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S.P.L.U.R.T-Station-13/code/modules/projectiles/projectile/special/meteor.dm
2020-01-12 14:28:01 +00:00

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/obj/item/projectile/meteor
name = "meteor"
icon = 'icons/obj/meteor.dmi'
icon_state = "small1"
damage = 0
damage_type = BRUTE
nodamage = 1
flag = "bullet"
/obj/item/projectile/meteor/Bump(atom/A)
if(A == firer)
forceMove(A.loc)
return
A.ex_act(EXPLODE_HEAVY)
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
for(var/mob/M in urange(10, src))
if(!M.stat)
shake_camera(M, 3, 1)
qdel(src)