mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
* apparantly you need shuttles, who knew * some tweaks Sprites need adjustments Janidogs need adjustments in UI * Hm, maybe a fix. Revert attempt to rename sprites * [MIRROR] Better Chat Squashing (#5193) * Merge pull request #35058 from uraniummeltdown/chatsquash Better Chat Squashing * Better Chat Squashing * [MIRROR] Sexy Solar Sprites (#5191) * replaced solar panel sprites with better ones * Sexy Solar Sprites * Automatic changelog generation for PR #5191 [ci skip] * [MIRROR] New Coffin Sprite (#5190) * coffins have a new sprite (#34995) * New Coffin Sprite * Automatic changelog generation for PR #5190 [ci skip] * [MIRROR] Makes fire colorful and anime (#5187) * Makes fire colorful and anime (#34977) * - Makes fire colorful and anime * - Updates light color on fires - Makes fire update color less often (1/7th as often) * - Changes the transition from blue to purple to be much more gradual, it starts at 40000 and peaks at 120000 Kelvin now - Changes fusion fire (>4 million Kelvin) to have a slight colorshift to it (It's just the druggy overlay). * - Moves fire above gas (and everything else) - Changes fire alpha for low temperature fires to compensate for items no longer rendering on top of fire * - Makes the new fire layer a define and makes sure it isn't above "Hyperspace Ripples" whatever that is * - Removes comment * - FIRE_LAYER is already defined for burning humans. * Makes fire colorful and anime * Automatic changelog generation for PR #5187 [ci skip] * [MIRROR] Expand Cyborg (#5183) * Expand Cyborg (#34958) * Expand Cyborg * i ded pls nerf * Oh sheet * Expand Cyborg * Automatic changelog generation for PR #5183 [ci skip] * [MIRROR] Cosmic Bedsheet (#5170) * adds cosmic space bedsheet * Cosmic Bedsheet * [MIRROR] The punisher no longer punishes ticker subsystems with delayed fires (#5174) * Merge pull request #34964 from MrStonedOne/patch-463 The punisher no longer punishes ticker subsystems with delayed fires * The punisher no longer punishes ticker subsystems with delayed fires * Fuck this I'm done with it
311 lines
5.8 KiB
Plaintext
311 lines
5.8 KiB
Plaintext
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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"a" = (
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/turf/closed/wall/mineral/titanium,
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/area/shuttle/mining)
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"b" = (
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/obj/effect/spawner/structure/window/shuttle,
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/turf/open/floor/plating,
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/area/shuttle/mining)
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"c" = (
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/obj/structure/table/reinforced,
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/obj/item/storage/toolbox/emergency,
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/obj/machinery/light/small{
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/turf/open/floor/plasteel,
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/area/shuttle/mining)
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/obj/effect/decal/cleanable/dirt,
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/area/shuttle/mining)
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/obj/item/wrench,
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/obj/item/tank/internals/emergency_oxygen/engi,
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/obj/item/clothing/mask/gas,
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/obj/effect/turf_decal/stripes/line{
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/obj/machinery/light/small{
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/turf/open/floor/plasteel,
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/area/shuttle/mining)
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/obj/effect/turf_decal/stripes/line{
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/turf/open/floor/plasteel,
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/area/shuttle/mining)
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/area/shuttle/mining)
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/obj/effect/decal/cleanable/dirt,
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/turf/open/floor/plasteel,
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/area/shuttle/mining)
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/obj/machinery/door/airlock/shuttle{
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name = "Mining Shuttle Airlock";
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req_access_txt = "0"
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/obj/effect/turf_decal/stripes/line{
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dir = 4
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/obj/docking_port/mobile{
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dir = 4;
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dwidth = 3;
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height = 5;
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id = "mining";
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name = "mining shuttle";
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port_direction = 8;
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width = 7
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},
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/turf/open/floor/plasteel/white,
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/area/shuttle/mining)
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"j" = (
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/obj/effect/decal/cleanable/dirt,
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/obj/effect/turf_decal/stripes/line{
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dir = 8
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},
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/turf/open/floor/plasteel,
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/area/shuttle/mining)
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"k" = (
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/turf/open/floor/plasteel/neutral,
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/area/shuttle/mining)
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"l" = (
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/obj/effect/turf_decal/stripes/line{
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dir = 4
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},
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/turf/open/floor/plasteel,
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/area/shuttle/mining)
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"m" = (
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/obj/machinery/door/airlock/shuttle{
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name = "Mining Shuttle Airlock";
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req_access_txt = "0"
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},
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/obj/effect/turf_decal/stripes/line{
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dir = 8
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/obj/effect/turf_decal/stripes/line{
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dir = 4
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},
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/turf/open/floor/plasteel/white,
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/area/shuttle/mining)
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"n" = (
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/obj/structure/chair{
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dir = 1
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},
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/obj/effect/decal/cleanable/dirt,
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/obj/effect/turf_decal/stripes/end{
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dir = 8
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/turf/open/floor/plasteel,
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/area/shuttle/mining)
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"o" = (
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/obj/structure/chair{
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dir = 1
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/obj/effect/decal/cleanable/dirt,
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/obj/effect/turf_decal/stripes/line{
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/obj/effect/turf_decal/stripes/line{
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/turf/open/floor/plasteel,
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/area/shuttle/mining)
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"p" = (
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/obj/structure/chair{
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dir = 1
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},
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/obj/effect/decal/cleanable/dirt,
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/obj/effect/turf_decal/stripes/end{
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dir = 4
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},
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/turf/open/floor/plasteel,
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/area/shuttle/mining)
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"q" = (
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/obj/item/clothing/suit/hazardvest{
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desc = "A high-visibility lifejacket complete with whistle and slot for oxygen tanks.";
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name = "emergency lifejacket"
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},
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/obj/item/clothing/suit/hazardvest{
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desc = "A high-visibility lifejacket complete with whistle and slot for oxygen tanks.";
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name = "emergency lifejacket"
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},
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/obj/item/clothing/suit/hazardvest{
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desc = "A high-visibility lifejacket complete with whistle and slot for oxygen tanks.";
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name = "emergency lifejacket"
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},
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/obj/item/clothing/suit/hazardvest{
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desc = "A high-visibility lifejacket complete with whistle and slot for oxygen tanks.";
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name = "emergency lifejacket"
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},
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/obj/item/clothing/suit/hazardvest{
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desc = "A high-visibility lifejacket complete with whistle and slot for oxygen tanks.";
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name = "emergency lifejacket"
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},
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/obj/item/tank/internals/emergency_oxygen/double{
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pixel_x = 3
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},
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/obj/item/tank/internals/emergency_oxygen/double{
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pixel_x = 3
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/obj/item/tank/internals/emergency_oxygen/double{
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/obj/item/tank/internals/emergency_oxygen/double{
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pixel_x = 3
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},
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/obj/item/tank/internals/emergency_oxygen/double{
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pixel_x = 3
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},
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/obj/item/clothing/mask/breath{
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pixel_x = -3;
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pixel_y = -3
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},
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/obj/item/clothing/mask/breath{
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pixel_y = -3
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/obj/item/clothing/mask/breath{
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pixel_x = -3;
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pixel_y = -3
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},
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/obj/item/clothing/mask/breath{
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pixel_x = -3;
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pixel_y = -3
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},
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/obj/item/clothing/mask/breath{
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pixel_x = -3;
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pixel_y = -3
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},
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/obj/item/clothing/head/hardhat/orange{
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name = "protective hat";
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pixel_y = 9
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},
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/obj/item/clothing/head/hardhat/orange{
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name = "protective hat";
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pixel_y = 9
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},
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/obj/item/clothing/head/hardhat/orange{
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name = "protective hat";
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pixel_y = 9
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},
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/obj/item/clothing/head/hardhat/orange{
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name = "protective hat";
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pixel_y = 9
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},
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/obj/item/clothing/head/hardhat/orange{
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name = "protective hat";
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pixel_y = 9
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},
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/obj/structure/closet/crate/internals,
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/obj/effect/decal/cleanable/dirt,
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/obj/item/pickaxe/emergency,
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/obj/item/pickaxe/emergency,
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/obj/effect/turf_decal/delivery,
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/obj/machinery/light/small{
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dir = 8
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},
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/turf/open/floor/plasteel,
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/area/shuttle/mining)
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"r" = (
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/obj/structure/shuttle/engine/heater,
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/obj/structure/window/reinforced{
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dir = 4
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},
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/obj/structure/window/reinforced{
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dir = 1
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},
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/obj/structure/window/reinforced{
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dir = 8
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},
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/obj/effect/turf_decal/stripes/line,
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/turf/open/floor/plating/airless,
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/area/shuttle/mining)
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"s" = (
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/obj/structure/ore_box,
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/obj/effect/decal/cleanable/dirt,
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/obj/effect/turf_decal/delivery,
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/obj/machinery/light/small{
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dir = 4
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},
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/turf/open/floor/plasteel,
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/area/shuttle/mining)
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"t" = (
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/obj/structure/shuttle/engine/propulsion/burst,
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/obj/structure/window/reinforced{
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dir = 1;
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layer = 2.9
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},
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/obj/effect/turf_decal/stripes/line,
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/turf/open/floor/plating/airless,
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/area/shuttle/mining)
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(1,1,1) = {"
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a
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a
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b
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i
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b
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a
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a
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"}
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(2,1,1) = {"
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a
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c
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f
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j
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n
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q
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a
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"}
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(3,1,1) = {"
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b
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d
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g
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k
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o
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r
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t
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"}
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(4,1,1) = {"
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a
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e
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h
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l
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p
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s
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a
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"}
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(5,1,1) = {"
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a
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a
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b
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m
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b
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a
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a
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"}
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