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S.P.L.U.R.T-Station-13/code/modules/surgery/helpers.dm
2021-10-28 12:17:29 +08:00

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/proc/attempt_initiate_surgery(obj/item/I, mob/living/M, mob/user)
if(!istype(M))
return
var/mob/living/carbon/C
var/obj/item/bodypart/affecting
var/selected_zone = user.zone_selected
if(iscarbon(M))
C = M
affecting = C.get_bodypart(check_zone(selected_zone))
var/datum/surgery/current_surgery
for(var/datum/surgery/S in M.surgeries)
if(S.location == selected_zone)
current_surgery = S
if(!current_surgery)
var/list/all_surgeries = GLOB.surgeries_list.Copy()
var/list/available_surgeries = list()
for(var/datum/surgery/S in all_surgeries)
if(!S.possible_locs.Find(selected_zone))
continue
if(affecting)
if(!S.requires_bodypart)
continue
if(S.requires_bodypart_type) //ugly but it'll do.
switch(S.requires_bodypart_type)
if(BODYPART_ORGANIC)
if(!affecting.is_organic_limb(FALSE))
continue
if(BODYPART_ROBOTIC)
if(!affecting.is_robotic_limb())
continue
if(BODYPART_HYBRID)
if(!affecting.is_organic_limb() || !affecting.is_robotic_limb())
continue
if(S.requires_real_bodypart && affecting.is_pseudopart)
continue
else if(C && S.requires_bodypart) //mob with no limb in surgery zone when we need a limb
continue
if(S.lying_required && !(M.lying))
continue
if(!S.can_start(user, M, I))
continue
for(var/path in S.target_mobtypes)
if(istype(M, path))
available_surgeries[S.name] = S
break
if(!available_surgeries.len)
return
var/P = input("Begin which procedure?", "Surgery", null, null) as null|anything in available_surgeries
if(P && user && user.Adjacent(M) && (I in user))
var/datum/surgery/S = available_surgeries[P]
for(var/datum/surgery/other in M.surgeries)
if(other.location == S.location)
return //during the input() another surgery was started at the same location.
//we check that the surgery is still doable after the input() wait.
if(C)
affecting = C.get_bodypart(check_zone(selected_zone))
if(affecting)
if(!S.requires_bodypart)
return
if(S.requires_bodypart_type) //*scream
switch(S.requires_bodypart_type)
if(BODYPART_ORGANIC)
if(!affecting.is_organic_limb(FALSE))
return
if(BODYPART_ROBOTIC)
if(!affecting.is_robotic_limb())
return
if(BODYPART_HYBRID)
if(!affecting.is_organic_limb() || !affecting.is_robotic_limb())
return
else if(C && S.requires_bodypart)
return
if(S.lying_required && !(M.lying))
return
if(!S.can_start(user, M, I))
return
if(S.ignore_clothes || get_location_accessible(M, selected_zone))
var/datum/surgery/procedure = new S.type(M, selected_zone, affecting)
user.visible_message("[user] drapes [I] over [M]'s [parse_zone(selected_zone)] to prepare for surgery.", \
"<span class='notice'>You drape [I] over [M]'s [parse_zone(selected_zone)] to prepare for \an [procedure.name].</span>")
log_combat(user, M, "operated on", null, "(OPERATION TYPE: [procedure.name]) (TARGET AREA: [selected_zone])")
else
to_chat(user, "<span class='warning'>You need to expose [M]'s [parse_zone(selected_zone)] first!</span>")
else if(!current_surgery.step_in_progress)
attempt_cancel_surgery(current_surgery, I, M, user)
return 1
/proc/attempt_cancel_surgery(datum/surgery/S, obj/item/I, mob/living/M, mob/user)
var/selected_zone = user.zone_selected
if(S.status == 1)
M.surgeries -= S
user.visible_message("[user] removes [I] from [M]'s [parse_zone(selected_zone)].", \
"<span class='notice'>You remove [I] from [M]'s [parse_zone(selected_zone)].</span>")
qdel(S)
else if(S.can_cancel)
var/required_tool_type = TOOL_CAUTERY
var/obj/item/close_tool = user.get_inactive_held_item()
var/is_robotic = (S.requires_bodypart_type == BODYPART_ROBOTIC || S.requires_bodypart_type == BODYPART_HYBRID)
if(is_robotic)
required_tool_type = TOOL_SCREWDRIVER
if(iscyborg(user))
close_tool = locate(/obj/item/cautery) in user.held_items
if(!close_tool)
to_chat(user, "<span class='warning'>You need to equip a cautery in an inactive slot to stop [M]'s surgery!</span>")
return
else if(!close_tool || close_tool.tool_behaviour != required_tool_type)
to_chat(user, "<span class='warning'>You need to hold a [is_robotic ? "screwdriver" : "cautery"] in your inactive hand to stop [M]'s surgery!</span>")
return
M.surgeries -= S
user.visible_message("<span class='notice'>[user] closes [M]'s [parse_zone(selected_zone)] with [close_tool] and removes [I].</span>", \
"<span class='notice'>You close [M]'s [parse_zone(selected_zone)] with [close_tool] and remove [I].</span>")
qdel(S)
/proc/get_location_modifier(mob/M)
var/turf/T = get_turf(M)
if(locate(/obj/structure/table/optable, T))
return 1
else if(locate(/obj/structure/table, T))
return 0.8
else if(locate(/obj/structure/bed, T))
return 0.7
else
return 0.5
/proc/get_location_accessible(mob/M, location)
var/covered_locations = 0 //based on body_parts_covered
var/face_covered = 0 //based on flags_inv
var/eyesmouth_covered = 0 //based on flags_cover
if(iscarbon(M))
var/mob/living/carbon/C = M
for(var/obj/item/clothing/I in list(C.back, C.wear_mask, C.head))
covered_locations |= I.body_parts_covered
face_covered |= I.flags_inv
eyesmouth_covered |= I.flags_cover
if(ishuman(C))
var/mob/living/carbon/human/H = C
for(var/obj/item/I in list(H.wear_suit, H.w_uniform, H.shoes, H.belt, H.gloves, H.glasses, H.ears))
covered_locations |= I.body_parts_covered
face_covered |= I.flags_inv
eyesmouth_covered |= I.flags_cover
switch(location)
if(BODY_ZONE_HEAD)
if(covered_locations & HEAD)
return 0
if(BODY_ZONE_PRECISE_EYES)
if(covered_locations & HEAD || face_covered & HIDEEYES || eyesmouth_covered & GLASSESCOVERSEYES)
return 0
if(BODY_ZONE_PRECISE_MOUTH)
if(covered_locations & HEAD || face_covered & HIDEFACE || eyesmouth_covered & MASKCOVERSMOUTH || eyesmouth_covered & HEADCOVERSMOUTH)
return 0
if(BODY_ZONE_CHEST)
if(covered_locations & CHEST)
return 0
if(BODY_ZONE_PRECISE_GROIN)
if(covered_locations & GROIN)
return 0
if(BODY_ZONE_L_ARM)
if(covered_locations & ARM_LEFT)
return 0
if(BODY_ZONE_R_ARM)
if(covered_locations & ARM_RIGHT)
return 0
if(BODY_ZONE_L_LEG)
if(covered_locations & LEG_LEFT)
return 0
if(BODY_ZONE_R_LEG)
if(covered_locations & LEG_RIGHT)
return 0
if(BODY_ZONE_PRECISE_L_HAND)
if(covered_locations & HAND_LEFT)
return 0
if(BODY_ZONE_PRECISE_R_HAND)
if(covered_locations & HAND_RIGHT)
return 0
if(BODY_ZONE_PRECISE_L_FOOT)
if(covered_locations & FOOT_LEFT)
return 0
if(BODY_ZONE_PRECISE_R_FOOT)
if(covered_locations & FOOT_RIGHT)
return 0
return 1