Files
S.P.L.U.R.T-Station-13/code/game/objects/items/robot/robot_upgrades.dm
Poojawa a24788842b dogborg tweaks, so fuggin DUMB (#5202)
* apparantly you need shuttles, who knew

* some tweaks

Sprites need adjustments
Janidogs need adjustments in UI

* Hm, maybe a fix. Revert attempt to rename sprites

* [MIRROR] Better Chat Squashing (#5193)

* Merge pull request #35058 from uraniummeltdown/chatsquash

Better Chat Squashing

* Better Chat Squashing

* [MIRROR] Sexy Solar Sprites (#5191)

* replaced solar panel sprites with better ones

* Sexy Solar Sprites

* Automatic changelog generation for PR #5191 [ci skip]

* [MIRROR] New Coffin Sprite (#5190)

* coffins have a new sprite (#34995)

* New Coffin Sprite

* Automatic changelog generation for PR #5190 [ci skip]

* [MIRROR] Makes fire colorful and anime (#5187)

* Makes fire colorful and anime (#34977)

* - Makes fire colorful and anime

* - Updates light color on fires
- Makes fire update color less often (1/7th as often)

* - Changes the transition from blue to purple to be much more gradual, it starts at 40000 and peaks at 120000 Kelvin now
- Changes fusion fire (>4 million Kelvin) to have a slight colorshift to it (It's just the druggy overlay).

* - Moves fire above gas (and everything else)
- Changes fire alpha for low temperature fires to compensate for items no longer rendering on top of fire

* - Makes the new fire layer a define and makes sure it isn't above "Hyperspace Ripples" whatever that is

* - Removes comment

* - FIRE_LAYER is already defined for burning humans.

* Makes fire colorful and anime

* Automatic changelog generation for PR #5187 [ci skip]

* [MIRROR] Expand Cyborg (#5183)

* Expand Cyborg (#34958)

* Expand Cyborg

* i ded pls nerf

* Oh sheet

* Expand Cyborg

* Automatic changelog generation for PR #5183 [ci skip]

* [MIRROR] Cosmic Bedsheet (#5170)

* adds cosmic space bedsheet

* Cosmic Bedsheet

* [MIRROR] The punisher no longer punishes ticker subsystems with delayed fires (#5174)

* Merge pull request #34964 from MrStonedOne/patch-463

The punisher no longer punishes ticker subsystems with delayed fires

* The punisher no longer punishes ticker subsystems with delayed fires

* Fuck this I'm done with it
2018-01-30 15:17:46 -06:00

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// robot_upgrades.dm
// Contains various borg upgrades.
/obj/item/borg/upgrade
name = "borg upgrade module."
desc = "Protected by FRM."
icon = 'icons/obj/module.dmi'
icon_state = "cyborg_upgrade"
var/locked = FALSE
var/installed = 0
var/require_module = 0
var/module_type = null
// if true, is not stored in the robot to be ejected
// if module is reset
var/one_use = FALSE
/obj/item/borg/upgrade/proc/action(mob/living/silicon/robot/R)
if(R.stat == DEAD)
to_chat(usr, "<span class='notice'>[src] will not function on a deceased cyborg.</span>")
return 1
if(module_type && !istype(R.module, module_type))
to_chat(R, "Upgrade mounting error! No suitable hardpoint detected!")
to_chat(usr, "There's no mounting point for the module!")
return 1
/obj/item/borg/upgrade/rename
name = "cyborg reclassification board"
desc = "Used to rename a cyborg."
icon_state = "cyborg_upgrade1"
var/heldname = ""
one_use = TRUE
/obj/item/borg/upgrade/rename/attack_self(mob/user)
heldname = stripped_input(user, "Enter new robot name", "Cyborg Reclassification", heldname, MAX_NAME_LEN)
/obj/item/borg/upgrade/rename/action(mob/living/silicon/robot/R)
if(..())
return
var/oldname = R.real_name
R.custom_name = heldname
R.updatename()
if(oldname == R.real_name)
R.notify_ai(RENAME, oldname, R.real_name)
return 1
/obj/item/borg/upgrade/restart
name = "cyborg emergency reboot module"
desc = "Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online."
icon_state = "cyborg_upgrade1"
one_use = TRUE
/obj/item/borg/upgrade/restart/action(mob/living/silicon/robot/R)
if(R.health < 0)
to_chat(usr, "<span class='warning'>You have to repair the cyborg before using this module!</span>")
return 0
if(R.mind)
R.mind.grab_ghost()
playsound(loc, 'sound/voice/liveagain.ogg', 75, 1)
R.revive()
return 1
/obj/item/borg/upgrade/vtec
name = "cyborg VTEC module"
desc = "Used to kick in a cyborg's VTEC systems, increasing their speed."
icon_state = "cyborg_upgrade2"
require_module = 1
/obj/item/borg/upgrade/vtec/action(mob/living/silicon/robot/R)
if(..())
return
if(R.speed < 0)
to_chat(R, "<span class='notice'>A VTEC unit is already installed!</span>")
to_chat(usr, "<span class='notice'>There's no room for another VTEC unit!</span>")
return
R.speed = -2 // Gotta go fast.
return 1
/obj/item/borg/upgrade/disablercooler
name = "cyborg rapid disabler cooling module"
desc = "Used to cool a mounted disabler, increasing the potential current in it and thus its recharge rate."
icon_state = "cyborg_upgrade3"
require_module = 1
module_type = /obj/item/robot_module/security
/obj/item/borg/upgrade/disablercooler/action(mob/living/silicon/robot/R)
if(..())
return
var/obj/item/gun/energy/disabler/cyborg/T = locate() in R.module.modules
if(!T)
to_chat(usr, "<span class='notice'>There's no disabler in this unit!</span>")
return
if(T.charge_delay <= 2)
to_chat(R, "<span class='notice'>A cooling unit is already installed!</span>")
to_chat(usr, "<span class='notice'>There's no room for another cooling unit!</span>")
return
T.charge_delay = max(2 , T.charge_delay - 4)
return 1
/obj/item/borg/upgrade/thrusters
name = "ion thruster upgrade"
desc = "An energy-operated thruster system for cyborgs."
icon_state = "cyborg_upgrade3"
/obj/item/borg/upgrade/thrusters/action(mob/living/silicon/robot/R)
if(..())
return
if(R.ionpulse)
to_chat(usr, "<span class='notice'>This unit already has ion thrusters installed!</span>")
return
R.ionpulse = TRUE
return 1
/obj/item/borg/upgrade/ddrill
name = "mining cyborg diamond drill"
desc = "A diamond drill replacement for the mining module's standard drill."
icon_state = "cyborg_upgrade3"
require_module = 1
module_type = /obj/item/robot_module/miner
/obj/item/borg/upgrade/ddrill/action(mob/living/silicon/robot/R)
if(..())
return
for(var/obj/item/pickaxe/drill/cyborg/D in R.module)
R.module.remove_module(D, TRUE)
for(var/obj/item/shovel/S in R.module)
R.module.remove_module(S, TRUE)
var/obj/item/pickaxe/drill/cyborg/diamond/DD = new /obj/item/pickaxe/drill/cyborg/diamond(R.module)
R.module.basic_modules += DD
R.module.add_module(DD, FALSE, TRUE)
return 1
/obj/item/borg/upgrade/soh
name = "mining cyborg satchel of holding"
desc = "A satchel of holding replacement for mining cyborg's ore satchel module."
icon_state = "cyborg_upgrade3"
require_module = 1
module_type = /obj/item/robot_module/miner
/obj/item/borg/upgrade/soh/action(mob/living/silicon/robot/R)
if(..())
return
for(var/obj/item/storage/bag/ore/cyborg/S in R.module)
R.module.remove_module(S, TRUE)
var/obj/item/storage/bag/ore/holding/H = new /obj/item/storage/bag/ore/holding(R.module)
R.module.basic_modules += H
R.module.add_module(H, FALSE, TRUE)
return 1
/obj/item/borg/upgrade/syndicate
name = "illegal equipment module"
desc = "Unlocks the hidden, deadlier functions of a cyborg."
icon_state = "cyborg_upgrade3"
require_module = 1
/obj/item/borg/upgrade/syndicate/action(mob/living/silicon/robot/R)
if(..())
return
if(R.emagged)
return
R.SetEmagged(1)
return 1
/obj/item/borg/upgrade/lavaproof
name = "mining cyborg lavaproof tracks"
desc = "An upgrade kit to apply specialized coolant systems and insulation layers to mining cyborg tracks, enabling them to withstand exposure to molten rock."
icon_state = "ash_plating"
resistance_flags = LAVA_PROOF | FIRE_PROOF
require_module = 1
module_type = /obj/item/robot_module/miner
/obj/item/borg/upgrade/lavaproof/action(mob/living/silicon/robot/R)
if(..())
return
R.weather_immunities += "lava"
return 1
/obj/item/borg/upgrade/selfrepair
name = "self-repair module"
desc = "This module will repair the cyborg over time."
icon_state = "cyborg_upgrade5"
require_module = 1
var/repair_amount = -1
var/repair_tick = 1
var/msg_cooldown = 0
var/on = FALSE
var/powercost = 10
var/mob/living/silicon/robot/cyborg
var/datum/action/toggle_action
/obj/item/borg/upgrade/selfrepair/action(mob/living/silicon/robot/R)
if(..())
return
var/obj/item/borg/upgrade/selfrepair/U = locate() in R
if(U)
to_chat(usr, "<span class='warning'>This unit is already equipped with a self-repair module.</span>")
return 0
cyborg = R
icon_state = "selfrepair_off"
toggle_action = new /datum/action/item_action/toggle(src)
toggle_action.Grant(R)
return 1
/obj/item/borg/upgrade/selfrepair/dropped()
addtimer(CALLBACK(src, .proc/check_dropped), 1)
/obj/item/borg/upgrade/selfrepair/proc/check_dropped()
if(loc != cyborg)
toggle_action.Remove(cyborg)
QDEL_NULL(toggle_action)
cyborg = null
deactivate()
/obj/item/borg/upgrade/selfrepair/ui_action_click()
on = !on
if(on)
to_chat(cyborg, "<span class='notice'>You activate the self-repair module.</span>")
START_PROCESSING(SSobj, src)
else
to_chat(cyborg, "<span class='notice'>You deactivate the self-repair module.</span>")
STOP_PROCESSING(SSobj, src)
update_icon()
/obj/item/borg/upgrade/selfrepair/update_icon()
if(cyborg)
icon_state = "selfrepair_[on ? "on" : "off"]"
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
else
icon_state = "cyborg_upgrade5"
/obj/item/borg/upgrade/selfrepair/proc/deactivate()
STOP_PROCESSING(SSobj, src)
on = FALSE
update_icon()
/obj/item/borg/upgrade/selfrepair/process()
if(!repair_tick)
repair_tick = 1
return
if(cyborg && (cyborg.stat != DEAD) && on)
if(!cyborg.cell)
to_chat(cyborg, "<span class='warning'>Self-repair module deactivated. Please, insert the power cell.</span>")
deactivate()
return
if(cyborg.cell.charge < powercost * 2)
to_chat(cyborg, "<span class='warning'>Self-repair module deactivated. Please recharge.</span>")
deactivate()
return
if(cyborg.health < cyborg.maxHealth)
if(cyborg.health < 0)
repair_amount = -2.5
powercost = 30
else
repair_amount = -1
powercost = 10
cyborg.adjustBruteLoss(repair_amount)
cyborg.adjustFireLoss(repair_amount)
cyborg.updatehealth()
cyborg.cell.use(powercost)
else
cyborg.cell.use(5)
repair_tick = 0
if((world.time - 2000) > msg_cooldown )
var/msgmode = "standby"
if(cyborg.health < 0)
msgmode = "critical"
else if(cyborg.health < cyborg.maxHealth)
msgmode = "normal"
to_chat(cyborg, "<span class='notice'>Self-repair is active in <span class='boldnotice'>[msgmode]</span> mode.</span>")
msg_cooldown = world.time
else
deactivate()
/obj/item/borg/upgrade/hypospray
name = "medical cyborg hypospray advanced synthesiser"
desc = "An upgrade to the Medical module cyborg's hypospray, allowing it \
to produce more advanced and complex medical reagents."
icon_state = "cyborg_upgrade3"
require_module = 1
module_type = /obj/item/robot_module/medical
var/list/additional_reagents = list()
/obj/item/borg/upgrade/hypospray/action(mob/living/silicon/robot/R)
if(..())
return
for(var/obj/item/reagent_containers/borghypo/H in R.module.modules)
if(H.accepts_reagent_upgrades)
for(var/re in additional_reagents)
H.add_reagent(re)
return 1
/obj/item/borg/upgrade/hypospray/expanded
name = "medical cyborg expanded hypospray"
desc = "An upgrade to the Medical module's hypospray, allowing it \
to treat a wider range of conditions and problems."
additional_reagents = list("mannitol", "oculine", "inacusiate",
"mutadone", "haloperidol")
/obj/item/borg/upgrade/hypospray/high_strength
name = "medical cyborg high-strength hypospray"
desc = "An upgrade to the Medical module's hypospray, containing \
stronger versions of existing chemicals."
additional_reagents = list("oxandrolone", "sal_acid", "rezadone",
"pen_acid")
/obj/item/borg/upgrade/piercing_hypospray
name = "cyborg piercing hypospray"
desc = "An upgrade to a cyborg's hypospray, allowing it to \
pierce armor and thick material."
icon_state = "cyborg_upgrade3"
/obj/item/borg/upgrade/piercing_hypospray/action(mob/living/silicon/robot/R)
if(..())
return
var/found_hypo = FALSE
for(var/obj/item/reagent_containers/borghypo/H in R.module.modules)
H.bypass_protection = TRUE
found_hypo = TRUE
if(!found_hypo)
return
return 1
/obj/item/borg/upgrade/defib
name = "medical cyborg defibrillator"
desc = "An upgrade to the Medical module, installing a builtin \
defibrillator, for on the scene revival."
icon_state = "cyborg_upgrade3"
require_module = 1
module_type = /obj/item/robot_module/medical
/obj/item/borg/upgrade/defib/action(mob/living/silicon/robot/R)
if(..())
return
var/obj/item/twohanded/shockpaddles/cyborg/S = new(R.module)
R.module.basic_modules += S
R.module.add_module(S, FALSE, TRUE)
return 1
/obj/item/borg/upgrade/ai
name = "B.O.R.I.S. module"
desc = "Bluespace Optimized Remote Intelligence Synchronization. An uplink device which takes the place of an MMI in cyborg endoskeletons, creating a robotic shell controlled by an AI."
icon_state = "boris"
/obj/item/borg/upgrade/ai/action(mob/living/silicon/robot/R)
if(..())
return
if(R.shell)
to_chat(usr, "<span class='warning'>This unit is already an AI shell!</span>")
return
if(R.key) //You cannot replace a player unless the key is completely removed.
to_chat(usr, "<span class='warning'>Intelligence patterns detected in this [R.braintype]. Aborting.</span>")
return
R.make_shell(src)
return TRUE
/obj/item/borg/upgrade/expand
name = "borg expander"
desc = "A cyborg resizer, it makes a cyborg huge."
icon_state = "cyborg_upgrade3"
/obj/item/borg/upgrade/expand/action(mob/living/silicon/robot/R)
if(..())
return
if(locate(/obj/item/borg/upgrade/expand, R))
to_chat(usr, "<span class='notice'>This unit already has an expand module installed!</span>")
return
R.notransform = TRUE
var/prev_lockcharge = R.lockcharge
R.SetLockdown(1)
R.anchored = TRUE
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(1, R.loc)
smoke.start()
sleep(2)
for(var/i in 1 to 4)
playsound(R, pick('sound/items/drill_use.ogg', 'sound/items/jaws_cut.ogg', 'sound/items/jaws_pry.ogg', 'sound/items/welder.ogg', 'sound/items/ratchet.ogg'), 80, 1, -1)
sleep(12)
if(!prev_lockcharge)
R.SetLockdown(0)
R.anchored = FALSE
R.notransform = FALSE
R.resize = 2
R.update_transform()
return TRUE