mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-29 03:01:52 +00:00
60 lines
2.2 KiB
Plaintext
60 lines
2.2 KiB
Plaintext
/datum/disease/brainrot
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name = "Brainrot"
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max_stages = 4
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spread_text = "On contact"
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spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
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cure_text = "Mannitol"
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cures = list(/datum/reagent/medicine/mannitol)
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agent = "Cryptococcus Cosmosis"
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viable_mobtypes = list(/mob/living/carbon/human)
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cure_chance = 15//higher chance to cure, since two reagents are required
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desc = "This disease destroys the braincells, causing brain fever, brain necrosis and general intoxication."
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required_organs = list(/obj/item/organ/brain)
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severity = DISEASE_SEVERITY_HARMFUL
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/datum/disease/brainrot/stage_act() //Removed toxloss because damaging diseases are pretty horrible. Last round it killed the entire station because the cure didn't work -- Urist -ACTUALLY Removed rather than commented out, I don't see it returning - RR
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..()
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switch(stage)
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if(2)
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if(prob(2))
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affected_mob.emote("blink")
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if(prob(2))
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affected_mob.emote("yawn")
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if(prob(2))
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to_chat(affected_mob, "<span class='danger'>You don't feel like yourself.</span>")
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if(prob(5))
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affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 1, 170)
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affected_mob.updatehealth()
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if(3)
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if(prob(2))
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affected_mob.emote("stare")
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if(prob(2))
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affected_mob.emote("drool")
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if(prob(10))
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affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2, 170)
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affected_mob.updatehealth()
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if(prob(2))
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to_chat(affected_mob, "<span class='danger'>Your try to remember something important...but can't.</span>")
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if(4)
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if(prob(2))
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affected_mob.emote("stare")
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if(prob(2))
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affected_mob.emote("drool")
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if(prob(15))
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affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3, 170)
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affected_mob.updatehealth()
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if(prob(2))
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to_chat(affected_mob, "<span class='danger'>Strange buzzing fills your head, removing all thoughts.</span>")
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if(prob(3))
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to_chat(affected_mob, "<span class='danger'>You lose consciousness...</span>")
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affected_mob.visible_message("<span class='warning'>[affected_mob] suddenly collapses</span>")
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affected_mob.Unconscious(rand(100,200))
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if(prob(1))
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affected_mob.emote("snore")
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if(prob(15))
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affected_mob.stuttering += 3
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return
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