mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-11 10:22:13 +00:00
222 lines
8.4 KiB
Plaintext
222 lines
8.4 KiB
Plaintext
#define OWNER 0
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#define STRANGER 1
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/datum/brain_trauma/severe/split_personality
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name = "Split Personality"
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desc = "Patient's brain is split into two personalities, which randomly switch control of the body."
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scan_desc = "complete lobe separation"
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gain_text = "<span class='warning'>You feel like your mind was split in two.</span>"
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lose_text = "<span class='notice'>You feel alone again.</span>"
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var/current_controller = OWNER
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var/initialized = FALSE //to prevent personalities deleting themselves while we wait for ghosts
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var/mob/living/split_personality/stranger_backseat //there's two so they can swap without overwriting
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var/mob/living/split_personality/owner_backseat
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/datum/brain_trauma/severe/split_personality/on_gain()
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var/mob/living/M = owner
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if(M.stat == DEAD) //No use assigning people to a corpse
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qdel(src)
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return
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..()
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make_backseats()
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get_ghost()
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RegisterSignal(M, COMSIG_MOB_DEATH, .proc/revert_to_normal)
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/datum/brain_trauma/severe/split_personality/proc/make_backseats()
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stranger_backseat = new(owner, src)
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owner_backseat = new(owner, src)
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/datum/brain_trauma/severe/split_personality/proc/get_ghost()
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set waitfor = FALSE
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var/list/mob/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat, POLL_IGNORE_SPLITPERSONALITY)
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if(LAZYLEN(candidates))
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var/mob/C = pick(candidates)
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C.transfer_ckey(stranger_backseat, FALSE)
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log_game("[key_name(stranger_backseat)] became [key_name(owner)]'s split personality.")
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message_admins("[ADMIN_LOOKUPFLW(stranger_backseat)] became [ADMIN_LOOKUPFLW(owner)]'s split personality.")
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else
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qdel(src)
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/datum/brain_trauma/severe/split_personality/on_life()
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if(prob(3))
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switch_personalities()
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..()
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/datum/brain_trauma/severe/split_personality/on_lose()
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if(current_controller != OWNER) //it would be funny to cure a guy only to be left with the other personality, but it seems too cruel
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switch_personalities(TRUE)
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QDEL_NULL(stranger_backseat)
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QDEL_NULL(owner_backseat)
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UnregisterSignal(owner, COMSIG_MOB_DEATH)
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..()
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/datum/brain_trauma/severe/split_personality/proc/revert_to_normal()
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qdel(src)
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/datum/brain_trauma/severe/split_personality/proc/switch_personalities(forced = FALSE)
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if(QDELETED(owner) || (owner.stat == DEAD && !forced) || QDELETED(stranger_backseat) || QDELETED(owner_backseat))
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return
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var/mob/living/split_personality/current_backseat
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var/mob/living/split_personality/free_backseat
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if(current_controller == OWNER)
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current_backseat = stranger_backseat
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free_backseat = owner_backseat
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else
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current_backseat = owner_backseat
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free_backseat = stranger_backseat
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log_game("[key_name(current_backseat)] assumed control of [key_name(owner)] due to [src]. (Original owner: [current_controller == OWNER ? owner.key : current_backseat.key])")
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to_chat(owner, "<span class='userdanger'>You feel your control being taken away... your other personality is in charge now!</span>")
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to_chat(current_backseat, "<span class='userdanger'>You manage to take control of your body!</span>")
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//Body to backseat
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var/h2b_id = owner.computer_id
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var/h2b_ip= owner.lastKnownIP
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owner.computer_id = null
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owner.lastKnownIP = null
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free_backseat.ckey = owner.ckey
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free_backseat.name = owner.name
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if(owner.mind)
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free_backseat.mind = owner.mind
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if(!free_backseat.computer_id)
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free_backseat.computer_id = h2b_id
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if(!free_backseat.lastKnownIP)
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free_backseat.lastKnownIP = h2b_ip
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//Backseat to body
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var/s2h_id = current_backseat.computer_id
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var/s2h_ip= current_backseat.lastKnownIP
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current_backseat.computer_id = null
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current_backseat.lastKnownIP = null
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owner.ckey = current_backseat.ckey
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owner.mind = current_backseat.mind
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if(!owner.computer_id)
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owner.computer_id = s2h_id
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if(!owner.lastKnownIP)
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owner.lastKnownIP = s2h_ip
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current_controller = !current_controller
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/mob/living/split_personality
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name = "split personality"
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real_name = "unknown conscience"
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var/mob/living/carbon/body
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var/datum/brain_trauma/severe/split_personality/trauma
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/mob/living/split_personality/Initialize(mapload, _trauma)
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if(iscarbon(loc))
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body = loc
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name = body.real_name
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real_name = body.real_name
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trauma = _trauma
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return ..()
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/mob/living/split_personality/Life()
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if(QDELETED(body))
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qdel(src) //in case trauma deletion doesn't already do it
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//if one of the two ghosts, the other one stays permanently
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if(!body.client && trauma.initialized)
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trauma.switch_personalities()
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qdel(trauma)
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..()
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/mob/living/split_personality/Login()
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..()
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to_chat(src, "<span class='notice'>As a split personality, you cannot do anything but observe. However, you will eventually gain control of your body, switching places with the current personality.</span>")
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to_chat(src, "<span class='warning'><b>Do not commit suicide or put the body in a deadly position. Behave like you care about it as much as the owner.</b></span>")
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/mob/living/split_personality/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
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to_chat(src, "<span class='warning'>You cannot speak, your other self is controlling your body!</span>")
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return FALSE
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/mob/living/split_personality/emote(act, m_type = null, message = null, intentional = FALSE)
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return
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///////////////BRAINWASHING////////////////////
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/datum/brain_trauma/severe/split_personality/brainwashing
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name = "Split Personality"
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desc = "Patient's brain is split into two personalities, which randomly switch control of the body."
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scan_desc = "complete lobe separation"
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gain_text = ""
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lose_text = "<span class='notice'>You are free of your brainwashing.</span>"
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can_gain = FALSE
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var/codeword
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var/objective
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/datum/brain_trauma/severe/split_personality/brainwashing/New(obj/item/organ/brain/B, _permanent, _codeword, _objective)
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..()
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if(_codeword)
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codeword = _codeword
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else
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codeword = pick(strings("ion_laws.json", "ionabstract")\
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| strings("ion_laws.json", "ionobjects")\
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| strings("ion_laws.json", "ionadjectives")\
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| strings("ion_laws.json", "ionthreats")\
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| strings("ion_laws.json", "ionfood")\
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| strings("ion_laws.json", "iondrinks"))
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/datum/brain_trauma/severe/split_personality/brainwashing/on_gain()
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..()
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var/mob/living/split_personality/traitor/traitor_backseat = stranger_backseat
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traitor_backseat.codeword = codeword
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traitor_backseat.objective = objective
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/datum/brain_trauma/severe/split_personality/brainwashing/make_backseats()
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stranger_backseat = new /mob/living/split_personality/traitor(owner, src, codeword, objective)
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owner_backseat = new(owner, src)
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/datum/brain_trauma/severe/split_personality/brainwashing/get_ghost()
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set waitfor = FALSE
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var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s brainwashed mind?", null, null, null, 75, stranger_backseat)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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C.transfer_ckey(stranger_backseat, FALSE)
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else
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qdel(src)
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/datum/brain_trauma/severe/split_personality/brainwashing/on_life()
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return //no random switching
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/datum/brain_trauma/severe/split_personality/brainwashing/handle_hearing(datum/source, list/hearing_args)
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if(HAS_TRAIT(owner, TRAIT_DEAF) || owner == hearing_args[HEARING_SPEAKER])
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return
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var/message = hearing_args[HEARING_RAW_MESSAGE]
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if(findtext(message, codeword))
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hearing_args[HEARING_RAW_MESSAGE] = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
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addtimer(CALLBACK(src, /datum/brain_trauma/severe/split_personality.proc/switch_personalities), 10)
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/datum/brain_trauma/severe/split_personality/brainwashing/handle_speech(datum/source, list/speech_args)
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if(findtext(speech_args[SPEECH_MESSAGE], codeword))
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speech_args[SPEECH_MESSAGE] = "" //oh hey did you want to tell people about the secret word to bring you back?
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/mob/living/split_personality/traitor
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name = "split personality"
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real_name = "unknown conscience"
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var/objective
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var/codeword
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/mob/living/split_personality/traitor/Login()
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..()
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to_chat(src, "<span class='notice'>As a brainwashed personality, you cannot do anything yet but observe. However, you may gain control of your body if you hear the special codeword, switching places with the current personality.</span>")
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to_chat(src, "<span class='notice'>Your activation codeword is: <b>[codeword]</b></span>")
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if(objective)
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to_chat(src, "<span class='notice'>Your master left you an objective: <b>[objective]</b>. Follow it at all costs when in control.</span>")
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#undef OWNER
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#undef STRANGER
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