Files
S.P.L.U.R.T-Station-13/code/_onclick/observer.dm
2020-09-16 00:41:47 +03:00

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/mob/dead/observer/DblClickOn(var/atom/A, var/params)
if(can_reenter_corpse && mind && mind.current)
if(A == mind.current || (mind.current in A)) // double click your corpse or whatever holds it
reenter_corpse() // (cloning scanner, body bag, closet, mech, etc)
return // seems legit.
// Things you might plausibly want to follow
if(ismovable(A))
ManualFollow(A)
// Otherwise jump
else if(A.loc)
forceMove(get_turf(A))
update_parallax_contents()
/mob/dead/observer/ClickOn(var/atom/A, var/params)
if(check_click_intercept(params,A))
return
var/list/modifiers = params2list(params)
if(modifiers["shift"] && modifiers["middle"])
ShiftMiddleClickOn(A)
return
if(modifiers["shift"] && modifiers["ctrl"])
CtrlShiftClickOn(A)
return
if(modifiers["middle"])
MiddleClickOn(A)
return
if(modifiers["shift"])
ShiftClickOn(A)
return
if(modifiers["alt"])
AltClickNoInteract(src, A)
return
if(modifiers["ctrl"])
CtrlClickOn(A)
return
if(!CheckActionCooldown())
return
// You are responsible for checking config.ghost_interaction when you override this function
// Not all of them require checking, see below
A.attack_ghost(src)
// Oh by the way this didn't work with old click code which is why clicking shit didn't spam you
/atom/proc/attack_ghost(mob/dead/observer/user)
if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_GHOST, user) & COMPONENT_NO_ATTACK_HAND)
return TRUE
if(user.client)
if(IsAdminGhost(user))
attack_ai(user)
else if(user.client.prefs.inquisitive_ghost)
user.examinate(src)
return FALSE
/mob/living/attack_ghost(mob/dead/observer/user)
if(user.client && user.health_scan)
healthscan(user, src, 1, TRUE)
return ..()
// ---------------------------------------
// And here are some good things for free:
// Now you can click through portals, wormholes, gateways, and teleporters while observing. -Sayu
/obj/effect/gateway_portal_bumper/attack_ghost(mob/user)
if(gateway)
gateway.Transfer(user)
return ..()
/obj/machinery/teleport/hub/attack_ghost(mob/user)
if(power_station && power_station.engaged && power_station.teleporter_console && power_station.teleporter_console.target)
user.forceMove(get_turf(power_station.teleporter_console.target))
return ..()