mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 09:54:52 +00:00
56 lines
2.0 KiB
Plaintext
56 lines
2.0 KiB
Plaintext
// A special GetAllContents that doesn't search past things with rad insulation
|
|
// Components which return COMPONENT_BLOCK_RADIATION prevent further searching into that object's contents. The object itself will get returned still.
|
|
// The ignore list makes those objects never return at all
|
|
/proc/get_rad_contents(atom/location)
|
|
var/static/list/ignored_things = typecacheof(list(
|
|
/mob/dead,
|
|
/mob/camera,
|
|
/obj/effect,
|
|
/obj/docking_port,
|
|
/atom/movable/lighting_object,
|
|
/obj/item/projectile,
|
|
))
|
|
var/list/processing_list = list(location)
|
|
. = list()
|
|
while(processing_list.len)
|
|
var/atom/thing = processing_list[1]
|
|
processing_list -= thing
|
|
if(ignored_things[thing.type])
|
|
continue
|
|
. += thing
|
|
if((thing.rad_flags & RAD_PROTECT_CONTENTS) || (SEND_SIGNAL(thing, COMSIG_ATOM_RAD_PROBE) & COMPONENT_BLOCK_RADIATION))
|
|
continue
|
|
processing_list += thing.contents
|
|
|
|
/proc/radiation_pulse(atom/source, intensity, range_modifier, log=FALSE, can_contaminate=TRUE)
|
|
if(!SSradiation.can_fire)
|
|
return
|
|
var/area/A = get_area(source)
|
|
var/atom/nested_loc = source.loc
|
|
var/spawn_waves = TRUE
|
|
while(nested_loc != A)
|
|
if(nested_loc.rad_flags & RAD_PROTECT_CONTENTS)
|
|
spawn_waves = FALSE
|
|
break
|
|
nested_loc = nested_loc.loc
|
|
if(spawn_waves)
|
|
for(var/dir in GLOB.cardinals)
|
|
new /datum/radiation_wave(source, dir, intensity, range_modifier, can_contaminate)
|
|
|
|
var/static/last_huge_pulse = 0
|
|
if(intensity > 3000 && world.time > last_huge_pulse + 200)
|
|
last_huge_pulse = world.time
|
|
log = TRUE
|
|
|
|
var/list/things = get_rad_contents(source) //copypasta because I don't want to put special code in waves to handle their origin
|
|
for(var/k in 1 to things.len)
|
|
var/atom/thing = things[k]
|
|
if(!thing)
|
|
continue
|
|
thing.rad_act(intensity)
|
|
|
|
if(log)
|
|
var/turf/_source_T = get_turf(source)
|
|
log_game("Radiation pulse with intensity: [intensity] and range modifier: [range_modifier] in [loc_name(_source_T)][spawn_waves ? "" : " (contained by [nested_loc.name])"]")
|
|
return TRUE
|