew pinpointers now fit on medical belts!
|
|
YPOQ:
|
|
- bugfix: Bicycles are rideable again
|
|
2018-02-19:
|
|
DaedalusGame:
|
|
- bugfix: Fixed paper bins not catching fire properly
|
|
- bugfix: fixed multiserver mining formula
|
|
Improvedname:
|
|
- bugfix: Fried eggs don't require boiled eggs anymore and just normal eggs
|
|
Kevinz000 and Naksu:
|
|
- bugfix: Ore stacks will now initialize with proper visuals and no longer show
|
|
a NO SPRITE text when you gather more than 20 ores to a stack.
|
|
XDTM:
|
|
- rscadd: 'Added three new techweb nodes: Advanced Surgery, Experimental Surgery,
|
|
and Alien Surgery(requires abductor tech)'
|
|
- rscadd: Added several new surgical procedures, which require these techweb nodes.
|
|
To enable an advanced surgery, print its relative disk from a protolathe, and
|
|
load it on an Operating Computer. Advanced surgery can only be performed at
|
|
operating tables.
|
|
- tweak: You can now intentionally fail surgical procedures by initiating them with
|
|
disarm intent instead of help intent.
|
|
- rscadd: Brain traumas now have a custom resilience system. Some trauma sources
|
|
can cause traumas which require more extensive treatment, such as the new Lobotomy
|
|
surgery.
|
|
- rscadd: Traitors can now purchase a Brainwashing Surgery Disk for 5 TC.
|
|
Xhuis:
|
|
- bugfix: New blob tiles are no longer invincible after their blob's death.
|
|
- bugfix: Blob nodes no longer produce blob tiles even after the blob's death.
|
|
coiax:
|
|
- rscadd: Mime's Bane, a toxin that prevents people from emoting while it's in their
|
|
system, can now be created by mixing 1 part Mute Toxin, 1 part Nothing and 1
|
|
part Radium.
|
|
2018-02-20:
|
|
Anonmare:
|
|
- rscadd: Nanotrasen psychologists have identified new phobias emerging amongst
|
|
the workforce. Nanotrasen's surgeon general advises all personnel to just buck
|
|
up and deal with it.
|
|
AverageJoe82:
|
|
- rscadd: Circuits integrity, charge, and overall circuit composition is displayed
|
|
on diagnostic huds. If the assembly has dangerous circuits then the status icon
|
|
will display exclamation points, if the assembly can communicate with something
|
|
far away a wifi icon will appear next to the status icon, and if the circuit
|
|
can not operate the status icon will display an 'X'.
|
|
- rscadd: AR interface circuit which can modify the status icon if it is not displaying
|
|
the exclamation points or the 'X'.
|
|
- tweak: Locomotive circuits can no longer be added to assemblies that can't use
|
|
them.
|
|
- spellcheck: Fixed a typo in the grenade primer description.
|
|
- code_imp: Added flags to circuits that help group subsets of circuits and regulate
|
|
them.
|
|
DaedalusGame:
|
|
- bugfix: fixed ghost spawners showing up in the spawner menu when you can't use
|
|
them
|
|
- bugfix: fixed walls under doors breaking to space
|
|
- tweak: changed doors to no longer spawn on top of walls
|
|
Dax Dupont:
|
|
- rscadd: Adds special tutorial holopads for the hazard course.
|
|
Jittai:
|
|
- tweak: Ctrl+Clicking progresses through grab cycle on living mobs (not just humans)
|
|
Joan:
|
|
- tweak: The crusher kit now includes an advanced mining scanner.
|
|
- tweak: The resonator kit now includes webbing and a small extinguisher.
|
|
- tweak: 'The minebot kit now includes a minebot passthrough kinetic accelerator
|
|
module, which will cause kinetic accelerator shots to pass through minebots.
|
|
The welding goggles have been replaced with a welding helmet, allowing you to
|
|
wear mesons and still be able to repair the minebot without eye damage. feature:
|
|
You can now install kinetic accelerator modkits on minebots. Some exceptions
|
|
may apply. Crowbar to remove modkits.'
|
|
- balance: Minebots now shoot 33% faster by default(3 seconds to 2). The minebot
|
|
cooldown upgrade still produces a fire rate of 1 second.
|
|
- balance: Minebots are now slightly less likely to sit in melee like idiots, and
|
|
are now healed for 15 instead of 10 when welded.
|
|
- balance: Sentient minebots are penalized; they cannot have armor and melee upgrades
|
|
installed, and making them sentient will override those upgrades if they were
|
|
installed. In addition, they move very slightly slower and have their kinetic
|
|
accelerator's cooldown increased by 1 second.
|
|
NTnet circuit fix:
|
|
- bugfix: Now NTnet circuits can recieve sender adress properly.Also, now messages
|
|
could be sended to multiple recepiens.
|
|
Xhuis:
|
|
- rscadd: Admins may now spawn a debug circuit printer that can always print circuits,
|
|
and has infinite metal.
|
|
- bugfix: Buttons, number pads, and text pads in integrated circuits now correctly
|
|
show their labels.
|
|
- bugfix: Integrated hypo-injectors can now correctly draw blood.
|
|
- tweak: The circuit analyzer output has been slightly tweaked and includes usage
|
|
instructions.
|
|
- rscadd: The round-end report now shows information about the first person to die
|
|
in that round.
|
|
- rscadd: Added the dish drive. This machine, the future in plate disposal, can
|
|
be researched from techwebs (Biological Processing) and built with a standard
|
|
machine frame using two matter bins, a micro manipulator, and a glass sheet.
|
|
- rscadd: A circuit board for the dish drive can be found in the chef's and bartender's
|
|
wardrobes.
|
|
- rscadd: You can hit a dish drive with any dish (like a plate or drinking glass),
|
|
and the dish drive will convert it from matter to energy, allowing it to store
|
|
an infinite amount of dishes. You can also interact with it to get things back
|
|
from it.
|
|
- rscadd: Dish drives also have an automatic "suction" function that sucks in all
|
|
loose dishes within four tiles. This can be toggled by activating its circuit
|
|
board in-hand.
|
|
- rscadd: Dish drives automatically beam their stored dishes into any disposal unit
|
|
that it can see within seven tiles every minute. You can toggle this by alt-clicking
|
|
its circuit board.
|
|
- tweak: Plastic surgery now lets you choose from a list of ten random names, so
|
|
you can pick the one that you prefer.
|
|
- tweak: Abductors performing plastic surgery can now give their target spooky subject
|
|
names, with one normal name available for standard plastique.
|
|
2018-02-21:
|
|
Denton:
|
|
- code_imp: Renamed the IDs of various reagents to be more descriptive.
|
|
- spellcheck: Fixed the descriptions of changeling adrenaling reagents.
|
|
- tweak: Changed Santa event earliest start from 33 minutes & 20 seconds to 30 minutes.
|
|
Changed shuttle loan earliest start from 6 minutes & 40 seconds to 7 minutes.
|
|
- spellcheck: Tweaked the message you see when emagging meteor shield satellites.
|
|
Kevinz000 & Deathride58:
|
|
- rscadd: A separate round time has been added to status panel. This will start
|
|
at 00:00:00.
|
|
- rscadd: Night shift lighting [if enabled in the same configuration] will activate
|
|
between station time 7:30 PM and 7:30 AM. This will dim all lights affected,
|
|
but they will still have the same range.
|
|
- rscadd: APCs now have an option to set night lighting mode on or off, regardless
|
|
of time.
|
|
Naksu:
|
|
- bugfix: Flightsuits should be controllable again
|
|
2018-02-22:
|
|
Buggy123:
|
|
- tweak: Nanotrasen has begun a campaign to inform their employees that you can
|
|
alt-click to disable morgue tray beeping.
|
|
Jittai / ChuckTheSheep:
|
|
- imageadd: NT has stopped buying re-boxed storebrand Donkpockets and now stocks
|
|
stations with real, genuine, tasty Donkpockets!
|
|
MetroidLover:
|
|
- balance: rebalanced Ninja event to allow it to happen earlier.
|
|
- bugfix: fixed Ninja welcome text to no longer tell you to right click your suit.
|
|
Naksu:
|
|
- code_imp: removed unused poisoned apple variant
|
|
Repukan:
|
|
- bugfix: fixed windoors dropping more cable than what was used to build them.
|
|
Robustin:
|
|
- bugfix: The clock cult's marauder limit now works properly, temporarily lower
|
|
the marauder limit when one has recently been summoned.
|
|
Super3222, TheMythicGhost, DaedalusGame:
|
|
- rscadd: Adds a barometer function to the standard atmos analyzer.
|
|
- imageadd: Adds a new sprite for the atmos analyzer to resemble a barometer.
|
|
kevinz000, Denton:
|
|
- rscadd: Nanotrasen's RnD division has integrated all stationary tachyon doppler
|
|
arrays into the techweb system. Record increasingly large explosions with them
|
|
and you will generate research points!
|
|
- spellcheck: Fixed a few typos in the RnD doppler array name/description.
|
|
2018-02-25:
|
|
Astral:
|
|
- rscadd: Traitor CMOs and Chemists, for 12 TC, can now get a reagent dartgun, which
|
|
is capable of synthesizing it's own syringes, but does so slowly, and can be
|
|
easily identified as syndicate by anyone who isn't blind!
|
|
Cebutris:
|
|
- tweak: Toxin loving species now properly take toxin damage from liver failiure
|
|
DaedalusGame:
|
|
- bugfix: enables the RPED to construct/replace other parts commonly used in machines
|
|
(igniters, beakers, bs crystals)
|
|
- bugfix: fixes part ratings of cells so slime cells are correctly more desirable
|
|
than bluespace cells and other such nonsense
|
|
- bugfix: shivering symptom now works properly instead of only cooling you if you're
|
|
already cold
|
|
- bugfix: fixed bodytemp going negative in a few cases
|
|
- code_imp: removes input/output plates and changes autogibbers to use input dir
|
|
- tweak: The last scientists have reported that thermonuclear blasts triggered by
|
|
so called 'power gamers' have shorted the doppler array. We've readjusted the
|
|
ALU and are confident that this will not happen again.
|
|
Denton:
|
|
- tweak: The outer airlocks of most space ruin airlocks are now cycle linked.
|
|
- tweak: The outer airlocks of various lavaland ruins and ships now cycle lock.
|
|
- bugfix: Players can no longer kill themselves by whispering inside clone pods.
|
|
- tweak: The 'neurotoxin2' toxin has been renamed to Fentanyl.
|
|
Naksu:
|
|
- admin: Admins can now start the game as extended revs, a version of revs that
|
|
doesn't end when head(rev)s are dead. Admins can also use the speedy mode, which
|
|
nukes the station after 20 minutes.
|
|
Repukan:
|
|
- rscadd: Whiskey to the flask
|
|
- rscdel: Hearty Punch from the flask
|
|
ShizCalev:
|
|
- tweak: Silicons no longer have to be adjacent to morguetrays to disable the alarms
|
|
on then.
|
|
ThePainkiller:
|
|
- tweak: Tweaked the inventory management of the black fedora to be more like the
|
|
detective's
|
|
Xhuis:
|
|
- rscadd: Added Bastion Bourbon, which you can mix with tea, creme de menthe, triple
|
|
citrus, and berry juice. When it's in your system, it will very slowly heal
|
|
you as long as you're not in critical. When it's first added to your system,
|
|
you heal an amount of each damage type equal to the volume taken in, with a
|
|
max of 10. This is turned to a max of 20 for anyone in critical.
|
|
- rscadd: Added Squirt Cider, which you can mix with water, tomato juice, and nutriment.
|
|
It's nutritious and healthy!
|
|
- tweak: Reskinning objects now shows their possible appearances in the chat box.
|
|
deathride58:
|
|
- rscadd: Lights will now actually glow in the dark!
|
|
2018-02-26:
|
|
DaedalusGame:
|
|
- balance: livers don't unfail automatically every second life cycle you have to
|
|
get a new one or get some corazone stat
|
|
- balance: increased liver damage from alcohol significantly because apparently
|
|
your liver regenerates faster than you can chug unless you drink 100 liters
|
|
of bacchus blessing
|
|
- bugfix: fixed cyber livers thinking they should fail at half durability
|
|
MMMiracles:
|
|
- rscadd: Added tinfoil hats, headgear that can help protect against government
|
|
conspiracies and extra-terrestrials. Found in hacked autolathes.
|
|
Robustin:
|
|
- bugfix: Twisted Construction will now consume ALL available plasteel in a stack.
|
|
- bugfix: Runes will no longer count the original invoker more than once.
|
|
XDTM:
|
|
- balance: Wizard spells and items can now be resisted/ignored with anti-magic items/clothing
|
|
such as null rods!
|
|
- balance: Revenant spells can now be resisted with "holy" items like null rods
|
|
and bibles.
|
|
- balance: Wizard hardsuits are now magic immune, but not holy.
|
|
- balance: Immortality Talismans now grant both spell and holy immunity.
|
|
- tweak: Inquisitor Hardsuits already granted spell and holy immunity, but now they
|
|
do it properly instead of having a null rod embedded inside.
|
|
- tweak: Holy Melons now grant holy immunity.
|
|
- tweak: Operating computers now display the chemicals required to complete a surgery
|
|
step, if there are any.
|
|
- tweak: Completing a surgery without the required chems will always result in failure,
|
|
instead of a success with no effect.
|
|
- balance: You can no longer gain the same trauma more than once.
|
|
- balance: 'You can no longer gain more than a certain amount of brain traumas per
|
|
resilience tier. (Example: You cannot gain 4 mild traumas, but you can gain
|
|
3 mild and 1 severe)'
|
|
- tweak: Abductors' trauma gland now gives traumas of random resilience, instead
|
|
of lobotomy every time.
|
|
Xhuis:
|
|
- balance: Instead of starting unable to clone circuits at all, circuit printers
|
|
can now print circuits over time from roundstart. The formula for this is equal
|
|
to (metal cost / 150) seconds, with a maximum of 3 minutes. You can see printing
|
|
progress by using the printer's interface, and you can print normal components
|
|
during this time.
|
|
- balance: If circuit printing is disabled in the config, cloning remains unavailable.
|
|
- balance: The upgrade disk to allow circuit printers to clone circuits has been
|
|
replaced with an upgrade disk to make circuit cloning instant.
|
|
- balance: Both circuit printer upgrade disks now cost 5000 metal and glass, down
|
|
from 10000.
|
|
- code_imp: Butchering has been refactored.
|
|
- balance: Some items now take longer to butcher, and have a chance to harvest fewer
|
|
items, like spears. Others, however, are faster, like circular saws.
|
|
- balance: Certain creatures will always drop certain items on butchering, regardless
|
|
of butchering effectiveness or chances.
|
|
- balance: Items that are very effective at butchering may yield bonus loot from
|
|
butchered creatures!
|
|
- rscadd: Plain hamburgers may now spawn as steamed hams with a very low chance.
|
|
2018-02-27:
|
|
Astral:
|
|
- rscadd: blood cultists can now use a nar nar plushie as an extra invoker for runes!
|
|
Iamgoofball:
|
|
- rscadd: Look sir, free crabs!
|
|
Poojawa:
|
|
- rscadd: Tesla Corona Analyzers! Study the seemingly magic Edison's Bane for supplemental
|
|
research points!
|
|
Robustin:
|
|
- bugfix: The heart attack event will now actually make the victim acquire the heart
|
|
disease
|
|
- bugfix: Clicking the chatbox link will let you orbit the victim
|
|
- tweak: The event is now significantly more sensitive to junk food. Recent consumption
|
|
of multiple junk food items will triple your chances of having a heart attack
|
|
(exercise will still block it).
|
|
selea:
|
|
- bugfix: fixed floorbot
|
|
- bugfix: fixed cleanbot
|
|
- refactor: improved pathiding in case of given minimal distance;improved sanitation
|
|
2018-03-02:
|
|
AlexTheSysop:
|
|
- bugfix: C4 logging now shows correct location
|
|
Astral:
|
|
- imageadd: Space is now prettier
|
|
DaedalusGame:
|
|
- tweak: Machines can now be constructed anchored or unanchored, if the resultant
|
|
machine could be unanchored.
|
|
Dax Dupont:
|
|
- rscadd: Medals now show the commendation text in the description.
|
|
Denton:
|
|
- tweak: Cargo packs have been grouped and sorted alphabetically. Station goal crates
|
|
are now in the Engineering section.
|
|
- tweak: The cargo security section has been split into security/armory.
|
|
- tweak: Grouped all gas canisters and fuel/water tanks together in one section
|
|
with raw materials.
|
|
- spellcheck: Fixed a few cargo pack descriptions.
|
|
- tweak: Cyclelinked three airlock pairs on Boxstation (port bow solars and the
|
|
area that connects RnD with medical).
|
|
Improvedname:
|
|
- bugfix: chem implants can no longer be self triggered
|
|
Jittai / ChuckTheSheep:
|
|
- imageadd: New chemdispenser (and minidispenser) sprites.
|
|
- imageadd: New soda/beer dispenser sprites, with directional states.
|
|
Mey-Ha-Zah:
|
|
- imageadd: Heck suit sprites are prettier, with more contrast.
|
|
MoreRobustThanYou:
|
|
- bugfix: SCP-294 should no longer have overlay problems
|
|
Naksu:
|
|
- rscdel: SNPCs have been removed.
|
|
Poojawa:
|
|
- bugfix: Cyborg defib units are now actually functional
|
|
XDTM:
|
|
- tweak: Bath Salts now induce psychotic rage, but cause much more brain damage.
|
|
Xhuis:
|
|
- rscadd: Traits! You can now select up to three positive, negative, and neutral
|
|
traits in the character setup. You can choose up to six traits based on combinations
|
|
varying by the amount of points you earn with negative traits and spend with
|
|
positive ones.
|
|
- rscadd: You can now splash metal sheets with copper to make bronze sheets, which
|
|
you can make "clockwork" things out of.
|
|
YPOQ:
|
|
- bugfix: The assault pod can be launched again.
|
|
uraniummeltdown:
|
|
- rscadd: The chatbar now has OOC and Me buttons
|
|
- tweak: The chatbar font-size is smaller
|
|
2018-03-03:
|
|
Cebutris:
|
|
- bugfix: Washing a glove with a white crayon will make it look like a white glove,
|
|
instead of a latex glove. Instead, mime crayons make gloves look latex
|
|
Denton:
|
|
- bugfix: Burglar alarms in the Pubbystation library and RD office can now be disabled
|
|
properly.
|
|
- bugfix: Fixed Pubbystation's RD office shutters.
|
|
- rscadd: Added missing engineering and kitchen lockdown shutters on Pubbystation.
|
|
- rscadd: 'Pubbystation: Added privacy shutters to the CMO and RD offices. Added
|
|
space shutters to the HoS office. Replaced the RD office''s directional windows
|
|
with fulltile ones.'
|
|
- rscadd: Added a second blast door to the Pubbystation gulag shuttle lockdown.
|
|
- tweak: Due to pressure from the space OSHA, Pubbystation has installed missing
|
|
fire alarms and firelocks.
|
|
- tweak: Split the Pubbystation library into two areas with their own APCs.
|
|
Naksu:
|
|
- admin: Admins can now easily spawn cargo crates
|
|
- admin: Admins can now toggle antag, med, sci, engineering huds and maximum ghost
|
|
brightness with just one button.
|
|
Robustin:
|
|
- balance: Meth now deals 1-4 brain damage while active, up from 0.25
|
|
Selea:
|
|
- balance: reduce CD of all non manipulative non list output circuits to 0.1
|
|
- balance: add to locomotion circuit output ref with object, which assembly was
|
|
bumped to.
|
|
- balance: upgrade disks have multiuse. balance:iducer efficiency= efficiency/number
|
|
of inducers on 1 tile.
|
|
- balance: unnerf fuel cell.about 3-5 times.Make blood more powerful.
|
|
ShizCalev:
|
|
- rscadd: You can now hotswap tanks in a canister or gas pump by clicking it with
|
|
a new tank!
|
|
- rscadd: You can now also close a canister's valve and remove the tank inside it
|
|
by alt-clicking it.
|
|
2018-03-04:
|
|
DaedalusGame:
|
|
- balance: changed the formula of liver damage so weak alcohol does barely anything
|
|
while strong alcohol is still threatening
|
|
Iamgoofball:
|
|
- bugfix: RIP Billy, you'll be the boss of heaven's gym now :(
|
|
Jalleo:
|
|
- admin: Added a cancel button to nuke timer (and others). You no longer have to
|
|
make it 0 just a click to cancel.
|
|
- admin: You can now easily set how many "INSERT JOB ROLE HERE" you want in the
|
|
manage job selection in the admin panel. If you put zero in it will set it to
|
|
the current amount of filled positions.
|
|
- bugfix: moved a small amount of wording around in a admin browser to make it cleaner
|
|
looking. Along with a few updated checks for certain things.
|
|
Naksu:
|
|
- code_imp: First pass on cleaning up junk defines and unused code
|
|
RandomMarine:
|
|
- rscdel: The ore redemption machine no longer has 'release all' buttons. Remember
|
|
to take just what you need and leave some for the other departments.
|
|
2018-03-05:
|
|
81Denton:
|
|
- tweak: 'Deltastation: Removed a windoor to make the northern chemistry fridge
|
|
more accessible.'
|
|
Cruix:
|
|
- rscadd: Added a new mini antagonist, the sentient disease.
|
|
DaedalusGame:
|
|
- bugfix: Fixes the auxbase camera console not placing airlocks on fans but doing
|
|
so vice-versa
|
|
Dax Dupont:
|
|
- balance: Others can now take off your tinfoil hat as seemingly originally intended.
|
|
- balance: Due to the nature of tinfoil hats, the delay of putting a tinfoil hat
|
|
on unwilling participants has been increased.
|
|
Denton:
|
|
- bugfix: 'Pubbystation: Added a missing APC to the cargo sorting room, a light
|
|
fixture to the RnD security checkpoint and removed an overlooked firelock east
|
|
of the bridge.'
|
|
- rscadd: 'Pubbystation: Added a spare RPD to the Atmospherics department. Replaced
|
|
Engineering''s outdated meson goggles with modern engineering scanners. Added
|
|
a GPS device to the secure storage crate.'
|
|
- tweak: Moved Pubbystation's drone shell dispenser from the experimentation lab
|
|
to Robotics maint.
|
|
Jittai / ChuckTheSheep:
|
|
- tweak: Adjusted the space parallax's contrast to be less vibrant.
|
|
Naksu:
|
|
- rscadd: Advanced roasting sticks, a product of applied bluespace research can
|
|
now be built from service protolathes. They can be used to cook sausages on
|
|
campfires, supermatter engines, tesla balls, singularities and a couple of other
|
|
things.
|
|
- admin: Admins can now grant spells via implants, using the spell implant. Some
|
|
VV is required.
|
|
Potato Masher:
|
|
- bugfix: The Wizard Federation has finally modified their production method for
|
|
pre-packaged magic tarot cards for better compatibility with time-stopping spells.
|
|
Guardians Spirits are no longer frozen by their user's time-stops.
|
|
SpaceManiac:
|
|
- bugfix: Night shift no longer ignores rooms whose APCs are in port or starboard
|
|
central maintenance.
|
|
- bugfix: Inserting brains into MMIs and then into mechs now works again.
|
|
2018-03-06:
|
|
MrDoomBringer:
|
|
- tweak: Advances in Rapid Delivery Technology have yielded a reduced premium on
|
|
express cargo orders! Orders from the express console now have a cost multiplier
|
|
of 1, down from 2.
|
|
MrStonedOne:
|
|
- bugfix: gas overlays once again no longer steal clicks
|
|
- rscdel: 511 clients will be unable to see gases once again. the 512 client crashes
|
|
are fixed so this shouldn't be that big of a deal.
|
|
Naksu:
|
|
- admin: Admins can now easily spawn mobs that look like objects. Googly eyes optional!
|
|
XDTM:
|
|
- rscadd: Revenants now have randomly generated names.
|
|
Xhuis:
|
|
- code_imp: Traits are now assigned in a way that should cause fewer edge cases
|
|
and strangeness.
|
|
- bugfix: Night Vision should now work.
|
|
- bugfix: Traits no longer tick while dead.
|
|
- tweak: RDS now triggers twice as often.
|
|
- tweak: You can now modify your trait setup mid-round. Your character is locked
|
|
to the traits you had selected when you spawned in, though.
|
|
selea:
|
|
- bugfix: After several months of natural selection, hostile mobs started to attack
|
|
assemblies with combat circuits.
|
|
2018-03-08:
|
|
ACCount:
|
|
- rscadd: Station airlocks now support NTNet remote control. Door remotes now use
|
|
NTNet.
|
|
- rscadd: Don't worry, any non-public airlock is fully protected from unauthorized
|
|
control attempts by NTNet PassKey system!
|
|
- rscadd: 'New integrated circuit component: card reader. Use it to read PassKeys
|
|
from ID cards.'
|
|
- bugfix: Fixes a delay issue when airlocks are being opened/closed by signalers.
|
|
Astral:
|
|
- bugfix: Lighting fixtures should no longer be visible in camera-less areas by
|
|
cameras.
|
|
- rscadd: Ghosts can now examine sentient diseases to see info
|
|
CameronWoof & MrDoomBringer:
|
|
- rscadd: Adds medical sprays, a new application method for touch chems
|
|
- rscadd: Pre-loaded medical sprays can be obtained from NanoMeds
|
|
- rscadd: Empty medical sprays can be found in boxes in chemistry and from cargo's
|
|
medical crate
|
|
- tweak: Sterilizer spray has been migrated to be a medspray instead of being a
|
|
spray bottle
|
|
Cebutris:
|
|
- spellcheck: lithenessk -> litheness
|
|
Cruix:
|
|
- rscadd: Sentient diseases now get two minutes to select an initial host before
|
|
being assigned a random one.
|
|
Dax Dupont:
|
|
- rscadd: Beacons can now be toggled on and off.
|
|
- rscadd: Mappers can now have beacons that default to off. Useful for ruins!
|
|
- tweak: Renaming replaces the snowflake locator frequency/code
|
|
- refactor: Beacons are no longer radios. Why were they radios in the first place?
|
|
I don't know.
|
|
- bugfix: You can now lay meters again with the RPD.
|
|
Denton:
|
|
- rscadd: Pubbystation's RnD department has been outfitted with a brand new circuitry
|
|
lab! It is found east of the Toxins launch room.
|
|
Floyd / Qustinnus (Sprites by Ausops, Some moodlets by Ike709):
|
|
- rscadd: Adds mood, which can be found by clicking on the face icon on your screen.
|
|
- rscadd: Adds various moodlets which affect your mood. Try eating your favourite
|
|
food, playing an arcade game, reading a book, or petting a doggo to increase
|
|
your moo. Also be sure to take care of your hunger on a regular basis, like
|
|
always.
|
|
- rscadd: Adds config option to disable/enable mood.
|
|
- rscadd: 'Indoor area''s now have a beauty var defined by the amount of cleanables
|
|
in them, (We can later expand this to something like rimworld, where structures
|
|
could make rooms more beautiful). These also affect mood. (Janitor now has gameplay
|
|
purpose besides slipping and removing useless decals) remove: Removes hunger
|
|
slowdown, replacing it with slowdown by being depressed'
|
|
- imageadd: Icons for mood states and depression states
|
|
MMMiracles:
|
|
- tweak: Thirteen Loko now has an overdose threshold of 60u, see your local CMO
|
|
for potential side-effects.
|
|
MrDoomBringer:
|
|
- tweak: Emagging the emergency shuttle now fries the on-board acceleration governor.
|
|
Better buckle up!
|
|
Naksu:
|
|
- balance: The nuclear authentication disk no longer treats the transit space as
|
|
a whole as being "in bounds", but instead checks whether it is in an approved
|
|
shuttle type (syndicate shuttles, escape shuttles, pubbiestation's monastery
|
|
shuttle, escape pods are allowed)
|
|
- bugfix: Blueprints can no longer be used to create areas inside shuttles. This
|
|
fixes various exploits involving shuttles and areas.
|
|
- bugfix: Moving across a space z-level border can no longer place you inside a
|
|
shuttle or a dense turf such as an asteroid.
|
|
SpaceManiac:
|
|
- bugfix: The Shift Duration in the round-end report is no longer blank in rounds
|
|
lasting between one and two hours.
|
|
kevinz000:
|
|
- rscadd: smoke machines can now be printed after researching adv biotech
|
|
2018-03-09:
|
|
Dax Dupont:
|
|
- rscadd: Display cases can now have a list where to randomly spawn items from.
|
|
- refactor: Moved plaque code to main type.
|
|
- refactor: Statues now use default unwrench and the tool interaction is now completely
|
|
non existent when no deconstruct flag is available.
|
|
Mark9013100:
|
|
- rscadd: Pill bottles can now be produced in the autolathe.
|
|
Naksu:
|
|
- balance: The white ship and miscellaneous caravan ships lose their advanced place-anywhere
|
|
shuttle movement during war ops.
|
|
- tweak: The smoke machine can now be deconstructed using a screwdriver and a crowbar
|
|
- code_imp: The smoke machine no longer calls update_icon every process()
|
|
Robustin:
|
|
- balance: Harvesters now have 40hp, from 60.
|
|
- tweak: The nuke will now detonate 2 minutes after Nar'sie is summoned, down from
|
|
2.5 minutes
|
|
- tweak: The "ARM" ending now requires 75% of the remaining souls aboard to be sacrificed
|
|
before the nuke goes off, up from 60%.
|
|
- bugfix: Drones can no longer be on the sacrifice list
|
|
- bugfix: Bloodsense will now show the true name of the target
|
|
2018-03-10:
|
|
81Denton:
|
|
- tweak: Added wall safes to Deltastation's HoP and Captain's offices.
|
|
Astral:
|
|
- bugfix: Constructed turbines will now properly connect to the powernet
|
|
Cobby:
|
|
- tweak: The Eminence scoffs at your "consecrated" tiles once the Justicar is freed
|
|
from his imprisonment.
|
|
Denton:
|
|
- rscadd: Engi-Vend machines now have welding goggles available.
|
|
- tweak: Grouped Nano-Med/Engi-Vend items by category.
|
|
Irafas:
|
|
- rscadd: Turrets can be set to shoot personnel without loyalty implants
|
|
Naksu:
|
|
- rscdel: The smoke machine can no longer be found in chemistry departments, instead
|
|
it must be constructed manually. The board was added to techwebs earlier.
|
|
Singularbyte:
|
|
- bugfix: Dead bodies no longer freak out about phobias
|
|
'The Dreamweaver (Sprites: Onule)':
|
|
- rscdel: Nanotrasen's Lavaland research team has discovered that the alien brain
|
|
has disappeared from necropolis chests.
|
|
- rscadd: In it's place they have discovered a new artifact, the Rod of Asclepius,
|
|
a strange rod with a magnitude of healing properties, and an even higher magnitude
|
|
of responsibility...
|
|
XDTM:
|
|
- rscadd: You can now place people on tables on Help Intent. Doing so takes a few
|
|
seconds and makes the target Rest, instead of stunning them.
|
|
Xhuis:
|
|
- bugfix: Circuit slow-cloning no longer breaks with some circuits.
|
|
- code_imp: Circuit slow-cloning is now cleaner.
|
|
kevinz000:
|
|
- rscadd: Oh hey guys, RND shows correct material values now, don't hurt me!
|
|
ninjanomnom:
|
|
- bugfix: Blowing up the wrong part of the shuttle should no longer result in the
|
|
shuttle being permanently broken.
|
|
2018-03-11:
|
|
Buggy123:
|
|
- tweak: The Clockwork Justicar has decided to be merciful, and allow nonbelievers
|
|
to anchor their petty machines in his city. It's only fair for them to have
|
|
a fighting chance, after all.
|
|
Irafas:
|
|
- bugfix: Fixed pacifists from being able to fire mech weapons
|
|
JJRcop:
|
|
- bugfix: Sanity checks for Play Internet Sound
|
|
MrDoomBringer:
|
|
- rscadd: Orderable supplies in cargo now all have descriptions! The station's overall
|
|
FLAVORFUL_TEXT stat has gone up by nearly 2% as a result.
|
|
Onule:
|
|
- tweak: Mining drones have been given a visual makeover!
|
|
Poojawa:
|
|
- imageadd: Redded borg transformation animations
|
|
- imageadd: adjust mining borg animation to new colors.
|
|
Xhuis:
|
|
- rscadd: The Nanotrasen Meteorology Division has identified the aurora caelus in
|
|
your sector. If you are lucky, you may get a chance to witness it with your
|
|
own eyes.
|
|
ninjanomnom:
|
|
- admin: The debug message for generic shuttle errors is improved a little
|
|
- bugfix: Custom shuttles being too close to the map edge was causing problems,
|
|
you must now be at least 10 tiles away.
|
|
2018-03-12:
|
|
Naksu:
|
|
- balance: The space cleaner spray bottle is now much more efficient and uses much
|
|
less space cleaner per spray. The amount of cleaner it can hold has been adjusted
|
|
to compensate.
|
|
- bugfix: internet sounds can be stopped again
|
|
Robustin:
|
|
- bugfix: One-man conversions are actually fixed this time - excess chanters var
|
|
removed for a more readable and maintainable rune code.
|
|
- bugfix: Runes should no longer become GIANT if spammed (credit to Joan for this
|
|
fix).
|
|
- bugfix: Pylons are no longer a source of infinite rods.
|
|
- tweak: Attempting conversion without 2 cultists present will give a more helpful
|
|
warning.
|
|
- tweak: You can no longer convert braindead individuals.
|
|
- balance: Cult doors will no longer lose power but also cannot shock people, brittle
|
|
cult doors have 30 less integrity. Therefore ordinary crew can now beat cult
|
|
airlocks open without frying themselves.
|
|
- balance: Blood magic now costs slightly more blood and takes slightly more time,
|
|
the stun spell now stuns for 2 less seconds, twisted construction now costs
|
|
10 health, and the blood rite relics (halberd, bolts, beam) are all 50-100 charges
|
|
cheaper.
|
|
- balance: The deconversion time for holy water is slightly reduced, 10 units and
|
|
45 seconds (give or take), is all you should need now. Blood cultists can now
|
|
have seizures while afflicted with holy water.
|
|
- balance: Shades are now slower and have a modest reduction to their damage and
|
|
health.
|
|
2018-03-13:
|
|
Dennok:
|
|
- rscadd: Meters can be attached to the floor by screwdriver
|
|
Denton:
|
|
- bugfix: The disposal bin in Pubbystation's main tool storage now works.
|
|
- tweak: Deleted a duplicate r-wall between Pubby's main tool storage and the captain's
|
|
office. Added a Metastation-style crate disposals chute and a light switch.
|
|
- tweak: Various belts can now hold additional job-specific items.
|
|
- tweak: Sepia floor tiles fly really slowly, yet far when thrown. Don't hit yourself!
|
|
Naksu:
|
|
- admin: ERT creation has been refactored to allow for easier customization and
|
|
deployment via templates and settings
|
|
Polyphynx:
|
|
- tweak: Medical sprays can now be stored in medical belts and smartfridges.
|
|
The Dreamweaver:
|
|
- rscadd: Both of Nanotrasen brand totally-for-adult-use footwear, Wheely-heels,
|
|
the cool and hip new shoes with built in roller-wheels, and Kindle Kicks, the
|
|
fun and flashy light up sneakers, are now available as rare prizes at your nearest
|
|
arcade machine!
|
|
Toriate:
|
|
- rscadd: Added ammo counters for RCDs
|
|
- rscadd: Added actual flashing yellow light for RCDs
|
|
- imageadd: added new RCD sprites including inhands
|
|
- imagedel: deleted old RCD iconstate, but not the inhands
|
|
checkraisefold:
|
|
- bugfix: Nukeops properly checks the required amount of enemies for the gamemode!
|
|
This should fix downstream problems.
|
|
imsxz:
|
|
- rscdel: the viral aggressive metabolism symptom has been removed
|
|
ninjanomnom:
|
|
- bugfix: You need to actually clear an area for the aux base, remove all walls
|
|
(except rock walls).
|
|
2018-03-16:
|
|
Dax Dupont:
|
|
- tweak: 8balls take less time to shake.
|
|
Keekenox & Floyd / Qustinnus:
|
|
- imageadd: Adds a new Parallax layer that resembles Lavaland (Lava Planet), it
|
|
spawns on a random location near the station. You need your parallax on high
|
|
to see it.
|
|
Shadowlight213:
|
|
- tweak: Roundstart or latejoin sec officers will like donuts regardless of race.
|
|
cacogen:
|
|
- tweak: Transit tubes take half as long to secure/unsecure
|
|
2018-03-17:
|
|
AnturK:
|
|
- rscadd: Traitor AI's can now take manual control of turrets.
|
|
Cruix:
|
|
- bugfix: Sentient diseases will no longer lose points when a host is uninfected.
|
|
Dax Dupont:
|
|
- bugfix: Edison's ghost no longer interferes with Tesla Corona Coil research device.
|
|
Denton:
|
|
- tweak: Syndicate stormtroopers now rapid fire 10g slugs instead of buckshot. This
|
|
deals the same damage, but makes getting hit less laggy.
|
|
- rscadd: 'Pubbystation: Added protective grilles outside the circuitry lab. The
|
|
one with the big glass windows, right next to the bomb test site. Oops.'
|
|
- rscadd: 'Pubby: Added electrified grilles to the windows of the CMO/RD/CE offices,
|
|
as well as missing privacy shutters to the CE office.'
|
|
- rscadd: 'Pubby: There is now a very rare chance for a Xenomorph egg to appear
|
|
in the Xeno containment chamber at roundstart.'
|
|
- bugfix: 'Pubby: Fixed the name of the HoS space shutter button.'
|
|
- tweak: Updated a bunch of roundstart tips and added new ones.
|
|
Polyphynx:
|
|
- bugfix: Bluespace slime radio potions now work, and are no longer invisible.
|
|
RandomMarine:
|
|
- bugfix: Did you know that you could buckle guys to grounding rods? Probably not
|
|
- not that it mattered before, because people buckled to them didn't get shocked
|
|
when they got zapped. That's fixed now.
|
|
SpaceManiac:
|
|
- bugfix: Cameranet issues in OmegaStation's departures wing, crematorium, and freezer
|
|
have been corrected.
|
|
The Dreamweaver:
|
|
- bugfix: Fixes duplication issue when the Rod of Asclepius is removed while lying
|
|
down, as well as fixing a runtime when attempting to use multiple rods.
|
|
XDTM:
|
|
- rscadd: 'Changed behaviour of mech drills: now they take some time to start drilling,
|
|
then they keep drilling until manually stopped or the target is destroyed. Mobs
|
|
are still gibbed if they have more than 200 brute damage while being drilled.'
|
|
- rscadd: Drilling walls is now consistent; it takes longer, but it will always
|
|
work instead of only randomly.
|
|
- tweak: Drills no longer stun mobs, but they can dismember limbs.
|
|
- bugfix: Mech drills no longer cause explosion-like effects on mobs inside objects.
|
|
deathride58:
|
|
- bugfix: You can no longer push someone onto a table that's on the other side of
|
|
the station.
|
|
kevinz000:
|
|
- rscadd: Wet floors now get their duration decreased by 0.1 seconds per degree
|
|
above 0C the air temperature on it is, and instantly dry above 100C. Below 0C
|
|
they will freeze into ice and will not automatically dry.
|
|
- rscadd: Floors can now have different types of wet at the same time! Wet strength/type
|
|
is now a bitflag.
|
|
2018-03-18:
|
|
Davidj361:
|
|
- tweak: Made AI VOX sound files smaller sized
|
|
- bugfix: Fixed improperly pronounced AI VOX lines
|
|
- soundadd: Added a ton of new AI VOX sayings
|
|
Floyd / Qustinnus:
|
|
- rscdel: Removes short-term effects of mood add; Adds long-term effects of mood
|
|
by implementing sanity which goes up with good mood, down with bad mood, but
|
|
takes time to change. Your sanity can be seen as your average mood in the recent
|
|
past. All effects of moods are now covered by this system
|
|
- rscadd: Beauty component, currently only attached to cleanables, but you could
|
|
attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone
|
|
in the room.
|
|
- refactor: Removes the original way of adding mood events, uses signals properly
|
|
instead.
|
|
- bugfix: Cleanables "giving" area's free beauty during initialization
|
|
- bugfix: Fixes some events not clearing properly
|
|
Naksu:
|
|
- bugfix: Chem dispensers now show the correct amount of units they will vend (instead
|
|
of 1/10)
|
|
- balance: Chem dispensers can now be upgraded. Manipulators increase macro granularity,
|
|
matter bins increase power efficiency, cells increase power capacity, capacitors
|
|
increase recharge rate.
|
|
- balance: Chem dispensers can now be constructed
|
|
- rscdel: mini-chemdispensers are removed.
|
|
2018-03-19:
|
|
Anonmare:
|
|
- tweak: Spaceacillin is now useful in disease control
|
|
Denton:
|
|
- rscadd: It's suicide HoPline prevention week at Omegastation!
|
|
- rscadd: Navigation beacons and a brand-new Officer Beepsky unit have been installed.
|
|
This means that crewmembers can now use medibots, janibots and other bots as
|
|
well.
|
|
- rscadd: The atmospherics department has been outfitted with all missing gases
|
|
as well as an incinerator and a hardsuit.
|
|
- rscadd: The size of the botany and xenobiology departments have been increased
|
|
in order to increase productivity. The medbay O2 port has been moved so that
|
|
doctors can access the table next to it.
|
|
- rscadd: RnD now has circuitry tools; medbay has stethoscopes+wrench+beaker/pill
|
|
bottle boxes and primary tool storage has multitools. Enginers no longer have
|
|
to share a single pair of insulated gloves either.
|
|
- rscadd: Engineers now have access to an Engi-Vend vending machine as well as missing
|
|
tools like inducers. Circuitry storage has a smoke machine board and a solars
|
|
crate in case the engine blows up.
|
|
- tweak: Blueprints have been moved from the vault safe to secure storage in order
|
|
to speed up construction projects.
|
|
- bugfix: The AI sat transit tube now works! Turret controls can now be accessed
|
|
from the outside. The first two turrets now use the proper type of gun. The
|
|
telecomms air alarm will no longer report false alarms.
|
|
- bugfix: The main hallway's firelocks now no longer all close at once.
|
|
- bugfix: 'Pubbystation: The atmos mix tank and N2 filter should now work properly.'
|
|
SailorDave:
|
|
- bugfix: Crayons and spraycans can no longer draw an unlimited amount of large
|
|
graffiti regardless of uses left.
|
|
2018-03-20:
|
|
Denton:
|
|
- bugfix: At last, the Pubbystation auxillary base can be launched again.
|
|
- code_imp: Aux base/escape pod/assault pod/elevator docking ports now default to
|
|
timid = FALSE.
|
|
Garen:
|
|
- rscadd: Added 4 new Icons to the diagnostic hud circuit status display that can
|
|
be set using the AR interface circuit.
|
|
- rscadd: now instead of seeing the yellow warning icon when a weapon is in the
|
|
circuit, the current status icon will just turn red.
|
|
Irafas:
|
|
- rscadd: Pacifists can now drill closets containing living beings
|
|
JStheguy:
|
|
- rscadd: Electronic assemblies can now have their casings colored using the new
|
|
assembly detailer, get yours at your nearest integrated circuit printer!
|
|
- rscadd: Added 2 new electronic assemblies, 2 new electronic mechanisms, and 3
|
|
new electronic drones.
|
|
- rscadd: Added wall-mounted electronic assemblies in 3 sizes, simply slap it against
|
|
a wall to stick it up, and then anchor it in place with a wrench.
|
|
- imageadd: Added the new sprites for the new assemblies, and color-able overlays
|
|
for every assembly, to allow for the aforementioned coloring feature.
|
|
- tweak: Scanners can now scan power cells, circuitry tools, and integrated circuits,
|
|
assuming the player isn't able to use them normally. I.E. if the assembly is
|
|
closed.
|
|
- tweak: Using wrenches to anchor down assemblies now works for all assembly types
|
|
except drones, as opposed to just working for electronic machines.
|
|
- tweak: Examining an assembly now shows some text telling you what tools to use
|
|
to do what, like many other objects currently do.
|
|
Kor:
|
|
- code_imp: Jobs other than Assistant may now be assigned by admins or events as
|
|
the overflow role
|
|
- rscadd: April Fools now sets the overflow role as Clown.
|
|
Naksu:
|
|
- admin: Rhumba beat is now more than renamed GBS
|
|
- tweak: Plastic is now a valid material for lathes
|
|
- rscadd: Added two new beaker types, 120u and 180u. The 120u beaker can be printed
|
|
off the medical protolathe with just glass and plastic, the 180u requires some
|
|
mining materials and tech.
|
|
- admin: Whether to open the armory doors when spawning an ERT is now controllable
|
|
from the ERT creation window.
|
|
- tweak: Chaplain inquisitor role now spawns with one holy hand grenade instead
|
|
of a box full of them, and the belt now has actually useful stones instead of
|
|
unusable cult stones
|
|
Polyphynx:
|
|
- tweak: The piano now sounds more like a piano!
|
|
Shadowlight213:
|
|
- bugfix: Malf hacked APCs can be broken with extinguishers and toolboxes again.
|
|
TheDreamweaver:
|
|
- bugfix: Holodeck mobs that are given sentience via sentience potions are now warned
|
|
about the state of their existence.
|
|
2018-03-21:
|
|
BunnyBot5000:
|
|
- rscadd: Fringe Weaver drink - made with ethanol and sugar, it's classy (and slightly
|
|
weaker) hooch
|
|
- rscadd: Sugar Rush drink - made with sugar, lemon juice, and wine. It's got a
|
|
slight nutritional value but decreases your satiety, causing you to be unable
|
|
to consume junk food.
|
|
- rscadd: Crevice Spike drink - made with lime juice and hot sauce. A 'sobering'
|
|
drink, the Crevice Spike will reduce your drunkenness slightly but it kicks
|
|
hard going down, dealing 15 points of brute when first ingested.
|
|
MrStonedOne:
|
|
- bugfix: VOX sounds are now forcefully preloaded on clients to deal with an issue
|
|
keeping byond from loading them
|
|
cyclowns:
|
|
- tweak: Unary devices can now be analyzed using gas scanners. This means stuff
|
|
like vents, scrubbers, cryo tubes, or heaters/freezers.
|
|
2018-03-22:
|
|
Denton:
|
|
- tweak: The lavaland Syndicate base has been outfitted with a turret control panel
|
|
as well as more chemistry supplies and one (1) bar of Syndicate brand soap.
|
|
Floyd / Qustinnus:
|
|
- bugfix: Being happy no longer makes you obese.
|
|
JohnGinnane:
|
|
- refactor: Vending machines now have their own files which includes their refill
|
|
cannister. The machines themselves are unchanged
|
|
Naksu:
|
|
- bugfix: Pulled objects will now follow their puller across space transitions again
|
|
Robustin:
|
|
- bugfix: Fixed a bug that prevented the advanced blood rites (Halberd, Bolts, Beams)
|
|
from appearing when selected.
|
|
SpaceManiac:
|
|
- bugfix: Ventcrawlers in pipes now breathe from that pipe.
|
|
- bugfix: Deconstructing atmos components no longer breaks ventcrawl visuals.
|
|
2018-03-23:
|
|
Fel:
|
|
- add: Slimes can now be crossbred by feeding them a number of slime extracts of
|
|
one type. Beware, it only produces one crossbred extract!
|
|
- experiment: The number of required extracts has been lowered to 10 since the testmerge,
|
|
but this number is up for potential change depending on balance consideration
|
|
in the future.
|
|
- wip: 'Currently available crossbreeds are accomplished by feeding any slime the
|
|
required amount of the following extract colors: Grey, orange, purple, blue,
|
|
metal, yellow, dark purple, silver, cerulean, and pyrite. Their relevant effects
|
|
will be added to the wiki page for xenobiology soon(TM), and more to come in
|
|
a later addition!'
|
|
- add: Slimes can be fed extracts one at a time, but if you start mutating it, you
|
|
can feed it extracts straight from a biobag! You can also use biobags to feed
|
|
a reproductive extract monkey cubes.
|
|
- add: Slimes in the process of being crossbred will reveal what modifier they will
|
|
gain from their current modification, as well as how many more extracts are
|
|
required, to slime scanners.
|
|
- tweak: The rainbow slime clusterblorble effect will now only use reagents that
|
|
the extract will be activated from, and will try any of these reagents! As a
|
|
bonus side effect, this means it has a 1.1% chance of spawning and activating
|
|
another clusterblorble effect.
|
|
Floyd / Qustinnus:
|
|
- bugfix: progression bar now takes the delay after co_efficent in account
|
|
- code_imp: removes do_after_speed from mob base, moves it into physiology
|
|
- code_imp: makes a do_after coefficiency proc
|
|
- balance: Changes rate of sanity drain and caps it depending on mood
|
|
Frozenguy5:
|
|
- rscdel: Reverted bad airlock sounds.
|
|
Naksu:
|
|
- tweak: the amount of simultaneous monkey cube-spawned monkeys has been restricted.
|
|
- server: the cap is adjustable via the mobs subsystem
|
|
SpaceManiac:
|
|
- bugfix: The cargo conveyor switches now properly control the belts on the shuttle
|
|
again.
|
|
- bugfix: Entering a frequency like 145.7 into a radio will now work, where 1457
|
|
was previously required.
|
|
TheMythicGhost:
|
|
- rscadd: 'New Integrated Circuit Converter Components: hsv2hex and rgb2hex for
|
|
smooth color transitions, woo!'
|
|
- imageadd: Added icons for the new component chips.
|
|
- rscadd: 'New Integrated Circuit Component: AI Vox Sound Circuit'
|
|
ninjanomnom:
|
|
- bugfix: You can no longer override shuttle areas with new or expanded areas from
|
|
elsewhere.
|
|
2018-03-24:
|
|
Davidj361:
|
|
- bugfix: Ranged guardians in scout mode no longer are able to move out of their
|
|
master when recalled.
|
|
Denton:
|
|
- spellcheck: Fixed missing capitalization for craft menu items.
|
|
- bugfix: Air alarms no longer trigger atmospherics alarms when stimulum or hyper-noblium
|
|
are present. The allowed partial pressure of pluoxium has been increased as
|
|
well.
|
|
Robustin:
|
|
- tweak: The Security Techfab can now produce basic shotgun shell types and .38
|
|
ammo
|
|
ShizCalev:
|
|
- bugfix: Fixed a large number of missing APCs on Omegastation
|
|
- bugfix: Fixed unpowered Incinerator outlet injector on Omegastation.
|
|
- bugfix: Replaced glass window at Omegastation's incinerator with a plasma window.
|
|
- bugfix: Fixes broken atmos injectors on Omega
|
|
- bugfix: Fixes broken air outlet on Meta
|
|
- bugfix: Fixed a couple of malfunctioning atmospheric monitors across the rest
|
|
of the maps
|
|
- rscadd: New test atmos monitoring console debug verb to help alleviate future
|
|
issues.
|
|
YPOQ:
|
|
- bugfix: The imaginary friend trauma now works
|
|
2018-03-28:
|
|
Davidj361:
|
|
- bugfix: Ocular Wardens now target buckled and cuffed players/mobs, unless they
|
|
are cuffed by a slab.
|
|
- tweak: Cuck cultists can cuff already sec-cuffed targets with their slab cuff
|
|
spell.
|
|
Dax Dupont:
|
|
- bugfix: You no longer hit borgs with hats you want them to wear.
|
|
- rscadd: Viva la borg, engieborgs can now wear hats
|
|
- rscadd: Borgs can now wear more hats.
|
|
- bugfix: After a space OSHA inspection you can now reach the safe and fire extinguisher
|
|
in the omega detective office.
|
|
- bugfix: Makes it so you don't accidently trigger the fun balloon twice.
|
|
Denton:
|
|
- tweak: Pubbystation's signs to evac have been made more obvious.
|
|
- tweak: Plastic flaps are now airtight.
|
|
- spellcheck: Bluespace crystals now show their proper name during machine construction.
|
|
EvilJackCarver:
|
|
- bugfix: Edited a certain part of the disco machine's dance to only target carbon-based
|
|
(mob/living/carbon) lifeforms. pAI units will no longer spam chat with rest
|
|
notifications when in range of the disco machine.
|
|
Frozenguy5:
|
|
- tweak: The monkeycap has been increased to 64.
|
|
JohnGinnane:
|
|
- rscadd: A guillotine has been added to the game. Can be crafted. If the blade
|
|
isn't dull, will cut through human necks like a hot knife through butter. Use
|
|
a whetstone to sharpen it if it becomes dull.
|
|
MrDoomBringer:
|
|
- imageadd: All stations have been outfitted with brand new Chem Masters! They have
|
|
nicer sprites now!
|
|
- bugfix: Fixed the description of the Cargo Express Console. Cargo Drop Pod orders
|
|
aren't double-priced any more!
|
|
Naksu:
|
|
- bugfix: Chem dispensers no longer take hours to recharge
|
|
- tweak: chem dispensers also now use energy from the grid in proportion with the
|
|
amount charged
|
|
- admin: Admins now get a follow link when a revenant spawns.
|
|
- admin: Admin hotkey help is now actually correct
|
|
Pipe fixes:
|
|
- bugfix: Runtime in components_base.dm,91 what cause atmos machinery connection
|
|
problems.
|
|
- bugfix: Pipes release air in turf on Destroy(), again.
|
|
- bugfix: Pipeline now cant be annihilated by merge(src). Pipes don't lose air on
|
|
connecting more than to one pipe.
|
|
Robustin:
|
|
- code_imp: Monkey AI is now much more efficient and no longer full of terrible,
|
|
wasteful processes
|
|
- tweak: Monkeys will now move more and will only focus on nearby objects for stealing.
|
|
This should result in more natural monkey behavior instead of the monkey staring
|
|
furiously at random shit in the room for 5 minutes until it has a 50 item blacklist
|
|
of shit it will refuse to touch from then on out.
|
|
- tweak: The chance for a monkey to attack you for pulling it will now only happen
|
|
when execute the initial grab, instead of a check that happens every tick.
|
|
ShizCalev:
|
|
- tweak: Cleaned up the preferences panel a bit to be a bit more user friendly.
|
|
SpaceManiac:
|
|
- bugfix: Unwrenching and re-placing directional signs now keeps their direction,
|
|
and backings may be rotated in-hand rather than by pulling.
|
|
Tacolizard Forever:
|
|
- bugfix: phobias will no longer recognize trigger words inside of other words
|
|
XDTM:
|
|
- rscadd: Bees (and similar swarming mobs) are now able to occupy the same tile
|
|
as other bees! When doing so, their icons are offset to make them seem like
|
|
a proper swarm.
|
|
- tweak: Bees will now dodge bullets not directly aimed at them. Why are you firing
|
|
guns at bees
|
|
- bugfix: Sniper rifles will no longer oneshot mechs (although they still deal high
|
|
damage).
|
|
- bugfix: Sniper rifles no longer knock down walls they hit.
|
|
Xhuis:
|
|
- rscadd: Added the Family Heirloom trait. This makes you spawn with a special object
|
|
on your person; if you don't have it with you, you will gain a mood debuff.
|
|
- rscadd: Added the Nyctophobia trait. This makes you walk slowly in complete darkness,
|
|
and gain a mood debuff from the fear!
|
|
- rscadd: Added the Monochromacy trait, which makes you perceive (almost) the entire
|
|
world in black-and-white.
|
|
- balance: Social Anxiety's trigger frequency is now correlated to the number of
|
|
people near you.
|
|
- bugfix: Slimepeople now transfer their roundstart traits when swapping bodies.
|
|
YPOQ:
|
|
- bugfix: Machine power will now update when moving from powered to unpowered areas
|
|
and vice versa.
|
|
iskyp:
|
|
- bugfix: night vision goggles no longer overwrite thermal eyes. nvg eyes no longer
|
|
overwrite thermal goggles.
|
|
selea:
|
|
- rscadd: a* pathfinder, coordinate pathfinder(accepts not ref to some obj, but
|
|
it's abs coordinates) ,turf pointer(can give you ref to turf with given coordinates),
|
|
turf scanner(can read letters on floor and contents of turf),material scaner(can
|
|
read amounts of materials in machinery),material manipulator(to load/unload
|
|
resources)
|
|
- tweak: now you can decide, if basic pathfinder should avoid obstacles, or not.Now
|
|
demux push only desired output without unnecessary nulls,upgraded claw and local
|
|
locator.
|
|
- balance: reduced complexity cost of locomotors,abs/rel converters and basic pathfinders.Increased
|
|
complexity of throwers,
|
|
- bugfix: Fixed bugs with cryptography, obstacle ref in locomotors, release pin
|
|
in pullng claw.
|
|
- refactor: add material tranfer proc to mat containers.refactored pathfinder SS
|
|
to have separated queue for mobs and circuits to avoid spam.
|
|
- tweak: Now recycler can butcher mobs and saw tree logs.
|
|
yorii:
|
|
- tweak: Science goggles can now detect reagents in grenades.
|
|
2018-03-30:
|
|
Astatineguy12:
|
|
- bugfix: Ghosts of servants of Ratvar are no longer confined to Reebe like their
|
|
corporal counterparts.
|
|
Cruix:
|
|
- rscadd: Sentient diseases now have the "Secrete Infection" ability, which causes
|
|
anything touching the skin of the host they are currently following to become
|
|
infective, spreading their infection to anyone who touches it for the next 30
|
|
seconds.
|
|
Davidj361:
|
|
- bugfix: Removed health cost for Twisted Construction upon casting on a wrong object
|
|
- bugfix: Fixed table crafting not properly checking the surrounding area for tools.
|
|
- code_imp: Changed /datum/personal_crafting/proc/get_surroundings(mob/user) to
|
|
return 2 lists.
|
|
Denton:
|
|
- bugfix: 'Omegastation: Added advanced magboots to secure storage so that traitors
|
|
can complete the theft objective.'
|
|
ShizCalev:
|
|
- bugfix: Silicons no longer have to be directly adjacent to a chem master to dispense
|
|
pills.
|
|
- bugfix: Fixed an exploit involving chem dispensers not actually checking if there
|
|
was enough energy to dispense the target chemicals.
|
|
- bugfix: Fixed exploit where chem dispensers always worked even if they didn't
|
|
have power...
|
|
- bugfix: Booze & soda dispensers will no longer turn into chem dispensers when
|
|
screwdrivered
|
|
- bugfix: Fixed chem dispensers showing as powered on when screwdrivered opened.
|
|
- rscadd: Added an examine indication when the maintenance panel to chem/soda/booze
|
|
dispensers is open.
|
|
neersighted:
|
|
- admin: Re-juggled delete verb permissions
|
|
robbym:
|
|
- bugfix: Fixed an error with integrated circuit tickers where they would sometimes
|
|
fail to tick.
|
|
2018-03-31:
|
|
Naksu:
|
|
- rscdel: Chameleon projectors will no longer work from inside transformations,
|
|
effects, mechas or machines. Effects that cause movement will no longer leave
|
|
sleepers in a bugged state where they can apply chems to you across distances.
|
|
2018-04-01:
|
|
Davidj361:
|
|
- bugfix: Fixed cuffed prison shoes being taken off by dragging them into your hand.
|
|
Denton:
|
|
- balance: The singularity engine will now output enough energy to power a station
|
|
again.
|
|
- bugfix: 'Pubbystation: The bomb testing site cameras are now accessible by camera
|
|
consoles.'
|
|
- spellcheck: Bluespace polycrystals now show their name when inserted into machinery.
|
|
Kor:
|
|
- rscadd: The disco machine no longer has a fixed list of songs. It will instead
|
|
allow players to pick music from a config folder managed by the host and head
|
|
admins.
|
|
- rscadd: There is now a bartender jukebox variant of the disco machine that plays
|
|
music, but has no lights or dancing. This variant will be added the station
|
|
maps once the feature freeze is over.
|
|
Naksu:
|
|
- bugfix: Removed stray defines from maps, making roundstart atmos functional and
|
|
runtime-spam free again
|
|
robbym:
|
|
- bugfix: 'fixed by converting to absolute coordinates #36861'
|
|
- spellcheck: changed description from copypasta to correct description
|
|
2018-04-02:
|
|
Davidj361:
|
|
- bugfix: Fixed 'vox_login' for AI VOX
|
|
- tweak: Made the AI VOX airhorn quieter to 25% of its original volume
|
|
GrayRachnid:
|
|
- bugfix: Fixes some crafting tooltips not displaying tool names properly.
|
|
MrDoomBringer:
|
|
- imageadd: roundend report button now has a lil icon
|
|
Naksu:
|
|
- bugfix: Removed some edge cases where atmospherics gas lists could continue holding
|
|
active gas items that can only transfer 0 gases to neighbors by making the garbage
|
|
collection clean them up.
|
|
RandomMarine:
|
|
- bugfix: The quick equip hotkey (e) now works for drones again.
|
|
2018-04-03:
|
|
81Denton:
|
|
- spellcheck: Nanotrasen's space entomology department is shocked to discover that
|
|
Mothpeople have surnames!
|
|
YPOQ:
|
|
- bugfix: Mannitol will now properly cure minor brain traumas
|
|
robbylm:
|
|
- bugfix: Fixes 0 value not being saved in constant memory circuits (#36860)
|
|
2018-04-04:
|
|
Fludd12:
|
|
- rscadd: Burning ores now yields materials at a very reduced ratio! Lavaland roles
|
|
will now be able to construct things with enough effort.
|
|
JohnGinnane:
|
|
- bugfix: Fixed items sometimes being used on fullpacks when trying to insert
|
|
- bugfix: Fixed spray containers being used on open lockers and other containers
|
|
Naksu:
|
|
- bugfix: Fixed (dead) revenants being unable to deadchat or ahelp
|
|
- bugfix: Plasmamen that get converted into humans as a part of spawning as a protected
|
|
head role no longer retain their plasmaman equipment.
|
|
SailorDave:
|
|
- bugfix: Fixes virology Asphyxiation symptom activating too early and ignoring
|
|
transmission level.
|
|
ninjanomnom:
|
|
- bugfix: Shuttles have proper baseturfs now.
|
|
- bugfix: Mineral walls properly use their baseturfs when destroyed/drilled.
|
|
- rscadd: A new engineering goggle mode allows you to see the shuttle area you're
|
|
standing in.
|
|
- admin: Buildmode works a bit better with baseturfs now and can properly only remove
|
|
the top layer of turfs when editing. Note that as a result the order you place
|
|
turfs is important and a wall placed on space means when the wall is removed
|
|
there will be space underneath.
|
|
2018-04-07:
|
|
Davidj361:
|
|
- tweak: Stacked sheets now have a cancel button when taking an amount from them.
|
|
Dax Dupont:
|
|
- bugfix: Fixes dead chat announcements not using real name.
|
|
Naksu:
|
|
- bugfix: Trash bin anchoring/unanchoring now gives you a small text blip about
|
|
what happened.
|
|
PKPenguin321:
|
|
- bugfix: Restored accidentally cut functionality to flashes. You can once again
|
|
attach them to a signaller and signal them to trigger an AoE flash remotely.
|
|
SailorDave:
|
|
- bugfix: Mixed blood samples preserve their cloneability for podpeople if the samples
|
|
are the same.
|
|
kevinz000:
|
|
- rscadd: AIs can now latejoin!
|
|
- rscadd: Latejoining AIs will be sent to a special deactivated AI core. This AI
|
|
core will spawn in the AI satellite chamber in place of an active AI if none
|
|
is there at roundstart. These cores can be deactivated with a multitool, and
|
|
moved around per usual, but not deconstructed. They can, however, be destroyed
|
|
per usual.
|
|
- rscadd: AIs can only latejoin if atleast one of these cores exists and is in a
|
|
valid area (Powered, on station, etc etc), and if the AI job slot isn't filled
|
|
already by a roundstart or latejoin AI.
|
|
- code_imp: A few code internal debugging features have been added to help debug
|
|
GC errors. QDEL_HINT_IFFAIL_FINDREFERENCE hint will make the garbage subsystem
|
|
find references if the build is in TESTING mode, and qdel_and_then_find_ref_if_fail(datum)
|
|
or calling qdel_then_if_fail_find_references will do the same.
|
|
robbym:
|
|
- bugfix: Fixes examiner circuit failing to pulse 'not scanned' when reference is
|
|
null (#36881)
|
|
2018-04-08:
|
|
AnturK:
|
|
- tweak: Slime reflexes restored.
|
|
Dax Dupont:
|
|
- rscadd: Hugbox version of the VR sleeper you can't emag.
|
|
- admin: There's now two categorized vr landmarks for two teams for easy spawning.
|
|
You can also now rebuild/refresh all the VR spawnpoints by calling build_spawnpoints(1)
|
|
on any sleeper.
|
|
Naksu:
|
|
- admin: Admins can now access a new control panel for borgs via a new admin verb
|
|
2018-04-09:
|
|
CosmicScientist:
|
|
- rscadd: Top Nanotrasen scientists have diagnosed two new phobias! Birds and chasms!
|
|
Good luck Chief Engineers and Miners.
|
|
Dax Dupont:
|
|
- admin: Removing notes now has an "Are you sure" dialog.
|
|
Denton:
|
|
- rscadd: Omegastation now has its own arrivals shuttle.
|
|
Mickyan:
|
|
- imageadd: Stinger, Grasshopper, Quadruple Sec, and Quintuple Sec have new sprites.
|
|
Naksu:
|
|
- code_imp: Fixed an heirloom trait-related runtime
|
|
- code_imp: Fixed an incorrect signature in MakeSlippery causing runtimes
|
|
SpironoZeppeli:
|
|
- rscadd: You can now wrench the supermatter shard
|
|
ninjanomnom:
|
|
- bugfix: The arena shuttle should be working again.
|
|
- bugfix: The escape pods now reach their proper destination at round end
|
|
2018-04-11:
|
|
Davidj361:
|
|
- bugfix: Fixed paper bins dropping out of your hand or bag when grabbing a pen
|
|
or paper.
|
|
- bugfix: Paper bins not giving finger prints upon interaction.
|
|
- bugfix: Detective can now write notes onto his printed scanner reports.
|
|
- tweak: Detective scanner can have its logs erased via alt-click.
|
|
- tweak: Detective scanner can display logs via the action button.
|
|
Denton:
|
|
- bugfix: Added a missing intercom to the Delta arrivals shuttle.
|
|
ExcessiveUseOfCobblestone:
|
|
- code_imp: Uplink Items now have 2 separate probabilities. One for the syndicate
|
|
crate and one for cargo null crates. I encourage you to view uplink_items.dm
|
|
and make changes.
|
|
Robustin:
|
|
- balance: Hostile mobs capable of smashing structures will now smash their way
|
|
through dense objects too.
|
|
SpaceManiac:
|
|
- bugfix: The blindness overlay applied during cloning now properly stretches for
|
|
widescreen views.
|
|
- code_imp: Various macro consistency problems have been addressed.
|
|
YPOQ:
|
|
- bugfix: Eminences can hear clock cult chat again
|
|
george99g:
|
|
- bugfix: Suiciding will now deactivate all your genetics prescans.
|
|
iskyp:
|
|
- bugfix: makes dragnet non harmful
|
|
- tweak: pacifists can now use any disabler or stun setting on any energy gun
|
|
- code_imp: removed all of the pacifism check code from code/modules/mob/living/living.dm
|
|
- code_imp: gun objects no longer have a harmful variable, instead, ammo_casing
|
|
objects now have a harmful variable, which is by default set to TRUE
|
|
- code_imp: if a pacifist fires a gun, it checks whether or not the round chambered
|
|
is lethal, instead of whether or not the gun itself is lethal.
|
|
- code_imp: /obj/item/machinery/power/supermatter_shard is now /obj/item/machinery/power/supermatter_crystal/shard.
|
|
the crystal is the parent object.
|
|
neersighted:
|
|
- code_imp: Reduced lag by speeding up logs 10000%
|
|
- code_imp: Logs now include millisecond-level timestamps
|
|
pigeonsk:
|
|
- tweak: AI now requires silicon playtime instead of crew playtime for roundstart
|
|
role
|
|
selea:
|
|
- bugfix: fixed runtime in logic circuits, which was occured with invalid input
|
|
types.
|
|
2018-04-12:
|
|
Cobby:
|
|
- bugfix: Fixes getting "emptystacks" (a stack with an amount of 0)
|
|
Dax Dupont:
|
|
- bugfix: Briefcase bluespace launch pads no longer work on the centcom Z level.
|
|
Dennok:
|
|
- rscadd: RPD can automaticaly wrench printed pipes to floor.
|
|
Denton:
|
|
- rscadd: Cargo can now order tesla coil crates for 2500 credits.
|
|
Garen:
|
|
- bugfix: Added missing parameter types to circuits.
|
|
- bugfix: Fixes two datatypes appearing for some input circuits.
|
|
- tweak: Logic circuits now output booleans rather than 1's and 0's, this is purely
|
|
cosmetic.
|
|
Naksu:
|
|
- bugfix: Warp whistle can no longer leave you stuck in an invisible state
|
|
The Dreamweaver:
|
|
- bugfix: The air around you grows cooler, as if what you once knew about atmospherics
|
|
has changed ever so slightly...
|
|
Xhuis:
|
|
- bugfix: Mood traits cannot be chosen if mood is disabled in the config.
|
|
ninjanomnom:
|
|
- rscadd: The SM has a guaranteed 30 second final countdown before delamination
|
|
now
|
|
- balance: The SM will take less damage from low pressure environments
|
|
- balance: The SM has a slightly reduced max damage per tick
|
|
- bugfix: Tiles placed on lavaland turfs should behave properly again.
|
|
pigeonsk:
|
|
- bugfix: When you wash your bloody hands they will no longer still look bloody
|
|
afterwards
|
|
2018-04-13:
|
|
Dax Dupont:
|
|
- bugfix: SCP 194 now uses it's amount variable instead of a hardcoded number.
|
|
Dax Dupont & Naksu:
|
|
- bugfix: Toxin loving species won't take liver damage from toxins.
|
|
- bugfix: Liver now gets 0.01 damage per unit of toxin subtype reagent every 2 seconds
|
|
instead of 0.5. IE 30 units of whatever won't kill you within 10 seconds anymore.
|
|
- bugfix: Moved peacekeeper borg reagents to other_reagents so they don't do liver
|
|
damage and they aren't really toxins
|
|
- refactor: Renamed borg synthpax path to be more inline and put them next to the
|
|
other borg reagents.
|
|
Denton:
|
|
- tweak: Omegastation's supermatter crystal has been replaced with a smaller shard
|
|
that doesn't destroy the whole station on explosion.
|
|
Naksu:
|
|
- bugfix: Fixed KA upgrade applying on the minerborg
|
|
Putnam:
|
|
- tweak: rounded pi correctly
|
|
ninjanomnom:
|
|
- bugfix: Some strange baseturfs in lavaland structures and ruins should be fixed.
|
|
robbym:
|
|
- bugfix: Fixes tile analyzer circuit
|
|
- refactor: Cleaned up tile analyzer code
|
|
2018-04-14:
|
|
JohnGinnane:
|
|
- rscadd: PDA messages you send are now displayed in the chat for your confirmation
|
|
Naksu:
|
|
- bugfix: SCP-294 can no longer be deconstructed.
|
|
kevinz000:
|
|
- rscadd: After a severe security breach occurred due to lazily configured Nanotrasen
|
|
Network DHCP servers where attackers were able to hijack every airlock connected
|
|
to the Nanotrasen Intranet, the Central Command engineering team reports that
|
|
they have properly configured network address servers to give out (relatively)
|
|
secure network IDs again. [NTNet addresses reverted to 16-hex format. they will
|
|
now be randomized across a ~billion trillion possibilities instead of being
|
|
1-1000 every round for doors and stuff.]
|
|
2018-04-15:
|
|
JohnGinnane:
|
|
- tweak: Reorganised circuit component controls within an assembly, so they appear
|
|
before the name of the component
|
|
Naksu:
|
|
- bugfix: Bluespace slime cookies can no longer be used to travel to CentCom
|
|
- bugfix: Borgs can no longer accidentally end up inside a cryo cell
|
|
- bugfix: Shoving someone inside a cryo cell now has a small delay unless they are
|
|
knocked down, stunned, sleeping or unconscious
|
|
- admin: Station borgs can no longer control the CentCom ferry.
|
|
- bugfix: Ghosts can no longer interact with the round via teleporter effects of
|
|
any kind
|
|
- tweak: His Grace can no longer be deep-fried
|
|
- bugfix: Passive gates can be interacted with in unpowered areas
|
|
2018-04-16:
|
|
Dax Dupont:
|
|
- rscadd: Added get current logs button for admins
|
|
- refactor: Removed verbs that have been replaced by other things like the combohud
|
|
or ticket panel.
|
|
Naksu:
|
|
- tweak: Mining borgs and mining drones now have mesons and the engineering goggles'
|
|
meson mode also works in lavaland again.
|
|
SpaceManiac:
|
|
- bugfix: The on-body icon for ancient bio suits is no longer broken.
|
|
ninjanomnom:
|
|
- bugfix: The aux base properly loads in rather than leaving an empty room.
|
|
- bugfix: Admin loaded map templates can be designated as shuttles during the upload
|
|
process. Make sure to load them on space first.
|
|
2018-04-17:
|
|
Dax Dupont:
|
|
- bugfix: Fixed martial arts/spell granters breaking on interrupt in final stage.
|
|
Naksu:
|
|
- balance: Welding tools now flash the user as the weld progresses, not just when
|
|
the welding is started.
|
|
- bugfix: CentCom officials will now properly display the objectives the admin has
|
|
assigned them.
|
|
2018-04-20:
|
|
Astatineguy12:
|
|
- bugfix: Gygax construction now actually uses up the capacitor
|
|
Dax Dupont:
|
|
- bugfix: A cat is fine too. You can select cat parts again!
|
|
- bugfix: Default lizard tail was never properly defaulted, now it is.
|
|
- bugfix: Fixes an exploit where tendrils/other spawners/anchored mobs in general
|
|
could be buckled to things and thus moved around.
|
|
Denton:
|
|
- rscadd: Due to space OSHA lobbying, the Syndicate's lavaland base now contains
|
|
a radsuit and decontamination shower.
|
|
- bugfix: Suit storage units' suit/helmet compartments now accept non-spacesuit
|
|
clothing (radsuits, EOD suits, firesuits and so on).
|
|
Naksu:
|
|
- bugfix: Oingo-boingo punch-face and meteor shot can no longer move gateways or
|
|
Reebe servant blocker effects
|
|
- bugfix: Mechas piloted by servants of Ratvar now teleport to the servant side
|
|
of Reebe when entering a rift
|
|
- admin: Gravity generators can now be thrown in buildmode
|
|
ShizCalev:
|
|
- bugfix: Fixed a number of conveyor belts leading to the incorrect direction.
|
|
- bugfix: Fixed shuttle conveyor belts being out of sync with cargo's conveyors
|
|
on some maps.
|
|
SpaceManiac:
|
|
- bugfix: Cycle-linking is no longer permanently disabled for airlocks on shuttles.
|
|
2018-04-21:
|
|
SailorDave:
|
|
- rscadd: A new manipulation circuit, the Seed Extractor. Extracts seeds from produce,
|
|
and outputs a list of the extracted seeds.
|
|
- rscadd: 'A new list circuit, the List Filter. Searches through a list for anything
|
|
matching the desired element and outputs two lists: one containing just the
|
|
matches, and the other with matches filtered out.'
|
|
- rscadd: A new list circuit, the Set circuit. Removes duplicate entries from a
|
|
list.
|
|
- tweak: The Plant Manipulation circuit can now plant seeds, and outputs a list
|
|
of harvested plants.
|
|
- tweak: Reagent circuits can now irrigate connected hydroponic trays and inject
|
|
blood samples into Replica pods.
|
|
- tweak: The Examiner circuit can now output worn items and other examined details
|
|
of carbon and silicon mobs into the description pin, as well as the occupied
|
|
turf of the scanned object, and can now scan turfs.
|
|
- tweak: The locomotion circuit now allows drones to move at base human speed, but
|
|
cannot be stacked, and assemblies can now open doors they have access to like
|
|
bots by bumping into them.
|
|
- bugfix: List Advanced Locator circuit now accepts refs as well as strings.
|
|
- bugfix: Fixed the Power Transmitter circuit not properly displaying a message
|
|
when activated.
|
|
- bugfix: Medical Analyzer circuit can now properly scan non-human mobs.
|
|
2018-04-23:
|
|
Dax Dupont:
|
|
- rscadd: More stations have been outfitted with disk compartmentalizers.
|
|
- bugfix: Fixed a lack of feedback when entering too many points for the gulag.
|
|
- admin: Fuel tank logging now logs to both game and attack logs so it's more clear
|
|
from logs what caused the explosion in game log and added coords to the messages
|
|
as well.
|
|
- bugfix: Fixes toolbelts being able to hold everything.
|
|
Denton:
|
|
- tweak: Moved Deltastation's ORM so that all crew can access it.
|
|
- code_imp: Added multilayer subtypes for mapping.
|
|
Kor:
|
|
- rscadd: Changelings can now have an objective to have more genomes than any other
|
|
changeling, rather than a set target.
|
|
- rscadd: Changelings can now have an objective to absorb another changeling.
|
|
- rscadd: Changelings now get bonus genetic points for buying powers when they absorb
|
|
another changeling. Their chem storage cap will also be increased.
|
|
- rscadd: Changelings absorbed by other changelings will lose all their powers,
|
|
chems, and genetic points, making them unable to revive.
|
|
Naksu:
|
|
- code_imp: Performance tweaks to plant code
|
|
- bugfix: Spears, nullrods etc should no longer be invisible
|
|
Power Control Support:
|
|
- bugfix: What do you mean we accidentally routed the interaction back to the apc
|
|
control conso- oh for fleeps sake STEVE WHAT DID YOU DO!!
|
|
Rinoka:
|
|
- bugfix: phobias now actually make you fear things other than an apostrophe s.
|
|
Spoilsport:
|
|
- rscdel: Inducers and integrated circuits can no longer charge energised weapons.
|
|
iksyp:
|
|
- rscadd: the beer and soda dispenser now have their own circuitboards, as well
|
|
as design ids. you can unlock them through techwebs under the biotech node.
|
|
- bugfix: beer and soda dispensers can no longer be turned into chem dispensers
|
|
by deconstructing and reconstructing them.
|
|
2018-04-24:
|
|
Dax Dupont:
|
|
- bugfix: Cargo scanner is no longer invisible.
|
|
2018-04-25:
|
|
Barhandar:
|
|
- bugfix: Pubbystation's field generators have been offset to no longer bisect the
|
|
engine on roundstart setup.
|
|
Dax Dupont:
|
|
- rscadd: You can now research and construct radiation collectors.
|
|
- bugfix: Doors don't turn into Mike Pence when the shock wire is pulsed, only why
|
|
it's cut.
|
|
- admin: Logging and messaging for singularities now include the area and a jump
|
|
link to the location where it happened.
|
|
- admin: Improved messaging for blood contracts.
|
|
- admin: While the onus is on the admin, the ckey has been added to some of the
|
|
prompts so mistakes can be caught earlier in the middle of the process.
|
|
Denton:
|
|
- tweak: 'Nanotrasen''s materials science division reports: Coins and diamonds DO
|
|
blend!'
|
|
Mickyan:
|
|
- tweak: Potato Chips and Beef Jerky from food vendors now contain salt.
|
|
deathride58:
|
|
- bugfix: Stocks in the stock market no longer have spontaneous exponential spikes.
|
|
2018-04-27:
|
|
Dax Dupont:
|
|
- balance: Experimentor now only outputs one clone.
|
|
- bugfix: Above change also fixes **an exploit** with loaded items getting cloned
|
|
after changing the loaded item and ejecting.
|
|
- bugfix: RPEDs will no longer display machine contents twice.
|
|
- bugfix: RPED can no longer hold everything.
|
|
- refactor: Moves all the logic for exchanging parts into the RPEDs instead of having
|
|
checks in every attack_by.
|
|
- rscadd: Clogged vents now scale like meteors.
|
|
- balance: Clogged vents got nerfed.
|
|
- bugfix: Buildmode toggle now checks for permissions so the hotkey can't bypass
|
|
it.
|
|
- admin: Press F10 for dsay prompt.
|
|
- admin: PDA explosions now have logging.
|
|
Denton:
|
|
- spellcheck: Fixed object descriptions and added missing ones - mostly to robotics
|
|
and RnD.
|
|
Fox McCloud:
|
|
- tweak: Removed acid requirement from basic network card and basic data disk
|
|
- tweak: grinding circuitboards no longer generates acid
|
|
Kor:
|
|
- rscadd: Added the Bureaucratic Error event, which replaces the overflow role with
|
|
a random job.
|
|
Mickyan:
|
|
- rscadd: 'New negative trait: Acute Blood Deficiency. Keep your slowly decreasing
|
|
blood level in check if you want to survive.'
|
|
MrDoomBringer:
|
|
- rscadd: Analyzers now show temperature in Kelvin as well as Celsuis
|
|
Naksu:
|
|
- code_imp: Inbounds subsystem, STATIONLOVING_2 and INFORM_ADMINS_ON_RELOCATE_2
|
|
flags are removed.
|
|
- code_imp: New stationloving component replaces all of this.
|
|
- code_imp: 'Added new signals: COMSIG_MOVABLE_Z_CHANGED is now sent when a movable
|
|
changes Z level, COMSIG_PARENT_PREQDELETED is sent before the object''s Destroy()
|
|
is called and allows interrupting the deletion, COMSIG_ITEM_IMBUE_SOUL is sent
|
|
when a wizard attempts to make a thing their phylactery'
|
|
- bugfix: slime pressurization potions are no longer consumed when attempting to
|
|
apply them on already-spaceproof clothing
|
|
ShizCalev:
|
|
- bugfix: Fixed AI units being able to manually fire unpowered/broken turrets.
|
|
- bugfix: Fixed traitor AIs being unable to place a robotics factory if they failed
|
|
to place it after the prompt.
|
|
- bugfix: Fixed mobs having no hands if they had prosthetic limbs
|
|
- bugfix: Fixed damage overlays disappearing from prosthetic limbs when a mob is
|
|
husked
|
|
- bugfix: Fixed ghosts not being able to see into bags
|
|
- bugfix: Fixed a number of chapel and morgue doors being high-security CENTCOM
|
|
variants. This was also triggering certain phobias.
|
|
- bugfix: Fixed the warning message for chameleon projectors when a mob is inside
|
|
a closet
|
|
- tweak: Improved the formatting of the round-end report for AI and robotic units
|
|
- spellcheck: Added a period to the end of point-at messages.
|
|
- bugfix: Fixed ghosts getting spammed by sounds when clicking on a jukebox.
|
|
- bugfix: Fixed a duplicate docking port on the aux base template which was causing
|
|
some errors
|
|
- bugfix: Fixed Gr3y.T1d3 virus bolting open the doors to the SM, causing delamination.
|
|
- bugfix: Fixed the cat butcher dropping incorrectly colored tails
|
|
- bugfix: Fixed being unable to add a cat tail to someone through surgery.
|
|
- bugfix: Fixed mass purrbation & the anime event failing to give people ears and
|
|
tails in some cases.
|
|
- bugfix: Fixed AI units being able to toggle turrets on and off when AI control
|
|
is disabled.
|
|
- bugfix: While it slight increases the cost of production, vanilla ice cream is
|
|
now actually made with real vanilla!
|
|
- bugfix: Fixed AI units being able to see lights through static.
|
|
- bugfix: Fixed securitron pathfinding icons being broken.
|
|
imsxz:
|
|
- bugfix: invulnerability exploit involving stable adamantine extract fixed
|
|
ninjanomnom:
|
|
- admin: You can now use alt click in advanced buildmode to to copy the targeted
|
|
object for placement with left click.
|
|
- rscadd: You can now see objects and turfs past the map edge borders.
|
|
- bugfix: Shuttles getting removed would occasionally causes issues. This has been
|
|
fixed.
|
|
2018-04-28:
|
|
MMMiracles:
|
|
- rscadd: A jukebox can now be found in the bar of your respective station. Contact
|
|
Central about song suggestions to be added to the curated list!
|
|
Naksu:
|
|
- code_imp: clothing-specific flags are now defined in /obj/item/clothing.clothing_flags
|
|
PKPenguin321:
|
|
- balance: The changeling "Spiders" power now requires absorptions gained through
|
|
the actual Absorb ability, rather than DNA from DNA sting. To compensate, it
|
|
now only requires 3 absorptions, down from 5.
|
|
ShizCalev:
|
|
- bugfix: Fixed a good number of missing icons.
|
|
as334:
|
|
- rscadd: Fusion is back
|
|
- rscadd: Fusion now happens with large quantities of hot plasma and CO2, consuming
|
|
all the plasma rapidly and producing large amounts of energy. Other gases can
|
|
also effect the performance of the reaction.
|
|
- rscadd: Fusion now produces radiation. Be careful around reactors.
|
|
- bugfix: fixes fusion dividing by zero and destroying everything
|
|
- code_imp: Gas reactions now have access to where they are occurring
|
|
- bugfix: Prevents some other reactions from producing matter from nothing
|
|
kevinz000:
|
|
- rscadd: Circuit ntnet components buffed. Added a new low level ntnet component
|
|
that can send custom data instead of just the two plaintext and one passkey
|
|
format, which things will use by default. Ntnet now uses a list for their data
|
|
instead of three variables. they also have lowered complexity for the now weakened
|
|
normal network component, and has lower cooldowns.
|
|
pigeonsk:
|
|
- bugfix: The faint echoes of maracas grows louder, as if a past spirit once forgotten
|
|
has come back with a vengeance...
|
|
2018-04-29:
|
|
Naksu:
|
|
- bugfix: Wearing a bucket no longer connects your head to the vacuum of space
|
|
oranges:
|
|
- rscdel: Pet collars can no longer be equipped on humans
|
|
2018-04-30:
|
|
Dax Dupont:
|
|
- balance: Adds a cooldown to PDA send to all messages.
|
|
- bugfix: Last sent message cooldown actually works now.
|
|
- tweak: More reagents in the clogged vents event.
|
|
Denton:
|
|
- rscadd: Added more holoprojectors to techwebs (security, engineering and atmos).
|
|
Erwgd:
|
|
- rscadd: Limb growers can now create limbs for flypeople and mothmen.
|
|
Evsey9:
|
|
- balance: Integrated Circuit weapon mechanisms now work only when outside of any
|
|
containers and hands, due to reports of severe injury caused by activating them
|
|
while still holding them.
|
|
Garen:
|
|
- imageadd: added inhands for teleprods.
|
|
JJRcop:
|
|
- bugfix: Integrated circuits can no longer throw themselves.
|
|
Jalleo:
|
|
- bugfix: a certain exploit that can occur in regards to creating certain items
|
|
in a particular manner
|
|
- tweak: readds emitter field generator and rad collector wrenching times. Someone
|
|
override it when adding the wrench_act.
|
|
Mickyan:
|
|
- tweak: You can now see how well fed you are by self-inspecting.
|
|
Naksu:
|
|
- code_imp: More flags have been moved to their appropriate places
|
|
- code_imp: HEALS_EARS_2 is removed in favor of the earhealing component
|
|
- code_imp: wearertargeting component is available to subtype for components that
|
|
want to target the wearer of an item rather than the item itself
|
|
ShizCalev:
|
|
- bugfix: Glass stacks will now properly delete when exploded.
|
|
- bugfix: Fixed attacking someone with a bikehorn not triggering the correct mood
|
|
event.
|
|
YakumoChen:
|
|
- tweak: Nanotrasen has once again shipped BZ to its nearby stations. Check your
|
|
local Xenobiology lab for your shipment.
|
|
- tweak: Nanotrasen would like to remind you that BZ is meant for keeping slimes
|
|
from moving or getting hungry. It is not for human use and may lead to hallucinations.
|
|
Always practice workplace safety when handling dangerous gasses!
|
|
george99g:
|
|
- bugfix: Committing suicide will now stop you from being cloned via prescans.
|
|
iksyp:
|
|
- tweak: pacifists can now use .50BMG Soporific Rounds
|
|
ninjanomnom:
|
|
- bugfix: Caravan ambush shuttles have been templated to fit the new system and
|
|
can fly again.
|
|
pigeonsk:
|
|
- bugfix: Large stacks of plastitanium now display properly
|
|
- rscadd: You can now get traditional sake and get a first-hand taste of a superior
|
|
culture. Have I told you about my katana and my trip to-
|
|
2018-05-01:
|
|
BuffEngineering:
|
|
- bugfix: Nanotrasen has graciously connected the port bow solar's SMES to the main
|
|
grid.
|
|
Denton:
|
|
- rscadd: You can now craft and disassemble HUDsunglasses! Check out the clothing
|
|
section of the crafting menu.
|
|
- tweak: Cargo packs have been reorganized to shrink the big engineering, food&livestock
|
|
and misc categories.
|
|
NewSta:
|
|
- rscadd: 'Added 5 new drinks: Alexander, Between the Sheets, Kamikaze, Mojito and
|
|
Sidecar.'
|
|
- rscadd: Added Menthol and Sake to the drink dispensers.
|
|
Ordonis, Denton:
|
|
- rscadd: OH YEAH BROTHER! The H.O.G.A.N. AI module has a chance to spawn at the
|
|
AI upload.
|
|
SpaceManiac:
|
|
- bugfix: The button in the mech interface to terminate maintenace protocol no longer
|
|
reads "Initiate maintenace protocol".
|
|
- bugfix: Boxes now fit inside storage implants again.
|
|
XDTM:
|
|
- balance: Small, constant ticks of brain damage are now less likely to cause traumas.
|
|
deathride58:
|
|
- bugfix: Fixed the intergalactic stock market crash. The speculation/performance
|
|
modifier has been removed completely.
|
|
2018-05-04:
|
|
Cobby (Stolen from GrayRachnid):
|
|
- tweak: The processor has now been generalized techweb-wise into the "food/slime
|
|
processor".
|
|
- rscadd: The processor can now be made by Science.
|
|
Dax Dupont:
|
|
- balance: After successful lobbying by the Space Ancap Federation ammo is no longer
|
|
free. Material redemption cost is now determined by the amount of bullets left.
|
|
- balance: .38 ammo is now cheaper to produce.
|
|
- balance: Casings now give a little bit of metal. mostly for immersion sake.
|
|
Denton:
|
|
- bugfix: Runtimestation's RnD machinery is now up to date.
|
|
Fox McCloud:
|
|
- bugfix: Fixes recycler not recycling bluespace and plastic objects
|
|
- bugfix: Fixes objects with material components always showing their materials
|
|
on examine
|
|
Garen:
|
|
- bugfix: Removes unintentional pins from the constant circuit.
|
|
Hyacinth:
|
|
- rscadd: Grenadine is now available in the bar!
|
|
- tweak: Tequila sunrises now require grenadine to make!
|
|
Mickyan:
|
|
- bugfix: Our suppliers assure us that Midori Tabako cigarettes will actually contain
|
|
tobacco from now on.
|
|
Naksu:
|
|
- code_imp: APC code is slightly less shit.
|
|
- tweak: APC cells can be removed with a crowbar
|
|
Onule!:
|
|
- rscadd: Plasmaman liver and stomach crystals!
|
|
Poetic_Iron:
|
|
- spellcheck: Fixed 'Tequila Sunrise' naming from 'tequila Sunrise'.
|
|
SpaceManiac:
|
|
- code_imp: The commit hashes shown in Show Server Revision are now long enough
|
|
to autolink when copied into issue reports.
|
|
Spellbooks Take 2:
|
|
- imageadd: Magical Spellbooks are now animated.
|
|
Tlaltecuhtli:
|
|
- tweak: medbeams heal tox and oxy slighty
|
|
pigeonsk:
|
|
- rscdel: After an internal audit and review Nanotrasen has decided that stock financing
|
|
at the station-level makes no logistical nor managerial sense. Stations, and
|
|
their cargo departments, may no longer play the stock market.
|
|
2018-05-06:
|
|
Dax Dupont:
|
|
- bugfix: Rhumba beat now stops processing while dead.
|
|
Denton:
|
|
- bugfix: The Donksoft vendor board got lost during the techwebs transition and
|
|
has been re-added under the illegal technology node.
|
|
Garen:
|
|
- tweak: Grilles must take damage to produce tesla shocks.
|
|
Naksu:
|
|
- bugfix: APCs are closed with crowbars properly again. Screwdrivers can now be
|
|
used by borgs to pop out the cell instead of crowbars
|
|
SpaceManiac:
|
|
- bugfix: The top-left menus (icon scaling, ghost preferences, etc.) now work again.
|
|
Xhuis:
|
|
- tweak: Character traits are now called character quirks. Functionality remains
|
|
unaffected.
|
|
deathride58:
|
|
- rscadd: If the nuke disk stays still for long enough, the lone operative event
|
|
will enter the random event rotation. The longer the nuke disk stays still,
|
|
the more likely the lone operative event will trigger.
|
|
2018-05-08:
|
|
cacogen and nicbn:
|
|
- tweak: You can now select RPD modes individually.
|
|
- tweak: RPD autowrenching is now a tgui action rather than an Alt Click option.
|
|
deathride58:
|
|
- rscadd: Added ambient occlusion. You can toggle this on or off in the game preferences
|
|
menu.
|
|
2018-05-09:
|
|
Firecage & Bluespace:
|
|
- balance: Replaces the Roman Shield and Roman helmets in the Autodrobe with fake
|
|
versions with neither block chance nor armour values.
|
|
PKPenguin321:
|
|
- rscadd: There are now two new variants of the concatenator integrated circuit.
|
|
Small, which only takes 4 inputs, and large, which takes 16. Small uses 50%
|
|
less complexity, large uses 50% more.
|
|
- rscadd: There's a new string length circuit, which simply returns the length of
|
|
a given string.
|
|
- rscadd: There's a new indexer circuit, which takes a string and an index and returns
|
|
the character found at the index of the given string.
|
|
- tweak: The find text integrated circuit now has two new pulse outs, one that runs
|
|
when it finds the text and one that runs when it does not.
|
|
- tweak: Leaving the delimiter in the explode text circuit null will now return
|
|
all of the input string's characters in a list.
|
|
2018-05-10:
|
|
Dax Dupont:
|
|
- bugfix: The singularity spawned by the arcade orion tale meme will disappear as
|
|
intended.
|
|
Kor:
|
|
- rscadd: Science may now research reactive armour shells, which create different
|
|
armours when combined with different anomaly cores. They are constructable from
|
|
the Research and Engineering lathes.
|
|
Ordo:
|
|
- rscadd: Adds a french beret to the mime. Steal it from him to learn French! Sort
|
|
of. HONH HONH HONH.
|
|
SpaceManiac:
|
|
- refactor: Large groups of PNG assets are now transmitted in spritesheets, greatly
|
|
improving load times.
|
|
- tweak: The access denied message when entering a mech now distinguishes between
|
|
DNA lock and ID requirements.
|
|
- bugfix: Removing an ID card from a wallet now properly removes its visual and
|
|
accesses.
|
|
Tlaltecuhtli:
|
|
- bugfix: the default bulldog shotgun ammo makes sense now
|
|
- bugfix: fixes a possible money exploit
|
|
YPOQ:
|
|
- bugfix: Anomalies can be disabled with signalers again
|
|
2018-05-13:
|
|
Alexch2:
|
|
- bugfix: Large crates no longer behave like lockers. They no longer open into invisible
|
|
sprites when damaged, interacted with, when "toggle open" is used, or when non-crowbar
|
|
items are used on them.
|
|
Ausops and Qbopper:
|
|
- rscadd: Added security jumpskirts - snag one from a security wardrobe locker.
|
|
Cobby:
|
|
- bugfix: Beds will now properly save you from floor is lava, but only if you buckle
|
|
to them
|
|
Cyberboss:
|
|
- tweak: You may now take unlimited neutral and negative quirks
|
|
Denton:
|
|
- bugfix: Runtimestation's RTGs are now connected to the powernet.
|
|
- code_imp: Added chem_dispenser/fullupgrade as well as chem_synthesizer for testing.
|
|
- tweak: Replaced runtimestation's two chem dispensers with those subtypes.
|
|
- spellcheck: Did you know that you can use a screwdriver on the ChemMaster board?
|
|
Now you do.
|
|
Frozenguy5:
|
|
- tweak: You can now make plasma reinforced glass at the ORM.
|
|
- tweak: Titanium glass is now worth 0.5 titanium + 1 glass. Plastitanium glass
|
|
is now worth 0.5 titanium + 0.5 plasma + 1 glass. Therefore these glass sheets
|
|
are cheaper to make.
|
|
Iamgoofball:
|
|
- bugfix: Family Heirlooms now properly show you where they are stored if they spawn
|
|
in a bag.
|
|
Mickyan:
|
|
- tweak: Gauze can be deconstructed into cloth using wirecutters.
|
|
Naksu:
|
|
- rscdel: Fusion has been removed for pressing ceremonial reasons, and also because
|
|
it crashes the server
|
|
Tlaltecuhtli:
|
|
- bugfix: 50% of the corgis bought are now male
|
|
XDTM:
|
|
- tweak: Teleporters linked to other teleporters now teleport into the other teleporter's
|
|
hub, instead of the power station.
|
|
- bugfix: Teleporters now no longer consume power if teleportation fails.
|
|
YPOQ:
|
|
- bugfix: Fixed items stacks sometimes having the wrong amount if created on another
|
|
stack
|
|
- bugfix: Constructing light tiles no longer uses two sheets of metal
|
|
- bugfix: Gorillas have hands slots again
|
|
- bugfix: The paddle/nozzles of defibs, backpack water tanks, and gatling lasers
|
|
work again
|
|
- bugfix: You can honk people with bike horns again
|
|
2018-05-14:
|
|
Barhandar:
|
|
- rscadd: Amount of goliath plates is now shown in examine for explorer suits and
|
|
mining hardsuits.
|
|
Dax Dupont:
|
|
- rscadd: You can now swap disks in the plant manipulator.
|
|
JStheguy:
|
|
- imageadd: Vending machines now have more complex shading and are rigged with next-gen
|
|
flickering technology, a couple have either a partial or complete facelift.
|
|
Maintenance panel overlays have been fixed on machines where they were seemingly
|
|
left unchanged when the switch to 3/4ths was made.
|
|
- imageadd: Burger buns are bigger and more detailed.
|
|
- imageadd: Donuts have been totally redrawn.
|
|
SpaceManiac:
|
|
- admin: Admin-healing someone will now rejuvenate their mood as well.
|
|
2018-05-15:
|
|
Dax Dupont:
|
|
- bugfix: Fixes missing curator hud icon.
|
|
Denton:
|
|
- tweak: Engi-Vend machines now contain fire alarm and firelock electronics!
|
|
- code_imp: Loose tech storage circuit boards have been replaced with spawners.
|
|
- rscadd: APC/air alarm/airlock/fire alarm/firelock electronics are now available
|
|
once Industrial Engineering is researched..
|
|
2018-05-16:
|
|
Dax Dupont:
|
|
- balance: Cult items will no longer be a long ride on the vomit coaster if picked
|
|
up by a non cultist.
|
|
2018-05-17:
|
|
Dax Dupont:
|
|
- balance: Cult space bases are kill again.
|
|
- balance: Cult floors now pass gas.
|
|
- bugfix: Fixed a few things deconning into the wrong circuit.
|
|
- bugfix: You can no longer do infinite bioware surgery.
|
|
- rscadd: Added the MURDERDOME VR player versus player combat arena, filled with
|
|
the most powerful weapons Centcom could think of to murder each other peacefully.
|
|
Contact your nearest vendors for VR sleepers.
|
|
- tweak: VR landmarks now accept outfits.
|
|
- tweak: VR Sleepers can now be constructed and researched.
|
|
- tweak: VR Sleepers now respond to mouse drops like sleepers!
|
|
- bugfix: VR sleepers no longer close or open inappropriately.
|
|
Denton:
|
|
- code_imp: Added /syndicate subtypes for air alarms and APCs.
|
|
- bugfix: Added missing stock parts to the syndicate lavaland base.
|
|
- tweak: Added kitchen related circuit boards to the syndie lavaland base.
|
|
Dimmadunk:
|
|
- rscadd: 'There''s a new type of reagent added to the booze dispenser: Fernet.
|
|
With it you can make a couple of new digestif drinks that will help you reduce
|
|
excess fat!'
|
|
Garen:
|
|
- rscadd: Thrower and Gun circuits put messages in chat when they're used.
|
|
- tweak: Only the gun assembly can throw/shoot while in hand
|
|
- imageadd: Adds inhands for the gun assembly
|
|
- bugfix: grabber inventories update when a thrower takes from them
|
|
Pubby:
|
|
- tweak: PubbyStation has been updated. You can now be the lawyer.
|
|
ShizCalev:
|
|
- bugfix: Adminorazine will no longer kill ash lizards.
|
|
- bugfix: Adminorazine will no longer remove quirks.
|
|
iskyp:
|
|
- tweak: the walls on the crashed abductor ship ruin in lavaland can now be broken
|
|
down
|
|
2018-05-18:
|
|
GrayRachnid:
|
|
- rscadd: The Spider Clan proudly announces that they've taken steps to improve
|
|
their hospitality at their capture center! They now hope that captured targets
|
|
would not kill them self or fight between each other, dirtying the floor with
|
|
blood.
|
|
- rscadd: They've also added a VR room for those sick of the real world, taking
|
|
them to a reality where they feel like they matter.
|
|
2018-05-19:
|
|
Alexch2:
|
|
- spellcheck: Fixes tons of typos related to integrated circuits.
|
|
- tweak: Re-writes the descriptions of a few parts of integrated circuits.
|
|
Astatineguy12:
|
|
- tweak: The experimentor is less likely to produce food when it transforms an item
|
|
- bugfix: The experimentor no longer breaks when the toxic waste malfunction occurs
|
|
multiple times and isn't cleaned up
|
|
- bugfix: The experimentor irridiate function actually chooses what item to make
|
|
properly rather than picking from the start of the list
|
|
Dax Dupont:
|
|
- bugfix: Mulligan didn't work on lizards and other mutants. Now it does.
|
|
- bugfix: Foam no longer gives infinite metal
|
|
Denton:
|
|
- code_imp: Loose silver/gold/solar panel crates have been replaced with "proper"
|
|
crates.
|
|
- tweak: There are rumors of the Tiger Cooperative adding a "special little something"
|
|
to some of their bioterror kits.
|
|
Iamgoofball:
|
|
- tweak: Lipolicide now only does damage if you're starving.
|
|
Mickyan:
|
|
- bugfix: Drinking too much Gargle Blaster, Nuka Cola or Neurotoxin no longer breaks
|
|
time and space.
|
|
Nichlas0010:
|
|
- tweak: Reseach Director Traitors can no longer receive an objective to steal the
|
|
Hand Teleporter
|
|
ShizCalev:
|
|
- bugfix: Fixed mobs immune to radiation being killed by HIGH bursts of radiation.
|
|
- bugfix: The book of mindswap will now properly mindswap it's users.
|
|
iksyp:
|
|
- rscadd: stacking machines and their consoles no longer dissapear into the shadow
|
|
realm when broken
|
|
- rscadd: you can link the stacking machine and its console by using a multitool
|
|
2018-05-20:
|
|
Pubby:
|
|
- rscadd: 'Cargo bounties from Nanotrasen. Earn cargo points by completing fetch
|
|
quests. remove: Several cargo exports have been reduced or merged into cargo
|
|
bounties.'
|
|
XDTM:
|
|
- rscadd: 'Added a new lavaland loot item: Memento Mori. A necklace which has the
|
|
power to prevent death, but will turn you into dust if removed.'
|
|
2018-05-22:
|
|
Cyberboss:
|
|
- rscadd: You can now view your last round end report window with the "Your last
|
|
round" verb in the OOC tab
|
|
Dax Dupont:
|
|
- tweak: The BoH dialog now has Abort instead of Proceed as an default option.
|
|
- bugfix: Fixes race condition caused by exiting the body while dying in VR.
|
|
Denton:
|
|
- balance: Skewium is much less likely to appear during the Clogged Vents event.
|
|
Firecage:
|
|
- rscadd: Replaces wardrobe lockers on Box with Wardrobe Vending Machine.
|
|
Kor:
|
|
- rscadd: Engineering can now create anomaly neutralizer devices, capable of instantly
|
|
neutralizing the short lived anomalies created by the supermatter engine.
|
|
- rscadd: The Quartermaster and HoP can now access the vault so they can use the
|
|
bank machine.
|
|
Mickyan:
|
|
- bugfix: Pacifists can now use harm intent for actions that require it (but still
|
|
can't harm!)
|
|
Naksu:
|
|
- code_imp: Added EMP protection component, replaced various bespoke ways things
|
|
handled EMP proofness
|
|
Nichlas0010:
|
|
- spellcheck: you now feel nauseated instead of nauseous
|
|
- bugfix: Comms consoles won't update while viewing messages
|
|
SpaceManiac:
|
|
- bugfix: Pipe icons in the RPD now show properly in older versions of IE.
|
|
- bugfix: Family heirlooms which can fit in pockets will now spawn there.
|
|
- bugfix: Family heirlooms which only fit in the backpack now show the backpack
|
|
at roundstart.
|
|
- bugfix: Family heirlooms which do not fit in the backpack are no longer gone forever.
|
|
- bugfix: Mindswapping with someone else no longer forces ambient occlusion on.
|
|
- code_imp: IRV polls now use the same version of jQuery as everything else.
|
|
- bugfix: Hydroponics trays can no longer be deconstructed with their panels closed
|
|
or unanchored while irrigated.
|
|
- tweak: Frames for machines which do not require being anchored can now be un/anchored
|
|
after the circuit has been added.
|
|
- bugfix: Removing an ID from a PDA in a backpack no longer hides the ID until something
|
|
else updates.
|
|
- bugfix: Opening and closing airlocks repeatedly no longer stacks queued autocloses.
|
|
- bugfix: Admin AI interaction now works properly on firelocks.
|
|
- spellcheck: Fix "Your the wormhole jaunter" when a wormhole jaunter saves you
|
|
from a chasm.
|
|
Wilchen:
|
|
- rscdel: Removed box of firing pins from rd's locker
|
|
armhulen:
|
|
- rscdel: chameleon guns are disabled for breaking the server
|
|
kevinz000:
|
|
- bugfix: Field generators are once again operable by adjacent cyborgs.
|
|
- bugfix: Digital valves are once again operable by silicons.
|
|
- bugfix: Chasms no longer drop mobs buckled to undroppable mobs or objects.
|
|
resistor:
|
|
- rscadd: Added circuit labels! You can now customize the description of your assemblies.
|
|
2018-05-23:
|
|
ShizCalev:
|
|
- bugfix: Fixed a runtime with the gulag teleporter that could cause the process
|
|
to fail if you removed the ID.
|
|
- tweak: Not setting the goal of a prisoner's ID when teleporting them will now
|
|
set the ID's goal to the default value (200 points at the time of this change.)
|
|
SpaceManiac:
|
|
- bugfix: Flipping and then rotating trinary pipe fittings no longer causes their
|
|
icon to mismatch what they will become when wrenched.
|
|
- bugfix: RPD tooltips for flippable trinary components have been corrected.
|
|
- bugfix: Entertainment monitors now view the real Thunderdome rather than the template.
|
|
cyclowns:
|
|
- rscadd: Analyzers can now scan all kinds of atmospheric machinery - unary, binary,
|
|
ternary, quaternary, you name it. This means stuff like gas pumps, gas mixers,
|
|
vents and so forth can be analyzed.
|
|
- tweak: Analyzers now show temperature in kelvin as well as celsius.
|
|
- tweak: Analyzers now show total mole count, volume, and mole count of all gases.
|
|
- tweak: Analyzers show everything at slightly higher degrees of precision.
|
|
imsxz:
|
|
- admin: Using mayhem bottles and going under their effects is now logged.
|
|
kevinz000:
|
|
- rscadd: Any anomaly core can now be deconstructed for a one time boost of 10k
|
|
points in the deconstructive analyzer.
|
|
2018-05-25:
|
|
Astatineguy12:
|
|
- bugfix: The mime blockade spell now shows up under the right tab
|
|
Cruix:
|
|
- rscadd: Added a button to chameleon items to change your entire chameleon outfit
|
|
to the standard outfit of a selected job.
|
|
Dax Dupont:
|
|
- rscadd: Murderdome now has a telecomm system, so you can taunt your enemies better.
|
|
- rscadd: Snowdin has come back, as VR!
|
|
- rscadd: Nanotrasen Tactical Bureau has discovered a Syndicate VR Training program
|
|
on their last raid. It seems to be based on an old CentCom design...
|
|
- rscadd: Restricted variant of the uplink. Will allow admins and such to spawn
|
|
uplinks in remote arenas or for events that aren't as destructive and can't
|
|
communicate with other Zs.
|
|
- bugfix: Extends same Z level check to monitor and bugging operations too for camera
|
|
bug.
|
|
- bugfix: VR sleepers now show the stat of the VR avatar instead of the user as
|
|
intended.
|
|
- code_imp: Makes it throw a stack trace when you ghostize in VR.
|
|
- tweak: It will now delete the body if it's unconscious if you try to reconnect,
|
|
to speed up reconnection.
|
|
- balance: Emagged sleepers will now display a notification on the UI, and make
|
|
you slightly dizzy after a while.
|
|
- balance: More chemicals can be found when vents get clogged.
|
|
- bugfix: Fixes accidental empty ahelp replies.
|
|
Denton:
|
|
- rscadd: Departmental wardrobe vendors have been added to all maps.
|
|
- spellcheck: Sorted cargo packs (wardrobe refills//alphabetically) and mining vendor
|
|
items (by price), again.
|
|
- bugfix: 'Navbeacon access requirements have been fixed: Now you need either Engineering
|
|
or Robotics access, but not both at the same time.'
|
|
Garen:
|
|
- rscdel: Removed circuitry save files saving whether or not the assembly is open.
|
|
- rscadd: Adds messages for when you successfully use a sensor or scanner circuit.
|
|
- bugfix: Fixed circuit printers printing advanced assemblies from save files despite
|
|
not being upgraded.
|
|
- bugfix: Fixed circuit printers printing circuits into assemblies that wouldn't
|
|
normally be able to hold them.
|
|
- bugfix: Fixed circuit assemblies taking damage when using objects with the help
|
|
intent.
|
|
Mickyan:
|
|
- spellcheck: fixed typo in bronze girder construction
|
|
MrDoomBringer:
|
|
- rscadd: Cargo now has access to Supplypod Beacons! Use these to call down supplypods
|
|
with frightening accuracy!
|
|
- imageadd: the VR sleeper action button has a sprite now
|
|
Naksu:
|
|
- code_imp: Replaced initialized and admin_spawned vars with flags.
|
|
- code_imp: changed the shockedby list on doors to be only initialized when needed.
|
|
- tweak: Chameleon projector can no longer scan (often temporary) visual effects
|
|
like projectiles, flashes and the masked appearance of another chameleon projector
|
|
user
|
|
- bugfix: Drones can no longer see a static overlay over invisible revenants
|
|
- balance: adjusted default antag rep points to grant every job the same amount
|
|
of points per round, except for assistant which gets 30% less
|
|
SpaceManiac:
|
|
- bugfix: Non-harmfully placing someone who is resting on a table no longer makes
|
|
them get up.
|
|
- bugfix: The disco machine no longer lags the chat by spamming "You are now resting!"
|
|
messages.
|
|
- bugfix: The green overlay indicating where a map template will be placed is no
|
|
longer invisible on space turfs.
|
|
- bugfix: CentCom is no longer self-looping, fixing the ability to see or get into
|
|
certain areas after escaping to space.
|
|
- bugfix: The destructive analyzer no longer consumes entire stacks to give the
|
|
benefit of one sheet.
|
|
- bugfix: Xeno weeds and floors under diagonal walls are now on the correct plane,
|
|
fixing odd ambient occlusion appearances.
|
|
- bugfix: Inserting materials into protolathes with telekinesis is now possible.
|
|
- bugfix: Telekinesis no longer teleports items removed from deep fryers, constructed
|
|
sandbags, and leftover materials not inserted into lathes.
|
|
- bugfix: Telekinetic sparkles now appear in the correct place when clicking on
|
|
a turf and when clicking in the fog of war in widescreen.
|
|
- bugfix: Telekinetically adjusting power tools no longer causes them to exit the
|
|
universe.
|
|
- tweak: Examining a telekinetic grab in-hand will now examine the grabbed object.
|
|
- bugfix: Frost spiders now correctly inject frost oil on bite.
|
|
yorii:
|
|
- bugfix: Fixed the smartfridges to be in line with all other machines and puts
|
|
the released item in your hand.
|
|
2018-05-26:
|
|
Dax Dupont:
|
|
- bugfix: Experimentor no longer shits out primed TB nades.
|
|
Garen:
|
|
- rscadd: Added a cell charger to the circuitry lab on all stations.
|
|
- rscadd: Added a circuitry lab to the syndicate lavaland base.
|
|
- tweak: Modified the meta station circuitry lab.
|
|
Iamgoofball:
|
|
- rscadd: Humans require ice cream. Eat the ice cream.
|
|
Kor:
|
|
- rscadd: Bag of Holding detonations have been significantly reworked.
|
|
Robustin with cat earrs:
|
|
- bugfix: 'Gun overlays should be way less laggy now. remove: Chameleon guns are
|
|
completely removed since they crash the server, were already made unavailable,
|
|
and are the worst shitcode I''ve ever seen in my life.'
|
|
SpaceManiac:
|
|
- tweak: Clicking on the viewport to focus it no longer leaves the input bar red.
|
|
- admin: Create Object will no longer force objects with special directional logic
|
|
to be facing south by default.
|
|
- bugfix: Running diagonally into space now properly continues the diagonal movement
|
|
in zero-gravity.
|
|
2018-05-27:
|
|
Armhulen, and Keekenox:
|
|
- rscadd: Chaplain now gets custom armor too! Order it from the beacon in your locker.
|
|
Cobby:
|
|
- tweak: Several of the recent drinks added have now been given effects!
|
|
- rscadd: 'Alexander: Conquer the world... or just the station with this drink!
|
|
If you have a shield, it will increase the block chance by 10 percent! Careful
|
|
not to drop it in battle though....'
|
|
- rscadd: 'Between The Sheets: Save the pillow talk for next shift, having this
|
|
in your system while you''re asleep will slowly heal you!'
|
|
- rscadd: 'Menthol: Prevents coughing. Good for a cold or if the Chaplain gets his
|
|
hands on a smoke book!'
|
|
- tweak: Descriptions have been edited so that if you view these under a chem master
|
|
they will tell you the effect.
|
|
- tweak: Decals are the exception to the recent removal of effects in Chameleon
|
|
Projectors.
|
|
Dax Dupont:
|
|
- bugfix: Did you know istype doesn't work on paths even though they are mostly
|
|
the same? Yeah I didn't either. Experimentor shouldn't shit out TB nades anymore.
|
|
- bugfix: Fixes item reactions for relics as well.
|
|
- rscadd: Adds better messaging
|
|
- bugfix: Fixes summons happening on away missions.
|
|
GuyonBroadway:
|
|
- rscadd: Adds gloves of the north star to the traitor uplink. Wearing these gloves
|
|
lets you punch people five times faster than normal.
|
|
- rscadd: Sprites for the gloves courtesy of Notamaniac
|
|
Mickyan:
|
|
- rscadd: 'New trait: Drunken Resilience. You may be a drunken wreck but at least
|
|
you''re healthy. If alcohol poisoning doesn''t get you, that is!'
|
|
Naksu:
|
|
- rscadd: Nuclear explosive-shaped beerkegs found on metastation can now be triggered
|
|
with the nuclear disk and the syndicate's legacy nuclear code for a foamy surprise
|
|
SpaceManiac:
|
|
- bugfix: Unwrenching and re-wrenching pre-mapped atmos components no longer turns
|
|
them on automatically.
|
|
steamport:
|
|
- bugfix: Borgs/AIs can now toggle rad collectors
|
|
2018-05-28:
|
|
CitrusGender:
|
|
- bugfix: Kills you if you're under 0% blood and above -9999% blood level (shouldn't
|
|
be possible through normal means to be below that.)
|
|
- bugfix: Stops bloodloss trait from happening if your race contains the NO_BLOOD
|
|
- bugfix: added a check to see if the preferred race is human when the name doesn't
|
|
have a space
|
|
Dennok:
|
|
- bugfix: Fixed a laser reflections from reflectors.
|
|
Denton:
|
|
- tweak: Deltastation's firing range has been decommisioned and replaced with a
|
|
brand new toxins burn chamber.
|
|
- bugfix: Delta toxins disposals are now actually connected to the disposals loop.
|
|
Toxins storage has a fire alarm too.
|
|
- bugfix: The shutter buttons of Pubbystation's mechbay now check for access.
|
|
SpaceManiac:
|
|
- bugfix: The robustness of the Super Secret Room has been increased.
|
|
- bugfix: Observers can no longer move the action button toggle or change the ambient
|
|
occlusion setting of their targets.
|
|
- bugfix: The emergency space suit safes in escape pods are no longer always unlocked.
|
|
Tlaltecuhtli:
|
|
- bugfix: apiaries from cargo start unwrenched
|
|
2018-05-29:
|
|
Dennok:
|
|
- rscadd: Collectors show their real produced power and stored power when examined
|
|
Naksu:
|
|
- code_imp: removed some unneeded typecaches
|
|
2018-05-31:
|
|
CitrusGender:
|
|
- bugfix: Flamethrowers are no longer uncraftable since they have a part that happens
|
|
to be a tool.
|
|
- bugfix: Fixes cyborgs not being able to use two-handed modules while other modules
|
|
are equipped.
|
|
CosmicScientist:
|
|
- rscdel: Can't make drones anymore
|
|
Cruix:
|
|
- rscadd: AIs now have an experimental multi-camera mode that allows them to view
|
|
up to six map areas at the same time, accessible through two new buttons on
|
|
their HUD.
|
|
Cyberboss:
|
|
- config: The limit of monkey's spawned via monkey cubes is now configurable
|
|
Dax Dupont:
|
|
- bugfix: Fixes the wrong tiles in Syndicate VR trainer and uses different tiny
|
|
fans.
|
|
- bugfix: Access didn't append to VR IDs
|
|
Firecage:
|
|
- rscadd: The mech fabricator can now print two new janiborg upgrades. Advanced
|
|
Mop and Trash Bag of holding. These two upgrades uses the advanced robotics
|
|
node.
|
|
SpaceManiac:
|
|
- bugfix: Changing UI Style preference now takes effect immediately rather than
|
|
next round.
|
|
- bugfix: Mindswapping with someone no longer gives you their UI style.
|
|
- bugfix: The destructive analyzer can once again be used to reveal nodes.
|
|
- spellcheck: Some references to "deconstructive analyzer" have been updated to
|
|
"destructive".
|
|
- tweak: Hulks and catpeople now show "Human-derived mutant" under "Species" when
|
|
health scanned.
|
|
- bugfix: Cyborg inventory slots once again unhighlight when a module is stowed.
|
|
deathride58:
|
|
- rscadd: Things that are capable of igniting plasma fires will now generate heat
|
|
if there's no plasma to ignite. Building a bonfire inside the station without
|
|
taking safety precautions is now a bad idea.
|
|
kevinz000:
|
|
- rscadd: Plasma specific heat is 500J/K*unit, everything else is 200
|
|
zaracka:
|
|
- bugfix: The Spirit Realm rune no longer spawns a braindead cult ghost when attempting
|
|
to summon one after a player reaches the limit.
|
|
2018-06-01:
|
|
Big Tobacco:
|
|
- rscadd: Cheap lighters now come in four different shapes and Zippos can have one
|
|
of four different designs, collect them all and improve our sales!
|
|
- imageadd: All existing lighter sprites have been given a face-lift and the flames
|
|
are now subtly animated.
|
|
- tweak: Cheap lighters now use a fixed list of 16 colors to pick from instead of
|
|
using totally randomized colors.
|
|
- imageadd: Cigar cases have been tweaked to be a bit smaller and to have a modified
|
|
design.
|
|
- imageadd: Cohiba Robusto and Havanan cigars now use separate case sprites from
|
|
the generic premium cigar cases.
|
|
Dax Dupont:
|
|
- bugfix: Fixed rpeds throwing stock part rating related runtimes.
|
|
Naksu:
|
|
- code_imp: NODROP_1, DROPDEL_1, ABSTRACT_1 and NOBLUDGEON_1 have been moved to
|
|
item_flags
|
|
- tweak: brass handcuffs, meat hook and the chrono gun now conduct electricity.
|
|
Nichlas0010:
|
|
- bugfix: You can no longer use a soapstone infinitely
|
|
SpaceManiac:
|
|
- bugfix: Moving diagonally past delivery chutes, transit tube pods, &c. no longer
|
|
causes your camera to be stuck on them.
|
|
- refactor: The base machinery type is now anchored by default.
|
|
- bugfix: Pubby's auxiliary mining base now works again.
|
|
- bugfix: Cloning no longer breaks a character's connection to their family heirloom.
|
|
- bugfix: The overlay effects of cult flooring are now on the floor plane, fixing
|
|
their odd ambient occlusion appearance.
|
|
- bugfix: Beam rifle tracers no longer fall into chasms.
|
|
- bugfix: Vomiting on the same tile a second time no deletes the vomited reagents.
|
|
theo2003:
|
|
- bugfix: fixed the clockwork helmet not dropping to ground when used by non-clock
|
|
cultists
|
|
2018-06-03:
|
|
Denton:
|
|
- tweak: 'Pubbystation: Added a dual-port vent pump to the toxins burn chamber.'
|
|
- code_imp: Removed most airlock_controller/incinerator related varedits and replaced
|
|
them with defines/subtypes.
|
|
- tweak: The Deltastation toxins lab has its portable scrubber, air pump and intercom
|
|
back.
|
|
Naksu:
|
|
- bugfix: comms consoles now work in transit again, and no longer work in centcom
|
|
- code_imp: removed unnecessary getFlatIcons from holocalls
|
|
- bugfix: Screwdrivers and other items with overlays now show the proper appearance
|
|
of the item when attacking something with them, or when put on a tray.
|
|
Nichlas0010:
|
|
- bugfix: You now can't get multiple download objectives!
|
|
- tweak: RDs, Scientists and Roboticists can no longer get download objectives!
|
|
ShizCalev:
|
|
- bugfix: Fixed cigar cases & cigarette packets taking two inventory slots
|
|
- bugfix: Fixed cigar cases showing the wrong icon for the cigars inside them.
|
|
- bugfix: Fixed cigar cases & cigarette packets stating the wrong name of the cigar/cigarette
|
|
when removed via altclick.
|
|
- bugfix: Fixed items in pockets vanishing when a mob is monkeyized.
|
|
- bugfix: Fixed items in pockets vanishing when a mob is gorillized.
|
|
- bugfix: Fixed items in pockets vanishing when a mob is infected with a transformation
|
|
disease.
|
|
- bugfix: Fixed items in pockets not being properly deleted when a mob goes through
|
|
a recycler
|
|
- bugfix: Fixed items in pockets not being properly deleted when highlander mode
|
|
is enabled.
|
|
- bugfix: Fixed exploit allowing you to remove unremovable tanks from pockets.
|
|
- bugfix: Fixed items in pockets dropping when a mob is equipped with a new outfit.
|
|
- bugfix: Fixed items in pockets not being covered in blood when equipping the psycho
|
|
outfit.
|
|
SpaceManiac:
|
|
- bugfix: Switching mobs into/out of a mech (by VR, ghosting, or mindswap) no longer
|
|
improperly applies the mech's cursor.
|
|
ThatLing:
|
|
- bugfix: PDA style now gets loaded correctly.
|
|
cyclowns:
|
|
- bugfix: Fires no longer flicker back and forth like crazy
|
|
iskyp:
|
|
- tweak: switched the type of the space suit on the syndicate shuttle
|
|
theo2003:
|
|
- tweak: roboticists have access to R&D windoors
|
|
- bugfix: fixed hydroponics tray weed light staying on when removing weeds with
|
|
integrated circuits
|
|
yorpan:
|
|
- rscadd: Brain damage makes you say one more thing.
|
|
2018-06-04:
|
|
Beachsprites:
|
|
- imageadd: added directional beach sprites
|
|
MrDoomBringer:
|
|
- admin: Central Command can now smite misbehaving crewmembers with supply pods
|
|
(filled with whatever their hearts desire!)
|
|
SpaceManiac:
|
|
- bugfix: Atom initialization and icon smoothing no longer race, causing late-loading
|
|
mineral turfs to have no icon.
|
|
- spellcheck: Faceless persons no longer "melt their face off" in energy gun suicides.
|
|
- bugfix: The Lightning Bolt spell now works again.
|
|
yenwodyah:
|
|
- bugfix: A few virus threshold effects should work now
|
|
2018-06-06:
|
|
Dax Dupont:
|
|
- bugfix: Fixes a sentience related exploit by blacklisting it in restricted uplinks.
|
|
Denton:
|
|
- rscadd: Arcades have been stocked with preloaded tactical snack rigs.
|
|
- bugfix: Swarmers can no longer attack field generators and turret covers.
|
|
- bugfix: The Pubbystation maint bar Booze-O-Mat now shows its contents correctly.
|
|
MrDoomBringer:
|
|
- admin: CentCom Supplypods now stun their target before landing, and won't damage
|
|
the station as much
|
|
Naksu:
|
|
- code_imp: moved /datum.isprocessing into datum flags
|
|
iksyp:
|
|
- bugfix: Ever since the great emotion purge of 2558, people were able to work at
|
|
top efficiency, even while starving to death. This is no longer the case, Nanotrasen
|
|
Scientists say.
|
|
- admin: Hunger slowdown only applies if mood is disabled in the config.
|
|
2018-06-07:
|
|
Cruix:
|
|
- bugfix: Picture-in-picture objects now are no longer overlapped by other certain
|
|
objects
|
|
SpaceManiac:
|
|
- bugfix: It is now possible to access the wires of RND machines in order to repair
|
|
them if they have been EMP'd.
|
|
Tlaltecuhtli:
|
|
- bugfix: rad collectors set to research point gen are somewhat ok now
|
|
kevinz000:
|
|
- tweak: Vehicle speed changes now happen immediately instead of on the next movement
|
|
cycle
|
|
2018-06-08:
|
|
AnturK:
|
|
- code_imp: Gravity can now go above 1g
|
|
CitrusGender:
|
|
- imageadd: sandstone wall sprite for indestructible object
|
|
Denton:
|
|
- tweak: Added a warning to the shuttle purchase menu.
|
|
- bugfix: Added missing vents to runtimestation.
|
|
- tweak: 'Runtimestation: Added /debug EMP flashlight, emag, techfab and tiny fans.
|
|
Replaced RCD, healing wand and sleeper with more suitable subtypes.'
|
|
MrDoomBringer:
|
|
- tweak: Due to DonkCo's recent budget cuts, their line of toy emags are now noticably
|
|
less realistic. As such, you can now examine an emag to determine if it is a
|
|
toy or not.
|
|
Naksu:
|
|
- balance: Temperature gun projectiles now respect armor/dodge, and will no longer
|
|
freeze you if they don't hit you.
|
|
SpaceManiac:
|
|
- bugfix: The thermal sight benefits of lantern wisps no longer disappear if you
|
|
change glasses.
|
|
- bugfix: Paradox bags no longer block the middle of your screen until reconnect,
|
|
and also actually work.
|
|
- bugfix: A pAI dying while in holoform no longer deletes the card, instead merely
|
|
emptying it.
|
|
- bugfix: The elevators in the Snowdin away and VR missions work again.
|
|
- bugfix: Minor atmos issues in Snowdin and UO45 have been corrected.
|
|
Tlaltecuhtli:
|
|
- bugfix: all spiders can make webs now
|
|
deathride58:
|
|
- balance: Sparks, using welding tools, using igniters, etc, will no longer cause
|
|
an instant fireless inferno in small rooms.
|
|
- tweak: The revert of the original hotspot_expose() PR has been reverted, since
|
|
the reason as to why it was reverted was resolved with this change.
|
|
- balance: Reverted the increased rad collector tech point gain rate.
|
|
fludd12:
|
|
- rscadd: Love potions are marginally more interesting! This same effect applies
|
|
to if you are a valentine!
|
|
- tweak: The names of extracts are now in the proper order, finally!
|
|
- rscadd: Self-sustaining extracts are in! Technically, this is a fix, but whatever.
|
|
- bugfix: Stabilized Cerulean extracts no longer vaporize items into the Aetherium.
|
|
- rscadd: Stabilized Gold extracts are now moderately more fun to use! The randomized
|
|
creature persists if it is killed, and can be rerolled at will! Also, if you
|
|
give the creature a sentience potion, the mind will transfer over!
|
|
oranges:
|
|
- rscadd: Sec now has khaki pants for tacticoolness
|
|
2018-06-11:
|
|
Mickyan:
|
|
- rscadd: Added an abandoned kitchen to Metastation maintenance
|
|
XDTM:
|
|
- bugfix: Fixed anti-magic not working at all.
|
|
fludd12:
|
|
- bugfix: Stabilized gold extracts now respawn the familiar properly.
|
|
- bugfix: Stabilized gold familiars retain the proper languages even after respawning.
|
|
- tweak: Stabilized gold familiars can be renamed and have their positions reset
|
|
at will.
|
|
2018-06-12:
|
|
Dax Dupont:
|
|
- bugfix: Botany trays don't magically refill anymore with a rped.
|
|
SpaceManiac:
|
|
- tweak: Fire alarms now redden all the room's lights, and emit light themselves,
|
|
rather than applying an area-wide overlay.
|
|
- bugfix: Fire alarms no longer visually conflict with radiation storms.
|
|
- bugfix: Pulling objects diagonally no longer causes them to flail about when changing
|
|
directions.
|
|
- bugfix: Riders are no longer left behind if you move while pulling something that
|
|
has since been anchored.
|
|
- bugfix: Lockboxes are now actually locked again.
|
|
- bugfix: Deaf people can no longer hear cyborg system error alarms.
|
|
- bugfix: Plasmamen now receive their suit and internals when entering VR.
|
|
- bugfix: Legion cores and admin revives now heal confusion.
|
|
XDTM:
|
|
- bugfix: Diseases now properly lose scan invisibility if their stealth drops below
|
|
the required threshold.
|
|
2018-06-13:
|
|
'Armhulen code, Keekenox sprites and S_____ as the ideas guy :roll_eyes:':
|
|
- rscadd: 'New drinks: Peppermint Patty and the Candyland Extract!!'
|
|
CitrusGender:
|
|
- bugfix: checks to see if bullets are deleted if they are the ammo type and the
|
|
bullet chambered.
|
|
Dax Dupont:
|
|
- balance: It's now easier to become fat. Don't eat so much.
|
|
Mickyan:
|
|
- bugfix: Fixed pacifists being able to harm using bottles/screwdrivers
|
|
SpaceManiac:
|
|
- spellcheck: Capitalization, propriety, and plurality on turfs have been improved.
|
|
XDTM:
|
|
- tweak: Coldproof mobs can now be cooled down, but are still immune to the negative
|
|
effects of cold.
|
|
- bugfix: This also fixes some edge cases (freezing beams) where mobs could be cooled
|
|
down and damaged despite cold resistance.
|
|
- balance: Virus crates now contain several bottles of randomly generated diseases
|
|
with symptom levels up to 8.
|
|
- rscdel: Removed the single-symptom bottles that were included in the virus crate.
|
|
- balance: Androids are now immune to radiation.
|
|
cacogen:
|
|
- rscadd: You can now see what other people are eating or drinking.
|
|
- rscadd: Borg shaker can now synthesise milk, lemon juice, banana juice and coffee
|
|
- bugfix: Renamed drinks no longer revert to their original name when their reagents
|
|
change
|
|
chesse20:
|
|
- rscadd: Adds Exotic Corgi Crate to Cargo
|
|
- rscadd: Adds Exotic Corgi, a Corgi with a random hue applied to it
|
|
- rscadd: Adds Talking Corgi Crate, and talking Corgi
|
|
2018-06-15:
|
|
CitrusGender:
|
|
- bugfix: logs will now show ckeys when admin transformations are done
|
|
Cruix:
|
|
- bugfix: Item attack animations can no longer be seen over darkness or camera static.
|
|
Dax Dupont:
|
|
- admin: You can now send messages as CentCom through people's headsets.
|
|
- bugfix: Fixes missing cream pies in the cream pie fridge.
|
|
Denton:
|
|
- bugfix: 'Omegastation: Connected the Engineering Foyer APC to the powernet.'
|
|
- bugfix: 'Pubbystation: Connected Chemistry disposals to the pipenet and fixed
|
|
Booze-O-Mat related display/access issues.'
|
|
- tweak: Syndicate stormtroopers now fire buckshot again.
|
|
Naksu:
|
|
- bugfix: Pipe dispensers can no longer create pipes containing literally anything
|
|
Nichlas0010:
|
|
- tweak: The TEG and its circulator can now be deconstructed and rotated!
|
|
- tweak: The TEG and its circulator now supports circulators in all directions,
|
|
rather than just west/east!
|
|
SpaceManiac:
|
|
- rscadd: A new OOC verb "Fit Viewport" can be used to adjust the window splitter
|
|
to eliminate letterboxing around the map. It can also be set to run automatically
|
|
in Preferences.
|
|
- bugfix: Refunding nuclear reinforcements while polling ghosts no longer summons
|
|
the reinforcements into the error room anyways.
|
|
- bugfix: Shift-clicking turfs obscured by fog of war no longer lets you examine
|
|
them.
|
|
- admin: It is now possible to cancel "Manipulate Organs" midway through.
|
|
Tlaltecuhtli:
|
|
- rscadd: Added shoes to leather recipes
|
|
ninjanomnom:
|
|
- bugfix: Gas overlays left over in some turf changes should no longer stick around
|
|
where they shouldn't.
|
|
2018-06-17:
|
|
Dax Dupont:
|
|
- refactor: Syndicate and Centcom messages have been squashed together.
|
|
- admin: You can now send both Syndicate and Centcom headset messages. Be mindful
|
|
that the button was changed to HM in the playerpanel
|
|
- bugfix: Fixed missing grilles under brig windows of the pubby shuttle.
|
|
- rscadd: For the pubby shuttle, added some food in the fridge, mostly pie slices.
|
|
Also added a sleeper to the minimedbay.
|
|
- tweak: Reworded pubby shuttle description to be more inline with the new train
|
|
shuttle.
|
|
- bugfix: Chem synths overlays aren't all kinds of fucked anymore.
|
|
- refactor: Unfucked all of the remaining chem synth code.
|
|
- refactor: Reagents no longer have an unused var that's always set to true. Who
|
|
did this?
|
|
- bugfix: You can no longer remove circuits with your mind.
|
|
- balance: Makes the xeno nest ruin harder to cheese.
|
|
- bugfix: Fixes the bathroom being airless in the Space Ninja anime jail.
|
|
Denton:
|
|
- tweak: 'Runtimestation: Added shuttle docking ports, a comms console, cargo bay
|
|
and syndicate/centcom IDs.'
|
|
- balance: Pirates and Syndicate salvage workers have been beefed up around the
|
|
caravan ambush ruin.
|
|
Pubby:
|
|
- bugfix: 'PubbyStation: Fixed disposals issue in security hallway'
|
|
SpaceManiac:
|
|
- bugfix: Moving large amounts of items with bluespace launchpads no longer creates
|
|
a laggy amount of sparks.
|
|
- bugfix: Unbreakable ladders are now left behind when shuttles move.
|
|
- bugfix: It is no longer possible to pull the mirages images at space transitions,
|
|
and some other abstract effects.
|
|
- tweak: PDAs and radios with unlocked uplinks no longer open their normal interface
|
|
in addition to the uplink when activated.
|
|
- tweak: Nuclear operative uplinks are no longer also radios.
|
|
- bugfix: The mining shuttle can once again fly to the aux base construction room
|
|
after the base has dropped.
|
|
- bugfix: The escape pod hallways on MetaStation and DeltaStation now have air again.
|
|
- bugfix: Hyperspace ripples now remain visible until the shuttle arrives, even
|
|
during extreme lag.
|
|
- bugfix: Ripples now correctly take the shape of the shuttle, rather than always
|
|
being a rectangle.
|
|
- bugfix: Non-secure windoors now properly support the "One Required" access mode
|
|
of airlock electronics.
|
|
Tlaltecuhtli:
|
|
- rscadd: After years of protests NT decided to update the fire security standards
|
|
by adding 3 (three) advanced fire extinguishers to all the new stations.
|
|
and Fel:
|
|
- imageadd: New chairs are on most shuttles! Finally, you can relax in style while
|
|
escaping a metal death trap.
|
|
cyclowns:
|
|
- rscadd: Fusion has been re-enabled! It works similarly to before, but with some
|
|
slight modification.
|
|
- tweak: Fusion now requires huge amounts of plasma and tritium, as well as a very
|
|
high thermal energy and temperature to start. There are several tiers of fusion
|
|
that cause different benefits and effects.
|
|
- tweak: The fusion power of most gases has been tweaked to allow for more interesting
|
|
interactions.
|
|
- tweak: BZ now takes N2O and plasma to create, rather than tritium and plasma.
|
|
- bugfix: Fusion no longer delivers server-crashingly large amounts of radiation
|
|
and stationwide EMPs.
|
|
theo2003:
|
|
- rscadd: Players who edited a circuit assembly can scan it as a ghost.
|
|
2018-06-18:
|
|
CitrusGender:
|
|
- tweak: The blob core (and only the blob core) now respawns randomly on the station
|
|
when the core is taken off z-level
|
|
- bugfix: Prevents the round from going into an unending state
|
|
- code_imp: Added a variable to the stationloving component for objects that can
|
|
be destroyed but not moved off z-level
|
|
Denton:
|
|
- tweak: NanoTours is proud to announce that the Lavaland beach club has been outfitted
|
|
with a dance machine, state of the art bar equipment and more.
|
|
SpaceManiac:
|
|
- bugfix: It is no longer possible to repair cyborg headlamps even when their panel
|
|
is closed.
|
|
- bugfix: Item fortification scrolls no longer add multiple prefixes when applied
|
|
to the same item.
|
|
- bugfix: The gulag shuttle no longer moves instantly when returned via the claim
|
|
console.
|
|
- admin: It is now possible to use the ".p" (Asay) and ".d" (Dsay) prefixes while
|
|
an admin ghost.
|
|
2018-06-19:
|
|
Cyberboss:
|
|
- admin: Speaking in deadchat now shows your rank instead of ADMIN
|
|
Dax Dupont:
|
|
- balance: Circuit lab no longer starts with super batteries, they have been replaced
|
|
with high batteries.
|
|
- balance: Circuit labs now start with 20 sheets of metal instead of 50/100. Plenty
|
|
of materials on the station you can gather.
|
|
- balance: Circuit labs no longer have their own protolathe and autolathe. Science
|
|
has their own lathes already.
|
|
- tweak: There's no more entire library worth of equipment, they can go publish
|
|
the books like the rest of the station, in the library. At least give the librarians
|
|
something other to do than screaming about lizard porn on the radio.
|
|
Hyacinth-OR:
|
|
- rscadd: Added a pink scarf to vendomats
|
|
Irafas:
|
|
- rscadd: Players can now ctrl-click the PDA to remove the item in its pen slot
|
|
JStheguy:
|
|
- rscadd: Added the data card reader circuit, a circuit that is able to read data
|
|
cards, as well as write to them.
|
|
- tweak: Data cards are now longer inexplicably called data disks despite clearly
|
|
being cards, and can be printed from the "tools" section of the integrated circuit
|
|
printer.
|
|
- tweak: Data cards no longer have a special "label card" verb and instead can have
|
|
their names and descriptions changed with a pen.
|
|
- rscadd: Also, some aesthetically different variants of the data cards, because
|
|
why not.
|
|
- imageadd: Data cards have new sprites, with support for coloring them via the
|
|
assembly detailer.
|
|
Naksu:
|
|
- code_imp: Sped up atmos very slightly
|
|
ninjanomnom:
|
|
- rscadd: A plush that knows too much has found its way to the bus ruin.
|
|
2018-06-21:
|
|
BlueNothing:
|
|
- tweak: Grabbers can no longer hold circuit assemblies
|
|
CitrusGender:
|
|
- bugfix: Ruins air alarms will no longer be reported in the station tablets
|
|
- bugfix: added a clamp so you can't set a negative multiplier to create materials
|
|
and create more than 50 items.
|
|
Cobby:
|
|
- rscdel: Removed Advanced Mining Scanner from roundstart voucher kits.
|
|
- rscdel: Removed Explorer Webbing from all voucher kits besides the shelter capsule
|
|
pack.
|
|
Denton:
|
|
- bugfix: The public booze-o-mats and autodrobes on Box/Delta/Meta now have no access
|
|
requirements, as previously intended.
|
|
- rscadd: Regular and advanced health analyzers can now be researched and printed.
|
|
McDonald072:
|
|
- rscadd: A few new circuits for dealing with atmospherics have been uploaded to
|
|
your local printers.
|
|
NewSta:
|
|
- tweak: made it easier to see from the back whether someone is occupying the shuttle
|
|
chair or not.
|
|
SpaceManiac:
|
|
- tweak: One canister is now suitable to fully stock a vending machine. Relevant
|
|
cargo packs have been updated.
|
|
- bugfix: Deconstructing and reconstructing a vending machine no longer creates
|
|
items from thin air.
|
|
- bugfix: Using a part replacer on a vending machine no longer empties its inventory.
|
|
- rscadd: Bluespace RPEDs can now be used to refill vending machines.
|
|
Tlaltecuhtli:
|
|
- bugfix: anomaly cores no longer tend to dust
|
|
YPOQ:
|
|
- bugfix: Watcher beams will freeze you again
|
|
2018-06-23:
|
|
Dax Dupont:
|
|
- imageadd: CHANGE PLACES, SHUTTLE CHAIRS HAVE BEEN CHANGED AGAIN.
|
|
- admin: Create antags now checks for people being on station before applying.
|
|
ExcessiveUseOfCobblestone:
|
|
- spellcheck: Plant disks with potency genes clarify the percent is for potency
|
|
scaling and not relative to max volume on examine.
|
|
Kor:
|
|
- rscadd: Bubblegum has regained his original (deadlier) move set.
|
|
SpaceManiac:
|
|
- bugfix: Fire extinguishers on the emergency shuttle are no longer unclickable
|
|
once removed from their cabinets.
|
|
kevinz000:
|
|
- rscadd: Blast cannons have been fixed and are now available for purchase by traitorous
|
|
scientists for a low low price of 14TC.
|
|
- rscadd: 'Blast cannons take the explosive power of a TTV bomb and ejects a linear
|
|
projectile that will apply what the bomb would do to a certain tile at that
|
|
distance to that tile. However, this will not cause breaches, or gib mobs, unless
|
|
the gods (admins) so will it. experimental: Blast cannons do not respect maxcap.
|
|
(Unless the admins so will it.)'
|
|
2018-06-24:
|
|
CitrusGender:
|
|
- bugfix: Fixed cyborgs not getting their names at round start
|
|
- bugfix: Fixed cyborgs and A.I.s being able to bypass appearance bans
|
|
SpaceManiac:
|
|
- bugfix: The "Save Logs" option in the chat now actually works (IE 10+ only).
|
|
Time-Green:
|
|
- bugfix: Soda is no longer intangible to the laws of physics
|
|
cinder1992:
|
|
- rscadd: The Captain can now go down with their station in style! Suicide animation
|
|
added to the Officer's Sabre.
|
|
kevinz000:
|
|
- rscadd: Cyborgs now drop keys on deconstruction/detonation
|
|
2018-06-27:
|
|
Cyberboss:
|
|
- server: Logs and admin messages will now appear when you are using deprecated
|
|
config settings and advise on upgrades
|
|
Dax Dupont:
|
|
- admin: Malf AI machine overloads now are logged/admin messaged.
|
|
- tweak: The tree of liberty must be refreshed from time to time with the blood
|
|
of patriots and tyrants. We've removed access requirements from liberation station
|
|
vendors.
|
|
- bugfix: Fixes more href exploits in circuits
|
|
- refactor: Printing premade assemblies is no longer shitcode, time remaining had
|
|
to go for this.
|
|
- admin: Filled holes in the logging of circuits
|
|
Denton:
|
|
- tweak: Camera networks, monitor screens and telescreens have been standardized.
|
|
- tweak: Motion-sensitive cameras now show a message when they trigger the alarm.
|
|
- bugfix: The Box/Meta auxillary base camera now works.
|
|
- bugfix: Bomb test site cameras now emit light, as intended.
|
|
- bugfix: 'Meta: Replaced the RD telescreen in the CE office with the correct one.'
|
|
- tweak: Did you know that honey has antibiotic properties?
|
|
Irafas:
|
|
- bugfix: Hardsuit helmets now protect the wearer from pepperspray
|
|
- bugfix: Bucket helmets cannot have reagents transferred into them until after
|
|
they are removed
|
|
MadmanMartian:
|
|
- bugfix: Cameras that are EMPed no longer sound an alarm
|
|
Mickyan:
|
|
- bugfix: Branca Menta won't make you starve and then kill you
|
|
- tweak: Fernet has been moved to contraband
|
|
Naksu:
|
|
- code_imp: Removed unused effect object that could be used to spawn a list of humans
|
|
Nichlas0010:
|
|
- bugfix: Mothpeople no longer push objects to move in 0-grav, if they can fly
|
|
SpaceManiac:
|
|
- refactor: AI static now uses visual contents and should perform better in theory.
|
|
- bugfix: Pocket protectors now work again.
|
|
- bugfix: URLs are no longer auto-linkified in character names and IC messages.
|
|
- bugfix: It is once again possible for Cargo to export mechs.
|
|
- bugfix: Deaths in the CTF arena are no longer announced to deadchat.
|
|
Tlaltecuhtli:
|
|
- tweak: tourettes doesnt stack on itself anymore
|
|
- bugfix: fixes cult shuttle message repeating
|
|
Zxaber:
|
|
- rscadd: Cyborgs can wear more hats now.
|
|
kevinz000:
|
|
- rscadd: R&D deconstructors can now destroy things regardless of if there's a point
|
|
value or material
|
|
nichlas0010:
|
|
- bugfix: You should now receive your destroy AI objectives properly during IAA
|
|
2018-06-28:
|
|
Anonmare:
|
|
- balance: The possessed chainsword no longer makes e-swords look pathetic
|
|
Dax Dupont:
|
|
- admin: Admins can now scan circuits if they have admin AI interaction enabled.
|
|
- admin: some more circuit logging
|
|
- rscadd: You can now build clown borgs with a little bit of bananium and research.
|
|
Praise be the honkmother.
|
|
- rscadd: New upgrade module has been added so making loot/tech web borg modules
|
|
has become easier for admins/mappers/coders.
|
|
- refactor: Unused and broken OOC metadata code has been killed.
|
|
Denton:
|
|
- tweak: Added a disk compartmentalizer to Omegastation's hydroponics.
|
|
Kraso:
|
|
- bugfix: You can no longer use a soulstone shard to tell who's a cultist.
|
|
ShizCalev:
|
|
- bugfix: The blob will no longer take over space/mining/ect upon victory.
|
|
2018-06-29:
|
|
BlueNothing:
|
|
- balance: Cavity implants can no longer hold normal-sized combat circuits. Grabbers
|
|
can now hold up to assembly size.
|
|
- bugfix: Grabbers and throwers no longer function inside of storage implants.
|
|
Denton:
|
|
- tweak: Added all-in-one tcomms machinery and an automated announcement system.
|
|
Mickyan:
|
|
- imageadd: graffiti letters and numbers have received a makeover
|
|
MrDoomBringer:
|
|
- imageadd: Disk Fridges now have sprites! Ask cobby if you're wondering why they
|
|
look like toasters.
|
|
2018-06-30:
|
|
Dennok:
|
|
- bugfix: Deconstructable TEG now propertly connects to pipes.
|
|
- bugfix: Fix of inverted TEG sprite of slow turbine turning. add:Now you can flip
|
|
circulator and make TEG of your dream. add:Add TEG and circulator to "Advanced
|
|
Power Manipulation" techweb node.
|
|
MacHac:
|
|
- rscadd: Changelings can now take the Pheromone Receptors ability to hunt down
|
|
other changelings.
|
|
TerraGS:
|
|
- imageadd: New icon for plastic flaps that actually looks airtight.
|
|
- code_imp: Update to plastic flaps code to use tool procs rather than attackby
|
|
and removed two pointless states.
|
|
2018-07-01:
|
|
Denton:
|
|
- tweak: To comply with space OSHA regulations, all toasters (disk compartmentalizers)
|
|
have been put on tables.
|
|
- rscadd: Added a disk compartmentalizer to the seed vault Lavaland ruin.
|
|
Nichlas0010:
|
|
- bugfix: Changelings can now greentext the extract more genomes objective.
|
|
Thunder12345:
|
|
- rscadd: Added a colour picker component for use with circuits.
|
|
2018-07-02:
|
|
AnturK:
|
|
- bugfix: non-player monkeys won't fight when stunned.
|
|
Denton:
|
|
- bugfix: 'Pubbystation: Fixed the QM camera console''s direction.'
|
|
- code_imp: 'Pubbystation: Used the correct aux bomb camera subtype and replaced
|
|
loose tech storage boards with spawners, as is done in the rest of the map.'
|
|
- tweak: Tesla balls no longer blow up disposal outlets/delivery chutes and cameras.
|
|
Irafas:
|
|
- rscadd: Admin spawnable Death Ripley that comes with a version of the Death Clamp
|
|
that actually inflicts damage and rips arms off.
|
|
Naksu:
|
|
- admin: maxHealth is now guarded against invalid values when varediting
|
|
SpaceManiac:
|
|
- bugfix: A single wired glass tile no longer creates unlimited light floor tiles.
|
|
- bugfix: Printing the TEG and circulator boards no longer prints the completed
|
|
machinery instead.
|
|
XDTM:
|
|
- tweak: Nutriment Pump implants no longer require replacing the stomach.
|
|
2018-07-03:
|
|
Dax Dupont:
|
|
- balance: BoH detonations now gib the user.
|
|
Denton:
|
|
- tweak: Engine heaters no longer let gases pass through them.
|
|
- tweak: The Cerestation escape shuttle is now available for purchase!
|
|
Frozenguy5:
|
|
- bugfix: Fixes nitryl gas not applying its effects.
|
|
MrDoomBringer:
|
|
- bugfix: SupplyPod smites work properly once again.
|
|
Naksu:
|
|
- code_imp: Fixed the signatures of several reagent procs, removing useless checks
|
|
- tweak: drunkenness is now handled at the carbon level, allowing monkeys to experience
|
|
ethanol
|
|
- balance: initropidil also works on carbon level, allowing syndicate operatives
|
|
using the poison kit to achieve the silent assassin rating against monkeys
|
|
- tweak: The ladders in the tear in the fabric of reality no longer spawn their
|
|
endpoints when the area is loaded, but only when the tear is made accessible
|
|
via a BoH bomb.
|
|
- tweak: CentCom is no longer accessible via the space ladder in the tear.
|
|
- tweak: The lavaland endpoint can no longer spawn completely surrounded by lava,
|
|
unless it spawns on an island
|
|
- code_imp: ChangeTurf can now conditionally inherit the air of the turf it is replacing,
|
|
via the CHANGETURF_INHERIT_AIR flag.
|
|
- bugfix: when ladder endpoints are created, the binary turfs that are created inherit
|
|
the air of the turfs they are replacing. This means the lavaland ladder endpoint
|
|
will have the lavaland airmix, instead of a vacuum.
|
|
- code_imp: navigation beacons are now properly deregistered from their Z-level
|
|
list and re-registered on the correct one if moved across Z-levels by an effect
|
|
such as teleportation or a BoH-induced chasm.
|
|
Nirnael:
|
|
- refactor: Removed an unnecessary volume_pump check
|
|
SpaceManiac:
|
|
- bugfix: Backpack water tanks now work properly when wielded by drones.
|
|
- bugfix: Backpack water tank nozzles can no longer be placed inside bags of holding
|
|
and chem dispensers.
|
|
- bugfix: Moving items between your hands no longer causes them to cross the floor
|
|
(squeaking, lava burning).
|
|
- bugfix: Scrambled research console icons have been fixed, and will be prevented
|
|
in the future.
|
|
Zxaber:
|
|
- tweak: Empty cyborg shells can now be disassembled with a wrench.
|
|
- tweak: Using a screwdriver on an empty shell will now remove the cell, or swap
|
|
it if you're holding a cell in your other hand.
|
|
ninjanomnom:
|
|
- tweak: Shuttle throwing also applies to loose objects on shuttles now.
|
|
- tweak: Closets on shuttles start anchored.
|
|
- tweak: The throw distance of shuttle throws is marginally random, potentialy 10%
|
|
further or shorter
|
|
- rscadd: Tables and racks on shuttles have been installed with inertia dampeners.
|
|
- bugfix: Some very thin barriers didn't stop mobs from being thrown by the shuttle
|
|
under certain circumstances, this has been fixed.
|
|
2018-07-05:
|
|
Cyberboss:
|
|
- bugfix: Setting "default" in maps.txt now will load that map as the first fallback
|
|
when a next_map.json is missing
|
|
Jared-Fogle:
|
|
- bugfix: Fixed the "Remove IV Container" verb on IV drips from showing every nearby
|
|
mob
|
|
Naksu:
|
|
- tweak: shuttles now move the air along with their occupants, instead of magicking
|
|
up new air.
|
|
deathride58:
|
|
- tweak: Lone nuclear operatives now spawn as often as originally intended when
|
|
the disk is immobile. Secure that fuckin' disk.
|
|
2018-07-06:
|
|
Denton:
|
|
- spellcheck: Improved supply shuttle messages and firefighting foam descs.
|
|
- bugfix: Supply shuttles will no longer spill containers on docking.
|
|
Jared-Fogle:
|
|
- imageadd: Medical HUDs will now show an icon if the body has died recently enough
|
|
to be defibbed
|
|
Jegub:
|
|
- imageadd: Glowcaps now have their own sprite.
|
|
MacHac:
|
|
- bugfix: Bedsheets once again properly influence the dreams of those who sleep
|
|
under them.
|
|
2018-07-07:
|
|
Cruix:
|
|
- bugfix: Advaced camera consoles now properly show camera static in the area that
|
|
the eye starts
|
|
Denton:
|
|
- bugfix: Cere Station's escape shuttle has had its turbo encabulator replaced and
|
|
should no longer fly through hyperspace backwards.
|
|
Garen:
|
|
- rscadd: sends a signal for afterattack()
|
|
- code_imp: modified all calls of afterattack() to call the parent proc
|
|
Naksu:
|
|
- bugfix: constructed directional windows no longer leak atmos across them
|
|
- code_imp: setting the value of anchored for objects should be done via the setAnchored
|
|
proc to properly handle things like atmos updates in one place
|
|
Spaceinaba:
|
|
- tweak: Digitigrade legs no longer revert to normal on compatible outfits.
|
|
2018-07-08:
|
|
Affurit:
|
|
- imageadd: Back Sprites for the Godstaffs and Scythe now exist.
|
|
Cruix:
|
|
- rscadd: AI detection multitools can now be toggled to provide a HUD that shows
|
|
the exact viewports of AI eyes, and the location of nearby camera blind spots.
|
|
Floyd:
|
|
- rscdel: removed beauty / dirtyness
|
|
- balance: Mood no longer gives you hallucinations, instead makes you go into crit
|
|
sooner
|
|
Gwolfski:
|
|
- rscadd: autoname APC
|
|
- rscadd: directional autoname APC's
|
|
Naksu:
|
|
- code_imp: fixed mood component
|
|
XDTM:
|
|
- bugfix: Corazone now actually stops heart attacks.
|
|
cacogen:
|
|
- rscadd: Gibs squelch when walked over
|
|
subject217:
|
|
- bugfix: Five months later, wires will again make noise when pulsed or cut while
|
|
hacking.
|
|
2018-07-09:
|
|
Ausops:
|
|
- imageadd: New shuttle chair sprites.
|
|
Jared-Fogle:
|
|
- bugfix: Fixed russian revolvers acting like normal revolvers.
|
|
Nabski:
|
|
- imageadd: Crabs have a movement state sprite
|
|
TerraGS:
|
|
- tweak: Removed tap.ogg from multitool so getting hit by one sounds as painful
|
|
as it really is.
|
|
ninjanomnom:
|
|
- code_imp: The very back-end of movement got some significant reshuffling in preparation
|
|
for some future refactors. Bugs are expected.
|
|
subject217:
|
|
- spellcheck: The Nuke Op uplink no longer lies about how much ammo a C-20r holds.
|
|
- tweak: The L6 SAW now has a small amount of spread. It is still accurate within
|
|
visual range, but it's not as effective at longer ranges.
|
|
2018-07-10:
|
|
Astatineguy12:
|
|
- bugfix: You can now buy energy shields as a nuke op again
|
|
Denton:
|
|
- rscadd: 'Box/Delta/Pubbystation: Nuclear explosive-shaped beerkegs have been added
|
|
to maintenance areas.'
|
|
Naksu:
|
|
- rscadd: Added a new ghost verb that lets you change your ignore settings, allowing
|
|
previously ignored popups to be un-ignored and notifications without an ignore
|
|
button to be ignored
|
|
- bugfix: Chaplains are once again unable to acquire the inquisition ERT commander's
|
|
sword, as intended. The sword has been restored to its former glory
|
|
Supermichael777:
|
|
- bugfix: Changelings are no longer prevented from entering stasis by another form
|
|
of fake death.
|
|
Wjohnston & ninjanomnom:
|
|
- imageadd: Engine heaters and engines have had a minor touch up so they don't meld
|
|
with the floor quite so much.
|
|
- tweak: Engine heaters don't block air anymore.
|
|
XDTM:
|
|
- bugfix: Romerol tumors no longer zombify you if you're alive when the revive timer
|
|
counts down.
|
|
2018-07-11:
|
|
Denton:
|
|
- bugfix: Fixed a bug where golem shells couldn't be completed by certain brass/sandstone/titanium
|
|
stacks.
|
|
- tweak: The Spider Clan holding facility has completed minor renovations. The dojo
|
|
now includes medical and surgical equipment, while the lobby has a fire extinguisher
|
|
and plasmaman equipment.
|
|
- bugfix: Plasma and wooden golems no longer need to breathe, same as all other
|
|
golems.
|
|
- spellcheck: Fixed wrong or incomplete golem spawn info texts.
|
|
- tweak: Added more random golem names.
|
|
Irafas:
|
|
- bugfix: non-silicons can no longer use machines without standing next to them.
|
|
XDTM:
|
|
- bugfix: Automatic emotes no longer spam you saying that you can't perform them
|
|
while unconscious.
|
|
- rscadd: Added a Rest button to the HUD. It allows the user to lie down or get
|
|
back on their feet.
|
|
- balance: Getting back up now takes a second, to avoid people matrix-ing bullets.
|
|
fludd12:
|
|
- rscadd: You can now craft wooden barrels with 30 pieces of wood! They can hold
|
|
up to 300u of reagents.
|
|
- rscadd: Putting hydroponics-grown plants into the barrel lets you ferment them
|
|
for alcohol! Some give bar drinks, while others simply give plain fruit wine.
|
|
ninjanomnom:
|
|
- bugfix: Porta turret rotation on shuttles visually would not turn, this has been
|
|
dealt with.
|
|
- bugfix: Decals weren't rotating properly after the recent signal refactor, a couple
|
|
new procs for dealing with the signals on the parent object have been added
|
|
to deal with this.
|
|
subject217:
|
|
- balance: L6 SAW AP ammo now costs 9 TC per magazine, up from 6.
|
|
- balance: L6 SAW incendiary ammo now deals 20 damage per shot, up from 15.
|
|
2018-07-12:
|
|
AnturK:
|
|
- bugfix: Nuclear rounds will now end properly on nukeop deaths if there are no
|
|
other antags present.
|
|
Denton:
|
|
- rscadd: A new shuttle loan event has been added. Hope you like bees!
|
|
- tweak: The pizza delivery shuttle loan event now has some of each flavor and no
|
|
longer pays the station for accepting it.
|
|
- balance: Syndicate shuttle infiltrators now carry suppressed pistols.
|
|
- spellcheck: Added a missing period to spent bullet casing and pizza shutte loan
|
|
text.
|
|
- bugfix: Zealot's blindfolds now properly prevent non-cultists from using them.
|
|
- bugfix: Cultist legion corpses now wear the correct type of zealot's blindfold.
|
|
Time-Green:
|
|
- rscadd: An overdosing chemist filled the maintenance shafts with unorthodox pills,
|
|
be wary
|
|
ninjanomnom:
|
|
- rscadd: Certain objects which make noise which are thrown in disposals will squeak
|
|
when they hit bends in the piping. This includes clowns.
|
|
tralezab:
|
|
- admin: admins, you can now find martial art granting buttons in your VV dropdown.
|
|
2018-07-13:
|
|
Arithmetics plus:
|
|
- rscadd: Min circuit
|
|
- rscadd: Max circuit
|
|
Cyberboss:
|
|
- rscadd: More interesting recipes to the pizza delivery event
|
|
Deepfreeze2k:
|
|
- balance: Adds 2 carbon dioxide jetpacks to the pirate ship. Also gives the captain
|
|
a renamed bottle of rum in his room.
|
|
Denton:
|
|
- tweak: 'Most static ingame manuals have been replaced with ones that open relevant
|
|
wiki articles. remove: Deleted the "Particle Accelerator User''s Guide" manual,
|
|
since it''s included in the Singulo/Tesla one.'
|
|
- tweak: Machine frames no longer explode when struck by tesla arcs.
|
|
- rscadd: Locators can now be researched and printed at the security protolathe.
|
|
Jared-Fogle:
|
|
- soundadd: Removed delay from rustle1.ogg
|
|
LetterN:
|
|
- rscadd: Adds ratvar plushie and narsie plushie on chaplain vendors
|
|
Naksu:
|
|
- bugfix: deep-frying no longer turns certain objects like limbs invisible
|
|
Time-Green:
|
|
- bugfix: "Fixes an href exploit that lets you grab ID\u2019s out of PDA right from\
|
|
\ another person"
|
|
XDTM:
|
|
- balance: (Real) Zombies no longer die from normal means. They will instead go
|
|
into crit indefinitely and regenerate until they get back up again. To kill
|
|
a zombie permanently you either need to remove the tumor, cut off their head,
|
|
gib them, or use more elaborate methods like a wand of death or driving them
|
|
to suicide.
|
|
- balance: Slowed down zombie regeneration overall, since putting them in crit now
|
|
no longer disables them for a full minute in average.
|
|
Zxaber:
|
|
- bugfix: MMI units inside cyborgs are no longer affected by ash storms.
|
|
ninjanomnom:
|
|
- bugfix: Objects on tables that are thrown by shuttle movement should no longer
|
|
do a silly spin
|
|
- balance: The alien pistol and the xray gun have both received a much belated buff
|
|
to their radiation damage to be on par with other sources of radiation.
|
|
2018-07-14:
|
|
Naksu:
|
|
- balance: stamina damage is no longer softcapped by the unconsciousness trigger
|
|
lowering stamina damage a little bit
|
|
ShizCalev:
|
|
- tweak: "The SM is now even more deadly to \"certain mobs\"\u2122"
|
|
2018-07-15:
|
|
AnturK:
|
|
- tweak: You can now use numbers in religion and deity names
|
|
Denton:
|
|
- bugfix: Bounty console circuit boards no longer construct into supply request
|
|
terminals.
|
|
Naksu:
|
|
- bugfix: fixed some missing args in emote procs called with named args, leading
|
|
to runtimes
|
|
- code_imp: removed unnecessary processing from a few machine types
|
|
SpaceManiac:
|
|
- bugfix: The Shuttle Manipulator admin verb works once more.
|
|
2018-07-16:
|
|
kevinz000:
|
|
- rscadd: 'Integrated circuit clocks now come in 3 flavors: Nanotrasen time (round
|
|
time), Station time (station time), and Bluespace time (server time, therefore
|
|
not affected by lag/time dilation)'
|
|
- rscadd: Integrated circuit clocks now also output a raw value for deciseconds,
|
|
allowing for interesting timer constructions.
|
|
2018-07-17:
|
|
Cyberboss:
|
|
- server: Added BSQL.dll and updated libmariadb.dll for non-blocking SQL support.
|
|
See https://github.com/tgstation/BSQL for instructions on building for non-windows
|
|
systems
|
|
Denton:
|
|
- tweak: Sparks now emit less heat.
|
|
- tweak: Added a storage room to Metastation engineering that both engineers and
|
|
atmos techs can access.
|
|
Naksu:
|
|
- admin: Plasma decontamination can now be triggered via events
|
|
- bugfix: Reebe is no longer airless and completely broken
|
|
Shdorsh:
|
|
- tweak: added UI to the circuit printer. That's all
|
|
XDTM:
|
|
- balance: Limbs no longer need to have full damage to be dismemberable, although
|
|
more damage means higher dismemberment chance.
|
|
- balance: Damaging limbs now only counts as 75% for the mob's total health. Bleeding
|
|
still applies normally.
|
|
- rscadd: Limbs that reach max damage will now be disabled until they are healed
|
|
to half health.
|
|
- rscadd: Disabled limbs work similarly to missing limbs, but they can still be
|
|
used to wear items or handcuffs.
|
|
kevinz000:
|
|
- rscadd: Crew pinpointers added to advanced biotechnology, printable from medical
|
|
lathes.
|
|
- rscadd: AIs can now interact with smartfridges by default, but by default they
|
|
will not be able to retrieve items.
|
|
ninjanomnom:
|
|
- bugfix: Mech equipment can be detached again. This probably also fixes any other
|
|
uncaught bugs relating to objects moving out of other objects.
|
|
2018-07-18:
|
|
Cyberboss:
|
|
- bugfix: Deaths now lag the server less
|
|
- bugfix: Ban checks cause less lag
|
|
Denton:
|
|
- tweak: RCDs can now also be loaded with reinforced glass and reinforced plasma
|
|
glass sheets.
|
|
Irafas:
|
|
- bugfix: players can construct while standing on top of a directional window. (machine
|
|
frames, computer frames, etc)
|
|
MrStonedOne:
|
|
- bugfix: synchronizing admin ranks with the database now lags the server less
|
|
- bugfix: saving stats now lags the server less
|
|
- bugfix: jobexp updating now lags the server less
|
|
- bugfix: poll creation now lags the server less.
|
|
Tlaltecuhtli:
|
|
- tweak: putting a cell and other not intended actions dont open the circuit window
|
|
WJohnston:
|
|
- tweak: Abandoned box ship space ruin consoles have been turned into something
|
|
more obviously broken so people stop complaining the ship doesn't work when
|
|
it's not meant to anyway.
|
|
- rscdel: Removed the extra syndie headset from the syndicate listening post space
|
|
ruin so people stumbling on the ruin won't be able to ruin your channel's security
|
|
as often.
|
|
XDTM:
|
|
- bugfix: Fixed a few bugs with imaginary friends, including them not being able
|
|
to hear anyone or surviving past the owner's death.
|
|
- rscadd: Imaginary friends can now move into the owner's head.
|
|
- rscadd: Imaginary friends can now choose to become invisible to the owner at will.
|
|
2018-07-20:
|
|
Cobby:
|
|
- bugfix: having higher sanity is no longer punished by making you enter crit faster
|
|
- balance: you can have 100 mood instead of 99 before it starts slowly decreasing
|
|
- bugfix: Paper doesn't give illegal tech anymore
|
|
CthulhuOnIce:
|
|
- spellcheck: Fixed 'Cybogs' in research nodes.
|
|
Denton:
|
|
- admin: Added hardsuit outfits for the Captain, HoS, and CMO. Removed old Shaft
|
|
Miner (Asteroid) outfits. Gave Chief Engineer (Hardsuit) engineering scanner
|
|
goggles. Added debug outfit for testing.
|
|
- tweak: Most wardrobe vendor contents have been tweaked. CargoDrobe now has the
|
|
vintage shaft miner jumpsuit available as a premium item.
|
|
WJohn:
|
|
- balance: Caravan ruin overall contains much less firepower, and should be harder
|
|
to cheese due to placement changes and less ammunition to work with.
|
|
- rscadd: The white ship is no longer stuck to flying around the station z level.
|
|
It can now fly around its own spawn's level and the derelict's level too (these
|
|
sometimes will be the same level).
|
|
kevinz000:
|
|
- rscdel: Removed flightsuits
|
|
zaracka:
|
|
- balance: Visible indications of cultist status during deconversion using holy
|
|
water happen more often.
|
|
2018-07-21:
|
|
Jared-Fogle:
|
|
- bugfix: Fixes destroyed non-human bodies cloning as humans.
|
|
WJohnston:
|
|
- balance: Reduced the 180 rounds (6 boxes) of 9mm ammo in the deep storage bunker
|
|
to 45 (3 mags). Removed one of the wt-550s but put a compatible magazine in
|
|
its place for the other to use. Turned the syndicate hardsuit into a regular
|
|
grey space suit.
|
|
2018-07-23:
|
|
BeeSting12:
|
|
- bugfix: Robotics' circuit printers have been changed to science departmental circuit
|
|
printers to allow science to do their job more efficiently.
|
|
Cruix:
|
|
- bugfix: AI eyes will now see static immediately after jumping between cameras.
|
|
Denton:
|
|
- rscadd: Shared engineering storage rooms have been added to Deltastation.
|
|
- bugfix: Fixed access requirements of lockdown buttons in the CE office. On some
|
|
maps, these were set to the wrong department.
|
|
- bugfix: Fixed Box and Metastation's CE locker having no access requirements.
|
|
- bugfix: 'Deltastation: Fixed engineers having access to atmospheric technicians''
|
|
storage room. Fixed engineers having no access to port bow solars (the ones
|
|
at the incinerator by Atmospherics). Also fixed Minisat airlock access requirements.'
|
|
- bugfix: 'Pubbystation: Medbay and Cargo now have a techfab instead of protolathe.'
|
|
- tweak: Charlie/Delta Station (the "old cryogenics pod" ghost role) has been improved.
|
|
Survivors can now finish the singularity engine and will have more minerals
|
|
available inside the Hivebot mothership. The local atmos network is connected
|
|
to an air tank; fire alarms and a bathroom have been added. Keep an eye out
|
|
for a defibrillator too.
|
|
- rscadd: Nuclear Operatives can now purchase Buzzkill grenades for 5TC per box
|
|
of three. Those release a swarm of angry bees with random toxins.
|
|
- spellcheck: Chemical grenades, empty casings and smart metal foam nades now have
|
|
more detailed descriptions.
|
|
- spellcheck: Added examine descriptions to the organ harvester.
|
|
Epoc:
|
|
- rscadd: Adds "Toggle Flashlight" to PDA context menu.
|
|
Hathkar:
|
|
- tweak: Captain's Door Remote now has vault access again.
|
|
Mickyan:
|
|
- bugfix: 'Deltastation: replaced blood decals in maintenance with their dried counterparts'
|
|
SpaceManiac:
|
|
- tweak: RCDs can now be loaded partially by compressed matter cartridges rather
|
|
than always consuming the entire cartridge.
|
|
- bugfix: Fernet Cola's effect has been restored.
|
|
- bugfix: Krokodil's addition stage two warning message has been restored.
|
|
- admin: The party button is back.
|
|
WJohnston:
|
|
- bugfix: Fixed corner decals rotating incorrectly in the small caravan freighter.
|
|
XDTM:
|
|
- bugfix: Limbs disabled by stamina damage no longer appear as broken and mangled.
|
|
obscolene:
|
|
- soundadd: Curator's whip actually makes a whip sound now
|
|
2018-07-25:
|
|
Denton:
|
|
- tweak: H.O.N.K mechs can now play more sounds from the "Sounds of HONK" panel.
|
|
JJRcop:
|
|
- tweak: The item pick up animation tweens to the correct spot if you move
|
|
MrDoomBringer:
|
|
- spellcheck: Changed "cyro" to "cryo" in a few item descriptions and flavortexts.
|
|
SpaceManiac:
|
|
- rscadd: The vault now contains an ore silo where the station's minerals are stored.
|
|
- rscadd: The station's ORM, recycling, and the labor camp send materials to the
|
|
silo via bluespace.
|
|
- rscadd: Protolathes, techfabs, and circuit imprinters all pull materials from
|
|
the silo via bluespace.
|
|
- rscadd: Those with vault access can view mineral logs and pause or remove any
|
|
machine's access, or add machines with a multitool.
|
|
- tweak: The ORM's alloy recipes are now available in engineering and science protolathes.
|
|
Telecomms chat logging:
|
|
- code_imp: Added logging of telecomms chat
|
|
- config: Added LOG_TELECOMMS config flag (enabled by default)
|
|
WJohnston:
|
|
- rscadd: Redesigned deltastation's abandoned white ship into a luxury NT frigate.
|
|
Oh, and there are giant spiders too.
|
|
- bugfix: Med and booze dispensers work again on lavaland's syndie base, and the
|
|
circuit lab there is slightly less tiny.
|
|
subject217:
|
|
- rscadd: The M-90gl is back in the Nuke Ops uplink with rebalanced pricing.
|
|
- bugfix: The revolver cargo bounty no longer accepts double barrel shotguns and
|
|
grenade launchers.
|
|
2018-07-26:
|
|
Iamgoofball:
|
|
- bugfix: The shake now occurs at the same time as the movement, and it now doesn't
|
|
trigger on containers or uplinks.
|
|
Mickyan:
|
|
- balance: Light Step quirk now stops you from leaving footprints
|
|
Naksu:
|
|
- code_imp: gas reactions no longer copy a list needlessly
|
|
SpaceManiac:
|
|
- rscadd: 'The following machines can now be tabled: all-in-one grinder, cell charger,
|
|
dish drive, disk compartmentalizer, microwave, recharger, soda/booze dispenser.'
|
|
- rscadd: Unanchored soda/booze dispensers can now be rotated with alt-click.
|
|
- bugfix: Machinery UIs no longer close immediately upon going out of interaction
|
|
range.
|
|
- rscadd: Washing machines now wiggle slightly while running.
|
|
- rscadd: Washing machines can be unanchored if their panel is open for even more
|
|
wiggle.
|
|
WJohnston:
|
|
- rscadd: Return of the boxstation white ship, with a complete makeover! Box and
|
|
meta no longer share the same ship.
|
|
2018-07-27:
|
|
ShizCalev:
|
|
- bugfix: Destroying a camera will now clear it's alarm.
|
|
ninjanomnom:
|
|
- bugfix: The cargo shuttle should move normally again
|
|
2018-07-28:
|
|
CitrusGender:
|
|
- rscdel: Removed slippery component from water turf
|
|
Denton:
|
|
- balance: The Odysseus mech's movespeed has been increased.
|
|
- tweak: 'Metastation: Spruced up the RnD circuitry lab; no gameplay changes.'
|
|
- tweak: Due to exemplary performance, NanoTrasen has awarded Shaft Miners with
|
|
their very own bathroom, constructed at the mining station dormitories. Construction
|
|
costs will be deducted from their salaries.
|
|
Mickyan:
|
|
- imageadd: insanity static is subtler
|
|
- imageadd: neutral mood icon is now light blue
|
|
SpaceManiac:
|
|
- bugfix: Cyborgs and AIs can now interact with items inside them again.
|
|
Tlaltecuhtli:
|
|
- rscadd: Mouse traps are craftable from cardboard and a metal rod.
|
|
WJohnston:
|
|
- balance: Syndicate and pirate simple animals should have stats that more closely
|
|
resemble fighting a human in those suits, with appropriate health, sounds, and
|
|
space movement limitations.
|
|
- imageadd: Pirates in space suits have more modern space suits.
|
|
2018-07-30:
|
|
Anonmare:
|
|
- balance: Upload boards and AI modules, in addition to Weapon Recharger boards,
|
|
are now more expensive to manufacture
|
|
Basilman:
|
|
- bugfix: fixed BM Speedwagon offsets
|
|
Cobby (based off Wesoda25's idea):
|
|
- rscadd: Adds the PENLITE holobarrier. A holographic barrier which halts individuals
|
|
with bad diseases!
|
|
Denton:
|
|
- tweak: Techweb nodes that are available to exofabs by roundstart have been moved
|
|
to basic research technology.
|
|
- balance: Ripley APLU circuit boards are now printable by roundstart.
|
|
- balance: Odysseus, Gygax, Durand, H.O.N.K. and Phazon mech parts have to be researched
|
|
before becoming printable (same as their circuit boards).
|
|
- tweak: Arrivals shuttles no longer throw objects/players when docking.
|
|
- bugfix: Regular fedoras no longer spawn containing flasks.
|
|
- tweak: Increased the range of handheld T-ray scanners.
|
|
- balance: Cargo bounties that request irreplaceable items have been removed.
|
|
Garen:
|
|
- balance: Throwers no longer deal damage
|
|
- balance: Flashlight circuits are now the same strength as a normal flashlight
|
|
- balance: Grabber circuits are now combat circuits
|
|
- rscdel: Removed smoke circuits
|
|
- rscdel: Removed all screens larger than small
|
|
- tweak: Ntnet circuits can no longer specify the passkey used, it instead always
|
|
uses the access
|
|
Hate9:
|
|
- rscadd: Added pulse multiplexer circuits, to complete the list of data transfers.
|
|
Jared-Fogle:
|
|
- rscadd: NanoTrasen now officially recognizes Moth Week as a holiday.
|
|
- rscdel: Temporarily removes canvases until someone figures out how to fix them.
|
|
Mickyan:
|
|
- balance: Social anxiety trigger range decreased. Stay out of my personal space!
|
|
- bugfix: Social anxiety no longer triggers while nobody is around but you
|
|
WJohnston:
|
|
- rscadd: Redesigned the metastation white ship as a salvage vessel.
|
|
YoYoBatty:
|
|
- bugfix: SMES power terminals not actually deleting the terminal reference when
|
|
by cutting the terminal itself rather than the SMES.
|
|
- bugfix: SMES now reconnect to the grid properly after construction.
|
|
- refactor: SMES now uses wirecutter act to handle terminal deconstruction.
|
|
ninjanomnom:
|
|
- bugfix: Objects picked up from tables blocking throws will no longer be forever
|
|
unthrowable
|
|
2018-08-01:
|
|
Basilman:
|
|
- rscadd: Added the stealth manual to the uplink, costs 8 TC. Find it under the
|
|
implant section
|
|
Cobby:
|
|
- spellcheck: Drone's Law 3 has been edited to explicitly state that it's for the
|
|
site of activation (aka people do not get banned for going to upgrade station
|
|
as derelict drones since it's explicitly clear now). See https://tgstation13.org/phpBB/viewtopic.php?f=33&t=18844&p=429944#p429944
|
|
for why this was PR'd
|
|
- bugfix: PENLITEs are now actually spawnable in techwebs. Reminder to make sure
|
|
everything is committed before PRing haha!
|
|
Denton:
|
|
- tweak: New bounties have been added for the Firefighter APLU mech, cat tails and
|
|
the Cat/Liz o' Nine Tails weapons.
|
|
- bugfix: ExoNuclear mech reactors now noticably irradiate their environment.
|
|
- spellcheck: Adjusted suit storage unit descriptions to mention that they can decontaminate
|
|
irradiated equipment.
|
|
Hate9:
|
|
- rscadd: Added tiny-sized circuits (called Devices)
|
|
- imageadd: added new icons for the Devices
|
|
Iamgoofball:
|
|
- balance: 'Buzzkill Grenade Box Cost: 5 -> 15'
|
|
Shdorsh:
|
|
- rscadd: Text replacer circuit
|
|
SpaceManiac:
|
|
- bugfix: The bridge of the gulag shuttle now has a stacking machine console for
|
|
ejecting sheets.
|
|
Time-Green:
|
|
- rscadd: You can now mount energy guns into emitters
|
|
- bugfix: portal guns no longer runtime when fired by turrets
|
|
barbedwireqtip:
|
|
- tweak: Adds the security guard outfit from Half-Life to the secdrobe
|
|
granpawalton:
|
|
- tweak: Removed old piping sections and replaced with Canister storage area in
|
|
atmos incinerator
|
|
- tweak: scrubber and distro pipes moved in atmos incinerator to make room for added
|
|
piping
|
|
- balance: added filter at connector on scrubbing pipe in atmos incinerator
|
|
- balance: replaced vent in incinerator with scrubber in **Both** incinerators
|
|
- balance: mixer placed on pure loop at plasma
|
|
- bugfix: delta and pubby atmos incinerator air alarm is no longer locked at round
|
|
start
|
|
- bugfix: pubby atmos incinerator now starts without atmos in it
|
|
kevinz000:
|
|
- rscadd: 'Cameras now shoot from 1x1 to 7x7, fully customizable. Alt click on them
|
|
to change the size of your photos. experimental: All photos, assuming the server
|
|
host turns this feature on, will be logged to disk in round logs, with their
|
|
data and path stored in a json. This allows for things like Statbus, and persistence
|
|
features among other things to easily grab the data and load the photo.'
|
|
- rscadd: Mappers are now able to add in photo albums and wall frames with persistence!
|
|
This, obviously, requires photo logging to be turned on. If this is enabled
|
|
and used, these albums and frames will save the ID of the photo(s) inside them
|
|
and load it the next time they're loaded in! Like secret satchels, but for photos!
|
|
2018-08-03:
|
|
ArcaneMusic:
|
|
- soundadd: Added a new, shoutier RoundEnd Sound.
|
|
Basilman:
|
|
- bugfix: fixed agent box invisibility
|
|
Denton:
|
|
- tweak: 'Syndicate lavaland base: Added a grenade parts vendor and smoke machine
|
|
board. The testing chamber now has a heatproof door and vents/scrubbers to replace
|
|
air after testing gas grenades. Chemical/soda/beer vendors are emagged by default;
|
|
the vault contains a set of valuable Syndicate documents.'
|
|
- tweak: Added a scrubber pipenet to the Lavaland mining base.
|
|
Garen:
|
|
- bugfix: mobs now call COMSIG_PARENT_ATTACKBY
|
|
JJRcop:
|
|
- rscadd: Deadchat can use emoji now, be sure to freak out scrying orb users.
|
|
Kmc2000:
|
|
- rscadd: You can now attach 4 energy swords to a securiton assembly instead of
|
|
a baton to create a 4 esword wielding nightmare-bot
|
|
Mickyan:
|
|
- imageadd: added sprites for camera when equipped or in hand
|
|
- tweak: cameras are now equipped in the neck slot
|
|
SpaceManiac:
|
|
- bugfix: Traps now have their examine text back.
|
|
Supermichael777:
|
|
- bugfix: Cigarettes now always transfer a valid amount of reagents.
|
|
- bugfix: Reagent order of operations is no longer completely insane
|
|
WJohnston:
|
|
- tweak: Added a gun recharger to delta's white ship and toned it down from a "luxury"
|
|
frigate to just a NT frigate, it's just not made for luxury!
|
|
XDTM:
|
|
- bugfix: Beheading now works while in hard crit, so it can be used against zombies.
|
|
- tweak: You can now have fakedeath without also being unconscious. Existing sources
|
|
of fakedeath still cause unconsciousness.
|
|
- rscadd: Zombies and skeletons now appear as dead. Don't trust zombies on the ground!
|
|
- rscadd: You can now make Ghoul Powder with Zombie Powder and epinephrine, which
|
|
causes fakedeath without uncounsciousness.
|
|
granpawalton:
|
|
- bugfix: pubby round start atmos issues resolved
|
|
- bugfix: pubby departures lounge vent is no longer belonging to brig maint
|
|
- rscadd: pipe dispenser on pirate ship
|
|
ninjanomnom:
|
|
- bugfix: The first pod spawned had some issues with shuttle id and wouldn't move
|
|
properly. This has been fixed.
|
|
2018-08-06:
|
|
Basilman:
|
|
- balance: Increased agent box cooldown to 10 seconds
|
|
Denton:
|
|
- bugfix: Omegastation's Atmospherics lockdown button now has the proper access
|
|
reqs.
|
|
- bugfix: Pubbystation's disposals conveyor belts now face the correct direction.
|
|
- bugfix: Pubby's service techfab is no longer stuck inside a wall.
|
|
- bugfix: Pubby's disposal loop is no longer broken.
|
|
- tweak: The Lavaland seed vault chem dispenser now has upgraded stock parts.
|
|
- tweak: 'Metastation: Extended protective grilles to partially cover the Supermatter
|
|
cooling loop.'
|
|
Epoc:
|
|
- rscadd: You can now show off your Attorney's Badge
|
|
Garen:
|
|
- bugfix: Fixed AddComponent(target) not working when an instance is passed rather
|
|
than a path
|
|
JJRcop:
|
|
- bugfix: Fixed some strange string handling in SDQL
|
|
Jared-Fogle:
|
|
- rscadd: Moths can now eat clothes.
|
|
JohnGinnane:
|
|
- rscadd: Users can now see their prayers (similar to PDA sending messages)
|
|
Mickyan:
|
|
- tweak: Drinking alcohol now improves your mood
|
|
Shdorsh:
|
|
- bugfix: The previously-added find-replace circuit now actually exists.
|
|
Tlaltecuhtli (and then Cobby):
|
|
- bugfix: Science Bounties are now available!
|
|
WJohnston:
|
|
- balance: Rebalanced the simple animal syndies on the metastation ship to be a
|
|
bit less destructive of their surroundings, and downgraded the smg guy to a
|
|
pistol and upgraded the other guys to knives.
|
|
Y0SH1 M4S73R:
|
|
- rscadd: windoors now have NTNet support. The "open" command toggles the windoor
|
|
open and closed. The "touch" command, not usable by door remotes, functions
|
|
identically to walking into the windoor, opening it and then closing it after
|
|
some time.
|
|
cyclowns:
|
|
- tweak: Fusion has been reworked to be a whole lot deadlier!
|
|
- tweak: You can now use analyzers on gas mixtures holders (canisters, pipes, turfs,
|
|
etc) that have undergone fusion to see the power of the fusion reaction that
|
|
occurred.
|
|
- balance: Several gases' fusion power and fusion's gas creation has been reworked
|
|
to make its tier system more linear and less cheese-able.
|
|
2018-08-07:
|
|
WJohnston:
|
|
- rscadd: Redesigned the pirate event ship to be much prettier and better fitting
|
|
what it was meant to do.
|
|
2018-08-08:
|
|
Denton:
|
|
- rscadd: 'Added five new cargo packs: cargo supplies, circuitry starter pack, premium
|
|
carpet, surgical supplies and wrapping paper.'
|
|
- tweak: Added one bag of L type blood to the blood pack crate. Added a chance for
|
|
contraband crates to contain DonkSoft refill packs.
|
|
Iamgoofball:
|
|
- tweak: The Stealth Implant was mistakenly made nuclear operatives only due to
|
|
a misunderstanding of the code. This has been fixed.
|
|
Mark9013100:
|
|
- rscadd: Pocket fire extinguishers can now be made in the autolathe.
|
|
SpaceManiac:
|
|
- bugfix: The power flow control console once again allows actually modifying APCs.
|
|
- tweak: Gas meters will now prefer to target visible pipes if they share a turf
|
|
with hidden pipes.
|
|
daklaj:
|
|
- bugfix: fixed beepsky and ED-209 cuffing their target successfully even when getting
|
|
disabled (EMP'd) in the process
|
|
kevinz000:
|
|
- rscadd: Catpeople are now a subspecies of human. Switch your character's species
|
|
to "Felinid" to be one.
|
|
- rscadd: Oh yeah and they show up as felinids on health analyzers.
|
|
2018-08-10:
|
|
AnturK:
|
|
- balance: Portable flashers won't burnout from failed flashes.
|
|
Denton, Tlaltecuhtli:
|
|
- rscadd: Added cargo bounties that require cooperation with Atmospherics, Engineering
|
|
and Mining.
|
|
Naksu:
|
|
- bugfix: Transformation diseases now properly check for job bans where applicable
|
|
- code_imp: Fixed a bunch of runtimes that result from transforming into a nonhuman
|
|
from a human, or a noncarbon from a carbon.
|
|
SpaceManiac:
|
|
- refactor: The map loader has been cleaned up and made more flexible.
|
|
nicbn:
|
|
- tweak: 'BoxStation science changes: Circuitry lab is closer to RnD now; cannisters,
|
|
portable vents, portable scrubbers, filters and mixers have been moved to Toxin
|
|
Mixing Lab. There is now a firing range at the testing lab!'
|
|
2018-08-11:
|
|
Denton:
|
|
- tweak: Fixed the Beer Day date and added a few more holidays.
|
|
Jordie0608:
|
|
- admin: Asay history is once again logged under the admin log secret.
|
|
- admin: Notes, messages, memos and watchlists can now have an expiry time. Once
|
|
expired they are hidden like as if deleted.
|
|
SpaceManiac:
|
|
- tweak: Giant spiders can now freely pull their victims through webs.
|
|
Time-Green:
|
|
- rscadd: Circuit Boards now tell you the components required to build them on examine
|
|
WJohn:
|
|
- rscadd: Added zombies to boxstation's abandoned ship.
|
|
YPOQ:
|
|
- bugfix: AIs can take photos and print them at photocopiers again.
|
|
- bugfix: Cult floors will not deconstruct to space
|
|
- bugfix: Cult floors do not spawn rods when deconstructed
|
|
- bugfix: Footprints should no longer spread out of control
|
|
zaracka:
|
|
- bugfix: blunt trauma causes brain damage while unconscious too
|
|
- bugfix: sharp weapons no longer count as blunt trauma in all cases
|
|
2018-08-12:
|
|
Denton:
|
|
- rscadd: Killing gondolas now lets you harvest meat from them. Eating it raw might
|
|
be a bad idea.
|
|
Mickyan:
|
|
- rscadd: Mixed drinks now give mood boosts with varying strength depending on their
|
|
quality.
|
|
- rscadd: Although powerful, mood boosts from quality drinks are short lived. If
|
|
you want to make the most out of them, take a sip every few minutes like a normal
|
|
human being instead of downing the entire glass like the alcoholic you are.
|
|
Nichlas0010:
|
|
- bugfix: Admins with +admin and without +fun are no longer able to smite.
|
|
SpaceManiac:
|
|
- bugfix: Blood and oil footprints sharing a tile no longer causes footprint decals
|
|
to stack.
|
|
WJohnston:
|
|
- balance: Syndicate (melee) simple animals will now move less predictably and attack
|
|
twice as often, hopefully making them quite a bit more dangerous.
|
|
XDTM:
|
|
- tweak: Operating Computers can now sync to the research database to acquire researched
|
|
surgeries, instead of requiring installation by disk.
|
|
- rscadd: You can now review the full list of unlocked surgeries from the operating
|
|
computer.
|
|
actioninja:
|
|
- rscadd: Added (unobtainable) Felinid Mutation Toxin.
|
|
lyman:
|
|
- imageadd: Updated the Chronosuit Helmet sprite.
|
|
2018-08-13:
|
|
Basilman:
|
|
- rscadd: Adds Arnold pizza, dont try putting pineapple on it.
|
|
Denton:
|
|
- tweak: The briefcase launchpad can now hold items while in briefcase mode (just
|
|
like a regular briefcase). Its remote has been disguised as a folder and now
|
|
spawns pre-linked inside the briefcase.
|
|
- balance: Increased the briefcase launchpad's range from 3 to 8 tiles, which is
|
|
roughly half the screen.
|
|
- spellcheck: Added more ingame manuals that access wiki pages.
|
|
- rscadd: Added botanical and medical bounties as well as a static adamantine bar
|
|
bounty.
|
|
- tweak: Increased the syndicate document bounty's reward from 10.000 to 15.000
|
|
credits.
|
|
- tweak: Removed the gondola hide bounty and in return, increased the export value
|
|
to the old level.
|
|
- tweak: The briefcase bounty now also accepts secure briefcases.
|
|
- bugfix: The action figure bounty now correctly spawns as an assistant type bounty.
|
|
Logging refactor and improvement:
|
|
- code_imp: All mob-related logs now include the area name and (x,y,z) position.
|
|
- code_imp: All logs that included an (x,y,z) position now also include the area
|
|
name.
|
|
- code_imp: Standardized logging format of mob/player keys.
|
|
- code_imp: Telecomms logs are now included in the individual logging panel.
|
|
- code_imp: Fixed many other cases of logs being sent to either the individual logging
|
|
panel or the saved log files, but not both.
|
|
- refactor: The logging system has been refactored to contain less redundant code
|
|
and to produce more consistent logs.
|
|
SpaceManiac:
|
|
- admin: The VV window loads and searches faster.
|
|
- admin: Fields in the VV window's header will immediately show your edits.
|
|
- admin: Selecting an action from the VV dropdown no longer leaves it selected after
|
|
the action is done.
|
|
YPOQ:
|
|
- bugfix: Uncalibrated teleporters can turn humans into flies again
|
|
2018-08-14:
|
|
Coolguy3289:
|
|
- config: Removed un-needed and un-used RENAME comment from game_options.txt
|
|
SpaceManiac:
|
|
- bugfix: Escape Pod 1 now reaches the CentCom recovery ship again.
|
|
WJohn:
|
|
- imageadd: Titanium walls and windows are a bit prettier looking now.
|
|
Zxaber:
|
|
- rscadd: Airlock electronics can have now have unrestricted access by direction
|
|
set. The resulting airlock will allow all traffic from the specified direction(s)
|
|
while still requiring normal access otherwise. A small floor light will indicate
|
|
this.
|
|
- tweak: Medbay Cloning and Main Access doors now have unrestricted access settings
|
|
set, and the buttons have been removed. All maps have been updated.
|
|
- bugfix: Airlocks now correctly update their overlays (bolts lights, emergency
|
|
lights) when their power state changes.
|
|
2018-08-15:
|
|
barbedwireqtip:
|
|
- tweak: added binoculars to the detective's locker
|
|
2018-08-17:
|
|
Anonmare:
|
|
- rscadd: Ore silos circuit boards are now constructable
|
|
SpaceManiac:
|
|
- admin: The "Map Template - Upload" verb now reports if a map uses nonexistent
|
|
paths.
|
|
Tlaltecuhtli:
|
|
- bugfix: fixes diamond drill bounty having the wrong object path
|
|
YPOQ:
|
|
- bugfix: Roundstart motion-detecting cameras work again
|
|
intrnlerr:
|
|
- bugfix: '"Allows image windows sent by PDA to be closed"'
|
|
2018-08-18:
|
|
Floyd / Qustinnus:
|
|
- code_imp: moves nutrition events to the mood component
|
|
Jared-Fogle:
|
|
- rscadd: Hovering over storage slots with an item in your hand will show you first
|
|
if you can put the item in.
|
|
XDTM:
|
|
- bugfix: Fixed augmentation not working and/or giving you extra limbs
|
|
nicbn:
|
|
- imageadd: New janitor cart sprites (by Quantum-M)
|
|
- imageadd: Dirt is smooth (by AndrewMontagne)
|
|
zaracka:
|
|
- bugfix: You can now use certain emotes and the suicide verb while buckled, but
|
|
not while stunned.
|
|
2018-08-20:
|
|
Basilman:
|
|
- rscadd: Added gondola fur products
|
|
Basilman, Sprites by WJohnston:
|
|
- rscadd: His Grace ascension is back, feed Him 25 people and you will unlock His
|
|
full potential.
|
|
Denton:
|
|
- tweak: Added new destinations for the parcel tagger! You can now send packages
|
|
to the Circuitry Lab, Toxins, Dormitories, Virology, Xenobiology, Law Office
|
|
and the Detective's office. Viro/Xeno can only receive parcels.
|
|
- bugfix: 'Deltastation: Tagged parcels no longer get routed straight into the crusher.
|
|
Untagged parcels also no longer get routed straight into the crusher!'
|
|
- tweak: 'Deltastation: Added disposals to Xenobiology that launch contents into
|
|
space.'
|
|
Epoc:
|
|
- tweak: Putting an extinguisher into a cabinet with the safety off will no longer
|
|
cause it to spray first
|
|
Floyd / Qustinnus:
|
|
- code_imp: removes useless mood events subtypes
|
|
- bugfix: 'fixes mood event timers not resetting when they get triggered again remove:
|
|
removes the depression overlay which makes our fruit happy'
|
|
Frosty Fridge:
|
|
- rscadd: Added the Surgical Processor upgrade for medical cyborgs. Scan surgery
|
|
disks or an operating computer to be able to initiate advanced procedures.
|
|
- tweak: Cyborgs can now perform surgery steps that do not require an instrument.
|
|
- bugfix: Plastic creation reaction now properly scales with the amount of reagents;
|
|
10u = 1 sheet.
|
|
Garen:
|
|
- bugfix: fixed using items on a circuit removing all its access(now access gained
|
|
from each new item stacks)
|
|
- admin: adds logging for gun circuits, grabber circuits, and dragging claw circuits
|
|
- rscadd: grabbers can select what they want to drop
|
|
MrDoomBringer:
|
|
- imageadd: The Nanotrasen Airspace Aesthetics division has shipped out a newer
|
|
design of NT-Brand "Ore Silos". No new features have been added, but they certainly
|
|
look much nicer!
|
|
Naksu:
|
|
- balance: Having a high body temperature now increases the damage you take gradually,
|
|
whether you're on fire or not. Being on fire also always increases body temperature
|
|
damage
|
|
NewSta:
|
|
- tweak: The names of haircuts, facial hair, undershirts, underwear and socks have
|
|
now been sorted and categorized
|
|
WJohnston:
|
|
- imageadd: Remade titanium and plastitanium floors to be less of an eye strain
|
|
and something mappers might actually consider using.
|
|
- imageadd: New reinforced floor sprites.
|
|
XDTM:
|
|
- rscadd: Added programmable nanites to science!
|
|
- rscadd: Science now has a nanite chamber, a nanite program hub, a nanite cloud
|
|
console and a nanite programmer.
|
|
- rscadd: From the program hub you can download nanite programs (unlocked through
|
|
techwebs) to disks.
|
|
- rscadd: You can then customize their functionality and signal codes through the
|
|
Nanite Programmer.
|
|
- rscadd: The nanite chamber is necesary to inject nanites into a patient, and it's
|
|
also used to install/uninstall programs into a patient's nanites. A second person
|
|
is required to man the console.
|
|
- rscadd: The nanite cloud console controls remote program storage; it stores program
|
|
backups that nanites can be synced to through cloud IDs.
|
|
- rscadd: Nanite programs range can be either helpful or harmful; their main potential
|
|
is that they can be enabled at will through the use of remotes and sensors.
|
|
The potential uses are endless!
|
|
- rscadd: More detailed information is available in the wiki.
|
|
2018-08-22:
|
|
BlueNothing:
|
|
- rscadd: Allows video camera circuits to be seen on networks other than the science
|
|
cameranet.
|
|
- tweak: Alphabetizes camera list for camera bugs, and lets camera bugs see through
|
|
borg and circuit cameras.
|
|
- tweak: Makes video camera circuits fit in tiny assemblies.
|
|
PKPenguin321:
|
|
- tweak: The GPS circuit now has a 4th output, placing X,Y,Z all in a string.
|
|
- rscadd: '2 new converters: Rel to Abs, and Advanced Rel to Abs.'
|
|
- rscadd: Rel to Abs takes a set of relative and a set of absolute coordinates,
|
|
and converts the relative one to absolute. 1 complexity.
|
|
- rscadd: Advanced Rel to Abs takes a set of relative coordinates and converts it
|
|
to absolute without the need for an already known set of absolute coordinates.
|
|
2 complexity.
|
|
SpaceManiac:
|
|
- bugfix: Freezers and heaters which start on no longer stay visually on when you
|
|
turn them off.
|
|
- code_imp: Atmospherics now initializes 93% (about 40 seconds) faster.
|
|
floyd:
|
|
- bugfix: fixes the hunger alert appearing forever
|
|
intrnlerr:
|
|
- bugfix: Tank temperature is no longer based on pressure
|
|
ninjanomnom:
|
|
- bugfix: Shuttle templates now handle shuttle registration in the load rather than
|
|
the shuttle manipulator. This means admin loaded shuttle templates no longer
|
|
need to be manually registered.
|
|
oranges:
|
|
- tweak: Inventory overlay now uses a traffic light to indicate if the item can
|
|
be placed in there
|
|
2018-08-23:
|
|
Naksu:
|
|
- code_imp: Waddling is now available as a component
|
|
Nervere:
|
|
- rscadd: re-adds the joy emoji.
|
|
SpaceManiac:
|
|
- rscadd: The body zone selector now indicates which body part you are about to
|
|
select when hovered over.
|
|
- code_imp: Transit space initializes about five seconds faster.
|
|
Tlaltecuhtli:
|
|
- balance: Cyborg ion thrusters consume 1/5 of their previous power.
|
|
2018-08-25:
|
|
Denton:
|
|
- rscadd: Added missing export rewards for various lavaland items (tendril/megafauna/ruins)
|
|
and engine parts.
|
|
- balance: Increased export values for emitters, PA parts, field generators and
|
|
radiation collectors to match the rest of engineering exports. Reduced supermatter
|
|
shard value by 1000 credits.
|
|
- rscdel: Removed export rewards for red/blue warp cubes since they're blacklisted
|
|
from the cargo shuttle.
|
|
- tweak: Added private intercoms to the confession booths of the Deltastation+Pubbystation
|
|
chapels.
|
|
- bugfix: Fixed invalid radio frequencies on interrogation chamber/confession booth
|
|
intercoms.
|
|
- tweak: Anime is even more horrifying than previously discovered!
|
|
- rscadd: Added a new shuttle loan event where crew can get paid for having an active
|
|
syndicate bomb delivered to cargo bay.
|
|
Mickyan:
|
|
- bugfix: Blue polo undershirt option has been restored
|
|
- tweak: underwear "nude" option moved to the top of the list
|
|
SpaceManiac:
|
|
- code_imp: The map loader now supports vars to be set to lists containing non-strings.
|
|
- bugfix: Overcharging energy guns no longer crashes the server.
|
|
- bugfix: Ordering the Build Your Own Shuttle kit no longer crashes the server.
|
|
The Dreamweaver:
|
|
- code_imp: Refactored gift code to fix a minor inefficiency.
|
|
XDTM:
|
|
- bugfix: Fixed chest and head augmentation not working properly.
|
|
2018-08-26:
|
|
CitrusGender:
|
|
- admin: Added note severity to [most] bans and the notes associated with them
|
|
- admin: 'Banning panel now has a severity option UI: Changed the UI of the note
|
|
panel UI: Changed the UI again, added some icons, removed brackets in urls,
|
|
fading out notes cannot be selected to expand the browser anymore'
|
|
Floyd / Qustinnus (Credits to KMC for the sprites):
|
|
- rscadd: The Clown Car, your 18TC clown-only solution to asshole co-workers
|
|
- rscadd: Regular car implementation (makes it easier to add more cars if someone
|
|
actually feels like adding those)
|
|
JJRcop:
|
|
- admin: 'Asay logs show "ADMINPRIVATE: ASAY:" again instead of just "ADMINPRIVATE:"'
|
|
Naksu:
|
|
- code_imp: living and stack typecaches now use a shared instance where it makes
|
|
sense, giving small memory savings
|
|
PKPenguin321:
|
|
- rscadd: Integrated circuit medium screens have been readded. They are now called
|
|
large screens. They now only work from your hands or on the ground when you're
|
|
standing on top of them (NOT from pockets, lockers, backpacks, etc).
|
|
- bugfix: Roundstart cyborgs will now be properly referred to as "it."
|
|
SpaceManiac:
|
|
- admin: The shuttle manipulator now allows flying any shuttle to any port which
|
|
will fit it.
|
|
- bugfix: The shuttle manipulator now allows fast-travelling shuttles with 5s remaining,
|
|
down from 50s.
|
|
- refactor: Status displays have been refactored to be cleaner and more flexible.
|
|
- bugfix: The AI dying properly updates its status displays again.
|
|
intrnlerr:
|
|
- refactor: Refactored nettles to be reagent_containers
|
|
nicbn:
|
|
- soundadd: Nanotrasen shoes no longer contain Silencium. Now footsteps make noise!
|
|
Sounds from Baystation.
|
|
2018-08-28:
|
|
Denton:
|
|
- bugfix: The 10 second anti spam cooldown of night shift lighting now works properly.
|
|
- spellcheck: Added an examine message to APCs that mentions Alt-click and Ctrl-click
|
|
(silicons only) behavior.
|
|
Garen:
|
|
- code_imp: adds a signal for screwdriver_act
|
|
SpaceManiac:
|
|
- code_imp: Multiple copies of a shuttle each get their own area instances (affects
|
|
APCs and air alarms).
|
|
XDTM:
|
|
- rscadd: The forcefield projector is now available ingame in the engineering protolathe.
|
|
It can project up to 3 forcefields which act as transparent walls, and share
|
|
a pool of health which is recharged over time. The projector must remain within
|
|
7 tiles of the forcefields to keep them active.
|
|
2018-08-31:
|
|
Anonmare:
|
|
- bugfix: AIs can now turn shield generators on and off again
|
|
Denton:
|
|
- bugfix: Plastic golems can no longer vent crawl with items in their pockets.
|
|
Mickyan:
|
|
- balance: Skateboards can fit in backpacks
|
|
- tweak: Skateboards are slower by default, speed can be adjusted by alt-clicking
|
|
- rscadd: 'Show your support for the fine arts with these new quirks:'
|
|
- rscadd: 'Tagger: drawing graffiti takes half as many charges off your spraycan/crayon'
|
|
- rscadd: 'Photographer: halves the cooldown after taking a picture'
|
|
- rscadd: 'Musician: tune instruments to temporarily give your music beneficial
|
|
effects such as clearing minor debuffs and improving mood.'
|
|
Skoglol:
|
|
- bugfix: Dispensers can now add 5u to buckets, plastic beakers and metamaterial
|
|
beakers, down from 10u.
|
|
- bugfix: You can now pour 5u from buckets, plastic beakers and metamaterial beakers,
|
|
down from 10u.
|
|
- bugfix: Chem dispenser window width increased slightly, no longer shuffles buttons
|
|
when scroll bar appears.
|
|
The Dreamweaver:
|
|
- bugfix: Sentience Potions no longer require you to have Xenomorph toggled on in
|
|
preferences and now relies on its own preference in order to be notified of
|
|
open roles.
|
|
- code_imp: Split xenomorph, intelligence potions, and mind transfer potions into
|
|
separate roles for more precise role management.
|
|
- admin: Sentience Potion Spawns and Mind Transfer Potions are now job-bannable
|
|
roles.
|
|
Time-Green and locker sprites by MrDoomBringer:
|
|
- rscadd: Reports have come in that the wizard federation has harnessed some of
|
|
the ancient locker force to create a wand
|
|
XDTM:
|
|
- rscdel: Removed the chance of spouting brain damage lines when over 60 brain damage.
|
|
The dumbness trauma still has them.
|
|
- bugfix: Fixed Mechanical Repair nanites not working.
|
|
ninjanomnom:
|
|
- rscadd: Computers are now visible even in the darkest of rooms. Comfy!
|
|
- tweak: Because computers are now far easier to find in dark rooms their base light
|
|
output has been reduced.
|
|
- bugfix: Broken components left over from the signal origin refactor should be
|
|
fixed.
|
|
- bugfix: Lava isn't a safe place to throw your flammable shit anymore
|
|
- bugfix: The computer screen overlay being rotated incorrectly after construction
|
|
has been fixed.
|
|
2018-09-01:
|
|
ElPresidentePoole:
|
|
- rscdel: removes curator's fear of snakes
|
|
McDonald072:
|
|
- bugfix: Defibrillator nanites work properly.
|
|
Poojawa:
|
|
- bugfix: fixed clothing vendor fedoras having Detective Fedora grade armor
|
|
Potato Masher:
|
|
- tweak: The color of Wooden golems should be more in line with the color of the
|
|
wood used to make it.
|
|
WJohnston:
|
|
- imageadd: Reinforced floors are now shinier.
|
|
2018-09-02:
|
|
Denton:
|
|
- spellcheck: Fixed species type names that show up on health scanners.
|
|
2018-09-03:
|
|
Cdey78 (Ported by Floyd / Qustinnus):
|
|
- imageadd: AI can now think
|
|
- imageadd: 'New OOC emote: :thinking:!'
|
|
Naksu:
|
|
- admin: a new admin secret has been added to create a customized portal storm
|
|
Shdorsh:
|
|
- tweak: Makes it possible to create circuits that can get an item loaded into them
|
|
while they are in an assembly and the assembly is open.
|
|
- code_imp: Optimized electronic assemblies also.
|
|
- bugfix: A bug pertaining putting batteries in assemblies
|
|
Skoglol:
|
|
- bugfix: Eggplant and egg-plant seeds now have different names and plant names.
|
|
XDTM:
|
|
- bugfix: Fixed nanite cloud storage not allowing uploads.
|
|
octareenroon91:
|
|
- admin: Supermatter more likely to log fingerprintslast when it consumes any object.
|
|
2018-09-04:
|
|
Denton:
|
|
- spellcheck: Mech construction messages no longer incorrectly mention high-tier
|
|
stock parts.
|
|
- tweak: Added a nanite lab to Deltastation! It's at the old EXPERIMENTOR lab.
|
|
- tweak: 'Delta: Moved the Xenobiology disposals bin to be less obstructive. Added
|
|
two sets of insulated gloves to Engineering.'
|
|
- bugfix: 'Delta: Fixed scientists not having maintenance access near the circuitry
|
|
lab and toxins launch chamber.'
|
|
Shdorsh:
|
|
- code_imp: Made all the extinguishers use less sleep and spawn procs
|
|
2018-09-27:
|
|
Alexch2:
|
|
- spellcheck: Fixes tons of typos related to integrated circuits.
|
|
- tweak: Re-writes the descriptions of a few parts of integrated circuits.
|
|
'Armhulen code, Keekenox sprites and S_____ as the ideas guy :roll_eyes:':
|
|
- rscadd: 'New drinks: Peppermint Patty and the Candyland Extract!!'
|
|
Astatineguy12:
|
|
- tweak: The experimentor is less likely to produce food when it transforms an item
|
|
- bugfix: The experimentor no longer breaks when the toxic waste malfunction occurs
|
|
multiple times and isn't cleaned up
|
|
- bugfix: The experimentor irridiate function actually chooses what item to make
|
|
properly rather than picking from the start of the list
|
|
- bugfix: The mime blockade spell now shows up under the right tab
|
|
Beachsprites:
|
|
- imageadd: added directional beach sprites
|
|
Big Tobacco:
|
|
- rscadd: Cheap lighters now come in four different shapes and Zippos can have one
|
|
of four different designs, collect them all and improve our sales!
|
|
- imageadd: All existing lighter sprites have been given a face-lift and the flames
|
|
are now subtly animated.
|
|
- tweak: Cheap lighters now use a fixed list of 16 colors to pick from instead of
|
|
using totally randomized colors.
|
|
- imageadd: Cigar cases have been tweaked to be a bit smaller and to have a modified
|
|
design.
|
|
- imageadd: Cohiba Robusto and Havanan cigars now use separate case sprites from
|
|
the generic premium cigar cases.
|
|
CameronWoof:
|
|
- tweak: Quartermaster added to the list of changeling and traitor restricted jobs
|
|
CitadelStationBot:
|
|
- bugfix: The faint echoes of maracas grows louder, as if a past spirit once forgotten
|
|
has come back with a vengeance...
|
|
- bugfix: Removing an ID card from a wallet now properly removes its visual and
|
|
accesses.
|
|
- tweak: You may now take unlimited neutral and negative quirks
|
|
- tweak: the walls on the crashed abductor ship ruin in lavaland can now be broken
|
|
down
|
|
- bugfix: Pipe icons in the RPD now show properly in older versions of IE.
|
|
- bugfix: Removing an ID from a PDA in a backpack no longer hides the ID until something
|
|
else updates.
|
|
- bugfix: Opening and closing airlocks repeatedly no longer stacks queued autocloses.
|
|
- bugfix: Mindswapping with someone else no longer forces ambient occlusion on.
|
|
- bugfix: Admin AI interaction now works properly on firelocks.
|
|
- code_imp: IRV polls now use the same version of jQuery as everything else.
|
|
- rscadd: You can now view your last round end report window with the "Your last
|
|
round" verb in the OOC tab
|
|
- bugfix: Hydroponics trays can no longer be deconstructed with their panels closed
|
|
or unanchored while irrigated.
|
|
- tweak: Frames for machines which do not require being anchored can now be un/anchored
|
|
after the circuit has been added.
|
|
- spellcheck: Fix "Your the wormhole jaunter" when a wormhole jaunter saves you
|
|
from a chasm.
|
|
- rscadd: Analyzers can now scan all kinds of atmospheric machinery - unary, binary,
|
|
ternary, quaternary, you name it. This means stuff like gas pumps, gas mixers,
|
|
vents and so forth can be analyzed.
|
|
- tweak: Analyzers now show temperature in kelvin as well as celsius.
|
|
- tweak: Analyzers now show total mole count, volume, and mole count of all gases.
|
|
- tweak: Analyzers show everything at slightly higher degrees of precision.
|
|
- rscadd: Any anomaly core can now be deconstructed for a one time boost of 10k
|
|
points in the deconstructive analyzer.
|
|
- bugfix: Chasms no longer drop mobs buckled to undroppable mobs or objects.
|
|
- bugfix: Digital valves are once again operable by silicons.
|
|
- bugfix: Field generators are once again operable by adjacent cyborgs.
|
|
- bugfix: Entertainment monitors now view the real Thunderdome rather than the template.
|
|
- bugfix: Flipping and then rotating trinary pipe fittings no longer causes their
|
|
icon to mismatch what they will become when wrenched.
|
|
- bugfix: RPD tooltips for flippable trinary components have been corrected.
|
|
- bugfix: The green overlay indicating where a map template will be placed is no
|
|
longer invisible on space turfs.
|
|
- bugfix: Frost spiders now correctly inject frost oil on bite.
|
|
- bugfix: Inserting materials into protolathes with telekinesis is now possible.
|
|
- bugfix: Telekinesis no longer teleports items removed from deep fryers, constructed
|
|
sandbags, and leftover materials not inserted into lathes.
|
|
- bugfix: Telekinetic sparkles now appear in the correct place when clicking on
|
|
a turf and when clicking in the fog of war in widescreen.
|
|
- bugfix: Telekinetically adjusting power tools no longer causes them to exit the
|
|
universe.
|
|
- tweak: Examining a telekinetic grab in-hand will now examine the grabbed object.
|
|
- bugfix: Non-harmfully placing someone who is resting on a table no longer makes
|
|
them get up.
|
|
- bugfix: The disco machine no longer lags the chat by spamming "You are now resting!"
|
|
messages.
|
|
- tweak: Clicking on the viewport to focus it no longer leaves the input bar red.
|
|
- bugfix: Running diagonally into space now properly continues the diagonal movement
|
|
in zero-gravity.
|
|
- bugfix: Moving diagonally past delivery chutes, transit tube pods, &c. no longer
|
|
causes your camera to be stuck on them.
|
|
- config: The limit of monkey's spawned via monkey cubes is now configurable
|
|
- bugfix: Fixes cyborgs not being able to use two-handed modules while other modules
|
|
are equipped.
|
|
- bugfix: Pubby's auxiliary mining base now works again.
|
|
- bugfix: The overlay effects of cult flooring are now on the floor plane, fixing
|
|
their odd ambient occlusion appearance.
|
|
- bugfix: Cloning no longer breaks a character's connection to their family heirloom.
|
|
- bugfix: Beam rifle tracers no longer fall into chasms.
|
|
- bugfix: Vomiting on the same tile a second time no deletes the vomited reagents.
|
|
- bugfix: fixed the clockwork helmet not dropping to ground when used by non-clock
|
|
cultists
|
|
- refactor: The base machinery type is now anchored by default.
|
|
- bugfix: PDA style now gets loaded correctly.
|
|
- bugfix: Switching mobs into/out of a mech (by VR, ghosting, or mindswap) no longer
|
|
improperly applies the mech's cursor.
|
|
- tweak: roboticists have access to R&D windoors
|
|
- tweak: switched the type of the space suit on the syndicate shuttle
|
|
- bugfix: fixed hydroponics tray weed light staying on when removing weeds with
|
|
integrated circuits
|
|
- bugfix: Atom initialization and icon smoothing no longer race, causing late-loading
|
|
mineral turfs to have no icon.
|
|
- spellcheck: Faceless persons no longer "melt their face off" in energy gun suicides.
|
|
- bugfix: The Lightning Bolt spell now works again.
|
|
- tweak: Vehicle speed changes now happen immediately instead of on the next movement
|
|
cycle
|
|
- bugfix: Picture-in-picture objects now are no longer overlapped by other certain
|
|
objects
|
|
- bugfix: A pAI dying while in holoform no longer deletes the card, instead merely
|
|
emptying it.
|
|
- bugfix: The thermal sight benefits of lantern wisps no longer disappear if you
|
|
change glasses.
|
|
- imageadd: sandstone wall sprite for indestructible object
|
|
- bugfix: Stabilized gold extracts now respawn the familiar properly.
|
|
- bugfix: Stabilized gold familiars retain the proper languages even after respawning.
|
|
- tweak: Stabilized gold familiars can be renamed and have their positions reset
|
|
at will.
|
|
- bugfix: Pulling objects diagonally no longer causes them to flail about when changing
|
|
directions.
|
|
- bugfix: Riders are no longer left behind if you move while pulling something that
|
|
has since been anchored.
|
|
- tweak: Fire alarms now redden all the room's lights, and emit light themselves,
|
|
rather than applying an area-wide overlay.
|
|
- bugfix: Fire alarms no longer visually conflict with radiation storms.
|
|
- bugfix: Plasmamen now receive their suit and internals when entering VR.
|
|
- bugfix: Deaf people can no longer hear cyborg system error alarms.
|
|
- bugfix: Lockboxes are now actually locked again.
|
|
- bugfix: Legion cores and admin revives now heal confusion.
|
|
- bugfix: checks to see if bullets are deleted if they are the ammo type and the
|
|
bullet chambered.
|
|
- spellcheck: Capitalization, propriety, and plurality on turfs have been improved.
|
|
- bugfix: Unbreakable ladders are now left behind when shuttles move.
|
|
- rscadd: Players who edited a circuit assembly can scan it as a ghost.
|
|
- bugfix: It is no longer possible to pull the mirages images at space transitions,
|
|
and some other abstract effects.
|
|
- bugfix: Moving large amounts of items with bluespace launchpads no longer creates
|
|
a laggy amount of sparks.
|
|
- bugfix: The escape pod hallways on MetaStation and DeltaStation now have air again.
|
|
- bugfix: It is no longer possible to repair cyborg headlamps even when their panel
|
|
is closed.
|
|
- bugfix: Item fortification scrolls no longer add multiple prefixes when applied
|
|
to the same item.
|
|
- tweak: The blob core (and only the blob core) now respawns randomly on the station
|
|
when the core is taken off z-level
|
|
- bugfix: Prevents the round from going into an unending state
|
|
- code_imp: Added a variable to the stationloving component for objects that can
|
|
be destroyed but not moved off z-level
|
|
- rscadd: After years of protests NT decided to update the fire security standards
|
|
by adding 3 (three) advanced fire extinguishers to all the new stations.
|
|
- bugfix: Hyperspace ripples now remain visible until the shuttle arrives, even
|
|
during extreme lag.
|
|
- bugfix: Ripples now correctly take the shape of the shuttle, rather than always
|
|
being a rectangle.
|
|
- bugfix: Non-secure windoors now properly support the "One Required" access mode
|
|
of airlock electronics.
|
|
- bugfix: The gulag shuttle no longer moves instantly when returned via the claim
|
|
console.
|
|
- admin: It is now possible to use the ".p" (Asay) and ".d" (Dsay) prefixes while
|
|
an admin ghost.
|
|
- admin: Speaking in deadchat now shows your rank instead of ADMIN
|
|
- rscadd: Added a pink scarf to vendomats
|
|
- rscadd: Players can now ctrl-click the PDA to remove the item in its pen slot
|
|
- bugfix: added a clamp so you can't set a negative multiplier to create materials
|
|
and create more than 50 items.
|
|
- bugfix: anomaly cores no longer tend to dust
|
|
- spellcheck: Plant disks with potency genes clarify the percent is for potency
|
|
scaling and not relative to max volume on examine.
|
|
- rscadd: Blast cannons have been fixed and are now available for purchase by traitorous
|
|
scientists for a low low price of 14TC.
|
|
- rscadd: 'Blast cannons take the explosive power of a TTV bomb and ejects a linear
|
|
projectile that will apply what the bomb would do to a certain tile at that
|
|
distance to that tile. However, this will not cause breaches, or gib mobs, unless
|
|
the gods (admins) so will it. experimental: Blast cannons do not respect maxcap.
|
|
(Unless the admins so will it.)'
|
|
- rscadd: Cyborgs now drop keys on deconstruction/detonation
|
|
- bugfix: The "Save Logs" option in the chat now actually works (IE 10+ only).
|
|
- bugfix: Fixed cyborgs not getting their names at round start
|
|
- bugfix: Fixed cyborgs and A.I.s being able to bypass appearance bans
|
|
- bugfix: fixes cult shuttle message repeating
|
|
- bugfix: Hardsuit helmets now protect the wearer from pepperspray
|
|
- bugfix: It is once again possible for Cargo to export mechs.
|
|
- tweak: tourettes doesnt stack on itself anymore
|
|
- refactor: AI static now uses visual contents and should perform better in theory.
|
|
- bugfix: Bucket helmets cannot have reagents transferred into them until after
|
|
they are removed
|
|
- rscadd: R&D deconstructors can now destroy things regardless of if there's a point
|
|
value or material
|
|
- bugfix: You should now receive your destroy AI objectives properly during IAA
|
|
- bugfix: Deconstructable TEG now propertly connects to pipes.
|
|
- bugfix: Fix of inverted TEG sprite of slow turbine turning. add:Now you can flip
|
|
circulator and make TEG of your dream. add:Add TEG and circulator to "Advanced
|
|
Power Manipulation" techweb node.
|
|
- imageadd: New icon for plastic flaps that actually looks airtight.
|
|
- code_imp: Update to plastic flaps code to use tool procs rather than attackby
|
|
and removed two pointless states.
|
|
- bugfix: Printing the TEG and circulator boards no longer prints the completed
|
|
machinery instead.
|
|
- imageadd: Medical HUDs will now show an icon if the body has died recently enough
|
|
to be defibbed
|
|
Cobby:
|
|
- tweak: Decals are the exception to the recent removal of effects in Chameleon
|
|
Projectors.
|
|
- rscdel: Removed Advanced Mining Scanner from roundstart voucher kits.
|
|
- rscdel: Removed Explorer Webbing from all voucher kits besides the shelter capsule
|
|
pack.
|
|
- bugfix: Paper doesn't give illegal tech anymore
|
|
Cruix:
|
|
- rscadd: AIs now have an experimental multi-camera mode that allows them to view
|
|
up to six map areas at the same time, accessible through two new buttons on
|
|
their HUD.
|
|
Dax Dupont:
|
|
- bugfix: Fixes the wrong tiles in Syndicate VR trainer and uses different tiny
|
|
fans.
|
|
- bugfix: Access didn't append to VR IDs
|
|
- bugfix: Fixes missing curator hud icon.
|
|
- balance: Cult items will no longer be a long ride on the vomit coaster if picked
|
|
up by a non cultist.
|
|
- balance: Cult space bases are kill again.
|
|
- balance: Cult floors now pass gas.
|
|
- bugfix: Fixed a few things deconning into the wrong circuit.
|
|
- bugfix: You can no longer do infinite bioware surgery.
|
|
- bugfix: Foam no longer gives infinite metal
|
|
- bugfix: Mulligan didn't work on lizards and other mutants. Now it does.
|
|
- tweak: The BoH dialog now has Abort instead of Proceed as an default option.
|
|
- bugfix: Fixes accidental empty ahelp replies.
|
|
- balance: More chemicals can be found when vents get clogged.
|
|
- bugfix: Experimentor no longer shits out primed TB nades.
|
|
- bugfix: Fixed rpeds throwing stock part rating related runtimes.
|
|
- bugfix: Fixes a sentience related exploit by blacklisting it in restricted uplinks.
|
|
- bugfix: Botany trays don't magically refill anymore with a rped.
|
|
- balance: It's now easier to become fat. Don't eat so much.
|
|
- bugfix: Fixed missing grilles under brig windows of the pubby shuttle.
|
|
- rscadd: For the pubby shuttle, added some food in the fridge, mostly pie slices.
|
|
Also added a sleeper to the minimedbay.
|
|
- tweak: Reworded pubby shuttle description to be more inline with the new train
|
|
shuttle.
|
|
- refactor: Syndicate and Centcom messages have been squashed together.
|
|
- admin: You can now send both Syndicate and Centcom headset messages. Be mindful
|
|
that the button was changed to HM in the playerpanel
|
|
- bugfix: Fixes missing cream pies in the cream pie fridge.
|
|
- bugfix: Chem synths overlays aren't all kinds of fucked anymore.
|
|
- refactor: Unfucked all of the remaining chem synth code.
|
|
- refactor: Reagents no longer have an unused var that's always set to true. Who
|
|
did this?
|
|
- balance: Makes the xeno nest ruin harder to cheese.
|
|
- bugfix: Fixes the bathroom being airless in the Space Ninja anime jail.
|
|
- admin: Create antags now checks for people being on station before applying.
|
|
- admin: Malf AI machine overloads now are logged/admin messaged.
|
|
Denton:
|
|
- rscadd: APC/air alarm/airlock/fire alarm/firelock electronics are now available
|
|
once Industrial Engineering is researched..
|
|
- tweak: Engi-Vend machines now contain fire alarm and firelock electronics!
|
|
- code_imp: Loose tech storage circuit boards have been replaced with spawners.
|
|
- code_imp: Added /syndicate subtypes for air alarms and APCs.
|
|
- bugfix: Added missing stock parts to the syndicate lavaland base.
|
|
- tweak: Added kitchen related circuit boards to the syndie lavaland base.
|
|
- tweak: There are rumors of the Tiger Cooperative adding a "special little something"
|
|
to some of their bioterror kits.
|
|
- code_imp: Loose silver/gold/solar panel crates have been replaced with "proper"
|
|
crates.
|
|
- balance: Skewium is much less likely to appear during the Clogged Vents event.
|
|
- bugfix: 'Navbeacon access requirements have been fixed: Now you need either Engineering
|
|
or Robotics access, but not both at the same time.'
|
|
- tweak: 'Pubbystation: Added a dual-port vent pump to the toxins burn chamber.'
|
|
- code_imp: Removed most airlock_controller/incinerator related varedits and replaced
|
|
them with defines/subtypes.
|
|
- tweak: The Deltastation toxins lab has its portable scrubber, air pump and intercom
|
|
back.
|
|
- bugfix: Swarmers can no longer attack field generators and turret covers.
|
|
- rscadd: Arcades have been stocked with preloaded tactical snack rigs.
|
|
- bugfix: The Pubbystation maint bar Booze-O-Mat now shows its contents correctly.
|
|
- tweak: Added a warning to the shuttle purchase menu.
|
|
- balance: Pirates and Syndicate salvage workers have been beefed up around the
|
|
caravan ambush ruin.
|
|
- tweak: NanoTours is proud to announce that the Lavaland beach club has been outfitted
|
|
with a dance machine, state of the art bar equipment and more.
|
|
- tweak: Did you know that honey has antibiotic properties?
|
|
- spellcheck: Improved supply shuttle messages and firefighting foam descs.
|
|
- bugfix: Supply shuttles will no longer spill containers on docking.
|
|
Dimmadunk:
|
|
- rscadd: 'There''s a new type of reagent added to the booze dispenser: Fernet.
|
|
With it you can make a couple of new digestif drinks that will help you reduce
|
|
excess fat!'
|
|
ElPresidentePoole:
|
|
- rscadd: SFX for seppuku (on all katanas)
|
|
- rscadd: suicide message for energy katanas ("cyber-seppuku")
|
|
- rscadd: suicide message for replica katanas ("seppuku")
|
|
Flatty:
|
|
- tweak: The blurry eye overlay has been replaced with an actual blur.
|
|
- tweak: The vending machine UI is now prettier.
|
|
Garen:
|
|
- rscadd: Thrower and Gun circuits put messages in chat when they're used.
|
|
- tweak: Only the gun assembly can throw/shoot while in hand
|
|
- imageadd: Adds inhands for the gun assembly
|
|
- bugfix: grabber inventories update when a thrower takes from them
|
|
GrayRachnid:
|
|
- rscadd: Adds private rooms to the ninja holding center
|
|
- rscadd: Along with a few things to make it more tolerable, but fear not. There
|
|
is now a suicide chamber for those who want the easy way out.
|
|
GuyonBroadway:
|
|
- rscadd: Adds gloves of the north star to the traitor uplink. Wearing these gloves
|
|
lets you punch people five times faster than normal.
|
|
- rscadd: Sprites for the gloves courtesy of Notamaniac
|
|
Hatterhat:
|
|
- tweak: The plasma formerly present in some execution syringes was replaced with
|
|
amatoxin.
|
|
Hyacinth:
|
|
- rscadd: Grenadine is now available in the bar!
|
|
- tweak: Tequila sunrises now require grenadine to make!
|
|
Iamgoofball:
|
|
- tweak: Lipolicide now only does damage if you're starving.
|
|
Improvedgay:
|
|
- balance: Naming immerions
|
|
Improvedname:
|
|
- rscadd: Adds rubbershot secrifle shots
|
|
JStheguy:
|
|
- rscadd: Added the data card reader circuit, a circuit that is able to read data
|
|
cards, as well as write to them.
|
|
- tweak: Data cards are now longer inexplicably called data disks despite clearly
|
|
being cards, and can be printed from the "tools" section of the integrated circuit
|
|
printer.
|
|
- tweak: Data cards no longer have a special "label card" verb and instead can have
|
|
their names and descriptions changed with a pen.
|
|
- rscadd: Also, some aesthetically different variants of the data cards, because
|
|
why not.
|
|
- imageadd: Data cards have new sprites, with support for coloring them via the
|
|
assembly detailer.
|
|
Jay:
|
|
- tweak: Bans CMO, RD, CE, and HoP from antag/ling
|
|
Jegub:
|
|
- imageadd: Glowcaps now have their own sprite.
|
|
Kor:
|
|
- rscadd: The Quartermaster and HoP can now access the vault so they can use the
|
|
bank machine.
|
|
- rscadd: Engineering can now create anomaly neutralizer devices, capable of instantly
|
|
neutralizing the short lived anomalies created by the supermatter engine.
|
|
- rscadd: Bubblegum has regained his original (deadlier) move set.
|
|
LetterN:
|
|
- bugfix: Fixes shock collars, they now fit on the neck slot
|
|
- bugfix: you can't put them on pockets anymore
|
|
MacHac:
|
|
- bugfix: Bedsheets once again properly influence the dreams of those who sleep
|
|
under them.
|
|
Mickyan:
|
|
- bugfix: Drinking too much Gargle Blaster, Nuka Cola or Neurotoxin no longer breaks
|
|
time and space.
|
|
- bugfix: Pacifists can now use harm intent for actions that require it (but still
|
|
can't harm!)
|
|
- spellcheck: fixed typo in bronze girder construction
|
|
- rscadd: 'New trait: Drunken Resilience. You may be a drunken wreck but at least
|
|
you''re healthy. If alcohol poisoning doesn''t get you, that is!'
|
|
- bugfix: Fixed pacifists being able to harm using bottles/screwdrivers
|
|
MrDoomBringer:
|
|
- imageadd: the VR sleeper action button has a sprite now
|
|
- admin: Central Command can now smite misbehaving crewmembers with supply pods
|
|
(filled with whatever their hearts desire!)
|
|
- admin: CentCom Supplypods now stun their target before landing, and won't damage
|
|
the station as much
|
|
Naksu:
|
|
- code_imp: clothing-specific flags are now defined in /obj/item/clothing.clothing_flags
|
|
- code_imp: More flags have been moved to their appropriate places
|
|
- code_imp: HEALS_EARS_2 is removed in favor of the earhealing component
|
|
- code_imp: wearertargeting component is available to subtype for components that
|
|
want to target the wearer of an item rather than the item itself
|
|
- code_imp: changed the shockedby list on doors to be only initialized when needed.
|
|
- tweak: Chameleon projector can no longer scan (often temporary) visual effects
|
|
like projectiles, flashes and the masked appearance of another chameleon projector
|
|
user
|
|
- bugfix: Drones can no longer see a static overlay over invisible revenants
|
|
- balance: adjusted default antag rep points to grant every job the same amount
|
|
of points per round, except for assistant which gets 30% less
|
|
- rscadd: Nuclear explosive-shaped beerkegs found on metastation can now be triggered
|
|
with the nuclear disk and the syndicate's legacy nuclear code for a foamy surprise
|
|
- bugfix: comms consoles now work in transit again, and no longer work in centcom
|
|
- code_imp: removed unnecessary getFlatIcons from holocalls
|
|
- bugfix: Screwdrivers and other items with overlays now show the proper appearance
|
|
of the item when attacking something with them, or when put on a tray.
|
|
- code_imp: moved /datum.isprocessing into datum flags
|
|
- code_imp: Removed unused effect object that could be used to spawn a list of humans
|
|
- tweak: The ladders in the tear in the fabric of reality no longer spawn their
|
|
endpoints when the area is loaded, but only when the tear is made accessible
|
|
via a BoH bomb.
|
|
- tweak: CentCom is no longer accessible via the space ladder in the tear.
|
|
- tweak: The lavaland endpoint can no longer spawn completely surrounded by lava,
|
|
unless it spawns on an island
|
|
- code_imp: ChangeTurf can now conditionally inherit the air of the turf it is replacing,
|
|
via the CHANGETURF_INHERIT_AIR flag.
|
|
- bugfix: when ladder endpoints are created, the binary turfs that are created inherit
|
|
the air of the turfs they are replacing. This means the lavaland ladder endpoint
|
|
will have the lavaland airmix, instead of a vacuum.
|
|
- code_imp: navigation beacons are now properly deregistered from their Z-level
|
|
list and re-registered on the correct one if moved across Z-levels by an effect
|
|
such as teleportation or a BoH-induced chasm.
|
|
- bugfix: constructed directional windows no longer leak atmos across them
|
|
- code_imp: setting the value of anchored for objects should be done via the setAnchored
|
|
proc to properly handle things like atmos updates in one place
|
|
Nicc:
|
|
- rscadd: toxins lab boii
|
|
Nichlas0010:
|
|
- tweak: Reseach Director Traitors can no longer receive an objective to steal the
|
|
Hand Teleporter
|
|
- bugfix: Comms consoles won't update while viewing messages
|
|
- spellcheck: you now feel nauseated instead of nauseous
|
|
- bugfix: You can no longer use a soapstone infinitely
|
|
- bugfix: You now can't get multiple download objectives!
|
|
- tweak: RDs, Scientists and Roboticists can no longer get download objectives!
|
|
Poojawa:
|
|
- tweak: Admin IC issue is no longer TG i ded passive aggressive.
|
|
- rscadd: Added *insult, for when you just can't think of anything more clever
|
|
- bugfix: Makes vore specific prefs call Rust_g else uses normal stuff.
|
|
- bugfix: Citadel Toggles should save properly now
|
|
- bugfix: fixed clothing vendor fedoras having Detective Fedora grade armor
|
|
- bugfix: Fixes missing icons on mag weapons for techmemes
|
|
- bugfix: Fixes APCs being replaced in maint from counting Maint as their wall turff
|
|
- rscadd: Added Vore based moodlets, primitive and ain't gunna adapt for not belly
|
|
things but w/e
|
|
Pubby:
|
|
- bugfix: 'PubbyStation: Fixed disposals issue in security hallway'
|
|
Robustin with cat earrs:
|
|
- bugfix: 'Gun overlays should be way less laggy now. remove: Chameleon guns are
|
|
completely removed since they crash the server, were already made unavailable,
|
|
and are the worst shitcode I''ve ever seen in my life.'
|
|
ShizCalev:
|
|
- bugfix: Adminorazine will no longer kill ash lizards.
|
|
- bugfix: Adminorazine will no longer remove quirks.
|
|
- bugfix: Fixed mobs immune to radiation being killed by HIGH bursts of radiation.
|
|
- bugfix: The book of mindswap will now properly mindswap it's users.
|
|
- bugfix: Fixed a runtime with the gulag teleporter that could cause the process
|
|
to fail if you removed the ID.
|
|
- tweak: Not setting the goal of a prisoner's ID when teleporting them will now
|
|
set the ID's goal to the default value (200 points at the time of this change.)
|
|
- bugfix: Fixed cigar cases & cigarette packets taking two inventory slots
|
|
- bugfix: Fixed cigar cases showing the wrong icon for the cigars inside them.
|
|
- bugfix: Fixed cigar cases & cigarette packets stating the wrong name of the cigar/cigarette
|
|
when removed via altclick.
|
|
- bugfix: Fixed items in pockets vanishing when a mob is monkeyized.
|
|
- bugfix: Fixed items in pockets vanishing when a mob is gorillized.
|
|
- bugfix: Fixed items in pockets vanishing when a mob is infected with a transformation
|
|
disease.
|
|
- bugfix: Fixed items in pockets not being properly deleted when a mob goes through
|
|
a recycler
|
|
- bugfix: Fixed items in pockets not being properly deleted when highlander mode
|
|
is enabled.
|
|
- bugfix: Fixed exploit allowing you to remove unremovable tanks from pockets.
|
|
- bugfix: Fixed items in pockets dropping when a mob is equipped with a new outfit.
|
|
- bugfix: Fixed items in pockets not being covered in blood when equipping the psycho
|
|
outfit.
|
|
SpaceManiac:
|
|
- bugfix: The destructive analyzer can once again be used to reveal nodes.
|
|
- spellcheck: Some references to "deconstructive analyzer" have been updated to
|
|
"destructive".
|
|
TGstation contributors:
|
|
- bugfix: Nukeop eshields are now buyable. tgstation/tgstation#39025
|
|
- bugfix: Staff of storms now has admin logging. tgstation/tgstation#39011
|
|
- bugfix: Fixed a couple of inconsistencies in the uplink descriptions of SMGs and
|
|
SMG ammo. tgstation/tgstation#38980
|
|
- bugfix: Fixed blob victory. tgstation/tgstation#38988
|
|
- tweak: You can now un-ignore notifications you've clicked "never this round" on,
|
|
and more. tgstation/tgstation#38990
|
|
- bugfix: Fixes a weird bug with timers. tgstation/tgstation#38994
|
|
- bugfix: (tgstation/tgstation#40043) - Beam rifles no longer open lockers
|
|
- bugfix: (tgstation/tgstation#40061) - Mobs can no longer get stuck at min/max
|
|
body temperature
|
|
- bugfix: (tgstation/tgstation#40041) - Pictures of asses are now properly sized
|
|
- bugfix: (tgstation/tgstation#40084) - The lastattacker var now includes unarmed
|
|
attacks
|
|
- bugfix: (tgstation/tgstation#39968) - Plastic golems can no longer ventcrawl with
|
|
items in their pockets
|
|
- bugfix: (tgstation/tgstation#39885) - You can no longer crash the server by overcharging
|
|
energy guns.
|
|
Thunder12345:
|
|
- rscadd: Added a colour picker component for use with circuits.
|
|
Time-Green:
|
|
- bugfix: Soda is no longer intangible to the laws of physics
|
|
Toriate:
|
|
- rscadd: It appears that ancient pieces of armor have wound up on the open market!
|
|
These armors have degraded beyond usefulness. Grab one now in the loadout!
|
|
- imageadd: added flak jacket and M1 Helmet sprites
|
|
- rscadd: Gives the flak helmet a tiny storage compartment
|
|
- balance: Made the flak helmet even weaker against acid and fire so it crumbles
|
|
into dust easier
|
|
- rscadd: Added the Corporate Uniform and the Silver Bike Horn
|
|
- imageadd: added sprites for the Corporate Uniform and Silver Bike Horn
|
|
Tupinambis:
|
|
- tweak: 'Removes the tesla coils from engineering secure storage, and places them
|
|
within the engine room, functional upon being wrenched down. (Arranged in the
|
|
common method of three coils on the left and right sides.)
|
|
|
|
Reduces the width of engineering secure storage and its blast door by one tile.
|
|
The machinery within has been rearranged in order to make the most commonly
|
|
used machinery the most accessible.'
|
|
- tweak: Replaces the blood-red hardsuit in Deep Storage with a mining EVA hardsuit,
|
|
and an included oxygen jetpack.
|
|
- rscadd: 'Adds a replacement to the old lavaland xeno ruins in the form of lavaland_surface_alien_nest.dmm An
|
|
image of which is shown below. (The area layer is disabled for visibility.)
|
|

|
|

|
|
|
|
This replacement is designed to act as a sort of raid, with the queen as the
|
|
raid boss. The most notable loot includes the corpse of a drone, security bio
|
|
armor, a bone axe, some basic syndicate equipment, and a syringe containing
|
|
alien microbes. All references to the old lavaland xeno ruins have been replaced
|
|
with references to the new map file.'
|
|
- rscadd: New corpse spawners for alien queens and drones.
|
|
- rscadd: New syringe containing the alien microbe reagent.
|
|
- rscdel: Removed the currently unused lavaland_surface_xeno_nest.dmm map file,
|
|
and its references.
|
|
- rscadd: Added an experimental hard suit to toxins bomb test room on Box.
|
|
- tweak: Increased the size of the toxins bomb test room, moved the telescreen,
|
|
and added chairs on Box.
|
|
- tweak: Moved some pipes out of the way on Box and Meta.
|
|
- rscadd: 'Two air pumps have been added to the toxins lab on Pubby and Meta.
|
|
|
|
The following changes apply to Box, Meta, and Pubby:'
|
|
- tweak: Unbolts the toxin burn chamber doors on round start.
|
|
- tweak: Unlocks the toxins lab air alarm on round start.
|
|
- tweak: When spawned as a nuclear operative, you keep your characters race instead
|
|
of being changed into a human. Plasmamen are an exception to this change.
|
|
- tweak: By popular request, makes the Head of Security spawn with a telebaton instead
|
|
of a stun baton.
|
|
Werebear:
|
|
- rscadd: Seven new holochassis options for pAIs and two new display images for
|
|
pAIs.
|
|
Wilchen:
|
|
- rscdel: Removed box of firing pins from rd's locker
|
|
XDTM:
|
|
- bugfix: Fixed anti-magic not working at all.
|
|
- bugfix: Diseases now properly lose scan invisibility if their stealth drops below
|
|
the required threshold.
|
|
- tweak: Coldproof mobs can now be cooled down, but are still immune to the negative
|
|
effects of cold.
|
|
- bugfix: This also fixes some edge cases (freezing beams) where mobs could be cooled
|
|
down and damaged despite cold resistance.
|
|
- balance: Androids are now immune to radiation.
|
|
Xhuis:
|
|
- tweak: Character traits are now called character quirks. Functionality remains
|
|
unaffected.
|
|
Zxaber:
|
|
- rscadd: Cyborgs can wear more hats now.
|
|
and Fel:
|
|
- imageadd: New chairs are on most shuttles! Finally, you can relax in style while
|
|
escaping a metal death trap.
|
|
armhulen:
|
|
- rscdel: chameleon guns are disabled for breaking the server
|
|
cacogen:
|
|
- rscadd: You can now see what other people are eating or drinking.
|
|
- rscadd: Borg shaker can now synthesise milk, lemon juice, banana juice and coffee
|
|
- bugfix: Renamed drinks no longer revert to their original name when their reagents
|
|
change
|
|
cyclowns:
|
|
- bugfix: Fires no longer flicker back and forth like crazy
|
|
- rscadd: Fusion has been re-enabled! It works similarly to before, but with some
|
|
slight modification.
|
|
- tweak: Fusion now requires huge amounts of plasma and tritium, as well as a very
|
|
high thermal energy and temperature to start. There are several tiers of fusion
|
|
that cause different benefits and effects.
|
|
- tweak: The fusion power of most gases has been tweaked to allow for more interesting
|
|
interactions.
|
|
- tweak: BZ now takes N2O and plasma to create, rather than tritium and plasma.
|
|
- bugfix: Fusion no longer delivers server-crashingly large amounts of radiation
|
|
and stationwide EMPs.
|
|
deathride58:
|
|
- tweak: (Only visible on 512) Stamina crit will now result in the mob's sprite
|
|
subtly darkening around its edges.
|
|
- rscadd: Added a tiny reference item to a year-old weeby game. If you're a traitor,
|
|
you can find this item in the "badassery" section of the uplink. It's free,
|
|
and you can order up to 4 of them! The effects of this item are only visible
|
|
on 512.
|
|
- code_imp: Added a component signal for toggling combat mode on/off.
|
|
- balance: The cleaving saw now deals less staminaloss to its user while inactive.
|
|
- rscadd: You can now make use of custom say verbs with the [say verb*message] format
|
|
- rscadd: Yelling will now echo and penetrate walls
|
|
- tweak: Distant voices now have smaller text
|
|
- tweak: You can now see the amount of charges an emag has by examining it
|
|
- tweak: Emags now make a quiet noise when they're close to running out of charges.
|
|
- tweak: Emags are no longer irreversibly destroyed upon running out of charges.
|
|
- rscadd: Traitors can now purchase emag recharge devices for 2 TC. They have five
|
|
extra charges each, and can be found in the devices and tools section of the
|
|
uplink.. There's no cap on the amount of charges a single emag can have, though
|
|
do be aware that upstream spaghetti code makes it easy to waste charges.
|
|
- tweak: Small emag flavortext changes here and there
|
|
- balance: The warden's particle defender now deals less staminaloss when in stun
|
|
mode.
|
|
- tweak: '"code [alert level]" has been changed to "[alert level] alert" on the
|
|
hub entry.'
|
|
- tweak: The hub entry now displays the current map.
|
|
- tweak: Lavaland is no longer fullbright. We have memory to spare.
|
|
- rscadd: Adds the wheelofsalt command to TGS3. Spin the wheel of salt to find out
|
|
what the Citadel Station 13 players are salting about today!
|
|
- rscadd: You can now slam or slap your hands onto tables by right clicking them
|
|
in combat mode.
|
|
- tweak: Non-admins can no longer use LOOC while dead, unconscious, in crit, or
|
|
while ghosting.
|
|
- tweak: The syndicate mask available in the uplink will now inject you with a chem
|
|
that cuts your click delay in half and increases your stamina regeneration,
|
|
when you enter combat mode. The mask has a five minute cooldown between adrenaline
|
|
injections.
|
|
- balance: Dogborgs will now reduce firestacks when they use their tongue to lick
|
|
someone's face.
|
|
- bugfix: The repo compiles again
|
|
- bugfix: The flag cape donor item should render properly now.
|
|
- tweak: The default amount of z-levels reserved specifically for space ruin generation
|
|
has been reduced from 7 to 1
|
|
- bugfix: Items now spawn on top of, rather than inside, closets and other storage
|
|
structures
|
|
- rscadd: Jukeboxes now have realtime directional audio, complete with occlusion
|
|
when you're far away or behind a wall.
|
|
- rscadd: More than one jukebox can play a song at a time now. Have up to 5 jukeboxes
|
|
playing at once!
|
|
- rscadd: Devs can now control the wet and dry channels of sounds played via playsound_local.
|
|
The new envwet and envdry arguments will control the volume of the wet and dry
|
|
track, respectively.
|
|
- code_imp: Jukeboxes have been turned into a subsystem. Track initialization, audio
|
|
playing, etc, are now handled via SSJukeboxes instead of via the jukebox object
|
|
procs.
|
|
- config: Jukebox tracks now require an additional ID field at the end of their
|
|
name. This will make it easier to add jukebox-style objects that are only capable
|
|
of playing specific songs, without worrying about copyright issues.
|
|
- rscadd: Added Raiq's boombox as a donor item
|
|
- rscadd: You can now manipulate tails, ears, body markings, mutant colors, and
|
|
taur types via DNA console!
|
|
- balance: Reduced the exponent on gas tank ruptures. TTVs and suicide onetanks
|
|
that were previously 20dev are now approximately 9.6dev. Let's see the actual
|
|
toxins nerds adapt!
|
|
- tweak: When a custom say verb message is spoken without any actual words, the
|
|
text will render without a `, ""` at the end of it.
|
|
- balance: The combat rework's training wheels have been removed. Knockdowns no
|
|
longer have any noticeable stun. This indirectly means stunbatons and tasers
|
|
will always deal their full stamloss on hit.
|
|
- balance: The stamloss required for boxing gloves to throw a knockout punch has
|
|
been increased from 50 to 100.
|
|
- rscadd: You can now prime the grenade on bombspears by using them in your hand.
|
|
The wield hotkey is moved to combat mode rightclick while a spear has a grenade
|
|
on it. This is explained in the examine text.
|
|
- balance: Bombspears no longer instantly explode on impact when thrown. They now
|
|
have to be primed to explode when thrown.
|
|
- balance: Bombspears now have 90% embed chance.
|
|
- rscadd: If an embedded item is normal sized or larger, you can take it out instantly
|
|
by pressing resist.
|
|
- balance: Embedded items are now much harder to pull out the smaller they are,
|
|
rather than the other way around. It's much easier to rip out a sword from your
|
|
chest than it is a shard of glass in your face.
|
|
- tweak: The message you get when you get bounced by the PB is now a little more
|
|
clear about what you need to do to gain access to the server.
|
|
- balance: The jukebox now falls off over a greater distance. You can now actually
|
|
hear the jukebox while sitting in a far corner of the bar, or while passing
|
|
through the main hallways.
|
|
- rscadd: Added antag OOC. This is disabled by default, but you can access it with
|
|
the "AOOC" verb as an antagonist when an administrator enables it.
|
|
- tweak: LOOC now supports emojis
|
|
- tweak: 'Deadchat and asay will now both render emojis! :snya:'
|
|
- balance: The disarm attack on EMP'd defibs now has an interruptible 1 second timer
|
|
before it actually lands.
|
|
- balance: The stamina buffer now only takes 1 second to start regenerating.
|
|
- balance: Disablers have had their damage reduced from 36 stamloss to 24 stamloss,
|
|
increasing their shots to stamcrit from 4 to 6.
|
|
- balance: Tasers have had their damage increased from 55 stamloss total to 61 stamloss
|
|
total. Shots required to stamcrit are unaffected.
|
|
- rscadd: Introducing the Kitchen Gun (TM)! Say goodbye to daily stains and dirty
|
|
surfaces with Kitchen Gun (TM)! Just five shots from Kitchen Gun (TM), and it'll
|
|
sparkle like new! Includes two extra ammunition clips for the low, low price
|
|
of just 10 TC! Laser sight and night vision accessories sold separately! Magazines
|
|
can be purchased individually for 1 TC a pop!
|
|
- tweak: Active turf processing is now its own subsystem.
|
|
- code_imp: Ports tgstation/tgstation#39287 - You can now configure how fast a mob
|
|
fires, and how many shots they fire in a single burst
|
|
- rscadd: When you spawn as a miner, you'll get text clarifying your job description.
|
|
You might not think it's necessary, but believe me, it is.
|
|
- rscadd: mushroom people are now roundstart on live
|
|
- rscadd: The geargroupID var of loadout entries can now be a list rather than a
|
|
string. GeargroupID changes are additive when multiple are defined in a single
|
|
loadout entry.
|
|
deathride58 (Original PR by Basilman/Militaires):
|
|
- rscadd: Ported TGstation's Agent Stealth Box! You can the implanter in the syndicate
|
|
uplink for 8 TC. Credit goes to Basilman/Militaires. This port includes minor
|
|
adjustments, see the GitHub for details.
|
|
hatterhat after being yelled at by kevinz:
|
|
- bugfix: deletes an entire line that might fix flash icons idk blame him if it
|
|
gets worse
|
|
iksyp:
|
|
- rscadd: stacking machines and their consoles no longer dissapear into the shadow
|
|
realm when broken
|
|
- rscadd: you can link the stacking machine and its console by using a multitool
|
|
- bugfix: Ever since the great emotion purge of 2558, people were able to work at
|
|
top efficiency, even while starving to death. This is no longer the case, Nanotrasen
|
|
Scientists say.
|
|
- admin: Hunger slowdown only applies if mood is disabled in the config.
|
|
imsxz:
|
|
- admin: Using mayhem bottles and going under their effects is now logged.
|
|
izzyinbox:
|
|
- rscadd: Added an integrated circuit part that interacts with the arousal system
|
|
- tweak: changes the admin-pm input box from single line to multi-line
|
|
- bugfix: Tennis balls now equip and show up in the correct slots
|
|
- rscadd: Adds option in the hide/expose genitals verb to hide genitals even without
|
|
clothes
|
|
kevinz000:
|
|
- rscadd: Cameras now can take pictures up to 7x7. Alt click them to change their
|
|
width/height from the default 3x3.
|
|
- rscadd: Photos are now logged to disk, assuming the host enabled the configuration
|
|
option
|
|
- rscadd: If the above is enabled, albums/frames can now have their persistence
|
|
IDs set in variables to allow for PHOTO PERSISTENCE
|
|
- rscadd: Every head of staff gets a unique album with its own ID in their locker.
|
|
Let your successors know about your accomplishments, screwups, and everything
|
|
in between!
|
|
- rscadd: All of this works or should work with newcasters/pdas/etc etc
|
|
- rscadd: Photo taking now clones the area into transit space and then operates
|
|
on it, instead of on the spot, in theory making photographing things more accurate?
|
|
nicc:
|
|
- rscadd: no more dark locker corner woo
|
|
- tweak: area alterations
|
|
- rscadd: escape pod
|
|
- rscadd: see above
|
|
- rscadd: adds windoor to the plastic flaps in the atmos lobby
|
|
ninjanomnom:
|
|
- rscadd: A plush that knows too much has found its way to the bus ruin.
|
|
resistor:
|
|
- rscadd: Added circuit labels! You can now customize the description of your assemblies.
|
|
slate3:
|
|
- rscadd: ported a new alternative sprite for engineering borgs, mr. handy
|
|
- rscadd: ported a new alternative sprite for security borgs, a spider-like walker
|
|
- rscadd: ported a new alternative sprite for medical borgs, an eyebot
|
|
steamport:
|
|
- bugfix: Borgs/AIs can now toggle rad collectors
|
|
ursamedium:
|
|
- bugfix: slapping / slamming hands on tables now uses appropriate pronouns
|
|
- bugfix: crow pAI is no longer invisible while resting
|
|
yenwodyah:
|
|
- bugfix: A few virus threshold effects should work now
|
|
yorii:
|
|
- bugfix: Fixed the smartfridges to be in line with all other machines and puts
|
|
the released item in your hand.
|
|
yorpan:
|
|
- rscadd: Brain damage makes you say one more thing.
|
|
2019-11-04:
|
|
4dplanner, MMiracles:
|
|
- tweak: Wizard shapeshift now converts damage taken while transformed
|
|
- bugfix: transform spell transfers damage correctly instead of healing most of
|
|
the time
|
|
- bugfix: 0% simplemob health maps to 0 carbon health, 100% simplemob to 100% carbon
|
|
- bugfix: transforming to a form with brute resistance no longer heals you
|
|
- bugfix: transforming back to a species with brute resistance no longer heals you
|
|
AdmiralPancakes1:
|
|
- rscadd: 'Cryo cell shortcuts: alt-click toggles the doors, ctrl-click toggles
|
|
the power'
|
|
Alonefromhell:
|
|
- rscadd: Ported Oracle UI, a framework for self-updating and neat UI's
|
|
- refactor: Paper now uses OUI
|
|
- refactor: Bins now use OUI
|
|
- bugfix: fixes tootip offset
|
|
AnalWerewolf:
|
|
- rscadd: Fritz plushie
|
|
- rscadd: Donor item
|
|
Anonymous:
|
|
- imageadd: 'More crusader armor variants to pick from armament: Teutonic and Hospitaller.'
|
|
Arturlang:
|
|
- rscadd: You can now use CTRL and ALT click on pumps and filters to toggle them
|
|
on and off and max their output respectively
|
|
- rscadd: You can now use RPDs on windows and grilles.
|
|
- rscadd: The RD can now suplex a immovable rod. Good fucking luck.
|
|
- bugfix: Fixes high alert ERT suit sprites. You can see them now!
|
|
- rscadd: Traitor codewords are now highlighted for traitors.
|
|
- rscadd: You can now examine pumps filters and mixers to see if you can use CTRL
|
|
and Alt click on them.
|
|
- bugfix: Fixes brain damage/trauma healing nanites so they actually work while
|
|
there are only traumas.
|
|
- tweak: Advanced toxin filtration nanites now heal slimes
|
|
Bhijn:
|
|
- rscadd: It's now possible to forcefully eject the occupants of a dogborg's sleeper
|
|
by using a crowbar on them. This action is instant.
|
|
- tweak: Resist values for dogborg sleepers have been adjusted. The baseline has
|
|
been decreased from 30 seconds to 15 seconds. Medihound sleepers have a resist
|
|
timer of 3 seconds. Sechound sleepers retain a resist timer of 30 seconds.
|
|
- tweak: It now takes 10 full seconds to insert people into your sleeper. This should
|
|
hopefully give people some more room to breathe and react to a dogborg attempting
|
|
to sleeper someone either for no reason or in a way that violates law 2.
|
|
- bugfix: Warp whistles no longer grant permanent invulnerability and invisibility
|
|
- bugfix: You can now actually use the resist hotkey to resist out of handcuffs.
|
|
Woah, revolutionary
|
|
- bugfix: the `!tgs poly` command now actually works
|
|
- rscadd: Poly now has a 0.01% chance per squawk to speak through the TGS relay.
|
|
- balance: The point production mode of radiation collectors has been reverted to
|
|
the original behavior of using all of the stored power every process cycle instead
|
|
of just 4% of it
|
|
- tweak: Radiation collectors now display the amount of power/research points they're
|
|
producing per minute rather than per process cycle, which should hopefully clear
|
|
up a lot of confusion.
|
|
- tweak: Radiation collectors also display what's happening to the gas within them,
|
|
which should make it a lot more obvious as to how you get tritium.
|
|
- tweak: Security borgs and K9s are now only available during red alert or higher.
|
|
- server: Headmins or other folks with access to the server's config can choose
|
|
the minimum alert level for secborgs to be chosen via the MINIMUM_SECBORG_ALERT
|
|
config option. See the default game_options.txt for more info.
|
|
- bugfix: The server no longer attempts to check if the CID matches the IP of any
|
|
bans, or if the IP matches any CIDs of any active bans, during client analyzation
|
|
- balance: Vampires can now only ventcrawl in bat form if their blood level is below
|
|
the bad blood volume (224 blood total)
|
|
- balance: Vampires now only take 5 burn per mob life cycle while within chapel
|
|
areas, down from the original 20 burn per life cycle.
|
|
- tweak: K9 pounces have received a minor rework. It now has an effective cooldown
|
|
of 2.5 seconds, can now only deal up to 120 staminaloss, deals a maximum of
|
|
80 stamloss on hit, has a spoolup of half a second, and now has telegraphing
|
|
in the form of a quiet noise.
|
|
- balance: K9s now only have 80 health
|
|
- balance: Secborgs (but not k9s) now have a hybrid taser. This can be toggled via
|
|
server config.
|
|
- tweak: The disabler cooler upgrade now applies to all energy-based firearms for
|
|
borgs
|
|
- rscadd: Dogborg jaws are now capable of incapacitating targets if using help intent.
|
|
This deals a hard stun depending on how much staminaloss the target has, and
|
|
whether or not they're resting. This behavior can be toggled via server config.
|
|
- balance: K9 jaws now have 15 force, up from their nerfed 10 force.
|
|
- balance: Borg flashes regained their ability to cause knockdown. This can be toggled
|
|
via server config.
|
|
- server: The WEAKEN_SECBORG config option will disable the new dogborg jaws mechanic
|
|
and make secborgs spawn with a standard disabler.
|
|
- server: The DISABLE_BORG_FLASH_KNOCKDOWN will disable the ability for borg flashes
|
|
to knockdown.
|
|
- tweak: Jukeboxes now have 6 audio channels available to them, up from the previous
|
|
accidental 2 and previously intended 5 channels.
|
|
- bugfix: Jukeboxes now work again on clients running versions higher than 512.1459.
|
|
- bugfix: People will no longer have their ears consumed by an eldritch god if multiple
|
|
jukeboxes are active and the first jukebox in the jukebox list stops playing,
|
|
then tries to play again
|
|
- tweak: Instead of the debug text for invalid jukebox behavior being printed to
|
|
world, the debug text is now restricted to the runtime panel.
|
|
BurgerB:
|
|
- tweak: Tweaked the UI of the loadout to be less cluttered due to an issue with
|
|
formatting.
|
|
BurgerBB:
|
|
- rscadd: Adds the bonermeter; a device that measures arousal based statistics.
|
|
- refactor: Added a new input to the electrostimulator that controls the strength
|
|
of the shock. It accepts negative inputs which reduce arousal. Added a new output
|
|
to the electrostimulator that displays the amount of arousal gained.
|
|
- balance: Rebalanced the electro-stimulator to be less spammy by giving it a 2.5
|
|
second enforced cooldown per circuit contraption. Increased the complexity of
|
|
electro stimulator from 10 to 15.
|
|
- refactor: Reworked the Vent Clog event to spray smoke instead of foam, also made
|
|
it shoot smoke over time instead through each vent instead of all at once.
|
|
- tweak: Increased the spawn area of the City of Cogs (Reebe). This does not affect
|
|
the area in which builders can build.
|
|
- balance: Significantly tweaks the Wizard race transformation event to be less
|
|
unreasonably troublesome.
|
|
- rscadd: Adds a new 0 cost trait that makes you immune* to Crocin and Hexacrocin
|
|
- tweak: Tweaks how slurring works so it's more of a gradual change into slurring
|
|
instead of immediate.
|
|
- balance: Slurring is now directly proportional to your drunkenness, with other
|
|
sources of slur being added on top of it.
|
|
- tweak: Bras are now separate from underwear, meaning you can mix and match bras
|
|
if you're into that.
|
|
- tweak: Men can wear female accessory clothing, and females can wear men accessory
|
|
clothing. It's not a fetish, mom, it's PROGRESSIVE.
|
|
- code_imp: Reorganized accessories into their own files to prevent a massive 1000
|
|
line file.
|
|
- server: i'm 10% sure that merging this PR will cause preference corruption sooooooooooo
|
|
I just need to hear from @deathride58 or perhaps someone else on how much damage
|
|
this could possibly do.
|
|
- tweak: Tweaked penis.
|
|
- balance: Rebalanced penis.
|
|
- rscadd: 'Added the following reagents to the common list of vent clog reagents:
|
|
~~Cooking Oil~~, ~~Frost Oil~~, Sodium Chloride, Corn Oil, Uranium, Carpet,
|
|
Firefighting Foam, semen, femcum, tear juice, strange reagent, ~~spraytan~~.'
|
|
- balance: Vent Clog smoke emits the same transparent smoke as a smoke machine,
|
|
including how much it transfers. Vent Clogs also do not trigger in areas deemed
|
|
"Safe" in code, such as in the dorms or trusted areas where dangerous things
|
|
shouldn't occur.
|
|
- rscadd: Adds additional random brain damage text
|
|
- rscadd: Adds penis enlargement pills.
|
|
- rscadd: Adds Stun Circuit and Pneumatic Cannon Integrated Circuits
|
|
- bugfix: Fixed extinguisher and smoke circuits not accepting any reagents.
|
|
- rscadd: Adds a few important clockcult tips.
|
|
- rscadd: Added Mech Sensors, a brass-created trap that activates when a mech not
|
|
controlled by a cultist crosses it.
|
|
- rscadd: Added power nullifiers, an emp trap that emps everything in a 3x3 area,
|
|
with the center suffering a heavy EMP.
|
|
- tweak: Brass Skewers now deal 50 damage to mechs.
|
|
- balance: Ass slapping only works if you're actually behind the target. Ass slapping
|
|
now respects disarm blocking. You can no longer face/ass slap someone on an
|
|
intent other than help, unless they are also face/ass slapping.
|
|
- bugfix: Fixed ass and face slapping grammar.
|
|
- rscadd: Adds meh effects for ass and face slapping.
|
|
- tweak: '"Unwillingly" eating food now sends a warning message instead of a notice.
|
|
Unable to stuff food down your throat sends a danger message instead of a warning
|
|
message.'
|
|
- rscadd: Adds clockwork reflectors, a fragile anti-laser reflection shield object
|
|
that can be constructed for 10 brass sheets. Upon firing on the object in the
|
|
direction where it is shielded, it ricochets the bullet off of it relative to
|
|
the shooting angle.
|
|
- tweak: Renames some windows in the build menu for consistency.
|
|
- balance: Clockwork Cult walls can no longer be deconstructed by RCDs when heated.
|
|
- rscadd: Adds several new toy loot to the arcade machine.
|
|
- balance: Rebalanced the arcade machine loot. Battlemachines now have a 0.5 second
|
|
delay instead of a second delay between actions.
|
|
- bugfix: Fixed a bug that would not allow the one in a million pulse rifle to spawn.
|
|
- rscadd: Adds a new trait "Buns of Steel" that makes you immune to the effects
|
|
of ass slapping, and temporarily makes the user's arm useless like a stun baton
|
|
hit. It costs 0 points.
|
|
- balance: Ass slapping blowback from the Buns of Steel perk now deals 20 stamina
|
|
damage instead of 50, and no brute damage.
|
|
- rscadd: Gamemode voting results are displayed at the end-round screen.
|
|
- balance: Cloning no longer gives you positive mutations, but a chance for a negative
|
|
one. Cloning has a chance to "scramble" your visual DNA.
|
|
- balance: Chestbursters no longer give and remove your brain. They just disembowel
|
|
and kill you now.
|
|
- bugfix: Fixes WarOps miscalculating players.
|
|
- balance: Activating the nuclear device during war-ops informs the crew of the
|
|
nuke's position.
|
|
- rscadd: The alert level is displayed at the job selection screen.
|
|
- balance: Central Command informs you when a Meteor Storm is about to hit 5 to
|
|
10 minutes before it happens.
|
|
BurgerLUA:
|
|
- code_imp: Added a new framework for reagents. Reagents can now have a bool that
|
|
determines if it can be detected by handheld medical analyzers. Currently only
|
|
the changeling sting chemical does this.
|
|
- balance: Made changeling transformation string last between 10-15 minutes. Lowered
|
|
the dna cost of changeling sting from 3 dna to 2 dna. Lowered the chemical cost
|
|
from 50 to 10. Lowered the loudness from 2 to 1. Changeling sting transformation
|
|
can be removed via high doses of calomel.
|
|
- bugfix: Fixed most reagents having a placeholder color.
|
|
- bugfix: Fixed autolathe wires not correctly shocking you when pulsed.
|
|
- balance: Rebalanced special jetpacks.
|
|
CalamaBanana:
|
|
- rscadd: Added Deer taur
|
|
- rscadd: Added Elf ears to mammals
|
|
CameronWoof:
|
|
- rscadd: Medihounds now have rollerbeds for non-vore patient transport
|
|
- bugfix: The closed O2 crate now uses the same color scheme as the open one
|
|
- tweak: air alarms are green now instead of blue when the atmosphere is ideal
|
|
- tweak: Hexacrocin overdose no longer causes climaxes
|
|
- tweak: Altered the icons for inventory backplates. Sleek! Stylish! New!
|
|
- bugfix: Attaching a beaker that contains water to an IV stand no longer causes
|
|
a visual glitch
|
|
- tweak: Fluid-producing sexual organs no longer start full
|
|
- tweak: Sexual organ fluid capacity decreased from 50 to 15
|
|
- tweak: Sexual organ production rate decreased from 5u to 0.035u per two seconds.
|
|
- tweak: Sexual fluid decals no longer contain reagents
|
|
- tweak: Sexual fluids cannot by synthesized (e.g., by the Odysseus)
|
|
CdrCross:
|
|
- rscadd: Adds the ability for cloning consoles to read and write record lists to
|
|
the circuit board, and provides a template for giving other machines local circuit
|
|
board memory.
|
|
Cebutris:
|
|
- rscadd: Hugs of the North Star! Get them from the arcades (if you're lucky) and
|
|
hug your friends at INCREDIBLE hihg speeds!
|
|
- bugfix: Tea Aspera now properly contains tea powder
|
|
- tweak: Breasts no longer lactate by default, lactation is now a preference
|
|
Chayse:
|
|
- tweak: Changed the Warden's compact combat shotgun to instead be a regular combat
|
|
shotgun with a foldable stock and penalties for being folded.
|
|
- rscadd: Assorted space-worthy helmets can now act as masks for internals.
|
|
- refactor: Internals code can now check any item with the ALLOWSINTERNALS flag
|
|
through the GET_INTERNAL_SLOTS define. For now this only checks head and mask
|
|
slots, since those are the most realistically speaking usable ones.
|
|
- tweak: Medbay doors can now be opened by anyone from the inside without having
|
|
to press the exit button.
|
|
- bugfix: Borgs now have the necessary dexterity to unbuckle people from themselves
|
|
and from bucklable objects.
|
|
- bugfix: Fixes the Trek Uniform/Suit worn icons
|
|
- bugfix: AIs can now once more talk through holopads successfully
|
|
Code-Cygnet:
|
|
- rscadd: Added new things - Mind trait, alcohol reagent, chemical reagent, drink
|
|
sprite and recipe.
|
|
- imageadd: added commander_and_chief sprite to drinks.dmi
|
|
Coolgat3:
|
|
- tweak: Changed player number checks to 20 from 24 for cult and clockcult, also
|
|
made nukeops 28 required players instead of 30.
|
|
- tweak: Changed enemy minimum age from 14 to 7
|
|
- rscadd: Added the code for the semen donut and made it craftable
|
|
- imageadd: Added the donut sprites
|
|
- bugfix: Made the sec and warden berret offer as much protection like the helmet
|
|
- rscadd: Added berets for all the heads.
|
|
- imageadd: Added sprites for the berets.
|
|
- code_imp: Coded the berets to spawn in appropiate lockers.
|
|
- tweak: Raised the ripley's movement speed and lights range by 1, also lowered
|
|
its armor to compensate.
|
|
- rscadd: Added combat gloves sprite
|
|
- imageadd: Added said sprite
|
|
- imageadd: added combat boots sprite
|
|
Coolgat3 / Avunia:
|
|
- rscadd: Made kindle put the target into stamcrit, which makes it an actually working,
|
|
useful stun.
|
|
- rscadd: Added a stamina loss modifier to the vanguard spell which makes the user's
|
|
stamina drain at a way slower rate. This doesn't make them immune to tasers,
|
|
but it takes a few hits to actually get them to fall down.
|
|
- tweak: Made it so that clock culties don't start with a chameleon suit. Instead
|
|
they start with an engineer suit which is pretty much the same sprite and looks.
|
|
If this is not perfect, then I am willing to make a slightly more brass-colored
|
|
version of the engineer suit sprite and call it a ratvarian engineer jumpsuit.
|
|
- balance: Increased the cost of vanguard, as it is now a spell that works somewhat
|
|
like adrenals, minus the move speed, making your stamina drain really slow and
|
|
making you unable to get knocked onto the ground by just a single taser shot.
|
|
- balance: Lowered the charge time of kindle, reason being that you can usually
|
|
have only one active spell on you, or two at max if you decide to run two slabs,
|
|
but the fact that kindle silences people for such a small amount of time makes
|
|
up for it, in my opinion.
|
|
- server: Figured out that the consoles and their warp function actually work with
|
|
the current code. The thing that makes them not work is when the gamemode is
|
|
ran on debug mode, without the required players to actually support it. It also
|
|
breaks the ark timer which is stuck on -1 seconds until activation. Whenever
|
|
the gamemode starts properly, like any other gamemode, with player checks and
|
|
all, everything seems to work just fine.
|
|
CydiaButt13:
|
|
- rscadd: Lamp Plushie to loadout
|
|
- imageadd: added plushie_lamp to plush icons
|
|
- code_imp: added Lamp Plush to loadout and icons and items
|
|
EgoSumStultus:
|
|
- bugfix: Fixed blood chiller's inhand
|
|
- bugfix: FIXED SHIELF
|
|
- bugfix: fixed magpistol magazine sprites
|
|
- rscadd: Added the Femur Breaker
|
|
- rscadd: Adds male AI vox.
|
|
EmeraldSundisk:
|
|
- rscadd: Adds a gun range to Box Station
|
|
- rscadd: Provides some extra power grid connections
|
|
- rscdel: Sunglasses and Earmuffs removed from the Warden's Office - they can be
|
|
found at the range instead
|
|
- tweak: Rearranges a few objects within the prison as to accommodate the new gun
|
|
range
|
|
- rscadd: Adds a mass driver to Delta Station's chapel
|
|
- rscadd: Adds a second means of entry into the chapel
|
|
- tweak: Slightly expands the chapel to make room for the driver, slight adjustment
|
|
to air systems
|
|
- tweak: Clears a path in the station exterior for the mass driver to work properly
|
|
- tweak: Nearby maintenance loot has been relocated to accommodate the chapel expansion,
|
|
surrounding area has been "cleaned up" somewhat
|
|
- tweak: CentCom has noticed the lack of coffins in Delta Station's chapel and provided
|
|
some, but in exchange for reducing the chapel morgue's capacity.
|
|
- tweak: Fixed a maintenance door the chaplain should have been able to open.
|
|
- bugfix: 'Fixes space areas outside the driver removal: CentCom Defense Analysts
|
|
have ordered the maintenance hatch to the Mass Driver room be removed citing
|
|
"security concerns".'
|
|
- rscadd: Increases the number of plots to 9 (from 5)
|
|
- rscadd: Additional lighting placed directly outside the garden
|
|
- tweak: Cleans up the area to reflect use. Moves the seed extractor to a more central
|
|
location
|
|
- tweak: 'Relocates the seed packs on botany''s counter to the garden removal: Removes
|
|
wooden barricades outside the garden'
|
|
- config: Renames "Abandoned Garden" area designation to "Maintenance Garden", but
|
|
does not replace the icon in Dream Maker
|
|
- rscadd: Expands the chapel mass driver room to make it easier to use
|
|
- rscadd: Rearranges the chapel backroom so there are now six coffins and burial
|
|
garments roundstart
|
|
- tweak: Cleans up the Janitor's office
|
|
- tweak: Readjusts the station exterior so mass-driven coffins (hopefully) have
|
|
less friction
|
|
- bugfix: Adds a fan to the chapel driver
|
|
- bugfix: The Janitor missed a few spots around the newly renovated Maintenance
|
|
Garden
|
|
- bugfix: Readjusts positioning of Delta's QM keycard device
|
|
- bugfix: 'Cleaned up a few spots I missed in #9356, particularly around the janitor''s
|
|
office'
|
|
- rscadd: Adds some potted plants around Box Station
|
|
- bugfix: 'The tile mentioned in #9409 should now be radiation-free.'
|
|
Fermi:
|
|
- bugfix: Fixes tiny runaway decimals in reagents system.
|
|
- bugfix: 'SDGF: Fixes infinite clones.'
|
|
- bugfix: fixed an angery PR
|
|
Fermis:
|
|
- rscadd: Added a panda simplemob
|
|
- bugfix: fixes empathy exploit.
|
|
- rscadd: Added the secbat, a box to hold it and the ability to dispense it from
|
|
the SecTech vendor.
|
|
- rscadd: Adds 3 new music tracks.
|
|
- tweak: tweaked Neurotoxin
|
|
- balance: added more depth to Neurotoxin
|
|
- bugfix: fixed the inability to create Neurotoxin
|
|
- bugfix: fixes fermichem reactions for tiny volumes work
|
|
- tweak: makes quantisation level for chemistry finer
|
|
- tweak: re-enables femichem explosions in grenades.
|
|
- tweak: adds nuance to the SDGF and hatmium explosions.
|
|
- bugfix: Fixes analyse function on ChemMasters to correctly display purity.
|
|
- bugfix: Fixes the custom transfer for buffer to beaker button.
|
|
- rscadd: 'Debug option: Generate Wikichems'
|
|
- rscadd: graft synthtissue surgery, new reagent synthtissue
|
|
- tweak: 'neurine fixes brain objs merge: combines fermichem''s lung damage with
|
|
tg''s'
|
|
- rscadd: on_mob_dead(), bitflags and CHECK_MULTIPLE_BITFIELDS
|
|
- refactor: refactored fermichem vars, moved impure chems into their own reagents
|
|
subtype
|
|
- bugfix: Fixes small residues of chems that won't go away!
|
|
- tweak: tweaked beaker health and allows use of syringes/droppers on chem_heaters
|
|
- soundadd: added a sound for when beakers take temperature damage.
|
|
- imageadd: added some icons for melting beakers
|
|
- refactor: refactored how beakers take damage
|
|
- bugfix: fixes how beakers would only take one instance of damage on pH damage
|
|
- bugfix: fixes Janitor grenades.
|
|
- bugfix: fixes reaction mechanics at low volumes
|
|
- bugfix: stops reactions constantly bubbling on the edge of reaction temperature
|
|
- bugfix: stops small amount reactions from occurring, and prevents disappearing
|
|
tiny numbers
|
|
- tweak: Reduced minimum reaction volume from 1 to 0.01
|
|
- refactor: cleaned up Fermichem
|
|
- rscadd: Adds Jacqueline the Pumpqueen and her familiar Bartholomew for the spooky
|
|
season
|
|
- soundadd: Adds a giggle
|
|
- imageadd: 'Adds cauldron, Jacq and Jacq o lanterns, and a costume for halloween!
|
|
mapedit: adds a new landmark so Bartholomew can spawn somewhere sensible.'
|
|
- bugfix: fixes food reactions and explosion runtimes,
|
|
- bugfix: fixes the too much yes problem
|
|
- bugfix: Heart, Tongue and stomach regen.
|
|
- bugfix: lung damage threshholds.
|
|
- bugfix: Graft synthtissue
|
|
- bugfix: Skeleton's burning for no reason
|
|
- bugfix: Organ freezing handling.
|
|
- bugfix: Fixes chemistry books to point to the right wiki, and keeps tg's just
|
|
in case
|
|
- tweak: Changes top right wiki button location to go to both wikis
|
|
- bugfix: fixed Jacq's fondness for the AI
|
|
Ghom:
|
|
- code_imp: minor clean up on hydroponics reagent containers.
|
|
- bugfix: fixes the perpetual lack of moisture that has affected genitalia descriptions
|
|
since, like, forever.
|
|
- rscadd: implements the arousal state for mammary glands.
|
|
Ghommie:
|
|
- bugfix: Fixes many possible situations of null icons for cit races' bodyparts.
|
|
- imagedel: Removes duplicate slimepeople' sprites.
|
|
- code_imp: Purges that draw_citadel_parts().
|
|
- code_imp: Fixes ISINRANGE_EX using the wrong relational operator.
|
|
- tweak: The kindle status effect stun duration now properly proportional to the
|
|
owner's remaining health.
|
|
- tweak: Clockwork cult's kindle now affects silicons.
|
|
- tweak: Cyborg mounted disablers/tasers/lasers now slowly self-recharge off the
|
|
cyborg user's power cell instead of draining from it directly.
|
|
- tweak: Borg rechargers now properly recharge the borg module's energy guns.
|
|
- bugfix: Prevents a couple more special/mounted guns from being preserved on cryo
|
|
- balance: Halved borg energy guns self-recharge delay and increased their cell
|
|
capacity by 3/4
|
|
- bugfix: Fixes chemical patches always checking the suit slot even if the targetted
|
|
limb was the head.
|
|
- bugfix: Skeleton, nightmare and golem races are once again available to get chemical
|
|
patches applied onto.
|
|
- rscadd: Adds two cartons of space milk to the space skellie pirates cutter's fridge.
|
|
- refactor: Refactored implants to not be located inside mobs codewise, akin to
|
|
organs.
|
|
- bugfix: Fixed gps tracking implants.
|
|
- bugfix: Fixed item not being dumped out of storage implants onto the owner's turf
|
|
upon removal.
|
|
- bugfix: Fixes cult potentially stalling if the target is erased from existence
|
|
without being sacced.
|
|
- balance: Nukes the stunprod's 3 seconds delay.
|
|
- bugfix: Fixes teleprods.
|
|
- bugfix: Stops pulls of resting mobs breaking off whenever you swap turfs with
|
|
someone else because of crawling delays.
|
|
- bugfix: fixes IAA.
|
|
- balance: EMPs now flick off stunbatons, they can be turned back on immediately
|
|
by the user anyway.
|
|
- balance: Stunbatons now very slowly consume charge whilst kept on, at a rate of
|
|
4/1000th of a standard batoning charge cost per tick.
|
|
- balance: Softened up the charge cost checks to stop the above update from practically
|
|
reducing the maximum uses of a stun baton by one. Now, should the remaining
|
|
charge be lower than the hit cost, the resulting stun will be be proportional
|
|
to the remaining charge divided by the hitcost, within a limit under which the
|
|
stun batoning just won't happen.
|
|
- balance: Buffs condensed capsaicin, a yet another feature previously dunked by
|
|
stam combat.
|
|
- balance: speeds up pepper spray puffs.
|
|
- balance: Buffed krav maga leg sweep stun and stamina damage. On the other hand,
|
|
it's now unable to be used on already lying targets.
|
|
- bugfix: fixes eyestabbing people with cutlery while being a pacifist.
|
|
- bugfix: Reduces goonchat lag from being blasted by pellets and bullets repeatedly
|
|
whilst wearing armor by properly removing the armor protection texts this times.
|
|
- spellcheck: also reduced the size of armor protection messages in general. they
|
|
clog up the chat box.
|
|
- bugfix: Fixes stunbatons icon not properly updating on cell removal and insertion.
|
|
- tweak: Allows lower charge cells to be used with stun batons, and thus single
|
|
use crapshots batons.
|
|
- balance: Adds in a 7 seconds delay to the jackhammer dismantling a superheated
|
|
clockwork wall.
|
|
- tweak: escape pods emergency suits storage can now be busted open by emags or
|
|
excessive damage.
|
|
- bugfix: Fixes alt click bypassing the escape pods' suits storage lock.
|
|
- bugfix: Fixes emags wasting charges on un-emaggable & co stuff.
|
|
- code_imp: Ported some radials code updates.
|
|
- rscadd: Ported the RCL wiring menu and a comfier RCD interface.
|
|
- tweak: A milder combat stance message will show up if the user switch combat mode
|
|
on while on help intent.
|
|
- spellcheck: Properly rewords the extinguisher's instructions on how to empty it
|
|
on the floor since it was changed to be a screwdriver action instead of Alt
|
|
Click a while ago.
|
|
- rscadd: Reskinnable PDAs. A related game preference.
|
|
- refactor: Refactoring the pda, pda painter, obj reskinning and chameleon pda a
|
|
bit to support this feature.
|
|
- imageadd: more PDA sprites and ported reskins.
|
|
- refactor: turned virtual reality into a component datum, which is then applied
|
|
to spawned virtual mobs. This fixes mob transformations (such as wabbajack and
|
|
monkeyizing) breaking the previously hardcoded behaviour and trapping you in
|
|
VR, also enabling a more concrete virtual reality inception experience.
|
|
- bugfix: Fixes power cells being unable to be rigged. Also prevents them from starting
|
|
processing on init if they don't self recharge.
|
|
- bugfix: Fixes many, little or otherwise, issues with the stunbaton status refactor.
|
|
- bugfix: The sacrificial target icon will now display onto the cult objective ui
|
|
alert once again.
|
|
- bugfix: Stopping borgs from sprinting into negative cell charge.
|
|
- tweak: The default amount of z-levels reserved specifically for space ruin generation
|
|
has been increased from 1 to 2
|
|
- tweak: 'Moving some tablecrafting recipes to the appropriate categories: Kitty
|
|
ears and lizard cloche hats to "clothing"; Hot dogs to "Sandwichs"; Cuban carb,
|
|
fish and chips and fish fingers to "Fish".'
|
|
- bugfix: Fixes the not-a-sandwich recipe being M.I.A.
|
|
- rscadd: Adding in peanuts, peanut butter, peanut butter toasts and sandwiches,
|
|
and the PB&J sandwich. The peanuts contain a little bit of extractable cooking
|
|
oil (similarly to soy beans) and can be microwaved or dried in a drying rack
|
|
to make roasted peanuts, which can be mixed in a all-in-one-grinder for peanut
|
|
butter, required to make those sandwiches.
|
|
- balance: Buffed wizard and artificier's Magic Missile, wizard and xeno queen's
|
|
Repulse and juggernaut's Gauntlet Echo.
|
|
- bugfix: Fixes flashlights being unable to be used for rudimentary eyes and mouth
|
|
exams.
|
|
- rscadd: Adds in a grey jumpsuit to the loadout choices, restricted to Assistants.
|
|
- bugfix: Fixes CWC construct shells being visible as ghost role to latejoiners.
|
|
- imageadd: new sprites for the flechette gun, its magazines and the toy ray gun
|
|
- tweak: Merges the end-of-shift and its shuttle autocall announcements into one.
|
|
- bugfix: Prevents the end-of-shift shuttle from being recalled (even if to no avail).
|
|
- bugfix: Fixes being able to teleport papers to your location with TK.
|
|
- bugfix: Fixed some monkey-code shenanigeans making items sometimes disappear from
|
|
pickpocketing.
|
|
- imageadd: New sprites for the some pda cartridges.
|
|
- tweak: The crew monitor's entry for the Quartermaster will now appear bolded,
|
|
while HoP's will be of the same color of the service/unknown/other jobs.
|
|
- bugfix: emergency pods' storage will now properly work.
|
|
- bugfix: The PDA skin preference will now properly save up.
|
|
- tweak: Changed the default PDA icon var to match the default PDA skin preference.
|
|
- bugfix: Fixing the `(pointless) badassary` category appearing between the `dangerous
|
|
and conspicious` and `stealthy and inconspicious` categories.
|
|
- bugfix: Combat gloves plus now properly use the combat gloves sprite.
|
|
- bugfix: Fixes the space ninja's energy netting.
|
|
- rscadd: Adding one pAI to the wizard shuttle and ERT prep room
|
|
- bugfix: Fixes the rocket launcher being unreloadable.
|
|
- balance: Buffed its accuracy a bit.
|
|
- tweak: Replaced the grenade launcher emagged minesweeper loot with the rocket
|
|
launcher like it was originally supposed to be.
|
|
- imageadd: 'Tweaked the :b: emoji.'
|
|
- rscadd: Rubber Toolboxes.
|
|
- rscadd: 'Porting in two bar signs: Cyber Sylph''s and Meow Mix.'
|
|
- bugfix: Fixing stamina damage melee weaponry being unusable by pacifists, and
|
|
still damaging objects and triggering electrified grilles when thrown.
|
|
- refactor: refactored underwears to allow custom color preferences, instead of
|
|
manually colored sprites.
|
|
- rscdel: The aforementioned manually colored pieces. Some of your char preferences
|
|
may have been resetted as result.
|
|
- rscadd: 'More underwear choices, including: Bowling shirts, long johns, a tank
|
|
top, fishnets, more bee socks, bee t-shirt and bee boxers (original PR for the
|
|
latter three by nemvar from /tg/station).'
|
|
- tweak: random bodies will now have random underwear again.
|
|
- bugfix: Dressers will now properly change undergarment again.
|
|
- tweak: Toned down many species' female chest sprites to fit the smaller cups.
|
|
- bugfix: Fixed some body parts sprites inconsistencies, such as the W/E female
|
|
and male chest sprites being the same in some species, and jellypeople's legs
|
|
being one tile off on W/E
|
|
- bugfix: Fixing baklava pies a bit.
|
|
- tweak: Sweaters now cover groins too.
|
|
- balance: Improved the zelus flask to be more viable for bottle smashing than the
|
|
average barman's selection.
|
|
- code_imp: Very slight bottle smashing code clean up, stupid const vars.
|
|
- bugfix: Fixes krav maga gloves, wizard spells knockdowns.
|
|
- tweak: Added in an alert pop up to the cult convertees, on top of the older "click
|
|
here to become a blood cultist" chat message.
|
|
- tweak: The convertee's screen will now flash red to fit in the aforementioned
|
|
message's fluff.
|
|
- spellcheck: Made said message less verbose.
|
|
- rscadd: Towels. Crafted with 3 sheets of cloth, they can be worn on head, suit
|
|
and belt slots even without uniform, or laid flat on the floor. Sprites from
|
|
Baystation and Aurora Station.
|
|
- rscadd: You can combat mode right click people while wielding rags and towels
|
|
to pat out their flames (to no use for rags) or otherwise drying them out.
|
|
- balance: toned down the stamina costs of some of the bulkier weapons.
|
|
- code_imp: repathed hypereutactic blades to be a subtype of dual sabers. Way less
|
|
copypasta.
|
|
- bugfix: Fixing CX Shredder guns not accepting standard flechette mags.
|
|
- bugfix: Fixing missing magpistol magazines icon states.
|
|
- rscadd: sort of overhauled darkmode/lightmode to /vg/station's, also reincluding
|
|
the pre-existing black'n'white theme.
|
|
- bugfix: Fixed LOOC color, fixed .userlove and .love span classes being a bit too
|
|
blurry on dark mode.
|
|
- rscadd: The syndicate base's bathroom is now fitted with a shower, and a special
|
|
towel.
|
|
- bugfix: Fixed many issues with towels.
|
|
- tweak: The dry people off with rags/towels action can only be done if the object
|
|
is NOT moist with reagents now. Also cleans banana creaming.
|
|
- rscadd: Towels deal more damage while soaked with reagents.
|
|
- rscadd: You can now squeeze rags/towels with Alt-Click.
|
|
- rscdel: deleted an old and crappier towel sprite that got in the way.
|
|
- bugfix: Fixes Pubby's disposal conveyor belts and lack of a second lawyer spawner.
|
|
- code_imp: Cleaned up the absolute state of the arousal module.
|
|
- refactor: refactored exhibitionism into a quirk.
|
|
- tweak: arousal states won't persist after death.
|
|
- bugfix: Fixes testicles size adjective thing.
|
|
- bugfix: undergarments toggling now works instead of just making underwear disappear
|
|
and not come back.
|
|
- tweak: The "Always visible" genitals setting will now display them above clothes.
|
|
- bugfix: combat pushes will now properly stop targets from using firearms, and
|
|
will disarm the firearm if performed a second time, and also slow down people
|
|
by 15%, and won't push people on tables blocked by shutters or other dense object
|
|
anymore.
|
|
- bugfix: Fixes CHECK_BITFIELD macro.
|
|
- bugfix: Fixes hypovials being unable to transfer out liquids or be refilled by
|
|
large dispensers like water tanks.
|
|
- bugfix: Fixes chem-masters machineries not dispensing newly made pills inside
|
|
loaded in pill bottles.
|
|
- rscadd: Stunswords now fit in the captain's sabre sheat.
|
|
- rscadd: reworked ninja's stealth mode. Increased invisibility, but engaging in
|
|
combat, attacking or throwing things, bumping people will temporarily lower
|
|
it.
|
|
- rscadd: Ninja shoes are even stealthier.
|
|
- code_imp: cleaned up some 2014 tier processing code horror.
|
|
- tweak: the oxyloss fullscreen overlays now also take in consideration 1/5 of the
|
|
user stamina loss.
|
|
- rscadd: When you're jogging, you will only slip on water if you have more than
|
|
20% staminaloss, for real this time.
|
|
- imageadd: Different cuffs now come with different worn overlays instead of a generic
|
|
one.
|
|
- bugfix: High luminosity eyes can now be properly deactivated and won't illuminate
|
|
your surroundings again until turned back on.
|
|
- bugfix: Fixes freshly cloned people starting with undershirts. Fixes random characters
|
|
possibly rolling with undergarments of the opposite gender (Doesn't affect preferences'
|
|
freedom of choice).
|
|
- balance: MRE menu 3 has cuban nachos instead of a chili now.
|
|
- bugfix: Removed the illustration overlay from MREs, looks pretty weird otherwise.
|
|
- rscadd: MRE menu 4, vegetarian.
|
|
- bugfix: fixes a few bad touchs on combat mode pushing.
|
|
- bugfix: Fixes clock cult Abscond scripture not dragging pulled mobs into Reebe.
|
|
Also fixes blood cult tele runes teleporting you from the source turf to the
|
|
source turf.
|
|
- bugfix: fixes clock cult mass recall.
|
|
- bugfix: Fixes underwear colors a bit.
|
|
- bugfix: Fixes Blood Cult conversion prompts
|
|
- rscdel: Removes an obnoxious temporary overlay var.
|
|
- bugfix: colorable socks can be colored again.
|
|
- bugfix: Fixed undergarments color preferences resetting each round.
|
|
- bugfix: Fixed a few dozen suits' body coverage inconsistencies. These changes
|
|
shouldn't affect armor and utility vests for most.
|
|
- bugfix: Fixed clown shoes and work boots.
|
|
- bugfix: Fixed some overlay bug that happens when legcuffed and then handcuffed.
|
|
- balance: Slowed down police baton and tele baton speed by 75%, should be still
|
|
be faster than the legacy speed (2 seconds) by 0.6 seconds. Telescopic batons'
|
|
stamina cost per swing is now on par with police batons, ergo more expensive.
|
|
- bugfix: Fixed undershirts n socks colors prefs.
|
|
- bugfix: You can now alt-click to rotate machinery such as the tachyon-droppler
|
|
array or emitters again.
|
|
- bugfix: Sofas can't be wielded and transformed back into plain chairs anymore.
|
|
- rscadd: Enables emojis for PDA messages.
|
|
- balance: Removes revenant blight's shabby toxin damage in favor of mood maluses,
|
|
and a dangerous necropolis curse if not cured in time. Remember
|
|
- tweak: Blood cult altar, forge and archives now use radial menus.
|
|
- bugfix: Fixed some machineries' UIs.
|
|
- tweak: blood and clock cultists messages from metabolizing
|
|
- bugfix: Fixed advanced medical scanners borg upgrades.
|
|
- bugfix: Fixes certain borg upgrades being unapplicable on dogborg counterparts
|
|
of the target cyborg type.
|
|
- bugfix: Fixed people being shovable hrough windows, windoors and the such.
|
|
- rscadd: You can now shove people into disposal bins.
|
|
- refactor: refactored altdisarm(), ergo the "shoving people around" proc.
|
|
- tweak: war ops is now lowpop friendly and doesn't require roughly 54 starting
|
|
players anymore.
|
|
- rscadd: Singularity beacons now also moderately increases the odds meteor waves,
|
|
while lowering their estimeed arrival countdown.
|
|
- bugfix: non-alphanumeric graffiti decals will no longer display as "letter".
|
|
- balance: Nerfs cyborg disabler and its internal power cell to hold 25 disabler
|
|
beam shots rather than 43/44, just like a normal disabler.
|
|
- bugfix: Adds some missing species_traits for cloth, clockwork and cult golems.
|
|
- rscadd: Added towel linen bins, found in dormitory restrooms. Also enhanced the
|
|
bedsheet bins found in some stations' dormitories
|
|
- imageadd: Resprited bedsheet bins in 3/4 perspective
|
|
- tweak: Made SDGF ghost poll message less verbose, made the experimental cloner's
|
|
complaint with the former, and added ghost poll ignore options for both.
|
|
- bugfix: fixing some related onmob sprites issues with the above accessory.
|
|
- bugfix: Teleprods work on non-carbons mobs now.
|
|
- bugfix: Fixed tracking implant teleport issues.
|
|
- balance: Increased stunbatons power cell depletion rate when left on by 50%.
|
|
- bugfix: Gorlex Marauders are pleased to announce non-slip grooves were given to
|
|
their .50 sniper rifles, and thus shouldn't accidentally flop on the floor like
|
|
pocket spaghettis whenever taken out of a bag anymore.
|
|
- bugfix: Silicons can now operate teleporter, medical and security records console
|
|
from a distance again.
|
|
- bugfix: Fixed custom say emotes conflict with drunk memes.
|
|
- bugfix: Fixes identity transfer (envy knife, changeling transformation, making
|
|
a vr avatar) not copying digitigrade legs.
|
|
- bugfix: Fixes temporary transformation sting triggering heart attacks on heartless
|
|
humans.
|
|
- bugfix: Fixed mobs folded inside bluespace bodybags getting their clothing and
|
|
items deleted when passing through a recycler.
|
|
- bugfix: The alien-bursting-from-your-thorax and the xeno "hud" embryo stage images
|
|
will now properly delete them once the embryo egg lifecycle is complete.
|
|
- bugfix: Fixed artificier lesser magic missile.
|
|
- bugfix: Phantom thief masks will now fancy your combat mode yet again.
|
|
- bugfix: Fixed gulag teleporter stripping the user of stuff it really shouldn't
|
|
(like storage implant bags).
|
|
- bugfix: fixing cydonian armor a bit.
|
|
- imageadd: Resprited wooden and critter crates.
|
|
- imageadd: Improved the Cyber Sylph' good yet cumbersome bar sign a little.
|
|
- bugfix: Cyborgs can now use camera consoles on the edge of their widescreen. These
|
|
consoles are also TK friendly now.
|
|
- imageadd: Updated gang dominator sprites.
|
|
- bugfix: Miner borgs can again have installed PKA mods.
|
|
- bugfix: Fixed invisible blackberry n strawberry chocolate cake slices.
|
|
- bugfix: Nuke ops / adminbus combat mechs will no longer spawn with tracking beacons.
|
|
- imageadd: Arcade machine directional sprites.
|
|
- tweak: 'lowered the arcade''s random plush / other prizes ratio from 1 : 2.5 circa
|
|
to 1 : 5. Dehydratated carps and the awakened plush can not be achieved this
|
|
way anymore.'
|
|
- imageadd: Added armrests overlays to sofas and tweaked their sprites a little.
|
|
- bugfix: Fixed dogborg sleepers. Just don't tell me what is exactly fixed, cause
|
|
I don't want to find out.
|
|
- bugfix: Buffed the deep space familiar gorilla against runtimes.
|
|
- imageadd: Updated ratvarian computer sprites.
|
|
- bugfix: Fixed storage implant transplant.
|
|
- bugfix: Refactored how Jacqueen teleportation destination is selected, preventing
|
|
them from teleporting on off-station holopads.
|
|
Ghommie && Kevinz000:
|
|
- balance: Lichdom and necromantic stone skeletons are now of the spaceproof kind
|
|
too.
|
|
- tweak: skeletons now also like dairy products.
|
|
- rscdel: Halloween roundstart skeletons and zombies are no more spaceproof.
|
|
- rscadd: You can choose to set your species to zombie or skeleton through the pride
|
|
mirror yet again, Alas they are not of the spaceproof kind either.
|
|
Ghommie (Credits to Kmc2000 for the original PR):
|
|
- rscadd: Porting in MRE boxes from Yogstation. But be careful, eating possibly
|
|
expired MREs found in maintenance comes with an unrealistically large (actually
|
|
small) chance of food poisoning. Otherwise just bail out and order actually
|
|
safe-to-eat MREs from cargo for 2000 credits.
|
|
Ghommie (Original PR by Dennok):
|
|
- bugfix: Now areas_in_z get areas spawned by templates and blueprints.
|
|
Ghommie (Original PR by Dreamweaver):
|
|
- rscadd: Nanotrasen has received word of a high-tech research facility that may
|
|
contain advancements in bluespace-based research. Any crew members who become
|
|
aware of its whereabouts are to report it to CentCom immediately and are restricted
|
|
from sharing said info.
|
|
- refactor: The turf reservation system now dynamically creates new z levels if
|
|
the current reserved levels are full.
|
|
Ghommie (Original PR by JJRcop):
|
|
- rscadd: 'Ports in more emojis, including : flushed :'
|
|
Ghommie (Original PR by LaKiller8):
|
|
- bugfix: Goonchat options should now save properly.
|
|
Ghommie (Original PR by Vile Beggar):
|
|
- rscadd: Warden now has an added drill hat in his locker. You can change the loudness
|
|
setting of it by using a screwdriver on it. Use wirecutters on it for a surprise.
|
|
Ghommie (Original PR by coiax):
|
|
- refactor: atom/var/container_type has been moved into datum/reagents/var/reagents_holder_flags.
|
|
There should be no visible changes to effects.
|
|
Ghommie (Original PR by nemvar):
|
|
- rscadd: Botanists can now get beeplushies (or cultivator and bucket) as an heirloom.
|
|
- bugfix: Clowns and mimes will now properly pick either a can of paint or their
|
|
brand as heirloom now.
|
|
Ghommie (Original PR by tralezab):
|
|
- bugfix: Fixes an issue with spontaneous appendicitis picking incompatible mob
|
|
biotypes.
|
|
Ghommie (Original PRs by Tortellini Tony and BuffEngineering):
|
|
- bugfix: E-cigs will continue to display their setting after being emagged.
|
|
- bugfix: Vapes now come out of the mouth. fix Fixes an E-cig initialize() runtime.
|
|
Ghommie (Original PRs by nemvar and Rowell):
|
|
- rscadd: Added beekini bras and panties, thigh-high and knee-high bee socks.
|
|
Ghommie (by Arkatos):
|
|
- bugfix: Fixed an issue with a Lizardwine drink crafting, where a final product
|
|
would contain unwated 100u of Ethanol.
|
|
Ghommie (by Floyd / Qustinnus, Arathian):
|
|
- rscadd: The robotocist now has robe to show his love for toasters
|
|
Ghommie (by nemvar):
|
|
- tweak: Dwarfs are now more robust.
|
|
Ghommie (original PR by 4dplanner):
|
|
- bugfix: thrown objects (but not mobs) no longer hit the thrower
|
|
- bugfix: mirror shield rebound no longer depends on the original thrower's momentum
|
|
Ghommie (original PR by 81Denton, kriskog and nemvar):
|
|
- spellcheck: Sleepers now show a message if players try to unscrew the maintenance
|
|
hatch while they're occupied or open. Fixed typos in sleeper/organ harvester
|
|
messages.
|
|
- tweak: Sleepers and dna scanners can now be pried open with crowbars.
|
|
- tweak: You can open and close sleepers and dna scanners by alt-clicking them.
|
|
- bugfix: The scanner's hatch now must be closed (on top of being unoccupied), just
|
|
like sleepers, before being screwdriverable. This fixes a tricky door stuck
|
|
issue with the machine.
|
|
Ghommie (original PR by AffectedArc07 and Shazbot):
|
|
- imageadd: Added 8 new sock styles
|
|
Ghommie (original PR by AffectedArc07):
|
|
- tweak: Religion is now a globalvar instead of being a subsystem for some reason
|
|
Ghommie (original PR by AnturK):
|
|
- bugfix: Supermatter now melt walls if it finds itself in one.
|
|
Ghommie (original PR by Anturk):
|
|
- rscadd: Recipe for fabled secret sauce can now be found in the deepest reaches
|
|
of space.
|
|
Ghommie (original PR by Barhandar:
|
|
- bugfix: Pumpkin meteors on Halloween now replace catastrophic meteor waves, instead
|
|
of ALL OF THEM.
|
|
Ghommie (original PR by CrazyClown12):
|
|
- tweak: The chloral hydrate inside of the sleepy pen is no longer slower acting
|
|
than chloral hydrate made in chemistry.
|
|
- tweak: The chloral hydrate inside of cookies synthesised by emagged borgs is no
|
|
longer slower acting than chloral hydrate made in chemistry.
|
|
- balance: Slight tirizene buff.
|
|
- rscdel: Delayed chloral hydrate
|
|
Ghommie (original PR by Denton):
|
|
- tweak: Nanotrasen has started shipping more types of bedsheets to its stations.
|
|
- rscadd: Added in Runtime, Pirate and Gondola bedsheets. The second one can also
|
|
be found in some pirate ships, while the last can be crafted from gondola hides.
|
|
- balance: You can no longer reveal the 'illegal tech' research node by deconstructing
|
|
.357 speedloaders, riot dart boxes, syndicate cigarettes, syndicate playing
|
|
cards or syndicate balloons.
|
|
Ghommie (original PR by Mickyan):
|
|
- bugfix: Fixed being unable to smother people using the damp rag
|
|
Ghommie (original PR by MrDoomBringer):
|
|
- bugfix: morgues have had their proton packs removed and as such no longer suck
|
|
in ghosts on closing.
|
|
Ghommie (original PR by MrDoomBringer, AnturK and YPOQ):
|
|
- bugfix: Explosions will no longer damage wizards in rod form, the supermatter
|
|
monitoring radio and megafauna GPS.
|
|
- bugfix: Supplypods no longer detonate their contents.
|
|
- bugfix: Fixed silicon items (e.g. cyborg modules) being destroyed by explosion
|
|
epicenters.
|
|
Ghommie (original PR by Naksu):
|
|
- code_imp: get_area() is now a define rather than a proc.
|
|
Ghommie (original PR by Nicjh):
|
|
- rscadd: Abductor console's select disguise option now uses a radial
|
|
Ghommie (original PR by ShizCalev):
|
|
- bugfix: Pineapple haters/lovers will get/no longer get pineapple pizzas respectively
|
|
from infinite pizza boxes.
|
|
- bugfix: As a non-human mob, hovering your cursor over an inventory slot while
|
|
holding an object in your active hand shouldn't runtime now.
|
|
Ghommie (original PR by Skoglol):
|
|
- code_imp: New helper proc for alt-click turf listing, bypasses any interaction
|
|
overrides.
|
|
- code_imp: Ghosts and revenants now use the new proc.
|
|
- bugfix: Ghosts can no longer toggleopen sleepers, adjust skateboard speed or close
|
|
laptops
|
|
- bugfix: Revenant can now alt-click turf to list contents.
|
|
- tweak: Revenant now slightly less nosy, use shift click to examine.
|
|
- tweak: Alt-clicking the same turf again no longer closes the turf listing tab.
|
|
- bugfix: Reduced ventcrawl lag greatly.
|
|
- bugfix: Mining bags will no longer drop ore into backpack.
|
|
- bugfix: Mining bags in backpack no longer interferes with other mining bags.
|
|
- bugfix: Fixes some storage size circumventions.
|
|
- tweak: Moved machine and computer frames below objects, parts are now always on
|
|
top.
|
|
- tweak: Moved structures (chairs, closets, windows, cult altars etc etc) below
|
|
objects.
|
|
- tweak: Moves mineral doors to airlock layers
|
|
- tweak: morgue/crematorium trays' layers shouldn't overlap bodybags' anymore.
|
|
Ghommie (original PR by SpaceManiac):
|
|
- bugfix: Disassembling a chem dispenser for the first time will no longer always
|
|
yield a fully-charged cell.
|
|
Ghommie (original PR by Swindly):
|
|
- rscadd: Arm-mounted implants that contain more than one item use a radial menu
|
|
instead of a list menu.
|
|
Ghommie (original PR by Tlaltecuhtli):
|
|
- bugfix: Other people's clothes burning no longer spam you
|
|
Ghommie (original PR by XDTM):
|
|
- bugfix: Reagents now stop their passive effects (for example, stun immunity) if
|
|
the liver stops working while they're active.
|
|
Ghommie (original PR by YPOQ):
|
|
- bugfix: Fixing roffle waffle, mushroom halluginogen and some invalid reagents.
|
|
- bugfix: Fixes clockwork armor not actually having armor.
|
|
Ghommie (original PR by cacogen):
|
|
- rscadd: The font size of all text in the chat window now scales
|
|
- tweak: High volume (megaphone/head of staff headset) is a slightly smaller
|
|
- tweak: Admins have slightly larger OOC text
|
|
Ghommie (original PR by coiax):
|
|
- code_imp: Randomly coloured gloves and randomly coloured glowsticks now have slightly
|
|
different typepaths, but otherwise function the same.
|
|
- code_imp: The Squeak subsystem has been renamed to Minor Mapping.
|
|
Ghommie (original PR by duckay):
|
|
- rscadd: Added better names and descriptions for blueshirt officer gear.
|
|
- rscadd: Added the above gear to the premium selection of the sectech
|
|
Ghommie (original PR by harmonyn):
|
|
- balance: Resisting out of bucklecuffs takes more/less time depending on the handcuffs
|
|
you used, i.e., fake handcuffs will not bucklecuff someone for ages.
|
|
- tweak: fake handcuffs shouldn't no longer demoralize restrained criminals scums.
|
|
Ghommie (original PR by monster860):
|
|
- bugfix: fixes advanced proccall
|
|
Ghommie (original PR by mrhugo13 on tgstation13):
|
|
- rscadd: The Syndicate has decided to equip their Syndicate leaders operative (Aswell
|
|
as their clown counterparts) with the new Combat Glove Plus! The new Combat
|
|
Glove Plus does everything the old boring Combat Gloves does but with the added
|
|
extra of learning Krav Maga upon wearing them, any other Syndicate operative
|
|
who wants to get in on the action will have to pay 5tc.
|
|
Ghommie (original PR by nemvar):
|
|
- imageadd: Some drinks have new icons or slightly altered icons. In particular
|
|
Wizz Fizz, Bug Spray, Jack Rose, Champagne and Applejack.
|
|
Ghommie (original PR by ninjanomnom):
|
|
- bugfix: Orbiting is a little more aggressive about staying in orbit. The wisp
|
|
as a result now correctly follows you over shuttle moves.
|
|
- bugfix: Gaps between sounds in some looping sound effects should no longer happen
|
|
as much under heavy server lag.
|
|
Ghommie (original PR by variableundefined):
|
|
- bugfix: Cancel button to assault pod destination selector.
|
|
Ghommie (original PR by wesoda25):
|
|
- balance: disembowelment no longer works on mobs that aren't dead or in critical
|
|
condition
|
|
Ghommie (original PRs by Akrilla, Arkatos and Denton):
|
|
- tweak: Sprays cans have a cap on how dark you can make objects. Art is uneffected.
|
|
- bugfix: Fixed a bug where you could get cyborg spraycans via pyrite extracts.
|
|
- rscadd: Added an infinite spraycan for admins to spawn.
|
|
Ghommie (original PRs by Denton and Skoglol):
|
|
- tweak: Reorganized the syndicate uplinks. Items are now mostly alphabetical, some
|
|
misplaced items moved to more fitting categories. Bundles, random item and TC
|
|
have been moved into a new category called "Bundles and Telecrystals". Gloves
|
|
of the North Star and Box of Throwing Weapons have been moved to Conspicuous
|
|
and Dangerous Weapons. Combat Gloves Plus have been moved to Stealthy and Inconspicuous
|
|
Weapons. Moved all implants into the Implants category.
|
|
- tweak: 'Added a new category to the uplink: Grenades and Explosives.'
|
|
Ghommie (original PRs by Floyd/Qustinnus, optimumtact, Denton and coiax):
|
|
- rscadd: You can now select what your pills will look like when making pills from
|
|
the Chem Master
|
|
- rscadd: Red pills can make you think.
|
|
Ghommie (original PRs by Jujumatic and PKPenguin321, respectively):
|
|
- rscadd: Minesweeper Arcade machines. The higher the difficulty setting, the better
|
|
the prizes will be.
|
|
- rscadd: Also keep your eye out for another new (and rare) arcade game!
|
|
Ghommie (original PRs by Kmc2000 and actioninja):
|
|
- rscadd: Added darkmode! You can opt-in to this by clicking the new toggle darkmode
|
|
button just beside the settings one.
|
|
- rscadd: Byond members will now have a new setting for their Antag OOC color, instead
|
|
of using their OOC one. (Antag OOC still locked under admin discretion though)
|
|
- rscdel: Default black'n'white windows style.
|
|
Ghommie (original PRs by Mickyan, Anturk, ShizCalev, nemvar and Naksu):
|
|
- rscadd: After rigorous mandatory art training for the crew, many new graffiti
|
|
styles are now available
|
|
- bugfix: Cleaned up some crayon and spraycan code for futureproofing.
|
|
- bugfix: Spraypainting blast doors no longer makes them see-through.
|
|
- balance: Paint remover now works on blast doors and the like.
|
|
- rscadd: Most objects can now be colored using a spray can.
|
|
- spellcheck: Added visible message to spraying objects and windows.
|
|
- rscadd: Colored lights now shine in different colours.
|
|
- rscdel: Removed individual buttons text in crayon/spraycan UI, speeding it up.
|
|
- bugfix: Text mode buffer is actually visible in the UI.
|
|
- tweak: Last letter of a text mode buffer no longer rotates out to be replaced
|
|
with "a", allowing the text mode to be used for individual symbols.
|
|
Ghommie (original PRs by Naksu and XDTM):
|
|
- bugfix: Transferring quirks now properly removes the roundstart trait from the
|
|
person losing the quirk.
|
|
- bugfix: Roundstart traits no longer block the removal of other sources of that
|
|
trait.
|
|
- code_imp: status traits are now a datum var, the accessors are now defines rather
|
|
than functions.
|
|
Ghommie (original PRs by Naksu and coiax, loser):
|
|
- code_imp: Cleaned up saycode
|
|
- bugfix: Taking mutadone while having the communication disorder brain trauma will
|
|
no longer spam your chat with messages.
|
|
- rscadd: IPCs now come with a subtype of robotic tongue without the omnilingual
|
|
ability, instead of innately having robotic voice spans.
|
|
Ghommie (original PRs by Nichlas0010 and ShizCalev):
|
|
- tweak: AI core display screen can now be set in character preferences.
|
|
- bugfix: AI core display screen will now be restore when revived.
|
|
- spellcheck: Corrected some inconsistent capitalization in the player preferences
|
|
screen.
|
|
- imageadd: Readded some forgotten AI sprites.
|
|
- bugfix: Fixed Hades AI death animation not playing.
|
|
- tweak: the AI icon-selection menu now uses a radial.
|
|
- imageadd: Added in the death icon_states for the "TechDemon" AI screen.
|
|
Ghommie (original PRs by ShizCalev and bobbahbrown):
|
|
- rscadd: Headsets now dynamically show in their description how to speak on any
|
|
channels they can use when held or worn.
|
|
- code_imp: Radio channels names and keys now use defines.
|
|
- tweak: The head arrival announcement will now be broadcast to the supply for the
|
|
quartermaster.
|
|
Ghommie (original PRs by ShizCalev):
|
|
- bugfix: Fixed a bug that allowed you to teleport an ID in your possession to a
|
|
PDA anywhere ingame.
|
|
- bugfix: Fixed an exploit allowing you to steal ID's/pens from PDA's not in your
|
|
possession.
|
|
- bugfix: Fixed an exploit allowing you unlimited control of a PDA's interface even
|
|
if it wasn't near you/in your possession.
|
|
- bugfix: Fixed Pride Mirror exploits.
|
|
- tweak: Corgi collars can now be removed!
|
|
- tweak: Updated the corgi & parrot inventory panels to use the same formatting
|
|
as other mobs
|
|
- bugfix: Fixed corgi inventory panels not closing properly.
|
|
- bugfix: Fixed the parrot inventory panel not closing properly if you're not able
|
|
to interact with it.
|
|
Ghommie (original PRs by ShizCalev, MrDoombringer, AnturK, bgobandit, 81Denton and actioninja):
|
|
- rscadd: Failsafe codes for uplinks are now available for purchase.
|
|
- rscadd: Nuke Ops now have the ability to purchase a usable RPG, the PML-9, as
|
|
well as a couple different types of rockets for it. you can also suicide rocket
|
|
jump with them!
|
|
- spellcheck: Improved Uplink item descriptions and formatting.
|
|
Ghommie (original PRs by ShizCalev, coiax and Tlaltecuhtli):
|
|
- bugfix: Caks will no longer override the bonus reagents provided in a donut when
|
|
frosting them.
|
|
- bugfix: Caks can no longer create frosted frosted jelly donuts.
|
|
- bugfix: Jelly donuts will no longer lose their vitamins when they're frosted.
|
|
- bugfix: Fixed chaos donuts potentially doubling the amount of reagents added when
|
|
microwaved with something else.
|
|
- bugfix: Donuts now always contain 1 sprinkles as was stated on the wiki. Frosted
|
|
donuts have a chance at adding an extra sprinkle.
|
|
- code_imp: Improved the code for ensuring that security members enjoy donuts and
|
|
security-themed alcoholic drinks.
|
|
- balance: neurotoxin doesnt insta stun but gives you limb paralysis overtime and
|
|
heart attacks if it stays in for too long and it is also alcholic
|
|
- balance: beepsky smash now summons imaginary beepskys that deal stamina damage
|
|
instead of outright stunning
|
|
Ghommie (original PRs by Time-Green and Qustinnus):
|
|
- tweak: loot crates can't explode after unlocking anymore
|
|
- bugfix: jumping into loot crates no longers causes them to go boom
|
|
- bugfix: You can now deconstruct abandoned crates with a welder without making
|
|
them go boom. After unlocking them, of course.
|
|
Ghommie (original PRs by Tlaltecuhtli and nicbn):
|
|
- rscadd: alt click to eject beakers from chem masters + chem dispensers + grinders
|
|
+ chem heaters
|
|
- rscadd: hit chem master + chem dispenser + chem heaters with a beaker and if its
|
|
loaded with another it swaps em
|
|
- rscadd: All-In-One Blender UI uses a radial menu now. You can see the contents
|
|
and reagents by examining.
|
|
Ghommie (original PRs by XDTM, 4dplanner, nemvar and, yes, myself):
|
|
- code_imp: Merged tinfoil hat kind of protection into the anti_magic component.
|
|
- rscadd: Tinfoil hats can also be warped up from excessive dampening of mindray/though
|
|
control/psicotronic anomalies, or by simply being microwaved in an oven, and
|
|
become useless.
|
|
- rscadd: Immortality Talisman and Paranormal Hardsuit helmets now come with tinfoil
|
|
protection too (minus the paranoia and limited charges).
|
|
- balance: Genetics/Slime/Alien Telepathy and Slime Link are now stopped by tinfoil
|
|
protection.
|
|
Ghommie (original PRs by XDTM, optimumtact, Nichlas0010 and monster860):
|
|
- rscadd: 'Added Quantum Keycards, devices that can link to a quantum pad, and can
|
|
be used on any other quantum pad to teleport to its linked pad. spellchecking:
|
|
Renamed "Bluespace Teleportation Tech" tech node to "Bluespace Travel".'
|
|
- tweak: Moved roasting sticks from the "Bluespace Travel" to "Practical Bluespace".
|
|
- rscadd: Spraying holy water on tiles will now prevent cult-based teleportation
|
|
from using them as a destination point.
|
|
- tweak: Quantum, wormhole and magic teleportation is no longer disrupted by bags
|
|
of holding.
|
|
- bugfix: You are now also blocked from teleporting IN to no-teleport areas, not
|
|
just out of them.
|
|
- tweak: Quantum teleportation now makes pretty rainbow sparks instead of the normal
|
|
ones.
|
|
- bugfix: Non-bluespace teleportation (spells etc.) no longer makes sparks.
|
|
- bugfix: Fixed teleportation deleting mob spawners like golem shells and ashwalker
|
|
eggs.
|
|
? Ghommie (original PRs by carshalash, GranpaWalton, BebeYoshi & Hexmaniacosanna,
|
|
Fire Chance, Ordonis, Krysonism and OnlineGirlfriend)
|
|
: - tweak: Reduced booze power of Mead, Red Mead, and Irish Cream.
|
|
- tweak: Increased booze power of Grappa.
|
|
- rscadd: Added a new premium drink to the soda machine called "Grey Bull" which
|
|
gives temporary shock resistance
|
|
- rscadd: A new drink called Blank Paper was added to the bar menu, it was made
|
|
by a mime and it represents a new start.
|
|
- rscadd: 'Adds a variety of fine alcoholic beverages for discerning patrons of
|
|
the bar: Wizz Fizz, Bug Spray, Champagne, Applejack, Jack Rose, Turbo, Old
|
|
Timer, Rubberneck, Duplex, Trappist Beer, Blazaam and Planet Cracker!'
|
|
- rscadd: 'Also more nonalcoholic drinks: Cream Soda, Lemonade and Red Queen.'
|
|
- rscadd: Packs of a novel artificial sweetener have been added to the kitchen
|
|
vendor.
|
|
- rscadd: Bottles of trappist beer and champagne are now available in the premium
|
|
seection of the booze-o-mat.
|
|
- rscadd: Juicing parsnips now yields parsnip juice.
|
|
- rscadd: Maintenance peaches.
|
|
- bugfix: Grape soda now cools you down like other sodas.
|
|
- tweak: tweaked the Arnold Palmer recipe, it now uses lemonade.
|
|
- imageadd: Added new drink, bottle, vomit and peach can sprites.
|
|
Ghommie (original PRs by grandpawalton and Mickyan):
|
|
- tweak: the contents on the smartfridge icon now change depending on how many items
|
|
it contains
|
|
- bugfix: opening the maintenance panel of smartfridges now correctly updates the
|
|
icon
|
|
- bugfix: Screwing a disk compartmentalizer no longer makes it look like a smartfridge.
|
|
Ghommie (original PRs by nicbn and coiax):
|
|
- rscadd: Microwave UI uses a radial menu now. You can see the contents by examining.
|
|
- rscadd: Microwaves have a single wire accessible when open, the activation wire.
|
|
When cut, the microwave will no longer function, when pulsed, the microwave
|
|
will turn on.
|
|
- rscadd: Stabilized dark purple extracts now cook items in your hands, rather than
|
|
dropping the cooked item on the floor.
|
|
Ghommie (original PRs by ninjanomnom and nemvar):
|
|
- bugfix: Trays now scatter their contents when used for attacks, like they are
|
|
supposed to.
|
|
Ghommie (original PRs by ninjanomnom, coiax, yoyobatty):
|
|
- bugfix: Fixed slaughter demons not getting a speed boost when exiting a pool of
|
|
blood. Fixed slaughter demon giblets not being visible.
|
|
Ghommie (original PRs by subject217, AarontheIdiot, pireamaineach, Gousaid67 and SouDescolado):
|
|
- balance: Removed plasmamen species speedmod in favor of a slowdown for envirosuits.
|
|
- rscadd: Nanotrasen has began deploying departementalized enviro plasmasuits to
|
|
the station! plasmamens can now benefit from some of the bonuses aswell as the
|
|
color pattern of their job, while allowing others to easily determine their
|
|
profession!
|
|
- bugfix: Benevolent Nanotrasen makes gulag available for everyone! (Plasmamen retain
|
|
their equipment and don't die.)
|
|
- rscdel: Removes code that theoretically limits plasmamen from being clowns and
|
|
mimes, but actually doesn't.
|
|
Ghommie (original PRs by zeroisthebiggay, AnturK, MrDoomBringer, Cobby, ATHATH, optimumtact, GranpaWalton, Skoglol):
|
|
- bugfix: Blob overminds, sentient diseases, etc. can no longer dump out boxes.
|
|
Sorry gamers.
|
|
- rscadd: Sentient Disease now has almost all symptoms at its disposal.
|
|
- code_imp: Adding single-symptom disease abilities is super easy now.
|
|
- bugfix: Sentient Disease can now hear (not sure if this was a bug or intentional).
|
|
- rscadd: Sentient Disease is a linguist and knows all languages. Still cannot speak.
|
|
- tweak: Gives Sentient Diseases a medical hud to observe their victims further
|
|
with.
|
|
- bugfix: Fixes and moves around some on_stage_change() and Start()-related things
|
|
for virus symptoms and (sentient) diseases.
|
|
- bugfix: The inorganic biology symptom should work properly now when bought by
|
|
a sentient disease.
|
|
- bugfix: Oxyloss icon no-longer shows up when someone has the self respiration
|
|
symptom
|
|
- tweak: The self respiration now makes you not contract diseases through the air
|
|
and not breathe in smoke
|
|
- bugfix: Sentient diseases can no longer pick two cures that react and disappear
|
|
when eaten.
|
|
- balance: Sentient disease cures are now consistently harder, will only pick cures
|
|
from tier 6 and up.
|
|
- bugfix: Disease cures should now stay the same for all infected mobs.
|
|
- rscadd: The regenerative coma symptom has a new resistance 4 threshold effect!
|
|
Said threshold effect will give hosts of the symptom's virus the TRAIT_STABLECRIT
|
|
trait if its threshold is met.
|
|
- bugfix: An obscure, probably never reported before bug that may or may not exist
|
|
involving sentient diseases and the self-respiration symptom should be fixed
|
|
now (if it even existed in the first place).
|
|
- balance: The cooldown time between each removal or addition of a symptom for sentient
|
|
diseases has been brought down from an agonizingly long 2 minutes to a more
|
|
reasonable 1 minute.
|
|
Ghommie (original pr by Dennok on tgstation):
|
|
- bugfix: Now you don't lose your pulled thing on the z level edge.
|
|
GrayRachnid:
|
|
- rscadd: Added windoors to all the flaps on delta.
|
|
- balance: rebalanced k9dogborgs
|
|
Hatterhat:
|
|
- rscadd: Magnetic pistols now fit in boot pockets - jackboots, workboots, etc.
|
|
- tweak: literally every pistol subtype fits in shoes now. go wild.
|
|
Hippie Circuit Port:
|
|
- rscadd: Added all Atmospheric Circuits
|
|
- rscadd: Added the ability to color data disks
|
|
- rscadd: Added Selection and Storage Examiner Circuits
|
|
- rscadd: Added Smoke, Extinguisher, and Beaker Connector Circuits
|
|
- rscadd: Added Inserter, Renamer, Redescriber, and Repaint Circuits
|
|
- rscadd: Added MMI Tank and pAI Connector Circuits (The possibilities are endless!)
|
|
Improving and Balancing Cyborgs:
|
|
- rscadd: Added Crew Pinpointer to Security Borg
|
|
- rscadd: Added Crew Monitor to Medical Borg
|
|
- rscadd: Added Crew Pinpointer to MediHound Borg
|
|
- tweak: Made the Disabler_Cooler compatible with both Security Borg and K9 Borg
|
|
- tweak: Changed the Warning Text upon selecting Security or K9 module
|
|
ItzGabby:
|
|
- rscadd: Bat Species parts for more leeway for character customization.
|
|
- code_imp: Alphabetized decor wing selection window in character creator for simplicity.
|
|
JTGSZ:
|
|
- tweak: Added one more gang boss slot bringing total to 4 from 3
|
|
- bugfix: Fixed Gang Boss being able to be deconverted
|
|
- tweak: Gave Qualifies_for_Rank Check back its checks in job controller.
|
|
- rscadd: Optional species based clothing restrictions
|
|
- tweak: Gang Dominator excessive wall check tweaked to 25 open turfs
|
|
- bugfix: Gang Dominator no longer functions off-station.
|
|
- rscadd: Adds more control over species based offsets.
|
|
- bugfix: qualifies_for_rank now checks latejoin menu
|
|
- rscadd: Added Halloween Dwarves, for Halloween... Yep.
|
|
- bugfix: Can flip pipes once more.
|
|
- bugfix: barricade girder walls use PlaceOnTop instead of new
|
|
Linzolle:
|
|
- rscadd: ability to quickly max sensors
|
|
- bugfix: atmos helmet visual bug
|
|
- bugfix: supply display are now properly on the wall
|
|
- tweak: consistency in hop and cap berets
|
|
- tweak: slime people now enjoy eating toxic food and it will not disgust them
|
|
- bugfix: hos trenchcloak now properly has a sprite on digi characters
|
|
- rscdel: duplicate definition of hos and sec skirts
|
|
- bugfix: Krav Maga leg sweep now works properly.
|
|
- rscadd: shoes can have a different icon used for their item and mob icons
|
|
- bugfix: combat gloves plus having no mob icon
|
|
- rscadd: inhands sprite for rainbow knife
|
|
- tweak: colour of highlight on the regular knife when held in the right hand
|
|
- rscadd: mining shuttle console can now be printed after computer consoles have
|
|
been researched
|
|
- rscadd: can now carry people on your back by aggressive grabbing them while they
|
|
are laying down and then dragging their sprite onto yours.
|
|
- tweak: dragging people who are prone is now much slower, and carrying them will
|
|
allow you to move faster at the cost of taking 5 seconds to lift them up onto
|
|
your back.
|
|
- tweak: pacifists can now aggressive grab (cannot table slam people though)
|
|
- bugfix: blood on your body floating a bit to your right if you're a taur
|
|
- bugfix: some suits having no icon on tauric characters
|
|
- tweak: front facing CMO hardsuit icon for naga taurs
|
|
- tweak: colour of medical cross on CMO hardsuit for taurs
|
|
- bugfix: taur body and jumpsuit showing through mining suits
|
|
- tweak: all chaplain suits can hold the same items in suit storage
|
|
- code_imp: improvement to organisation for chaplain suits
|
|
- bugfix: blood halberd not going back to 17 force after unwielding
|
|
- spellcheck: unnecessary 's at the end of blood rites healing
|
|
- rscadd: QoL to blood rites, examine the ritual aura to view how many blood charges
|
|
are left
|
|
- code_imp: surgery cleanup
|
|
- tweak: dissection available round-start
|
|
- rscadd: better dissection surgeries from RnD, gives more points
|
|
- rscadd: abductors can now see what glands do
|
|
- code_imp: antagonist abductors now have a surgeon trait that teaches them every
|
|
surgery rather than having it just check if they're an abductor
|
|
- rscadd: muscled veins surgery
|
|
- bugfix: having one of your hands used up if you fireman carry but the person being
|
|
carried dismounts any way other than you dropping them
|
|
- rscadd: Four colour variants of ankle coverings. Select them on the loadout screen.
|
|
- imageadd: ankle coverings
|
|
- tweak: allows for shoes that don't cover your feet to be taken into account for
|
|
footstep sound effects and glass shards
|
|
- rscadd: Tend Wounds surgery. Heal in the field, with better healing the more damage
|
|
the patient has.
|
|
- rscdel: Reconstruction replaced by Tend Wounds
|
|
- balance: made Revival more accessible, more viable alternative to cloning.
|
|
- bugfix: advanced surgery tools can't perform lobectomy or coronary bypass
|
|
- rscadd: Decorative and insect wings can now be coloured individually, similar
|
|
to horns.
|
|
- bugfix: people getting assigned wings if their savefile is old.
|
|
- rscdel: wings that take the hair colour. Unnecessary if you can just set the colour.
|
|
- tweak: Cannot make horns pure black. Trying to do so will set it to a default
|
|
value.
|
|
- bugfix: decorative angel wings being invisible
|
|
- bugfix: abductors now actually work
|
|
- tweak: abductor scientist has their own greet message now
|
|
- bugfix: unable to read paper on airlocks
|
|
- tweak: ai can see paper (still just shows stars)
|
|
- rscadd: Target head and throw a hat at someone to toss it onto their head, knocking
|
|
whatever they're wearing off if they are wearing a hat. Some headgear can't
|
|
be knocked off this way.
|
|
MediHound:
|
|
- rscadd: Made Cyborgs be affected by Ion Storm Law Changes like AIs
|
|
MrJWhit:
|
|
- balance: rebalance melee stamloss
|
|
Multicam Config:
|
|
- config: removed whether or not the stuff for multicam was checking the useless
|
|
var and instead now checks the CONFIG_GET flag.
|
|
- admin: Admins now have a verb in the Server tab to turn AI multicam on and off.
|
|
Naksu:
|
|
- code_imp: default radiation insulation is now handled by atom vars rather than
|
|
a component, components can still be used.
|
|
- code_imp: squeezed a little bit more perf out of atmos
|
|
Nero1024:
|
|
- soundadd: Bare feet will now make the correct footstep sounds.
|
|
- soundadd: Other mobs will make the correct footstep sounds.
|
|
- soundadd: Crawling/dragging sounds for downed/incapacitated mobs
|
|
Onule & Nemvar (ported by Ghommie):
|
|
- imageadd: New Revenant icons
|
|
Original by Citinited, port by Sishen1542:
|
|
- rscadd: You can now use an airlock electronics on a locker to add a lock, and
|
|
can screwdriver an unlocked locker to remove its lock.
|
|
- rscadd: You can now remove the locks on broken or emagged lockers.
|
|
- tweak: Removing the lock from a personal locker now wipes that locker's ID details.
|
|
- tweak: Broken lockers have had their appearance changed.
|
|
Owai-Seek:
|
|
- rscadd: custodial cruiser cargo crate
|
|
- tweak: removed light replacer from power designs and moved to misc designs
|
|
- tweak: added pimpin ride to custodial locator
|
|
- tweak: added additional items to janibelt whitelist
|
|
- tweak: made plant DNA manipulator unwrenchable
|
|
- balance: reduced janitor premium supply costs
|
|
- bugfix: fixed them strawberries
|
|
- rscadd: false codpiece
|
|
- rscadd: crocin/camphor bottles
|
|
- tweak: updated kinkmate item list
|
|
PersianXerxes:
|
|
- code_imp: Adds the clockwork_warp_allowed flag to the Captain's Office area, set
|
|
to FALSE the same way it is for the chapel and armory.
|
|
- tweak: Relocates cult catwalks outside the Reebe dressing room.
|
|
Poojawa:
|
|
- rscadd: Digitigrade legs are now able to wear shoes and look fancy, Uniforms to
|
|
come.
|
|
- tweak: Xenos are only digitigrade now, mammals and aquatics have the option.
|
|
- rscadd: Fire Alarms are visible in low light situations
|
|
- bugfix: fixed vore prefs saving inconsistently, new characters might have a previous
|
|
slot's prefs tacked on.
|
|
- bugfix: fixed mammals not having the option for digilegs. Sprites are fucky until
|
|
body-part related sprites are done.
|
|
- refactor: improved vore sound responsiveness to preference choices.
|
|
- balance: removed morphine from Medihound sleeper chemical list
|
|
- bugfix: fixed preference setting being broken
|
|
- refactor: Medihound sleepers are Initialized properly, and icons update correctly
|
|
now on eject
|
|
- tweak: Air alarm All clear color changed from green to blue
|
|
- balance: APCs are harder to destroy.
|
|
- rscadd: Added Digitigrade versions of everything appliciable in suit.dmi
|
|
- imageadd: Snowflake Icons weren't modified, and were given NO_MUTANTRACE_VARIATION
|
|
- imageadd: naga and quad Taurs literally don't freeze their ass off in space anymore.
|
|
- bugfix: Digitigrade legs will toggle on/off properly on character menue
|
|
- bugfix: The misleading "normal" has been removed from species options
|
|
- balance: Added sanity checks to emag usage
|
|
- bugfix: fixed vtech, but it still doesn't work because of overriding jog/sprint
|
|
mechanics from combat reworks.
|
|
- bugfix: Puppy jaws properly store if you're emagged, they are also toggle-able
|
|
for stealth like the tongue.
|
|
- bugfix: 'Digitigrade legs should properly fucking update for the last fucking
|
|
time. Fucking snowflake code. refractor: Got rid of snowflake sechound cuffs,
|
|
gave them normal zipties like regular secborgs.'
|
|
- bugfix: dogborg sleepers actually extinguish people who are on fire, in case you
|
|
don't have time to lick them out.
|
|
- bugfix: Taur suits should fix themselves properly when worn by other people.
|
|
- rscadd: Added the Yogs/Oracle ported latejoin menu
|
|
- rscadd: All markings, tails, ears, and snouts for Citadel races are color matrixed!
|
|
- imageadd: all markings are on a per-limb basis, including Digitigrade legs!
|
|
- imageadd: a bunch of tails were blessed with tail wagging sprites, Fish, Sharks,
|
|
Fennecs, Wahs, raccoons, and others.
|
|
- imageadd: Tiger markings + tail added, skunk tails improved via sprites from Virgo
|
|
- tweak: tweaked some sprites to look better, but they absolutely could use a few
|
|
extra passes for quality
|
|
- rscadd: HumanScissors in the Tools folder will permit anyone to contribute matrix'd
|
|
markings to the sprite sheet, however Mam_markings is very, very full. Be careful.
|
|
- tweak: Character preview was both optimized for taurs and bad-touched for better
|
|
updating. I don't know if it'll be bad, but hey its better.
|
|
- rscadd: Added Dark Medihound and Pup Dozer from Virgo
|
|
- tweak: Clone pods no longer announce the name of the clone
|
|
- bugfix: fixed flavor text appearing when your face is hidden but you're not an
|
|
Unknown
|
|
- bugfix: Tauric suits now apply an (placeholder) blood overlay, as well as their
|
|
shield overlay.
|
|
- balance: Ashwalkers now have lungs. They cannot breath station air without suffocation
|
|
effects, but are completely fine on their homeworld.
|
|
- balance: Carbon mobs now have a maximum tolerance to oxygen of 50kPa.
|
|
- balance: Deluxe synthetic lungs have a very high bonus to O2 tolerance.
|
|
- bugfix: Digitigrade legs returned to normal, since digi leg markings overlay them
|
|
anyway.
|
|
- bugfix: commented out lizard mam_snout entries, because too many abominations
|
|
- bugfix: Vore Panel restored to have various interactions available again. Semi-untested
|
|
but should work as advertised.
|
|
- tweak: Vore Panel has more feedback.
|
|
- rscadd: is_wet var to bellies, toggled in the panel, will remove flesh sounding
|
|
struggles and the internal loop. JSON version updated.
|
|
- rscadd: Feeding var. You will need to enable feeding to recieve any feed vore
|
|
actions, but you can now feed yourself to mobs that have this set. TODO, Dogborg
|
|
sleeper feeding.
|
|
- rscadd: vore mode button now required to be enabled to perform vore actions. It's
|
|
the mouth icon!
|
|
- bugfix: Ash Drake vore fixed for actual reals this time
|
|
- bugfix: Mobs shouldn't spam the released contents announcement anymore on qdel
|
|
or death. Only if triggered
|
|
- tweak: Hostile mob code now properly ignores targets in bellies
|
|
- rscadd: Your belly can quietly growl if you're starving now.
|
|
- bugfix: Normal blood splattering isn't offset due to tauric mode
|
|
- rscadd: Added plasma man suit icons for taurs
|
|
- rscadd: Added bee butt for insects to have stripes
|
|
- tweak: adjusted random spawn sprite accessories, humans won't be demi by default
|
|
and lizard/mammal spawns will randomly get digitigrade legs
|
|
- bugfix: sprite adjustments for tentacles, as well as a misspelling.
|
|
- bugfix: Humans once again use ears and tail_human, as intended. This is to prevent
|
|
garish randomness
|
|
- bugfix: istype for species is actually correct and usable now, it'll be a factor
|
|
for monkey form expansions.
|
|
- bugfix: Hair functions are de-gendered and more easily selectable now.
|
|
- bugfix: Slimes can *wag, select markings and snouts, and yes it works.
|
|
- bugfix: Slimepeople extra parts now respect their hair_alpha in terms of being
|
|
somewhat see-through. it shouldn't stand out as badly now!
|
|
- bugfix: Hunger noises are now toggled per character
|
|
- bugfix: Ashwalker den is habitable by ashwalkers again
|
|
- rscadd: Medical belts now have overlays! Now you can see if a belt is useful or
|
|
just flatout empty.
|
|
- bugfix: fixed hypo MK IIs not being able to be put on medical belts
|
|
- bugfix: fixed Navy officer uniforms that failed to spawn
|
|
- code_imp: Loadout items will be forcefully added to backpacks or at your feet
|
|
instead of left behind at title screen
|
|
- tweak: hypospray kits hold 12 now, but only vials and sprays themselves
|
|
- bugfix: labcoats can carry MK II hyposprays on them now.
|
|
- rscadd: Vore Mobs are a thing now, not just ash drakes
|
|
- rscdel: 'Removed hunger sound stuff. never taking requests from Coolgat3 ever
|
|
again. refractor: Simple Mobs use the same system regular human mobs do, itjustworks.png'
|
|
- tweak: Character Window settings unsnowflaked and normalized. I have no fucking
|
|
clue how to make them work with taurs still tho, sorry.
|
|
- imageadd: added rotating background images for better clarity and contrast than
|
|
just SOLID FUCKING BLACK. Images from Virgo/Polaris/Eris
|
|
- balance: Defib users automatically stop pulling when they attempt to perform a
|
|
defib shock
|
|
- imageadd: added muzzled varients of space helmets and full masks
|
|
- imageadd: added knight_grey to taur suits, all paranormal ERT now have tauric
|
|
versions enabled
|
|
- bugfix: Lava knights have digitigrade and tauric versions now
|
|
- rscadd: Added a glass version of the gas mask, because it was in the files and
|
|
looked nice. does everything regular ones do except make you an unknown
|
|
- rscadd: Added custom species names! Examining people will now display their species
|
|
name unless they're an Unknown or have their face hidden. like flavor text.
|
|
Set it in your character window!
|
|
- code_imp: changed how health scanners print messages, wrapping it in msg for one
|
|
to_chat instead of printing every line to_chat.
|
|
- server: Discord bot will now report when a round ends and give the vague news
|
|
ticker that a sister-station would have received for the game mode and result
|
|
of the round.
|
|
- bugfix: fixed medical hardsuit overlay issue. I thought it was going to work well
|
|
but fuck byond.
|
|
- bugfix: None body markings shouldn't give rgb hell, but it also should reset properly
|
|
anyway. ree.
|
|
- bugfix: Sorted some sprites to better sooth my byond icon limit anxiety.
|
|
- bugfix: Box Cryopods expanded to 6 public. Permabrig cryo fixed.
|
|
- bugfix: Delta Cryopods expanded to 6 public. Permabrig cryo fixed.
|
|
- bugfix: MetaStation Crypods expanded to 6 public, relocated above sparring ring.
|
|
Permabrig cryo fixed
|
|
- bugfix: PubbyStation gained one more cryopod, Permabrig's cryo fixed.
|
|
- rscadd: Omega given one more crypod as well.
|
|
- rscadd: Gulag was given a cryopod.
|
|
- tweak: Box and Meta's cryo rooms are now a new room entirely.
|
|
- rscadd: Added erect states for all phallic bodyparts
|
|
- bugfix: YOUR DICK ACTUALLY STANDS UP NOW, YOU'RE WELCOME.
|
|
- bugfix: skintone locked genitals match the new skintone colorations.
|
|
- rscadd: added two new vaginal types and descriptions.
|
|
- bugfix: fixed borg defib runtimes
|
|
- bugfix: fixed heart attacks being nonlethal
|
|
- rscadd: Ported Oracle's cloning set up, you're now visible like cryo when being
|
|
cloned, though it's a mystery until you have skin on your meat puppet existance
|
|
- balance: Recyclers are unable to destroy the indestructible any longer.
|
|
- bugfix: Kiara's toy sabre now actually is the correct item + icon states
|
|
- bugfix: Generic armor for taurs fixed, there isn't actually any sprites for 'em,
|
|
so. Full sprites overlay over bodies, but I really can't be bothered to do all
|
|
the offset fixes otherwise.
|
|
- rscadd: Large maps have had a patient room transformed into micro chemistry stations
|
|
with nothing else in them. They've been labelled 'Apothecary' rooms and are
|
|
accessible by doctors.
|
|
- rscadd: females now have female defined sprites
|
|
- bugfix: Slime legs have had their excess pixels adjusted
|
|
- bugfix: Mammal normal legs are more in line with human legs now
|
|
- bugfix: fixed species like abductors and golems getting the fat tiddy or pingas
|
|
- bugfix: Atmos and Station alerts should be more alerting.
|
|
- rscadd: Added visible and hidden testicles
|
|
- rscadd: Added multi-boob support. Now you can have two or three pairs of breasts.
|
|
- bugfix: fixed missing vagina and breast sprites
|
|
- bugfix: fixed prosthetic hands being invisible
|
|
- bugfix: male foxes exist again
|
|
- bugfix: female chest markings improved from being too dark in comparison to their
|
|
other colors, blending better
|
|
- bugfix: Markings behave better on non-organic limbs.
|
|
- tweak: tweaked the name of Sublter to distinguish its use
|
|
- tweak: Gave a hint for vore posting.
|
|
- rscadd: Readded Ninja speech modifications with their mask
|
|
- rscadd: Pacifists can eat people for heal belly or noisy. Digestive modes are
|
|
auto-swapped to noisy
|
|
- rscadd: Added an underwear toggle button under 'Object' tab
|
|
- tweak: Genitals now layer under underwear. Hide these if they're too obnoxious.
|
|
- rscadd: Added digitigrade socks of all known ones anyway.
|
|
- tweak: tweaked the Genital character creation layout to look better
|
|
- bugfix: fixed having balls/womb when you don't have the linked organ at character
|
|
creation
|
|
- bugfix: fixed being able to squeeze semen directly from your balls. Probably.
|
|
- rscadd: NT Newscasters have had repeated reports of gang activity and are now
|
|
looking into it.
|
|
- rscadd: NT Psykers keep mumbling about last words of someone who died. Somehow
|
|
they even have a newsletter for this...
|
|
- bugfix: Gangster greeting messages are a batch message rather than 5 laggy to_chats
|
|
- imageadd: RCL now show what color is currently in use
|
|
- rscadd: Added RGB blood effects, know whose blood this is by color!
|
|
- rscadd: Added Synthetics blood, and a machine that produces it. A universal donor
|
|
for medical to heal people with. Make it via medical protolathe!
|
|
- bugfix: With hearts, slimepeople shouldn't die from the effects of not having
|
|
a heart.
|
|
- bugfix: Plasma vessels from xenomorphs will restore blood if you're on resin.
|
|
- server: Poly's speech now echos to the chat bot.
|
|
- rscadd: Added new wings to Insects and separated fluff from old ones, they're
|
|
Insect's new body markings now without being per-limb (for now).
|
|
- rscadd: Horns are now available to mammals, and they have their own color.
|
|
- rscadd: Legs are no longer a binary hack code, but actually something that can
|
|
be changed. Framework for tauric adaptations.
|
|
- rscdel: Purged Modular Citadel's sprite_accessories.
|
|
- bugfix: improved the quality of a number of sprites.
|
|
- tweak: Moths are now all insects. Avians and Aquatics are all anthromorphics.
|
|
Just as planned.
|
|
- rscadd: Anthromorphs can choose their preferred gibbing meat. I guess. Snowflakes
|
|
are weird.
|
|
- bugfix: Additional Gentlemen names.
|
|
- rscadd: Medical huds are now calibrated for Radioactive wavelengths.
|
|
- balance: Engineering equipment, blue space, and common storage containers are
|
|
radiation protected
|
|
- bugfix: fixed suit storage not cleaning radiation levels of everything stuffed
|
|
into them.
|
|
- bugfix: QM is able to hire/fire people to their department now.
|
|
- bugfix: cryopod UI isn't complete shit anymore
|
|
- bugfix: Cryopods purge silicon gear more efficiently now. Same with ghosts.
|
|
- balance: Med Sprays are now more aligned with patch mechanics
|
|
- balance: Chemistry is encouraged to be more varied in their healing, as well as
|
|
careful in its application
|
|
- tweak: Active NPC priority set much higher priority for the MC, with the intent
|
|
on making NPC combat more interesting
|
|
- bugfix: Clarified access descriptions of some jobs
|
|
- bugfix: fixed missing deco wing states
|
|
- bugfix: fixed a few things related to vore content
|
|
Putnam3145:
|
|
- tweak: Bottles in PanD.E.M.I.C 2200 can now be replaced with an inhand bottle
|
|
directly
|
|
- tweak: Ejecting a bottle from the PanD.E.M.I.C 2200 puts it directly into the
|
|
user's hand
|
|
- tweak: Alt-clicking the PanD.E.M.I.C 2200 ejects the current bottle
|
|
- bugfix: neural nanites only work/drain if you have brain damage or traumas the
|
|
nanites can fix
|
|
- tweak: Pod people can no longer get fat from standing in the light
|
|
- tweak: PanD.E.M.I.C 2200 now ejects onto itself instead of onto user if user's
|
|
hands are full
|
|
- rscadd: Added configs for a bunch of Dynamic rule parameters.
|
|
- config: Added defaults for all the configs (WIP).
|
|
- config: Added dynamic midround/latejoin antag injection to the config.
|
|
- balance: Made starlight condensation not kill slime people.
|
|
- balance: Added not-killing-slime-people to the transmission threshold of plasma
|
|
fixation and radioactive resonance.
|
|
- tweak: Made the clone scanner lock while it's scanning.
|
|
R3dtail:
|
|
- rscadd: Added 16 saltprimaryobject items Added 4 saltsecondarysubject items
|
|
- rscadd: Added a new carpet. Red! Also added said carpet to the Premium Carpet
|
|
crate from the cargo supply console. Trilby said she'd take care of the crafting
|
|
recipe.
|
|
Raptorizer:
|
|
- tweak: Doubled peach spawn rate
|
|
- tweak: tweaked numbers/variables
|
|
- balance: rebalanced numbers/variables
|
|
- spellcheck: removed unneeded code
|
|
Seris02:
|
|
- rscadd: Abductor Replication Lab ruin and advanced tools
|
|
- rscadd: Added looc hotkey
|
|
- tweak: made the autoprocess button relevant
|
|
- tweak: changes so that spooktober starts earlier
|
|
- bugfix: fixed the dark blue lum major effect
|
|
Sirich96 and Dennok (ported by Ghommie):
|
|
- rscadd: Added new Teleporter Station sprites
|
|
- rscadd: Added teleport station calibration animation.
|
|
Sishen1542:
|
|
- rscadd: Pentetic Jelly, new chemical made through mixing 1:1 slime jelly and pentetic
|
|
acid.
|
|
- tweak: Anatomic panacea now gives pent jelly instead of pent acid. Medbeams now
|
|
have TRUE tox healing to heal TOXINLOVER as well.
|
|
- balance: Changed bible heal proc, halving the healed damage and increasing brain
|
|
damage 5x in exchange for a much wider array of items to protect you from it.
|
|
- tweak: Moved around some chems from emag list into upgrades.
|
|
- balance: Added some fun chems to dispensers.
|
|
- bugfix: Gave dispensers old tg functionality.
|
|
- rscadd: Leather, cardboard, bronze & bone golems!
|
|
- rscadd: Bone hurting juice and interactions with plasmamen, skeletons & bone golems!
|
|
- rscadd: Ported addition of new CAS cards.
|
|
- bugfix: Ported a fix for CAS.
|
|
- rscadd: Added the ability to alter your genitalia as a slimeperson more than addition/removal.
|
|
- bugfix: fixed genitalia removal proc in alter form.
|
|
- balance: Ported the inability for non-station AI to interact with station z-level.
|
|
- balance: HoS mains can now peacefully sleep in their office.
|
|
- tweak: Podpeople now have customization options.
|
|
- bugfix: Removed the human check for cult conversion of captain/chaplain minds.
|
|
- balance: Roundstart carbon jetpacks now have full_speed FALSE.
|
|
- tweak: Adds plasteel to medical and security techfabs.
|
|
- rscadd: Added public autolathes to all maps.
|
|
- tweak: density = 0
|
|
- balance: hugboxing mining loot
|
|
- balance: ling blade now has 40 armor pen
|
|
- rscadd: fun
|
|
- rscdel: bad stuff
|
|
- balance: mech bad
|
|
- balance: rebalances strained muscles
|
|
- rscadd: added in the assistant response team
|
|
- bugfix: fixed up access on the centcom hangar button
|
|
- balance: storage tweaks for belt briefcase
|
|
- imageadd: codersprite for belt briefcase
|
|
- rscadd: added pharaoh gear to chaplain vendor
|
|
- spellcheck: fixed typos in pharaoh items
|
|
- rscadd: made laser minigun not shitcode and also craftable
|
|
- soundadd: added new fire sounds for the laser minigun
|
|
- rscadd: holy lasrifle, hypertool, divine lightblade, and blessed baseball bat.
|
|
Four new holy weapons!
|
|
- balance: stamina and force tweaks for most holy weapons.
|
|
- tweak: prayer beads no longer deconvert after a 10 second timer, now just inject
|
|
holy water for delayed effect
|
|
- tweak: cultist runes are now destroyed with a bible or a null rod
|
|
- tweak: bo-staff now functions as a nerfed sleepy carp staff
|
|
- bugfix: fixed kevinz code to add in non-null rod child items as holy weapons
|
|
- bugfix: fixing chems for strained muscles
|
|
- bugfix: narsie no longer asks for consent
|
|
- bugfix: removed reflect from divine lightblade
|
|
- bugfix: teleporting a locker is bad
|
|
Sishen1542, original by @Tlaltecuhtli:
|
|
- bugfix: alt clicking the emitter now rotates it instead of only flipping
|
|
Sishen1542, original by @zxaber:
|
|
- balance: Utility mechs no longer automatically get beacons.
|
|
- balance: Tracking beacons no longer delete themselves when EMPing a mech, and
|
|
instead have a ten-second cooldown in-between EMPs. They also now do heavy EMP
|
|
damage rather than light.
|
|
- balance: Mechs that take EMP damage lose the use of their weapons and equipment
|
|
temporarily. Movement and abilities are not effected.
|
|
- balance: Mechs taking EMP damage no longer roll for a random malfunction.
|
|
Sishen1542, original by Arkatos:
|
|
- rscadd: Action buttons can now be dragged onto each other to swap places
|
|
Sishen1542, original by NewSta:
|
|
- tweak: updated the miasma canister sprites
|
|
Sishen1542, original by Skoglol:
|
|
- rscadd: Heaters/freezers now support ctrl clicking to turn on and alt clicking
|
|
to min/max target temperature.
|
|
Sishen1542, original by XDTM:
|
|
- rscadd: Using the wrong surgery tool during surgery no longer attacks the patient,
|
|
if on help or disarm intent.
|
|
- rscadd: Surgery steps are now shown in detail only to the surgeon and anyone standing
|
|
adjacent to them; the patient and people watching from further away get a more
|
|
vague/ambiguous description.
|
|
Skoglol:
|
|
- rscadd: You can now alt click storage (bags, boxes, etc) to open it.
|
|
Skully):
|
|
- rscadd: Nudity Permit, a completely invisible uniform that still has pockets and
|
|
such, to loadout options. It is more or less a direct port from the RP server.
|
|
SkullyRoberts:
|
|
- rscadd: Penis autosurgeon as rare maint loot.
|
|
TerraGS / Skoglol:
|
|
- rscadd: Adds toggleable light and blinking charge indicator to kinetic crusher
|
|
- rscadd: Kinetic crusher can now be one-hand carried. You'll still need two hand
|
|
to use it.
|
|
Thalpy:
|
|
- bugfix: fixes message_admins in SDZF
|
|
- tweak: Alkaline buffer recipe so people don't get grumpy and expanded the pH range
|
|
- bugfix: fixes buffers
|
|
- bugfix: fixes broken compiler because a var changed name
|
|
- bugfix: impure travis var anger
|
|
- rscadd: Added the ability to dispense smartdarts from the chemmaster.
|
|
- tweak: Tweaks medolier amd chembags to allow quickpickups of smartdarts, lets
|
|
the latter soak in beakers (on the floor)
|
|
- bugfix: fixed rounding errors with smartdart mixes.
|
|
- imageadd: added modified smartdartgun icon.
|
|
- bugfix: 1. Kev asked that there were no antag datums used, so that's been changed.
|
|
2. Tricks can no longer turn someone into a dullahan, instead you have to spend
|
|
candies to get that. I felt it was too mean to turn people into that, I didn't
|
|
realise you couldn't revert it. 3. Barth will no longer as for impossible items.
|
|
4. Barth will no longer as for the same item multiple times. 5. Barth will now
|
|
accept broader things, rather than asking for something, when meaning something
|
|
specific. 6. Jacq will now no longer poof off the z level. 7. Jacq will (hopefully)
|
|
stop spooking the AI by teleporting into there 8. Jacq will now try to teleport
|
|
to a location with someone nearby. 9. Barth will tell you where Jacq is currently
|
|
when you speak to him. 10. You can trade 2 candies for a Jacq Tracq (tm) 11.
|
|
Jacq should stop getting mad and cover the station in gas when killed. 12. Fixed
|
|
Jacq not singing (the link died). 13. Slightly changed wording so that people
|
|
will hopefully get to know her. 14. Jacq no longer disappears when you're getting
|
|
to know her.
|
|
Toriate:
|
|
- imageadd: 'All regular crates are now 3/4ths ToriCrates iamgeadd: Unused plastic
|
|
crate sprite added'
|
|
- rscadd: Blood freezer crates now have unique sprites.
|
|
- rscadd: RPD now has inhands
|
|
- imageadd: New sprites for RCDs and RPDs, inhands included
|
|
- imageadd: Updated the sprites of all the regular crates
|
|
Trilbyspaceclone:
|
|
- rscadd: cakes!
|
|
- imageadd: Made some sprites! -Love them really came out well
|
|
- rscadd: new economics
|
|
- tweak: cargo and robotics relationships
|
|
- balance: unbalanced something
|
|
- bugfix: fixed a maybe oversight
|
|
- rscdel: Fun
|
|
- tweak: costs of suit voucher
|
|
- balance: Unblances miner vender
|
|
- bugfix: spare cheaper brute kit
|
|
- tweak: harm from hentie
|
|
- balance: rebalanced goliaths stun to be less auto death
|
|
- rscadd: Armor to blob shields
|
|
- tweak: block weaken state to 70% from 75%
|
|
- bugfix: restores the deathriplys missing armor
|
|
- rscadd: new lockable colalr
|
|
- tweak: armor
|
|
- bugfix: missing hopes and dreams
|
|
- code_imp: orgized the weapon file to be more cat brain friendly
|
|
- imageadd: This means sprite right?
|
|
- rscdel: Many engi flags on non-engi things
|
|
- code_imp: changed some code to be organized at a glance
|
|
- balance: '25% < --- 50% For NPC blocking bullshit ided: Yes'
|
|
- rscadd: mag gun uses cells
|
|
- balance: kev things their to op
|
|
- rscadd: syndicate phobia
|
|
- tweak: other phobia's
|
|
- bugfix: laser carbine
|
|
- tweak: makes collars only locked via key
|
|
- tweak: charging
|
|
- rscadd: Combat inducers for COMBAT!
|
|
- code_imp: made it look nice
|
|
- rscadd: golden swag boxes
|
|
- rscadd: Crafting suitcases
|
|
- rscadd: more bountys
|
|
- rscdel: Nitryl bounty
|
|
- rscadd: better stocks
|
|
- rscadd: more evil blood fluff text
|
|
- rscadd: Added more mime names
|
|
- tweak: replaces a sink with a autolathen
|
|
- balance: 2 -> 3
|
|
- rscadd: MASON SUIT!
|
|
- rscadd: adds the sec jetpack to sec hardsuit storge
|
|
- rscadd: Added a few jet packs to the space queens men
|
|
- tweak: volume of jet packs
|
|
- rscadd: Bad Idea
|
|
- rscadd: bio mass meat
|
|
- rscadd: more box options
|
|
- bugfix: a lack of replaceable boxes
|
|
- bugfix: clothing needing a emag
|
|
- tweak: 4 - > 5
|
|
- tweak: 5->6
|
|
- tweak: 4tc - > 2tc
|
|
- tweak: mulligan costs 4 - > 3
|
|
- tweak: Tuberculosis 12tc - > 8tc
|
|
- tweak: 15 - >10
|
|
- bugfix: both bags have the same name
|
|
- tweak: 5 - > 2
|
|
- tweak: 3 -> 1
|
|
- tweak: 2 < - 4
|
|
- tweak: 1->2 and ultra
|
|
- rscadd: shield + crafting
|
|
- tweak: hierophant movment and melee attack
|
|
- rscadd: More plushies
|
|
- tweak: attack verbs and descs
|
|
- rscadd: bone satchles
|
|
- balance: rebalanced stunslugs
|
|
- rscadd: colored boxes, and more types
|
|
- tweak: harm and such
|
|
- balance: item classes
|
|
- bugfix: resonators being so shitty
|
|
- bugfix: 'Game braking bug critical: bug fix'
|
|
- rscadd: items to syndie surgery bags
|
|
- rscadd: SNOW CONES
|
|
- rscadd: carts buy-able cargo
|
|
- tweak: selling/time to craft
|
|
- bugfix: crafting problems, and red stamp exsplote
|
|
- rscadd: gives paper work sprites that are nicer
|
|
- rscadd: origami
|
|
- rscadd: gang tower shield
|
|
- tweak: costs of boots
|
|
- rscadd: organ box
|
|
- rscadd: Medical breifcaseses
|
|
- rscadd: New cargo crate for tech-slugs!
|
|
- rscadd: Ammo to each fitting crate
|
|
- bugfix: Cat-code
|
|
- spellcheck: fixed a few typos - Again my bad
|
|
- bugfix: fixed airless place
|
|
- rscadd: baklava
|
|
- balance: makes uplink kits more usefull for the risk
|
|
- code_imp: Changes some files to be better
|
|
- balance: As all things are not
|
|
- bugfix: fixing cat code that dosnt work, my bad
|
|
- bugfix: Arcades stealing from noodles
|
|
- rscadd: rapier
|
|
- tweak: speedy quirk
|
|
- spellcheck: Ironic
|
|
- bugfix: A bunch of minor issues with xenobiology are no more!
|
|
- bugfix: I didn't code it right it in the first place
|
|
- rscadd: new nodes
|
|
- balance: points and node gear
|
|
- rscadd: stuff n things
|
|
- rscadd: gear harness and a conflict merg
|
|
- rscdel: Nudity permits
|
|
- bugfix: nothing
|
|
- rscadd: Donner item
|
|
- rscadd: Luna's Gauntlets
|
|
- balance: rebalanced lingy dingy powery gamey
|
|
- tweak: melee and block harm
|
|
- bugfix: sprites*
|
|
- balance: bone satchles
|
|
- tweak: holster doing holster things
|
|
- rscadd: Donor item
|
|
- rscadd: Joy, Happiness, Honk
|
|
- bugfix: small mix up in terms
|
|
- rscadd: Promiscuous Organs crate, pills to lewd crate and testicles to maints
|
|
- bugfix: Made unholy water healtoxinlover
|
|
- rscadd: Zelus Oil, brass flasks
|
|
- rscadd: Added new chairs
|
|
- admin: Bugtesting zone upgrades for easy bug/game testing
|
|
- rscadd: more cargo to cargo
|
|
- rscadd: More loadout gear
|
|
- bugfix: Poojawa power creep
|
|
- bugfix: Not my work not my credit
|
|
- rscadd: Emitter gun
|
|
- bugfix: suit storage nulling anti magic item protection
|
|
- balance: rebalanced steal goals restrictions
|
|
- spellcheck: fixed a few misleading goals
|
|
- bugfix: ports a fix
|
|
- bugfix: oversight in benos
|
|
- bugfix: QM rooms not getting Key Aunths
|
|
- rscadd: new books/cooking
|
|
- spellcheck: less bad wording in slime
|
|
- rscadd: strawbarries and such
|
|
- rscadd: amazing things like tea of catnip, catnip and plant
|
|
- tweak: glue uplinks
|
|
- rscadd: RPDs to drones
|
|
- rscadd: Armor and such
|
|
- rscadd: flavor
|
|
- bugfix: maybe a runtime
|
|
- rscadd: chameloen clothing
|
|
- rscadd: tons of peach themed items
|
|
- spellcheck: caje
|
|
- rscadd: New book - Unused
|
|
- code_imp: organized files
|
|
- imageadd: redid brass tools to look better*
|
|
- bugfix: /cursed from a item path
|
|
- rscadd: Almost all clothing and most weaponds can be sold for pocket change
|
|
- tweak: Cargo costs of packets and selling
|
|
- balance: Lowered mat selling as well as most if not all bountys
|
|
- code_imp: Adds more files for easy finding/adding in packs
|
|
- bugfix: oops not being blacklisted
|
|
- code_imp: removes some cit-modular things
|
|
- bugfix: Missing sprites with bad ones
|
|
- tweak: emag charge amount
|
|
- rscadd: Reebe QoL aka creep in gear
|
|
- bugfix: ???
|
|
- server: HEY MADE THE REEBEEE WAY SMALLER - Making it less lagging hopefully
|
|
- rscadd: Surgerys and spays in bags
|
|
- tweak: earthbloods stam regen
|
|
- imageadd: Red to Blue/Black crosses as questioned by Bhijn
|
|
- bugfix: clean bot not cleaning basic cleanables
|
|
- rscadd: new traitor bundle
|
|
- rscadd: trash
|
|
- imageadd: 'eye bleed :add: misstakes'
|
|
- rscdel: Removed old things!
|
|
- bugfix: UI memes
|
|
- rscadd: Blue space blood bag
|
|
- tweak: blood costs
|
|
- rscadd: Beebal and Honeybalm plants
|
|
- tweak: Costs of crates and paperwork
|
|
- rscadd: Adds 2 more crates hacked only
|
|
- rscadd: Added two seed packets of cotten to ash walkers base
|
|
Tupinambis:
|
|
- tweak: Changes large parts of the nuclear operative base, including the addition
|
|
of a new barracks where the ops spawn, a personal bedroom for the leader, the
|
|
rearrangement of numerous rooms, some added fluff, a slightly more roomy bar,
|
|
a larger hanger, a kitchen, and various other small changes to make the base
|
|
feel just a bit more alive. This was achieved by completely redoing the base
|
|
from scratch so there was room to work with, as a result potential bugs could
|
|
crop, please do report them.
|
|
- bugfix: The drop pod chamber was airless. This seems like an oversight, and has
|
|
been filled with air.
|
|
- rscadd: Cryo Sleepers have been added to Perma on all four maps in rotation. the
|
|
bathroom windoor and window have switched places to accommodate this change.
|
|
- rscadd: You can now choose the pre-exisiting "loader" sprite as an appearance
|
|
for your engineering borg.
|
|
- tweak: A vast majority of references to humans within ion laws have been replaced
|
|
with crew. AI modules have received similar treatment
|
|
- rscadd: 'Adds a syndicate themed emergency shuttle that costs 20000 credits, and
|
|
can ONLY be purchased when the communications console is emagged. This shuttle
|
|
features a fully stocked medbay with self serve sleepers, plenty of room that
|
|
can fit highpop, a fully featured bridge, ballistic auto turrets, and an armory,
|
|
EVA prep room, and bar, all of which are only accessible by either an agent
|
|
ID or through hacking.
|
|
|
|
-EVA prep features 2 syndicate hardsuits and 3 syndicate softsuits. -Armory
|
|
features 5 stetchkins with spare ammo, and 2 riot c-20r''s.
|
|
|
|
'
|
|
- balance: Lone operatives no longer spawn with a syndicate hardsuit and a bulldog.
|
|
They instead spawn with a black and red EVA suit and an extra 15 TC (40 in total)
|
|

|
|
- rscadd: The tesla engine has been replaced with a supermatter engine, and pubby
|
|
engineering has been redesigned to accommodate this change.
|
|
- rscdel: The tesla engine has been completely removed along with any related components
|
|
- bugfix: RD and R&D vents are now actually connected to the air distribution.
|
|
- rscadd: New engineering hivebot. Has a bit more health but otherwise aesthetic.
|
|
- tweak: Oldstation no longer has an excessive amounts of hivebots within it, however
|
|
the bots that remain are individually a larger threat.
|
|
- balance: Hivebots are now more robust, with a higher melee damage output and health.
|
|
- server: Remove this ruin from the blacklist or this PR is pointless.
|
|
- bugfix: the air injectors for the SM engine waste and for toxins waste should
|
|
now receive power
|
|
- tweak: Adds a mixed clothing closet to Deltastation Dorms.
|
|
- tweak: Adds a bottle of unstable mutagen to Botany, on account of its distance
|
|
from Chemistry.
|
|
- bugfix: Omegastation should no longer have any turf with missing textures, as
|
|
those spots have been replaced with playing covered in a sandy turf decal.
|
|
- tweak: Removed all living eggs from the xeno ruin because people self antag. Honk.
|
|
- rscadd: Adds a new security level between Blue and Red (Amber). The shuttle call
|
|
time at this level is 8 minutes.
|
|
- tweak: Blue security level now has a shuttle call time of 12 minutes.
|
|
- tweak: The security level increase/decrease texts have been modified to accommodate
|
|
the change.
|
|
- imageadd: Adds a code Amber sprite for the fire alarms
|
|
- tweak: Removed the plushes from the toy crate, giving them their own.
|
|
- tweak: Plushes are now less likely to spawn out of arcades
|
|
- imagedel: Removes a moth plush from the game.
|
|
- balance: added a small fire delay (3 ticks) to automatic shotguns
|
|
- balance: Reduced buckshot brute damage by 20%. (12.5 -> 10 brute per pellet) (75
|
|
-> 60 brute at close range)
|
|
- balance: Reduced rubbershot stamina damage by 40% (25 -> 15 stamina per pellet)
|
|
(150 -> 90 stamina at close range)
|
|
- balance: Reduced beanbag stamina damage by 12.5% (80 -> 70 stamina per shot)
|
|
- balance: Engivend RCDs now vend upgraded RCDs
|
|
- imageadd: Beautified and stylized the cyborg HUD sprites, animated and cleaned
|
|
up some of the old, modernized APC hacking and Doomsday sprites,
|
|
- tweak: moved cyborg language select above the radio icon, instead of above the
|
|
picture icon.
|
|
Twaticus & Poojawa:
|
|
- rscadd: Added new carpets from TauCetiStation!
|
|
- rscadd: More Liquid carpet chemicals, mix carpet with certain reagents to get
|
|
different colors!
|
|
- refactor: Tablets have a better means of being assembled codewise. nothing's different
|
|
on player end.
|
|
UntoldTactics:
|
|
- tweak: Rewords the click here prompt given when an attempted conversion is done
|
|
on an offer rune (for blood cult)
|
|
UristMcAstronaut:
|
|
- bugfix: allows a pai to activate its holoform while in a pai connector without
|
|
getting derped.
|
|
Useroth:
|
|
- bugfix: the collars are now aware of their proper overlay sprites
|
|
- bugfix: The space hotel dorms are now properly boltable with the buttons inside.
|
|
- bugfix: Makes the booze-o-mat hacked by default. Alternative to https://github.com/Citadel-Station-13/Citadel-Station-13/pull/8350.
|
|
- bugfix: After the PR which raised the ammo capacity of said magazines, due to
|
|
the code, they ended up with an invalid icon state. Fixed through changing the
|
|
icon state name in the icon file.
|
|
- rscadd: 'Taeclowndo shoes which grant the four following abilities: - Conjuring
|
|
a cream pie right into their hand. Every three seconds. - Making a banana peel
|
|
appear out of thin air at the tile of the clown''s choice. Every ten seconds.
|
|
- Mega HoNk. A touch-ranged, very small AOE ability, with effect equal to being
|
|
honked by a Honkerblast on a clown mech, with the effects halved for anyone
|
|
who isn''t its direct target. Every ten seconds. - Bluespace Banana Pie. You
|
|
don''t throw this one... not right away at least. This baby can fit an entire
|
|
body inside. Good for disposal of evidence. 25 second-long action, 45 second
|
|
cooldown. Also produces a "[victim''s name] cream pie". The body drops out of
|
|
the pie if you splat it somewhere or destroy the pie. If you eat it, it will
|
|
chestburst out of you a''la monkey cube.
|
|
|
|
It''s a 14 TC item for traitor clowns and a 12 TC item for clown-ops.'
|
|
- tweak: The tentacle now directly puts the item in your hands, instead of toggling
|
|
your throwing and tossing it at you. Tentacles suffer from ranged inaccuracies
|
|
as if they were guns, I think it's enough of an inconvenience.
|
|
- tweak: Makes the netting much less clunky. If there's only one target you can
|
|
net while you press the button, it will just net that target instead of bringing
|
|
up a list of mobs.
|
|
- tweak: Energy nets now revive and fully heal capturees (even dead ones, after
|
|
calculating points). If someone's got a scan and wants to get cloned, they can
|
|
always kill themselves still.
|
|
- tweak: Capture points are added on capture, rather than round-end, so it no longer
|
|
matters whether your captures kill themselves in the holding facility or not.
|
|
- balance: Makes the nets a bit more sturdy. (previously it took mere two welder
|
|
hits to break one)
|
|
- balance: Makes stungloves actually stun people (currently comparably with stunbatons,
|
|
adjustable). Because electrocute_act(25, H) did fuck all, stunwise, and on top
|
|
of that, people in insulated gloves were completely unaffected.
|
|
- balance: Reduced the stunglove electrocute_act value to 15 due to above. Could
|
|
possibly be lowered further.
|
|
Weblure:
|
|
- rscadd: Added the relevant Beepsky animations from TG's aibots.dmi file to Cit's
|
|
aibots.dmi file.
|
|
WhiteHusky:
|
|
- rscadd: Sleepers now show blood level and type.
|
|
- tweak: Changed the styling of arousal messages to use pink-ish colors.
|
|
- bugfix: The orgasm moodlet message new-lines properly.
|
|
- bugfix: Flavor text with special characters will not get partially unescaped.
|
|
- bugfix: Canceling when setting flavor text does not clear it anymore.
|
|
- tweak: Checking yourself shouldn't freeze the client anymore.
|
|
XDTM:
|
|
- rscadd: Added the experimental dissection surgery, which can be performed once
|
|
per corpse to gain techweb points.
|
|
- rscadd: Rarer specimens are more valuable, so xenos and rare species are more
|
|
efficient subjects.
|
|
- rscadd: Added two new surgery procedures, under the Experimental Surgery techweb
|
|
node.
|
|
- rscadd: Ligament Hook makes it so you can attach limbs manually (like skeletons)
|
|
but makes dismemberment more likely as well.
|
|
- rscadd: Ligament Reinforcement prevents dismemberment, but makes limbs easier
|
|
to disable through damage.
|
|
- tweak: Golem limbs can now be disabled, although they are still undismemberable.
|
|
YPOQ:
|
|
- bugfix: Stealth implants work again
|
|
Yakumo Chen:
|
|
- balance: Made stealth implant boxes flimsier
|
|
- balance: Autocloning now requires tier 4 parts
|
|
- rscdel: Removes autoscan
|
|
- balance: Scanning people now requires someone to operate the cloning computer
|
|
regardless of part level.
|
|
- balance: removed antimagic component from holymelon
|
|
YakumoChen:
|
|
- tweak: AEGs brought more in line with current radiation system. Try not to get
|
|
EMP'd.
|
|
- tweak: Jetpacks no longer last twice as long between air refills.
|
|
- rscdel: Reverted laser miniguns.
|
|
- rscadd: Adds beanbag slugs to the sec protolathe at round start
|
|
- bugfix: Brings shotgun ammo availability back in like between seclathe and autolathe.
|
|
Zargserg:
|
|
- balance: Lungs maximum toxin threshold is 0.5% of the atmosphere.
|
|
- bugfix: Permanently contaminated atmosphere does not murder crew anymore.
|
|
ZeroNetAlpha:
|
|
- tweak: Cleans up autoylathe code and brings it back in line with the regular autolathe.
|
|
- bugfix: Fixes autoylathe interface not updating propperly.
|
|
- tweak: Silicons are now consumable by scrub pups.
|
|
actioninja:
|
|
- bugfix: APC UI autoupdates correctly
|
|
bluespace bio bags:
|
|
- rscadd: Added bluespace bio bags and put it in the tech web, in the node applied
|
|
bluespace
|
|
- imageadd: added a crappy icon for bluespace bio bags
|
|
chef:
|
|
- rscadd: Added main hallway approach to monastery
|
|
- rscadd: Added Maintenance hallway approach, with some maint loot
|
|
- tweak: moved the docking arm for the white ship
|
|
- tweak: changed placement of some grills and windows
|
|
coiax:
|
|
- admin: When the nuclear disk stays stationary long enough to trigger an increase
|
|
for the lone op event chance, admins will be notified every five increments.
|
|
dapnee:
|
|
- rscadd: Plasmaglass tables, spears, tiny plasmaglass shards
|
|
- bugfix: Plasmaglass structures now drop plasmaglass shards instead of nothing
|
|
- rscadd: Trim lines!
|
|
- bugfix: You can now make plasmaglass tables again.
|
|
deathride58:
|
|
- admin: When a gamemode fails pre_setup, it will now send a message in admin IRC
|
|
and in ingame admin chat, instead of only being viewable in the logs.
|
|
- balance: Portal guns now spawn without firing pins.
|
|
- balance: Reduced the default/baseline nanite pool amount from 100 nanites to 25
|
|
nanites, and reduced the maximum nanite amount from 500 nanites to 125 nanites.
|
|
The safety threshold was reduced from 50 nanites to 12 nanites.
|
|
- balance: Most of Lavaland's mobs are now on crack.
|
|
- balance: Blood drunk miners now move once every two ticks, rather than once every
|
|
three ticks.
|
|
- balance: Bubblegum now has a maximum movement speed of once every three ticks.
|
|
Buffed from the original value of once per 5 ticks.
|
|
- balance: The minimum time for the Colossus to attack again after firing a random
|
|
shot is two deciseconds, Sped up from the original value of three seconds. The
|
|
minimum time for the Colossus to attack again after performing a blast is now
|
|
one second, with the original value being two seconds. The minimum time for
|
|
it to attack again after performing its alternating shot pattern is now two
|
|
seconds, original value being four seconds.
|
|
- balance: Ashdrakes now move once every five ticks, rather than once every ten
|
|
ticks.
|
|
- balance: Heirophant chasers now move once every two ticks rather than three ticks
|
|
by default, and the chaser cooldown has been reduced from 10 seconds to 5 seconds.
|
|
The cooldown for the Heirophant's major attacks has also been sped up to 4 seconds
|
|
from the original value of 6 seconds.
|
|
- balance: The Legion (megafauna) now moves at two ticks per second rather than
|
|
three ticks. It additionally now actually moves faster while charging. The cooldown
|
|
timer for it's special attacks has been reduced from 2 seconds to 1 second.
|
|
Additionally, The Legion's view range has been decreased from 13 tiles to 10
|
|
tiles.
|
|
- balance: All megafauna now have a default view range of 4 tiles, decreased from
|
|
the original of 5 tiles, and an aggro'd view range of 15 tiles, decreased from
|
|
the original of 18
|
|
- balance: Goliaths now move once every ten ticks, sped up from the original value
|
|
of 40(!!!) ticks. Additionally, their cooldown for their tentacles has been
|
|
reduced from 12 seconds to 6 seconds. To compensate, their cooldown now only
|
|
decreases by 5 deciseconds every time they're attacked, rather than 10 deciseconds,
|
|
their melee damage has been reduced to 18 per hit from 25 per hit, and their
|
|
vision range has been decreased from 5 tiles unaggroed, 9 tiles when aggroed,
|
|
to 4 tiles and 7 tiles respectively. Ancient goliaths have a default attack
|
|
cooldown of 8 seconds, sped up from the original value of 12 seconds.
|
|
- balance: Legion (the common mob) now has a cooldown of 1.5 seconds on their skull
|
|
attack, sped up from the original value of 2 seconds. Additionally, their view
|
|
range has been decreased from 5 tiles, 9 tiles when aggroed, to 4 tiles, 7 tiles
|
|
when aggroed.
|
|
- bugfix: Stamina no longer regenerates at hyper speeds.
|
|
- tweak: To accommodate for upstream's stamina changes, knockdown() now applies
|
|
staminaloss only to the chest.
|
|
- tweak: adjuststaminaloss() now has a new argument that allows you to specify a
|
|
zone to apply staminaloss to. This defaults to the chest
|
|
- tweak: apply_damage() is now capable of healing carbon mobs and human mobs.
|
|
- tweak: Since the head has the same exact effects as the chest when disabled, and
|
|
doesn't really make much sense to be affected by stamina, the head no longer
|
|
has stamina.
|
|
- tweak: The chest now has a stamina cap of 200 stamina due to the above.
|
|
- tweak: Footsteps now sound mostly the same as they did before the hard sync
|
|
- bugfix: Jukeboxes now properly remove themselves from the active jukebox list
|
|
when destroyed
|
|
- rscadd: Server operators and badmins can now make the server play like TG by toggling
|
|
the stamina buffer on/off using the DISABLE_STAMBUFFER config option.
|
|
- bugfix: Airlock wires now work as they did prior to the hard sync
|
|
- balance: The thing you're currently grabbing is now taken into account when left-click
|
|
disarming. Things you have grabbed now roughly have a 45% chance to be disarmed.
|
|
- balance: Disarm push rolls are now determined by the target's staminaloss rather
|
|
than a flat number.
|
|
- balance: When you're in combat mode, pushing someone who isn't in combat mode
|
|
is a guaranteed knockdown. Hard counter to stam regen squeezing in melee combat.
|
|
- balance: Failed disarm push attempts now deals light staminaloss to the target
|
|
so long as both the attacker and target are standing. The total stamloss dealt
|
|
to the target is random, clocking in at a very inefficient 1-5 stamloss per
|
|
unsuccessful push attempt.
|
|
- tweak: Disarm pushes now play the thudswoosh sound regardless if they're successful
|
|
or not. Had it not been for copyright, I would've used L4D's melee sound.
|
|
- tweak: Disarm push attempts are now logged
|
|
- bugfix: Autostand no longer makes you invulnerable to dropping items when being
|
|
knocked down with a force greater than 80
|
|
- bugfix: You can no longer abuse an href exploit to return from the labor camp
|
|
before obtaining enough points to satisfy your point goal.
|
|
- bugfix: Norko's donor item is now listed in the right category
|
|
- rscadd: The medihound sleeper now has a non-vore variant. This will be used by
|
|
default. The old voracious variant will only appear if both the person being
|
|
sleeper'd and the medihound have the voracious hound sleepers pref enabled.
|
|
Sprites by Toriate
|
|
- tweak: '"Allow medihound sleeper" is now labelled "Voracious medihound sleepers",
|
|
and is now off by default'
|
|
- bugfix: AOOC no longer prints to players in the lobby
|
|
- bugfix: Human tails and human ears now save again. Humans now use mam_tail and
|
|
mam_ears for their snowflake bits instead of tg's equivalent, just as they did
|
|
prior to human tail and ear saving breaking
|
|
- bugfix: Disarm pushes no longer deal staminaloss to resting targets
|
|
- bugfix: You can no longer force a hard stamcritted spaceman to stand by clicking
|
|
them with help intent. Get more creative if you want to torture someone that's
|
|
in hard stamcrit.
|
|
- tweak: The revolution gamemode now waits until the 20 minute mark before checking
|
|
for win conditions.
|
|
- balance: You can no longer resist/move out of grabs while you're resting. Disarming
|
|
your way out still works, though.
|
|
- rscadd: Stamina damage now has diminishing returns on people who are in hard staminacrit
|
|
with the addition of a new multiplier. When you take staminaloss while in hard
|
|
staminacrit, you'll be under the effects of the new multiplier, which reduces
|
|
the amount of staminaloss you take from all sources of staminaloss. The diminishing
|
|
returns multiplier will steadily return to 1 once you're out of staminacrit.
|
|
- rscadd: You can now scramble while resting. You can do this by dragging your spaceman
|
|
onto an adjacent turf. This works even if you're in staminacrit, but the timer
|
|
depends entirely on your staminaloss.
|
|
- bugfix: Fully augged cyborg people now heal stamina damage properly.
|
|
- bugfix: Job EXP is now tracked properly for all roles.
|
|
- balance: Nightmares and shadowpeople have had their light threshold for being
|
|
considered in darkness reduced. Nightmares can no longer stand unharmed next
|
|
to a light fixture during a nightshift 100% unharmed. The threshold is high
|
|
enough so that APC lights on their own won't harm a nightmare, but being on
|
|
the edge of a light source will.
|
|
- balance: The detective revolver's .38 bullets are now non-lethal again, but now
|
|
require 3 shots to hard stamcrit
|
|
- rscadd: The current lethal variant of the .38 bullets can still be printed at
|
|
sec protolathes.
|
|
- rscadd: You can now access ghost roles from the latejoin menu.
|
|
- rscadd: Eyeblur now scales depending on how much actual eyeblur you actually have.
|
|
- balance: Ebows now induce 50 drowsiness on whatever they hit.
|
|
- balance: Telepads have been buffed across the board. T1 parts on a launchpad still
|
|
grants you a range of 15 tiles, but T4 parts now grant you a pretty large 60
|
|
tile range (up from their original 18 tile range). Briefcase launchpads were
|
|
also buffed, they now have a range of 20 tiles, up from their previous laughable
|
|
8 tiles.
|
|
- tweak: The grace period for the revolution win condition check has been reduced
|
|
from 20 minutes to 10 minutes. You don't need to wait nearly as long for the
|
|
round to end if no heads join in.
|
|
- tweak: You can now select plural and neuter as your gender. They're labelled "non-binary"
|
|
and "object" in the character customization menu, respectively.
|
|
- tweak: A lot more light sources now use the same nonbinary colored lighting philosophies
|
|
as flashlights and light fixtures!
|
|
- tweak: Flashlights mounted to guns and helmets now retain the same color and power
|
|
as their original light. Lavaland's caves will reflect a fluorescent blue as
|
|
you shine your KA around, and sec's helmets are now capable of illuminating
|
|
maint in that fancy fluorescent blue.
|
|
- tweak: Cameras now shine a fluorescent blue when lit up by an AI
|
|
- tweak: Glowing goo now actually glows green.
|
|
- tweak: Candles had their power reduced from 1 to 0.8.
|
|
- tweak: Lighters now shine a little further, and are now properly colored.
|
|
- tweak: PDAs now shine an incandescent yellow to match their sprite.
|
|
- tweak: Welding tools now shine an appropriate color
|
|
- tweak: Hardhats now shine an incandescent yellow.
|
|
- tweak: Plasmaman helmets now shine an incandescent yellow.
|
|
- tweak: Microwaves no longer overpower literally every single light in the game,
|
|
instead having a power of 0.9.
|
|
- tweak: Borgs now have incandescent yellow lights to match their sprites
|
|
- tweak: Bots now shine a fluorescent blue light
|
|
- tweak: Airlock light overlays are now on the above lighting layer. This means
|
|
airlock lights can actually be seen in the dark now.
|
|
- bugfix: The mob spawners list no longer leaves null entries behind when a spawner
|
|
has a job description defined. The latejoin menu will no longer show ghost roles
|
|
that are filled, and the spawners menu actually works again.
|
|
- rscadd: The voting system now actually tracks who voted for what. This means it's
|
|
now possible to change your vote, and it's possible to see what you voted for.
|
|
- balance: Using help intent on someone that's in hard stamcrit will now make them
|
|
heal 15 stamloss.
|
|
- tweak: Auto fit viewport is now enabled by default for new players. One less question
|
|
off the FAQ
|
|
- rscadd: The Khajiit favorite, Skooma, was added as a chemistry recipe that can
|
|
be produced with cooperation between chemistry and either cargo or service.
|
|
If you want to spoil the recipe for yourself, take a look at the PR for it!
|
|
- rscadd: When the shuttle leaves for centcom, a vote will be started to select
|
|
the next map instead of the map being randomly chosen via biased voting methods
|
|
- server: If a server operator wishes to re-enable the biased TG preference voting
|
|
system, you can do so by toggling the TGSTYLE_MAPROTATION config flag on in
|
|
the config.txt. Keep in mind that doing so will bring you great misfortune.
|
|
- balance: Cacti in lavaland now have 6u of vitfro instead of just 4u. This lessens
|
|
the gap between cacti and first aid kits, the third rarest and second rarest
|
|
readily available healing methods for ashwalkers, respectively.
|
|
- bugfix: the "genitals use skintone" option now appears in the character appearance
|
|
menu when appropriate again.
|
|
- rscadd: Clicking your stamina bar will now show your exact stamina along with
|
|
info regarding your stamina buffer
|
|
- bugfix: The bug where ghost role spawners leave null entries in glob.mob_spawners
|
|
has actually been fixed
|
|
- bugfix: The Kitchen Gun (TM) is no longer invisible.
|
|
- balance: The majority of cult spells no longer have exclamation marks at the end
|
|
of their invocations. This means they will no longer be bound to the rules of
|
|
shouting. Which means sec officers will no longer be able to hear culties sacrificing
|
|
the captain from the complete opposite side of the maintenance tunnel the sacrifice
|
|
is happening in. However, things like EMP pulses and runeless teleportation
|
|
still have the effect due to their inherent loud nature.
|
|
- balance: The stun blood spell now instantly causes hard stamcrit. However, to
|
|
offset this, it now also only has one charge and has a higher cost.
|
|
- balance: The Gloves of the North Star now restore 2/3 of the stamina used up by
|
|
punches when harm intent punching. With aggressive play and good stamina buffer
|
|
management, this makes it entirely plausible to roughly double your stamina
|
|
regeneration per mob life process tick.
|
|
- balance: Revs can no longer remember the name of the person who flashed them when
|
|
deconverted. This brings it in-line with the other conversion antag deconversions.
|
|
- bugfix: The bug where you can sometimes get permanently stuck in stamcrit should
|
|
HOPEFULLY be fixed. I'm unable to reproduce the bug myself, but let's hope.
|
|
- balance: The night vision trait now grants you darksight for an entire 1:1 screen,
|
|
but the alpha of the lighting plane with the trait has been increased from 245
|
|
to 250 to balance it out
|
|
- bugfix: It's now actually possible to click the stamina hud button
|
|
- bugfix: The stamina hud button now displays your stamina buffer correctly
|
|
- balance: Bone spears now have a reach of 2 tiles.
|
|
- bugfix: You can no longer phase through solid objects via scrambling
|
|
- bugfix: The syndicate mask now works properly as intended.
|
|
- balance: Stamina is no longer affected by health at all.
|
|
- rscadd: You can now right-click yourself in help intent in combat mode to instantly
|
|
get up from resting. This will cost stamina equal to your entire stamina buffer.
|
|
Manage your stamina well, and you'll be able to shrug off a single stray golden
|
|
bolt
|
|
- rscadd: The new player panel now displays your currently selected character's
|
|
name
|
|
- balance: Flashes no longer knockdown. Instead, they deal eyeblur and have increased
|
|
confusion
|
|
- server: The server's tagline is now a config option. People can now stop confusing
|
|
us with BR cit
|
|
- rscadd: Attack animations will now rotate your character slightly, similar to
|
|
Goon.
|
|
- rscadd: Throwing items will now perform the attack animation and play a sound
|
|
- rscadd: flashlights will now make sounds when toggled on/off
|
|
- rscadd: Things in disposals will now emit sounds every single time they hit corners.
|
|
This increases immersion.
|
|
- bugfix: Air alarms now actually emit the proper light color when their status
|
|
is okay.
|
|
- rscadd: Backpacks and other storage items will now jiggle and squish when you
|
|
interact with them, similar to the animations seen on Goon.
|
|
- balance: Mops no longer have a delay on their cleaning, making them an actually
|
|
viable alternative to all of the janitor's other cleaning tools
|
|
- balance: To balance this, mops now take stamina to clean tiles. Standard mops
|
|
take 5 stamina to use, while advanced mops take 2 stamina.
|
|
- tweak: Oh and also mops make fancy new sounds and play animations when used now
|
|
- balance: Pump-action shotguns now take 2 stamina per pump instead of 5 stamina
|
|
per pump. This also applies to bolt-action rifles, as bolt racking counts as
|
|
pumping.
|
|
- tweak: Pickpocketing items will now place them in your hands if possible
|
|
- rscadd: Combat mode is now displayed in examine text
|
|
- rscadd: Combat mode now makes a visible message when enabled if you haven't touched
|
|
your combat mode button in the last ten seconds. It's done this way to avoid
|
|
chat spam from those who know how to pull off stam regen squeezing.
|
|
- balance: All knockdown sources will now force people to be dismounted from ridden
|
|
vehicles.
|
|
- rscadd: When an item is thrown, it will now be rotated and displaced.
|
|
- rscadd: Shards of glass will now be rotated when spawned.
|
|
- rscadd: Bullet casings will now be rotated when they're ejected from a gun.
|
|
- rscadd: Bottles now have random rotations and pixel offsets when smashed via throwing.
|
|
- rscadd: Picking up an item will now reset its rotation.
|
|
- rscadd: Glasses thrown onto tables by bartenders will now have their rotation
|
|
reset.
|
|
- balance: Slime speed potions can now only increase the speed of vehicles to be
|
|
on par with sprinting speed. They can no longer make a scooter roll around ten
|
|
times faster than a speeding blue hedgehog.
|
|
- rscdel: Changelings will no longer recieve team objectives
|
|
- balance: Changelings no longer start off with hivemind communication as an innate
|
|
ability. Hivemind communication now requires 1 dna point, on par with syndicate
|
|
encryption keys, which are 2 TC.
|
|
- code_imp: Hivemind link now relies on hivemind communication just like the hivemind
|
|
download/upload abilities.
|
|
- bugfix: It's now only possible to zoom a gun if it's in one of your hands
|
|
- bugfix: Mobs without clients no longer cause runtimes when their eyeblur updates
|
|
- rscadd: Blood tests have been added. If a changeling has a sufficient number of
|
|
loud abilities, you will be able to test their blood by heating up a sample
|
|
of it. However, if the changeling has a large amount of loud abilities, attempts
|
|
to test their blood will have explosive results.
|
|
- rscadd: Changelings now make a very obvious noise when readapting. This is to
|
|
prevent the cheese strat of simply readapting when you get caught to avoid detection.
|
|
- tweak: The blood splatter effect that happens when you get attacked will now always
|
|
make you lose blood depending on the damage you've taken. The effect now also
|
|
scales with item damage, meaning tiny little papercuts will no longer be able
|
|
to cause a massive blood splatter.
|
|
- rscadd: The blood reagent will now cover items and spacemen in blood when applied
|
|
to objects and mobs.
|
|
- tweak: Helmets, masks, and neck items are all now valid targets to get splattered
|
|
when you get covered in blood. Groovy.
|
|
- tweak: The temperature notification will now take into consideration both the
|
|
ambient temperature and your body temperature, increasing the responsiveness
|
|
of the temperature notification and making it much more realistic.
|
|
- tweak: Shuttle transit borders are now 10 tiles wide instead of 8 tiles, hopefully
|
|
repairing the immersions that get shattered by the ability to see normal space
|
|
where the transit areas end.
|
|
- rscadd: Instead of transit turfs simply teleporting things to space, transit is
|
|
now handled in a somewhat realistic manner. Transit turfs now act like normal
|
|
space turfs, though exiting the transit area or being present in the transit
|
|
area after the shuttle moves out of transit will teleport you to space and throw
|
|
you in the direction the shuttle was moving in.
|
|
- tweak: Reservation areas are now able to designate a border turf.
|
|
- bugfix: The sprint hotkey will no longer cause you to get permanently stuck sprinting
|
|
if the server lags. Just tap shift again if you get stuck
|
|
- rscadd: You can now hear sounds in the real world while inside of a VR sleeper.
|
|
- rscadd: You can now make nameless characters. Nameless characters will spawn in
|
|
with their name set as their job title followed by a unique five digit number.
|
|
The "Name" option in the character setup menu will be replaced with a "Default
|
|
designation" option for nameless characters, and the default designation will
|
|
be used in place of a job title for assistants and other jobs that don't require
|
|
dress codes.
|
|
- admin: The out-of-game round end notification is now a little more verbose. It'll
|
|
now display the round type, end result of the round, and the survival rate.
|
|
- bugfix: Xenos can no longer strip items off of people to be capable of using any
|
|
item in the game.
|
|
- bugfix: also, items from pockets get placed into your hands properly now
|
|
- bugfix: A mob's last words are now properly tracked and recorded on death. The
|
|
first death of the round will now actually display the victim's last words on
|
|
the round end screen.
|
|
- bugfix: Divine shenanigans can no longer result in someone becoming immune to
|
|
staminaloss
|
|
- bugfix: Fixed body_markings in bodyparts being assigned as a list when in reality,
|
|
it's a string and literally everything expects it to be a string and uses it
|
|
as a string. This should mean that markings no longer have completely fucked
|
|
up caches for character preview and other things.
|
|
- tweak: Since apparently the game is literally unplayable if items are not in the
|
|
exact center of a turf, the maximum pixel variance of thrown objects has been
|
|
reduced by four pixels to make things a smidge more clearer for those that dont
|
|
know what a turf is.
|
|
- bugfix: Bartender glasses should HOPEFULLY no longer be tilted when landing on
|
|
a table. Why the fuck is after_throw called via a timer.
|
|
- rscadd: Changeling screeches now have their own unique sounds, and are much easier
|
|
to recognize.
|
|
- rscadd: Most synthetic emotes are now available to humans. *ping
|
|
- rscadd: You can now merp
|
|
- balance: The TEG will now only produce a meaningful amount of power if the hot
|
|
pipe contains gas that's actively combusting
|
|
- admin: Added the "add PB bypass" and "revoke PB bypass" verbs, which allow admins
|
|
to let a specific ckey to bypass the panic bunker for the rest of the round
|
|
- rscadd: Jogging is no longer treated exactly the same as sprinting for water slips.
|
|
When you're jogging, you will only slip on water if you have more than 20% staminaloss.
|
|
- tweak: The atmospherics turf subsystem now has double the wait time, which should
|
|
free up server processing power for other tasks.
|
|
- bugfix: The IRC now actually displays the actual survival rate
|
|
- rscadd: Bloodcult conversions are now consensual. Convertees are given a ten second
|
|
timer to accept or wait out. This should drastically improve the quality of
|
|
those that get converted into bloodcult.
|
|
- rscadd: All sacrifices now count as a third of a cultist for the end-game narsie
|
|
summon.
|
|
- bugfix: Nameless captains will no longer proc a "Captain Captain on deck!" message.
|
|
Instead, it'll be a much more boring but much more sensical "Captain on deck!"
|
|
message.
|
|
- bugfix: Transit turfs on the centcom z-level now function properly again at keeping
|
|
mobs within the areas defined by their boundaries.
|
|
- bugfix: The title screen is also positioned correctly again.
|
|
- tweak: Ghost role eligibility for both event and spawner ghost roles is now affected
|
|
by DNR status. If you suicide, ghost, or cryo out, you will be unable to qualify
|
|
for any ghost roles
|
|
- tweak: Cryo now applies DNR status no matter how long the round has been going
|
|
on
|
|
- tweak: Suicide is now properly admin logged as it is supposed to be. Ghosting
|
|
while alive is now also logged.
|
|
- bugfix: Sparks and igniters will now actually heat areas rather than cooling them,
|
|
as was intended.
|
|
- tweak: To alleviate some potential complaints, RPDs now have a cooldown before
|
|
they can create sparks, and both RPDs and emitters produce less sparks.
|
|
- tweak: Conversion runes will now mute the victim temporarily while they're deciding
|
|
whether to convert or be sacrificed.
|
|
- bugfix: Conversion runes no longer require a third cultist to sacrifice if the
|
|
victim refuses conversion
|
|
- bugfix: Staminaloss targeted at the head now properly redirects to the chest.
|
|
- tweak: Sprinting no longer takes stam when you're being pulled or when you're
|
|
in zero gravity. Other sources of involuntary movement are not affected.
|
|
- code_imp: In an attempt to improve performance during highpop, mouse movements
|
|
will now only call onmousemove() while a user is in combat mode
|
|
- tweak: Ballistic projectiles are now the only projectiles capable of emitting
|
|
dinks.
|
|
- admin: Panic bunker toggling and bypassing is now logged in admin IRC
|
|
- tweak: OOC and LOOC now use separate toggles. You can now use LOOC while OOC is
|
|
globally toggled off, and admins now have the option to toggle LOOC off separately
|
|
from OOC
|
|
- code_imp: also revamped and reorganized relevant looc adminverb code
|
|
- bugfix: The endgame narsie summon rune no longer requires 24 total sacrifices,
|
|
and will now properly account for cultists that surround it
|
|
- tweak: The succumb verb is now available in the IC tab
|
|
- tweak: Lighting now uses a linear algorithm to calculate falloff instead of an
|
|
inverse-square algorithm.
|
|
- code_imp: get_hearers_in_view() now actually caches the results of view() instead
|
|
of calling view() twice
|
|
- code_imp: Goonchat's JS no longer contains checks related to a completely unused
|
|
message filtering function, which should improve clientside performance quite
|
|
a bit
|
|
- rscadd: The storage hud now properly takes into account the viewer's view size,
|
|
meaning storage items with a large amount of storage slots will properly stretch
|
|
across the bottom of the screen when running in widescreen.
|
|
- rscadd: Action buttons are now able to fill the entire screen in widescreen and
|
|
other weird view sizes.
|
|
- rscdel: Omegastation's job changes will no longer be included at compile time.
|
|
- code_imp: The client update portion of /mob/Login() now double-checks to make
|
|
sure client.player_details exists and is of the proper type. This should hopefully
|
|
fix the "cannot read null.player_details" runtimes that can spontaneously cause
|
|
clients to get kicked out and forced back to the lobby.
|
|
- rscadd: You can now quickly use unequipped items on objects by simply click-dragging
|
|
the item onto the object with an empty active hand. Doing so will place the
|
|
item in your hand, and then use that item on the object.
|
|
- code_imp: In an attempt to improve the performance of /mob/Stat(), various time-related
|
|
procs now use defines instead of being procs that call procs that call other
|
|
procs that call even more procs.
|
|
- bugfix: If a living mob has vore initialized but doesnt have voreprefs initialized,
|
|
then client login will force voreprefs to load.
|
|
- bugfix: 'Hopefully fixed paper crash 2: electric boogaloo'
|
|
- refactor: Added unomos, which is basically listmos except gas mixtures only use
|
|
one single list for handling their gasses. This is a significant performance
|
|
improvement that also offers a mild memory improvement under normal circumstances.
|
|
- balance: Locomotion circuits are now restricted to jogging speed
|
|
- balance: MMI circuits and pAI circuits both now have 60 complexity, up from their
|
|
original 29.
|
|
- tweak: Biogenerators now have a sane limit for production
|
|
- bugfix: Fixed a fairly huge server crash exploit
|
|
- bugfix: Shield blobs no longer become completely invulnerable to all forms of
|
|
damage after reaching a """weakened""" state
|
|
- tweak: Taken care of what appeared to have been an oversight where shield blobs
|
|
don't recover their armor after becoming weakened.
|
|
- bugfix: Nerfed concatenators by limiting the amount of characters they're able
|
|
to output
|
|
- tweak: The timer for stripping an item off of a spaceman is no longer interrupted
|
|
by your active held item changing. This means you no longer have to worry about
|
|
filling both of your hands when you're stripping items off of someone.
|
|
- rscadd: Ported the zulie cloak and blackredgold coat donor items from RP.
|
|
- balance: Normal mops now only use 2 stamina to mop a tile, nerfed from their previous
|
|
value of 5 stamina per tile mopped.
|
|
- balance: Advanced mops now only use 1 stamina to mop turfs, from their former
|
|
value of 2 stam.
|
|
- tweak: The femur breaker now uses `*scream` instead of forced speech. This means
|
|
that the femur breaker will no longer spam deadchat with "AAAAAAAAAHHHHHHHHHH!!"
|
|
- tweak: The femur breaker will now guarantee that the victim falls into crit, which
|
|
will make it harder to perform torture scenes with it since the victim can just
|
|
succumb.
|
|
- bugfix: Fixed another runtime in warp whistles.
|
|
- bugfix: Spamming forged packets no longer crashes the server.
|
|
- bugfix: Things that access job_preferences now explicitly access keys, which means
|
|
it no longer attempts to access invalid indices and runtimes as a result.
|
|
- balance: The taser's electrode has been reworked. Instead of being a strong knockdown
|
|
that deals a heavy amount of stamloss, it now causes a weak knockdown, applies
|
|
a debilitating status effect for 5 seconds, and deals 35 stamloss on hit up
|
|
to a maximum 50 total stamloss.
|
|
- balance: Roundstart turrets now have a nonlethal projectile that gets used when
|
|
they're set to stun and the target is resting
|
|
- tweak: Hybrid tasers now have disablers set as their default mode.
|
|
- rscadd: There is now a 1% chance for the station's announcer to be the medibot
|
|
voice instead of the classic TG announcer.
|
|
- rscadd: The map config system has been expanded to allow mappers to specify the
|
|
map type, announcer voice, ingame year, and how often a given map can be voted
|
|
at roundend.
|
|
- bugfix: The map vote system now takes into account map playercount limits properly.
|
|
- bugfix: Examining a spaceman, and other things that use get_examine_string(),
|
|
will now actually properly show when an item is blood-stained.
|
|
- bugfix: Plasmaman tongues no longer have a maxHealth of "alien", and no longer
|
|
cause the organ's on_life to always runtime.
|
|
- bugfix: Shooting a simplemob no longer causes runtimes prior to the blood effect
|
|
being created.
|
|
- bugfix: Removing a filter from an object that lacks filters no longer causes runtimes.
|
|
deathride58 (Original PR by actioninja):
|
|
- rscadd: Disarm pushing (combat mode right click in disarm intent) will now actually
|
|
push mobs away. Knockdowns from disarm pushing are no longer rng based on the
|
|
target's staminaloss. Knockdowns from disarm pushing now only happen when you
|
|
push someone into another mob, a table, or a wall. Pushes will now also temporarily
|
|
stop targets from using firearms, and will disarm the firearm if performed a
|
|
second time. Pushes still deal staminaloss to standing targets, and won't deal
|
|
a single ounce of staminaloss to resting targets.
|
|
- rscdel: You can no longer displace mobs that are in harm intent by simply walking
|
|
into them. Mobs that aren't in help intent have to be disarm pushed to actually
|
|
be moved.
|
|
dtfe3:
|
|
- tweak: Increased music maxlines from 300 to 600
|
|
- tweak: Made it so any oxygen tank can be used instead of only red ones.
|
|
- tweak: Watcher wing Trophy's effect lasts 1 second instead of 0.5
|
|
- rscadd: Pink Panties
|
|
- rscadd: Twintails
|
|
- rscadd: Schoolgirl outfits for the loadout menu!
|
|
- tweak: Now the fox ears are located in front of hair meaning they now behave much
|
|
like cat ears, that being they are on-top of the hair layer.
|
|
izzyinbox:
|
|
- rscadd: adds VoG orgasm command using words "orgasm", "cum", "squirt", "climax"
|
|
- rscadd: adds VoG dab command using words "dab" and "mood"
|
|
- rscadd: Generic dog body marking sprite
|
|
- imageadd: colormatrix dog sprites
|
|
- tweak: lowered the player age for command jobs to 1/3 of their previous setting
|
|
- rscadd: '*bark emote'
|
|
jtgsz:
|
|
- rscadd: ported gang mode
|
|
kappa-sama:
|
|
- rscdel: Removed racism
|
|
- tweak: Teleporter calibration actually matters to all roundstart players
|
|
- balance: Slows down teleportation with the console/hub/teleporter setup if you
|
|
care for your species.
|
|
- balance: Dedicated non-humans can now get hulk without having to become human.
|
|
- bugfix: seed
|
|
- tweak: added obj/item/key to wallet whitelist
|
|
- tweak: blood cult ritual daggers fit in jack/combat boots
|
|
- tweak: voidcells can now unlock alien tech
|
|
- balance: rebalanced tech trees (not really)
|
|
- rscadd: hugbox (/s)
|
|
- tweak: ashwalker spawn text now tells them "i" "c" not to leave lavaland
|
|
- bugfix: you can no longer have infinite ebows
|
|
- bugfix: kevinz forgot to nerf miasma research and cargo value after making it
|
|
produce like 100x as much lmao
|
|
kevinz000:
|
|
- balance: Hierophant now goes sicko mode, but hey, at least you can't be multi-hit
|
|
by melee waves!
|
|
- rscadd: Racking shotguns is now more threatening.
|
|
- balance: Medibots no longer kill slimes when trying to heal their toxins.
|
|
- rscadd: The Syndicate started selling claymores to their agents.
|
|
- balance: Nerfed VTEC modules.
|
|
- bugfix: Neurotoxin no longer stuns non-carbons.
|
|
- rscadd: peacekeeper cyborgs now get a megaphone
|
|
- bugfix: Fixes storage bugs regarding reaching into things you shouldn't be able
|
|
to reach into.
|
|
- code_imp: BYOND 513 preliminary support added.
|
|
- balance: 'Trashbags now only allow accessing the first 3 items. 5 for bluespace
|
|
ones. experimental: Storage now allows for limiting of random access'
|
|
kiwedespars:
|
|
- rscadd: regenerative materia to hallucination sting
|
|
- rscadd: mindbreaker toxin as an actual chemical to hallucination sting
|
|
lolman360:
|
|
- rscadd: NT has authorized shipments or Cotton to Megaseed Servitors. It's time
|
|
to start picking, liggers.
|
|
- imageadd: missing durathread sprites
|
|
- rscadd: Added durathread jumpskirt
|
|
- imageadd: Duraskirt sprites and rolled down jumpsuit sprites.
|
|
- bugfix: Fixes an undocumented change to the naming of Plasmamen.
|
|
- tweak: chainsaw kind of weapons and the mecha drill and the CLAMP can now be used
|
|
with 100% accuracy for surgery
|
|
- refactor: surgery tools now work on defines
|
|
- balance: advanced surgerytools can now switch types instead of just being faster
|
|
- bugfix: fixes bug with new surgerytools examine
|
|
nicc:
|
|
- rscadd: Exo-suit
|
|
- rscadd: SEVA suit
|
|
- rscadd: Flags for Goliath resistance and weakness
|
|
- rscadd: suit voucher
|
|
- rscadd: temp suit sprites
|
|
- rscadd: '*dab'
|
|
- balance: teg less gay maybe
|
|
ninjanomnom and WhoneedSpacee:
|
|
- rscadd: Some rpg affixes now have special effects
|
|
- rscadd: 'New RPGLoot modifiers: Vampirism which heals you when you attack, Pyromantic
|
|
which sets things you hit on fire. Shrapnel which causes projectiles fired from
|
|
a gun to fire projectiles in a radius when they hit something. Finally, Summoning
|
|
which summons mobs that sometimes aid you in combat.'
|
|
original by @randolfthemeh and @twaticus, port by sishen1542:
|
|
- rscadd: jumpskirts
|
|
- rscadd: more jumpskirts
|
|
- rscadd: jumpskirt/suit prefs
|
|
original by Bumtickley00, port by sishen1542:
|
|
- tweak: Suit storage units will now also remove radiation from mobs.
|
|
original by GuyonBroadway, SkowronX, and Arizon5. port by sishen1542 and kerse:
|
|
- rscadd: Clockwork cultists may now summon forth Neovgre, the ratvrarian super
|
|
weapon. This powerful mech can be summoned when applications scripture has been
|
|
unlocked, boasts superior offensive and defensive capabilities, however once
|
|
a pilot enters he cannot leave and is doomed to die with the mech.
|
|
- imageadd: Sexy Sprite work courtesy or SkowronX from /tg/
|
|
- imageadd: brass edits by Arizon5
|
|
- soundadd: steamy laser by kerse
|
|
original by Skoglol, port by sishen1542:
|
|
- balance: Added lots of new virus cures, made cure difficulty scale more consistently.
|
|
Cures are now picked from a list of possible cures per resistance level, multiple
|
|
diseases at the same level no longer always share a cure. Looking at you table
|
|
salt.
|
|
- admin: Dynamic gamemode now more auto-deadmin friendly.
|
|
original by TheChosenEvilOne, port by sishen1542:
|
|
- rscadd: Ported dynamic mode from /vg/, originally made by @DeityLink, @Kurfursten
|
|
and @ShiftyRail
|
|
original by Tlaltecuhtli, port by sishen1542:
|
|
- rscadd: rcd disk that gives rcd computer frame and machine frame designs
|
|
- rscadd: upgraded rcd in CE lockers
|
|
- tweak: moved deconstruction to the upgrade disk, ashwalker rcd comes upgraded
|
|
original by actioninja, port by sishen1542:
|
|
- tweak: Medical and Security consoles now check access on worn or inhand ID instead
|
|
of requiring an inserted ID
|
|
- tweak: mining vendor now reads from ID in hand or on person instead of requiring
|
|
an inserted ID
|
|
- bugfix: ORM is functional again (for real this time)
|
|
- tweak: ORM claim points button transfers points to worn/inhand ID instead of to
|
|
an inserted ID, no longer accepts insertions
|
|
- tweak: Same for gulag consoles
|
|
original by redmoogle, port by sishen1542:
|
|
- rscadd: Added support for 3 new gasses; Tritium, Pluoxium, and BZ
|
|
'original by: WJohnston, Antur, Arcane, plapatin, sprites by cogwerks and edited by mrdoombringer. port by sishen1542':
|
|
- rscadd: THE GOOSE IS LOOSE
|
|
r4d6:
|
|
- rscadd: Added decoratives angel wings for Mammalians only
|
|
- rscadd: Added blindfolds to the Loadout list
|
|
- rscadd: Added Decorative Wings for Humans, Felinids, Slimepersons and Lizardpeoples.
|
|
- tweak: Change the SEVA suit & Exo-suit's descriptions
|
|
- bugfix: Batteries are now Rad-Proof like the other stock parts
|
|
tigercat2000@Paradise:
|
|
- bugfix: fixed invalid characters breaking chat output for that message
|
|
tinfoil hat wearer:
|
|
- rscadd: Added a new alien technology disk to scientist and roboticist uplinks
|
|
that allows them to research the heavily-guarded secrets of the Grays.
|
|
- tweak: Alientech is now the only Hidden alien research. To compensate for this,
|
|
alien_bio and alien_engi have had their research costs doubled and now require
|
|
advanced surgery tools and experimental tools respectively to research. Their
|
|
export price is also halved.
|
|
- balance: roboticists now have brainwashing disks AND alien technology added to
|
|
their role-restricted uplink section. alien technology gives them brainwashing
|
|
at a much later date, so brainwashing is the much cheaper option for instant
|
|
power. makes logical sense because doctors get it as well because they do surgery,
|
|
and roboticists can now either choose to brainwash people for less price but
|
|
less power or emag borgs for higher prices, limited uses, but higher power.
|
|
ursamedium:
|
|
- imageadd: Gas icons changed.
|
|
2019-12-07:
|
|
AffectedArc07:
|
|
- code_imp: Fixes a LOT of code edge cases
|
|
Anonymous:
|
|
- rscadd: Added NEET-- I mean, DAB Suit and Helmet into loadout. Exclusive to Assistants,
|
|
for obvious reasons, and don't provide any armor. Goes well with balaclava,
|
|
finger-less gloves and jackboots for that true tactic~~f~~ool experience.
|
|
- tweak: Renamed loadout name appropriately (ASSU -> DAB)
|
|
Arturlang:
|
|
- tweak: PDA catridges cant be irradiated anymore.
|
|
Bhijn:
|
|
- code_imp: Item mousedrop() now provides a return value indicating whether or not
|
|
behavior has been overridden somehow.
|
|
- bugfix: Defibs now properly check that their loc is the same as the user for mousedrop()
|
|
calls, meaning ghosts can no longer make you equip defibs. Plus extra sanity
|
|
checks.
|
|
- bugfix: Pet carriers no longer attack turfs while trying to unload their contents.
|
|
- bugfix: Decks of cards now function as they originally intended when attempting
|
|
to use their drag and drop behavior.
|
|
- bugfix: Paper bins and papercutters no longer act wonky when you're trying to
|
|
pull a piece of paper from them.
|
|
- bugfix: Adds clothing drag n drop sanity checks.
|
|
- bugfix: Sythetic hats now have extra sanity checks
|
|
Coconutwarrior97:
|
|
- bugfix: Can only wrench down two transit tubes per turf.
|
|
Commandersand:
|
|
- rscadd: Added more stuff to loadout,check uniforms mask and backpack
|
|
DeltaFire15:
|
|
- rscadd: Adds eight new plushies
|
|
- imageadd: Adds icons for the new plushies and adds a new icon for the skylar plush
|
|
- imagedel: Deleted a old, no-longer used icon for the skylar plush
|
|
- spellcheck: Fixed a typo in the trilby plush
|
|
Fermis:
|
|
- tweak: tweaks botany reagent pHes
|
|
- tweak: Purity, Astral, RNG, MK, SMilk, SDGF, furranium, hatmium, eigen, nanite.
|
|
- bugfix: Eigen and purity.
|
|
- refactor: refactored sleepers!
|
|
- rscadd: Organ fridges to all maps near surgery with a random sensible organ, steralizine
|
|
and synthtissue.
|
|
- tweak: the med hand scanner to be less of a mishmash of random things
|
|
- rscadd: a little icon to the HUD if someone's heart has failed.
|
|
- tweak: Lets neurine's brain splash attack work via syringe.
|
|
- rscadd: a new surgery; Emergency Cardioversion Induction for use on the recently
|
|
deceased
|
|
- tweak: Synthtissue to be less demanding on growth size for organ regeneration
|
|
and improves clarify of it's growth gated effects.
|
|
- tweak: Synthtissue now is more useful than synthflesh on the dead
|
|
Fox McCloud:
|
|
- bugfix: Fixes a very longstanding LINDA bug where turfs adjacent to a hotspot
|
|
would be less prone to igniting
|
|
Fox McCloud, Ghommie:
|
|
- bugfix: Fixes being able to mech-punch other mobs, as a pacifist
|
|
- bugfix: Fixes being able to hurt people, as a pacifist, by throwing them into
|
|
a wall or other mob, or by using most martial arts (save for the unpredictable
|
|
psychotic brawl, and the stamina-damage-only boxing).
|
|
- balance: Buffs boxing to outdamage natural stamina regeneration. Made the chance
|
|
of outright missing your opponent actually possible.
|
|
- tweak: Pacifists can now engage in the (laughably not harmful) sweet sweet art
|
|
of boxing now.
|
|
Ghommie:
|
|
- bugfix: Fixing implant cases being lost inside implant pads when trying to eject
|
|
them with your active hand full.
|
|
- tweak: Moved the implant pad's case ejection from attack_hand() to AltClick(),
|
|
added examination infos about it.
|
|
- bugfix: Fixed holodeck sleepers leaving sleeper buffers behind when deleted.
|
|
- bugfix: Fixed traitor codewords highlight and some other hear signal hooks spans
|
|
highlight (phobias, split personality, hypnosis) or modifiers (mind echo)
|
|
- bugfix: Fixed traitor codewords highlight not passing down with the mind datum
|
|
and stickying to the first mob.
|
|
- spellcheck: Fixed the incongruent bone satchel description.
|
|
- bugfix: Fixed sofa overlays doing nothing, because their layer wasn't properly
|
|
set.
|
|
- tweak: Suicide and cryo now prevents ghost/midround roles for a definite duration
|
|
of 30 minutes (and more if that was done before 30 minutes in the game passed),
|
|
down from the rest of the round.
|
|
- bugfix: fixed several midround roles bypassing and nulling the aforementioned
|
|
prevention measures.
|
|
- bugfix: Fixed the little issue of PDA skins not updating on job equip.
|
|
- tweak: Anomaly Crystals of the clowning type will now rename the victim to their
|
|
clown name preference when triggered, instead of giving them a random clown
|
|
name.
|
|
- balance: Lowered blob event earliest start from 1 hour to 40 minutes (ergo one
|
|
third), and the required player population from 40 to 35.
|
|
- bugfix: Several fixes and QoL for dullahans. They can see and hear visible and
|
|
audible messages now, don't need a space helmet they can't wear anyway to be
|
|
space/temperature proof, can examine things through shiftclick, and, most of
|
|
all, fixed their head being unpickable. Fixed dullahans gibbing when revived
|
|
or had their limbs regenerated.
|
|
- bugfix: humans should now drop gibs when gibbed again.
|
|
- rscadd: synths (not to be confused with IPCs), android and corporate species,
|
|
as well as robotic simple mobs, will now spawn robotic giblets instead of organic
|
|
ones.
|
|
- bugfix: You can't wear dakimakuras in any other inappropriate slots save for the
|
|
back slot anymore, degenerates.
|
|
- bugfix: Insert snarky remark about clock welders actually displaying the welder
|
|
flame overlay when turned on now here.
|
|
- balance: Minor ninja tweaks and stealth nerfs. The stealth penalty for the many
|
|
combat-related actions, bumping and now teleporting/dashing or firing guns has
|
|
been increased a by a third. There is now a cooldown of 5 seconds on toggling
|
|
stealth as well as a slighty slowed stealth in/out animation.
|
|
- imageadd: Ported slighty better matchbox sprites from CEV-Eris, also resprited
|
|
cigar boxes myself.
|
|
- bugfix: Fixed abductors/abductees objectives by porting an objective code.
|
|
- bugfix: Riding component fix
|
|
- bugfix: fixing a few runtimes on lightgeists, libido trait, rcd, one admin transformation
|
|
topic, chem dispensers, glowing robotic eyes...
|
|
- imageadd: Porting CEV-eris delivery packages sprites and dunking the old syndie
|
|
cybernetics box sprite.
|
|
- bugfix: Certain objects shouldn't be able to become radioactive because of a bitflag
|
|
that previously was checked nowhere in the code anymore.
|
|
- rscadd: Added a new PDA reskin, sprites from CEV-Eris
|
|
- rscadd: Clock cult starts with some spare vitality matrix charge scaled of the
|
|
number of starter servants.
|
|
- balance: Made the vitality matrix sigil slighty more visible, also allowed conversion
|
|
runes to heal fresh converts at the cost of some vitality charge.
|
|
- bugfix: 'Crawling won''t save you from the wrath of ocular wardens and pressure
|
|
sensors anymore, heretics. fix: Pressure sensors are no more triggered by floating/flying
|
|
mobs.'
|
|
- bugfix: Strawberry milk and tea have sprites now.
|
|
- bugfix: Fixed the Aux base camera door settings and toggle window type actions.
|
|
Also enabling the user to modify both door access and type.
|
|
- imageadd: Improved the two grayscale towel item sprites a little.
|
|
- bugfix: Fixed towels onmob suit overlays. Again.
|
|
- spellcheck: Fixed some reagents taste descriptions.
|
|
- bugfix: Fixed hidden random event reports only priting a paper message without
|
|
sending the message to the consoles' message list.
|
|
- bugfix: Rosary beads prayer now works on non-carbon mobs too, and won't break
|
|
when performed on a monkey or other humanoids.
|
|
- tweak: You can flagellate people with rosary beads on harm intent. It's even mediocrer
|
|
than the sord though.
|
|
- tweak: Moved the `Stealth and Camouflage Items` uplink category next to `Devices
|
|
and Tools`.
|
|
- bugfix: Deleted a duplicate phatom thief mask entry from the uplink.
|
|
- bugfix: Fixed missing delivery packages sprites
|
|
- bugfix: fixed a few minor issues with console frames building.
|
|
- bugfix: Wizards can use the teleport spell from their den once again.
|
|
- tweak: Wizards will now receive feedback messages when attempting to cast teleport
|
|
or use the warp whistle while in a no-teleport area.
|
|
- rscadd: New clockwork cultist, gondola, monkey and securitron cardboard cutouts.
|
|
- bugfix: Fixed aliens gasping randomly once in a while.
|
|
- bugfix: fixed superlube waterflower, my bad.
|
|
- bugfix: Fixed closing the aux base construction RCD's door access settings window
|
|
throwing you out of camera mode when closed.
|
|
- rscdel: Removed not functional aux base RCD's door type menu. Use airlock painters,
|
|
maybe.
|
|
- rscadd: Honkbot oil spills are of the slippery kind now. Honk.
|
|
- imageadd: local code scavenger finds forgotten slighty improved apc sprites left
|
|
buried in old dusty folders.
|
|
- bugfix: Seven old and otherwordly pAI holochassis icons have crawled their way
|
|
out of the modular citadel catacombs.
|
|
- bugfix: chem dispenser beakers end up in your hand yet again.
|
|
- bugfix: Bikehorns squeak yet again, the world is safe.
|
|
- bugfix: Cyborgs can now actually use cameras from a distance.
|
|
- bugfix: Suicides are yet again painful and instant and won't throw people in deep
|
|
crit from full health.
|
|
- bugfix: fixed rogue pixels on the energy gu- ahem blaster carbine... and a few
|
|
apc lights states being neigh-indistinguishable.
|
|
- bugfix: Fixed several "behind" layer tail sprites skipping areas normally covered
|
|
by bodyparts.
|
|
- bugfix: Morgues' original alert beeping sound has been restored, they no longer
|
|
go "ammunition depleted"
|
|
- bugfix: Fixed missing hypereutactic left inhand sprites.
|
|
- bugfix: Dying, ghosting, having your mind / ckey transferred to another mob, going
|
|
softcrit or otherwise unconscious now properly turn off combat mode.
|
|
- bugfix: combat mode can't be toggled on while non fully conscious anymore.
|
|
- bugfix: Fixed limbs' set_disabled NOT dropping your held items, updating your
|
|
hand slot inventory screen image, prompting chat messages and making your character
|
|
scream like a sissy.
|
|
- bugfix: Lusty xenomoprh maids will now actually clean tiles they travel onto yet
|
|
again.
|
|
- bugfix: Fixed double whitespace gap in human and AI examine. Fixed single whitespace
|
|
in carbon examine.
|
|
- rscdel: 'Removed a few useless supply packs: "Siezed" power cells, means of production
|
|
and promiscous organs.'
|
|
- tweak: Merged the synthetic blood supply pack into the standard blood supply pack,
|
|
effectively removing a random type blood pack in favor of two synthetic ones.
|
|
- tweak: "Merged together premium carpet pack n\xB01 and n\xB02 to hold one of each\
|
|
\ standard pattern."
|
|
- tweak: You can no longer estimate the amount of reagents found inside a damp rag.
|
|
- tweak: You can now squeeze a rag's reagents into another open container, as long
|
|
as the other one is not full.
|
|
- bugfix: Fixed ED-209 being unbuildable past the welding step.
|
|
- bugfix: Fixed ai displays status being reset to "Neutral" on login, regardless
|
|
of choice.
|
|
- bugfix: Fixed tinfoil hats giving random traumas.
|
|
Ghommie (original PR by Denton):
|
|
- rscadd: Added three new .38 ammo types. TRAC bullets, which embed a tracking implant
|
|
inside the target's body. The implant only lasts for five minutes and doesn't
|
|
work as a teleport beacon. Hot Shot bullets set targets on fire; Iceblox bullets
|
|
drastically lower the target's body temperature. They are available after researching
|
|
the Subdermal Implants node (TRAC) or Exotic Ammunition node (Hot Shot/Iceblox).
|
|
- tweak: Renamed the Technological Shells research node to Exotic Ammunition.
|
|
- code_imp: The "lifespan_postmortem" var now determines how long tracking implants
|
|
work after death.
|
|
- rscadd: .357 AP speedloaders can now be ordered from syndicate uplinks.
|
|
- balance: lowered the cost of uplink's .357 speedloaderd from 4 to 3.
|
|
Ghommie (original PR by nicbn and Menshin):
|
|
- bugfix: You can click on things that are under flaps or holo barriers.
|
|
Ghommie (original PRs by ShizCalev, CRTXBacon and Niknakflak):
|
|
- rscadd: Adds the intelliLantern, a big ol' spooky intelliCard skin
|
|
- rscadd: crafting recipe for the new intelliCard skin (requires 1 pumpkin, 1 intelliCard,
|
|
5 cables and a wirecutter as a tool)
|
|
- tweak: changed the intelliTater crafting recipe to match the intelliLantern recipe
|
|
(but with a potato for obvious reasons) add:cute pai gameboy face :3
|
|
Ghommie, porting lot of PRs by MrDoomBringer, AnturK, nemvar and coiax.:
|
|
- admin: Admins can now launch supplypods the old, slightly quicker way as well
|
|
- bugfix: Centcom-launched supplypods will now properly delimb you (if they are
|
|
designated to do so) instead of touching you then literally yeeting all of your
|
|
internal organs out of your body.
|
|
- admin: Centcom can now specify if they want to yeet all of your organs out of
|
|
your body with a supplypod
|
|
- soundadd: Supplypods sound a bit nicer as the land now.
|
|
- admin: admins can now adjust the animation duration for centcom-launched supplypods
|
|
- admin: admins can adjust any sounds that are played as the supplypod lands
|
|
- bugfix: Reverse-Supplypods (the admin-launched ones) no longer stay behind after
|
|
rising up, and also auto-delete from centcom.
|
|
- admin: The centcom podlauncher now has better logging
|
|
- tweak: Admins can now allow ghosts to follow the delivery of Centcom-launched
|
|
supply pods
|
|
- admin: Admins can now use the Centcom Podlauncher to launch things without the
|
|
things looking like they're being sent inside a pod.
|
|
- admin: sparks will not generate if the quietLanding effect is on, for the centcom
|
|
podlauncher
|
|
- admin: makes input text clearer for the centcom podlauncher
|
|
- admin: New 'Podspawn' verb, which functions like 'Spawn', except any atoms movable
|
|
spawned will be dropped in via a no-damage, no-explosion Centcom supply pod.
|
|
- bugfix: Removed an oversight that made many obj/effect subtypes accidentally bombproof.
|
|
GrayRachnid:
|
|
- rscadd: Added saboteur syndicate engiborg
|
|
- tweak: changed cyborg tool icons and the secborg taser/laser icons.
|
|
- bugfix: Fixes golden toolbox missing inhand sprite
|
|
- rscadd: Added traumas
|
|
- rscadd: Added science powergame tool
|
|
- tweak: a few hearing args
|
|
- bugfix: fixed my mistakes
|
|
- tweak: tweaked the number of ingredients/pancakes you can stack.
|
|
Hatterhat:
|
|
- tweak: The Big Red Button now sets bomb timers to 2 seconds, instead of 5.
|
|
- tweak: Gloves of the North Star (not Hugs of the North Star) now use all their
|
|
intents very, very fast. This does not apply to grabs' click cooldown, nor shoving
|
|
people.
|
|
- rscadd: The seedvault/alien plant DNA manipulator can now be printed off with
|
|
Alien Biotechnology.
|
|
Iroquois-Pliskin:
|
|
- rscdel: Removed Clockwork Cult Surgical facility from Reebe
|
|
Jerry Derpington, baldest of the balds, and nemvar.:
|
|
- rscdel: Nanotrasen has lost communication to two away mission sites that contained
|
|
a beach for Nanotrasen employees.
|
|
- rscadd: Nanotrasen has been able to locate a new away mission site that ALSO has
|
|
a beach. Nanotrasen employees will be able to enjoy the beach after all!
|
|
- rscadd: Seashells have been added to the game.
|
|
KathrinBailey:
|
|
- rscadd: Two extra 'luxury' dorms rooms!
|
|
- rscadd: Gas miners to atmos.
|
|
- rscadd: Posters around the station.
|
|
- rscadd: Vacant room added to the Starboard Bow with it's own APC, above electrical
|
|
maintenance.
|
|
- rscadd: New trendy clothes to the locker room, giving variety and bringing fashion
|
|
back onto Nanotrasen stations.
|
|
- rscadd: Coloured bedsheet and towel bin.
|
|
- rscadd: Maid uniforms for the janitor.
|
|
- tweak: Completely reworked bar. Milk kegs added in bar office. The bar has been
|
|
changed for a homey restaurant feel just in time for Christmas! You can now
|
|
run it as an actual restaurant! Local Bartender Icktsie III loved it so much
|
|
he rolled around on the new floor smiling happily.
|
|
- tweak: Dorms rework. Fitness room now has lots of costumes and outfits.
|
|
- tweak: Junk removed from engineering, welding goggles added.
|
|
- tweak: Welding tools in engineering replaced with industrial welding tools.
|
|
- tweak: Package wrappers and hand labellers now in major departments.
|
|
- tweak: Cell charger moved from engineering lobby to the protolathe room, just
|
|
like how it is in all of the other maps and just where the cell charger is actually
|
|
needed.
|
|
- tweak: Library redesigned to have a private room and a 3x3 private study that
|
|
is cleaned up.
|
|
- tweak: Paper bins have gone big or gone home, with premium stationery scattered
|
|
around. Engineering and security now have a labeller and packaging supplies.
|
|
- bugfix: Dark spot top left of Botany fixed.
|
|
- bugfix: Huge galactic-sized dark spot in bar fixed.
|
|
- bugfix: Light replacers now are less horrifically overpowered and PTSD-inducing
|
|
for the server.
|
|
- bugfix: 'Fixes issue 9706: https://github.com/Citadel-Station-13/Citadel-Station-13/issues/9706
|
|
Part of maint getting hit by radstorms.
|
|
|
|
_Kathrin''s Box Beautification:_'
|
|
- rscadd: Ports TG's pews https://github.com/tgstation/tgstation/pull/42712
|
|
- rscadd: The first step of a corporate incursion of Space IKEA into Nanotrasen.
|
|
Kevinz000, Cruix, MrStonedOne, Denton, Kmc2000, Anturk, MrDoomBringer, Dennok, TheChosenEvilOne, Ghommie:
|
|
- rscadd: Added support for Multi-Z power, atmospherics and disposals
|
|
- bugfix: 'massive service department nerf: space can no longer be extra crispy.'
|
|
Knouli:
|
|
- rscadd: attack_self proc for the legion core which triggers a self-heal al la
|
|
the previous 'afterattack' proc, as if clicking on the character's own sprite
|
|
to self-heal
|
|
- rscadd: admin logging for all three use cases of legion core healing - afterattack,
|
|
attack_self, and implanted ui_action_click
|
|
Krysonism, Ghommie:
|
|
- rscadd: NT has made breakthroughs in ice cream science, ice creams can now be
|
|
flavoured with any reagent!
|
|
- tweak: The ice cream vat now accepts beakers.
|
|
- bugfix: Grape and Peach icecreams have scoop overlays yet again.
|
|
Linzolle:
|
|
- code_imp: butchering component update
|
|
- tweak: hat tossing can no longer knock hats off
|
|
- bugfix: strange reagent being unable to revive simplemobs
|
|
- rscadd: jitter animation and more clear text to strange reagent revival
|
|
Mickyy5:
|
|
- rscadd: Nanotrasen are now issuing Plasmamen with plasma in their survival boxes
|
|
MrJWhit:
|
|
- tweak: tweaked brain damage line
|
|
Naksu, ShizCalev:
|
|
- refactor: Refactored examine-code
|
|
- bugfix: Examining a human with a burned prosthetic limb will no longer tell you
|
|
that the limb is blistered.
|
|
- tweak: Items will now inform you if they are resistant to frost, fire, acid, and
|
|
lava when examined.
|
|
Owai-Seek:
|
|
- rscadd: '"silly" bounties'
|
|
- rscadd: '"gardenchef" bounties'
|
|
- rscdel: several bounties that require seriously good RNG to pull off.
|
|
- tweak: moved several chef and assistant bounties to silly and gardenchef
|
|
- balance: modified several bounty point rewards
|
|
- server: added new files "silly.dm" and "gardenchef.dm"
|
|
- rscadd: 15+ new crates for cargo
|
|
- tweak: organizes crates and moving them to proper categories
|
|
- rscdel: some dumb stuff like toner crates re
|
|
- rscadd: leg wraps and sweaters to clothesmate
|
|
- rscadd: screwdriver and cable coil to janidrobe
|
|
- rscadd: screwdriver and cable coil to janibelt whitelist (for fixing/placing light
|
|
fixtures)
|
|
- rscadd: monkey cube, syringe, enzyme, soy sauce, and cryoxadone to chef's vendor
|
|
(contraband and premium)
|
|
- rscadd: add cracker, beans, honey bars, lollipops, chocolate coin, and spider
|
|
lollipop to snack vendors (contraband and premium)
|
|
- rscadd: newspaper to loadout menu for bapping purposes
|
|
- rscdel: removed poppy pretzels from snack vendor premium
|
|
- rscadd: maid uniform (janimaid alt) to kinkmate.
|
|
- tweak: moves gear harness from premium to normal stock in kinkmate
|
|
- balance: re-balanced metal shield bounty
|
|
- rscadd: cryoxadone bottle (for use in chef vendor)
|
|
PersianXerxes:
|
|
- tweak: Reduces the grace period for meteors from a minimum of 5 and maximum of
|
|
10 to 3 and 6 minutes respectively.
|
|
- rscadd: Adds a pair of VR sleepers to Box Station's permabrig
|
|
- rscadd: Adds a pair of VR sleepers to Delta Station's permabrig
|
|
- rscadd: Adds a pair of VR sleepers to Pubby Station's permabrig
|
|
- rscadd: Adds a pair of VR sleepers to Meta Station's permabrig
|
|
Putnam:
|
|
- bugfix: From-ghosts dynamic rulesets now actually listen to "required candidates"
|
|
- bugfix: Every dynamic-triggered event is now blacklisted from being triggered
|
|
by the random events system when dynamic can trigger them.
|
|
- rscadd: Dynamic voting now features extended, if recent rounds have been chaotic.
|
|
- tweak: Roundstart rulesets now scale on population ready rather than total population.
|
|
- bugfix: Threat log now accurately represents what actually used the threat.
|
|
- tweak: Verbose threat log (admin-only) now shows ALL threat level changes.
|
|
- bugfix: VR mobs can no longer be dynamic midround antags.
|
|
- bugfix: Personal closets can use anything that holds an ID card now.
|
|
Putnam3145:
|
|
- bugfix: traitors work now
|
|
- balance: Gas filters now push gas the same way volume pumps do.
|
|
- balance: Gas filters now won't clog if only one output is clogged.
|
|
- tweak: Glowsticks can no longer be radioactively contaminated (one more supermatter
|
|
contam exploit gone)
|
|
- bugfix: traitor removal is no longer borked
|
|
- rscadd: Dynamic voting
|
|
- config: Added DYNAMIC_VOTING to game_options
|
|
- tweak: SDGF now copies memories as well as antag data and factions.
|
|
- bugfix: Summon events now properly costs threat.
|
|
- bugfix: Refunded spells refund threat, too.
|
|
- refactor: Made wizard spells inherently have a requirement and cost.
|
|
- tweak: Meteor wave is no longer repeatable in dynamic.
|
|
- tweak: tweaked nuke ops
|
|
- bugfix: Organs can no longer be radioactively contaminated.
|
|
Robustin, Subject217:
|
|
- balance: The NukeOp Shuttle hull has been dramatically hardened. The walls are
|
|
now "R-Walls" with far greater explosion resistance.
|
|
- balance: The NukeOp Shuttle guns have been significantly buffed. They now rapidly
|
|
fire a new type of penetrator round, at a greater range, and have far greater
|
|
explosion resistance.
|
|
- balance: The nuclear device on the NukeOp Shuttle is now in an anchored state
|
|
by default, the Nuke can only be unanchored by inserting the disk and entering
|
|
the proper code.
|
|
- balance: Non-Syndicate cyborgs are now unable to access the NukeOp Shuttle Console.
|
|
- bugfix: You can now unanchor Nukes even when the floor under them has been destroyed
|
|
Seris02:
|
|
- rscadd: added sleeping carp hallucination
|
|
- rscadd: Centcom + Assistant's formal winter coat + loadout + narsian + ratvarian
|
|
winter coats
|
|
- rscadd: GPS location on examine
|
|
- bugfix: fixed the meteor hallucination
|
|
- tweak: tweaked the way the tapered penis looks
|
|
- rscadd: Added nine winter coats
|
|
- imageadd: added images for the winter coats
|
|
- tweak: adds the mining winter coat to mining wardrobes and mining lockers
|
|
ShizCalev:
|
|
- tweak: Ghosts can now see active AI cameras.
|
|
- bugfix: Fixed a couple of laser / energy guns never switching to the empty icon
|
|
despite being unable to fire.
|
|
Swindly:
|
|
- bugfix: Fixed MMIs not being able to use mecha equipment
|
|
- bugfix: Fixed MMIs not getting mecha mouse pointers
|
|
- bugfix: Fixed MMIs not getting medical HUDs in Odysseuses
|
|
- tweak: Brains can now switch to harm intent
|
|
Tetr4:
|
|
- bugfix: Turning a tile with gas effects into space now gets rid of the effects.
|
|
Trilbyspaceclone:
|
|
- rscadd: plastic trash cart crafting with plastic
|
|
- rscadd: wallets are known for now holding more items
|
|
- tweak: shades and clowns HP
|
|
- rscadd: six more crates, A barrel, A Loom, 40 cotton sheets, two sets of fruit
|
|
crates, raw lumber crate
|
|
- rscadd: All fermi chems, Boozes, Medical, food chems now sell
|
|
- rscadd: Loads more to sell - Mech gear, Cooking and more!
|
|
- tweak: Moved around the vaule of some things and removed elastic of most items
|
|
- balance: Rebreather implants will now loss vaule, Do to being just metal and glass
|
|
- balance: lowered how many chems are in lewd chem kegs to be around 150-100 as
|
|
well as the fancy booze kegs
|
|
- bugfix: bad returns and tools used
|
|
- rscadd: 8 new cargo crates!
|
|
- tweak: tablet cargo crate by -3k
|
|
- admin: Closes a bunch of issues
|
|
- server: updates changlogs and such
|
|
- bugfix: fixed a catnip not having sprites
|
|
- balance: Boh cant hold WEIGHT_CLASS_GIGANTIC, just Bulky. Makes katana, chainsaw
|
|
and base ball bat into bulky items so they may fit
|
|
- server: changes header to be more cit-like
|
|
- rscadd: new clothing for the hotel staff and a hat
|
|
Ty-the-Smonk:
|
|
- bugfix: You can now interact with self sustaining crossbreeds
|
|
Useroth:
|
|
- rscadd: Colored fairygrass variants.
|
|
- bugfix: Added a missing cherrybulb seedpack sprite
|
|
- bugfix: numbered storages now are sorted in a consistent way, instead of depending
|
|
on ordering of their contents var
|
|
- rscadd: strange seeds as a buyable traitor botanist item
|
|
- bugfix: resolves the issues revolving around blackpowder exploding where the reaction
|
|
happened, instead of where it actually is through making it explode instantly
|
|
- tweak: the explosion delay moved from blackpowder directly into bomb cherries,
|
|
to keep them functioning as intended
|
|
- rscadd: A bunch of newer tg plants
|
|
- rscadd: A bunch of newer tg plant traits
|
|
- rscadd: A couple of newer tg plant reagents
|
|
- bugfix: the new plants now properly get their reagents and reagent genes instead
|
|
of being empty with UNKNOWN reagents listed in the DNA machine
|
|
- rscadd: extradimensional oranges now contain haloperidol
|
|
- bugfix: extradimensional oranges now actually grow properly and give proper seeds.
|
|
Weblure:
|
|
- rscadd: Button added to slime console that prints out the hotkey commands to the
|
|
user. [Includes DMI update]
|
|
- rscadd: Shift-click a slime to pick it up, or the floor to drop all held slimes.
|
|
(Requires Basic Slime Console upgrade)
|
|
- rscadd: Ctrl-click a slime to scan it.
|
|
- rscadd: Alt-click a slime to feed it a potion. (Requires Advanced Slime Console
|
|
upgrade)
|
|
- rscadd: Ctrl-click on a dead monkey to recycle it, or the floor to place a new
|
|
monkey. (Requires Monkey Console upgrade)
|
|
- rscadd: If the console does not have the required upgrade, an error message will
|
|
print to the user.
|
|
- rscadd: You can now pick up a single slime from a pile, instead of all of them
|
|
at once.
|
|
- tweak: When recycling monkeys, the console will now report how many monkeys it
|
|
has (will not report decimal increases).
|
|
- tweak: Console now alerts you when you're out of monkeys and reports your current
|
|
decimal amount.
|
|
- tweak: Console messages are now styled consistently.
|
|
XDTM, ShizCalev, Naksu, Skoglol, cacogen, Rohesie (ported by Ghommie):
|
|
- tweak: Holding an ID in your hands uses it instead of your worn ID for authentication
|
|
purposes.
|
|
- tweak: If you don't have an ID in your id slot, the belt slot will be checked
|
|
as well.
|
|
- code_imp: small cleanup to id and bounty console html generation
|
|
- tweak: Hop console now hurts your eyes less. Red button text replaced with green.
|
|
- tweak: IDs with ID console access now go into the Confirm Identity slot by default
|
|
like they used to, similarly IDs without it go into the Target slot by default
|
|
again
|
|
- rscadd: Can easily swap out IDs by clicking the machine or the UI fields with
|
|
another ID
|
|
- rscadd: ID console now names which IDs are added/removed in its visible messages
|
|
- rscadd: Labels the ID slot fields when logged in so you know which is which
|
|
- tweak: Can use Job Management without an ID provided the console is logged in
|
|
(matches how the console now stays logged in even without an ID)
|
|
- tweak: Can log in without an ID in the Target field (matches how the machine now
|
|
stays logged in even after the ID is removed from the Target field)
|
|
- tweak: Cleans up UI slightly (had some duplicate/conflicting buttons)
|
|
- bugfix: Fixes ID console duping issues. Includes some ID containers, such as PDAs,
|
|
tablets and wallets, into the swapping behavior when an ID card is being removed
|
|
and the item is being held.
|
|
Xantholne:
|
|
- rscadd: New Berets for most heads and departments available in their autodrobes
|
|
or lockers
|
|
YakumoChen:
|
|
- imageadd: New AI Holograms and Displays! Ported from /vg/station.
|
|
actioninja:
|
|
- bugfix: med records no longer can eat id cards for no reason
|
|
- bugfix: Chat is properly sent to legacy window if goonchat fails to load again.
|
|
dapnee:
|
|
- bugfix: fixed closet initialisation being broken
|
|
- rscdel: emergency closets no longer have a 1% chance to delete themselves
|
|
- bugfix: Communications console window no longer updates, won't steal focus anymore.
|
|
- bugfix: Trimline neutral end exists now.
|
|
dzahlus:
|
|
- soundadd: added a new gun sounds
|
|
- sounddel: removed an old gun sounds
|
|
him:
|
|
- bugfix: hos and aeg guns now conform to le epic taser rework standards
|
|
kappa-sama:
|
|
- tweak: changed flavor text of alien tech on uplink
|
|
- imageadd: added TG's icons for traitor, russian, and golden revolver
|
|
kevinz000:
|
|
- rscadd: you can now choose never for this round for magical antags
|
|
- rscadd: Cargo has passive point generation again at 750 points/minute
|
|
- balance: Mindshield crate price increased from 3000 to 4000
|
|
- balance: Miasma sell price reduced from 15/mol to 4/mol
|
|
- balance: bluespace wizard apprentice now has blink instead of targeted area teleportation
|
|
- balance: Emagged medibots now charcoal toxinlovers.
|
|
- balance: disablers buffed 0.7 --> 0.6 speed 24 --> 28 damage
|
|
- balance: kinetic crushers no longer drop if you try to use it with one hand
|
|
- config: added multi_keyed_list, delimiter defaults to |.
|
|
- balance: Light pink extracts no longer speed you up. Instead, they give stamina
|
|
regeneration and free sprinting.
|
|
kiwedespars:
|
|
- rscdel: removed moth fluff coloring you like your wings
|
|
- balance: made insect not so bad.
|
|
nemvar:
|
|
- bugfix: You now get a message if your PDA explodes while you are holding it.
|
|
- tweak: The lavaland clown ruin has some new pranks ready.
|
|
- rscadd: Added a new loot item to the lavaland clown ruin.
|
|
- rscdel: Removed the slime core from said ruin.
|
|
- balance: The clown PDA now properly slips people on jogging move intent regardless
|
|
of fatigue. Honkmother's will.
|
|
nemvar, ShizCalev, Qustinnus/Floyd, Ghommie:
|
|
- rscadd: You can now unfasten the loom.
|
|
- tweak: it now takes 4 strands to make one piece of durathread cloth
|
|
- bugfix: Looms can now be attacked.
|
|
- rscadd: Durathread golem weaves his magic
|
|
- tweak: Supply ordered looms are unanchored. Bring a wrench.
|
|
r4d6:
|
|
- rscadd: Added Departements Winter Coats to the loadout list.
|
|
2019-12-30:
|
|
AnturK:
|
|
- bugfix: Fixed ranged syndicate mobs stormtrooper training.
|
|
Arturlang:
|
|
- rscadd: Adds Bloodsuckers, beware.
|
|
BlueWildrose:
|
|
- bugfix: Fixed stargazers being unable to link to themselves if mindshielded or
|
|
if holding psionic shielding devices (tinfoil hats) when the species is set.
|
|
- bugfix: Fixes non-roundstart slimes being unable to wag their tail.
|
|
Commandersand:
|
|
- tweak: added two words to clown filter
|
|
- rscadd: Added new things to loadouts, check em
|
|
DeltaFire15:
|
|
- balance: Clock cult kindle no longer cares about oxygen damage
|
|
- tweak: changed mecha internals access for some special mechs.
|
|
- tweak: no more mech maintenance access for engineers.
|
|
- tweak: All heads of staff can now message CC
|
|
- code_imp: Removes a magicnumber
|
|
- balance: Rebalanced cult vs cult stun effects to debuff instead of stun
|
|
Detective-Google:
|
|
- bugfix: short hair 80's is no longer jank
|
|
Fermis:
|
|
- tweak: tweaked how super bases/acids work but limiting them
|
|
Fikou:
|
|
- tweak: the windup toolbox now has some more "realistic" sounds
|
|
- bugfix: the windup toolbox now rumbles again
|
|
Ghommie:
|
|
- bugfix: Fixed hulks, sleeping carp users, pacifists and people with chunky fingers
|
|
being able to unrestrictly use gun and pneumatic cannon circuit assemblies.
|
|
- bugfix: Fixed gun circuit assemblies being only usable by human mobs.
|
|
- balance: Doubled the locomotion circuit external cooldown, thus halving the movable
|
|
assemblies' movespeed.
|
|
- tweak: Made wooden cabinet/closets... actually made of wood.
|
|
- tweak: Wooden cabinets are now deconstructable with a screwdriver.
|
|
- tweak: Deconstruction of large crates and other closet subtypes deconstructable
|
|
with tools other than the welder is no longer instant.
|
|
- tweak: You shouldn't be able to target objects you can't see (excluding darkness)
|
|
with the ARCD and RLD
|
|
- tweak: The admin RCD is ranged too, just like the ARCD.
|
|
- bugfix: Fixed welding, thirteen loko, welding and wraith spectacles not blinding
|
|
people as expected. Thank you all whomst reported this issue in the suggestions
|
|
box channel instead of the github repository's issues section, very smart!
|
|
- bugfix: Fixed on_mob eyes overlays not updating properly in certain cases.
|
|
- bugfix: Fixed deconversion from bloodshot eyes blood cult resetting your eyes'
|
|
color to pitch black instead of their previous color, more or less.
|
|
- balance: 'Spinfusor nerf: Upped the casing and ammo box size by one step, removed
|
|
the projectile''s dismemberment value (explosions can still rip a limb or two
|
|
off), halved the ammo box capacity, reduced the spinfusor ammo supply pack contents
|
|
from 32 to 8, removed the casing''s ability to explode when thrown.'
|
|
- bugfix: Fixes bubblegum's death not unlocking the arena shuttle buyment.
|
|
- bugfix: Fixed alien tech node not being unlockable with subtypes of the accepted
|
|
items.
|
|
- bugfix: Fixed reactive armor onmob overlays not updating when toggled and reactive
|
|
teleport armor still using forceMove() instead of do_teleport()
|
|
- bugfix: Fixed space hermit asteroid rocks unintendedly spawning airless asteroid
|
|
turf when mined, save for the perimeter.
|
|
- bugfix: Fixes reviver implant having been a crapshot ever since soft-crit was
|
|
introduced years ago.
|
|
- tweak: Added a "convalescence" time (about 15 seconds) after the user is out of
|
|
unconsciousbess/crit to ensure they are properly stabilized.
|
|
- tweak: Added a 15 minutes hardcap for accumulated revive cooldown (equivalent
|
|
to 150 points of brute or burn healed) above which the implant starts cooling
|
|
down regardless of user's conditions.
|
|
- bugfix: Fixed AI core displays I may have broken with my coding extravaganza.
|
|
- soundadd: Blue, Amber and Red security alert sounds should be half as loud now.
|
|
- balance: Buffed clown ops by removing their clumsiness and adding a new trait
|
|
to be used in place of several clown role checks.
|
|
- tweak: Clown ops too also suffer from not holding or wearing clown shoes now.
|
|
- bugfix: Fixed a few holo barriers lacking transparency.
|
|
- bugfix: Fixed character setup preview bodyparts not displaying correctly most
|
|
of times.
|
|
- bugfix: Fixed character appearance preview displaying the mannequin in job attire
|
|
instead of undergarments.
|
|
- bugfix: Fixed raven's shuttle computer not being of the emergency shuttle type.
|
|
- tweak: Blood bank generators can now be anchored and unanchored now.
|
|
- admin: Ghost mentors can now orbit around the target instead of setting their
|
|
view to theirs'.
|
|
- bugfix: Fixes a ghostchat eavesdropping exploit concerning VR.
|
|
- bugfix: Fixes VR deaths being broadcasted in deadchat.
|
|
- bugfix: Fixed a few pill bottle issues with the ChemMaster.
|
|
- bugfix: Fixes a few negative quirks not being properly removed when deleted.
|
|
- tweak: Phobia and mute quirks are no longer cheesed by brain surgery grade healing
|
|
or medicines.
|
|
- bugfix: Fixed double-flavour (and bland custom) ice creams.
|
|
- bugfix: Fixed Pubbystation's wall Nanomeds being inconsistent with other stations'.
|
|
- bugfix: dextrous simplemobs can now swap action intent with 1, 2, 3, 4 now. Just
|
|
like humies, ayys and monkys.
|
|
- bugfix: Stops humanoids whose skin_tone variable is set to "albino" from showing
|
|
up as pale when examined should their species not use skintones anyway.
|
|
- rscdel: Removed the old (almost) unused roboticist encryption key and headset.
|
|
- bugfix: Fixed goose meat.
|
|
- bugfix: Fixed a little door assembly glass dupe exploit
|
|
- bugfix: Fixed AI holopad speech text being small and whispers that in multiple
|
|
exclamation marks echo through multiple areas.
|
|
- rscdel: Removed literally atrocious polka dotted accessories. They were even more
|
|
atrocious than the yellow horrible tie.
|
|
Ghommie (also porting PRs by AnturK and Arkatos):
|
|
- bugfix: Fixed light eaters not burning out borg lamplights and flashes. fix Fixed
|
|
light eater not affecting open turfs emitting lights such as light tiles and
|
|
fairy grass.
|
|
- bugfix: Fixed an empty reference about light eater armblade disintegration after
|
|
Heart of Darkness removal.
|
|
Ghommie, Skogol:
|
|
- refactor: refactored altclick interaction to allow alt-click interactable objects
|
|
to parent call without forcing the turf contents stat menu open.
|
|
- tweak: Alt clicking will no longer show turf contents for items inside bags etc.
|
|
- tweak: Alt clicking the source of your turf contents stat menu will now close
|
|
said menu.
|
|
GrayRachnid:
|
|
- bugfix: fixes consistency
|
|
Hatterhat:
|
|
- rscadd: Regenerative nanites, a "chemical" used in the combat stimulant injector.
|
|
Actually quite stimulating, and not bad in a pinch for a nuclear operative.
|
|
Check the Combat Medic Kit!
|
|
- tweak: The Combat Medic Kit now has an advanced health analyzer and medisprays
|
|
instead of patches and a chloral syringe.
|
|
- balance: The Advanced Syndicate Surgery Duffelbag or whatever it was doesn't get
|
|
the better injector, because nobody uses it and so nobody's bothered to update
|
|
it.
|
|
- rscadd: .357 speedloaders can now be printed with the Advanced Illegal Ballistics
|
|
node on the tech tree!
|
|
- balance: okay so i may have given the .357 an extra speedloader at the same cost
|
|
but it comes in a box now
|
|
ItzGabby:
|
|
- bugfix: Fixed AltClick on polychromic collars so they actually work now.
|
|
KeRSedChaplain:
|
|
- soundadd: Extends the file "deltakalaxon.ogg" to a 38 second .ogg.
|
|
Linzolle:
|
|
- rscadd: neck slice. harm intent someone's head while they are unconscious or in
|
|
a neck grab to make them bleed uncontrollably.
|
|
- bugfix: officer's sabre now properly makes the unsheating and resheating noise
|
|
- bugfix: fireman failure has a different message depending on the circumstance
|
|
- rscadd: Abductor chem dispenser, and added it to the abductor console.
|
|
- rscadd: '"Superlingual matrix" to the abductor console. It''s the abductor''s
|
|
tongue. Can be used to link it to your abductor communication channel and then
|
|
implanted into a test subject.'
|
|
- rscadd: Shrink ray and added it to the abductor console.
|
|
- soundadd: Shrink ray sound effect (its the fucking mega man death sound)
|
|
- rscadd: special jumpsuit for abductors
|
|
- imageadd: abductor jumpsuit, including digi version if a digitigrade person somehow
|
|
manages to get their hands on it. sprites for the shrink ray and chem dispenser.
|
|
- rscadd: new glands to play with, including the all-access gland, the quantum gland,
|
|
and the blood type randomiser.
|
|
- code_imp: split every gland into its own file instead of all being in one file
|
|
- tweak: cosmic coat crafting recipe changed to coat + cosmic bedsheet
|
|
Mickyan, nemvar, RaveRadbury, AnturK, SpaceManiac:
|
|
- bugfix: Certain incompatible quirks can no longer be taken together.
|
|
- bugfix: If an admin sends a ghost back to the lobby, they can now choose a different
|
|
set of quirks.
|
|
- spellcheck: the quirk menu went through some minor formatting changes.
|
|
- bugfix: Podcloning now lets you keep your quirks.
|
|
- rscadd: Quirks have flavor text in medical records.
|
|
- spellcheck: All quirk medical records refer to "Patient", removing a few instances
|
|
of "Subject".
|
|
- tweak: Quirks no longer apply to off-station roundstart antagonists.
|
|
- code_imp: Mood quirks are now only processed by the quirk holders
|
|
Narcissisko (ported by Hatterhat):
|
|
- rscadd: Luxury Bar Capsule, at 10,000 points. Comes with no medical supplies,
|
|
a bar, and a bunch of cigars. Ported from tgstation/tgstation#45547.
|
|
Nervere and subject217, Militaires, py01, nemvar:
|
|
- balance: The cook's CQC now only works when in the kitchen or the kitchen backroom.
|
|
- spellcheck: corrected CQC help instructions
|
|
- bugfix: CQC and Sleeping Carp are properly logged.
|
|
- tweak: CQC can passively grab targets when not on grab intent. Passive grabs do
|
|
not count towards combos for CQC or Sleeping carp.
|
|
- code_imp: Martial Art and NOGUN cleanup.
|
|
PersianXerxes:
|
|
- rscdel: Removed night vision quirk
|
|
Putnam:
|
|
- bugfix: acute hepatic pharmacokinesis now works if you already have relevant genitals
|
|
- balance: Contamination is no longer an infinitely spreading deadly contagion causing
|
|
mass panic
|
|
- tweak: Dynamic rulesets have lower weight if a round recently featured them (except
|
|
traitor).
|
|
Putnam3145:
|
|
- balance: Buffed HE pipes by making them realistically radiate away heat.
|
|
- bugfix: Dynamic has a (totally unused for any relevant purpose) roundstart report
|
|
now.
|
|
- admin: A whole bunch of dynamic data is now available for statbus
|
|
- bugfix: Dynamic from-ghost antags no longer double dip on threat refunds when
|
|
the mode fails due to not enough applications.
|
|
- bugfix: whoops broke quirks
|
|
- bugfix: quirks work
|
|
- rscadd: 'New tab in preferences screen: "ERP preferences"'
|
|
- rscadd: New opt-outs for individual effects of incubus draught, succubus milk
|
|
- rscdel: Acute hepatic pharmacokinesis has been removed, replaced with above
|
|
- tweak: Renamed "Toggle Lewdchem" to "Toggle Lewd MKUltra", since that's what it
|
|
actually means, and made it toggle the "hypno" setting (rename it again if more
|
|
hypno mechanics are added).
|
|
- tweak: Made MKUltra's lewd messages require both people involved to have hypno
|
|
opted-in.
|
|
- config: Buncha dynamic config tweaks
|
|
- bugfix: Ghost cafe spawns are actual ghost roles by the game's reckoning now
|
|
- bugfix: a runtime in radioactive contamination
|
|
- balance: Bomb armor now acts like other armor types.
|
|
- balance: Devastation-level explosions on armorless people no longer destroys everything
|
|
in their bags.
|
|
Seris02:
|
|
- rscadd: the clowns headset
|
|
- bugfix: distance checks
|
|
- bugfix: the sprites
|
|
- rscadd: added the runed and brass winter coats (cosmetic ratvarian/narsian)
|
|
- tweak: how the narsian/ratvarian coats can be made
|
|
- bugfix: fixes some ghost roles from dying of stupid shit
|
|
- bugfix: pandoras attacking their owners
|
|
- rscadd: Added Rising Bass and the shifting scroll.
|
|
- tweak: Changes the martial arts scroll in the uplink to "Sleeping Carp Scroll"
|
|
ShizCalev:
|
|
- bugfix: Fixed floodlights not turning off properly when they're underpowered.
|
|
- bugfix: Fixed emitters not changing icons properly when they're underpowered.
|
|
Sishen1542:
|
|
- rscadd: Clicking a pack of seeds with a pen allows you to set the plant's name,
|
|
description and the pack of seeds' description. Useful for differentiating genetically
|
|
modified plants. These changes will persist through different generations of
|
|
the plant.
|
|
- rscadd: Hydroponics trays update their name and description to reflect the plant
|
|
inside them. They revert to default when emptied.
|
|
Toriate:
|
|
- rscadd: Polychromic shorts now have a digitigrade state
|
|
Trilbyspaceclone:
|
|
- rscadd: ports all the new donuts, burgars, and chicken stuff from RG
|
|
- rscadd: ports new snowcone
|
|
- rscadd: ports grill
|
|
- rscadd: ports beakfeast tag/mood lit as TG has it
|
|
- rscadd: ports all the amazing new sprites
|
|
- tweak: ports crafting for many things like snowcones needing water
|
|
- balance: ports of many craftings
|
|
- soundadd: lowers fryers sound
|
|
- imageadd: ported icons for new food/grill
|
|
- imagedel: ports the deletion of some icons and images
|
|
- spellcheck: ports a spell check for the snowcones
|
|
- code_imp: ports fixes for stuff I didnt know were even broken with snowcones
|
|
- bugfix: coder cat failers to push the last commit from year(s) ago
|
|
- admin: Updates the changlogs
|
|
- tweak: meat hook from HUGE to bulky
|
|
- tweak: CE hardsuit is now more rad-proof
|
|
- bugfix: Wrong icon names, missing dog fashion with telegram hat
|
|
- rscadd: New softdrink that comes in its own vender!
|
|
- rscadd: Honey now has a reaction with plants
|
|
- tweak: Buzz fuzz now only has a 5% to give honey and will now give 1u of sugar
|
|
not 2
|
|
- rscadd: Blaster shotguns back into armory
|
|
- rscdel: Removed Lighters in thunderdomes
|
|
- rscadd: Silicons now know what a slime is saying!
|
|
- balance: honey now will not kill slimes. Honey slimepeople can be a thing now,
|
|
go sci.
|
|
- rscadd: Added insulin into many of the borg hypo's
|
|
Useroth:
|
|
- rscadd: bamboo which can be used to build punji sticks/ blowguns available as
|
|
a sugarcane mutation or in exotic seed crate
|
|
- tweak: changed the sugar cane growth stages because fuck if I know why, but it
|
|
was in the PR
|
|
- rscadd: 'New lavaland ruin: Pulsating tumor'
|
|
- rscadd: New class of lavaland mobs, a bit weaker than megafauna but still stronger
|
|
than most of what you normally see
|
|
- rscadd: Ghost cafe spawner. For letting people spawn as their own character in
|
|
the ninja holding facility. It bypasses the usual check, so people who have
|
|
suicided/ghosted/cryod may use it.
|
|
- rscadd: Dorms in the ninja holding facility.
|
|
Xantholne:
|
|
- rscadd: Santa Hats to Loadout and Clothesmate
|
|
- rscadd: Christmas Wintercoats to Loadout and Clothesmate
|
|
- rscadd: Christmas male and female uniforms to loadout and Clothesmate
|
|
- rscadd: Red, Green, and Traditional Santa boots to loadout and Clothesmate
|
|
- rscadd: Christmas Socks, Red candycane socks, Green candycane socks to sock selection
|
|
kappa-sama:
|
|
- balance: legion drops more crates now
|
|
- balance: .357 speedloaders in autolathes are now individual bullets instead, speedloaders
|
|
are now illegal tech, costs less total metal to make 7 bullets than a previous
|
|
speedloader. 7.62mm bullets in autolathe when hacked and costs more metal to
|
|
make 5 7.62mm bullets than getting a clip from the seclathe.
|
|
- tweak: mentions that you can refill speedloaders on .357 uplink description
|
|
- bugfix: you can now strip people while aggrograbbing or higher
|
|
- rscadd: plasmafist to wizard
|
|
- code_imp: modular is gone
|
|
- rscadd: martial apprentices for the local Chinese wizard
|
|
- bugfix: broodmother baby lag
|
|
- balance: you can no longer get 100k credits by spending 4k roundstart
|
|
- balance: cooking oil in sunflowers instead of corn oil
|
|
- bugfix: throats are no longer slit happy
|
|
keronshb:
|
|
- rscadd: Adds reflector blobs to shield blob upgrades
|
|
kevinz000:
|
|
- rscadd: Launchpads can now take number inputs for offsets rather than just buttons.
|
|
- balance: nanites no longer spread through air blocking objects
|
|
- rscadd: Night vision readded as a darkness dampening effect rather than darksight.
|
|
- rscdel: conveyors can only stack items on tiles to 150 now.
|
|
- rscadd: added 8 character save slots
|
|
- rscadd: Cargo shuttle now silently ignores slaughter demons/revenants instead
|
|
of being blocked even while they are jaunted. A drawback is that manifested
|
|
ones can't block it either, any more.
|
|
- balance: flashbangs process light/sound separately and uses viewers(), so xray
|
|
users beware.
|
|
- tweak: Stat() slowed down for anti-lag measures.
|
|
- bugfix: sprint/stamina huds now work again
|
|
- balance: Combat defibs now instant stun on disarm rather than 1 second again
|
|
- balance: Defibs are now always emagged when emagged with an emag rather than EMP.
|
|
- bugfix: aooc toggling now only broadcasts to antagonists
|
|
- code_imp: Antag rep proc is now easier to read and supports returning a list.
|
|
- balance: Clockwork marauders are now on a configured summon cooldown if being
|
|
summoned on station. They also rapidly bleed health while in or next to space.
|
|
And they glow brighter.
|
|
lolman360:
|
|
- rscadd: Added ability to pick up certain simplemobs.
|
|
nemvar:
|
|
- bugfix: The brains of roundstart borgs no longer decay.
|
|
- code_imp: Refactored the visibility of reagents for mobs.
|
|
nicbn, Kevinz000, ShizCalev:
|
|
- tweak: Fire alarm is now simpler. Touch it to activate, touch it to deactivate.
|
|
When activated, it will blink inconsistently if it is emagged.
|
|
- bugfix: You can no longer spam fire alarms. Also, they're logged again.
|
|
- bugfix: Fixed fire alarms not updating icons properly after being emagged and
|
|
hacked by Malf AI's.
|
|
r4d6:
|
|
- rscadd: Added a N2O pressure tank
|
|
- rscdel: Removed a AM Shielding from the crate
|
|
- rscadd: Added Handshakes
|
|
- rscadd: Added Nose booping
|
|
- rscadd: Added submaps for the SM, Tesla and Singulo
|
|
- rscadd: Added a placeholder on Boxstation for the Engines
|
|
- bugfix: fixed Nose boops not triggering
|
|
shellspeed1:
|
|
- rscadd: Adds Insect markings
|
|
- rscadd: Adds three new moth wings.
|
|
2020-01-27:
|
|
4dplanner, CRITAWAKETS, XDTM, ninjanomnom:
|
|
- rscadd: sepia slime extract has a delay before activating
|
|
- balance: the user of a sepia slime extract is no longer immune to the time field
|
|
- balance: chilling sepia is now the support extract - it always freezes the user,
|
|
but not other marked people. give one to your golem!
|
|
- rscadd: burning sepia spawns the rewind camera. Take a selfie with someone and
|
|
give it to them to make sure they remember the moment forever! You don't actually
|
|
need to give them the photo, they'll remember anyway. Keep it as a reminder.
|
|
- rscadd: rewinding (deja vu) effect resets your location to the turf you were on
|
|
after 10 seconds as well as resetting limbs/mobs/objects damage to the point
|
|
it was added.
|
|
- rscadd: The deja vu effect cannot resurrect the dead, but will heal their corpse.
|
|
New limbs fall off, old ones re-attach
|
|
- rscadd: 'Regenerative sepia cores add a deja vu effect before healing instead
|
|
of a timestop remove: timefreeze camera is admin spawn only.'
|
|
- rscadd: recurring sepia recalls to the hand of the last person to touch it after
|
|
activating. Reusable timestop grenades!
|
|
- tweak: some special cameras don't prompt for customisation
|
|
- bugfix: timefreeze camera actually makes a photo
|
|
- bugfix: timestop stops pathing and mechs.
|
|
- bugfix: adds a check to make sure simple_animals don't get their AI toggled while
|
|
sentient
|
|
- bugfix: Adds the timestop overlay to frozen projectiles
|
|
- bugfix: Timestopped things have INFINITY move_resist as opposed to being anchored
|
|
- bugfix: Timestop will now unfreeze things that somehow leave it
|
|
- bugfix: mobs in the middle of a walk_to will have their walk stopped by timestop
|
|
- bugfix: mobs that are stunned will be stopped mid walk as well
|
|
- bugfix: pulling respects changes in move_force
|
|
- bugfix: swapping places respects move_force if the participant is not willing
|
|
- bugfix: timestop is properly defeated by antimagic.
|
|
- bugfix: timestop only checks antimagic once
|
|
- tweak: Time stop now applies its visual effect on floors, walls and static structures
|
|
(with no change otherwise)
|
|
- tweak: Movable structures are now anchored while time stopped.
|
|
- tweak: Timestop effects now prevent speech.
|
|
AffectedArc07:
|
|
- code_imp: All code files are now in the LF line format, please stick to it
|
|
- tweak: Added CI step to check for CRLF files
|
|
- code_imp: Line ending CI works now
|
|
Arkatos, Zxaber, Ghommie:
|
|
- rscadd: Certain AI abilities now dynamically show their remaining uses on the
|
|
mouse hover over their respective action buttons.
|
|
- bugfix: Malfunctioning AIs can no longer abuse the confirmation popup to create
|
|
extra (unstoppable) doomsdays.
|
|
- bugfix: Fixed AIs being able to use some of their abilities such as the doomsday
|
|
whilst dead, and the doomsday loading phase not halting upon AI death.
|
|
Arturlang:
|
|
- tweak: Vampires are no longer as tanky
|
|
- rscadd: Added modular computers to the loadout
|
|
Bhijn:
|
|
- rscadd: Limbs now regenerate their stamina faster while disabled
|
|
- rscadd: Limbs now have the same incoming stamina damage multiplier mechanics as
|
|
spacemen, where the more staminaloss they take while disabled, the less staminaloss
|
|
they'll take.
|
|
- balance: Limbs have had their base stamina regen rate doubled to match the doubled
|
|
stamina regen rate of standard spacemen.
|
|
- rscadd: Added a preference to make the sprint hotkey be a toggle instead of a
|
|
hold bind
|
|
- rscadd: Added a preference to bind the sprint hotkey to space instead of shift.
|
|
- bugfix: server_hop can no longer be used to remotely lobotomize a spaceman
|
|
Bhijn helped:
|
|
- bugfix: Fixes Dragon's Tooth Sword 50% armor penetration by making it 35%
|
|
BonniePandora:
|
|
- admin: 'Added another SDQL option. Using "UPDATE selectors SET #null=value" will
|
|
now resolve value and discard the return. This is useful if you only care about
|
|
the side effect of a proc.'
|
|
CameronWoof:
|
|
- rscadd: Ghost Cafe patrons now spawn with chameleon kits. Dress up! Be fancy!
|
|
- rscadd: Robots can now check the crew manifest from anywhere with the "View Crew
|
|
Manifest" verb.
|
|
- tweak: Lizard tails are now viable options for humans and anthromorphs.
|
|
Commandersand:
|
|
- bugfix: fixed some clothnig sprites
|
|
- balance: lightning bolt,tesla,forcewall,emp spells have lower cooldown
|
|
- balance: fireball has a 10 second starting cooldown
|
|
DeltaFire15:
|
|
- bugfix: Vitality matrixes now correctly succ slimes
|
|
Denton, ported by Hatterhat:
|
|
- tweak: Most upgradeable machines now show their upgrade status when examined while
|
|
standing right next to them.
|
|
- tweak: Added examine messages to teleporter stations that hint at their multitool/wirecutter
|
|
interactions.
|
|
- tweak: Renamed teleporter stations from station to teleporter station.
|
|
- code_imp: Changed the teleporter hub accurate var to accuracy; the old name misled
|
|
people into thinking that it was a boolean.
|
|
Detective-Google:
|
|
- tweak: replaced the sprites with new ones requested.
|
|
EmeraldSundisk:
|
|
- rscadd: Adds a sign outside MetaStation's custodial closet
|
|
FantasticFwoosh, ported by Hatterhat:
|
|
- rscadd: Both reagent universal enzyme & sacks of flour are now available for their
|
|
respective costs from the biogenerator.
|
|
- rscadd: New crafting recipies for donut boxes, eggboxes & candle boxes have been
|
|
added to cardboard recipes for the collective benefit of service personnel and
|
|
the station.
|
|
Ghommie:
|
|
- tweak: Attached kevlar/soft/plastic padding accessories are now stealthier and
|
|
will no longer be displayed on mob examine.
|
|
- refactor: Refactored that mess of a code for alternate worn clothing sprites for
|
|
digitigrade and taurs.
|
|
- bugfix: Fixed some issues with the aforementioned feature you may or may not have
|
|
experienced because it was pretty lame.
|
|
- bugfix: Fixed missing digi versions fishnet sprites and wrong digitigrade left
|
|
dir purple stockings sprite.
|
|
- imageadd: Add digitigrade versions for boxers and the long johns.
|
|
- bugfix: Fixed the secret sauce recipe being randomized every round.
|
|
- bugfix: Fixed singularity pulls duping rods out of engine floors.
|
|
- rscdel: Removed an old pair of zipties from the captain closet.
|
|
- bugfix: Chestbursters won't delete the host's brain somewhat anymore.
|
|
- bugfix: Fixed roundstart mushpeople being unable to MUSH PUUUUUUUUUUUUNCH!!
|
|
- bugfix: Lattices can be examined yet again.
|
|
- bugfix: Made reagent containers examine text less annoying.
|
|
- bugfix: Virus food dispensers dispense virus food again.
|
|
- bugfix: Borg hypos inputs do not display typepaths anymore.
|
|
- bugfix: Restored chem dispensers alphabetical order.
|
|
- bugfix: Sanitized cargo export messages for reagents.
|
|
- bugfix: Riot foam dart (not the ammo box) design cost is yet again consistent
|
|
with the result's material amount.
|
|
- bugfix: Fixed a little exploit with ventcrawlers being capable of escaping closed
|
|
turfs by printing scrubbers/vents into them.
|
|
- bugfix: deconstructing a rubber toolbox with the destructive analyzer won't "lock"
|
|
the machine anymore.
|
|
- bugfix: Something about empty hand combat mode right click waving hands defying
|
|
common sense and being spammy.
|
|
- imageadd: Towels are now "digitigrade-friendly".
|
|
- bugfix: The Barefoot drink and mousetraps will now work even if wearing certain
|
|
"feet-less shoes".
|
|
- rscadd: Refactored code to allow all living mobs to use shields and not only humans.
|
|
- tweak: Monkys will now retaliate against aliens attacking them (as if they even
|
|
posed a threat to start with).
|
|
- tweak: add a click cooldown to the overly spammable table slamming.
|
|
Ghommie (original PRs by Kevinz000, ShivCalez, 4dplanner, Barhandar, 81Denton, zxaber, Fox-McCloud):
|
|
- rscadd: All atom movables now have move force and move resist, and pull force
|
|
An atom can only pull another atom if its pull force is stronger than that atom's
|
|
move resist
|
|
- rscadd: 'Mobs with a higher move force than an atom''s move resist will automatically
|
|
try to force the atom out of its way. This might not always work, depending
|
|
on how snowflakey code is. experimental: As of right now, everything has a move
|
|
force and resist of 100, and a pull force of 101. Things take (resist - force)
|
|
damage when bumped into experimental: Failing to move onto a tile will now still
|
|
bump up your last move timer. However, successfully pushing something out of
|
|
your way will result in you automatically moving into where it was.'
|
|
- bugfix: Bolted AIs can no longer be teleported by launchpads.
|
|
- balance: Megafauna cannot teleport
|
|
Hatterhat:
|
|
- balance: Beakers are generally more useful now, with slight capacity increases.
|
|
- tweak: Transfer amounts are different now. Adjust your muscle memory to compensate.
|
|
- balance: ore redemption machines actually get affected by lasers again kthx
|
|
- tweak: crusher trophy drop chance on mining mobs increased to 1 in 4 (from 1 in
|
|
20)
|
|
- bugfix: Blood-drunk buff from blood-drunk eye crusher trophy is less likely to
|
|
cripple its user.
|
|
- tweak: Forcefield projectors now fit on toolbelts.
|
|
- imageadd: New sprites for ATMOS holofan and forcefield projectors!
|
|
- tweak: tweaks some values around with beaker transfer amounts, adds a transfer
|
|
value verb (altclick)
|
|
- rscadd: 'Syndicate sleepers (read: the ones that''re red and have controls in
|
|
them) can now be recreated with a sufficient basis in nonstandard (read: illegal)
|
|
technologies!'
|
|
- bugfix: Explorer hoods on standard explorer suits can be reinforced with goliath
|
|
hide plates again.
|
|
- rscadd: A shipment of Staff Assistant jumpsuits from the Goon-operated stations
|
|
appear to have made their way into your loadout selections - and into the contraband
|
|
list from ClothesMates...
|
|
- balance: Dropped Exo-suit armor to put it more in line with being an explorer
|
|
suit sidegrade and not a straight upgrade for Lavaland usage.
|
|
- rscadd: You can now print .357 AP speedloaders from Security techfabs after you
|
|
pick up the Advanced Non-Standard Ballistics node.
|
|
- rscdel: Forensic scanner removed from Advanced Biotechnology node.
|
|
- tweak: Ash Drake armor now has goliath resistance, same as the Exo-suit.
|
|
KathrinBailey:
|
|
- rscadd: Empty engineering lockers for mappers.
|
|
- rscadd: Industrial welding tools to the engineer welding locker.
|
|
- rscdel: Removed the multitool, airlock painter, mechanical toolbox, brown sneakers,
|
|
hazard vest and airlock painter from the CE's locker.
|
|
KeRSedChaplain:
|
|
- imageadd: The clockwork cuirass can now support slithering taur bodies.
|
|
Kevinz000:
|
|
- bugfix: Fixes successful projectile hits also striking another atom on the same
|
|
turf should the first one be not the target the projectile was meant for.
|
|
- rscdel: Removes infinite reflector loops.
|
|
Kraseo:
|
|
- bugfix: Jelly donuts and pink jelly donuts will now properly display sprinkled
|
|
icon state.
|
|
- bugfix: Jelly donuts and its variants will properly spawn with berry juice.
|
|
- bugfix: Slime jelly donuts have slime jelly in them now. (thanks ghommie)
|
|
- bugfix: Virgo hairstyles no longer have those annoying quotation marks. Rejoice
|
|
for you will no longer have to use the scrollbar.
|
|
- imagedel: Got rid of some strange-looking hairstyles. (Tbob, fingerweave, etc.)
|
|
LetterN:
|
|
- rscadd: Doppler logs
|
|
- tweak: Shockcolar and electropack uses the new signaler ui
|
|
- tweak: Renaming shockcolar requires a pen
|
|
- rscadd: Adds banjo
|
|
Linzolle:
|
|
- bugfix: fixes matchboxes runtiming every time they spawn
|
|
MrJWhit:
|
|
- tweak: Increases plasma usage in radiation collectors
|
|
Naksu:
|
|
- code_imp: reagent IDs have been removed in favor using reagent typepaths where
|
|
applicable
|
|
- bugfix: mechas, borg hyposprays etc no longer display internal reagent ids to
|
|
the player
|
|
Owai-Seek:
|
|
- rscadd: Four New Bounties
|
|
- tweak: tweaked several bounties
|
|
- tweak: reorganised several bounties
|
|
- balance: balanced several bounties
|
|
- bugfix: added shady jims to vendor
|
|
- rscadd: Towel, Bedsheet, and Colored bedsheet bins to Dojo. Some lockers with
|
|
carpets and wood, another bathroom/shower, tons of cleaning supplies, some additional
|
|
trash cans, a tiny medical area, and some vendors/vendor resupplies. Also added
|
|
some Ambrosia Gaia seeds.
|
|
- tweak: Moved some lights around, extended the dojo a bit to make it feel more
|
|
spacious.
|
|
- rscdel: Cafe Newsfeed Frame
|
|
PersianXerxes:
|
|
- tweak: Reduces the range of the forcefield projector from 7 tiles to 2 tiles.
|
|
Putnam:
|
|
- rscadd: Alcohol intolerance trait, which forces vomiting on any alcohol ingestion
|
|
- rscdel: Arousal damage is gone, and with it the arousal damage heart on the UI.
|
|
- rscdel: As exhibitionist relied on arousal damage, that's gone too.
|
|
- rscdel: Bonermeter and electronic stimulation circuit modules are gone.
|
|
- rscdel: Masturbation is no longer an option in the climax menu. It was identical
|
|
to climax alone in every way but text. Emote it out.
|
|
- rscadd: Arousal on genitals can now be displayed manually, on a case-by-case basis.
|
|
- rscadd: '"Climax alone" and "climax with partner" now only display to the people
|
|
directly involved in the interaction. rework: Catnip tea, catnip, crocin, hexacrocin,
|
|
camphor, hexacamphor all had functions or bits of functions reworked.'
|
|
- tweak: '"Climax with partner" now requires consent from both parties--it can no
|
|
longer be used on mindless mobs, and it asks the mob getting climaxed with if
|
|
they consent first.'
|
|
- tweak: A lot of MKUltra behaviors have been moved to hypno checks or removed due
|
|
to reliance on maso/nympho/exhib.
|
|
- rscadd: Cold-blooded quirk
|
|
- rscadd: 'Two relief valves for atmospherics, available in your RPD today: a unary
|
|
one that opens to air and a binary one that connects two pipenets, like a manual
|
|
valve.'
|
|
- tweak: The atmos waste outlet injector on box has been replaced with an atmos
|
|
waste relief valve.
|
|
Putnam3145:
|
|
- rscadd: Dynamic storytellers, a new voting paradigm for dynamic
|
|
- rscadd: Support for approval voting and condorcet (ranked choice) voting in server
|
|
votes
|
|
- rscadd: Ghost cafe mobs can now ghostize
|
|
- rscadd: Ghost cafe now has a cremator
|
|
- rscadd: Ghost cafe mobs are now eligible for ghost roles
|
|
- refactor: Ghost roles now use an element for eligibility purposes
|
|
- bugfix: You can toggle some prefs properly now.
|
|
- bugfix: no ass slap is no longer the same thing as no aphro
|
|
- balance: Devastating bombs kills bomb armor'd mobs again
|
|
- rscadd: Added a sort of "game mode ban" by way of having people rank their game
|
|
modes favorite to least favorite after the secret/extended vote.
|
|
- bugfix: Turns out the schulze scoring was written wrong and it was setting things
|
|
to 0 that shouldn't have been, so that's fixed.
|
|
- config: Random engines are now weighted.
|
|
- rscadd: Ghost dojo now has an autoylathe.
|
|
- rscdel: Ghost dojo no longer has VR or modular computer access.
|
|
- tweak: Ghost dojo mobs are pacifists.
|
|
- tweak: Ghost dojo booze-o-mat is now all access.
|
|
- bugfix: Ghost dojo crematorium now has a button.
|
|
- bugfix: Traitor objectives don't take a dump when they try to add an assassinate
|
|
anymore
|
|
- admin: Objective removal with antag panel no longer commented out silently while
|
|
still being an option that gives useful feedback on stuff it's not doing in
|
|
any respect
|
|
- rscadd: Second, temporary flavor text!
|
|
- bugfix: Limb damage works now
|
|
- tweak: Score instead of ranked choice for mode tiers
|
|
- bugfix: Chemistry not :b:roke
|
|
- tweak: Ghost dojo spawns will dust if their owner suicides or uses the "ghost"
|
|
verb.
|
|
- admin: Crafting is logged in a file now
|
|
- bugfix: temporary flavor text now pops up properly
|
|
- code_imp: demodularized player panel code, mostly
|
|
- admin: added ghost role eligibility delay removal to player panel
|
|
- balance: Metabolic synthesis disables if user isn't well-fed rather than if user
|
|
is starving
|
|
- bugfix: Gibtonite no longer instantly explodes upon being pickaxe'd.
|
|
- balance: Cold-blooded costs -2 quirk points now
|
|
- config: Added suicide to the config.
|
|
- tweak: Ghost cafe mobs are super duper attached to the ghost cafe.
|
|
- bugfix: Meow Mix bar sign works
|
|
- bugfix: Fixed a few relief valve behaviors
|
|
Ryll/Shaps, ported by Hatterhat:
|
|
- rscadd: Point-blanking people with shotguns actually throws them backwards!
|
|
Savotta:
|
|
- rscadd: snout
|
|
- imageadd: snout
|
|
Seris02:
|
|
- tweak: made it so trait blacklisting removes random positives instead of removing
|
|
everything
|
|
- rscadd: added atmos holofirelocks and temperature blocking
|
|
- tweak: tweaked how atmos holofan looks
|
|
- rscadd: stunglasses
|
|
- rscadd: disabler sechuds
|
|
- rscadd: adds coconut
|
|
- rscadd: adds a coconut bong
|
|
- rscadd: Auto ooc
|
|
- admin: changed "assume direct control" from m.ckey = src.ckey to adminmob.transfer_ckey(M)
|
|
so it works with auto ooc
|
|
- rscadd: marshmallow
|
|
- rscadd: telescopic IV drip
|
|
- bugfix: cardboard box speed
|
|
- tweak: makes gorilla shuttle emag only
|
|
- tweak: changed where the observe verb is.
|
|
- tweak: the way chameleon clothes update on change
|
|
- bugfix: chameleon cloak icon
|
|
- balance: Explosions now cause knockdown instead of KOs, with the amount of time
|
|
scaling off bomb armor. Heavy explosions still cause a ~2 second KO for follow
|
|
up attacks.
|
|
- balance: Devastating explosions now no longer gib players with more than 50 bomb
|
|
armor. This used to be more or less random depending on the amount of bomb armor.
|
|
- code_imp: Removed reagent explosion code that would trigger for <1 amount reactions.
|
|
- rscadd: traitor tool for bowmanizing headsets + bowmanizing headsets
|
|
- rscadd: durathread winter coats from hyper station
|
|
- tweak: conveyor belt now are stacks instead of single item
|
|
- tweak: conveyor crate has 30 belts
|
|
- tweak: printing a conveyor costs 3000 metal
|
|
- rscadd: you can press the conveyor switch in hand to link any not deployed belts
|
|
to it
|
|
- tweak: sniffing sneezing etc doing anything if they don't breathe
|
|
- bugfix: probably fixes the make mentor button
|
|
- tweak: the sprites for the conveyor belts to look more directional
|
|
Skoglol:
|
|
- bugfix: Falsewalls now properly hide pipes and wires.
|
|
SpaceManiac, bobbahbrown, ShizCalev, SpaceManiac (ported by Ghommie):
|
|
- code_imp: It is now possible to set a different most-base-turf per z-level.
|
|
- spellcheck: Removed unlawful reference to Disney's Star Wars franchise in map
|
|
logging.
|
|
- tweak: Moved mapping related errors to their own log file.
|
|
- bugfix: Destruction on Lavaland will no longer reveal space in rare situations.
|
|
Tlaltecuhtli, Nemvar, Trilby, Hatterhat:
|
|
- rscadd: russian surplus crate, sec ammo crate, meat/veggie/fruit crate, rped crate,
|
|
bomb suit crate, bio suit crate, parrot crate, chem crate, db crate
|
|
- tweak: lowered price of some crates which are overpriced for no reason aka the
|
|
tablet crate and the mech circuits crates, track implant crate has also track
|
|
.38 ammo
|
|
- bugfix: sectech vendor has a refill pack
|
|
Trilbyspaceclone:
|
|
- bugfix: Fermi plushie can be made once again
|
|
- tweak: range on Engi Tray scanners and Rad-Scanners
|
|
- bugfix: issues with mapping done my Trilby
|
|
- rscadd: Grass now makes light beer when distilled
|
|
- tweak: allows bandoliers to hold any ammo type as long as it has a casing
|
|
- server: Cleans out the last years of changlogs
|
|
- bugfix: 'rouge cases of #$39; in bottle/pill/patch/condiments'
|
|
- tweak: Adds missing but needed flags to MASON RIG
|
|
- bugfix: missing sprites with crushed cans
|
|
- tweak: Halfs the nutriments in sugar
|
|
- rscadd: Glitter is now makeable with ground plastic and some crayons
|
|
- code_imp: Makes more folders and files for uplink.
|
|
- rscadd: Seed packs now have RnD points inside them
|
|
- rscadd: New tips that reflect the now use seed packs have for Rnd / Chems affect
|
|
on plants
|
|
- code_imp: Made the research file look nice rather then an eye harming list
|
|
- bugfix: Fixed fragile space suits breaking from weak and non-damaging "weapons"
|
|
(such as the Sord, toys and foam darts).
|
|
- rscadd: 'tip of the round: Cleanbot can withstand lava and burning hot ash. Its
|
|
a god'
|
|
- rscadd: more glassware
|
|
- rscadd: Few new packs and glassmaker kit!
|
|
- tweak: prices/chems of crates/autobottler
|
|
- bugfix: some crates ungettable as well as some broken crates
|
|
Trilbyspaceclone, Ghommie:
|
|
- rscadd: More types of glass can now be used to make a solar panel, with different
|
|
sturdiness and efficiency depending the type.
|
|
Tupinambis:
|
|
- tweak: Replaces new fire alarms with a slightly updated version of the old ones.
|
|
- bugfix: Fixed bug where Amber alert had no proper alert lights, and red alert
|
|
had amber lights.
|
|
- balance: RLDs now cost more to use, have reduced matter capacity, and sheets are
|
|
worth less when refilling them.
|
|
Unit2E & JMoldy, ported by Hatterhat:
|
|
- balance: the powerfist now punches people away at high velocity depending on setting.
|
|
- rscadd: the powerfist now leaks the gas it uses onto the tile you're on.
|
|
- tweak: Adds weak punch variations for empty and near-empty punching.
|
|
Xantholne:
|
|
- bugfix: Christmas clothes that where missing stuff should work again
|
|
- tweak: Christmas clothes moved from clothesmate and loadout to premium autodrobe,
|
|
hoodies and boots remain.
|
|
- rscadd: Botany bee pet, Bumbles
|
|
- rscadd: New bee models that aren't 1 tile big of 0 opacity pixels
|
|
- rscadd: Cheongsam and Qipao clothing added to loadout and clothesmates
|
|
dapnee:
|
|
- imageadd: new toxin's uniform and accessories
|
|
- imagedel: old toxin's uniform and accessories
|
|
deathride58:
|
|
- balance: The stamina buffer no longer uses stamina while recharging.
|
|
jakeramsay007:
|
|
- rscadd: The assorted .357 revolvers (except russian revolver) can now also load
|
|
.38, like real life.
|
|
kappa-sama:
|
|
- rscadd: loot crates in cargo contraband
|
|
- code_imp: modular_citadel file movement
|
|
- code_imp: modular citadel loses some files
|
|
- balance: dragnet snares can now be removed in 5 seconds
|
|
keronshb:
|
|
- rscadd: Adds new features for nanites
|
|
- bugfix: fixed the missing icons from Dermal Button nanites
|
|
- rscadd: Ports the special nanite remote, mood programs, and research generating
|
|
nanites
|
|
- balance: rebalances some nanites
|
|
- bugfix: fixed my messup
|
|
kevinz000:
|
|
- rscadd: throwing things no longer makes them randomly turned as long as you aren't
|
|
on harm intent
|
|
- rscadd: Custom holoforms have been added for pAIs and AIs. oh and cyborg holograms
|
|
of specific modules too.
|
|
- balance: pais are no longer indestructible-flagged while in card form. pai radios
|
|
now short out if they are forcefully collapsed from damage.
|
|
- bugfix: telescopic iv drips now have the proper sanity checks for deployment.
|
|
- bugfix: megafauna can hear again
|
|
- balance: Cargo passive gen is now 500 down from 750.
|
|
- config: Added a few more nightshift config entries
|
|
- rscadd: nightshift_public_area variable in areas to determine how public an area
|
|
is.
|
|
- rscadd: NIGHT_SHIFT_PUBLIC_AREAS_ONLY config entry allows the server to be configured
|
|
to only nightshift areas of that level and below (so areas that are more public)
|
|
- rscadd: Config entries added for requiring authorizations to toggle nightshift.
|
|
Defaults to only requiring on public areas as determined by above
|
|
- balance: nuclear fist buffed.
|
|
- balance: cogscarabs are now fulltile-hitbox.
|
|
- balance: emitters are now hitscan
|
|
- balance: monkies gorrilize easier now
|
|
- rscadd: Ghosting no longer stops abductors from using you.
|
|
- rscadd: guests can now looc
|
|
- tweak: tableslamming has 0.4 second cooldown instead of 0.8
|
|
- bugfix: health analyzers now work
|
|
- code_imp: Mapping helpers added for power cables and atmos pipes.
|
|
- rscdel: Blood duplication is gone, but viruses now react up to 5 times, 1 time
|
|
per unit, for virus mix.
|
|
- rscadd: you can now block people on your PDA
|
|
- bugfix: Grenades can now have their timers adjusted.
|
|
- balance: Cloning has been nerfed.
|
|
- bugfix: hilbert hotel is now less of an exploity mess
|
|
- balance: Doorcrushes are once again instant.
|
|
nik707:
|
|
- tweak: engraving light_power from 1 to 0.3
|
|
r4d6:
|
|
- rscadd: Added a Radiation Hardsuit
|
|
- rscadd: Added a Radiation Hardsuit crate
|
|
- rscadd: Added 3 SM Engine variations.
|
|
- rscadd: 'Added a way to make opaque plastic flaps change: Change the already existing
|
|
flap recipe to show that they are see-through'
|
|
- rscadd: Animations for the RCD
|
|
- bugfix: Said animations being pulled by the Singulo
|
|
- balance: Prevent Reinforced Doors from being RCD'ed
|
|
- bugfix: Deconstructing Floors now cost MUs like everything else
|
|
- tweak: changed the RCD's upgrades into flags
|
|
- rscadd: Allow RCDs to print APC, Firelocks and Fire Alarms with the right upgrade
|
|
- balance: Allow Engineers to print RCDs and RPDs from their protolathe without
|
|
needing to hack one.
|
|
- rscadd: Added a playback device
|
|
- bugfix: Made the Voice Analyzer actually care about languages
|
|
- bugfix: fixed SM's piping
|
|
- rscadd: Added a message when pulsing the open wire.
|
|
- bugfix: fixed being able to use a playback device and a voice analyzer to activate
|
|
each others
|
|
- rscadd: added passive vent to the arsenal of atmospheric devices.
|
|
- rscadd: Mining base now has a common area accessible via a new shuttle on the
|
|
medium-highpop maps, and a security office connecting the gulag and the mining
|
|
base. Gulag also has functional atmos.
|
|
- rscadd: Added more Cyborg Landmarks
|
|
- refactor: better code for passive vents
|
|
- bugfix: fixed a hole in Meta
|
|
- rscadd: Added the ability to easily add variations of the mining base
|
|
- bugfix: fixed a sprite
|
|
timothyteakettle:
|
|
- bugfix: fixed not being able to remove trait genes without a disk being inserted
|
|
into the dna manipulator
|
|
2020-02-26:
|
|
AnturK ported by kevinz000:
|
|
- rscadd: Dueling pistols have been added.
|
|
Arturlang:
|
|
- rscadd: Replaces a lot of ingame UIs with TGUI next, increasing performance drastically.
|
|
- rscadd: Each night for bloodsuckers will last longer due to the sun dimming.
|
|
- tweak: You cant level up for free, now you have to pay blood for power.
|
|
- balance: Bloodsuckers are no longer as resistant to hard stuns and regenerate
|
|
less stamina. and a lot of their cooldowns are a lot higher.
|
|
- rscdel: Removed text macros from the chem dispenser.
|
|
- rscadd: Replaced with dispenser input recording macros.
|
|
- bugfix: Fancifying makeshift switchblades now works
|
|
- balance: Shields will no longer block lasers, and will break if they take too
|
|
much damage.
|
|
- rscadd: Added a TGUI Next interface for crafting
|
|
- rscdel: Removed the old TGUI slow crafting interface
|
|
- tweak: The MK2 hypospray now
|
|
- admin: The debug outfit is now kitted out for whatever debbuging needs.
|
|
- bugfix: Fixed the pandemic naming and the radiation healing symptom UI crashing
|
|
- tweak: Hyposprays now switch modes on CTRL click, instead of alt, as it was already
|
|
reserved for dispension amount.
|
|
- rscadd: Nanite interfaces have gotten a rework to TGUI Next, and can now support
|
|
sub-programs. add:Adds the nanite sting program, which will allow you to manually
|
|
sting people to give them nanites, changeling style.
|
|
- balance: The pandemic can no longer make vaccines or synthblood as quickly.
|
|
- rscadd: The syndicate uplinks interface has been redone in TGUI Next
|
|
- tweak: Valentines can now be converted by bloodsuckers
|
|
Bhijn:
|
|
- tweak: Click-dragging will now only perform the quick item usage behavior if you're
|
|
in combat mode.
|
|
BlueWildrose:
|
|
- bugfix: podpeople tail wagging
|
|
- tweak: lifebringer ghost role fixes
|
|
BuffEngineering, nemvar.:
|
|
- bugfix: Addicts can now feel like they're getting their fix or kicking it.
|
|
- bugfix: Aheals now remove addictions and restore your mood to default.
|
|
CameronWoof:
|
|
- tweak: Lighting looks better now. I can say that because the PR wouldn't be merged
|
|
and you wouldn't be reading this if it wasn't true.
|
|
- rscadd: Ammonia and saltpetre can now be made at the biogenerator.
|
|
Commandersand:
|
|
- tweak: uplink centcomm suit doesn't have sensors
|
|
DeltaFire15:
|
|
- balance: Nar'Sie runes no longer benefit from runed floors.
|
|
Detective-Google:
|
|
- rscadd: 'the POOL. remove: boxstation dorms 7'
|
|
- bugfix: valentines candy no longer prefbreaks
|
|
- rscadd: Loudness Booster pAI program
|
|
- rscadd: Encryption Key pAI program
|
|
EmeraldSundisk:
|
|
- bugfix: Connects mining's disposal unit on Delta.
|
|
- tweak: Slight visual adjustments to the immediate affected area.
|
|
Feasel:
|
|
- balance: Buffed dissection success chances.
|
|
Ghommie:
|
|
- tweak: The anomalous honking crystal should now properly clown your mind.
|
|
- bugfix: Stopped the ellipsis question mark from being displayed twice in the examine
|
|
message for masked/unknown human mobs.
|
|
- tweak: Made the aforementioned ellipsis question mark display on flavor-text-less
|
|
masked/unknown human mobs too for consistency.
|
|
- bugfix: Stopped an APTFT exploit with spray bottles.
|
|
- bugfix: Fixed the detective revolver being quite risky to use.
|
|
- bugfix: Hair styles and undergarments are yet again free from gender restrictions.
|
|
- tweak: Clown ops will find bombananas and clown bomb beacons instead of minibombs
|
|
and bomb beacons in their infiltrator ship now.
|
|
- tweak: For safety, the syndicate shuttle minibombs and bombananas come shipped
|
|
in a box. Please don't instinctively eat any of those nanas, thank you.
|
|
- tweak: Uplink items excluded (such as mulligan, chameleon, ebow) from or exclusive
|
|
(such as cyber implants) to normal nuke ops will now be properly unavailable/available
|
|
to clown ops.
|
|
- bugfix: Fixed bananium energy sword/shield slips.
|
|
- balance: Buffed said slips to ignore no-grav/crawling/flying as well as adding
|
|
some deadly force to the e-sword.
|
|
- bugfix: Fixed the 'stache grenade anti-non-clumsy user check.
|
|
- balance: Doubled the timer for the sticky mustaches effect from the above grenade
|
|
(from 1 to 2 minutes)
|
|
- bugfix: Fixed an edge case with the chaplain armaments beacon spawning the box
|
|
in nullspace.
|
|
- tweak: The playback device's cooldown now proportionally increases with messages
|
|
longer than 60 characters (3 seconds is the default assembly cooldown).
|
|
- bugfix: Fixed space ninjas "Nothing" objective. Now you gotta steal some dandy
|
|
stuff such as corgi meat and pinpointers as a ninja too.
|
|
- bugfix: Fixed maploaded APC terminals direction.
|
|
- balance: Nerfed magnetic rifles/pistols by re(?)adding power cell requirements
|
|
for it. These firearms must be recharged after firing 2 magazines worth of projectiles
|
|
and are slightly more susceptible to EMPs.
|
|
- bugfix: Fixed the tearstache nade not properly working.
|
|
- balance: Buffed it against space helmet internals.
|
|
- tweak: Holographic fans won't display above mobs and other objects anymore.
|
|
- bugfix: Fixed paraplegics appearing as shoeless.
|
|
- bugfix: Fixed the petting element.
|
|
- bugfix: Fixed slipping.
|
|
- refactor: Refactored mob holders into an element.
|
|
- bugfix: Fixed a few minor issues with that feature. such as mismatching sprites
|
|
for certain held mobs and a slight lack of safety checks.
|
|
- rscdel: holdable mobs can't force themselves into people's hands anymore.
|
|
- bugfix: Milkies fix.
|
|
- bugfix: Fixed some mounted defibrillator issue with the altclicking functionality.
|
|
- bugfix: Fixed no-grav lavaland labor/mining shuttle areas.
|
|
- bugfix: Fixed a little issue with sleeper UI and blood types.
|
|
- bugfix: Fixing accidental nerfs to the magpistol magazine.
|
|
- bugfix: The Lavaland's Herald speech sound should only play if they are actually
|
|
speaking.
|
|
- bugfix: Nerfed cargo passive points generation from 500 to 125 creds per minute.
|
|
- bugfix: Fixed whitelisted/donor loadouts
|
|
- bugfix: Childproofs double-esword and hypereuplastic blade toys.
|
|
- balance: Some reagent holders (such as cigarettes, food) are not suitable for
|
|
reagents export anymore, while unprocessed botany crops will only net 1/3 of
|
|
the standard reagents values.
|
|
- bugfix: Export scanners now include the reagents value in the price report.
|
|
- bugfix: Fixed a little inconvenience with the character setup preview dummy having
|
|
extra unwarranted bits.
|
|
- bugfix: Stopped role restricted uplink items from being discounted despite not
|
|
being purchasable most times.
|
|
- bugfix: Missing words replacement file for the gondola mask.
|
|
- bugfix: Fixed an issue with the nearsighted prescription glasses taking over worn
|
|
eyewear.
|
|
- bugfix: Fixed AI unanchoring not properly removing the no teleport trait. My bad.
|
|
- bugfix: Fixed another issue with hering comsig.
|
|
- imageadd: Fixed dozen missing privates sprites.
|
|
- bugfix: A little fix concerning some R&D and reagents.
|
|
- bugfix: Further mob holder fixes.
|
|
- bugfix: Fixed being unable to dump a trash bag's contents directly into disposal
|
|
bins.
|
|
- bugfix: Doubled the halved flavor text maximum length.
|
|
- bugfix: Reduced tongue organ damage and tasting pH message spam.
|
|
- bugfix: Fixed agent IDs not registering the inputted name. Thanks MrPerson.
|
|
- bugfix: Fixed solar panels/trackers (de)construction being a bit wonky.
|
|
- bugfix: Fixed something about slime blood and the law of conservation of mass.
|
|
- bugfix: Fixed flypeople being emetic machine guns.
|
|
- bugfix: Fixed virology being unable to be done with synthetic blood.
|
|
- rscdel: Renamed "blaster carbine" and "blaster rifles" back to "energy gun" and
|
|
"laser gun" respectively
|
|
- bugfix: Fixed magnetic rifles & co being inconsistent with printed energy guns
|
|
and start with an empty power cell.
|
|
- imagedel: Reverted practice laser gun sprites back to their former glory. Mostly.
|
|
- bugfix: Fixed sprint buffer cost and regen being rounded down.
|
|
- balance: Nerfed the fermenting barrel export industry.
|
|
- tweak: Reagent dispensers selling price no longer takes in account the reagents
|
|
volume. It's already handled by reagents export.
|
|
- bugfix: pAIs are yet again unable to perform certain silicon interactions with
|
|
machineries yet again.
|
|
- bugfix: Fixed pAI radios inability to be toggled on/off.
|
|
? Ghommie (original PRs by Floyd/Qustinnus, 4Dplanner, Willox, ninjanomnom, mrdoombringer,
|
|
Fikou, Fox McCloud, TheChosenEvilOne, nemvar, bobbahbrown, Time-Green, Stonebaykyle,
|
|
MrPerson, ArcaneMusic and zxaber)
|
|
: - rscadd: You can now make toolboxes out of almost any solid material in an autolathe
|
|
- rscadd: adds Knight's Armour made out of any materials
|
|
- rscadd: new ruin found in lavaland protected by dark wizards, I wonder what
|
|
they're guarding
|
|
- rscadd: You can now put a bunch more mats in the coin mint and autolathe
|
|
- rscadd: Adamantine and Mythril are now materials (Adamantine still only from
|
|
xenobio, Mythril still only from badminnery). Adamantine boosts an item's
|
|
force by 1.5, Mythril gives an item RPG statistics.
|
|
- rscdel: most custom sprites for coins have been lost
|
|
- rscadd: You can now give your ass acute radiation poisoning
|
|
- rscadd: floydmats now apply to all objs / items
|
|
- rscadd: you can now make tables and chairs out of any material
|
|
- bugfix: Fixes being able to exploit fully upgraded destructive analyzers to
|
|
multiply materials
|
|
- rscadd: An old monastery from a previously abandoned sector of space has recently
|
|
resurfaced in some regions surrounding the station.
|
|
- rscadd: Latent scans of the surrounding systems have picked up trace signs of
|
|
new, smaller cult constructs, however these signatures quickly vanished.
|
|
- rscadd: In other news, scavengers in your sector have been seen occasionally
|
|
with classically recreated maces, so autolathe firmware has been upgraded
|
|
to accommodate this.
|
|
Hatterhat:
|
|
- balance: Zombie powder is now instant when ingested, but delayed when injected
|
|
or applied through touch.
|
|
- tweak: The H.E.C.K. suit is now goliath tentacle resistant and probably better
|
|
for acid resistance.
|
|
- rscadd: The Engineering techfab can now print standard and large RCD compressed
|
|
matter cartridges.
|
|
- rscadd: The Experimental Tools node now has the Combifan projector, blocking both
|
|
temperature and atmospheric changes.
|
|
- tweak: fiddles with the seed extractor upgrade examine to make it not shit
|
|
- rscadd: Formaldehyde prevents organ decay and corpses' miasma production at 1u
|
|
in the body.
|
|
- rscadd: Epinephrine pens now contain 3u formaldehyde. This should not kill you.
|
|
- rscadd: The ships often crashed by Free Golems on Lavaland now have GPSes. They're
|
|
off, by default, but an awakening Golem could easily turn one on.
|
|
- tweak: Standard RCD ammo can now be printed from Engineering-keyed techfabs once
|
|
you hit Industrial Engineering.
|
|
- tweak: Consoleless interfaces are now default - this means unrestricted protolathes
|
|
and circuit imprinters can now be interfaced with by interacting with the machine
|
|
itself.
|
|
- bugfix: Multitools can now actually be printed from Engineering and Science protolathes/techfabs
|
|
once you unlock Basic Tools.
|
|
- rscadd: Husking (from being burned to shit) can now be reverted! 5u rezadone or
|
|
100u synthflesh, at below 50 burn.
|
|
- balance: Turning a body into a burnt husk now takes more effort. 300 burn's worth
|
|
of effort.
|
|
- balance: Buckshot individual pellet damage up from 10 to 12.5. Still firing 6
|
|
pellets.
|
|
- rscadd: Preservahyde! Made with water, bromine, and formaldehyde, it doesn't decay
|
|
into histamine. Instead, it just prevents your organs from rotting into nothing.
|
|
- balance: You can now purify eldritch longswords with a bible. This creates purified
|
|
longswords, which do not have anti-magic properties, but are still good for
|
|
swinging at cultists.
|
|
- rscadd: Extend votes! Ported from Hyper, ported from AUstation.
|
|
- bugfix: mechs with stock parts now have icons
|
|
- balance: Pie reagent transfer now requires an uncovered mouth.
|
|
- bugfix: Biogenerators can now actually generate universal enzyme.
|
|
- bugfix: The Basic Tools node now unlocks the multitool for printing on Engineering
|
|
and Science fabricators.
|
|
- rscadd: The Ash Walkers' nest on Lavaland now starts with three bowyery slabs.
|
|
- rscadd: You can now welder-harden arrows. It might take longer.
|
|
- balance: Silkstring's costs adjusted for bows and whatnot.
|
|
- spellcheck: Grammar adjusted on a lot of things relating to bows.
|
|
- bugfix: Pipe bows' bowstring doesn't look like it replicated itself upon draw.
|
|
IHOPMommyLich:
|
|
- tweak: Changed the multiplicative_slowdown of Stimulants from -1 to -0.5
|
|
IronEleven:
|
|
- balance: Minor stat changes to Choking, Spontaneous Combustion, Autophagocytosis
|
|
Necrosis, Hallucigen, Narcolepsy, Shivering, and Vomiting symptoms.
|
|
KathrinBailey:
|
|
- bugfix: Missing turf_decals in Cargo Office.
|
|
- bugfix: Turns on the docking beacons on Box.
|
|
- bugfix: Fixes Starboard Quarter maint room being spaced. It was never intended
|
|
to be like how it was.
|
|
- bugfix: The aforementioned maint room not having stuff in it.
|
|
- bugfix: varedited photocopier sometimes not opening any UI.
|
|
- bugfix: Atmos differences in Starboard Quarter maint.
|
|
- bugfix: Atmos differences in destroyed shuttle/EVA bridge. Plating replaced with
|
|
airless plating.
|
|
- bugfix: Rotates AI satellite computers. These have probably been like this since
|
|
computers had the old sprites and no directional ones. You shouldn't sit at
|
|
a chair to operate a sideways computer.
|
|
KrabSpider:
|
|
- imageadd: The Van Dyke is no longer Fu Manchu.
|
|
- imagedel: Gets rid of a Fu Manchu imitation.
|
|
Kraseo:
|
|
- bugfix: You can no longer pull before wearing boxing gloves to bypass the grab
|
|
check.
|
|
- bugfix: Nightmares no longer delete entire guns from existence for merely having
|
|
a light on them.
|
|
Linzolle:
|
|
- bugfix: Bows now will not delete an arrow if it cant fire it.
|
|
- bugfix: bows now like and respect sprite changes
|
|
MalricB:
|
|
- rscadd: '"Shaggy" sprite from virgo'
|
|
- rscadd: '"shaggy" option in the character customization'
|
|
MrJWhit:
|
|
- rscdel: Removed meteor defense tech node
|
|
- tweak: TEG
|
|
Naksu:
|
|
- bugfix: Odysseus chem synthesizing now works again.
|
|
Owai-Seek:
|
|
- rscadd: Burger, Cargo Packaging, Dirty Magazine, Air Pump, and Scrubber crates.
|
|
- rscdel: Duplicate Crate, Festive Wrapping Paper Crate, Contraband Monkey Meat
|
|
Crate
|
|
- tweak: Gave Seed Crate Ambrosia Seed, gave Biker Gang Crate Spraypaint.
|
|
- tweak: Organised some crates with sub-categories. Also, moved all vendor refills
|
|
to a new tab.
|
|
- tweak: Moved Grill to Service Tab
|
|
- bugfix: Engineering Hardsuit Access
|
|
- tweak: Blood Crate now has all of the current blood types.
|
|
- tweak: Birthday Cake Recipe is now the same as TG.
|
|
- tweak: Added Soy Sauce and BBQ Packets to Dinnerware Vendor.
|
|
- tweak: Added nurse outfit, nurse cap, and mailman hat to loadout.
|
|
- tweak: Changed the name of scrubs to blue, green, and purple scrubs.
|
|
- rscadd: Bacon and Eggs food item. Delicious! Added a Lemony Poppy Seed Muffin.
|
|
- tweak: Snack Vendor has Chocolates, Tortilla Chips, and a Marshmallow Box
|
|
- balance: Mops can now be printed at service lathe once tools are researched.
|
|
- balance: Biobags can hold most organic limbs/organs, but not brains, implants,
|
|
or cybernetics.
|
|
- balance: Trash Bag can now hold limbs (but not heads.)
|
|
- balance: Most snack vendor items reduced by 1.
|
|
- bugfix: Trash Cans are now actually craftable, and only require metal instead
|
|
of plastic.
|
|
- imageadd: Bacon and Eggs, Drying Agent Bottle.
|
|
- imageadd: Mugs now show reagent colors of contained reagents. Thanks Seris!
|
|
- tweak: Reorganized all food recipes, (hopefully) making things easier to find.
|
|
- balance: Trays now have a whitelist, allowing them to pick up normal sized foods,
|
|
bowls, glassware, booze, ect.
|
|
- bugfix: Easter foods are no longer their own Misc Food Category on the top of
|
|
the menu.
|
|
- spellcheck: fixed a few typos/capitalization consistency.
|
|
- tweak: Mexican Foods are their own Subcategory.
|
|
- tweak: Donuts are their own Subcategory
|
|
- tweak: Moved Sweets from Misc Food in with Pies. Renamed to Pies & Sweets
|
|
- rscadd: BROOM
|
|
- tweak: Janitor Vendor now has gear for two Janitors.
|
|
PersianXerxes:
|
|
- rscadd: 'SMES and PACMAN attached to gulag Security to power electrified windows
|
|
remove: Removed Sec vendor from gulag Security'
|
|
- tweak: Separation of gulag and public mining
|
|
- rscadd: Better clarified the comment explaining the contraband tag.
|
|
- tweak: Cargo nuclear defusal kits now require an emag'd drop pod console to be
|
|
purchased.
|
|
- rscadd: Added Kilo Station
|
|
- tweak: Adjusts Kilo Station to be more in line with Citadel standards
|
|
- imageadd: Added area icons required to make Kilo Station editable on Citadel code
|
|
- code_imp: Fixed a reagent container on Kilo pointing to a nonexistent reagent
|
|
- config: Adds Kilo Station to the maps config file, does not fix Meta Station's
|
|
population requirement
|
|
Psody-Mordheim:
|
|
- rscadd: You can now make synth-flesh with synthetic blood.
|
|
- rscadd: You can now make synthetic blood via mixing saline glucose, iron, stable
|
|
plasma and heating it to 350 temp.
|
|
- rscadd: You can mix synthetic blood and cryoxadone to create synth-meat in addition
|
|
to normal blood.
|
|
- rscadd: Disfiguration Symptom.
|
|
- rscadd: Deoxyribonucleic Acid Saboteur Symptom.
|
|
- rscadd: Polyvitiligo Symptom.
|
|
- rscdel: Revitiligo Symptom.
|
|
- rscdel: Vitiligo Symptom.
|
|
Putnam3145:
|
|
- admin: Added logging to various consent things.
|
|
- rscadd: Lots of new traitor objectives
|
|
- bugfix: gender change potion now respects prefs
|
|
- bugfix: Hypno prefs work better.
|
|
- admin: Panic bunker is now round-to-round persistent
|
|
- tweak: Relief valve now has a TGUI-next UI
|
|
- bugfix: Atmos reaction priority works now.
|
|
- rscadd: map voting doesn't suck anymore
|
|
- bugfix: Dynamic now defaults to "classic" storyteller instead of just failing
|
|
if the vote didn't choose a storyteller.
|
|
- bugfix: antag quirk blacklisting works now
|
|
- tweak: default should be... default
|
|
- balance: all supermatter damage is now hardcapped
|
|
- tweak: Supermatter sabotage objective no longer shows up with no supermatter
|
|
- bugfix: Mining vendors no longer fail and eat your points iff you have precisely
|
|
enough points to pay for an item
|
|
- tweak: Licking pref
|
|
- bugfix: Fixed IRV.
|
|
- bugfix: Runtime if nobody has a chaos pref set
|
|
- bugfix: IRV fixed... again
|
|
- bugfix: temporary flavor text can now be of reasonable length
|
|
- balance: Shooting the supermatter now adds to the supermatter's power. CO2 setups
|
|
beware!
|
|
- rscadd: Logging for renaming
|
|
Raiq & Linzolle:
|
|
- rscadd: Bone bow - Ash walkers crafting , bone arrows - Ash walkers crafting,
|
|
silk string used in bow crafting, harden arrows - Ash walkers crafting, ash
|
|
walker only crafting book, basic pipe bow, and bow & arrow selling. Quivers
|
|
for ash walkers as well, just to hold some arrows well out on the hunt!
|
|
Seris02:
|
|
- tweak: tweaked the way the SM works
|
|
- rscadd: custom reagent pie smite
|
|
- rscadd: hijack implant
|
|
- code_imp: changed mentions of the issilion proc to hasSiliconAccessInArea based
|
|
on what the proc is used for
|
|
- rscadd: recipe for mammal mutation toxin
|
|
- rscadd: polychromic winter coat
|
|
- rscadd: thief's gloves
|
|
- rscadd: crushing magboots
|
|
- bugfix: golden plastitanium toolbox being actually plastitanuium
|
|
- bugfix: character slot amount
|
|
- balance: rebalanced rising bass
|
|
- bugfix: string highlighting whitespace
|
|
- bugfix: glitch with PKA
|
|
- bugfix: meteor hallucinations (again)
|
|
- rscadd: Added naked hallucination
|
|
- rscadd: crowbarring manifests off crates
|
|
- balance: makes RCDs cost a better amount
|
|
- bugfix: apc icons
|
|
- rscadd: rest hotkey
|
|
- rscadd: hsl instead of sum of rgb for spraycan lum check
|
|
- balance: bloodcrawl's cooldown
|
|
ShadeAware:
|
|
- rscadd: Craftable Switchblades, a weaker subtype of normal switchblades that can
|
|
be crafted using a Kitchen Knife, Modular Receiver, Rifle Stock and some Cable
|
|
Coil. Requires a welder to complete.
|
|
- bugfix: You can now actually craft Switchblades.
|
|
- bugfix: Switchblades no longer regain their old Makeshift sprite after retracting
|
|
if you've made them fancy with Silver.
|
|
- rscadd: 'The Captain''s Wardrobe, a special one-of-a-kind and ID-locked wardrobe
|
|
for the Captain that holds all of their snowflakey gear. Remove: Snowflake gear
|
|
from the Captain''s locker, since now it has its own vendor.'
|
|
Tlaltecuhtli, ported by Hatterhat:
|
|
- balance: Ripley, Firefighter, Odysseus and H.O.N.K. mechs now also use scanning
|
|
modules and capacitors on construction. This means that they also gain reduced
|
|
power consumption and EMP protection from higher-tier stock parts.
|
|
Trilbyspaceclone:
|
|
- bugfix: Vault hallway door being all access
|
|
- server: Updates change logs
|
|
- rscadd: Crafts are now made of plasteel and can be made with 5 sheets
|
|
- rscadd: Takes away NT's connections to the Aliens that run the Syndicats
|
|
- rscadd: Carps have evolved to take more damage
|
|
- rscadd: restock crates for each vender
|
|
- rscadd: restock units for all station venders
|
|
- bugfix: Sec-vender missing icon
|
|
- bugfix: 'Box station captain office issues maping: Gulag on box can now be accessed'
|
|
- rscadd: Alien stools and chairs
|
|
- tweak: Bone armor/Dagger are now crafting from bones rather then crafting menu
|
|
- rscadd: Firing pins that only works when not on station
|
|
- rscadd: Medical locked crates
|
|
- balance: Russian gear crates have less gear in some cases but all will cost more
|
|
- bugfix: Medical locked crates that were not locked
|
|
- spellcheck: Crates that were out of date are corrected
|
|
- balance: Heads of staff have been better screened by NT before being promoted
|
|
- balance: The suit full of spiders also known as a ninja now is a tactical turtleneck
|
|
- balance: The Wiznerds now dont have suits set to max
|
|
- tweak: Meat wheat no longer has blood
|
|
- bugfix: Flat guns can no longer be suppressed
|
|
- tweak: replaced stickmans .45 caliber with 10mm, for consistency.
|
|
- tweak: Meatwheat and Oats now have rarity
|
|
- balance: Oats now have at lest 50% more flour in them
|
|
- balance: BDM now uses a PKA rather then a normal KA
|
|
- tweak: Gang tower shield is no longer transparent
|
|
- tweak: Cosmic winter coat now glows like the bedsheet, and holds normal winter
|
|
coat gear
|
|
- server: Express console is now logging what it buys, like the normal console should
|
|
- bugfix: Crabs are now made of crab meat.
|
|
- bugfix: AIs now understand the old ways of drunken dwarfs
|
|
- balance: Removes some armored Russian hats from box station round start
|
|
- bugfix: Doner items spawning
|
|
- balance: Engi/Sec Trek suit no longer has 10% melee protection
|
|
- bugfix: IPC hearts are now made of robomeat and roboblood thats emp proof. Heals
|
|
and is all and all just like an normal heart
|
|
- imageadd: All robotic organs now have an animation.
|
|
- imageadd: IPC's now organs now look like robotic ones, even tho thats not the
|
|
case game wise
|
|
- imageadd: Added a new bee themed bar sign
|
|
- imageadd: Makes plywood chair not look as bad.
|
|
- bugfix: corndog sprite being miss-spelled
|
|
- bugfix: Ash from land of lava now is useable for sandstone
|
|
- bugfix: Peach cake slices are no long made by mimes
|
|
Tupinambis:
|
|
- tweak: the portion of laws that require harm prevention by silicons has been removed.
|
|
- server: silicon_laws.txt config file is required to be modified for full implementation.
|
|
- bugfix: masks no longer improperly stick out of helmets when they should be hidden.
|
|
- bugfix: Status Displays should now update correctly.
|
|
- balance: stunbatons now take 4 hits to inflict hard crit, up from 3.
|
|
- balance: stunbatons no longer disarm targets.
|
|
Yakumo Chen:
|
|
- rscadd: Rings for your fingers!
|
|
- rscadd: New cargo crates and loadout options to bling your rings!
|
|
YakumoChen:
|
|
- tweak: Observe is back in the OOC tab
|
|
- imageadd: Rings look nicer. Sprites used from RP.
|
|
- imageadd: Ring on-hands. Diamond rings sparkle!
|
|
- tweak: You can now propose using a diamond ring in your hand.
|
|
- tweak: Legion skulls behave like bees!!!!
|
|
Zellular:
|
|
- imageadd: Movement state for pupdozer and its decals
|
|
- tweak: Tweaked the movement state for the pupdozer's eyes
|
|
ancientpower:
|
|
- bugfix: Fixes an error in pH strips' feedback message.
|
|
- rscadd: Ported drink sliding from /vg/station.
|
|
- bugfix: Fixes color mismatching with the "genitals use skintone" preference.
|
|
- imageadd: Bunny ear style for humanoid species.
|
|
- tweak: Ghosts are now literate.
|
|
bunny232:
|
|
- tweak: Changes the simple animal sentience event from the xenomorph preference
|
|
to sentience potion preference.
|
|
coiax:
|
|
- rscadd: Admin and event only pair pinpointers! They come in a box of two, and
|
|
each pinpointer will always point at its corresponding pair. Aww.
|
|
deathride58:
|
|
- bugfix: Spacemen no longer run at lightspeed on local servers.
|
|
kappa-sama:
|
|
- bugfix: the plant dudes can actually make plant disks now
|
|
keronshb:
|
|
- rscadd: Added repairable turrets
|
|
- rscadd: Adds Tiny Fans to the pirate ship
|
|
- tweak: changes some reinforced windows to plastinanium pirate windows
|
|
- tweak: made the pirate shuttle + turrets bomb resistant
|
|
- tweak: made most pirate machines + consoles indestructible
|
|
- tweak: increased pirate turret health
|
|
- rscadd: Adds the CogChamp drink and Sprite
|
|
- rscadd: Added burn and knockback to stunhand during HALOS on cult.
|
|
- balance: Added burn and knockback to stunhand during HALOS on cult.
|
|
- bugfix: fixed accelerated regeneration nanites
|
|
- bugfix: fixed mechanical repair nanites
|
|
- bugfix: fixed bio reconstruction nanites
|
|
kevinz000:
|
|
- refactor: Custom snowflake plushies are now in config rather than code.
|
|
- balance: Abductor mindsnapping (aka abductee objectives) can now be "cured" with
|
|
brain surgery.
|
|
- rscadd: Shuttle hijacking has been completely reworked. Alt-click the shuttle
|
|
as a hijack-capable mind (so traitors, and especially traitors with hijack)
|
|
to begin or continue a hacking process.
|
|
- refactor: 'A good amount of the blood RGB rework was cleaned up/reverted, with
|
|
some notable gameplay changes including: Gibs and blood not having max blood
|
|
by default (no more easy rampages, cultists), infinite gib streaking, etc etc.'
|
|
- balance: meteor waves are now directional and announces the direction on the command
|
|
report.
|
|
- rscadd: CTF CLAYMORES
|
|
- balance: shoves buffed, now shoving into a wall twice rapidly will also disarm
|
|
their weapon.
|
|
- balance: traitor+bro gamemode minimum population set to 25 until there can be
|
|
more in depth configuration systems for gamemodes.
|
|
- bugfix: no more bluespace skittish locker diving,
|
|
- rscadd: moths now have unique laughs and can *chitter.
|
|
- tweak: nuke explosion is now full dev radius for anti lag purposes
|
|
- balance: Gangs can now only tag with a gang uplink bought spraycan.
|
|
- tweak: dueling pistol accesses have been changed to be more accessible.
|
|
- bugfix: mechs no longer have admin logs flooding into IC control console log viewing
|
|
- refactor: Guncode and energy guns have been refactored a bit.
|
|
- rscadd: You can now combat mode ight click on an energy gun to attempt to switch
|
|
firing modes. This only works on guns without right click functions overridden.
|
|
- balance: shoes can now fit magpistols again.
|
|
- balance: Projectiles now always hit chest if targeting chest, snipers have 100%
|
|
targeting zone accuracy. All other cases are unchanged.
|
|
- tweak: The lawyer's PDA cartridge has been rebranded to something more accurate
|
|
to its true nature.
|
|
- refactor: Refactored ghostreading/etc
|
|
- balance: Cyborgization will now de-gang people, even gangheads.
|
|
- bugfix: reactive repulse armor now has an item limit
|
|
- bugfix: beam rifle runtime fix during aiming_beam
|
|
- bugfix: 'fail2topic runtime fix: taking out an ip while incrementing index resulted
|
|
in accessing the next-next entry instead of the next and results in out of bound
|
|
errors.'
|
|
- rscadd: gravity gun repulse and chaos now work in all angles, rather than just
|
|
basic cardinals and diagonals. fun.
|
|
- balance: Public autolathes can no longer be hacked.
|
|
- bugfix: Energy weapons now once again have their lens in contents.
|
|
- bugfix: pais are no longer muted for literally a whole hour on emp.
|
|
- rscadd: auto profiler subsystem from tg
|
|
- bugfix: Brig cells now are more accurate by using timeofday instead of realtime
|
|
- bugfix: Cryo now actually transfers reagents at tier 4 on enter rather than every
|
|
80 machine fire()-process()s regardless of if it was "reset" by open/close.
|
|
- rscadd: cmo now gets advanced surgery drapes that techweb-sync for advanced surgeries
|
|
without an operating console.
|
|
- bugfix: ctf claymores now actually spawn (and fit).
|
|
- bugfix: STOP_PROCESSING now removes from currentrun to prevent another process
|
|
cycle from happening where it shouldn't.
|
|
- balance: hand teleporters now require 30 deciseconds of still movement by the
|
|
user to dispel portals. there's a beam effect too.
|
|
- balance: Sort of a bugfix but cult blood magic and all guns now respect stamina
|
|
softcrit.
|
|
- balance: Organ healing rate doubled. Organ decay rate halved to match its define
|
|
(15 minutes for full decay, so at around 8-10 minutes it'll be really fucked).
|
|
- tweak: Storage now caches max screen size and only stores when being opened by
|
|
a non ghost, meaning ghosts will no longer distort living player screens when
|
|
viewing storage.
|
|
- balance: Stunbatons changed yet again.
|
|
- tweak: the game's built in autoclicker aka CanMobAutoclick no longer triggers
|
|
client/Click()'s anti clickspam guard.
|
|
- balance: pais can no longer bodyblock bullets
|
|
- balance: pai radio short changed to 3 minutes down from 5
|
|
- balance: pais are no longer fulltile click opacity.
|
|
- refactor: vampire "immortal haste" has been reworked to be more reliable and consistent.
|
|
- tweak: hand teles use a less atrocious beam
|
|
necromanceranne:
|
|
- rscadd: Ebows now disarm people hit by them.
|
|
- rscadd: Ebows now do 60 stamina damage on hit.
|
|
- rscdel: Ebows no longer inflict drowsiness
|
|
- balance: Miniature ebows do 15 toxin damage, up from 8.
|
|
- balance: Ebows have considerably shorter knockdowns.
|
|
- balance: Ebows now make you slur rather than stutter.
|
|
- balance: Large ebows are now heavy and bulky.
|
|
- rscdel: You can no longer order spinfusors or their ammo from cargo.
|
|
- rscdel: Removed the formal security officer jacket from the secdrobe
|
|
- tweak: formal security jackets are now armor vests
|
|
- rscdel: Bullets causing bleed rates equal to unmitigated damage through all forms
|
|
of defense.
|
|
- balance: 'Reverted #9092, crew mecha no longer spawn with tracking beacons.'
|
|
- balance: '[Port] Mecha ballistics weapons now require ammo created from an Exosuit
|
|
Fabricator or the Security Protolathe, though they will start with a full magazine
|
|
and in most cases enough for one full reload. Reloading these weapons no longer
|
|
chunks your power cell. Clown (and mime) mecha equipment have not changed.'
|
|
- balance: '[Port] The SRM-8 Missile Launcher has been replaced with the BRM-6 Breaching
|
|
Missile Launcher in techwebs (Nukie Mauler remains equipped with the SRM-8).'
|
|
- balance: '[Port] Both Missile Launchers and the Clusterbang Launcher do not have
|
|
an ammo cache, and cannot be reloaded by the pilot. Once the initial loaded
|
|
ammo has been spent, you can use the appropriate ammo box to load the weapon
|
|
directly.'
|
|
- rscadd: '[Port] Utility mechs that have a clamp equipped can load ammo from their
|
|
own cargo hold into other mechs.'
|
|
- rscadd: '[Port] Nuke Ops can purchase spare ammo duffel bags for their mecha weapons,
|
|
should they run low.'
|
|
- bugfix: Literally unclickability with a cham projector
|
|
nemvar:
|
|
- code_imp: Slight changes the self-repair borg module. It no longer references
|
|
the borg that owns it.
|
|
- bugfix: Trash from food now gets generated at the location of the food item, instead
|
|
of in the hands of the eater.
|
|
- code_imp: Changed mob biotypes from lists to flags.
|
|
r4d6:
|
|
- rscadd: Added a dwarf language
|
|
- rscadd: Added more engines
|
|
- tweak: RPD subcategories and preview icons reorganized.
|
|
- rscadd: RPD now starts with painting turned off, hitting pipes with build and
|
|
no paint will target the turf underneath instead. Bye bye turf pixelhunting.
|
|
- config: Made dwarves into a roundstart races
|
|
- tweak: Meteor Timer back to 3-5 minutes
|
|
- bugfix: Mining no longer lead to spess
|
|
- rscadd: Added Plasteel Pickaxe
|
|
- rscadd: Added Titanium Pickaxe
|
|
- bugfix: fixed a missing tile
|
|
tralezab, bandit, Skoglol:
|
|
- rscadd: The mime's PDA messages are silent now!
|
|
- rscadd: 30 new emoji have been added. Mime buff, mime now OP.
|
|
2020-03-28:
|
|
Arreksuru and Detective Google:
|
|
- rscadd: new HUDpatches for medical, diagnostic, and mesons.
|
|
- rscadd: crafting and de-crafting recipes for new HUDpatches.
|
|
- bugfix: silly typo with "singlasses" in one of the crafting recipes for HUDglasses.
|
|
Arturlang:
|
|
- balance: Bloodsuckers can no longer get usable blood from blood tomatoes.
|
|
- bugfix: Fixed reagent container transfer amount cycling.
|
|
Bhijn:
|
|
- tweak: Clicking an open closet with harm intent no longer attempts to place your
|
|
currently held item inside, but rather attacks it.
|
|
Bhijn (original PR by Azarak, sprites by Discord user Smug Asshole Muhreen#5522):
|
|
- rscadd: Synths, the open source and free-as-in-freedom species by FA user vader-san,
|
|
have been ported from Skyrat.
|
|
- rscadd: Ported VOREStation's synthetic taursprites
|
|
- rscadd: Markings that don't match very well with your selected species are now
|
|
hidden from the markings list by default. You can still use these mismatched
|
|
markings to create horrendous sparkledog abominations by using the "Show mismatched
|
|
markings" button ingame.
|
|
- bugfix: Body markings who's iconstates don't match their name will now actually
|
|
render properly.
|
|
- code_imp: Limb base icons are no longer hardcoded, should_draw_citadel and should_draw_grayscale
|
|
have been removed in favor of the species-level `icon_limbs` var and the bodypart-level
|
|
`base_bp_icon` and `color_src` vars. Downstreams should no longer have to touch
|
|
bodypart rendering code a whole lot if they want to add custom species. Downstreams
|
|
that have already added species with digitigrade leg support will have to append
|
|
species IDs to the digitigrade leg sprites, but aside from that, the migration
|
|
process to this more modularity-friendly system should be fairly smooth.
|
|
BlackMajor:
|
|
- tweak: Adjusted the ash walker camp's storm proofing.
|
|
- rscadd: Added a tip about creating areas to the ash walker spawn text.
|
|
Bumtickley00:
|
|
- tweak: Iron sheets build the normal metal table again
|
|
Crystal9156:
|
|
- bugfix: Fixes Chocolate Jelly Donut icon
|
|
Dennok, ported by Hatterhat:
|
|
- bugfix: Lava rivers no longer burn into basalt.
|
|
- code_imp: The river generator can now specify baseturfs.
|
|
Detective-Google:
|
|
- bugfix: absurd dong sizes.
|
|
- bugfix: my dumb stupid paramedics
|
|
- balance: Medical no longer spawns with syringe guns, Medical now spawns with medidart
|
|
guns.
|
|
EmeraldSundisk:
|
|
- rscadd: Adds CogStation's shuttles to-be.
|
|
- rscadd: Adds the "NES Classic" escape shuttle.
|
|
- refactor: Accounts for the new shuttles.
|
|
Ghommie:
|
|
- tweak: Added a few cooldowns to chill nuclear bomb and communications console
|
|
security level change spam, as well as the emergency shuttle's authorization
|
|
announcements.
|
|
- bugfix: Fixed viruses not working on anthros and some others species.
|
|
- sounddel: Made the cogchamp mixing sound less annoying.
|
|
- rscdel: Removed makeshift switchblades.
|
|
- bugfix: pAIs, drones, monkys and lizards can be worn over the head again.
|
|
- bugfix: Fixed cargo passive point generation to not go into decimals.
|
|
- bugfix: Syndicate ninjas are slightly less friendly now.
|
|
- balance: Allowed blobbernauts to drag objects (but not mobs) again.
|
|
- bugfix: The examiner circuit now works better for mobs.
|
|
- tweak: Chances are monkeys won't end up gorillizing as quickly after being exposed
|
|
to a rad storm for a minute or so.
|
|
- bugfix: Vampire mesmerize doesn't permanently disable combat mode.
|
|
- bugfix: The flying speed slowdown while hurt now actually affects flying mobs
|
|
and not floating ones.
|
|
- bugfix: Joining in as a positronic brain won't break the spawner menu anymore.
|
|
- bugfix: Fixed dynamic voting.
|
|
- bugfix: The autotransfer subsystem is slightly more modulable now.
|
|
- imageadd: Resprited some sprite_accessory icon states.
|
|
Ghommie (plus a fix originally done by Skogol):
|
|
- bugfix: Drinks dispensers now only show the container they are holding.
|
|
- bugfix: Ghost cafe patrons are warded against a few more events now.
|
|
- bugfix: Fixed RnD machineries UI displaying designs' required reagents' typepaths
|
|
instead of names.
|
|
Hatterhat:
|
|
- bugfix: Red and blue boxes are now actually red or blue.
|
|
- rscadd: Beegions! Like Legions, but with actual bees. As in, the bees from the
|
|
holodeck sim with the randomly-generated toxic bees.
|
|
- rscdel: Mining cyborgs are no longer physically capable of claiming points nor
|
|
wielding a premium accelerator.
|
|
- tweak: Arrow crafting has been finagled with, preventing fire-hardened arrows
|
|
from being fire-hardened repeatedly. Or something.
|
|
- bugfix: Space hermits (those quirky fellas stuck in a rock with carp surrounding
|
|
them) now have gravity! But they lost their perpetual generators.
|
|
- balance: Space hermits now have to mine for their research tech (golem vendor
|
|
board, ORM board). They have slightly less bad parts, though. And better(?)
|
|
rocks.
|
|
InnocentFire made the sprites all thanks to them!:
|
|
- imageadd: All bows now have inhand sprites once again
|
|
KathrinBailey:
|
|
- rscadd: Nine new posters!
|
|
- rscadd: Shower curtains can be crafted.
|
|
- rscadd: New sofas!
|
|
- rscadd: Green and purple comfy chairs to the crafting menu to fit green and purple
|
|
carpets.
|
|
- bugfix: Shower curtains now let you see through them once open, and don't once
|
|
closed.
|
|
Kraseo:
|
|
- balance: If you have the powersink objective, you will now receive a free beacon.
|
|
- rscadd: Lavaland flora have more traits now, to encourage harvesting and sending
|
|
these off to the botanists.
|
|
- bugfix: Napalm will now properly remove weeds from a tray if the plant in it has
|
|
the fireproof gene.
|
|
- balance: Gangs no longer get soporific rounds for their sniper rifles.
|
|
- rscadd: Syndicate Contracts. Use the new contract uplink to select a contract,
|
|
and bring the assigned target dead or alive to the designated drop off. Call
|
|
for the extraction pod and send them off for your TC payment, with much higher
|
|
rewards for keeping them alive. A high risk, high reward choice for a traitor
|
|
who wants a real challenge.
|
|
- rscadd: New 20 TC contract kit - supplies you with your contractor loadout and
|
|
uplink.
|
|
- rscadd: Targets successfully extracted will be held for ransom by the Syndicate
|
|
after their use to them is fulfilled. Central command covers the cost, but they'll
|
|
be taking a cut out of station funds to offset their loss...
|
|
- rscadd: Adds a third random item, as well as a small guide on using the contract
|
|
kit. Also added new possible items that can appear.
|
|
- tweak: Supplied space suit in the contract kit is now an improved variant on the
|
|
normal Syndicate version.
|
|
- balance: TC payouts adjusted to be a bit more fair to the contractor. Total payout
|
|
can never be below a certain threshold.
|
|
- bugfix: Broken dropoff locations work again, and general bugfixes.
|
|
- rscadd: Contract kit comes with a contractor baton - a unique, lightly electrified
|
|
weapon to help complete your contracts.
|
|
- tweak: Finalized payment system for contracts; much more balanced for contractors.
|
|
No more extremely low paying contract sets.
|
|
- tweak: Generated contracts will all have unique targets, no more duplicates.
|
|
- tweak: Extraction droppod explosion has been removed, it'll only damage the tile
|
|
it lands on.
|
|
- bugfix: Extraction pods get sent to the jail immediately again.
|
|
- refactor: Refactored classic_baton code.
|
|
- rscadd: Contractor Hub. A unique store for contractors to buy items with Contractor
|
|
Rep, with two Rep being given when completing a contract.
|
|
- rscadd: Contractor pinpointer, available through the Hub. A very inaccurate pinpointer
|
|
that ignores suit sensors.
|
|
- rscadd: Call reinforcements, available through the Hub. Limited to a one-time
|
|
buy for a contractor, you can purchase an agent to be sent down to help in your
|
|
mission. Role is polled to ghosts.
|
|
- rscadd: Blackout, available through the Hub. Disable station power for a small
|
|
duration - an expensive, but powerful option of getting into secure areas.
|
|
- rscadd: Fulton extraction, available through the Hub. Purchase a fulton extraction
|
|
kit to help move your targets across the station for those difficult dropoffs.
|
|
- tweak: Assigning yourself to another tablet will give you another contract set.
|
|
- rscadd: Contractors can now reroll their contracts a small number of times.
|
|
- rscadd: Brand new sprites! A redesign of the specialist space suit, and the kit's
|
|
own unique tablet. Done by Mey Ha Zah.
|
|
- tweak: Displays contract target jobs under their name.
|
|
- tweak: New locations, such as maintenance, are now possible dropoff locations.
|
|
- balance: Contractor kit pop cap reduced from 20 to 15.
|
|
- balance: You can no longer get haunted 8balls from contractor kits.
|
|
- bugfix: Pods and shuttles should no longer be valid dropoff locations.
|
|
- bugfix: Contract tablets will no longer break when one of your contracts is deleted
|
|
from the world.
|
|
- bugfix: Baton inhands for the right hand now shows the right direction.
|
|
- bugfix: Mice don't chew on wires anymore while they're on your person.
|
|
- bugfix: Bloodsucker heart theft objective now completes successfully.
|
|
- tweak: Blacklists turret protected areas, the toxins test range, asteroid ruins,
|
|
and solars from being valid dropoff locations for contracts.
|
|
Linzolle:
|
|
- tweak: pacifists can no longer meatspike living things
|
|
- bugfix: flypeople being unable to gain nutrition from eating vomit
|
|
- bugfix: targetting mouth on help intent now properly nose boops
|
|
- tweak: cmo hypokit now holds the same amount of items as normal kits
|
|
Moonlit Protector:
|
|
- rscadd: Introducing the 'Heroic Beacon', standing vigil over service the curator
|
|
can assume one three different historic heroes, each determining their equipment
|
|
and emergent playstyle to suit the player; a beacon can be found in the curator's
|
|
backpack upon spawning
|
|
- rscadd: Become the Braveheart, a fierce scottish warrior armed with a ceremonial
|
|
claymore, spraycan, kilt and a disregard for underwear with the scottish themed
|
|
hero pack.
|
|
- rscadd: A unique mention is the "First man on the Moon" heroic pack, with a two
|
|
piece space worthy suit, air tank & a GPS for recreating a key spessfaring moment
|
|
in history.
|
|
- tweak: The Curadrobe has been stripped & refilled full of helpful library supplies,
|
|
including varieties of pens and glasses including the jamjar's.
|
|
- tweak: The curator's explorer equipment & whip has been moved into the 'Courageous
|
|
Tomb Raider' heroic pack; removed from the backpack & the Curavend respectively.
|
|
MrJWhit:
|
|
- tweak: Added minor station things
|
|
- balance: re balanced r-walls
|
|
- tweak: Evens both sides of the gas containers TEG with reinforced windows
|
|
- tweak: Removed egun in every head locker, replaces RPD with air pump in science,
|
|
fixes a computer in sec, moves hand teleporter, and removes decals under lockers.
|
|
MrPerson:
|
|
- rscadd: Solar panels will visually rotate a lot more smoothly instead of being
|
|
locked to only 8 directions.
|
|
- rscadd: Timed solar tracking is in degrees per minute. You're still not gonna
|
|
use it though.
|
|
Naksu:
|
|
- rscadd: Time based free rerolls
|
|
- refactor: Refactored Blobs
|
|
- balance: Blob rerolls now give the blob 4 different options to choose from, rather
|
|
than forcing a single random one.
|
|
NecromancerAnne and goldnharl:
|
|
- imageadd: Sprite cleanups and animations for energy guns.
|
|
NecromancerAnne and zawo and zeroisthebiggay and carlarctg:
|
|
- rscadd: The Infiltrator Bundle, an armor kit for 3TC. Murder people in style!
|
|
- rscadd: Some pajamas for nukies to get plenty of bed rest.
|
|
- rscadd: halved firefight carry delay with latex or nitrile gloves
|
|
- tweak: headset upgrade is cheaper
|
|
Owai-Seek:
|
|
- rscadd: Butter Bear
|
|
- rscadd: Crab Burger, Bisque, Crab Rangoon, French Onion Soup, Empowered Burger,
|
|
Chicken Nugget box.
|
|
- tweak: +++ Spider Eggs to Exotic Meat crate. --- Bacon from Exotic Meat crate.
|
|
- tweak: Tweaked Crab Recipes
|
|
- imageadd: Butter Bear aka Terrygold
|
|
- balance: Food Crafting is now 5 deciseconds instead of 30.
|
|
Putnam:
|
|
- tweak: Swarmers, portal storm, wormholes are now controlled by dynamic.
|
|
- tweak: Dynamic-controlled events can now have a minimum start time.
|
|
- balance: Threatening meteors are more common (though still have pretty strict
|
|
requirements)
|
|
- balance: Different storytellers now balance around different expected players-per-antag;
|
|
default was 5, now intrigue/story/random have 7 and calm has 10.
|
|
- rscadd: Clown ops is now available as a roundstart antag in dynamic.
|
|
- balance: Sentient disease and revenant are now in the event pool rather than the
|
|
antag pool (with the logic that they're both completely useless and unfun to
|
|
play if people are actually playing against them).
|
|
- rscadd: A new formulation of extended was added to the storytellers; no antags,
|
|
but still spending threat on events.
|
|
- bugfix: Fixed a runtime in dynamic due to my misunderstanding pickweightAllowZero
|
|
- rscdel: Made conversion storyteller 0-weight-by-default.
|
|
Putnam3145:
|
|
- tweak: Salbutamol causes jittering now.
|
|
- bugfix: Made lickable pref save
|
|
- rscadd: 'Traitor classes for traitors: a new way for traitors to have objectives
|
|
assigned.'
|
|
- bugfix: Actually made things work as intended.
|
|
- code_imp: Removed a redundant turf melting check from the supermatter.
|
|
- rscdel: Removed "realistic tcomms lag"
|
|
- rscdel: Removed some particularly bad flavor objectives.
|
|
- balance: Power sink objective is 10x as easy to get
|
|
- bugfix: Processing objectives now properly stop once won
|
|
- rscdel: MKUltra no longer explodes into lovegas when it fermi explodes, instead
|
|
causing a regular ol' fireball.
|
|
- tweak: Eigenstasium OD flavor text less restrictive
|
|
- bugfix: Dynamic voting should work absent of a config.
|
|
- tweak: Autotransfer vote now requires actual transfer votes to transfer.
|
|
- bugfix: More dynamic fixes
|
|
- bugfix: Server-run votes aren't subject to vote cooldown
|
|
- rscadd: Mass hallucination can better be admemed
|
|
- tweak: Waffle co objective rewritten to make more clear it's not a murderbone
|
|
objective
|
|
- rscadd: CTF spawns, random animals and possessed blades can now be pinged for
|
|
ghost roles.
|
|
- bugfix: A bunch of polls now work with ghost role eligible non-observers.
|
|
- bugfix: Removes superfluous line in supermatter processing.
|
|
- code_imp: Power sink objective processing now makes sense.
|
|
Qustinnus/floyd, Ghommie:
|
|
- bugfix: To save costs, Nanotrasen has removed the emergency battery ejection systems
|
|
in modular computers. We realized saving the batteries isn't really important.
|
|
- bugfix: You can squash spiderlings with your bare hands now.
|
|
- bugfix: Being deafened properly stops jukebox music from playing.
|
|
- bugfix: admin multicam toggles no longer tells everyone but only admins and AIs
|
|
Ragolution:
|
|
- rscadd: All winter coats and hoods might be different if slightly from one a other.
|
|
- tweak: Adjusted Bartender's Drink Flinging print message to not include name of
|
|
target turf and save immersion.
|
|
Seris02:
|
|
- rscadd: tg genetics
|
|
- balance: illegal technology
|
|
- balance: rebalanced rising bass's buttom actions from repulse to side kick
|
|
- bugfix: projectiles and rising bass and items and rising bass
|
|
- bugfix: a very specific fix with tails and wagging
|
|
- rscadd: duffel bags of holding
|
|
- bugfix: quirk blacklist fixing
|
|
- bugfix: robotics console button swapping
|
|
- bugfix: fixed thieving gloves not pickpocketing fast
|
|
- rscadd: mentor de/rementor button
|
|
- bugfix: mentor !msg
|
|
- balance: bloodsuckers being unable to accept genes
|
|
- balance: removes xray from the gene pool
|
|
Skoglol:
|
|
- bugfix: Fixed gibber exploit.
|
|
Timberpoes:
|
|
- bugfix: 'Shuttle countdowns once again read like "01:05" instead of "01: 5".'
|
|
Trilbyspaceclone:
|
|
- rscadd: Three new arm implants, shield for sec, janitor and service
|
|
- rscadd: Two new legion drop. Assistant and Bee-Activist
|
|
- rscadd: Three new posters have been issued to the printing press
|
|
- rscadd: Well contruction, grubs to ash walker home, more seeds for ash walkers.
|
|
- rscadd: Wooden buckets can be made from 2 planks of wood, Tower caps also can
|
|
be used on a fire to make coal
|
|
- tweak: Makes all ashwalker round start seeds 5 yield and 50 harvest so that they
|
|
can get good crops in rather then failing after 1 harvest
|
|
- bugfix: arrow crafting has been fixed
|
|
- balance: Blobs now can store 250 points.
|
|
- spellcheck: Alien bar stool is no longer bronze
|
|
- server: 28 days log changlogs have been added well 56+ day old changlogs have
|
|
been removed
|
|
- balance: Added sunglasses that are able to be huds AND prescription
|
|
- rscadd: Prescription sunglasses and crafting of each new type for - Diagnostic,
|
|
Med and Sec
|
|
- rscadd: Diagnostic Sunglasses
|
|
- bugfix: Blackists Prescription HUDs from sunglasses crafting
|
|
- tweak: Cotton/Durathread now stack to 80 bundles
|
|
- rscadd: Medical hardsuits now have a Medi-Hud built into its helm
|
|
- rscdel: Removed old unused Techweb Node selling
|
|
- imageadd: Corrects snowcones names and a pixle. Corrects Space Wind snowcone as
|
|
well
|
|
- bugfix: Arrow crafting has been fixed... Again...
|
|
- rscadd: Soidifaction of and uranium can be done as well as making new bluespace
|
|
shards
|
|
- balance: Xeno and Fountain Hall will no longer spawn more then once
|
|
- tweak: Makes the game want to spawn in more then one tumor maybe
|
|
- tweak: Number of paper work in the crate "freelance paperwork" is half
|
|
- code_imp: A few cases were something their is unneeded copy past replaced with
|
|
many 1 in spawns
|
|
- rscadd: Potass Iodide has been fitted into standered borgs as well as medical
|
|
ones. Upgraded hypos now have Prussian Blue as well.
|
|
- tweak: Syndi borgs Potass Iodide has been swapped for Prussian Blue
|
|
- bugfix: No longer can you get the The End and Russian Flask without being the
|
|
donator
|
|
- balance: Pipes are small now
|
|
- bugfix: Edaggers now enbed as intended
|
|
- rscadd: The sleeper agents can be outfitted with some larger then normal sunglasses
|
|
for 1TC in Badass category
|
|
- rscadd: The Syndi Medical borg has been outfitted with the newest and latest ~~Stolen~~
|
|
MediCo Gear on the market
|
|
- rscadd: Ninjas may be asked to steal the CMO's smart drapes
|
|
- tweak: Hyper Cell steal goal is upgraded to a bluespace cell, as well as the BoH
|
|
goal now wants a type of BoH rather then the normal default one.
|
|
- rscadd: Gutlunches have gotten teeth now and will eat legs, arms, and organs!
|
|
- Tho are picky and will not eat the brain just laying about!
|
|
Useroth:
|
|
- bugfix: contractor tablets spawned with invalid icon_state
|
|
Xantholne:
|
|
- rscadd: Bumbles is now actually in every station's hydroponics.
|
|
- bugfix: Bumbles will now actually rest, sit up, and buzz
|
|
YakumoChen:
|
|
- imageadd: Nekomata (double cat) tails.
|
|
- imageadd: 2CAT LMAO
|
|
- bugfix: Mining base looks more natural where it's spawned.
|
|
- server: Templates Headers will now correctly use the Citadel Official Wiki Link
|
|
Yenwodyah:
|
|
- bugfix: Bear traps and bolas apply slowdown correctly again
|
|
- bugfix: Recycler doesn't delete people in mechs, cardboard boxes, spells, etc.
|
|
anymore.
|
|
actioninja, ninjanomnom:
|
|
- tweak: Being fat is no longer lessened by flying.
|
|
- bugfix: The slowdown from grabbing someone no longer applies when you're floating.
|
|
bunny232:
|
|
- rscadd: Box bar now has a lightswitch.
|
|
- bugfix: fixes several piping issues around box station
|
|
- bugfix: moved a scrubber and vent down 5 pixels
|
|
- rscadd: Box station captain office now has a standard issue renault
|
|
- bugfix: Box bridge now actually has the air distro connected
|
|
dapnee:
|
|
- rscadd: Lambdastation and it's accompanying files
|
|
- rscadd: Robotic's APC, a few missing buttons (bridge shutters and crematorium),
|
|
paramedic has spawn locations now, two rapid cable deployers to engineering
|
|
- tweak: Renamed some doors and edited engineering to be a bit more open in one
|
|
spot
|
|
- bugfix: a few APCs with bad area tags, access on maintenance doors fixed, engine
|
|
APC is now connected to the grid instead of power created by the engine
|
|
- rscdel: the two syringe guns in medical were removed
|
|
- rscadd: couple gas masks around atmos
|
|
- bugfix: direction on turbine plasma pressure tank, cloning actually has a cloning
|
|
console now
|
|
floyd:
|
|
- bugfix: Everything made from glass in the game has a little more tegridy and doesnt
|
|
break from a single punch.
|
|
kappa-sama:
|
|
- rscdel: removed laptops giving slowdown when open
|
|
- balance: removed (mostly aesthetic) requirement to become hulk
|
|
- bugfix: changed add to remove on crit
|
|
- rscadd: a super combat shotgun that loads and fires 2 shells at a time
|
|
- balance: replaces bubblegum's blood contract drop with the super shotgun
|
|
- balance: 60 seconds instead of 120 for firebreath
|
|
keronshb:
|
|
- balance: blobs now receive a 50% cost refund on attacks that don't spread
|
|
- balance: reflector blobs are considerably tougher
|
|
- bugfix: fixed an integrity
|
|
- bugfix: attempting to turn a damaged strong blob into a reflector blob now refunds
|
|
points
|
|
- bugfix: also fixes blob node camera jump (from another PR)
|
|
kevinz000:
|
|
- code_imp: Mobility flags are here. Fixed some edge cases with xeno hardstuns and
|
|
similar stuff like warden's shotgun hardstuns and yeah.
|
|
- rscadd: Security now has riot quarterstaves in their lethal shotgun locker.
|
|
- tweak: Pushing is no longer free space movement.
|
|
- tweak: You can now right click to point the tip of some sharp tipped weapons at
|
|
people.
|
|
- bugfix: compact defibs have 10k cells again
|
|
- tweak: music max characters per line is now 150 instead of 50.
|
|
- bugfix: storage no longer closes while being dragged
|
|
- balance: disabler taser alt fire shots are faster and have a 14 tile range now
|
|
- balance: HoS taser now only applies tased effect for 1 second and warden's pump
|
|
action stun blaster no longer applies it at all.
|
|
- balance: Nanite adrenals have been nerfed.
|
|
- balance: Ninja stungloves nerfed 49 stamina to 25 (so they're basically just better
|
|
than stunbatons).
|
|
- tweak: Batons now also trigger disarm behavior in disarm intent and not just on
|
|
right click.
|
|
- refactor: combat mode/sprint/resisting lying down/attempting to crawl under all
|
|
refactored, added combat/sprint mode lockouts, being locked out of combat mode
|
|
no longer disables it and allows right click interactions etc etc
|
|
- bugfix: hands free actions no longer check mobility and only consciousness.
|
|
- rscadd: Minimaps, accessible via a button on OOC.
|
|
- bugfix: unnecessary blindness post-unconsciouss has been fixed with a hack that's
|
|
almost as garbage as the code that caused it in the first place.
|
|
- bugfix: synthflesh and rezadone now take total amounts of both applied and existing
|
|
reagents rather than only existing and only applied respectively.
|
|
- balance: reverts bubblegum bloodling swarming.
|
|
- balance: Beam rifles shot count 10 --> 5 and can no longer pierce. Also renders
|
|
properly for reflections against blobs and some other things.
|
|
- bugfix: being stunned no longer stops an ai from undeploying from a shell.
|
|
- bugfix: beam rifles are less terrible code
|
|
- code_imp: slowdown on items should now be set by set_slowdown().
|
|
- bugfix: hypereutactic blades properly slow down their wielders when being used
|
|
and vv-editing an item's slowdown will once again properly update someone's
|
|
slowdown to take the new value into account.
|
|
- balance: stunprods knockdown again.
|
|
monster860:
|
|
- tweak: You can now moan in soft crit
|
|
- rscadd: Use Ctrl-Shift-direction key to shift your characters position. Use for
|
|
ERP.
|
|
necromanceranne:
|
|
- rscadd: Ports New Sleeping Carp
|
|
- refactor: Ports the martial arts refactors, which includes things like moving
|
|
martial into the martial subfolder and renaming it _martial, and cleans up human_defense
|
|
rising bass/sleeping carp exclusive code.
|
|
- balance: Particle Defender is now a much more sane weapon.
|
|
- balance: Tasers are no longer ignoring stimulants.
|
|
- bugfix: Blood beam can't create harvesters out of mech pilots.
|
|
- code_imp: Some minor fixes to fakedeath and a tg fix port.
|
|
- bugfix: Bleeding out all your blood from getting love tapped by a toolbox.
|
|
- bugfix: Diagnostic HUDSunglasses are better than ever!
|
|
- bugfix: Sprite fixes I hope
|
|
- balance: You can no longer acquire stun bullets in the .45 calibre. You can get
|
|
the 30 damage version out of the autolathe instead.
|
|
- balance: KITCHEN GUN (TM) is a lot stronger. Cleaning bullets are a whole 40 damage!
|
|
- bugfix: Fixed turrets not allowing their guns to be recovered.
|
|
- balance: Altered the plastitanium rapier from a perfect AP but weaker esword equivalent
|
|
to a more unique sleep inducing melee weapon.
|
|
- rscadd: Touched up all the relevant sprites.
|
|
- balance: Nightvision goggles are nerfed all-round. Flashes have actual use against
|
|
people using nightvision, as do flashbangs.
|
|
- balance: Syndicate nuclear agents get to live peacefully knowing their eyes are
|
|
well protected by their special night vision goggles. Spider clan also get these
|
|
goggles.
|
|
raspyosu:
|
|
- rscadd: some flavor text for lunge, cloak
|
|
- tweak: mesmerize, cloak functionality/requirements
|
|
- balance: mesmerize, lunge, cloak
|
|
- soundadd: lunge telegraph sound
|
|
- spellcheck: mesmerized status icon flavor text
|
|
- bugfix: cloak sometimes not restoring initial move intent
|
|
- tweak: mesmerize (line of sight checking system and remove progress bar)
|
|
- balance: 'nerf: lunge, mesmerize'
|
|
spookydonut:
|
|
- code_imp: adds selective duplicate component mode
|
|
wesoda25:
|
|
- code_imp: You no longer hit fermenting barrels when taking reagents from them
|
|
zeroisthebiggay:
|
|
- rscadd: kilo shuttle less bad
|
|
- rscadd: tauric contractor space suits
|
|
- tweak: ghost hud and nv defaults on
|
|
- bugfix: syndicate elite hardsuit helmet doesnt hide masks anymore
|
|
- balance: syndicate contractor helmets are no longer secretly lead
|
|
- rscadd: Space Fashion has discovered a new way to wear bandannas. With some simple
|
|
minor adjustments and ties, bandannas can be made into fashionable neckerchiefs!
|
|
- rscadd: Box Station has gotten a brand new brig. Go and check it out and discover
|
|
all the quirky little soulbits.
|
|
- bugfix: box brig miscellaneous issues
|
|
- bugfix: box station hos office
|
|
2020-04-15:
|
|
Arturlang:
|
|
- rscadd: Adds garlic, a mutation of onions
|
|
- rscadd: You can now make garlic necklaces.
|
|
- tweak: Tweaked hunger to be more the same as blood level for bloodsuckers
|
|
- tweak: Bloodsuckers no longer get zero healing from regenerative cores, the core
|
|
now heals their wounds but not their blood.
|
|
- balance: Bloodsucker heal is now based a lot more on blood level.
|
|
- bugfix: You can no longer be effectively immortal when fully auged as a bloodsucker.
|
|
- bugfix: Regenerative cores will regain their old names when they are renewed,
|
|
no more working decayed cores.
|
|
- code_imp: Removes a lot of unnecesiry clutter of comments and tries to make the
|
|
vars more consistent for bloodsucker code.
|
|
- code_imp: Made the regenerative core use one proc instead of copypasta
|
|
Auris456852:
|
|
- rscadd: Added printer sound for admins that plays when someone messages Centcomm
|
|
or the Syndicate. Just like RP!
|
|
Bhijn:
|
|
- admin: The traitor panel now actually shows a list of contractor targets.
|
|
- server: Fail2Topic now supports Linux. Do beware that this requires some sysop
|
|
experience to properly set up!
|
|
- config: Fail2Topic is now disabled by default, and the out-of-the-box config files
|
|
have been updated to be a little more detailed.
|
|
- rscadd: Added a lfwb-inspired orbiting pixel + flashing outline animation to the
|
|
sprint and combat mode buttons. This can be toggled via the preferences menu,
|
|
and is completely independent from all HUD themes.
|
|
BuffEngineering:
|
|
- bugfix: You may no longer summon plasteel from the door dimension.
|
|
- tweak: High security airlocks are now 33% more materially efficient!
|
|
DeltaFire15:
|
|
- balance: clockie vanguard now quickly regenerates stam while active (as its description
|
|
always told you,)
|
|
Detective-Google:
|
|
- balance: Shotguns are now slower and require two hands to fire.
|
|
Ghommie:
|
|
- bugfix: mobs with antag statuses such as wizard, ert and nuke ops get their flavor
|
|
text removed now.
|
|
- bugfix: Fixed megafauna mobs, goliaths and "anchored" AIs being stuffable into
|
|
closets.
|
|
- bugfix: After years of visual agony, the Curse of The Floating Disembodied Phallus
|
|
has come to an end.
|
|
- rscadd: Underwear now fulfills its purpose.
|
|
- rscadd: Privates visibility preferences.
|
|
- refactor: refactored polychromic clothing into an element.
|
|
- tweak: Blacklists unsynthetizable reagents from botany bees honey production.
|
|
- bugfix: Fixed toilet cistern loot spawning on the floor.
|
|
- tweak: The megafauna's hitbox doesn't include 0 alpha sections anymore.
|
|
- bugfix: Wizard robes & co work again now.
|
|
- bugfix: Fixed some spell casting message spam.
|
|
- rscadd: Added M/F body preferences.
|
|
- bugfix: fixed yet another few airless issues with the space hermit ruin.
|
|
- bugfix: Intellectual property infringment is not cool.
|
|
- bugfix: Near-station nuclear explosions now display the on-station nuke explosion
|
|
cinematic, consistently with its clearance of the station level and its nuclear
|
|
victory / total annihilation ending status.
|
|
- balance: Nuclear bombs can't be anchored in space areas (not just turfs) anymore,
|
|
as a quick effortless way to discourage players from anchoring the device on
|
|
the edge of the map.
|
|
- bugfix: Fixed a whacky miniature cell duping issue.
|
|
- bugfix: Liver failure is back!
|
|
- tweak: standarized a few (prefs off) side effects from enlargment chems on livers
|
|
to do organ damage instead without the blood volume whackiness.
|
|
- tweak: High liver damage now slows mobs down.
|
|
- bugfix: Fixing an issue with the split personality removing the original owner
|
|
from the round if the body died while the stranger was in control.
|
|
- bugfix: fixed a few floaty sprite accessories.
|
|
- bugfix: Fixed a few mutations not working correctly.
|
|
- bugfix: Fixed the phantom thief component, again.
|
|
- refactor: Made votes obfuscation settings more robust.
|
|
- admin: Also included them in custom votes.
|
|
- tweak: The map rotation vote will only hide ongoing votes now, not the results.
|
|
- balance: The crusher's vortex talisman trophy now has a cooldown between each
|
|
spawned wall.
|
|
- refactor: Backend body size preferences.
|
|
- bugfix: Infiltrator's boots don't stop slips and "space wind" through the power
|
|
of runtime errors anymore, and properly silence the user's footsteps now.
|
|
- tweak: Chaplains are now inelegible for bloodsuckers.
|
|
- bugfix: Fixed crafting hud icon overlapping the second pocket on 1:1 screen mode.
|
|
- code_imp: Removed some dead flightsuit code leftovers.
|
|
- rscadd: Reenabled the swarmers event. Also blacklisted another dozen other machineries
|
|
and structures that may be critical to the shift or station integrity from swarmers'
|
|
HUNGER for materials.
|
|
- bugfix: Fixed find_safe_turfs() searching for turfs with concentration of oxygen
|
|
lower than 16 rather higher.
|
|
KathrinBailey:
|
|
- rscadd: Radiation shuttesr to all supermatters.
|
|
- rscadd: Windowed shutters to armouries where relevant.
|
|
- rscadd: New posters are now on the map in relevant locations.
|
|
- bugfix: Windowed shutter now has glass, the door closing proc sees this and no
|
|
longer changes opacity.
|
|
- bugfix: Accidental HoochMaster removal in the bar.
|
|
- bugfix: Spawning looking at the supermatter with no mesons on Meta.
|
|
- bugfix: Missing disposal pipe outside HoP office.
|
|
- bugfix: Sofas were never adjusted when the pool was added.
|
|
- rscadd: New shutter sprites
|
|
- rscadd: Reinforced Shutter
|
|
- rscadd: Radiation Shutter
|
|
- rscadd: Window Shutter
|
|
- tweak: Shutters not being blast doors functionally.
|
|
- balance: Shutter armour block and health.
|
|
Kraseo:
|
|
- balance: Sneaksuit now costs 5 TC rather than 3.
|
|
- bugfix: You can break out of neckgrabs once more.
|
|
Owai-Seek:
|
|
- rscadd: Port Pina Colada, Painkiller, Moscow Mule, Hivemind Eraser, Moana Lou
|
|
Drinks
|
|
- rscadd: Gunfire, Hellfire, Sins Delight, Strawberry Daiquiri, Miami Vice, Malibu
|
|
Sunset, Lizz Fizz, Hotline Miami
|
|
- rscadd: Strawberry and Pineapple Juice
|
|
- rscadd: Salami Slices
|
|
- tweak: Soda Dispenser Juices
|
|
- tweak: Reorganize Vendor Objects (Bowls, Glasses, Shot Glasses)
|
|
- tweak: Strawberry Milk and Tea actually use strawberry Juice.
|
|
- tweak: Lizards can eat egg wraps. Moved Egg Wraps to Misc
|
|
PersianXerxes:
|
|
- rscadd: 'TGUI Next UIs for: chem heaters, chem masters, chem dispensers, and sleepers'
|
|
- code_imp: Reworked Chem Master code
|
|
Putnam3145:
|
|
- rscdel: No more station integrity goal
|
|
- tweak: Upload-hacked-law goal only picksif there's an AI to upload to
|
|
- rscadd: A new, much more barebones holding facility for contractors.
|
|
- rscdel: Energy nets are gone.
|
|
- tweak: Various ghost roles are now easier to ghost as.
|
|
- tweak: The candles in the dojo no longer make the place hotter and hotter over
|
|
time.
|
|
- rscdel: Nymphomania removed
|
|
- code_imp: Exhibitionism ignored by preferences now, since it was also removed
|
|
- code_imp: Quirk migration now does an admin log instead of a stack trace
|
|
- bugfix: Roundstart rulesets now roll properly.
|
|
- config: Added configs for various antag threat levels.
|
|
- bugfix: Fixed a runtime in threat calculation.
|
|
- tweak: Fixed up some misleading texts.
|
|
- tweak: 'Dynamic reworked to be more "storyteller-like": threat is now how threatened
|
|
the station is right now and threat level is how much the mode wants the station
|
|
to be threatened.'
|
|
- tweak: Random storyteller is now truly random.
|
|
- tweak: Story storyteller now gives a nice rising-action-climax-falling action
|
|
curve for threat level.
|
|
- tweak: '"Chaotic" storyteller now simply ramps up threat level as round goes on.'
|
|
- rscadd: '"Classic" storyteller, basically doing what "random" did before.'
|
|
- rscadd: Latejoin changelings for dynamic
|
|
- bugfix: Average threat calculation works now
|
|
- bugfix: Contamination is back.
|
|
Seris02:
|
|
- balance: stops hijackers from being able to remotely blow up borgs
|
|
- rscadd: wall walking boots
|
|
- bugfix: made color picking for character appearance show the colors when you pick
|
|
them
|
|
- tweak: the sergal markings
|
|
Trilbyspaceclone:
|
|
- rscadd: Cooks aided by Clowns have came out with and new healthy Salad - Caesar
|
|
Salad. Just dont eat the knife...
|
|
- rscadd: Ports over TG's Mortars and Pestles.
|
|
- balance: Water, Holywater and Unholywater will now now quickly purge itself if
|
|
you have 151u in your system
|
|
- rscadd: Most crate types can now be made, some costing more do to function over
|
|
fashion
|
|
- rscadd: Medical Mechs syringe gun now knows many more life saving chems, like
|
|
Insulin, Dexalin, Prussian Blue, Kelotane and Bicaridine
|
|
- balance: torches take less staminda to use.
|
|
- balance: Glowsticks dont last as long
|
|
- balance: Penlights are better at being lights
|
|
- balance: Torches are brighter then before - Indian Johns want to be on lava land
|
|
rejoy!
|
|
- balance: Eye lights have 30% less light coming out of them.
|
|
- spellcheck: Spec Ops crate no longer talks about a "Null Crate" what ever that
|
|
is
|
|
- server: Changlogs are updateded once again as of the 28th of March on year 2020
|
|
- balance: White Ships, Telerelays and a defunk mining post are now always going
|
|
to spawn.
|
|
- spellcheck: Corrects a few desc on station side ruins
|
|
Xantholne:
|
|
- bugfix: bumbles will stop sleeping so much
|
|
actioninja:
|
|
- rscadd: Washing machines now support arbitrary dye color
|
|
- rscadd: Washing machines now dye nearly every item.
|
|
- refactor: lots of backend changes to clothing overlays, report any issues
|
|
- rscadd: Better glowing lights
|
|
actioninja (ported by Ghommie):
|
|
- refactor: repathed all under clothing, keep an eye out for errors.
|
|
bunny232:
|
|
- bugfix: Box secmos now is now longer connected to the scrubber loop
|
|
dapnee:
|
|
- rscadd: plant disk sorter in botany, bounty console for the rest of cargo, a missing
|
|
air alarm in the incinerator
|
|
- tweak: fixed a decal in front of security, moved an AIR alarm so it doesn't look
|
|
awful to ghosts/AI, asteroids don't delete air anymore, fixed more active turfs,
|
|
the buttons in the bridge "should" work now, HoP and cargo desks should be secure
|
|
now
|
|
- rscdel: quarters that found their way out of the quartermaster's back room
|
|
kappa-sama:
|
|
- rscdel: normies can no longer steal circuit codes
|
|
- balance: doubles the Stam damage of nonlethal krav stompers
|
|
- bugfix: no longer Krav Maga stomp people that are standing
|
|
- balance: no more 20pop requirement for noslips
|
|
keronshb:
|
|
- tweak: Reverts Mining Base RNG Placement
|
|
kevinz000:
|
|
- rscadd: Melee attacks now stagger people, preventing them from sprinting until
|
|
the (relatively short lived) effect runs out. Duration equation is [(1.5 + (w_class/7.5))
|
|
* force].
|
|
- balance: Fireman carrying now makes the person being carried unable to use items.
|
|
Piggybacking now slows down the person being ridden. In both cases, the person
|
|
riding will be dazed when forcefully dismounted, and dazed for a second if dismounting
|
|
from piggybacking
|
|
- bugfix: turfs properly initialize atom colors if they're colored.
|
|
- tweak: cloners now stabilize mutations while someone's cloning, meaning active
|
|
genes will not life tick.
|
|
- code_imp: datum/pipeline return_air stack trace now gives a reference so it's
|
|
actually marginally useful if caught in round.
|
|
- rscadd: Volumetric storage is here.
|
|
- rscadd: Traitor chaplains can now become neutered versions of cults.
|
|
- bugfix: beams should no longer go across the map and mess everything up if their
|
|
source or target isn't on a turf.
|
|
kiwedespars:
|
|
- rscadd: Added paper masks.
|
|
necromanceranne:
|
|
- bugfix: Fixed limb damage calc
|
|
- tweak: Stunslugs are now a mixed damage taser-like slug that will allow you to
|
|
apply a variety of damage while still being countered by tasers usual counters.
|
|
- balance: Mech scattershot guns are no longer oneshotting people into stamina crit.
|
|
- rscdel: 'Removed an number of cargo crate packs: Riot shotguns/standard shotguns,
|
|
double barreled shotguns, techshell crate, swat tasers, WT550 types (not rubber
|
|
or standard), traitor theft objective kits.'
|
|
- balance: HEALTH AND STAMINA DON'T STACK FOR PUTTING YOU INTO STAMINA CRIT.
|
|
- balance: YOUR FISTS ARE HELLA GODDAMN STRONG.
|
|
- balance: 'ACCEPT THE FELINIDS WARES, FOR SKOOMA HAS INCREDIBLE LETHAL PROPERTIES:
|
|
YOUR HANDS BECOME LIKE SWORDS.'
|
|
- balance: BOXERS CAN ONLY KNOCK OUT OTHER BOXERS BECAUSE THEY HAVE HONOR OR SOME
|
|
SHIT
|
|
- balance: INCREASED STAMINA DAMAGE TO LIMBS FROM 50% TO 75%.
|
|
- balance: Double-barreled shotguns and any child of such now can be used with off-hand
|
|
equipment.
|
|
- rscadd: Readds bioterror darts to the nuclear operative uplink for the legacy
|
|
price of 6tc! Has all new horrid reagents!
|
|
- balance: Scatterlaser is now in-line with buckshot. Nukies can't purchase scatterlaser
|
|
shot.
|
|
- rscdel: Null crates are no longer available in cargo!
|
|
- bugfix: Sleeping Carp and Rising Bass now dodge. Again.
|
|
- bugfix: Russian Revolver can no longer be exploited for a free 357.
|
|
- balance: Several guns now shoot exactly where you click regardless of movement
|
|
or turning.
|
|
timothyteakettle:
|
|
- rscadd: added beacon for cooks to choose an ingredient box, which replaces the
|
|
random box they used to receive
|
|
- rscadd: added a new sushi ingredients box
|
|
- rscadd: added more items to the wildcard box's possible contents
|
|
- rscadd: add new holodeck wrestling belt which lets you use moves only on those
|
|
also wearing it
|
|
- rscadd: add new holodeck map featuring the holodeck wrestling belt
|
|
- rscadd: new reagent 'Condensed Cooking Oil'
|
|
- tweak: list of chems that can go into fried non-food items was changed
|
|
zeroisthebiggay:
|
|
- rscadd: sneaksuit to contractor items
|
|
- tweak: sneaksuit is a bundle
|
|
- rscdel: intel potion and radio implant from contractor items
|
|
- rscadd: ghosts can now DNR
|
|
- balance: sneaksuit is not fireproof
|
|
- bugfix: insidious balaclava muzzlepsprite works
|
|
- rscadd: You can now choose your name and color as a holoparasite/guardian/holocarp!
|
|
- bugfix: fixes lings being able to get mechanical holoparasites
|
|
2020-04-16:
|
|
ForrestWick:
|
|
- tweak: changed a certain item to be called meatball, ended racism, thank you obama
|
|
Linzolle:
|
|
- tweak: remove any slurs, etc. to comply with GitHub's ToS
|
|
2020-04-19:
|
|
Anonymous:
|
|
- rscadd: Xenohybrids will now scream like xeno.
|
|
Arturlang:
|
|
- bugfix: You can no longer spam craft things using the crafting menu
|
|
Detective-Google:
|
|
- bugfix: uncorks some of Lambda's rooms.
|
|
Ghommie:
|
|
- rscadd: Custom skin tone preferences.
|
|
- tweak: Normalized box dorm lockers. Also removed a straight jacket found in the
|
|
same area.
|
|
Jake Park:
|
|
- bugfix: fixed path name for youtool vending
|
|
Putnam3145:
|
|
- bugfix: Objectives now clean theirselves up instead of leaving null entries in
|
|
lists everywhere.
|
|
Seris02:
|
|
- bugfix: stops magboots from not updating slowdowns
|
|
Trilbyspaceclone:
|
|
- rscadd: Maints have seen an uptick in left over types of welders, and tools. As
|
|
well as different types of masks
|
|
- rscadd: New type of 02 locker - Rng! It can have almost any type of gas/breath
|
|
mask and almost any type of o2 tank as well as even plasma men internals - Fancy!
|
|
- tweak: Tool lockers have 70% odds to have a spare random tool inside!
|
|
- rscadd: 12 new more drinks for most races!
|
|
- rscadd: New animations for mauna loa, and colour swap from red to blue for a Paramedic
|
|
Hardsuit helm
|
|
- tweak: Lowers cog champ ((the drink)) flare rate
|
|
- rscadd: Six more Sci based bounties have been posted at your local Cargo Bounty
|
|
Request console
|
|
- bugfix: Mimes have made catnip plants not become invisible. How helpful.
|
|
- rscadd: Honey Palm now distills into mead rather then wine
|
|
UristMcAstronaut:
|
|
- rscadd: Adds circuit analyzers to maps and to integrated circuit printer and circuitry
|
|
starter crate.
|
|
kappa-sama:
|
|
- balance: aranesp heals 10 instead of 18 stamina per tick
|
|
- rscdel: removed roundstart hyper earrape screams from xenohybrids
|
|
kevinz000:
|
|
- bugfix: you can no longer stun xenos
|
|
- balance: Contractor kits are now poplocked to 30 players.
|
|
- rscadd: Shield bashing has been added
|
|
necromanceranne:
|
|
- rscadd: You can now craft armwraps!
|
|
- balance: Pugilists disarm you more easily and are harder to disarm. They also
|
|
get a discount on disarm.
|
|
- balance: Pugilists only suffer a flat 10% chance to miss you. It's just like old
|
|
punches! Kinda.
|
|
- balance: Chaplain's armbands are a +2, up from a +1!
|
|
- balance: Martial artists spend stamina when they disarm.
|
|
- balance: Rising Bass had several moves shortened and made stronger. Has a disarm
|
|
override attack which does stamina damage and trips people on a disarm stun
|
|
punch.
|
|
- balance: CQC had it's disarm move altered to be a stronger version of Krav Maga's.
|
|
Dizzies and disarms on a disarm stun punch or just does some stamina damage
|
|
and brute damage.
|
|
- balance: Sleeping Carp can punch you to the floor on a harm stun punch.
|
|
- bugfix: Hugs of the Northstar are no longer nodrop.
|
|
- bugfix: Adding in some overrides and proper flag checks for martial arts.
|
|
- bugfix: Stun thresholding stops disarm spams at extremely high stamina loss.
|
|
- tweak: Ashen Arrows are actually called Ashen Arrows in the crafting menu.
|
|
2020-06-08:
|
|
DeltaFire15:
|
|
- bugfix: Delinging now properly removes their special role
|
|
- balance: Keycard auth devices now require two seperate IDs with sufficient access
|
|
to auth.
|
|
Linzolle:
|
|
- bugfix: shotguns no longer delete chambered shells while firing
|
|
kevinz000:
|
|
- rscadd: test
|
|
- rscdel: test
|
|
shellspeed1:
|
|
- rscadd: Internal tanks are now printable at the engineering lathe.
|
|
timothyteakettle:
|
|
- bugfix: newly created areas using blueprints now maintain the previous areas noteleport
|
|
value
|
|
- bugfix: kudzu seeds now actually spawn vines
|
|
2020-06-09:
|
|
Anonymous:
|
|
- rscadd: Added Orville-inspired clothing as a worthy alternative to Trek stuff.
|
|
- tweak: Adds chaplain role allowance to the TMP Service Uniform loadout.
|
|
- tweak: Adds paramedic in every medsci mentioned uniform loadout.
|
|
DeltaFire15:
|
|
- bugfix: Offstation AIs can once again only interact with their z-level
|
|
Ghommie:
|
|
- bugfix: Fixing IC material containers interaction with stacks, for real.
|
|
Trilbyspaceclone:
|
|
- tweak: Gasses like BZ and Masiam seem to just sell for less in cargo, markets
|
|
seem to change it seems
|
|
kevinz000:
|
|
- balance: plantpeople should stop dying in the halls now
|
|
- rscadd: Modifier-independent hotkey bindings have been added.
|
|
2020-06-10:
|
|
DeltaFire15:
|
|
- bugfix: Golems / simillar now inherit the neutered antag datum if the creator
|
|
is neutered.
|
|
Ghommie:
|
|
- bugfix: Fixing missing pill type buttons from the chem master UI.
|
|
Naksu:
|
|
- code_imp: Lighting corner updates are ever so slightly faster.
|
|
Putnam for helping me code the contamination clearing on people:
|
|
- rscadd: Lab made Zeolites have been remade anew and more affective now that they
|
|
refined the best possable way to mix and make a supper Zeolite capable of clearing
|
|
contamination form not only people but items!
|
|
Trilbyspaceclone:
|
|
- tweak: Tank Dispender has been moved into toxin storage from toxins
|
|
kevinz000:
|
|
- rscadd: traitor classes can now be poplocked. hijack/glorious death are now locked
|
|
to 25/20 respectively.
|
|
timothyteakettle:
|
|
- rscadd: adds a new fermichem, used for creating sentient plushies!
|
|
- rscadd: Mice can now breed using cheese wedges
|
|
- rscadd: Royal cheese can be crafted to convert a mouse into king rat
|
|
2020-06-11:
|
|
Ghommie:
|
|
- balance: Balanced vending machine prices to be generally more affordable, a minority
|
|
has been priced up though.
|
|
2020-06-12:
|
|
EmeraldSundisk:
|
|
- tweak: The Detective's Office has been commandeered in order to serve a Head of
|
|
Security. Detectives will find their new office within starboard maintenance.
|
|
- rscadd: Adds the Head of Security's standard equipment to their new office.
|
|
- tweak: Slight adjustment/expansion to the main security department
|
|
- rscadd: Additional maintenance work
|
|
timothyteakettle:
|
|
- rscadd: Crabs, cockroaches, slimes and crabs are now small enough to fit in pet
|
|
carriers
|
|
2020-06-14:
|
|
Bhijn:
|
|
- bugfix: raw HTML can no longer be used in flavortext
|
|
- rscadd: Added Lesbian Visibility Day (April 26th)
|
|
- rscadd: Added Bisexual Visibility Day (September 23rd)
|
|
- rscadd: Added Coming Out Day! (October 11th)
|
|
- rscadd: Added Intersex Awareness Day (October 26th)
|
|
- rscadd: Added Transgender Awareness Week (November 13th - 19th)
|
|
- rscadd: Added the Transgender Day of Remembrance (November 20th)
|
|
- rscadd: Added Asexual Awareness Week (Last full week of October, this year it'll
|
|
be Oct. 25-31)
|
|
- rscadd: Added the Stonewall Riot Anniversary (June 28)
|
|
- bugfix: Moth week is now *actually* the last full week of July, instead of the
|
|
4th of every weekday + the 5th Sunday.
|
|
Floof Ball / Kathrin Morrison / Floof Ball#0798:
|
|
- rscadd: Improvised Pistol + 32 ACP ammo.
|
|
- rscadd: Improvised Energy Gun. Fires 5 shots of 10 burn damage each. Can be upgraded
|
|
with a lens made from glassworking and T4 parts for a minor buff.
|
|
- rscadd: Ammo + gun part loot spawners for mappers.
|
|
- rscadd: New sprites for Improvised Rifle, the ability to sling the rifle and a
|
|
sprite for that.
|
|
- rscadd: New sprites for the Improvised Shotgun and its sling sprite.
|
|
- balance: Improvised shotguns are now two-handed only.
|
|
- balance: Improvised shotguns now only have a much less harsh 0.9* modifier, keeping
|
|
them two hits to crit with slugs and buckshot. It can no longer be dual-wielded
|
|
but can still be sawn off for w_class medium (can fit in backpacks).
|
|
- bugfix: Missing handsaw icons added in.
|
|
- tweak: Crafting table cleaned up into sections.
|
|
Ghommie:
|
|
- tweak: changed the weak attack message prefix from "inefficiently" to "limply",
|
|
"feebly" and "saplessly" and lowered the threshold.
|
|
- bugfix: Fixing old beserker hardsuits having the wrong helmet type.
|
|
The0bserver and Stewydeadmike:
|
|
- rscadd: Hey, there's a bit of dust in this recipe book! Recipes using peas? How
|
|
many recipes does this book even have?
|
|
- rscadd: Adds 6 new food items, and 1 new consumable reagent using all forms of
|
|
the recently discovered peas. Ask your local botanist and chef for them today!
|
|
YakumoChen:
|
|
- tweak: Adds polychrome options to loadout
|
|
- tweak: Adds risque polychrome options to Kinkmate vendors
|
|
kevinz000:
|
|
- bugfix: emissive blockers can no longer be radioactive.
|
|
- rscadd: Ghosts can now scan air inside most objects that contain air by clicking
|
|
on them.
|
|
- rscadd: Directional blocking has been added, keybound to G. This will reduce a
|
|
portion of incoming damage if done with eligible items at the cost of stamina
|
|
damage incurred to the user based on damage blocked as well as while active,
|
|
as well as in most cases preventing the user from doing any attacks while this
|
|
is active.
|
|
- rscadd: Parrying has been added, keybound to F. Timing-based counterattacks, effect
|
|
heavily dependent on the item, WIP.
|
|
- balance: Disks are now smaller.
|
|
2020-06-15:
|
|
Anturk, kevinz000:
|
|
- bugfix: VV now properly allows access to datums in associative lists
|
|
- rscadd: SDQL2 printout has been upgraded for the 5th time.
|
|
kevinz000:
|
|
- bugfix: plushies now work. credits to timothytea.
|
|
- rscadd: You can now tape knives to cleanbots
|
|
kevinz000 (port from VOREStation):
|
|
- imageadd: Ported zoomba skins for cyborgs.
|
|
2020-06-16:
|
|
Ghommie:
|
|
- bugfix: You can't blink nor use LOOC/AOOC as a petrified statue anymore.
|
|
Trilbyspaceclone:
|
|
- tweak: BEPIS decal painter has been moved to venders, replacing it being the flashdark
|
|
kevinz000:
|
|
- refactor: projectile ricochets now use a less hilariously terrible way of being
|
|
handled and should be easier to w
|
|
- bugfix: projectile runtime/ricocheting
|
|
- balance: Lobotomy no longer has a 50% chance of giving you a nigh-unremovable
|
|
trauma, but does 50 brain damage even on success. On failure, it will give you
|
|
a lobotomy-class trauma.
|
|
- balance: spinesnapping from tackling now only gives a lobotomy class trauma instead
|
|
of magic.
|
|
timothyteakettle:
|
|
- bugfix: Food carts now function as intended, allowing the pouring and mixing of
|
|
drinks.
|
|
- rscadd: slimes can now change their color using alter form
|
|
2020-06-17:
|
|
SmArtKar:
|
|
- rscadd: New ID icons
|
|
- rscadd: Sutures and Meshes
|
|
Trilbyspaceclone:
|
|
- bugfix: Gin export takes gin now
|
|
2020-06-18:
|
|
Detective-Google:
|
|
- tweak: cog is now less the suck
|
|
- bugfix: couple little derpy bits
|
|
- balance: malf disk and illegal tech disk moved from ashwalker base (guaranteed)
|
|
to tendrils (chance based)
|
|
SmArtKar:
|
|
- rscadd: Ported shuttles from beestation
|
|
timothyteakettle:
|
|
- rscadd: embeds got reworked, sticky tape was added, more bullets that ricochet
|
|
also added
|
|
- rscadd: medbots can now be tipped over
|
|
- soundadd: added more medbot sounds
|
|
2020-06-19:
|
|
Bhijn:
|
|
- bugfix: Atmos can no longer become completely bricked
|
|
Funce:
|
|
- bugfix: Square root circuit should now actually work.
|
|
SmArtKar:
|
|
- bugfix: Fixed my runtimes
|
|
TheSpaghetti:
|
|
- rscadd: more insectoid insects
|
|
kevinz000:
|
|
- rscadd: bay/polaris style say_emphasis has been added. You can now |italicize|
|
|
_underline_ and +bold+ your messages.
|
|
timothyteakettle:
|
|
- rscadd: Adds the brain trauma event, where one player gets a random brain trauma!
|
|
- rscadd: Adds the wisdom cow event, where the wisdom cow appears on the station!
|
|
- rscadd: Adds the fake virus event, where people get fake virus symptoms.
|
|
- rscadd: Adds the stray cargo pod event, where a cargo pod crashes into the station.
|
|
- rscadd: Adds the fugitives event, where fugitives are loose on the station, and
|
|
it's the hunters jobs to capture them.
|
|
2020-06-20:
|
|
LetterN:
|
|
- rscadd: Asset cache from tg
|
|
- tweak: Made the map viewer not look bad
|
|
- bugfix: Admin matrix right-bracket
|
|
bunny232:
|
|
- rscdel: Removed unsavory things from the vent clog event
|
|
2020-06-21:
|
|
kevinz000:
|
|
- balance: calculations for punch hit chance has been drastically buffed in favor
|
|
of the attacker.
|
|
2020-06-22:
|
|
Ghommie (porting PRs by zxaber, Ryll-Ryll, AnturK):
|
|
- tweak: Certain small items purchased through cargo now get grouped into a single
|
|
box. They also are immune to the 10% private account fee.
|
|
- rscadd: Added single-order options for several existing products in the Cargo
|
|
Catalog.
|
|
- tweak: Medkit listings are now single-pack items, and considered small items that
|
|
get grouped into single boxes. Price for medkits is as close to unchanged as
|
|
is reasonable.
|
|
- rscadd: You can now beat on vending machines to try and knock loose free stuff!
|
|
You can also almost kill yourself doing it, so it's your call if your life is
|
|
worth ten bucks.
|
|
- rscadd: Cigarette packets now have coupons on the back for small cargo items!
|
|
Smoking DOES pay!
|
|
- tweak: Some single/small items in cargo have been rebranded as goodies, come in
|
|
lockboxes rather than crates, and can only be purchased with private accounts.
|
|
kevinz000:
|
|
- refactor: Life() is split into BiologicalLife() and PhysicalLife. A component
|
|
signal has been added that can prevent either from ticking.
|
|
shellspeed1:
|
|
- rscadd: Adds IV bags.
|
|
2020-06-24:
|
|
DeltaFire15:
|
|
- balance: Choosing a random item in your uplink will no longer sometimes reroll
|
|
your contract.
|
|
- rscdel: Syndicate crate event cannot fire as a random event anymore.
|
|
Detective-Google:
|
|
- bugfix: singulos no longer succ infinite rods out of the ice
|
|
- bugfix: one of the directions for the diag hudpatch was blu instead of orang
|
|
timothyteakettle:
|
|
- bugfix: bonfires/grills no longer produce infinite quantities of food
|
|
- bugfix: slime's alter form ability now updates their hair colour when changing
|
|
their body colour
|
|
2020-06-25:
|
|
Anonymous:
|
|
- rscadd: Added kepi and orvilike kepi. Available through loadout.
|
|
Detective Google:
|
|
- rscadd: Medigygax
|
|
Detective-Google:
|
|
- bugfix: malf AIs can no longer yeet the station while shunted
|
|
- bugfix: SMESes can now properly use self charging cells
|
|
- rscadd: ghosts now show up when the round ends
|
|
- balance: away missions
|
|
Funce:
|
|
- bugfix: Mentor SQL queries are now deleted properly.
|
|
Linzolle:
|
|
- bugfix: analyze function on chem master is no longer broken
|
|
- bugfix: organs now decay inside dead bodies again
|
|
dapnee:
|
|
- rscadd: wataur bottle item
|
|
- imageadd: wataur bottle and overlay
|
|
2020-06-26:
|
|
Ghommie:
|
|
- bugfix: Snore spam.
|
|
- bugfix: Hostile mobs shouldn't hit their original spawner structures or thoses
|
|
of the same faction.
|
|
silicons:
|
|
- bugfix: soap cleans blood again
|
|
2020-06-27:
|
|
Detective-Google:
|
|
- tweak: Lying down is better
|
|
timothyteakettle:
|
|
- rscadd: felinids now nya when tabled
|
|
2020-06-28:
|
|
Detective-Google:
|
|
- bugfix: cog is less the suck
|
|
- tweak: piggybacking is no longer absolutely inferior
|
|
Ghommie:
|
|
- bugfix: Fixing windows interaction with spraycans.
|
|
- bugfix: Fixing kinetic accelerator guns not working well with gun circuitries.
|
|
- bugfix: Fixing Zoomba borgs lights overlays.
|
|
- bugfix: Fixing the "absorb another ling" and "absorb the most dna" objectives
|
|
rolling when no other changeling is around.
|
|
- spellcheck: Clarified a pet peeve about the spread infestation ability.
|
|
- bugfix: BEPIS nodes won't show up anymore in the expert mode ui of the r&d console
|
|
anymore (good thing they weren't researchable).
|
|
- bugfix: Hopefully fixing sound loop edge cases.
|
|
- bugfix: Fixing pAI radios being permanently disabled by EMPs at times.
|
|
- rscadd: Windoors can now be obscured with spraycans just like windows.
|
|
Ghommie porting PRs by Qustinnus/Floyd, Willow, cacogen, nemvar, Ghilker and EOBGames (Inept):
|
|
- bugfix: Fixes a material duplication bug.
|
|
- code_imp: unique combinations of custom_materials lists are now shared between
|
|
objects
|
|
- rscadd: meat material. yes.
|
|
- rscadd: materials can now be used to build walls/floors. meat house
|
|
- bugfix: edible component now does not try to attack if you eat something with
|
|
it
|
|
- rscadd: Texture support for mat datums with thanks to 4DPlanner!
|
|
- bugfix: you no longer hit yourself with organs when eating
|
|
- rscadd: A whole bunch of materials are now datumised! Check out bronze, runed
|
|
metal, sand, sandstone, snow, paper, cardboard, bone and bamboo. Oh, and pizza.
|
|
Yes, pizza.
|
|
- balance: Buffs material floor tiles' throwforces from 1 to 10 (same as iron) to
|
|
better showcase the effect of different materials (e.g. meat vs. titanium)
|
|
- bugfix: Radioactive items no longer output a single . when examined at a distance
|
|
MrJWhit:
|
|
- rscdel: Removed air alarm in Snow Snaxi in Tcomms Sat
|
|
- rscdel: Removed trash bins in genetics and mining
|
|
- tweak: Gives cargo techs a cargolathe
|
|
Putnam3145:
|
|
- bugfix: lost my mind just a couple of times
|
|
b1tt3r1n0:
|
|
- rscadd: pouches, again, and and material pouches.
|
|
timothyteakettle:
|
|
- rscadd: support for custom blood colours implemented, slimes blood colour now
|
|
equivalent to their body colour
|
|
2020-06-29:
|
|
b1tt3r1n0:
|
|
- balance: Made teratomas from sdgf less powergame
|
|
timothyteakettle:
|
|
- bugfix: slimes no longer have white blood by default
|
|
2020-06-30:
|
|
Fikou:
|
|
- rscadd: spray cans, airlock painters, and decal painters added to engineering/service/autolathe
|
|
(where applicable)
|
|
Ghommie:
|
|
- bugfix: Fixed a gap on the male insect anthro torso sprite when facing south.
|
|
- bugfix: Fixed mecha ID access not being removable.
|
|
- bugfix: Fixed a peeve with the hypno trance status effect not sanitizing some
|
|
heard hypnosis inputs (i.e. custom say messages like say"honks*clownem ipsum
|
|
dolor")
|
|
- bugfix: fixed an issue about using stacks with only 1 amount left.
|
|
- bugfix: Fixed a peeve on attack messages against carbons/humans.
|
|
- bugfix: Fixed missing hypnochair board.
|
|
- bugfix: Fixed material walls and tiles. My bad on that port.
|
|
Ghommie (inspired by MrDoomBringer's work on tgstation):
|
|
- rscadd: New check skills UI.
|
|
Ghommie (porting PRs by XTDM, coiax, MrDoomBringer):
|
|
- tweak: Random Events now have a follow link for ghosts!
|
|
- rscadd: Adds the Spontaneous Brain Trauma to the event pool. Sometimes your brain
|
|
just goes a little wrong.
|
|
- rscadd: Sometimes a low level cloning pod will make errors in replicating your
|
|
brain, leaving you with a mild brain trauma.
|
|
- rscadd: When a person is cloned, any mental traumas are cloned as well.
|
|
- rscadd: The wizard federation announces that the Curse of Madness is out of beta
|
|
and is now available for purchase for 4 points. It causes long-lasting brain
|
|
traumas to all inhabitants of a target space station.
|
|
- rscadd: The wizard federation declines responsibility for any self-harm caused
|
|
by curses cast while inside the targeted station.
|
|
- rscadd: Due to the extensive testing of the Curse of Madness some unique new trauma
|
|
types have appeared across Nanotrasen-controlled space.
|
|
- rscadd: Curse of Madness can now be triggered by a wizard's Summon Events, at
|
|
the same chance as Summon Guns or Summon Magic.
|
|
- admin: When an admin triggers Curse of Madness manually, they can specify their
|
|
own dark truth to horrify the station with.
|
|
nightred:
|
|
- code_imp: Created two_handed component
|
|
- refactor: Updated all existing two handed items to use the new component
|
|
silicons:
|
|
- bugfix: typing indicators no longer generates duplicate message boxes.
|
|
- rscadd: config errors now have line numbers.
|
|
- tweak: outgoing mentorpms are now blue instead of green for the sender.
|
|
- soundadd: '*squish'
|
|
timothyteakettle:
|
|
- rscadd: you can now select your tongue and speech verb in the character customization
|
|
menu!
|
|
- rscadd: skeleton is now split into two more types, greater and lesser
|
|
- bugfix: non-carbon blood is now not white
|
|
- spellcheck: fixed a bunch of grammar/spelling mistakes
|
|
2020-07-02:
|
|
Ghommie:
|
|
- bugfix: Fixing a few issues with twohanded items.
|
|
- bugfix: Unum decks now work correctly.
|
|
- bugfix: Abductor walls are once again buildable with alien alloy.
|
|
Trilbyspaceclone:
|
|
- tweak: Makes pride and envy ruin a bit smaller!
|
|
- rscadd: Pride now has rings, lipstick wigs and silver walls/door making a nice
|
|
and polished look then cyan blue walls.
|
|
- rscadd: more trash and better dagger placement on food ruin
|
|
- rscadd: Snowboim now has snowballs and toy gifts for the two skeles daw!
|
|
- tweak: Beach boim now has carp light branding beer, as well as soap!
|
|
- tweak: Greed ruin now uses nice slick walls and carpet!
|
|
- tweak: Founten ruin looks a lot better with its carpets and well maintained fluff
|
|
things, but walls suffered and no longer can salvage ruined metal...
|
|
- rscadd: Alien nest has a bit more glowy floors of resin looking a bit more lived
|
|
in by the drones. As well as the "door" now being see through resin rather then
|
|
the thicker stuff that you cant see through
|
|
- rscadd: Pizza party has a few more gifts, some candy and snap pops yay!
|
|
- balance: Sloth ruin is about 15~ tiles shorter, has and has more fruit for a bowl.
|
|
How lazy!
|
|
silicons:
|
|
- bugfix: bohbombing is a thing now
|
|
2020-07-03:
|
|
Arturlang:
|
|
- rscadd: You can now toggle hardsuit helmets from the strip menu
|
|
Ghommie:
|
|
- bugfix: fixed custom speech/tongue stuff.
|
|
- balance: Lowered shaft miners' paycheck, they have other ways to make cash.
|
|
- rscadd: You can't (un)equip garments on/from obscured inventory slots anymore.
|
|
- balance: The stamina cost multiplier for swinging melee weapons against mobs has
|
|
been brought back to 1 from 0.8
|
|
- balance: The stamina cost for throwing mobs now scales with their mob size variable.
|
|
LetterN:
|
|
- tweak: Ported some tags from tgui-3.0 to Vending.js
|
|
- bugfix: vending icons
|
|
- bugfix: r&d icons
|
|
- bugfix: chem master icons
|
|
Onule:
|
|
- tweak: titanium wall man good
|
|
Sonic121x:
|
|
- bugfix: Bringback the ChemMaster pill type button.
|
|
- bugfix: Fix Technode icon.
|
|
bunny232:
|
|
- tweak: Witchhunter hat no longer obscures mask ears ,eyes, face and mouth
|
|
timothyteakettle:
|
|
- bugfix: bloodpacks initialise correctly now
|
|
2020-07-04:
|
|
Sonic121x:
|
|
- rscadd: crushed Soldry sodacan
|
|
- rscadd: digitigrade version of chief medical officer's turtleneck and captain's
|
|
female formal outfit.
|
|
silicons:
|
|
- refactor: blood_DNA["color"] is now a single variable instead of a list
|
|
2020-07-05:
|
|
Ghommie:
|
|
- bugfix: You can now actually gain wiring experience from using cable coils.
|
|
- bugfix: Opening the View Skill Panel shouldn't trigger messages about insufficient
|
|
admin privileges anymore.
|
|
Yakumo Chen, kappa-sama:
|
|
- rscdel: Removes improvised handguns
|
|
- rscdel: removed handsaws, improvised gun barrels (you can use atmos pipes again)
|
|
- balance: Guncrafting is less time and resource intensive
|
|
- tweak: Item names in guncrafting are user-friendly.
|
|
kappa-sama:
|
|
- rscadd: cloth string to replace durathread string
|
|
- rscdel: durathread string
|
|
- balance: All bows and arrows have had crafting times significantly reduced, coming
|
|
out at up to 6 times faster crafting speeds. Improvised bows no longer require
|
|
durathread; instead, they use cloth materials.
|
|
silicons:
|
|
- tweak: active blocking now has a toggle keybind
|
|
- rscadd: auto bunker override verb has been added
|
|
- balance: shields take 2.5 stam instead of 3.5 stam per second to maintain block
|
|
- rscadd: Cybernetic implant shields will auto-extend and be used to block if the
|
|
user has no item to block with
|
|
timothyteakettle:
|
|
- tweak: cooking oil is now far less lethal, requiring a higher volume of the reagent
|
|
to deal more damage
|
|
2020-07-07:
|
|
KasparoVy:
|
|
- tweak: Fixes misaligned south-facing silver legwraps sprite.
|
|
Owai-Seek:
|
|
- bugfix: Bee Balm is now visible.
|
|
Weblure:
|
|
- bugfix: Fixed the slowdown formula for small character sprites; you guys don't
|
|
use custom sprite sizes so just ignore these changes.
|
|
- bugfix: Fixed the "Move it to the threshold" button; it now does what it says.
|
|
- tweak: Reworded some text to be clearer.
|
|
2020-07-08:
|
|
DeltaFire15:
|
|
- bugfix: The kill-once objective now works properly.
|
|
EmeraldSundisk:
|
|
- rscadd: CogStation now has an apothecary
|
|
- rscdel: Removes an outdated note on sleepers
|
|
- tweak: Readjusts CogStation's chemistry lab
|
|
- tweak: Slight area designation adjustments for Robotics
|
|
- bugfix: The arrivals plaque should be readable now
|
|
Owai-Seek:
|
|
- rscadd: Margarine, Chili Cheese Fries.
|
|
- tweak: Egg Wraps are now categorized under egg foods.
|
|
- bugfix: Tuna Sandwich crafting/sprite is now visible.
|
|
- imageadd: Icons for chicken, cooked chicken, steak, grilled carp, corndogs
|
|
- imageadd: Icons for chili cheese fries, margarine, BLT sandwich
|
|
- imageadd: (Unused) icons for raw meatballs, and lard
|
|
2020-07-09:
|
|
timothyteakettle:
|
|
- rscadd: bluespace tray added, allowing twice as many items as the regular tray,
|
|
printable at the service lathe, researched through science
|
|
- rscadd: bluespace jar added, a kind of pet carrier that allows human sized mobs
|
|
inside, and smashes when thrown, researched and printed through science
|
|
2020-07-10:
|
|
Chiirno:
|
|
- code_imp: Gave jellypeople a unique brain object /obj/item/organ/brain/jelly
|
|
- imageadd: added an icon for jellypeople brains.
|
|
EmeraldSundisk:
|
|
- rscadd: Adds a pool to PubbyStation
|
|
- tweak: Slight adjustments to the surrounding area as to fit said pool
|
|
Sneakyrat6:
|
|
- bugfix: Fixes hair falling out of hoodies.
|
|
TheObserver-sys:
|
|
- bugfix: Actually adds the juice reagent to make laugh peas donuts.
|
|
2020-07-11:
|
|
Putnam3145:
|
|
- refactor: Gas mixtures now live entirely in a DLL.
|
|
2020-07-12:
|
|
DeltaFire15:
|
|
- balance: Sentinels compromise now heals augmented bodyparts.
|
|
EmeraldSundisk:
|
|
- rscadd: Adds turnstiles to CogStation's security wing
|
|
- rscadd: Readds robotics to the Corpse Disposal Network
|
|
- rscadd: Readds chemistry's ability to send items directly to the experimentation
|
|
lab
|
|
- tweak: Visual renovation and slight adjustments to CogStation's robotics lab
|
|
- tweak: Slight visual adjustments elsewhere (the library)
|
|
- bugfix: CogStation's mail and disposal pipes are once again complete
|
|
- bugfix: CogStation's robotics lab now has spawners, lights, and other room essentials
|
|
HeroWithYay:
|
|
- rscadd: Added Telecrystal Dust
|
|
- tweak: Telecrystals can be sold at cargo
|
|
LetterN:
|
|
- rscadd: Added d[thing] emojis
|
|
- bugfix: bye xss
|
|
MrJWhit:
|
|
- rscdel: Removes northern tunnel to the monastery on Pubby
|
|
Yakumo Chen:
|
|
- rscadd: Adds a wedding crate to cargo full of wedding attire.
|
|
kappa-sama:
|
|
- tweak: wisdom cow is half as common and is wise enough to lag the server 66% less
|
|
silicons:
|
|
- config: 'policy configuration added, plus support hooks for assisting enforcement
|
|
of clone memory disorder. logging: added logging of revival by defib, cloning,
|
|
strangereagent, and revival surgery'
|
|
- rscadd: You can now "audibly emote" by having ! at the start of a sentence.
|
|
timothyteakettle:
|
|
- rscadd: due to recent biological advancements, you can now make eye contact with
|
|
people.
|
|
zeroisthebiggay:
|
|
- bugfix: a singular stray pixel
|
|
2020-07-13:
|
|
Linzolle:
|
|
- bugfix: you can no longer vore and digest people regardless of vore preferences
|
|
Owai-Seek:
|
|
- tweak: Trashbags can now hold most shoes, and organs.
|
|
- balance: You can no longer nest nuke disks or hold brains in the trash.
|
|
2020-07-14:
|
|
silicons:
|
|
- rscadd: chemical reactions now are sorted by priority first and temperature second.
|
|
- rscadd: sec and medical records have been added to character setup.
|
|
- bugfix: circuit reagent heaters are now sanitized for temperature from 2.7 to
|
|
1000.
|
|
timothyteakettle:
|
|
- bugfix: ports a money bag exploit
|
|
2020-07-15:
|
|
Sonic121x:
|
|
- bugfix: Paramedic jumpsuit
|
|
2020-07-16:
|
|
DeltaFire15:
|
|
- bugfix: Fixes a zeolite runtime caused by a missing check.
|
|
Sneakyrat6:
|
|
- bugfix: Fixes being able to meta people real name with OOC Notes
|
|
timothyteakettle:
|
|
- rscadd: travelling traders from another dimension can now visit the station in
|
|
search of something specific, and reward you for giving it to them
|
|
- bugfix: small error with pet carrier logic fixed and also making sure simple mobs
|
|
are catered for properly inside bluespace jars
|
|
- bugfix: fixes coin related issue
|
|
2020-07-17:
|
|
ShizCalev, Fikou:
|
|
- bugfix: Added some sanity checking for varedit values.
|
|
- bugfix: Fixed an exploit involving coins and mints that could crash the server.
|
|
- bugfix: Fixed an exploit that would allow you to destroy round-critical / indestructible
|
|
items with folders.
|
|
- bugfix: Swarmers can no longer cut power lines by deconstructing catwalks underneath
|
|
them.
|
|
- bugfix: Fixed a scenario that allowed infinite resource generation via ore machines.
|
|
- bugfix: you can no longer inject html in ahelps
|
|
- admin: you cant either, jannies
|
|
timothyteakettle:
|
|
- bugfix: fixes a small pickle related issue
|
|
- rscadd: recent culinary and scientific advancements have brought forth new pickle
|
|
related technologies
|
|
2020-07-19:
|
|
Arturlang:
|
|
- rscadd: TGUI 3.0 and enables all the UIs, plus the smart asset cache, and all
|
|
the things required for them
|
|
EmeraldSundisk:
|
|
- rscadd: Adds a pool to Delta Station
|
|
- rscadd: Adds light fixtures to specified areas
|
|
- tweak: Relocates objects in impacted areas of Delta's starboard maintenance
|
|
MrJWhit:
|
|
- rscadd: Adds a small light next to the kitchen counter
|
|
Putnam3145:
|
|
- bugfix: Pen uplinks no longer broken
|
|
TheObserver-sys:
|
|
- rscadd: 'Adds a new reaction: Slime Extractification. Take 30u Slime Jelly, 5u
|
|
Frost Oil, and 5u plasma to generate a fresh grey slime extract.'
|
|
Yakumo Chen:
|
|
- tweak: Hierophant club now checks for friendly fire by default.
|
|
b1tt3r1n0:
|
|
- rscadd: Added the updated circle game
|
|
silicons:
|
|
- rscadd: Unarmed parry is now a thing.
|
|
timothyteakettle:
|
|
- rscadd: plushies in the loadout have been replaced with a box that lets you choose
|
|
one instead
|
|
- bugfix: wrestling should no longer have the ability to permanently rotate people
|
|
- rscadd: you can now select to wear a snail shell as your backpack in the customization
|
|
menu
|
|
zeroisthebiggay:
|
|
- tweak: martial arts twenty minpop
|
|
- bugfix: records
|
|
2020-07-20:
|
|
lolman360:
|
|
- tweak: Service borgs now have synthesizers instead of a violin and guitar.
|
|
- bugfix: borg RSF
|
|
2020-07-21:
|
|
Arturlang:
|
|
- bugfix: Decal painter ui now works, yay?
|
|
CameronWoof:
|
|
- rscadd: Adds aloe, a new growable plant
|
|
- rscadd: Adds medicated sutures and advanced regenerative meshes
|
|
- bugfix: Polypyrylium oligomers and liquid electricity now correctly populate
|
|
Chiirno:
|
|
- rscadd: Alt-click pill bottles places top-most pill into active hand.
|
|
- tweak: Moved dice bags from pill_bottle/dice to box/dice to avoid dice bags being
|
|
affected from medical specific pill bottle changes.
|
|
DeltaFire15:
|
|
- bugfix: Swarmers can once again eat items as long as there's nothing living in
|
|
them.
|
|
Funce:
|
|
- bugfix: Genetics spiderwebs are no longer impassable walls
|
|
Kraseo:
|
|
- balance: Damp rags no longer instantly apply their chemicals onto someone.
|
|
SiliconMain:
|
|
- tweak: Geigers can no longer be contaminated
|
|
TheSpaghetti:
|
|
- rscadd: new snowflake trait
|
|
kappa-sama:
|
|
- balance: advanced surgery duffel bag no longer comes with a nukie medkit. it costs
|
|
4 less telecrystals to make up for this colossal nerf.
|
|
- tweak: quartered the weight of the stray cargo pod event from 2x normal to 1/2
|
|
normal
|
|
silicons:
|
|
- tweak: survivalists (from summon guns/magic) are proper objective'd pseudoantagonists
|
|
again
|
|
- tweak: summon guns/magic can only be used once each
|
|
- tweak: summon guns/magic now only cost one point each
|
|
- imageadd: ':dsmile: :dfrown: :dhsmile: :dpog: :dneutral:'
|
|
- bugfix: gravity should update for mobs a fair bit faster
|
|
- rscadd: voting can now be done from the stat panel if the system is plurality
|
|
and approval
|
|
timothyteakettle:
|
|
- rscadd: new fried component used for frying objects
|
|
- bugfix: various frying bugs fixed such as being able to unfry items and frying
|
|
turfs with cold cooking oil
|
|
2020-07-22:
|
|
Ludox:
|
|
- rscdel: You can no longer be brainwashed into giving birth to a fake baby
|
|
kappa-sama:
|
|
- balance: brainwashing disk has lost its cost buffs (3->5) and is role restricted
|
|
once more (medical doctor/roboticist)
|
|
2020-07-23:
|
|
DeltaFire15:
|
|
- bugfix: Traits are no longer fucked
|
|
Putnam3145:
|
|
- tweak: Slight optimization in chat code.
|
|
kappa-sama:
|
|
- bugfix: tendril chests being empty
|
|
zeroisthebiggay:
|
|
- rscadd: fetish content
|
|
2020-07-24:
|
|
EmeraldSundisk:
|
|
- rscadd: Adds a CMO office, along with Virology and Genetics labs to Omega Station
|
|
- rscadd: Adds a second chemistry station to the chemistry lab
|
|
- tweak: Adjusts the locations of some objects in medical to accommodate these new
|
|
additions
|
|
- tweak: Relocates the morgue
|
|
- tweak: Relocates items in impacted areas of maintenance as well as the library
|
|
- bugfix: Fixes an air line Bartholomew somehow knocked out
|
|
Linzolle:
|
|
- bugfix: wounds now have a description on examine
|
|
Owai-Seek:
|
|
- rscadd: Meatball Sub, Meatloaf + Meatloaf Slices, Bear Chili, Mashed Potatoes
|
|
- rscadd: Buttered Potatoes, Fancy Cracker Pack, Spiral Soup, Sweet and Sour Chicken
|
|
- tweak: Organised the Food DMI a bit.
|
|
- tweak: Deleted some stray pixels on some sprites.
|
|
- tweak: Nuggie boxes are now centered correctly.
|
|
- imageadd: Icons for the the food items in this PR.
|
|
Sneakyrat6:
|
|
- bugfix: Fixes dressers not giving you undies
|
|
- bugfix: Fixes Snaxi not loading properly because of typos
|
|
- rscadd: You can now burn photos
|
|
Zandario:
|
|
- spellcheck: Murdered **tipes** and gave birth to **is**.
|
|
silicons:
|
|
- tweak: sanitization now doesn't cut off 15.7 or something million possible colors
|
|
from character preferences (instead of only allowing 16 values for R G and B,
|
|
it now allows 256 each)
|
|
- balance: projectiles are by default 17.5 tiles per second instead of 12.5
|
|
timothyteakettle:
|
|
- rscadd: due to recent innovative research in the medical field, you now have bones
|
|
- tweak: zombie claws are now sharp and do less damage, but can destroy non-lifeforms
|
|
far faster
|
|
- tweak: zombies now take less stamina damage
|
|
- rscadd: beepsky can now wear hats
|
|
zeroisthebiggay:
|
|
- imageadd: rad and kravglove sprites
|
|
2020-07-25:
|
|
CameronWoof:
|
|
- bugfix: Aloe now has an icon.
|
|
timothyteakettle:
|
|
- bugfix: beepsky replaces the word THREAT_LEVEL with the actual threat level
|
|
2020-07-26:
|
|
DeltaFire15:
|
|
- bugfix: Organs now decay again.
|
|
Iatots:
|
|
- tweak: Licking wounds now may cause you to spit out a hairball once in a while!
|
|
- rscadd: You can now craft a catgirl plushie with 3 of a new ingredient occasionally
|
|
found in medbay!
|
|
dapnee:
|
|
- tweak: removed legacy public mining shuttle area and remade lounge
|
|
2020-07-27:
|
|
Hatterhat:
|
|
- rscadd: Training bokkens! Make 'em from wood, use 'em in-hand to toggle between
|
|
harmful and not-so-harmful, practice your parrying with them!
|
|
- bugfix: Marker beacons should have a sprite again.
|
|
silicons:
|
|
- rscadd: clownops and clown mobs now share the same faction. HONK!
|
|
timothyteakettle:
|
|
- bugfix: modern pickle technology now allows people who have been turned into pickles,
|
|
to be retrieved through the medical course of dying
|
|
2020-07-28:
|
|
Cacogen:
|
|
- rscadd: OSHA has more pull than anyone could have expected. All armor provided
|
|
by Nanotrasen and the syndicate now have tags that accurately lists defenses
|
|
and resistances of a piece of clothing.
|
|
CameronWoof:
|
|
- tweak: Exotic seed crates now contain a spaceman's trumpet seed packet.
|
|
EmeraldSundisk:
|
|
- rscadd: Renovates Snow Taxi's northeast bathroom to have multiple non-urinal toilets
|
|
and showers
|
|
- rscadd: Adds signage/labeling to improve map readability
|
|
- rscadd: Adds a bathroom to the northwest station
|
|
- rscadd: Adds a filing cabinet to the cargo department
|
|
- tweak: Area designation adjustments to account for the above changes
|
|
- bugfix: Adds a missing airlock cyclelink near medical
|
|
Ludox235:
|
|
- tweak: Makes the flavour text that appears when you become a zombie tell you to
|
|
act like one.
|
|
MrJWhit:
|
|
- tweak: Decluttered toxins and hid the yellow mix line in atmos, for metastation
|
|
SiliconMain:
|
|
- tweak: Paramedic heirloom is now a zippo
|
|
- tweak: Durathread belts now protect their contents from radiation, and can hold
|
|
full sized extinguishers
|
|
Sishen1542:
|
|
- rscdel: removed zoomba
|
|
dapnee:
|
|
- tweak: added a fan to the listening outpost
|
|
- bugfix: added two missing r-walls near the SM, removed random light and wire node
|
|
below the engine, and fixed the missing cable in the courtroom on Kilo
|
|
kappa-sama:
|
|
- balance: Stimpaks cost 5tc once more, up from 3tc.
|
|
silicons:
|
|
- rscadd: polychromatic cloaks to loadout
|
|
- rscdel: no more self healing with medibeam guns
|
|
- balance: oh no, taser buff. alt fire delay dropped to 0.4 seconds.
|
|
- rscadd: you can now shoot yourself by disarm-intenting yourself with a gun.
|
|
timothyteakettle:
|
|
- tweak: species code is now slightly less messy
|
|
- bugfix: slight tweak to how material crafting works
|
|
- bugfix: changed up pet carriers / bluespace jars a bit so you can't fit certain
|
|
things inside them and also the text shown for resist times is accurate
|
|
zeroisthebiggay:
|
|
- rscadd: Black Box theft objective
|
|
2020-07-29:
|
|
DeltaFire15:
|
|
- bugfix: The 'Naked' outfit is no longer broken.
|
|
Ghommie:
|
|
- bugfix: fixed cremator trays, paleness examination strings, chat message for stamping
|
|
paper, looping sounds, load away missions/VR admin verb, access requirements
|
|
for using the sechuds.
|
|
- tweak: Alt-Clicking a cigarette packet should pull the lighter out first if present,
|
|
then cigarettes.
|
|
Hatterhat:
|
|
- bugfix: Directional windows can now be rotated counterclockwise properly again.
|
|
NecromancerAnne, Sirich96:
|
|
- rscadd: Stunbaton sprites by Sirich96.
|
|
- rscadd: New sprites for the stunsword.
|
|
necromanceranne:
|
|
- rscadd: Adds some in-hands for the rapier sheath.
|
|
timothyteakettle:
|
|
- bugfix: tail wagging should work in all cases now
|
|
- bugfix: bluespace jars work as intended now
|
|
- bugfix: aliens can remove embeds now
|
|
- bugfix: bloodsuckers are not affected by bloodloss
|
|
zeroisthebiggay:
|
|
- rscadd: Flannel jackets and bartender winter coat
|
|
2020-07-30:
|
|
Adelphon:
|
|
- rscadd: Created a Cosmetic version of the camo.
|
|
Arturlang:
|
|
- code_imp: Bloodsucker LifeTick runs from BiologicalLife now
|
|
Ryll-Ryll ported by silicons:
|
|
- rscadd: Shoelaces are now a thing. You can untie them by laying down next to someone.
|
|
- tweak: shoes now have lace delays and some can't be laced at all
|
|
- refactor: do after now tracks who's interacting with who, meaning some actions
|
|
now break when the target moves away.
|
|
SiliconMain:
|
|
- rscadd: Ported the long range atmos analyzer from sk*rat, credit to NotRanged
|
|
silicons:
|
|
- rscadd: energy sword perfect parries now reflect projectiles back at their shooters.
|
|
- balance: any mob can now parry if they have the right item
|
|
- rscadd: beam rifles now go into emitters properly
|
|
- refactor: clickdelay has been refactored into an experimental hybrid system. Check
|
|
code/modules/mob/clickdelay.dm for more information.
|
|
- balance: Resisting no longer checks clickdelay, but is standardized to a 2 second
|
|
per resist system for most forms of resisting. It still sets clickdelay, though.
|
|
- rscadd: 'Meters have been added for estimating time until next attack/resist.
|
|
Won''t be that useful due to our clickdelay currently being very short, though.
|
|
They''re visible from your hand and resist HUD elements. experimental: Most
|
|
attacks and forms of attacking (minus unarmed because it''s too much of a pain
|
|
to refactor how hugs/gloves of the north star works) now check for time-since-last-attack
|
|
rather than making it so you can''t attack for said time. This means you can
|
|
very quickly switch to a gun from a melee weapon, whereas in the old system
|
|
a melee weapon would put you on lockout for 0.8 seconds, in the new system all
|
|
the gun cares about is that you did not attack for at least 0.4 seconds.'
|
|
- code_imp: All clickdelay setting/reading are now procs, so it should be trivial
|
|
to implement another system where drawing/switching to a weapon requires you
|
|
to have it out for x seconds before using it. I am not personally doing it at
|
|
this point in time though because it will likely just annoy everyone with no
|
|
real gain unless we do something like putting a 0.8 second switch-to cooldown
|
|
for guns (which I did not, yet)
|
|
- refactor: 'attack_hand has been refactored to on_attack_hand remove: sexchems
|
|
no longer impact click delay'
|
|
- rscadd: turrets now automatically stagger their shots. Happy parrying/blocking.
|
|
- bugfix: turrets now speed_process, they were shooting slower than they should
|
|
be
|
|
- balance: anything can now block with the right items
|
|
timothyteakettle:
|
|
- bugfix: some crafted crates won't contain items now, and thus have stopped breaking
|
|
the laws of physics
|
|
- tweak: beepskys hats now follow the laws of gravity and move up/down when he bobs
|
|
up and down
|
|
2020-08-01:
|
|
dapnee:
|
|
- tweak: added cake hat to bar, adds another atmostech spawn
|
|
- bugfix: sinks point in the right direction, APC won't spawn off the wall in circuits
|
|
- bugfix: changes commissary APC so it actually powers the room, adds a missing
|
|
AIR alarm, arrivals no longer has active atmos tiles.
|
|
silicons:
|
|
- tweak: toy shotguns no longer need 2 hands to fire
|
|
- bugfix: being on fire works again.
|
|
timothyteakettle:
|
|
- bugfix: monkeys no longer continuously bleed everywhere
|
|
2020-08-02:
|
|
Auris456852:
|
|
- rscadd: Added B.O.O.P. Remote Control cartridges to the PTech.
|
|
Hatterhat:
|
|
- rscadd: Durathread reinforcement kits! Sprites by Toriate, sets jumpsuit armor
|
|
to durathread levels, craft in the crafting menu.
|
|
KeRSedChaplain:
|
|
- rscadd: The belligerent scripture and a brass multitool, and a new marauder variant
|
|
which act similar to holoparasites/guardian spirits.
|
|
- rscdel: Removed the abductor teleport consoles they get, removes abscond for the
|
|
time being as I've not seen much use for it other than just spamming it and
|
|
hoping you end up in the armory.
|
|
- tweak: moved around scriptures to make the cult work better as being based around
|
|
the station, makes the Ark scream more often and work as a summonable object,
|
|
clockwork armor now has a flat 0 defense up to 10 instead of negatives against
|
|
laser damage. Makes the Ark work better in a station based setting, as well
|
|
as the Heralds beacon in case It works for the mode.
|
|
- soundadd: added powerloaderstep.ogg for Neovgre
|
|
- tweak: changes 'Dread_Ipad.dmi' to 'clockwork_slab.dmi'
|
|
MrJWhit:
|
|
- tweak: Adjusts abductor spawntext
|
|
Seris02:
|
|
- bugfix: fixed replica pods
|
|
dapnee:
|
|
- bugfix: fixed active turfs on wizard ruin and space hermit, fixed missing APC's
|
|
and added a light on Delta
|
|
ike709 and bobbahbrown:
|
|
- rscadd: Admins can now see your bans on (some) other servers.
|
|
kappa-sama:
|
|
- bugfix: chaplain cultists being able to convert people to full clockwork cult
|
|
status
|
|
timothyteakettle:
|
|
- tweak: combat mode now has weaker buffs in terms of damage dealt and took for
|
|
being or not being in the mode
|
|
- tweak: damage debuff for laying down has been decreased from 0.5x to 0.7x
|
|
2020-08-03:
|
|
KeRSedChaplain:
|
|
- bugfix: fixed clockwork guardians being able to reflect ranged weapons
|
|
Linzolle:
|
|
- bugfix: uv penlight no longer invisible
|
|
dapnee:
|
|
- bugfix: active turfs on box and xenohive, maintenance bar APC not being stringed
|
|
correctly, turned a monitor to face a direction that makes sense, changed tag
|
|
of camera in gravgen being misnamed
|
|
silicons:
|
|
- rscadd: shoves have been buffed to apply a status effect rather than a 0.85 movespeed
|
|
modifier, meaning repeatedly shoving someone now renews the debuff
|
|
- balance: shoves now stagger for 3.5 seconds.
|
|
- tweak: war operatives now actually time 20 minutes since roundstart to depart
|
|
instead of 15.
|
|
- balance: explosive stand bombs can now be examined from any distance
|
|
- code_imp: explosive stand bombs are now a component.
|
|
2020-08-04:
|
|
Seris02:
|
|
- bugfix: lizard spines
|
|
timothyteakettle:
|
|
- rscadd: due to further advancements in medical technology, you can now have holes
|
|
poked into your body for fun and enjoyment
|
|
zeroisthebiggay:
|
|
- rscadd: prefs for headpat wagging
|
|
2020-08-06:
|
|
Auris456852:
|
|
- rscadd: Added B.O.O.P. Remote Control cartridges to the PTech.
|
|
Hatterhat:
|
|
- rscadd: Proto-kinetic glaives! Essentially a proto-kinetic crusher with a different
|
|
blade, handguard, and goliath hide grip. Expensive, but elegant.
|
|
- balance: Door charges no longer knock people out.
|
|
Ludox235:
|
|
- rscadd: You can now buy damaged AI upload modules in the traitor's uplink.
|
|
Seris02:
|
|
- bugfix: fixed ghost chilis
|
|
Trilbyspaceclone:
|
|
- rscadd: 4 New blends of tea have been shipped to the station, and how to make
|
|
them has been leaked!
|
|
b1tt3r1n0:
|
|
- rscadd: Added the warp implant
|
|
dapnee:
|
|
- tweak: added a hallway to telecoms for engineers to get there on meta
|
|
kappa-sama:
|
|
- rscdel: dildo circuit assemblies
|
|
lolman360:
|
|
- bugfix: The Tendril-Mother on Lavaland has remembered how to make ashwalkers who
|
|
know how to speak Draconic again.
|
|
timothyteakettle:
|
|
- tweak: nanotrasen has decided to fire all disabled members of the security division
|
|
and confiscate certain sentimental items from doctors
|
|
- tweak: the custom tongue preference now passes through cloning so you spawn with
|
|
your selected tongue
|
|
- tweak: several changes to travelling traders so they look better and spawn slightly
|
|
less often
|
|
zeroisthebiggay:
|
|
- rscadd: nukies can buy holoparasites
|
|
2020-08-07:
|
|
dapnee:
|
|
- bugfix: fixed active tufs on some space ruins, murderdome VR, and a few on pubby,
|
|
changed cargo autolathe to techfab, messed with pipe room leading to monastery.
|
|
lolman360:
|
|
- bugfix: vendors are now unanchored when tipped. it just fell over it's not bolted
|
|
to the ground anymore.
|
|
- bugfix: podpeople no fat when sunbathing.
|
|
silicons:
|
|
- balance: explosions only recurse one level into storage before dropping 1 level
|
|
per storage layer.
|
|
- tweak: volumetric storage is now minimum 16 pixels per item because 8 was ridiculous
|
|
- spellcheck: shieldbash balanace --> balance
|
|
- rscadd: attempting to send too long of an emote will now reflect it back to you
|
|
instead of cutting it off and discarding the overflow.
|
|
- rscadd: holoparasites can now play music
|
|
- balance: lethal blood now causes damaging bleeding instead of outright gibbing
|
|
2020-08-08:
|
|
DeltaFire15:
|
|
- balance: Roundstart cultists now start with a replica fabricator - no brass though,
|
|
make your own.
|
|
- balance: 'Kindle cast time: 10 > 15, mute after stun end: 2 > 5, slur after mute
|
|
end: 3 > 5'
|
|
- bugfix: The ratvarian spear no longer adds negative vitality under very specific
|
|
circumstances.
|
|
- balance: The Ratvarian Spear can parry now! Short parries with low leeway, but
|
|
low cooldown.
|
|
- rscadd: The brass claw, a implant-based weapon which gains combo on consecutive
|
|
hits against the same target.
|
|
- rscadd: The sigil of rites, a sigil used to perform various rites with a cost
|
|
of power and materials
|
|
- rscadd: 'The Rite of Advancement: Used to add a organ or cyberimplant to a clockie
|
|
without need for surgery.'
|
|
- rscadd: 'The Rite of Woundmending: Used to heal all wounds on another cultist,
|
|
causing toxins damage in return.'
|
|
- rscadd: 'The Rite of the Claw: Used to summon a brass claw implant. Maximum of
|
|
4 uses per round.'
|
|
Hatterhat:
|
|
- rscadd: You can now buy a toolbox's worth of Mosin-Nagant ammo for a fairly discounted
|
|
price.
|
|
- rscadd: Revolvers from the dedicated kit now have reskinning capabilities.
|
|
- bugfix: You can now actually buy the riflery primer, which lets you pump shotguns
|
|
and work the Mosin's bolt faster.
|
|
- imageadd: Bulldog slug magazines now have a unique sprite.
|
|
Ludox235:
|
|
- rscdel: Removed an abductee objective that told you to remove all oxygen.
|
|
- rscadd: Added a new abductee objective to replace the removed one.
|
|
Sishen1542:
|
|
- tweak: "\U0001F171\uFE0Foneless"
|
|
- rscadd: squishy slime emotes
|
|
timothyteakettle:
|
|
- tweak: heparin makes you bleed half as much now
|
|
- tweak: cuts make you bleed 25% less now
|
|
- rscadd: more items in the loadout and loadout has subcategories now for easier
|
|
searching
|
|
2020-08-09:
|
|
Hatterhat:
|
|
- rscadd: Proto-kinetic glaives (not crushers) can parry now.
|
|
MrJWhit:
|
|
- rscadd: Adds a second shutter on the top of the hop line
|
|
silicons:
|
|
- bugfix: immovable rods no longer drop down chasms
|
|
- rscdel: 'fun removal: squeaking objects now have an 1 second cooldown between
|
|
squeaks, and will have a 33% chance of interrupting any other squeaking object
|
|
when Cross()ing, meaning no more ear-fuck conveyor belts.'
|
|
2020-08-10:
|
|
Hatterhat:
|
|
- bugfix: Parry counterattack text now shows up.
|
|
- balance: Sterilized gauze is now better at stopping bleeding, and applies slightly
|
|
faster. Very slightly faster.
|
|
- balance: Ointment and sutures now hold more in a stack (12 and 15, respectively).
|
|
- tweak: Sterilized gauze can now be made by just pouring 10u sterilizine onto standard
|
|
medical gauze, instead of having to craft it. Why you had to craft it, I will
|
|
honestly never know.
|
|
- balance: Proto-kinetic glaives are more expensive, stagger/cooldown on failed
|
|
parries increased slightly, perfect parries required for counterattack.
|
|
- rscadd: 'New item: Temporal Katana. 2 points for wizards, timestops upon successful
|
|
parry, bokken quickparry stats (100 force on melee counter!).'
|
|
- rscadd: Also you can *smirk. This has no mechanical effect, other than being smug.
|
|
KeRSedChaplain:
|
|
- rscadd: Added a guide for romerol usage
|
|
- balance: made infectious zombies not enter softcrit and take no stamina damage
|
|
LetterN:
|
|
- tweak: clocktheme color
|
|
- code_imp: Ports TGUI-4
|
|
Lynxless:
|
|
- rscadd: 'Ports TG #51879'
|
|
Owai-Seek:
|
|
- tweak: Meatballs now spawn raw from food processors.
|
|
Putnam3145:
|
|
- rscadd: Ethereals
|
|
- rscdel: (Hexa)crocin
|
|
- rscdel: (Hexa)camphor
|
|
- tweak: Tweaked wording for marking tickets IC issue.
|
|
- tweak: Rerolling your traitor goals will ONLY give you "proper" objectives.
|
|
Seris02:
|
|
- bugfix: borgs being able to select and use a module when it's too damaged
|
|
Sishen1542:
|
|
- balance: gave chairs active block/parry in exchange for removal of block_chance
|
|
- tweak: replaces box whiteship tbaton with truncheon
|
|
kappa-sama:
|
|
- balance: made the Dirty Magazines crate cost 4000 instead of 12000 credits
|
|
- rscadd: MODS I SPILLED MU JUICE HEJPPHRLP HELPJ JLEP HELP
|
|
silicons:
|
|
- balance: player made areas are no longer valid for malf hacking
|
|
- tweak: default space levels is 4 again.
|
|
- tweak: rats now swarm instead of stacking on one spot.
|
|
- balance: getting hit by an explosion will now barely hard knockdown, but will
|
|
leave you somewhat winded.
|
|
timothyteakettle:
|
|
- tweak: speech verbs copy through dna copying now
|
|
2020-08-11:
|
|
Hatterhat:
|
|
- bugfix: PDA uplinks can now steal from pens. Properly. Just make sure to have
|
|
a pen in your PDA, first.
|
|
kappa-sama:
|
|
- tweak: tracer no longer gives you full stamheals per use
|
|
zeroisthebiggay:
|
|
- rscadd: volaju two
|
|
2020-08-12:
|
|
DeltaFire15:
|
|
- balance: 'hellgun single-pack classification: goodies -> armory'
|
|
Detective-Google:
|
|
- bugfix: hallway table hallway table
|
|
Hatterhat:
|
|
- balance: The temporal katana is now slightly more worthy of the 2 spell point
|
|
cost, with a smaller, antimagic respecting timestop, less force, and no random
|
|
blockchance. Society has progressed past the need for blockchance.
|
|
LetterN:
|
|
- rscadd: Mafia Component
|
|
- bugfix: Fixed missing icons and handtele
|
|
Putnam3145:
|
|
- bugfix: a whole lot of jank regarding funny part sprite display.
|
|
Toriate:
|
|
- rscadd: Opossums have migrated into the maintenance tunnels! Seek them out at
|
|
your own peril!
|
|
ancientpower:
|
|
- tweak: Doors added to the west side of box medbay to make things a bit more manageable.
|
|
kappa-sama:
|
|
- tweak: smuggler satchel cost 2->1
|
|
- tweak: radio jammer cost 5->2
|
|
- bugfix: smuggler satchel uplink description now implies that persistence is disabled
|
|
lolman360:
|
|
- rscadd: renameable necklace (accessory, attaches to suit) and ring (glove slot.)
|
|
- tweak: custom rename is now 2048 characters? i think it's characters.
|
|
silicons:
|
|
- rscadd: You can now use anything as an emoji by doing :/obj/item/path/to/item:.
|
|
This works for any /atom or subtype.
|
|
timothyteakettle:
|
|
- rscadd: syndicate agents now have access to mechanical aim enhancers which allow
|
|
them to aim bullets to bounce off walls
|
|
- bugfix: ricochets work properly now for the bullets that support them
|
|
zeroisthebiggay:
|
|
- imageadd: hair and some sechuds
|
|
- balance: ce hardsuit radproofing
|
|
2020-08-13:
|
|
LetterN:
|
|
- rscdel: Removes fermisleepers and reverts them to tg ones
|
|
2020-08-14:
|
|
silicons:
|
|
- bugfix: abductors can buy things
|
|
2020-08-15:
|
|
LetterN:
|
|
- bugfix: missing anomaly core icons
|
|
- bugfix: wrong state. blame the tg vertion i copied
|
|
silicons:
|
|
- tweak: the 8 rotation limit from clockwork chairs has been removed. please don't
|
|
abuse this.
|
|
- tweak: ethereals can now wear underwear
|
|
2020-08-16:
|
|
kiwedespars:
|
|
- balance: nerfed hypereut chaplain weapon.
|
|
- balance: 50% rng blockchance -> 0%
|
|
- balance: parry made much worse because it's an actual weapon and a roundstart
|
|
one at that.
|
|
zeroisthebiggay:
|
|
- rscadd: tips
|
|
- rscdel: tips
|
|
2020-08-17:
|
|
DeltaFire15:
|
|
- bugfix: Cogscarabs are no longer always Pogscarabs
|
|
Strazyplus:
|
|
- rscadd: Added drakeborgs
|
|
- rscadd: Added drakeplushies
|
|
- imageadd: added drakeborg sprites
|
|
- imageadd: added drakeplushie sprites
|
|
- code_imp: changed some code - added drakeplushies to backpack loadout Removed
|
|
duplicate voresleeper belly sprites from engdrake & jantidrake. [CC BY-NC-SA
|
|
3.0](https://creativecommons.org/licenses/by-nc-sa/3.0/)
|
|
- rscadd: Added CC BY-NC-SA 3.0 license details to icon/mob/cyborg moved drakeborg.dmi
|
|
to icon/mob/cyborg
|
|
2020-08-18:
|
|
DeltaFire15:
|
|
- balance: 'kindle cast time: 15ds -> 25ds'
|
|
- tweak: Moved the Belligerent Scripture to where it should be in the code
|
|
Detective-Google:
|
|
- rscadd: glass floors
|
|
- rscadd: uncrowbarrable plasma floors tweak:disco inferno's plasma floors can no
|
|
longer be crowbarred.
|
|
- rscadd: ghost cafe has funky fresh art
|
|
- bugfix: you can actually remove glass floors now
|
|
- code_imp: get_equipped_items is hopefully less gross
|
|
- balance: plasma cutters are no longer gay
|
|
Hatterhat:
|
|
- balance: Slaughter demons (and laughter demons, being a subtype) are MOB_SIZE_LARGE,
|
|
with one of the more immediate effects being able to mark them with a crusher
|
|
and backstab them.
|
|
- balance: The funny blyat men have stumbled upon another surplus of Mosin-Nagants
|
|
and are starting to pack them into crates again.
|
|
- balance: Vehicle riders can now, by default, get shot in the face and/or chest.
|
|
- rscadd: Adminspawn only .357 DumDum rounds! Because sometimes the other guy just
|
|
really needs to hurt.
|
|
- rscadd: Bluespace beakers now have a chemical window through the side that shows
|
|
chemical overlays.
|
|
- rscadd: Plant DNA manipulators now let you chuck things over them. Or they WOULD,
|
|
if LETPASSTHROW worked half a damn.
|
|
LetterN:
|
|
- bugfix: uplink implant states
|
|
- tweak: tweaks how role assigning works
|
|
MrJWhit:
|
|
- rscadd: Gives ashwalkers nightvision
|
|
- balance: Makes tesla blast people, not the environment, to save the server.
|
|
TheObserver-sys:
|
|
- bugfix: moves Garlic sprites from growing.dmi to growing_vegetable.dmi
|
|
- rscdel: Removes the unused Electric Lime mutation, it just takes up space with
|
|
no actual function nor sprites.
|
|
- imageadd: Gives Catnip growing sprites
|
|
- imagedel: Removes redundant images in growing.dmi
|
|
kiwedespars:
|
|
- rscadd: 10 force to a fucking rubber cock.
|
|
lolman360:
|
|
- balance: shotgun stripper clip nerf. ammoboxes can now accept a load_delay that
|
|
happens when they attack a magazine, internal or external.
|
|
ported from tg:
|
|
- rscadd: bronze airlocks and windows can now be built
|
|
- balance: i also tweaked bronze flooring to be cheaper.
|
|
silicons:
|
|
- tweak: stamina draining projectiles without stamina for their primary damage type
|
|
now has their stamina damage taken into account for shield blocking, rather
|
|
than the block being done for free for that.
|
|
timothyteakettle:
|
|
- refactor: snowflake code tidyup
|
|
- refactor: snowflake code for mutant bodypart selection has been rewritten to be
|
|
~14x shorter
|
|
- tweak: meat type and horns can now be selected by any species
|
|
2020-08-20:
|
|
DeltaFire15:
|
|
- bugfix: The cooking oil damage formula is no longer scuffed.
|
|
- tweak: Changed the clockie help-link to lead to our own wiki.
|
|
Fikou:
|
|
- admin: admins can now do html in ahelps properly
|
|
Hatterhat:
|
|
- balance: Pirate threats are now announced as "business propositions", and their
|
|
arrivals are now also announced properly.
|
|
tiramisuapimancer:
|
|
- bugfix: Ethereal hair is now their body color instead of accidentally white
|
|
2020-08-21:
|
|
LetterN:
|
|
- rscadd: Updates and adds some of the tips
|
|
Putnam3145:
|
|
- admin: added reftracking as a compile flag
|
|
SmArtKar:
|
|
- tweak: RSD limitation is now 500 tiles
|
|
- bugfix: Fixed broken RSD sprites
|
|
- config: Removed that shuttle limit
|
|
timothyteakettle:
|
|
- bugfix: two snouts can once again be chosen in customization
|
|
- bugfix: lizard snouts work again
|
|
2020-08-22:
|
|
Time-Green (copypasta'd by lolman360):
|
|
- rscadd: plumbing
|
|
- rscadd: automatic hydro trays
|
|
2020-08-23:
|
|
DeltaFire15:
|
|
- bugfix: silicons and clockies can now access APCs properly
|
|
EmeraldSundisk:
|
|
- rscadd: Medbay now has a smartfridge for organ storage
|
|
- rscadd: Slight enhancements to the station's electrical wiring layout
|
|
- rscadd: Very small library renovation
|
|
- bugfix: Exterior airlocks have been given proper air systems for safety's sake
|
|
Ghommie:
|
|
- bugfix: Stops shielded hardsuits from slowly turning the wearer into a big glowing
|
|
ball of stacked energy shield overlays.
|
|
- tweak: the shielding overlay is merely visual as result. Aim your clicks.
|
|
Ludox235:
|
|
- tweak: no more 10 pop xenos (25pop now)
|
|
MrJWhit:
|
|
- tweak: Increases the majority of airlocks by 1 tile.
|
|
- tweak: Minor adjustments to the TEG engine.
|
|
Putnam3145:
|
|
- balance: Simplemobs no longer count in dynamic.
|
|
- balance: '"Story" storyteller no longer starts at a ludicrously low threat, always.'
|
|
- balance: Blob threat now scales with coverage.
|
|
- tweak: One person with their pref on no longer overpowers 40 people who might
|
|
not even know there is one.
|
|
- bugfix: Negative-weight rulesets are no longer put into the list.
|
|
kiwedespars:
|
|
- tweak: removed durathread from armwraps recipe.
|
|
lolman360:
|
|
- rscadd: breath mask balaclava
|
|
timothyteakettle:
|
|
- bugfix: lizards are now a recommended species for mam snouts
|
|
zeroisthebiggay:
|
|
- rscadd: new sprites for the temporal katana
|
|
- rscadd: suiciding with the temporal katana omae wa mou shinderius you into the
|
|
shadow realm
|
|
- soundadd: twilight isnt earrape
|
|
2020-08-24:
|
|
MrJWhit:
|
|
- bugfix: Fixes areas on expanded airlocks
|
|
silicons:
|
|
- bugfix: wormhole jaunters work
|
|
- tweak: wormhole jaunters no longer get interference from bags of holding
|
|
- bugfix: airlocks now only shock on pulse/wirecutters instead of on tgui panel
|
|
open.
|
|
timothyteakettle:
|
|
- rscadd: three new items are in the loadout for all donators
|
|
zeroisthebiggay:
|
|
- rscadd: contraband black evening gloves in kinkvend
|
|
2020-08-25:
|
|
Hatterhat:
|
|
- rscadd: Insidious combat gloves have been replaced by insidious guerilla gloves.
|
|
They're generally the same, except now you can tackle with them.
|
|
Literallynotpickles:
|
|
- tweak: You can now equip handheld crew monitors on all medical-related winter
|
|
coats.
|
|
Putnam3145:
|
|
- tweak: vore now ejects occupants on death
|
|
raspy-on-osu:
|
|
- tweak: Thermoelectric Generator power output
|
|
timothyteakettle:
|
|
- tweak: I.P.Cs now short their circuits when expressing emotion, causing sparks
|
|
to appear around them.
|
|
2020-08-26:
|
|
ancientpower:
|
|
- tweak: Ghosts can read newscasters by clicking on them.
|
|
silicons:
|
|
- balance: hierophant vortex blasts now have 50% armor penetration vs mecha
|
|
- balance: ventcrawling now kicks off every attached/buckled mob, even for non humans.
|
|
2020-08-27:
|
|
silicons:
|
|
- tweak: eyebeam lighting can only have 128 maximum HSV saturation now.
|
|
- balance: no more shotgun stripper clips in boxes.
|
|
- balance: goliath tentacles now do 20 damage to mechs at 25% ap
|
|
timothyteakettle:
|
|
- tweak: changing your character's gender won't randomize its hairstyle and facial
|
|
hairstyle now
|
|
2020-08-28:
|
|
EmeraldSundisk:
|
|
- rscadd: Adds more paper to the library
|
|
- rscadd: The law office now has a desk window
|
|
- tweak: Expands most of CogStation's exterior airlocks. Slightly adjusts surrounding
|
|
areas to accommodate this.
|
|
- tweak: Updates some of CogStation's paperwork
|
|
- tweak: The rat in the morgue turned themselves into a possum. Funniest shit I've
|
|
ever seen.
|
|
- bugfix: Adjusts some area designations so cameras should receive power properly
|
|
- bugfix: Cleans up an errant decal
|
|
Hatterhat:
|
|
- tweak: Traitor holoparasites can now only be bought once, because apparently you
|
|
can only have one active holopara.
|
|
- balance: PDA bombs can now only be bought once per uplink.
|
|
lolman360:
|
|
- rscadd: atmos = radiation = chemistry.
|
|
shellspeed1:
|
|
- rscadd: Adds slow mode for iv drips
|
|
timothyteakettle:
|
|
- rscadd: an ancient game over a thousand years old has re-emerged among crewmembers
|
|
- rock paper scissors
|
|
- tweak: customization features appear in alphabetical order where necessary
|
|
- tweak: bokken do two more stamina damage now
|
|
- rscadd: you can now choose a body sprite as an anthromorph or anthromorphic insect,
|
|
and can choose from aquatic/avian and apid respectively (and obviously back
|
|
to the defaults too)
|
|
2020-08-30:
|
|
raspy-on-osu:
|
|
- rscadd: new explosion echoes
|
|
- tweak: explosion echo range
|
|
- soundadd: 5 new explosion related sounds
|
|
2020-08-31:
|
|
Arturlang:
|
|
- tweak: Slimes can now damage structures, don't leave them unfed!
|
|
Chiirno:
|
|
- bugfix: Moves pill_bottles/dice to box/dice on CogStation.
|
|
Couls, ported by NecromancerAnne:
|
|
- code_imp: cleans up mech backstabbing code
|
|
DeltaFire15:
|
|
- rscdel: teleport-to-ark ability of the eminence, commented out
|
|
- rscadd: teleport-to-obelisk ability for the eminence
|
|
Detective-Google:
|
|
- tweak: plasmamen have no more slowdown
|
|
- rscadd: object reskins now use very nice and cool radials
|
|
EmeraldSundisk:
|
|
- rscadd: Adds a pool to MetaStation
|
|
- tweak: Slight readjustments to the surrounding area
|
|
- bugfix: Fixes a handful of external airlocks
|
|
ForrestWick:
|
|
- balance: removes wall walking boots from nukie uplink
|
|
- tweak: removes wall walking boots from nukie uplink
|
|
Ghommie:
|
|
- bugfix: e-gun overlays and some floor decals should have been fixed.
|
|
LetterN:
|
|
- rscadd: tgchat
|
|
Lynxless:
|
|
- tweak: Changed anatomic panacea into a direct buff, instead of a chem injection
|
|
- balance: Changed the values of anatomic panacea
|
|
- imageadd: Added a new icon for panacea's buff alert
|
|
Putnam3145:
|
|
- tweak: Pref for genital/vore examine text
|
|
- bugfix: Fixed a couple events having ghost roles eligible.
|
|
- balance: 'Buffed slaughter demon: gets stronger as it eats people'
|
|
- balance: 'Nerfed slaughter demon: no longer permanently round-removes all who
|
|
are eaten by it, instead releasing their now-heartless bodies'
|
|
- bugfix: Dynamic storytellers now calculate property weights properly.
|
|
Sonic121x:
|
|
- bugfix: Fix the four type of new tea that will stuck inside your vein.
|
|
- rscadd: drinking glass sprite for those tea.
|
|
kappa-sama:
|
|
- balance: miners can no longer acquire funny antag item
|
|
lolman360:
|
|
- bugfix: shuttle engine/heater sprites now face the right way
|
|
raspy-on-osu:
|
|
- tweak: TEG power output
|
|
- tweak: tesla movement priorities
|
|
- rscadd: tesla counterplay
|
|
- rscadd: tesla containment check (containment variable now usable)
|
|
silicons:
|
|
- bugfix: brooms now sweep objects on MOVABLE_PRE_MOVE rather than MOVABLE_MOVED
|
|
- balance: firedoors no longer automatically open on touch when there's no pressure
|
|
differences.
|
|
timothyteakettle:
|
|
- tweak: buzz, buzz2 and ping are now all unrestricted emotes and can be used by
|
|
anyone
|
|
- imagedel: the drake credit and pickle credit sprites have been removed
|
|
- refactor: tongue speech handling is now done by accent datums
|
|
zeroisthebiggay:
|
|
- rscdel: waffleco
|
|
2020-09-01:
|
|
BlueWildrose:
|
|
- bugfix: fixed slimes starting off hungry
|
|
2020-09-02:
|
|
Putnam3145:
|
|
- code_imp: Added a unit test for character saving.
|
|
- balance: Plastitanium rapier no longer silently sleeps with no chance at counterplay
|
|
when used by pacifists.
|
|
- bugfix: Fusion scan is now actually useful.
|
|
Tupinambis:
|
|
- tweak: moved the dakis, genital growth pills, and genital autosurgeons out of
|
|
the maintenance loot table and into kinkmates.
|
|
raspy-on-osu:
|
|
- bugfix: pyroclastic anomaly client spam
|
|
timothyteakettle:
|
|
- rscadd: you can hide your ckey now from the roundend report
|
|
2020-09-03:
|
|
Ghommie:
|
|
- bugfix: Jaunters should now work with magic mirror chasming.
|
|
- bugfix: The photocopier can now print more than one copy at a time.
|
|
- bugfix: Alkali perspiration infos don't crash the Pandemic UI anymore.
|
|
- bugfix: Windoors can be actually tinted now.
|
|
2020-09-04:
|
|
timothyteakettle:
|
|
- bugfix: ipcs can speak
|
|
2020-09-05:
|
|
Bhijn:
|
|
- rscadd: Readded the old method of temperature notifications in the form of a new
|
|
pair of shivering/sweating notifications.
|
|
Putnam3145:
|
|
- tweak: Hilbert hotel flavor text for one particular snowflake hotel changed.
|
|
- admin: admins can now actually reduce threat level in dynamic
|
|
- tweak: Made owo.ogg smaller.
|
|
- tweak: Character saving unit test is now more verbose on failure.
|
|
- refactor: Added an extools proc hook alternative to rust_g logging.
|
|
raspy-on-osu:
|
|
- tweak: supermatter shard examine text
|
|
- tweak: protolathe item categories
|
|
2020-09-06:
|
|
Putnam3145:
|
|
- rscdel: Dynamic no longer pushes events.
|
|
- balance: Made spontaneous brain trauma a good deal less annoying.
|
|
lolman360, NecromancerAnne:
|
|
- rscadd: The ancient art of blacksmithing, now in pixels.
|
|
- imageadd: cool swords and shit (thanks anne)
|
|
raspy-on-osu:
|
|
- tweak: thermomachine examine text
|
|
2020-09-07:
|
|
DeltaFire15:
|
|
- spellcheck: fixed a typo causing a span not to show.
|
|
Putnam for debugging ammo loading! Thx!!:
|
|
- rscdel: Removed spell blade, diamond picaxe, and fire wand from lava land loot
|
|
tables
|
|
- tweak: Each mini boss now has its own type of crate.
|
|
- tweak: Each spike has its own type of crate that it pulls its now smaller loot
|
|
table from
|
|
- balance: Moved god eye from spike loot table to hard spawn collosses fight
|
|
- balance: Moved holoparasight from spike loot table to bubble gum
|
|
- balance: Moved magic meat hook from spike loot table to drake
|
|
- rscadd: 2 more crates to Arena Shuttle as well as 4-4-4 of each new type of chest
|
|
- balance: Replaced the diamond pick loot with a better one
|
|
- tweak: Replaced the cursted katana with a non cursted verson that deals half the
|
|
damage and has less block!
|
|
- rscadd: Three new potions, blue heals the mind like a mama potion, Green heals
|
|
the soul aka the organs! Lastly Red heals the body, by 100 damage of each main
|
|
types. Best not to waste them!
|
|
- rscadd: Four more "wands" Spellbooks! These fun little guys shoot out its own
|
|
pages to do the affect, one will set the target on fire like a bullet, one will
|
|
harm them a bit, one will heal the target a small bit - How nice! Last one will
|
|
give them a few statis affects like a taser bolt but without as much power or
|
|
tasing affect
|
|
2020-09-08:
|
|
Ghommie:
|
|
- spellcheck: fixed names of the Electrical Toolbox goodie pack and green croptop
|
|
christmas suit.
|
|
- bugfix: Fixed turf visuals for real. Original PR by AnturK on tgstation.
|
|
KeRSedChaplain:
|
|
- soundadd: added borg_deathsound.ogg and android_scream.ogg
|
|
silicons:
|
|
- balance: meteor waves now have a static 5 minute timer.
|
|
2020-09-09:
|
|
Putnam3145:
|
|
- bugfix: Made superconductivity work for the first time literally ever.
|
|
timothyteakettle:
|
|
- bugfix: accents work better
|
|
2020-09-11:
|
|
Putnam3145:
|
|
- balance: Superconducting turfs now can't go below 0 celsius.
|
|
2020-09-12:
|
|
BlueWildrose:
|
|
- bugfix: The Polychromic winter coat's hoodie will now polychrome, alongside any
|
|
other new polychromic items with toggleable headwear.
|
|
- bugfix: Minesweeper will no longer blow up the player's ears when they select
|
|
"Play on the same board"
|
|
- rscadd: Slimepeople will find warm donk pockets among other toxin healing items
|
|
even more repulsive, as they are anti-toxic.
|
|
- tweak: Slimepeople are now neutral to gross foods.
|
|
DeltaFire15:
|
|
- balance: AIs can no longer qdel() the gravity generator
|
|
Putnam3145:
|
|
- code_imp: Added some unit tests for reactions.
|
|
- refactor: replaced handle_changeling and handle_bloodsucker with signal registration
|
|
Sonic121x:
|
|
- bugfix: Fixed pill button on chemical press
|
|
TheObserver-sys:
|
|
- rscadd: Brass now has a proper datum. Aspiring Forgetenders rejoice!
|
|
Trilbyspaceclone:
|
|
- bugfix: Race based drinks will no longer stay inside your blood for ever.
|
|
Tupinambis:
|
|
- tweak: Redid Cogstation atmos pipes to make it less cluttered.
|
|
- tweak: Removed a few doors from the main hallway to mitigate chokepoint issues
|
|
- bugfix: All belt hell conveyers are now on by default, so that belt hell actually
|
|
works.
|
|
- bugfix: IDs for poddoors and belts and the like. Everything is now properly hooked
|
|
and should work as expected (except for the pressure triggered mass drivers)
|
|
- bugfix: addresses most if not all roundstart active turfs.
|
|
- bugfix: Issue where wires were connected to the SMES improperly, and SMES were
|
|
not properly precharged, resulting in power failure earlier than intended.
|
|
- bugfix: various rogue turfs and wirings.
|
|
- bugfix: security office APC being hooked to maintenance for some reason.
|
|
- bugfix: TEG is now directly wired to the SMES.
|
|
- code_imp: 'adds a subtype of mass drivers that is triggered by things being on
|
|
it. TODO: Make these mass drivers trigger poddoors, to make belt hell fully
|
|
functional.'
|
|
lolman360:
|
|
- bugfix: glaives now work again
|
|
zeroisthebiggay:
|
|
- balance: Revolver is now poplocked down to fifteen people.
|
|
2020-09-16:
|
|
timothyteakettle:
|
|
- tweak: fixed an icon path
|
|
2020-09-17:
|
|
DeltaFire15:
|
|
- rscadd: Failing the plushmium reaction can now create peculiar plushies, depending
|
|
on reaction volume.
|
|
- bugfix: The mood-buff from petting a plushie now works properly again.
|
|
- bugfix: Fixed wacky necropolis loot chest behavior
|
|
EmeraldSundisk:
|
|
- rscadd: Adds the Research Director's office to Omega Station
|
|
- rscadd: Adds 2 new solar arrays (and control rooms)
|
|
- rscadd: Adds some action figures that weren't there previously
|
|
- rscadd: The CMO's office now has a light switch
|
|
- tweak: Slight readjustments to impacted areas
|
|
- tweak: Readjusts the toxins air supply line to (ideally) be easier to service
|
|
- bugfix: Department camera consoles should now be able to actually check appropriate
|
|
cameras
|
|
- bugfix: Xenobiology can now be locked down (by the Research Director)
|
|
MrJWhit:
|
|
- rscadd: Adds a brain damage line
|
|
Putnam3145:
|
|
- bugfix: Your balls finally feel full, again.
|
|
timothyteakettle:
|
|
- rscadd: due to changes in policy, and several lawsuits, Nanotrasen has been forced
|
|
to allow disabled people to sign up
|
|
2020-09-20:
|
|
DeltaFire15:
|
|
- bugfix: Sutures work on simplemobs again.
|
|
- bugfix: Attacking dismembered bodyparts now targets the chest instead, for weapons
|
|
aswell as unarmed attacks.
|
|
MrJWhit:
|
|
- rscadd: New sprites for chess pieces! You can craft them in-game with metal sheets.
|
|
silicons:
|
|
- balance: hulks can smash again (walls no longer break their hands)
|
|
- rscdel: acid no longer degrades armor
|
|
2020-09-22:
|
|
Arturlang:
|
|
- rscadd: TGUI Statpanel
|
|
YakumoChen:
|
|
- imageadd: Mechsuits, robotics jumpsuits added to RoboDrobe
|
|
timothyteakettle:
|
|
- tweak: character previews should be more consistent now
|
|
2020-09-24:
|
|
Putnam3145:
|
|
- refactor: Atmos is free.
|
|
2020-09-25:
|
|
Putnam3145:
|
|
- bugfix: Removed a non-working proc that already had its functionality implemented
|
|
in another proc in the same file.
|
|
2020-09-26:
|
|
CoreFlare:
|
|
- rscadd: IPC's can have hair. Why wasn't this added earlier. Use the bald hairstyle
|
|
for no hair.
|
|
2020-09-27:
|
|
SiliconMain:
|
|
- tweak: Holograms made from projectors (atmos, engi, sec, medical, ect...) can
|
|
no longer be contaminated by radiation
|
|
2020-09-28:
|
|
ArchieBeepBoop:
|
|
- rscadd: Craftable Micro Powered Fans
|
|
Degirin2120:
|
|
- rscadd: Added engineering hazard jumpsuits, can be found in the engidrobe, comes
|
|
in 3 varieties.
|
|
Putnam3145:
|
|
- tweak: Added a brute-force check-every-single-tile step to SSair when it has enough
|
|
time to run.
|
|
- balance: G fuid production is now much lower.
|
|
- rscdel: Supermatter sabotage objective's gone.
|
|
- balance: Subterfuge objectives are now all equally likely.
|
|
- spellcheck: Replaced a "(hopefully) 1" with a "2"
|
|
- tweak: Cryoing no longer unwins already-won objectives.
|
|
SiliconMain:
|
|
- tweak: Minor adjustment to material cost of long range atmos analyzer
|
|
Trilbyspaceclone:
|
|
- tweak: Most drinks now have some animation in them, from basic soda bubbles fizzing
|
|
around to ice cubes bobbing just a bit.
|
|
Tupinambis:
|
|
- bugfix: Ghost poly's color value is now a hex value instead of an oct value. This
|
|
has been a thing for OVER FIVE YEARS
|
|
- imageadd: Updates TEG, Antimatter, Jetpack sprites (CO2 and Oxy from Eris).
|
|
- imageadd: Replaced old chair sprites with new ones ported and modified from eris.
|
|
- tweak: Beds can now be placed both right and left.
|
|
- tweak: Subtle changes to stool legs to give them more of a shine.
|
|
raspy-on-osu:
|
|
- tweak: TEG power generation
|
|
thakyZ:
|
|
- rscadd: Added the ability to print the Light Replacer at the Engineering Protolathe
|
|
timothyteakettle:
|
|
- bugfix: turrets can once again be broken
|
|
- rscadd: you can now have heterochromia and select individual eye colours
|
|
2020-09-29:
|
|
timothyteakettle:
|
|
- bugfix: fixed a typo causing your right eye colour to save as the left eye colour
|
|
2020-10-01:
|
|
BlueWildrose:
|
|
- soundadd: Slimepeople are given unique laughs and screams.
|
|
- tweak: Adds "warbles", "chimpers", and "puffs" to the customizable speech verbs
|
|
for character.
|
|
2020-10-02:
|
|
ArcaneMusic, with minor tweaks by TheObserver-sys:
|
|
- rscadd: Adds and modifies fertilizers, as well as a new stat, Instability.
|
|
- rscdel: Removes the rather disused functionality of irrigation hoses, temporarily
|
|
disables circuit use on hydroponics trays.
|
|
- tweak: Plant Analyzer have been upgraded. Using one in hand will now switch between
|
|
a stat view of your plant, and a chemical view of your plant. tweak:Trays now
|
|
accept and store reagents, as well as coming with an autogrow mode. However,
|
|
these upgrades came at the cost of old self sufficiency, meaning you must attend
|
|
to your plants a bit more often.
|
|
- tweak: Earthsblood, while not being able to gild trays anymore, has been found
|
|
to still be quite powerful as a fertilizer.
|
|
CoreFlare:
|
|
- rscadd: Altcloaks! Available in loadout.
|
|
Detective-Google:
|
|
- rscadd: a smattering of clothes from the RP server
|
|
- rscadd: detective wardrobe
|
|
EmeraldSundisk:
|
|
- rscadd: Adds the "Skelter" space ruin
|
|
- code_imp: Creates a few new area designations for the Skelter
|
|
- rscadd: Cargo techs now have access to a "long pants" variant of their standard
|
|
work uniform
|
|
- rscadd: Adds said uniform to CargoDrobes and the loadout menu
|
|
ItzGabby:
|
|
- rscadd: Three new turf tiles.
|
|
- imageadd: Turf icons with multiple damage icons, with in-hand icons for each tile.
|
|
- spellcheck: Edited the name and description to wooden.
|
|
LetterN:
|
|
- rscadd: craftable railings
|
|
- code_imp: ports robust savefiles
|
|
MrJWhit:
|
|
- tweak: tweaked heavy suit dmi
|
|
- bugfix: Fixes drones not being able to quickslot items
|
|
Putnam3145:
|
|
- rscadd: New policy config for pyroclastic slimes.
|
|
- tweak: SDGF clones now naked.
|
|
- balance: SDGF is now way more likely to make a clone that will align with the
|
|
creator's goals, with purity, making it a better antagging tool.
|
|
- bugfix: SDGF clones now have the same traits as the original.
|
|
- bugfix: transfer_ckey now resets view, preventing things like SDGF clones with
|
|
much larger view range.
|
|
- config: 'Policy configs have been added for SDGF, currently unused: SDGF, SDGF_ALIGNED,
|
|
SDGF_UNALIGNED.'
|
|
- bugfix: Shivering now has thresholds and fever's thresholds now work.
|
|
- bugfix: Made allturfs setup actually set up all turfs.
|
|
- balance: Dynamic is now more aggressive with adding antags.
|
|
- bugfix: Fixes vore pref saving.
|
|
SandPoot:
|
|
- bugfix: Fixes headslugs being unable to recover their human form.
|
|
Tupinambis:
|
|
- rscadd: Adds methane and methyl bromide gases.
|
|
- tweak: Minor gas name/desc changes to improve consistency
|
|
- imageadd: Ports the methyl bromide tank from bay. Adds two new canister sprites
|
|
for the new gases and CH4 screen alerts.
|
|
- bugfix: fixed a mispelling in the wound armor value for the bounty hunter suit
|
|
dapnee:
|
|
- rscadd: atrium, clinic, an extra office, a pseudo public mining area, two more
|
|
deluxe dorms, micro beach, aux bathroom, two construction areas, mass driver,
|
|
more intercoms
|
|
- tweak: moved all of service, chapel, dorms, garden, holodeck to a different z-level,
|
|
RnD is more open, maintenance is a bit more random, more firelocks, added more
|
|
mine-able rock
|
|
- bugfix: fixed the buttons in xenobio, gave shutters to cargo's storage area, fixed
|
|
holodeck so it works now, fixed some techfabs being lathes, added sensors to
|
|
atmos tanks, more decals, couple more signs, little floral areas and sitting
|
|
areas added to break up hallway monotony, mech chargers are no longer missing
|
|
their consoles, whiteship won't crash into arrivals anymore while the area it
|
|
takes up is more telegraphed, APC placement on AI sat entrance, missing wire
|
|
node for the outer portion of the AI sat, civilian level now has a telecom relay
|
|
lolman360:
|
|
- bugfix: smonk machine runtimes
|
|
- bugfix: automatic hydro tray has a unique sprite now (fancy robot arm)
|
|
timothyteakettle:
|
|
- rscadd: added luminescent and stargazer sprites as selectable body sprites for
|
|
slimes
|
|
- tweak: wound exponent lowered slightly from 1.225 to 1.2
|
|
- config: wound exponent and limb damage multiplier are now config values
|
|
- rscadd: ipcs and synthlizards are now treated as actual robots, with robotic limbs,
|
|
an extra organ, and better emp acts
|
|
- rscadd: surgeries for healing robotic limbs, and brain surgery for robotic heads
|
|
- bugfix: androids limbs now show up as intended
|
|
- refactor: emps now work from 1-100 severity instead of 1/2 and the severity reduces
|
|
as you move from the epicentre
|
|
zeroisthebiggay:
|
|
- rscadd: ratvar gf is complete
|
|
2020-10-04:
|
|
DeltaFire15:
|
|
- bugfix: Synths / IPCs are no longer wound immune.
|
|
- bugfix: Husked IPCs / Synths should now be rendered correctly.
|
|
- bugfix: Falling vendors now squish synths / IPCs' limbs again.
|
|
- bugfix: Synths and IPCs now do not have some fun roundstart oversights anymore.
|
|
- bugfix: Regenerate_limbs now works for carbons with the ROBOTIC_LIMBS trait.
|
|
- bugfix: Pacifists no longer counterattack on parries if that attack would be harmful.
|
|
- tweak: Heretic sacrifices now husk with the reason of burn, and deal some additional
|
|
damage.
|
|
- bugfix: Neovgre can no longer become invincible on clock tiles.
|
|
- bugfix: Plushlings no longer break when absorbing snowflake plushies.
|
|
Detective-Google:
|
|
- bugfix: the snow cabin doors actually bolt now
|
|
Putnam3145:
|
|
- bugfix: Ghosts are no longer incapable of going away.
|
|
monster860:
|
|
- tweak: The slimeperson swap-body UI stays open when you switch bodies
|
|
timothyteakettle:
|
|
- bugfix: limb id entry in mutant bodyparts now supports switching to/from species
|
|
with gendered body parts
|
|
- tweak: the minimum brightness of mutant parts is now a define
|
|
2021-01-21:
|
|
Acer202:
|
|
- bugfix: Main mining shuttle should no longer look at the public mining shuttle
|
|
and attempt to dock ontop of it. Monastery shuttle should now function again.
|
|
Acer202, with minor help from The0bserver:
|
|
- rscadd: After internal deliberation, CentCom has decided to run a limited reinstatement
|
|
of public mining shuttles for use in more tried and true station classes. CentCom
|
|
would like to remind you that this privilege is easily revoked, and that abuse
|
|
may result in immediate detonation.
|
|
- rscadd: Restores the mining shuttle on Pubby, Box, Delta, Meta, and Lambda Station.
|
|
ArcaneMusic, The0bserver-sys:
|
|
- rscadd: 'New from Hydrowear LLC: The Botanical Belt! This handy yellow belt lets
|
|
you hold most of your botany gear, and a few beakers for reduced bag and floor
|
|
clutter!'
|
|
- tweak: Gives Hydrotrays plumbing pipes automatically, allowing you to make a self
|
|
sustaining tray via plumbing.
|
|
- tweak: Gives Service access to Bluespace Beakers, at last, gives Cargo, Science,
|
|
and Medical the ability to construct reinforced plungers for use on lavaland.
|
|
ArchieBeepBoop:
|
|
- rscadd: Upgraded Advanced RTG Machine Preset
|
|
- bugfix: Outlet Injector Mapping Asset Layer Fix
|
|
- bugfix: Jacqueen and the Christmas tree should no longer spawn abstract things
|
|
that can cause shittons of runtimes.
|
|
Arturlang:
|
|
- bugfix: You can't tackle in nograv anymore
|
|
- tweak: You cannot spam drink from blood bags anymore
|
|
- bugfix: Blood bag drinking inefficiency is now the right way, so you loose some
|
|
of the blood drinking it straight
|
|
- bugfix: Handles more edge cases with construct soul returning
|
|
- tweak: Being sacrificed by the cult no longer removes all hope of rescue.
|
|
- bugfix: Makes construct mind returning more robust
|
|
- tweak: Prayers to admins now do a wee ding sound for all prayers, instead of just
|
|
chaplains
|
|
- bugfix: Fixes the mint machine's UI
|
|
- bugfix: Hopefully fixes whitescreen issues for TGUI UI's by giving assets more
|
|
time to get to the client
|
|
- bugfix: Fixes hijack implant APC UI, again
|
|
- code_imp: Comments out spaceman dmm do not sleeps for mob/proc/CommonClickOn,
|
|
atom/proc/attack_hand, datum/proc/keyLoop and mob/living/proc/Life
|
|
- bugfix: Bloodsuckers tresspass ability can no longer work while they are not awake.
|
|
- tweak: The cursed heart now only takes away half as much blood every loop, and
|
|
can be used as long as you are alive, instead if only you are awake/able to
|
|
use your hands
|
|
Bhijn:
|
|
- tweak: Changeling loudness is now determined as an average of all their abilities,
|
|
rather than the sum
|
|
- tweak: To compensate for this, blood tests now require a loudness value of 1 or
|
|
higher to detect ling blood. Additionally, blood test explosions are now triggered
|
|
only when the loudness value is higher than 2.
|
|
BlackMajor:
|
|
- tweak: Cyborg hypospray no longer injects if it means OD'ing while on help intent.
|
|
BlueWildrose:
|
|
- tweak: Nyctophobia quirk now has some light lag compensation.
|
|
- bugfix: Fixes cloning computer UI not updating when pressing certain buttons -
|
|
also adds extra check for names to update a message
|
|
- rscdel: Removes oversized genitalia analysis from medical scanners, since huge
|
|
dick and titty are no longer a problem anymore thanks to advancements in that
|
|
kind of technology when it comes to chemical fun times growth.
|
|
- bugfix: Fixed species-specific drinks not giving a mood boost if you are that
|
|
species.
|
|
- tweak: You will now only unbuckle fireman-carried/piggybacked people on disarm
|
|
or harm intent.
|
|
- balance: The traitor AI can no longer activate the doomsday device while carded.
|
|
- bugfix: Fixes noodle size appearance for 12+ inch members.
|
|
- bugfix: Fixed the subtle hotkey being weird with its input prompts.
|
|
- rscadd: Adds a subtler anti-ghost hotkey. Default key is 6.
|
|
- tweak: No more straining when your cock or breasts are growing via incubus draft
|
|
or succubus milk.
|
|
- rscadd: PubbyStation now has two Christmas Tree spawners.
|
|
- tweak: You can now have a max-roundstart-dicksize-config inch long johnson before
|
|
you start suffering blood loss and slowdowns instead of a 20 inch one.
|
|
- rscadd: Color Mates have been added to all stations (except Snaxi). Enjoy coloring
|
|
your attire without having to bug science!
|
|
- bugfix: Polychromic hoodies that were obtained from the loadout have functional
|
|
colorable hoods now.
|
|
- rscadd: Adds in timid woman/man costumes. Available at your autodrobe! Also adds
|
|
in garters as some new socks.
|
|
- spellcheck: Corrected the capitalization in gasmask concealment examine text
|
|
Chiirno:
|
|
- rscadd: Added the paramedics EVA suit as a purchase from the cargo console.
|
|
- rscadd: Paramedics office and Surgery Storage Room
|
|
- tweak: Remodeled the surgery room, as well as shrunk Morgue and Starboard Emergency
|
|
Storage. Fiddled with some areas for better map edit clarity and fixed one runtime
|
|
in Vacant Office A.
|
|
- imageadd: Added the paramedic closet sprite, a paramedic colored medical3 closet.
|
|
- code_imp: Added a paramedic closet, which is the standard medical3 closet with
|
|
their suit, a pinpointer, and a crew monitor added.
|
|
- tweak: Nightmare now deals additional damage to most light sources.
|
|
- bugfix: Nightmare now one-shots miners beacons and glowshrooms
|
|
- bugfix: Portable Chem Mixer now researchable from biotech node.
|
|
- tweak: Chem masters can now dispense 20 instances of its outputs instead of 10.
|
|
Delams-The-SM:
|
|
- rscadd: Added 3 new emotes *hiss *purr *meow
|
|
- soundadd: ported sounds from Citadel RP for *purr and *meow
|
|
- bugfix: fixed randomization of colors for things like mulligan and Stabilized
|
|
green slime extract for matrixed body parts
|
|
DeltaFire15:
|
|
- balance: Biomechanical (hybrid) bodyparts now have access to wound-fixing surgeries.
|
|
- tweak: A wound being fixed no longer just qdel()s surgeries connected to it.
|
|
- tweak: Some robotic surgery steps are now a bit more clear.
|
|
- bugfix: Organs no longer get fed to people after successfully being inserted into
|
|
them.
|
|
- tweak: Not completing the do_after of a surgery no longer causes you to attack
|
|
the target with whatever you were holding.
|
|
- rscadd: IPC cells & power cords are now printable after they are researched.
|
|
- rscadd: A new surgery, allowing revival of synths without a defib at hand.
|
|
- balance: 'Semi-permanent damage of Synth limbs caused by passing the damage threshold:
|
|
10 <- 15.'
|
|
- tweak: The embed removal surgery now has a version for Synths.
|
|
- balance: EMPs no longer hardstun Synths.
|
|
- bugfix: Portals no longer runtime because of incorrect args.
|
|
- tweak: Abductors now can use experimental organ replacement surgery on robots
|
|
/ synthetics.
|
|
- bugfix: Fixes a minor incorrectness in ratvarian borg slabs (ratvar_act -> ui_act)
|
|
- bugfix: Changelings no longer double-deathgasp when activating the regen stasis
|
|
ability while not dead.
|
|
- bugfix: People installing KA modkits in miner borgs is no longer broken.
|
|
- bugfix: Fixes the tail entwine messages displaying incorrectly.
|
|
- bugfix: Antagging / Deantagging Heretics now properly sets their special role.
|
|
- bugfix: The borg VTEC ability now actually gets removed when the upgrade is removed.
|
|
- bugfix: Supplypods shouldn't cause runtimes anymore, and shrapnel (pelletclouds)
|
|
should work for them.
|
|
- rscadd: Robots (anyone with the robotic_organism trait) have toxins damage replaced
|
|
with system corruption. See the PR for details.
|
|
- code_imp: Clockwork rites now support hiding specific rites from neutered servants.
|
|
- tweak: AIs now only have to kill people once instead of permanently.
|
|
- bugfix: Scripture no longer sometimes eats part of its invocation.
|
|
- balance: APCs and silicons are now more susceptible to powerdrains (by the power_drain()
|
|
proc, which is rare)
|
|
- balance: Void Volt has been modified from a chant to a singular pulse.
|
|
- balance: Robotpeople are now fully immune to the effects of alcohol (drunkness
|
|
etc.)
|
|
- tweak: Renames the alcohol intolerance trait in the code to make what it does
|
|
more clear.
|
|
- bugfix: Self-fueling weldingtools recharge fuel properly again.
|
|
- bugfix: Brass welders now actually recharge faster than experimental ones.
|
|
- bugfix: Repeatable surgery steps can no longer cause an infinite loop if not completing
|
|
the do_after
|
|
- bugfix: The Revenant self-revive ability is no longer broken.
|
|
- bugfix: Loot items mobs drop are no longer always failing to initialize.
|
|
- tweak: Instant summons can no longer do wacky stuff with disposals (and nukes).
|
|
- bugfix: Objectives are no longer very broken.
|
|
- bugfix: Bloodcult stunhands now work against clockies like they were supposed
|
|
to instead of hardstunning.
|
|
- balance: zeolites are now actual fermichems instead of being incredibly easy to
|
|
make.
|
|
- bugfix: Using syringes / droppers on chem heaters with beakers in them works again.
|
|
- bugfix: Some edge cases causing issues with system corruption shouldn't be able
|
|
to occur anymore.
|
|
- bugfix: Cyborg B.o.r.i.s. installation now checks for if the chest has a cell,
|
|
just like how it does with MMIs.
|
|
- bugfix: The 'Your body is in a cloner' notification works again
|
|
- bugfix: Hijack implants should work properly again (or, at least better)
|
|
- bugfix: Liches are now good skeletons again instead of weak ones
|
|
- bugfix: The piratepad control cannot be destroyed again.
|
|
- bugfix: Pirates have received new supplies of jetpacks instead of useless oxygen
|
|
tanks
|
|
- bugfix: Ratvarian AIs are once again able to show their linked borgs Ratvar's
|
|
light
|
|
- bugfix: Hijackers are once again unable to detonate borgs without being adjacent
|
|
to the console
|
|
- bugfix: Automated annoucement systems and gulag ore consoles no longer waste emag
|
|
charges
|
|
- bugfix: Automated announcement systems once again can be remote controlled by
|
|
non-AIs with silicon access
|
|
- bugfix: APCs being hijacked multiple times at once is no longer possible, preventing
|
|
some issues
|
|
- bugfix: Recharging APCs no longer use 0.2% of the power they should be using.
|
|
- bugfix: APCs no longer always use as much power as they can for their cell, even
|
|
if it is full.
|
|
- bugfix: Vampire shapeshifting should now behave as intended
|
|
- balance: Some synth damage stuff has been a bit rebalanced, see the PR for details.
|
|
- rscadd: Nanogel, available at medical and robotics, which fixes internal damage
|
|
in sufficiently repaired robotic limbs.
|
|
- balance: Robotic Limbs now each have their own damage threshhold values
|
|
- balance: Robotic Limb damage threshholds are now seperated into threshhold itself
|
|
and mindamage when passed balance; Hybrid limbs can now be injected with hypos,
|
|
but not sprayed (Still not healed by chems)
|
|
- tweak: Brain surgery has been tweaked back to allowing robotic limbs, blacklisting
|
|
IPC brains instead.
|
|
- tweak: Robot brain surgery can now be used on organic heads, if there is a IPC
|
|
brain in them somehow.
|
|
- tweak: The robot limb heal surgery can now be used even if the target's torso
|
|
is not robotic, as long as they have robotic limbs
|
|
- refactor: BODYPART_ROBOTIC / BODYPART_ORGANIC checks replaced with helper-procs
|
|
whereever possible.
|
|
- code_imp: Added a BODYPART_HYBRID define for robotic bodyparts that behave organic
|
|
in some regards.
|
|
- bugfix: The transmission sigil power drain works now
|
|
- bugfix: A certain lizard (totally not me) being stupid is no longer going to break
|
|
regenerate_bodyparts
|
|
- bugfix: Combat mode now will not stay permanently disabled due to status effects
|
|
not working as intended.
|
|
- bugfix: Attacking some certain objects no longer has no clickdelay.
|
|
- bugfix: the blacksmithing skill now works properly
|
|
- tweak: Anvils cannot be interacted with with hammers whilst they are already being
|
|
used
|
|
- tweak: If someone has no gloves when interacting with heated ingots, they no longer
|
|
ignore their effects.
|
|
- bugfix: A runtime caused by hallucinations is gone.
|
|
- bugfix: Cargo packs marked as 'no private buying' now actually register as such.
|
|
- balance: Fleshmend, Anatomic Panacea and bloodsucker healing now work for Synths
|
|
/ IPCs.
|
|
- tweak: Medibots now ignore people they cannot help due to their biology.
|
|
- bugfix: get_damaged_bodyparts() is no longer broken.
|
|
- bugfix: Your target cryoing will no longer give you a free greentext.
|
|
- bugfix: Sleeper UI interactiveness now behaves correctly.
|
|
Detective-Google:
|
|
- rscadd: arcade carpet
|
|
- rscadd: explosions now get broadcasted to deadchat.
|
|
- rscadd: Lick radial
|
|
- bugfix: Hilbert's jukebox works
|
|
- bugfix: arcade carpets now actually work
|
|
- tweak: the snow taxi is no longer the slow taxi
|
|
ERP mains:
|
|
- rscadd: Subtler Around Table is now a verb
|
|
EdgeLordExe, MoonFalcon:
|
|
- balance: Ported a bunch of heretic-related tweaks and changes from tg
|
|
EmeraldSundisk:
|
|
- rscadd: Adds a few new area designations primarily for CogStation, incorporates
|
|
them into said map
|
|
- tweak: Reorganizes some area designations for ease of use, along with renaming
|
|
the central "Router" to "Routing Depot"
|
|
- bugfix: Fixes an incorrectly designated area in CogStation
|
|
- bugfix: Changes the area designations to be not varedited since the code didn't
|
|
like that anymore
|
|
- bugfix: The cargo bay conveyor belts not only work with the shuttle now but go
|
|
in the right direction to boot
|
|
- tweak: Slight visual adjustments to cargo in light of this
|
|
- rscadd: The arcade's got RAD carpet now
|
|
- bugfix: Fixes the conveyor belt issues in Delta Station's cargo wing
|
|
- rscdel: Removes some of the dirt around the affected area (presumably they would
|
|
have cleaned it up while working on it)
|
|
- rscadd: Adds a floor light to fix the "dark spot" cargo had
|
|
- rscadd: Adds a new "Computer Core" area designation for CogStation
|
|
- bugfix: Fixes some missing area strings
|
|
- tweak: Replaces some firelocks with directional ones as to ensure desks/counters
|
|
can still be accessed
|
|
- balance: The "Skelter ruin" now has stechkins as opposed to M1911s
|
|
- tweak: Skelter's decorative bullet casings replaced to factor in the change in
|
|
caliber
|
|
- rscadd: Skelter now has a combat knife and fluff note
|
|
Ghommie:
|
|
- bugfix: You can access the mime / clown mask skins radial menu once again.
|
|
- bugfix: Dice bags no longer act like cardboard boxes.
|
|
- bugfix: Abductors should be no longer mute.
|
|
- bugfix: Item action buttons should now properly show the item current overlays,
|
|
most times.
|
|
- bugfix: The blackbox should now go into your hand slot when pried out, rather
|
|
than tumbling on the ground everytime.
|
|
- tweak: The Quick Equip hotkey is now usable by all living mobs (so long they have
|
|
hands and equipment slots)
|
|
Ghommie, porting PRs by MMMiracles and pireamaineach, credits to BlueWildrose too.:
|
|
- rscadd: You can now draw on plasmaman helmets with a crayon to turn their frown
|
|
upside-down.
|
|
- balance: Plasmaman helmets no longer hide your identity when worn by themselves.
|
|
- balance: Plasmaman helmets now have welding visors, which can't stack with their
|
|
torches in the helmet and are visible.
|
|
Hatterhat:
|
|
- rscadd: Energy sabre reskin for the energy sword - access via alt-click.
|
|
- bugfix: Alt-click reskins are fixed.
|
|
- tweak: Defibrillators and their many, many overlays were moved to another .dmi.
|
|
- tweak: You can now change the color of an energy sword via multitool. Not deswords.
|
|
Yet.
|
|
- imageadd: The Syndicate appear to be issuing new revolver variants.
|
|
- rscadd: Basic sticky technology is now a roundstart tech. Advanced sticky technology
|
|
is BEPIS-locked, though. Theoretically.
|
|
- tweak: Non-smithed katanas (including the temporal katana) can now fit in the
|
|
twin sheath.
|
|
- tweak: Cotton and durathread processing by hand now acts like grass. Stand on
|
|
a pile of cotton (or durathread) and use a single bundle from it.
|
|
- spellcheck: Utility uniforms now comply with the "nonproper equipment names" thing.
|
|
- bugfix: The CapDrobe now allows the captain to get his own clothes for free. Probably.
|
|
- tweak: All captains' clothes now offer 15 woundarmor, up from the 5. Because apparently
|
|
only the suit and tie and its suitskirt subtype have this wound armor, which
|
|
is dumb.
|
|
- rscadd: The nature interaction shuttle with the monkeys now has tiny fans on the
|
|
airlocks in, because that's apparently a feature that was missing.
|
|
- rscadd: More bags have been added to department vendors.
|
|
- balance: Every roundstart species (and also ash walkers) now has flesh and bone
|
|
that can be wounded.
|
|
- balance: Recipes for sutures, regen mesh, and sterilized gauze have been adjusted
|
|
to be easier, mostly.
|
|
- balance: Sterilized gauze is better at absorbing blood and being a splint.
|
|
- bugfix: Energy sabres now have an off inhand.
|
|
- balance: The bone gauntlets should be slightly less murderously punchy on the
|
|
fast punches mode.
|
|
- tweak: RPEDs now drop their lowest part tier first when quick-emptied (used inhand).
|
|
- tweak: Improvised gauzes can now be crafted in stacks up to 10, like their maximum
|
|
stacksize implies they should be capable of doing.
|
|
- bugfix: Pouring sterilizine on gauze now takes the proper 5u per sterilized gauze
|
|
instead of 10u.
|
|
- bugfix: Cryogenics now screams on common again when your fuckbuddy heads out.
|
|
- rscadd: Survival daggers! A slightly more expensive survival knife that comes
|
|
with a brighter flashlight. On the blade.
|
|
- tweak: Luxury pod capsules look different from normal capsules.
|
|
- rscadd: The wastes of Lavaland and the icy caverns of Snow Taxi rumble in unison.
|
|
- tweak: Exosuits sold on the Supply shuttle no longer leave wreckages.
|
|
- rscdel: Apparently, shrink rays were buyable again, despite a PR having been made
|
|
a while ago specifically for removing shrink rays. They're gone again.
|
|
- rscadd: Changeling bone gauntlets! They punch the shit out of people really good.
|
|
- tweak: Guerilla gloves and gorilla gloves inherit the strip modifiers of their
|
|
predecessors, because apparently they had those.
|
|
- balance: Pugilists now always hit the targeted limb and never miss.
|
|
- rscadd: The dock-silver standard set by Box and Meta has been enforced across
|
|
maps in rotation (Delta, Pubby, Lambda).
|
|
- bugfix: The Box whiteship now has its missing tiny fan back.
|
|
- bugfix: The survival dagger light on the sprite now actually turns on and off.
|
|
- balance: The survival dagger in the glaive kit that can also be bought by itself
|
|
is now better at butchering things.
|
|
HeroWithYay:
|
|
- bugfix: Changed description of Necrotizing Fasciitis symptom.
|
|
- tweak: Wormhole Projector and Gravity Gun now require anomaly cores to function
|
|
instead of firing pins.
|
|
KeRSedChaplain:
|
|
- imageadd: Resprited the brass claw
|
|
LetterN:
|
|
- rscadd: 2 more ways to get up from z1
|
|
- tweak: tweaked the z2 garden to be less blank
|
|
- bugfix: fixed telecomms pda log
|
|
- rscadd: Coin & Holochip support for slot machine
|
|
- admin: Stickybans are now saved in the DB too
|
|
- soundadd: Immersive ™ audio reverbs. (also adds multiz audio)
|
|
- code_imp: Semi-hardsync from TG
|
|
- code_imp: Updates rust-g
|
|
- code_imp: Uses git CI instead of travis/appveyor now
|
|
- code_imp: Updates git and build tests.
|
|
- bugfix: minimap text
|
|
- code_imp: ports cinematic upgrades
|
|
Linzolle:
|
|
- bugfix: entertainment monitors no longer invisible
|
|
- rscadd: entertainment monitors now light up and display text when motion is detected
|
|
in thunderdome
|
|
- bugfix: lizard snouts are no longer *slightly* lighter than they are supposed
|
|
to be.
|
|
MrJWhit:
|
|
- rscadd: Expanded space hermit base
|
|
- tweak: Replaced engineering fuel tank with a large fuel tank
|
|
- tweak: Changed access to sec suit storage from armory access in every map to other
|
|
security access
|
|
- rscadd: Adds a space loop to every map in toxins
|
|
- rscadd: ''
|
|
- tweak: Added the ability for cargo to buy a large welding tank
|
|
- imageadd: Tweaked large tank reagent sprites to /tg/'s
|
|
- tweak: Gives metastation toxins storage a scrubber and a vent
|
|
- tweak: Updates suit storage info on Tip Of the Round.
|
|
- tweak: Increased christmas event from 22th to 27th to 10th to 27th
|
|
- tweak: Removes an opposum from the wall
|
|
- tweak: Donut boxes show what's inside of them now
|
|
- tweak: Updated meat icons
|
|
- admin: Canceling events gives more time to stop from 10 to 30
|
|
- tweak: Fixes two chairs on one table
|
|
- tweak: Removed the wires connecting the AI from the rest of the station on cogstation.
|
|
- tweak: Fixes experimenter on cogstation.
|
|
- tweak: Less pipes in the overall area in toxins on cogstation
|
|
- tweak: Small fixes on security on boxstation
|
|
- tweak: Updated jukebox sprite.
|
|
- tweak: Fixes maint area in boxstation
|
|
- tweak: Christmas starts on the 18th now
|
|
- rscadd: Adds a goose bar sign
|
|
- bugfix: Effects can no longer trigger landmines
|
|
- rscdel: Removes the screen flashing on climax.
|
|
- rscadd: Makes gas sensors fireproof.
|
|
- tweak: A small bucket of random fixes,
|
|
- tweak: Minor fixes to kilo
|
|
- tweak: Porting garbage collection tweak from /tg/
|
|
- tweak: Updates our dark gygax sprites to /tg/'s
|
|
- tweak: Bugfix of a morph becoming an AI eye
|
|
- tweak: Mining station oxygen locker on the cycling airlock starts out wrenched.
|
|
- balance: Nerf combat knife damage
|
|
- bugfix: Code improvement on ventcrawling
|
|
NT Cleaning Crews On Break:
|
|
- rscadd: Most kinds of dirt, grime, and debris are now persistent. Get to work,
|
|
jannies.
|
|
- rscadd: Dirt can now be removed by tile replacements. Other cleanable decals can't,
|
|
though.
|
|
Putnam3145:
|
|
- tweak: Replaces majority judgement with usual judgement.
|
|
- bugfix: Toilet loot spawners don't lag the server on server start with forced
|
|
hard dels.
|
|
- bugfix: vore prefs save now
|
|
- tweak: gear harness no longer magically covers up the body mechanically despite
|
|
covering up nothing visually
|
|
- balance: Regen coma now puts into a coma even from crit or while unconscious.
|
|
- bugfix: Regen coma now properly weakens while asleep.
|
|
- bugfix: Multi-surgery unit test no longer fails at random.
|
|
- refactor: Dwarf speech is no longer absolutely paranoid about word replacement.
|
|
- balance: Spontaneous brain trauma now requires minimum 5 players
|
|
- tweak: Grab bag works as advertised.
|
|
- balance: Xeno threat in dynamic tripled.
|
|
- code_imp: 'Vote system #defines are now strings'
|
|
- rscadd: Stat panel UI for ranked choice votes
|
|
- rscadd: A fallback for dynamic antag rolling that allows for it to just try between
|
|
traitor, blood brothers, heretics, changeling, bloodsucker and devil until there
|
|
are enough roundstart antags. This can also happen randomly anyway. Blood brothers
|
|
and devil are disabled for now, but the code is there to enable them.
|
|
- rscadd: A new storyteller, "Grab Bag", that forces the above round type.
|
|
- bugfix: atmos subsystem no longer dies if there's too many gases
|
|
- bugfix: Emotes can properly be filtered for in TGUI.
|
|
- bugfix: Holofirelocks work now.
|
|
- bugfix: adminhelping no longer removes entire admin tab
|
|
- bugfix: end of round no longer removes entire admin tab
|
|
- bugfix: Fixed a runtime in every healing nanite program.
|
|
- bugfix: removed a unit test causing master to fail
|
|
- tweak: Planetary atmos no longer does superconduction.
|
|
- bugfix: Dynamic vote no longer shows the none-storyteller.
|
|
- tweak: You can now exit polycircuit input
|
|
- bugfix: Polycircuits now check for range
|
|
- bugfix: gear harness alt-click is now sane
|
|
- code_imp: rolldown() and toggle_jumpsuit_adjust() now no longer mix behavior-that-should-be-overridden
|
|
and behavior-that-shouldn't-be-overridden in ways that make no sense.
|
|
- tweak: Gear harness now covers nothing.
|
|
- bugfix: Chemical stuff now displays fermichem stuff properly
|
|
- balance: Rad collectors now get 1.25x as much energy from radiation
|
|
- balance: Rad collectors now put out 1.25x as much stored energy per tick
|
|
- balance: Above two rad collector changes give a total 56.25% power output increase
|
|
- balance: Zeolites now only generate 1/5 the heat when reacting and don't require
|
|
a catalyst.
|
|
Ryll/Shaps:
|
|
- admin: Fixed an issue with player logs becoming confused when someone triggers
|
|
multiple events within one second (like being attacked by two people at the
|
|
same time) that would cause holes in the logs
|
|
SandPoot:
|
|
- tweak: You can attack a pile of money on the floor with your id to put it all
|
|
in quickly.
|
|
- refactor: Changes the limb grower a lot.
|
|
- bugfix: '"Limb" costs on limbgrower are actually displayed like it was meant to
|
|
all along.'
|
|
- code_imp: Swaps the gift static blacklist with a global list one.
|
|
SiliconMain:
|
|
- tweak: Engi department has gas masks in loadout
|
|
- tweak: hololocks (which haven't worked for god knows how long) commented out until
|
|
auxmos is merged
|
|
Sonic121x:
|
|
- rscadd: alarm ert hardsuit sprite for naga and canine
|
|
- tweak: adjust the naga ert hardsuit to cover the hand
|
|
- bugfix: cydonia hardsuit helmet
|
|
- rscadd: digi sprite uniform
|
|
- bugfix: digi leg suit
|
|
SpaceManiac:
|
|
- bugfix: Fixed the maphook
|
|
Thalpy:
|
|
- bugfix: fixes some bugs in jacqs code from edits to the codebase
|
|
The Grinch:
|
|
- rscdel: infinite presents from hilbert hotel
|
|
TheObserver:
|
|
- rscadd: Re-adds the rifle stock, and sets the improv shotgun to be as it was.
|
|
- rscdel: The maintenance rifle has been shelved - for now. Watch this space.
|
|
TheObserver-sys:
|
|
- bugfix: Drake? Where's the dead fairygrass sprite?
|
|
TheSpaghetti:
|
|
- bugfix: no more tumor bread double punctuation
|
|
Trilbyspaceclone:
|
|
- tweak: Zeolites now use gold rather then uranium for catalyst
|
|
- tweak: Zeolites are not as hard to make ph wise
|
|
- tweak: Making Zeolites heats up the beaker less allowing for better control
|
|
- tweak: ASP 9mm and M1911 can now have suppressers added
|
|
- balance: Brass welders are 50% faster at refueling
|
|
- code_imp: redoes self fueling welders in the code to be less speggie
|
|
- rscadd: the corporate unifoms can now be gotton in the clothing mate vender
|
|
TripleShades:
|
|
- rscadd: 'Firelock to Surgery Bay drapes change: Swapped Nanomed and Fire Alarm
|
|
button locations in both Surgery Bays change: Removes the double mirror in both
|
|
Surgery Bays to be a singular mirror change: Moved an intercom to not be doorstuck
|
|
below Paramedical Office remove: One Surgery Observation Fire Alarm button'
|
|
- rscadd: 'New Paramedic Office next to Genetics where the old Genetics Reception
|
|
used to be change: Surgery, Surgery Observation, and Recovery Hall layout revamped
|
|
drastically change: Maints below Surgery lowered by one tile to recover lost
|
|
tile space from Surgery expansion'
|
|
Tupinambis:
|
|
- rscadd: Arachnids (spider people) with limited night vision, flash vulnerability,
|
|
and webbing.
|
|
Vynzill:
|
|
- rscadd: 'new gateway mission mapadd: jungleresort map'
|
|
- bugfix: fixes high luminosity eyes
|
|
Xantholne:
|
|
- bugfix: Fixed new birds changing back to basic parrot when sitting
|
|
- rscadd: New parrots from the RP server, can be found in Bird Crate in Cargo
|
|
- rscadd: You can now tuck disky into bed
|
|
- rscadd: You can now make beds by applying a bed sheet to them
|
|
- rscadd: You can now tuck in pai cards into bed
|
|
- rscadd: Added bed tucking element, can be added to any held object to allow tucking
|
|
into beds
|
|
- bugfix: Twin Sword Sheaths have an equipment icon and icon when worn now and make
|
|
a sound when sheathed/unsheathed
|
|
Yakumo Chen:
|
|
- balance: Slime Jelly is no longer obtainable from slimepeople. Go ask Xenobio
|
|
YakumoChen:
|
|
- balance: "To lower production costs, Buzz Fuzz is now manufactured with Real\u2122\
|
|
\uFE0F Synthetic honey."
|
|
Zandario:
|
|
- code_imp: Added some framework for future species expansions, including clothing
|
|
refitting.
|
|
- refactor: Made majority of the relevant Species IDs and Categories pre-defined,
|
|
also for easier expansion and use.
|
|
- bugfix: lum slime sprites work again
|
|
- code_imp: Slapped the Species Defines where relevant
|
|
corin9090:
|
|
- tweak: The chaplain's prayer beads can now be worn on your belt slot
|
|
kappa-sama:
|
|
- bugfix: super saiyan
|
|
- tweak: ishotgun crafting recipe no longer requires plasteel and is slightly more
|
|
convenient
|
|
- balance: ishotgun does 45 damage now instead of 40.5
|
|
- rscadd: s
|
|
- tweak: s
|
|
- balance: s
|
|
- bugfix: s
|
|
- rscadd: A new spell for the wizard and his martial apprentices, the Inner Mantra
|
|
technique. It makes you punch people really good and makes you durable, but
|
|
drains your energy while it's active.
|
|
- rscadd: A self-buffing spell for valiant bubblegum slayers that is ultimately
|
|
useless on lavaland and probably overpowered for miner antagonists. Go figure.
|
|
At least all it does is let you punch hard while draining your health every
|
|
second.
|
|
- balance: bubblegum now drops a book that makes you into an abusive father instead
|
|
of a shotgun that plays like pre-nerf shotguns
|
|
- soundadd: a powerup and powerdown sound effect
|
|
- imageadd: two icons for two buff spells
|
|
keronshb:
|
|
- bugfix: Allows Energy Bola to be caught
|
|
- balance: This also allows them to be dropped/picked up.
|
|
- rscadd: Adds a reduced stamina buffer for SCarp users
|
|
- rscadd: Gives SCarp users a better parry
|
|
- rscadd: Adds the SCarp bundle which includes a bo staff
|
|
- rscadd: Lets Carp costumes carry Bo Staffs
|
|
- balance: reduces the stamina damage of scarp slightly
|
|
- balance: reduced the blockchance of the bo staff
|
|
- rscadd: Adds more room to northwest maint
|
|
- rscadd: Adds a bridge between Atmos and the Turbine.
|
|
- balance: Blob Resource Tower to 2 points per instead of 1 point per.
|
|
- balance: Blob Factory Towers can be placed 5 tiles apart instead of 7.
|
|
- bugfix: Fixes Blobbernaut Factories consuming Factories if no naut is chosen.
|
|
- bugfix: Fixes Reflective Blobs
|
|
- rscadd: Re-adds the Clown Car to the clown uplink
|
|
- balance: 15 >16 TC cost
|
|
- balance: bonks on external airlocks
|
|
- bugfix: Fixes the parry data for scarp
|
|
kittycat2002:
|
|
- rscadd: set the name of /datum/reagent/consumable/ethanol/species_drink to Species
|
|
Drink
|
|
kiwedespars:
|
|
- balance: balanced bone gauntlets.
|
|
- rscadd: the robust dildo weapon now has sound.
|
|
necromanceranne:
|
|
- bugfix: Fixes various sprites for bokken, as well as being unable to craft certain
|
|
parts and duplicate entries.
|
|
- rscadd: 'Bokken now come in two lengths; full and wakizashi, and two varieties:
|
|
wood and ironwood. They have different stats for all four.'
|
|
- rscadd: Bokken require menu crafting and part construction, as well as more complicated
|
|
materials.
|
|
- tweak: Bokken (long and short) require wood, cloth and leather to craft with a
|
|
hatchet and screwdriver.
|
|
- tweak: Ironwood bokken (long and short) require ironcap logs, cloth and leather
|
|
to craft with a hatchet, screwdriver and welder.
|
|
- balance: Twin sheathes can only fit a pair of blades (longsword + shortsword)
|
|
or they can fit two shortswords.
|
|
- bugfix: Fixed a twin sheath runtime.
|
|
- imageadd: A lot of bokken related sprites received an overhaul. Added overlay
|
|
sprites for weapons sheathed in the twin sheathes.
|
|
- imageadd: The extradimensional blade received improved sprites for inhands/back
|
|
sprites.
|
|
- bugfix: You can now make all the variants of the bokken.
|
|
- bugfix: Removes a duplicate sprite.
|
|
- tweak: Renames all instances of 'ironwood' to 'steelwood'.
|
|
- rscadd: Adds new roboticist labcoat sprites!
|
|
qwertyquerty:
|
|
- bugfix: Flash the screen on climax
|
|
raspy-on-osu:
|
|
- spellcheck: salicylic acid
|
|
- tweak: space heater heating range and power
|
|
- tweak: windoor open length
|
|
shellspeed1:
|
|
- rscadd: Wings from Cit RP have been ported over
|
|
- rscadd: Moth wings from cit have been ported over
|
|
- bugfix: Cleaned up some pixels on existing moth wings.
|
|
- tweak: Organized the lists for wings by if they are for moths or not and than
|
|
by alphabetical.
|
|
- balance: Lings now have infinite space for DNA.
|
|
- rscadd: All xenomorph types have been added as corpses for mapping purposes
|
|
- balance: The dead xenomorphs in the lavaland xenomorph hive now have more variety.
|
|
- tweak: Floor bots are now buildable with all toolboxes.
|
|
- rscadd: 'Xenomorph hybrids can now select wings ~~add: Xenomorph hybrids can now
|
|
speak xenomorph~~'
|
|
- rscadd: Xenomorph tongues are available for customization.
|
|
- rscadd: Mining borgs can claim points again
|
|
- rscadd: Construction bags have been added, use them to carry all sorts of construction
|
|
bits.
|
|
- rscadd: A recipe has been added to cloth stacks to make material and construction
|
|
bags.
|
|
- balance: Material bags and construction bags are now available in engineering
|
|
lockers.
|
|
- rscadd: Adds the disposable sentry gun from tg for 11tc each.
|
|
- rscadd: The exofab can now print prosthetic limbs
|
|
- bugfix: The exofab was missing access to multiple cybernetic organs. This has
|
|
now been rectified.
|
|
- rscadd: A new recipe for a spicy has been given to us by a strange business man.
|
|
- rscadd: The bluespace navigation gigabeacon design has been added to shuttle research
|
|
for those wanting to take their ships around space more.
|
|
- tweak: Xenomorph powers now list plasma cost in their description.
|
|
silicons:
|
|
- tweak: nanite resistances tweaked
|
|
- rscadd: new nanite programs added for locking the user out from being modified
|
|
by consoles or antivirals.
|
|
- rscdel: anomalies no longer spawn in walls
|
|
- rscadd: 'Twitch Plays: Clown Car'
|
|
- rscadd: pugilists can now parry
|
|
- balance: c4 can no longer gib mobs
|
|
- tweak: medium screens are better now
|
|
- tweak: text formatting now uses one character instead of two around the text to
|
|
emphasize.
|
|
- rscadd: colormates
|
|
- balance: shoving yourself up now costs 50% more
|
|
- bugfix: dullahans enabled
|
|
- rscadd: tailed individuals can now target groin to intertwine tails on grab intent.
|
|
- rscadd: Clowns now have unpredictable effects on supermatter crystals when dusting
|
|
from contact.
|
|
- tweak: anyone new to the server is lucky enough to have their sprint default to
|
|
toggle instead of hold
|
|
- balance: stamina crit is only removed when at or under 100 stamina, rather than
|
|
140. stamina crit threshold is still at 140.
|
|
- tweak: luxury shuttle no longer has noteleport
|
|
- rscdel: now only poly gets a headset on spawn, not all birds.
|
|
- tweak: the warp implant now actually warps you back 10 seconds. leaves a trail,
|
|
though. now unlimited us.
|
|
- bugfix: things in DEATHCOMA do not deathgasp on death
|
|
- tweak: Meth and changeling adrenals no longer ignore all slowdowns, rather damage
|
|
slowdowns.
|
|
- rscadd: you can now be an angel using a magic mirror again
|
|
- tweak: command headsets are 120% instead of 160%
|
|
- bugfix: no more emote italics
|
|
- rscadd: players can now respawn/return to lobby as a ghost after a 15 minute (default)
|
|
delay and rejoin on another character with some/many restrictions
|
|
- rscadd: cryo now preserves everything
|
|
- bugfix: Magrifle ammo no longer glows.
|
|
- tweak: temperature slowdown divisor nerfed to 35 from 20.
|
|
- balance: dna melt drops all items being destroying you
|
|
- bugfix: keybinds generate anti-collision bindings where necessary automatically
|
|
now
|
|
- balance: changeling combat mutations rebalanced. most of them take chemicals to
|
|
upkeep now.
|
|
- rscadd: set-pose has been added
|
|
- tweak: temporary flavor text renamed to set pose, fully visible in examine
|
|
- bugfix: ninja gloves no longer hardstun
|
|
- balance: ninja gloves now cost half as much to use to compensate
|
|
- bugfix: simple mobs are now immune to radioactive contamination
|
|
timothyteakettle:
|
|
- bugfix: time for memory loss message to show up when being revived is now correctly
|
|
300 seconds, instead of 30
|
|
- bugfix: the load away mission verb won't crash the server now
|
|
- rscadd: roundstart slimes can turn into puddles now
|
|
- rscadd: all gas masks (but welding + glass) can be alt clicked to show/hide identity
|
|
- tweak: autosurgeons from travelling trader rewards now only have one use
|
|
- bugfix: fixes held items proccing crossed when passing someone
|
|
- tweak: you can now get a family heirlooms based off your species instead of job
|
|
- tweak: changeling stings retract upon turning into a slime puddle
|
|
- tweak: you cannot transform into a slime puddle with a no drop item in your hands
|
|
- tweak: slime puddles are now transparent and their colour looks more natural in
|
|
comparison to the user
|
|
- tweak: slime puddles are now even slower
|
|
- tweak: slime puddles now get no protection from worn clothing
|
|
- rscdel: removes two debug messages left in from my prior eye customization pr
|
|
- rscadd: adds unlockable loadout items, corresponding category in loadouts, etc
|
|
- rscadd: added in-game age verification as an alternative to access requests
|
|
- bugfix: disabling adminhelp noises no longer disables looc
|
|
- bugfix: apids render now
|
|
- bugfix: you can now only entwine tails with people who have a tail
|
|
- bugfix: custom eyes and tongues now properly carry across cloning
|
|
- rscadd: re-adds the holoform verb for people who want to use it over going through
|
|
the char list
|
|
- bugfix: eye sprites should look normal once more
|
|
- rscadd: licking people washes pie off their face
|
|
- rscadd: you can now pick your eye sprites from customization
|
|
- tweak: looking at loadout equips loadout items on your preview image instead of
|
|
job items
|
|
- tweak: custom holoforms are now accessible through an action instead of through
|
|
verbs
|
|
- tweak: AI holoforms can now emote
|
|
- tweak: cloning now correctly copies your blood colour, body sprite type and eye
|
|
type
|
|
- bugfix: species with NOTRANSSTING cannot have envy's knife used on them
|
|
- rscadd: avian/digitigrade legs have been added for slimes
|
|
- rscadd: you can teleport bread
|
|
- tweak: slime puddles are no longer layered down one layer
|
|
- tweak: you cannot tackle with two paralysed arms
|
|
- tweak: tackling with a single paralysed arm lowers your tackle roll by 2
|
|
- bugfix: circuits get pin data proc is sanitized when text is returned as data
|
|
- rscadd: loadout now has save slot support and colour choosing/saving for polychromic
|
|
items
|
|
- rscadd: polychromic maid outfit
|
|
- rscadd: you can rebind communication hotkeys and they're the default now
|
|
- rscadd: you can now customize your size from 90% to 130%, going below 100% makes
|
|
you have 10 less max health
|
|
- rscadd: '*squeak'
|
|
- rscadd: anthromorphic synth species
|
|
- rscadd: improvements to the automatic age gate
|
|
- tweak: antag items are now of critical importance and wont fail to be placed on
|
|
the character
|
|
- bugfix: a tonne of fixes to colourisation of parts, too many to name, including
|
|
some sprite fixes
|
|
- rscadd: things now have their own individual primary/(secondary)/(tertiary) colours
|
|
as required, and these can be modified by you
|
|
uomo91:
|
|
- bugfix: Fixed "Show All" tab in player panel logs being broken.
|
|
- bugfix: Whispers, OOC, and various other things display differently in logs, visually
|
|
distinguishing them from say logs.
|
|
- refactor: Player panel logs will now show all logs chronologically, so you'll
|
|
see commingled say and attack logs if you're on the "Show All" tab, etc...
|
|
yorii:
|
|
- bugfix: fixed botany rounding error that caused grass and other plants to misbehave
|
|
zeroisthebiggay:
|
|
- bugfix: legion now drops chests
|
|
- rscadd: Traitor assistants can now purchase the patented POGBox! Put TC into it
|
|
for even higher damage!
|
|
- balance: MEGAFAUNA DROPS ARE LAVAPROOF
|
|
- imageadd: cool codex cicatrix inhands
|
|
- rscadd: gravitokinetic stands from tg
|
|
- balance: buffs stands overall
|
|
- bugfix: protector stands no longer become tposing invisible apes sometimes
|
|
- bugfix: jacqueline spawns on boxstation
|
|
- rscadd: secsheath for your cool stunsword at your local security vendor. you gotta
|
|
hack it first though.
|
|
- imageadd: fuck the r*d cr*ss
|
|
- rscadd: The legion megafauna has been reworked. The fight should now be both slightly
|
|
harder and faster.
|
|
- balance: You can no longer cheese the colossus by being a sand golem and simply
|
|
being immune.
|
|
2021-01-22:
|
|
Arturlang:
|
|
- rscadd: Adds a way to give items to people, you can combat mode rightclick to
|
|
offer it to one person, right click on people without mode and click the give
|
|
verb, or use the hotkey CTRL G to offer it to everyone around you
|
|
2021-01-25:
|
|
MrJWhit:
|
|
- bugfix: Alien radio code
|
|
- rscadd: Microwave can now be cleaned by a damp rag as well as soap.
|
|
- bugfix: Removes some unused code, and improves some other code.
|
|
- rscadd: The AI has a verb to look up and down z-levels
|
|
- bugfix: Making a monkey into a human doesn't unanchor random things on the tile
|
|
- bugfix: Makes a few slight improvements to drinking code
|
|
- tweak: Makes encryption keys be put in the hands of the user when able instead
|
|
of being dropped on the floor when removed from headsets
|
|
raspy-on-osu:
|
|
- refactor: ventcrawling
|
|
silicons:
|
|
- tweak: you can now shove yourself up in any intent, not just help.
|
|
2021-01-27:
|
|
ArcaneMusic, ported by Hatterhat:
|
|
- rscadd: Strike a hydroponics tray with a fully-charged floral somatoray to lock
|
|
in a mutation.
|
|
- rscadd: Floral somatorays now have the ability to force a mutation in a plant.
|
|
This should drain the cell in a single shot, but we'll see.
|
|
- balance: Somatorays now take uranium to craft instead of radium.
|
|
Arturlang:
|
|
- rscadd: Actually adds a right click give option
|
|
- rscadd: Revenants can now clickdrag to throw stuff at people, with some items
|
|
doing various things at the same time.
|
|
DeltaFire15:
|
|
- bugfix: The woundmending rite no longer causes runtimes.
|
|
- bugfix: Ratvarian borgs can now use their tier-0 spells.
|
|
- balance: Ratvarian borgs can always use their assigned spells, if there is enough
|
|
power.
|
|
- admin: The heretic antag panel now shows their sacrifices & current sacrifice
|
|
targets.
|
|
- tweak: The heretic roundend report now shows their sacrifices and nonsacrificed
|
|
targets.
|
|
- bugfix: Living hearts can no longer select the same target as another living heart,
|
|
removing a certain problem.
|
|
Hatterhat:
|
|
- tweak: Department budget cards have been readded. TO THE CODE. NOT LOCKERS.
|
|
- tweak: Also budget cards now look more like every other ID - see tgstation#55001.
|
|
- balance: One of the contractor tablet's payouts has been raised from a small payout
|
|
to a medium payout.
|
|
- balance: The free golem ship's GPSes no longer start on. They were never meant
|
|
to, but they did.
|
|
- rscdel: Headsets can't be found on most legion corpses now.
|
|
- rscdel: The flash on the assistant corpse is gone, too.
|
|
MrJWhit:
|
|
- tweak: Remaps some air alarms for sanity.
|
|
SandPoot:
|
|
- bugfix: The drop circuit can no longer drop things that are not inside it.
|
|
raspy-on-osu:
|
|
- bugfix: bespoke ventcrawling element not detaching due to malformed call
|
|
shellspeed1:
|
|
- bugfix: Floorbots had had a software update, preventing them from dogpiling on
|
|
their target as easily as they did before.
|
|
- soundadd: Floorbots will now play a small chime when stacked on top of each other
|
|
to indicate that they're moving apart.
|
|
timothyteakettle:
|
|
- rscadd: blobs can use the 'me' verb
|
|
- admin: adminhelps and pms only sanitize once instead of twice
|
|
2021-01-28:
|
|
silicons:
|
|
- rscadd: colormates can now paint some mobs.
|
|
- bugfix: 1 dev explosions shouldn't delete brains anymore
|
|
2021-01-29:
|
|
MrJWhit:
|
|
- tweak: Ported the QM, Captain, CMO, and HoS cloaks from beestation.
|
|
- rscdel: Removes excess air alarms from boxstation
|
|
TripleShades:
|
|
- bugfix: fixes engineering secure storage being the wrong area because I fucked
|
|
that up previously my bad
|
|
- bugfix: removes funny extra light switch under right surgery table in surgery
|
|
oops
|
|
- rscadd: Added chairs to the corpse launch viewing area
|
|
- rscadd: Small garden plot for flowers for parity with other station Chapels
|
|
- rscadd: Plain Bible to glass tables in Chapel
|
|
- rscadd: Candles and Matchbox to glass tables in Chapel
|
|
- rscadd: More glass tables, with a chaplain figure and another spare bible.
|
|
- rscadd: Bookcase to Box Chapel for parity with other station Chapels
|
|
- rscadd: Minimoog to Box Chapel as substitute for a church organ
|
|
- rscadd: 'Holy department sign just below Chapel change: Expanded the corpse launching
|
|
area to feel less congested change: Added windows to the corpse launch so you
|
|
can look inside I guess? change: Moved flowers and burial garments to the corner
|
|
next to the corpse launcher change: Box Chaplain''s office door is moved over
|
|
one change: Confessional is now connected to Chaplain''s office for parity with
|
|
other station Chapels change: Moved coffins over to old confessional location
|
|
change: Box Chapel now has pews instead of stools change: Box Chapel Confessional
|
|
is now lit instead of being nearly pitch black remove: Two coffins from Chapel'
|
|
timothyteakettle:
|
|
- bugfix: the miner bedsheet will now increment its progress when you redeem points
|
|
from the ORM
|
|
- rscadd: you can add custom names and descriptions to item's on the loadout now
|
|
zeroisthebiggay:
|
|
- rscadd: roundstart aesthetic sterile masks and roundstart paper masks
|
|
- rscadd: more accessory slot items
|
|
- rscadd: cowbell necklace happy 2021
|
|
- rscadd: shibari ropes & torn pantyhose
|
|
2021-01-30:
|
|
timothyteakettle:
|
|
- rscadd: adds 'clucks', 'caws' and 'gekkers' to the speech verb list
|
|
zeroisthebiggay:
|
|
- rscadd: some more FUCKING hairs
|
|
- imageadd: uncodersprites the advanced extinguisher
|
|
2021-01-31:
|
|
Putnam3145:
|
|
- balance: fermichem explosion EMPs don't cover the entire station
|
|
2021-02-02:
|
|
silicons:
|
|
- rscadd: pais can now be carried around piggybacking/fireman
|
|
- balance: Meth and Nuka Cola once again, speed you up.
|
|
2021-02-03:
|
|
Hatterhat:
|
|
- bugfix: The green energy sabre's sprite now respects proper handedness.
|
|
2021-02-05:
|
|
SmArtKar:
|
|
- rscadd: The orbit menu now has an Auto-Observe button! No more sifting through
|
|
the lame observe menu to snoop in people's backpacks! Also, orbit menu now refreshes.
|
|
- bugfix: KAs are no longer getting broken when fired by a circuit
|
|
keronshb:
|
|
- balance: Force and damage > 15 from 18/25
|
|
- balance: Knockdown put down to 5 from 30
|
|
- balance: Armor pen down to 10 from 100.
|
|
- balance: Makes cell chargers, charge faster.
|
|
raspy-on-osu:
|
|
- bugfix: alien royals can no longer ventcrawl
|
|
shellspeed1:
|
|
- balance: There actually needs to be people for zombies to happen now.
|
|
timothyteakettle:
|
|
- rscadd: dwarf facial hair is no longer randomised
|
|
2021-02-07:
|
|
Thalpy:
|
|
- refactor: 'Dispenser: Adds the ability to store a small amount of reagents in
|
|
the machine itself for dispensing. Reacting recipies cannot be stored. Size
|
|
of storage increases with bin size.'
|
|
- refactor: 'Dispenser: Allows reagents to be color coded by pH'
|
|
- refactor: 'Dispenser: Each reagent displays it''s pH on hover'
|
|
- refactor: 'Dispenser: Allows the user to toggle between buttons and a radial dial'
|
|
- refactor: 'Dispenser: When the dispencer is upgraded it can dispense 5/3/2/1 volumes
|
|
based on rating refactor: Dispenser: as it was before. This does not break recorded
|
|
recipes.'
|
|
- tweak: Adds a round function to some numbers so they're not huge
|
|
- tweak: The Chem master can now get purity for all reagents when analysed
|
|
- bugfix: Synthissue fixes
|
|
- tweak: buffers now have a strong and weak variant. Weak can be dispensed, and
|
|
strong can be created. Strong buffers are 6x more effective.
|
|
- bugfix: Some buffer pH edge calculation fixes
|
|
TyrianTyrell:
|
|
- rscadd: added a signed language, that can't be used over the radio but can be
|
|
used if you're mute. also added the multilingual trait.
|
|
- imageadd: hopefully added an icon for the signed language.
|
|
- code_imp: changed how some traits function slightly.
|
|
dzahlus:
|
|
- tweak: tweaked a few sounds
|
|
- soundadd: added a new weapon sounds
|
|
- sounddel: removed old weapon sounds
|
|
- code_imp: changed some sound related code
|
|
silicons:
|
|
- rscadd: syndicate ablative armwraps have been added.
|
|
2021-02-09:
|
|
Chiirno:
|
|
- rscadd: Adds clown waddle to clown shoes. Enhanced Clown Waddle Dampeners can
|
|
be engaged in-hand with ctrl+click, _but why would you?_
|
|
MrJWhit:
|
|
- rscadd: Re-adds theater disposal outlet, and makes dorms disposal able to have
|
|
things sent to it on boxstation.
|
|
TyrianTyrell:
|
|
- bugfix: made default tongue able to speak signed language.
|
|
timothyteakettle:
|
|
- balance: sentient viruses can now infect synths and ipcs
|
|
2021-02-11:
|
|
Adelphon:
|
|
- rscadd: Charismatic Suit
|
|
- rscadd: Urban Jacket
|
|
DeltaFire15:
|
|
- tweak: Added nanogel to the robodrobe.
|
|
Putnam3145:
|
|
- rscadd: Config to keep unreadied players from mode voting
|
|
dzahlus:
|
|
- bugfix: fixes grenadelaunch.ogg being used where it shouldn't and makes mech weapons
|
|
use correct sound
|
|
keronshb:
|
|
- balance: 10 > 30 second for Warp Implant cooldown
|
|
- rscdel: Comments out power sink objective.
|
|
timothyteakettle:
|
|
- bugfix: persistent blood should stop being invisible and alt clicking it shouldn't
|
|
return the entire spritesheet
|
|
- admin: pickpocketing is now logged using log_combat
|
|
zeroisthebiggay:
|
|
- tweak: the aesthetic sterile mask no longer hides faces so you can cosplay egirls
|
|
and keep flavortexts
|
|
2021-02-12:
|
|
Hatterhat:
|
|
- balance: The ATVs on SnowCabin.dmm have been replaced with snowmobiles.
|
|
MrJWhit:
|
|
- tweak: Random deltastation fixes.
|
|
- tweak: Gives boxstation vault door actual vault door access
|
|
silicons:
|
|
- balance: Voice of God - sleep removed, stun staggers instead, knockdown is faster
|
|
but does not do stamina damage, vomit is faster but doesn't stun
|
|
2021-02-13:
|
|
Hatterhat:
|
|
- balance: Energy bolas now take 2.5 seconds to remove and dissipate on removal.
|
|
timothyteakettle:
|
|
- admin: migration error to version 39+ of savefiles is now logged instead of messaging
|
|
all online admins in the chat
|
|
2021-02-14:
|
|
DeltaFire15:
|
|
- admin: The antag panel now correctly shows the names of cultist / clockcult datum
|
|
subtypes.
|
|
- bugfix: Adding clock cultists via the admin panel now works correctly.
|
|
- bugfix: Xeno larvae should now be able to ventcrawl again.
|
|
Hatterhat:
|
|
- tweak: Repairing sensors on jumpsuits now requires a fully-intact jumpsuit. Find
|
|
some cloth.
|
|
- tweak: Durathread armor kits now require you to have a fully-repaired jumpsuit,
|
|
first, with no attachments.
|
|
- bugfix: Durathread armor kits now no longer weave the entirety of the jumpsuit
|
|
armor universe into having armor.
|
|
TyrianTyrell:
|
|
- code_imp: added a define for multilingual granted languages, and changed the multilingual
|
|
trait to use it.
|
|
2021-02-15:
|
|
Adelphon:
|
|
- rscadd: polychromatic shoes
|
|
- rscadd: polychromatic windbreaker
|
|
- rscadd: polychromatic canvas cloak
|
|
- bugfix: digitigrade charismatic suit texture
|
|
DeltaFire15:
|
|
- balance: Kneecapped pugilist parries somewhat.
|
|
- balance: Slightly nerfed default unarmed parries.
|
|
- balance: Slightly nerfed traitor armwrap parries.
|
|
- bugfix: Pugilist parries now cannot perfectly defend against projectiles, as they
|
|
were supposed to.
|
|
- bugfix: Some parrying numbers that one would think were in seconds didn't have
|
|
the SECONDS. I added those.
|
|
- balance: Clock cultists now yell alot less when invoking scripture.
|
|
dzahlus:
|
|
- rscadd: Added new emote
|
|
- soundadd: added a new emote sound
|
|
silicons:
|
|
- balance: people on the ground hit less hard in unarmed combat. rng miss remove
|
|
from punches.
|
|
- bugfix: chat highlighting no longer drops half your entered words.
|
|
2021-02-16:
|
|
silicons:
|
|
- config: sprint removal entry added, UI will revert to old UI while this is active.
|
|
2021-02-18:
|
|
BlueWildrose:
|
|
- admin: Admins now receive messages regarding certain holodeck actions.
|
|
Hatterhat:
|
|
- bugfix: Free Golem Ship GPSes now start as disabled. Like they were supposed to.
|
|
LetterN:
|
|
- tweak: No more liver damage when you opt out of "hornychems"
|
|
SmArtKar:
|
|
- rscadd: Added a new TCG card game
|
|
dzahlus:
|
|
- rscdel: Removed maroon objective due to toxic gameplay behaviour
|
|
shellspeed1:
|
|
- bugfix: floor bots place plating before tiles now.
|
|
- bugfix: gets rid of another tile duplication issue.
|
|
silicons:
|
|
- spellcheck: priviledge --> privilege
|
|
2021-02-19:
|
|
Putnam3145:
|
|
- bugfix: Buzz Fuzz's addiction threshold is now a can and a sip as intended.
|
|
timothyteakettle:
|
|
- admin: staring into pierced realities is now logged
|
|
2021-02-20:
|
|
Adelphon:
|
|
- rscadd: polychromic pants
|
|
- tweak: urban coat made polychromic
|
|
Chiirno:
|
|
- tweak: Synthflesh now unhusks with 100u instead of requiring 101u.
|
|
SmArtKar:
|
|
- tweak: Added some QoL changes to TCG
|
|
- bugfix: Fixed TCG cards not saving
|
|
TyrianTyrell:
|
|
- bugfix: fixed the signed language so that you can actually use it, and that it's
|
|
unusable when it's meant to be.
|
|
timothyteakettle:
|
|
- bugfix: stops people using Message All on PDAs when their cartridge doesn't allow
|
|
it
|
|
2021-02-21:
|
|
Hatterhat:
|
|
- balance: Anomaly announcements and brand intelligence now always announce instead
|
|
of having some ham-fisted chance of being a command report.
|
|
IronEleven:
|
|
- balance: Raises Space Vine Population Requirement from 10 to 20
|
|
MrJWhit:
|
|
- tweak: Removes an unnecessary % on the seed extractor.
|
|
timothyteakettle:
|
|
- bugfix: the query for checking mentors now gets properly deleted
|
|
- rscadd: vampires no longer burn in the chapel if they signed up as the chaplain
|
|
2021-02-22:
|
|
Putnam3145:
|
|
- rscadd: (Hexa)crocin
|
|
- rscadd: (Hexa)camphor
|
|
- rscadd: Nymphomaniac quirk
|
|
- admin: All climaxes and arousals are now logged, as well as genital exposure.
|
|
SandPoot:
|
|
- rscadd: Cyborg tablets and it's special app for self-management.
|
|
- bugfix: In the case of a doomsday device being created outside of an AI it will
|
|
delete itself.
|
|
- imageadd: Some sprites for it have been added and the borg's hud light toggles
|
|
been changed to only on-off (made by yours truly)
|
|
- refactor: A lot of borg code was changed
|
|
- refactor: Tools no longer use istype checks and actually check for their behavior.
|
|
Vynzill:
|
|
- rscadd: cursed rice hat that's hard to find and obtain, along with a couple other
|
|
hats
|
|
- rscadd: a replacement toy gun for donksoft lmg
|
|
- rscadd: gorillas to the jungle gateway, friendly, even when attacked.
|
|
- bugfix: couple mapping errors I noticed, most importantly a missing window in
|
|
the chapel.
|
|
- balance: shotgun and donksoft lmg removed, captain coat nerfed armor values.
|
|
- balance: leaper healthpool from 450 to 550 hopefully making it more of a struggle,
|
|
and gives it a name.
|
|
- tweak: leaper pit is more wider. The hidden room south is now more obvious to
|
|
find
|
|
dzahlus:
|
|
- rscadd: Added pain emote to getting wounded
|
|
- soundadd: added a new pain emote sounds
|
|
2021-02-23:
|
|
keronshb:
|
|
- rscadd: Hyperblade to uplink with poplock
|
|
- balance: Removes combination of two Dragon Tooth Swords while keeping it for regular
|
|
eutactics.
|
|
timothyteakettle:
|
|
- bugfix: banning panel prioritises mobs with clients now when trying to find them
|
|
if they're in the game
|
|
2021-02-24:
|
|
SandPoot:
|
|
- bugfix: Regular crowbars no longer open powered airlocks.
|
|
silicons:
|
|
- balance: xeno cube makes hostile xenos now, and drops a sentinel instead of a
|
|
drone.
|
|
2021-02-25:
|
|
DeltaFire15:
|
|
- bugfix: Traitor / Ling objective amount should now be correct again.
|
|
2021-02-26:
|
|
DeltaFire15:
|
|
- code_imp: All machine-frame based tool-use actions now have state-checking callbacks.
|
|
2021-02-27:
|
|
Hatterhat:
|
|
- balance: Lingfists (trait_mauler) now deal no stam damage and lost their 15(!!!)
|
|
armor penetration.
|
|
Putnam3145:
|
|
- tweak: Tablets now protect their contents from rads.
|
|
TheObserver-sys:
|
|
- rscadd: Chems that should have been usable are now usable, try some cryoxadone
|
|
on a plant today!!!
|
|
kappa-sama:
|
|
- tweak: cards and card binders are now small-class items
|
|
keronshb:
|
|
- balance: 16 > 10 unlock cost for stronger abilities
|
|
- balance: Made nearly all other abilities for free.
|
|
kiwedespars:
|
|
- balance: reverted the pr that absolutely gutted pugilism and made it worse than
|
|
base unarmed, also gives it a second long stagger
|
|
- balance: removed the ability to parry while horizontal, because that's dumb and
|
|
makes it easy to just time the parries right.
|
|
silicons:
|
|
- bugfix: chaplain arrythmic knives can no longer be abused for infinite speed.
|
|
2021-02-28:
|
|
Putnam3145:
|
|
- bugfix: Polychromic windbreaker's alt-click message is now coherent
|
|
- code_imp: Toggleable suits now have an on_toggle proc to be overridden.
|
|
R3dtail:
|
|
- tweak: doubled max belly name length and quadrupled belly description length
|
|
SandPoot:
|
|
- tweak: Body rejuvenation surgery will loop until the patient is completely healed.
|
|
dzahlus:
|
|
- bugfix: fixes toxinlovers dying from heretic stuff that should heal them instead
|
|
2021-03-01:
|
|
SmArtKar:
|
|
- bugfix: Fixes decks breaking your screen
|
|
- bugfix: Fixes binders not saving cards
|
|
- bugfix: Fixes binders not saving multiple cards of the same type
|
|
Vynzill:
|
|
- bugfix: cursed rice hat right in front of the jungle gateway's entrance is now
|
|
removed from this dimensional plane
|