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48 lines
1.9 KiB
Plaintext
48 lines
1.9 KiB
Plaintext
#define ASH_WALKER_SPAWN_THRESHOLD 2
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//The ash walker den consumes corpses or unconscious mobs to create ash walker eggs. For more info on those, check ghost_role_spawners.dm
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/obj/structure/lavaland/ash_walker
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name = "necropolis tendril nest"
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desc = "A vile tendril of corruption. It's surrounded by a nest of rapidly growing eggs..."
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icon = 'icons/mob/nest.dmi'
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icon_state = "ash_walker_nest"
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move_resist=INFINITY // just killing it tears a massive hole in the ground, let's not move it
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anchored = TRUE
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density = TRUE
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resistance_flags = FIRE_PROOF | LAVA_PROOF
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max_integrity = 200
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var/faction = list("ashwalker")
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var/meat_counter = 6
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/obj/structure/lavaland/ash_walker/Initialize()
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.=..()
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START_PROCESSING(SSprocessing, src)
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/obj/structure/lavaland/ash_walker/deconstruct(disassembled)
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new /obj/item/assembly/signaler/anomaly (get_step(loc, pick(GLOB.alldirs)))
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new /obj/effect/collapse(loc)
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/obj/structure/lavaland/ash_walker/process()
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consume()
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spawn_mob()
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/obj/structure/lavaland/ash_walker/proc/consume()
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for(var/mob/living/H in view(src, 1)) //Only for corpse right next to/on same tile
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if(H.stat)
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visible_message("<span class='warning'>Serrated tendrils eagerly pull [H] to [src], tearing the body apart as its blood seeps over the eggs.</span>")
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playsound(get_turf(src),'sound/magic/demon_consume.ogg', 100, 1)
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for(var/obj/item/W in H)
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if(!H.dropItemToGround(W))
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qdel(W)
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if(ismegafauna(H))
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meat_counter += 20
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else
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meat_counter++
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H.gib()
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obj_integrity = min(obj_integrity + max_integrity*0.05,max_integrity)//restores 5% hp of tendril
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/obj/structure/lavaland/ash_walker/proc/spawn_mob()
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if(meat_counter >= ASH_WALKER_SPAWN_THRESHOLD)
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new /obj/effect/mob_spawn/human/ash_walker(get_step(loc, pick(GLOB.alldirs)))
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visible_message("<span class='danger'>One of the eggs swells to an unnatural size and tumbles free. It's ready to hatch!</span>")
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meat_counter -= ASH_WALKER_SPAWN_THRESHOLD
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