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S.P.L.U.R.T-Station-13/code/modules/projectiles/projectile/reusable/foam_dart.dm

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/obj/item/projectile/bullet/reusable/foam_dart
name = "foam dart"
desc = "I hope you're wearing eye protection."
damage = 0 // It's a damn toy.
damage_type = OXY
nodamage = TRUE
icon = 'icons/obj/guns/toy.dmi'
icon_state = "foamdart_proj"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart
range = 10
var/modified = FALSE
var/obj/item/pen/pen = null
/obj/item/projectile/bullet/reusable/foam_dart/handle_drop()
if(dropped)
return
var/turf/T = get_turf(src)
dropped = 1
var/obj/item/ammo_casing/caseless/foam_dart/newcasing = new ammo_type(T)
newcasing.modified = modified
var/obj/item/projectile/bullet/reusable/foam_dart/newdart = newcasing.BB
newdart.modified = modified
newdart.damage = damage
newdart.nodamage = nodamage
newdart.damage_type = damage_type
if(pen)
newdart.pen = pen
pen.forceMove(newdart)
pen = null
newdart.update_icon()
/obj/item/projectile/bullet/reusable/foam_dart/Destroy()
pen = null
return ..()
/obj/item/projectile/bullet/reusable/foam_dart/riot
name = "riot foam dart"
icon_state = "foamdart_riot_proj"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
stamina = 25
/obj/item/projectile/bullet/reusable/foam_dart/mag
name = "magfoam dart"
icon_state = "magjectile-toy"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
light_range = 2
light_color = LIGHT_COLOR_YELLOW