mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
795 lines
33 KiB
Plaintext
795 lines
33 KiB
Plaintext
/////////////////////////////////////////
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/////////////////HUDs////////////////////
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/////////////////////////////////////////
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/datum/design/health_hud
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name = "Health Scanner HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
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id = "health_hud"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
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build_path = /obj/item/clothing/glasses/hud/health
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
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/datum/design/health_hud_prescription
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name = "Prescription Health Scanner HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their health status. This one has a prescription lens."
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id = "health_hud_prescription"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 350)
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build_path = /obj/item/clothing/glasses/hud/health/prescription
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
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/datum/design/health_hud_night
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name = "Night Vision Health Scanner HUD"
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desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
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id = "health_hud_night"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/silver = 350)
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build_path = /obj/item/clothing/glasses/hud/health/night
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
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/datum/design/security_hud
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name = "Security HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
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id = "security_hud"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
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build_path = /obj/item/clothing/glasses/hud/security
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/security_hud_prescription
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name = "Prescription Security HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status. This one has a prescription lens."
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id = "security_hud_prescription"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 350)
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build_path = /obj/item/clothing/glasses/hud/security/prescription
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/security_hud_night
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name = "Night Vision Security HUD"
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desc = "A heads-up display which provides id data and vision in complete darkness."
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id = "security_hud_night"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/gold = 350)
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build_path = /obj/item/clothing/glasses/hud/security/night
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/diagnostic_hud
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name = "Diagnostic HUD"
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desc = "A HUD used to analyze and determine faults within robotic machinery."
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id = "diagnostic_hud"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
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build_path = /obj/item/clothing/glasses/hud/diagnostic
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/diagnostic_hud_prescription
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name = "Prescription Diagnostic HUD"
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desc = "A HUD used to analyze and determine faults within robotic machinery. This one has a prescription lens."
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id = "diagnostic_hud_prescription"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/gold = 350)
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build_path = /obj/item/clothing/glasses/hud/diagnostic/prescription
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/diagnostic_hud_night
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name = "Night Vision Diagnostic HUD"
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desc = "Upgraded version of the diagnostic HUD designed to function during a power failure."
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id = "diagnostic_hud_night"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/plasma = 300)
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build_path = /obj/item/clothing/glasses/hud/diagnostic/night
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/sci_goggles
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name = "Science Goggles"
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desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine."
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id = "scigoggles"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
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build_path = /obj/item/clothing/glasses/science
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/mesons
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name = "Optical Meson Scanners"
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desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
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id = "mesons"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
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build_path = /obj/item/clothing/glasses/meson
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/mesons_prescription
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name = "Prescription Optical Meson Scanners"
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desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition. Prescription lens has been added into this design."
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id = "mesons_prescription"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 350)
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build_path = /obj/item/clothing/glasses/meson/prescription
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/engine_goggles
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name = "Engineering Scanner Goggles"
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desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes."
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id = "engine_goggles"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/plasma = 100)
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build_path = /obj/item/clothing/glasses/meson/engine
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/engine_goggles_prescription
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name = "Prescription Engineering Scanner Goggles"
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desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. Prescription lens has been added into this design."
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id = "engine_goggles_prescription"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/plasma = 100, /datum/material/silver = 350)
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build_path = /obj/item/clothing/glasses/meson/engine/prescription
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/tray_goggles
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name = "Optical T-Ray Scanners"
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desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
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id = "tray_goggles"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
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build_path = /obj/item/clothing/glasses/meson/engine/tray
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/tray_goggles_prescription
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name = "Prescription Optical T-Ray Scanners"
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desc = "Used by engineering staff to see underfloor objects such as cables and pipes. Prescription lens has been added into this design."
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id = "tray_goggles_prescription"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 150)
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build_path = /obj/item/clothing/glasses/meson/engine/tray/prescription
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/nvgmesons
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name = "Night Vision Optical Meson Scanners"
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desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display."
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id = "nvgmesons"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/plasma = 350, /datum/material/uranium = 1000)
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build_path = /obj/item/clothing/glasses/meson/night
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO
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/datum/design/night_vision_goggles
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name = "Night Vision Goggles"
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desc = "Goggles that let you see through darkness unhindered."
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id = "night_visision_goggles"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/plasma = 350, /datum/material/uranium = 1000)
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build_path = /obj/item/clothing/glasses/night
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY
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/datum/design/night_vision_goggles_glasses
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name = "Prescription Night Vision Goggles"
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desc = "Goggles that let you see through darkness unhindered. Corrects vision."
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id = "night_visision_goggles_glasses"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/plasma = 350, /datum/material/uranium = 1000)
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build_path = /obj/item/clothing/glasses/night/prescription
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING
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/////////////////////////////////////////
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//////////////////Misc///////////////////
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/////////////////////////////////////////
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/datum/design/welding_mask
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name = "Welding Gas Mask"
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desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd."
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id = "weldingmask"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 3000, /datum/material/glass = 1000)
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build_path = /obj/item/clothing/mask/gas/welding
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/bright_helmet
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name = "Workplace-Ready Firefighter Helmet"
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desc = "By applying state of the art lighting technology to a fire helmet with industry standard photo-chemical hardening methods, this hardhat will protect you from robust workplace hazards."
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id = "bright_helmet"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 4000, /datum/material/glass = 1000, /datum/material/plastic = 3000, /datum/material/silver = 500)
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build_path = /obj/item/clothing/head/hardhat/red/upgraded
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_CARGO
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/datum/design/mauna_mug
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name = "Mauna Mug"
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desc = "This awesome mug will ensure your coffee never stays cold!"
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id = "mauna_mug"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 1000, /datum/material/glass = 100)
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build_path = /obj/item/reagent_containers/glass/maunamug
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category = list("Equipment")
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/datum/design/rolling_table
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name = "Rolly poly"
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desc = "We duct-taped some wheels to the bottom of a table. It's goddamn science alright?"
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id = "rolling_table"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 4000)
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build_path = /obj/structure/table/rolling
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ALL
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/datum/design/portaseeder
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name = "Portable Seed Extractor"
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desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
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id = "portaseeder"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 1000, /datum/material/glass = 400)
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build_path = /obj/item/storage/bag/plants/portaseeder
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/air_horn
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name = "Air Horn"
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desc = "Damn son, where'd you find this?"
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id = "air_horn"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 4000, /datum/material/bananium = 1000)
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build_path = /obj/item/bikehorn/airhorn
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ALL //HONK!
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/datum/design/magboots
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name = "Magnetic Boots"
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desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
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id = "magboots"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 4500, /datum/material/silver = 1500, /datum/material/gold = 2500)
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build_path = /obj/item/clothing/shoes/magboots
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/sci_goggles
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name = "Science Goggles"
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desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine."
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id = "scigoggles"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
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build_path = /obj/item/clothing/glasses/science
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/diskplantgene
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name = "Plant Data Disk"
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desc = "A disk for storing plant genetic data."
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id = "diskplantgene"
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build_type = PROTOLATHE | AUTOLATHE
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materials = list(/datum/material/iron=200, /datum/material/glass=100)
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build_path = /obj/item/disk/plantgene
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category = list("Electronics","Imported")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/roastingstick
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name = "Advanced Roasting Stick"
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desc = "A roasting stick for cooking sausages in exotic ovens."
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id = "roastingstick"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron=1000, /datum/material/glass=500, /datum/material/bluespace = 250)
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build_path = /obj/item/melee/roastingstick
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/locator
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name = "Bluespace Locator"
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desc = "Used to track portable teleportation beacons and targets with embedded tracking implants."
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id = "locator"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron=1000, /datum/material/glass=500, /datum/material/silver = 500)
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build_path = /obj/item/locator
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/donksoft_refill
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name = "Donksoft Toy Vendor Refill"
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desc = "A refill canister for Donksoft Toy Vendors."
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id = "donksoft_refill"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 25000, /datum/material/glass = 15000, /datum/material/plasma = 20000, /datum/material/gold = 10000, /datum/material/silver = 10000)
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build_path = /obj/item/vending_refill/donksoft
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category = list("Equipment")
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/datum/design/eng_gloves
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name = "Tinkers Gloves"
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desc = "Overdesigned engineering gloves that have automated construction subroutines dialed in, allowing for faster construction while worn."
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id = "eng_gloves"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron=2000, /datum/material/silver=1500, /datum/material/gold = 1000)
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build_path = /obj/item/clothing/gloves/color/latex/engineering
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/lavarods
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name = "Lava-Resistant Metal Rods"
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id = "lava_rods"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron=1000, /datum/material/plasma=500, /datum/material/titanium=2000)
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build_path = /obj/item/stack/rods/lava
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category = list("initial", "Stock Parts")
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departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
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/////////////////////////////////////////
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////////////Janitor Designs//////////////
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/////////////////////////////////////////
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/datum/design/broom
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name = "Broom"
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desc = "Just your everyday standard broom."
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id = "broom"
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build_type = PROTOLATHE | AUTOLATHE
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materials = list(/datum/material/iron = 1000, /datum/material/glass = 600)
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build_path = /obj/item/twohanded/broom
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category = list("initial", "Equipment", "Misc")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/mop
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name = "Mop"
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desc = "Just your everyday standard mop."
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id = "mop"
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build_type = PROTOLATHE | AUTOLATHE
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materials = list(/datum/material/iron = 1200, /datum/material/glass = 100)
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build_path = /obj/item/mop
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category = list("initial", "Equipment", "Misc")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/advmop
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name = "Advanced Mop"
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desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals."
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id = "advmop"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 2500, /datum/material/glass = 200)
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build_path = /obj/item/mop/advanced
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/light_replacer
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name = "Light Replacer"
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desc = "A device to automatically replace lights. Refill with working light bulbs."
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id = "light_replacer"
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build_type = PROTOLATHE
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materials = list(/datum/material/iron = 1500, /datum/material/silver = 150, /datum/material/glass = 3000)
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build_path = /obj/item/lightreplacer
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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|
/datum/design/normtrash
|
|
name = "Trashbag"
|
|
desc = "It's a bag for trash, you put garbage in it."
|
|
id = "normtrash"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/plastic = 2000)
|
|
build_path = /obj/item/storage/bag/trash
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
|
|
|
/datum/design/blutrash
|
|
name = "Trashbag of Holding"
|
|
desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage."
|
|
id = "blutrash"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/gold = 1500, /datum/material/uranium = 250, /datum/material/plasma = 1500)
|
|
build_path = /obj/item/storage/bag/trash/bluespace
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
|
|
|
/datum/design/buffer
|
|
name = "Floor Buffer Upgrade"
|
|
desc = "A floor buffer that can be attached to vehicular janicarts."
|
|
id = "buffer"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 3000, /datum/material/glass = 200)
|
|
build_path = /obj/item/janiupgrade
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
|
|
|
/datum/design/paint_remover
|
|
name = "Paint Remover"
|
|
desc = "Removes stains from the floor, and not much else."
|
|
id = "paint_remover"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 1000)
|
|
reagents_list = list(/datum/reagent/acetone = 60)
|
|
build_path = /obj/item/paint/paint_remover
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
|
|
|
/datum/design/spraybottle
|
|
name = "Spray Bottle"
|
|
desc = "A spray bottle, with an unscrewable top."
|
|
id = "spraybottle"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 3000, /datum/material/glass = 200)
|
|
build_path = /obj/item/reagent_containers/spray
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
|
|
|
/datum/design/beartrap
|
|
name = "Bear Trap"
|
|
desc = "A trap used to catch space bears and other legged creatures."
|
|
id = "beartrap"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 5000, /datum/material/titanium = 1000)
|
|
build_path = /obj/item/restraints/legcuffs/beartrap
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
|
|
|
/////////////////////////////////////////
|
|
////////////Holosign Designs/////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/holosign
|
|
name = "Holographic Sign Projector"
|
|
desc = "A holograpic projector used to project various warning signs."
|
|
id = "holosign"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 2000, /datum/material/glass = 1000)
|
|
build_path = /obj/item/holosign_creator
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
|
|
|
/datum/design/holosignsec
|
|
name = "Security Holobarrier Projector"
|
|
desc = "A holographic projector that creates holographic security barriers."
|
|
id = "holosignsec"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000)
|
|
build_path = /obj/item/holosign_creator/security
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
|
|
|
/datum/design/holosignengi
|
|
name = "Engineering Holobarrier Projector"
|
|
desc = "A holographic projector that creates holographic engineering barriers."
|
|
id = "holosignengi"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000)
|
|
build_path = /obj/item/holosign_creator/engineering
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/datum/design/holosignatmos
|
|
name = "ATMOS Holofan Projector"
|
|
desc = "A holographic projector that creates holographic barriers that prevent changes in atmospheric conditions."
|
|
id = "holosignatmos"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000)
|
|
build_path = /obj/item/holosign_creator/atmos
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/datum/design/holosignfirelock
|
|
name = "ATMOS Holofirelock Projector"
|
|
desc = "A holographic projector that creates holographic barriers that prevent changes in temperature conditions."
|
|
id = "holosignfirelock"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000)
|
|
build_path = /obj/item/holosign_creator/firelock
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/datum/design/holosigncombifan
|
|
name = "ATMOS Holo-Combifan Projector"
|
|
desc = "A holographic projector that creates holographic barriers that prevent changes in atmospheric and temperature conditions."
|
|
id = "holosigncombifan"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 7500, /datum/material/glass = 2500, /datum/material/silver = 2500, /datum/material/gold = 2500, /datum/material/titanium = 1750)
|
|
build_path = /obj/item/holosign_creator/combifan
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/datum/design/forcefield_projector
|
|
name = "Forcefield Projector"
|
|
desc = "A device which can project temporary forcefields to seal off an area."
|
|
id = "forcefield_projector"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 2500, /datum/material/glass = 1000)
|
|
build_path = /obj/item/forcefield_projector
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/datum/design/holobarrier_med
|
|
name = "PENLITE holobarrier projector"
|
|
desc = "PENLITE holobarriers, a device that halts individuals with malicious diseases."
|
|
build_type = PROTOLATHE
|
|
build_path = /obj/item/holosign_creator/medical
|
|
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 100) //a hint of silver since it can troll 2 antags (bad viros and sentient disease)
|
|
id = "holobarrier_med"
|
|
category = list("Medical Designs")
|
|
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
|
|
|
///////////////////////////////
|
|
////////////Tools//////////////
|
|
///////////////////////////////
|
|
|
|
/datum/design/quantum_keycard
|
|
name = "Quantum Keycard"
|
|
desc = "Allows for the construction of a quantum keycard."
|
|
id = "quantum_keycard"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/glass = 500, /datum/material/iron = 500, /datum/material/silver = 500, /datum/material/bluespace = 1000)
|
|
build_path = /obj/item/quantum_keycard
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/datum/design/anomaly_neutralizer
|
|
name = "Anomaly Neutralizer"
|
|
desc = "An advanced tool capable of instantly neutralizing anomalies, designed to capture the fleeting aberrations created by the engine."
|
|
id = "anomaly_neutralizer"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 2000, /datum/material/gold = 2000, /datum/material/plasma = 5000, /datum/material/uranium = 2000)
|
|
build_path = /obj/item/anomaly_neutralizer
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/datum/design/pHmeter
|
|
name = "Chemical Analyser"
|
|
desc = "A a electrode attached to a small circuit box that will tell you the pH of a solution."
|
|
id = "pHmeter"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 1000, /datum/material/silver = 100, /datum/material/plastic = 100)
|
|
build_path = /obj/item/fermichem/pHmeter
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
|
|
|
/////////////////////////////////////////
|
|
/////////////////Armour//////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/reactive_armour
|
|
name = "Reactive Armour Shell"
|
|
desc = "An experimental suit of armour capable of utilizing an implanted anomaly core to protect the user."
|
|
id = "reactive_armour"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 10000, /datum/material/diamond = 5000, /datum/material/uranium = 8000, /datum/material/silver = 4500, /datum/material/gold = 5000)
|
|
build_path = /obj/item/reactive_armour_shell
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/datum/design/knight_armour
|
|
name = "Knight Armour"
|
|
desc = "A royal knight's favorite garments. Can be trimmed by any friendly person."
|
|
id = "knight_armour"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_CATEGORY_RIGID = 10000)
|
|
build_path = /obj/item/clothing/suit/armor/riot/knight/greyscale
|
|
category = list("Imported")
|
|
|
|
/datum/design/knight_helmet
|
|
name = "Knight Helmet"
|
|
desc = "A royal knight's favorite hat. If you hold it upside down it's actually a bucket."
|
|
id = "knight_helmet"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_CATEGORY_RIGID = 5000)
|
|
build_path = /obj/item/clothing/head/helmet/knight/greyscale
|
|
category = list("Imported")
|
|
|
|
/////////////////////////////////////////
|
|
/////////////Security////////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/seclite
|
|
name = "Seclite"
|
|
desc = "A robust flashlight used by security."
|
|
id = "seclite"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 2500)
|
|
build_path = /obj/item/flashlight/seclite
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
|
|
|
/datum/design/detective_scanner
|
|
name = "Forensic Scanner"
|
|
desc = "Used to remotely scan objects and biomass for DNA and fingerprints. Can print a report of the findings."
|
|
id = "detective_scanner"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 2500, /datum/material/silver = 2000)
|
|
build_path = /obj/item/detective_scanner
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
|
|
|
/datum/design/pepperspray
|
|
name = "Pepper Spray"
|
|
desc = "Manufactured by UhangInc, used to blind and down an opponent quickly. Printed pepper sprays do not contain reagents."
|
|
id = "pepperspray"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000)
|
|
build_path = /obj/item/reagent_containers/spray/pepper/empty
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
|
|
|
/datum/design/bola_energy
|
|
name = "Energy Bola"
|
|
desc = "A specialized hard-light bola designed to ensnare fleeing criminals and aid in arrests."
|
|
id = "bola_energy"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/silver = 500, /datum/material/plasma = 500, /datum/material/titanium = 500)
|
|
build_path = /obj/item/restraints/legcuffs/bola/energy
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
|
|
|
/datum/design/zipties
|
|
name = "Zipties"
|
|
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
|
|
id = "zipties"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/plastic = 250)
|
|
build_path = /obj/item/restraints/handcuffs/cable/zipties
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
|
|
|
/datum/design/evidencebag
|
|
name = "Evidence Bag"
|
|
desc = "An empty evidence bag."
|
|
id = "evidencebag"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/plastic = 100)
|
|
build_path = /obj/item/evidencebag
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
|
|
|
/////////////////////////////////////////
|
|
/////////////////Meteors/////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/meteor_defence
|
|
name = "Meteor Defence"
|
|
desc = "A blue print of a early model of the Meteor defence turret."
|
|
id = "meteor_defence"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 50000, /datum/material/glass = 50000, /datum/material/silver = 8500, /datum/material/gold = 8500, /datum/material/titanium = 7500, /datum/material/uranium = 7500)
|
|
build_path = /obj/machinery/satellite/meteor_shield/sci
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/datum/design/meteor_disk
|
|
name = "Meteor Defence Upgrade Disk"
|
|
desc = "A disk containing debugging programming to solve and monitor meteors more effectively."
|
|
id = "meteor_disk"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 1500, /datum/material/glass = 1500, /datum/material/silver = 2500, /datum/material/gold = 1000)
|
|
build_path = /obj/item/disk/meteor
|
|
category = list("Electronics")
|
|
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/datum/design/board/meteor_console
|
|
name = "Computer Design (Meteor Satellite Console)"
|
|
desc = "Allows for the construction of circuit boards used to build a new Meteor Satellite monitor console."
|
|
id = "meteor_console"
|
|
build_path = /obj/item/circuitboard/computer/sat_control
|
|
category = list("Computer Boards")
|
|
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
|
|
|
|
/////////////////////////////////////////
|
|
////////////Tackle Gloves////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/tackle_dolphin
|
|
name = "Dolphin Gloves"
|
|
id = "tackle_dolphin"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/plastic = 2500)
|
|
build_path = /obj/item/clothing/gloves/tackler/dolphin
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
|
|
|
/datum/design/tackle_rocket
|
|
name = "Rocket Gloves"
|
|
id = "tackle_rocket"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/plasma = 1000, /datum/material/plastic = 2000)
|
|
build_path = /obj/item/clothing/gloves/tackler/rocket
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
|
|
|
/////////////////////////////////////////
|
|
/////////////Internal Tanks//////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/oxygen_tank
|
|
name = "Oxygen Tank"
|
|
desc = "An empty oxygen tank."
|
|
id = "oxygen_tank"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 2000)
|
|
build_path = /obj/item/tank/internals/oxygen/empty
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/datum/design/plasma_tank
|
|
name = "Plasma Tank"
|
|
desc = "An empty plasma tank."
|
|
id = "plasma_tank"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 2000)
|
|
build_path = /obj/item/tank/internals/plasma/empty
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/datum/design/emergency_oxygen
|
|
name = "Emergency Oxygen Tank"
|
|
desc = "A small emergency oxygen tank."
|
|
id = "emergency_oxygen"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 1000)
|
|
build_path = /obj/item/tank/internals/emergency_oxygen/empty
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/datum/design/plasma_belt_tank
|
|
name = "Plasmaman Belt Tank"
|
|
desc = "A small tank of plasma for plasmamen."
|
|
id = "plasmaman_tank_belt"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 1000)
|
|
build_path = /obj/item/tank/internals/plasmaman/belt/empty
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/datum/design/emergency_oxygen_engi
|
|
name = "Engineering Emergency Oxygen Tank"
|
|
desc = "An emergency oxygen tank for engineers."
|
|
id = "emergency_oxygen_engi"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 1000)
|
|
build_path = /obj/item/tank/internals/emergency_oxygen/engi/empty
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
|
|
|
/////////////////////////////////////////
|
|
/////////////////Tape////////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/sticky_tape
|
|
name = "Sticky Tape"
|
|
id = "sticky_tape"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/plastic = 500)
|
|
build_path = /obj/item/stack/sticky_tape
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
|
|
|
/datum/design/super_sticky_tape
|
|
name = "Super Sticky Tape"
|
|
id = "super_sticky_tape"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/plastic = 3000)
|
|
build_path = /obj/item/stack/sticky_tape/super
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
|
|
|
/datum/design/pointy_tape
|
|
name = "Pointy Tape"
|
|
id = "pointy_tape"
|
|
build_type = PROTOLATHE
|
|
materials = list(/datum/material/iron = 1500, /datum/material/plastic = 1000)
|
|
build_path = /obj/item/stack/sticky_tape/pointy
|
|
category = list("Equipment")
|
|
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|