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S.P.L.U.R.T-Station-13/code/_onclick/right_click.dm
silicons 9a5e53a21f ok
2020-07-21 11:57:47 -07:00

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1.7 KiB
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/mob/proc/RightClickOn(atom/A, params) //mostly a copy-paste from ClickOn()
var/list/modifiers = params2list(params)
if(incapacitated(ignore_restraints = 1))
return
face_atom(A)
if(!CheckActionCooldown())
return
if(!modifiers["catcher"] && A.IsObscured())
return
if(ismecha(loc))
var/obj/mecha/M = loc
return M.click_action(A,src,params)
if(restrained())
DelayNextAction(CLICK_CD_HANDCUFFED)
RestrainedClickOn(A)
return
if(in_throw_mode)
throw_item(A)//todo: make it plausible to lightly toss items via right-click
return
var/obj/item/W = get_active_held_item()
if(W == A)
if(!W.rightclick_attack_self(src))
W.attack_self(src)
update_inv_hands()
return
//These are always reachable.
//User itself, current loc, and user inventory
if(A in DirectAccess())
if(W)
. = W.rightclick_melee_attack_chain(src, A, params)
if(ismob(A) && !(. & MANUALLY_HANDLE_LAST_ACTION))
DelayNextAction()
. = !(. & DISCARD_LAST_ACTION)
else
if(!AltUnarmedAttack(A))
UnarmedAttack(A)
return
//Can't reach anything else in lockers or other weirdness
if(!loc.AllowClick())
return
//Standard reach turf to turf or reaching inside storage
if(CanReach(A,W))
if(W)
. = W.rightclick_melee_attack_chain(src, A, params)
if(ismob(A) && !(. & MANUALLY_HANDLE_LAST_ACTION))
DelayNextAction()
. = !(. & DISCARD_LAST_ACTION)
else
if(!AltUnarmedAttack(A,1))
UnarmedAttack(A,1)
else
if(W)
if(!W.altafterattack(A, src, FALSE, params))
W.afterattack(A, src, FALSE, params)
else
if(!AltRangedAttack(A,params))
RangedAttack(A,params)
/mob/proc/AltUnarmedAttack(atom/A, proximity_flag)
if(ismob(A))
DelayNextAction(CLICK_CD_MELEE)
return FALSE
/mob/proc/AltRangedAttack(atom/A, params)
return FALSE