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S.P.L.U.R.T-Station-13/code/modules/modular_computers/file_system/programs/arcade.dm

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/datum/computer_file/program/arcade
filename = "dsarcade"
filedesc = "Donksoft Micro Arcade"
program_icon_state = "arcade"
extended_desc = "This port of the classic game 'Outbomb Cuban Pete', redesigned to run on tablets, with thrilling graphics and chilling storytelling."
requires_ntnet = FALSE
size = 6
tgui_id = "NtosArcade"
///Returns TRUE if the game is being played.
var/game_active = TRUE
///This disables buttom actions from having any impact if TRUE. Resets to FALSE when the player is allowed to make an action again.
var/pause_state = FALSE
var/boss_hp = 45
var/boss_mp = 15
var/player_hp = 30
var/player_mp = 10
var/ticket_count = 0
///Shows what text is shown on the app, usually showing the log of combat actions taken by the player.
var/heads_up = "Nanotrasen says, winners make us money."
var/boss_name = "Cuban Pete's Minion"
///Determines which boss image to use on the UI.
var/boss_id = 1
/datum/computer_file/program/arcade/proc/game_check(mob/user)
sleep(5)
// user?.mind?.adjust_experience(/datum/skill/gaming, 1)
if(boss_hp <= 0)
heads_up = "You have crushed [boss_name]! Rejoice!"
playsound(computer.loc, 'sound/arcade/win.ogg', 50, TRUE, extrarange = -3, falloff = 10)
game_active = FALSE
program_icon_state = "arcade_off"
if(istype(computer))
computer.update_icon()
ticket_count += 1
// user?.mind?.adjust_experience(/datum/skill/gaming, 50)
sleep(10)
else if(player_hp <= 0 || player_mp <= 0)
heads_up = "You have been defeated... how will the station survive?"
playsound(computer.loc, 'sound/arcade/lose.ogg', 50, TRUE, extrarange = -3, falloff = 10)
game_active = FALSE
program_icon_state = "arcade_off"
if(istype(computer))
computer.update_icon()
// user?.mind?.adjust_experience(/datum/skill/gaming, 10)
sleep(10)
/datum/computer_file/program/arcade/proc/enemy_check(mob/user)
var/boss_attackamt = 0 //Spam protection from boss attacks as well.
var/boss_mpamt = 0
var/bossheal = 0
if(pause_state == TRUE)
boss_attackamt = rand(3,6)
boss_mpamt = rand (2,4)
bossheal = rand (4,6)
if(game_active == FALSE)
return
if (boss_mp <= 5)
heads_up = "[boss_mpamt] magic power has been stolen from you!"
playsound(computer.loc, 'sound/arcade/steal.ogg', 50, TRUE, extrarange = -3, falloff = 10)
player_mp -= boss_mpamt
boss_mp += boss_mpamt
else if(boss_mp > 5 && boss_hp <12)
heads_up = "[boss_name] heals for [bossheal] health!"
playsound(computer.loc, 'sound/arcade/heal.ogg', 50, TRUE, extrarange = -3, falloff = 10)
boss_hp += bossheal
boss_mp -= boss_mpamt
else
heads_up = "[boss_name] attacks you for [boss_attackamt] damage!"
playsound(computer.loc, 'sound/arcade/hit.ogg', 50, TRUE, extrarange = -3, falloff = 10)
player_hp -= boss_attackamt
pause_state = FALSE
game_check()
/datum/computer_file/program/arcade/ui_assets(mob/user)
return list(
get_asset_datum(/datum/asset/simple/arcade),
)
/datum/computer_file/program/arcade/ui_data(mob/user)
var/list/data = get_header_data()
data["Hitpoints"] = boss_hp
data["PlayerHitpoints"] = player_hp
data["PlayerMP"] = player_mp
data["TicketCount"] = ticket_count
data["GameActive"] = game_active
data["PauseState"] = pause_state
data["Status"] = heads_up
data["BossID"] = "boss[boss_id].gif"
return data
/datum/computer_file/program/arcade/ui_act(action, list/params)
if(..())
return TRUE
var/obj/item/computer_hardware/printer/printer
if(computer)
printer = computer.all_components[MC_PRINT]
// var/gamerSkillLevel = usr.mind?.get_skill_level(/datum/skill/gaming)
// var/gamerSkill = usr.mind?.get_skill_modifier(/datum/skill/gaming, SKILL_RANDS_MODIFIER)
switch(action)
if("Attack")
var/attackamt = 0 //Spam prevention.
if(pause_state == FALSE)
attackamt = rand(2,6)// + rand(0, gamerSkill)
pause_state = TRUE
heads_up = "You attack for [attackamt] damage."
playsound(computer.loc, 'sound/arcade/hit.ogg', 50, TRUE, extrarange = -3, falloff = 10)
boss_hp -= attackamt
sleep(10)
game_check()
enemy_check()
return TRUE
if("Heal")
var/healamt = 0 //More Spam Prevention.
var/healcost = 0
if(pause_state == FALSE)
healamt = rand(6,8)// + rand(0, gamerSkill)
var/maxPointCost = 3
// if(gamerSkillLevel >= SKILL_LEVEL_JOURNEYMAN)
// maxPointCost = 2
healcost = rand(1, maxPointCost)
pause_state = TRUE
heads_up = "You heal for [healamt] damage."
playsound(computer.loc, 'sound/arcade/heal.ogg', 50, TRUE, extrarange = -3, falloff = 10)
player_hp += healamt
player_mp -= healcost
sleep(10)
game_check()
enemy_check()
return TRUE
if("Recharge_Power")
var/rechargeamt = 0 //As above.
if(pause_state == FALSE)
rechargeamt = rand(4,7)// + rand(0, gamerSkill)
pause_state = TRUE
heads_up = "You regain [rechargeamt] magic power."
playsound(computer.loc, 'sound/arcade/mana.ogg', 50, TRUE, extrarange = -3, falloff = 10)
player_mp += rechargeamt
sleep(10)
game_check()
enemy_check()
return TRUE
if("Dispense_Tickets")
if(!printer)
to_chat(usr, "<span class='notice'>Hardware error: A printer is required to redeem tickets.</span>")
return
if(printer.stored_paper <= 0)
to_chat(usr, "<span class='notice'>Hardware error: Printer is out of paper.</span>")
return
else
computer.visible_message("<span class='notice'>\The [computer] prints out paper.</span>")
if(ticket_count >= 1)
new /obj/item/stack/arcadeticket((get_turf(computer)), 1)
to_chat(usr, "<span class='notice'>[src] dispenses a ticket!</span>")
ticket_count -= 1
printer.stored_paper -= 1
else
to_chat(usr, "<span class='notice'>You don't have any stored tickets!</span>")
return TRUE
if("Start_Game")
game_active = TRUE
boss_hp = 45
player_hp = 30
player_mp = 10
heads_up = "You stand before [boss_name]! Prepare for battle!"
program_icon_state = "arcade"
boss_id = rand(1,6)
pause_state = FALSE
if(istype(computer))
computer.update_icon()