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S.P.L.U.R.T-Station-13/code/modules/shuttle/shuttle_rotate.dm
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2020-11-12 23:36:18 -07:00

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/*
All shuttleRotate procs go here
If ever any of these procs are useful for non-shuttles, rename it to proc/rotate and move it to be a generic atom proc
*/
/************************************Base proc************************************/
/atom/proc/shuttleRotate(rotation, params=ROTATE_DIR|ROTATE_SMOOTH|ROTATE_OFFSET)
if(params & ROTATE_DIR)
//rotate our direction
setDir(angle2dir(rotation+dir2angle(dir)))
//resmooth if need be.
if(smooth && (params & ROTATE_SMOOTH))
queue_smooth(src)
//rotate the pixel offsets too.
if((pixel_x || pixel_y) && (params & ROTATE_OFFSET))
if(rotation < 0)
rotation += 360
for(var/turntimes=rotation/90;turntimes>0;turntimes--)
var/oldPX = pixel_x
var/oldPY = pixel_y
pixel_x = oldPY
pixel_y = (oldPX*(-1))
/************************************Turf rotate procs************************************/
/turf/closed/mineral/shuttleRotate(rotation, params)
params &= ~ROTATE_OFFSET
return ..()
/************************************Mob rotate procs************************************/
//override to avoid rotating pixel_xy on mobs
/mob/shuttleRotate(rotation, params)
params = NONE
. = ..()
if(!buckled)
setDir(angle2dir(rotation+dir2angle(dir)))
/mob/dead/observer/shuttleRotate(rotation, params)
. = ..()
update_icon()
/************************************Structure rotate procs************************************/
/obj/structure/cable/shuttleRotate(rotation, params)
params &= ~ROTATE_DIR
. = ..()
if(d1)
d1 = angle2dir(rotation+dir2angle(d1))
if(d2)
d2 = angle2dir(rotation+dir2angle(d2))
//d1 should be less than d2 for cable icons to work
if(d1 > d2)
var/temp = d1
d1 = d2
d2 = temp
update_icon()
//Fixes dpdir on shuttle rotation
/obj/structure/disposalpipe/shuttleRotate(rotation, params)
. = ..()
var/new_dpdir = 0
for(var/D in GLOB.cardinals)
if(dpdir & D)
new_dpdir = new_dpdir | angle2dir(rotation+dir2angle(D))
dpdir = new_dpdir
/obj/structure/table/wood/bar/shuttleRotate(rotation, params)
. = ..()
boot_dir = angle2dir(rotation + dir2angle(boot_dir))
/obj/structure/alien/weeds/shuttleRotate(rotation, params)
params &= ~ROTATE_OFFSET
return ..()
/************************************Machine rotate procs************************************/
/obj/machinery/atmospherics/shuttleRotate(rotation, params)
var/list/real_node_connect = getNodeConnects()
for(var/i in 1 to device_type)
real_node_connect[i] = angle2dir(rotation+dir2angle(real_node_connect[i]))
. = ..()
SetInitDirections()
var/list/supposed_node_connect = getNodeConnects()
var/list/nodes_copy = nodes.Copy()
for(var/i in 1 to device_type)
var/new_pos = supposed_node_connect.Find(real_node_connect[i])
nodes[new_pos] = nodes_copy[i]
//prevents shuttles attempting to rotate this since it messes up sprites
/obj/machinery/gateway/shuttleRotate(rotation, params)
params = NONE
return ..()
//prevents shuttles attempting to rotate this since it messes up sprites
/obj/machinery/gravity_generator/shuttleRotate(rotation, params)
params = NONE
return ..()
/obj/machinery/door/airlock/shuttleRotate(rotation, params)
. = ..()
if(cyclelinkeddir && (params & ROTATE_DIR))
cyclelinkeddir = angle2dir(rotation+dir2angle(cyclelinkeddir))
// If we update the linked airlock here, the partner airlock might
// not be present yet, so don't do that. Just assume we're still
// partnered with the same airlock as before.
/obj/machinery/porta_turret/shuttleRotate(rotation, params)
. = ..()
if(wall_turret_direction && (params & ROTATE_DIR))
wall_turret_direction = turn(wall_turret_direction,rotation)